Some doc for image-format-suffixes
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 90function redisplays in any case, i.e., @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
1df7defd 166@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
544a2a80 171@cindex partial-width windows
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172This variable controls line truncation in @dfn{partial-width} windows.
173A partial-width window is one that does not occupy the entire frame
174width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175truncation is determined by the variable @code{truncate-lines} (see
176above). If the value is an integer @var{n}, lines are truncated if
177the partial-width window has fewer than @var{n} columns, regardless of
178the value of @code{truncate-lines}; if the partial-width window has
179@var{n} or more columns, line truncation is determined by
180@code{truncate-lines}. For any other non-@code{nil} value, lines are
181truncated in every partial-width window, regardless of the value of
182@code{truncate-lines}.
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183@end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186a window, that forces truncation.
187
c4f4682b 188@defvar wrap-prefix
c4adeee0 189If this buffer-local variable is non-@code{nil}, it defines a
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190@dfn{wrap prefix} which Emacs displays at the start of every
191continuation line. (If lines are truncated, @code{wrap-prefix} is
192never used.) Its value may be a string or an image (@pxref{Other
193Display Specs}), or a stretch of whitespace such as specified by the
194@code{:width} or @code{:align-to} display properties (@pxref{Specified
195Space}). The value is interpreted in the same way as a @code{display}
196text property. @xref{Display Property}.
197
198A wrap prefix may also be specified for regions of text, using the
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199@code{wrap-prefix} text or overlay property. This takes precedence
200over the @code{wrap-prefix} variable. @xref{Special Properties}.
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201@end defvar
202
203@defvar line-prefix
c4adeee0 204If this buffer-local variable is non-@code{nil}, it defines a
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205@dfn{line prefix} which Emacs displays at the start of every
206non-continuation line. Its value may be a string or an image
207(@pxref{Other Display Specs}), or a stretch of whitespace such as
208specified by the @code{:width} or @code{:align-to} display properties
209(@pxref{Specified Space}). The value is interpreted in the same way
210as a @code{display} text property. @xref{Display Property}.
211
212A line prefix may also be specified for regions of text using the
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213@code{line-prefix} text or overlay property. This takes precedence
214over the @code{line-prefix} variable. @xref{Special Properties}.
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215@end defvar
216
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217 If your buffer contains only very short lines, you might find it
218advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 219
e30b79c1 220@defvar cache-long-scans
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221If this variable is non-@code{nil} (the default), various indentation
222and motion functions, and Emacs redisplay, cache the results of
223scanning the buffer, and consult the cache to avoid rescanning regions
224of the buffer unless they are modified.
b8d4c8d0 225
8acb09ca 226Turning off the cache speeds up processing of short lines somewhat.
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227
228This variable is automatically buffer-local in every buffer.
229@end defvar
230
231@node The Echo Area
232@section The Echo Area
233@cindex error display
234@cindex echo area
235
544a2a80 236@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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237 The @dfn{echo area} is used for displaying error messages
238(@pxref{Errors}), for messages made with the @code{message} primitive,
239and for echoing keystrokes. It is not the same as the minibuffer,
240despite the fact that the minibuffer appears (when active) in the same
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241place on the screen as the echo area. @xref{Minibuffer,, The
242Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 243
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244 Apart from the functions documented in this section, you can print
245Lisp objects to the echo area by specifying @code{t} as the output
246stream. @xref{Output Streams}.
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247
248@menu
249* Displaying Messages:: Explicitly displaying text in the echo area.
250* Progress:: Informing user about progress of a long operation.
251* Logging Messages:: Echo area messages are logged for the user.
252* Echo Area Customization:: Controlling the echo area.
253@end menu
254
255@node Displaying Messages
256@subsection Displaying Messages in the Echo Area
257@cindex display message in echo area
258
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259 This section describes the standard functions for displaying
260messages in the echo area.
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261
262@defun message format-string &rest arguments
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263This function displays a message in the echo area.
264@var{format-string} is a format string, and @var{arguments} are the
265objects for its format specifications, like in the @code{format}
266function (@pxref{Formatting Strings}). The resulting formatted string
267is displayed in the echo area; if it contains @code{face} text
268properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 269The string is also added to the @file{*Messages*} buffer, but without
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270text properties (@pxref{Logging Messages}).
271
272In batch mode, the message is printed to the standard error stream,
273followed by a newline.
b8d4c8d0 274
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275If @var{format-string} is @code{nil} or the empty string,
276@code{message} clears the echo area; if the echo area has been
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277expanded automatically, this brings it back to its normal size. If
278the minibuffer is active, this brings the minibuffer contents back
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279onto the screen immediately.
280
281@example
282@group
283(message "Minibuffer depth is %d."
284 (minibuffer-depth))
285 @print{} Minibuffer depth is 0.
286@result{} "Minibuffer depth is 0."
287@end group
288
289@group
290---------- Echo Area ----------
291Minibuffer depth is 0.
292---------- Echo Area ----------
293@end group
294@end example
295
296To automatically display a message in the echo area or in a pop-buffer,
297depending on its size, use @code{display-message-or-buffer} (see below).
298@end defun
299
300@defmac with-temp-message message &rest body
301This construct displays a message in the echo area temporarily, during
302the execution of @var{body}. It displays @var{message}, executes
303@var{body}, then returns the value of the last body form while restoring
304the previous echo area contents.
305@end defmac
306
307@defun message-or-box format-string &rest arguments
308This function displays a message like @code{message}, but may display it
309in a dialog box instead of the echo area. If this function is called in
310a command that was invoked using the mouse---more precisely, if
311@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
312@code{nil} or a list---then it uses a dialog box or pop-up menu to
313display the message. Otherwise, it uses the echo area. (This is the
314same criterion that @code{y-or-n-p} uses to make a similar decision; see
315@ref{Yes-or-No Queries}.)
316
317You can force use of the mouse or of the echo area by binding
318@code{last-nonmenu-event} to a suitable value around the call.
319@end defun
320
321@defun message-box format-string &rest arguments
322@anchor{message-box}
323This function displays a message like @code{message}, but uses a dialog
324box (or a pop-up menu) whenever that is possible. If it is impossible
325to use a dialog box or pop-up menu, because the terminal does not
326support them, then @code{message-box} uses the echo area, like
327@code{message}.
328@end defun
329
330@defun display-message-or-buffer message &optional buffer-name not-this-window frame
331This function displays the message @var{message}, which may be either a
332string or a buffer. If it is shorter than the maximum height of the
333echo area, as defined by @code{max-mini-window-height}, it is displayed
334in the echo area, using @code{message}. Otherwise,
335@code{display-buffer} is used to show it in a pop-up buffer.
336
337Returns either the string shown in the echo area, or when a pop-up
338buffer is used, the window used to display it.
339
340If @var{message} is a string, then the optional argument
341@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 342pop-up buffer is used, defaulting to @file{*Message*}. In the case
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343where @var{message} is a string and displayed in the echo area, it is
344not specified whether the contents are inserted into the buffer anyway.
345
346The optional arguments @var{not-this-window} and @var{frame} are as for
347@code{display-buffer}, and only used if a buffer is displayed.
348@end defun
349
350@defun current-message
351This function returns the message currently being displayed in the
352echo area, or @code{nil} if there is none.
353@end defun
354
355@node Progress
356@subsection Reporting Operation Progress
357@cindex progress reporting
358
359 When an operation can take a while to finish, you should inform the
360user about the progress it makes. This way the user can estimate
361remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 362A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 363
ddb54206 364 Here is a working example that does nothing useful:
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365
366@smallexample
367(let ((progress-reporter
368 (make-progress-reporter "Collecting mana for Emacs..."
369 0 500)))
370 (dotimes (k 500)
371 (sit-for 0.01)
372 (progress-reporter-update progress-reporter k))
373 (progress-reporter-done progress-reporter))
374@end smallexample
375
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376@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
377This function creates and returns a progress reporter object, which
378you will use as an argument for the other functions listed below. The
379idea is to precompute as much data as possible to make progress
380reporting very fast.
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381
382When this progress reporter is subsequently used, it will display
383@var{message} in the echo area, followed by progress percentage.
384@var{message} is treated as a simple string. If you need it to depend
385on a filename, for instance, use @code{format} before calling this
386function.
387
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388The arguments @var{min-value} and @var{max-value} should be numbers
389standing for the starting and final states of the operation. For
390instance, an operation that ``scans'' a buffer should set these to the
391results of @code{point-min} and @code{point-max} correspondingly.
392@var{max-value} should be greater than @var{min-value}.
393
394Alternatively, you can set @var{min-value} and @var{max-value} to
395@code{nil}. In that case, the progress reporter does not report
396process percentages; it instead displays a ``spinner'' that rotates a
397notch each time you update the progress reporter.
398
399If @var{min-value} and @var{max-value} are numbers, you can give the
400argument @var{current-value} a numerical value specifying the initial
401progress; if omitted, this defaults to @var{min-value}.
402
403The remaining arguments control the rate of echo area updates. The
404progress reporter will wait for at least @var{min-change} more
405percents of the operation to be completed before printing next
406message; the default is one percent. @var{min-time} specifies the
407minimum time in seconds to pass between successive prints; the default
408is 0.2 seconds. (On some operating systems, the progress reporter may
409handle fractions of seconds with varying precision).
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410
411This function calls @code{progress-reporter-update}, so the first
412message is printed immediately.
413@end defun
414
0b128ac4 415@defun progress-reporter-update reporter &optional value
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416This function does the main work of reporting progress of your
417operation. It displays the message of @var{reporter}, followed by
418progress percentage determined by @var{value}. If percentage is zero,
419or close enough according to the @var{min-change} and @var{min-time}
420arguments, then it is omitted from the output.
421
422@var{reporter} must be the result of a call to
423@code{make-progress-reporter}. @var{value} specifies the current
424state of your operation and must be between @var{min-value} and
425@var{max-value} (inclusive) as passed to
426@code{make-progress-reporter}. For instance, if you scan a buffer,
427then @var{value} should be the result of a call to @code{point}.
428
429This function respects @var{min-change} and @var{min-time} as passed
430to @code{make-progress-reporter} and so does not output new messages
431on every invocation. It is thus very fast and normally you should not
432try to reduce the number of calls to it: resulting overhead will most
433likely negate your effort.
434@end defun
435
0b128ac4 436@defun progress-reporter-force-update reporter &optional value new-message
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437This function is similar to @code{progress-reporter-update} except
438that it prints a message in the echo area unconditionally.
439
440The first two arguments have the same meaning as for
441@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 442you to change the message of the @var{reporter}. Since this function
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443always updates the echo area, such a change will be immediately
444presented to the user.
445@end defun
446
447@defun progress-reporter-done reporter
448This function should be called when the operation is finished. It
449prints the message of @var{reporter} followed by word ``done'' in the
450echo area.
451
452You should always call this function and not hope for
16152b76 453@code{progress-reporter-update} to print ``100%''. Firstly, it may
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454never print it, there are many good reasons for this not to happen.
455Secondly, ``done'' is more explicit.
456@end defun
457
458@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
459This is a convenience macro that works the same way as @code{dotimes}
460does, but also reports loop progress using the functions described
461above. It allows you to save some typing.
462
463You can rewrite the example in the beginning of this node using
464this macro this way:
465
466@example
467(dotimes-with-progress-reporter
468 (k 500)
469 "Collecting some mana for Emacs..."
470 (sit-for 0.01))
471@end example
472@end defmac
473
474@node Logging Messages
2bb0eca1 475@subsection Logging Messages in @file{*Messages*}
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476@cindex logging echo-area messages
477
478 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 479in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 480them. This includes all the messages that are output with
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481@code{message}. By default, this buffer is read-only and uses the major
482mode @code{messages-buffer-mode}. Nothing prevents the user from
483killing the @file{*Messages*} buffer, but the next display of a message
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484recreates it. Any Lisp code that needs to access the
485@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 486should use the function @code{messages-buffer}.
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487
488@defun messages-buffer
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489This function returns the @file{*Messages*} buffer. If it does not
490exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 491@end defun
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492
493@defopt message-log-max
2bb0eca1 494This variable specifies how many lines to keep in the @file{*Messages*}
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495buffer. The value @code{t} means there is no limit on how many lines to
496keep. The value @code{nil} disables message logging entirely. Here's
497how to display a message and prevent it from being logged:
498
499@example
500(let (message-log-max)
501 (message @dots{}))
502@end example
503@end defopt
504
2bb0eca1 505 To make @file{*Messages*} more convenient for the user, the logging
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506facility combines successive identical messages. It also combines
507successive related messages for the sake of two cases: question
508followed by answer, and a series of progress messages.
509
510 A ``question followed by an answer'' means two messages like the
511ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
512and the second is @samp{@var{question}...@var{answer}}. The first
513message conveys no additional information beyond what's in the second,
514so logging the second message discards the first from the log.
515
516 A ``series of progress messages'' means successive messages like
517those produced by @code{make-progress-reporter}. They have the form
518@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
519time, while @var{how-far} varies. Logging each message in the series
520discards the previous one, provided they are consecutive.
521
522 The functions @code{make-progress-reporter} and @code{y-or-n-p}
523don't have to do anything special to activate the message log
524combination feature. It operates whenever two consecutive messages
525are logged that share a common prefix ending in @samp{...}.
526
527@node Echo Area Customization
528@subsection Echo Area Customization
529
530 These variables control details of how the echo area works.
531
532@defvar cursor-in-echo-area
533This variable controls where the cursor appears when a message is
534displayed in the echo area. If it is non-@code{nil}, then the cursor
535appears at the end of the message. Otherwise, the cursor appears at
536point---not in the echo area at all.
537
538The value is normally @code{nil}; Lisp programs bind it to @code{t}
539for brief periods of time.
540@end defvar
541
542@defvar echo-area-clear-hook
543This normal hook is run whenever the echo area is cleared---either by
544@code{(message nil)} or for any other reason.
545@end defvar
546
01f17ae2 547@defopt echo-keystrokes
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548This variable determines how much time should elapse before command
549characters echo. Its value must be an integer or floating point number,
550which specifies the
551number of seconds to wait before echoing. If the user types a prefix
552key (such as @kbd{C-x}) and then delays this many seconds before
553continuing, the prefix key is echoed in the echo area. (Once echoing
554begins in a key sequence, all subsequent characters in the same key
555sequence are echoed immediately.)
556
557If the value is zero, then command input is not echoed.
01f17ae2 558@end defopt
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559
560@defvar message-truncate-lines
561Normally, displaying a long message resizes the echo area to display
562the entire message. But if the variable @code{message-truncate-lines}
563is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 564truncated to fit it.
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565@end defvar
566
567 The variable @code{max-mini-window-height}, which specifies the
568maximum height for resizing minibuffer windows, also applies to the
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569echo area (which is really a special use of the minibuffer window;
570@pxref{Minibuffer Misc}).
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571
572@node Warnings
573@section Reporting Warnings
574@cindex warnings
575
576 @dfn{Warnings} are a facility for a program to inform the user of a
577possible problem, but continue running.
578
579@menu
580* Warning Basics:: Warnings concepts and functions to report them.
581* Warning Variables:: Variables programs bind to customize their warnings.
582* Warning Options:: Variables users set to control display of warnings.
3d439cd1 583* Delayed Warnings:: Deferring a warning until the end of a command.
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584@end menu
585
586@node Warning Basics
587@subsection Warning Basics
588@cindex severity level
589
590 Every warning has a textual message, which explains the problem for
591the user, and a @dfn{severity level} which is a symbol. Here are the
592possible severity levels, in order of decreasing severity, and their
593meanings:
594
595@table @code
596@item :emergency
597A problem that will seriously impair Emacs operation soon
598if you do not attend to it promptly.
599@item :error
600A report of data or circumstances that are inherently wrong.
601@item :warning
602A report of data or circumstances that are not inherently wrong, but
603raise suspicion of a possible problem.
604@item :debug
605A report of information that may be useful if you are debugging.
606@end table
607
608 When your program encounters invalid input data, it can either
609signal a Lisp error by calling @code{error} or @code{signal} or report
610a warning with severity @code{:error}. Signaling a Lisp error is the
611easiest thing to do, but it means the program cannot continue
612processing. If you want to take the trouble to implement a way to
613continue processing despite the bad data, then reporting a warning of
614severity @code{:error} is the right way to inform the user of the
615problem. For instance, the Emacs Lisp byte compiler can report an
616error that way and continue compiling other functions. (If the
617program signals a Lisp error and then handles it with
618@code{condition-case}, the user won't see the error message; it could
619show the message to the user by reporting it as a warning.)
620
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621@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
622@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 623@c not part of the warning type. --xfq
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624@cindex warning type
625 Each warning has a @dfn{warning type} to classify it. The type is a
626list of symbols. The first symbol should be the custom group that you
627use for the program's user options. For example, byte compiler
628warnings use the warning type @code{(bytecomp)}. You can also
629subcategorize the warnings, if you wish, by using more symbols in the
630list.
631
632@defun display-warning type message &optional level buffer-name
633This function reports a warning, using @var{message} as the message
634and @var{type} as the warning type. @var{level} should be the
635severity level, with @code{:warning} being the default.
636
637@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 638for logging the warning. By default, it is @file{*Warnings*}.
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639@end defun
640
641@defun lwarn type level message &rest args
642This function reports a warning using the value of @code{(format
2641f1a5
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643@var{message} @var{args}...)} as the message in the @file{*Warnings*}
644buffer. In other respects it is equivalent to @code{display-warning}.
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645@end defun
646
647@defun warn message &rest args
648This function reports a warning using the value of @code{(format
649@var{message} @var{args}...)} as the message, @code{(emacs)} as the
650type, and @code{:warning} as the severity level. It exists for
651compatibility only; we recommend not using it, because you should
652specify a specific warning type.
653@end defun
654
655@node Warning Variables
656@subsection Warning Variables
657
658 Programs can customize how their warnings appear by binding
659the variables described in this section.
660
661@defvar warning-levels
662This list defines the meaning and severity order of the warning
663severity levels. Each element defines one severity level,
664and they are arranged in order of decreasing severity.
665
666Each element has the form @code{(@var{level} @var{string}
667@var{function})}, where @var{level} is the severity level it defines.
668@var{string} specifies the textual description of this level.
669@var{string} should use @samp{%s} to specify where to put the warning
670type information, or it can omit the @samp{%s} so as not to include
671that information.
672
673The optional @var{function}, if non-@code{nil}, is a function to call
674with no arguments, to get the user's attention.
675
676Normally you should not change the value of this variable.
677@end defvar
678
679@defvar warning-prefix-function
680If non-@code{nil}, the value is a function to generate prefix text for
681warnings. Programs can bind the variable to a suitable function.
682@code{display-warning} calls this function with the warnings buffer
683current, and the function can insert text in it. That text becomes
684the beginning of the warning message.
685
686The function is called with two arguments, the severity level and its
687entry in @code{warning-levels}. It should return a list to use as the
688entry (this value need not be an actual member of
689@code{warning-levels}). By constructing this value, the function can
690change the severity of the warning, or specify different handling for
691a given severity level.
692
693If the variable's value is @code{nil} then there is no function
694to call.
695@end defvar
696
697@defvar warning-series
698Programs can bind this variable to @code{t} to say that the next
699warning should begin a series. When several warnings form a series,
700that means to leave point on the first warning of the series, rather
701than keep moving it for each warning so that it appears on the last one.
702The series ends when the local binding is unbound and
703@code{warning-series} becomes @code{nil} again.
704
705The value can also be a symbol with a function definition. That is
706equivalent to @code{t}, except that the next warning will also call
707the function with no arguments with the warnings buffer current. The
708function can insert text which will serve as a header for the series
709of warnings.
710
711Once a series has begun, the value is a marker which points to the
712buffer position in the warnings buffer of the start of the series.
713
714The variable's normal value is @code{nil}, which means to handle
715each warning separately.
716@end defvar
717
718@defvar warning-fill-prefix
719When this variable is non-@code{nil}, it specifies a fill prefix to
720use for filling each warning's text.
721@end defvar
722
723@defvar warning-type-format
724This variable specifies the format for displaying the warning type
725in the warning message. The result of formatting the type this way
726gets included in the message under the control of the string in the
727entry in @code{warning-levels}. The default value is @code{" (%s)"}.
728If you bind it to @code{""} then the warning type won't appear at
729all.
730@end defvar
731
732@node Warning Options
733@subsection Warning Options
734
735 These variables are used by users to control what happens
736when a Lisp program reports a warning.
737
738@defopt warning-minimum-level
739This user option specifies the minimum severity level that should be
740shown immediately to the user. The default is @code{:warning}, which
741means to immediately display all warnings except @code{:debug}
742warnings.
743@end defopt
744
745@defopt warning-minimum-log-level
746This user option specifies the minimum severity level that should be
747logged in the warnings buffer. The default is @code{:warning}, which
748means to log all warnings except @code{:debug} warnings.
749@end defopt
750
751@defopt warning-suppress-types
752This list specifies which warning types should not be displayed
753immediately for the user. Each element of the list should be a list
754of symbols. If its elements match the first elements in a warning
755type, then that warning is not displayed immediately.
756@end defopt
757
758@defopt warning-suppress-log-types
759This list specifies which warning types should not be logged in the
760warnings buffer. Each element of the list should be a list of
761symbols. If it matches the first few elements in a warning type, then
762that warning is not logged.
763@end defopt
764
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765@node Delayed Warnings
766@subsection Delayed Warnings
767
768Sometimes, you may wish to avoid showing a warning while a command is
769running, and only show it only after the end of the command. You can
770use the variable @code{delayed-warnings-list} for this.
771
772@defvar delayed-warnings-list
773The value of this variable is a list of warnings to be displayed after
774the current command has finished. Each element must be a list
775
776@smallexample
777(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
778@end smallexample
779
780@noindent
781with the same form, and the same meanings, as the argument list of
782@code{display-warning} (@pxref{Warning Basics}). Immediately after
783running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
784command loop displays all the warnings specified by this variable,
785then resets it to @code{nil}.
786@end defvar
787
788 Programs which need to further customize the delayed warnings
789mechanism can change the variable @code{delayed-warnings-hook}:
790
791@defvar delayed-warnings-hook
792This is a normal hook which is run by the Emacs command loop, after
793@code{post-command-hook}, in order to to process and display delayed
794warnings.
795
796Its default value is a list of two functions:
797
798@smallexample
799(collapse-delayed-warnings display-delayed-warnings)
800@end smallexample
801
802@findex collapse-delayed-warnings
803@findex display-delayed-warnings
804@noindent
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805The function @code{collapse-delayed-warnings} removes repeated entries
806from @code{delayed-warnings-list}. The function
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807@code{display-delayed-warnings} calls @code{display-warning} on each
808of the entries in @code{delayed-warnings-list}, in turn, and then sets
809@code{delayed-warnings-list} to @code{nil}.
810@end defvar
811
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812@node Invisible Text
813@section Invisible Text
814
815@cindex invisible text
816You can make characters @dfn{invisible}, so that they do not appear on
817the screen, with the @code{invisible} property. This can be either a
fb5b8aca 818text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 819(@pxref{Overlays}). Cursor motion also partly ignores these
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820characters; if the command loop finds that point is inside a range of
821invisible text after a command, it relocates point to the other side
822of the text.
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823
824In the simplest case, any non-@code{nil} @code{invisible} property makes
825a character invisible. This is the default case---if you don't alter
826the default value of @code{buffer-invisibility-spec}, this is how the
827@code{invisible} property works. You should normally use @code{t}
828as the value of the @code{invisible} property if you don't plan
829to set @code{buffer-invisibility-spec} yourself.
830
831More generally, you can use the variable @code{buffer-invisibility-spec}
832to control which values of the @code{invisible} property make text
833invisible. This permits you to classify the text into different subsets
834in advance, by giving them different @code{invisible} values, and
835subsequently make various subsets visible or invisible by changing the
836value of @code{buffer-invisibility-spec}.
837
838Controlling visibility with @code{buffer-invisibility-spec} is
839especially useful in a program to display the list of entries in a
840database. It permits the implementation of convenient filtering
841commands to view just a part of the entries in the database. Setting
842this variable is very fast, much faster than scanning all the text in
843the buffer looking for properties to change.
844
845@defvar buffer-invisibility-spec
846This variable specifies which kinds of @code{invisible} properties
847actually make a character invisible. Setting this variable makes it
848buffer-local.
849
850@table @asis
851@item @code{t}
852A character is invisible if its @code{invisible} property is
853non-@code{nil}. This is the default.
854
855@item a list
856Each element of the list specifies a criterion for invisibility; if a
857character's @code{invisible} property fits any one of these criteria,
858the character is invisible. The list can have two kinds of elements:
859
860@table @code
861@item @var{atom}
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862A character is invisible if its @code{invisible} property value is
863@var{atom} or if it is a list with @var{atom} as a member; comparison
864is done with @code{eq}.
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865
866@item (@var{atom} . t)
867A character is invisible if its @code{invisible} property value is
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868@var{atom} or if it is a list with @var{atom} as a member; comparison
869is done with @code{eq}. Moreover, a sequence of such characters
870displays as an ellipsis.
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871@end table
872@end table
873@end defvar
874
875 Two functions are specifically provided for adding elements to
876@code{buffer-invisibility-spec} and removing elements from it.
877
878@defun add-to-invisibility-spec element
879This function adds the element @var{element} to
880@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
881was @code{t}, it changes to a list, @code{(t)}, so that text whose
882@code{invisible} property is @code{t} remains invisible.
883@end defun
884
885@defun remove-from-invisibility-spec element
886This removes the element @var{element} from
887@code{buffer-invisibility-spec}. This does nothing if @var{element}
888is not in the list.
889@end defun
890
891 A convention for use of @code{buffer-invisibility-spec} is that a
892major mode should use the mode's own name as an element of
893@code{buffer-invisibility-spec} and as the value of the
894@code{invisible} property:
895
896@example
897;; @r{If you want to display an ellipsis:}
898(add-to-invisibility-spec '(my-symbol . t))
899;; @r{If you don't want ellipsis:}
900(add-to-invisibility-spec 'my-symbol)
901
902(overlay-put (make-overlay beginning end)
903 'invisible 'my-symbol)
904
fb5b8aca 905;; @r{When done with the invisibility:}
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906(remove-from-invisibility-spec '(my-symbol . t))
907;; @r{Or respectively:}
908(remove-from-invisibility-spec 'my-symbol)
909@end example
910
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911 You can check for invisibility using the following function:
912
913@defun invisible-p pos-or-prop
914If @var{pos-or-prop} is a marker or number, this function returns a
915non-@code{nil} value if the text at that position is invisible.
916
917If @var{pos-or-prop} is any other kind of Lisp object, that is taken
918to mean a possible value of the @code{invisible} text or overlay
919property. In that case, this function returns a non-@code{nil} value
920if that value would cause text to become invisible, based on the
921current value of @code{buffer-invisibility-spec}.
922@end defun
923
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924@vindex line-move-ignore-invisible
925 Ordinarily, functions that operate on text or move point do not care
926whether the text is invisible. The user-level line motion commands
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927ignore invisible newlines if @code{line-move-ignore-invisible} is
928non-@code{nil} (the default), but only because they are explicitly
929programmed to do so.
b8d4c8d0 930
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931 However, if a command ends with point inside or at the boundary of
932invisible text, the main editing loop relocates point to one of the
933two ends of the invisible text. Emacs chooses the direction of
934relocation so that it is the same as the overall movement direction of
935the command; if in doubt, it prefers a position where an inserted char
936would not inherit the @code{invisible} property. Additionally, if the
937text is not replaced by an ellipsis and the command only moved within
938the invisible text, then point is moved one extra character so as to
939try and reflect the command's movement by a visible movement of the
940cursor.
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941
942 Thus, if the command moved point back to an invisible range (with the usual
943stickiness), Emacs moves point back to the beginning of that range. If the
944command moved point forward into an invisible range, Emacs moves point forward
945to the first visible character that follows the invisible text and then forward
946one more character.
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947
948 Incremental search can make invisible overlays visible temporarily
949and/or permanently when a match includes invisible text. To enable
950this, the overlay should have a non-@code{nil}
951@code{isearch-open-invisible} property. The property value should be a
952function to be called with the overlay as an argument. This function
953should make the overlay visible permanently; it is used when the match
954overlaps the overlay on exit from the search.
955
956 During the search, such overlays are made temporarily visible by
957temporarily modifying their invisible and intangible properties. If you
958want this to be done differently for a certain overlay, give it an
959@code{isearch-open-invisible-temporary} property which is a function.
960The function is called with two arguments: the first is the overlay, and
961the second is @code{nil} to make the overlay visible, or @code{t} to
962make it invisible again.
963
964@node Selective Display
965@section Selective Display
966@c @cindex selective display Duplicates selective-display
967
968 @dfn{Selective display} refers to a pair of related features for
969hiding certain lines on the screen.
970
89f20e05 971@cindex explicit selective display
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972 The first variant, explicit selective display, was designed for use in a Lisp
973program: it controls which lines are hidden by altering the text. This kind of
974hiding is now obsolete; instead you can get the same effect with the
975@code{invisible} property (@pxref{Invisible Text}).
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976
977 In the second variant, the choice of lines to hide is made
978automatically based on indentation. This variant is designed to be a
979user-level feature.
980
981 The way you control explicit selective display is by replacing a
982newline (control-j) with a carriage return (control-m). The text that
983was formerly a line following that newline is now hidden. Strictly
984speaking, it is temporarily no longer a line at all, since only
985newlines can separate lines; it is now part of the previous line.
986
987 Selective display does not directly affect editing commands. For
988example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
989into hidden text. However, the replacement of newline characters with
990carriage return characters affects some editing commands. For
991example, @code{next-line} skips hidden lines, since it searches only
992for newlines. Modes that use selective display can also define
993commands that take account of the newlines, or that control which
994parts of the text are hidden.
995
996 When you write a selectively displayed buffer into a file, all the
997control-m's are output as newlines. This means that when you next read
998in the file, it looks OK, with nothing hidden. The selective display
999effect is seen only within Emacs.
1000
1001@defvar selective-display
1002This buffer-local variable enables selective display. This means that
1003lines, or portions of lines, may be made hidden.
1004
1005@itemize @bullet
1006@item
1007If the value of @code{selective-display} is @code{t}, then the character
1008control-m marks the start of hidden text; the control-m, and the rest
1009of the line following it, are not displayed. This is explicit selective
1010display.
1011
1012@item
1013If the value of @code{selective-display} is a positive integer, then
1014lines that start with more than that many columns of indentation are not
1015displayed.
1016@end itemize
1017
1018When some portion of a buffer is hidden, the vertical movement
1019commands operate as if that portion did not exist, allowing a single
1020@code{next-line} command to skip any number of hidden lines.
1021However, character movement commands (such as @code{forward-char}) do
1022not skip the hidden portion, and it is possible (if tricky) to insert
1023or delete text in an hidden portion.
1024
1025In the examples below, we show the @emph{display appearance} of the
1026buffer @code{foo}, which changes with the value of
1027@code{selective-display}. The @emph{contents} of the buffer do not
1028change.
1029
1030@example
1031@group
1032(setq selective-display nil)
1033 @result{} nil
1034
1035---------- Buffer: foo ----------
10361 on this column
1037 2on this column
1038 3n this column
1039 3n this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044
1045@group
1046(setq selective-display 2)
1047 @result{} 2
1048
1049---------- Buffer: foo ----------
10501 on this column
1051 2on this column
1052 2on this column
10531 on this column
1054---------- Buffer: foo ----------
1055@end group
1056@end example
1057@end defvar
1058
01f17ae2 1059@defopt selective-display-ellipses
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1060If this buffer-local variable is non-@code{nil}, then Emacs displays
1061@samp{@dots{}} at the end of a line that is followed by hidden text.
1062This example is a continuation of the previous one.
1063
1064@example
1065@group
1066(setq selective-display-ellipses t)
1067 @result{} t
1068
1069---------- Buffer: foo ----------
10701 on this column
1071 2on this column ...
1072 2on this column
10731 on this column
1074---------- Buffer: foo ----------
1075@end group
1076@end example
1077
1078You can use a display table to substitute other text for the ellipsis
1079(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1080@end defopt
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1081
1082@node Temporary Displays
1083@section Temporary Displays
1084
1085 Temporary displays are used by Lisp programs to put output into a
1086buffer and then present it to the user for perusal rather than for
1087editing. Many help commands use this feature.
1088
2cc775f9 1089@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1090This function executes @var{forms} while arranging to insert any output
1091they print into the buffer named @var{buffer-name}, which is first
1092created if necessary, and put into Help mode. Finally, the buffer is
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1093displayed in some window, but not selected. (See the similar
1094form @code{with-temp-buffer-window} below.)
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1095
1096If the @var{forms} do not change the major mode in the output buffer,
1097so that it is still Help mode at the end of their execution, then
1098@code{with-output-to-temp-buffer} makes this buffer read-only at the
1099end, and also scans it for function and variable names to make them
1100into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1101for Documentation Strings}, in particular the item on hyperlinks in
1102documentation strings, for more details.
1103
1104The string @var{buffer-name} specifies the temporary buffer, which
1105need not already exist. The argument must be a string, not a buffer.
1106The buffer is erased initially (with no questions asked), and it is
1107marked as unmodified after @code{with-output-to-temp-buffer} exits.
1108
1109@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1110temporary buffer, then it evaluates the forms in @var{forms}. Output
1111using the Lisp output functions within @var{forms} goes by default to
1112that buffer (but screen display and messages in the echo area, although
1113they are ``output'' in the general sense of the word, are not affected).
1114@xref{Output Functions}.
1115
1116Several hooks are available for customizing the behavior
1117of this construct; they are listed below.
1118
1119The value of the last form in @var{forms} is returned.
1120
1121@example
1122@group
1123---------- Buffer: foo ----------
1124 This is the contents of foo.
1125---------- Buffer: foo ----------
1126@end group
1127
1128@group
1129(with-output-to-temp-buffer "foo"
1130 (print 20)
1131 (print standard-output))
1132@result{} #<buffer foo>
1133
1134---------- Buffer: foo ----------
12b10f01 1135
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113620
1137
1138#<buffer foo>
1139
1140---------- Buffer: foo ----------
1141@end group
1142@end example
2cc775f9 1143@end defmac
b8d4c8d0 1144
01f17ae2 1145@defopt temp-buffer-show-function
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1146If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1147calls it as a function to do the job of displaying a help buffer. The
1148function gets one argument, which is the buffer it should display.
1149
1150It is a good idea for this function to run @code{temp-buffer-show-hook}
1151just as @code{with-output-to-temp-buffer} normally would, inside of
1152@code{save-selected-window} and with the chosen window and buffer
1153selected.
01f17ae2 1154@end defopt
b8d4c8d0
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1155
1156@defvar temp-buffer-setup-hook
1157This normal hook is run by @code{with-output-to-temp-buffer} before
1158evaluating @var{body}. When the hook runs, the temporary buffer is
1159current. This hook is normally set up with a function to put the
1160buffer in Help mode.
1161@end defvar
1162
1163@defvar temp-buffer-show-hook
1164This normal hook is run by @code{with-output-to-temp-buffer} after
1165displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1166is current, and the window it was displayed in is selected.
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1167@end defvar
1168
7fe37cfc
GM
1169@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1170This macro is similar to @code{with-output-to-temp-buffer}.
1171Like that construct, it executes @var{forms} while arranging to insert
1172any output they print into the buffer named @var{buffer-or-name}.
1173Finally, the buffer is displayed in some window, but not selected.
1174Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1175mode.
1176
1177The argument @var{buffer-or-name} specifies the temporary buffer.
1178It can be either a buffer, which must already exist, or a string,
1179in which case a buffer of that name is created if necessary.
1180The buffer is marked as unmodified and read-only when
1181@code{with-temp-buffer-window} exits.
1182
1183This macro does not call @code{temp-buffer-show-function}. Rather, it
1184passes the @var{action} argument to @code{display-buffer} in order to
1185display the buffer.
1186
1187The value of the last form in @var{forms} is returned, unless the
1188argument @var{quit-function} is specified. In that case,
1189it is called with two arguments: the window showing the buffer
1190and the result of @var{forms}. The final return value is then
1191whatever @var{quit-function} returns.
1192
1193@vindex temp-buffer-window-setup-hook
1194@vindex temp-buffer-window-show-hook
1195This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1196and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1197run by @code{with-output-to-temp-buffer}.
1198@end defmac
1199
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1200@defun momentary-string-display string position &optional char message
1201This function momentarily displays @var{string} in the current buffer at
1202@var{position}. It has no effect on the undo list or on the buffer's
1203modification status.
1204
1205The momentary display remains until the next input event. If the next
1206input event is @var{char}, @code{momentary-string-display} ignores it
1207and returns. Otherwise, that event remains buffered for subsequent use
1208as input. Thus, typing @var{char} will simply remove the string from
1209the display, while typing (say) @kbd{C-f} will remove the string from
1210the display and later (presumably) move point forward. The argument
1211@var{char} is a space by default.
1212
1213The return value of @code{momentary-string-display} is not meaningful.
1214
1215If the string @var{string} does not contain control characters, you can
1216do the same job in a more general way by creating (and then subsequently
1217deleting) an overlay with a @code{before-string} property.
1218@xref{Overlay Properties}.
1219
1220If @var{message} is non-@code{nil}, it is displayed in the echo area
1221while @var{string} is displayed in the buffer. If it is @code{nil}, a
1222default message says to type @var{char} to continue.
1223
1224In this example, point is initially located at the beginning of the
1225second line:
1226
1227@example
1228@group
1229---------- Buffer: foo ----------
1230This is the contents of foo.
1231@point{}Second line.
1232---------- Buffer: foo ----------
1233@end group
1234
1235@group
1236(momentary-string-display
1237 "**** Important Message! ****"
1238 (point) ?\r
1239 "Type RET when done reading")
1240@result{} t
1241@end group
1242
1243@group
1244---------- Buffer: foo ----------
1245This is the contents of foo.
1246**** Important Message! ****Second line.
1247---------- Buffer: foo ----------
1248
1249---------- Echo Area ----------
1250Type RET when done reading
1251---------- Echo Area ----------
1252@end group
1253@end example
1254@end defun
1255
1256@node Overlays
1257@section Overlays
1258@cindex overlays
c85989f5 1259@c FIXME: mention intervals in this section?
b8d4c8d0
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1260
1261You can use @dfn{overlays} to alter the appearance of a buffer's text on
1262the screen, for the sake of presentation features. An overlay is an
1263object that belongs to a particular buffer, and has a specified
1264beginning and end. It also has properties that you can examine and set;
1265these affect the display of the text within the overlay.
1266
b20ecfa1
EZ
1267@cindex scalability of overlays
1268The visual effect of an overlay is the same as of the corresponding
1269text property (@pxref{Text Properties}). However, due to a different
1270implementation, overlays generally don't scale well (many operations
1271take a time that is proportional to the number of overlays in the
1272buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1273in the buffer, we recommend using text properties.
b20ecfa1 1274
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GM
1275An overlay uses markers to record its beginning and end; thus,
1276editing the text of the buffer adjusts the beginning and end of each
1277overlay so that it stays with the text. When you create the overlay,
1278you can specify whether text inserted at the beginning should be
1279inside the overlay or outside, and likewise for the end of the overlay.
1280
1281@menu
1282* Managing Overlays:: Creating and moving overlays.
1283* Overlay Properties:: How to read and set properties.
d24880de 1284 What properties do to the screen display.
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1285* Finding Overlays:: Searching for overlays.
1286@end menu
1287
1288@node Managing Overlays
1289@subsection Managing Overlays
1290
1291 This section describes the functions to create, delete and move
1292overlays, and to examine their contents. Overlay changes are not
1293recorded in the buffer's undo list, since the overlays are not
1294part of the buffer's contents.
1295
1296@defun overlayp object
1297This function returns @code{t} if @var{object} is an overlay.
1298@end defun
1299
1300@defun make-overlay start end &optional buffer front-advance rear-advance
1301This function creates and returns an overlay that belongs to
1302@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1303and @var{end} must specify buffer positions; they may be integers or
1304markers. If @var{buffer} is omitted, the overlay is created in the
1305current buffer.
1306
1307The arguments @var{front-advance} and @var{rear-advance} specify the
1308marker insertion type for the start of the overlay and for the end of
1309the overlay, respectively. @xref{Marker Insertion Types}. If they
1310are both @code{nil}, the default, then the overlay extends to include
1311any text inserted at the beginning, but not text inserted at the end.
1312If @var{front-advance} is non-@code{nil}, text inserted at the
1313beginning of the overlay is excluded from the overlay. If
1314@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1315overlay is included in the overlay.
1316@end defun
1317
1318@defun overlay-start overlay
1319This function returns the position at which @var{overlay} starts,
1320as an integer.
1321@end defun
1322
1323@defun overlay-end overlay
1324This function returns the position at which @var{overlay} ends,
1325as an integer.
1326@end defun
1327
1328@defun overlay-buffer overlay
1329This function returns the buffer that @var{overlay} belongs to. It
1330returns @code{nil} if @var{overlay} has been deleted.
1331@end defun
1332
1333@defun delete-overlay overlay
1334This function deletes @var{overlay}. The overlay continues to exist as
1335a Lisp object, and its property list is unchanged, but it ceases to be
1336attached to the buffer it belonged to, and ceases to have any effect on
1337display.
1338
1339A deleted overlay is not permanently disconnected. You can give it a
1340position in a buffer again by calling @code{move-overlay}.
1341@end defun
1342
1343@defun move-overlay overlay start end &optional buffer
1344This function moves @var{overlay} to @var{buffer}, and places its bounds
1345at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1346must specify buffer positions; they may be integers or markers.
1347
1348If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1349was already associated with; if @var{overlay} was deleted, it goes into
1350the current buffer.
1351
1352The return value is @var{overlay}.
1353
1354This is the only valid way to change the endpoints of an overlay. Do
1355not try modifying the markers in the overlay by hand, as that fails to
1356update other vital data structures and can cause some overlays to be
16152b76 1357``lost''.
b8d4c8d0
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1358@end defun
1359
1360@defun remove-overlays &optional start end name value
1361This function removes all the overlays between @var{start} and
1362@var{end} whose property @var{name} has the value @var{value}. It can
1363move the endpoints of the overlays in the region, or split them.
1364
1365If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1366the specified region. If @var{start} and/or @var{end} are omitted or
1367@code{nil}, that means the beginning and end of the buffer respectively.
1368Therefore, @code{(remove-overlays)} removes all the overlays in the
1369current buffer.
78427304
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1370@end defun
1371
1372@defun copy-overlay overlay
1373This function returns a copy of @var{overlay}. The copy has the same
1374endpoints and properties as @var{overlay}. However, the marker
1375insertion type for the start of the overlay and for the end of the
1376overlay are set to their default values (@pxref{Marker Insertion
1377Types}).
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GM
1378@end defun
1379
1380 Here are some examples:
1381
1382@example
1383;; @r{Create an overlay.}
1384(setq foo (make-overlay 1 10))
1385 @result{} #<overlay from 1 to 10 in display.texi>
1386(overlay-start foo)
1387 @result{} 1
1388(overlay-end foo)
1389 @result{} 10
1390(overlay-buffer foo)
1391 @result{} #<buffer display.texi>
1392;; @r{Give it a property we can check later.}
1393(overlay-put foo 'happy t)
1394 @result{} t
1395;; @r{Verify the property is present.}
1396(overlay-get foo 'happy)
1397 @result{} t
1398;; @r{Move the overlay.}
1399(move-overlay foo 5 20)
1400 @result{} #<overlay from 5 to 20 in display.texi>
1401(overlay-start foo)
1402 @result{} 5
1403(overlay-end foo)
1404 @result{} 20
1405;; @r{Delete the overlay.}
1406(delete-overlay foo)
1407 @result{} nil
1408;; @r{Verify it is deleted.}
1409foo
1410 @result{} #<overlay in no buffer>
1411;; @r{A deleted overlay has no position.}
1412(overlay-start foo)
1413 @result{} nil
1414(overlay-end foo)
1415 @result{} nil
1416(overlay-buffer foo)
1417 @result{} nil
1418;; @r{Undelete the overlay.}
1419(move-overlay foo 1 20)
1420 @result{} #<overlay from 1 to 20 in display.texi>
1421;; @r{Verify the results.}
1422(overlay-start foo)
1423 @result{} 1
1424(overlay-end foo)
1425 @result{} 20
1426(overlay-buffer foo)
1427 @result{} #<buffer display.texi>
1428;; @r{Moving and deleting the overlay does not change its properties.}
1429(overlay-get foo 'happy)
1430 @result{} t
1431@end example
1432
1433 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1434around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1435through the buffer from that center position, and the other extends
1436forwards from that center position. The center position can be anywhere
1437in the buffer.
1438
1439@defun overlay-recenter pos
1440This function recenters the overlays of the current buffer around
1441position @var{pos}. That makes overlay lookup faster for positions
1442near @var{pos}, but slower for positions far away from @var{pos}.
1443@end defun
1444
1445 A loop that scans the buffer forwards, creating overlays, can run
1446faster if you do @code{(overlay-recenter (point-max))} first.
1447
1448@node Overlay Properties
1449@subsection Overlay Properties
1450
1451 Overlay properties are like text properties in that the properties that
1452alter how a character is displayed can come from either source. But in
1453most respects they are different. @xref{Text Properties}, for comparison.
1454
1455 Text properties are considered a part of the text; overlays and
1456their properties are specifically considered not to be part of the
1457text. Thus, copying text between various buffers and strings
1458preserves text properties, but does not try to preserve overlays.
1459Changing a buffer's text properties marks the buffer as modified,
1460while moving an overlay or changing its properties does not. Unlike
1461text property changes, overlay property changes are not recorded in
1462the buffer's undo list.
1463
f7a7f4eb
RS
1464 Since more than one overlay can specify a property value for the
1465same character, Emacs lets you specify a priority value of each
1466overlay. You should not make assumptions about which overlay will
1467prevail when there is a conflict and they have the same priority.
1468
b8d4c8d0
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1469 These functions read and set the properties of an overlay:
1470
1471@defun overlay-get overlay prop
1472This function returns the value of property @var{prop} recorded in
1473@var{overlay}, if any. If @var{overlay} does not record any value for
1474that property, but it does have a @code{category} property which is a
1475symbol, that symbol's @var{prop} property is used. Otherwise, the value
1476is @code{nil}.
1477@end defun
1478
1479@defun overlay-put overlay prop value
1480This function sets the value of property @var{prop} recorded in
1481@var{overlay} to @var{value}. It returns @var{value}.
1482@end defun
1483
1484@defun overlay-properties overlay
1485This returns a copy of the property list of @var{overlay}.
1486@end defun
1487
1488 See also the function @code{get-char-property} which checks both
1489overlay properties and text properties for a given character.
1490@xref{Examining Properties}.
1491
1492 Many overlay properties have special meanings; here is a table
1493of them:
1494
1495@table @code
1496@item priority
1497@kindex priority @r{(overlay property)}
5319014e 1498This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1499determines the priority of the overlay. No priority, or @code{nil},
1500means zero.
1501
1502The priority matters when two or more overlays cover the same
1503character and both specify the same property; the one whose
1504@code{priority} value is larger overrides the other. For the
1505@code{face} property, the higher priority overlay's value does not
1506completely override the other value; instead, its face attributes
1507override the face attributes of the lower priority @code{face}
1508property.
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1509
1510Currently, all overlays take priority over text properties. Please
1511avoid using negative priority values, as we have not yet decided just
1512what they should mean.
1513
1514@item window
1515@kindex window @r{(overlay property)}
1516If the @code{window} property is non-@code{nil}, then the overlay
1517applies only on that window.
1518
1519@item category
1520@kindex category @r{(overlay property)}
1521If an overlay has a @code{category} property, we call it the
1522@dfn{category} of the overlay. It should be a symbol. The properties
1523of the symbol serve as defaults for the properties of the overlay.
1524
1525@item face
1526@kindex face @r{(overlay property)}
cd542620
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1527This property controls the appearance of the text (@pxref{Faces}).
1528The value of the property can be the following:
b8d4c8d0
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1529
1530@itemize @bullet
1531@item
1532A face name (a symbol or string).
1533
1534@item
cd542620
CY
1535An anonymous face: a property list of the form @code{(@var{keyword}
1536@var{value} @dots{})}, where each @var{keyword} is a face attribute
1537name and @var{value} is a value for that attribute.
b8d4c8d0
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1538
1539@item
cd542620
CY
1540A list of faces. Each list element should be either a face name or an
1541anonymous face. This specifies a face which is an aggregate of the
1542attributes of each of the listed faces. Faces occurring earlier in
1543the list have higher priority.
b8d4c8d0 1544
cd542620
CY
1545@item
1546A cons cell of the form @code{(foreground-color . @var{color-name})}
1547or @code{(background-color . @var{color-name})}. This specifies the
1548foreground or background color, similar to @code{(:foreground
1549@var{color-name})} or @code{(:background @var{color-name})}. This
1550form is supported for backward compatibility only, and should be
1551avoided.
b8d4c8d0
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1552@end itemize
1553
1554@item mouse-face
1555@kindex mouse-face @r{(overlay property)}
1556This property is used instead of @code{face} when the mouse is within
ebb552ed 1557the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1558from this property that alter the text size (e.g., @code{:height},
ebb552ed
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1559@code{:weight}, and @code{:slant}). Those attributes are always the
1560same as in the unhighlighted text.
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1561
1562@item display
1563@kindex display @r{(overlay property)}
1564This property activates various features that change the
1565way text is displayed. For example, it can make text appear taller
1566or shorter, higher or lower, wider or narrower, or replaced with an image.
1567@xref{Display Property}.
1568
1569@item help-echo
1570@kindex help-echo @r{(overlay property)}
1571If an overlay has a @code{help-echo} property, then when you move the
1572mouse onto the text in the overlay, Emacs displays a help string in the
1573echo area, or in the tooltip window. For details see @ref{Text
1574help-echo}.
1575
1f1c405d
GM
1576@item field
1577@kindex field @r{(overlay property)}
1578@c Copied from Special Properties.
1579Consecutive characters with the same @code{field} property constitute a
1580@emph{field}. Some motion functions including @code{forward-word} and
1581@code{beginning-of-line} stop moving at a field boundary.
1582@xref{Fields}.
1583
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1584@item modification-hooks
1585@kindex modification-hooks @r{(overlay property)}
1586This property's value is a list of functions to be called if any
1587character within the overlay is changed or if text is inserted strictly
1588within the overlay.
1589
1590The hook functions are called both before and after each change.
1591If the functions save the information they receive, and compare notes
1592between calls, they can determine exactly what change has been made
1593in the buffer text.
1594
1595When called before a change, each function receives four arguments: the
1596overlay, @code{nil}, and the beginning and end of the text range to be
1597modified.
1598
1599When called after a change, each function receives five arguments: the
1600overlay, @code{t}, the beginning and end of the text range just
1601modified, and the length of the pre-change text replaced by that range.
1602(For an insertion, the pre-change length is zero; for a deletion, that
1603length is the number of characters deleted, and the post-change
1604beginning and end are equal.)
1605
1606If these functions modify the buffer, they should bind
1607@code{inhibit-modification-hooks} to @code{t} around doing so, to
1608avoid confusing the internal mechanism that calls these hooks.
1609
1610Text properties also support the @code{modification-hooks} property,
1611but the details are somewhat different (@pxref{Special Properties}).
1612
1613@item insert-in-front-hooks
1614@kindex insert-in-front-hooks @r{(overlay property)}
1615This property's value is a list of functions to be called before and
1616after inserting text right at the beginning of the overlay. The calling
1617conventions are the same as for the @code{modification-hooks} functions.
1618
1619@item insert-behind-hooks
1620@kindex insert-behind-hooks @r{(overlay property)}
1621This property's value is a list of functions to be called before and
1622after inserting text right at the end of the overlay. The calling
1623conventions are the same as for the @code{modification-hooks} functions.
1624
1625@item invisible
1626@kindex invisible @r{(overlay property)}
1627The @code{invisible} property can make the text in the overlay
1628invisible, which means that it does not appear on the screen.
1629@xref{Invisible Text}, for details.
1630
1631@item intangible
1632@kindex intangible @r{(overlay property)}
1633The @code{intangible} property on an overlay works just like the
1634@code{intangible} text property. @xref{Special Properties}, for details.
1635
1636@item isearch-open-invisible
1637This property tells incremental search how to make an invisible overlay
1638visible, permanently, if the final match overlaps it. @xref{Invisible
1639Text}.
1640
1641@item isearch-open-invisible-temporary
1642This property tells incremental search how to make an invisible overlay
1643visible, temporarily, during the search. @xref{Invisible Text}.
1644
1645@item before-string
1646@kindex before-string @r{(overlay property)}
1647This property's value is a string to add to the display at the beginning
1648of the overlay. The string does not appear in the buffer in any
1649sense---only on the screen.
1650
1651@item after-string
1652@kindex after-string @r{(overlay property)}
1653This property's value is a string to add to the display at the end of
1654the overlay. The string does not appear in the buffer in any
1655sense---only on the screen.
1656
0c1cfe01
CY
1657@item line-prefix
1658This property specifies a display spec to prepend to each
1659non-continuation line at display-time. @xref{Truncation}.
1660
5319014e 1661@item wrap-prefix
0c1cfe01
CY
1662This property specifies a display spec to prepend to each continuation
1663line at display-time. @xref{Truncation}.
1664
b8d4c8d0
GM
1665@item evaporate
1666@kindex evaporate @r{(overlay property)}
1667If this property is non-@code{nil}, the overlay is deleted automatically
1668if it becomes empty (i.e., if its length becomes zero). If you give
1669an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1670it immediately.
1671
b8d4c8d0 1672@item keymap
9716fedb 1673@cindex keymap of character (and overlays)
b8d4c8d0 1674@kindex keymap @r{(overlay property)}
9716fedb
SM
1675If this property is non-@code{nil}, it specifies a keymap for a portion of the
1676text. This keymap is used when the character after point is within the
1677overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1678
1679@item local-map
1680@kindex local-map @r{(overlay property)}
1681The @code{local-map} property is similar to @code{keymap} but replaces the
1682buffer's local map rather than augmenting existing keymaps. This also means it
1683has lower precedence than minor mode keymaps.
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1684@end table
1685
9716fedb 1686The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1687string displayed by the @code{before-string}, @code{after-string}, or
1688@code{display} properties. This is only relevant for mouse clicks and
1689other mouse events that fall on the string, since point is never on
1690the string. To bind special mouse events for the string, assign it a
9716fedb 1691@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
CY
1692Properties}.
1693
b8d4c8d0
GM
1694@node Finding Overlays
1695@subsection Searching for Overlays
1696
1697@defun overlays-at pos
1698This function returns a list of all the overlays that cover the
1699character at position @var{pos} in the current buffer. The list is in
1700no particular order. An overlay contains position @var{pos} if it
1701begins at or before @var{pos}, and ends after @var{pos}.
1702
1703To illustrate usage, here is a Lisp function that returns a list of the
1704overlays that specify property @var{prop} for the character at point:
1705
1706@smallexample
1707(defun find-overlays-specifying (prop)
1708 (let ((overlays (overlays-at (point)))
1709 found)
1710 (while overlays
1711 (let ((overlay (car overlays)))
1712 (if (overlay-get overlay prop)
1713 (setq found (cons overlay found))))
1714 (setq overlays (cdr overlays)))
1715 found))
1716@end smallexample
1717@end defun
1718
1719@defun overlays-in beg end
1720This function returns a list of the overlays that overlap the region
1721@var{beg} through @var{end}. ``Overlap'' means that at least one
1722character is contained within the overlay and also contained within the
1723specified region; however, empty overlays are included in the result if
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1724they are located at @var{beg}, strictly between @var{beg} and @var{end},
1725or at @var{end} when @var{end} denotes the position at the end of the
1726buffer.
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1727@end defun
1728
1729@defun next-overlay-change pos
1730This function returns the buffer position of the next beginning or end
1731of an overlay, after @var{pos}. If there is none, it returns
1732@code{(point-max)}.
1733@end defun
1734
1735@defun previous-overlay-change pos
1736This function returns the buffer position of the previous beginning or
1737end of an overlay, before @var{pos}. If there is none, it returns
1738@code{(point-min)}.
1739@end defun
1740
1741 As an example, here's a simplified (and inefficient) version of the
1742primitive function @code{next-single-char-property-change}
1743(@pxref{Property Search}). It searches forward from position
1744@var{pos} for the next position where the value of a given property
1745@code{prop}, as obtained from either overlays or text properties,
1746changes.
1747
1748@smallexample
1749(defun next-single-char-property-change (position prop)
1750 (save-excursion
1751 (goto-char position)
1752 (let ((propval (get-char-property (point) prop)))
1753 (while (and (not (eobp))
1754 (eq (get-char-property (point) prop) propval))
1755 (goto-char (min (next-overlay-change (point))
1756 (next-single-property-change (point) prop)))))
1757 (point)))
1758@end smallexample
1759
1760@node Width
1761@section Width
1762
1763Since not all characters have the same width, these functions let you
1764check the width of a character. @xref{Primitive Indent}, and
1765@ref{Screen Lines}, for related functions.
1766
1767@defun char-width char
fb5b8aca 1768This function returns the width in columns of the character
1df7defd 1769@var{char}, if it were displayed in the current buffer (i.e., taking
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1770into account the buffer's display table, if any; @pxref{Display
1771Tables}). The width of a tab character is usually @code{tab-width}
1772(@pxref{Usual Display}).
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1773@end defun
1774
1775@defun string-width string
1776This function returns the width in columns of the string @var{string},
1777if it were displayed in the current buffer and the selected window.
1778@end defun
1779
1780@defun truncate-string-to-width string width &optional start-column padding ellipsis
1781This function returns the part of @var{string} that fits within
1782@var{width} columns, as a new string.
1783
1784If @var{string} does not reach @var{width}, then the result ends where
1785@var{string} ends. If one multi-column character in @var{string}
1786extends across the column @var{width}, that character is not included in
1787the result. Thus, the result can fall short of @var{width} but cannot
1788go beyond it.
1789
1790The optional argument @var{start-column} specifies the starting column.
1791If this is non-@code{nil}, then the first @var{start-column} columns of
1792the string are omitted from the value. If one multi-column character in
1793@var{string} extends across the column @var{start-column}, that
1794character is not included.
1795
1796The optional argument @var{padding}, if non-@code{nil}, is a padding
1797character added at the beginning and end of the result string, to extend
1798it to exactly @var{width} columns. The padding character is used at the
1799end of the result if it falls short of @var{width}. It is also used at
1800the beginning of the result if one multi-column character in
1801@var{string} extends across the column @var{start-column}.
1802
1803If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1804replace the end of @var{string} (including any padding) if it extends
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1805beyond @var{width}, unless the display width of @var{string} is equal
1806to or less than the display width of @var{ellipsis}. If
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1807@var{ellipsis} is non-@code{nil} and not a string, it stands for
1808@code{"..."}.
1809
1810@example
1811(truncate-string-to-width "\tab\t" 12 4)
1812 @result{} "ab"
1813(truncate-string-to-width "\tab\t" 12 4 ?\s)
1814 @result{} " ab "
1815@end example
1816@end defun
1817
1818@node Line Height
1819@section Line Height
1820@cindex line height
917ac5eb 1821@cindex height of a line
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1822
1823 The total height of each display line consists of the height of the
1824contents of the line, plus optional additional vertical line spacing
1825above or below the display line.
1826
1827 The height of the line contents is the maximum height of any
1828character or image on that display line, including the final newline
1829if there is one. (A display line that is continued doesn't include a
1830final newline.) That is the default line height, if you do nothing to
1831specify a greater height. (In the most common case, this equals the
1832height of the default frame font.)
1833
1834 There are several ways to explicitly specify a larger line height,
1835either by specifying an absolute height for the display line, or by
1836specifying vertical space. However, no matter what you specify, the
1837actual line height can never be less than the default.
1838
1839@kindex line-height @r{(text property)}
1840 A newline can have a @code{line-height} text or overlay property
1841that controls the total height of the display line ending in that
1842newline.
1843
1844 If the property value is @code{t}, the newline character has no
1845effect on the displayed height of the line---the visible contents
1846alone determine the height. This is useful for tiling small images
1847(or image slices) without adding blank areas between the images.
1848
1849 If the property value is a list of the form @code{(@var{height}
1850@var{total})}, that adds extra space @emph{below} the display line.
1851First Emacs uses @var{height} as a height spec to control extra space
1852@emph{above} the line; then it adds enough space @emph{below} the line
1853to bring the total line height up to @var{total}. In this case, the
1854other ways to specify the line spacing are ignored.
1855
74f202ae 1856@cindex height spec
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1857 Any other kind of property value is a height spec, which translates
1858into a number---the specified line height. There are several ways to
1859write a height spec; here's how each of them translates into a number:
1860
1861@table @code
1862@item @var{integer}
1863If the height spec is a positive integer, the height value is that integer.
1864@item @var{float}
1865If the height spec is a float, @var{float}, the numeric height value
1866is @var{float} times the frame's default line height.
1867@item (@var{face} . @var{ratio})
1868If the height spec is a cons of the format shown, the numeric height
1869is @var{ratio} times the height of face @var{face}. @var{ratio} can
1870be any type of number, or @code{nil} which means a ratio of 1.
1871If @var{face} is @code{t}, it refers to the current face.
1872@item (nil . @var{ratio})
1873If the height spec is a cons of the format shown, the numeric height
1874is @var{ratio} times the height of the contents of the line.
1875@end table
1876
1877 Thus, any valid height spec determines the height in pixels, one way
1878or another. If the line contents' height is less than that, Emacs
1879adds extra vertical space above the line to achieve the specified
1880total height.
1881
1882 If you don't specify the @code{line-height} property, the line's
1883height consists of the contents' height plus the line spacing.
1884There are several ways to specify the line spacing for different
1885parts of Emacs text.
1886
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1887 On graphical terminals, you can specify the line spacing for all
1888lines in a frame, using the @code{line-spacing} frame parameter
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1889(@pxref{Layout Parameters}). However, if the default value of
1890@code{line-spacing} is non-@code{nil}, it overrides the
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1891frame's @code{line-spacing} parameter. An integer value specifies the
1892number of pixels put below lines. A floating point number specifies
1893the spacing relative to the frame's default line height.
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1894
1895@vindex line-spacing
1896 You can specify the line spacing for all lines in a buffer via the
1897buffer-local @code{line-spacing} variable. An integer value specifies
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1898the number of pixels put below lines. A floating point number
1899specifies the spacing relative to the default frame line height. This
1900overrides line spacings specified for the frame.
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1901
1902@kindex line-spacing @r{(text property)}
1903 Finally, a newline can have a @code{line-spacing} text or overlay
1904property that overrides the default frame line spacing and the buffer
1905local @code{line-spacing} variable, for the display line ending in
1906that newline.
1907
1908 One way or another, these mechanisms specify a Lisp value for the
1909spacing of each line. The value is a height spec, and it translates
1910into a Lisp value as described above. However, in this case the
1911numeric height value specifies the line spacing, rather than the line
1912height.
1913
a08a07e3 1914 On text terminals, the line spacing cannot be altered.
ed8ab760 1915
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1916@node Faces
1917@section Faces
1918@cindex faces
1919
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1920 A @dfn{face} is a collection of graphical attributes for displaying
1921text: font, foreground color, background color, optional underlining,
1922etc. Faces control how Emacs displays text in buffers, as well as
1923other parts of the frame such as the mode line.
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1924
1925@cindex anonymous face
1926 One way to represent a face is as a property list of attributes,
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1927like @code{(:foreground "red" :weight bold)}. Such a list is called
1928an @dfn{anonymous face}. For example, you can assign an anonymous
1929face as the value of the @code{face} text property, and Emacs will
1930display the underlying text with the specified attributes.
1931@xref{Special Properties}.
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1932
1933@cindex face name
1934 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1935symbol associated with a set of face attributes@footnote{For backward
1936compatibility, you can also use a string to specify a face name; that
1937is equivalent to a Lisp symbol with the same name.}. Named faces are
1938defined using the @code{defface} macro (@pxref{Defining Faces}).
1939Emacs comes with several standard named faces (@pxref{Basic Faces}).
1940
1941 Many parts of Emacs required named faces, and do not accept
1942anonymous faces. These include the functions documented in
1943@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1944(@pxref{Search-based Fontification}). Unless otherwise stated, we
1945will use the term @dfn{face} to refer only to named faces.
1946
b8d4c8d0 1947@defun facep object
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1948This function returns a non-@code{nil} value if @var{object} is a
1949named face: a Lisp symbol or string which serves as a face name.
1950Otherwise, it returns @code{nil}.
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1951@end defun
1952
b8d4c8d0 1953@menu
b8d4c8d0 1954* Face Attributes:: What is in a face?
ed1f0bd3 1955* Defining Faces:: How to define a face.
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1956* Attribute Functions:: Functions to examine and set face attributes.
1957* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1958* Face Remapping:: Remapping faces to alternative definitions.
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1959* Face Functions:: How to define and examine faces.
1960* Auto Faces:: Hook for automatic face assignment.
35137ed3 1961* Basic Faces:: Faces that are defined by default.
9185bf49 1962* Font Selection:: Finding the best available font for a face.
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1963* Font Lookup:: Looking up the names of available fonts
1964 and information about them.
1965* Fontsets:: A fontset is a collection of fonts
1966 that handle a range of character sets.
c2aa555a 1967* Low-Level Font:: Lisp representation for character display fonts.
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1968@end menu
1969
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1970@node Face Attributes
1971@subsection Face Attributes
1972@cindex face attributes
1973
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1974 @dfn{Face attributes} determine the visual appearance of a face.
1975The following table lists all the face attributes, their possible
1976values, and their effects.
42a2a154 1977
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1978 Apart from the values given below, each face attribute can have the
1979value @code{unspecified}. This special value means that the face
1980doesn't specify that attribute directly. An @code{unspecified}
1981attribute tells Emacs to refer instead to a parent face (see the
1982description @code{:inherit} attribute below); or, failing that, to an
1983underlying face (@pxref{Displaying Faces}). The @code{default} face
1984must specify all attributes.
42a2a154 1985
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1986 Some of these attributes are meaningful only on certain kinds of
1987displays. If your display cannot handle a certain attribute, the
42a2a154 1988attribute is ignored.
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1989
1990@table @code
1991@item :family
b7527639 1992Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1993Emacs Manual}, for more information about font families. The function
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1994@code{font-family-list} (see below) returns a list of available family
1995names. @xref{Fontsets}, for information about fontsets.
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1996
1997@item :foundry
b7527639 1998The name of the @dfn{font foundry} for the font family specified by
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1999the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2000GNU Emacs Manual}.
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2001
2002@item :width
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2003Relative character width. This should be one of the symbols
2004@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2005@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2006@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2007
2008@item :height
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2009The height of the font. In the simplest case, this is an integer in
2010units of 1/10 point.
2011
2012The value can also be a floating point number or a function, which
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2013specifies the height relative to an @dfn{underlying face}
2014(@pxref{Displaying Faces}). If the value is a floating point number,
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2015that specifies the amount by which to scale the height of the
2016underlying face. If the value is a function, that function is called
2017with one argument, the height of the underlying face, and returns the
2018height of the new face. If the function is passed an integer
2019argument, it must return an integer.
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2020
2021The height of the default face must be specified using an integer;
2022floating point and function values are not allowed.
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2023
2024@item :weight
42a2a154 2025Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2026@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2027@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2028@code{ultra-light}. On text terminals which support
42a2a154
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2029variable-brightness text, any weight greater than normal is displayed
2030as extra bright, and any weight less than normal is displayed as
2031half-bright.
b8d4c8d0 2032
82a25657 2033@cindex italic text
b8d4c8d0 2034@item :slant
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2035Font slant---one of the symbols @code{italic}, @code{oblique},
2036@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2037text terminals that support variable-brightness text, slanted text is
2038displayed as half-bright.
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2039
2040@item :foreground
2041Foreground color, a string. The value can be a system-defined color
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2042name, or a hexadecimal color specification. @xref{Color Names}. On
2043black-and-white displays, certain shades of gray are implemented by
2044stipple patterns.
b8d4c8d0 2045
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2046@item :distant-foreground
2047Alternative foreground color, a string. This is like @code{:foreground}
2048but the color is only used as a foreground when the background color is
2049near to the foreground that would have been used. This is useful for
b483c570 2050example when marking text (i.e. the region face). If the text has a foreground
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2051that is visible with the region face, that foreground is used.
2052If the foreground is near the region face background,
2053@code{:distant-foreground} is used instead so the text is readable.
2054
b8d4c8d0 2055@item :background
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2056Background color, a string. The value can be a system-defined color
2057name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2058
82a25657 2059@cindex underlined text
b8d4c8d0 2060@item :underline
9b0e3eba 2061Whether or not characters should be underlined, and in what
82a25657 2062way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2063
2064@table @asis
2065@item @code{nil}
2066Don't underline.
2067
2068@item @code{t}
2069Underline with the foreground color of the face.
2070
2071@item @var{color}
c79c7f2f 2072Underline in color @var{color}, a string specifying a color.
9b0e3eba 2073
82a25657 2074@item @code{(:color @var{color} :style @var{style})}
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2075@var{color} is either a string, or the symbol @code{foreground-color},
2076meaning the foreground color of the face. Omitting the attribute
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2077@code{:color} means to use the foreground color of the face.
2078@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2079use a straight or wavy line. Omitting the attribute @code{:style}
2080means to use a straight line.
9b0e3eba 2081@end table
b8d4c8d0 2082
82a25657 2083@cindex overlined text
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2084@item :overline
2085Whether or not characters should be overlined, and in what color.
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2086If the value is @code{t}, overlining uses the foreground color of the
2087face. If the value is a string, overlining uses that color. The
2088value @code{nil} means do not overline.
b8d4c8d0 2089
82a25657 2090@cindex strike-through text
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2091@item :strike-through
2092Whether or not characters should be strike-through, and in what
82a25657 2093color. The value is used like that of @code{:overline}.
b8d4c8d0 2094
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2095@cindex 2D box
2096@cindex 3D box
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2097@item :box
2098Whether or not a box should be drawn around characters, its color, the
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2099width of the box lines, and 3D appearance. Here are the possible
2100values of the @code{:box} attribute, and what they mean:
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2101
2102@table @asis
2103@item @code{nil}
2104Don't draw a box.
2105
2106@item @code{t}
2107Draw a box with lines of width 1, in the foreground color.
2108
2109@item @var{color}
2110Draw a box with lines of width 1, in color @var{color}.
2111
2112@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2113This way you can explicitly specify all aspects of the box. The value
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2114@var{width} specifies the width of the lines to draw; it defaults to
21151. A negative width @var{-n} means to draw a line of width @var{n}
2116that occupies the space of the underlying text, thus avoiding any
2117increase in the character height or width.
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2118
2119The value @var{color} specifies the color to draw with. The default is
2120the foreground color of the face for simple boxes, and the background
2121color of the face for 3D boxes.
2122
2123The value @var{style} specifies whether to draw a 3D box. If it is
2124@code{released-button}, the box looks like a 3D button that is not being
2125pressed. If it is @code{pressed-button}, the box looks like a 3D button
2126that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2127is used.
2128@end table
2129
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2130@item :inverse-video
2131Whether or not characters should be displayed in inverse video. The
2132value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2133
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2134@item :stipple
2135The background stipple, a bitmap.
b8d4c8d0 2136
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2137The value can be a string; that should be the name of a file containing
2138external-format X bitmap data. The file is found in the directories
2139listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2140
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2141Alternatively, the value can specify the bitmap directly, with a list
2142of the form @code{(@var{width} @var{height} @var{data})}. Here,
2143@var{width} and @var{height} specify the size in pixels, and
2144@var{data} is a string containing the raw bits of the bitmap, row by
2145row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2146in the string (which should be a unibyte string for best results).
2147This means that each row always occupies at least one whole byte.
b8d4c8d0 2148
42a2a154 2149If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2150
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2151Normally you do not need to set the stipple attribute, because it is
2152used automatically to handle certain shades of gray.
b8d4c8d0 2153
42a2a154 2154@item :font
9185bf49 2155The font used to display the face. Its value should be a font object.
3da95318
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2156@xref{Low-Level Font}, for information about font objects, font specs,
2157and font entities.
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2158
2159When specifying this attribute using @code{set-face-attribute}
9185bf49 2160(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2161entity, or a string. Emacs converts such values to an appropriate
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2162font object, and stores that font object as the actual attribute
2163value. If you specify a string, the contents of the string should be
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2164a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2165font name is an XLFD containing wildcards, Emacs chooses the first
2166font matching those wildcards. Specifying this attribute also changes
2167the values of the @code{:family}, @code{:foundry}, @code{:width},
2168@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2169
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2170@item :inherit
2171The name of a face from which to inherit attributes, or a list of face
2172names. Attributes from inherited faces are merged into the face like
2173an underlying face would be, with higher priority than underlying
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2174faces (@pxref{Displaying Faces}). If a list of faces is used,
2175attributes from faces earlier in the list override those from later
2176faces.
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2177@end table
2178
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2179@defun font-family-list &optional frame
2180This function returns a list of available font family names. The
2181optional argument @var{frame} specifies the frame on which the text is
2182to be displayed; if it is @code{nil}, the selected frame is used.
2183@end defun
2184
01f17ae2 2185@defopt underline-minimum-offset
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2186This variable specifies the minimum distance between the baseline and
2187the underline, in pixels, when displaying underlined text.
01f17ae2 2188@end defopt
0c1cfe01 2189
01f17ae2 2190@defopt x-bitmap-file-path
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2191This variable specifies a list of directories for searching
2192for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2193@end defopt
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2194
2195@defun bitmap-spec-p object
2196This returns @code{t} if @var{object} is a valid bitmap specification,
2197suitable for use with @code{:stipple} (see above). It returns
2198@code{nil} otherwise.
2199@end defun
2200
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2201@node Defining Faces
2202@subsection Defining Faces
2203
cd542620 2204@cindex face spec
ed1f0bd3 2205 The usual way to define a face is through the @code{defface} macro.
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2206This macro associates a face name (a symbol) with a default @dfn{face
2207spec}. A face spec is a construct which specifies what attributes a
2208face should have on any given terminal; for example, a face spec might
2209specify one foreground color on high-color terminals, and a different
2210foreground color on low-color terminals.
2211
2212 People are sometimes tempted to create a variable whose value is a
2213face name. In the vast majority of cases, this is not necessary; the
2214usual procedure is to define a face with @code{defface}, and then use
2215its name directly.
ed1f0bd3
CY
2216
2217@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2218This macro declares @var{face} as a named face whose default face spec
2219is given by @var{spec}. You should not quote the symbol @var{face},
2220and it should not end in @samp{-face} (that would be redundant). The
2221argument @var{doc} is a documentation string for the face. The
2222additional @var{keyword} arguments have the same meanings as in
2223@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2224
2225If @var{face} already has a default face spec, this macro does
2226nothing.
2227
2228The default face spec determines @var{face}'s appearance when no
2229customizations are in effect (@pxref{Customization}). If @var{face}
2230has already been customized (via Custom themes or via customizations
2231read from the init file), its appearance is determined by the custom
2232face spec(s), which override the default face spec @var{spec}.
2233However, if the customizations are subsequently removed, the
2234appearance of @var{face} will again be determined by its default face
2235spec.
2236
2237As an exception, if you evaluate a @code{defface} form with
2238@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2239of @code{eval-defun} overrides any custom face specs on the face,
2240causing the face to reflect exactly what the @code{defface} says.
2241
2242The @var{spec} argument is a @dfn{face spec}, which states how the
2243face should appear on different kinds of terminals. It should be an
2244alist whose elements each have the form
ed1f0bd3
CY
2245
2246@example
2247(@var{display} . @var{plist})
2248@end example
2249
2250@noindent
2251@var{display} specifies a class of terminals (see below). @var{plist}
2252is a property list of face attributes and their values, specifying how
2253the face appears on such terminals. For backward compatibility, you
2254can also write an element as @code{(@var{display} @var{plist})}.
2255
2256The @var{display} part of an element of @var{spec} determines which
2257terminals the element matches. If more than one element of @var{spec}
2258matches a given terminal, the first element that matches is the one
2259used for that terminal. There are three possibilities for
2260@var{display}:
2261
2262@table @asis
2263@item @code{default}
2264This element of @var{spec} doesn't match any terminal; instead, it
2265specifies defaults that apply to all terminals. This element, if
2266used, must be the first element of @var{spec}. Each of the following
2267elements can override any or all of these defaults.
2268
2269@item @code{t}
2270This element of @var{spec} matches all terminals. Therefore, any
2271subsequent elements of @var{spec} are never used. Normally @code{t}
2272is used in the last (or only) element of @var{spec}.
2273
2274@item a list
2275If @var{display} is a list, each element should have the form
2276@code{(@var{characteristic} @var{value}@dots{})}. Here
2277@var{characteristic} specifies a way of classifying terminals, and the
2278@var{value}s are possible classifications which @var{display} should
2279apply to. Here are the possible values of @var{characteristic}:
2280
2281@table @code
2282@item type
2283The kind of window system the terminal uses---either @code{graphic}
2284(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2285console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2286non-graphics-capable display). @xref{Window Systems, window-system}.
2287
2288@item class
2289What kinds of colors the terminal supports---either @code{color},
2290@code{grayscale}, or @code{mono}.
2291
2292@item background
2293The kind of background---either @code{light} or @code{dark}.
2294
2295@item min-colors
2296An integer that represents the minimum number of colors the terminal
2297should support. This matches a terminal if its
2298@code{display-color-cells} value is at least the specified integer.
2299
2300@item supports
2301Whether or not the terminal can display the face attributes given in
2302@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2303Attribute Testing}, for more information on exactly how this testing
2304is done.
2305@end table
2306
2307If an element of @var{display} specifies more than one @var{value} for
2308a given @var{characteristic}, any of those values is acceptable. If
2309@var{display} has more than one element, each element should specify a
2310different @var{characteristic}; then @emph{each} characteristic of the
2311terminal must match one of the @var{value}s specified for it in
2312@var{display}.
2313@end table
2314@end defmac
2315
cd542620
CY
2316 For example, here's the definition of the standard face
2317@code{highlight}:
ed1f0bd3
CY
2318
2319@example
2320(defface highlight
2321 '((((class color) (min-colors 88) (background light))
2322 :background "darkseagreen2")
2323 (((class color) (min-colors 88) (background dark))
2324 :background "darkolivegreen")
2325 (((class color) (min-colors 16) (background light))
2326 :background "darkseagreen2")
2327 (((class color) (min-colors 16) (background dark))
2328 :background "darkolivegreen")
2329 (((class color) (min-colors 8))
2330 :background "green" :foreground "black")
2331 (t :inverse-video t))
2332 "Basic face for highlighting."
2333 :group 'basic-faces)
2334@end example
2335
cd542620 2336 Internally, Emacs stores each face's default spec in its
f02f19bd 2337@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2338The @code{saved-face} property stores any face spec saved by the user
2339using the customization buffer; the @code{customized-face} property
2340stores the face spec customized for the current session, but not
2341saved; and the @code{theme-face} property stores an alist associating
2342the active customization settings and Custom themes with the face
2343specs for that face. The face's documentation string is stored in the
2344@code{face-documentation} property.
2345
2346 Normally, a face is declared just once, using @code{defface}, and
2347any further changes to its appearance are applied using the Customize
2348framework (e.g., via the Customize user interface or via the
2349@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2350by face remapping (@pxref{Face Remapping}). In the rare event that
2351you need to change a face spec directly from Lisp, you can use the
2352@code{face-spec-set} function.
2353
2354@defun face-spec-set face spec &optional spec-type
2355This function applies @var{spec} as a face spec for @code{face}.
2356@var{spec} should be a face spec, as described in the above
2357documentation for @code{defface}.
2358
2359@cindex override spec @r{(for a face)}
2360The argument @var{spec-type} determines which spec to set. If it is
2361@code{nil} or @code{face-override-spec}, this function sets the
2362@dfn{override spec}, which overrides over all other face specs on
2363@var{face}. If it is @code{face-defface-spec}, this function sets the
2364default face spec (the same one set by @code{defface}). If it is
2365@code{reset}, this function clears out all customization specs and
2366override specs from @var{face} (in this case, the value of @var{spec}
2367is ignored). Any other value of @var{spec-type} is reserved for
2368internal use.
2369@end defun
ed1f0bd3 2370
b8d4c8d0
GM
2371@node Attribute Functions
2372@subsection Face Attribute Functions
2373
cd542620
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2374 This section describes functions for directly accessing and
2375modifying the attributes of a named face.
b8d4c8d0
GM
2376
2377@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2378This function returns the value of the @var{attribute} attribute for
2379@var{face} on @var{frame}.
b8d4c8d0 2380
cd542620
CY
2381If @var{frame} is @code{nil}, that means the selected frame
2382(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2383returns the value of the specified attribute for newly-created frames
2384(this is normally @code{unspecified}, unless you have specified some
2385value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2386
2387If @var{inherit} is @code{nil}, only attributes directly defined by
2388@var{face} are considered, so the return value may be
2389@code{unspecified}, or a relative value. If @var{inherit} is
2390non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2391with the faces specified by its @code{:inherit} attribute; however the
2392return value may still be @code{unspecified} or relative. If
2393@var{inherit} is a face or a list of faces, then the result is further
2394merged with that face (or faces), until it becomes specified and
2395absolute.
2396
2397To ensure that the return value is always specified and absolute, use
2398a value of @code{default} for @var{inherit}; this will resolve any
2399unspecified or relative values by merging with the @code{default} face
2400(which is always completely specified).
2401
2402For example,
2403
2404@example
2405(face-attribute 'bold :weight)
2406 @result{} bold
2407@end example
2408@end defun
2409
93be1936 2410@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2411@defun face-attribute-relative-p attribute value
2412This function returns non-@code{nil} if @var{value}, when used as the
2413value of the face attribute @var{attribute}, is relative. This means
2414it would modify, rather than completely override, any value that comes
2415from a subsequent face in the face list or that is inherited from
2416another face.
2417
d466a866
CY
2418@code{unspecified} is a relative value for all attributes. For
2419@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2420
2421For example:
2422
2423@example
2424(face-attribute-relative-p :height 2.0)
2425 @result{} t
2426@end example
2427@end defun
2428
b3d50cff
EZ
2429@defun face-all-attributes face &optional frame
2430This function returns an alist of attributes of @var{face}. The
2431elements of the result are name-value pairs of the form
2432@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2433@var{frame} specifies the frame whose definition of @var{face} to
2434return; if omitted or @code{nil}, the returned value describes the
2435default attributes of @var{face} for newly created frames.
2436@end defun
2437
b8d4c8d0
GM
2438@defun merge-face-attribute attribute value1 value2
2439If @var{value1} is a relative value for the face attribute
2440@var{attribute}, returns it merged with the underlying value
2441@var{value2}; otherwise, if @var{value1} is an absolute value for the
2442face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2443@end defun
2444
2445 Normally, Emacs uses the face specs of each face to automatically
2446calculate its attributes on each frame (@pxref{Defining Faces}). The
2447function @code{set-face-attribute} can override this calculation by
2448directly assigning attributes to a face, either on a specific frame or
2449for all frames. This function is mostly intended for internal usage.
2450
2451@defun set-face-attribute face frame &rest arguments
2452This function sets one or more attributes of @var{face} for
2453@var{frame}. The attributes specifies in this way override the face
2454spec(s) belonging to @var{face}.
2455
2456The extra arguments @var{arguments} specify the attributes to set, and
2457the values for them. They should consist of alternating attribute
2458names (such as @code{:family} or @code{:underline}) and values. Thus,
2459
2460@example
2461(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2462@end example
2463
2464@noindent
2465sets the attribute @code{:weight} to @code{bold} and the attribute
2466@code{:slant} to @code{italic}.
2467
2468
2469If @var{frame} is @code{t}, this function sets the default attributes
2470for newly created frames. If @var{frame} is @code{nil}, this function
2471sets the attributes for all existing frames, as well as for newly
2472created frames.
b8d4c8d0
GM
2473@end defun
2474
fb5b8aca
CY
2475 The following commands and functions mostly provide compatibility
2476with old versions of Emacs. They work by calling
2477@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2478their @var{frame} argument are handled just like
2479@code{set-face-attribute} and @code{face-attribute}. The commands
2480read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2481
fb5b8aca
CY
2482@deffn Command set-face-foreground face color &optional frame
2483@deffnx Command set-face-background face color &optional frame
2484These set the @code{:foreground} attribute (or @code{:background}
2485attribute, respectively) of @var{face} to @var{color}.
2486@end deffn
b8d4c8d0 2487
fb5b8aca
CY
2488@deffn Command set-face-stipple face pattern &optional frame
2489This sets the @code{:stipple} attribute of @var{face} to
d466a866 2490@var{pattern}.
fb5b8aca 2491@end deffn
b8d4c8d0 2492
fb5b8aca
CY
2493@deffn Command set-face-font face font &optional frame
2494This sets the @code{:font} attribute of @var{face} to @var{font}.
2495@end deffn
b8d4c8d0 2496
3ca2f1bf 2497@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2498This sets the @code{:weight} attribute of @var{face} to @var{normal}
2499if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2500@end defun
2501
3ca2f1bf 2502@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2503This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2504@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2505@end defun
2506
bde3c6c0 2507@defun set-face-underline face underline &optional frame
fb5b8aca 2508This sets the @code{:underline} attribute of @var{face} to
d466a866 2509@var{underline}.
b8d4c8d0
GM
2510@end defun
2511
3ca2f1bf 2512@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2513This sets the @code{:inverse-video} attribute of @var{face} to
2514@var{inverse-video-p}.
b8d4c8d0
GM
2515@end defun
2516
fb5b8aca
CY
2517@deffn Command invert-face face &optional frame
2518This swaps the foreground and background colors of face @var{face}.
2519@end deffn
b8d4c8d0 2520
cd542620
CY
2521 The following functions examine the attributes of a face. They
2522mostly provide compatibility with old versions of Emacs. If you don't
2523specify @var{frame}, they refer to the selected frame; @code{t} refers
2524to the default data for new frames. They return @code{unspecified} if
2525the face doesn't define any value for that attribute. If
2526@var{inherit} is @code{nil}, only an attribute directly defined by the
2527face is returned. If @var{inherit} is non-@code{nil}, any faces
2528specified by its @code{:inherit} attribute are considered as well, and
2529if @var{inherit} is a face or a list of faces, then they are also
2530considered, until a specified attribute is found. To ensure that the
2531return value is always specified, use a value of @code{default} for
1bf335cf
GM
2532@var{inherit}.
2533
2534@defun face-font face &optional frame
2535This function returns the name of the font of face @var{face}.
2536@end defun
b8d4c8d0
GM
2537
2538@defun face-foreground face &optional frame inherit
2539@defunx face-background face &optional frame inherit
2540These functions return the foreground color (or background color,
2541respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2542@end defun
2543
2544@defun face-stipple face &optional frame inherit
2545This function returns the name of the background stipple pattern of face
2546@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2547@end defun
2548
1bf335cf 2549@defun face-bold-p face &optional frame inherit
d466a866
CY
2550This function returns a non-@code{nil} value if the @code{:weight}
2551attribute of @var{face} is bolder than normal (i.e., one of
2552@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2553@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2554@end defun
2555
1bf335cf 2556@defun face-italic-p face &optional frame inherit
d466a866
CY
2557This function returns a non-@code{nil} value if the @code{:slant}
2558attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2559@code{nil} otherwise.
2560@end defun
2561
1bf335cf 2562@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2563This function returns non-@code{nil} if face @var{face} specifies
2564a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2565@end defun
2566
1bf335cf 2567@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2568This function returns non-@code{nil} if face @var{face} specifies
2569a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2570@end defun
2571
2572@node Displaying Faces
2573@subsection Displaying Faces
2574
ed1f0bd3
CY
2575 When Emacs displays a given piece of text, the visual appearance of
2576the text may be determined by faces drawn from different sources. If
2577these various sources together specify more than one face for a
2578particular character, Emacs merges the attributes of the various
2579faces. Here is the order in which Emacs merges the faces, from
2580highest to lowest priority:
b8d4c8d0
GM
2581
2582@itemize @bullet
2583@item
d466a866
CY
2584If the text consists of a special glyph, the glyph can specify a
2585particular face. @xref{Glyphs}.
b8d4c8d0
GM
2586
2587@item
d466a866
CY
2588If the text lies within an active region, Emacs highlights it using
2589the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2590Manual}.
b8d4c8d0
GM
2591
2592@item
d466a866 2593If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2594property, Emacs applies the face(s) specified by that property. If
2595the overlay has a @code{mouse-face} property and the mouse is ``near
2596enough'' to the overlay, Emacs applies the face or face attributes
2597specified by the @code{mouse-face} property instead. @xref{Overlay
2598Properties}.
b8d4c8d0 2599
d466a866
CY
2600When multiple overlays cover one character, an overlay with higher
2601priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2602
2603@item
d466a866
CY
2604If the text contains a @code{face} or @code{mouse-face} property,
2605Emacs applies the specified faces and face attributes. @xref{Special
2606Properties}. (This is how Font Lock mode faces are applied.
2607@xref{Font Lock Mode}.)
b8d4c8d0
GM
2608
2609@item
d466a866
CY
2610If the text lies within the mode line of the selected window, Emacs
2611applies the @code{mode-line} face. For the mode line of a
2612non-selected window, Emacs applies the @code{mode-line-inactive} face.
2613For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2614
2615@item
d466a866
CY
2616If any given attribute has not been specified during the preceding
2617steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2618@end itemize
2619
ed1f0bd3
CY
2620 At each stage, if a face has a valid @code{:inherit} attribute,
2621Emacs treats any attribute with an @code{unspecified} value as having
2622the corresponding value drawn from the parent face(s). @pxref{Face
2623Attributes}. Note that the parent face(s) may also leave the
2624attribute unspecified; in that case, the attribute remains unspecified
2625at the next level of face merging.
b8d4c8d0 2626
d466a866
CY
2627@node Face Remapping
2628@subsection Face Remapping
f2cec7a9 2629
d466a866 2630 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2631global changes in the appearance of a face. For instance, it is used
2632to implement the @code{text-scale-adjust} command (@pxref{Text
2633Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2634
d466a866 2635@defvar face-remapping-alist
fb5b8aca
CY
2636The value of this variable is an alist whose elements have the form
2637@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2638any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2639the ordinary definition of @var{face}.
2640
cd542620
CY
2641@var{remapping} may be any face spec suitable for a @code{face} text
2642property: either a face (i.e., a face name or a property list of
2643attribute/value pairs), or a list of faces. For details, see the
2644description of the @code{face} text property in @ref{Special
2645Properties}. @var{remapping} serves as the complete specification for
2646the remapped face---it replaces the normal definition of @var{face},
2647instead of modifying it.
d466a866
CY
2648
2649If @code{face-remapping-alist} is buffer-local, its local value takes
2650effect only within that buffer.
f2cec7a9 2651
6175e34b
CY
2652Note: face remapping is non-recursive. If @var{remapping} references
2653the same face name @var{face}, either directly or via the
2654@code{:inherit} attribute of some other face in @var{remapping}, that
2655reference uses the normal definition of @var{face}. For instance, if
2656the @code{mode-line} face is remapped using this entry in
2657@code{face-remapping-alist}:
f2cec7a9 2658
f2cec7a9
MB
2659@example
2660(mode-line italic mode-line)
2661@end example
6175e34b 2662
f2cec7a9
MB
2663@noindent
2664then the new definition of the @code{mode-line} face inherits from the
2665@code{italic} face, and the @emph{normal} (non-remapped) definition of
2666@code{mode-line} face.
d466a866 2667@end defvar
f2cec7a9 2668
578ef6b9
XF
2669@cindex relative remapping, faces
2670@cindex base remapping, faces
d466a866 2671 The following functions implement a higher-level interface to
fb5b8aca
CY
2672@code{face-remapping-alist}. Most Lisp code should use these
2673functions instead of setting @code{face-remapping-alist} directly, to
2674avoid trampling on remappings applied elsewhere. These functions are
2675intended for buffer-local remappings, so they all make
2676@code{face-remapping-alist} buffer-local as a side-effect. They manage
2677@code{face-remapping-alist} entries of the form
9d3d42fb
MB
2678
2679@example
fb5b8aca 2680 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2681@end example
2682
fb5b8aca
CY
2683@noindent
2684where, as explained above, each of the @var{relative-spec-N} and
2685@var{base-spec} is either a face name, or a property list of
2686attribute/value pairs. Each of the @dfn{relative remapping} entries,
2687@var{relative-spec-N}, is managed by the
2688@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2689functions; these are intended for simple modifications like changing
2690the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2691the lowest priority and is managed by the @code{face-remap-set-base}
2692and @code{face-remap-reset-base} functions; it is intended for major
2693modes to remap faces in the buffers they control.
9d3d42fb 2694
e40a85cd 2695@defun face-remap-add-relative face &rest specs
36291308 2696This function adds the face spec in @var{specs} as relative
fb5b8aca
CY
2697remappings for face @var{face} in the current buffer. The remaining
2698arguments, @var{specs}, should form either a list of face names, or a
2699property list of attribute/value pairs.
9d3d42fb 2700
fb5b8aca
CY
2701The return value is a Lisp object that serves as a ``cookie''; you can
2702pass this object as an argument to @code{face-remap-remove-relative}
2703if you need to remove the remapping later.
9d3d42fb 2704
fb5b8aca
CY
2705@example
2706;; Remap the `escape-glyph' face into a combination
2707;; of the `highlight' and `italic' faces:
2708(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2709
2710;; Increase the size of the `default' face by 50%:
2711(face-remap-add-relative 'default :height 1.5)
2712@end example
9d3d42fb
MB
2713@end defun
2714
e40a85cd 2715@defun face-remap-remove-relative cookie
fb5b8aca
CY
2716This function removes a relative remapping previously added by
2717@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2718object returned by @code{face-remap-add-relative} when the remapping
2719was added.
9d3d42fb
MB
2720@end defun
2721
e40a85cd 2722@defun face-remap-set-base face &rest specs
fb5b8aca 2723This function sets the base remapping of @var{face} in the current
9d3d42fb 2724buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2725remapping is restored, similar to calling @code{face-remap-reset-base}
2726(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2727single value @code{nil}, which has the opposite result (the global
2728definition of @var{face} is ignored).
fb5b8aca
CY
2729
2730This overwrites the default @var{base-spec}, which inherits the global
2731face definition, so it is up to the caller to add such inheritance if
2732so desired.
9d3d42fb
MB
2733@end defun
2734
e40a85cd 2735@defun face-remap-reset-base face
fb5b8aca 2736This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2737value, which inherits from @var{face}'s global definition.
2738@end defun
2739
9185bf49
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2740@node Face Functions
2741@subsection Functions for Working with Faces
2742
2743 Here are additional functions for creating and working with faces.
2744
9185bf49 2745@defun face-list
fb5b8aca 2746This function returns a list of all defined face names.
9185bf49
CY
2747@end defun
2748
2749@defun face-id face
2750This function returns the @dfn{face number} of face @var{face}. This
2751is a number that uniquely identifies a face at low levels within
2752Emacs. It is seldom necessary to refer to a face by its face number.
2753@end defun
2754
2755@defun face-documentation face
2756This function returns the documentation string of face @var{face}, or
2757@code{nil} if none was specified for it.
2758@end defun
2759
2760@defun face-equal face1 face2 &optional frame
2761This returns @code{t} if the faces @var{face1} and @var{face2} have the
2762same attributes for display.
2763@end defun
2764
2765@defun face-differs-from-default-p face &optional frame
2766This returns non-@code{nil} if the face @var{face} displays
2767differently from the default face.
2768@end defun
2769
2770@cindex face alias
9097ad86 2771@cindex alias, for faces
9185bf49
CY
2772A @dfn{face alias} provides an equivalent name for a face. You can
2773define a face alias by giving the alias symbol the @code{face-alias}
2774property, with a value of the target face name. The following example
2775makes @code{modeline} an alias for the @code{mode-line} face.
2776
2777@example
2778(put 'modeline 'face-alias 'mode-line)
2779@end example
2780
27d1f87a
CY
2781@defmac define-obsolete-face-alias obsolete-face current-face when
2782This macro defines @code{obsolete-face} as an alias for
2783@var{current-face}, and also marks it as obsolete, indicating that it
2784may be removed in future. @var{when} should be a string indicating
2785when @code{obsolete-face} was made obsolete (usually a version number
2786string).
2787@end defmac
e7e2f529 2788
9185bf49
CY
2789@node Auto Faces
2790@subsection Automatic Face Assignment
2791@cindex automatic face assignment
2792@cindex faces, automatic choice
2793
2794 This hook is used for automatically assigning faces to text in the
2795buffer. It is part of the implementation of Jit-Lock mode, used by
2796Font-Lock.
2797
2798@defvar fontification-functions
2799This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2800redisplay as needed, just before doing redisplay. They are called even
2801when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2802variable usually holds just one function, @code{jit-lock-function}.
9185bf49
CY
2803
2804The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2805buffer position @var{pos}. Collectively they should attempt to assign
2806faces to the text in the current buffer starting at @var{pos}.
9185bf49 2807
c02f8fe2
AM
2808The functions should record the faces they assign by setting the
2809@code{face} property. They should also add a non-@code{nil}
2810@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2811That property tells redisplay that faces have been assigned to that text
2812already.
2813
c02f8fe2 2814It is probably a good idea for the functions to do nothing if the
9185bf49
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2815character after @var{pos} already has a non-@code{nil} @code{fontified}
2816property, but this is not required. If one function overrides the
c02f8fe2
AM
2817assignments made by a previous one, the properties after the last
2818function finishes are the ones that really matter.
9185bf49
CY
2819
2820For efficiency, we recommend writing these functions so that they
2821usually assign faces to around 400 to 600 characters at each call.
2822@end defvar
2823
35137ed3
CY
2824@node Basic Faces
2825@subsection Basic Faces
2826
2827If your Emacs Lisp program needs to assign some faces to text, it is
2828often a good idea to use certain existing faces or inherit from them,
2829rather than defining entirely new faces. This way, if other users
2830have customized the basic faces to give Emacs a certain look, your
2831program will ``fit in'' without additional customization.
2832
2833 Some of the basic faces defined in Emacs are listed below. In
2834addition to these, you might want to make use of the Font Lock faces
2835for syntactic highlighting, if highlighting is not already handled by
2836Font Lock mode, or if some Font Lock faces are not in use.
2837@xref{Faces for Font Lock}.
2838
2839@table @code
2840@item default
2841The default face, whose attributes are all specified. All other faces
2842implicitly inherit from it: any unspecified attribute defaults to the
2843attribute on this face (@pxref{Face Attributes}).
2844
2845@item bold
2846@itemx italic
2847@itemx bold-italic
2848@itemx underline
2849@itemx fixed-pitch
2850@itemx variable-pitch
1df7defd 2851These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2852has a bold @code{:weight} attribute), with all other attributes
2853unspecified (and so given by @code{default}).
2854
2855@item shadow
2856For ``dimmed out'' text. For example, it is used for the ignored
2857part of a filename in the minibuffer (@pxref{Minibuffer File,,
2858Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2859
2860@item link
2861@itemx link-visited
2862For clickable text buttons that send the user to a different
2863buffer or ``location''.
2864
2865@item highlight
2866For stretches of text that should temporarily stand out. For example,
2867it is commonly assigned to the @code{mouse-face} property for cursor
2868highlighting (@pxref{Special Properties}).
2869
2870@item match
2871For text matching a search command.
2872
2873@item error
2874@itemx warning
2875@itemx success
2876For text concerning errors, warnings, or successes. For example,
2bb0eca1 2877these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2878@end table
2879
c2aa555a
CY
2880@node Font Selection
2881@subsection Font Selection
235bd03a
XF
2882@cindex font selection
2883@cindex selecting a font
9185bf49 2884
fb5b8aca 2885 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2886select a @dfn{font} for that character@footnote{In this context, the
2887term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2888Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2889Emacs automatically chooses a font based on the faces assigned to that
2890character---specifically, the face attributes @code{:family},
2891@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2892Attributes}). The choice of font also depends on the character to be
2893displayed; some fonts can only display a limited set of characters.
2894If no available font exactly fits the requirements, Emacs looks for
2895the @dfn{closest matching font}. The variables in this section
2896control how Emacs makes this selection.
9185bf49 2897
01f17ae2 2898@defopt face-font-family-alternatives
c2aa555a
CY
2899If a given family is specified but does not exist, this variable
2900specifies alternative font families to try. Each element should have
2901this form:
9185bf49 2902
c2aa555a
CY
2903@example
2904(@var{family} @var{alternate-families}@dots{})
2905@end example
b8d4c8d0 2906
c2aa555a
CY
2907If @var{family} is specified but not available, Emacs will try the other
2908families given in @var{alternate-families}, one by one, until it finds a
2909family that does exist.
01f17ae2 2910@end defopt
b8d4c8d0 2911
01f17ae2 2912@defopt face-font-selection-order
c2aa555a
CY
2913If there is no font that exactly matches all desired face attributes
2914(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2915this variable specifies the order in which these attributes should be
2916considered when selecting the closest matching font. The value should
2917be a list containing those four attribute symbols, in order of
2918decreasing importance. The default is @code{(:width :height :weight
2919:slant)}.
b8d4c8d0
GM
2920
2921Font selection first finds the best available matches for the first
c2aa555a
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2922attribute in the list; then, among the fonts which are best in that
2923way, it searches for the best matches in the second attribute, and so
2924on.
b8d4c8d0
GM
2925
2926The attributes @code{:weight} and @code{:width} have symbolic values in
2927a range centered around @code{normal}. Matches that are more extreme
2928(farther from @code{normal}) are somewhat preferred to matches that are
2929less extreme (closer to @code{normal}); this is designed to ensure that
2930non-normal faces contrast with normal ones, whenever possible.
2931
b8d4c8d0
GM
2932One example of a case where this variable makes a difference is when the
2933default font has no italic equivalent. With the default ordering, the
2934@code{italic} face will use a non-italic font that is similar to the
2935default one. But if you put @code{:slant} before @code{:height}, the
2936@code{italic} face will use an italic font, even if its height is not
2937quite right.
01f17ae2 2938@end defopt
b8d4c8d0 2939
01f17ae2 2940@defopt face-font-registry-alternatives
b8d4c8d0
GM
2941This variable lets you specify alternative font registries to try, if a
2942given registry is specified and doesn't exist. Each element should have
2943this form:
2944
2945@example
2946(@var{registry} @var{alternate-registries}@dots{})
2947@end example
2948
2949If @var{registry} is specified but not available, Emacs will try the
2950other registries given in @var{alternate-registries}, one by one,
2951until it finds a registry that does exist.
01f17ae2 2952@end defopt
b8d4c8d0 2953
4fa11a36 2954@cindex scalable fonts
b8d4c8d0 2955 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2956them.
b8d4c8d0 2957
01f17ae2 2958@defopt scalable-fonts-allowed
b8d4c8d0
GM
2959This variable controls which scalable fonts to use. A value of
2960@code{nil}, the default, means do not use scalable fonts. @code{t}
2961means to use any scalable font that seems appropriate for the text.
2962
2963Otherwise, the value must be a list of regular expressions. Then a
2964scalable font is enabled for use if its name matches any regular
2965expression in the list. For example,
2966
2967@example
c9352587 2968(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
2969@end example
2970
2971@noindent
c9352587 2972allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 2973@end defopt
b8d4c8d0
GM
2974
2975@defvar face-font-rescale-alist
2976This variable specifies scaling for certain faces. Its value should
2977be a list of elements of the form
2978
2979@example
2980(@var{fontname-regexp} . @var{scale-factor})
2981@end example
2982
2983If @var{fontname-regexp} matches the font name that is about to be
2984used, this says to choose a larger similar font according to the
2985factor @var{scale-factor}. You would use this feature to normalize
2986the font size if certain fonts are bigger or smaller than their
2987nominal heights and widths would suggest.
2988@end defvar
2989
b8d4c8d0
GM
2990@node Font Lookup
2991@subsection Looking Up Fonts
2992
803ee7b9 2993@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2994This function returns a list of available font names that match
c2aa555a 2995@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2996either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2997GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2998used: the @samp{*} character matches any substring, and the @samp{?}
2999character matches any single character. Case is ignored when matching
3000font names.
c2aa555a
CY
3001
3002If the optional arguments @var{reference-face} and @var{frame} are
3003specified, the returned list includes only fonts that are the same
3004size as @var{reference-face} (a face name) currently is on the frame
3005@var{frame}.
b8d4c8d0
GM
3006
3007The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3008return. If it is non-@code{nil}, then the return value is truncated
3009after the first @var{maximum} matching fonts. Specifying a small
3010value for @var{maximum} can make this function much faster, in cases
3011where many fonts match the pattern.
803ee7b9
CY
3012
3013The optional argument @var{width} specifies a desired font width. If
3014it is non-@code{nil}, the function only returns those fonts whose
3015characters are (on average) @var{width} times as wide as
3016@var{reference-face}.
b8d4c8d0
GM
3017@end defun
3018
3019@defun x-family-fonts &optional family frame
3020This function returns a list describing the available fonts for family
3021@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3022this list applies to all families, and therefore, it contains all
3023available fonts. Otherwise, @var{family} must be a string; it may
3024contain the wildcards @samp{?} and @samp{*}.
3025
3026The list describes the display that @var{frame} is on; if @var{frame} is
3027omitted or @code{nil}, it applies to the selected frame's display
3028(@pxref{Input Focus}).
3029
c2aa555a 3030Each element in the list is a vector of the following form:
b8d4c8d0
GM
3031
3032@example
3033[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3034 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3035@end example
3036
3037The first five elements correspond to face attributes; if you
3038specify these attributes for a face, it will use this font.
3039
3040The last three elements give additional information about the font.
3041@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3042@var{full} is the full name of the font, and
3043@var{registry-and-encoding} is a string giving the registry and
3044encoding of the font.
b8d4c8d0
GM
3045@end defun
3046
b8d4c8d0
GM
3047@node Fontsets
3048@subsection Fontsets
3049
3050 A @dfn{fontset} is a list of fonts, each assigned to a range of
3051character codes. An individual font cannot display the whole range of
3052characters that Emacs supports, but a fontset can. Fontsets have names,
3053just as fonts do, and you can use a fontset name in place of a font name
3054when you specify the ``font'' for a frame or a face. Here is
3055information about defining a fontset under Lisp program control.
3056
3057@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3058This function defines a new fontset according to the specification
3059string @var{fontset-spec}. The string should have this format:
3060
3061@smallexample
7b753744 3062@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3063@end smallexample
3064
3065@noindent
3066Whitespace characters before and after the commas are ignored.
3067
3068The first part of the string, @var{fontpattern}, should have the form of
3069a standard X font name, except that the last two fields should be
3070@samp{fontset-@var{alias}}.
3071
3072The new fontset has two names, one long and one short. The long name is
3073@var{fontpattern} in its entirety. The short name is
3074@samp{fontset-@var{alias}}. You can refer to the fontset by either
3075name. If a fontset with the same name already exists, an error is
3076signaled, unless @var{noerror} is non-@code{nil}, in which case this
3077function does nothing.
3078
3079If optional argument @var{style-variant-p} is non-@code{nil}, that says
3080to create bold, italic and bold-italic variants of the fontset as well.
3081These variant fontsets do not have a short name, only a long one, which
619a46f8 3082is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3083status.
3084
3085The specification string also says which fonts to use in the fontset.
3086See below for the details.
3087@end defun
3088
3089 The construct @samp{@var{charset}:@var{font}} specifies which font to
3090use (in this fontset) for one particular character set. Here,
3091@var{charset} is the name of a character set, and @var{font} is the font
3092to use for that character set. You can use this construct any number of
3093times in the specification string.
3094
3095 For the remaining character sets, those that you don't specify
3096explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3097@samp{fontset-@var{alias}} with a value that names one character set.
3098For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3099with @samp{ISO8859-1}.
3100
3101 In addition, when several consecutive fields are wildcards, Emacs
3102collapses them into a single wildcard. This is to prevent use of
3103auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3104for editing, and scaling a smaller font is not useful because it is
3105better to use the smaller font in its own size, which Emacs does.
3106
3107 Thus if @var{fontpattern} is this,
3108
3109@example
3110-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3111@end example
3112
3113@noindent
3114the font specification for @acronym{ASCII} characters would be this:
3115
3116@example
3117-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3118@end example
3119
3120@noindent
3121and the font specification for Chinese GB2312 characters would be this:
3122
3123@example
3124-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3125@end example
3126
3127 You may not have any Chinese font matching the above font
3128specification. Most X distributions include only Chinese fonts that
3129have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3130such a case, @samp{Fontset-@var{n}} can be specified as below:
3131
3132@smallexample
3133Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3134 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3135@end smallexample
3136
3137@noindent
3138Then, the font specifications for all but Chinese GB2312 characters have
3139@samp{fixed} in the @var{family} field, and the font specification for
3140Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3141field.
3142
d6eb4e25
KH
3143@defun set-fontset-font name character font-spec &optional frame add
3144This function modifies the existing fontset @var{name} to use the font
3145matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3146
d6eb4e25
KH
3147If @var{name} is @code{nil}, this function modifies the fontset of the
3148selected frame or that of @var{frame} if @var{frame} is not
3149@code{nil}.
3150
3151If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3152fontset, whose short name is @samp{fontset-default}.
3153
3154@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3155@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3156@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3157(inclusive).
3158
3159@var{character} may be a charset. In that case, use
d6eb4e25
KH
3160@var{font-spec} for all character in the charsets.
3161
664d56b8 3162@var{character} may be a script name. In that case, use
d6eb4e25 3163@var{font-spec} for all character in the charsets.
b8d4c8d0 3164
d6eb4e25 3165@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3166where @var{family} is a family name of a font (possibly including a
3167foundry name at the head), @var{registry} is a registry name of a font
3168(possibly including an encoding name at the tail).
3169
d6eb4e25
KH
3170@var{font-spec} may be a font name string.
3171
3172The optional argument @var{add}, if non-@code{nil}, specifies how to
3173add @var{font-spec} to the font specifications previously set. If it
3174is @code{prepend}, @var{font-spec} is prepended. If it is
3175@code{append}, @var{font-spec} is appended. By default,
3176@var{font-spec} overrides the previous settings.
3177
b8d4c8d0 3178For instance, this changes the default fontset to use a font of which
d6eb4e25 3179family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3180the charset @code{japanese-jisx0208}.
3181
3182@smallexample
d6eb4e25
KH
3183(set-fontset-font t 'japanese-jisx0208
3184 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3185@end smallexample
3186@end defun
3187
3188@defun char-displayable-p char
3189This function returns @code{t} if Emacs ought to be able to display
3190@var{char}. More precisely, if the selected frame's fontset has a
3191font to display the character set that @var{char} belongs to.
3192
3193Fontsets can specify a font on a per-character basis; when the fontset
3194does that, this function's value may not be accurate.
3195@end defun
3196
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3197@node Low-Level Font
3198@subsection Low-Level Font Representation
8b022e34 3199@cindex font property
c2aa555a
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3200
3201 Normally, it is not necessary to manipulate fonts directly. In case
3202you need to do so, this section explains how.
3203
3204 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3205object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3206entities}.
3207
3208@defun fontp object &optional type
3209Return @code{t} if @var{object} is a font object, font spec, or font
3210entity. Otherwise, return @code{nil}.
3211
3212The optional argument @var{type}, if non-@code{nil}, determines the
3213exact type of Lisp object to check for. In that case, @var{type}
3214should be one of @code{font-object}, @code{font-spec}, or
3215@code{font-entity}.
3216@end defun
3217
3e1300f7 3218@cindex font object
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3219 A font object is a Lisp object that represents a font that Emacs has
3220@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3221be inspected.
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3222
3223@defun font-at position &optional window string
3224Return the font object that is being used to display the character at
3225position @var{position} in the window @var{window}. If @var{window}
3226is @code{nil}, it defaults to the selected window. If @var{string} is
3227@code{nil}, @var{position} specifies a position in the current buffer;
3228otherwise, @var{string} should be a string, and @var{position}
3229specifies a position in that string.
3230@end defun
3231
3e1300f7 3232@cindex font spec
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3233 A font spec is a Lisp object that contains a set of specifications
3234that can be used to find a font. More than one font may match the
3235specifications in a font spec.
3236
3237@defun font-spec &rest arguments
3238Return a new font spec using the specifications in @var{arguments},
3239which should come in @code{property}-@code{value} pairs. The possible
3240specifications are as follows:
3241
3242@table @code
3243@item :name
3244The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3245@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3246
3247@item :family
3248@itemx :foundry
3249@itemx :weight
3250@itemx :slant
3251@itemx :width
3252These have the same meanings as the face attributes of the same name.
3253@xref{Face Attributes}.
3254
3255@item :size
3256The font size---either a non-negative integer that specifies the pixel
3257size, or a floating point number that specifies the point size.
3258
3259@item :adstyle
3260Additional typographic style information for the font, such as
3261@samp{sans}. The value should be a string or a symbol.
3262
8b78f36c 3263@cindex font registry
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3264@item :registry
3265The charset registry and encoding of the font, such as
3266@samp{iso8859-1}. The value should be a string or a symbol.
3267
3268@item :script
3269The script that the font must support (a symbol).
a908c79a
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3270
3271@item :otf
651c39f8 3272@cindex OpenType font
a908c79a
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3273The font must be an OpenType font that supports these OpenType
3274features, provided Emacs is compiled with support for @samp{libotf} (a
3275library for performing complex text layout in certain scripts). The
3276value must be a list of the form
3277
3278@smallexample
3279@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3280@end smallexample
3281
3282where @var{script-tag} is the OpenType script tag symbol;
3283@var{langsys-tag} is the OpenType language system tag symbol, or
3284@code{nil} to use the default language system; @code{gsub} is a list
3285of OpenType GSUB feature tag symbols, or @code{nil} if none is
3286required; and @code{gpos} is a list of OpenType GPOS feature tag
3287symbols, or @code{nil} if none is required. If @code{gsub} or
3288@code{gpos} is a list, a @code{nil} element in that list means that
3289the font must not match any of the remaining tag symbols. The
3290@code{gpos} element may be omitted.
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3291@end table
3292@end defun
3293
3294@defun font-put font-spec property value
3295Set the font property @var{property} in the font-spec @var{font-spec}
3296to @var{value}.
3297@end defun
3298
3e1300f7 3299@cindex font entity
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3300 A font entity is a reference to a font that need not be open. Its
3301properties are intermediate between a font object and a font spec:
3302like a font object, and unlike a font spec, it refers to a single,
3303specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3304load the contents of that font into computer memory. Emacs may open
3305multiple font objects of different sizes from a single font entity
3306referring to a scalable font.
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3307
3308@defun find-font font-spec &optional frame
3309This function returns a font entity that best matches the font spec
3310@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3311it defaults to the selected frame.
3312@end defun
3313
3314@defun list-fonts font-spec &optional frame num prefer
3315This function returns a list of all font entities that match the font
3316spec @var{font-spec}.
3317
3318The optional argument @var{frame}, if non-@code{nil}, specifies the
3319frame on which the fonts are to be displayed. The optional argument
3320@var{num}, if non-@code{nil}, should be an integer that specifies the
3321maximum length of the returned list. The optional argument
3322@var{prefer}, if non-@code{nil}, should be another font spec, which is
3323used to control the order of the returned list; the returned font
3324entities are sorted in order of decreasing ``closeness'' to that font
3325spec.
3326@end defun
3327
0c1cfe01
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3328 If you call @code{set-face-attribute} and pass a font spec, font
3329entity, or font name string as the value of the @code{:font}
3330attribute, Emacs opens the best ``matching'' font that is available
3331for display. It then stores the corresponding font object as the
3332actual value of the @code{:font} attribute for that face.
3333
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3334 The following functions can be used to obtain information about a
3335font. For these functions, the @var{font} argument can be a font
3336object, a font entity, or a font spec.
3337
3338@defun font-get font property
3339This function returns the value of the font property @var{property}
3340for @var{font}.
3341
3342If @var{font} is a font spec and the font spec does not specify
3343@var{property}, the return value is @code{nil}. If @var{font} is a
3344font object or font entity, the value for the @var{:script} property
3345may be a list of scripts supported by the font.
3346@end defun
3347
3348@defun font-face-attributes font &optional frame
3349This function returns a list of face attributes corresponding to
3350@var{font}. The optional argument @var{frame} specifies the frame on
3351which the font is to be displayed. If it is @code{nil}, the selected
3352frame is used. The return value has the form
3353
3354@smallexample
3355(:family @var{family} :height @var{height} :weight @var{weight}
3356 :slant @var{slant} :width @var{width})
3357@end smallexample
3358
3359where the values of @var{family}, @var{height}, @var{weight},
3360@var{slant}, and @var{width} are face attribute values. Some of these
3361key-attribute pairs may be omitted from the list if they are not
3362specified by @var{font}.
3363@end defun
3364
3365@defun font-xlfd-name font &optional fold-wildcards
3366This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
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3367matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3368information about XLFDs. If the name is too long for an XLFD (which
3369can contain at most 255 characters), the function returns @code{nil}.
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3370
3371If the optional argument @var{fold-wildcards} is non-@code{nil},
3372consecutive wildcards in the XLFD are folded into one.
3373@end defun
3374
b8d4c8d0
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3375@node Fringes
3376@section Fringes
3377@cindex fringes
3378
9a69676a
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3379 On graphical displays, Emacs draws @dfn{fringes} next to each
3380window: thin vertical strips down the sides which can display bitmaps
3381indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
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3382
3383@menu
3384* Fringe Size/Pos:: Specifying where to put the window fringes.
3385* Fringe Indicators:: Displaying indicator icons in the window fringes.
3386* Fringe Cursors:: Displaying cursors in the right fringe.
3387* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3388* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3389* Overlay Arrow:: Display of an arrow to indicate position.
3390@end menu
3391
3392@node Fringe Size/Pos
3393@subsection Fringe Size and Position
3394
3395 The following buffer-local variables control the position and width
9a69676a 3396of fringes in windows showing that buffer.
b8d4c8d0
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3397
3398@defvar fringes-outside-margins
3399The fringes normally appear between the display margins and the window
3400text. If the value is non-@code{nil}, they appear outside the display
3401margins. @xref{Display Margins}.
3402@end defvar
3403
3404@defvar left-fringe-width
3405This variable, if non-@code{nil}, specifies the width of the left
3406fringe in pixels. A value of @code{nil} means to use the left fringe
3407width from the window's frame.
3408@end defvar
3409
3410@defvar right-fringe-width
3411This variable, if non-@code{nil}, specifies the width of the right
3412fringe in pixels. A value of @code{nil} means to use the right fringe
3413width from the window's frame.
3414@end defvar
3415
9a69676a
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3416 Any buffer which does not specify values for these variables uses
3417the values specified by the @code{left-fringe} and @code{right-fringe}
3418frame parameters (@pxref{Layout Parameters}).
3419
3420 The above variables actually take effect via the function
3421@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3422@code{set-window-fringes} as a subroutine. If you change one of these
3423variables, the fringe display is not updated in existing windows
3424showing the buffer, unless you call @code{set-window-buffer} again in
3425each affected window. You can also use @code{set-window-fringes} to
3426control the fringe display in individual windows.
b8d4c8d0
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3427
3428@defun set-window-fringes window left &optional right outside-margins
3429This function sets the fringe widths of window @var{window}.
3430If @var{window} is @code{nil}, the selected window is used.
3431
3432The argument @var{left} specifies the width in pixels of the left
3433fringe, and likewise @var{right} for the right fringe. A value of
3434@code{nil} for either one stands for the default width. If
3435@var{outside-margins} is non-@code{nil}, that specifies that fringes
3436should appear outside of the display margins.
3437@end defun
3438
3439@defun window-fringes &optional window
3440This function returns information about the fringes of a window
3441@var{window}. If @var{window} is omitted or @code{nil}, the selected
3442window is used. The value has the form @code{(@var{left-width}
3443@var{right-width} @var{outside-margins})}.
3444@end defun
3445
3446
3447@node Fringe Indicators
3448@subsection Fringe Indicators
3449@cindex fringe indicators
3450@cindex indicators, fringe
3451
9a69676a
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3452 @dfn{Fringe indicators} are tiny icons displayed in the window
3453fringe to indicate truncated or continued lines, buffer boundaries,
3454etc.
b8d4c8d0
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3455
3456@defopt indicate-empty-lines
3457@cindex fringes, and empty line indication
7db9c31e 3458@cindex empty lines, indicating
b8d4c8d0
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3459When this is non-@code{nil}, Emacs displays a special glyph in the
3460fringe of each empty line at the end of the buffer, on graphical
3461displays. @xref{Fringes}. This variable is automatically
3462buffer-local in every buffer.
3463@end defopt
3464
01f17ae2 3465@defopt indicate-buffer-boundaries
7db9c31e 3466@cindex buffer boundaries, indicating
b8d4c8d0
GM
3467This buffer-local variable controls how the buffer boundaries and
3468window scrolling are indicated in the window fringes.
3469
3470Emacs can indicate the buffer boundaries---that is, the first and last
3471line in the buffer---with angle icons when they appear on the screen.
3472In addition, Emacs can display an up-arrow in the fringe to show
3473that there is text above the screen, and a down-arrow to show
3474there is text below the screen.
3475
3476There are three kinds of basic values:
3477
3478@table @asis
3479@item @code{nil}
3480Don't display any of these fringe icons.
3481@item @code{left}
3482Display the angle icons and arrows in the left fringe.
3483@item @code{right}
3484Display the angle icons and arrows in the right fringe.
3485@item any non-alist
3486Display the angle icons in the left fringe
3487and don't display the arrows.
3488@end table
3489
3490Otherwise the value should be an alist that specifies which fringe
3491indicators to display and where. Each element of the alist should
3492have the form @code{(@var{indicator} . @var{position})}. Here,
3493@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3494@code{down}, and @code{t} (which covers all the icons not yet
3495specified), while @var{position} is one of @code{left}, @code{right}
3496and @code{nil}.
3497
3498For example, @code{((top . left) (t . right))} places the top angle
3499bitmap in left fringe, and the bottom angle bitmap as well as both
3500arrow bitmaps in right fringe. To show the angle bitmaps in the left
3501fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3502@end defopt
b8d4c8d0 3503
b8d4c8d0
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3504@defvar fringe-indicator-alist
3505This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3506indicators to the actual bitmaps displayed in the window fringes. The
3507value is an alist of elements @code{(@var{indicator}
3508. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3509type and @var{bitmaps} specifies the fringe bitmaps to use for that
3510indicator.
b8d4c8d0 3511
8c6e1920 3512 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3513
3514@table @asis
8c6e1920
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3515@item @code{truncation}, @code{continuation}.
3516Used for truncation and continuation lines.
3517
3518@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
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3519Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3520@code{up} and @code{down} indicate a buffer boundary lying above or
3521below the window edge; @code{top} and @code{bottom} indicate the
3522topmost and bottommost buffer text line; and @code{top-bottom}
3523indicates where there is just one line of text in the buffer.
8c6e1920
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3524
3525@item @code{empty-line}
3526Used to indicate empty lines when @code{indicate-empty-lines} is
3527non-@code{nil}.
3528
3529@item @code{overlay-arrow}
3530Used for overlay arrows (@pxref{Overlay Arrow}).
3531@c Is this used anywhere?
3532@c @item Unknown bitmap indicator:
3533@c @code{unknown}.
b8d4c8d0
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3534@end table
3535
8c6e1920
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3536 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3537@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3538@var{right} symbols specify the bitmaps shown in the left and/or right
3539fringe, for the specific indicator. @var{left1} and @var{right1} are
3540specific to the @code{bottom} and @code{top-bottom} indicators, and
3541are used to indicate that the last text line has no final newline.
3542Alternatively, @var{bitmaps} may be a single symbol which is used in
3543both left and right fringes.
b8d4c8d0 3544
d860baa0
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3545 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3546to define your own. In addition, @code{nil} represents the empty
1df7defd 3547bitmap (i.e., an indicator that is not shown).
8c6e1920
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3548
3549 When @code{fringe-indicator-alist} has a buffer-local value, and
3550there is no bitmap defined for a logical indicator, or the bitmap is
3551@code{t}, the corresponding value from the default value of
3552@code{fringe-indicator-alist} is used.
3553@end defvar
3554
b8d4c8d0
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3555@node Fringe Cursors
3556@subsection Fringe Cursors
3557@cindex fringe cursors
3558@cindex cursor, fringe
3559
3560 When a line is exactly as wide as the window, Emacs displays the
3561cursor in the right fringe instead of using two lines. Different
3562bitmaps are used to represent the cursor in the fringe depending on
3563the current buffer's cursor type.
3564
01f17ae2 3565@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3566If this is non-@code{nil}, lines exactly as wide as the window (not
3567counting the final newline character) are not continued. Instead,
3568when point is at the end of the line, the cursor appears in the right
3569fringe.
01f17ae2 3570@end defopt
b8d4c8d0
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3571
3572@defvar fringe-cursor-alist
3573This variable specifies the mapping from logical cursor type to the
3574actual fringe bitmaps displayed in the right fringe. The value is an
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3575alist where each element has the form @code{(@var{cursor-type}
3576. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3577display cursors of type @var{cursor-type}.
3578
3579Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3580@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3581the same meanings as in the @code{cursor-type} frame parameter
3582(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3583instead of @code{hollow} when the normal @code{hollow-rectangle}
3584bitmap is too tall to fit on a specific display line.
3585
3586Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3587be displayed for that logical cursor type.
3588@iftex
3589See the next subsection for details.
3590@end iftex
3591@ifnottex
3592@xref{Fringe Bitmaps}.
3593@end ifnottex
b8d4c8d0 3594
b483c570
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3595@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3596@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
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3597When @code{fringe-cursor-alist} has a buffer-local value, and there is
3598no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3599default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3600@end defvar
3601
b8d4c8d0
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3602@node Fringe Bitmaps
3603@subsection Fringe Bitmaps
3604@cindex fringe bitmaps
3605@cindex bitmaps, fringe
3606
3607 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3608logical fringe indicators for truncated or continued lines, buffer
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3609boundaries, overlay arrows, etc. Each bitmap is represented by a
3610symbol.
3611@iftex
3612These symbols are referred to by the variables
3613@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3614described in the previous subsections.
3615@end iftex
3616@ifnottex
3617These symbols are referred to by the variable
3618@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3619(@pxref{Fringe Indicators}), and the variable
3620@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3621(@pxref{Fringe Cursors}).
3622@end ifnottex
3623
3624 Lisp programs can also directly display a bitmap in the left or
3625right fringe, by using a @code{display} property for one of the
3626characters appearing in the line (@pxref{Other Display Specs}). Such
3627a display specification has the form
3628
3629@example
9a69676a 3630(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3631@end example
3632
3633@noindent
9a69676a
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3634@var{fringe} is either the symbol @code{left-fringe} or
3635@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3636to display. The optional @var{face} names a face whose foreground
3637color is used to display the bitmap; this face is automatically merged
3638with the @code{fringe} face.
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3639
3640 Here is a list of the standard fringe bitmaps defined in Emacs, and
3641how they are currently used in Emacs (via
3642@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3643
3644@table @asis
3645@item @code{left-arrow}, @code{right-arrow}
3646Used to indicate truncated lines.
3647
3648@item @code{left-curly-arrow}, @code{right-curly-arrow}
3649Used to indicate continued lines.
3650
3651@item @code{right-triangle}, @code{left-triangle}
3652The former is used by overlay arrows. The latter is unused.
3653
3654@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3655@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3656@itemx @code{top-right-angle}, @code{top-left-angle}
3657@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3658Used to indicate buffer boundaries.
3659
3660@item @code{filled-rectangle}, @code{hollow-rectangle}
3661@itemx @code{filled-square}, @code{hollow-square}
3662@itemx @code{vertical-bar}, @code{horizontal-bar}
3663Used for different types of fringe cursors.
3664
05b621a6
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3665@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3666Not used by core Emacs features.
d860baa0
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3667@end table
3668
3669@noindent
3670The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3671
3672@defun fringe-bitmaps-at-pos &optional pos window
3673This function returns the fringe bitmaps of the display line
3674containing position @var{pos} in window @var{window}. The return
3675value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3676is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3677if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3678is non-@code{nil} if there is an overlay arrow in the left fringe.
3679
3680The value is @code{nil} if @var{pos} is not visible in @var{window}.
3681If @var{window} is @code{nil}, that stands for the selected window.
3682If @var{pos} is @code{nil}, that stands for the value of point in
3683@var{window}.
3684@end defun
3685
3686@node Customizing Bitmaps
3687@subsection Customizing Fringe Bitmaps
918a7ad4 3688@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3689
3690@defun define-fringe-bitmap bitmap bits &optional height width align
3691This function defines the symbol @var{bitmap} as a new fringe bitmap,
3692or replaces an existing bitmap with that name.
3693
3694The argument @var{bits} specifies the image to use. It should be
3695either a string or a vector of integers, where each element (an
3696integer) corresponds to one row of the bitmap. Each bit of an integer
3697corresponds to one pixel of the bitmap, where the low bit corresponds
3698to the rightmost pixel of the bitmap.
3699
3700The height is normally the length of @var{bits}. However, you
3701can specify a different height with non-@code{nil} @var{height}. The width
3702is normally 8, but you can specify a different width with non-@code{nil}
3703@var{width}. The width must be an integer between 1 and 16.
3704
3705The argument @var{align} specifies the positioning of the bitmap
3706relative to the range of rows where it is used; the default is to
3707center the bitmap. The allowed values are @code{top}, @code{center},
3708or @code{bottom}.
3709
3710The @var{align} argument may also be a list @code{(@var{align}
3711@var{periodic})} where @var{align} is interpreted as described above.
3712If @var{periodic} is non-@code{nil}, it specifies that the rows in
3713@code{bits} should be repeated enough times to reach the specified
3714height.
3715@end defun
3716
3717@defun destroy-fringe-bitmap bitmap
3718This function destroy the fringe bitmap identified by @var{bitmap}.
3719If @var{bitmap} identifies a standard fringe bitmap, it actually
3720restores the standard definition of that bitmap, instead of
3721eliminating it entirely.
3722@end defun
3723
3724@defun set-fringe-bitmap-face bitmap &optional face
3725This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3726If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3727bitmap's face controls the color to draw it in.
3728
3729@var{face} is merged with the @code{fringe} face, so normally
3730@var{face} should specify only the foreground color.
3731@end defun
3732
3733@node Overlay Arrow
3734@subsection The Overlay Arrow
3735@c @cindex overlay arrow Duplicates variable names
3736
3737 The @dfn{overlay arrow} is useful for directing the user's attention
3738to a particular line in a buffer. For example, in the modes used for
3739interface to debuggers, the overlay arrow indicates the line of code
3740about to be executed. This feature has nothing to do with
3741@dfn{overlays} (@pxref{Overlays}).
3742
3743@defvar overlay-arrow-string
3744This variable holds the string to display to call attention to a
3745particular line, or @code{nil} if the arrow feature is not in use.
3746On a graphical display the contents of the string are ignored; instead a
3747glyph is displayed in the fringe area to the left of the display area.
3748@end defvar
3749
3750@defvar overlay-arrow-position
3751This variable holds a marker that indicates where to display the overlay
3752arrow. It should point at the beginning of a line. On a non-graphical
3753display the arrow text
3754appears at the beginning of that line, overlaying any text that would
3755otherwise appear. Since the arrow is usually short, and the line
3756usually begins with indentation, normally nothing significant is
3757overwritten.
3758
3759The overlay-arrow string is displayed in any given buffer if the value
3760of @code{overlay-arrow-position} in that buffer points into that
3761buffer. Thus, it is possible to display multiple overlay arrow strings
3762by creating buffer-local bindings of @code{overlay-arrow-position}.
3763However, it is usually cleaner to use
3764@code{overlay-arrow-variable-list} to achieve this result.
3765@c !!! overlay-arrow-position: but the overlay string may remain in the display
3766@c of some other buffer until an update is required. This should be fixed
3767@c now. Is it?
3768@end defvar
3769
3770 You can do a similar job by creating an overlay with a
3771@code{before-string} property. @xref{Overlay Properties}.
3772
3773 You can define multiple overlay arrows via the variable
3774@code{overlay-arrow-variable-list}.
3775
3776@defvar overlay-arrow-variable-list
3777This variable's value is a list of variables, each of which specifies
3778the position of an overlay arrow. The variable
3779@code{overlay-arrow-position} has its normal meaning because it is on
3780this list.
3781@end defvar
3782
3783Each variable on this list can have properties
3784@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3785specify an overlay arrow string (for text terminals) or fringe bitmap
3786(for graphical terminals) to display at the corresponding overlay
3787arrow position. If either property is not set, the default
b8d4c8d0
GM
3788@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3789is used.
3790
3791@node Scroll Bars
3792@section Scroll Bars
3793@cindex scroll bars
3794
3795Normally the frame parameter @code{vertical-scroll-bars} controls
3796whether the windows in the frame have vertical scroll bars, and
3797whether they are on the left or right. The frame parameter
3798@code{scroll-bar-width} specifies how wide they are (@code{nil}
3799meaning the default). @xref{Layout Parameters}.
3800
3801@defun frame-current-scroll-bars &optional frame
3802This function reports the scroll bar type settings for frame
3803@var{frame}. The value is a cons cell
3804@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3805@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3806(which means no scroll bar.) @var{horizontal-type} is meant to
3807specify the horizontal scroll bar type, but since they are not
3808implemented, it is always @code{nil}.
3809@end defun
3810
3811@vindex vertical-scroll-bar
3812 You can enable or disable scroll bars for a particular buffer,
3813by setting the variable @code{vertical-scroll-bar}. This variable
3814automatically becomes buffer-local when set. The possible values are
3815@code{left}, @code{right}, @code{t}, which means to use the
3816frame's default, and @code{nil} for no scroll bar.
3817
3818 You can also control this for individual windows. Call the function
3819@code{set-window-scroll-bars} to specify what to do for a specific window:
3820
3821@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3822This function sets the width and type of scroll bars for window
3823@var{window}.
3824
3825@var{width} specifies the scroll bar width in pixels (@code{nil} means
3826use the width specified for the frame). @var{vertical-type} specifies
3827whether to have a vertical scroll bar and, if so, where. The possible
3828values are @code{left}, @code{right} and @code{nil}, just like the
3829values of the @code{vertical-scroll-bars} frame parameter.
3830
3831The argument @var{horizontal-type} is meant to specify whether and
3832where to have horizontal scroll bars, but since they are not
3833implemented, it has no effect. If @var{window} is @code{nil}, the
3834selected window is used.
3835@end defun
3836
3837@defun window-scroll-bars &optional window
3838Report the width and type of scroll bars specified for @var{window}.
3839If @var{window} is omitted or @code{nil}, the selected window is used.
3840The value is a list of the form @code{(@var{width}
3841@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3842@var{width} is the value that was specified for the width (which may
3843be @code{nil}); @var{cols} is the number of columns that the scroll
3844bar actually occupies.
3845
3846@var{horizontal-type} is not actually meaningful.
3847@end defun
3848
3849If you don't specify these values for a window with
3850@code{set-window-scroll-bars}, the buffer-local variables
3851@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3852displayed control the window's vertical scroll bars. The function
3853@code{set-window-buffer} examines these variables. If you change them
3854in a buffer that is already visible in a window, you can make the
3855window take note of the new values by calling @code{set-window-buffer}
3856specifying the same buffer that is already displayed.
3857
01f17ae2 3858@defopt scroll-bar-mode
b8d4c8d0
GM
3859This variable, always local in all buffers, controls whether and where
3860to put scroll bars in windows displaying the buffer. The possible values
3861are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3862the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3863@end defopt
b8d4c8d0
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3864
3865@defun window-current-scroll-bars &optional window
3866This function reports the scroll bar type for window @var{window}.
3867If @var{window} is omitted or @code{nil}, the selected window is used.
3868The value is a cons cell
3869@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3870@code{window-scroll-bars}, this reports the scroll bar type actually
3871used, once frame defaults and @code{scroll-bar-mode} are taken into
3872account.
3873@end defun
3874
3875@defvar scroll-bar-width
3876This variable, always local in all buffers, specifies the width of the
3877buffer's scroll bars, measured in pixels. A value of @code{nil} means
3878to use the value specified by the frame.
3879@end defvar
3880
3881@node Display Property
3882@section The @code{display} Property
3883@cindex display specification
3884@kindex display @r{(text property)}
3885
3886 The @code{display} text property (or overlay property) is used to
9a69676a 3887insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3888displays. The value of the @code{display} property should be a
3889display specification, or a list or vector containing several display
fb33e6a9
RS
3890specifications. Display specifications in the same @code{display}
3891property value generally apply in parallel to the text they cover.
3892
3893 If several sources (overlays and/or a text property) specify values
3894for the @code{display} property, only one of the values takes effect,
3895following the rules of @code{get-char-property}. @xref{Examining
3896Properties}.
3897
3898 The rest of this section describes several kinds of
3899display specifications and what they mean.
3900
3901@menu
3902* Replacing Specs:: Display specs that replace the text.
3903* Specified Space:: Displaying one space with a specified width.
3904* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3905* Other Display Specs:: Displaying an image; adjusting the height,
3906 spacing, and other properties of text.
fb33e6a9
RS
3907* Display Margins:: Displaying text or images to the side of the main text.
3908@end menu
3909
3910@node Replacing Specs
3911@subsection Display Specs That Replace The Text
4db6da64 3912
9a69676a
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3913 Some kinds of display specifications specify something to display
3914instead of the text that has the property. These are called
fb33e6a9
RS
3915@dfn{replacing} display specifications. Emacs does not allow the user
3916to interactively move point into the middle of buffer text that is
3917replaced in this way.
3918
3919 If a list of display specifications includes more than one replacing
3920display specification, the first overrides the rest. Replacing
3921display specifications make most other display specifications
3922irrelevant, since those don't apply to the replacement.
3923
3924 For replacing display specifications, ``the text that has the
3925property'' means all the consecutive characters that have the same
3926Lisp object as their @code{display} property; these characters are
9a69676a 3927replaced as a single unit. If two characters have different Lisp
1df7defd 3928objects as their @code{display} properties (i.e., objects which are
9a69676a 3929not @code{eq}), they are handled separately.
b8d4c8d0 3930
9a69676a
CY
3931 Here is an example which illustrates this point. A string serves as
3932a replacing display specification, which replaces the text that has
3933the property with the specified string (@pxref{Other Display Specs}).
3934Consider the following function:
b8d4c8d0
GM
3935
3936@smallexample
3937(defun foo ()
b8d4c8d0 3938 (dotimes (i 5)
9a69676a
CY
3939 (let ((string (concat "A"))
3940 (start (+ i i (point-min))))
3941 (put-text-property start (1+ start) 'display string)
3942 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3943@end smallexample
3944
3945@noindent
9a69676a
CY
3946This function gives each of the first ten characters in the buffer a
3947@code{display} property which is a string @code{"A"}, but they don't
3948all get the same string object. The first two characters get the same
3949string object, so they are replaced with one @samp{A}; the fact that
3950the display property was assigned in two separate calls to
3951@code{put-text-property} is irrelevant. Similarly, the next two
3952characters get a second string (@code{concat} creates a new string
3953object), so they are replaced with one @samp{A}; and so on. Thus, the
3954ten characters appear as five A's.
b8d4c8d0 3955
b8d4c8d0
GM
3956@node Specified Space
3957@subsection Specified Spaces
3958@cindex spaces, specified height or width
3959@cindex variable-width spaces
3960
3961 To display a space of specified width and/or height, use a display
3962specification of the form @code{(space . @var{props})}, where
3963@var{props} is a property list (a list of alternating properties and
3964values). You can put this property on one or more consecutive
3965characters; a space of the specified height and width is displayed in
3966place of @emph{all} of those characters. These are the properties you
3967can use in @var{props} to specify the weight of the space:
3968
3969@table @code
3970@item :width @var{width}
3971If @var{width} is an integer or floating point number, it specifies
3972that the space width should be @var{width} times the normal character
3973width. @var{width} can also be a @dfn{pixel width} specification
3974(@pxref{Pixel Specification}).
3975
3976@item :relative-width @var{factor}
3977Specifies that the width of the stretch should be computed from the
3978first character in the group of consecutive characters that have the
3979same @code{display} property. The space width is the width of that
3980character, multiplied by @var{factor}.
3981
3982@item :align-to @var{hpos}
3983Specifies that the space should be wide enough to reach @var{hpos}.
3984If @var{hpos} is a number, it is measured in units of the normal
3985character width. @var{hpos} can also be a @dfn{pixel width}
3986specification (@pxref{Pixel Specification}).
3987@end table
3988
3989 You should use one and only one of the above properties. You can
3990also specify the height of the space, with these properties:
3991
3992@table @code
3993@item :height @var{height}
3994Specifies the height of the space.
3995If @var{height} is an integer or floating point number, it specifies
3996that the space height should be @var{height} times the normal character
3997height. The @var{height} may also be a @dfn{pixel height} specification
3998(@pxref{Pixel Specification}).
3999
4000@item :relative-height @var{factor}
4001Specifies the height of the space, multiplying the ordinary height
4002of the text having this display specification by @var{factor}.
4003
4004@item :ascent @var{ascent}
4005If the value of @var{ascent} is a non-negative number no greater than
4006100, it specifies that @var{ascent} percent of the height of the space
4007should be considered as the ascent of the space---that is, the part
4008above the baseline. The ascent may also be specified in pixel units
4009with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4010
4011@end table
4012
4013 Don't use both @code{:height} and @code{:relative-height} together.
4014
4015 The @code{:width} and @code{:align-to} properties are supported on
4016non-graphic terminals, but the other space properties in this section
4017are not.
4018
0c95fcf7
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4019 Note that space properties are treated as paragraph separators for
4020the purposes of reordering bidirectional text for display.
4021@xref{Bidirectional Display}, for the details.
4022
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4023@node Pixel Specification
4024@subsection Pixel Specification for Spaces
4025@cindex spaces, pixel specification
4026
4027 The value of the @code{:width}, @code{:align-to}, @code{:height},
4028and @code{:ascent} properties can be a special kind of expression that
4029is evaluated during redisplay. The result of the evaluation is used
4030as an absolute number of pixels.
4031
4032 The following expressions are supported:
4033
4034@smallexample
4035@group
4036 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4037 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4038 @var{unit} ::= in | mm | cm | width | height
4039@end group
4040@group
4041 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4042 | scroll-bar | text
4043 @var{pos} ::= left | center | right
4044 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4045 @var{op} ::= + | -
4046@end group
4047@end smallexample
4048
4049 The form @var{num} specifies a fraction of the default frame font
4050height or width. The form @code{(@var{num})} specifies an absolute
4051number of pixels. If @var{num} is a symbol, @var{symbol}, its
4052buffer-local variable binding is used.
4053
4054 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4055pixels per inch, millimeter, and centimeter, respectively. The
4056@code{width} and @code{height} units correspond to the default width
4057and height of the current face. An image specification @code{image}
4058corresponds to the width or height of the image.
4059
049bcbcb
CY
4060 The elements @code{left-fringe}, @code{right-fringe},
4061@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4062@code{text} specify to the width of the corresponding area of the
4063window.
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4064
4065 The @code{left}, @code{center}, and @code{right} positions can be
4066used with @code{:align-to} to specify a position relative to the left
4067edge, center, or right edge of the text area.
4068
4069 Any of the above window elements (except @code{text}) can also be
4070used with @code{:align-to} to specify that the position is relative to
4071the left edge of the given area. Once the base offset for a relative
4072position has been set (by the first occurrence of one of these
4073symbols), further occurrences of these symbols are interpreted as the
4074width of the specified area. For example, to align to the center of
4075the left-margin, use
4076
4077@example
4078:align-to (+ left-margin (0.5 . left-margin))
4079@end example
4080
4081 If no specific base offset is set for alignment, it is always relative
4082to the left edge of the text area. For example, @samp{:align-to 0} in a
4083header-line aligns with the first text column in the text area.
4084
4085 A value of the form @code{(@var{num} . @var{expr})} stands for the
4086product of the values of @var{num} and @var{expr}. For example,
4087@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4088@var{image})} specifies half the width (or height) of the specified
4089image.
4090
4091 The form @code{(+ @var{expr} ...)} adds up the value of the
4092expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4093the value of the expressions.
4094
4095@node Other Display Specs
4096@subsection Other Display Specifications
4097
4098 Here are the other sorts of display specifications that you can use
4099in the @code{display} text property.
4100
4101@table @code
4102@item @var{string}
4103Display @var{string} instead of the text that has this property.
4104
4105Recursive display specifications are not supported---@var{string}'s
4106@code{display} properties, if any, are not used.
4107
4108@item (image . @var{image-props})
4109This kind of display specification is an image descriptor (@pxref{Images}).
4110When used as a display specification, it means to display the image
4111instead of the text that has the display specification.
4112
4113@item (slice @var{x} @var{y} @var{width} @var{height})
4114This specification together with @code{image} specifies a @dfn{slice}
4115(a partial area) of the image to display. The elements @var{y} and
4116@var{x} specify the top left corner of the slice, within the image;
4117@var{width} and @var{height} specify the width and height of the
4118slice. Integer values are numbers of pixels. A floating point number
4119in the range 0.0--1.0 stands for that fraction of the width or height
4120of the entire image.
4121
4122@item ((margin nil) @var{string})
4123A display specification of this form means to display @var{string}
4124instead of the text that has the display specification, at the same
4125position as that text. It is equivalent to using just @var{string},
4126but it is done as a special case of marginal display (@pxref{Display
4127Margins}).
4128
bdef6a77
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4129@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4130@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4131This display specification on any character of a line of text causes
4132the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4133for that line, instead of the characters that have the display
4134specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4135used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4136
b8d4c8d0
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4137@item (space-width @var{factor})
4138This display specification affects all the space characters within the
4139text that has the specification. It displays all of these spaces
4140@var{factor} times as wide as normal. The element @var{factor} should
4141be an integer or float. Characters other than spaces are not affected
4142at all; in particular, this has no effect on tab characters.
4143
4144@item (height @var{height})
4145This display specification makes the text taller or shorter.
4146Here are the possibilities for @var{height}:
4147
4148@table @asis
4149@item @code{(+ @var{n})}
3c640e29 4150@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4151This means to use a font that is @var{n} steps larger. A ``step'' is
4152defined by the set of available fonts---specifically, those that match
4153what was otherwise specified for this text, in all attributes except
4154height. Each size for which a suitable font is available counts as
4155another step. @var{n} should be an integer.
4156
4157@item @code{(- @var{n})}
4158This means to use a font that is @var{n} steps smaller.
4159
4160@item a number, @var{factor}
4161A number, @var{factor}, means to use a font that is @var{factor} times
4162as tall as the default font.
4163
4164@item a symbol, @var{function}
4165A symbol is a function to compute the height. It is called with the
4166current height as argument, and should return the new height to use.
4167
4168@item anything else, @var{form}
4169If the @var{height} value doesn't fit the previous possibilities, it is
4170a form. Emacs evaluates it to get the new height, with the symbol
4171@code{height} bound to the current specified font height.
4172@end table
4173
4174@item (raise @var{factor})
4175This kind of display specification raises or lowers the text
4176it applies to, relative to the baseline of the line.
4177
4178@var{factor} must be a number, which is interpreted as a multiple of the
4179height of the affected text. If it is positive, that means to display
4180the characters raised. If it is negative, that means to display them
4181lower down.
4182
4183If the text also has a @code{height} display specification, that does
4184not affect the amount of raising or lowering, which is based on the
4185faces used for the text.
4186@end table
4187
4188@c We put all the `@code{(when ...)}' on one line to encourage
4189@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4190@c was at eol; the info file ended up w/ two spaces rendered after it.
4191 You can make any display specification conditional. To do that,
4192package it in another list of the form
4193@code{(when @var{condition} . @var{spec})}.
4194Then the specification @var{spec} applies only when
4195@var{condition} evaluates to a non-@code{nil} value. During the
4196evaluation, @code{object} is bound to the string or buffer having the
4197conditional @code{display} property. @code{position} and
4198@code{buffer-position} are bound to the position within @code{object}
4199and the buffer position where the @code{display} property was found,
4200respectively. Both positions can be different when @code{object} is a
4201string.
4202
4203@node Display Margins
4204@subsection Displaying in the Margins
4205@cindex display margins
4206@cindex margins, display
4207
fb33e6a9
RS
4208 A buffer can have blank areas called @dfn{display margins} on the
4209left and on the right. Ordinary text never appears in these areas,
4210but you can put things into the display margins using the
4211@code{display} property. There is currently no way to make text or
4212images in the margin mouse-sensitive.
4213
4214 The way to display something in the margins is to specify it in a
4215margin display specification in the @code{display} property of some
4216text. This is a replacing display specification, meaning that the
4217text you put it on does not get displayed; the margin display appears,
4218but that text does not.
4219
4220 A margin display specification looks like @code{((margin
d25ed7db 4221right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4222Here, @var{spec} is another display specification that says what to
4223display in the margin. Typically it is a string of text to display,
4224or an image descriptor.
4225
4226 To display something in the margin @emph{in association with}
4227certain buffer text, without altering or preventing the display of
4228that text, put a @code{before-string} property on the text and put the
4229margin display specification on the contents of the before-string.
b8d4c8d0
GM
4230
4231 Before the display margins can display anything, you must give
4232them a nonzero width. The usual way to do that is to set these
4233variables:
4234
4235@defvar left-margin-width
0df00f59 4236This variable specifies the width of the left margin, in character
6990c412
EZ
4237cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4238A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4239@end defvar
4240
4241@defvar right-margin-width
0df00f59
EZ
4242This variable specifies the width of the right margin, in character
4243cell units. It is buffer-local in all buffers. A value of @code{nil}
4244means no right marginal area.
b8d4c8d0
GM
4245@end defvar
4246
4247 Setting these variables does not immediately affect the window. These
4248variables are checked when a new buffer is displayed in the window.
4249Thus, you can make changes take effect by calling
4250@code{set-window-buffer}.
4251
4252 You can also set the margin widths immediately.
4253
4254@defun set-window-margins window left &optional right
0df00f59 4255This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4256character cell units. The argument @var{left} controls the left
4257margin, and @var{right} controls the right margin (default @code{0}).
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GM
4258@end defun
4259
4260@defun window-margins &optional window
0df00f59
EZ
4261This function returns the width of the left and right margins of
4262@var{window} as a cons cell of the form @w{@code{(@var{left}
4263. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4264its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4265the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4266selected window is used.
b8d4c8d0
GM
4267@end defun
4268
4269@node Images
4270@section Images
4271@cindex images in buffers
4272
4273 To display an image in an Emacs buffer, you must first create an image
4274descriptor, then use it as a display specifier in the @code{display}
4275property of text that is displayed (@pxref{Display Property}).
4276
4277 Emacs is usually able to display images when it is run on a
4278graphical terminal. Images cannot be displayed in a text terminal, on
4279certain graphical terminals that lack the support for this, or if
4280Emacs is compiled without image support. You can use the function
4281@code{display-images-p} to determine if images can in principle be
4282displayed (@pxref{Display Feature Testing}).
4283
4284@menu
4285* Image Formats:: Supported image formats.
4286* Image Descriptors:: How to specify an image for use in @code{:display}.
4287* XBM Images:: Special features for XBM format.
4288* XPM Images:: Special features for XPM format.
2833b3ff 4289* PostScript Images:: Special features for PostScript format.
16a91140 4290* ImageMagick Images:: Special features available through ImageMagick.
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GM
4291* Other Image Types:: Various other formats are supported.
4292* Defining Images:: Convenient ways to define an image for later use.
4293* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4294* Multi-Frame Images:: Some images contain more than one frame.
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GM
4295* Image Cache:: Internal mechanisms of image display.
4296@end menu
4297
4298@node Image Formats
4299@subsection Image Formats
4300@cindex image formats
4301@cindex image types
4302
5319014e
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4303 Emacs can display a number of different image formats. Some of
4304these image formats are supported only if particular support libraries
4305are installed. On some platforms, Emacs can load support libraries on
4306demand; if so, the variable @code{dynamic-library-alist} can be used
4307to modify the set of known names for these dynamic libraries.
4308@xref{Dynamic Libraries}.
4309
4310 Supported image formats (and the required support libraries) include
4311PBM and XBM (which do not depend on support libraries and are always
4312available), XPM (@code{libXpm}), GIF (@code{libgif} or
4313@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4314(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4315
5319014e
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4316 Each of these image formats is associated with an @dfn{image type
4317symbol}. The symbols for the above formats are, respectively,
4318@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4319@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4320
4321 Furthermore, if you build Emacs with ImageMagick
4322(@code{libMagickWand}) support, Emacs can display any image format
4323that ImageMagick can. @xref{ImageMagick Images}. All images
4324displayed via ImageMagick have type symbol @code{imagemagick}.
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4325
4326@defvar image-types
5319014e
CY
4327This variable contains a list of type symbols for image formats which
4328are potentially supported in the current configuration.
4329
4330``Potentially'' means that Emacs knows about the image types, not
4331necessarily that they can be used (for example, they could depend on
4332unavailable dynamic libraries). To know which image types are really
4333available, use @code{image-type-available-p}.
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GM
4334@end defvar
4335
b8d4c8d0 4336@defun image-type-available-p type
5319014e
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4337This function returns non-@code{nil} if images of type @var{type} can
4338be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4339
4340For image types whose support libraries are statically linked, this
5319014e
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4341function always returns @code{t}. For image types whose support
4342libraries are dynamically loaded, it returns @code{t} if the library
4343could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4344@end defun
4345
4346@node Image Descriptors
4347@subsection Image Descriptors
4348@cindex image descriptor
4349
5319014e
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4350 An @dfn{image descriptor} is a list which specifies the underlying
4351data for an image, and how to display it. It is typically used as the
4352value of a @code{display} overlay or text property (@pxref{Other
4353Display Specs}); but @xref{Showing Images}, for convenient helper
4354functions to insert images into buffers.
b8d4c8d0 4355
5319014e
CY
4356 Each image descriptor has the form @code{(image . @var{props})},
4357where @var{props} is a property list of alternating keyword symbols
4358and values, including at least the pair @code{:type @var{TYPE}} which
4359specifies the image type.
b8d4c8d0 4360
5319014e
CY
4361 The following is a list of properties that are meaningful for all
4362image types (there are also properties which are meaningful only for
4363certain image types, as documented in the following subsections):
b8d4c8d0
GM
4364
4365@table @code
5319014e
CY
4366@item :type @var{type}
4367The image type.
4368@ifnottex
4369@xref{Image Formats}.
4370@end ifnottex
4371Every image descriptor must include this property.
4372
b8d4c8d0 4373@item :file @var{file}
5319014e
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4374This says to load the image from file @var{file}. If @var{file} is
4375not an absolute file name, it is expanded in @code{data-directory}.
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GM
4376
4377@item :data @var{data}
5319014e
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4378This specifies the raw image data. Each image descriptor must have
4379either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4380
5319014e
CY
4381For most image types, the value of a @code{:data} property should be a
4382string containing the image data. Some image types do not support
4383@code{:data}; for some others, @code{:data} alone is not enough, so
4384you need to use other image properties along with @code{:data}. See
4385the following subsections for details.
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GM
4386
4387@item :margin @var{margin}
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CY
4388This specifies how many pixels to add as an extra margin around the
4389image. The value, @var{margin}, must be a non-negative number, or a
4390pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4391@var{x} specifies how many pixels to add horizontally, and @var{y}
4392specifies how many pixels to add vertically. If @code{:margin} is not
4393specified, the default is zero.
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GM
4394
4395@item :ascent @var{ascent}
5319014e
CY
4396This specifies the amount of the image's height to use for its
4397ascent---that is, the part above the baseline. The value,
4398@var{ascent}, must be a number in the range 0 to 100, or the symbol
4399@code{center}.
b8d4c8d0
GM
4400
4401If @var{ascent} is a number, that percentage of the image's height is
4402used for its ascent.
4403
4404If @var{ascent} is @code{center}, the image is vertically centered
4405around a centerline which would be the vertical centerline of text drawn
4406at the position of the image, in the manner specified by the text
4407properties and overlays that apply to the image.
4408
4409If this property is omitted, it defaults to 50.
4410
4411@item :relief @var{relief}
5319014e
CY
4412This adds a shadow rectangle around the image. The value,
4413@var{relief}, specifies the width of the shadow lines, in pixels. If
4414@var{relief} is negative, shadows are drawn so that the image appears
4415as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
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4416
4417@item :conversion @var{algorithm}
5319014e
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4418This specifies a conversion algorithm that should be applied to the
4419image before it is displayed; the value, @var{algorithm}, specifies
4420which algorithm.
b8d4c8d0
GM
4421
4422@table @code
4423@item laplace
4424@itemx emboss
4425Specifies the Laplace edge detection algorithm, which blurs out small
4426differences in color while highlighting larger differences. People
4427sometimes consider this useful for displaying the image for a
4428``disabled'' button.
4429
4430@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4431@cindex edge detection, images
b8d4c8d0
GM
4432Specifies a general edge-detection algorithm. @var{matrix} must be
4433either a nine-element list or a nine-element vector of numbers. A pixel
4434at position @math{x/y} in the transformed image is computed from
4435original pixels around that position. @var{matrix} specifies, for each
4436pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4437will influence the transformed pixel; element @math{0} specifies the
4438factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4439the pixel at @math{x/y-1} etc., as shown below:
4440@iftex
4441@tex
4442$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4443 x-1/y & x/y & x+1/y \cr
4444 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4445@end tex
4446@end iftex
4447@ifnottex
4448@display
4449 (x-1/y-1 x/y-1 x+1/y-1
4450 x-1/y x/y x+1/y
4451 x-1/y+1 x/y+1 x+1/y+1)
4452@end display
4453@end ifnottex
4454
4455The resulting pixel is computed from the color intensity of the color
4456resulting from summing up the RGB values of surrounding pixels,
4457multiplied by the specified factors, and dividing that sum by the sum
4458of the factors' absolute values.
4459
4460Laplace edge-detection currently uses a matrix of
4461@iftex
4462@tex
4463$$\pmatrix{1 & 0 & 0 \cr
4464 0& 0 & 0 \cr
e2c94218 4465 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4466@end tex
4467@end iftex
4468@ifnottex
4469@display
4470 (1 0 0
4471 0 0 0
e2c94218 4472 0 0 -1)
b8d4c8d0
GM
4473@end display
4474@end ifnottex
4475
4476Emboss edge-detection uses a matrix of
4477@iftex
4478@tex
4479$$\pmatrix{ 2 & -1 & 0 \cr
4480 -1 & 0 & 1 \cr
4481 0 & 1 & -2 \cr}$$
4482@end tex
4483@end iftex
4484@ifnottex
4485@display
4486 ( 2 -1 0
4487 -1 0 1
4488 0 1 -2)
4489@end display
4490@end ifnottex
4491
4492@item disabled
16152b76 4493Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4494@end table
4495
4496@item :mask @var{mask}
4497If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4498a clipping mask for the image, so that the background of a frame is
4499visible behind the image. If @var{bg} is not specified, or if @var{bg}
4500is @code{t}, determine the background color of the image by looking at
4501the four corners of the image, assuming the most frequently occurring
4502color from the corners is the background color of the image. Otherwise,
4503@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4504specifying the color to assume for the background of the image.
4505
4506If @var{mask} is @code{nil}, remove a mask from the image, if it has
4507one. Images in some formats include a mask which can be removed by
4508specifying @code{:mask nil}.
4509
4510@item :pointer @var{shape}
4511This specifies the pointer shape when the mouse pointer is over this
4512image. @xref{Pointer Shape}, for available pointer shapes.
4513
4514@item :map @var{map}
44e0cfaf 4515@cindex image maps
b8d4c8d0
GM
4516This associates an image map of @dfn{hot spots} with this image.
4517
4518An image map is an alist where each element has the format
4519@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4520as either a rectangle, a circle, or a polygon.
4521
4522A rectangle is a cons
4523@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4524which specifies the pixel coordinates of the upper left and bottom right
4525corners of the rectangle area.
4526
4527A circle is a cons
4528@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4529which specifies the center and the radius of the circle; @var{r} may
4530be a float or integer.
4531
4532A polygon is a cons
4533@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4534where each pair in the vector describes one corner in the polygon.
4535
4536When the mouse pointer lies on a hot-spot area of an image, the
4537@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4538property, that defines a tool-tip for the hot-spot, and if it contains
4539a @code{pointer} property, that defines the shape of the mouse cursor when
4540it is on the hot-spot.
4541@xref{Pointer Shape}, for available pointer shapes.
4542
4543When you click the mouse when the mouse pointer is over a hot-spot, an
4544event is composed by combining the @var{id} of the hot-spot with the
4545mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4546@var{id} is @code{area4}.
4547@end table
4548
4549@defun image-mask-p spec &optional frame
4550This function returns @code{t} if image @var{spec} has a mask bitmap.
4551@var{frame} is the frame on which the image will be displayed.
4552@var{frame} @code{nil} or omitted means to use the selected frame
4553(@pxref{Input Focus}).
4554@end defun
4555
4556@node XBM Images
4557@subsection XBM Images
4558@cindex XBM
4559
4560 To use XBM format, specify @code{xbm} as the image type. This image
4561format doesn't require an external library, so images of this type are
4562always supported.
4563
4564 Additional image properties supported for the @code{xbm} image type are:
4565
4566@table @code
4567@item :foreground @var{foreground}
4568The value, @var{foreground}, should be a string specifying the image
4569foreground color, or @code{nil} for the default color. This color is
4570used for each pixel in the XBM that is 1. The default is the frame's
4571foreground color.
4572
4573@item :background @var{background}
4574The value, @var{background}, should be a string specifying the image
4575background color, or @code{nil} for the default color. This color is
4576used for each pixel in the XBM that is 0. The default is the frame's
4577background color.
4578@end table
4579
4580 If you specify an XBM image using data within Emacs instead of an
4581external file, use the following three properties:
4582
4583@table @code
4584@item :data @var{data}
4585The value, @var{data}, specifies the contents of the image.
4586There are three formats you can use for @var{data}:
4587
4588@itemize @bullet
4589@item
4590A vector of strings or bool-vectors, each specifying one line of the
4591image. Do specify @code{:height} and @code{:width}.
4592
4593@item
4594A string containing the same byte sequence as an XBM file would contain.
4595You must not specify @code{:height} and @code{:width} in this case,
4596because omitting them is what indicates the data has the format of an
4597XBM file. The file contents specify the height and width of the image.
4598
4599@item
4600A string or a bool-vector containing the bits of the image (plus perhaps
4601some extra bits at the end that will not be used). It should contain at
4602least @var{width} * @code{height} bits. In this case, you must specify
4603@code{:height} and @code{:width}, both to indicate that the string
4604contains just the bits rather than a whole XBM file, and to specify the
4605size of the image.
4606@end itemize
4607
4608@item :width @var{width}
4609The value, @var{width}, specifies the width of the image, in pixels.
4610
4611@item :height @var{height}
4612The value, @var{height}, specifies the height of the image, in pixels.
4613@end table
4614
4615@node XPM Images
4616@subsection XPM Images
4617@cindex XPM
4618
4619 To use XPM format, specify @code{xpm} as the image type. The
4620additional image property @code{:color-symbols} is also meaningful with
4621the @code{xpm} image type:
4622
4623@table @code
4624@item :color-symbols @var{symbols}
4625The value, @var{symbols}, should be an alist whose elements have the
4626form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4627the name of a color as it appears in the image file, and @var{color}
4628specifies the actual color to use for displaying that name.
4629@end table
4630
2833b3ff
CY
4631@node PostScript Images
4632@subsection PostScript Images
4633@cindex postscript images
4634
4635 To use PostScript for an image, specify image type @code{postscript}.
4636This works only if you have Ghostscript installed. You must always use
4637these three properties:
4638
4639@table @code
4640@item :pt-width @var{width}
4641The value, @var{width}, specifies the width of the image measured in
4642points (1/72 inch). @var{width} must be an integer.
4643
4644@item :pt-height @var{height}
4645The value, @var{height}, specifies the height of the image in points
4646(1/72 inch). @var{height} must be an integer.
4647
4648@item :bounding-box @var{box}
4649The value, @var{box}, must be a list or vector of four integers, which
4650specifying the bounding box of the PostScript image, analogous to the
4651@samp{BoundingBox} comment found in PostScript files.
4652
4653@example
4654%%BoundingBox: 22 171 567 738
4655@end example
4656@end table
4657
16a91140
JV
4658@node ImageMagick Images
4659@subsection ImageMagick Images
ca0d44e4
GM
4660@cindex ImageMagick images
4661@cindex images, support for more formats
4662
5319014e 4663 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4664ImageMagick library to load many image formats (@pxref{File
4665Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4666for images loaded via ImageMagick is @code{imagemagick}, regardless of
4667the actual underlying image format.
4668
4669@defun imagemagick-types
4670This function returns a list of image file extensions supported by the
73f2b4ab
CY
4671current ImageMagick installation. Each list element is a symbol
4672representing an internal ImageMagick name for an image type, such as
4673@code{BMP} for @file{.bmp} images.
5319014e
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4674@end defun
4675
73f2b4ab
CY
4676@defopt imagemagick-enabled-types
4677The value of this variable is a list of ImageMagick image types which
4678Emacs may attempt to render using ImageMagick. Each list element
4679should be one of the symbols in the list returned by
4680@code{imagemagick-types}, or an equivalent string. Alternatively, a
4681value of @code{t} enables ImageMagick for all possible image types.
4682Regardless of the value of this variable,
4683@code{imagemagick-types-inhibit} (see below) takes precedence.
4684@end defopt
5319014e
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4685
4686@defopt imagemagick-types-inhibit
73f2b4ab
CY
4687The value of this variable lists the ImageMagick image types which
4688should never be rendered using ImageMagick, regardless of the value of
4689@code{imagemagick-enabled-types}. A value of @code{t} disables
4690ImageMagick entirely.
5319014e
CY
4691@end defopt
4692
7b997b14
GM
4693@defvar image-format-suffixes
4694This variable is an alist mapping image types to file name extensions.
4695Emacs uses this in conjunction with the @code{:format} image property
4696(see below) to give a hint to the ImageMagick library as to the type
4697of an image. Each element has the form @code{(@var{type}
4698@var{extension})}, where @var{type} is a symbol specifying an image
4699content-type, and @var{extension} is a string that specifies the
4700associated file name extension.
4701@end defvar
4702
5319014e
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4703 Images loaded with ImageMagick support the following additional
4704image descriptor properties:
16a91140 4705
ca0d44e4 4706@table @code
1b9b4cf4
CY
4707@item :background @var{background}
4708@var{background}, if non-@code{nil}, should be a string specifying a
4709color, which is used as the image's background color if the image
4710supports transparency. If the value is @code{nil}, it defaults to the
4711frame's background color.
4712
7b997b14 4713@item :width @var{width}, :height @var{height}
ca0d44e4
GM
4714The @code{:width} and @code{:height} keywords are used for scaling the
4715image. If only one of them is specified, the other one will be
4716calculated so as to preserve the aspect ratio. If both are specified,
4717aspect ratio may not be preserved.
4718
7b997b14 4719@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4720The @code{:max-width} and @code{:max-height} keywords are used for
4721scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4722If @code{:width} is set it will have precedence over @code{max-width},
4723and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4724@code{max-height}, but you can otherwise mix these keywords as you
4725wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4726the aspect ratio.
f3f9606c 4727
7b997b14
GM
4728@item :format @var{type}
4729The value, @var{type}, should be a symbol specifying the type of the
4730image data, as found in @code{image-format-suffixes}. This is used
4731when the image does not have an associated file name, to provide a
4732hint to ImageMagick to help it detect the image type.
8259030d 4733
7b997b14 4734@item :rotation @var{angle}
ca0d44e4
GM
4735Specifies a rotation angle in degrees.
4736
7b997b14 4737@item :index @var{frame}
e80e1825 4738@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4739@xref{Multi-Frame Images}.
ca0d44e4 4740@end table
16a91140 4741
b8d4c8d0
GM
4742@node Other Image Types
4743@subsection Other Image Types
4744@cindex PBM
4745
4746 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4747monochromatic images are supported. For mono PBM images, two additional
4748image properties are supported.
4749
4750@table @code
4751@item :foreground @var{foreground}
4752The value, @var{foreground}, should be a string specifying the image
4753foreground color, or @code{nil} for the default color. This color is
3696411e 4754used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4755foreground color.
4756
4757@item :background @var{background}
4758The value, @var{background}, should be a string specifying the image
4759background color, or @code{nil} for the default color. This color is
3696411e 4760used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4761background color.
4762@end table
4763
1e56f8ef
GM
4764@noindent
4765The remaining image types that Emacs can support are:
4766
4767@table @asis
4768@item GIF
4769Image type @code{gif}.
4770Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4771
1e56f8ef
GM
4772@item JPEG
4773Image type @code{jpeg}.
b8d4c8d0 4774
1e56f8ef
GM
4775@item PNG
4776Image type @code{png}.
b8d4c8d0 4777
1e56f8ef
GM
4778@item SVG
4779Image type @code{svg}.
4780
4781@item TIFF
4782Image type @code{tiff}.
4783Supports the @code{:index} property. @xref{Multi-Frame Images}.
4784@end table
b8d4c8d0
GM
4785
4786@node Defining Images
4787@subsection Defining Images
4788
4789 The functions @code{create-image}, @code{defimage} and
4790@code{find-image} provide convenient ways to create image descriptors.
4791
4792@defun create-image file-or-data &optional type data-p &rest props
4793This function creates and returns an image descriptor which uses the
4794data in @var{file-or-data}. @var{file-or-data} can be a file name or
4795a string containing the image data; @var{data-p} should be @code{nil}
4796for the former case, non-@code{nil} for the latter case.
4797
4798The optional argument @var{type} is a symbol specifying the image type.
4799If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4800determine the image type from the file's first few bytes, or else
4801from the file's name.
4802
4803The remaining arguments, @var{props}, specify additional image
4804properties---for example,
4805
b483c570 4806@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4807@example
4808(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4809@end example
4810
4811The function returns @code{nil} if images of this type are not
4812supported. Otherwise it returns an image descriptor.
4813@end defun
4814
4815@defmac defimage symbol specs &optional doc
4816This macro defines @var{symbol} as an image name. The arguments
4817@var{specs} is a list which specifies how to display the image.
4818The third argument, @var{doc}, is an optional documentation string.
4819
4820Each argument in @var{specs} has the form of a property list, and each
4821one should specify at least the @code{:type} property and either the
4822@code{:file} or the @code{:data} property. The value of @code{:type}
4823should be a symbol specifying the image type, the value of
4824@code{:file} is the file to load the image from, and the value of
4825@code{:data} is a string containing the actual image data. Here is an
4826example:
4827
4828@example
4829(defimage test-image
4830 ((:type xpm :file "~/test1.xpm")
4831 (:type xbm :file "~/test1.xbm")))
4832@end example
4833
4834@code{defimage} tests each argument, one by one, to see if it is
4835usable---that is, if the type is supported and the file exists. The
4836first usable argument is used to make an image descriptor which is
4837stored in @var{symbol}.
4838
4839If none of the alternatives will work, then @var{symbol} is defined
4840as @code{nil}.
4841@end defmac
4842
4843@defun find-image specs
4844This function provides a convenient way to find an image satisfying one
4845of a list of image specifications @var{specs}.
4846
4847Each specification in @var{specs} is a property list with contents
4848depending on image type. All specifications must at least contain the
4849properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4850or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4851the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
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4852image from, and @var{data} is a string containing the actual image data.
4853The first specification in the list whose @var{type} is supported, and
4854@var{file} exists, is used to construct the image specification to be
4855returned. If no specification is satisfied, @code{nil} is returned.
4856
4857The image is looked for in @code{image-load-path}.
4858@end defun
4859
4860@defvar image-load-path
4861This variable's value is a list of locations in which to search for
4862image files. If an element is a string or a variable symbol whose
4863value is a string, the string is taken to be the name of a directory
4864to search. If an element is a variable symbol whose value is a list,
4865that is taken to be a list of directory names to search.
4866
4867The default is to search in the @file{images} subdirectory of the
4868directory specified by @code{data-directory}, then the directory
4869specified by @code{data-directory}, and finally in the directories in
4870@code{load-path}. Subdirectories are not automatically included in
4871the search, so if you put an image file in a subdirectory, you have to
4872supply the subdirectory name explicitly. For example, to find the
4873image @file{images/foo/bar.xpm} within @code{data-directory}, you
4874should specify the image as follows:
4875
4876@example
4877(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4878@end example
4879@end defvar
4880
4881@defun image-load-path-for-library library image &optional path no-error
4882This function returns a suitable search path for images used by the
4883Lisp package @var{library}.
4884
4885The function searches for @var{image} first using @code{image-load-path},
4886excluding @file{@code{data-directory}/images}, and then in
4887@code{load-path}, followed by a path suitable for @var{library}, which
4888includes @file{../../etc/images} and @file{../etc/images} relative to
4889the library file itself, and finally in
4890@file{@code{data-directory}/images}.
4891
4892Then this function returns a list of directories which contains first
4893the directory in which @var{image} was found, followed by the value of
4894@code{load-path}. If @var{path} is given, it is used instead of
4895@code{load-path}.
4896
4897If @var{no-error} is non-@code{nil} and a suitable path can't be
4898found, don't signal an error. Instead, return a list of directories as
4899before, except that @code{nil} appears in place of the image directory.
4900
049bcbcb 4901Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
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4902
4903@example
4904(defvar image-load-path) ; shush compiler
4905(let* ((load-path (image-load-path-for-library
049bcbcb 4906 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4907 (image-load-path (cons (car load-path)
049bcbcb 4908 image-load-path)))
b8d4c8d0
GM
4909 (mh-tool-bar-folder-buttons-init))
4910@end example
4911@end defun
4912
4913@node Showing Images
4914@subsection Showing Images
4915
4916 You can use an image descriptor by setting up the @code{display}
4917property yourself, but it is easier to use the functions in this
4918section.
4919
4920@defun insert-image image &optional string area slice
4921This function inserts @var{image} in the current buffer at point. The
4922value @var{image} should be an image descriptor; it could be a value
4923returned by @code{create-image}, or the value of a symbol defined with
4924@code{defimage}. The argument @var{string} specifies the text to put
4925in the buffer to hold the image. If it is omitted or @code{nil},
4926@code{insert-image} uses @code{" "} by default.
4927
4928The argument @var{area} specifies whether to put the image in a margin.
4929If it is @code{left-margin}, the image appears in the left margin;
4930@code{right-margin} specifies the right margin. If @var{area} is
4931@code{nil} or omitted, the image is displayed at point within the
4932buffer's text.
4933
4934The argument @var{slice} specifies a slice of the image to insert. If
4935@var{slice} is @code{nil} or omitted the whole image is inserted.
4936Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4937@var{height})} which specifies the @var{x} and @var{y} positions and
4938@var{width} and @var{height} of the image area to insert. Integer
4939values are in units of pixels. A floating point number in the range
49400.0--1.0 stands for that fraction of the width or height of the entire
4941image.
4942
4943Internally, this function inserts @var{string} in the buffer, and gives
4944it a @code{display} property which specifies @var{image}. @xref{Display
4945Property}.
4946@end defun
4947
f68d76d0
LMI
4948@cindex slice, image
4949@cindex image slice
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4950@defun insert-sliced-image image &optional string area rows cols
4951This function inserts @var{image} in the current buffer at point, like
4952@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4953equally sized slices.
f68d76d0 4954
5319014e
CY
4955If an image is inserted ``sliced'', Emacs displays each slice as a
4956separate image, and allow more intuitive scrolling up/down, instead of
4957jumping up/down the entire image when paging through a buffer that
4958displays (large) images.
b8d4c8d0
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4959@end defun
4960
4961@defun put-image image pos &optional string area
4962This function puts image @var{image} in front of @var{pos} in the
4963current buffer. The argument @var{pos} should be an integer or a
4964marker. It specifies the buffer position where the image should appear.
4965The argument @var{string} specifies the text that should hold the image
4966as an alternative to the default.
4967
4968The argument @var{image} must be an image descriptor, perhaps returned
4969by @code{create-image} or stored by @code{defimage}.
4970
4971The argument @var{area} specifies whether to put the image in a margin.
4972If it is @code{left-margin}, the image appears in the left margin;
4973@code{right-margin} specifies the right margin. If @var{area} is
4974@code{nil} or omitted, the image is displayed at point within the
4975buffer's text.
4976
4977Internally, this function creates an overlay, and gives it a
4978@code{before-string} property containing text that has a @code{display}
4979property whose value is the image. (Whew!)
4980@end defun
4981
4982@defun remove-images start end &optional buffer
4983This function removes images in @var{buffer} between positions
4984@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4985images are removed from the current buffer.
4986
4987This removes only images that were put into @var{buffer} the way
4988@code{put-image} does it, not images that were inserted with
4989@code{insert-image} or in other ways.
4990@end defun
4991
4992@defun image-size spec &optional pixels frame
81cf3b07 4993@cindex size of image
b8d4c8d0
GM
4994This function returns the size of an image as a pair
4995@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4996specification. @var{pixels} non-@code{nil} means return sizes
4997measured in pixels, otherwise return sizes measured in canonical
4998character units (fractions of the width/height of the frame's default
4999font). @var{frame} is the frame on which the image will be displayed.
5000@var{frame} null or omitted means use the selected frame (@pxref{Input
5001Focus}).
5002@end defun
5003
5004@defvar max-image-size
5005This variable is used to define the maximum size of image that Emacs
5006will load. Emacs will refuse to load (and display) any image that is
5007larger than this limit.
5008
5009If the value is an integer, it directly specifies the maximum
5010image height and width, measured in pixels. If it is a floating
5011point number, it specifies the maximum image height and width
5012as a ratio to the frame height and width. If the value is
5013non-numeric, there is no explicit limit on the size of images.
5014
5015The purpose of this variable is to prevent unreasonably large images
5016from accidentally being loaded into Emacs. It only takes effect the
5017first time an image is loaded. Once an image is placed in the image
5018cache, it can always be displayed, even if the value of
64ba53a2 5019@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
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5020@end defvar
5021
1e56f8ef
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5022@node Multi-Frame Images
5023@subsection Multi-Frame Images
027d950f 5024@cindex multi-frame images
eea14f31
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5025
5026@cindex animation
5027@cindex image animation
1e56f8ef
GM
5028@cindex image frames
5029Some image files can contain more than one image. We say that there
5030are multiple ``frames'' in the image. At present, Emacs supports
5031multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5032DJVM@.
5033
5034The frames can be used either to represent multiple ``pages'' (this is
5035usually the case with multi-frame TIFF files, for example), or to
5036create animation (usually the case with multi-frame GIF files).
5037
5038A multi-frame image has a property @code{:index}, whose value is an
5039integer (counting from 0) that specifies which frame is being displayed.
5040
5041@defun image-multi-frame-p image
5042This function returns non-@code{nil} if @var{image} contains more than
5043one frame. The actual return value is a cons @code{(@var{nimages}
5044. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5045@var{delay} is the delay in seconds between them, or @code{nil}
5046if the image does not specify a delay. Images that are intended to be
5047animated usually specify a frame delay, whereas ones that are intended
5048to be treated as multiple pages do not.
1e56f8ef
GM
5049@end defun
5050
5051@defun image-current-frame image
5052This function returns the index of the current frame number for
5053@var{image}, counting from 0.
5054@end defun
5055
5056@defun image-show-frame image n &optional nocheck
5057This function switches @var{image} to frame number @var{n}. It
5058replaces a frame number outside the valid range with that of the end
5059of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5060does not contain a frame with the specified number, the image displays
5061as a hollow box.
eea14f31
GM
5062@end defun
5063
5064@defun image-animate image &optional index limit
5065This function animates @var{image}. The optional integer @var{index}
5066specifies the frame from which to start (default 0). The optional
5067argument @var{limit} controls the length of the animation. If omitted
5068or @code{nil}, the image animates once only; if @code{t} it loops
5069forever; if a number animation stops after that many seconds.
5070@end defun
5071
142207c0
XF
5072@vindex image-minimum-frame-delay
5073@vindex image-default-frame-delay
eea14f31 5074@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5075minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5076If the image itself does not specify a delay, Emacs uses
5077@code{image-default-frame-delay}.
eea14f31
GM
5078
5079@defun image-animate-timer image
5080This function returns the timer responsible for animating @var{image},
5081if there is one.
5082@end defun
5083
5084
b8d4c8d0
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5085@node Image Cache
5086@subsection Image Cache
5087@cindex image cache
5088
0c1cfe01
CY
5089 Emacs caches images so that it can display them again more
5090efficiently. When Emacs displays an image, it searches the image
5091cache for an existing image specification @code{equal} to the desired
5092specification. If a match is found, the image is displayed from the
110683ad
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5093cache. Otherwise, Emacs loads the image normally.
5094
5095@defun image-flush spec &optional frame
5096This function removes the image with specification @var{spec} from the
5097image cache of frame @var{frame}. Image specifications are compared
5098using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5099selected frame. If @var{frame} is @code{t}, the image is flushed on
5100all existing frames.
5101
44e97401 5102In Emacs's current implementation, each graphical terminal possesses an
110683ad 5103image cache, which is shared by all the frames on that terminal
0c1cfe01
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5104(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5105also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5106@end defun
5107
110683ad
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5108 One use for @code{image-flush} is to tell Emacs about a change in an
5109image file. If an image specification contains a @code{:file}
5110property, the image is cached based on the file's contents when the
5111image is first displayed. Even if the file subsequently changes,
5112Emacs continues displaying the old version of the image. Calling
5113@code{image-flush} flushes the image from the cache, forcing Emacs to
5114re-read the file the next time it needs to display that image.
5115
5116 Another use for @code{image-flush} is for memory conservation. If
5117your Lisp program creates a large number of temporary images over a
5118period much shorter than @code{image-cache-eviction-delay} (see
5119below), you can opt to flush unused images yourself, instead of
5120waiting for Emacs to do it automatically.
5121
a2bc5bdd 5122@defun clear-image-cache &optional filter
0c1cfe01
CY
5123This function clears an image cache, removing all the images stored in
5124it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5125the selected frame. If @var{filter} is a frame, it clears the cache
5126for that frame. If @var{filter} is @code{t}, all image caches are
5127cleared. Otherwise, @var{filter} is taken to be a file name, and all
5128images associated with that file name are removed from all image
5129caches.
b8d4c8d0
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5130@end defun
5131
5132If an image in the image cache has not been displayed for a specified
5133period of time, Emacs removes it from the cache and frees the
5134associated memory.
5135
5136@defvar image-cache-eviction-delay
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5137This variable specifies the number of seconds an image can remain in
5138the cache without being displayed. When an image is not displayed for
5139this length of time, Emacs removes it from the image cache.
5140
5141Under some circumstances, if the number of images in the cache grows
5142too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5143
5144If the value is @code{nil}, Emacs does not remove images from the cache
5145except when you explicitly clear it. This mode can be useful for
5146debugging.
5147@end defvar
5148
5149@node Buttons
5150@section Buttons
5151@cindex buttons in buffers
5152@cindex clickable buttons in buffers
5153
9a69676a
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5154 The Button package defines functions for inserting and manipulating
5155@dfn{buttons} that can be activated with the mouse or via keyboard
5156commands. These buttons are typically used for various kinds of
5157hyperlinks.
5158
5159 A button is essentially a set of text or overlay properties,
5160attached to a stretch of text in a buffer. These properties are
5161called @dfn{button properties}. One of these properties, the
5162@dfn{action property}, specifies a function which is called when the
5163user invokes the button using the keyboard or the mouse. The action
5164function may examine the button and use its other properties as
5165desired.
5166
5167 In some ways, the Button package duplicates the functionality in the
5168Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5169Library}. The advantage of the Button package is that it is faster,
5170smaller, and simpler to program. From the point of view of the user,
5171the interfaces produced by the two packages are very similar.
b8d4c8d0
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5172
5173@menu
5174* Button Properties:: Button properties with special meanings.
5175* Button Types:: Defining common properties for classes of buttons.
5176* Making Buttons:: Adding buttons to Emacs buffers.
5177* Manipulating Buttons:: Getting and setting properties of buttons.
5178* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5179@end menu
5180
5181@node Button Properties
5182@subsection Button Properties
5183@cindex button properties
5184
9a69676a 5185 Each button has an associated list of properties defining its
b8d4c8d0 5186appearance and behavior, and other arbitrary properties may be used
9a69676a
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5187for application specific purposes. The following properties have
5188special meaning to the Button package:
b8d4c8d0
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5189
5190@table @code
5191@item action
5192@kindex action @r{(button property)}
5193The function to call when the user invokes the button, which is passed
5194the single argument @var{button}. By default this is @code{ignore},
5195which does nothing.
5196
5197@item mouse-action
5198@kindex mouse-action @r{(button property)}
5199This is similar to @code{action}, and when present, will be used
5200instead of @code{action} for button invocations resulting from
5201mouse-clicks (instead of the user hitting @key{RET}). If not
5202present, mouse-clicks use @code{action} instead.
5203
5204@item face
5205@kindex face @r{(button property)}
5206This is an Emacs face controlling how buttons of this type are
5207displayed; by default this is the @code{button} face.
5208
5209@item mouse-face
5210@kindex mouse-face @r{(button property)}
5211This is an additional face which controls appearance during
5212mouse-overs (merged with the usual button face); by default this is
5213the usual Emacs @code{highlight} face.
5214
5215@item keymap
5216@kindex keymap @r{(button property)}
5217The button's keymap, defining bindings active within the button
5218region. By default this is the usual button region keymap, stored
5219in the variable @code{button-map}, which defines @key{RET} and
5220@key{mouse-2} to invoke the button.
5221
5222@item type
5223@kindex type @r{(button property)}
9a69676a 5224The button type. @xref{Button Types}.
b8d4c8d0
GM
5225
5226@item help-echo
5227@kindex help-index @r{(button property)}
5228A string displayed by the Emacs tool-tip help system; by default,
5229@code{"mouse-2, RET: Push this button"}.
5230
5231@item follow-link
5232@kindex follow-link @r{(button property)}
5233The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5234on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5235
5236@item button
5237@kindex button @r{(button property)}
5238All buttons have a non-@code{nil} @code{button} property, which may be useful
5239in finding regions of text that comprise buttons (which is what the
5240standard button functions do).
5241@end table
5242
5243 There are other properties defined for the regions of text in a
5244button, but these are not generally interesting for typical uses.
5245
5246@node Button Types
5247@subsection Button Types
5248@cindex button types
5249
9a69676a 5250 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5251for the button's properties. Button types are arranged in a
5252hierarchy, with specialized types inheriting from more general types,
5253so that it's easy to define special-purpose types of buttons for
5254specific tasks.
5255
5256@defun define-button-type name &rest properties
1a256502
TTN
5257Define a `button type' called @var{name} (a symbol).
5258The remaining arguments
b8d4c8d0
GM
5259form a sequence of @var{property value} pairs, specifying default
5260property values for buttons with this type (a button's type may be set
5261by giving it a @code{type} property when creating the button, using
5262the @code{:type} keyword argument).
5263
5264In addition, the keyword argument @code{:supertype} may be used to
5265specify a button-type from which @var{name} inherits its default
5266property values. Note that this inheritance happens only when
5267@var{name} is defined; subsequent changes to a supertype are not
5268reflected in its subtypes.
5269@end defun
5270
5271 Using @code{define-button-type} to define default properties for
5272buttons is not necessary---buttons without any specified type use the
5273built-in button-type @code{button}---but it is encouraged, since
5274doing so usually makes the resulting code clearer and more efficient.
5275
5276@node Making Buttons
5277@subsection Making Buttons
5278@cindex making buttons
5279
5280 Buttons are associated with a region of text, using an overlay or
5281text properties to hold button-specific information, all of which are
5282initialized from the button's type (which defaults to the built-in
5283button type @code{button}). Like all Emacs text, the appearance of
5284the button is governed by the @code{face} property; by default (via
5285the @code{face} property inherited from the @code{button} button-type)
5286this is a simple underline, like a typical web-page link.
5287
5288 For convenience, there are two sorts of button-creation functions,
5289those that add button properties to an existing region of a buffer,
5290called @code{make-...button}, and those that also insert the button
5291text, called @code{insert-...button}.
5292
5293 The button-creation functions all take the @code{&rest} argument
5294@var{properties}, which should be a sequence of @var{property value}
5295pairs, specifying properties to add to the button; see @ref{Button
5296Properties}. In addition, the keyword argument @code{:type} may be
5297used to specify a button-type from which to inherit other properties;
5298see @ref{Button Types}. Any properties not explicitly specified
5299during creation will be inherited from the button's type (if the type
5300defines such a property).
5301
5302 The following functions add a button using an overlay
5303(@pxref{Overlays}) to hold the button properties:
5304
5305@defun make-button beg end &rest properties
5306This makes a button from @var{beg} to @var{end} in the
5307current buffer, and returns it.
5308@end defun
5309
5310@defun insert-button label &rest properties
5311This insert a button with the label @var{label} at point,
5312and returns it.
5313@end defun
5314
9a69676a
CY
5315 The following functions are similar, but using text properties
5316(@pxref{Text Properties}) to hold the button properties. Such buttons
5317do not add markers to the buffer, so editing in the buffer does not
5318slow down if there is an extremely large numbers of buttons. However,
1df7defd 5319if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5320assigned by Font Lock mode), the button face may not be visible. Both
5321of these functions return the starting position of the new button.
b8d4c8d0
GM
5322
5323@defun make-text-button beg end &rest properties
9a69676a
CY
5324This makes a button from @var{beg} to @var{end} in the current buffer,
5325using text properties.
b8d4c8d0
GM
5326@end defun
5327
5328@defun insert-text-button label &rest properties
5329This inserts a button with the label @var{label} at point, using text
5330properties.
5331@end defun
5332
5333@node Manipulating Buttons
5334@subsection Manipulating Buttons
5335@cindex manipulating buttons
5336
5337These are functions for getting and setting properties of buttons.
5338Often these are used by a button's invocation function to determine
5339what to do.
5340
5341Where a @var{button} parameter is specified, it means an object
5342referring to a specific button, either an overlay (for overlay
5343buttons), or a buffer-position or marker (for text property buttons).
5344Such an object is passed as the first argument to a button's
5345invocation function when it is invoked.
5346
5347@defun button-start button
5348Return the position at which @var{button} starts.
5349@end defun
5350
5351@defun button-end button
5352Return the position at which @var{button} ends.
5353@end defun
5354
5355@defun button-get button prop
5356Get the property of button @var{button} named @var{prop}.
5357@end defun
5358
5359@defun button-put button prop val
5360Set @var{button}'s @var{prop} property to @var{val}.
5361@end defun
5362
5363@defun button-activate button &optional use-mouse-action
5364Call @var{button}'s @code{action} property (i.e., invoke it). If
5365@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5366@code{mouse-action} property instead of @code{action}; if the button
5367has no @code{mouse-action} property, use @code{action} as normal.
5368@end defun
5369
5370@defun button-label button
5371Return @var{button}'s text label.
5372@end defun
5373
5374@defun button-type button
5375Return @var{button}'s button-type.
5376@end defun
5377
5378@defun button-has-type-p button type
5379Return @code{t} if @var{button} has button-type @var{type}, or one of
5380@var{type}'s subtypes.
5381@end defun
5382
5383@defun button-at pos
9a69676a
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5384Return the button at position @var{pos} in the current buffer, or
5385@code{nil}. If the button at @var{pos} is a text property button, the
5386return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5387@end defun
5388
5389@defun button-type-put type prop val
5390Set the button-type @var{type}'s @var{prop} property to @var{val}.
5391@end defun
5392
5393@defun button-type-get type prop
5394Get the property of button-type @var{type} named @var{prop}.
5395@end defun
5396
5397@defun button-type-subtype-p type supertype
5398Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5399@end defun
5400
5401@node Button Buffer Commands
5402@subsection Button Buffer Commands
5403@cindex button buffer commands
5404
5405These are commands and functions for locating and operating on
5406buttons in an Emacs buffer.
5407
5408@code{push-button} is the command that a user uses to actually `push'
5409a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5410and to @key{mouse-2} using a local keymap in the button's overlay or
5411text properties. Commands that are useful outside the buttons itself,
5412such as @code{forward-button} and @code{backward-button} are
5413additionally available in the keymap stored in
5414@code{button-buffer-map}; a mode which uses buttons may want to use
5415@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
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5416
5417If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5418@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5419will also activate the @code{push-button} command.
2bad3299 5420@xref{Clickable Text}.
b8d4c8d0
GM
5421
5422@deffn Command push-button &optional pos use-mouse-action
5423Perform the action specified by a button at location @var{pos}.
5424@var{pos} may be either a buffer position or a mouse-event. If
5425@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5426mouse-event (@pxref{Mouse Events}), try to invoke the button's
5427@code{mouse-action} property instead of @code{action}; if the button
5428has no @code{mouse-action} property, use @code{action} as normal.
5429@var{pos} defaults to point, except when @code{push-button} is invoked
5430interactively as the result of a mouse-event, in which case, the mouse
5431event's position is used. If there's no button at @var{pos}, do
5432nothing and return @code{nil}, otherwise return @code{t}.
5433@end deffn
5434
5435@deffn Command forward-button n &optional wrap display-message
5436Move to the @var{n}th next button, or @var{n}th previous button if
5437@var{n} is negative. If @var{n} is zero, move to the start of any
5438button at point. If @var{wrap} is non-@code{nil}, moving past either
5439end of the buffer continues from the other end. If
5440@var{display-message} is non-@code{nil}, the button's help-echo string
5441is displayed. Any button with a non-@code{nil} @code{skip} property
5442is skipped over. Returns the button found.
5443@end deffn
5444
5445@deffn Command backward-button n &optional wrap display-message
5446Move to the @var{n}th previous button, or @var{n}th next button if
5447@var{n} is negative. If @var{n} is zero, move to the start of any
5448button at point. If @var{wrap} is non-@code{nil}, moving past either
5449end of the buffer continues from the other end. If
5450@var{display-message} is non-@code{nil}, the button's help-echo string
5451is displayed. Any button with a non-@code{nil} @code{skip} property
5452is skipped over. Returns the button found.
5453@end deffn
5454
5455@defun next-button pos &optional count-current
5456@defunx previous-button pos &optional count-current
836b4313 5457Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5458@code{previous-button}) position @var{pos} in the current buffer. If
5459@var{count-current} is non-@code{nil}, count any button at @var{pos}
5460in the search, instead of starting at the next button.
5461@end defun
5462
5463@node Abstract Display
5464@section Abstract Display
5465@cindex ewoc
5466@cindex display, abstract
5467@cindex display, arbitrary objects
5468@cindex model/view/controller
5469@cindex view part, model/view/controller
5470
5471 The Ewoc package constructs buffer text that represents a structure
5472of Lisp objects, and updates the text to follow changes in that
5473structure. This is like the ``view'' component in the
e54711f3
XF
5474``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5475Widget for Object Collections''.
b8d4c8d0
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5476
5477 An @dfn{ewoc} is a structure that organizes information required to
5478construct buffer text that represents certain Lisp data. The buffer
5479text of the ewoc has three parts, in order: first, fixed @dfn{header}
5480text; next, textual descriptions of a series of data elements (Lisp
5481objects that you specify); and last, fixed @dfn{footer} text.
5482Specifically, an ewoc contains information on:
5483
5484@itemize @bullet
5485@item
5486The buffer which its text is generated in.
5487
5488@item
5489The text's start position in the buffer.
5490
5491@item
5492The header and footer strings.
5493
5494@item
bc5184ab
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5495@cindex node, ewoc
5496@c or "@cindex node, abstract display"?
b8d4c8d0
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5497A doubly-linked chain of @dfn{nodes}, each of which contains:
5498
5499@itemize
5500@item
5501A @dfn{data element}, a single Lisp object.
5502
5503@item
5504Links to the preceding and following nodes in the chain.
5505@end itemize
5506
5507@item
5508A @dfn{pretty-printer} function which is responsible for
5509inserting the textual representation of a data
5510element value into the current buffer.
5511@end itemize
5512
5513 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5514the resulting ewoc structure to other functions in the Ewoc package to
5515build nodes within it, and display it in the buffer. Once it is
35a30759 5516displayed in the buffer, other functions determine the correspondence
b8d4c8d0
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5517between buffer positions and nodes, move point from one node's textual
5518representation to another, and so forth. @xref{Abstract Display
5519Functions}.
5520
bc5184ab
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5521@cindex encapsulation, ewoc
5522@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
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5523 A node @dfn{encapsulates} a data element much the way a variable
5524holds a value. Normally, encapsulation occurs as a part of adding a
5525node to the ewoc. You can retrieve the data element value and place a
5526new value in its place, like so:
5527
5528@lisp
5529(ewoc-data @var{node})
5530@result{} value
5531
5532(ewoc-set-data @var{node} @var{new-value})
5533@result{} @var{new-value}
5534@end lisp
5535
5536@noindent
5537You can also use, as the data element value, a Lisp object (list or
5538vector) that is a container for the ``real'' value, or an index into
5539some other structure. The example (@pxref{Abstract Display Example})
5540uses the latter approach.
5541
5542 When the data changes, you will want to update the text in the
5543buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5544just specific nodes using @code{ewoc-invalidate}, or all nodes
5545satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5546delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5547and add new nodes in their place. Deleting a node from an ewoc deletes
5548its associated textual description from buffer, as well.
5549
5550@menu
5b594a58
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5551* Abstract Display Functions:: Functions in the Ewoc package.
5552* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5553@end menu
5554
5555@node Abstract Display Functions
5556@subsection Abstract Display Functions
5557
5558 In this subsection, @var{ewoc} and @var{node} stand for the
5559structures described above (@pxref{Abstract Display}), while
5560@var{data} stands for an arbitrary Lisp object used as a data element.
5561
5562@defun ewoc-create pretty-printer &optional header footer nosep
5563This constructs and returns a new ewoc, with no nodes (and thus no data
5564elements). @var{pretty-printer} should be a function that takes one
5565argument, a data element of the sort you plan to use in this ewoc, and
5566inserts its textual description at point using @code{insert} (and never
5567@code{insert-before-markers}, because that would interfere with the
5568Ewoc package's internal mechanisms).
5569
5570Normally, a newline is automatically inserted after the header,
5571the footer and every node's textual description. If @var{nosep}
5572is non-@code{nil}, no newline is inserted. This may be useful for
5573displaying an entire ewoc on a single line, for example, or for
5574making nodes ``invisible'' by arranging for @var{pretty-printer}
5575to do nothing for those nodes.
5576
5577An ewoc maintains its text in the buffer that is current when
5578you create it, so switch to the intended buffer before calling
5579@code{ewoc-create}.
5580@end defun
5581
5582@defun ewoc-buffer ewoc
5583This returns the buffer where @var{ewoc} maintains its text.
5584@end defun
5585
5586@defun ewoc-get-hf ewoc
5587This returns a cons cell @code{(@var{header} . @var{footer})}
5588made from @var{ewoc}'s header and footer.
5589@end defun
5590
5591@defun ewoc-set-hf ewoc header footer
5592This sets the header and footer of @var{ewoc} to the strings
5593@var{header} and @var{footer}, respectively.
5594@end defun
5595
5596@defun ewoc-enter-first ewoc data
5597@defunx ewoc-enter-last ewoc data
5598These add a new node encapsulating @var{data}, putting it, respectively,
5599at the beginning or end of @var{ewoc}'s chain of nodes.
5600@end defun
5601
5602@defun ewoc-enter-before ewoc node data
5603@defunx ewoc-enter-after ewoc node data
5604These add a new node encapsulating @var{data}, adding it to
5605@var{ewoc} before or after @var{node}, respectively.
5606@end defun
5607
5608@defun ewoc-prev ewoc node
5609@defunx ewoc-next ewoc node
5610These return, respectively, the previous node and the next node of @var{node}
5611in @var{ewoc}.
5612@end defun
5613
5614@defun ewoc-nth ewoc n
5615This returns the node in @var{ewoc} found at zero-based index @var{n}.
5616A negative @var{n} means count from the end. @code{ewoc-nth} returns
5617@code{nil} if @var{n} is out of range.
5618@end defun
5619
5620@defun ewoc-data node
5621This extracts the data encapsulated by @var{node} and returns it.
5622@end defun
5623
5624@defun ewoc-set-data node data
5625This sets the data encapsulated by @var{node} to @var{data}.
5626@end defun
5627
5628@defun ewoc-locate ewoc &optional pos guess
5629This determines the node in @var{ewoc} which contains point (or
5630@var{pos} if specified), and returns that node. If @var{ewoc} has no
5631nodes, it returns @code{nil}. If @var{pos} is before the first node,
5632it returns the first node; if @var{pos} is after the last node, it returns
5633the last node. The optional third arg @var{guess}
5634should be a node that is likely to be near @var{pos}; this doesn't
5635alter the result, but makes the function run faster.
5636@end defun
5637
5638@defun ewoc-location node
5639This returns the start position of @var{node}.
5640@end defun
5641
5642@defun ewoc-goto-prev ewoc arg
5643@defunx ewoc-goto-next ewoc arg
5644These move point to the previous or next, respectively, @var{arg}th node
5645in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5646the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5647moves past the last node, returning @code{nil}. Excepting this special
5648case, these functions return the node moved to.
5649@end defun
5650
5651@defun ewoc-goto-node ewoc node
5652This moves point to the start of @var{node} in @var{ewoc}.
5653@end defun
5654
5655@defun ewoc-refresh ewoc
5656This function regenerates the text of @var{ewoc}. It works by
5657deleting the text between the header and the footer, i.e., all the
5658data elements' representations, and then calling the pretty-printer
5659function for each node, one by one, in order.
5660@end defun
5661
5662@defun ewoc-invalidate ewoc &rest nodes
5663This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5664@var{ewoc} are updated instead of the entire set.
5665@end defun
5666
5667@defun ewoc-delete ewoc &rest nodes
5668This deletes each node in @var{nodes} from @var{ewoc}.
5669@end defun
5670
5671@defun ewoc-filter ewoc predicate &rest args
5672This calls @var{predicate} for each data element in @var{ewoc} and
5673deletes those nodes for which @var{predicate} returns @code{nil}.
5674Any @var{args} are passed to @var{predicate}.
5675@end defun
5676
5677@defun ewoc-collect ewoc predicate &rest args
5678This calls @var{predicate} for each data element in @var{ewoc}
5679and returns a list of those elements for which @var{predicate}
5680returns non-@code{nil}. The elements in the list are ordered
5681as in the buffer. Any @var{args} are passed to @var{predicate}.
5682@end defun
5683
5684@defun ewoc-map map-function ewoc &rest args
5685This calls @var{map-function} for each data element in @var{ewoc} and
5686updates those nodes for which @var{map-function} returns non-@code{nil}.
5687Any @var{args} are passed to @var{map-function}.
5688@end defun
5689
5690@node Abstract Display Example
5691@subsection Abstract Display Example
5692
5693 Here is a simple example using functions of the ewoc package to
16152b76 5694implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5695represents a vector of three integers (itself representing a 24-bit RGB
5696value) in various ways.
5697
5698@example
5699(setq colorcomp-ewoc nil
5700 colorcomp-data nil
5701 colorcomp-mode-map nil
5702 colorcomp-labels ["Red" "Green" "Blue"])
5703
5704(defun colorcomp-pp (data)
5705 (if data
5706 (let ((comp (aref colorcomp-data data)))
5707 (insert (aref colorcomp-labels data) "\t: #x"
5708 (format "%02X" comp) " "
5709 (make-string (ash comp -2) ?#) "\n"))
5710 (let ((cstr (format "#%02X%02X%02X"
5711 (aref colorcomp-data 0)
5712 (aref colorcomp-data 1)
5713 (aref colorcomp-data 2)))
5714 (samp " (sample text) "))
5715 (insert "Color\t: "
049bcbcb
CY
5716 (propertize samp 'face
5717 `(foreground-color . ,cstr))
5718 (propertize samp 'face
5719 `(background-color . ,cstr))
b8d4c8d0
GM
5720 "\n"))))
5721
5722(defun colorcomp (color)
5723 "Allow fiddling with COLOR in a new buffer.
5724The buffer is in Color Components mode."
5725 (interactive "sColor (name or #RGB or #RRGGBB): ")
5726 (when (string= "" color)
5727 (setq color "green"))
5728 (unless (color-values color)
5729 (error "No such color: %S" color))
5730 (switch-to-buffer
5731 (generate-new-buffer (format "originally: %s" color)))
5732 (kill-all-local-variables)
5733 (setq major-mode 'colorcomp-mode
5734 mode-name "Color Components")
5735 (use-local-map colorcomp-mode-map)
5736 (erase-buffer)
5737 (buffer-disable-undo)
5738 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5739 (color-values color))))
5740 (ewoc (ewoc-create 'colorcomp-pp
5741 "\nColor Components\n\n"
5742 (substitute-command-keys
5743 "\n\\@{colorcomp-mode-map@}"))))
5744 (set (make-local-variable 'colorcomp-data) data)
5745 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5746 (ewoc-enter-last ewoc 0)
5747 (ewoc-enter-last ewoc 1)
5748 (ewoc-enter-last ewoc 2)
5749 (ewoc-enter-last ewoc nil)))
5750@end example
5751
5752@cindex controller part, model/view/controller
5753 This example can be extended to be a ``color selection widget'' (in
5754other words, the controller part of the ``model/view/controller''
5755design paradigm) by defining commands to modify @code{colorcomp-data}
5756and to ``finish'' the selection process, and a keymap to tie it all
5757together conveniently.
5758
5759@smallexample
5760(defun colorcomp-mod (index limit delta)
5761 (let ((cur (aref colorcomp-data index)))
5762 (unless (= limit cur)
5763 (aset colorcomp-data index (+ cur delta)))
5764 (ewoc-invalidate
5765 colorcomp-ewoc
5766 (ewoc-nth colorcomp-ewoc index)
5767 (ewoc-nth colorcomp-ewoc -1))))
5768
5769(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5770(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5771(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5772(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5773(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5774(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5775
5776(defun colorcomp-copy-as-kill-and-exit ()
5777 "Copy the color components into the kill ring and kill the buffer.
5778The string is formatted #RRGGBB (hash followed by six hex digits)."
5779 (interactive)
5780 (kill-new (format "#%02X%02X%02X"
5781 (aref colorcomp-data 0)
5782 (aref colorcomp-data 1)
5783 (aref colorcomp-data 2)))
5784 (kill-buffer nil))
5785
5786(setq colorcomp-mode-map
5787 (let ((m (make-sparse-keymap)))
5788 (suppress-keymap m)
5789 (define-key m "i" 'colorcomp-R-less)
5790 (define-key m "o" 'colorcomp-R-more)
5791 (define-key m "k" 'colorcomp-G-less)
5792 (define-key m "l" 'colorcomp-G-more)
5793 (define-key m "," 'colorcomp-B-less)
5794 (define-key m "." 'colorcomp-B-more)
5795 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5796 m))
5797@end smallexample
5798
5799Note that we never modify the data in each node, which is fixed when the
5800ewoc is created to be either @code{nil} or an index into the vector
5801@code{colorcomp-data}, the actual color components.
5802
5803@node Blinking
5804@section Blinking Parentheses
5805@cindex parenthesis matching
5806@cindex blinking parentheses
5807@cindex balancing parentheses
5808
5809 This section describes the mechanism by which Emacs shows a matching
5810open parenthesis when the user inserts a close parenthesis.
5811
5812@defvar blink-paren-function
5813The value of this variable should be a function (of no arguments) to
5814be called whenever a character with close parenthesis syntax is inserted.
5815The value of @code{blink-paren-function} may be @code{nil}, in which
5816case nothing is done.
5817@end defvar
5818
5819@defopt blink-matching-paren
5820If this variable is @code{nil}, then @code{blink-matching-open} does
5821nothing.
5822@end defopt
5823
5824@defopt blink-matching-paren-distance
5825This variable specifies the maximum distance to scan for a matching
5826parenthesis before giving up.
5827@end defopt
5828
5829@defopt blink-matching-delay
5830This variable specifies the number of seconds for the cursor to remain
5831at the matching parenthesis. A fraction of a second often gives
5832good results, but the default is 1, which works on all systems.
5833@end defopt
5834
5835@deffn Command blink-matching-open
5836This function is the default value of @code{blink-paren-function}. It
5837assumes that point follows a character with close parenthesis syntax and
5838moves the cursor momentarily to the matching opening character. If that
5839character is not already on the screen, it displays the character's
5840context in the echo area. To avoid long delays, this function does not
5841search farther than @code{blink-matching-paren-distance} characters.
5842
5843Here is an example of calling this function explicitly.
5844
5845@smallexample
5846@group
5847(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5848 "Indicate momentarily the start of sexp before point."
5849 (interactive)
5850@end group
5851@group
5852 (let ((blink-matching-paren-distance
5853 (buffer-size))
5854 (blink-matching-paren t))
5855 (blink-matching-open)))
5856@end group
5857@end smallexample
5858@end deffn
5859
9a69676a
CY
5860@node Character Display
5861@section Character Display
5862
5319014e
CY
5863 This section describes how characters are actually displayed by
5864Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5865graphical symbol which occupies one character position on the screen),
5866whose appearance corresponds to the character itself. For example,
5867the character @samp{a} (character code 97) is displayed as @samp{a}.
5868Some characters, however, are displayed specially. For example, the
9a69676a
CY
5869formfeed character (character code 12) is usually displayed as a
5870sequence of two glyphs, @samp{^L}, while the newline character
5871(character code 10) starts a new screen line.
5872
5873 You can modify how each character is displayed by defining a
5874@dfn{display table}, which maps each character code into a sequence of
5319014e 5875glyphs. @xref{Display Tables}.
9a69676a
CY
5876
5877@menu
5878* Usual Display:: The usual conventions for displaying characters.
5879* Display Tables:: What a display table consists of.
5880* Active Display Table:: How Emacs selects a display table to use.
5881* Glyphs:: How to define a glyph, and what glyphs mean.
5882* Glyphless Chars:: How glyphless characters are drawn.
5883@end menu
5884
b8d4c8d0 5885@node Usual Display
9a69676a 5886@subsection Usual Display Conventions
b8d4c8d0 5887
5319014e
CY
5888 Here are the conventions for displaying each character code (in the
5889absence of a display table, which can override these
9a69676a
CY
5890@iftex
5891conventions).
5892@end iftex
5893@ifnottex
5894conventions; @pxref{Display Tables}).
5895@end ifnottex
b8d4c8d0 5896
9a69676a 5897@cindex printable ASCII characters
b8d4c8d0
GM
5898@itemize @bullet
5899@item
9a69676a
CY
5900The @dfn{printable @acronym{ASCII} characters}, character codes 32
5901through 126 (consisting of numerals, English letters, and symbols like
5319014e 5902@samp{#}) are displayed literally.
b8d4c8d0
GM
5903
5904@item
9a69676a
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5905The tab character (character code 9) displays as whitespace stretching
5906up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5907Emacs Manual}. The variable @code{tab-width} controls the number of
5908spaces per tab stop (see below).
b8d4c8d0
GM
5909
5910@item
5319014e
CY
5911The newline character (character code 10) has a special effect: it
5912ends the preceding line and starts a new line.
b8d4c8d0 5913
9a69676a 5914@cindex ASCII control characters
b8d4c8d0 5915@item
9a69676a
CY
5916The non-printable @dfn{@acronym{ASCII} control characters}---character
5917codes 0 through 31, as well as the @key{DEL} character (character code
5918127)---display in one of two ways according to the variable
5919@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5920these characters are displayed as sequences of two glyphs, where the
5921first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5922instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5923@samp{^?}.
5924
5925If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5926octal escapes (see below).
5927
5928This rule also applies to carriage return (character code 13), if that
5929character appears in the buffer. But carriage returns usually do not
5930appear in buffer text; they are eliminated as part of end-of-line
5931conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5932
5933@cindex octal escapes
b8d4c8d0 5934@item
9a69676a
CY
5935@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5936through 255 (@pxref{Text Representations}). These characters display
5937as @dfn{octal escapes}: sequences of four glyphs, where the first
5938glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5939digit characters representing the character code in octal. (A display
5940table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
5941
5942@item
9a69676a
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5943Each non-@acronym{ASCII} character with code above 255 is displayed
5944literally, if the terminal supports it. If the terminal does not
5945support it, the character is said to be @dfn{glyphless}, and it is
5946usually displayed using a placeholder glyph. For example, if a
5947graphical terminal has no font for a character, Emacs usually displays
5948a box containing the character code in hexadecimal. @xref{Glyphless
5949Chars}.
b8d4c8d0
GM
5950@end itemize
5951
9a69676a 5952 The above display conventions apply even when there is a display
b8d4c8d0
GM
5953table, for any character whose entry in the active display table is
5954@code{nil}. Thus, when you set up a display table, you need only
5955specify the characters for which you want special behavior.
5956
9a69676a
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5957 The following variables affect how certain characters are displayed
5958on the screen. Since they change the number of columns the characters
5959occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5960how the mode line is displayed; if you want to force redisplay of the
5961mode line using the new values, call the function
5962@code{force-mode-line-update} (@pxref{Mode Line Format}).
5963
5964@defopt ctl-arrow
5965@cindex control characters in display
5966This buffer-local variable controls how control characters are
5967displayed. If it is non-@code{nil}, they are displayed as a caret
5968followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5969displayed as octal escapes: a backslash followed by three octal
5970digits, as in @samp{\001}.
b8d4c8d0
GM
5971@end defopt
5972
b8d4c8d0
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5973@defopt tab-width
5974The value of this buffer-local variable is the spacing between tab
5975stops used for displaying tab characters in Emacs buffers. The value
5976is in units of columns, and the default is 8. Note that this feature
5977is completely independent of the user-settable tab stops used by the
5978command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5979@end defopt
5980
5981@node Display Tables
9a69676a 5982@subsection Display Tables
b8d4c8d0
GM
5983
5984@cindex display table
9a69676a
CY
5985 A display table is a special-purpose char-table
5986(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5987is used to override the usual character display conventions. This
5988section describes how to make, inspect, and assign elements to a
5989display table object.
b8d4c8d0
GM
5990
5991@defun make-display-table
5992This creates and returns a display table. The table initially has
5993@code{nil} in all elements.
5994@end defun
5995
5996 The ordinary elements of the display table are indexed by character
5997codes; the element at index @var{c} says how to display the character
9a69676a
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5998code @var{c}. The value should be @code{nil} (which means to display
5999the character @var{c} according to the usual display conventions;
6000@pxref{Usual Display}), or a vector of glyph codes (which means to
6001display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6002
6003 @strong{Warning:} if you use the display table to change the display
6004of newline characters, the whole buffer will be displayed as one long
16152b76 6005``line''.
b8d4c8d0
GM
6006
6007 The display table also has six ``extra slots'' which serve special
6008purposes. Here is a table of their meanings; @code{nil} in any slot
6009means to use the default for that slot, as stated below.
6010
6011@table @asis
6012@item 0
6013The glyph for the end of a truncated screen line (the default for this
6014is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6015arrows in the fringes to indicate truncation, so the display table has
6016no effect.
6017
6018@item 1
6019The glyph for the end of a continued line (the default is @samp{\}).
6020On graphical terminals, Emacs uses curved arrows in the fringes to
6021indicate continuation, so the display table has no effect.
6022
6023@item 2
6024The glyph for indicating a character displayed as an octal character
6025code (the default is @samp{\}).
6026
6027@item 3
6028The glyph for indicating a control character (the default is @samp{^}).
6029
6030@item 4
6031A vector of glyphs for indicating the presence of invisible lines (the
6032default is @samp{...}). @xref{Selective Display}.
6033
6034@item 5
6035The glyph used to draw the border between side-by-side windows (the
6036default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6037when there are no scroll bars; if scroll bars are supported and in use,
6038a scroll bar separates the two windows.
6039@end table
6040
5319014e
CY
6041 For example, here is how to construct a display table that mimics
6042the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6043(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6044
6045@example
6046(setq disptab (make-display-table))
9a69676a
CY
6047(dotimes (i 32)
6048 (or (= i ?\t)
6049 (= i ?\n)
5319014e
CY
6050 (aset disptab i
6051 (vector (make-glyph-code ?^ 'escape-glyph)
6052 (make-glyph-code (+ i 64) 'escape-glyph)))))
6053(aset disptab 127
6054 (vector (make-glyph-code ?^ 'escape-glyph)
6055 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6056@end example
6057
6058@defun display-table-slot display-table slot
6059This function returns the value of the extra slot @var{slot} of
6060@var{display-table}. The argument @var{slot} may be a number from 0 to
60615 inclusive, or a slot name (symbol). Valid symbols are
6062@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6063@code{selective-display}, and @code{vertical-border}.
6064@end defun
6065
6066@defun set-display-table-slot display-table slot value
6067This function stores @var{value} in the extra slot @var{slot} of
6068@var{display-table}. The argument @var{slot} may be a number from 0 to
60695 inclusive, or a slot name (symbol). Valid symbols are
6070@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6071@code{selective-display}, and @code{vertical-border}.
6072@end defun
6073
6074@defun describe-display-table display-table
6075This function displays a description of the display table
6076@var{display-table} in a help buffer.
6077@end defun
6078
6079@deffn Command describe-current-display-table
6080This command displays a description of the current display table in a
6081help buffer.
6082@end deffn
6083
6084@node Active Display Table
6085@subsection Active Display Table
6086@cindex active display table
6087
9a69676a
CY
6088 Each window can specify a display table, and so can each buffer.
6089The window's display table, if there is one, takes precedence over the
6090buffer's display table. If neither exists, Emacs tries to use the
6091standard display table; if that is @code{nil}, Emacs uses the usual
6092character display conventions (@pxref{Usual Display}).
6093
6094 Note that display tables affect how the mode line is displayed, so
6095if you want to force redisplay of the mode line using a new display
6096table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6097
6098@defun window-display-table &optional window
9a69676a
CY
6099This function returns @var{window}'s display table, or @code{nil} if
6100there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6101@end defun
6102
6103@defun set-window-display-table window table
6104This function sets the display table of @var{window} to @var{table}.
6105The argument @var{table} should be either a display table or
6106@code{nil}.
6107@end defun
6108
6109@defvar buffer-display-table
9a69676a
CY
6110This variable is automatically buffer-local in all buffers; its value
6111specifies the buffer's display table. If it is @code{nil}, there is
6112no buffer display table.
b8d4c8d0
GM
6113@end defvar
6114
6115@defvar standard-display-table
9a69676a
CY
6116The value of this variable is the standard display table, which is
6117used when Emacs is displaying a buffer in a window with neither a
6118window display table nor a buffer display table defined. Its default
6119is @code{nil}.
b8d4c8d0
GM
6120@end defvar
6121
9a69676a
CY
6122The @file{disp-table} library defines several functions for changing
6123the standard display table.
b8d4c8d0
GM
6124
6125@node Glyphs
6126@subsection Glyphs
5319014e 6127@cindex glyph
b8d4c8d0 6128
29aa2b71 6129@cindex glyph code
9a69676a
CY
6130 A @dfn{glyph} is a graphical symbol which occupies a single
6131character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6132as a @dfn{glyph code}, which specifies a character and optionally a
6133face to display it in (@pxref{Faces}). The main use of glyph codes is
6134as the entries of display tables (@pxref{Display Tables}). The
6135following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6136
6137@defun make-glyph-code char &optional face
5319014e
CY
6138This function returns a glyph code representing char @var{char} with
6139face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6140uses the default face; in that case, the glyph code is an integer. If
6141@var{face} is non-@code{nil}, the glyph code is not necessarily an
6142integer object.
b8d4c8d0
GM
6143@end defun
6144
6145@defun glyph-char glyph
5319014e 6146This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6147@end defun
6148
6149@defun glyph-face glyph
5319014e
CY
6150This function returns face of glyph code @var{glyph}, or @code{nil} if
6151@var{glyph} uses the default face.
b8d4c8d0
GM
6152@end defun
6153
5319014e
CY
6154@ifnottex
6155 You can set up a @dfn{glyph table} to change how glyph codes are
6156actually displayed on text terminals. This feature is semi-obsolete;
6157use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6158
6159@defvar glyph-table
5319014e
CY
6160The value of this variable, if non-@code{nil}, is the current glyph
6161table. It takes effect only on character terminals; on graphical
6162displays, all glyphs are displayed literally. The glyph table should
6163be a vector whose @var{g}th element specifies how to display glyph
6164code @var{g}, where @var{g} is the glyph code for a glyph whose face
6165is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6166
6167@table @asis
b8d4c8d0 6168@item @code{nil}
5319014e 6169Display this glyph literally.
b8d4c8d0 6170
5319014e
CY
6171@item a string
6172Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6173
5319014e
CY
6174@item a glyph code
6175Display the specified glyph code instead.
6176@end table
b8d4c8d0 6177
5319014e
CY
6178Any integer glyph code greater than or equal to the length of the
6179glyph table is displayed literally.
b8d4c8d0 6180@end defvar
5319014e 6181@end ifnottex
b8d4c8d0 6182
9a69676a
CY
6183@node Glyphless Chars
6184@subsection Glyphless Character Display
6185@cindex glyphless characters
6186
5319014e 6187 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6188special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6189being displayed literally. These include characters which are
6190explicitly defined to be glyphless, as well as characters for which
6191there is no available font (on a graphical display), and characters
6192which cannot be encoded by the terminal's coding system (on a text
6193terminal).
9a69676a
CY
6194
6195@defvar glyphless-char-display
5319014e
CY
6196The value of this variable is a char-table which defines glyphless
6197characters and how they are displayed. Each entry must be one of the
6198following display methods:
9a69676a
CY
6199
6200@table @asis
5319014e
CY
6201@item @code{nil}
6202Display the character in the usual way.
6203
9a69676a
CY
6204@item @code{zero-width}
6205Don't display the character.
6206
6207@item @code{thin-space}
6208Display a thin space, 1-pixel wide on graphical displays, or
62091-character wide on text terminals.
6210
6211@item @code{empty-box}
6212Display an empty box.
6213
6214@item @code{hex-code}
6215Display a box containing the Unicode codepoint of the character, in
6216hexadecimal notation.
6217
6218@item an @acronym{ASCII} string
6219Display a box containing that string.
5319014e
CY
6220
6221@item a cons cell @code{(@var{graphical} . @var{text})}
6222Display with @var{graphical} on graphical displays, and with
6223@var{text} on text terminals. Both @var{graphical} and @var{text}
6224must be one of the display methods described above.
9a69676a
CY
6225@end table
6226
6227@noindent
5319014e
CY
6228The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6229@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6230@code{glyphless-char} face.
6231
9a69676a
CY
6232The char-table has one extra slot, which determines how to display any
6233character that cannot be displayed with any available font, or cannot
6234be encoded by the terminal's coding system. Its value should be one
6235of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6236
6237If a character has a non-@code{nil} entry in an active display table,
6238the display table takes effect; in this case, Emacs does not consult
6239@code{glyphless-char-display} at all.
9a69676a
CY
6240@end defvar
6241
6242@defopt glyphless-char-display-control
6243This user option provides a convenient way to set
5319014e
CY
6244@code{glyphless-char-display} for groups of similar characters. Do
6245not set its value directly from Lisp code; the value takes effect only
6246via a custom @code{:set} function (@pxref{Variable Definitions}),
6247which updates @code{glyphless-char-display}.
9a69676a
CY
6248
6249Its value should be an alist of elements @code{(@var{group}
6250. @var{method})}, where @var{group} is a symbol specifying a group of
6251characters, and @var{method} is a symbol specifying how to display
6252them.
6253
6254@var{group} should be one of the following:
6255
6256@table @code
6257@item c0-control
6258@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6259excluding the newline and tab characters (normally displayed as escape
6260sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6261emacs, The GNU Emacs Manual}).
6262
6263@item c1-control
6264Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6265@code{U+009F} (normally displayed as octal escape sequences like
6266@samp{\230}).
6267
6268@item format-control
6269Characters of Unicode General Category `Cf', such as @samp{U+200E}
6270(Left-to-Right Mark), but excluding characters that have graphic
6271images, such as @samp{U+00AD} (Soft Hyphen).
6272
6273@item no-font
6274Characters for there is no suitable font, or which cannot be encoded
6275by the terminal's coding system.
6276@end table
6277
6278@c FIXME: this can also be `acronym', but that's not currently
6279@c completely implemented; it applies only to the format-control
6280@c group, and only works if the acronym is in `char-acronym-table'.
6281The @var{method} symbol should be one of @code{zero-width},
6282@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6283the same meanings as in @code{glyphless-char-display}, above.
6284@end defopt
6285
5319014e
CY
6286@node Beeping
6287@section Beeping
6288@cindex bell
6289
6290 This section describes how to make Emacs ring the bell (or blink the
6291screen) to attract the user's attention. Be conservative about how
6292often you do this; frequent bells can become irritating. Also be
6293careful not to use just beeping when signaling an error is more
6294appropriate (@pxref{Errors}).
6295
6296@defun ding &optional do-not-terminate
6297@cindex keyboard macro termination
6298This function beeps, or flashes the screen (see @code{visible-bell} below).
6299It also terminates any keyboard macro currently executing unless
6300@var{do-not-terminate} is non-@code{nil}.
6301@end defun
6302
6303@defun beep &optional do-not-terminate
6304This is a synonym for @code{ding}.
6305@end defun
6306
6307@defopt visible-bell
6308This variable determines whether Emacs should flash the screen to
6309represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6310This is effective on graphical displays, and on text terminals
6311provided the terminal's Termcap entry defines the visible bell
6312capability (@samp{vb}).
6313@end defopt
6314
6315@defvar ring-bell-function
6316If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6317bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6318non-@code{nil}, it takes precedence over the @code{visible-bell}
6319variable.
6320@end defvar
6321
b8d4c8d0
GM
6322@node Window Systems
6323@section Window Systems
6324
6325 Emacs works with several window systems, most notably the X Window
16152b76 6326System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6327differently. An Emacs frame is a single window as far as X is
6328concerned; the individual Emacs windows are not known to X at all.
6329
6330@defvar window-system
c830e5ae
CY
6331This terminal-local variable tells Lisp programs what window system
6332Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6333
6334@table @code
6335@item x
6336@cindex X Window System
77bb0476 6337Emacs is displaying the frame using X.
b8d4c8d0 6338@item w32
77bb0476 6339Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6340@item ns
6341Emacs is displaying the frame using the Nextstep interface (used on
6342GNUstep and Mac OS X).
77bb0476
EZ
6343@item pc
6344Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6345@item nil
77bb0476 6346Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6347@end table
6348@end defvar
6349
4267d515
EZ
6350@defvar initial-window-system
6351This variable holds the value of @code{window-system} used for the
f721deda
EZ
6352first frame created by Emacs during startup. (When Emacs is invoked
6353with the @option{--daemon} option, it does not create any initial
6354frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6355Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6356@end defvar
6357
77bb0476
EZ
6358@defun window-system &optional frame
6359This function returns a symbol whose name tells what window system is
6360used for displaying @var{frame} (which defaults to the currently
6361selected frame). The list of possible symbols it returns is the same
6362one documented for the variable @code{window-system} above.
6363@end defun
6364
89baa1df
EZ
6365 Do @emph{not} use @code{window-system} and
6366@code{initial-window-system} as predicates or boolean flag variables,
6367if you want to write code that works differently on text terminals and
6368graphic displays. That is because @code{window-system} is not a good
6369indicator of Emacs capabilities on a given display type. Instead, use
6370@code{display-graphic-p} or any of the other @code{display-*-p}
6371predicates described in @ref{Display Feature Testing}.
6372
b8d4c8d0
GM
6373@defvar window-setup-hook
6374This variable is a normal hook which Emacs runs after handling the
6375initialization files. Emacs runs this hook after it has completed
6376loading your init file, the default initialization file (if
6377any), and the terminal-specific Lisp code, and running the hook
6378@code{term-setup-hook}.
6379
6380This hook is used for internal purposes: setting up communication with
6381the window system, and creating the initial window. Users should not
6382interfere with it.
6383@end defvar
5deb92fd
EZ
6384
6385@node Bidirectional Display
6386@section Bidirectional Display
6387@cindex bidirectional display
6388@cindex right-to-left text
6389
6390 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
CY
6391and Hebrew, whose natural ordering for horizontal text display runs
6392from right to left. Furthermore, segments of Latin script and digits
6393embedded in right-to-left text are displayed left-to-right, while
6394segments of right-to-left script embedded in left-to-right text
1df7defd 6395(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6396source file) are appropriately displayed right-to-left. We call such
6397mixtures of left-to-right and right-to-left text @dfn{bidirectional
6398text}. This section describes the facilities and options for editing
6399and displaying bidirectional text.
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6400
6401@cindex logical order
c094bb0c 6402@cindex reading order
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6403@cindex visual order
6404@cindex unicode bidirectional algorithm
f5e49f5b 6405@cindex UBA
5319014e 6406@cindex bidirectional reordering
c67c5132 6407@cindex reordering, of bidirectional text
5319014e 6408 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6409@dfn{reading}) order, i.e., the order in which a human would read
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6410each character. In right-to-left and bidirectional text, the order in
6411which characters are displayed on the screen (called @dfn{visual
6412order}) is not the same as logical order; the characters' screen
6413positions do not increase monotonically with string or buffer
6414position. In performing this @dfn{bidirectional reordering}, Emacs
6415follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6416which is described in Annex #9 of the Unicode standard
6417(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6418Bidirectionality'' class implementation of the @acronym{UBA}.
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6419
6420@defvar bidi-display-reordering
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6421If the value of this buffer-local variable is non-@code{nil} (the
6422default), Emacs performs bidirectional reordering for display. The
6423reordering affects buffer text, as well as display strings and overlay
6424strings from text and overlay properties in the buffer (@pxref{Overlay
6425Properties}, and @pxref{Display Property}). If the value is
6426@code{nil}, Emacs does not perform bidirectional reordering in the
6427buffer.
6428
6429The default value of @code{bidi-display-reordering} controls the
6430reordering of strings which are not directly supplied by a buffer,
6431including the text displayed in mode lines (@pxref{Mode Line Format})
6432and header lines (@pxref{Header Lines}).
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6433@end defvar
6434
6435@cindex unibyte buffers, and bidi reordering
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6436 Emacs never reorders the text of a unibyte buffer, even if
6437@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6438is because unibyte buffers contain raw bytes, not characters, and thus
6439lack the directionality properties required for reordering.
6440Therefore, to test whether text in a buffer will be reordered for
6441display, it is not enough to test the value of
6442@code{bidi-display-reordering} alone. The correct test is this:
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6443
6444@example
6445 (if (and enable-multibyte-characters
6446 bidi-display-reordering)
6447 ;; Buffer is being reordered for display
6448 )
6449@end example
6450
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6451 However, unibyte display and overlay strings @emph{are} reordered if
6452their parent buffer is reordered. This is because plain-@sc{ascii}
6453strings are stored by Emacs as unibyte strings. If a unibyte display
6454or overlay string includes non-@sc{ascii} characters, these characters
6455are assumed to have left-to-right direction.
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6456
6457@cindex display properties, and bidi reordering of text
6458 Text covered by @code{display} text properties, by overlays with
6459@code{display} properties whose value is a string, and by any other
6460properties that replace buffer text, is treated as a single unit when
6461it is reordered for display. That is, the entire chunk of text
6462covered by these properties is reordered together. Moreover, the
5319014e 6463bidirectional properties of the characters in such a chunk of text are
5deb92fd 6464ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6465single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6466Character}. This means that placing a display property over a portion
6467of text may change the way that the surrounding text is reordered for
6468display. To prevent this unexpected effect, always place such
6469properties on text whose directionality is identical with text that
6470surrounds it.
6471
6472@cindex base direction of a paragraph
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6473 Each paragraph of bidirectional text has a @dfn{base direction},
6474either right-to-left or left-to-right. Left-to-right paragraphs are
6475displayed beginning at the left margin of the window, and are
6476truncated or continued when the text reaches the right margin.
6477Right-to-left paragraphs are displayed beginning at the right margin,
6478and are continued or truncated at the left margin.
6479
6480 By default, Emacs determines the base direction of each paragraph by
6481looking at the text at its beginning. The precise method of
6482determining the base direction is specified by the @acronym{UBA}; in a
6483nutshell, the first character in a paragraph that has an explicit
6484directionality determines the base direction of the paragraph.
6485However, sometimes a buffer may need to force a certain base direction
6486for its paragraphs. For example, buffers containing program source
6487code should force all paragraphs to be displayed left-to-right. You
6488can use following variable to do this:
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6489
6490@defvar bidi-paragraph-direction
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6491If the value of this buffer-local variable is the symbol
6492@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6493buffer are assumed to have that specified direction. Any other value
6494is equivalent to @code{nil} (the default), which means to determine
6495the base direction of each paragraph from its contents.
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6496
6497@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
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6498Modes for program source code should set this to @code{left-to-right}.
6499Prog mode does this by default, so modes derived from Prog mode do not
6500need to set this explicitly (@pxref{Basic Major Modes}).
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6501@end defvar
6502
6503@defun current-bidi-paragraph-direction &optional buffer
6504This function returns the paragraph direction at point in the named
6505@var{buffer}. The returned value is a symbol, either
6506@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6507omitted or @code{nil}, it defaults to the current buffer. If the
6508buffer-local value of the variable @code{bidi-paragraph-direction} is
6509non-@code{nil}, the returned value will be identical to that value;
6510otherwise, the returned value reflects the paragraph direction
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6511determined dynamically by Emacs. For buffers whose value of
6512@code{bidi-display-reordering} is @code{nil} as well as unibyte
6513buffers, this function always returns @code{left-to-right}.
5deb92fd 6514@end defun
c094bb0c 6515
4c672a0f
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6516@cindex visual-order cursor motion
6517 Sometimes there's a need to move point in strict visual order,
6518either to the left or to the right of its current screen position.
6519Emacs provides a primitive to do that.
6520
6521@defun move-point-visually direction
6522This function moves point of the currently selected window to the
6523buffer position that appears immediately to the right or to the left
6524of point on the screen. If @var{direction} is positive, point will
6525move one screen position to the right, otherwise it will move one
6526screen position to the left. Note that, depending on the surrounding
6527bidirectional context, this could potentially move point many buffer
6528positions away. If invoked at the end of a screen line, the function
6529moves point to the rightmost or leftmost screen position of the next
6530or previous screen line, as appropriate for the value of
6531@var{direction}.
6532
6533The function returns the new buffer position as its value.
6534@end defun
6535
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6536@cindex layout on display, and bidirectional text
6537@cindex jumbled display of bidirectional text
6538@cindex concatenating bidirectional strings
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6539 Bidirectional reordering can have surprising and unpleasant effects
6540when two strings with bidirectional content are juxtaposed in a
6541buffer, or otherwise programmatically concatenated into a string of
6542text. A typical problematic case is when a buffer consists of
6543sequences of text ``fields'' separated by whitespace or punctuation
6544characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6545punctuation characters used as separators have @dfn{weak
6546directionality}, they take on the directionality of surrounding text.
6547As result, a numeric field that follows a field with bidirectional
6548content can be displayed @emph{to the left} of the preceding field,
6549messing up the expected layout. There are several ways to avoid this
6550problem:
c094bb0c
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6551
6552@itemize @minus
6553@item
6554Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6555@acronym{LRM}, to the end of each field that may have bidirectional
6556content, or prepend it to the beginning of the following field. The
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6557function @code{bidi-string-mark-left-to-right}, described below, comes
6558in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6559@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6560is one of the solutions recommended by the UBA.
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6561
6562@item
6563Include the tab character in the field separator. The tab character
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6564plays the role of @dfn{segment separator} in bidirectional reordering,
6565causing the text on either side to be reordered separately.
0c95fcf7
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6566
6567@cindex @code{space} display spec, and bidirectional text
6568@item
5319014e 6569Separate fields with a @code{display} property or overlay with a
0c95fcf7 6570property value of the form @code{(space . PROPS)} (@pxref{Specified
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6571Space}). Emacs treats this display specification as a @dfn{paragraph
6572separator}, and reorders the text on either side separately.
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6573@end itemize
6574
92b71444 6575@defun bidi-string-mark-left-to-right string
5319014e 6576This function returns its argument @var{string}, possibly modified,
c094bb0c
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6577such that the result can be safely concatenated with another string,
6578or juxtaposed with another string in a buffer, without disrupting the
6579relative layout of this string and the next one on display. If the
6580string returned by this function is displayed as part of a
6581left-to-right paragraph, it will always appear on display to the left
6582of the text that follows it. The function works by examining the
6583characters of its argument, and if any of those characters could cause
6584reordering on display, the function appends the @acronym{LRM}
6585character to the string. The appended @acronym{LRM} character is made
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6586invisible by giving it an @code{invisible} text property of @code{t}
6587(@pxref{Invisible Text}).
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6588@end defun
6589
6590 The reordering algorithm uses the bidirectional properties of the
6591characters stored as their @code{bidi-class} property
6592(@pxref{Character Properties}). Lisp programs can change these
6593properties by calling the @code{put-char-code-property} function.
6594However, doing this requires a thorough understanding of the
6595@acronym{UBA}, and is therefore not recommended. Any changes to the
6596bidirectional properties of a character have global effect: they
6597affect all Emacs frames and windows.
6598
6599 Similarly, the @code{mirroring} property is used to display the
6600appropriate mirrored character in the reordered text. Lisp programs
6601can affect the mirrored display by changing this property. Again, any
6602such changes affect all of Emacs display.