Merge from emacs-23
[bpt/emacs.git] / lisp / play / 5x5.el
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6e44da43 1;;; 5x5.el --- simple little puzzle game
116f0564 2
67d110f1 3;; Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
5df4f04c 4;; 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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6;; Author: Dave Pearson <davep@davep.org>
7;; Maintainer: Dave Pearson <davep@davep.org>
116f0564 8;; Created: 1998-10-03
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9;; Keywords: games puzzles
10
11;; This file is part of GNU Emacs.
12
b1fc2b50 13;; GNU Emacs is free software: you can redistribute it and/or modify
116f0564 14;; it under the terms of the GNU General Public License as published by
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15;; the Free Software Foundation, either version 3 of the License, or
16;; (at your option) any later version.
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17
18;; GNU Emacs is distributed in the hope that it will be useful,
19;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21;; GNU General Public License for more details.
22
23;; You should have received a copy of the GNU General Public License
b1fc2b50 24;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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25
26;;; Commentary:
27
28;; The aim of 5x5 is to fill in all the squares. If you need any more of an
29;; explanation you probably shouldn't play the game.
30
31;;; TODO:
32
33;; o The code for updating the grid needs to be re-done. At the moment it
34;; simply re-draws the grid every time a move is made.
35;;
6772c8e1 36;; o Look into tarting up the display with color. gamegrid.el looks
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37;; interesting, perhaps that is the way to go?
38
39;;; Thanks:
40
41;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
42;; emacs mode.
43;;
44;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
45;; solver.
46
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47;;; Code:
48
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49;; Things we need.
50
51(eval-when-compile
52 (require 'cl))
53
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54;; Customize options.
55
56(defgroup 5x5 nil
57 "5x5 - Silly little puzzle game."
58 :group 'games
59 :prefix "5x5-")
60
61(defcustom 5x5-grid-size 5
67d110f1 62 "Size of the playing area."
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63 :type 'integer
64 :group '5x5)
65
66(defcustom 5x5-x-scale 4
67d110f1 67 "X scaling factor for drawing the grid."
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68 :type 'integer
69 :group '5x5)
70
71(defcustom 5x5-y-scale 3
67d110f1 72 "Y scaling factor for drawing the grid."
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73 :type 'integer
74 :group '5x5)
75
76(defcustom 5x5-animate-delay .01
67d110f1 77 "Delay in seconds when animating a solution crack."
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78 :type 'number
79 :group '5x5)
80
81(defcustom 5x5-hassle-me t
67d110f1 82 "Should 5x5 ask you when you want to do a destructive operation?"
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83 :type 'boolean
84 :group '5x5)
85
86(defcustom 5x5-mode-hook nil
67d110f1 87 "Hook run on starting 5x5."
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88 :type 'hook
89 :group '5x5)
90
91;; Non-customize variables.
92
93(defvar 5x5-grid nil
94 "5x5 grid contents.")
95
96(defvar 5x5-x-pos 2
97 "X position of cursor.")
98
99(defvar 5x5-y-pos 2
100 "Y position of cursor.")
101
102(defvar 5x5-moves 0
103 "Moves made.")
104
105(defvar 5x5-cracking nil
106 "Are we in cracking mode?")
107
108(defvar 5x5-buffer-name "*5x5*"
109 "Name of the 5x5 play buffer.")
110
a0310a6c 111(defvar 5x5-mode-map
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112 (let ((map (make-sparse-keymap)))
113 (suppress-keymap map t)
114 (define-key map "?" #'describe-mode)
115 (define-key map "\r" #'5x5-flip-current)
116 (define-key map " " #'5x5-flip-current)
117 (define-key map [up] #'5x5-up)
118 (define-key map [down] #'5x5-down)
119 (define-key map [left] #'5x5-left)
120 (define-key map [tab] #'5x5-right)
121 (define-key map [right] #'5x5-right)
122 (define-key map [(control a)] #'5x5-bol)
123 (define-key map [(control e)] #'5x5-eol)
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124 (define-key map [(control p)] #'5x5-up)
125 (define-key map [(control n)] #'5x5-down)
126 (define-key map [(control b)] #'5x5-left)
127 (define-key map [(control f)] #'5x5-right)
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128 (define-key map [home] #'5x5-bol)
129 (define-key map [end] #'5x5-eol)
130 (define-key map [prior] #'5x5-first)
131 (define-key map [next] #'5x5-last)
132 (define-key map "r" #'5x5-randomize)
133 (define-key map [(control c) (control r)] #'5x5-crack-randomly)
134 (define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
135 (define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
a1506d29 136 (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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137 (define-key map "n" #'5x5-new-game)
138 (define-key map "q" #'5x5-quit-game)
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139 map)
140 "Local keymap for the 5x5 game.")
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141
142;; Menu definition.
143
144(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
145 '("5x5"
146 ["New game" 5x5-new-game t]
147 ["Random game" 5x5-randomize t]
148 ["Quit game" 5x5-quit-game t]
149 "---"
150 ["Crack randomly" 5x5-crack-randomly t]
151 ["Crack mutating current" 5x5-crack-mutating-current t]
152 ["Crack mutating best" 5x5-crack-mutating-best t]
153 ["Crack with xor mutate" 5x5-crack-xor-mutate t]))
154
155;; Gameplay functions.
156
157(put '5x5-mode 'mode-class 'special)
158
159(defun 5x5-mode ()
849aa553 160 "A mode for playing `5x5'.
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161
162The key bindings for 5x5-mode are:
163
164\\{5x5-mode-map}"
165 (kill-all-local-variables)
166 (use-local-map 5x5-mode-map)
167 (setq major-mode '5x5-mode
168 mode-name "5x5")
c83c9654 169 (run-mode-hooks '5x5-mode-hook)
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170 (setq buffer-read-only t
171 truncate-lines t)
c83c9654 172 (buffer-disable-undo))
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173
174;;;###autoload
175(defun 5x5 (&optional size)
176 "Play 5x5.
177
178The object of 5x5 is very simple, by moving around the grid and flipping
179squares you must fill the grid.
180
1815x5 keyboard bindings are:
182\\<5x5-mode-map>
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183Flip \\[5x5-flip-current]
184Move up \\[5x5-up]
185Move down \\[5x5-down]
186Move left \\[5x5-left]
187Move right \\[5x5-right]
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188Start new game \\[5x5-new-game]
189New game with random grid \\[5x5-randomize]
190Random cracker \\[5x5-crack-randomly]
191Mutate current cracker \\[5x5-crack-mutating-current]
08f87e3c 192Mutate best cracker \\[5x5-crack-mutating-best]
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193Mutate xor cracker \\[5x5-crack-xor-mutate]
194Quit current game \\[5x5-quit-game]"
195
196 (interactive "P")
197 (setq 5x5-cracking nil)
198 (when size
199 (setq 5x5-grid-size size))
200 (switch-to-buffer 5x5-buffer-name)
201 (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
202 (5x5-new-game))
203 (5x5-draw-grid (list 5x5-grid))
204 (5x5-position-cursor)
205 (5x5-mode))
206
207(defun 5x5-new-game ()
208 "Start a new game of `5x5'."
209 (interactive)
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210 (when (if (called-interactively-p 'interactive)
211 (5x5-y-or-n-p "Start a new game? ") t)
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212 (setq 5x5-x-pos (/ 5x5-grid-size 2)
213 5x5-y-pos (/ 5x5-grid-size 2)
214 5x5-moves 0
215 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
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216 (5x5-draw-grid (list 5x5-grid))
217 (5x5-position-cursor)))
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218
219(defun 5x5-quit-game ()
220 "Quit the current game of `5x5'."
221 (interactive)
222 (kill-buffer 5x5-buffer-name))
223
224(defun 5x5-make-new-grid ()
225 "Create and return a new `5x5' grid structure."
226 (let ((grid (make-vector 5x5-grid-size nil)))
227 (loop for y from 0 to (1- 5x5-grid-size) do
228 (aset grid y (make-vector 5x5-grid-size nil)))
229 grid))
230
231(defun 5x5-cell (grid y x)
232 "Return the value of the cell in GRID at location X,Y."
233 (aref (aref grid y) x))
234
235(defun 5x5-set-cell (grid y x value)
236 "Set the value of cell X,Y in GRID to VALUE."
237 (aset (aref grid y) x value))
238
239(defun 5x5-flip-cell (grid y x)
240 "Flip the value of cell X,Y in GRID."
241 (5x5-set-cell grid y x (not (5x5-cell grid y x))))
242
243(defun 5x5-copy-grid (grid)
244 "Make a new copy of GRID."
245 (let ((copy (5x5-make-new-grid)))
246 (loop for y from 0 to (1- 5x5-grid-size) do
247 (loop for x from 0 to (1- 5x5-grid-size) do
248 (5x5-set-cell copy y x (5x5-cell grid y x))))
249 copy))
250
251(defun 5x5-make-move (grid row col)
252 "Make a move on GRID at row ROW and column COL."
253 (5x5-flip-cell grid row col)
254 (if (> row 0)
255 (5x5-flip-cell grid (1- row) col))
256 (if (< row (- 5x5-grid-size 1))
257 (5x5-flip-cell grid (1+ row) col))
258 (if (> col 0)
259 (5x5-flip-cell grid row (1- col)))
260 (if (< col (- 5x5-grid-size 1))
261 (5x5-flip-cell grid row (1+ col)))
262 grid)
263
264(defun 5x5-row-value (row)
265 "Get the \"on-value\" for grid row ROW."
266 (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
267
268(defun 5x5-grid-value (grid)
269 "Get the \"on-value\" for grid GRID."
270 (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
271
272(defun 5x5-draw-grid-end ()
849aa553 273 "Draw the top/bottom of the grid."
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274 (insert "+")
275 (loop for x from 0 to (1- 5x5-grid-size) do
276 (insert "-" (make-string 5x5-x-scale ?-)))
277 (insert "-+ "))
278
279(defun 5x5-draw-grid (grids)
280 "Draw the grids GRIDS into the current buffer."
281 (let ((buffer-read-only nil))
282 (erase-buffer)
283 (loop for grid in grids do (5x5-draw-grid-end))
284 (insert "\n")
285 (loop for y from 0 to (1- 5x5-grid-size) do
286 (loop for lines from 0 to (1- 5x5-y-scale) do
287 (loop for grid in grids do
288 (loop for x from 0 to (1- 5x5-grid-size) do
289 (insert (if (zerop x) "| " " ")
290 (make-string 5x5-x-scale
291 (if (5x5-cell grid y x) ?# ?.))))
292 (insert " | "))
293 (insert "\n")))
294 (loop for grid in grids do (5x5-draw-grid-end))
295 (insert "\n")
296 (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
297
298(defun 5x5-position-cursor ()
299 "Position the cursor on the grid."
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300 (goto-char (point-min))
301 (forward-line (1+ (* 5x5-y-pos 5x5-y-scale)))
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302 (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
303
304(defun 5x5-made-move ()
305 "Keep track of how many moves have been made."
306 (incf 5x5-moves))
307
308(defun 5x5-make-random-grid ()
309 "Make a random grid."
310 (let ((grid (5x5-make-new-grid)))
311 (loop for y from 0 to (1- 5x5-grid-size) do
312 (loop for x from 0 to (1- 5x5-grid-size) do
313 (if (zerop (random 2))
314 (5x5-flip-cell grid y x))))
315 grid))
316
317;; Cracker functions.
318
319;;;###autoload
320(defun 5x5-crack-randomly ()
321 "Attempt to crack 5x5 using random solutions."
322 (interactive)
323 (5x5-crack #'5x5-make-random-solution))
324
325;;;###autoload
326(defun 5x5-crack-mutating-current ()
327 "Attempt to crack 5x5 by mutating the current solution."
328 (interactive)
329 (5x5-crack #'5x5-make-mutate-current))
330
331;;;###autoload
332(defun 5x5-crack-mutating-best ()
333 "Attempt to crack 5x5 by mutating the best solution."
334 (interactive)
335 (5x5-crack #'5x5-make-mutate-best))
336
337;;;###autoload
338(defun 5x5-crack-xor-mutate ()
849aa553 339 "Attempt to crack 5x5 by xoring the current and best solution.
36912c16 340Mutate the result."
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341 (interactive)
342 (5x5-crack #'5x5-make-xor-with-mutation))
343
344;;;###autoload
345(defun 5x5-crack (breeder)
346 "Attempt to find a solution for 5x5.
347
3485x5-crack takes the argument BREEDER which should be a function that takes
349two parameters, the first will be a grid vector array that is the current
849aa553 350solution and the second will be the best solution so far. The function
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351should return a grid vector array that is the new solution."
352
353 (interactive "aBreeder function: ")
354 (5x5)
355 (setq 5x5-cracking t)
356 (let* ((best-solution (5x5-make-random-grid))
357 (current-solution best-solution)
358 (best-result (5x5-make-new-grid))
359 (current-result (5x5-make-new-grid))
360 (target (* 5x5-grid-size 5x5-grid-size)))
361 (while (and (< (5x5-grid-value best-result) target)
362 (not (input-pending-p)))
363 (setq current-result (5x5-play-solution current-solution best-solution))
364 (if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
365 (setq best-solution current-solution
366 best-result current-result))
367 (setq current-solution (funcall breeder
368 (5x5-copy-grid current-solution)
369 (5x5-copy-grid best-solution)))))
370 (setq 5x5-cracking nil))
371
372(defun 5x5-make-random-solution (&rest ignore)
373 "Make a random solution."
374 (5x5-make-random-grid))
375
376(defun 5x5-make-mutate-current (current best)
377 "Mutate the current solution."
378 (5x5-mutate-solution current))
379
380(defun 5x5-make-mutate-best (current best)
381 "Mutate the best solution."
382 (5x5-mutate-solution best))
383
384(defun 5x5-make-xor-with-mutation (current best)
849aa553 385 "Xor current and best solution then mutate the result."
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386 (let ((xored (5x5-make-new-grid)))
387 (loop for y from 0 to (1- 5x5-grid-size) do
388 (loop for x from 0 to (1- 5x5-grid-size) do
389 (5x5-set-cell xored y x
390 (5x5-xor (5x5-cell current y x)
391 (5x5-cell best y x)))))
392 (5x5-mutate-solution xored)))
393
394(defun 5x5-mutate-solution (solution)
395 "Randomly flip bits in the solution."
396 (loop for y from 0 to (1- 5x5-grid-size) do
397 (loop for x from 0 to (1- 5x5-grid-size) do
398 (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
399 (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
400 (5x5-flip-cell solution y x))))
401 solution)
402
403(defun 5x5-play-solution (solution best)
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404 "Play a solution on an empty grid. This destroys the current game
405in progress because it is an animated attempt."
116f0564 406 (5x5-new-game)
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407 (let ((inhibit-quit t))
408 (loop for y from 0 to (1- 5x5-grid-size) do
409 (loop for x from 0 to (1- 5x5-grid-size) do
410 (setq 5x5-y-pos y
411 5x5-x-pos x)
412 (if (5x5-cell solution y x)
413 (5x5-flip-current))
414 (5x5-draw-grid (list 5x5-grid solution best))
415 (5x5-position-cursor)
416 (sit-for 5x5-animate-delay))))
116f0564 417 5x5-grid)
a1506d29 418
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419;; Keyboard response functions.
420
421(defun 5x5-flip-current ()
422 "Make a move on the current cursor location."
423 (interactive)
424 (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
425 (5x5-made-move)
426 (unless 5x5-cracking
427 (5x5-draw-grid (list 5x5-grid)))
428 (5x5-position-cursor)
429 (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
430 (beep)
431 (message "You win!")))
432
433(defun 5x5-up ()
434 "Move up."
435 (interactive)
436 (unless (zerop 5x5-y-pos)
437 (decf 5x5-y-pos)
438 (5x5-position-cursor)))
439
440(defun 5x5-down ()
441 "Move down."
442 (interactive)
443 (unless (= 5x5-y-pos (1- 5x5-grid-size))
444 (incf 5x5-y-pos)
445 (5x5-position-cursor)))
446
447(defun 5x5-left ()
448 "Move left."
449 (interactive)
450 (unless (zerop 5x5-x-pos)
451 (decf 5x5-x-pos)
452 (5x5-position-cursor)))
453
454(defun 5x5-right ()
455 "Move right."
456 (interactive)
457 (unless (= 5x5-x-pos (1- 5x5-grid-size))
458 (incf 5x5-x-pos)
459 (5x5-position-cursor)))
460
461(defun 5x5-bol ()
462 "Move to beginning of line."
463 (interactive)
464 (setq 5x5-x-pos 0)
465 (5x5-position-cursor))
466
467(defun 5x5-eol ()
468 "Move to end of line."
469 (interactive)
470 (setq 5x5-x-pos (1- 5x5-grid-size))
471 (5x5-position-cursor))
472
473(defun 5x5-first ()
474 "Move to the first cell."
475 (interactive)
476 (setq 5x5-x-pos 0
477 5x5-y-pos 0)
478 (5x5-position-cursor))
479
480(defun 5x5-last ()
481 "Move to the last cell."
482 (interactive)
483 (setq 5x5-x-pos (1- 5x5-grid-size)
484 5x5-y-pos (1- 5x5-grid-size))
485 (5x5-position-cursor))
486
487(defun 5x5-randomize ()
488 "Randomize the grid."
489 (interactive)
490 (when (5x5-y-or-n-p "Start a new game with a random grid? ")
491 (setq 5x5-x-pos (/ 5x5-grid-size 2)
492 5x5-y-pos (/ 5x5-grid-size 2)
493 5x5-moves 0
494 5x5-grid (5x5-make-random-grid))
495 (unless 5x5-cracking
496 (5x5-draw-grid (list 5x5-grid)))
497 (5x5-position-cursor)))
498
499;; Support functions
500
501(defun 5x5-xor (x y)
502 "Boolean exclusive-or of X and Y."
503 (and (or x y) (not (and x y))))
a1506d29 504
116f0564 505(defun 5x5-y-or-n-p (prompt)
849aa553 506 "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting."
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507 (if 5x5-hassle-me
508 (y-or-n-p prompt)
509 t))
510
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511(random t)
512
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513(provide '5x5)
514
cbee283d 515;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
116f0564 516;;; 5x5.el ends here