8-bit tweaks
[bpt/emacs.git] / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
fd897522 3@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/characters
6@node Non-ASCII Characters, Searching and Matching, Text, Top
75708135 7@chapter Non-@sc{ascii} Characters
cc6d0d2c 8@cindex multibyte characters
75708135 9@cindex non-@sc{ascii} characters
cc6d0d2c 10
8241495d 11 This chapter covers the special issues relating to non-@sc{ascii}
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12characters and how they are stored in strings and buffers.
13
14@menu
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15* Text Representations:: Unibyte and multibyte representations
16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20* Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22* Chars and Bytes:: More information about multibyte encodings.
23* Splitting Characters:: Converting a character to its byte sequence.
24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29* Locales:: Interacting with the POSIX locale.
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30@end menu
31
32@node Text Representations
33@section Text Representations
34@cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37in a string or buffer. These are called @dfn{unibyte} and
38@dfn{multibyte}. Each string, and each buffer, uses one of these two
39representations. For most purposes, you can ignore the issue of
40representations, because Emacs converts text between them as
41appropriate. Occasionally in Lisp programming you will need to pay
42attention to the difference.
43
44@cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46therefore the possible character codes range from 0 to 255. Codes 0
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47through 127 are @sc{ascii} characters; the codes from 128 through 255
48are used for one non-@sc{ascii} character set (you can choose which
969fe9b5 49character set by setting the variable @code{nonascii-insert-offset}).
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50
51@cindex leading code
52@cindex multibyte text
1911e6e5 53@cindex trailing codes
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54 In multibyte representation, a character may occupy more than one
55byte, and as a result, the full range of Emacs character codes can be
56stored. The first byte of a multibyte character is always in the range
57128 through 159 (octal 0200 through 0237). These values are called
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58@dfn{leading codes}. The second and subsequent bytes of a multibyte
59character are always in the range 160 through 255 (octal 0240 through
1911e6e5 600377); these values are @dfn{trailing codes}.
cc6d0d2c 61
0ace421a 62 Some sequences of bytes are not valid in multibyte text: for example,
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63a single isolated byte in the range 128 through 159 is not allowed. But
64character codes 128 through 159 can appear in multibyte text,
65represented as two-byte sequences. All the character codes 128 through
66255 are possible (though slightly abnormal) in multibyte text; they
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67appear in multibyte buffers and strings when you do explicit encoding
68and decoding (@pxref{Explicit Encoding}).
b6954afd 69
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70 In a buffer, the buffer-local value of the variable
71@code{enable-multibyte-characters} specifies the representation used.
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72The representation for a string is determined and recorded in the string
73when the string is constructed.
cc6d0d2c 74
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75@defvar enable-multibyte-characters
76This variable specifies the current buffer's text representation.
77If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78it contains unibyte text.
79
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80You cannot set this variable directly; instead, use the function
81@code{set-buffer-multibyte} to change a buffer's representation.
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82@end defvar
83
cc6d0d2c 84@defvar default-enable-multibyte-characters
a9f0a989 85This variable's value is entirely equivalent to @code{(default-value
cc6d0d2c 86'enable-multibyte-characters)}, and setting this variable changes that
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87default value. Setting the local binding of
88@code{enable-multibyte-characters} in a specific buffer is not allowed,
89but changing the default value is supported, and it is a reasonable
90thing to do, because it has no effect on existing buffers.
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91
92The @samp{--unibyte} command line option does its job by setting the
93default value to @code{nil} early in startup.
94@end defvar
95
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96@defun position-bytes position
97@tindex position-bytes
98Return the byte-position corresponding to buffer position @var{position}
99in the current buffer.
100@end defun
101
102@defun byte-to-position byte-position
103@tindex byte-to-position
104Return the buffer position corresponding to byte-position
105@var{byte-position} in the current buffer.
106@end defun
107
cc6d0d2c 108@defun multibyte-string-p string
b6954afd 109Return @code{t} if @var{string} is a multibyte string.
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110@end defun
111
112@node Converting Representations
113@section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116multibyte text to unibyte, though this conversion loses information. In
117general these conversions happen when inserting text into a buffer, or
118when putting text from several strings together in one string. You can
119also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122it is constructed from. The general rule is to convert unibyte text to
123multibyte text when combining it with other multibyte text, because the
124multibyte representation is more general and can hold whatever
125characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128buffer's representation, as specified by
129@code{enable-multibyte-characters} in that buffer. In particular, when
130you insert multibyte text into a unibyte buffer, Emacs converts the text
131to unibyte, even though this conversion cannot in general preserve all
132the characters that might be in the multibyte text. The other natural
133alternative, to convert the buffer contents to multibyte, is not
134acceptable because the buffer's representation is a choice made by the
969fe9b5 135user that cannot be overridden automatically.
cc6d0d2c 136
8241495d 137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
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138unchanged, and likewise character codes 128 through 159. It converts
139the non-@sc{ascii} codes 160 through 255 by adding the value
140@code{nonascii-insert-offset} to each character code. By setting this
141variable, you specify which character set the unibyte characters
142correspond to (@pxref{Character Sets}). For example, if
143@code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146'greek-iso8859-7) 128)}, then they correspond to Greek letters.
cc6d0d2c 147
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148 Converting multibyte text to unibyte is simpler: it discards all but
149the low 8 bits of each character code. If @code{nonascii-insert-offset}
150has a reasonable value, corresponding to the beginning of some character
151set, this conversion is the inverse of the other: converting unibyte
152text to multibyte and back to unibyte reproduces the original unibyte
153text.
cc6d0d2c 154
cc6d0d2c 155@defvar nonascii-insert-offset
8241495d 156This variable specifies the amount to add to a non-@sc{ascii} character
cc6d0d2c 157when converting unibyte text to multibyte. It also applies when
a9f0a989 158@code{self-insert-command} inserts a character in the unibyte
969ac764 159non-@sc{ascii} range, 128 through 255. However, the functions
7a063989 160@code{insert} and @code{insert-char} do not perform this conversion.
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161
162The right value to use to select character set @var{cs} is @code{(-
a9f0a989 163(make-char @var{cs}) 128)}. If the value of
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164@code{nonascii-insert-offset} is zero, then conversion actually uses the
165value for the Latin 1 character set, rather than zero.
166@end defvar
167
a9f0a989 168@defvar nonascii-translation-table
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169This variable provides a more general alternative to
170@code{nonascii-insert-offset}. You can use it to specify independently
171how to translate each code in the range of 128 through 255 into a
7a063989 172multibyte character. The value should be a char-table, or @code{nil}.
969fe9b5 173If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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174@end defvar
175
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176@defun string-make-unibyte string
177This function converts the text of @var{string} to unibyte
1911e6e5 178representation, if it isn't already, and returns the result. If
969fe9b5 179@var{string} is a unibyte string, it is returned unchanged.
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180Multibyte character codes are converted to unibyte
181by using just the low 8 bits.
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182@end defun
183
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184@defun string-make-multibyte string
185This function converts the text of @var{string} to multibyte
1911e6e5 186representation, if it isn't already, and returns the result. If
969fe9b5 187@var{string} is a multibyte string, it is returned unchanged.
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188The function @code{unibyte-char-to-multibyte} is used to convert
189each unibyte character to a multibyte character.
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190@end defun
191
192@node Selecting a Representation
193@section Selecting a Representation
194
195 Sometimes it is useful to examine an existing buffer or string as
196multibyte when it was unibyte, or vice versa.
197
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198@defun set-buffer-multibyte multibyte
199Set the representation type of the current buffer. If @var{multibyte}
200is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201is @code{nil}, the buffer becomes unibyte.
202
203This function leaves the buffer contents unchanged when viewed as a
204sequence of bytes. As a consequence, it can change the contents viewed
205as characters; a sequence of two bytes which is treated as one character
206in multibyte representation will count as two characters in unibyte
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207representation. Character codes 128 through 159 are an exception. They
208are represented by one byte in a unibyte buffer, but when the buffer is
209set to multibyte, they are converted to two-byte sequences, and vice
210versa.
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211
212This function sets @code{enable-multibyte-characters} to record which
213representation is in use. It also adjusts various data in the buffer
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214(including overlays, text properties and markers) so that they cover the
215same text as they did before.
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216
217You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218because indirect buffers always inherit the representation of the
219base buffer.
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220@end defun
221
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222@defun string-as-unibyte string
223This function returns a string with the same bytes as @var{string} but
224treating each byte as a character. This means that the value may have
225more characters than @var{string} has.
226
b6954afd 227If @var{string} is already a unibyte string, then the value is
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228@var{string} itself. Otherwise it is a newly created string, with no
229text properties. If @var{string} is multibyte, any characters it
230contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231are converted to the corresponding single byte.
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232@end defun
233
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234@defun string-as-multibyte string
235This function returns a string with the same bytes as @var{string} but
236treating each multibyte sequence as one character. This means that the
237value may have fewer characters than @var{string} has.
238
b6954afd 239If @var{string} is already a multibyte string, then the value is
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240@var{string} itself. Otherwise it is a newly created string, with no
241text properties. If @var{string} is unibyte and contains any individual
2428-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243the corresponding multibyte character of charset @var{eight-bit-control}
244or @var{eight-bit-graphic}.
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245@end defun
246
247@node Character Codes
248@section Character Codes
249@cindex character codes
250
251 The unibyte and multibyte text representations use different character
252codes. The valid character codes for unibyte representation range from
2530 to 255---the values that can fit in one byte. The valid character
254codes for multibyte representation range from 0 to 524287, but not all
0ace421a 255values in that range are valid. The values 128 through 255 are not
1e4d32f8 256entirely proper in multibyte text, but they can occur if you do explicit
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257encoding and decoding (@pxref{Explicit Encoding}). Some other character
258codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
1e4d32f8 2590 through 127 are completely legitimate in both representations.
cc6d0d2c 260
7a063989 261@defun char-valid-p charcode &optional genericp
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262This returns @code{t} if @var{charcode} is valid for either one of the two
263text representations.
264
265@example
266(char-valid-p 65)
267 @result{} t
268(char-valid-p 256)
269 @result{} nil
270(char-valid-p 2248)
271 @result{} t
272@end example
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273
274If the optional argument @var{genericp} is non-nil, this function
275returns @code{t} if @var{charcode} is a generic character
969ac764 276(@pxref{Splitting Characters}).
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277@end defun
278
279@node Character Sets
280@section Character Sets
281@cindex character sets
282
283 Emacs classifies characters into various @dfn{character sets}, each of
284which has a name which is a symbol. Each character belongs to one and
285only one character set.
286
287 In general, there is one character set for each distinct script. For
288example, @code{latin-iso8859-1} is one character set,
289@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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290Emacs character set can hold at most 9025 characters; therefore, in some
291cases, characters that would logically be grouped together are split
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292into several character sets. For example, one set of Chinese
293characters, generally known as Big 5, is divided into two Emacs
294character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
cc6d0d2c 295
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296 @sc{ascii} characters are in character set @code{ascii}. The
297non-@sc{ascii} characters 128 through 159 are in character set
298@code{eight-bit-control}, and codes 160 through 255 are in character set
299@code{eight-bit-graphic}.
300
cc6d0d2c 301@defun charsetp object
8241495d 302Returns @code{t} if @var{object} is a symbol that names a character set,
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303@code{nil} otherwise.
304@end defun
305
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306@defun charset-list
307This function returns a list of all defined character set names.
308@end defun
309
cc6d0d2c 310@defun char-charset character
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311This function returns the name of the character set that @var{character}
312belongs to.
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313@end defun
314
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315@defun charset-plist charset
316@tindex charset-plist
317This function returns the charset property list of the character set
318@var{charset}. Although @var{charset} is a symbol, this is not the same
319as the property list of that symbol. Charset properties are used for
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320special purposes within Emacs; for example,
321@code{preferred-coding-system} helps determine which coding system to
322use to encode characters in a charset.
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323@end defun
324
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325@node Chars and Bytes
326@section Characters and Bytes
327@cindex bytes and characters
328
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329@cindex introduction sequence
330@cindex dimension (of character set)
cc6d0d2c 331 In multibyte representation, each character occupies one or more
a9f0a989 332bytes. Each character set has an @dfn{introduction sequence}, which is
8241495d 333normally one or two bytes long. (Exception: the @sc{ascii} character
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334set and the @sc{eight-bit-graphic} character set have a zero-length
335introduction sequence.) The introduction sequence is the beginning of
336the byte sequence for any character in the character set. The rest of
337the character's bytes distinguish it from the other characters in the
338same character set. Depending on the character set, there are either
339one or two distinguishing bytes; the number of such bytes is called the
340@dfn{dimension} of the character set.
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341
342@defun charset-dimension charset
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343This function returns the dimension of @var{charset}; at present, the
344dimension is always 1 or 2.
345@end defun
346
347@defun charset-bytes charset
348@tindex charset-bytes
349This function returns the number of bytes used to represent a character
350in character set @var{charset}.
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351@end defun
352
353 This is the simplest way to determine the byte length of a character
354set's introduction sequence:
355
356@example
b6954afd 357(- (charset-bytes @var{charset})
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358 (charset-dimension @var{charset}))
359@end example
360
361@node Splitting Characters
362@section Splitting Characters
363
364 The functions in this section convert between characters and the byte
365values used to represent them. For most purposes, there is no need to
366be concerned with the sequence of bytes used to represent a character,
969fe9b5 367because Emacs translates automatically when necessary.
cc6d0d2c 368
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369@defun split-char character
370Return a list containing the name of the character set of
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371@var{character}, followed by one or two byte values (integers) which
372identify @var{character} within that character set. The number of byte
373values is the character set's dimension.
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374
375@example
376(split-char 2248)
377 @result{} (latin-iso8859-1 72)
378(split-char 65)
379 @result{} (ascii 65)
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380(split-char 128)
381 @result{} (eight-bit-control 128)
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382@end example
383@end defun
384
cc6d0d2c 385@defun make-char charset &rest byte-values
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386This function returns the character in character set @var{charset}
387identified by @var{byte-values}. This is roughly the inverse of
388@code{split-char}. Normally, you should specify either one or two
389@var{byte-values}, according to the dimension of @var{charset}. For
390example,
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391
392@example
393(make-char 'latin-iso8859-1 72)
394 @result{} 2248
395@end example
396@end defun
397
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398@cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400a @dfn{generic character} which stands for @var{charset}. A generic
401character is an integer, but it is @emph{not} valid for insertion in the
402buffer as a character. It can be used in @code{char-table-range} to
403refer to the whole character set (@pxref{Char-Tables}).
404@code{char-valid-p} returns @code{nil} for generic characters.
405For example:
406
407@example
408(make-char 'latin-iso8859-1)
409 @result{} 2176
410(char-valid-p 2176)
411 @result{} nil
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412(char-valid-p 2176 t)
413 @result{} t
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414(split-char 2176)
415 @result{} (latin-iso8859-1 0)
416@end example
417
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418The character sets @sc{ascii}, @sc{eight-bit-control}, and
419@sc{eight-bit-graphic} don't have corresponding generic characters.
420
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421@node Scanning Charsets
422@section Scanning for Character Sets
423
424 Sometimes it is useful to find out which character sets appear in a
425part of a buffer or a string. One use for this is in determining which
426coding systems (@pxref{Coding Systems}) are capable of representing all
427of the text in question.
428
429@defun find-charset-region beg end &optional translation
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430This function returns a list of the character sets that appear in the
431current buffer between positions @var{beg} and @var{end}.
432
433The optional argument @var{translation} specifies a translation table to
434be used in scanning the text (@pxref{Translation of Characters}). If it
435is non-@code{nil}, then each character in the region is translated
436through this table, and the value returned describes the translated
437characters instead of the characters actually in the buffer.
a265079f 438@end defun
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439
440@defun find-charset-string string &optional translation
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441This function returns a list of the character sets that appear in the
442string @var{string}. It is just like @code{find-charset-region}, except
443that it applies to the contents of @var{string} instead of part of the
444current buffer.
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445@end defun
446
447@node Translation of Characters
448@section Translation of Characters
449@cindex character translation tables
450@cindex translation tables
451
452 A @dfn{translation table} specifies a mapping of characters
453into characters. These tables are used in encoding and decoding, and
454for other purposes. Some coding systems specify their own particular
455translation tables; there are also default translation tables which
456apply to all other coding systems.
457
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458@defun make-translation-table &rest translations
459This function returns a translation table based on the argument
460@var{translations}. Each element of
461@var{translations} should be a list of the form @code{(@var{from}
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462. @var{to})}; this says to translate the character @var{from} into
463@var{to}.
464
465You can also map one whole character set into another character set with
466the same dimension. To do this, you specify a generic character (which
467designates a character set) for @var{from} (@pxref{Splitting Characters}).
468In this case, @var{to} should also be a generic character, for another
469character set of the same dimension. Then the translation table
470translates each character of @var{from}'s character set into the
471corresponding character of @var{to}'s character set.
472@end defun
473
474 In decoding, the translation table's translations are applied to the
475characters that result from ordinary decoding. If a coding system has
476property @code{character-translation-table-for-decode}, that specifies
477the translation table to use. Otherwise, if
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478@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
479uses that table.
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480
481 In encoding, the translation table's translations are applied to the
482characters in the buffer, and the result of translation is actually
483encoded. If a coding system has property
484@code{character-translation-table-for-encode}, that specifies the
485translation table to use. Otherwise the variable
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486@code{standard-translation-table-for-encode} specifies the translation
487table.
a9f0a989 488
b1f687a2 489@defvar standard-translation-table-for-decode
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490This is the default translation table for decoding, for
491coding systems that don't specify any other translation table.
492@end defvar
493
b1f687a2 494@defvar standard-translation-table-for-encode
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495This is the default translation table for encoding, for
496coding systems that don't specify any other translation table.
497@end defvar
498
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499@node Coding Systems
500@section Coding Systems
501
502@cindex coding system
503 When Emacs reads or writes a file, and when Emacs sends text to a
504subprocess or receives text from a subprocess, it normally performs
505character code conversion and end-of-line conversion as specified
506by a particular @dfn{coding system}.
507
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508 How to define a coding system is an arcane matter, and is not
509documented here.
b6954afd 510
a9f0a989 511@menu
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512* Coding System Basics:: Basic concepts.
513* Encoding and I/O:: How file I/O functions handle coding systems.
514* Lisp and Coding Systems:: Functions to operate on coding system names.
515* User-Chosen Coding Systems:: Asking the user to choose a coding system.
516* Default Coding Systems:: Controlling the default choices.
517* Specifying Coding Systems:: Requesting a particular coding system
518 for a single file operation.
519* Explicit Encoding:: Encoding or decoding text without doing I/O.
520* Terminal I/O Encoding:: Use of encoding for terminal I/O.
521* MS-DOS File Types:: How DOS "text" and "binary" files
522 relate to coding systems.
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523@end menu
524
525@node Coding System Basics
526@subsection Basic Concepts of Coding Systems
527
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528@cindex character code conversion
529 @dfn{Character code conversion} involves conversion between the encoding
530used inside Emacs and some other encoding. Emacs supports many
531different encodings, in that it can convert to and from them. For
532example, it can convert text to or from encodings such as Latin 1, Latin
5332, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
534cases, Emacs supports several alternative encodings for the same
535characters; for example, there are three coding systems for the Cyrillic
536(Russian) alphabet: ISO, Alternativnyj, and KOI8.
537
cc6d0d2c 538 Most coding systems specify a particular character code for
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539conversion, but some of them leave the choice unspecified---to be chosen
540heuristically for each file, based on the data.
cc6d0d2c 541
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542@cindex end of line conversion
543 @dfn{End of line conversion} handles three different conventions used
544on various systems for representing end of line in files. The Unix
545convention is to use the linefeed character (also called newline). The
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546DOS convention is to use a carriage-return and a linefeed at the end of
547a line. The Mac convention is to use just carriage-return.
969fe9b5 548
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549@cindex base coding system
550@cindex variant coding system
551 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
552conversion unspecified, to be chosen based on the data. @dfn{Variant
553coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
554@code{latin-1-mac} specify the end-of-line conversion explicitly as
a9f0a989 555well. Most base coding systems have three corresponding variants whose
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556names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
557
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558 The coding system @code{raw-text} is special in that it prevents
559character code conversion, and causes the buffer visited with that
560coding system to be a unibyte buffer. It does not specify the
561end-of-line conversion, allowing that to be determined as usual by the
562data, and has the usual three variants which specify the end-of-line
563conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
564it specifies no conversion of either character codes or end-of-line.
565
566 The coding system @code{emacs-mule} specifies that the data is
567represented in the internal Emacs encoding. This is like
568@code{raw-text} in that no code conversion happens, but different in
569that the result is multibyte data.
570
571@defun coding-system-get coding-system property
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572This function returns the specified property of the coding system
573@var{coding-system}. Most coding system properties exist for internal
574purposes, but one that you might find useful is @code{mime-charset}.
575That property's value is the name used in MIME for the character coding
576which this coding system can read and write. Examples:
577
578@example
579(coding-system-get 'iso-latin-1 'mime-charset)
580 @result{} iso-8859-1
581(coding-system-get 'iso-2022-cn 'mime-charset)
582 @result{} iso-2022-cn
583(coding-system-get 'cyrillic-koi8 'mime-charset)
584 @result{} koi8-r
585@end example
586
587The value of the @code{mime-charset} property is also defined
588as an alias for the coding system.
589@end defun
590
591@node Encoding and I/O
592@subsection Encoding and I/O
593
1911e6e5 594 The principal purpose of coding systems is for use in reading and
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595writing files. The function @code{insert-file-contents} uses
596a coding system for decoding the file data, and @code{write-region}
597uses one to encode the buffer contents.
598
599 You can specify the coding system to use either explicitly
600(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
601mechanism (@pxref{Default Coding Systems}). But these methods may not
602completely specify what to do. For example, they may choose a coding
603system such as @code{undefined} which leaves the character code
604conversion to be determined from the data. In these cases, the I/O
605operation finishes the job of choosing a coding system. Very often
606you will want to find out afterwards which coding system was chosen.
607
608@defvar buffer-file-coding-system
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609This variable records the coding system that was used for visiting the
610current buffer. It is used for saving the buffer, and for writing part
611of the buffer with @code{write-region}. When those operations ask the
612user to specify a different coding system,
613@code{buffer-file-coding-system} is updated to the coding system
614specified.
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615
616However, @code{buffer-file-coding-system} does not affect sending text
617to a subprocess.
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618@end defvar
619
620@defvar save-buffer-coding-system
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621This variable specifies the coding system for saving the buffer (by
622overriding @code{buffer-file-coding-system}). Note that it is not used
623for @code{write-region}.
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624
625When a command to save the buffer starts out to use
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626@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
627and that coding system cannot handle
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628the actual text in the buffer, the command asks the user to choose
629another coding system. After that happens, the command also updates
7a063989 630@code{buffer-file-coding-system} to represent the coding system that the
8241495d 631user specified.
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632@end defvar
633
634@defvar last-coding-system-used
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635I/O operations for files and subprocesses set this variable to the
636coding system name that was used. The explicit encoding and decoding
637functions (@pxref{Explicit Encoding}) set it too.
638
639@strong{Warning:} Since receiving subprocess output sets this variable,
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640it can change whenever Emacs waits; therefore, you should copy the
641value shortly after the function call that stores the value you are
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642interested in.
643@end defvar
644
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645 The variable @code{selection-coding-system} specifies how to encode
646selections for the window system. @xref{Window System Selections}.
647
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648@node Lisp and Coding Systems
649@subsection Coding Systems in Lisp
650
8241495d 651 Here are the Lisp facilities for working with coding systems:
cc6d0d2c 652
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653@defun coding-system-list &optional base-only
654This function returns a list of all coding system names (symbols). If
655@var{base-only} is non-@code{nil}, the value includes only the
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656base coding systems. Otherwise, it includes alias and variant coding
657systems as well.
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658@end defun
659
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660@defun coding-system-p object
661This function returns @code{t} if @var{object} is a coding system
662name.
663@end defun
664
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665@defun check-coding-system coding-system
666This function checks the validity of @var{coding-system}.
667If that is valid, it returns @var{coding-system}.
668Otherwise it signals an error with condition @code{coding-system-error}.
669@end defun
670
a9f0a989 671@defun coding-system-change-eol-conversion coding-system eol-type
a9f0a989 672This function returns a coding system which is like @var{coding-system}
1911e6e5 673except for its eol conversion, which is specified by @code{eol-type}.
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674@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
675@code{nil}. If it is @code{nil}, the returned coding system determines
676the end-of-line conversion from the data.
677@end defun
969fe9b5 678
a9f0a989 679@defun coding-system-change-text-conversion eol-coding text-coding
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680This function returns a coding system which uses the end-of-line
681conversion of @var{eol-coding}, and the text conversion of
682@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
683@code{undecided}, or one of its variants according to @var{eol-coding}.
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684@end defun
685
a9f0a989 686@defun find-coding-systems-region from to
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687This function returns a list of coding systems that could be used to
688encode a text between @var{from} and @var{to}. All coding systems in
689the list can safely encode any multibyte characters in that portion of
690the text.
691
692If the text contains no multibyte characters, the function returns the
693list @code{(undecided)}.
694@end defun
695
696@defun find-coding-systems-string string
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697This function returns a list of coding systems that could be used to
698encode the text of @var{string}. All coding systems in the list can
699safely encode any multibyte characters in @var{string}. If the text
700contains no multibyte characters, this returns the list
701@code{(undecided)}.
702@end defun
703
704@defun find-coding-systems-for-charsets charsets
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705This function returns a list of coding systems that could be used to
706encode all the character sets in the list @var{charsets}.
707@end defun
708
709@defun detect-coding-region start end &optional highest
cc6d0d2c 710This function chooses a plausible coding system for decoding the text
0ace421a 711from @var{start} to @var{end}. This text should be a byte sequence
969fe9b5 712(@pxref{Explicit Encoding}).
cc6d0d2c 713
a9f0a989 714Normally this function returns a list of coding systems that could
cc6d0d2c 715handle decoding the text that was scanned. They are listed in order of
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716decreasing priority. But if @var{highest} is non-@code{nil}, then the
717return value is just one coding system, the one that is highest in
718priority.
719
8241495d 720If the region contains only @sc{ascii} characters, the value
a9f0a989 721is @code{undecided} or @code{(undecided)}.
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722@end defun
723
a9f0a989 724@defun detect-coding-string string highest
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725This function is like @code{detect-coding-region} except that it
726operates on the contents of @var{string} instead of bytes in the buffer.
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727@end defun
728
729 @xref{Process Information}, for how to examine or set the coding
730systems used for I/O to a subprocess.
731
732@node User-Chosen Coding Systems
733@subsection User-Chosen Coding Systems
734
1911e6e5 735@defun select-safe-coding-system from to &optional preferred-coding-system
ebc6903b 736This function selects a coding system for encoding the text between
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737@var{from} and @var{to}, asking the user to choose if necessary.
738
739The optional argument @var{preferred-coding-system} specifies a coding
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740system to try first. If that one can handle the text in the specified
741region, then it is used. If this argument is omitted, the current
742buffer's value of @code{buffer-file-coding-system} is tried first.
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743
744If the region contains some multibyte characters that the preferred
745coding system cannot encode, this function asks the user to choose from
746a list of coding systems which can encode the text, and returns the
747user's choice.
748
749One other kludgy feature: if @var{from} is a string, the string is the
750target text, and @var{to} is ignored.
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751@end defun
752
753 Here are two functions you can use to let the user specify a coding
754system, with completion. @xref{Completion}.
755
a9f0a989 756@defun read-coding-system prompt &optional default
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757This function reads a coding system using the minibuffer, prompting with
758string @var{prompt}, and returns the coding system name as a symbol. If
759the user enters null input, @var{default} specifies which coding system
760to return. It should be a symbol or a string.
761@end defun
762
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763@defun read-non-nil-coding-system prompt
764This function reads a coding system using the minibuffer, prompting with
a9f0a989 765string @var{prompt}, and returns the coding system name as a symbol. If
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766the user tries to enter null input, it asks the user to try again.
767@xref{Coding Systems}.
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768@end defun
769
770@node Default Coding Systems
a9f0a989 771@subsection Default Coding Systems
cc6d0d2c 772
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773 This section describes variables that specify the default coding
774system for certain files or when running certain subprograms, and the
1911e6e5 775function that I/O operations use to access them.
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776
777 The idea of these variables is that you set them once and for all to the
778defaults you want, and then do not change them again. To specify a
779particular coding system for a particular operation in a Lisp program,
780don't change these variables; instead, override them using
781@code{coding-system-for-read} and @code{coding-system-for-write}
782(@pxref{Specifying Coding Systems}).
cc6d0d2c 783
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784@defvar file-coding-system-alist
785This variable is an alist that specifies the coding systems to use for
786reading and writing particular files. Each element has the form
787@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
788expression that matches certain file names. The element applies to file
789names that match @var{pattern}.
790
1911e6e5 791The @sc{cdr} of the element, @var{coding}, should be either a coding
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792system, a cons cell containing two coding systems, or a function name (a
793symbol with a function definition). If @var{coding} is a coding system,
794that coding system is used for both reading the file and writing it. If
795@var{coding} is a cons cell containing two coding systems, its @sc{car}
796specifies the coding system for decoding, and its @sc{cdr} specifies the
797coding system for encoding.
798
799If @var{coding} is a function name, the function must return a coding
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800system or a cons cell containing two coding systems. This value is used
801as described above.
802@end defvar
803
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804@defvar process-coding-system-alist
805This variable is an alist specifying which coding systems to use for a
806subprocess, depending on which program is running in the subprocess. It
807works like @code{file-coding-system-alist}, except that @var{pattern} is
808matched against the program name used to start the subprocess. The coding
809system or systems specified in this alist are used to initialize the
810coding systems used for I/O to the subprocess, but you can specify
811other coding systems later using @code{set-process-coding-system}.
812@end defvar
813
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814 @strong{Warning:} Coding systems such as @code{undecided}, which
815determine the coding system from the data, do not work entirely reliably
1911e6e5 816with asynchronous subprocess output. This is because Emacs handles
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817asynchronous subprocess output in batches, as it arrives. If the coding
818system leaves the character code conversion unspecified, or leaves the
819end-of-line conversion unspecified, Emacs must try to detect the proper
820conversion from one batch at a time, and this does not always work.
821
822 Therefore, with an asynchronous subprocess, if at all possible, use a
823coding system which determines both the character code conversion and
824the end of line conversion---that is, one like @code{latin-1-unix},
825rather than @code{undecided} or @code{latin-1}.
826
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827@defvar network-coding-system-alist
828This variable is an alist that specifies the coding system to use for
829network streams. It works much like @code{file-coding-system-alist},
969fe9b5 830with the difference that the @var{pattern} in an element may be either a
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831port number or a regular expression. If it is a regular expression, it
832is matched against the network service name used to open the network
833stream.
834@end defvar
835
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836@defvar default-process-coding-system
837This variable specifies the coding systems to use for subprocess (and
838network stream) input and output, when nothing else specifies what to
839do.
840
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841The value should be a cons cell of the form @code{(@var{input-coding}
842. @var{output-coding})}. Here @var{input-coding} applies to input from
843the subprocess, and @var{output-coding} applies to output to it.
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844@end defvar
845
a9f0a989 846@defun find-operation-coding-system operation &rest arguments
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847This function returns the coding system to use (by default) for
848performing @var{operation} with @var{arguments}. The value has this
849form:
850
851@example
852(@var{decoding-system} @var{encoding-system})
853@end example
854
855The first element, @var{decoding-system}, is the coding system to use
856for decoding (in case @var{operation} does decoding), and
857@var{encoding-system} is the coding system for encoding (in case
858@var{operation} does encoding).
859
8241495d 860The argument @var{operation} should be a symbol, one of
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861@code{insert-file-contents}, @code{write-region}, @code{call-process},
862@code{call-process-region}, @code{start-process}, or
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863@code{open-network-stream}. These are the names of the Emacs I/O primitives
864that can do coding system conversion.
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865
866The remaining arguments should be the same arguments that might be given
8241495d 867to that I/O primitive. Depending on the primitive, one of those
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868arguments is selected as the @dfn{target}. For example, if
869@var{operation} does file I/O, whichever argument specifies the file
870name is the target. For subprocess primitives, the process name is the
871target. For @code{open-network-stream}, the target is the service name
872or port number.
873
874This function looks up the target in @code{file-coding-system-alist},
875@code{process-coding-system-alist}, or
876@code{network-coding-system-alist}, depending on @var{operation}.
877@xref{Default Coding Systems}.
878@end defun
879
cc6d0d2c 880@node Specifying Coding Systems
a9f0a989 881@subsection Specifying a Coding System for One Operation
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882
883 You can specify the coding system for a specific operation by binding
884the variables @code{coding-system-for-read} and/or
885@code{coding-system-for-write}.
886
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887@defvar coding-system-for-read
888If this variable is non-@code{nil}, it specifies the coding system to
889use for reading a file, or for input from a synchronous subprocess.
890
891It also applies to any asynchronous subprocess or network stream, but in
892a different way: the value of @code{coding-system-for-read} when you
893start the subprocess or open the network stream specifies the input
894decoding method for that subprocess or network stream. It remains in
895use for that subprocess or network stream unless and until overridden.
896
897The right way to use this variable is to bind it with @code{let} for a
898specific I/O operation. Its global value is normally @code{nil}, and
899you should not globally set it to any other value. Here is an example
900of the right way to use the variable:
901
902@example
903;; @r{Read the file with no character code conversion.}
969fe9b5 904;; @r{Assume @sc{crlf} represents end-of-line.}
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905(let ((coding-system-for-write 'emacs-mule-dos))
906 (insert-file-contents filename))
907@end example
908
909When its value is non-@code{nil}, @code{coding-system-for-read} takes
a9f0a989 910precedence over all other methods of specifying a coding system to use for
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911input, including @code{file-coding-system-alist},
912@code{process-coding-system-alist} and
913@code{network-coding-system-alist}.
914@end defvar
915
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916@defvar coding-system-for-write
917This works much like @code{coding-system-for-read}, except that it
918applies to output rather than input. It affects writing to files,
b6954afd 919as well as sending output to subprocesses and net connections.
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920
921When a single operation does both input and output, as do
922@code{call-process-region} and @code{start-process}, both
923@code{coding-system-for-read} and @code{coding-system-for-write}
924affect it.
925@end defvar
926
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927@defvar inhibit-eol-conversion
928When this variable is non-@code{nil}, no end-of-line conversion is done,
929no matter which coding system is specified. This applies to all the
930Emacs I/O and subprocess primitives, and to the explicit encoding and
931decoding functions (@pxref{Explicit Encoding}).
932@end defvar
933
cc6d0d2c 934@node Explicit Encoding
a9f0a989 935@subsection Explicit Encoding and Decoding
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936@cindex encoding text
937@cindex decoding text
938
939 All the operations that transfer text in and out of Emacs have the
940ability to use a coding system to encode or decode the text.
941You can also explicitly encode and decode text using the functions
942in this section.
943
cc6d0d2c 944 The result of encoding, and the input to decoding, are not ordinary
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945text. They logically consist of a series of byte values; that is, a
946series of characters whose codes are in the range 0 through 255. In a
947multibyte buffer or string, character codes 128 through 159 are
948represented by multibyte sequences, but this is invisible to Lisp
949programs.
950
951 The usual way to read a file into a buffer as a sequence of bytes, so
952you can decode the contents explicitly, is with
953@code{insert-file-contents-literally} (@pxref{Reading from Files});
954alternatively, specify a non-@code{nil} @var{rawfile} argument when
955visiting a file with @code{find-file-noselect}. These methods result in
956a unibyte buffer.
957
958 The usual way to use the byte sequence that results from explicitly
959encoding text is to copy it to a file or process---for example, to write
960it with @code{write-region} (@pxref{Writing to Files}), and suppress
961encoding by binding @code{coding-system-for-write} to
962@code{no-conversion}.
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963
964 Here are the functions to perform explicit encoding or decoding. The
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965decoding functions produce sequences of bytes; the encoding functions
966are meant to operate on sequences of bytes. All of these functions
967discard text properties.
1911e6e5 968
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969@defun encode-coding-region start end coding-system
970This function encodes the text from @var{start} to @var{end} according
969fe9b5 971to coding system @var{coding-system}. The encoded text replaces the
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972original text in the buffer. The result of encoding is logically a
973sequence of bytes, but the buffer remains multibyte if it was multibyte
974before.
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975@end defun
976
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977@defun encode-coding-string string coding-system
978This function encodes the text in @var{string} according to coding
979system @var{coding-system}. It returns a new string containing the
0ace421a 980encoded text. The result of encoding is a unibyte string.
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981@end defun
982
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983@defun decode-coding-region start end coding-system
984This function decodes the text from @var{start} to @var{end} according
985to coding system @var{coding-system}. The decoded text replaces the
986original text in the buffer. To make explicit decoding useful, the text
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987before decoding ought to be a sequence of byte values, but both
988multibyte and unibyte buffers are acceptable.
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989@end defun
990
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991@defun decode-coding-string string coding-system
992This function decodes the text in @var{string} according to coding
993system @var{coding-system}. It returns a new string containing the
994decoded text. To make explicit decoding useful, the contents of
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995@var{string} ought to be a sequence of byte values, but a multibyte
996string is acceptable.
cc6d0d2c 997@end defun
969fe9b5 998
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999@node Terminal I/O Encoding
1000@subsection Terminal I/O Encoding
1001
1002 Emacs can decode keyboard input using a coding system, and encode
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1003terminal output. This is useful for terminals that transmit or display
1004text using a particular encoding such as Latin-1. Emacs does not set
1005@code{last-coding-system-used} for encoding or decoding for the
1006terminal.
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1007
1008@defun keyboard-coding-system
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1009This function returns the coding system that is in use for decoding
1010keyboard input---or @code{nil} if no coding system is to be used.
1011@end defun
1012
1013@defun set-keyboard-coding-system coding-system
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1014This function specifies @var{coding-system} as the coding system to
1015use for decoding keyboard input. If @var{coding-system} is @code{nil},
1016that means do not decode keyboard input.
1017@end defun
1018
1019@defun terminal-coding-system
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1020This function returns the coding system that is in use for encoding
1021terminal output---or @code{nil} for no encoding.
1022@end defun
1023
1024@defun set-terminal-coding-system coding-system
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1025This function specifies @var{coding-system} as the coding system to use
1026for encoding terminal output. If @var{coding-system} is @code{nil},
1027that means do not encode terminal output.
1028@end defun
1029
969fe9b5 1030@node MS-DOS File Types
a9f0a989 1031@subsection MS-DOS File Types
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1032@cindex DOS file types
1033@cindex MS-DOS file types
1034@cindex Windows file types
1035@cindex file types on MS-DOS and Windows
1036@cindex text files and binary files
1037@cindex binary files and text files
1038
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1039 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1040end-of-line conversion for a file by looking at the file's name. This
0ace421a 1041feature classifies files as @dfn{text files} and @dfn{binary files}. By
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1042``binary file'' we mean a file of literal byte values that are not
1043necessarily meant to be characters; Emacs does no end-of-line conversion
1044and no character code conversion for them. On the other hand, the bytes
1045in a text file are intended to represent characters; when you create a
1046new file whose name implies that it is a text file, Emacs uses DOS
1047end-of-line conversion.
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1048
1049@defvar buffer-file-type
1050This variable, automatically buffer-local in each buffer, records the
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1051file type of the buffer's visited file. When a buffer does not specify
1052a coding system with @code{buffer-file-coding-system}, this variable is
1053used to determine which coding system to use when writing the contents
1054of the buffer. It should be @code{nil} for text, @code{t} for binary.
1055If it is @code{t}, the coding system is @code{no-conversion}.
1056Otherwise, @code{undecided-dos} is used.
1057
1058Normally this variable is set by visiting a file; it is set to
1059@code{nil} if the file was visited without any actual conversion.
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1060@end defvar
1061
1062@defopt file-name-buffer-file-type-alist
1063This variable holds an alist for recognizing text and binary files.
1064Each element has the form (@var{regexp} . @var{type}), where
1065@var{regexp} is matched against the file name, and @var{type} may be
1066@code{nil} for text, @code{t} for binary, or a function to call to
1067compute which. If it is a function, then it is called with a single
1068argument (the file name) and should return @code{t} or @code{nil}.
1069
8241495d 1070When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
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1071which coding system to use when reading a file. For a text file,
1072@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1073is used.
1074
1075If no element in this alist matches a given file name, then
1076@code{default-buffer-file-type} says how to treat the file.
1077@end defopt
1078
1079@defopt default-buffer-file-type
1080This variable says how to handle files for which
1081@code{file-name-buffer-file-type-alist} says nothing about the type.
1082
1083If this variable is non-@code{nil}, then these files are treated as
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1084binary: the coding system @code{no-conversion} is used. Otherwise,
1085nothing special is done for them---the coding system is deduced solely
1086from the file contents, in the usual Emacs fashion.
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1087@end defopt
1088
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1089@node Input Methods
1090@section Input Methods
1091@cindex input methods
1092
8241495d 1093 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
a9f0a989 1094characters from the keyboard. Unlike coding systems, which translate
8241495d 1095non-@sc{ascii} characters to and from encodings meant to be read by
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1096programs, input methods provide human-friendly commands. (@xref{Input
1097Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1098use input methods to enter text.) How to define input methods is not
1099yet documented in this manual, but here we describe how to use them.
1100
1101 Each input method has a name, which is currently a string;
1102in the future, symbols may also be usable as input method names.
1103
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1104@defvar current-input-method
1105This variable holds the name of the input method now active in the
1106current buffer. (It automatically becomes local in each buffer when set
1107in any fashion.) It is @code{nil} if no input method is active in the
1108buffer now.
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1109@end defvar
1110
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1111@defvar default-input-method
1112This variable holds the default input method for commands that choose an
1113input method. Unlike @code{current-input-method}, this variable is
1114normally global.
969fe9b5 1115@end defvar
a9f0a989 1116
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1117@defun set-input-method input-method
1118This function activates input method @var{input-method} for the current
1119buffer. It also sets @code{default-input-method} to @var{input-method}.
1120If @var{input-method} is @code{nil}, this function deactivates any input
1121method for the current buffer.
1122@end defun
1123
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1124@defun read-input-method-name prompt &optional default inhibit-null
1125This function reads an input method name with the minibuffer, prompting
1126with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1127by default, if the user enters empty input. However, if
1128@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1129
1130The returned value is a string.
1131@end defun
1132
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1133@defvar input-method-alist
1134This variable defines all the supported input methods.
1135Each element defines one input method, and should have the form:
1136
1137@example
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1138(@var{input-method} @var{language-env} @var{activate-func}
1139 @var{title} @var{description} @var{args}...)
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1140@end example
1141
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1142Here @var{input-method} is the input method name, a string;
1143@var{language-env} is another string, the name of the language
1144environment this input method is recommended for. (That serves only for
1145documentation purposes.)
a9f0a989 1146
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1147@var{activate-func} is a function to call to activate this method. The
1148@var{args}, if any, are passed as arguments to @var{activate-func}. All
1149told, the arguments to @var{activate-func} are @var{input-method} and
1150the @var{args}.
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1151
1152@var{title} is a string to display in the mode line while this method is
1153active. @var{description} is a string describing this method and what
1154it is good for.
1911e6e5 1155@end defvar
a9f0a989 1156
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1157 The fundamental interface to input methods is through the
1158variable @code{input-method-function}. @xref{Reading One Event}.
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1159
1160@node Locales
1161@section Locales
1162@cindex locale
1163
1164 POSIX defines a concept of ``locales'' which control which language
1165to use in language-related features. These Emacs variables control
1166how Emacs interacts with these features.
1167
1168@defvar locale-coding-system
1169@tindex locale-coding-system
1170This variable specifies the coding system to use for decoding system
1171error messages, for encoding the format argument to
1172@code{format-time-string}, and for decoding the return value of
1173@code{format-time-string}.
1174@end defvar
1175
1176@defvar system-messages-locale
1177@tindex system-messages-locale
1178This variable specifies the locale to use for generating system error
1179messages. Changing the locale can cause messages to come out in a
9c17f494 1180different language or in a different orthography. If the variable is
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1181@code{nil}, the locale is specified by environment variables in the
1182usual POSIX fashion.
1183@end defvar
1184
1185@defvar system-time-locale
1186@tindex system-time-locale
1187This variable specifies the locale to use for formatting time values.
1188Changing the locale can cause messages to appear according to the
1189conventions of a different language. If the variable is @code{nil}, the
1190locale is specified by environment variables in the usual POSIX fashion.
1191@end defvar
0ace421a 1192