Merge from emacs-23
[bpt/emacs.git] / doc / lispref / commands.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
5df4f04c 4@c 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
d24880de 5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/commands
b8d4c8d0
GM
8@node Command Loop, Keymaps, Minibuffers, Top
9@chapter Command Loop
10@cindex editor command loop
11@cindex command loop
12
13 When you run Emacs, it enters the @dfn{editor command loop} almost
14immediately. This loop reads key sequences, executes their definitions,
15and displays the results. In this chapter, we describe how these things
16are done, and the subroutines that allow Lisp programs to do them.
17
18@menu
19* Command Overview:: How the command loop reads commands.
20* Defining Commands:: Specifying how a function should read arguments.
21* Interactive Call:: Calling a command, so that it will read arguments.
77832c61 22* Distinguish Interactive:: Making a command distinguish interactive calls.
b8d4c8d0
GM
23* Command Loop Info:: Variables set by the command loop for you to examine.
24* Adjusting Point:: Adjustment of point after a command.
d24880de 25* Input Events:: What input looks like when you read it.
b8d4c8d0
GM
26* Reading Input:: How to read input events from the keyboard or mouse.
27* Special Events:: Events processed immediately and individually.
28* Waiting:: Waiting for user input or elapsed time.
29* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
30* Prefix Command Arguments:: How the commands to set prefix args work.
31* Recursive Editing:: Entering a recursive edit,
32 and why you usually shouldn't.
33* Disabling Commands:: How the command loop handles disabled commands.
34* Command History:: How the command history is set up, and how accessed.
35* Keyboard Macros:: How keyboard macros are implemented.
36@end menu
37
38@node Command Overview
39@section Command Loop Overview
40
41 The first thing the command loop must do is read a key sequence, which
42is a sequence of events that translates into a command. It does this by
43calling the function @code{read-key-sequence}. Your Lisp code can also
44call this function (@pxref{Key Sequence Input}). Lisp programs can also
45do input at a lower level with @code{read-event} (@pxref{Reading One
46Event}) or discard pending input with @code{discard-input}
47(@pxref{Event Input Misc}).
48
49 The key sequence is translated into a command through the currently
50active keymaps. @xref{Key Lookup}, for information on how this is done.
51The result should be a keyboard macro or an interactively callable
52function. If the key is @kbd{M-x}, then it reads the name of another
53command, which it then calls. This is done by the command
54@code{execute-extended-command} (@pxref{Interactive Call}).
55
51422d6d
CY
56 Prior to executing the command, Emacs runs @code{undo-boundary} to
57create an undo boundary. @xref{Maintaining Undo}.
58
59 To execute a command, Emacs first reads its arguments by calling
60@code{command-execute} (@pxref{Interactive Call}). For commands
61written in Lisp, the @code{interactive} specification says how to read
62the arguments. This may use the prefix argument (@pxref{Prefix
63Command Arguments}) or may read with prompting in the minibuffer
64(@pxref{Minibuffers}). For example, the command @code{find-file} has
65an @code{interactive} specification which says to read a file name
66using the minibuffer. The function body of @code{find-file} does not
67use the minibuffer, so if you call @code{find-file} as a function from
68Lisp code, you must supply the file name string as an ordinary Lisp
b8d4c8d0
GM
69function argument.
70
71 If the command is a string or vector (i.e., a keyboard macro) then
72@code{execute-kbd-macro} is used to execute it. You can call this
73function yourself (@pxref{Keyboard Macros}).
74
75 To terminate the execution of a running command, type @kbd{C-g}. This
76character causes @dfn{quitting} (@pxref{Quitting}).
77
78@defvar pre-command-hook
79The editor command loop runs this normal hook before each command. At
80that time, @code{this-command} contains the command that is about to
81run, and @code{last-command} describes the previous command.
82@xref{Command Loop Info}.
83@end defvar
84
85@defvar post-command-hook
86The editor command loop runs this normal hook after each command
87(including commands terminated prematurely by quitting or by errors),
88and also when the command loop is first entered. At that time,
89@code{this-command} refers to the command that just ran, and
90@code{last-command} refers to the command before that.
91@end defvar
92
93 Quitting is suppressed while running @code{pre-command-hook} and
94@code{post-command-hook}. If an error happens while executing one of
95these hooks, it terminates execution of the hook, and clears the hook
96variable to @code{nil} so as to prevent an infinite loop of errors.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100command does.
101
102@node Defining Commands
103@section Defining Commands
104@cindex defining commands
105@cindex commands, defining
106@cindex functions, making them interactive
107@cindex interactive function
108
8421dd35
CY
109 The special form @code{interactive} turns a Lisp function into a
110command. The @code{interactive} form must be located at top-level in
111the function body (usually as the first form in the body), or in the
112@code{interactive-form} property of the function symbol. When the
113@code{interactive} form is located in the function body, it does
114nothing when actually executed. Its presence serves as a flag, which
115tells the Emacs command loop that the function can be called
116interactively. The argument of the @code{interactive} form controls
117the reading of arguments for an interactive call.
b8d4c8d0
GM
118
119@menu
120* Using Interactive:: General rules for @code{interactive}.
121* Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123* Interactive Examples:: Examples of how to read interactive arguments.
124@end menu
125
126@node Using Interactive
127@subsection Using @code{interactive}
128@cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131makes a Lisp function an interactively-callable command, and how to
132examine a command's @code{interactive} form.
133
134@defspec interactive arg-descriptor
8421dd35
CY
135This special form declares that a function is a command, and that it
136may therefore be called interactively (via @kbd{M-x} or by entering a
137key sequence bound to it). The argument @var{arg-descriptor} declares
138how to compute the arguments to the command when the command is called
139interactively.
b8d4c8d0
GM
140
141A command may be called from Lisp programs like any other function, but
142then the caller supplies the arguments and @var{arg-descriptor} has no
143effect.
144
c3aaf1d7 145@cindex @code{interactive-form}, function property
8421dd35
CY
146The @code{interactive} form must be located at top-level in the
147function body, or in the function symbol's @code{interactive-form}
148property (@pxref{Symbol Plists}). It has its effect because the
149command loop looks for it before calling the function
150(@pxref{Interactive Call}). Once the function is called, all its body
151forms are executed; at this time, if the @code{interactive} form
152occurs within the body, the form simply returns @code{nil} without
153even evaluating its argument.
154
155By convention, you should put the @code{interactive} form in the
156function body, as the first top-level form. If there is an
157@code{interactive} form in both the @code{interactive-form} symbol
158property and the function body, the former takes precedence. The
159@code{interactive-form} symbol property can be used to add an
160interactive form to an existing function, or change how its arguments
161are processed interactively, without redefining the function.
b8d4c8d0
GM
162@end defspec
163
164There are three possibilities for the argument @var{arg-descriptor}:
165
166@itemize @bullet
167@item
168It may be omitted or @code{nil}; then the command is called with no
169arguments. This leads quickly to an error if the command requires one
170or more arguments.
171
172@item
9fa6d455
AM
173It may be a string; its contents are a sequence of elements separated
174by newlines, one for each parameter@footnote{Some elements actually
175supply two parameters.}. Each element consists of a code character
5cba88a2 176(@pxref{Interactive Codes}) optionally followed by a prompt (which
9fa6d455 177some code characters use and some ignore). Here is an example:
b8d4c8d0
GM
178
179@smallexample
9fa6d455 180(interactive "P\nbFrobnicate buffer: ")
b8d4c8d0
GM
181@end smallexample
182
183@noindent
9fa6d455
AM
184The code letter @samp{P} sets the command's first argument to the raw
185command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187the name of an existing buffer, which becomes the second and final
188argument.
b8d4c8d0
GM
189
190@c Emacs 19 feature
191The prompt string can use @samp{%} to include previous argument values
192(starting with the first argument) in the prompt. This is done using
193@code{format} (@pxref{Formatting Strings}). For example, here is how
194you could read the name of an existing buffer followed by a new name to
195give to that buffer:
196
197@smallexample
198@group
199(interactive "bBuffer to rename: \nsRename buffer %s to: ")
200@end group
201@end smallexample
202
203@cindex @samp{*} in @code{interactive}
204@cindex read-only buffers in interactive
ee6e73b8 205If @samp{*} appears at the beginning of the string, then an error is
b8d4c8d0
GM
206signaled if the buffer is read-only.
207
208@cindex @samp{@@} in @code{interactive}
209@c Emacs 19 feature
ee6e73b8 210If @samp{@@} appears at the beginning of the string, and if the key
b8d4c8d0
GM
211sequence used to invoke the command includes any mouse events, then
212the window associated with the first of those events is selected
213before the command is run.
214
ee6e73b8
EZ
215@cindex @samp{^} in @code{interactive}
216@cindex shift-selection, and @code{interactive} spec
217If @samp{^} appears at the beginning of the string, and if the command
218was invoked through @dfn{shift-translation}, set the mark and activate
219the region temporarily, or extend an already active region, before the
220command is run. If the command was invoked without shift-translation,
221and the region is temporarily active, deactivate the region before the
222command is run. Shift-translation is controlled on the user level by
223@code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224Emacs Manual}.
225
226You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227not matter. Actual reading of arguments is controlled by the rest of
228the prompt string (starting with the first character that is not
229@samp{*}, @samp{@@}, or @samp{^}).
b8d4c8d0
GM
230
231@item
232It may be a Lisp expression that is not a string; then it should be a
233form that is evaluated to get a list of arguments to pass to the
234command. Usually this form will call various functions to read input
235from the user, most often through the minibuffer (@pxref{Minibuffers})
236or directly from the keyboard (@pxref{Reading Input}).
237
238Providing point or the mark as an argument value is also common, but
239if you do this @emph{and} read input (whether using the minibuffer or
240not), be sure to get the integer values of point or the mark after
241reading. The current buffer may be receiving subprocess output; if
242subprocess output arrives while the command is waiting for input, it
243could relocate point and the mark.
244
245Here's an example of what @emph{not} to do:
246
247@smallexample
248(interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251@end smallexample
252
253@noindent
254Here's how to avoid the problem, by examining point and the mark after
255reading the keyboard input:
256
257@smallexample
258(interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261@end smallexample
262
263@strong{Warning:} the argument values should not include any data
264types that can't be printed and then read. Some facilities save
265@code{command-history} in a file to be read in the subsequent
266sessions; if a command's arguments contain a data type that prints
267using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269There are, however, a few exceptions: it is ok to use a limited set of
270expressions such as @code{(point)}, @code{(mark)},
271@code{(region-beginning)}, and @code{(region-end)}, because Emacs
272recognizes them specially and puts the expression (rather than its
273value) into the command history. To see whether the expression you
274wrote is one of these exceptions, run the command, then examine
275@code{(car command-history)}.
276@end itemize
277
278@cindex examining the @code{interactive} form
279@defun interactive-form function
280This function returns the @code{interactive} form of @var{function}.
281If @var{function} is an interactively callable function
282(@pxref{Interactive Call}), the value is the command's
283@code{interactive} form @code{(interactive @var{spec})}, which
284specifies how to compute its arguments. Otherwise, the value is
285@code{nil}. If @var{function} is a symbol, its function definition is
286used.
287@end defun
288
289@node Interactive Codes
290@comment node-name, next, previous, up
291@subsection Code Characters for @code{interactive}
292@cindex interactive code description
293@cindex description for interactive codes
294@cindex codes, interactive, description of
295@cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298defined here as follows:
299
300@table @b
301@item Completion
302@cindex interactive completion
303Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304completion because the argument is read using @code{completing-read}
305(@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307@item Existing
308Require the name of an existing object. An invalid name is not
309accepted; the commands to exit the minibuffer do not exit if the current
310input is not valid.
311
312@item Default
313@cindex default argument string
314A default value of some sort is used if the user enters no text in the
315minibuffer. The default depends on the code character.
316
317@item No I/O
318This code letter computes an argument without reading any input.
319Therefore, it does not use a prompt string, and any prompt string you
320supply is ignored.
321
322Even though the code letter doesn't use a prompt string, you must follow
323it with a newline if it is not the last code character in the string.
324
325@item Prompt
326A prompt immediately follows the code character. The prompt ends either
327with the end of the string or with a newline.
328
329@item Special
330This code character is meaningful only at the beginning of the
331interactive string, and it does not look for a prompt or a newline.
332It is a single, isolated character.
333@end table
334
335@cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338@table @samp
339@item *
340Signal an error if the current buffer is read-only. Special.
341
342@item @@
343Select the window mentioned in the first mouse event in the key
344sequence that invoked this command. Special.
345
ee6e73b8
EZ
346@item ^
347If the command was invoked through shift-translation, set the mark and
348activate the region temporarily, or extend an already active region,
349before the command is run. If the command was invoked without
350shift-translation, and the region is temporarily active, deactivate
351the region before the command is run. Special.
352
b8d4c8d0
GM
353@item a
354A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355Completion, Prompt.
356
357@item b
358The name of an existing buffer. By default, uses the name of the
359current buffer (@pxref{Buffers}). Existing, Completion, Default,
360Prompt.
361
362@item B
363A buffer name. The buffer need not exist. By default, uses the name of
364a recently used buffer other than the current buffer. Completion,
365Default, Prompt.
366
367@item c
368A character. The cursor does not move into the echo area. Prompt.
369
370@item C
371A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372Completion, Prompt.
373
374@item d
375@cindex position argument
376The position of point, as an integer (@pxref{Point}). No I/O.
377
378@item D
379A directory name. The default is the current default directory of the
380current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381Existing, Completion, Default, Prompt.
382
383@item e
384The first or next mouse event in the key sequence that invoked the command.
385More precisely, @samp{e} gets events that are lists, so you can look at
386the data in the lists. @xref{Input Events}. No I/O.
387
388You can use @samp{e} more than once in a single command's interactive
389specification. If the key sequence that invoked the command has
390@var{n} events that are lists, the @var{n}th @samp{e} provides the
391@var{n}th such event. Events that are not lists, such as function keys
392and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394@item f
395A file name of an existing file (@pxref{File Names}). The default
396directory is @code{default-directory}. Existing, Completion, Default,
397Prompt.
398
399@item F
400A file name. The file need not exist. Completion, Default, Prompt.
401
402@item G
403A file name. The file need not exist. If the user enters just a
404directory name, then the value is just that directory name, with no
405file name within the directory added. Completion, Default, Prompt.
406
407@item i
408An irrelevant argument. This code always supplies @code{nil} as
409the argument's value. No I/O.
410
411@item k
412A key sequence (@pxref{Key Sequences}). This keeps reading events
413until a command (or undefined command) is found in the current key
414maps. The key sequence argument is represented as a string or vector.
415The cursor does not move into the echo area. Prompt.
416
417If @samp{k} reads a key sequence that ends with a down-event, it also
418reads and discards the following up-event. You can get access to that
419up-event with the @samp{U} code character.
420
421This kind of input is used by commands such as @code{describe-key} and
422@code{global-set-key}.
423
424@item K
425A key sequence, whose definition you intend to change. This works like
426@samp{k}, except that it suppresses, for the last input event in the key
427sequence, the conversions that are normally used (when necessary) to
428convert an undefined key into a defined one.
429
430@item m
431@cindex marker argument
432The position of the mark, as an integer. No I/O.
433
434@item M
435Arbitrary text, read in the minibuffer using the current buffer's input
436method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437Emacs Manual}). Prompt.
438
439@item n
440A number, read with the minibuffer. If the input is not a number, the
441user has to try again. @samp{n} never uses the prefix argument.
442Prompt.
443
444@item N
445The numeric prefix argument; but if there is no prefix argument, read
446a number as with @kbd{n}. The value is always a number. @xref{Prefix
447Command Arguments}. Prompt.
448
449@item p
450@cindex numeric prefix argument usage
451The numeric prefix argument. (Note that this @samp{p} is lower case.)
452No I/O.
453
454@item P
455@cindex raw prefix argument usage
456The raw prefix argument. (Note that this @samp{P} is upper case.) No
457I/O.
458
459@item r
460@cindex region argument
461Point and the mark, as two numeric arguments, smallest first. This is
462the only code letter that specifies two successive arguments rather than
463one. No I/O.
464
465@item s
466Arbitrary text, read in the minibuffer and returned as a string
467(@pxref{Text from Minibuffer}). Terminate the input with either
468@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469these characters in the input.) Prompt.
470
471@item S
472An interned symbol whose name is read in the minibuffer. Any whitespace
473character terminates the input. (Use @kbd{C-q} to include whitespace in
474the string.) Other characters that normally terminate a symbol (e.g.,
475parentheses and brackets) do not do so here. Prompt.
476
477@item U
478A key sequence or @code{nil}. Can be used after a @samp{k} or
479@samp{K} argument to get the up-event that was discarded (if any)
480after @samp{k} or @samp{K} read a down-event. If no up-event has been
481discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483@item v
484A variable declared to be a user option (i.e., satisfying the
485predicate @code{user-variable-p}). This reads the variable using
486@code{read-variable}. @xref{Definition of read-variable}. Existing,
487Completion, Prompt.
488
489@item x
490A Lisp object, specified with its read syntax, terminated with a
491@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492Minibuffer}. Prompt.
493
494@item X
495@cindex evaluated expression argument
496A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497the form so that its value becomes the argument for the command.
498Prompt.
499
500@item z
501A coding system name (a symbol). If the user enters null input, the
502argument value is @code{nil}. @xref{Coding Systems}. Completion,
503Existing, Prompt.
504
505@item Z
506A coding system name (a symbol)---but only if this command has a prefix
507argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508argument value. Completion, Existing, Prompt.
509@end table
510
511@node Interactive Examples
512@comment node-name, next, previous, up
513@subsection Examples of Using @code{interactive}
514@cindex examples of using @code{interactive}
515@cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519@example
520@group
521(defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525@end group
526
527@group
528(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
ee6e73b8
EZ
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
b8d4c8d0
GM
532 (forward-word (* 2 n)))
533 @result{} foo2
534@end group
535
536@group
537(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541@end group
542
543@group
544(defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546Put them into three windows, selecting the last one."
547@end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558@group
559(three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561@end group
562@end example
563
564@node Interactive Call
565@section Interactive Call
566@cindex interactive call
567
8421dd35
CY
568 After the command loop has translated a key sequence into a command,
569it invokes that command using the function @code{command-execute}. If
570the command is a function, @code{command-execute} calls
b8d4c8d0
GM
571@code{call-interactively}, which reads the arguments and calls the
572command. You can also call these functions yourself.
573
574@defun commandp object &optional for-call-interactively
575Returns @code{t} if @var{object} is suitable for calling interactively;
576that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
8421dd35
CY
578Interactively-callable objects include strings and vectors (which are
579treated as keyboard macros), lambda expressions that contain a
580top-level @code{interactive} form (@pxref{Using Interactive}),
581byte-code function objects made from such lambda expressions, autoload
582objects that are declared as interactive (non-@code{nil} fourth
583argument to @code{autoload}), and some primitive functions.
b8d4c8d0 584
8421dd35
CY
585A symbol satisfies @code{commandp} if it has a non-@code{nil}
586@code{interactive-form} property, or if its function definition
b8d4c8d0
GM
587satisfies @code{commandp}. Keys and keymaps are not commands.
588Rather, they are used to look up commands (@pxref{Keymaps}).
589
590If @var{for-call-interactively} is non-@code{nil}, then
591@code{commandp} returns @code{t} only for objects that
592@code{call-interactively} could call---thus, not for keyboard macros.
593
594See @code{documentation} in @ref{Accessing Documentation}, for a
595realistic example of using @code{commandp}.
596@end defun
597
598@defun call-interactively command &optional record-flag keys
599This function calls the interactively callable function @var{command},
600reading arguments according to its interactive calling specifications.
601It returns whatever @var{command} returns. An error is signaled if
602@var{command} is not a function or if it cannot be called
603interactively (i.e., is not a command). Note that keyboard macros
604(strings and vectors) are not accepted, even though they are
605considered commands, because they are not functions. If @var{command}
606is a symbol, then @code{call-interactively} uses its function definition.
607
608@cindex record command history
609If @var{record-flag} is non-@code{nil}, then this command and its
610arguments are unconditionally added to the list @code{command-history}.
611Otherwise, the command is added only if it uses the minibuffer to read
612an argument. @xref{Command History}.
613
614The argument @var{keys}, if given, should be a vector which specifies
615the sequence of events to supply if the command inquires which events
616were used to invoke it. If @var{keys} is omitted or @code{nil}, the
617default is the return value of @code{this-command-keys-vector}.
618@xref{Definition of this-command-keys-vector}.
619@end defun
620
621@defun command-execute command &optional record-flag keys special
622@cindex keyboard macro execution
623This function executes @var{command}. The argument @var{command} must
624satisfy the @code{commandp} predicate; i.e., it must be an interactively
625callable function or a keyboard macro.
626
627A string or vector as @var{command} is executed with
628@code{execute-kbd-macro}. A function is passed to
629@code{call-interactively}, along with the optional @var{record-flag}
630and @var{keys}.
631
632A symbol is handled by using its function definition in its place. A
633symbol with an @code{autoload} definition counts as a command if it was
634declared to stand for an interactively callable function. Such a
635definition is handled by loading the specified library and then
636rechecking the definition of the symbol.
637
638The argument @var{special}, if given, means to ignore the prefix
639argument and not clear it. This is used for executing special events
640(@pxref{Special Events}).
641@end defun
642
643@deffn Command execute-extended-command prefix-argument
644@cindex read command name
645This function reads a command name from the minibuffer using
646@code{completing-read} (@pxref{Completion}). Then it uses
647@code{command-execute} to call the specified command. Whatever that
648command returns becomes the value of @code{execute-extended-command}.
649
650@cindex execute with prefix argument
651If the command asks for a prefix argument, it receives the value
652@var{prefix-argument}. If @code{execute-extended-command} is called
653interactively, the current raw prefix argument is used for
654@var{prefix-argument}, and thus passed on to whatever command is run.
655
656@c !!! Should this be @kindex?
657@cindex @kbd{M-x}
658@code{execute-extended-command} is the normal definition of @kbd{M-x},
659so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
660to take the prompt from the events used to invoke
661@code{execute-extended-command}, but that is painful to implement.) A
662description of the value of the prefix argument, if any, also becomes
663part of the prompt.
664
665@example
666@group
667(execute-extended-command 3)
668---------- Buffer: Minibuffer ----------
6693 M-x forward-word RET
670---------- Buffer: Minibuffer ----------
671 @result{} t
672@end group
673@end example
674@end deffn
675
77832c61
RS
676@node Distinguish Interactive
677@section Distinguish Interactive Calls
678
679 Sometimes a command should display additional visual feedback (such
680as an informative message in the echo area) for interactive calls
681only. There are three ways to do this. The recommended way to test
682whether the function was called using @code{call-interactively} is to
683give it an optional argument @code{print-message} and use the
684@code{interactive} spec to make it non-@code{nil} in interactive
685calls. Here's an example:
686
687@example
688(defun foo (&optional print-message)
689 (interactive "p")
690 (when print-message
691 (message "foo")))
692@end example
693
694@noindent
695We use @code{"p"} because the numeric prefix argument is never
696@code{nil}. Defined in this way, the function does display the
697message when called from a keyboard macro.
698
699 The above method with the additional argument is usually best,
700because it allows callers to say ``treat this call as interactive.''
89a9e058 701But you can also do the job by testing @code{called-interactively-p}.
77832c61 702
eb5ed549 703@defun called-interactively-p kind
77832c61
RS
704This function returns @code{t} when the calling function was called
705using @code{call-interactively}.
b8d4c8d0 706
eb5ed549
CY
707The argument @var{kind} should be either the symbol @code{interactive}
708or the symbol @code{any}. If it is @code{interactive}, then
709@code{called-interactively-p} returns @code{t} only if the call was
710made directly by the user---e.g., if the user typed a key sequence
711bound to the calling function, but @emph{not} if the user ran a
712keyboard macro that called the function (@pxref{Keyboard Macros}). If
713@var{kind} is @code{any}, @code{called-interactively-p} returns
714@code{t} for any kind of interactive call, including keyboard macros.
715
716If in doubt, use @code{any}; the only known proper use of
717@code{interactive} is if you need to decide whether to display a
718helpful message while a function is running.
719
720A function is never considered to be called interactively if it was
721called via Lisp evaluation (or with @code{apply} or @code{funcall}).
b8d4c8d0
GM
722@end defun
723
eb5ed549
CY
724@noindent
725Here is an example of using @code{called-interactively-p}:
b8d4c8d0
GM
726
727@example
728@group
b8d4c8d0
GM
729(defun foo ()
730 (interactive)
eb5ed549
CY
731 (when (called-interactively-p 'any)
732 (message "Interactive!")
733 'foo-called-interactively))
b8d4c8d0
GM
734@end group
735
736@group
77832c61 737;; @r{Type @kbd{M-x foo}.}
eb5ed549 738 @print{} Interactive!
b8d4c8d0
GM
739@end group
740
741@group
77832c61 742(foo)
eb5ed549 743 @result{} nil
77832c61
RS
744@end group
745@end example
746
eb5ed549
CY
747@noindent
748Here is another example that contrasts direct and indirect calls to
749@code{called-interactively-p}.
77832c61
RS
750
751@example
752@group
753(defun bar ()
754 (interactive)
eb5ed549 755 (message "%s" (list (foo) (called-interactively-p 'any))))
b8d4c8d0
GM
756@end group
757
758@group
759;; @r{Type @kbd{M-x bar}.}
eb5ed549 760 @print{} (nil t)
b8d4c8d0
GM
761@end group
762@end example
763
b8d4c8d0
GM
764@node Command Loop Info
765@comment node-name, next, previous, up
766@section Information from the Command Loop
767
768The editor command loop sets several Lisp variables to keep status
1bb1f7d3
MR
769records for itself and for commands that are run. With the exception of
770@code{this-command} and @code{last-command} it's generally a bad idea to
771change any of these variables in a Lisp program.
b8d4c8d0
GM
772
773@defvar last-command
774This variable records the name of the previous command executed by the
775command loop (the one before the current command). Normally the value
776is a symbol with a function definition, but this is not guaranteed.
777
778The value is copied from @code{this-command} when a command returns to
779the command loop, except when the command has specified a prefix
780argument for the following command.
781
782This variable is always local to the current terminal and cannot be
3ec61d4e 783buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
784@end defvar
785
786@defvar real-last-command
787This variable is set up by Emacs just like @code{last-command},
788but never altered by Lisp programs.
789@end defvar
790
1bb1f7d3
MR
791@defvar last-repeatable-command
792This variable stores the most recently executed command that was not
793part of an input event. This is the command @code{repeat} will try to
794repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
795@end defvar
796
b8d4c8d0
GM
797@defvar this-command
798@cindex current command
799This variable records the name of the command now being executed by
800the editor command loop. Like @code{last-command}, it is normally a symbol
801with a function definition.
802
803The command loop sets this variable just before running a command, and
804copies its value into @code{last-command} when the command finishes
805(unless the command specified a prefix argument for the following
806command).
807
808@cindex kill command repetition
809Some commands set this variable during their execution, as a flag for
810whatever command runs next. In particular, the functions for killing text
811set @code{this-command} to @code{kill-region} so that any kill commands
812immediately following will know to append the killed text to the
813previous kill.
814@end defvar
815
816If you do not want a particular command to be recognized as the previous
817command in the case where it got an error, you must code that command to
818prevent this. One way is to set @code{this-command} to @code{t} at the
819beginning of the command, and set @code{this-command} back to its proper
820value at the end, like this:
821
822@example
823(defun foo (args@dots{})
824 (interactive @dots{})
825 (let ((old-this-command this-command))
826 (setq this-command t)
827 @r{@dots{}do the work@dots{}}
828 (setq this-command old-this-command)))
829@end example
830
831@noindent
832We do not bind @code{this-command} with @code{let} because that would
833restore the old value in case of error---a feature of @code{let} which
834in this case does precisely what we want to avoid.
835
836@defvar this-original-command
837This has the same value as @code{this-command} except when command
838remapping occurs (@pxref{Remapping Commands}). In that case,
839@code{this-command} gives the command actually run (the result of
840remapping), and @code{this-original-command} gives the command that
841was specified to run but remapped into another command.
842@end defvar
843
844@defun this-command-keys
845This function returns a string or vector containing the key sequence
846that invoked the present command, plus any previous commands that
847generated the prefix argument for this command. Any events read by the
848command using @code{read-event} without a timeout get tacked on to the end.
849
850However, if the command has called @code{read-key-sequence}, it
851returns the last read key sequence. @xref{Key Sequence Input}. The
852value is a string if all events in the sequence were characters that
853fit in a string. @xref{Input Events}.
854
855@example
856@group
857(this-command-keys)
858;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
859 @result{} "^U^X^E"
860@end group
861@end example
862@end defun
863
864@defun this-command-keys-vector
865@anchor{Definition of this-command-keys-vector}
866Like @code{this-command-keys}, except that it always returns the events
867in a vector, so you don't need to deal with the complexities of storing
868input events in a string (@pxref{Strings of Events}).
869@end defun
870
871@defun clear-this-command-keys &optional keep-record
872This function empties out the table of events for
873@code{this-command-keys} to return. Unless @var{keep-record} is
874non-@code{nil}, it also empties the records that the function
875@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
876This is useful after reading a password, to prevent the password from
877echoing inadvertently as part of the next command in certain cases.
878@end defun
879
880@defvar last-nonmenu-event
881This variable holds the last input event read as part of a key sequence,
882not counting events resulting from mouse menus.
883
884One use of this variable is for telling @code{x-popup-menu} where to pop
885up a menu. It is also used internally by @code{y-or-n-p}
886(@pxref{Yes-or-No Queries}).
887@end defvar
888
889@defvar last-command-event
890@defvarx last-command-char
891This variable is set to the last input event that was read by the
892command loop as part of a command. The principal use of this variable
893is in @code{self-insert-command}, which uses it to decide which
894character to insert.
895
896@example
897@group
898last-command-event
899;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
900 @result{} 5
901@end group
902@end example
903
904@noindent
905The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
906
ab756fb3 907The alias @code{last-command-char} is obsolete.
b8d4c8d0
GM
908@end defvar
909
910@c Emacs 19 feature
911@defvar last-event-frame
912This variable records which frame the last input event was directed to.
913Usually this is the frame that was selected when the event was
914generated, but if that frame has redirected input focus to another
915frame, the value is the frame to which the event was redirected.
916@xref{Input Focus}.
917
918If the last event came from a keyboard macro, the value is @code{macro}.
919@end defvar
920
921@node Adjusting Point
922@section Adjusting Point After Commands
923@cindex adjusting point
924@cindex invisible/intangible text, and point
925@cindex @code{display} property, and point display
926@cindex @code{composition} property, and point display
927
928 It is not easy to display a value of point in the middle of a
929sequence of text that has the @code{display}, @code{composition} or
930@code{intangible} property, or is invisible. Therefore, after a
931command finishes and returns to the command loop, if point is within
932such a sequence, the command loop normally moves point to the edge of
933the sequence.
934
935 A command can inhibit this feature by setting the variable
936@code{disable-point-adjustment}:
937
938@defvar disable-point-adjustment
939If this variable is non-@code{nil} when a command returns to the
940command loop, then the command loop does not check for those text
941properties, and does not move point out of sequences that have them.
942
943The command loop sets this variable to @code{nil} before each command,
944so if a command sets it, the effect applies only to that command.
945@end defvar
946
947@defvar global-disable-point-adjustment
948If you set this variable to a non-@code{nil} value, the feature of
949moving point out of these sequences is completely turned off.
950@end defvar
951
952@node Input Events
953@section Input Events
954@cindex events
955@cindex input events
956
957The Emacs command loop reads a sequence of @dfn{input events} that
958represent keyboard or mouse activity. The events for keyboard activity
959are characters or symbols; mouse events are always lists. This section
960describes the representation and meaning of input events in detail.
961
962@defun eventp object
963This function returns non-@code{nil} if @var{object} is an input event
964or event type.
965
966Note that any symbol might be used as an event or an event type.
967@code{eventp} cannot distinguish whether a symbol is intended by Lisp
968code to be used as an event. Instead, it distinguishes whether the
969symbol has actually been used in an event that has been read as input in
970the current Emacs session. If a symbol has not yet been so used,
971@code{eventp} returns @code{nil}.
972@end defun
973
974@menu
d24880de
GM
975* Keyboard Events:: Ordinary characters--keys with symbols on them.
976* Function Keys:: Function keys--keys with names, not symbols.
b8d4c8d0 977* Mouse Events:: Overview of mouse events.
d24880de
GM
978* Click Events:: Pushing and releasing a mouse button.
979* Drag Events:: Moving the mouse before releasing the button.
980* Button-Down Events:: A button was pushed and not yet released.
b8d4c8d0 981* Repeat Events:: Double and triple click (or drag, or down).
d24880de
GM
982* Motion Events:: Just moving the mouse, not pushing a button.
983* Focus Events:: Moving the mouse between frames.
b8d4c8d0 984* Misc Events:: Other events the system can generate.
d24880de
GM
985* Event Examples:: Examples of the lists for mouse events.
986* Classifying Events:: Finding the modifier keys in an event symbol.
987 Event types.
988* Accessing Mouse:: Functions to extract info from mouse events.
989* Accessing Scroll:: Functions to get info from scroll bar events.
b8d4c8d0 990* Strings of Events:: Special considerations for putting
d24880de 991 keyboard character events in a string.
b8d4c8d0
GM
992@end menu
993
994@node Keyboard Events
995@subsection Keyboard Events
996@cindex keyboard events
997
998There are two kinds of input you can get from the keyboard: ordinary
999keys, and function keys. Ordinary keys correspond to characters; the
1000events they generate are represented in Lisp as characters. The event
1001type of a character event is the character itself (an integer); see
1002@ref{Classifying Events}.
1003
1004@cindex modifier bits (of input character)
1005@cindex basic code (of input character)
1006An input character event consists of a @dfn{basic code} between 0 and
1007524287, plus any or all of these @dfn{modifier bits}:
1008
1009@table @asis
1010@item meta
1011The
1012@tex
1013@math{2^{27}}
1014@end tex
1015@ifnottex
10162**27
1017@end ifnottex
1018bit in the character code indicates a character
1019typed with the meta key held down.
1020
1021@item control
1022The
1023@tex
1024@math{2^{26}}
1025@end tex
1026@ifnottex
10272**26
1028@end ifnottex
1029bit in the character code indicates a non-@acronym{ASCII}
1030control character.
1031
1032@sc{ascii} control characters such as @kbd{C-a} have special basic
1033codes of their own, so Emacs needs no special bit to indicate them.
1034Thus, the code for @kbd{C-a} is just 1.
1035
1036But if you type a control combination not in @acronym{ASCII}, such as
1037@kbd{%} with the control key, the numeric value you get is the code
1038for @kbd{%} plus
1039@tex
1040@math{2^{26}}
1041@end tex
1042@ifnottex
10432**26
1044@end ifnottex
1045(assuming the terminal supports non-@acronym{ASCII}
1046control characters).
1047
1048@item shift
1049The
1050@tex
1051@math{2^{25}}
1052@end tex
1053@ifnottex
10542**25
1055@end ifnottex
1056bit in the character code indicates an @acronym{ASCII} control
1057character typed with the shift key held down.
1058
1059For letters, the basic code itself indicates upper versus lower case;
1060for digits and punctuation, the shift key selects an entirely different
1061character with a different basic code. In order to keep within the
1062@acronym{ASCII} character set whenever possible, Emacs avoids using the
1063@tex
1064@math{2^{25}}
1065@end tex
1066@ifnottex
10672**25
1068@end ifnottex
1069bit for those characters.
1070
1071However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1072@kbd{C-a}, so Emacs uses the
1073@tex
1074@math{2^{25}}
1075@end tex
1076@ifnottex
10772**25
1078@end ifnottex
1079bit in @kbd{C-A} and not in
1080@kbd{C-a}.
1081
1082@item hyper
1083The
1084@tex
1085@math{2^{24}}
1086@end tex
1087@ifnottex
10882**24
1089@end ifnottex
1090bit in the character code indicates a character
1091typed with the hyper key held down.
1092
1093@item super
1094The
1095@tex
1096@math{2^{23}}
1097@end tex
1098@ifnottex
10992**23
1100@end ifnottex
1101bit in the character code indicates a character
1102typed with the super key held down.
1103
1104@item alt
1105The
1106@tex
1107@math{2^{22}}
1108@end tex
1109@ifnottex
11102**22
1111@end ifnottex
1112bit in the character code indicates a character typed with
1113the alt key held down. (On some terminals, the key labeled @key{ALT}
1114is actually the meta key.)
1115@end table
1116
1117 It is best to avoid mentioning specific bit numbers in your program.
1118To test the modifier bits of a character, use the function
1119@code{event-modifiers} (@pxref{Classifying Events}). When making key
1120bindings, you can use the read syntax for characters with modifier bits
1121(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1122@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1123specify the characters (@pxref{Changing Key Bindings}). The function
1124@code{event-convert-list} converts such a list into an event type
1125(@pxref{Classifying Events}).
1126
1127@node Function Keys
1128@subsection Function Keys
1129
1130@cindex function keys
1131Most keyboards also have @dfn{function keys}---keys that have names or
1132symbols that are not characters. Function keys are represented in Emacs
1133Lisp as symbols; the symbol's name is the function key's label, in lower
1134case. For example, pressing a key labeled @key{F1} places the symbol
1135@code{f1} in the input stream.
1136
1137The event type of a function key event is the event symbol itself.
1138@xref{Classifying Events}.
1139
1140Here are a few special cases in the symbol-naming convention for
1141function keys:
1142
1143@table @asis
1144@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1145These keys correspond to common @acronym{ASCII} control characters that have
1146special keys on most keyboards.
1147
1148In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1149terminal can distinguish between them, Emacs conveys the distinction to
1150Lisp programs by representing the former as the integer 9, and the
1151latter as the symbol @code{tab}.
1152
1153Most of the time, it's not useful to distinguish the two. So normally
d3ae77bc
EZ
1154@code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1155to map @code{tab} into 9. Thus, a key binding for character code 9
1156(the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1157the other symbols in this group. The function @code{read-char}
1158likewise converts these events into characters.
b8d4c8d0
GM
1159
1160In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1161converts into the character code 127 (@key{DEL}), not into code 8
1162(@key{BS}). This is what most users prefer.
1163
1164@item @code{left}, @code{up}, @code{right}, @code{down}
1165Cursor arrow keys
1166@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1167Keypad keys (to the right of the regular keyboard).
1168@item @code{kp-0}, @code{kp-1}, @dots{}
1169Keypad keys with digits.
1170@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1171Keypad PF keys.
1172@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1173Keypad arrow keys. Emacs normally translates these into the
1174corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1175@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1176Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1177normally translates these into the like-named non-keypad keys.
1178@end table
1179
1180You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1181@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1182represent them is with prefixes in the symbol name:
1183
1184@table @samp
1185@item A-
1186The alt modifier.
1187@item C-
1188The control modifier.
1189@item H-
1190The hyper modifier.
1191@item M-
1192The meta modifier.
1193@item S-
1194The shift modifier.
1195@item s-
1196The super modifier.
1197@end table
1198
1199Thus, the symbol for the key @key{F3} with @key{META} held down is
1200@code{M-f3}. When you use more than one prefix, we recommend you
1201write them in alphabetical order; but the order does not matter in
1202arguments to the key-binding lookup and modification functions.
1203
1204@node Mouse Events
1205@subsection Mouse Events
1206
1207Emacs supports four kinds of mouse events: click events, drag events,
1208button-down events, and motion events. All mouse events are represented
1209as lists. The @sc{car} of the list is the event type; this says which
1210mouse button was involved, and which modifier keys were used with it.
1211The event type can also distinguish double or triple button presses
1212(@pxref{Repeat Events}). The rest of the list elements give position
1213and time information.
1214
1215For key lookup, only the event type matters: two events of the same type
1216necessarily run the same command. The command can access the full
1217values of these events using the @samp{e} interactive code.
1218@xref{Interactive Codes}.
1219
1220A key sequence that starts with a mouse event is read using the keymaps
1221of the buffer in the window that the mouse was in, not the current
1222buffer. This does not imply that clicking in a window selects that
1223window or its buffer---that is entirely under the control of the command
1224binding of the key sequence.
1225
1226@node Click Events
1227@subsection Click Events
1228@cindex click event
1229@cindex mouse click event
1230
1231When the user presses a mouse button and releases it at the same
1232location, that generates a @dfn{click} event. All mouse click event
1233share the same format:
1234
1235@example
1236(@var{event-type} @var{position} @var{click-count})
1237@end example
1238
1239@table @asis
1240@item @var{event-type}
1241This is a symbol that indicates which mouse button was used. It is
1242one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1243buttons are numbered left to right.
1244
1245You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1246@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1247and super, just as you would with function keys.
1248
1249This symbol also serves as the event type of the event. Key bindings
1250describe events by their types; thus, if there is a key binding for
1251@code{mouse-1}, that binding would apply to all events whose
1252@var{event-type} is @code{mouse-1}.
1253
1254@item @var{position}
1255This is the position where the mouse click occurred. The actual
1256format of @var{position} depends on what part of a window was clicked
1257on.
1258
1259For mouse click events in the text area, mode line, header line, or in
1260the marginal areas, @var{position} has this form:
1261
1262@example
1263(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1264 @var{object} @var{text-pos} (@var{col} . @var{row})
1265 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1266@end example
1267
1268@table @asis
1269@item @var{window}
1270This is the window in which the click occurred.
1271
1272@item @var{pos-or-area}
1273This is the buffer position of the character clicked on in the text
1274area, or if clicked outside the text area, it is the window area in
1275which the click occurred. It is one of the symbols @code{mode-line},
1276@code{header-line}, @code{vertical-line}, @code{left-margin},
1277@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1278
1279In one special case, @var{pos-or-area} is a list containing a symbol (one
1280of the symbols listed above) instead of just the symbol. This happens
1281after the imaginary prefix keys for the event are inserted into the
1282input stream. @xref{Key Sequence Input}.
1283
1284
1285@item @var{x}, @var{y}
1286These are the pixel coordinates of the click, relative to
1287the top left corner of @var{window}, which is @code{(0 . 0)}.
8547874a
EZ
1288For a click on text, these are relative to the top left corner of
1289the window's text area. For the mode or header line, they are
1290relative to the top left window edge. For fringes, margins, and the
1291vertical border, @var{x} does not have meaningful data. For fringes
1292and margins, @var{y} is relative to the bottom edge of the header
1293line.
b8d4c8d0
GM
1294
1295@item @var{timestamp}
1296This is the time at which the event occurred, in milliseconds.
1297
1298@item @var{object}
1299This is the object on which the click occurred. It is either
1300@code{nil} if there is no string property, or it has the form
1301(@var{string} . @var{string-pos}) when there is a string-type text
1302property at the click position.
1303
1304@table @asis
1305@item @var{string}
1306This is the string on which the click occurred, including any
1307properties.
1308
1309@item @var{string-pos}
1310This is the position in the string on which the click occurred,
1311relevant if properties at the click need to be looked up.
1312@end table
1313
1314@item @var{text-pos}
1315For clicks on a marginal area or on a fringe, this is the buffer
1316position of the first visible character in the corresponding line in
1317the window. For other events, it is the current buffer position in
1318the window.
1319
1320@item @var{col}, @var{row}
1321These are the actual coordinates of the glyph under the @var{x},
1322@var{y} position, possibly padded with default character width
8547874a
EZ
1323glyphs if @var{x} is beyond the last glyph on the line. For clicks on
1324the header or mode line, these are measured from the top left edge of
1325the header or mode line. For clicks on the fringes and on the
1326vertical border, these have no meaningful data. For clicks on the
1327margins, @var{col} is measured from the left edge of the margin area
1328and @var{row} is measured from the top of the margin area.
b8d4c8d0
GM
1329
1330@item @var{image}
1331This is the image object on which the click occurred. It is either
1332@code{nil} if there is no image at the position clicked on, or it is
1333an image object as returned by @code{find-image} if click was in an image.
1334
1335@item @var{dx}, @var{dy}
1336These are the pixel coordinates of the click, relative to
1337the top left corner of @var{object}, which is @code{(0 . 0)}. If
1338@var{object} is @code{nil}, the coordinates are relative to the top
1339left corner of the character glyph clicked on.
1340
1341@item @var{width}, @var{height}
1342These are the pixel width and height of @var{object} or, if this is
1343@code{nil}, those of the character glyph clicked on.
1344@end table
8547874a 1345
b8d4c8d0
GM
1346@sp 1
1347For mouse clicks on a scroll-bar, @var{position} has this form:
1348
1349@example
1350(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1351@end example
1352
1353@table @asis
1354@item @var{window}
1355This is the window whose scroll-bar was clicked on.
1356
1357@item @var{area}
1358This is the scroll bar where the click occurred. It is one of the
1359symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1360
1361@item @var{portion}
1362This is the distance of the click from the top or left end of
1363the scroll bar.
1364
1365@item @var{whole}
1366This is the length of the entire scroll bar.
1367
1368@item @var{timestamp}
1369This is the time at which the event occurred, in milliseconds.
1370
1371@item @var{part}
1372This is the part of the scroll-bar which was clicked on. It is one
1373of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1374@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1375@end table
1376
1377@item @var{click-count}
1378This is the number of rapid repeated presses so far of the same mouse
1379button. @xref{Repeat Events}.
1380@end table
1381
1382@node Drag Events
1383@subsection Drag Events
1384@cindex drag event
1385@cindex mouse drag event
1386
1387With Emacs, you can have a drag event without even changing your
1388clothes. A @dfn{drag event} happens every time the user presses a mouse
1389button and then moves the mouse to a different character position before
1390releasing the button. Like all mouse events, drag events are
1391represented in Lisp as lists. The lists record both the starting mouse
1392position and the final position, like this:
1393
1394@example
1395(@var{event-type}
1396 (@var{window1} START-POSITION)
1397 (@var{window2} END-POSITION))
1398@end example
1399
1400For a drag event, the name of the symbol @var{event-type} contains the
1401prefix @samp{drag-}. For example, dragging the mouse with button 2
1402held down generates a @code{drag-mouse-2} event. The second and third
1403elements of the event give the starting and ending position of the
1404drag. They have the same form as @var{position} in a click event
1405(@pxref{Click Events}) that is not on the scroll bar part of the
1406window. You can access the second element of any mouse event in the
1407same way, with no need to distinguish drag events from others.
1408
1409The @samp{drag-} prefix follows the modifier key prefixes such as
1410@samp{C-} and @samp{M-}.
1411
1412If @code{read-key-sequence} receives a drag event that has no key
1413binding, and the corresponding click event does have a binding, it
1414changes the drag event into a click event at the drag's starting
1415position. This means that you don't have to distinguish between click
1416and drag events unless you want to.
1417
1418@node Button-Down Events
1419@subsection Button-Down Events
1420@cindex button-down event
1421
1422Click and drag events happen when the user releases a mouse button.
1423They cannot happen earlier, because there is no way to distinguish a
1424click from a drag until the button is released.
1425
1426If you want to take action as soon as a button is pressed, you need to
1427handle @dfn{button-down} events.@footnote{Button-down is the
1428conservative antithesis of drag.} These occur as soon as a button is
1429pressed. They are represented by lists that look exactly like click
1430events (@pxref{Click Events}), except that the @var{event-type} symbol
1431name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1432modifier key prefixes such as @samp{C-} and @samp{M-}.
1433
1434The function @code{read-key-sequence} ignores any button-down events
1435that don't have command bindings; therefore, the Emacs command loop
1436ignores them too. This means that you need not worry about defining
1437button-down events unless you want them to do something. The usual
1438reason to define a button-down event is so that you can track mouse
1439motion (by reading motion events) until the button is released.
1440@xref{Motion Events}.
1441
1442@node Repeat Events
1443@subsection Repeat Events
1444@cindex repeat events
1445@cindex double-click events
1446@cindex triple-click events
1447@cindex mouse events, repeated
1448
1449If you press the same mouse button more than once in quick succession
1450without moving the mouse, Emacs generates special @dfn{repeat} mouse
1451events for the second and subsequent presses.
1452
1453The most common repeat events are @dfn{double-click} events. Emacs
1454generates a double-click event when you click a button twice; the event
1455happens when you release the button (as is normal for all click
1456events).
1457
1458The event type of a double-click event contains the prefix
1459@samp{double-}. Thus, a double click on the second mouse button with
1460@key{meta} held down comes to the Lisp program as
1461@code{M-double-mouse-2}. If a double-click event has no binding, the
1462binding of the corresponding ordinary click event is used to execute
1463it. Thus, you need not pay attention to the double click feature
1464unless you really want to.
1465
1466When the user performs a double click, Emacs generates first an ordinary
1467click event, and then a double-click event. Therefore, you must design
1468the command binding of the double click event to assume that the
1469single-click command has already run. It must produce the desired
1470results of a double click, starting from the results of a single click.
1471
1472This is convenient, if the meaning of a double click somehow ``builds
1473on'' the meaning of a single click---which is recommended user interface
1474design practice for double clicks.
1475
1476If you click a button, then press it down again and start moving the
1477mouse with the button held down, then you get a @dfn{double-drag} event
1478when you ultimately release the button. Its event type contains
1479@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1480has no binding, Emacs looks for an alternate binding as if the event
1481were an ordinary drag.
1482
1483Before the double-click or double-drag event, Emacs generates a
1484@dfn{double-down} event when the user presses the button down for the
1485second time. Its event type contains @samp{double-down} instead of just
1486@samp{down}. If a double-down event has no binding, Emacs looks for an
1487alternate binding as if the event were an ordinary button-down event.
1488If it finds no binding that way either, the double-down event is
1489ignored.
1490
1491To summarize, when you click a button and then press it again right
1492away, Emacs generates a down event and a click event for the first
1493click, a double-down event when you press the button again, and finally
1494either a double-click or a double-drag event.
1495
1496If you click a button twice and then press it again, all in quick
1497succession, Emacs generates a @dfn{triple-down} event, followed by
1498either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1499these events contain @samp{triple} instead of @samp{double}. If any
1500triple event has no binding, Emacs uses the binding that it would use
1501for the corresponding double event.
1502
1503If you click a button three or more times and then press it again, the
1504events for the presses beyond the third are all triple events. Emacs
1505does not have separate event types for quadruple, quintuple, etc.@:
1506events. However, you can look at the event list to find out precisely
1507how many times the button was pressed.
1508
1509@defun event-click-count event
1510This function returns the number of consecutive button presses that led
1511up to @var{event}. If @var{event} is a double-down, double-click or
1512double-drag event, the value is 2. If @var{event} is a triple event,
1513the value is 3 or greater. If @var{event} is an ordinary mouse event
1514(not a repeat event), the value is 1.
1515@end defun
1516
1517@defopt double-click-fuzz
1518To generate repeat events, successive mouse button presses must be at
1519approximately the same screen position. The value of
1520@code{double-click-fuzz} specifies the maximum number of pixels the
1521mouse may be moved (horizontally or vertically) between two successive
1522clicks to make a double-click.
1523
1524This variable is also the threshold for motion of the mouse to count
1525as a drag.
1526@end defopt
1527
1528@defopt double-click-time
1529To generate repeat events, the number of milliseconds between
1530successive button presses must be less than the value of
1531@code{double-click-time}. Setting @code{double-click-time} to
1532@code{nil} disables multi-click detection entirely. Setting it to
1533@code{t} removes the time limit; Emacs then detects multi-clicks by
1534position only.
1535@end defopt
1536
1537@node Motion Events
1538@subsection Motion Events
1539@cindex motion event
1540@cindex mouse motion events
1541
1542Emacs sometimes generates @dfn{mouse motion} events to describe motion
1543of the mouse without any button activity. Mouse motion events are
1544represented by lists that look like this:
1545
1546@example
603f5979 1547(mouse-movement POSITION)
b8d4c8d0
GM
1548@end example
1549
1550The second element of the list describes the current position of the
1551mouse, just as in a click event (@pxref{Click Events}).
1552
1553The special form @code{track-mouse} enables generation of motion events
1554within its body. Outside of @code{track-mouse} forms, Emacs does not
1555generate events for mere motion of the mouse, and these events do not
1556appear. @xref{Mouse Tracking}.
1557
1558@node Focus Events
1559@subsection Focus Events
1560@cindex focus event
1561
1562Window systems provide general ways for the user to control which window
1563gets keyboard input. This choice of window is called the @dfn{focus}.
1564When the user does something to switch between Emacs frames, that
1565generates a @dfn{focus event}. The normal definition of a focus event,
1566in the global keymap, is to select a new frame within Emacs, as the user
1567would expect. @xref{Input Focus}.
1568
1569Focus events are represented in Lisp as lists that look like this:
1570
1571@example
1572(switch-frame @var{new-frame})
1573@end example
1574
1575@noindent
1576where @var{new-frame} is the frame switched to.
1577
4b0f7178
CY
1578Some X window managers are set up so that just moving the mouse into a
1579window is enough to set the focus there. Usually, there is no need
1580for a Lisp program to know about the focus change until some other
1581kind of input arrives. Emacs generates a focus event only when the
1582user actually types a keyboard key or presses a mouse button in the
1583new frame; just moving the mouse between frames does not generate a
b8d4c8d0
GM
1584focus event.
1585
1586A focus event in the middle of a key sequence would garble the
1587sequence. So Emacs never generates a focus event in the middle of a key
1588sequence. If the user changes focus in the middle of a key
1589sequence---that is, after a prefix key---then Emacs reorders the events
1590so that the focus event comes either before or after the multi-event key
1591sequence, and not within it.
1592
1593@node Misc Events
1594@subsection Miscellaneous System Events
1595
1596A few other event types represent occurrences within the system.
1597
1598@table @code
1599@cindex @code{delete-frame} event
1600@item (delete-frame (@var{frame}))
1601This kind of event indicates that the user gave the window manager
1602a command to delete a particular window, which happens to be an Emacs frame.
1603
1604The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1605
1606@cindex @code{iconify-frame} event
1607@item (iconify-frame (@var{frame}))
1608This kind of event indicates that the user iconified @var{frame} using
1609the window manager. Its standard definition is @code{ignore}; since the
1610frame has already been iconified, Emacs has no work to do. The purpose
1611of this event type is so that you can keep track of such events if you
1612want to.
1613
1614@cindex @code{make-frame-visible} event
1615@item (make-frame-visible (@var{frame}))
1616This kind of event indicates that the user deiconified @var{frame} using
1617the window manager. Its standard definition is @code{ignore}; since the
1618frame has already been made visible, Emacs has no work to do.
1619
1620@cindex @code{wheel-up} event
1621@cindex @code{wheel-down} event
1622@item (wheel-up @var{position})
1623@item (wheel-down @var{position})
1624These kinds of event are generated by moving a mouse wheel. Their
1625usual meaning is a kind of scroll or zoom.
1626
1627The element @var{position} is a list describing the position of the
e8a6cc19
EZ
1628event, in the same format as used in a mouse-click event (@pxref{Click
1629Events}).
b8d4c8d0 1630
be0a5fb7
KR
1631@vindex mouse-wheel-up-event
1632@vindex mouse-wheel-down-event
b8d4c8d0
GM
1633This kind of event is generated only on some kinds of systems. On some
1634systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1635portable code, use the variables @code{mouse-wheel-up-event} and
1636@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1637what event types to expect for the mouse wheel.
1638
1639@cindex @code{drag-n-drop} event
1640@item (drag-n-drop @var{position} @var{files})
1641This kind of event is generated when a group of files is
1642selected in an application outside of Emacs, and then dragged and
1643dropped onto an Emacs frame.
1644
1645The element @var{position} is a list describing the position of the
e8a6cc19
EZ
1646event, in the same format as used in a mouse-click event (@pxref{Click
1647Events}), and @var{files} is the list of file names that were dragged
1648and dropped. The usual way to handle this event is by visiting these
1649files.
b8d4c8d0
GM
1650
1651This kind of event is generated, at present, only on some kinds of
1652systems.
1653
1654@cindex @code{help-echo} event
1655@item help-echo
1656This kind of event is generated when a mouse pointer moves onto a
1657portion of buffer text which has a @code{help-echo} text property.
1658The generated event has this form:
1659
1660@example
1661(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1662@end example
1663
1664@noindent
1665The precise meaning of the event parameters and the way these
1666parameters are used to display the help-echo text are described in
1667@ref{Text help-echo}.
1668
1669@cindex @code{sigusr1} event
1670@cindex @code{sigusr2} event
1671@cindex user signals
1672@item sigusr1
1673@itemx sigusr2
1674These events are generated when the Emacs process receives
1675the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1676additional data because signals do not carry additional information.
1677
1678To catch a user signal, bind the corresponding event to an interactive
1679command in the @code{special-event-map} (@pxref{Active Keymaps}).
1680The command is called with no arguments, and the specific signal event is
1681available in @code{last-input-event}. For example:
1682
1683@smallexample
1684(defun sigusr-handler ()
1685 (interactive)
1686 (message "Caught signal %S" last-input-event))
1687
1688(define-key special-event-map [sigusr1] 'sigusr-handler)
1689@end smallexample
1690
1691To test the signal handler, you can make Emacs send a signal to itself:
1692
1693@smallexample
1694(signal-process (emacs-pid) 'sigusr1)
1695@end smallexample
1696@end table
1697
1698 If one of these events arrives in the middle of a key sequence---that
1699is, after a prefix key---then Emacs reorders the events so that this
1700event comes either before or after the multi-event key sequence, not
1701within it.
1702
1703@node Event Examples
1704@subsection Event Examples
1705
1706If the user presses and releases the left mouse button over the same
1707location, that generates a sequence of events like this:
1708
1709@smallexample
1710(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1711(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1712@end smallexample
1713
1714While holding the control key down, the user might hold down the
1715second mouse button, and drag the mouse from one line to the next.
1716That produces two events, as shown here:
1717
1718@smallexample
1719(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1720(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1721 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1722@end smallexample
1723
1724While holding down the meta and shift keys, the user might press the
1725second mouse button on the window's mode line, and then drag the mouse
1726into another window. That produces a pair of events like these:
1727
1728@smallexample
1729(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1730(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1731 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1732 -453816))
1733@end smallexample
1734
1735To handle a SIGUSR1 signal, define an interactive function, and
1736bind it to the @code{signal usr1} event sequence:
1737
1738@smallexample
1739(defun usr1-handler ()
1740 (interactive)
1741 (message "Got USR1 signal"))
1742(global-set-key [signal usr1] 'usr1-handler)
1743@end smallexample
1744
1745@node Classifying Events
1746@subsection Classifying Events
1747@cindex event type
1748
1749 Every event has an @dfn{event type}, which classifies the event for
1750key binding purposes. For a keyboard event, the event type equals the
1751event value; thus, the event type for a character is the character, and
1752the event type for a function key symbol is the symbol itself. For
1753events that are lists, the event type is the symbol in the @sc{car} of
1754the list. Thus, the event type is always a symbol or a character.
1755
1756 Two events of the same type are equivalent where key bindings are
1757concerned; thus, they always run the same command. That does not
1758necessarily mean they do the same things, however, as some commands look
1759at the whole event to decide what to do. For example, some commands use
1760the location of a mouse event to decide where in the buffer to act.
1761
1762 Sometimes broader classifications of events are useful. For example,
1763you might want to ask whether an event involved the @key{META} key,
1764regardless of which other key or mouse button was used.
1765
1766 The functions @code{event-modifiers} and @code{event-basic-type} are
1767provided to get such information conveniently.
1768
1769@defun event-modifiers event
1770This function returns a list of the modifiers that @var{event} has. The
1771modifiers are symbols; they include @code{shift}, @code{control},
1772@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1773the modifiers list of a mouse event symbol always contains one of
1774@code{click}, @code{drag}, and @code{down}. For double or triple
1775events, it also contains @code{double} or @code{triple}.
1776
1777The argument @var{event} may be an entire event object, or just an
1778event type. If @var{event} is a symbol that has never been used in an
1779event that has been read as input in the current Emacs session, then
1780@code{event-modifiers} can return @code{nil}, even when @var{event}
1781actually has modifiers.
1782
1783Here are some examples:
1784
1785@example
1786(event-modifiers ?a)
1787 @result{} nil
1788(event-modifiers ?A)
1789 @result{} (shift)
1790(event-modifiers ?\C-a)
1791 @result{} (control)
1792(event-modifiers ?\C-%)
1793 @result{} (control)
1794(event-modifiers ?\C-\S-a)
1795 @result{} (control shift)
1796(event-modifiers 'f5)
1797 @result{} nil
1798(event-modifiers 's-f5)
1799 @result{} (super)
1800(event-modifiers 'M-S-f5)
1801 @result{} (meta shift)
1802(event-modifiers 'mouse-1)
1803 @result{} (click)
1804(event-modifiers 'down-mouse-1)
1805 @result{} (down)
1806@end example
1807
1808The modifiers list for a click event explicitly contains @code{click},
1809but the event symbol name itself does not contain @samp{click}.
1810@end defun
1811
1812@defun event-basic-type event
1813This function returns the key or mouse button that @var{event}
1814describes, with all modifiers removed. The @var{event} argument is as
1815in @code{event-modifiers}. For example:
1816
1817@example
1818(event-basic-type ?a)
1819 @result{} 97
1820(event-basic-type ?A)
1821 @result{} 97
1822(event-basic-type ?\C-a)
1823 @result{} 97
1824(event-basic-type ?\C-\S-a)
1825 @result{} 97
1826(event-basic-type 'f5)
1827 @result{} f5
1828(event-basic-type 's-f5)
1829 @result{} f5
1830(event-basic-type 'M-S-f5)
1831 @result{} f5
1832(event-basic-type 'down-mouse-1)
1833 @result{} mouse-1
1834@end example
1835@end defun
1836
1837@defun mouse-movement-p object
1838This function returns non-@code{nil} if @var{object} is a mouse movement
1839event.
1840@end defun
1841
1842@defun event-convert-list list
1843This function converts a list of modifier names and a basic event type
1844to an event type which specifies all of them. The basic event type
1845must be the last element of the list. For example,
1846
1847@example
1848(event-convert-list '(control ?a))
1849 @result{} 1
1850(event-convert-list '(control meta ?a))
1851 @result{} -134217727
1852(event-convert-list '(control super f1))
1853 @result{} C-s-f1
1854@end example
1855@end defun
1856
ec7d5b1e
RS
1857@node Accessing Mouse
1858@subsection Accessing Mouse Events
b8d4c8d0
GM
1859@cindex mouse events, data in
1860
1861 This section describes convenient functions for accessing the data in
1862a mouse button or motion event.
1863
1864 These two functions return the starting or ending position of a
1865mouse-button event, as a list of this form:
1866
1867@example
1868(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1869 @var{object} @var{text-pos} (@var{col} . @var{row})
1870 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1871@end example
1872
1873@defun event-start event
1874This returns the starting position of @var{event}.
1875
1876If @var{event} is a click or button-down event, this returns the
1877location of the event. If @var{event} is a drag event, this returns the
1878drag's starting position.
1879@end defun
1880
1881@defun event-end event
1882This returns the ending position of @var{event}.
1883
1884If @var{event} is a drag event, this returns the position where the user
1885released the mouse button. If @var{event} is a click or button-down
1886event, the value is actually the starting position, which is the only
1887position such events have.
1888@end defun
1889
1890@cindex mouse position list, accessing
1891 These functions take a position list as described above, and
1892return various parts of it.
1893
1894@defun posn-window position
1895Return the window that @var{position} is in.
1896@end defun
1897
1898@defun posn-area position
1899Return the window area recorded in @var{position}. It returns @code{nil}
1900when the event occurred in the text area of the window; otherwise, it
1901is a symbol identifying the area in which the event occurred.
1902@end defun
1903
1904@defun posn-point position
1905Return the buffer position in @var{position}. When the event occurred
1906in the text area of the window, in a marginal area, or on a fringe,
1907this is an integer specifying a buffer position. Otherwise, the value
1908is undefined.
1909@end defun
1910
1911@defun posn-x-y position
1912Return the pixel-based x and y coordinates in @var{position}, as a
1913cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1914to the window given by @code{posn-window}.
1915
1916This example shows how to convert these window-relative coordinates
1917into frame-relative coordinates:
1918
1919@example
1920(defun frame-relative-coordinates (position)
1921 "Return frame-relative coordinates from POSITION."
1922 (let* ((x-y (posn-x-y position))
1923 (window (posn-window position))
1924 (edges (window-inside-pixel-edges window)))
1925 (cons (+ (car x-y) (car edges))
1926 (+ (cdr x-y) (cadr edges)))))
1927@end example
1928@end defun
1929
1930@defun posn-col-row position
1931Return the row and column (in units of the frame's default character
1932height and width) of @var{position}, as a cons cell @code{(@var{col} .
1933@var{row})}. These are computed from the @var{x} and @var{y} values
1934actually found in @var{position}.
1935@end defun
1936
1937@defun posn-actual-col-row position
1938Return the actual row and column in @var{position}, as a cons cell
1939@code{(@var{col} . @var{row})}. The values are the actual row number
1940in the window, and the actual character number in that row. It returns
1941@code{nil} if @var{position} does not include actual positions values.
1942You can use @code{posn-col-row} to get approximate values.
1943@end defun
1944
1945@defun posn-string position
1946Return the string object in @var{position}, either @code{nil}, or a
1947cons cell @code{(@var{string} . @var{string-pos})}.
1948@end defun
1949
1950@defun posn-image position
1951Return the image object in @var{position}, either @code{nil}, or an
1952image @code{(image ...)}.
1953@end defun
1954
1955@defun posn-object position
1956Return the image or string object in @var{position}, either
1957@code{nil}, an image @code{(image ...)}, or a cons cell
1958@code{(@var{string} . @var{string-pos})}.
1959@end defun
1960
1961@defun posn-object-x-y position
1962Return the pixel-based x and y coordinates relative to the upper left
1963corner of the object in @var{position} as a cons cell @code{(@var{dx}
1964. @var{dy})}. If the @var{position} is a buffer position, return the
1965relative position in the character at that position.
1966@end defun
1967
1968@defun posn-object-width-height position
1969Return the pixel width and height of the object in @var{position} as a
1970cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1971is a buffer position, return the size of the character at that position.
1972@end defun
1973
1974@cindex timestamp of a mouse event
1975@defun posn-timestamp position
1976Return the timestamp in @var{position}. This is the time at which the
1977event occurred, in milliseconds.
1978@end defun
1979
1980 These functions compute a position list given particular buffer
1981position or screen position. You can access the data in this position
1982list with the functions described above.
1983
1984@defun posn-at-point &optional pos window
1985This function returns a position list for position @var{pos} in
1986@var{window}. @var{pos} defaults to point in @var{window};
1987@var{window} defaults to the selected window.
1988
1989@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1990@var{window}.
1991@end defun
1992
1993@defun posn-at-x-y x y &optional frame-or-window whole
1994This function returns position information corresponding to pixel
1995coordinates @var{x} and @var{y} in a specified frame or window,
1996@var{frame-or-window}, which defaults to the selected window.
1997The coordinates @var{x} and @var{y} are relative to the
1998frame or window used.
1999If @var{whole} is @code{nil}, the coordinates are relative
2000to the window text area, otherwise they are relative to
2001the entire window area including scroll bars, margins and fringes.
2002@end defun
2003
ec7d5b1e
RS
2004@node Accessing Scroll
2005@subsection Accessing Scroll Bar Events
2006@cindex scroll bar events, data in
2007
b8d4c8d0
GM
2008 These functions are useful for decoding scroll bar events.
2009
2010@defun scroll-bar-event-ratio event
2011This function returns the fractional vertical position of a scroll bar
2012event within the scroll bar. The value is a cons cell
2013@code{(@var{portion} . @var{whole})} containing two integers whose ratio
2014is the fractional position.
2015@end defun
2016
2017@defun scroll-bar-scale ratio total
2018This function multiplies (in effect) @var{ratio} by @var{total},
2019rounding the result to an integer. The argument @var{ratio} is not a
2020number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2021value returned by @code{scroll-bar-event-ratio}.
2022
2023This function is handy for scaling a position on a scroll bar into a
2024buffer position. Here's how to do that:
2025
2026@example
2027(+ (point-min)
2028 (scroll-bar-scale
2029 (posn-x-y (event-start event))
2030 (- (point-max) (point-min))))
2031@end example
2032
2033Recall that scroll bar events have two integers forming a ratio, in place
2034of a pair of x and y coordinates.
2035@end defun
2036
2037@node Strings of Events
2038@subsection Putting Keyboard Events in Strings
2039@cindex keyboard events in strings
2040@cindex strings with keyboard events
2041
2042 In most of the places where strings are used, we conceptualize the
2043string as containing text characters---the same kind of characters found
2044in buffers or files. Occasionally Lisp programs use strings that
2045conceptually contain keyboard characters; for example, they may be key
2046sequences or keyboard macro definitions. However, storing keyboard
2047characters in a string is a complex matter, for reasons of historical
2048compatibility, and it is not always possible.
2049
2050 We recommend that new programs avoid dealing with these complexities
2051by not storing keyboard events in strings. Here is how to do that:
2052
2053@itemize @bullet
2054@item
2055Use vectors instead of strings for key sequences, when you plan to use
2056them for anything other than as arguments to @code{lookup-key} and
2057@code{define-key}. For example, you can use
2058@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2059@code{this-command-keys-vector} instead of @code{this-command-keys}.
2060
2061@item
2062Use vectors to write key sequence constants containing meta characters,
2063even when passing them directly to @code{define-key}.
2064
2065@item
2066When you have to look at the contents of a key sequence that might be a
2067string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2068first, to convert it to a list.
2069@end itemize
2070
2071 The complexities stem from the modifier bits that keyboard input
2072characters can include. Aside from the Meta modifier, none of these
2073modifier bits can be included in a string, and the Meta modifier is
2074allowed only in special cases.
2075
2076 The earliest GNU Emacs versions represented meta characters as codes
2077in the range of 128 to 255. At that time, the basic character codes
2078ranged from 0 to 127, so all keyboard character codes did fit in a
2079string. Many Lisp programs used @samp{\M-} in string constants to stand
2080for meta characters, especially in arguments to @code{define-key} and
2081similar functions, and key sequences and sequences of events were always
2082represented as strings.
2083
2084 When we added support for larger basic character codes beyond 127, and
2085additional modifier bits, we had to change the representation of meta
2086characters. Now the flag that represents the Meta modifier in a
2087character is
2088@tex
2089@math{2^{27}}
2090@end tex
2091@ifnottex
20922**27
2093@end ifnottex
2094and such numbers cannot be included in a string.
2095
2096 To support programs with @samp{\M-} in string constants, there are
2097special rules for including certain meta characters in a string.
2098Here are the rules for interpreting a string as a sequence of input
2099characters:
2100
2101@itemize @bullet
2102@item
2103If the keyboard character value is in the range of 0 to 127, it can go
2104in the string unchanged.
2105
2106@item
2107The meta variants of those characters, with codes in the range of
2108@tex
2109@math{2^{27}}
2110@end tex
2111@ifnottex
21122**27
2113@end ifnottex
2114to
2115@tex
2116@math{2^{27} + 127},
2117@end tex
2118@ifnottex
21192**27+127,
2120@end ifnottex
2121can also go in the string, but you must change their
2122numeric values. You must set the
2123@tex
2124@math{2^{7}}
2125@end tex
2126@ifnottex
21272**7
2128@end ifnottex
2129bit instead of the
2130@tex
2131@math{2^{27}}
2132@end tex
2133@ifnottex
21342**27
2135@end ifnottex
2136bit, resulting in a value between 128 and 255. Only a unibyte string
2137can include these codes.
2138
2139@item
2140Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2141
2142@item
2143Other keyboard character events cannot fit in a string. This includes
2144keyboard events in the range of 128 to 255.
2145@end itemize
2146
2147 Functions such as @code{read-key-sequence} that construct strings of
2148keyboard input characters follow these rules: they construct vectors
2149instead of strings, when the events won't fit in a string.
2150
2151 When you use the read syntax @samp{\M-} in a string, it produces a
2152code in the range of 128 to 255---the same code that you get if you
2153modify the corresponding keyboard event to put it in the string. Thus,
2154meta events in strings work consistently regardless of how they get into
2155the strings.
2156
2157 However, most programs would do well to avoid these issues by
2158following the recommendations at the beginning of this section.
2159
2160@node Reading Input
2161@section Reading Input
2162@cindex read input
2163@cindex keyboard input
2164
2165 The editor command loop reads key sequences using the function
2166@code{read-key-sequence}, which uses @code{read-event}. These and other
2167functions for event input are also available for use in Lisp programs.
2168See also @code{momentary-string-display} in @ref{Temporary Displays},
2169and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2170functions and variables for controlling terminal input modes and
2171debugging terminal input.
2172
2173 For higher-level input facilities, see @ref{Minibuffers}.
2174
2175@menu
d24880de
GM
2176* Key Sequence Input:: How to read one key sequence.
2177* Reading One Event:: How to read just one event.
b8d4c8d0
GM
2178* Event Mod:: How Emacs modifies events as they are read.
2179* Invoking the Input Method:: How reading an event uses the input method.
d24880de
GM
2180* Quoted Character Input:: Asking the user to specify a character.
2181* Event Input Misc:: How to reread or throw away input events.
b8d4c8d0
GM
2182@end menu
2183
2184@node Key Sequence Input
2185@subsection Key Sequence Input
2186@cindex key sequence input
2187
2188 The command loop reads input a key sequence at a time, by calling
2189@code{read-key-sequence}. Lisp programs can also call this function;
2190for example, @code{describe-key} uses it to read the key to describe.
2191
2192@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2193This function reads a key sequence and returns it as a string or
2194vector. It keeps reading events until it has accumulated a complete key
2195sequence; that is, enough to specify a non-prefix command using the
2196currently active keymaps. (Remember that a key sequence that starts
2197with a mouse event is read using the keymaps of the buffer in the
2198window that the mouse was in, not the current buffer.)
2199
2200If the events are all characters and all can fit in a string, then
2201@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2202Otherwise, it returns a vector, since a vector can hold all kinds of
2203events---characters, symbols, and lists. The elements of the string or
2204vector are the events in the key sequence.
2205
2206Reading a key sequence includes translating the events in various
2207ways. @xref{Translation Keymaps}.
2208
2209The argument @var{prompt} is either a string to be displayed in the
2210echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2211The argument @var{continue-echo}, if non-@code{nil}, means to echo
2212this key as a continuation of the previous key.
2213
2214Normally any upper case event is converted to lower case if the
2215original event is undefined and the lower case equivalent is defined.
2216The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2217convert the last event to lower case. This is appropriate for reading
2218a key sequence to be defined.
2219
2220The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2221function should process a @code{switch-frame} event if the user
2222switches frames before typing anything. If the user switches frames
2223in the middle of a key sequence, or at the start of the sequence but
2224@var{switch-frame-ok} is @code{nil}, then the event will be put off
2225until after the current key sequence.
2226
2227The argument @var{command-loop}, if non-@code{nil}, means that this
2228key sequence is being read by something that will read commands one
2229after another. It should be @code{nil} if the caller will read just
2230one key sequence.
2231
2232In the following example, Emacs displays the prompt @samp{?} in the
2233echo area, and then the user types @kbd{C-x C-f}.
2234
2235@example
2236(read-key-sequence "?")
2237
2238@group
2239---------- Echo Area ----------
2240?@kbd{C-x C-f}
2241---------- Echo Area ----------
2242
2243 @result{} "^X^F"
2244@end group
2245@end example
2246
2247The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2248typed while reading with this function works like any other character,
2249and does not set @code{quit-flag}. @xref{Quitting}.
2250@end defun
2251
2252@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2253This is like @code{read-key-sequence} except that it always
2254returns the key sequence as a vector, never as a string.
2255@xref{Strings of Events}.
2256@end defun
2257
2258@cindex upper case key sequence
2259@cindex downcasing in @code{lookup-key}
ee6e73b8 2260@cindex shift-translation
b8d4c8d0
GM
2261If an input character is upper-case (or has the shift modifier) and
2262has no key binding, but its lower-case equivalent has one, then
2263@code{read-key-sequence} converts the character to lower case. Note
2264that @code{lookup-key} does not perform case conversion in this way.
2265
ee6e73b8
EZ
2266@vindex this-command-keys-shift-translated
2267When reading input results in such a @dfn{shift-translation}, Emacs
2268sets the variable @code{this-command-keys-shift-translated} to a
77111ca6
CY
2269non-@code{nil} value. Lisp programs can examine this variable if they
2270need to modify their behavior when invoked by shift-translated keys.
2271For example, the function @code{handle-shift-selection} examines the
2272value of this variable to determine how to activate or deactivate the
2273region (@pxref{The Mark, handle-shift-selection}).
ee6e73b8 2274
b8d4c8d0
GM
2275The function @code{read-key-sequence} also transforms some mouse events.
2276It converts unbound drag events into click events, and discards unbound
2277button-down events entirely. It also reshuffles focus events and
2278miscellaneous window events so that they never appear in a key sequence
2279with any other events.
2280
2281@cindex @code{header-line} prefix key
2282@cindex @code{mode-line} prefix key
2283@cindex @code{vertical-line} prefix key
2284@cindex @code{horizontal-scroll-bar} prefix key
2285@cindex @code{vertical-scroll-bar} prefix key
2286@cindex @code{menu-bar} prefix key
2287@cindex mouse events, in special parts of frame
2288When mouse events occur in special parts of a window, such as a mode
2289line or a scroll bar, the event type shows nothing special---it is the
2290same symbol that would normally represent that combination of mouse
2291button and modifier keys. The information about the window part is kept
2292elsewhere in the event---in the coordinates. But
2293@code{read-key-sequence} translates this information into imaginary
2294``prefix keys,'' all of which are symbols: @code{header-line},
2295@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2296@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2297meanings for mouse clicks in special window parts by defining key
2298sequences using these imaginary prefix keys.
2299
2300For example, if you call @code{read-key-sequence} and then click the
2301mouse on the window's mode line, you get two events, like this:
2302
2303@example
2304(read-key-sequence "Click on the mode line: ")
2305 @result{} [mode-line
2306 (mouse-1
2307 (#<window 6 on NEWS> mode-line
2308 (40 . 63) 5959987))]
2309@end example
2310
2311@defvar num-input-keys
2312@c Emacs 19 feature
2313This variable's value is the number of key sequences processed so far in
2314this Emacs session. This includes key sequences read from the terminal
2315and key sequences read from keyboard macros being executed.
2316@end defvar
2317
2318@node Reading One Event
2319@subsection Reading One Event
2320@cindex reading a single event
2321@cindex event, reading only one
2322
eb5ed549
CY
2323 The lowest level functions for command input are @code{read-event},
2324@code{read-char}, and @code{read-char-exclusive}.
b8d4c8d0
GM
2325
2326@defun read-event &optional prompt inherit-input-method seconds
2327This function reads and returns the next event of command input, waiting
2328if necessary until an event is available. Events can come directly from
2329the user or from a keyboard macro.
2330
2331If the optional argument @var{prompt} is non-@code{nil}, it should be a
2332string to display in the echo area as a prompt. Otherwise,
2333@code{read-event} does not display any message to indicate it is waiting
2334for input; instead, it prompts by echoing: it displays descriptions of
2335the events that led to or were read by the current command. @xref{The
2336Echo Area}.
2337
2338If @var{inherit-input-method} is non-@code{nil}, then the current input
2339method (if any) is employed to make it possible to enter a
2340non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2341for reading this event.
2342
2343If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2344moves the cursor temporarily to the echo area, to the end of any message
2345displayed there. Otherwise @code{read-event} does not move the cursor.
2346
2347If @var{seconds} is non-@code{nil}, it should be a number specifying
2348the maximum time to wait for input, in seconds. If no input arrives
2349within that time, @code{read-event} stops waiting and returns
2350@code{nil}. A floating-point value for @var{seconds} means to wait
2351for a fractional number of seconds. Some systems support only a whole
2352number of seconds; on these systems, @var{seconds} is rounded down.
2353If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2354necessary for input to arrive.
2355
2356If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2357for user input to arrive. Idle timers---those created with
2358@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2359period. However, if @var{seconds} is non-@code{nil}, the state of
2360idleness remains unchanged. If Emacs is non-idle when
2361@code{read-event} is called, it remains non-idle throughout the
2362operation of @code{read-event}; if Emacs is idle (which can happen if
2363the call happens inside an idle timer), it remains idle.
2364
2365If @code{read-event} gets an event that is defined as a help character,
2366then in some cases @code{read-event} processes the event directly without
2367returning. @xref{Help Functions}. Certain other events, called
2368@dfn{special events}, are also processed directly within
2369@code{read-event} (@pxref{Special Events}).
2370
2371Here is what happens if you call @code{read-event} and then press the
2372right-arrow function key:
2373
2374@example
2375@group
2376(read-event)
2377 @result{} right
2378@end group
2379@end example
2380@end defun
2381
2382@defun read-char &optional prompt inherit-input-method seconds
2383This function reads and returns a character of command input. If the
2384user generates an event which is not a character (i.e. a mouse click or
2385function key event), @code{read-char} signals an error. The arguments
2386work as in @code{read-event}.
2387
2388In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2389code 49). The second example shows a keyboard macro definition that
2390calls @code{read-char} from the minibuffer using @code{eval-expression}.
2391@code{read-char} reads the keyboard macro's very next character, which
2392is @kbd{1}. Then @code{eval-expression} displays its return value in
2393the echo area.
2394
2395@example
2396@group
2397(read-char)
2398 @result{} 49
2399@end group
2400
2401@group
2402;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2403(symbol-function 'foo)
2404 @result{} "^[:(read-char)^M1"
2405@end group
2406@group
2407(execute-kbd-macro 'foo)
2408 @print{} 49
2409 @result{} nil
2410@end group
2411@end example
2412@end defun
2413
2414@defun read-char-exclusive &optional prompt inherit-input-method seconds
2415This function reads and returns a character of command input. If the
2416user generates an event which is not a character,
2417@code{read-char-exclusive} ignores it and reads another event, until it
2418gets a character. The arguments work as in @code{read-event}.
2419@end defun
2420
eb5ed549
CY
2421 None of the above functions suppress quitting.
2422
b8d4c8d0
GM
2423@defvar num-nonmacro-input-events
2424This variable holds the total number of input events received so far
2425from the terminal---not counting those generated by keyboard macros.
2426@end defvar
2427
eb5ed549
CY
2428 We emphasize that, unlike @code{read-key-sequence}, the functions
2429@code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2430not perform the translations described in @ref{Translation Keymaps}.
2431If you wish to read a single key taking these translations into
2432account, use the function @code{read-key}:
2433
2434@defun read-key &optional prompt
2435This function reads a single key. It is ``intermediate'' between
2436@code{read-key-sequence} and @code{read-event}. Unlike the former, it
2437reads a single key, not a key sequence. Unlike the latter, it does
2438not return a raw event, but decodes and translates the user input
2439according to @code{input-decode-map}, @code{local-function-key-map},
2440and @code{key-translation-map} (@pxref{Translation Keymaps}).
2441
2442The argument @var{prompt} is either a string to be displayed in the
2443echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2444@end defun
2445
b8d4c8d0
GM
2446@node Event Mod
2447@subsection Modifying and Translating Input Events
2448
2449 Emacs modifies every event it reads according to
2450@code{extra-keyboard-modifiers}, then translates it through
2451@code{keyboard-translate-table} (if applicable), before returning it
2452from @code{read-event}.
2453
2454@c Emacs 19 feature
2455@defvar extra-keyboard-modifiers
2456This variable lets Lisp programs ``press'' the modifier keys on the
2457keyboard. The value is a character. Only the modifiers of the
2458character matter. Each time the user types a keyboard key, it is
2459altered as if those modifier keys were held down. For instance, if
2460you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2461keyboard input characters typed during the scope of the binding will
2462have the control and meta modifiers applied to them. The character
2463@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2464character for this purpose, but as a character with no modifiers.
2465Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2466modification.
2467
2468When using a window system, the program can ``press'' any of the
2469modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2470keys can be virtually pressed.
2471
2472Note that this variable applies only to events that really come from
2473the keyboard, and has no effect on mouse events or any other events.
2474@end defvar
2475
2476@defvar keyboard-translate-table
d3ae77bc
EZ
2477This terminal-local variable is the translate table for keyboard
2478characters. It lets you reshuffle the keys on the keyboard without
2479changing any command bindings. Its value is normally a char-table, or
2480else @code{nil}. (It can also be a string or vector, but this is
2481considered obsolete.)
b8d4c8d0
GM
2482
2483If @code{keyboard-translate-table} is a char-table
2484(@pxref{Char-Tables}), then each character read from the keyboard is
2485looked up in this char-table. If the value found there is
2486non-@code{nil}, then it is used instead of the actual input character.
2487
2488Note that this translation is the first thing that happens to a
2489character after it is read from the terminal. Record-keeping features
2490such as @code{recent-keys} and dribble files record the characters after
2491translation.
2492
2493Note also that this translation is done before the characters are
a894169f
EZ
2494supplied to input methods (@pxref{Input Methods}). Use
2495@code{translation-table-for-input} (@pxref{Translation of Characters}),
2496if you want to translate characters after input methods operate.
b8d4c8d0
GM
2497@end defvar
2498
2499@defun keyboard-translate from to
2500This function modifies @code{keyboard-translate-table} to translate
2501character code @var{from} into character code @var{to}. It creates
2502the keyboard translate table if necessary.
2503@end defun
2504
2505 Here's an example of using the @code{keyboard-translate-table} to
2506make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2507operations:
2508
2509@example
2510(keyboard-translate ?\C-x 'control-x)
2511(keyboard-translate ?\C-c 'control-c)
2512(keyboard-translate ?\C-v 'control-v)
2513(global-set-key [control-x] 'kill-region)
2514(global-set-key [control-c] 'kill-ring-save)
2515(global-set-key [control-v] 'yank)
2516@end example
2517
2518@noindent
2519On a graphical terminal that supports extended @acronym{ASCII} input,
2520you can still get the standard Emacs meanings of one of those
2521characters by typing it with the shift key. That makes it a different
2522character as far as keyboard translation is concerned, but it has the
2523same usual meaning.
2524
2525 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2526at the level of @code{read-key-sequence}.
2527
2528@node Invoking the Input Method
2529@subsection Invoking the Input Method
2530
2531 The event-reading functions invoke the current input method, if any
2532(@pxref{Input Methods}). If the value of @code{input-method-function}
2533is non-@code{nil}, it should be a function; when @code{read-event} reads
2534a printing character (including @key{SPC}) with no modifier bits, it
2535calls that function, passing the character as an argument.
2536
2537@defvar input-method-function
2538If this is non-@code{nil}, its value specifies the current input method
2539function.
2540
2541@strong{Warning:} don't bind this variable with @code{let}. It is often
2542buffer-local, and if you bind it around reading input (which is exactly
2543when you @emph{would} bind it), switching buffers asynchronously while
2544Emacs is waiting will cause the value to be restored in the wrong
2545buffer.
2546@end defvar
2547
2548 The input method function should return a list of events which should
2549be used as input. (If the list is @code{nil}, that means there is no
2550input, so @code{read-event} waits for another event.) These events are
2551processed before the events in @code{unread-command-events}
2552(@pxref{Event Input Misc}). Events
2553returned by the input method function are not passed to the input method
2554function again, even if they are printing characters with no modifier
2555bits.
2556
2557 If the input method function calls @code{read-event} or
2558@code{read-key-sequence}, it should bind @code{input-method-function} to
2559@code{nil} first, to prevent recursion.
2560
2561 The input method function is not called when reading the second and
2562subsequent events of a key sequence. Thus, these characters are not
2563subject to input method processing. The input method function should
2564test the values of @code{overriding-local-map} and
2565@code{overriding-terminal-local-map}; if either of these variables is
2566non-@code{nil}, the input method should put its argument into a list and
2567return that list with no further processing.
2568
2569@node Quoted Character Input
2570@subsection Quoted Character Input
2571@cindex quoted character input
2572
2573 You can use the function @code{read-quoted-char} to ask the user to
2574specify a character, and allow the user to specify a control or meta
2575character conveniently, either literally or as an octal character code.
2576The command @code{quoted-insert} uses this function.
2577
2578@defun read-quoted-char &optional prompt
2579@cindex octal character input
2580@cindex control characters, reading
2581@cindex nonprinting characters, reading
2582This function is like @code{read-char}, except that if the first
2583character read is an octal digit (0-7), it reads any number of octal
2584digits (but stopping if a non-octal digit is found), and returns the
2585character represented by that numeric character code. If the
2586character that terminates the sequence of octal digits is @key{RET},
2587it is discarded. Any other terminating character is used as input
2588after this function returns.
2589
2590Quitting is suppressed when the first character is read, so that the
2591user can enter a @kbd{C-g}. @xref{Quitting}.
2592
2593If @var{prompt} is supplied, it specifies a string for prompting the
2594user. The prompt string is always displayed in the echo area, followed
2595by a single @samp{-}.
2596
2597In the following example, the user types in the octal number 177 (which
2598is 127 in decimal).
2599
2600@example
2601(read-quoted-char "What character")
2602
2603@group
2604---------- Echo Area ----------
2605What character @kbd{1 7 7}-
2606---------- Echo Area ----------
2607
2608 @result{} 127
2609@end group
2610@end example
2611@end defun
2612
2613@need 2000
2614@node Event Input Misc
2615@subsection Miscellaneous Event Input Features
2616
2617This section describes how to ``peek ahead'' at events without using
2618them up, how to check for pending input, and how to discard pending
2619input. See also the function @code{read-passwd} (@pxref{Reading a
2620Password}).
2621
2622@defvar unread-command-events
2623@cindex next input
2624@cindex peeking at input
2625This variable holds a list of events waiting to be read as command
2626input. The events are used in the order they appear in the list, and
2627removed one by one as they are used.
2628
2629The variable is needed because in some cases a function reads an event
2630and then decides not to use it. Storing the event in this variable
2631causes it to be processed normally, by the command loop or by the
2632functions to read command input.
2633
2634@cindex prefix argument unreading
2635For example, the function that implements numeric prefix arguments reads
2636any number of digits. When it finds a non-digit event, it must unread
2637the event so that it can be read normally by the command loop.
2638Likewise, incremental search uses this feature to unread events with no
2639special meaning in a search, because these events should exit the search
2640and then execute normally.
2641
2642The reliable and easy way to extract events from a key sequence so as to
2643put them in @code{unread-command-events} is to use
2644@code{listify-key-sequence} (@pxref{Strings of Events}).
2645
2646Normally you add events to the front of this list, so that the events
2647most recently unread will be reread first.
2648
2649Events read from this list are not normally added to the current
2650command's key sequence (as returned by e.g. @code{this-command-keys}),
2651as the events will already have been added once as they were read for
2652the first time. An element of the form @code{(@code{t} . @var{event})}
2653forces @var{event} to be added to the current command's key sequence.
2654@end defvar
2655
2656@defun listify-key-sequence key
2657This function converts the string or vector @var{key} to a list of
2658individual events, which you can put in @code{unread-command-events}.
2659@end defun
2660
2661@defvar unread-command-char
2662This variable holds a character to be read as command input.
2663A value of -1 means ``empty.''
2664
2665This variable is mostly obsolete now that you can use
2666@code{unread-command-events} instead; it exists only to support programs
2667written for Emacs versions 18 and earlier.
2668@end defvar
2669
2670@defun input-pending-p
2671@cindex waiting for command key input
2672This function determines whether any command input is currently
2673available to be read. It returns immediately, with value @code{t} if
2674there is available input, @code{nil} otherwise. On rare occasions it
2675may return @code{t} when no input is available.
2676@end defun
2677
2678@defvar last-input-event
2679@defvarx last-input-char
2680This variable records the last terminal input event read, whether
2681as part of a command or explicitly by a Lisp program.
2682
2683In the example below, the Lisp program reads the character @kbd{1},
2684@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2685while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2686this expression) remains the value of @code{last-command-event}.
2687
2688@example
2689@group
2690(progn (print (read-char))
2691 (print last-command-event)
2692 last-input-event)
2693 @print{} 49
2694 @print{} 5
2695 @result{} 49
2696@end group
2697@end example
2698
ab756fb3 2699The alias @code{last-input-char} is obsolete.
b8d4c8d0
GM
2700@end defvar
2701
2702@defmac while-no-input body@dots{}
2703This construct runs the @var{body} forms and returns the value of the
2704last one---but only if no input arrives. If any input arrives during
2705the execution of the @var{body} forms, it aborts them (working much
2706like a quit). The @code{while-no-input} form returns @code{nil} if
2707aborted by a real quit, and returns @code{t} if aborted by arrival of
2708other input.
2709
2710If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2711arrival of input during those parts won't cause an abort until
2712the end of that part.
2713
2714If you want to be able to distinguish all possible values computed
2715by @var{body} from both kinds of abort conditions, write the code
2716like this:
2717
2718@example
2719(while-no-input
2720 (list
2721 (progn . @var{body})))
2722@end example
2723@end defmac
2724
2725@defun discard-input
2726@cindex flushing input
2727@cindex discarding input
2728@cindex keyboard macro, terminating
2729This function discards the contents of the terminal input buffer and
2730cancels any keyboard macro that might be in the process of definition.
2731It returns @code{nil}.
2732
2733In the following example, the user may type a number of characters right
2734after starting the evaluation of the form. After the @code{sleep-for}
2735finishes sleeping, @code{discard-input} discards any characters typed
2736during the sleep.
2737
2738@example
2739(progn (sleep-for 2)
2740 (discard-input))
2741 @result{} nil
2742@end example
2743@end defun
2744
2745@node Special Events
2746@section Special Events
2747
2748@cindex special events
2749Special events are handled at a very low level---as soon as they are
2750read. The @code{read-event} function processes these events itself, and
2751never returns them. Instead, it keeps waiting for the first event
2752that is not special and returns that one.
2753
2754Events that are handled in this way do not echo, they are never grouped
2755into key sequences, and they never appear in the value of
2756@code{last-command-event} or @code{(this-command-keys)}. They do not
2757discard a numeric argument, they cannot be unread with
2758@code{unread-command-events}, they may not appear in a keyboard macro,
2759and they are not recorded in a keyboard macro while you are defining
2760one.
2761
2762These events do, however, appear in @code{last-input-event} immediately
2763after they are read, and this is the way for the event's definition to
2764find the actual event.
2765
2766The events types @code{iconify-frame}, @code{make-frame-visible},
2767@code{delete-frame}, @code{drag-n-drop}, and user signals like
2768@code{sigusr1} are normally handled in this way. The keymap which
2769defines how to handle special events---and which events are special---is
2770in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2771
2772@node Waiting
2773@section Waiting for Elapsed Time or Input
2774@cindex waiting
2775
2776 The wait functions are designed to wait for a certain amount of time
2777to pass or until there is input. For example, you may wish to pause in
2778the middle of a computation to allow the user time to view the display.
2779@code{sit-for} pauses and updates the screen, and returns immediately if
2780input comes in, while @code{sleep-for} pauses without updating the
2781screen.
2782
2783@defun sit-for seconds &optional nodisp
2784This function performs redisplay (provided there is no pending input
2785from the user), then waits @var{seconds} seconds, or until input is
2786available. The usual purpose of @code{sit-for} is to give the user
2787time to read text that you display. The value is @code{t} if
2788@code{sit-for} waited the full time with no input arriving
2789(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2790
2791The argument @var{seconds} need not be an integer. If it is a floating
2792point number, @code{sit-for} waits for a fractional number of seconds.
2793Some systems support only a whole number of seconds; on these systems,
2794@var{seconds} is rounded down.
2795
2796The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2797i.e. it requests a redisplay, without any delay, if there is no pending input.
2798@xref{Forcing Redisplay}.
2799
2800If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2801redisplay, but it still returns as soon as input is available (or when
2802the timeout elapses).
2803
2804In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2805interrupted, even by input from the standard input descriptor. It is
2806thus equivalent to @code{sleep-for}, which is described below.
2807
2808It is also possible to call @code{sit-for} with three arguments,
2809as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2810but that is considered obsolete.
2811@end defun
2812
2813@defun sleep-for seconds &optional millisec
2814This function simply pauses for @var{seconds} seconds without updating
2815the display. It pays no attention to available input. It returns
2816@code{nil}.
2817
2818The argument @var{seconds} need not be an integer. If it is a floating
2819point number, @code{sleep-for} waits for a fractional number of seconds.
2820Some systems support only a whole number of seconds; on these systems,
2821@var{seconds} is rounded down.
2822
2823The optional argument @var{millisec} specifies an additional waiting
2824period measured in milliseconds. This adds to the period specified by
2825@var{seconds}. If the system doesn't support waiting fractions of a
2826second, you get an error if you specify nonzero @var{millisec}.
2827
2828Use @code{sleep-for} when you wish to guarantee a delay.
2829@end defun
2830
2831 @xref{Time of Day}, for functions to get the current time.
2832
2833@node Quitting
2834@section Quitting
2835@cindex @kbd{C-g}
2836@cindex quitting
2837@cindex interrupt Lisp functions
2838
2839 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2840@dfn{quit} whatever it is doing. This means that control returns to the
2841innermost active command loop.
2842
2843 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2844does not cause a quit; it acts as an ordinary input character. In the
2845simplest case, you cannot tell the difference, because @kbd{C-g}
2846normally runs the command @code{keyboard-quit}, whose effect is to quit.
2847However, when @kbd{C-g} follows a prefix key, they combine to form an
2848undefined key. The effect is to cancel the prefix key as well as any
2849prefix argument.
2850
2851 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2852of the minibuffer. This means, in effect, that it exits the minibuffer
2853and then quits. (Simply quitting would return to the command loop
2854@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2855directly when the command reader is reading input is so that its meaning
2856can be redefined in the minibuffer in this way. @kbd{C-g} following a
2857prefix key is not redefined in the minibuffer, and it has its normal
2858effect of canceling the prefix key and prefix argument. This too
2859would not be possible if @kbd{C-g} always quit directly.
2860
2861 When @kbd{C-g} does directly quit, it does so by setting the variable
2862@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2863times and quits if it is not @code{nil}. Setting @code{quit-flag}
2864non-@code{nil} in any way thus causes a quit.
2865
2866 At the level of C code, quitting cannot happen just anywhere; only at the
2867special places that check @code{quit-flag}. The reason for this is
2868that quitting at other places might leave an inconsistency in Emacs's
2869internal state. Because quitting is delayed until a safe place, quitting
2870cannot make Emacs crash.
2871
2872 Certain functions such as @code{read-key-sequence} or
2873@code{read-quoted-char} prevent quitting entirely even though they wait
2874for input. Instead of quitting, @kbd{C-g} serves as the requested
2875input. In the case of @code{read-key-sequence}, this serves to bring
2876about the special behavior of @kbd{C-g} in the command loop. In the
2877case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2878to quote a @kbd{C-g}.
2879
2880@cindex preventing quitting
2881 You can prevent quitting for a portion of a Lisp function by binding
2882the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2883although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2884usual result of this---a quit---is prevented. Eventually,
2885@code{inhibit-quit} will become @code{nil} again, such as when its
2886binding is unwound at the end of a @code{let} form. At that time, if
2887@code{quit-flag} is still non-@code{nil}, the requested quit happens
2888immediately. This behavior is ideal when you wish to make sure that
2889quitting does not happen within a ``critical section'' of the program.
2890
2891@cindex @code{read-quoted-char} quitting
2892 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2893handled in a special way that does not involve quitting. This is done
2894by reading the input with @code{inhibit-quit} bound to @code{t}, and
2895setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2896becomes @code{nil} again. This excerpt from the definition of
2897@code{read-quoted-char} shows how this is done; it also shows that
2898normal quitting is permitted after the first character of input.
2899
2900@example
2901(defun read-quoted-char (&optional prompt)
2902 "@dots{}@var{documentation}@dots{}"
2903 (let ((message-log-max nil) done (first t) (code 0) char)
2904 (while (not done)
2905 (let ((inhibit-quit first)
2906 @dots{})
d24880de
GM
2907 (and prompt (message "%s-" prompt))
2908 (setq char (read-event))
2909 (if inhibit-quit (setq quit-flag nil)))
b8d4c8d0
GM
2910 @r{@dots{}set the variable @code{code}@dots{}})
2911 code))
2912@end example
2913
2914@defvar quit-flag
2915If this variable is non-@code{nil}, then Emacs quits immediately, unless
2916@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2917@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2918@end defvar
2919
2920@defvar inhibit-quit
2921This variable determines whether Emacs should quit when @code{quit-flag}
2922is set to a value other than @code{nil}. If @code{inhibit-quit} is
2923non-@code{nil}, then @code{quit-flag} has no special effect.
2924@end defvar
2925
2926@defmac with-local-quit body@dots{}
2927This macro executes @var{body} forms in sequence, but allows quitting, at
2928least locally, within @var{body} even if @code{inhibit-quit} was
2929non-@code{nil} outside this construct. It returns the value of the
2930last form in @var{body}, unless exited by quitting, in which case
2931it returns @code{nil}.
2932
2933If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2934it only executes the @var{body}, and setting @code{quit-flag} causes
2935a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2936that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2937triggers a special kind of local quit. This ends the execution of
2938@var{body} and exits the @code{with-local-quit} body with
2939@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2940will happen as soon as that is allowed. If @code{quit-flag} is
2941already non-@code{nil} at the beginning of @var{body}, the local quit
2942happens immediately and the body doesn't execute at all.
2943
2944This macro is mainly useful in functions that can be called from
2945timers, process filters, process sentinels, @code{pre-command-hook},
2946@code{post-command-hook}, and other places where @code{inhibit-quit} is
2947normally bound to @code{t}.
2948@end defmac
2949
2950@deffn Command keyboard-quit
2951This function signals the @code{quit} condition with @code{(signal 'quit
2952nil)}. This is the same thing that quitting does. (See @code{signal}
2953in @ref{Errors}.)
2954@end deffn
2955
2956 You can specify a character other than @kbd{C-g} to use for quitting.
2957See the function @code{set-input-mode} in @ref{Terminal Input}.
2958
2959@node Prefix Command Arguments
2960@section Prefix Command Arguments
2961@cindex prefix argument
2962@cindex raw prefix argument
2963@cindex numeric prefix argument
2964
2965 Most Emacs commands can use a @dfn{prefix argument}, a number
2966specified before the command itself. (Don't confuse prefix arguments
2967with prefix keys.) The prefix argument is at all times represented by a
2968value, which may be @code{nil}, meaning there is currently no prefix
2969argument. Each command may use the prefix argument or ignore it.
2970
2971 There are two representations of the prefix argument: @dfn{raw} and
2972@dfn{numeric}. The editor command loop uses the raw representation
2973internally, and so do the Lisp variables that store the information, but
2974commands can request either representation.
2975
2976 Here are the possible values of a raw prefix argument:
2977
2978@itemize @bullet
2979@item
2980@code{nil}, meaning there is no prefix argument. Its numeric value is
29811, but numerous commands make a distinction between @code{nil} and the
2982integer 1.
2983
2984@item
2985An integer, which stands for itself.
2986
2987@item
2988A list of one element, which is an integer. This form of prefix
2989argument results from one or a succession of @kbd{C-u}'s with no
2990digits. The numeric value is the integer in the list, but some
2991commands make a distinction between such a list and an integer alone.
2992
2993@item
2994The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2995typed, without following digits. The equivalent numeric value is
2996@minus{}1, but some commands make a distinction between the integer
2997@minus{}1 and the symbol @code{-}.
2998@end itemize
2999
3000We illustrate these possibilities by calling the following function with
3001various prefixes:
3002
3003@example
3004@group
3005(defun display-prefix (arg)
3006 "Display the value of the raw prefix arg."
3007 (interactive "P")
3008 (message "%s" arg))
3009@end group
3010@end example
3011
3012@noindent
3013Here are the results of calling @code{display-prefix} with various
3014raw prefix arguments:
3015
3016@example
3017 M-x display-prefix @print{} nil
3018
3019C-u M-x display-prefix @print{} (4)
3020
3021C-u C-u M-x display-prefix @print{} (16)
3022
3023C-u 3 M-x display-prefix @print{} 3
3024
3025M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3026
3027C-u - M-x display-prefix @print{} -
3028
3029M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3030
3031C-u - 7 M-x display-prefix @print{} -7
3032
3033M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3034@end example
3035
3036 Emacs uses two variables to store the prefix argument:
3037@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3038@code{universal-argument} that set up prefix arguments for other
3039commands store them in @code{prefix-arg}. In contrast,
3040@code{current-prefix-arg} conveys the prefix argument to the current
3041command, so setting it has no effect on the prefix arguments for future
3042commands.
3043
3044 Normally, commands specify which representation to use for the prefix
3045argument, either numeric or raw, in the @code{interactive} specification.
3046(@xref{Using Interactive}.) Alternatively, functions may look at the
3047value of the prefix argument directly in the variable
3048@code{current-prefix-arg}, but this is less clean.
3049
3050@defun prefix-numeric-value arg
3051This function returns the numeric meaning of a valid raw prefix argument
3052value, @var{arg}. The argument may be a symbol, a number, or a list.
3053If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3054value @minus{}1 is returned; if it is a number, that number is returned;
3055if it is a list, the @sc{car} of that list (which should be a number) is
3056returned.
3057@end defun
3058
3059@defvar current-prefix-arg
3060This variable holds the raw prefix argument for the @emph{current}
3061command. Commands may examine it directly, but the usual method for
3062accessing it is with @code{(interactive "P")}.
3063@end defvar
3064
3065@defvar prefix-arg
3066The value of this variable is the raw prefix argument for the
3067@emph{next} editing command. Commands such as @code{universal-argument}
3068that specify prefix arguments for the following command work by setting
3069this variable.
3070@end defvar
3071
3072@defvar last-prefix-arg
3073The raw prefix argument value used by the previous command.
3074@end defvar
3075
3076 The following commands exist to set up prefix arguments for the
3077following command. Do not call them for any other reason.
3078
3079@deffn Command universal-argument
3080This command reads input and specifies a prefix argument for the
3081following command. Don't call this command yourself unless you know
3082what you are doing.
3083@end deffn
3084
3085@deffn Command digit-argument arg
3086This command adds to the prefix argument for the following command. The
3087argument @var{arg} is the raw prefix argument as it was before this
3088command; it is used to compute the updated prefix argument. Don't call
3089this command yourself unless you know what you are doing.
3090@end deffn
3091
3092@deffn Command negative-argument arg
3093This command adds to the numeric argument for the next command. The
3094argument @var{arg} is the raw prefix argument as it was before this
3095command; its value is negated to form the new prefix argument. Don't
3096call this command yourself unless you know what you are doing.
3097@end deffn
3098
3099@node Recursive Editing
3100@section Recursive Editing
3101@cindex recursive command loop
3102@cindex recursive editing level
3103@cindex command loop, recursive
3104
3105 The Emacs command loop is entered automatically when Emacs starts up.
3106This top-level invocation of the command loop never exits; it keeps
3107running as long as Emacs does. Lisp programs can also invoke the
3108command loop. Since this makes more than one activation of the command
3109loop, we call it @dfn{recursive editing}. A recursive editing level has
3110the effect of suspending whatever command invoked it and permitting the
3111user to do arbitrary editing before resuming that command.
3112
3113 The commands available during recursive editing are the same ones
3114available in the top-level editing loop and defined in the keymaps.
3115Only a few special commands exit the recursive editing level; the others
3116return to the recursive editing level when they finish. (The special
3117commands for exiting are always available, but they do nothing when
3118recursive editing is not in progress.)
3119
3120 All command loops, including recursive ones, set up all-purpose error
3121handlers so that an error in a command run from the command loop will
3122not exit the loop.
3123
3124@cindex minibuffer input
3125 Minibuffer input is a special kind of recursive editing. It has a few
3126special wrinkles, such as enabling display of the minibuffer and the
3127minibuffer window, but fewer than you might suppose. Certain keys
3128behave differently in the minibuffer, but that is only because of the
3129minibuffer's local map; if you switch windows, you get the usual Emacs
3130commands.
3131
3132@cindex @code{throw} example
3133@kindex exit
3134@cindex exit recursive editing
3135@cindex aborting
3136 To invoke a recursive editing level, call the function
3137@code{recursive-edit}. This function contains the command loop; it also
3138contains a call to @code{catch} with tag @code{exit}, which makes it
3139possible to exit the recursive editing level by throwing to @code{exit}
3140(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3141then @code{recursive-edit} returns normally to the function that called
3142it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3143Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3144control returns to the command loop one level up. This is called
3145@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3146
3147 Most applications should not use recursive editing, except as part of
3148using the minibuffer. Usually it is more convenient for the user if you
3149change the major mode of the current buffer temporarily to a special
3150major mode, which should have a command to go back to the previous mode.
3151(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3152give the user different text to edit ``recursively,'' create and select
3153a new buffer in a special mode. In this mode, define a command to
3154complete the processing and go back to the previous buffer. (The
3155@kbd{m} command in Rmail does this.)
3156
3157 Recursive edits are useful in debugging. You can insert a call to
3158@code{debug} into a function definition as a sort of breakpoint, so that
3159you can look around when the function gets there. @code{debug} invokes
3160a recursive edit but also provides the other features of the debugger.
3161
3162 Recursive editing levels are also used when you type @kbd{C-r} in
3163@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3164
3165@defun recursive-edit
3166@cindex suspend evaluation
3167This function invokes the editor command loop. It is called
3168automatically by the initialization of Emacs, to let the user begin
3169editing. When called from a Lisp program, it enters a recursive editing
3170level.
3171
3172If the current buffer is not the same as the selected window's buffer,
3173@code{recursive-edit} saves and restores the current buffer. Otherwise,
3174if you switch buffers, the buffer you switched to is current after
3175@code{recursive-edit} returns.
3176
3177In the following example, the function @code{simple-rec} first
3178advances point one word, then enters a recursive edit, printing out a
3179message in the echo area. The user can then do any editing desired, and
3180then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3181
3182@example
3183(defun simple-rec ()
3184 (forward-word 1)
3185 (message "Recursive edit in progress")
3186 (recursive-edit)
3187 (forward-word 1))
3188 @result{} simple-rec
3189(simple-rec)
3190 @result{} nil
3191@end example
3192@end defun
3193
3194@deffn Command exit-recursive-edit
3195This function exits from the innermost recursive edit (including
3196minibuffer input). Its definition is effectively @code{(throw 'exit
3197nil)}.
3198@end deffn
3199
3200@deffn Command abort-recursive-edit
3201This function aborts the command that requested the innermost recursive
3202edit (including minibuffer input), by signaling @code{quit}
3203after exiting the recursive edit. Its definition is effectively
3204@code{(throw 'exit t)}. @xref{Quitting}.
3205@end deffn
3206
3207@deffn Command top-level
3208This function exits all recursive editing levels; it does not return a
3209value, as it jumps completely out of any computation directly back to
3210the main command loop.
3211@end deffn
3212
3213@defun recursion-depth
3214This function returns the current depth of recursive edits. When no
3215recursive edit is active, it returns 0.
3216@end defun
3217
3218@node Disabling Commands
3219@section Disabling Commands
3220@cindex disabled command
3221
3222 @dfn{Disabling a command} marks the command as requiring user
3223confirmation before it can be executed. Disabling is used for commands
3224which might be confusing to beginning users, to prevent them from using
3225the commands by accident.
3226
3227@kindex disabled
3228 The low-level mechanism for disabling a command is to put a
3229non-@code{nil} @code{disabled} property on the Lisp symbol for the
3230command. These properties are normally set up by the user's
3231init file (@pxref{Init File}) with Lisp expressions such as this:
3232
3233@example
3234(put 'upcase-region 'disabled t)
3235@end example
3236
3237@noindent
3238For a few commands, these properties are present by default (you can
3239remove them in your init file if you wish).
3240
3241 If the value of the @code{disabled} property is a string, the message
3242saying the command is disabled includes that string. For example:
3243
3244@example
3245(put 'delete-region 'disabled
3246 "Text deleted this way cannot be yanked back!\n")
3247@end example
3248
3249 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3250what happens when a disabled command is invoked interactively.
3251Disabling a command has no effect on calling it as a function from Lisp
3252programs.
3253
3254@deffn Command enable-command command
3255Allow @var{command} (a symbol) to be executed without special
3256confirmation from now on, and alter the user's init file (@pxref{Init
3257File}) so that this will apply to future sessions.
3258@end deffn
3259
3260@deffn Command disable-command command
3261Require special confirmation to execute @var{command} from now on, and
3262alter the user's init file so that this will apply to future sessions.
3263@end deffn
3264
3265@defvar disabled-command-function
3266The value of this variable should be a function. When the user
3267invokes a disabled command interactively, this function is called
3268instead of the disabled command. It can use @code{this-command-keys}
3269to determine what the user typed to run the command, and thus find the
3270command itself.
3271
3272The value may also be @code{nil}. Then all commands work normally,
3273even disabled ones.
3274
3275By default, the value is a function that asks the user whether to
3276proceed.
3277@end defvar
3278
3279@node Command History
3280@section Command History
3281@cindex command history
3282@cindex complex command
3283@cindex history of commands
3284
3285 The command loop keeps a history of the complex commands that have
3286been executed, to make it convenient to repeat these commands. A
3287@dfn{complex command} is one for which the interactive argument reading
3288uses the minibuffer. This includes any @kbd{M-x} command, any
3289@kbd{M-:} command, and any command whose @code{interactive}
3290specification reads an argument from the minibuffer. Explicit use of
3291the minibuffer during the execution of the command itself does not cause
3292the command to be considered complex.
3293
3294@defvar command-history
3295This variable's value is a list of recent complex commands, each
3296represented as a form to evaluate. It continues to accumulate all
3297complex commands for the duration of the editing session, but when it
3298reaches the maximum size (@pxref{Minibuffer History}), the oldest
3299elements are deleted as new ones are added.
3300
3301@example
3302@group
3303command-history
3304@result{} ((switch-to-buffer "chistory.texi")
3305 (describe-key "^X^[")
3306 (visit-tags-table "~/emacs/src/")
3307 (find-tag "repeat-complex-command"))
3308@end group
3309@end example
3310@end defvar
3311
3312 This history list is actually a special case of minibuffer history
3313(@pxref{Minibuffer History}), with one special twist: the elements are
3314expressions rather than strings.
3315
3316 There are a number of commands devoted to the editing and recall of
3317previous commands. The commands @code{repeat-complex-command}, and
3318@code{list-command-history} are described in the user manual
3319(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3320minibuffer, the usual minibuffer history commands are available.
3321
3322@node Keyboard Macros
3323@section Keyboard Macros
3324@cindex keyboard macros
3325
3326 A @dfn{keyboard macro} is a canned sequence of input events that can
3327be considered a command and made the definition of a key. The Lisp
3328representation of a keyboard macro is a string or vector containing the
3329events. Don't confuse keyboard macros with Lisp macros
3330(@pxref{Macros}).
3331
3332@defun execute-kbd-macro kbdmacro &optional count loopfunc
3333This function executes @var{kbdmacro} as a sequence of events. If
3334@var{kbdmacro} is a string or vector, then the events in it are executed
3335exactly as if they had been input by the user. The sequence is
3336@emph{not} expected to be a single key sequence; normally a keyboard
3337macro definition consists of several key sequences concatenated.
3338
3339If @var{kbdmacro} is a symbol, then its function definition is used in
3340place of @var{kbdmacro}. If that is another symbol, this process repeats.
3341Eventually the result should be a string or vector. If the result is
3342not a symbol, string, or vector, an error is signaled.
3343
3344The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3345many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3346executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3347encounters an error or a failing search.
3348
3349If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3350without arguments, prior to each iteration of the macro. If
3351@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3352
3353@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3354@end defun
3355
3356@defvar executing-kbd-macro
3357This variable contains the string or vector that defines the keyboard
3358macro that is currently executing. It is @code{nil} if no macro is
3359currently executing. A command can test this variable so as to behave
3360differently when run from an executing macro. Do not set this variable
3361yourself.
3362@end defvar
3363
3364@defvar defining-kbd-macro
3365This variable is non-@code{nil} if and only if a keyboard macro is
3366being defined. A command can test this variable so as to behave
3367differently while a macro is being defined. The value is
3368@code{append} while appending to the definition of an existing macro.
3369The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3370@code{end-kbd-macro} set this variable---do not set it yourself.
3371
3372The variable is always local to the current terminal and cannot be
3ec61d4e 3373buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3374@end defvar
3375
3376@defvar last-kbd-macro
3377This variable is the definition of the most recently defined keyboard
3378macro. Its value is a string or vector, or @code{nil}.
3379
3380The variable is always local to the current terminal and cannot be
3ec61d4e 3381buffer-local. @xref{Multiple Terminals}.
b8d4c8d0
GM
3382@end defvar
3383
3384@defvar kbd-macro-termination-hook
3385This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3386macro terminates, regardless of what caused it to terminate (reaching
3387the macro end or an error which ended the macro prematurely).
3388@end defvar
3389
3390@ignore
3391 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3392@end ignore