Document 24.3 ImageMagick changes.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
44e97401 3@c Copyright (C) 1990-1995, 1998-2012 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
90function redisplays in any case, i.e.@: @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
025de85b 166@dfn{partial-width} windows (i.e.@: windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
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171This variable controls line truncation in @dfn{partial-width} windows.
172A partial-width window is one that does not occupy the entire frame
173width (@pxref{Splitting Windows}). If the value is @code{nil}, line
174truncation is determined by the variable @code{truncate-lines} (see
175above). If the value is an integer @var{n}, lines are truncated if
176the partial-width window has fewer than @var{n} columns, regardless of
177the value of @code{truncate-lines}; if the partial-width window has
178@var{n} or more columns, line truncation is determined by
179@code{truncate-lines}. For any other non-@code{nil} value, lines are
180truncated in every partial-width window, regardless of the value of
181@code{truncate-lines}.
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182@end defopt
183
184 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
185a window, that forces truncation.
186
c4f4682b 187@defvar wrap-prefix
c4adeee0 188If this buffer-local variable is non-@code{nil}, it defines a
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189@dfn{wrap prefix} which Emacs displays at the start of every
190continuation line. (If lines are truncated, @code{wrap-prefix} is
191never used.) Its value may be a string or an image (@pxref{Other
192Display Specs}), or a stretch of whitespace such as specified by the
193@code{:width} or @code{:align-to} display properties (@pxref{Specified
194Space}). The value is interpreted in the same way as a @code{display}
195text property. @xref{Display Property}.
196
197A wrap prefix may also be specified for regions of text, using the
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198@code{wrap-prefix} text or overlay property. This takes precedence
199over the @code{wrap-prefix} variable. @xref{Special Properties}.
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200@end defvar
201
202@defvar line-prefix
c4adeee0 203If this buffer-local variable is non-@code{nil}, it defines a
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204@dfn{line prefix} which Emacs displays at the start of every
205non-continuation line. Its value may be a string or an image
206(@pxref{Other Display Specs}), or a stretch of whitespace such as
207specified by the @code{:width} or @code{:align-to} display properties
208(@pxref{Specified Space}). The value is interpreted in the same way
209as a @code{display} text property. @xref{Display Property}.
210
211A line prefix may also be specified for regions of text using the
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212@code{line-prefix} text or overlay property. This takes precedence
213over the @code{line-prefix} variable. @xref{Special Properties}.
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214@end defvar
215
b8d4c8d0 216 If your buffer contains @emph{very} long lines, and you use
c4adeee0 217continuation to display them, computing the continuation lines can
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218make redisplay slow. The column computation and indentation functions
219also become slow. Then you might find it advisable to set
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220@code{cache-long-line-scans} to @code{t}.
221
222@defvar cache-long-line-scans
223If this variable is non-@code{nil}, various indentation and motion
224functions, and Emacs redisplay, cache the results of scanning the
225buffer, and consult the cache to avoid rescanning regions of the buffer
226unless they are modified.
227
228Turning on the cache slows down processing of short lines somewhat.
229
230This variable is automatically buffer-local in every buffer.
231@end defvar
232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
238 The @dfn{echo area} is used for displaying error messages
239(@pxref{Errors}), for messages made with the @code{message} primitive,
240and for echoing keystrokes. It is not the same as the minibuffer,
241despite the fact that the minibuffer appears (when active) in the same
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242place on the screen as the echo area. @xref{Minibuffer,, The
243Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 244
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245 Apart from the functions documented in this section, you can print
246Lisp objects to the echo area by specifying @code{t} as the output
247stream. @xref{Output Streams}.
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248
249@menu
250* Displaying Messages:: Explicitly displaying text in the echo area.
251* Progress:: Informing user about progress of a long operation.
252* Logging Messages:: Echo area messages are logged for the user.
253* Echo Area Customization:: Controlling the echo area.
254@end menu
255
256@node Displaying Messages
257@subsection Displaying Messages in the Echo Area
258@cindex display message in echo area
259
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260 This section describes the standard functions for displaying
261messages in the echo area.
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262
263@defun message format-string &rest arguments
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264This function displays a message in the echo area.
265@var{format-string} is a format string, and @var{arguments} are the
266objects for its format specifications, like in the @code{format}
267function (@pxref{Formatting Strings}). The resulting formatted string
268is displayed in the echo area; if it contains @code{face} text
269properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 270The string is also added to the @file{*Messages*} buffer, but without
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271text properties (@pxref{Logging Messages}).
272
273In batch mode, the message is printed to the standard error stream,
274followed by a newline.
b8d4c8d0 275
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276If @var{format-string} is @code{nil} or the empty string,
277@code{message} clears the echo area; if the echo area has been
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278expanded automatically, this brings it back to its normal size. If
279the minibuffer is active, this brings the minibuffer contents back
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280onto the screen immediately.
281
282@example
283@group
284(message "Minibuffer depth is %d."
285 (minibuffer-depth))
286 @print{} Minibuffer depth is 0.
287@result{} "Minibuffer depth is 0."
288@end group
289
290@group
291---------- Echo Area ----------
292Minibuffer depth is 0.
293---------- Echo Area ----------
294@end group
295@end example
296
297To automatically display a message in the echo area or in a pop-buffer,
298depending on its size, use @code{display-message-or-buffer} (see below).
299@end defun
300
301@defmac with-temp-message message &rest body
302This construct displays a message in the echo area temporarily, during
303the execution of @var{body}. It displays @var{message}, executes
304@var{body}, then returns the value of the last body form while restoring
305the previous echo area contents.
306@end defmac
307
308@defun message-or-box format-string &rest arguments
309This function displays a message like @code{message}, but may display it
310in a dialog box instead of the echo area. If this function is called in
311a command that was invoked using the mouse---more precisely, if
312@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
313@code{nil} or a list---then it uses a dialog box or pop-up menu to
314display the message. Otherwise, it uses the echo area. (This is the
315same criterion that @code{y-or-n-p} uses to make a similar decision; see
316@ref{Yes-or-No Queries}.)
317
318You can force use of the mouse or of the echo area by binding
319@code{last-nonmenu-event} to a suitable value around the call.
320@end defun
321
322@defun message-box format-string &rest arguments
323@anchor{message-box}
324This function displays a message like @code{message}, but uses a dialog
325box (or a pop-up menu) whenever that is possible. If it is impossible
326to use a dialog box or pop-up menu, because the terminal does not
327support them, then @code{message-box} uses the echo area, like
328@code{message}.
329@end defun
330
331@defun display-message-or-buffer message &optional buffer-name not-this-window frame
332This function displays the message @var{message}, which may be either a
333string or a buffer. If it is shorter than the maximum height of the
334echo area, as defined by @code{max-mini-window-height}, it is displayed
335in the echo area, using @code{message}. Otherwise,
336@code{display-buffer} is used to show it in a pop-up buffer.
337
338Returns either the string shown in the echo area, or when a pop-up
339buffer is used, the window used to display it.
340
341If @var{message} is a string, then the optional argument
342@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 343pop-up buffer is used, defaulting to @file{*Message*}. In the case
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344where @var{message} is a string and displayed in the echo area, it is
345not specified whether the contents are inserted into the buffer anyway.
346
347The optional arguments @var{not-this-window} and @var{frame} are as for
348@code{display-buffer}, and only used if a buffer is displayed.
349@end defun
350
351@defun current-message
352This function returns the message currently being displayed in the
353echo area, or @code{nil} if there is none.
354@end defun
355
356@node Progress
357@subsection Reporting Operation Progress
358@cindex progress reporting
359
360 When an operation can take a while to finish, you should inform the
361user about the progress it makes. This way the user can estimate
362remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 363A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 364
ddb54206 365 Here is a working example that does nothing useful:
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366
367@smallexample
368(let ((progress-reporter
369 (make-progress-reporter "Collecting mana for Emacs..."
370 0 500)))
371 (dotimes (k 500)
372 (sit-for 0.01)
373 (progress-reporter-update progress-reporter k))
374 (progress-reporter-done progress-reporter))
375@end smallexample
376
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377@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
378This function creates and returns a progress reporter object, which
379you will use as an argument for the other functions listed below. The
380idea is to precompute as much data as possible to make progress
381reporting very fast.
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382
383When this progress reporter is subsequently used, it will display
384@var{message} in the echo area, followed by progress percentage.
385@var{message} is treated as a simple string. If you need it to depend
386on a filename, for instance, use @code{format} before calling this
387function.
388
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389The arguments @var{min-value} and @var{max-value} should be numbers
390standing for the starting and final states of the operation. For
391instance, an operation that ``scans'' a buffer should set these to the
392results of @code{point-min} and @code{point-max} correspondingly.
393@var{max-value} should be greater than @var{min-value}.
394
395Alternatively, you can set @var{min-value} and @var{max-value} to
396@code{nil}. In that case, the progress reporter does not report
397process percentages; it instead displays a ``spinner'' that rotates a
398notch each time you update the progress reporter.
399
400If @var{min-value} and @var{max-value} are numbers, you can give the
401argument @var{current-value} a numerical value specifying the initial
402progress; if omitted, this defaults to @var{min-value}.
403
404The remaining arguments control the rate of echo area updates. The
405progress reporter will wait for at least @var{min-change} more
406percents of the operation to be completed before printing next
407message; the default is one percent. @var{min-time} specifies the
408minimum time in seconds to pass between successive prints; the default
409is 0.2 seconds. (On some operating systems, the progress reporter may
410handle fractions of seconds with varying precision).
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411
412This function calls @code{progress-reporter-update}, so the first
413message is printed immediately.
414@end defun
415
0b128ac4 416@defun progress-reporter-update reporter &optional value
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417This function does the main work of reporting progress of your
418operation. It displays the message of @var{reporter}, followed by
419progress percentage determined by @var{value}. If percentage is zero,
420or close enough according to the @var{min-change} and @var{min-time}
421arguments, then it is omitted from the output.
422
423@var{reporter} must be the result of a call to
424@code{make-progress-reporter}. @var{value} specifies the current
425state of your operation and must be between @var{min-value} and
426@var{max-value} (inclusive) as passed to
427@code{make-progress-reporter}. For instance, if you scan a buffer,
428then @var{value} should be the result of a call to @code{point}.
429
430This function respects @var{min-change} and @var{min-time} as passed
431to @code{make-progress-reporter} and so does not output new messages
432on every invocation. It is thus very fast and normally you should not
433try to reduce the number of calls to it: resulting overhead will most
434likely negate your effort.
435@end defun
436
0b128ac4 437@defun progress-reporter-force-update reporter &optional value new-message
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438This function is similar to @code{progress-reporter-update} except
439that it prints a message in the echo area unconditionally.
440
441The first two arguments have the same meaning as for
442@code{progress-reporter-update}. Optional @var{new-message} allows
443you to change the message of the @var{reporter}. Since this functions
444always updates the echo area, such a change will be immediately
445presented to the user.
446@end defun
447
448@defun progress-reporter-done reporter
449This function should be called when the operation is finished. It
450prints the message of @var{reporter} followed by word ``done'' in the
451echo area.
452
453You should always call this function and not hope for
16152b76 454@code{progress-reporter-update} to print ``100%''. Firstly, it may
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455never print it, there are many good reasons for this not to happen.
456Secondly, ``done'' is more explicit.
457@end defun
458
459@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
460This is a convenience macro that works the same way as @code{dotimes}
461does, but also reports loop progress using the functions described
462above. It allows you to save some typing.
463
464You can rewrite the example in the beginning of this node using
465this macro this way:
466
467@example
468(dotimes-with-progress-reporter
469 (k 500)
470 "Collecting some mana for Emacs..."
471 (sit-for 0.01))
472@end example
473@end defmac
474
475@node Logging Messages
2bb0eca1 476@subsection Logging Messages in @file{*Messages*}
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477@cindex logging echo-area messages
478
479 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 480in the @file{*Messages*} buffer so that the user can refer back to
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481them. This includes all the messages that are output with
482@code{message}.
483
484@defopt message-log-max
2bb0eca1 485This variable specifies how many lines to keep in the @file{*Messages*}
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486buffer. The value @code{t} means there is no limit on how many lines to
487keep. The value @code{nil} disables message logging entirely. Here's
488how to display a message and prevent it from being logged:
489
490@example
491(let (message-log-max)
492 (message @dots{}))
493@end example
494@end defopt
495
2bb0eca1 496 To make @file{*Messages*} more convenient for the user, the logging
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497facility combines successive identical messages. It also combines
498successive related messages for the sake of two cases: question
499followed by answer, and a series of progress messages.
500
501 A ``question followed by an answer'' means two messages like the
502ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
503and the second is @samp{@var{question}...@var{answer}}. The first
504message conveys no additional information beyond what's in the second,
505so logging the second message discards the first from the log.
506
507 A ``series of progress messages'' means successive messages like
508those produced by @code{make-progress-reporter}. They have the form
509@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
510time, while @var{how-far} varies. Logging each message in the series
511discards the previous one, provided they are consecutive.
512
513 The functions @code{make-progress-reporter} and @code{y-or-n-p}
514don't have to do anything special to activate the message log
515combination feature. It operates whenever two consecutive messages
516are logged that share a common prefix ending in @samp{...}.
517
518@node Echo Area Customization
519@subsection Echo Area Customization
520
521 These variables control details of how the echo area works.
522
523@defvar cursor-in-echo-area
524This variable controls where the cursor appears when a message is
525displayed in the echo area. If it is non-@code{nil}, then the cursor
526appears at the end of the message. Otherwise, the cursor appears at
527point---not in the echo area at all.
528
529The value is normally @code{nil}; Lisp programs bind it to @code{t}
530for brief periods of time.
531@end defvar
532
533@defvar echo-area-clear-hook
534This normal hook is run whenever the echo area is cleared---either by
535@code{(message nil)} or for any other reason.
536@end defvar
537
01f17ae2 538@defopt echo-keystrokes
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539This variable determines how much time should elapse before command
540characters echo. Its value must be an integer or floating point number,
541which specifies the
542number of seconds to wait before echoing. If the user types a prefix
543key (such as @kbd{C-x}) and then delays this many seconds before
544continuing, the prefix key is echoed in the echo area. (Once echoing
545begins in a key sequence, all subsequent characters in the same key
546sequence are echoed immediately.)
547
548If the value is zero, then command input is not echoed.
01f17ae2 549@end defopt
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550
551@defvar message-truncate-lines
552Normally, displaying a long message resizes the echo area to display
553the entire message. But if the variable @code{message-truncate-lines}
554is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 555truncated to fit it.
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556@end defvar
557
558 The variable @code{max-mini-window-height}, which specifies the
559maximum height for resizing minibuffer windows, also applies to the
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560echo area (which is really a special use of the minibuffer window;
561@pxref{Minibuffer Misc}).
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562
563@node Warnings
564@section Reporting Warnings
565@cindex warnings
566
567 @dfn{Warnings} are a facility for a program to inform the user of a
568possible problem, but continue running.
569
570@menu
571* Warning Basics:: Warnings concepts and functions to report them.
572* Warning Variables:: Variables programs bind to customize their warnings.
573* Warning Options:: Variables users set to control display of warnings.
3d439cd1 574* Delayed Warnings:: Deferring a warning until the end of a command.
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575@end menu
576
577@node Warning Basics
578@subsection Warning Basics
579@cindex severity level
580
581 Every warning has a textual message, which explains the problem for
582the user, and a @dfn{severity level} which is a symbol. Here are the
583possible severity levels, in order of decreasing severity, and their
584meanings:
585
586@table @code
587@item :emergency
588A problem that will seriously impair Emacs operation soon
589if you do not attend to it promptly.
590@item :error
591A report of data or circumstances that are inherently wrong.
592@item :warning
593A report of data or circumstances that are not inherently wrong, but
594raise suspicion of a possible problem.
595@item :debug
596A report of information that may be useful if you are debugging.
597@end table
598
599 When your program encounters invalid input data, it can either
600signal a Lisp error by calling @code{error} or @code{signal} or report
601a warning with severity @code{:error}. Signaling a Lisp error is the
602easiest thing to do, but it means the program cannot continue
603processing. If you want to take the trouble to implement a way to
604continue processing despite the bad data, then reporting a warning of
605severity @code{:error} is the right way to inform the user of the
606problem. For instance, the Emacs Lisp byte compiler can report an
607error that way and continue compiling other functions. (If the
608program signals a Lisp error and then handles it with
609@code{condition-case}, the user won't see the error message; it could
610show the message to the user by reporting it as a warning.)
611
612@cindex warning type
613 Each warning has a @dfn{warning type} to classify it. The type is a
614list of symbols. The first symbol should be the custom group that you
615use for the program's user options. For example, byte compiler
616warnings use the warning type @code{(bytecomp)}. You can also
617subcategorize the warnings, if you wish, by using more symbols in the
618list.
619
620@defun display-warning type message &optional level buffer-name
621This function reports a warning, using @var{message} as the message
622and @var{type} as the warning type. @var{level} should be the
623severity level, with @code{:warning} being the default.
624
625@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 626for logging the warning. By default, it is @file{*Warnings*}.
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627@end defun
628
629@defun lwarn type level message &rest args
630This function reports a warning using the value of @code{(format
631@var{message} @var{args}...)} as the message. In other respects it is
632equivalent to @code{display-warning}.
633@end defun
634
635@defun warn message &rest args
636This function reports a warning using the value of @code{(format
637@var{message} @var{args}...)} as the message, @code{(emacs)} as the
638type, and @code{:warning} as the severity level. It exists for
639compatibility only; we recommend not using it, because you should
640specify a specific warning type.
641@end defun
642
643@node Warning Variables
644@subsection Warning Variables
645
646 Programs can customize how their warnings appear by binding
647the variables described in this section.
648
649@defvar warning-levels
650This list defines the meaning and severity order of the warning
651severity levels. Each element defines one severity level,
652and they are arranged in order of decreasing severity.
653
654Each element has the form @code{(@var{level} @var{string}
655@var{function})}, where @var{level} is the severity level it defines.
656@var{string} specifies the textual description of this level.
657@var{string} should use @samp{%s} to specify where to put the warning
658type information, or it can omit the @samp{%s} so as not to include
659that information.
660
661The optional @var{function}, if non-@code{nil}, is a function to call
662with no arguments, to get the user's attention.
663
664Normally you should not change the value of this variable.
665@end defvar
666
667@defvar warning-prefix-function
668If non-@code{nil}, the value is a function to generate prefix text for
669warnings. Programs can bind the variable to a suitable function.
670@code{display-warning} calls this function with the warnings buffer
671current, and the function can insert text in it. That text becomes
672the beginning of the warning message.
673
674The function is called with two arguments, the severity level and its
675entry in @code{warning-levels}. It should return a list to use as the
676entry (this value need not be an actual member of
677@code{warning-levels}). By constructing this value, the function can
678change the severity of the warning, or specify different handling for
679a given severity level.
680
681If the variable's value is @code{nil} then there is no function
682to call.
683@end defvar
684
685@defvar warning-series
686Programs can bind this variable to @code{t} to say that the next
687warning should begin a series. When several warnings form a series,
688that means to leave point on the first warning of the series, rather
689than keep moving it for each warning so that it appears on the last one.
690The series ends when the local binding is unbound and
691@code{warning-series} becomes @code{nil} again.
692
693The value can also be a symbol with a function definition. That is
694equivalent to @code{t}, except that the next warning will also call
695the function with no arguments with the warnings buffer current. The
696function can insert text which will serve as a header for the series
697of warnings.
698
699Once a series has begun, the value is a marker which points to the
700buffer position in the warnings buffer of the start of the series.
701
702The variable's normal value is @code{nil}, which means to handle
703each warning separately.
704@end defvar
705
706@defvar warning-fill-prefix
707When this variable is non-@code{nil}, it specifies a fill prefix to
708use for filling each warning's text.
709@end defvar
710
711@defvar warning-type-format
712This variable specifies the format for displaying the warning type
713in the warning message. The result of formatting the type this way
714gets included in the message under the control of the string in the
715entry in @code{warning-levels}. The default value is @code{" (%s)"}.
716If you bind it to @code{""} then the warning type won't appear at
717all.
718@end defvar
719
720@node Warning Options
721@subsection Warning Options
722
723 These variables are used by users to control what happens
724when a Lisp program reports a warning.
725
726@defopt warning-minimum-level
727This user option specifies the minimum severity level that should be
728shown immediately to the user. The default is @code{:warning}, which
729means to immediately display all warnings except @code{:debug}
730warnings.
731@end defopt
732
733@defopt warning-minimum-log-level
734This user option specifies the minimum severity level that should be
735logged in the warnings buffer. The default is @code{:warning}, which
736means to log all warnings except @code{:debug} warnings.
737@end defopt
738
739@defopt warning-suppress-types
740This list specifies which warning types should not be displayed
741immediately for the user. Each element of the list should be a list
742of symbols. If its elements match the first elements in a warning
743type, then that warning is not displayed immediately.
744@end defopt
745
746@defopt warning-suppress-log-types
747This list specifies which warning types should not be logged in the
748warnings buffer. Each element of the list should be a list of
749symbols. If it matches the first few elements in a warning type, then
750that warning is not logged.
751@end defopt
752
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753@node Delayed Warnings
754@subsection Delayed Warnings
755
756Sometimes, you may wish to avoid showing a warning while a command is
757running, and only show it only after the end of the command. You can
758use the variable @code{delayed-warnings-list} for this.
759
760@defvar delayed-warnings-list
761The value of this variable is a list of warnings to be displayed after
762the current command has finished. Each element must be a list
763
764@smallexample
765(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
766@end smallexample
767
768@noindent
769with the same form, and the same meanings, as the argument list of
770@code{display-warning} (@pxref{Warning Basics}). Immediately after
771running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
772command loop displays all the warnings specified by this variable,
773then resets it to @code{nil}.
774@end defvar
775
776 Programs which need to further customize the delayed warnings
777mechanism can change the variable @code{delayed-warnings-hook}:
778
779@defvar delayed-warnings-hook
780This is a normal hook which is run by the Emacs command loop, after
781@code{post-command-hook}, in order to to process and display delayed
782warnings.
783
784Its default value is a list of two functions:
785
786@smallexample
787(collapse-delayed-warnings display-delayed-warnings)
788@end smallexample
789
790@findex collapse-delayed-warnings
791@findex display-delayed-warnings
792@noindent
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793The function @code{collapse-delayed-warnings} removes repeated entries
794from @code{delayed-warnings-list}. The function
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795@code{display-delayed-warnings} calls @code{display-warning} on each
796of the entries in @code{delayed-warnings-list}, in turn, and then sets
797@code{delayed-warnings-list} to @code{nil}.
798@end defvar
799
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800@node Invisible Text
801@section Invisible Text
802
803@cindex invisible text
804You can make characters @dfn{invisible}, so that they do not appear on
805the screen, with the @code{invisible} property. This can be either a
fb5b8aca 806text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 807(@pxref{Overlays}). Cursor motion also partly ignores these
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808characters; if the command loop finds that point is inside a range of
809invisible text after a command, it relocates point to the other side
810of the text.
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811
812In the simplest case, any non-@code{nil} @code{invisible} property makes
813a character invisible. This is the default case---if you don't alter
814the default value of @code{buffer-invisibility-spec}, this is how the
815@code{invisible} property works. You should normally use @code{t}
816as the value of the @code{invisible} property if you don't plan
817to set @code{buffer-invisibility-spec} yourself.
818
819More generally, you can use the variable @code{buffer-invisibility-spec}
820to control which values of the @code{invisible} property make text
821invisible. This permits you to classify the text into different subsets
822in advance, by giving them different @code{invisible} values, and
823subsequently make various subsets visible or invisible by changing the
824value of @code{buffer-invisibility-spec}.
825
826Controlling visibility with @code{buffer-invisibility-spec} is
827especially useful in a program to display the list of entries in a
828database. It permits the implementation of convenient filtering
829commands to view just a part of the entries in the database. Setting
830this variable is very fast, much faster than scanning all the text in
831the buffer looking for properties to change.
832
833@defvar buffer-invisibility-spec
834This variable specifies which kinds of @code{invisible} properties
835actually make a character invisible. Setting this variable makes it
836buffer-local.
837
838@table @asis
839@item @code{t}
840A character is invisible if its @code{invisible} property is
841non-@code{nil}. This is the default.
842
843@item a list
844Each element of the list specifies a criterion for invisibility; if a
845character's @code{invisible} property fits any one of these criteria,
846the character is invisible. The list can have two kinds of elements:
847
848@table @code
849@item @var{atom}
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850A character is invisible if its @code{invisible} property value is
851@var{atom} or if it is a list with @var{atom} as a member; comparison
852is done with @code{eq}.
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853
854@item (@var{atom} . t)
855A character is invisible if its @code{invisible} property value is
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856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}. Moreover, a sequence of such characters
858displays as an ellipsis.
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859@end table
860@end table
861@end defvar
862
863 Two functions are specifically provided for adding elements to
864@code{buffer-invisibility-spec} and removing elements from it.
865
866@defun add-to-invisibility-spec element
867This function adds the element @var{element} to
868@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
869was @code{t}, it changes to a list, @code{(t)}, so that text whose
870@code{invisible} property is @code{t} remains invisible.
871@end defun
872
873@defun remove-from-invisibility-spec element
874This removes the element @var{element} from
875@code{buffer-invisibility-spec}. This does nothing if @var{element}
876is not in the list.
877@end defun
878
879 A convention for use of @code{buffer-invisibility-spec} is that a
880major mode should use the mode's own name as an element of
881@code{buffer-invisibility-spec} and as the value of the
882@code{invisible} property:
883
884@example
885;; @r{If you want to display an ellipsis:}
886(add-to-invisibility-spec '(my-symbol . t))
887;; @r{If you don't want ellipsis:}
888(add-to-invisibility-spec 'my-symbol)
889
890(overlay-put (make-overlay beginning end)
891 'invisible 'my-symbol)
892
fb5b8aca 893;; @r{When done with the invisibility:}
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894(remove-from-invisibility-spec '(my-symbol . t))
895;; @r{Or respectively:}
896(remove-from-invisibility-spec 'my-symbol)
897@end example
898
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899 You can check for invisibility using the following function:
900
901@defun invisible-p pos-or-prop
902If @var{pos-or-prop} is a marker or number, this function returns a
903non-@code{nil} value if the text at that position is invisible.
904
905If @var{pos-or-prop} is any other kind of Lisp object, that is taken
906to mean a possible value of the @code{invisible} text or overlay
907property. In that case, this function returns a non-@code{nil} value
908if that value would cause text to become invisible, based on the
909current value of @code{buffer-invisibility-spec}.
910@end defun
911
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912@vindex line-move-ignore-invisible
913 Ordinarily, functions that operate on text or move point do not care
914whether the text is invisible. The user-level line motion commands
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915ignore invisible newlines if @code{line-move-ignore-invisible} is
916non-@code{nil} (the default), but only because they are explicitly
917programmed to do so.
b8d4c8d0 918
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919 However, if a command ends with point inside or at the boundary of
920invisible text, the main editing loop relocates point to one of the
921two ends of the invisible text. Emacs chooses the direction of
922relocation so that it is the same as the overall movement direction of
923the command; if in doubt, it prefers a position where an inserted char
924would not inherit the @code{invisible} property. Additionally, if the
925text is not replaced by an ellipsis and the command only moved within
926the invisible text, then point is moved one extra character so as to
927try and reflect the command's movement by a visible movement of the
928cursor.
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929
930 Thus, if the command moved point back to an invisible range (with the usual
931stickiness), Emacs moves point back to the beginning of that range. If the
932command moved point forward into an invisible range, Emacs moves point forward
933to the first visible character that follows the invisible text and then forward
934one more character.
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935
936 Incremental search can make invisible overlays visible temporarily
937and/or permanently when a match includes invisible text. To enable
938this, the overlay should have a non-@code{nil}
939@code{isearch-open-invisible} property. The property value should be a
940function to be called with the overlay as an argument. This function
941should make the overlay visible permanently; it is used when the match
942overlaps the overlay on exit from the search.
943
944 During the search, such overlays are made temporarily visible by
945temporarily modifying their invisible and intangible properties. If you
946want this to be done differently for a certain overlay, give it an
947@code{isearch-open-invisible-temporary} property which is a function.
948The function is called with two arguments: the first is the overlay, and
949the second is @code{nil} to make the overlay visible, or @code{t} to
950make it invisible again.
951
952@node Selective Display
953@section Selective Display
954@c @cindex selective display Duplicates selective-display
955
956 @dfn{Selective display} refers to a pair of related features for
957hiding certain lines on the screen.
958
959 The first variant, explicit selective display, is designed for use
960in a Lisp program: it controls which lines are hidden by altering the
961text. This kind of hiding in some ways resembles the effect of the
962@code{invisible} property (@pxref{Invisible Text}), but the two
963features are different and do not work the same way.
964
965 In the second variant, the choice of lines to hide is made
966automatically based on indentation. This variant is designed to be a
967user-level feature.
968
969 The way you control explicit selective display is by replacing a
970newline (control-j) with a carriage return (control-m). The text that
971was formerly a line following that newline is now hidden. Strictly
972speaking, it is temporarily no longer a line at all, since only
973newlines can separate lines; it is now part of the previous line.
974
975 Selective display does not directly affect editing commands. For
976example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
977into hidden text. However, the replacement of newline characters with
978carriage return characters affects some editing commands. For
979example, @code{next-line} skips hidden lines, since it searches only
980for newlines. Modes that use selective display can also define
981commands that take account of the newlines, or that control which
982parts of the text are hidden.
983
984 When you write a selectively displayed buffer into a file, all the
985control-m's are output as newlines. This means that when you next read
986in the file, it looks OK, with nothing hidden. The selective display
987effect is seen only within Emacs.
988
989@defvar selective-display
990This buffer-local variable enables selective display. This means that
991lines, or portions of lines, may be made hidden.
992
993@itemize @bullet
994@item
995If the value of @code{selective-display} is @code{t}, then the character
996control-m marks the start of hidden text; the control-m, and the rest
997of the line following it, are not displayed. This is explicit selective
998display.
999
1000@item
1001If the value of @code{selective-display} is a positive integer, then
1002lines that start with more than that many columns of indentation are not
1003displayed.
1004@end itemize
1005
1006When some portion of a buffer is hidden, the vertical movement
1007commands operate as if that portion did not exist, allowing a single
1008@code{next-line} command to skip any number of hidden lines.
1009However, character movement commands (such as @code{forward-char}) do
1010not skip the hidden portion, and it is possible (if tricky) to insert
1011or delete text in an hidden portion.
1012
1013In the examples below, we show the @emph{display appearance} of the
1014buffer @code{foo}, which changes with the value of
1015@code{selective-display}. The @emph{contents} of the buffer do not
1016change.
1017
1018@example
1019@group
1020(setq selective-display nil)
1021 @result{} nil
1022
1023---------- Buffer: foo ----------
10241 on this column
1025 2on this column
1026 3n this column
1027 3n this column
1028 2on this column
10291 on this column
1030---------- Buffer: foo ----------
1031@end group
1032
1033@group
1034(setq selective-display 2)
1035 @result{} 2
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 2on this column
10411 on this column
1042---------- Buffer: foo ----------
1043@end group
1044@end example
1045@end defvar
1046
01f17ae2 1047@defopt selective-display-ellipses
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1048If this buffer-local variable is non-@code{nil}, then Emacs displays
1049@samp{@dots{}} at the end of a line that is followed by hidden text.
1050This example is a continuation of the previous one.
1051
1052@example
1053@group
1054(setq selective-display-ellipses t)
1055 @result{} t
1056
1057---------- Buffer: foo ----------
10581 on this column
1059 2on this column ...
1060 2on this column
10611 on this column
1062---------- Buffer: foo ----------
1063@end group
1064@end example
1065
1066You can use a display table to substitute other text for the ellipsis
1067(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1068@end defopt
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1069
1070@node Temporary Displays
1071@section Temporary Displays
1072
1073 Temporary displays are used by Lisp programs to put output into a
1074buffer and then present it to the user for perusal rather than for
1075editing. Many help commands use this feature.
1076
2cc775f9 1077@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1078This function executes @var{forms} while arranging to insert any output
1079they print into the buffer named @var{buffer-name}, which is first
1080created if necessary, and put into Help mode. Finally, the buffer is
1081displayed in some window, but not selected.
1082
1083If the @var{forms} do not change the major mode in the output buffer,
1084so that it is still Help mode at the end of their execution, then
1085@code{with-output-to-temp-buffer} makes this buffer read-only at the
1086end, and also scans it for function and variable names to make them
1087into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1088for Documentation Strings}, in particular the item on hyperlinks in
1089documentation strings, for more details.
1090
1091The string @var{buffer-name} specifies the temporary buffer, which
1092need not already exist. The argument must be a string, not a buffer.
1093The buffer is erased initially (with no questions asked), and it is
1094marked as unmodified after @code{with-output-to-temp-buffer} exits.
1095
1096@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1097temporary buffer, then it evaluates the forms in @var{forms}. Output
1098using the Lisp output functions within @var{forms} goes by default to
1099that buffer (but screen display and messages in the echo area, although
1100they are ``output'' in the general sense of the word, are not affected).
1101@xref{Output Functions}.
1102
1103Several hooks are available for customizing the behavior
1104of this construct; they are listed below.
1105
1106The value of the last form in @var{forms} is returned.
1107
1108@example
1109@group
1110---------- Buffer: foo ----------
1111 This is the contents of foo.
1112---------- Buffer: foo ----------
1113@end group
1114
1115@group
1116(with-output-to-temp-buffer "foo"
1117 (print 20)
1118 (print standard-output))
1119@result{} #<buffer foo>
1120
1121---------- Buffer: foo ----------
112220
1123
1124#<buffer foo>
1125
1126---------- Buffer: foo ----------
1127@end group
1128@end example
2cc775f9 1129@end defmac
b8d4c8d0 1130
01f17ae2 1131@defopt temp-buffer-show-function
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1132If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1133calls it as a function to do the job of displaying a help buffer. The
1134function gets one argument, which is the buffer it should display.
1135
1136It is a good idea for this function to run @code{temp-buffer-show-hook}
1137just as @code{with-output-to-temp-buffer} normally would, inside of
1138@code{save-selected-window} and with the chosen window and buffer
1139selected.
01f17ae2 1140@end defopt
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1141
1142@defvar temp-buffer-setup-hook
1143This normal hook is run by @code{with-output-to-temp-buffer} before
1144evaluating @var{body}. When the hook runs, the temporary buffer is
1145current. This hook is normally set up with a function to put the
1146buffer in Help mode.
1147@end defvar
1148
1149@defvar temp-buffer-show-hook
1150This normal hook is run by @code{with-output-to-temp-buffer} after
1151displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1152is current, and the window it was displayed in is selected.
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1153@end defvar
1154
1155@defun momentary-string-display string position &optional char message
1156This function momentarily displays @var{string} in the current buffer at
1157@var{position}. It has no effect on the undo list or on the buffer's
1158modification status.
1159
1160The momentary display remains until the next input event. If the next
1161input event is @var{char}, @code{momentary-string-display} ignores it
1162and returns. Otherwise, that event remains buffered for subsequent use
1163as input. Thus, typing @var{char} will simply remove the string from
1164the display, while typing (say) @kbd{C-f} will remove the string from
1165the display and later (presumably) move point forward. The argument
1166@var{char} is a space by default.
1167
1168The return value of @code{momentary-string-display} is not meaningful.
1169
1170If the string @var{string} does not contain control characters, you can
1171do the same job in a more general way by creating (and then subsequently
1172deleting) an overlay with a @code{before-string} property.
1173@xref{Overlay Properties}.
1174
1175If @var{message} is non-@code{nil}, it is displayed in the echo area
1176while @var{string} is displayed in the buffer. If it is @code{nil}, a
1177default message says to type @var{char} to continue.
1178
1179In this example, point is initially located at the beginning of the
1180second line:
1181
1182@example
1183@group
1184---------- Buffer: foo ----------
1185This is the contents of foo.
1186@point{}Second line.
1187---------- Buffer: foo ----------
1188@end group
1189
1190@group
1191(momentary-string-display
1192 "**** Important Message! ****"
1193 (point) ?\r
1194 "Type RET when done reading")
1195@result{} t
1196@end group
1197
1198@group
1199---------- Buffer: foo ----------
1200This is the contents of foo.
1201**** Important Message! ****Second line.
1202---------- Buffer: foo ----------
1203
1204---------- Echo Area ----------
1205Type RET when done reading
1206---------- Echo Area ----------
1207@end group
1208@end example
1209@end defun
1210
1211@node Overlays
1212@section Overlays
1213@cindex overlays
1214
1215You can use @dfn{overlays} to alter the appearance of a buffer's text on
1216the screen, for the sake of presentation features. An overlay is an
1217object that belongs to a particular buffer, and has a specified
1218beginning and end. It also has properties that you can examine and set;
1219these affect the display of the text within the overlay.
1220
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1221@cindex scalability of overlays
1222The visual effect of an overlay is the same as of the corresponding
1223text property (@pxref{Text Properties}). However, due to a different
1224implementation, overlays generally don't scale well (many operations
1225take a time that is proportional to the number of overlays in the
1226buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1227in the buffer, we recommend using text properties.
b20ecfa1 1228
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1229An overlay uses markers to record its beginning and end; thus,
1230editing the text of the buffer adjusts the beginning and end of each
1231overlay so that it stays with the text. When you create the overlay,
1232you can specify whether text inserted at the beginning should be
1233inside the overlay or outside, and likewise for the end of the overlay.
1234
1235@menu
1236* Managing Overlays:: Creating and moving overlays.
1237* Overlay Properties:: How to read and set properties.
d24880de 1238 What properties do to the screen display.
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1239* Finding Overlays:: Searching for overlays.
1240@end menu
1241
1242@node Managing Overlays
1243@subsection Managing Overlays
1244
1245 This section describes the functions to create, delete and move
1246overlays, and to examine their contents. Overlay changes are not
1247recorded in the buffer's undo list, since the overlays are not
1248part of the buffer's contents.
1249
1250@defun overlayp object
1251This function returns @code{t} if @var{object} is an overlay.
1252@end defun
1253
1254@defun make-overlay start end &optional buffer front-advance rear-advance
1255This function creates and returns an overlay that belongs to
1256@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1257and @var{end} must specify buffer positions; they may be integers or
1258markers. If @var{buffer} is omitted, the overlay is created in the
1259current buffer.
1260
1261The arguments @var{front-advance} and @var{rear-advance} specify the
1262marker insertion type for the start of the overlay and for the end of
1263the overlay, respectively. @xref{Marker Insertion Types}. If they
1264are both @code{nil}, the default, then the overlay extends to include
1265any text inserted at the beginning, but not text inserted at the end.
1266If @var{front-advance} is non-@code{nil}, text inserted at the
1267beginning of the overlay is excluded from the overlay. If
1268@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1269overlay is included in the overlay.
1270@end defun
1271
1272@defun overlay-start overlay
1273This function returns the position at which @var{overlay} starts,
1274as an integer.
1275@end defun
1276
1277@defun overlay-end overlay
1278This function returns the position at which @var{overlay} ends,
1279as an integer.
1280@end defun
1281
1282@defun overlay-buffer overlay
1283This function returns the buffer that @var{overlay} belongs to. It
1284returns @code{nil} if @var{overlay} has been deleted.
1285@end defun
1286
1287@defun delete-overlay overlay
1288This function deletes @var{overlay}. The overlay continues to exist as
1289a Lisp object, and its property list is unchanged, but it ceases to be
1290attached to the buffer it belonged to, and ceases to have any effect on
1291display.
1292
1293A deleted overlay is not permanently disconnected. You can give it a
1294position in a buffer again by calling @code{move-overlay}.
1295@end defun
1296
1297@defun move-overlay overlay start end &optional buffer
1298This function moves @var{overlay} to @var{buffer}, and places its bounds
1299at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1300must specify buffer positions; they may be integers or markers.
1301
1302If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1303was already associated with; if @var{overlay} was deleted, it goes into
1304the current buffer.
1305
1306The return value is @var{overlay}.
1307
1308This is the only valid way to change the endpoints of an overlay. Do
1309not try modifying the markers in the overlay by hand, as that fails to
1310update other vital data structures and can cause some overlays to be
16152b76 1311``lost''.
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1312@end defun
1313
1314@defun remove-overlays &optional start end name value
1315This function removes all the overlays between @var{start} and
1316@var{end} whose property @var{name} has the value @var{value}. It can
1317move the endpoints of the overlays in the region, or split them.
1318
1319If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1320the specified region. If @var{start} and/or @var{end} are omitted or
1321@code{nil}, that means the beginning and end of the buffer respectively.
1322Therefore, @code{(remove-overlays)} removes all the overlays in the
1323current buffer.
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1324@end defun
1325
1326@defun copy-overlay overlay
1327This function returns a copy of @var{overlay}. The copy has the same
1328endpoints and properties as @var{overlay}. However, the marker
1329insertion type for the start of the overlay and for the end of the
1330overlay are set to their default values (@pxref{Marker Insertion
1331Types}).
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1332@end defun
1333
1334 Here are some examples:
1335
1336@example
1337;; @r{Create an overlay.}
1338(setq foo (make-overlay 1 10))
1339 @result{} #<overlay from 1 to 10 in display.texi>
1340(overlay-start foo)
1341 @result{} 1
1342(overlay-end foo)
1343 @result{} 10
1344(overlay-buffer foo)
1345 @result{} #<buffer display.texi>
1346;; @r{Give it a property we can check later.}
1347(overlay-put foo 'happy t)
1348 @result{} t
1349;; @r{Verify the property is present.}
1350(overlay-get foo 'happy)
1351 @result{} t
1352;; @r{Move the overlay.}
1353(move-overlay foo 5 20)
1354 @result{} #<overlay from 5 to 20 in display.texi>
1355(overlay-start foo)
1356 @result{} 5
1357(overlay-end foo)
1358 @result{} 20
1359;; @r{Delete the overlay.}
1360(delete-overlay foo)
1361 @result{} nil
1362;; @r{Verify it is deleted.}
1363foo
1364 @result{} #<overlay in no buffer>
1365;; @r{A deleted overlay has no position.}
1366(overlay-start foo)
1367 @result{} nil
1368(overlay-end foo)
1369 @result{} nil
1370(overlay-buffer foo)
1371 @result{} nil
1372;; @r{Undelete the overlay.}
1373(move-overlay foo 1 20)
1374 @result{} #<overlay from 1 to 20 in display.texi>
1375;; @r{Verify the results.}
1376(overlay-start foo)
1377 @result{} 1
1378(overlay-end foo)
1379 @result{} 20
1380(overlay-buffer foo)
1381 @result{} #<buffer display.texi>
1382;; @r{Moving and deleting the overlay does not change its properties.}
1383(overlay-get foo 'happy)
1384 @result{} t
1385@end example
1386
1387 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1388around an arbitrary ``center position''. One list extends backwards
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1389through the buffer from that center position, and the other extends
1390forwards from that center position. The center position can be anywhere
1391in the buffer.
1392
1393@defun overlay-recenter pos
1394This function recenters the overlays of the current buffer around
1395position @var{pos}. That makes overlay lookup faster for positions
1396near @var{pos}, but slower for positions far away from @var{pos}.
1397@end defun
1398
1399 A loop that scans the buffer forwards, creating overlays, can run
1400faster if you do @code{(overlay-recenter (point-max))} first.
1401
1402@node Overlay Properties
1403@subsection Overlay Properties
1404
1405 Overlay properties are like text properties in that the properties that
1406alter how a character is displayed can come from either source. But in
1407most respects they are different. @xref{Text Properties}, for comparison.
1408
1409 Text properties are considered a part of the text; overlays and
1410their properties are specifically considered not to be part of the
1411text. Thus, copying text between various buffers and strings
1412preserves text properties, but does not try to preserve overlays.
1413Changing a buffer's text properties marks the buffer as modified,
1414while moving an overlay or changing its properties does not. Unlike
1415text property changes, overlay property changes are not recorded in
1416the buffer's undo list.
1417
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1418 Since more than one overlay can specify a property value for the
1419same character, Emacs lets you specify a priority value of each
1420overlay. You should not make assumptions about which overlay will
1421prevail when there is a conflict and they have the same priority.
1422
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1423 These functions read and set the properties of an overlay:
1424
1425@defun overlay-get overlay prop
1426This function returns the value of property @var{prop} recorded in
1427@var{overlay}, if any. If @var{overlay} does not record any value for
1428that property, but it does have a @code{category} property which is a
1429symbol, that symbol's @var{prop} property is used. Otherwise, the value
1430is @code{nil}.
1431@end defun
1432
1433@defun overlay-put overlay prop value
1434This function sets the value of property @var{prop} recorded in
1435@var{overlay} to @var{value}. It returns @var{value}.
1436@end defun
1437
1438@defun overlay-properties overlay
1439This returns a copy of the property list of @var{overlay}.
1440@end defun
1441
1442 See also the function @code{get-char-property} which checks both
1443overlay properties and text properties for a given character.
1444@xref{Examining Properties}.
1445
1446 Many overlay properties have special meanings; here is a table
1447of them:
1448
1449@table @code
1450@item priority
1451@kindex priority @r{(overlay property)}
5319014e 1452This property's value (which should be a non-negative integer number)
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1453determines the priority of the overlay. No priority, or @code{nil},
1454means zero.
1455
1456The priority matters when two or more overlays cover the same
1457character and both specify the same property; the one whose
1458@code{priority} value is larger overrides the other. For the
1459@code{face} property, the higher priority overlay's value does not
1460completely override the other value; instead, its face attributes
1461override the face attributes of the lower priority @code{face}
1462property.
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1463
1464Currently, all overlays take priority over text properties. Please
1465avoid using negative priority values, as we have not yet decided just
1466what they should mean.
1467
1468@item window
1469@kindex window @r{(overlay property)}
1470If the @code{window} property is non-@code{nil}, then the overlay
1471applies only on that window.
1472
1473@item category
1474@kindex category @r{(overlay property)}
1475If an overlay has a @code{category} property, we call it the
1476@dfn{category} of the overlay. It should be a symbol. The properties
1477of the symbol serve as defaults for the properties of the overlay.
1478
1479@item face
1480@kindex face @r{(overlay property)}
1481This property controls the way text is displayed---for example, which
1482font and which colors. @xref{Faces}, for more information.
1483
1484In the simplest case, the value is a face name. It can also be a list;
1485then each element can be any of these possibilities:
1486
1487@itemize @bullet
1488@item
1489A face name (a symbol or string).
1490
1491@item
1492A property list of face attributes. This has the form (@var{keyword}
1493@var{value} @dots{}), where each @var{keyword} is a face attribute
1494name and @var{value} is a meaningful value for that attribute. With
1495this feature, you do not need to create a face each time you want to
1496specify a particular attribute for certain text. @xref{Face
1497Attributes}.
1498
1499@item
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1500A cons cell, of the form @code{(foreground-color . @var{color-name})}
1501or @code{(background-color . @var{color-name})}. These elements
1502specify just the foreground color or just the background color.
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1503
1504@code{(foreground-color . @var{color-name})} has the same effect as
1505@code{(:foreground @var{color-name})}; likewise for the background.
1506@end itemize
1507
1508@item mouse-face
1509@kindex mouse-face @r{(overlay property)}
1510This property is used instead of @code{face} when the mouse is within
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1511the range of the overlay. However, Emacs ignores all face attributes
1512from this property that alter the text size (e.g. @code{:height},
1513@code{:weight}, and @code{:slant}). Those attributes are always the
1514same as in the unhighlighted text.
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1515
1516@item display
1517@kindex display @r{(overlay property)}
1518This property activates various features that change the
1519way text is displayed. For example, it can make text appear taller
1520or shorter, higher or lower, wider or narrower, or replaced with an image.
1521@xref{Display Property}.
1522
1523@item help-echo
1524@kindex help-echo @r{(overlay property)}
1525If an overlay has a @code{help-echo} property, then when you move the
1526mouse onto the text in the overlay, Emacs displays a help string in the
1527echo area, or in the tooltip window. For details see @ref{Text
1528help-echo}.
1529
1530@item modification-hooks
1531@kindex modification-hooks @r{(overlay property)}
1532This property's value is a list of functions to be called if any
1533character within the overlay is changed or if text is inserted strictly
1534within the overlay.
1535
1536The hook functions are called both before and after each change.
1537If the functions save the information they receive, and compare notes
1538between calls, they can determine exactly what change has been made
1539in the buffer text.
1540
1541When called before a change, each function receives four arguments: the
1542overlay, @code{nil}, and the beginning and end of the text range to be
1543modified.
1544
1545When called after a change, each function receives five arguments: the
1546overlay, @code{t}, the beginning and end of the text range just
1547modified, and the length of the pre-change text replaced by that range.
1548(For an insertion, the pre-change length is zero; for a deletion, that
1549length is the number of characters deleted, and the post-change
1550beginning and end are equal.)
1551
1552If these functions modify the buffer, they should bind
1553@code{inhibit-modification-hooks} to @code{t} around doing so, to
1554avoid confusing the internal mechanism that calls these hooks.
1555
1556Text properties also support the @code{modification-hooks} property,
1557but the details are somewhat different (@pxref{Special Properties}).
1558
1559@item insert-in-front-hooks
1560@kindex insert-in-front-hooks @r{(overlay property)}
1561This property's value is a list of functions to be called before and
1562after inserting text right at the beginning of the overlay. The calling
1563conventions are the same as for the @code{modification-hooks} functions.
1564
1565@item insert-behind-hooks
1566@kindex insert-behind-hooks @r{(overlay property)}
1567This property's value is a list of functions to be called before and
1568after inserting text right at the end of the overlay. The calling
1569conventions are the same as for the @code{modification-hooks} functions.
1570
1571@item invisible
1572@kindex invisible @r{(overlay property)}
1573The @code{invisible} property can make the text in the overlay
1574invisible, which means that it does not appear on the screen.
1575@xref{Invisible Text}, for details.
1576
1577@item intangible
1578@kindex intangible @r{(overlay property)}
1579The @code{intangible} property on an overlay works just like the
1580@code{intangible} text property. @xref{Special Properties}, for details.
1581
1582@item isearch-open-invisible
1583This property tells incremental search how to make an invisible overlay
1584visible, permanently, if the final match overlaps it. @xref{Invisible
1585Text}.
1586
1587@item isearch-open-invisible-temporary
1588This property tells incremental search how to make an invisible overlay
1589visible, temporarily, during the search. @xref{Invisible Text}.
1590
1591@item before-string
1592@kindex before-string @r{(overlay property)}
1593This property's value is a string to add to the display at the beginning
1594of the overlay. The string does not appear in the buffer in any
1595sense---only on the screen.
1596
1597@item after-string
1598@kindex after-string @r{(overlay property)}
1599This property's value is a string to add to the display at the end of
1600the overlay. The string does not appear in the buffer in any
1601sense---only on the screen.
1602
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1603@item line-prefix
1604This property specifies a display spec to prepend to each
1605non-continuation line at display-time. @xref{Truncation}.
1606
5319014e 1607@item wrap-prefix
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1608This property specifies a display spec to prepend to each continuation
1609line at display-time. @xref{Truncation}.
1610
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1611@item evaporate
1612@kindex evaporate @r{(overlay property)}
1613If this property is non-@code{nil}, the overlay is deleted automatically
1614if it becomes empty (i.e., if its length becomes zero). If you give
1615an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1616it immediately.
1617
1618@item local-map
1619@cindex keymap of character (and overlays)
1620@kindex local-map @r{(overlay property)}
1621If this property is non-@code{nil}, it specifies a keymap for a portion
1622of the text. The property's value replaces the buffer's local map, when
1623the character after point is within the overlay. @xref{Active Keymaps}.
1624
1625@item keymap
1626@kindex keymap @r{(overlay property)}
1627The @code{keymap} property is similar to @code{local-map} but overrides the
1628buffer's local map (and the map specified by the @code{local-map}
1629property) rather than replacing it.
1630@end table
1631
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1632The @code{local-map} and @code{keymap} properties do not affect a
1633string displayed by the @code{before-string}, @code{after-string}, or
1634@code{display} properties. This is only relevant for mouse clicks and
1635other mouse events that fall on the string, since point is never on
1636the string. To bind special mouse events for the string, assign it a
1637@code{local-map} or @code{keymap} text property. @xref{Special
1638Properties}.
1639
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1640@node Finding Overlays
1641@subsection Searching for Overlays
1642
1643@defun overlays-at pos
1644This function returns a list of all the overlays that cover the
1645character at position @var{pos} in the current buffer. The list is in
1646no particular order. An overlay contains position @var{pos} if it
1647begins at or before @var{pos}, and ends after @var{pos}.
1648
1649To illustrate usage, here is a Lisp function that returns a list of the
1650overlays that specify property @var{prop} for the character at point:
1651
1652@smallexample
1653(defun find-overlays-specifying (prop)
1654 (let ((overlays (overlays-at (point)))
1655 found)
1656 (while overlays
1657 (let ((overlay (car overlays)))
1658 (if (overlay-get overlay prop)
1659 (setq found (cons overlay found))))
1660 (setq overlays (cdr overlays)))
1661 found))
1662@end smallexample
1663@end defun
1664
1665@defun overlays-in beg end
1666This function returns a list of the overlays that overlap the region
1667@var{beg} through @var{end}. ``Overlap'' means that at least one
1668character is contained within the overlay and also contained within the
1669specified region; however, empty overlays are included in the result if
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1670they are located at @var{beg}, strictly between @var{beg} and @var{end},
1671or at @var{end} when @var{end} denotes the position at the end of the
1672buffer.
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1673@end defun
1674
1675@defun next-overlay-change pos
1676This function returns the buffer position of the next beginning or end
1677of an overlay, after @var{pos}. If there is none, it returns
1678@code{(point-max)}.
1679@end defun
1680
1681@defun previous-overlay-change pos
1682This function returns the buffer position of the previous beginning or
1683end of an overlay, before @var{pos}. If there is none, it returns
1684@code{(point-min)}.
1685@end defun
1686
1687 As an example, here's a simplified (and inefficient) version of the
1688primitive function @code{next-single-char-property-change}
1689(@pxref{Property Search}). It searches forward from position
1690@var{pos} for the next position where the value of a given property
1691@code{prop}, as obtained from either overlays or text properties,
1692changes.
1693
1694@smallexample
1695(defun next-single-char-property-change (position prop)
1696 (save-excursion
1697 (goto-char position)
1698 (let ((propval (get-char-property (point) prop)))
1699 (while (and (not (eobp))
1700 (eq (get-char-property (point) prop) propval))
1701 (goto-char (min (next-overlay-change (point))
1702 (next-single-property-change (point) prop)))))
1703 (point)))
1704@end smallexample
1705
1706@node Width
1707@section Width
1708
1709Since not all characters have the same width, these functions let you
1710check the width of a character. @xref{Primitive Indent}, and
1711@ref{Screen Lines}, for related functions.
1712
1713@defun char-width char
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1714This function returns the width in columns of the character
1715@var{char}, if it were displayed in the current buffer (i.e.@: taking
1716into account the buffer's display table, if any; @pxref{Display
1717Tables}). The width of a tab character is usually @code{tab-width}
1718(@pxref{Usual Display}).
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1719@end defun
1720
1721@defun string-width string
1722This function returns the width in columns of the string @var{string},
1723if it were displayed in the current buffer and the selected window.
1724@end defun
1725
1726@defun truncate-string-to-width string width &optional start-column padding ellipsis
1727This function returns the part of @var{string} that fits within
1728@var{width} columns, as a new string.
1729
1730If @var{string} does not reach @var{width}, then the result ends where
1731@var{string} ends. If one multi-column character in @var{string}
1732extends across the column @var{width}, that character is not included in
1733the result. Thus, the result can fall short of @var{width} but cannot
1734go beyond it.
1735
1736The optional argument @var{start-column} specifies the starting column.
1737If this is non-@code{nil}, then the first @var{start-column} columns of
1738the string are omitted from the value. If one multi-column character in
1739@var{string} extends across the column @var{start-column}, that
1740character is not included.
1741
1742The optional argument @var{padding}, if non-@code{nil}, is a padding
1743character added at the beginning and end of the result string, to extend
1744it to exactly @var{width} columns. The padding character is used at the
1745end of the result if it falls short of @var{width}. It is also used at
1746the beginning of the result if one multi-column character in
1747@var{string} extends across the column @var{start-column}.
1748
1749If @var{ellipsis} is non-@code{nil}, it should be a string which will
1750replace the end of @var{str} (including any padding) if it extends
1751beyond @var{end-column}, unless the display width of @var{str} is
1752equal to or less than the display width of @var{ellipsis}. If
1753@var{ellipsis} is non-@code{nil} and not a string, it stands for
1754@code{"..."}.
1755
1756@example
1757(truncate-string-to-width "\tab\t" 12 4)
1758 @result{} "ab"
1759(truncate-string-to-width "\tab\t" 12 4 ?\s)
1760 @result{} " ab "
1761@end example
1762@end defun
1763
1764@node Line Height
1765@section Line Height
1766@cindex line height
1767
1768 The total height of each display line consists of the height of the
1769contents of the line, plus optional additional vertical line spacing
1770above or below the display line.
1771
1772 The height of the line contents is the maximum height of any
1773character or image on that display line, including the final newline
1774if there is one. (A display line that is continued doesn't include a
1775final newline.) That is the default line height, if you do nothing to
1776specify a greater height. (In the most common case, this equals the
1777height of the default frame font.)
1778
1779 There are several ways to explicitly specify a larger line height,
1780either by specifying an absolute height for the display line, or by
1781specifying vertical space. However, no matter what you specify, the
1782actual line height can never be less than the default.
1783
1784@kindex line-height @r{(text property)}
1785 A newline can have a @code{line-height} text or overlay property
1786that controls the total height of the display line ending in that
1787newline.
1788
1789 If the property value is @code{t}, the newline character has no
1790effect on the displayed height of the line---the visible contents
1791alone determine the height. This is useful for tiling small images
1792(or image slices) without adding blank areas between the images.
1793
1794 If the property value is a list of the form @code{(@var{height}
1795@var{total})}, that adds extra space @emph{below} the display line.
1796First Emacs uses @var{height} as a height spec to control extra space
1797@emph{above} the line; then it adds enough space @emph{below} the line
1798to bring the total line height up to @var{total}. In this case, the
1799other ways to specify the line spacing are ignored.
1800
1801 Any other kind of property value is a height spec, which translates
1802into a number---the specified line height. There are several ways to
1803write a height spec; here's how each of them translates into a number:
1804
1805@table @code
1806@item @var{integer}
1807If the height spec is a positive integer, the height value is that integer.
1808@item @var{float}
1809If the height spec is a float, @var{float}, the numeric height value
1810is @var{float} times the frame's default line height.
1811@item (@var{face} . @var{ratio})
1812If the height spec is a cons of the format shown, the numeric height
1813is @var{ratio} times the height of face @var{face}. @var{ratio} can
1814be any type of number, or @code{nil} which means a ratio of 1.
1815If @var{face} is @code{t}, it refers to the current face.
1816@item (nil . @var{ratio})
1817If the height spec is a cons of the format shown, the numeric height
1818is @var{ratio} times the height of the contents of the line.
1819@end table
1820
1821 Thus, any valid height spec determines the height in pixels, one way
1822or another. If the line contents' height is less than that, Emacs
1823adds extra vertical space above the line to achieve the specified
1824total height.
1825
1826 If you don't specify the @code{line-height} property, the line's
1827height consists of the contents' height plus the line spacing.
1828There are several ways to specify the line spacing for different
1829parts of Emacs text.
1830
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1831 On graphical terminals, you can specify the line spacing for all
1832lines in a frame, using the @code{line-spacing} frame parameter
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1833(@pxref{Layout Parameters}). However, if the default value of
1834@code{line-spacing} is non-@code{nil}, it overrides the
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1835frame's @code{line-spacing} parameter. An integer value specifies the
1836number of pixels put below lines. A floating point number specifies
1837the spacing relative to the frame's default line height.
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1838
1839@vindex line-spacing
1840 You can specify the line spacing for all lines in a buffer via the
1841buffer-local @code{line-spacing} variable. An integer value specifies
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1842the number of pixels put below lines. A floating point number
1843specifies the spacing relative to the default frame line height. This
1844overrides line spacings specified for the frame.
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1845
1846@kindex line-spacing @r{(text property)}
1847 Finally, a newline can have a @code{line-spacing} text or overlay
1848property that overrides the default frame line spacing and the buffer
1849local @code{line-spacing} variable, for the display line ending in
1850that newline.
1851
1852 One way or another, these mechanisms specify a Lisp value for the
1853spacing of each line. The value is a height spec, and it translates
1854into a Lisp value as described above. However, in this case the
1855numeric height value specifies the line spacing, rather than the line
1856height.
1857
a08a07e3 1858 On text terminals, the line spacing cannot be altered.
ed8ab760 1859
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1860@node Faces
1861@section Faces
1862@cindex faces
1863
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1864 A @dfn{face} is a collection of graphical @dfn{attributes} for
1865displaying text: font, foreground color, background color, optional
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1866underlining, etc. Faces control how Emacs displays text in buffers,
1867as well as other parts of the frame such as the mode line.
1868
1869@cindex anonymous face
1870 One way to represent a face is as a property list of attributes,
1871like @code{(:foreground "red" :weight bold)}. For example, you can
1872assign such an @dfn{anonymous face} as the value of the @code{face}
1873text property; this causes Emacs to display the underlying text with
1874the specified attributes. @xref{Special Properties}.
1875
1876@cindex face name
1877 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1878symbol which is associated with a set of face attributes. Named faces
1879are defined using the @code{defface} macro (@pxref{Defining Faces}).
1880Emacs defines several standard named faces; @xref{Standard Faces,,,
1881emacs, The GNU Emacs Manual}.
1882
1883 Many parts of Emacs require named faces, and do not accept anonymous
1884faces. These include the functions documented in @ref{Attribute
1885Functions}, and the variable @code{font-lock-keywords}
1886(@pxref{Search-based Fontification}). Unless otherwise stated, we
1887will use the term @dfn{face} to refer only to named faces.
1888
1889 For backward compatibility, you can also use a string to specify a
1890face name; that is equivalent to a Lisp symbol with the same name.
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1891
1892@defun facep object
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1893This function returns a non-@code{nil} value if @var{object} is a
1894named face: a Lisp symbol or string which serves as a face name.
1895Otherwise, it returns @code{nil}.
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1896@end defun
1897
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1898 By default, each face name corresponds to the same set of attributes
1899in all frames. But you can also assign a face name a special set of
1900attributes in one frame (@pxref{Attribute Functions}).
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1901
1902@menu
b8d4c8d0 1903* Face Attributes:: What is in a face?
ed1f0bd3 1904* Defining Faces:: How to define a face.
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1905* Attribute Functions:: Functions to examine and set face attributes.
1906* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1907* Face Remapping:: Remapping faces to alternative definitions.
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1908* Face Functions:: How to define and examine faces.
1909* Auto Faces:: Hook for automatic face assignment.
35137ed3 1910* Basic Faces:: Faces that are defined by default.
9185bf49 1911* Font Selection:: Finding the best available font for a face.
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1912* Font Lookup:: Looking up the names of available fonts
1913 and information about them.
1914* Fontsets:: A fontset is a collection of fonts
1915 that handle a range of character sets.
c2aa555a 1916* Low-Level Font:: Lisp representation for character display fonts.
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1917@end menu
1918
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1919@node Face Attributes
1920@subsection Face Attributes
1921@cindex face attributes
1922
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1923 @dfn{Face attributes} determine the visual appearance of a face.
1924The following table lists all the face attributes, their possible
1925values, and their effects.
42a2a154 1926
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1927 Apart from the values given below, each face attribute can have the
1928value @code{unspecified}. This special value means that the face
1929doesn't specify that attribute directly. An @code{unspecified}
1930attribute tells Emacs to refer instead to a parent face (see the
1931description @code{:inherit} attribute below); or, failing that, to an
1932underlying face (@pxref{Displaying Faces}). The @code{default} face
1933must specify all attributes.
42a2a154 1934
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1935 Some of these attributes are meaningful only on certain kinds of
1936displays. If your display cannot handle a certain attribute, the
42a2a154 1937attribute is ignored.
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1938
1939@table @code
1940@item :family
b7527639 1941Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1942Emacs Manual}, for more information about font families. The function
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1943@code{font-family-list} (see below) returns a list of available family
1944names. @xref{Fontsets}, for information about fontsets.
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1945
1946@item :foundry
b7527639 1947The name of the @dfn{font foundry} for the font family specified by
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1948the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1949GNU Emacs Manual}.
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1950
1951@item :width
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1952Relative character width. This should be one of the symbols
1953@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1954@code{semi-condensed}, @code{normal}, @code{semi-expanded},
1955@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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1956
1957@item :height
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1958The height of the font. In the simplest case, this is an integer in
1959units of 1/10 point.
1960
1961The value can also be a floating point number or a function, which
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1962specifies the height relative to an @dfn{underlying face}
1963(@pxref{Displaying Faces}). If the value is a floating point number,
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1964that specifies the amount by which to scale the height of the
1965underlying face. If the value is a function, that function is called
1966with one argument, the height of the underlying face, and returns the
1967height of the new face. If the function is passed an integer
1968argument, it must return an integer.
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1969
1970The height of the default face must be specified using an integer;
1971floating point and function values are not allowed.
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1972
1973@item :weight
42a2a154 1974Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 1975@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 1976@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 1977@code{ultra-light}. On text terminals which support
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1978variable-brightness text, any weight greater than normal is displayed
1979as extra bright, and any weight less than normal is displayed as
1980half-bright.
b8d4c8d0 1981
82a25657 1982@cindex italic text
b8d4c8d0 1983@item :slant
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1984Font slant---one of the symbols @code{italic}, @code{oblique},
1985@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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1986text terminals that support variable-brightness text, slanted text is
1987displayed as half-bright.
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1988
1989@item :foreground
1990Foreground color, a string. The value can be a system-defined color
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1991name, or a hexadecimal color specification. @xref{Color Names}. On
1992black-and-white displays, certain shades of gray are implemented by
1993stipple patterns.
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1994
1995@item :background
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1996Background color, a string. The value can be a system-defined color
1997name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 1998
82a25657 1999@cindex underlined text
b8d4c8d0 2000@item :underline
9b0e3eba 2001Whether or not characters should be underlined, and in what
82a25657 2002way. The possible values of the @code{:underline} attribute are:
9b0e3eba
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2003
2004@table @asis
2005@item @code{nil}
2006Don't underline.
2007
2008@item @code{t}
2009Underline with the foreground color of the face.
2010
2011@item @var{color}
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2012Underline in color @var{color}; which should be either a string
2013specifying a color, or the symbol @code{foreground-color}, meaning the
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2014foreground color of the face.
2015
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2016@item @code{(:color @var{color} :style @var{style})}
2017@var{color} is as described above. Omitting the attribute
2018@code{:color} means to use the foreground color of the face.
2019@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2020use a straight or wavy line. Omitting the attribute @code{:style}
2021means to use a straight line.
9b0e3eba 2022@end table
b8d4c8d0 2023
82a25657 2024@cindex overlined text
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2025@item :overline
2026Whether or not characters should be overlined, and in what color.
82a25657
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2027If the value is @code{t}, overlining uses the foreground color of the
2028face. If the value is a string, overlining uses that color. The
2029value @code{nil} means do not overline.
b8d4c8d0 2030
82a25657 2031@cindex strike-through text
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2032@item :strike-through
2033Whether or not characters should be strike-through, and in what
82a25657 2034color. The value is used like that of @code{:overline}.
b8d4c8d0 2035
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2036@item :box
2037Whether or not a box should be drawn around characters, its color, the
42a2a154
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2038width of the box lines, and 3D appearance. Here are the possible
2039values of the @code{:box} attribute, and what they mean:
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2040
2041@table @asis
2042@item @code{nil}
2043Don't draw a box.
2044
2045@item @code{t}
2046Draw a box with lines of width 1, in the foreground color.
2047
2048@item @var{color}
2049Draw a box with lines of width 1, in color @var{color}.
2050
2051@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2052This way you can explicitly specify all aspects of the box. The value
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2053@var{width} specifies the width of the lines to draw; it defaults to
20541. A negative width @var{-n} means to draw a line of width @var{n}
2055that occupies the space of the underlying text, thus avoiding any
2056increase in the character height or width.
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2057
2058The value @var{color} specifies the color to draw with. The default is
2059the foreground color of the face for simple boxes, and the background
2060color of the face for 3D boxes.
2061
2062The value @var{style} specifies whether to draw a 3D box. If it is
2063@code{released-button}, the box looks like a 3D button that is not being
2064pressed. If it is @code{pressed-button}, the box looks like a 3D button
2065that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2066is used.
2067@end table
2068
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2069@item :inverse-video
2070Whether or not characters should be displayed in inverse video. The
2071value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2072
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2073@item :stipple
2074The background stipple, a bitmap.
b8d4c8d0 2075
42a2a154
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2076The value can be a string; that should be the name of a file containing
2077external-format X bitmap data. The file is found in the directories
2078listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2079
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2080Alternatively, the value can specify the bitmap directly, with a list
2081of the form @code{(@var{width} @var{height} @var{data})}. Here,
2082@var{width} and @var{height} specify the size in pixels, and
2083@var{data} is a string containing the raw bits of the bitmap, row by
2084row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2085in the string (which should be a unibyte string for best results).
2086This means that each row always occupies at least one whole byte.
b8d4c8d0 2087
42a2a154 2088If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2089
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2090Normally you do not need to set the stipple attribute, because it is
2091used automatically to handle certain shades of gray.
b8d4c8d0 2092
42a2a154 2093@item :font
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2094The font used to display the face. Its value should be a font object.
2095@xref{Font Selection}, for information about font objects.
42a2a154
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2096
2097When specifying this attribute using @code{set-face-attribute}
9185bf49 2098(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2099entity, or a string. Emacs converts such values to an appropriate
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2100font object, and stores that font object as the actual attribute
2101value. If you specify a string, the contents of the string should be
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2102a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2103font name is an XLFD containing wildcards, Emacs chooses the first
2104font matching those wildcards. Specifying this attribute also changes
2105the values of the @code{:family}, @code{:foundry}, @code{:width},
2106@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2107
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2108@item :inherit
2109The name of a face from which to inherit attributes, or a list of face
2110names. Attributes from inherited faces are merged into the face like
2111an underlying face would be, with higher priority than underlying
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2112faces (@pxref{Displaying Faces}). If a list of faces is used,
2113attributes from faces earlier in the list override those from later
2114faces.
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2115@end table
2116
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2117@defun font-family-list &optional frame
2118This function returns a list of available font family names. The
2119optional argument @var{frame} specifies the frame on which the text is
2120to be displayed; if it is @code{nil}, the selected frame is used.
2121@end defun
2122
01f17ae2 2123@defopt underline-minimum-offset
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2124This variable specifies the minimum distance between the baseline and
2125the underline, in pixels, when displaying underlined text.
01f17ae2 2126@end defopt
0c1cfe01 2127
01f17ae2 2128@defopt x-bitmap-file-path
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2129This variable specifies a list of directories for searching
2130for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2131@end defopt
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2132
2133@defun bitmap-spec-p object
2134This returns @code{t} if @var{object} is a valid bitmap specification,
2135suitable for use with @code{:stipple} (see above). It returns
2136@code{nil} otherwise.
2137@end defun
2138
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2139@node Defining Faces
2140@subsection Defining Faces
2141
2142 The usual way to define a face is through the @code{defface} macro.
2143This macro defines a face name, and associates that name with a set of
2144face attributes. It also sets up the face so that the user can
2145customize it via the Customize interface (@pxref{Customization}).
2146
2147@defmac defface face spec doc [keyword value]@dots{}
2148This macro declares @var{face} as a customizable face whose default
2149attributes are given by @var{spec}. You should not quote the symbol
2150@var{face}, and it should not end in @samp{-face} (that would be
2151redundant). The argument @var{doc} is a documentation string for the
2152face. The additional @var{keyword} arguments have the same meanings
2153as in @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2154
2155When @code{defface} executes, it defines the face according to
2156@var{spec}, then uses any customizations that were read from the
2157init file (@pxref{Init File}) to override that specification.
2158
2159When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
2160Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
2161overrides any customizations of the face. This way, the face reflects
2162exactly what the @code{defface} says.
2163
2164@cindex face specification
2165The @var{spec} argument is a @dfn{face specification}, which states
2166how the face should appear on different kinds of terminals. It should
2167be an alist whose elements each have the form
2168
2169@example
2170(@var{display} . @var{plist})
2171@end example
2172
2173@noindent
2174@var{display} specifies a class of terminals (see below). @var{plist}
2175is a property list of face attributes and their values, specifying how
2176the face appears on such terminals. For backward compatibility, you
2177can also write an element as @code{(@var{display} @var{plist})}.
2178
2179The @var{display} part of an element of @var{spec} determines which
2180terminals the element matches. If more than one element of @var{spec}
2181matches a given terminal, the first element that matches is the one
2182used for that terminal. There are three possibilities for
2183@var{display}:
2184
2185@table @asis
2186@item @code{default}
2187This element of @var{spec} doesn't match any terminal; instead, it
2188specifies defaults that apply to all terminals. This element, if
2189used, must be the first element of @var{spec}. Each of the following
2190elements can override any or all of these defaults.
2191
2192@item @code{t}
2193This element of @var{spec} matches all terminals. Therefore, any
2194subsequent elements of @var{spec} are never used. Normally @code{t}
2195is used in the last (or only) element of @var{spec}.
2196
2197@item a list
2198If @var{display} is a list, each element should have the form
2199@code{(@var{characteristic} @var{value}@dots{})}. Here
2200@var{characteristic} specifies a way of classifying terminals, and the
2201@var{value}s are possible classifications which @var{display} should
2202apply to. Here are the possible values of @var{characteristic}:
2203
2204@table @code
2205@item type
2206The kind of window system the terminal uses---either @code{graphic}
2207(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2208console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2209non-graphics-capable display). @xref{Window Systems, window-system}.
2210
2211@item class
2212What kinds of colors the terminal supports---either @code{color},
2213@code{grayscale}, or @code{mono}.
2214
2215@item background
2216The kind of background---either @code{light} or @code{dark}.
2217
2218@item min-colors
2219An integer that represents the minimum number of colors the terminal
2220should support. This matches a terminal if its
2221@code{display-color-cells} value is at least the specified integer.
2222
2223@item supports
2224Whether or not the terminal can display the face attributes given in
2225@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2226Attribute Testing}, for more information on exactly how this testing
2227is done.
2228@end table
2229
2230If an element of @var{display} specifies more than one @var{value} for
2231a given @var{characteristic}, any of those values is acceptable. If
2232@var{display} has more than one element, each element should specify a
2233different @var{characteristic}; then @emph{each} characteristic of the
2234terminal must match one of the @var{value}s specified for it in
2235@var{display}.
2236@end table
2237@end defmac
2238
2239 Here's how the standard face @code{highlight} is defined:
2240
2241@example
2242(defface highlight
2243 '((((class color) (min-colors 88) (background light))
2244 :background "darkseagreen2")
2245 (((class color) (min-colors 88) (background dark))
2246 :background "darkolivegreen")
2247 (((class color) (min-colors 16) (background light))
2248 :background "darkseagreen2")
2249 (((class color) (min-colors 16) (background dark))
2250 :background "darkolivegreen")
2251 (((class color) (min-colors 8))
2252 :background "green" :foreground "black")
2253 (t :inverse-video t))
2254 "Basic face for highlighting."
2255 :group 'basic-faces)
2256@end example
2257
2258 Internally, Emacs stores the face's default specification in its
2259@code{face-defface-spec} symbol property (@pxref{Property Lists}).
2260The @code{saved-face} property stores the face specification saved by
2261the user, using the customization buffer; the @code{customized-face}
2262property stores the face specification customized for the current
2263session, but not saved; and the @code{theme-face} property stores an
2264alist associating the active customization settings and Custom themes
2265with their specifications for that face. The face's documentation
2266string is stored in the @code{face-documentation} property. But
2267normally you should not try to set any of these properties directly.
2268@xref{Applying Customizations}, for the @code{custom-set-faces}
2269function, which is used to apply customized face settings.
2270
2271 People are sometimes tempted to create variables whose values
2272specify a face to use. In the vast majority of cases, this is not
2273necessary; it is preferable to simply use faces directly.
2274
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2275@node Attribute Functions
2276@subsection Face Attribute Functions
2277
2278 This section describes the functions for accessing and modifying the
ed1f0bd3 2279attributes of an existing named face.
b8d4c8d0
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2280
2281@defun set-face-attribute face frame &rest arguments
42a2a154 2282This function sets one or more attributes of @var{face} for
b8d4c8d0
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2283@var{frame}. The attributes you specify this way override whatever
2284the @code{defface} says.
2285
2286The extra arguments @var{arguments} specify the attributes to set, and
fb5b8aca
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2287the values for them. They should consist of alternating attribute
2288names (such as @code{:family} or @code{:underline}) and values. Thus,
b8d4c8d0
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2289
2290@example
2291(set-face-attribute 'foo nil
2292 :width 'extended
fb5b8aca 2293 :weight 'bold)
b8d4c8d0
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2294@end example
2295
2296@noindent
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2297sets the attribute @code{:width} to @code{extended} and the attribute
2298@code{:weight} to @code{bold}.
b8d4c8d0
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2299
2300If @var{frame} is @code{t}, this function sets the default attributes
2301for new frames. Default attribute values specified this way override
2302the @code{defface} for newly created frames.
2303
2304If @var{frame} is @code{nil}, this function sets the attributes for
2305all existing frames, and the default for new frames.
2306@end defun
2307
2308@defun face-attribute face attribute &optional frame inherit
42a2a154
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2309This returns the value of the @var{attribute} attribute of @var{face}
2310on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2311frame (@pxref{Input Focus}).
b8d4c8d0
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2312
2313If @var{frame} is @code{t}, this returns whatever new-frames default
2314value you previously specified with @code{set-face-attribute} for the
2315@var{attribute} attribute of @var{face}. If you have not specified
2316one, it returns @code{nil}.
2317
2318If @var{inherit} is @code{nil}, only attributes directly defined by
2319@var{face} are considered, so the return value may be
2320@code{unspecified}, or a relative value. If @var{inherit} is
2321non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2322with the faces specified by its @code{:inherit} attribute; however the
2323return value may still be @code{unspecified} or relative. If
2324@var{inherit} is a face or a list of faces, then the result is further
2325merged with that face (or faces), until it becomes specified and
2326absolute.
2327
2328To ensure that the return value is always specified and absolute, use
2329a value of @code{default} for @var{inherit}; this will resolve any
2330unspecified or relative values by merging with the @code{default} face
2331(which is always completely specified).
2332
2333For example,
2334
2335@example
2336(face-attribute 'bold :weight)
2337 @result{} bold
2338@end example
2339@end defun
2340
2341@defun face-attribute-relative-p attribute value
2342This function returns non-@code{nil} if @var{value}, when used as the
2343value of the face attribute @var{attribute}, is relative. This means
2344it would modify, rather than completely override, any value that comes
2345from a subsequent face in the face list or that is inherited from
2346another face.
2347
d466a866
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2348@code{unspecified} is a relative value for all attributes. For
2349@code{:height}, floating point and function values are also relative.
b8d4c8d0
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2350
2351For example:
2352
2353@example
2354(face-attribute-relative-p :height 2.0)
2355 @result{} t
2356@end example
2357@end defun
2358
b3d50cff
EZ
2359@defun face-all-attributes face &optional frame
2360This function returns an alist of attributes of @var{face}. The
2361elements of the result are name-value pairs of the form
2362@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2363@var{frame} specifies the frame whose definition of @var{face} to
2364return; if omitted or @code{nil}, the returned value describes the
2365default attributes of @var{face} for newly created frames.
2366@end defun
2367
b8d4c8d0
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2368@defun merge-face-attribute attribute value1 value2
2369If @var{value1} is a relative value for the face attribute
2370@var{attribute}, returns it merged with the underlying value
2371@var{value2}; otherwise, if @var{value1} is an absolute value for the
2372face attribute @var{attribute}, returns @var{value1} unchanged.
2373@end defun
2374
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2375 The following commands and functions mostly provide compatibility
2376with old versions of Emacs. They work by calling
2377@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2378their @var{frame} argument are handled just like
2379@code{set-face-attribute} and @code{face-attribute}. The commands
2380read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2381
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2382@deffn Command set-face-foreground face color &optional frame
2383@deffnx Command set-face-background face color &optional frame
2384These set the @code{:foreground} attribute (or @code{:background}
2385attribute, respectively) of @var{face} to @var{color}.
2386@end deffn
b8d4c8d0 2387
fb5b8aca
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2388@deffn Command set-face-stipple face pattern &optional frame
2389This sets the @code{:stipple} attribute of @var{face} to
d466a866 2390@var{pattern}.
fb5b8aca 2391@end deffn
b8d4c8d0 2392
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2393@deffn Command set-face-font face font &optional frame
2394This sets the @code{:font} attribute of @var{face} to @var{font}.
2395@end deffn
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2396
2397@defun set-face-bold-p face bold-p &optional frame
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2398This sets the @code{:weight} attribute of @var{face} to @var{normal}
2399if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
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2400@end defun
2401
2402@defun set-face-italic-p face italic-p &optional frame
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2403This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2404@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
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2405@end defun
2406
2407@defun set-face-underline-p face underline &optional frame
fb5b8aca 2408This sets the @code{:underline} attribute of @var{face} to
d466a866 2409@var{underline}.
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2410@end defun
2411
2412@defun set-face-inverse-video-p face inverse-video-p &optional frame
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2413This sets the @code{:inverse-video} attribute of @var{face} to
2414@var{inverse-video-p}.
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2415@end defun
2416
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2417@deffn Command invert-face face &optional frame
2418This swaps the foreground and background colors of face @var{face}.
2419@end deffn
b8d4c8d0 2420
d466a866
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2421 The following functions examine the attributes of a face. If you
2422don't specify @var{frame}, they refer to the selected frame; @code{t}
2423refers to the default data for new frames. They return the symbol
b8d4c8d0
GM
2424@code{unspecified} if the face doesn't define any value for that
2425attribute.
2426
2427@defun face-foreground face &optional frame inherit
2428@defunx face-background face &optional frame inherit
2429These functions return the foreground color (or background color,
2430respectively) of face @var{face}, as a string.
2431
2432If @var{inherit} is @code{nil}, only a color directly defined by the face is
2433returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2434@code{:inherit} attribute are considered as well, and if @var{inherit}
2435is a face or a list of faces, then they are also considered, until a
2436specified color is found. To ensure that the return value is always
2437specified, use a value of @code{default} for @var{inherit}.
2438@end defun
2439
2440@defun face-stipple face &optional frame inherit
2441This function returns the name of the background stipple pattern of face
2442@var{face}, or @code{nil} if it doesn't have one.
2443
2444If @var{inherit} is @code{nil}, only a stipple directly defined by the
2445face is returned. If @var{inherit} is non-@code{nil}, any faces
2446specified by its @code{:inherit} attribute are considered as well, and
2447if @var{inherit} is a face or a list of faces, then they are also
2448considered, until a specified stipple is found. To ensure that the
2449return value is always specified, use a value of @code{default} for
2450@var{inherit}.
2451@end defun
2452
2453@defun face-font face &optional frame
2454This function returns the name of the font of face @var{face}.
2455@end defun
2456
2457@defun face-bold-p face &optional frame
d466a866
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2458This function returns a non-@code{nil} value if the @code{:weight}
2459attribute of @var{face} is bolder than normal (i.e., one of
2460@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2461@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
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2462@end defun
2463
2464@defun face-italic-p face &optional frame
d466a866
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2465This function returns a non-@code{nil} value if the @code{:slant}
2466attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2467@code{nil} otherwise.
2468@end defun
2469
2470@defun face-underline-p face &optional frame
2471This function returns the @code{:underline} attribute of face @var{face}.
2472@end defun
2473
2474@defun face-inverse-video-p face &optional frame
2475This function returns the @code{:inverse-video} attribute of face @var{face}.
2476@end defun
2477
2478@node Displaying Faces
2479@subsection Displaying Faces
2480
ed1f0bd3
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2481 When Emacs displays a given piece of text, the visual appearance of
2482the text may be determined by faces drawn from different sources. If
2483these various sources together specify more than one face for a
2484particular character, Emacs merges the attributes of the various
2485faces. Here is the order in which Emacs merges the faces, from
2486highest to lowest priority:
b8d4c8d0
GM
2487
2488@itemize @bullet
2489@item
d466a866
CY
2490If the text consists of a special glyph, the glyph can specify a
2491particular face. @xref{Glyphs}.
b8d4c8d0
GM
2492
2493@item
d466a866
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2494If the text lies within an active region, Emacs highlights it using
2495the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2496Manual}.
b8d4c8d0
GM
2497
2498@item
d466a866 2499If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2500property, Emacs applies the face(s) specified by that property. If
2501the overlay has a @code{mouse-face} property and the mouse is ``near
2502enough'' to the overlay, Emacs applies the face or face attributes
2503specified by the @code{mouse-face} property instead. @xref{Overlay
2504Properties}.
b8d4c8d0 2505
d466a866
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2506When multiple overlays cover one character, an overlay with higher
2507priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2508
2509@item
d466a866
CY
2510If the text contains a @code{face} or @code{mouse-face} property,
2511Emacs applies the specified faces and face attributes. @xref{Special
2512Properties}. (This is how Font Lock mode faces are applied.
2513@xref{Font Lock Mode}.)
b8d4c8d0
GM
2514
2515@item
d466a866
CY
2516If the text lies within the mode line of the selected window, Emacs
2517applies the @code{mode-line} face. For the mode line of a
2518non-selected window, Emacs applies the @code{mode-line-inactive} face.
2519For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2520
2521@item
d466a866
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2522If any given attribute has not been specified during the preceding
2523steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2524@end itemize
2525
ed1f0bd3
CY
2526 At each stage, if a face has a valid @code{:inherit} attribute,
2527Emacs treats any attribute with an @code{unspecified} value as having
2528the corresponding value drawn from the parent face(s). @pxref{Face
2529Attributes}. Note that the parent face(s) may also leave the
2530attribute unspecified; in that case, the attribute remains unspecified
2531at the next level of face merging.
b8d4c8d0 2532
d466a866
CY
2533@node Face Remapping
2534@subsection Face Remapping
f2cec7a9 2535
d466a866 2536 The variable @code{face-remapping-alist} is used for buffer-local or
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CY
2537global changes in the appearance of a face. For instance, it is used
2538to implement the @code{text-scale-adjust} command (@pxref{Text
2539Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2540
d466a866 2541@defvar face-remapping-alist
fb5b8aca
CY
2542The value of this variable is an alist whose elements have the form
2543@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2544any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2545the ordinary definition of @var{face}.
2546
2547@var{remapping} may be any face specification suitable for a
2548@code{face} text property: either a face (i.e.@: a face name or a
2549property list of attribute/value pairs), or a list of faces. For
2550details, see the description of the @code{face} text property in
2551@ref{Special Properties}. @var{remapping} serves as the complete
2552specification for the remapped face---it replaces the normal
2553definition of @var{face}, instead of modifying it.
d466a866
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2554
2555If @code{face-remapping-alist} is buffer-local, its local value takes
2556effect only within that buffer.
f2cec7a9 2557
6175e34b
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2558Note: face remapping is non-recursive. If @var{remapping} references
2559the same face name @var{face}, either directly or via the
2560@code{:inherit} attribute of some other face in @var{remapping}, that
2561reference uses the normal definition of @var{face}. For instance, if
2562the @code{mode-line} face is remapped using this entry in
2563@code{face-remapping-alist}:
f2cec7a9 2564
f2cec7a9
MB
2565@example
2566(mode-line italic mode-line)
2567@end example
6175e34b 2568
f2cec7a9
MB
2569@noindent
2570then the new definition of the @code{mode-line} face inherits from the
2571@code{italic} face, and the @emph{normal} (non-remapped) definition of
2572@code{mode-line} face.
d466a866 2573@end defvar
f2cec7a9 2574
d466a866 2575 The following functions implement a higher-level interface to
fb5b8aca
CY
2576@code{face-remapping-alist}. Most Lisp code should use these
2577functions instead of setting @code{face-remapping-alist} directly, to
2578avoid trampling on remappings applied elsewhere. These functions are
2579intended for buffer-local remappings, so they all make
2580@code{face-remapping-alist} buffer-local as a side-effect. They manage
2581@code{face-remapping-alist} entries of the form
9d3d42fb
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2582
2583@example
fb5b8aca 2584 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2585@end example
2586
fb5b8aca
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2587@noindent
2588where, as explained above, each of the @var{relative-spec-N} and
2589@var{base-spec} is either a face name, or a property list of
2590attribute/value pairs. Each of the @dfn{relative remapping} entries,
2591@var{relative-spec-N}, is managed by the
2592@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2593functions; these are intended for simple modifications like changing
2594the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2595the lowest priority and is managed by the @code{face-remap-set-base}
2596and @code{face-remap-reset-base} functions; it is intended for major
2597modes to remap faces in the buffers they control.
9d3d42fb 2598
e40a85cd 2599@defun face-remap-add-relative face &rest specs
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2600This functions adds the face specifications in @var{specs} as relative
2601remappings for face @var{face} in the current buffer. The remaining
2602arguments, @var{specs}, should form either a list of face names, or a
2603property list of attribute/value pairs.
9d3d42fb 2604
fb5b8aca
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2605The return value is a Lisp object that serves as a ``cookie''; you can
2606pass this object as an argument to @code{face-remap-remove-relative}
2607if you need to remove the remapping later.
9d3d42fb 2608
fb5b8aca
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2609@example
2610;; Remap the `escape-glyph' face into a combination
2611;; of the `highlight' and `italic' faces:
2612(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2613
2614;; Increase the size of the `default' face by 50%:
2615(face-remap-add-relative 'default :height 1.5)
2616@end example
9d3d42fb
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2617@end defun
2618
e40a85cd 2619@defun face-remap-remove-relative cookie
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2620This function removes a relative remapping previously added by
2621@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2622object returned by @code{face-remap-add-relative} when the remapping
2623was added.
9d3d42fb
MB
2624@end defun
2625
e40a85cd 2626@defun face-remap-set-base face &rest specs
fb5b8aca 2627This function sets the base remapping of @var{face} in the current
9d3d42fb 2628buffer to @var{specs}. If @var{specs} is empty, the default base
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2629remapping is restored, similar to calling @code{face-remap-reset-base}
2630(see below); note that this is different from @var{specs} containing a
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2631single value @code{nil}, which has the opposite result (the global
2632definition of @var{face} is ignored).
fb5b8aca
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2633
2634This overwrites the default @var{base-spec}, which inherits the global
2635face definition, so it is up to the caller to add such inheritance if
2636so desired.
9d3d42fb
MB
2637@end defun
2638
e40a85cd 2639@defun face-remap-reset-base face
fb5b8aca 2640This function sets the base remapping of @var{face} to its default
9d3d42fb
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2641value, which inherits from @var{face}'s global definition.
2642@end defun
2643
9185bf49
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2644@node Face Functions
2645@subsection Functions for Working with Faces
2646
2647 Here are additional functions for creating and working with faces.
2648
9185bf49 2649@defun face-list
fb5b8aca 2650This function returns a list of all defined face names.
9185bf49
CY
2651@end defun
2652
2653@defun face-id face
2654This function returns the @dfn{face number} of face @var{face}. This
2655is a number that uniquely identifies a face at low levels within
2656Emacs. It is seldom necessary to refer to a face by its face number.
2657@end defun
2658
2659@defun face-documentation face
2660This function returns the documentation string of face @var{face}, or
2661@code{nil} if none was specified for it.
2662@end defun
2663
2664@defun face-equal face1 face2 &optional frame
2665This returns @code{t} if the faces @var{face1} and @var{face2} have the
2666same attributes for display.
2667@end defun
2668
2669@defun face-differs-from-default-p face &optional frame
2670This returns non-@code{nil} if the face @var{face} displays
2671differently from the default face.
2672@end defun
2673
2674@cindex face alias
2675A @dfn{face alias} provides an equivalent name for a face. You can
2676define a face alias by giving the alias symbol the @code{face-alias}
2677property, with a value of the target face name. The following example
2678makes @code{modeline} an alias for the @code{mode-line} face.
2679
2680@example
2681(put 'modeline 'face-alias 'mode-line)
2682@end example
2683
27d1f87a
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2684@defmac define-obsolete-face-alias obsolete-face current-face when
2685This macro defines @code{obsolete-face} as an alias for
2686@var{current-face}, and also marks it as obsolete, indicating that it
2687may be removed in future. @var{when} should be a string indicating
2688when @code{obsolete-face} was made obsolete (usually a version number
2689string).
2690@end defmac
e7e2f529 2691
9185bf49
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2692@node Auto Faces
2693@subsection Automatic Face Assignment
2694@cindex automatic face assignment
2695@cindex faces, automatic choice
2696
2697 This hook is used for automatically assigning faces to text in the
2698buffer. It is part of the implementation of Jit-Lock mode, used by
2699Font-Lock.
2700
2701@defvar fontification-functions
2702This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2703redisplay as needed, just before doing redisplay. They are called even
2704when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2705variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2706
2707The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2708buffer position @var{pos}. Collectively they should attempt to assign
2709faces to the text in the current buffer starting at @var{pos}.
9185bf49 2710
c02f8fe2
AM
2711The functions should record the faces they assign by setting the
2712@code{face} property. They should also add a non-@code{nil}
2713@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2714That property tells redisplay that faces have been assigned to that text
2715already.
2716
c02f8fe2 2717It is probably a good idea for the functions to do nothing if the
9185bf49
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2718character after @var{pos} already has a non-@code{nil} @code{fontified}
2719property, but this is not required. If one function overrides the
c02f8fe2
AM
2720assignments made by a previous one, the properties after the last
2721function finishes are the ones that really matter.
9185bf49
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2722
2723For efficiency, we recommend writing these functions so that they
2724usually assign faces to around 400 to 600 characters at each call.
2725@end defvar
2726
35137ed3
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2727@node Basic Faces
2728@subsection Basic Faces
2729
2730If your Emacs Lisp program needs to assign some faces to text, it is
2731often a good idea to use certain existing faces or inherit from them,
2732rather than defining entirely new faces. This way, if other users
2733have customized the basic faces to give Emacs a certain look, your
2734program will ``fit in'' without additional customization.
2735
2736 Some of the basic faces defined in Emacs are listed below. In
2737addition to these, you might want to make use of the Font Lock faces
2738for syntactic highlighting, if highlighting is not already handled by
2739Font Lock mode, or if some Font Lock faces are not in use.
2740@xref{Faces for Font Lock}.
2741
2742@table @code
2743@item default
2744The default face, whose attributes are all specified. All other faces
2745implicitly inherit from it: any unspecified attribute defaults to the
2746attribute on this face (@pxref{Face Attributes}).
2747
2748@item bold
2749@itemx italic
2750@itemx bold-italic
2751@itemx underline
2752@itemx fixed-pitch
2753@itemx variable-pitch
2754These have the attributes indicated by their names (e.g. @code{bold}
2755has a bold @code{:weight} attribute), with all other attributes
2756unspecified (and so given by @code{default}).
2757
2758@item shadow
2759For ``dimmed out'' text. For example, it is used for the ignored
2760part of a filename in the minibuffer (@pxref{Minibuffer File,,
2761Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2762
2763@item link
2764@itemx link-visited
2765For clickable text buttons that send the user to a different
2766buffer or ``location''.
2767
2768@item highlight
2769For stretches of text that should temporarily stand out. For example,
2770it is commonly assigned to the @code{mouse-face} property for cursor
2771highlighting (@pxref{Special Properties}).
2772
2773@item match
2774For text matching a search command.
2775
2776@item error
2777@itemx warning
2778@itemx success
2779For text concerning errors, warnings, or successes. For example,
2bb0eca1 2780these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2781@end table
2782
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2783@node Font Selection
2784@subsection Font Selection
9185bf49 2785
fb5b8aca 2786 Before Emacs can draw a character on a graphical display, it must
9185bf49
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2787select a @dfn{font} for that character@footnote{In this context, the
2788term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
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2789Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2790Emacs automatically chooses a font based on the faces assigned to that
2791character---specifically, the face attributes @code{:family},
2792@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2793Attributes}). The choice of font also depends on the character to be
2794displayed; some fonts can only display a limited set of characters.
2795If no available font exactly fits the requirements, Emacs looks for
2796the @dfn{closest matching font}. The variables in this section
2797control how Emacs makes this selection.
9185bf49 2798
01f17ae2 2799@defopt face-font-family-alternatives
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2800If a given family is specified but does not exist, this variable
2801specifies alternative font families to try. Each element should have
2802this form:
9185bf49 2803
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2804@example
2805(@var{family} @var{alternate-families}@dots{})
2806@end example
b8d4c8d0 2807
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2808If @var{family} is specified but not available, Emacs will try the other
2809families given in @var{alternate-families}, one by one, until it finds a
2810family that does exist.
01f17ae2 2811@end defopt
b8d4c8d0 2812
01f17ae2 2813@defopt face-font-selection-order
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2814If there is no font that exactly matches all desired face attributes
2815(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2816this variable specifies the order in which these attributes should be
2817considered when selecting the closest matching font. The value should
2818be a list containing those four attribute symbols, in order of
2819decreasing importance. The default is @code{(:width :height :weight
2820:slant)}.
b8d4c8d0
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2821
2822Font selection first finds the best available matches for the first
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2823attribute in the list; then, among the fonts which are best in that
2824way, it searches for the best matches in the second attribute, and so
2825on.
b8d4c8d0
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2826
2827The attributes @code{:weight} and @code{:width} have symbolic values in
2828a range centered around @code{normal}. Matches that are more extreme
2829(farther from @code{normal}) are somewhat preferred to matches that are
2830less extreme (closer to @code{normal}); this is designed to ensure that
2831non-normal faces contrast with normal ones, whenever possible.
2832
b8d4c8d0
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2833One example of a case where this variable makes a difference is when the
2834default font has no italic equivalent. With the default ordering, the
2835@code{italic} face will use a non-italic font that is similar to the
2836default one. But if you put @code{:slant} before @code{:height}, the
2837@code{italic} face will use an italic font, even if its height is not
2838quite right.
01f17ae2 2839@end defopt
b8d4c8d0 2840
01f17ae2 2841@defopt face-font-registry-alternatives
b8d4c8d0
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2842This variable lets you specify alternative font registries to try, if a
2843given registry is specified and doesn't exist. Each element should have
2844this form:
2845
2846@example
2847(@var{registry} @var{alternate-registries}@dots{})
2848@end example
2849
2850If @var{registry} is specified but not available, Emacs will try the
2851other registries given in @var{alternate-registries}, one by one,
2852until it finds a registry that does exist.
01f17ae2 2853@end defopt
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2854
2855 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2856them.
b8d4c8d0 2857
01f17ae2 2858@defopt scalable-fonts-allowed
b8d4c8d0
GM
2859This variable controls which scalable fonts to use. A value of
2860@code{nil}, the default, means do not use scalable fonts. @code{t}
2861means to use any scalable font that seems appropriate for the text.
2862
2863Otherwise, the value must be a list of regular expressions. Then a
2864scalable font is enabled for use if its name matches any regular
2865expression in the list. For example,
2866
2867@example
2868(setq scalable-fonts-allowed '("muleindian-2$"))
2869@end example
2870
2871@noindent
2872allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2873@end defopt
b8d4c8d0
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2874
2875@defvar face-font-rescale-alist
2876This variable specifies scaling for certain faces. Its value should
2877be a list of elements of the form
2878
2879@example
2880(@var{fontname-regexp} . @var{scale-factor})
2881@end example
2882
2883If @var{fontname-regexp} matches the font name that is about to be
2884used, this says to choose a larger similar font according to the
2885factor @var{scale-factor}. You would use this feature to normalize
2886the font size if certain fonts are bigger or smaller than their
2887nominal heights and widths would suggest.
2888@end defvar
2889
b8d4c8d0
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2890@node Font Lookup
2891@subsection Looking Up Fonts
2892
803ee7b9 2893@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2894This function returns a list of available font names that match
c2aa555a 2895@var{name}. @var{name} should be a string containing a font name in
969aa734
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2896either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2897GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2898used: the @samp{*} character matches any substring, and the @samp{?}
2899character matches any single character. Case is ignored when matching
2900font names.
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2901
2902If the optional arguments @var{reference-face} and @var{frame} are
2903specified, the returned list includes only fonts that are the same
2904size as @var{reference-face} (a face name) currently is on the frame
2905@var{frame}.
b8d4c8d0
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2906
2907The optional argument @var{maximum} sets a limit on how many fonts to
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2908return. If it is non-@code{nil}, then the return value is truncated
2909after the first @var{maximum} matching fonts. Specifying a small
2910value for @var{maximum} can make this function much faster, in cases
2911where many fonts match the pattern.
803ee7b9
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2912
2913The optional argument @var{width} specifies a desired font width. If
2914it is non-@code{nil}, the function only returns those fonts whose
2915characters are (on average) @var{width} times as wide as
2916@var{reference-face}.
b8d4c8d0
GM
2917@end defun
2918
2919@defun x-family-fonts &optional family frame
2920This function returns a list describing the available fonts for family
2921@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2922this list applies to all families, and therefore, it contains all
2923available fonts. Otherwise, @var{family} must be a string; it may
2924contain the wildcards @samp{?} and @samp{*}.
2925
2926The list describes the display that @var{frame} is on; if @var{frame} is
2927omitted or @code{nil}, it applies to the selected frame's display
2928(@pxref{Input Focus}).
2929
c2aa555a 2930Each element in the list is a vector of the following form:
b8d4c8d0
GM
2931
2932@example
2933[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2934 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2935@end example
2936
2937The first five elements correspond to face attributes; if you
2938specify these attributes for a face, it will use this font.
2939
2940The last three elements give additional information about the font.
2941@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2942@var{full} is the full name of the font, and
2943@var{registry-and-encoding} is a string giving the registry and
2944encoding of the font.
b8d4c8d0
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2945@end defun
2946
2bc356d7 2947@defopt font-list-limit
b8d4c8d0 2948This variable specifies maximum number of fonts to consider in font
2bc356d7
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2949matching. The function @code{x-family-fonts} will not return more
2950than that many fonts, and font selection will consider only that many
2951fonts when searching a matching font for face attributes. The default
2952is 100.
2953@end defopt
b8d4c8d0
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2954
2955@node Fontsets
2956@subsection Fontsets
2957
2958 A @dfn{fontset} is a list of fonts, each assigned to a range of
2959character codes. An individual font cannot display the whole range of
2960characters that Emacs supports, but a fontset can. Fontsets have names,
2961just as fonts do, and you can use a fontset name in place of a font name
2962when you specify the ``font'' for a frame or a face. Here is
2963information about defining a fontset under Lisp program control.
2964
2965@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2966This function defines a new fontset according to the specification
2967string @var{fontset-spec}. The string should have this format:
2968
2969@smallexample
7b753744 2970@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
2971@end smallexample
2972
2973@noindent
2974Whitespace characters before and after the commas are ignored.
2975
2976The first part of the string, @var{fontpattern}, should have the form of
2977a standard X font name, except that the last two fields should be
2978@samp{fontset-@var{alias}}.
2979
2980The new fontset has two names, one long and one short. The long name is
2981@var{fontpattern} in its entirety. The short name is
2982@samp{fontset-@var{alias}}. You can refer to the fontset by either
2983name. If a fontset with the same name already exists, an error is
2984signaled, unless @var{noerror} is non-@code{nil}, in which case this
2985function does nothing.
2986
2987If optional argument @var{style-variant-p} is non-@code{nil}, that says
2988to create bold, italic and bold-italic variants of the fontset as well.
2989These variant fontsets do not have a short name, only a long one, which
2990is made by altering @var{fontpattern} to indicate the bold or italic
2991status.
2992
2993The specification string also says which fonts to use in the fontset.
2994See below for the details.
2995@end defun
2996
2997 The construct @samp{@var{charset}:@var{font}} specifies which font to
2998use (in this fontset) for one particular character set. Here,
2999@var{charset} is the name of a character set, and @var{font} is the font
3000to use for that character set. You can use this construct any number of
3001times in the specification string.
3002
3003 For the remaining character sets, those that you don't specify
3004explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3005@samp{fontset-@var{alias}} with a value that names one character set.
3006For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3007with @samp{ISO8859-1}.
3008
3009 In addition, when several consecutive fields are wildcards, Emacs
3010collapses them into a single wildcard. This is to prevent use of
3011auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3012for editing, and scaling a smaller font is not useful because it is
3013better to use the smaller font in its own size, which Emacs does.
3014
3015 Thus if @var{fontpattern} is this,
3016
3017@example
3018-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3019@end example
3020
3021@noindent
3022the font specification for @acronym{ASCII} characters would be this:
3023
3024@example
3025-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3026@end example
3027
3028@noindent
3029and the font specification for Chinese GB2312 characters would be this:
3030
3031@example
3032-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3033@end example
3034
3035 You may not have any Chinese font matching the above font
3036specification. Most X distributions include only Chinese fonts that
3037have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3038such a case, @samp{Fontset-@var{n}} can be specified as below:
3039
3040@smallexample
3041Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3042 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3043@end smallexample
3044
3045@noindent
3046Then, the font specifications for all but Chinese GB2312 characters have
3047@samp{fixed} in the @var{family} field, and the font specification for
3048Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3049field.
3050
d6eb4e25
KH
3051@defun set-fontset-font name character font-spec &optional frame add
3052This function modifies the existing fontset @var{name} to use the font
3053matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3054
d6eb4e25
KH
3055If @var{name} is @code{nil}, this function modifies the fontset of the
3056selected frame or that of @var{frame} if @var{frame} is not
3057@code{nil}.
3058
3059If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3060fontset, whose short name is @samp{fontset-default}.
3061
3062@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3063@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3064@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3065(inclusive).
3066
3067@var{character} may be a charset. In that case, use
d6eb4e25
KH
3068@var{font-spec} for all character in the charsets.
3069
664d56b8 3070@var{character} may be a script name. In that case, use
d6eb4e25 3071@var{font-spec} for all character in the charsets.
b8d4c8d0 3072
d6eb4e25 3073@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3074where @var{family} is a family name of a font (possibly including a
3075foundry name at the head), @var{registry} is a registry name of a font
3076(possibly including an encoding name at the tail).
3077
d6eb4e25
KH
3078@var{font-spec} may be a font name string.
3079
3080The optional argument @var{add}, if non-@code{nil}, specifies how to
3081add @var{font-spec} to the font specifications previously set. If it
3082is @code{prepend}, @var{font-spec} is prepended. If it is
3083@code{append}, @var{font-spec} is appended. By default,
3084@var{font-spec} overrides the previous settings.
3085
b8d4c8d0 3086For instance, this changes the default fontset to use a font of which
d6eb4e25 3087family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
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3088the charset @code{japanese-jisx0208}.
3089
3090@smallexample
d6eb4e25
KH
3091(set-fontset-font t 'japanese-jisx0208
3092 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3093@end smallexample
3094@end defun
3095
3096@defun char-displayable-p char
3097This function returns @code{t} if Emacs ought to be able to display
3098@var{char}. More precisely, if the selected frame's fontset has a
3099font to display the character set that @var{char} belongs to.
3100
3101Fontsets can specify a font on a per-character basis; when the fontset
3102does that, this function's value may not be accurate.
3103@end defun
3104
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3105@node Low-Level Font
3106@subsection Low-Level Font Representation
3107
3108 Normally, it is not necessary to manipulate fonts directly. In case
3109you need to do so, this section explains how.
3110
3111 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3112object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
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3113entities}.
3114
3115@defun fontp object &optional type
3116Return @code{t} if @var{object} is a font object, font spec, or font
3117entity. Otherwise, return @code{nil}.
3118
3119The optional argument @var{type}, if non-@code{nil}, determines the
3120exact type of Lisp object to check for. In that case, @var{type}
3121should be one of @code{font-object}, @code{font-spec}, or
3122@code{font-entity}.
3123@end defun
3124
3125 A font object is a Lisp object that represents a font that Emacs has
3126@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3127be inspected.
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3128
3129@defun font-at position &optional window string
3130Return the font object that is being used to display the character at
3131position @var{position} in the window @var{window}. If @var{window}
3132is @code{nil}, it defaults to the selected window. If @var{string} is
3133@code{nil}, @var{position} specifies a position in the current buffer;
3134otherwise, @var{string} should be a string, and @var{position}
3135specifies a position in that string.
3136@end defun
3137
3138 A font spec is a Lisp object that contains a set of specifications
3139that can be used to find a font. More than one font may match the
3140specifications in a font spec.
3141
3142@defun font-spec &rest arguments
3143Return a new font spec using the specifications in @var{arguments},
3144which should come in @code{property}-@code{value} pairs. The possible
3145specifications are as follows:
3146
3147@table @code
3148@item :name
3149The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3150@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3151
3152@item :family
3153@itemx :foundry
3154@itemx :weight
3155@itemx :slant
3156@itemx :width
3157These have the same meanings as the face attributes of the same name.
3158@xref{Face Attributes}.
3159
3160@item :size
3161The font size---either a non-negative integer that specifies the pixel
3162size, or a floating point number that specifies the point size.
3163
3164@item :adstyle
3165Additional typographic style information for the font, such as
3166@samp{sans}. The value should be a string or a symbol.
3167
3168@item :registry
3169The charset registry and encoding of the font, such as
3170@samp{iso8859-1}. The value should be a string or a symbol.
3171
3172@item :script
3173The script that the font must support (a symbol).
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3174
3175@item :otf
3176The font must be an OpenType font that supports these OpenType
3177features, provided Emacs is compiled with support for @samp{libotf} (a
3178library for performing complex text layout in certain scripts). The
3179value must be a list of the form
3180
3181@smallexample
3182@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3183@end smallexample
3184
3185where @var{script-tag} is the OpenType script tag symbol;
3186@var{langsys-tag} is the OpenType language system tag symbol, or
3187@code{nil} to use the default language system; @code{gsub} is a list
3188of OpenType GSUB feature tag symbols, or @code{nil} if none is
3189required; and @code{gpos} is a list of OpenType GPOS feature tag
3190symbols, or @code{nil} if none is required. If @code{gsub} or
3191@code{gpos} is a list, a @code{nil} element in that list means that
3192the font must not match any of the remaining tag symbols. The
3193@code{gpos} element may be omitted.
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3194@end table
3195@end defun
3196
3197@defun font-put font-spec property value
3198Set the font property @var{property} in the font-spec @var{font-spec}
3199to @var{value}.
3200@end defun
3201
3202 A font entity is a reference to a font that need not be open. Its
3203properties are intermediate between a font object and a font spec:
3204like a font object, and unlike a font spec, it refers to a single,
3205specific font. Unlike a font object, creating a font entity does not
3206load the contents of that font into computer memory.
3207
3208@defun find-font font-spec &optional frame
3209This function returns a font entity that best matches the font spec
3210@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3211it defaults to the selected frame.
3212@end defun
3213
3214@defun list-fonts font-spec &optional frame num prefer
3215This function returns a list of all font entities that match the font
3216spec @var{font-spec}.
3217
3218The optional argument @var{frame}, if non-@code{nil}, specifies the
3219frame on which the fonts are to be displayed. The optional argument
3220@var{num}, if non-@code{nil}, should be an integer that specifies the
3221maximum length of the returned list. The optional argument
3222@var{prefer}, if non-@code{nil}, should be another font spec, which is
3223used to control the order of the returned list; the returned font
3224entities are sorted in order of decreasing ``closeness'' to that font
3225spec.
3226@end defun
3227
0c1cfe01
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3228 If you call @code{set-face-attribute} and pass a font spec, font
3229entity, or font name string as the value of the @code{:font}
3230attribute, Emacs opens the best ``matching'' font that is available
3231for display. It then stores the corresponding font object as the
3232actual value of the @code{:font} attribute for that face.
3233
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3234 The following functions can be used to obtain information about a
3235font. For these functions, the @var{font} argument can be a font
3236object, a font entity, or a font spec.
3237
3238@defun font-get font property
3239This function returns the value of the font property @var{property}
3240for @var{font}.
3241
3242If @var{font} is a font spec and the font spec does not specify
3243@var{property}, the return value is @code{nil}. If @var{font} is a
3244font object or font entity, the value for the @var{:script} property
3245may be a list of scripts supported by the font.
3246@end defun
3247
3248@defun font-face-attributes font &optional frame
3249This function returns a list of face attributes corresponding to
3250@var{font}. The optional argument @var{frame} specifies the frame on
3251which the font is to be displayed. If it is @code{nil}, the selected
3252frame is used. The return value has the form
3253
3254@smallexample
3255(:family @var{family} :height @var{height} :weight @var{weight}
3256 :slant @var{slant} :width @var{width})
3257@end smallexample
3258
3259where the values of @var{family}, @var{height}, @var{weight},
3260@var{slant}, and @var{width} are face attribute values. Some of these
3261key-attribute pairs may be omitted from the list if they are not
3262specified by @var{font}.
3263@end defun
3264
3265@defun font-xlfd-name font &optional fold-wildcards
3266This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3267matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3268information about XLFDs. If the name is too long for an XLFD (which
3269can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3270
3271If the optional argument @var{fold-wildcards} is non-@code{nil},
3272consecutive wildcards in the XLFD are folded into one.
3273@end defun
3274
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3275@node Fringes
3276@section Fringes
3277@cindex fringes
3278
9a69676a
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3279 On graphical displays, Emacs draws @dfn{fringes} next to each
3280window: thin vertical strips down the sides which can display bitmaps
3281indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
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3282
3283@menu
3284* Fringe Size/Pos:: Specifying where to put the window fringes.
3285* Fringe Indicators:: Displaying indicator icons in the window fringes.
3286* Fringe Cursors:: Displaying cursors in the right fringe.
3287* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3288* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3289* Overlay Arrow:: Display of an arrow to indicate position.
3290@end menu
3291
3292@node Fringe Size/Pos
3293@subsection Fringe Size and Position
3294
3295 The following buffer-local variables control the position and width
9a69676a 3296of fringes in windows showing that buffer.
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3297
3298@defvar fringes-outside-margins
3299The fringes normally appear between the display margins and the window
3300text. If the value is non-@code{nil}, they appear outside the display
3301margins. @xref{Display Margins}.
3302@end defvar
3303
3304@defvar left-fringe-width
3305This variable, if non-@code{nil}, specifies the width of the left
3306fringe in pixels. A value of @code{nil} means to use the left fringe
3307width from the window's frame.
3308@end defvar
3309
3310@defvar right-fringe-width
3311This variable, if non-@code{nil}, specifies the width of the right
3312fringe in pixels. A value of @code{nil} means to use the right fringe
3313width from the window's frame.
3314@end defvar
3315
9a69676a
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3316 Any buffer which does not specify values for these variables uses
3317the values specified by the @code{left-fringe} and @code{right-fringe}
3318frame parameters (@pxref{Layout Parameters}).
3319
3320 The above variables actually take effect via the function
3321@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3322@code{set-window-fringes} as a subroutine. If you change one of these
3323variables, the fringe display is not updated in existing windows
3324showing the buffer, unless you call @code{set-window-buffer} again in
3325each affected window. You can also use @code{set-window-fringes} to
3326control the fringe display in individual windows.
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3327
3328@defun set-window-fringes window left &optional right outside-margins
3329This function sets the fringe widths of window @var{window}.
3330If @var{window} is @code{nil}, the selected window is used.
3331
3332The argument @var{left} specifies the width in pixels of the left
3333fringe, and likewise @var{right} for the right fringe. A value of
3334@code{nil} for either one stands for the default width. If
3335@var{outside-margins} is non-@code{nil}, that specifies that fringes
3336should appear outside of the display margins.
3337@end defun
3338
3339@defun window-fringes &optional window
3340This function returns information about the fringes of a window
3341@var{window}. If @var{window} is omitted or @code{nil}, the selected
3342window is used. The value has the form @code{(@var{left-width}
3343@var{right-width} @var{outside-margins})}.
3344@end defun
3345
3346
3347@node Fringe Indicators
3348@subsection Fringe Indicators
3349@cindex fringe indicators
3350@cindex indicators, fringe
3351
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3352 @dfn{Fringe indicators} are tiny icons displayed in the window
3353fringe to indicate truncated or continued lines, buffer boundaries,
3354etc.
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3355
3356@defopt indicate-empty-lines
3357@cindex fringes, and empty line indication
3358When this is non-@code{nil}, Emacs displays a special glyph in the
3359fringe of each empty line at the end of the buffer, on graphical
3360displays. @xref{Fringes}. This variable is automatically
3361buffer-local in every buffer.
3362@end defopt
3363
01f17ae2 3364@defopt indicate-buffer-boundaries
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3365This buffer-local variable controls how the buffer boundaries and
3366window scrolling are indicated in the window fringes.
3367
3368Emacs can indicate the buffer boundaries---that is, the first and last
3369line in the buffer---with angle icons when they appear on the screen.
3370In addition, Emacs can display an up-arrow in the fringe to show
3371that there is text above the screen, and a down-arrow to show
3372there is text below the screen.
3373
3374There are three kinds of basic values:
3375
3376@table @asis
3377@item @code{nil}
3378Don't display any of these fringe icons.
3379@item @code{left}
3380Display the angle icons and arrows in the left fringe.
3381@item @code{right}
3382Display the angle icons and arrows in the right fringe.
3383@item any non-alist
3384Display the angle icons in the left fringe
3385and don't display the arrows.
3386@end table
3387
3388Otherwise the value should be an alist that specifies which fringe
3389indicators to display and where. Each element of the alist should
3390have the form @code{(@var{indicator} . @var{position})}. Here,
3391@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3392@code{down}, and @code{t} (which covers all the icons not yet
3393specified), while @var{position} is one of @code{left}, @code{right}
3394and @code{nil}.
3395
3396For example, @code{((top . left) (t . right))} places the top angle
3397bitmap in left fringe, and the bottom angle bitmap as well as both
3398arrow bitmaps in right fringe. To show the angle bitmaps in the left
3399fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3400@end defopt
b8d4c8d0 3401
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3402@defvar fringe-indicator-alist
3403This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3404indicators to the actual bitmaps displayed in the window fringes. The
3405value is an alist of elements @code{(@var{indicator}
3406. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3407type and @var{bitmaps} specifies the fringe bitmaps to use for that
3408indicator.
b8d4c8d0 3409
8c6e1920 3410 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3411
3412@table @asis
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3413@item @code{truncation}, @code{continuation}.
3414Used for truncation and continuation lines.
3415
3416@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3417Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3418@code{up} and @code{down} indicate a buffer boundary lying above or
3419below the window edge; @code{top} and @code{bottom} indicate the
3420topmost and bottommost buffer text line; and @code{top-bottom}
3421indicates where there is just one line of text in the buffer.
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3422
3423@item @code{empty-line}
3424Used to indicate empty lines when @code{indicate-empty-lines} is
3425non-@code{nil}.
3426
3427@item @code{overlay-arrow}
3428Used for overlay arrows (@pxref{Overlay Arrow}).
3429@c Is this used anywhere?
3430@c @item Unknown bitmap indicator:
3431@c @code{unknown}.
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3432@end table
3433
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3434 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3435@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3436@var{right} symbols specify the bitmaps shown in the left and/or right
3437fringe, for the specific indicator. @var{left1} and @var{right1} are
3438specific to the @code{bottom} and @code{top-bottom} indicators, and
3439are used to indicate that the last text line has no final newline.
3440Alternatively, @var{bitmaps} may be a single symbol which is used in
3441both left and right fringes.
b8d4c8d0 3442
d860baa0
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3443 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3444to define your own. In addition, @code{nil} represents the empty
3445bitmap (i.e.@: an indicator that is not shown).
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3446
3447 When @code{fringe-indicator-alist} has a buffer-local value, and
3448there is no bitmap defined for a logical indicator, or the bitmap is
3449@code{t}, the corresponding value from the default value of
3450@code{fringe-indicator-alist} is used.
3451@end defvar
3452
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3453@node Fringe Cursors
3454@subsection Fringe Cursors
3455@cindex fringe cursors
3456@cindex cursor, fringe
3457
3458 When a line is exactly as wide as the window, Emacs displays the
3459cursor in the right fringe instead of using two lines. Different
3460bitmaps are used to represent the cursor in the fringe depending on
3461the current buffer's cursor type.
3462
01f17ae2 3463@defopt overflow-newline-into-fringe
b8d4c8d0
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3464If this is non-@code{nil}, lines exactly as wide as the window (not
3465counting the final newline character) are not continued. Instead,
3466when point is at the end of the line, the cursor appears in the right
3467fringe.
01f17ae2 3468@end defopt
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3469
3470@defvar fringe-cursor-alist
3471This variable specifies the mapping from logical cursor type to the
3472actual fringe bitmaps displayed in the right fringe. The value is an
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3473alist where each element has the form @code{(@var{cursor-type}
3474. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3475display cursors of type @var{cursor-type}.
3476
3477Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3478@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3479the same meanings as in the @code{cursor-type} frame parameter
3480(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3481instead of @code{hollow} when the normal @code{hollow-rectangle}
3482bitmap is too tall to fit on a specific display line.
3483
3484Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3485be displayed for that logical cursor type.
3486@iftex
3487See the next subsection for details.
3488@end iftex
3489@ifnottex
3490@xref{Fringe Bitmaps}.
3491@end ifnottex
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3492
3493When @code{fringe-cursor-alist} has a buffer-local value, and there is
3494no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3495default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
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3496@end defvar
3497
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3498@node Fringe Bitmaps
3499@subsection Fringe Bitmaps
3500@cindex fringe bitmaps
3501@cindex bitmaps, fringe
3502
3503 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3504logical fringe indicators for truncated or continued lines, buffer
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3505boundaries, overlay arrows, etc. Each bitmap is represented by a
3506symbol.
3507@iftex
3508These symbols are referred to by the variables
3509@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3510described in the previous subsections.
3511@end iftex
3512@ifnottex
3513These symbols are referred to by the variable
3514@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3515(@pxref{Fringe Indicators}), and the variable
3516@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3517(@pxref{Fringe Cursors}).
3518@end ifnottex
3519
3520 Lisp programs can also directly display a bitmap in the left or
3521right fringe, by using a @code{display} property for one of the
3522characters appearing in the line (@pxref{Other Display Specs}). Such
3523a display specification has the form
3524
3525@example
9a69676a 3526(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3527@end example
3528
3529@noindent
9a69676a
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3530@var{fringe} is either the symbol @code{left-fringe} or
3531@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3532to display. The optional @var{face} names a face whose foreground
3533color is used to display the bitmap; this face is automatically merged
3534with the @code{fringe} face.
d860baa0
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3535
3536 Here is a list of the standard fringe bitmaps defined in Emacs, and
3537how they are currently used in Emacs (via
3538@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3539
3540@table @asis
3541@item @code{left-arrow}, @code{right-arrow}
3542Used to indicate truncated lines.
3543
3544@item @code{left-curly-arrow}, @code{right-curly-arrow}
3545Used to indicate continued lines.
3546
3547@item @code{right-triangle}, @code{left-triangle}
3548The former is used by overlay arrows. The latter is unused.
3549
3550@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3551@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3552@itemx @code{top-right-angle}, @code{top-left-angle}
3553@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3554Used to indicate buffer boundaries.
3555
3556@item @code{filled-rectangle}, @code{hollow-rectangle}
3557@itemx @code{filled-square}, @code{hollow-square}
3558@itemx @code{vertical-bar}, @code{horizontal-bar}
3559Used for different types of fringe cursors.
3560
2e2d2a13 3561@item @code{empty-line}, @code{question-mark}, @code{exclamation-mark}
d860baa0
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3562Unused.
3563@end table
3564
3565@noindent
3566The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3567
3568@defun fringe-bitmaps-at-pos &optional pos window
3569This function returns the fringe bitmaps of the display line
3570containing position @var{pos} in window @var{window}. The return
3571value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3572is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3573if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3574is non-@code{nil} if there is an overlay arrow in the left fringe.
3575
3576The value is @code{nil} if @var{pos} is not visible in @var{window}.
3577If @var{window} is @code{nil}, that stands for the selected window.
3578If @var{pos} is @code{nil}, that stands for the value of point in
3579@var{window}.
3580@end defun
3581
3582@node Customizing Bitmaps
3583@subsection Customizing Fringe Bitmaps
3584
3585@defun define-fringe-bitmap bitmap bits &optional height width align
3586This function defines the symbol @var{bitmap} as a new fringe bitmap,
3587or replaces an existing bitmap with that name.
3588
3589The argument @var{bits} specifies the image to use. It should be
3590either a string or a vector of integers, where each element (an
3591integer) corresponds to one row of the bitmap. Each bit of an integer
3592corresponds to one pixel of the bitmap, where the low bit corresponds
3593to the rightmost pixel of the bitmap.
3594
3595The height is normally the length of @var{bits}. However, you
3596can specify a different height with non-@code{nil} @var{height}. The width
3597is normally 8, but you can specify a different width with non-@code{nil}
3598@var{width}. The width must be an integer between 1 and 16.
3599
3600The argument @var{align} specifies the positioning of the bitmap
3601relative to the range of rows where it is used; the default is to
3602center the bitmap. The allowed values are @code{top}, @code{center},
3603or @code{bottom}.
3604
3605The @var{align} argument may also be a list @code{(@var{align}
3606@var{periodic})} where @var{align} is interpreted as described above.
3607If @var{periodic} is non-@code{nil}, it specifies that the rows in
3608@code{bits} should be repeated enough times to reach the specified
3609height.
3610@end defun
3611
3612@defun destroy-fringe-bitmap bitmap
3613This function destroy the fringe bitmap identified by @var{bitmap}.
3614If @var{bitmap} identifies a standard fringe bitmap, it actually
3615restores the standard definition of that bitmap, instead of
3616eliminating it entirely.
3617@end defun
3618
3619@defun set-fringe-bitmap-face bitmap &optional face
3620This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3621If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3622bitmap's face controls the color to draw it in.
3623
3624@var{face} is merged with the @code{fringe} face, so normally
3625@var{face} should specify only the foreground color.
3626@end defun
3627
3628@node Overlay Arrow
3629@subsection The Overlay Arrow
3630@c @cindex overlay arrow Duplicates variable names
3631
3632 The @dfn{overlay arrow} is useful for directing the user's attention
3633to a particular line in a buffer. For example, in the modes used for
3634interface to debuggers, the overlay arrow indicates the line of code
3635about to be executed. This feature has nothing to do with
3636@dfn{overlays} (@pxref{Overlays}).
3637
3638@defvar overlay-arrow-string
3639This variable holds the string to display to call attention to a
3640particular line, or @code{nil} if the arrow feature is not in use.
3641On a graphical display the contents of the string are ignored; instead a
3642glyph is displayed in the fringe area to the left of the display area.
3643@end defvar
3644
3645@defvar overlay-arrow-position
3646This variable holds a marker that indicates where to display the overlay
3647arrow. It should point at the beginning of a line. On a non-graphical
3648display the arrow text
3649appears at the beginning of that line, overlaying any text that would
3650otherwise appear. Since the arrow is usually short, and the line
3651usually begins with indentation, normally nothing significant is
3652overwritten.
3653
3654The overlay-arrow string is displayed in any given buffer if the value
3655of @code{overlay-arrow-position} in that buffer points into that
3656buffer. Thus, it is possible to display multiple overlay arrow strings
3657by creating buffer-local bindings of @code{overlay-arrow-position}.
3658However, it is usually cleaner to use
3659@code{overlay-arrow-variable-list} to achieve this result.
3660@c !!! overlay-arrow-position: but the overlay string may remain in the display
3661@c of some other buffer until an update is required. This should be fixed
3662@c now. Is it?
3663@end defvar
3664
3665 You can do a similar job by creating an overlay with a
3666@code{before-string} property. @xref{Overlay Properties}.
3667
3668 You can define multiple overlay arrows via the variable
3669@code{overlay-arrow-variable-list}.
3670
3671@defvar overlay-arrow-variable-list
3672This variable's value is a list of variables, each of which specifies
3673the position of an overlay arrow. The variable
3674@code{overlay-arrow-position} has its normal meaning because it is on
3675this list.
3676@end defvar
3677
3678Each variable on this list can have properties
3679@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
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3680specify an overlay arrow string (for text terminals) or fringe bitmap
3681(for graphical terminals) to display at the corresponding overlay
3682arrow position. If either property is not set, the default
b8d4c8d0
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3683@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3684is used.
3685
3686@node Scroll Bars
3687@section Scroll Bars
3688@cindex scroll bars
3689
3690Normally the frame parameter @code{vertical-scroll-bars} controls
3691whether the windows in the frame have vertical scroll bars, and
3692whether they are on the left or right. The frame parameter
3693@code{scroll-bar-width} specifies how wide they are (@code{nil}
3694meaning the default). @xref{Layout Parameters}.
3695
3696@defun frame-current-scroll-bars &optional frame
3697This function reports the scroll bar type settings for frame
3698@var{frame}. The value is a cons cell
3699@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3700@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3701(which means no scroll bar.) @var{horizontal-type} is meant to
3702specify the horizontal scroll bar type, but since they are not
3703implemented, it is always @code{nil}.
3704@end defun
3705
3706@vindex vertical-scroll-bar
3707 You can enable or disable scroll bars for a particular buffer,
3708by setting the variable @code{vertical-scroll-bar}. This variable
3709automatically becomes buffer-local when set. The possible values are
3710@code{left}, @code{right}, @code{t}, which means to use the
3711frame's default, and @code{nil} for no scroll bar.
3712
3713 You can also control this for individual windows. Call the function
3714@code{set-window-scroll-bars} to specify what to do for a specific window:
3715
3716@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3717This function sets the width and type of scroll bars for window
3718@var{window}.
3719
3720@var{width} specifies the scroll bar width in pixels (@code{nil} means
3721use the width specified for the frame). @var{vertical-type} specifies
3722whether to have a vertical scroll bar and, if so, where. The possible
3723values are @code{left}, @code{right} and @code{nil}, just like the
3724values of the @code{vertical-scroll-bars} frame parameter.
3725
3726The argument @var{horizontal-type} is meant to specify whether and
3727where to have horizontal scroll bars, but since they are not
3728implemented, it has no effect. If @var{window} is @code{nil}, the
3729selected window is used.
3730@end defun
3731
3732@defun window-scroll-bars &optional window
3733Report the width and type of scroll bars specified for @var{window}.
3734If @var{window} is omitted or @code{nil}, the selected window is used.
3735The value is a list of the form @code{(@var{width}
3736@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3737@var{width} is the value that was specified for the width (which may
3738be @code{nil}); @var{cols} is the number of columns that the scroll
3739bar actually occupies.
3740
3741@var{horizontal-type} is not actually meaningful.
3742@end defun
3743
3744If you don't specify these values for a window with
3745@code{set-window-scroll-bars}, the buffer-local variables
3746@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3747displayed control the window's vertical scroll bars. The function
3748@code{set-window-buffer} examines these variables. If you change them
3749in a buffer that is already visible in a window, you can make the
3750window take note of the new values by calling @code{set-window-buffer}
3751specifying the same buffer that is already displayed.
3752
01f17ae2 3753@defopt scroll-bar-mode
b8d4c8d0
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3754This variable, always local in all buffers, controls whether and where
3755to put scroll bars in windows displaying the buffer. The possible values
3756are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3757the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3758@end defopt
b8d4c8d0
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3759
3760@defun window-current-scroll-bars &optional window
3761This function reports the scroll bar type for window @var{window}.
3762If @var{window} is omitted or @code{nil}, the selected window is used.
3763The value is a cons cell
3764@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3765@code{window-scroll-bars}, this reports the scroll bar type actually
3766used, once frame defaults and @code{scroll-bar-mode} are taken into
3767account.
3768@end defun
3769
3770@defvar scroll-bar-width
3771This variable, always local in all buffers, specifies the width of the
3772buffer's scroll bars, measured in pixels. A value of @code{nil} means
3773to use the value specified by the frame.
3774@end defvar
3775
3776@node Display Property
3777@section The @code{display} Property
3778@cindex display specification
3779@kindex display @r{(text property)}
3780
3781 The @code{display} text property (or overlay property) is used to
9a69676a 3782insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3783displays. The value of the @code{display} property should be a
3784display specification, or a list or vector containing several display
fb33e6a9
RS
3785specifications. Display specifications in the same @code{display}
3786property value generally apply in parallel to the text they cover.
3787
3788 If several sources (overlays and/or a text property) specify values
3789for the @code{display} property, only one of the values takes effect,
3790following the rules of @code{get-char-property}. @xref{Examining
3791Properties}.
3792
3793 The rest of this section describes several kinds of
3794display specifications and what they mean.
3795
3796@menu
3797* Replacing Specs:: Display specs that replace the text.
3798* Specified Space:: Displaying one space with a specified width.
3799* Pixel Specification:: Specifying space width or height in pixels.
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3800* Other Display Specs:: Displaying an image; adjusting the height,
3801 spacing, and other properties of text.
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3802* Display Margins:: Displaying text or images to the side of the main text.
3803@end menu
3804
3805@node Replacing Specs
3806@subsection Display Specs That Replace The Text
4db6da64 3807
9a69676a
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3808 Some kinds of display specifications specify something to display
3809instead of the text that has the property. These are called
fb33e6a9
RS
3810@dfn{replacing} display specifications. Emacs does not allow the user
3811to interactively move point into the middle of buffer text that is
3812replaced in this way.
3813
3814 If a list of display specifications includes more than one replacing
3815display specification, the first overrides the rest. Replacing
3816display specifications make most other display specifications
3817irrelevant, since those don't apply to the replacement.
3818
3819 For replacing display specifications, ``the text that has the
3820property'' means all the consecutive characters that have the same
3821Lisp object as their @code{display} property; these characters are
9a69676a
CY
3822replaced as a single unit. If two characters have different Lisp
3823objects as their @code{display} properties (i.e.@: objects which are
3824not @code{eq}), they are handled separately.
b8d4c8d0 3825
9a69676a
CY
3826 Here is an example which illustrates this point. A string serves as
3827a replacing display specification, which replaces the text that has
3828the property with the specified string (@pxref{Other Display Specs}).
3829Consider the following function:
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GM
3830
3831@smallexample
3832(defun foo ()
b8d4c8d0 3833 (dotimes (i 5)
9a69676a
CY
3834 (let ((string (concat "A"))
3835 (start (+ i i (point-min))))
3836 (put-text-property start (1+ start) 'display string)
3837 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3838@end smallexample
3839
3840@noindent
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3841This function gives each of the first ten characters in the buffer a
3842@code{display} property which is a string @code{"A"}, but they don't
3843all get the same string object. The first two characters get the same
3844string object, so they are replaced with one @samp{A}; the fact that
3845the display property was assigned in two separate calls to
3846@code{put-text-property} is irrelevant. Similarly, the next two
3847characters get a second string (@code{concat} creates a new string
3848object), so they are replaced with one @samp{A}; and so on. Thus, the
3849ten characters appear as five A's.
b8d4c8d0 3850
b8d4c8d0
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3851@node Specified Space
3852@subsection Specified Spaces
3853@cindex spaces, specified height or width
3854@cindex variable-width spaces
3855
3856 To display a space of specified width and/or height, use a display
3857specification of the form @code{(space . @var{props})}, where
3858@var{props} is a property list (a list of alternating properties and
3859values). You can put this property on one or more consecutive
3860characters; a space of the specified height and width is displayed in
3861place of @emph{all} of those characters. These are the properties you
3862can use in @var{props} to specify the weight of the space:
3863
3864@table @code
3865@item :width @var{width}
3866If @var{width} is an integer or floating point number, it specifies
3867that the space width should be @var{width} times the normal character
3868width. @var{width} can also be a @dfn{pixel width} specification
3869(@pxref{Pixel Specification}).
3870
3871@item :relative-width @var{factor}
3872Specifies that the width of the stretch should be computed from the
3873first character in the group of consecutive characters that have the
3874same @code{display} property. The space width is the width of that
3875character, multiplied by @var{factor}.
3876
3877@item :align-to @var{hpos}
3878Specifies that the space should be wide enough to reach @var{hpos}.
3879If @var{hpos} is a number, it is measured in units of the normal
3880character width. @var{hpos} can also be a @dfn{pixel width}
3881specification (@pxref{Pixel Specification}).
3882@end table
3883
3884 You should use one and only one of the above properties. You can
3885also specify the height of the space, with these properties:
3886
3887@table @code
3888@item :height @var{height}
3889Specifies the height of the space.
3890If @var{height} is an integer or floating point number, it specifies
3891that the space height should be @var{height} times the normal character
3892height. The @var{height} may also be a @dfn{pixel height} specification
3893(@pxref{Pixel Specification}).
3894
3895@item :relative-height @var{factor}
3896Specifies the height of the space, multiplying the ordinary height
3897of the text having this display specification by @var{factor}.
3898
3899@item :ascent @var{ascent}
3900If the value of @var{ascent} is a non-negative number no greater than
3901100, it specifies that @var{ascent} percent of the height of the space
3902should be considered as the ascent of the space---that is, the part
3903above the baseline. The ascent may also be specified in pixel units
3904with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3905
3906@end table
3907
3908 Don't use both @code{:height} and @code{:relative-height} together.
3909
3910 The @code{:width} and @code{:align-to} properties are supported on
3911non-graphic terminals, but the other space properties in this section
3912are not.
3913
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3914 Note that space properties are treated as paragraph separators for
3915the purposes of reordering bidirectional text for display.
3916@xref{Bidirectional Display}, for the details.
3917
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3918@node Pixel Specification
3919@subsection Pixel Specification for Spaces
3920@cindex spaces, pixel specification
3921
3922 The value of the @code{:width}, @code{:align-to}, @code{:height},
3923and @code{:ascent} properties can be a special kind of expression that
3924is evaluated during redisplay. The result of the evaluation is used
3925as an absolute number of pixels.
3926
3927 The following expressions are supported:
3928
3929@smallexample
3930@group
3931 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3932 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3933 @var{unit} ::= in | mm | cm | width | height
3934@end group
3935@group
3936 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3937 | scroll-bar | text
3938 @var{pos} ::= left | center | right
3939 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3940 @var{op} ::= + | -
3941@end group
3942@end smallexample
3943
3944 The form @var{num} specifies a fraction of the default frame font
3945height or width. The form @code{(@var{num})} specifies an absolute
3946number of pixels. If @var{num} is a symbol, @var{symbol}, its
3947buffer-local variable binding is used.
3948
3949 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3950pixels per inch, millimeter, and centimeter, respectively. The
3951@code{width} and @code{height} units correspond to the default width
3952and height of the current face. An image specification @code{image}
3953corresponds to the width or height of the image.
3954
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3955 The elements @code{left-fringe}, @code{right-fringe},
3956@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3957@code{text} specify to the width of the corresponding area of the
3958window.
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3959
3960 The @code{left}, @code{center}, and @code{right} positions can be
3961used with @code{:align-to} to specify a position relative to the left
3962edge, center, or right edge of the text area.
3963
3964 Any of the above window elements (except @code{text}) can also be
3965used with @code{:align-to} to specify that the position is relative to
3966the left edge of the given area. Once the base offset for a relative
3967position has been set (by the first occurrence of one of these
3968symbols), further occurrences of these symbols are interpreted as the
3969width of the specified area. For example, to align to the center of
3970the left-margin, use
3971
3972@example
3973:align-to (+ left-margin (0.5 . left-margin))
3974@end example
3975
3976 If no specific base offset is set for alignment, it is always relative
3977to the left edge of the text area. For example, @samp{:align-to 0} in a
3978header-line aligns with the first text column in the text area.
3979
3980 A value of the form @code{(@var{num} . @var{expr})} stands for the
3981product of the values of @var{num} and @var{expr}. For example,
3982@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3983@var{image})} specifies half the width (or height) of the specified
3984image.
3985
3986 The form @code{(+ @var{expr} ...)} adds up the value of the
3987expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3988the value of the expressions.
3989
3990@node Other Display Specs
3991@subsection Other Display Specifications
3992
3993 Here are the other sorts of display specifications that you can use
3994in the @code{display} text property.
3995
3996@table @code
3997@item @var{string}
3998Display @var{string} instead of the text that has this property.
3999
4000Recursive display specifications are not supported---@var{string}'s
4001@code{display} properties, if any, are not used.
4002
4003@item (image . @var{image-props})
4004This kind of display specification is an image descriptor (@pxref{Images}).
4005When used as a display specification, it means to display the image
4006instead of the text that has the display specification.
4007
4008@item (slice @var{x} @var{y} @var{width} @var{height})
4009This specification together with @code{image} specifies a @dfn{slice}
4010(a partial area) of the image to display. The elements @var{y} and
4011@var{x} specify the top left corner of the slice, within the image;
4012@var{width} and @var{height} specify the width and height of the
4013slice. Integer values are numbers of pixels. A floating point number
4014in the range 0.0--1.0 stands for that fraction of the width or height
4015of the entire image.
4016
4017@item ((margin nil) @var{string})
4018A display specification of this form means to display @var{string}
4019instead of the text that has the display specification, at the same
4020position as that text. It is equivalent to using just @var{string},
4021but it is done as a special case of marginal display (@pxref{Display
4022Margins}).
4023
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4024@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4025@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4026This display specification on any character of a line of text causes
4027the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
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4028for that line, instead of the characters that have the display
4029specification. The optional @var{face} specifies the colors to be
bdef6a77
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4030used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4031
b8d4c8d0
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4032@item (space-width @var{factor})
4033This display specification affects all the space characters within the
4034text that has the specification. It displays all of these spaces
4035@var{factor} times as wide as normal. The element @var{factor} should
4036be an integer or float. Characters other than spaces are not affected
4037at all; in particular, this has no effect on tab characters.
4038
4039@item (height @var{height})
4040This display specification makes the text taller or shorter.
4041Here are the possibilities for @var{height}:
4042
4043@table @asis
4044@item @code{(+ @var{n})}
4045This means to use a font that is @var{n} steps larger. A ``step'' is
4046defined by the set of available fonts---specifically, those that match
4047what was otherwise specified for this text, in all attributes except
4048height. Each size for which a suitable font is available counts as
4049another step. @var{n} should be an integer.
4050
4051@item @code{(- @var{n})}
4052This means to use a font that is @var{n} steps smaller.
4053
4054@item a number, @var{factor}
4055A number, @var{factor}, means to use a font that is @var{factor} times
4056as tall as the default font.
4057
4058@item a symbol, @var{function}
4059A symbol is a function to compute the height. It is called with the
4060current height as argument, and should return the new height to use.
4061
4062@item anything else, @var{form}
4063If the @var{height} value doesn't fit the previous possibilities, it is
4064a form. Emacs evaluates it to get the new height, with the symbol
4065@code{height} bound to the current specified font height.
4066@end table
4067
4068@item (raise @var{factor})
4069This kind of display specification raises or lowers the text
4070it applies to, relative to the baseline of the line.
4071
4072@var{factor} must be a number, which is interpreted as a multiple of the
4073height of the affected text. If it is positive, that means to display
4074the characters raised. If it is negative, that means to display them
4075lower down.
4076
4077If the text also has a @code{height} display specification, that does
4078not affect the amount of raising or lowering, which is based on the
4079faces used for the text.
4080@end table
4081
4082@c We put all the `@code{(when ...)}' on one line to encourage
4083@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4084@c was at eol; the info file ended up w/ two spaces rendered after it.
4085 You can make any display specification conditional. To do that,
4086package it in another list of the form
4087@code{(when @var{condition} . @var{spec})}.
4088Then the specification @var{spec} applies only when
4089@var{condition} evaluates to a non-@code{nil} value. During the
4090evaluation, @code{object} is bound to the string or buffer having the
4091conditional @code{display} property. @code{position} and
4092@code{buffer-position} are bound to the position within @code{object}
4093and the buffer position where the @code{display} property was found,
4094respectively. Both positions can be different when @code{object} is a
4095string.
4096
4097@node Display Margins
4098@subsection Displaying in the Margins
4099@cindex display margins
4100@cindex margins, display
4101
fb33e6a9
RS
4102 A buffer can have blank areas called @dfn{display margins} on the
4103left and on the right. Ordinary text never appears in these areas,
4104but you can put things into the display margins using the
4105@code{display} property. There is currently no way to make text or
4106images in the margin mouse-sensitive.
4107
4108 The way to display something in the margins is to specify it in a
4109margin display specification in the @code{display} property of some
4110text. This is a replacing display specification, meaning that the
4111text you put it on does not get displayed; the margin display appears,
4112but that text does not.
4113
4114 A margin display specification looks like @code{((margin
d25ed7db 4115right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4116Here, @var{spec} is another display specification that says what to
4117display in the margin. Typically it is a string of text to display,
4118or an image descriptor.
4119
4120 To display something in the margin @emph{in association with}
4121certain buffer text, without altering or preventing the display of
4122that text, put a @code{before-string} property on the text and put the
4123margin display specification on the contents of the before-string.
b8d4c8d0
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4124
4125 Before the display margins can display anything, you must give
4126them a nonzero width. The usual way to do that is to set these
4127variables:
4128
4129@defvar left-margin-width
4130This variable specifies the width of the left margin.
4131It is buffer-local in all buffers.
4132@end defvar
4133
4134@defvar right-margin-width
4135This variable specifies the width of the right margin.
4136It is buffer-local in all buffers.
4137@end defvar
4138
4139 Setting these variables does not immediately affect the window. These
4140variables are checked when a new buffer is displayed in the window.
4141Thus, you can make changes take effect by calling
4142@code{set-window-buffer}.
4143
4144 You can also set the margin widths immediately.
4145
4146@defun set-window-margins window left &optional right
4147This function specifies the margin widths for window @var{window}.
4148The argument @var{left} controls the left margin and
4149@var{right} controls the right margin (default @code{0}).
4150@end defun
4151
4152@defun window-margins &optional window
4153This function returns the left and right margins of @var{window}
4154as a cons cell of the form @code{(@var{left} . @var{right})}.
4155If @var{window} is @code{nil}, the selected window is used.
4156@end defun
4157
4158@node Images
4159@section Images
4160@cindex images in buffers
4161
4162 To display an image in an Emacs buffer, you must first create an image
4163descriptor, then use it as a display specifier in the @code{display}
4164property of text that is displayed (@pxref{Display Property}).
4165
4166 Emacs is usually able to display images when it is run on a
4167graphical terminal. Images cannot be displayed in a text terminal, on
4168certain graphical terminals that lack the support for this, or if
4169Emacs is compiled without image support. You can use the function
4170@code{display-images-p} to determine if images can in principle be
4171displayed (@pxref{Display Feature Testing}).
4172
4173@menu
4174* Image Formats:: Supported image formats.
4175* Image Descriptors:: How to specify an image for use in @code{:display}.
4176* XBM Images:: Special features for XBM format.
4177* XPM Images:: Special features for XPM format.
4178* GIF Images:: Special features for GIF format.
905a9adb 4179* TIFF Images:: Special features for TIFF format.
2833b3ff 4180* PostScript Images:: Special features for PostScript format.
16a91140 4181* ImageMagick Images:: Special features available through ImageMagick.
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4182* Other Image Types:: Various other formats are supported.
4183* Defining Images:: Convenient ways to define an image for later use.
4184* Showing Images:: Convenient ways to display an image once it is defined.
eea14f31 4185* Animated Images:: Some image formats can be animated.
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4186* Image Cache:: Internal mechanisms of image display.
4187@end menu
4188
4189@node Image Formats
4190@subsection Image Formats
4191@cindex image formats
4192@cindex image types
4193
5319014e
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4194 Emacs can display a number of different image formats. Some of
4195these image formats are supported only if particular support libraries
4196are installed. On some platforms, Emacs can load support libraries on
4197demand; if so, the variable @code{dynamic-library-alist} can be used
4198to modify the set of known names for these dynamic libraries.
4199@xref{Dynamic Libraries}.
4200
4201 Supported image formats (and the required support libraries) include
4202PBM and XBM (which do not depend on support libraries and are always
4203available), XPM (@code{libXpm}), GIF (@code{libgif} or
4204@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4205(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4206
5319014e
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4207 Each of these image formats is associated with an @dfn{image type
4208symbol}. The symbols for the above formats are, respectively,
4209@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4210@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4211
4212 Furthermore, if you build Emacs with ImageMagick
4213(@code{libMagickWand}) support, Emacs can display any image format
4214that ImageMagick can. @xref{ImageMagick Images}. All images
4215displayed via ImageMagick have type symbol @code{imagemagick}.
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4216
4217@defvar image-types
5319014e
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4218This variable contains a list of type symbols for image formats which
4219are potentially supported in the current configuration.
4220
4221``Potentially'' means that Emacs knows about the image types, not
4222necessarily that they can be used (for example, they could depend on
4223unavailable dynamic libraries). To know which image types are really
4224available, use @code{image-type-available-p}.
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4225@end defvar
4226
b8d4c8d0 4227@defun image-type-available-p type
5319014e
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4228This function returns non-@code{nil} if images of type @var{type} can
4229be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4230
4231For image types whose support libraries are statically linked, this
5319014e
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4232function always returns @code{t}. For image types whose support
4233libraries are dynamically loaded, it returns @code{t} if the library
4234could be loaded and @code{nil} otherwise.
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4235@end defun
4236
4237@node Image Descriptors
4238@subsection Image Descriptors
4239@cindex image descriptor
4240
5319014e
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4241 An @dfn{image descriptor} is a list which specifies the underlying
4242data for an image, and how to display it. It is typically used as the
4243value of a @code{display} overlay or text property (@pxref{Other
4244Display Specs}); but @xref{Showing Images}, for convenient helper
4245functions to insert images into buffers.
b8d4c8d0 4246
5319014e
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4247 Each image descriptor has the form @code{(image . @var{props})},
4248where @var{props} is a property list of alternating keyword symbols
4249and values, including at least the pair @code{:type @var{TYPE}} which
4250specifies the image type.
b8d4c8d0 4251
5319014e
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4252 The following is a list of properties that are meaningful for all
4253image types (there are also properties which are meaningful only for
4254certain image types, as documented in the following subsections):
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4255
4256@table @code
5319014e
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4257@item :type @var{type}
4258The image type.
4259@ifnottex
4260@xref{Image Formats}.
4261@end ifnottex
4262Every image descriptor must include this property.
4263
b8d4c8d0 4264@item :file @var{file}
5319014e
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4265This says to load the image from file @var{file}. If @var{file} is
4266not an absolute file name, it is expanded in @code{data-directory}.
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4267
4268@item :data @var{data}
5319014e
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4269This specifies the raw image data. Each image descriptor must have
4270either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4271
5319014e
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4272For most image types, the value of a @code{:data} property should be a
4273string containing the image data. Some image types do not support
4274@code{:data}; for some others, @code{:data} alone is not enough, so
4275you need to use other image properties along with @code{:data}. See
4276the following subsections for details.
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4277
4278@item :margin @var{margin}
5319014e
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4279This specifies how many pixels to add as an extra margin around the
4280image. The value, @var{margin}, must be a non-negative number, or a
4281pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4282@var{x} specifies how many pixels to add horizontally, and @var{y}
4283specifies how many pixels to add vertically. If @code{:margin} is not
4284specified, the default is zero.
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4285
4286@item :ascent @var{ascent}
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4287This specifies the amount of the image's height to use for its
4288ascent---that is, the part above the baseline. The value,
4289@var{ascent}, must be a number in the range 0 to 100, or the symbol
4290@code{center}.
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4291
4292If @var{ascent} is a number, that percentage of the image's height is
4293used for its ascent.
4294
4295If @var{ascent} is @code{center}, the image is vertically centered
4296around a centerline which would be the vertical centerline of text drawn
4297at the position of the image, in the manner specified by the text
4298properties and overlays that apply to the image.
4299
4300If this property is omitted, it defaults to 50.
4301
4302@item :relief @var{relief}
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4303This adds a shadow rectangle around the image. The value,
4304@var{relief}, specifies the width of the shadow lines, in pixels. If
4305@var{relief} is negative, shadows are drawn so that the image appears
4306as a pressed button; otherwise, it appears as an unpressed button.
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4307
4308@item :conversion @var{algorithm}
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4309This specifies a conversion algorithm that should be applied to the
4310image before it is displayed; the value, @var{algorithm}, specifies
4311which algorithm.
b8d4c8d0
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4312
4313@table @code
4314@item laplace
4315@itemx emboss
4316Specifies the Laplace edge detection algorithm, which blurs out small
4317differences in color while highlighting larger differences. People
4318sometimes consider this useful for displaying the image for a
4319``disabled'' button.
4320
4321@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4322Specifies a general edge-detection algorithm. @var{matrix} must be
4323either a nine-element list or a nine-element vector of numbers. A pixel
4324at position @math{x/y} in the transformed image is computed from
4325original pixels around that position. @var{matrix} specifies, for each
4326pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4327will influence the transformed pixel; element @math{0} specifies the
4328factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4329the pixel at @math{x/y-1} etc., as shown below:
4330@iftex
4331@tex
4332$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4333 x-1/y & x/y & x+1/y \cr
4334 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4335@end tex
4336@end iftex
4337@ifnottex
4338@display
4339 (x-1/y-1 x/y-1 x+1/y-1
4340 x-1/y x/y x+1/y
4341 x-1/y+1 x/y+1 x+1/y+1)
4342@end display
4343@end ifnottex
4344
4345The resulting pixel is computed from the color intensity of the color
4346resulting from summing up the RGB values of surrounding pixels,
4347multiplied by the specified factors, and dividing that sum by the sum
4348of the factors' absolute values.
4349
4350Laplace edge-detection currently uses a matrix of
4351@iftex
4352@tex
4353$$\pmatrix{1 & 0 & 0 \cr
4354 0& 0 & 0 \cr
e2c94218 4355 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4356@end tex
4357@end iftex
4358@ifnottex
4359@display
4360 (1 0 0
4361 0 0 0
e2c94218 4362 0 0 -1)
b8d4c8d0
GM
4363@end display
4364@end ifnottex
4365
4366Emboss edge-detection uses a matrix of
4367@iftex
4368@tex
4369$$\pmatrix{ 2 & -1 & 0 \cr
4370 -1 & 0 & 1 \cr
4371 0 & 1 & -2 \cr}$$
4372@end tex
4373@end iftex
4374@ifnottex
4375@display
4376 ( 2 -1 0
4377 -1 0 1
4378 0 1 -2)
4379@end display
4380@end ifnottex
4381
4382@item disabled
16152b76 4383Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4384@end table
4385
4386@item :mask @var{mask}
4387If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4388a clipping mask for the image, so that the background of a frame is
4389visible behind the image. If @var{bg} is not specified, or if @var{bg}
4390is @code{t}, determine the background color of the image by looking at
4391the four corners of the image, assuming the most frequently occurring
4392color from the corners is the background color of the image. Otherwise,
4393@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4394specifying the color to assume for the background of the image.
4395
4396If @var{mask} is @code{nil}, remove a mask from the image, if it has
4397one. Images in some formats include a mask which can be removed by
4398specifying @code{:mask nil}.
4399
4400@item :pointer @var{shape}
4401This specifies the pointer shape when the mouse pointer is over this
4402image. @xref{Pointer Shape}, for available pointer shapes.
4403
4404@item :map @var{map}
4405This associates an image map of @dfn{hot spots} with this image.
4406
4407An image map is an alist where each element has the format
4408@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4409as either a rectangle, a circle, or a polygon.
4410
4411A rectangle is a cons
4412@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4413which specifies the pixel coordinates of the upper left and bottom right
4414corners of the rectangle area.
4415
4416A circle is a cons
4417@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4418which specifies the center and the radius of the circle; @var{r} may
4419be a float or integer.
4420
4421A polygon is a cons
4422@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4423where each pair in the vector describes one corner in the polygon.
4424
4425When the mouse pointer lies on a hot-spot area of an image, the
4426@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4427property, that defines a tool-tip for the hot-spot, and if it contains
4428a @code{pointer} property, that defines the shape of the mouse cursor when
4429it is on the hot-spot.
4430@xref{Pointer Shape}, for available pointer shapes.
4431
4432When you click the mouse when the mouse pointer is over a hot-spot, an
4433event is composed by combining the @var{id} of the hot-spot with the
4434mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4435@var{id} is @code{area4}.
4436@end table
4437
4438@defun image-mask-p spec &optional frame
4439This function returns @code{t} if image @var{spec} has a mask bitmap.
4440@var{frame} is the frame on which the image will be displayed.
4441@var{frame} @code{nil} or omitted means to use the selected frame
4442(@pxref{Input Focus}).
4443@end defun
4444
4445@node XBM Images
4446@subsection XBM Images
4447@cindex XBM
4448
4449 To use XBM format, specify @code{xbm} as the image type. This image
4450format doesn't require an external library, so images of this type are
4451always supported.
4452
4453 Additional image properties supported for the @code{xbm} image type are:
4454
4455@table @code
4456@item :foreground @var{foreground}
4457The value, @var{foreground}, should be a string specifying the image
4458foreground color, or @code{nil} for the default color. This color is
4459used for each pixel in the XBM that is 1. The default is the frame's
4460foreground color.
4461
4462@item :background @var{background}
4463The value, @var{background}, should be a string specifying the image
4464background color, or @code{nil} for the default color. This color is
4465used for each pixel in the XBM that is 0. The default is the frame's
4466background color.
4467@end table
4468
4469 If you specify an XBM image using data within Emacs instead of an
4470external file, use the following three properties:
4471
4472@table @code
4473@item :data @var{data}
4474The value, @var{data}, specifies the contents of the image.
4475There are three formats you can use for @var{data}:
4476
4477@itemize @bullet
4478@item
4479A vector of strings or bool-vectors, each specifying one line of the
4480image. Do specify @code{:height} and @code{:width}.
4481
4482@item
4483A string containing the same byte sequence as an XBM file would contain.
4484You must not specify @code{:height} and @code{:width} in this case,
4485because omitting them is what indicates the data has the format of an
4486XBM file. The file contents specify the height and width of the image.
4487
4488@item
4489A string or a bool-vector containing the bits of the image (plus perhaps
4490some extra bits at the end that will not be used). It should contain at
4491least @var{width} * @code{height} bits. In this case, you must specify
4492@code{:height} and @code{:width}, both to indicate that the string
4493contains just the bits rather than a whole XBM file, and to specify the
4494size of the image.
4495@end itemize
4496
4497@item :width @var{width}
4498The value, @var{width}, specifies the width of the image, in pixels.
4499
4500@item :height @var{height}
4501The value, @var{height}, specifies the height of the image, in pixels.
4502@end table
4503
4504@node XPM Images
4505@subsection XPM Images
4506@cindex XPM
4507
4508 To use XPM format, specify @code{xpm} as the image type. The
4509additional image property @code{:color-symbols} is also meaningful with
4510the @code{xpm} image type:
4511
4512@table @code
4513@item :color-symbols @var{symbols}
4514The value, @var{symbols}, should be an alist whose elements have the
4515form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4516the name of a color as it appears in the image file, and @var{color}
4517specifies the actual color to use for displaying that name.
4518@end table
4519
4520@node GIF Images
4521@subsection GIF Images
4522@cindex GIF
4523
4524 For GIF images, specify image type @code{gif}.
4525
4526@table @code
4527@item :index @var{index}
204e728d
GM
4528You can use @code{:index} to specify image number @var{index} from a
4529GIF file that contains more than one image. If the GIF file doesn't
4530contain an image with the specified index, the image displays as a
eea14f31
GM
4531hollow box. GIF files with more than one image can be animated,
4532@pxref{Animated Images}.
b8d4c8d0
GM
4533@end table
4534
905a9adb
JR
4535@node TIFF Images
4536@subsection TIFF Images
4537@cindex TIFF
4538
4539 For TIFF images, specify image type @code{tiff}.
4540
4541@table @code
4542@item :index @var{index}
204e728d
GM
4543You can use @code{:index} to specify image number @var{index} from a
4544TIFF file that contains more than one image. If the TIFF file doesn't
4545contain an image with the specified index, the image displays as a
4546hollow box.
905a9adb
JR
4547@end table
4548
2833b3ff
CY
4549@node PostScript Images
4550@subsection PostScript Images
4551@cindex postscript images
4552
4553 To use PostScript for an image, specify image type @code{postscript}.
4554This works only if you have Ghostscript installed. You must always use
4555these three properties:
4556
4557@table @code
4558@item :pt-width @var{width}
4559The value, @var{width}, specifies the width of the image measured in
4560points (1/72 inch). @var{width} must be an integer.
4561
4562@item :pt-height @var{height}
4563The value, @var{height}, specifies the height of the image in points
4564(1/72 inch). @var{height} must be an integer.
4565
4566@item :bounding-box @var{box}
4567The value, @var{box}, must be a list or vector of four integers, which
4568specifying the bounding box of the PostScript image, analogous to the
4569@samp{BoundingBox} comment found in PostScript files.
4570
4571@example
4572%%BoundingBox: 22 171 567 738
4573@end example
4574@end table
4575
16a91140
JV
4576@node ImageMagick Images
4577@subsection ImageMagick Images
ca0d44e4
GM
4578@cindex ImageMagick images
4579@cindex images, support for more formats
4580
5319014e 4581 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4582ImageMagick library to load many image formats (@pxref{File
4583Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4584for images loaded via ImageMagick is @code{imagemagick}, regardless of
4585the actual underlying image format.
4586
4587@defun imagemagick-types
4588This function returns a list of image file extensions supported by the
73f2b4ab
CY
4589current ImageMagick installation. Each list element is a symbol
4590representing an internal ImageMagick name for an image type, such as
4591@code{BMP} for @file{.bmp} images.
5319014e
CY
4592@end defun
4593
73f2b4ab
CY
4594@defopt imagemagick-enabled-types
4595The value of this variable is a list of ImageMagick image types which
4596Emacs may attempt to render using ImageMagick. Each list element
4597should be one of the symbols in the list returned by
4598@code{imagemagick-types}, or an equivalent string. Alternatively, a
4599value of @code{t} enables ImageMagick for all possible image types.
4600Regardless of the value of this variable,
4601@code{imagemagick-types-inhibit} (see below) takes precedence.
4602@end defopt
5319014e
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4603
4604@defopt imagemagick-types-inhibit
73f2b4ab
CY
4605The value of this variable lists the ImageMagick image types which
4606should never be rendered using ImageMagick, regardless of the value of
4607@code{imagemagick-enabled-types}. A value of @code{t} disables
4608ImageMagick entirely.
5319014e
CY
4609@end defopt
4610
5319014e
CY
4611 Images loaded with ImageMagick support the following additional
4612image descriptor properties:
16a91140 4613
ca0d44e4 4614@table @code
1b9b4cf4
CY
4615@item :background @var{background}
4616@var{background}, if non-@code{nil}, should be a string specifying a
4617color, which is used as the image's background color if the image
4618supports transparency. If the value is @code{nil}, it defaults to the
4619frame's background color.
4620
ca0d44e4
GM
4621@item :width, :height
4622The @code{:width} and @code{:height} keywords are used for scaling the
4623image. If only one of them is specified, the other one will be
4624calculated so as to preserve the aspect ratio. If both are specified,
4625aspect ratio may not be preserved.
4626
4627@item :rotation
4628Specifies a rotation angle in degrees.
4629
4630@item :index
e80e1825
GM
4631@c Doesn't work: http://debbugs.gnu.org/7978
4632This has the same meaning as it does for GIF images (@pxref{GIF Images}),
4633i.e. it specifies which image to view inside an image bundle file format
4634such as DJVM. You can use the @code{image-metadata} function to
4635retrieve the total number of images in an image bundle.
ca0d44e4 4636@end table
16a91140 4637
b8d4c8d0
GM
4638@node Other Image Types
4639@subsection Other Image Types
4640@cindex PBM
4641
4642 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4643monochromatic images are supported. For mono PBM images, two additional
4644image properties are supported.
4645
4646@table @code
4647@item :foreground @var{foreground}
4648The value, @var{foreground}, should be a string specifying the image
4649foreground color, or @code{nil} for the default color. This color is
3696411e 4650used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
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4651foreground color.
4652
4653@item :background @var{background}
4654The value, @var{background}, should be a string specifying the image
4655background color, or @code{nil} for the default color. This color is
3696411e 4656used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4657background color.
4658@end table
4659
4660 For JPEG images, specify image type @code{jpeg}.
4661
4662 For TIFF images, specify image type @code{tiff}.
4663
4664 For PNG images, specify image type @code{png}.
4665
4666 For SVG images, specify image type @code{svg}.
4667
4668@node Defining Images
4669@subsection Defining Images
4670
4671 The functions @code{create-image}, @code{defimage} and
4672@code{find-image} provide convenient ways to create image descriptors.
4673
4674@defun create-image file-or-data &optional type data-p &rest props
4675This function creates and returns an image descriptor which uses the
4676data in @var{file-or-data}. @var{file-or-data} can be a file name or
4677a string containing the image data; @var{data-p} should be @code{nil}
4678for the former case, non-@code{nil} for the latter case.
4679
4680The optional argument @var{type} is a symbol specifying the image type.
4681If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4682determine the image type from the file's first few bytes, or else
4683from the file's name.
4684
4685The remaining arguments, @var{props}, specify additional image
4686properties---for example,
4687
4688@example
4689(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4690@end example
4691
4692The function returns @code{nil} if images of this type are not
4693supported. Otherwise it returns an image descriptor.
4694@end defun
4695
4696@defmac defimage symbol specs &optional doc
4697This macro defines @var{symbol} as an image name. The arguments
4698@var{specs} is a list which specifies how to display the image.
4699The third argument, @var{doc}, is an optional documentation string.
4700
4701Each argument in @var{specs} has the form of a property list, and each
4702one should specify at least the @code{:type} property and either the
4703@code{:file} or the @code{:data} property. The value of @code{:type}
4704should be a symbol specifying the image type, the value of
4705@code{:file} is the file to load the image from, and the value of
4706@code{:data} is a string containing the actual image data. Here is an
4707example:
4708
4709@example
4710(defimage test-image
4711 ((:type xpm :file "~/test1.xpm")
4712 (:type xbm :file "~/test1.xbm")))
4713@end example
4714
4715@code{defimage} tests each argument, one by one, to see if it is
4716usable---that is, if the type is supported and the file exists. The
4717first usable argument is used to make an image descriptor which is
4718stored in @var{symbol}.
4719
4720If none of the alternatives will work, then @var{symbol} is defined
4721as @code{nil}.
4722@end defmac
4723
4724@defun find-image specs
4725This function provides a convenient way to find an image satisfying one
4726of a list of image specifications @var{specs}.
4727
4728Each specification in @var{specs} is a property list with contents
4729depending on image type. All specifications must at least contain the
4730properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4731or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4732the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4733image from, and @var{data} is a string containing the actual image data.
4734The first specification in the list whose @var{type} is supported, and
4735@var{file} exists, is used to construct the image specification to be
4736returned. If no specification is satisfied, @code{nil} is returned.
4737
4738The image is looked for in @code{image-load-path}.
4739@end defun
4740
4741@defvar image-load-path
4742This variable's value is a list of locations in which to search for
4743image files. If an element is a string or a variable symbol whose
4744value is a string, the string is taken to be the name of a directory
4745to search. If an element is a variable symbol whose value is a list,
4746that is taken to be a list of directory names to search.
4747
4748The default is to search in the @file{images} subdirectory of the
4749directory specified by @code{data-directory}, then the directory
4750specified by @code{data-directory}, and finally in the directories in
4751@code{load-path}. Subdirectories are not automatically included in
4752the search, so if you put an image file in a subdirectory, you have to
4753supply the subdirectory name explicitly. For example, to find the
4754image @file{images/foo/bar.xpm} within @code{data-directory}, you
4755should specify the image as follows:
4756
4757@example
4758(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4759@end example
4760@end defvar
4761
4762@defun image-load-path-for-library library image &optional path no-error
4763This function returns a suitable search path for images used by the
4764Lisp package @var{library}.
4765
4766The function searches for @var{image} first using @code{image-load-path},
4767excluding @file{@code{data-directory}/images}, and then in
4768@code{load-path}, followed by a path suitable for @var{library}, which
4769includes @file{../../etc/images} and @file{../etc/images} relative to
4770the library file itself, and finally in
4771@file{@code{data-directory}/images}.
4772
4773Then this function returns a list of directories which contains first
4774the directory in which @var{image} was found, followed by the value of
4775@code{load-path}. If @var{path} is given, it is used instead of
4776@code{load-path}.
4777
4778If @var{no-error} is non-@code{nil} and a suitable path can't be
4779found, don't signal an error. Instead, return a list of directories as
4780before, except that @code{nil} appears in place of the image directory.
4781
049bcbcb 4782Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
4783
4784@example
4785(defvar image-load-path) ; shush compiler
4786(let* ((load-path (image-load-path-for-library
049bcbcb 4787 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4788 (image-load-path (cons (car load-path)
049bcbcb 4789 image-load-path)))
b8d4c8d0
GM
4790 (mh-tool-bar-folder-buttons-init))
4791@end example
4792@end defun
4793
4794@node Showing Images
4795@subsection Showing Images
4796
4797 You can use an image descriptor by setting up the @code{display}
4798property yourself, but it is easier to use the functions in this
4799section.
4800
4801@defun insert-image image &optional string area slice
4802This function inserts @var{image} in the current buffer at point. The
4803value @var{image} should be an image descriptor; it could be a value
4804returned by @code{create-image}, or the value of a symbol defined with
4805@code{defimage}. The argument @var{string} specifies the text to put
4806in the buffer to hold the image. If it is omitted or @code{nil},
4807@code{insert-image} uses @code{" "} by default.
4808
4809The argument @var{area} specifies whether to put the image in a margin.
4810If it is @code{left-margin}, the image appears in the left margin;
4811@code{right-margin} specifies the right margin. If @var{area} is
4812@code{nil} or omitted, the image is displayed at point within the
4813buffer's text.
4814
4815The argument @var{slice} specifies a slice of the image to insert. If
4816@var{slice} is @code{nil} or omitted the whole image is inserted.
4817Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4818@var{height})} which specifies the @var{x} and @var{y} positions and
4819@var{width} and @var{height} of the image area to insert. Integer
4820values are in units of pixels. A floating point number in the range
48210.0--1.0 stands for that fraction of the width or height of the entire
4822image.
4823
4824Internally, this function inserts @var{string} in the buffer, and gives
4825it a @code{display} property which specifies @var{image}. @xref{Display
4826Property}.
4827@end defun
4828
f68d76d0
LMI
4829@cindex slice, image
4830@cindex image slice
b8d4c8d0
GM
4831@defun insert-sliced-image image &optional string area rows cols
4832This function inserts @var{image} in the current buffer at point, like
4833@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4834equally sized slices.
f68d76d0 4835
5319014e
CY
4836If an image is inserted ``sliced'', Emacs displays each slice as a
4837separate image, and allow more intuitive scrolling up/down, instead of
4838jumping up/down the entire image when paging through a buffer that
4839displays (large) images.
b8d4c8d0
GM
4840@end defun
4841
4842@defun put-image image pos &optional string area
4843This function puts image @var{image} in front of @var{pos} in the
4844current buffer. The argument @var{pos} should be an integer or a
4845marker. It specifies the buffer position where the image should appear.
4846The argument @var{string} specifies the text that should hold the image
4847as an alternative to the default.
4848
4849The argument @var{image} must be an image descriptor, perhaps returned
4850by @code{create-image} or stored by @code{defimage}.
4851
4852The argument @var{area} specifies whether to put the image in a margin.
4853If it is @code{left-margin}, the image appears in the left margin;
4854@code{right-margin} specifies the right margin. If @var{area} is
4855@code{nil} or omitted, the image is displayed at point within the
4856buffer's text.
4857
4858Internally, this function creates an overlay, and gives it a
4859@code{before-string} property containing text that has a @code{display}
4860property whose value is the image. (Whew!)
4861@end defun
4862
4863@defun remove-images start end &optional buffer
4864This function removes images in @var{buffer} between positions
4865@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4866images are removed from the current buffer.
4867
4868This removes only images that were put into @var{buffer} the way
4869@code{put-image} does it, not images that were inserted with
4870@code{insert-image} or in other ways.
4871@end defun
4872
4873@defun image-size spec &optional pixels frame
4874This function returns the size of an image as a pair
4875@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4876specification. @var{pixels} non-@code{nil} means return sizes
4877measured in pixels, otherwise return sizes measured in canonical
4878character units (fractions of the width/height of the frame's default
4879font). @var{frame} is the frame on which the image will be displayed.
4880@var{frame} null or omitted means use the selected frame (@pxref{Input
4881Focus}).
4882@end defun
4883
4884@defvar max-image-size
4885This variable is used to define the maximum size of image that Emacs
4886will load. Emacs will refuse to load (and display) any image that is
4887larger than this limit.
4888
4889If the value is an integer, it directly specifies the maximum
4890image height and width, measured in pixels. If it is a floating
4891point number, it specifies the maximum image height and width
4892as a ratio to the frame height and width. If the value is
4893non-numeric, there is no explicit limit on the size of images.
4894
4895The purpose of this variable is to prevent unreasonably large images
4896from accidentally being loaded into Emacs. It only takes effect the
4897first time an image is loaded. Once an image is placed in the image
4898cache, it can always be displayed, even if the value of
4899@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4900@end defvar
4901
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4902@node Animated Images
4903@subsection Animated Images
4904
4905@cindex animation
4906@cindex image animation
4907Some image files can contain more than one image. This can be used to
4908create animation. Currently, Emacs only supports animated GIF files.
4909The following functions related to animated images are available.
4910
4911@defun image-animated-p image
0b128ac4 4912This function returns non-@code{nil} if @var{image} can be animated.
eea14f31
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4913The actual return value is a cons @code{(@var{nimages} . @var{delay})},
4914where @var{nimages} is the number of frames and @var{delay} is the
4915delay in seconds between them.
4916@end defun
4917
4918@defun image-animate image &optional index limit
4919This function animates @var{image}. The optional integer @var{index}
4920specifies the frame from which to start (default 0). The optional
4921argument @var{limit} controls the length of the animation. If omitted
4922or @code{nil}, the image animates once only; if @code{t} it loops
4923forever; if a number animation stops after that many seconds.
4924@end defun
4925
4926@noindent Animation operates by means of a timer. Note that Emacs imposes a
4927minimum frame delay of 0.01 seconds.
4928
4929@defun image-animate-timer image
4930This function returns the timer responsible for animating @var{image},
4931if there is one.
4932@end defun
4933
4934
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4935@node Image Cache
4936@subsection Image Cache
4937@cindex image cache
4938
0c1cfe01
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4939 Emacs caches images so that it can display them again more
4940efficiently. When Emacs displays an image, it searches the image
4941cache for an existing image specification @code{equal} to the desired
4942specification. If a match is found, the image is displayed from the
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4943cache. Otherwise, Emacs loads the image normally.
4944
4945@defun image-flush spec &optional frame
4946This function removes the image with specification @var{spec} from the
4947image cache of frame @var{frame}. Image specifications are compared
4948using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4949selected frame. If @var{frame} is @code{t}, the image is flushed on
4950all existing frames.
4951
44e97401 4952In Emacs's current implementation, each graphical terminal possesses an
110683ad 4953image cache, which is shared by all the frames on that terminal
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4954(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4955also refreshes it in all other frames on the same terminal.
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4956@end defun
4957
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4958 One use for @code{image-flush} is to tell Emacs about a change in an
4959image file. If an image specification contains a @code{:file}
4960property, the image is cached based on the file's contents when the
4961image is first displayed. Even if the file subsequently changes,
4962Emacs continues displaying the old version of the image. Calling
4963@code{image-flush} flushes the image from the cache, forcing Emacs to
4964re-read the file the next time it needs to display that image.
4965
4966 Another use for @code{image-flush} is for memory conservation. If
4967your Lisp program creates a large number of temporary images over a
4968period much shorter than @code{image-cache-eviction-delay} (see
4969below), you can opt to flush unused images yourself, instead of
4970waiting for Emacs to do it automatically.
4971
a2bc5bdd 4972@defun clear-image-cache &optional filter
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4973This function clears an image cache, removing all the images stored in
4974it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4975the selected frame. If @var{filter} is a frame, it clears the cache
4976for that frame. If @var{filter} is @code{t}, all image caches are
4977cleared. Otherwise, @var{filter} is taken to be a file name, and all
4978images associated with that file name are removed from all image
4979caches.
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4980@end defun
4981
4982If an image in the image cache has not been displayed for a specified
4983period of time, Emacs removes it from the cache and frees the
4984associated memory.
4985
4986@defvar image-cache-eviction-delay
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4987This variable specifies the number of seconds an image can remain in
4988the cache without being displayed. When an image is not displayed for
4989this length of time, Emacs removes it from the image cache.
4990
4991Under some circumstances, if the number of images in the cache grows
4992too large, the actual eviction delay may be shorter than this.
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4993
4994If the value is @code{nil}, Emacs does not remove images from the cache
4995except when you explicitly clear it. This mode can be useful for
4996debugging.
4997@end defvar
4998
4999@node Buttons
5000@section Buttons
5001@cindex buttons in buffers
5002@cindex clickable buttons in buffers
5003
9a69676a
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5004 The Button package defines functions for inserting and manipulating
5005@dfn{buttons} that can be activated with the mouse or via keyboard
5006commands. These buttons are typically used for various kinds of
5007hyperlinks.
5008
5009 A button is essentially a set of text or overlay properties,
5010attached to a stretch of text in a buffer. These properties are
5011called @dfn{button properties}. One of these properties, the
5012@dfn{action property}, specifies a function which is called when the
5013user invokes the button using the keyboard or the mouse. The action
5014function may examine the button and use its other properties as
5015desired.
5016
5017 In some ways, the Button package duplicates the functionality in the
5018Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5019Library}. The advantage of the Button package is that it is faster,
5020smaller, and simpler to program. From the point of view of the user,
5021the interfaces produced by the two packages are very similar.
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5022
5023@menu
5024* Button Properties:: Button properties with special meanings.
5025* Button Types:: Defining common properties for classes of buttons.
5026* Making Buttons:: Adding buttons to Emacs buffers.
5027* Manipulating Buttons:: Getting and setting properties of buttons.
5028* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5029@end menu
5030
5031@node Button Properties
5032@subsection Button Properties
5033@cindex button properties
5034
9a69676a 5035 Each button has an associated list of properties defining its
b8d4c8d0 5036appearance and behavior, and other arbitrary properties may be used
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5037for application specific purposes. The following properties have
5038special meaning to the Button package:
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5039
5040@table @code
5041@item action
5042@kindex action @r{(button property)}
5043The function to call when the user invokes the button, which is passed
5044the single argument @var{button}. By default this is @code{ignore},
5045which does nothing.
5046
5047@item mouse-action
5048@kindex mouse-action @r{(button property)}
5049This is similar to @code{action}, and when present, will be used
5050instead of @code{action} for button invocations resulting from
5051mouse-clicks (instead of the user hitting @key{RET}). If not
5052present, mouse-clicks use @code{action} instead.
5053
5054@item face
5055@kindex face @r{(button property)}
5056This is an Emacs face controlling how buttons of this type are
5057displayed; by default this is the @code{button} face.
5058
5059@item mouse-face
5060@kindex mouse-face @r{(button property)}
5061This is an additional face which controls appearance during
5062mouse-overs (merged with the usual button face); by default this is
5063the usual Emacs @code{highlight} face.
5064
5065@item keymap
5066@kindex keymap @r{(button property)}
5067The button's keymap, defining bindings active within the button
5068region. By default this is the usual button region keymap, stored
5069in the variable @code{button-map}, which defines @key{RET} and
5070@key{mouse-2} to invoke the button.
5071
5072@item type
5073@kindex type @r{(button property)}
9a69676a 5074The button type. @xref{Button Types}.
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5075
5076@item help-echo
5077@kindex help-index @r{(button property)}
5078A string displayed by the Emacs tool-tip help system; by default,
5079@code{"mouse-2, RET: Push this button"}.
5080
5081@item follow-link
5082@kindex follow-link @r{(button property)}
5083The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5084on this button, @xref{Clickable Text}.
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5085
5086@item button
5087@kindex button @r{(button property)}
5088All buttons have a non-@code{nil} @code{button} property, which may be useful
5089in finding regions of text that comprise buttons (which is what the
5090standard button functions do).
5091@end table
5092
5093 There are other properties defined for the regions of text in a
5094button, but these are not generally interesting for typical uses.
5095
5096@node Button Types
5097@subsection Button Types
5098@cindex button types
5099
9a69676a 5100 Every button has a @dfn{button type}, which defines default values
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5101for the button's properties. Button types are arranged in a
5102hierarchy, with specialized types inheriting from more general types,
5103so that it's easy to define special-purpose types of buttons for
5104specific tasks.
5105
5106@defun define-button-type name &rest properties
1a256502
TTN
5107Define a `button type' called @var{name} (a symbol).
5108The remaining arguments
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5109form a sequence of @var{property value} pairs, specifying default
5110property values for buttons with this type (a button's type may be set
5111by giving it a @code{type} property when creating the button, using
5112the @code{:type} keyword argument).
5113
5114In addition, the keyword argument @code{:supertype} may be used to
5115specify a button-type from which @var{name} inherits its default
5116property values. Note that this inheritance happens only when
5117@var{name} is defined; subsequent changes to a supertype are not
5118reflected in its subtypes.
5119@end defun
5120
5121 Using @code{define-button-type} to define default properties for
5122buttons is not necessary---buttons without any specified type use the
5123built-in button-type @code{button}---but it is encouraged, since
5124doing so usually makes the resulting code clearer and more efficient.
5125
5126@node Making Buttons
5127@subsection Making Buttons
5128@cindex making buttons
5129
5130 Buttons are associated with a region of text, using an overlay or
5131text properties to hold button-specific information, all of which are
5132initialized from the button's type (which defaults to the built-in
5133button type @code{button}). Like all Emacs text, the appearance of
5134the button is governed by the @code{face} property; by default (via
5135the @code{face} property inherited from the @code{button} button-type)
5136this is a simple underline, like a typical web-page link.
5137
5138 For convenience, there are two sorts of button-creation functions,
5139those that add button properties to an existing region of a buffer,
5140called @code{make-...button}, and those that also insert the button
5141text, called @code{insert-...button}.
5142
5143 The button-creation functions all take the @code{&rest} argument
5144@var{properties}, which should be a sequence of @var{property value}
5145pairs, specifying properties to add to the button; see @ref{Button
5146Properties}. In addition, the keyword argument @code{:type} may be
5147used to specify a button-type from which to inherit other properties;
5148see @ref{Button Types}. Any properties not explicitly specified
5149during creation will be inherited from the button's type (if the type
5150defines such a property).
5151
5152 The following functions add a button using an overlay
5153(@pxref{Overlays}) to hold the button properties:
5154
5155@defun make-button beg end &rest properties
5156This makes a button from @var{beg} to @var{end} in the
5157current buffer, and returns it.
5158@end defun
5159
5160@defun insert-button label &rest properties
5161This insert a button with the label @var{label} at point,
5162and returns it.
5163@end defun
5164
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5165 The following functions are similar, but using text properties
5166(@pxref{Text Properties}) to hold the button properties. Such buttons
5167do not add markers to the buffer, so editing in the buffer does not
5168slow down if there is an extremely large numbers of buttons. However,
5169if there is an existing face text property on the text (e.g.@: a face
5170assigned by Font Lock mode), the button face may not be visible. Both
5171of these functions return the starting position of the new button.
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5172
5173@defun make-text-button beg end &rest properties
9a69676a
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5174This makes a button from @var{beg} to @var{end} in the current buffer,
5175using text properties.
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5176@end defun
5177
5178@defun insert-text-button label &rest properties
5179This inserts a button with the label @var{label} at point, using text
5180properties.
5181@end defun
5182
5183@node Manipulating Buttons
5184@subsection Manipulating Buttons
5185@cindex manipulating buttons
5186
5187These are functions for getting and setting properties of buttons.
5188Often these are used by a button's invocation function to determine
5189what to do.
5190
5191Where a @var{button} parameter is specified, it means an object
5192referring to a specific button, either an overlay (for overlay
5193buttons), or a buffer-position or marker (for text property buttons).
5194Such an object is passed as the first argument to a button's
5195invocation function when it is invoked.
5196
5197@defun button-start button
5198Return the position at which @var{button} starts.
5199@end defun
5200
5201@defun button-end button
5202Return the position at which @var{button} ends.
5203@end defun
5204
5205@defun button-get button prop
5206Get the property of button @var{button} named @var{prop}.
5207@end defun
5208
5209@defun button-put button prop val
5210Set @var{button}'s @var{prop} property to @var{val}.
5211@end defun
5212
5213@defun button-activate button &optional use-mouse-action
5214Call @var{button}'s @code{action} property (i.e., invoke it). If
5215@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5216@code{mouse-action} property instead of @code{action}; if the button
5217has no @code{mouse-action} property, use @code{action} as normal.
5218@end defun
5219
5220@defun button-label button
5221Return @var{button}'s text label.
5222@end defun
5223
5224@defun button-type button
5225Return @var{button}'s button-type.
5226@end defun
5227
5228@defun button-has-type-p button type
5229Return @code{t} if @var{button} has button-type @var{type}, or one of
5230@var{type}'s subtypes.
5231@end defun
5232
5233@defun button-at pos
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5234Return the button at position @var{pos} in the current buffer, or
5235@code{nil}. If the button at @var{pos} is a text property button, the
5236return value is a marker pointing to @var{pos}.
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5237@end defun
5238
5239@defun button-type-put type prop val
5240Set the button-type @var{type}'s @var{prop} property to @var{val}.
5241@end defun
5242
5243@defun button-type-get type prop
5244Get the property of button-type @var{type} named @var{prop}.
5245@end defun
5246
5247@defun button-type-subtype-p type supertype
5248Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5249@end defun
5250
5251@node Button Buffer Commands
5252@subsection Button Buffer Commands
5253@cindex button buffer commands
5254
5255These are commands and functions for locating and operating on
5256buttons in an Emacs buffer.
5257
5258@code{push-button} is the command that a user uses to actually `push'
5259a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5260and to @key{mouse-2} using a local keymap in the button's overlay or
5261text properties. Commands that are useful outside the buttons itself,
5262such as @code{forward-button} and @code{backward-button} are
5263additionally available in the keymap stored in
5264@code{button-buffer-map}; a mode which uses buttons may want to use
5265@code{button-buffer-map} as a parent keymap for its keymap.
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5266
5267If the button has a non-@code{nil} @code{follow-link} property, and
5268@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5269will also activate the @code{push-button} command.
2bad3299 5270@xref{Clickable Text}.
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5271
5272@deffn Command push-button &optional pos use-mouse-action
5273Perform the action specified by a button at location @var{pos}.
5274@var{pos} may be either a buffer position or a mouse-event. If
5275@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5276mouse-event (@pxref{Mouse Events}), try to invoke the button's
5277@code{mouse-action} property instead of @code{action}; if the button
5278has no @code{mouse-action} property, use @code{action} as normal.
5279@var{pos} defaults to point, except when @code{push-button} is invoked
5280interactively as the result of a mouse-event, in which case, the mouse
5281event's position is used. If there's no button at @var{pos}, do
5282nothing and return @code{nil}, otherwise return @code{t}.
5283@end deffn
5284
5285@deffn Command forward-button n &optional wrap display-message
5286Move to the @var{n}th next button, or @var{n}th previous button if
5287@var{n} is negative. If @var{n} is zero, move to the start of any
5288button at point. If @var{wrap} is non-@code{nil}, moving past either
5289end of the buffer continues from the other end. If
5290@var{display-message} is non-@code{nil}, the button's help-echo string
5291is displayed. Any button with a non-@code{nil} @code{skip} property
5292is skipped over. Returns the button found.
5293@end deffn
5294
5295@deffn Command backward-button n &optional wrap display-message
5296Move to the @var{n}th previous button, or @var{n}th next button if
5297@var{n} is negative. If @var{n} is zero, move to the start of any
5298button at point. If @var{wrap} is non-@code{nil}, moving past either
5299end of the buffer continues from the other end. If
5300@var{display-message} is non-@code{nil}, the button's help-echo string
5301is displayed. Any button with a non-@code{nil} @code{skip} property
5302is skipped over. Returns the button found.
5303@end deffn
5304
5305@defun next-button pos &optional count-current
5306@defunx previous-button pos &optional count-current
5307Return the next button after (for @code{next-button} or before (for
5308@code{previous-button}) position @var{pos} in the current buffer. If
5309@var{count-current} is non-@code{nil}, count any button at @var{pos}
5310in the search, instead of starting at the next button.
5311@end defun
5312
5313@node Abstract Display
5314@section Abstract Display
5315@cindex ewoc
5316@cindex display, abstract
5317@cindex display, arbitrary objects
5318@cindex model/view/controller
5319@cindex view part, model/view/controller
5320
5321 The Ewoc package constructs buffer text that represents a structure
5322of Lisp objects, and updates the text to follow changes in that
5323structure. This is like the ``view'' component in the
5324``model/view/controller'' design paradigm.
5325
5326 An @dfn{ewoc} is a structure that organizes information required to
5327construct buffer text that represents certain Lisp data. The buffer
5328text of the ewoc has three parts, in order: first, fixed @dfn{header}
5329text; next, textual descriptions of a series of data elements (Lisp
5330objects that you specify); and last, fixed @dfn{footer} text.
5331Specifically, an ewoc contains information on:
5332
5333@itemize @bullet
5334@item
5335The buffer which its text is generated in.
5336
5337@item
5338The text's start position in the buffer.
5339
5340@item
5341The header and footer strings.
5342
5343@item
5344A doubly-linked chain of @dfn{nodes}, each of which contains:
5345
5346@itemize
5347@item
5348A @dfn{data element}, a single Lisp object.
5349
5350@item
5351Links to the preceding and following nodes in the chain.
5352@end itemize
5353
5354@item
5355A @dfn{pretty-printer} function which is responsible for
5356inserting the textual representation of a data
5357element value into the current buffer.
5358@end itemize
5359
5360 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5361the resulting ewoc structure to other functions in the Ewoc package to
5362build nodes within it, and display it in the buffer. Once it is
35a30759 5363displayed in the buffer, other functions determine the correspondence
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5364between buffer positions and nodes, move point from one node's textual
5365representation to another, and so forth. @xref{Abstract Display
5366Functions}.
5367
5368 A node @dfn{encapsulates} a data element much the way a variable
5369holds a value. Normally, encapsulation occurs as a part of adding a
5370node to the ewoc. You can retrieve the data element value and place a
5371new value in its place, like so:
5372
5373@lisp
5374(ewoc-data @var{node})
5375@result{} value
5376
5377(ewoc-set-data @var{node} @var{new-value})
5378@result{} @var{new-value}
5379@end lisp
5380
5381@noindent
5382You can also use, as the data element value, a Lisp object (list or
5383vector) that is a container for the ``real'' value, or an index into
5384some other structure. The example (@pxref{Abstract Display Example})
5385uses the latter approach.
5386
5387 When the data changes, you will want to update the text in the
5388buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5389just specific nodes using @code{ewoc-invalidate}, or all nodes
5390satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5391delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5392and add new nodes in their place. Deleting a node from an ewoc deletes
5393its associated textual description from buffer, as well.
5394
5395@menu
5b594a58
GM
5396* Abstract Display Functions:: Functions in the Ewoc package.
5397* Abstract Display Example:: Example of using Ewoc.
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5398@end menu
5399
5400@node Abstract Display Functions
5401@subsection Abstract Display Functions
5402
5403 In this subsection, @var{ewoc} and @var{node} stand for the
5404structures described above (@pxref{Abstract Display}), while
5405@var{data} stands for an arbitrary Lisp object used as a data element.
5406
5407@defun ewoc-create pretty-printer &optional header footer nosep
5408This constructs and returns a new ewoc, with no nodes (and thus no data
5409elements). @var{pretty-printer} should be a function that takes one
5410argument, a data element of the sort you plan to use in this ewoc, and
5411inserts its textual description at point using @code{insert} (and never
5412@code{insert-before-markers}, because that would interfere with the
5413Ewoc package's internal mechanisms).
5414
5415Normally, a newline is automatically inserted after the header,
5416the footer and every node's textual description. If @var{nosep}
5417is non-@code{nil}, no newline is inserted. This may be useful for
5418displaying an entire ewoc on a single line, for example, or for
5419making nodes ``invisible'' by arranging for @var{pretty-printer}
5420to do nothing for those nodes.
5421
5422An ewoc maintains its text in the buffer that is current when
5423you create it, so switch to the intended buffer before calling
5424@code{ewoc-create}.
5425@end defun
5426
5427@defun ewoc-buffer ewoc
5428This returns the buffer where @var{ewoc} maintains its text.
5429@end defun
5430
5431@defun ewoc-get-hf ewoc
5432This returns a cons cell @code{(@var{header} . @var{footer})}
5433made from @var{ewoc}'s header and footer.
5434@end defun
5435
5436@defun ewoc-set-hf ewoc header footer
5437This sets the header and footer of @var{ewoc} to the strings
5438@var{header} and @var{footer}, respectively.
5439@end defun
5440
5441@defun ewoc-enter-first ewoc data
5442@defunx ewoc-enter-last ewoc data
5443These add a new node encapsulating @var{data}, putting it, respectively,
5444at the beginning or end of @var{ewoc}'s chain of nodes.
5445@end defun
5446
5447@defun ewoc-enter-before ewoc node data
5448@defunx ewoc-enter-after ewoc node data
5449These add a new node encapsulating @var{data}, adding it to
5450@var{ewoc} before or after @var{node}, respectively.
5451@end defun
5452
5453@defun ewoc-prev ewoc node
5454@defunx ewoc-next ewoc node
5455These return, respectively, the previous node and the next node of @var{node}
5456in @var{ewoc}.
5457@end defun
5458
5459@defun ewoc-nth ewoc n
5460This returns the node in @var{ewoc} found at zero-based index @var{n}.
5461A negative @var{n} means count from the end. @code{ewoc-nth} returns
5462@code{nil} if @var{n} is out of range.
5463@end defun
5464
5465@defun ewoc-data node
5466This extracts the data encapsulated by @var{node} and returns it.
5467@end defun
5468
5469@defun ewoc-set-data node data
5470This sets the data encapsulated by @var{node} to @var{data}.
5471@end defun
5472
5473@defun ewoc-locate ewoc &optional pos guess
5474This determines the node in @var{ewoc} which contains point (or
5475@var{pos} if specified), and returns that node. If @var{ewoc} has no
5476nodes, it returns @code{nil}. If @var{pos} is before the first node,
5477it returns the first node; if @var{pos} is after the last node, it returns
5478the last node. The optional third arg @var{guess}
5479should be a node that is likely to be near @var{pos}; this doesn't
5480alter the result, but makes the function run faster.
5481@end defun
5482
5483@defun ewoc-location node
5484This returns the start position of @var{node}.
5485@end defun
5486
5487@defun ewoc-goto-prev ewoc arg
5488@defunx ewoc-goto-next ewoc arg
5489These move point to the previous or next, respectively, @var{arg}th node
5490in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5491the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5492moves past the last node, returning @code{nil}. Excepting this special
5493case, these functions return the node moved to.
5494@end defun
5495
5496@defun ewoc-goto-node ewoc node
5497This moves point to the start of @var{node} in @var{ewoc}.
5498@end defun
5499
5500@defun ewoc-refresh ewoc
5501This function regenerates the text of @var{ewoc}. It works by
5502deleting the text between the header and the footer, i.e., all the
5503data elements' representations, and then calling the pretty-printer
5504function for each node, one by one, in order.
5505@end defun
5506
5507@defun ewoc-invalidate ewoc &rest nodes
5508This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5509@var{ewoc} are updated instead of the entire set.
5510@end defun
5511
5512@defun ewoc-delete ewoc &rest nodes
5513This deletes each node in @var{nodes} from @var{ewoc}.
5514@end defun
5515
5516@defun ewoc-filter ewoc predicate &rest args
5517This calls @var{predicate} for each data element in @var{ewoc} and
5518deletes those nodes for which @var{predicate} returns @code{nil}.
5519Any @var{args} are passed to @var{predicate}.
5520@end defun
5521
5522@defun ewoc-collect ewoc predicate &rest args
5523This calls @var{predicate} for each data element in @var{ewoc}
5524and returns a list of those elements for which @var{predicate}
5525returns non-@code{nil}. The elements in the list are ordered
5526as in the buffer. Any @var{args} are passed to @var{predicate}.
5527@end defun
5528
5529@defun ewoc-map map-function ewoc &rest args
5530This calls @var{map-function} for each data element in @var{ewoc} and
5531updates those nodes for which @var{map-function} returns non-@code{nil}.
5532Any @var{args} are passed to @var{map-function}.
5533@end defun
5534
5535@node Abstract Display Example
5536@subsection Abstract Display Example
5537
5538 Here is a simple example using functions of the ewoc package to
16152b76 5539implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5540represents a vector of three integers (itself representing a 24-bit RGB
5541value) in various ways.
5542
5543@example
5544(setq colorcomp-ewoc nil
5545 colorcomp-data nil
5546 colorcomp-mode-map nil
5547 colorcomp-labels ["Red" "Green" "Blue"])
5548
5549(defun colorcomp-pp (data)
5550 (if data
5551 (let ((comp (aref colorcomp-data data)))
5552 (insert (aref colorcomp-labels data) "\t: #x"
5553 (format "%02X" comp) " "
5554 (make-string (ash comp -2) ?#) "\n"))
5555 (let ((cstr (format "#%02X%02X%02X"
5556 (aref colorcomp-data 0)
5557 (aref colorcomp-data 1)
5558 (aref colorcomp-data 2)))
5559 (samp " (sample text) "))
5560 (insert "Color\t: "
049bcbcb
CY
5561 (propertize samp 'face
5562 `(foreground-color . ,cstr))
5563 (propertize samp 'face
5564 `(background-color . ,cstr))
b8d4c8d0
GM
5565 "\n"))))
5566
5567(defun colorcomp (color)
5568 "Allow fiddling with COLOR in a new buffer.
5569The buffer is in Color Components mode."
5570 (interactive "sColor (name or #RGB or #RRGGBB): ")
5571 (when (string= "" color)
5572 (setq color "green"))
5573 (unless (color-values color)
5574 (error "No such color: %S" color))
5575 (switch-to-buffer
5576 (generate-new-buffer (format "originally: %s" color)))
5577 (kill-all-local-variables)
5578 (setq major-mode 'colorcomp-mode
5579 mode-name "Color Components")
5580 (use-local-map colorcomp-mode-map)
5581 (erase-buffer)
5582 (buffer-disable-undo)
5583 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5584 (color-values color))))
5585 (ewoc (ewoc-create 'colorcomp-pp
5586 "\nColor Components\n\n"
5587 (substitute-command-keys
5588 "\n\\@{colorcomp-mode-map@}"))))
5589 (set (make-local-variable 'colorcomp-data) data)
5590 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5591 (ewoc-enter-last ewoc 0)
5592 (ewoc-enter-last ewoc 1)
5593 (ewoc-enter-last ewoc 2)
5594 (ewoc-enter-last ewoc nil)))
5595@end example
5596
5597@cindex controller part, model/view/controller
5598 This example can be extended to be a ``color selection widget'' (in
5599other words, the controller part of the ``model/view/controller''
5600design paradigm) by defining commands to modify @code{colorcomp-data}
5601and to ``finish'' the selection process, and a keymap to tie it all
5602together conveniently.
5603
5604@smallexample
5605(defun colorcomp-mod (index limit delta)
5606 (let ((cur (aref colorcomp-data index)))
5607 (unless (= limit cur)
5608 (aset colorcomp-data index (+ cur delta)))
5609 (ewoc-invalidate
5610 colorcomp-ewoc
5611 (ewoc-nth colorcomp-ewoc index)
5612 (ewoc-nth colorcomp-ewoc -1))))
5613
5614(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5615(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5616(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5617(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5618(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5619(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5620
5621(defun colorcomp-copy-as-kill-and-exit ()
5622 "Copy the color components into the kill ring and kill the buffer.
5623The string is formatted #RRGGBB (hash followed by six hex digits)."
5624 (interactive)
5625 (kill-new (format "#%02X%02X%02X"
5626 (aref colorcomp-data 0)
5627 (aref colorcomp-data 1)
5628 (aref colorcomp-data 2)))
5629 (kill-buffer nil))
5630
5631(setq colorcomp-mode-map
5632 (let ((m (make-sparse-keymap)))
5633 (suppress-keymap m)
5634 (define-key m "i" 'colorcomp-R-less)
5635 (define-key m "o" 'colorcomp-R-more)
5636 (define-key m "k" 'colorcomp-G-less)
5637 (define-key m "l" 'colorcomp-G-more)
5638 (define-key m "," 'colorcomp-B-less)
5639 (define-key m "." 'colorcomp-B-more)
5640 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5641 m))
5642@end smallexample
5643
5644Note that we never modify the data in each node, which is fixed when the
5645ewoc is created to be either @code{nil} or an index into the vector
5646@code{colorcomp-data}, the actual color components.
5647
5648@node Blinking
5649@section Blinking Parentheses
5650@cindex parenthesis matching
5651@cindex blinking parentheses
5652@cindex balancing parentheses
5653
5654 This section describes the mechanism by which Emacs shows a matching
5655open parenthesis when the user inserts a close parenthesis.
5656
5657@defvar blink-paren-function
5658The value of this variable should be a function (of no arguments) to
5659be called whenever a character with close parenthesis syntax is inserted.
5660The value of @code{blink-paren-function} may be @code{nil}, in which
5661case nothing is done.
5662@end defvar
5663
5664@defopt blink-matching-paren
5665If this variable is @code{nil}, then @code{blink-matching-open} does
5666nothing.
5667@end defopt
5668
5669@defopt blink-matching-paren-distance
5670This variable specifies the maximum distance to scan for a matching
5671parenthesis before giving up.
5672@end defopt
5673
5674@defopt blink-matching-delay
5675This variable specifies the number of seconds for the cursor to remain
5676at the matching parenthesis. A fraction of a second often gives
5677good results, but the default is 1, which works on all systems.
5678@end defopt
5679
5680@deffn Command blink-matching-open
5681This function is the default value of @code{blink-paren-function}. It
5682assumes that point follows a character with close parenthesis syntax and
5683moves the cursor momentarily to the matching opening character. If that
5684character is not already on the screen, it displays the character's
5685context in the echo area. To avoid long delays, this function does not
5686search farther than @code{blink-matching-paren-distance} characters.
5687
5688Here is an example of calling this function explicitly.
5689
5690@smallexample
5691@group
5692(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5693 "Indicate momentarily the start of sexp before point."
5694 (interactive)
5695@end group
5696@group
5697 (let ((blink-matching-paren-distance
5698 (buffer-size))
5699 (blink-matching-paren t))
5700 (blink-matching-open)))
5701@end group
5702@end smallexample
5703@end deffn
5704
9a69676a
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5705@node Character Display
5706@section Character Display
5707
5319014e
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5708 This section describes how characters are actually displayed by
5709Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5710graphical symbol which occupies one character position on the screen),
5711whose appearance corresponds to the character itself. For example,
5712the character @samp{a} (character code 97) is displayed as @samp{a}.
5713Some characters, however, are displayed specially. For example, the
9a69676a
CY
5714formfeed character (character code 12) is usually displayed as a
5715sequence of two glyphs, @samp{^L}, while the newline character
5716(character code 10) starts a new screen line.
5717
5718 You can modify how each character is displayed by defining a
5719@dfn{display table}, which maps each character code into a sequence of
5319014e 5720glyphs. @xref{Display Tables}.
9a69676a
CY
5721
5722@menu
5723* Usual Display:: The usual conventions for displaying characters.
5724* Display Tables:: What a display table consists of.
5725* Active Display Table:: How Emacs selects a display table to use.
5726* Glyphs:: How to define a glyph, and what glyphs mean.
5727* Glyphless Chars:: How glyphless characters are drawn.
5728@end menu
5729
b8d4c8d0 5730@node Usual Display
9a69676a 5731@subsection Usual Display Conventions
b8d4c8d0 5732
5319014e
CY
5733 Here are the conventions for displaying each character code (in the
5734absence of a display table, which can override these
9a69676a
CY
5735@iftex
5736conventions).
5737@end iftex
5738@ifnottex
5739conventions; @pxref{Display Tables}).
5740@end ifnottex
b8d4c8d0 5741
9a69676a 5742@cindex printable ASCII characters
b8d4c8d0
GM
5743@itemize @bullet
5744@item
9a69676a
CY
5745The @dfn{printable @acronym{ASCII} characters}, character codes 32
5746through 126 (consisting of numerals, English letters, and symbols like
5319014e 5747@samp{#}) are displayed literally.
b8d4c8d0
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5748
5749@item
9a69676a
CY
5750The tab character (character code 9) displays as whitespace stretching
5751up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5752Emacs Manual}. The variable @code{tab-width} controls the number of
5753spaces per tab stop (see below).
b8d4c8d0
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5754
5755@item
5319014e
CY
5756The newline character (character code 10) has a special effect: it
5757ends the preceding line and starts a new line.
b8d4c8d0 5758
9a69676a 5759@cindex ASCII control characters
b8d4c8d0 5760@item
9a69676a
CY
5761The non-printable @dfn{@acronym{ASCII} control characters}---character
5762codes 0 through 31, as well as the @key{DEL} character (character code
5763127)---display in one of two ways according to the variable
5764@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5765these characters are displayed as sequences of two glyphs, where the
5766first glyph is @samp{^} (a display table can specify a glyph to use
5767instead of @samp{^}); e.g.@: the @key{DEL} character is displayed as
5768@samp{^?}.
5769
5770If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5771octal escapes (see below).
5772
5773This rule also applies to carriage return (character code 13), if that
5774character appears in the buffer. But carriage returns usually do not
5775appear in buffer text; they are eliminated as part of end-of-line
5776conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5777
5778@cindex octal escapes
b8d4c8d0 5779@item
9a69676a
CY
5780@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5781through 255 (@pxref{Text Representations}). These characters display
5782as @dfn{octal escapes}: sequences of four glyphs, where the first
5783glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5784digit characters representing the character code in octal. (A display
5785table can specify a glyph to use instead of @samp{\}.)
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5786
5787@item
9a69676a
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5788Each non-@acronym{ASCII} character with code above 255 is displayed
5789literally, if the terminal supports it. If the terminal does not
5790support it, the character is said to be @dfn{glyphless}, and it is
5791usually displayed using a placeholder glyph. For example, if a
5792graphical terminal has no font for a character, Emacs usually displays
5793a box containing the character code in hexadecimal. @xref{Glyphless
5794Chars}.
b8d4c8d0
GM
5795@end itemize
5796
9a69676a 5797 The above display conventions apply even when there is a display
b8d4c8d0
GM
5798table, for any character whose entry in the active display table is
5799@code{nil}. Thus, when you set up a display table, you need only
5800specify the characters for which you want special behavior.
5801
9a69676a
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5802 The following variables affect how certain characters are displayed
5803on the screen. Since they change the number of columns the characters
5804occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5805how the mode line is displayed; if you want to force redisplay of the
5806mode line using the new values, call the function
5807@code{force-mode-line-update} (@pxref{Mode Line Format}).
5808
5809@defopt ctl-arrow
5810@cindex control characters in display
5811This buffer-local variable controls how control characters are
5812displayed. If it is non-@code{nil}, they are displayed as a caret
5813followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5814displayed as octal escapes: a backslash followed by three octal
5815digits, as in @samp{\001}.
b8d4c8d0
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5816@end defopt
5817
b8d4c8d0
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5818@defopt tab-width
5819The value of this buffer-local variable is the spacing between tab
5820stops used for displaying tab characters in Emacs buffers. The value
5821is in units of columns, and the default is 8. Note that this feature
5822is completely independent of the user-settable tab stops used by the
5823command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5824@end defopt
5825
5826@node Display Tables
9a69676a 5827@subsection Display Tables
b8d4c8d0
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5828
5829@cindex display table
9a69676a
CY
5830 A display table is a special-purpose char-table
5831(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5832is used to override the usual character display conventions. This
5833section describes how to make, inspect, and assign elements to a
5834display table object.
b8d4c8d0
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5835
5836@defun make-display-table
5837This creates and returns a display table. The table initially has
5838@code{nil} in all elements.
5839@end defun
5840
5841 The ordinary elements of the display table are indexed by character
5842codes; the element at index @var{c} says how to display the character
9a69676a
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5843code @var{c}. The value should be @code{nil} (which means to display
5844the character @var{c} according to the usual display conventions;
5845@pxref{Usual Display}), or a vector of glyph codes (which means to
5846display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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5847
5848 @strong{Warning:} if you use the display table to change the display
5849of newline characters, the whole buffer will be displayed as one long
16152b76 5850``line''.
b8d4c8d0
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5851
5852 The display table also has six ``extra slots'' which serve special
5853purposes. Here is a table of their meanings; @code{nil} in any slot
5854means to use the default for that slot, as stated below.
5855
5856@table @asis
5857@item 0
5858The glyph for the end of a truncated screen line (the default for this
5859is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5860arrows in the fringes to indicate truncation, so the display table has
5861no effect.
5862
5863@item 1
5864The glyph for the end of a continued line (the default is @samp{\}).
5865On graphical terminals, Emacs uses curved arrows in the fringes to
5866indicate continuation, so the display table has no effect.
5867
5868@item 2
5869The glyph for indicating a character displayed as an octal character
5870code (the default is @samp{\}).
5871
5872@item 3
5873The glyph for indicating a control character (the default is @samp{^}).
5874
5875@item 4
5876A vector of glyphs for indicating the presence of invisible lines (the
5877default is @samp{...}). @xref{Selective Display}.
5878
5879@item 5
5880The glyph used to draw the border between side-by-side windows (the
5881default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5882when there are no scroll bars; if scroll bars are supported and in use,
5883a scroll bar separates the two windows.
5884@end table
5885
5319014e
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5886 For example, here is how to construct a display table that mimics
5887the effect of setting @code{ctl-arrow} to a non-@code{nil} value
5888(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
5889
5890@example
5891(setq disptab (make-display-table))
9a69676a
CY
5892(dotimes (i 32)
5893 (or (= i ?\t)
5894 (= i ?\n)
5319014e
CY
5895 (aset disptab i
5896 (vector (make-glyph-code ?^ 'escape-glyph)
5897 (make-glyph-code (+ i 64) 'escape-glyph)))))
5898(aset disptab 127
5899 (vector (make-glyph-code ?^ 'escape-glyph)
5900 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
5901@end example
5902
5903@defun display-table-slot display-table slot
5904This function returns the value of the extra slot @var{slot} of
5905@var{display-table}. The argument @var{slot} may be a number from 0 to
59065 inclusive, or a slot name (symbol). Valid symbols are
5907@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5908@code{selective-display}, and @code{vertical-border}.
5909@end defun
5910
5911@defun set-display-table-slot display-table slot value
5912This function stores @var{value} in the extra slot @var{slot} of
5913@var{display-table}. The argument @var{slot} may be a number from 0 to
59145 inclusive, or a slot name (symbol). Valid symbols are
5915@code{truncation}, @code{wrap}, @code{escape}, @code{control},
5916@code{selective-display}, and @code{vertical-border}.
5917@end defun
5918
5919@defun describe-display-table display-table
5920This function displays a description of the display table
5921@var{display-table} in a help buffer.
5922@end defun
5923
5924@deffn Command describe-current-display-table
5925This command displays a description of the current display table in a
5926help buffer.
5927@end deffn
5928
5929@node Active Display Table
5930@subsection Active Display Table
5931@cindex active display table
5932
9a69676a
CY
5933 Each window can specify a display table, and so can each buffer.
5934The window's display table, if there is one, takes precedence over the
5935buffer's display table. If neither exists, Emacs tries to use the
5936standard display table; if that is @code{nil}, Emacs uses the usual
5937character display conventions (@pxref{Usual Display}).
5938
5939 Note that display tables affect how the mode line is displayed, so
5940if you want to force redisplay of the mode line using a new display
5941table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
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5942
5943@defun window-display-table &optional window
9a69676a
CY
5944This function returns @var{window}'s display table, or @code{nil} if
5945there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
5946@end defun
5947
5948@defun set-window-display-table window table
5949This function sets the display table of @var{window} to @var{table}.
5950The argument @var{table} should be either a display table or
5951@code{nil}.
5952@end defun
5953
5954@defvar buffer-display-table
9a69676a
CY
5955This variable is automatically buffer-local in all buffers; its value
5956specifies the buffer's display table. If it is @code{nil}, there is
5957no buffer display table.
b8d4c8d0
GM
5958@end defvar
5959
5960@defvar standard-display-table
9a69676a
CY
5961The value of this variable is the standard display table, which is
5962used when Emacs is displaying a buffer in a window with neither a
5963window display table nor a buffer display table defined. Its default
5964is @code{nil}.
b8d4c8d0
GM
5965@end defvar
5966
9a69676a
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5967The @file{disp-table} library defines several functions for changing
5968the standard display table.
b8d4c8d0
GM
5969
5970@node Glyphs
5971@subsection Glyphs
5319014e 5972@cindex glyph
b8d4c8d0 5973
9a69676a
CY
5974 A @dfn{glyph} is a graphical symbol which occupies a single
5975character position on the screen. Each glyph is represented in Lisp
5319014e
CY
5976as a @dfn{glyph code}, which specifies a character and optionally a
5977face to display it in (@pxref{Faces}). The main use of glyph codes is
5978as the entries of display tables (@pxref{Display Tables}). The
5979following functions are used to manipulate glyph codes:
b8d4c8d0
GM
5980
5981@defun make-glyph-code char &optional face
5319014e
CY
5982This function returns a glyph code representing char @var{char} with
5983face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
5984uses the default face; in that case, the glyph code is an integer. If
5985@var{face} is non-@code{nil}, the glyph code is not necessarily an
5986integer object.
b8d4c8d0
GM
5987@end defun
5988
5989@defun glyph-char glyph
5319014e 5990This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
5991@end defun
5992
5993@defun glyph-face glyph
5319014e
CY
5994This function returns face of glyph code @var{glyph}, or @code{nil} if
5995@var{glyph} uses the default face.
b8d4c8d0
GM
5996@end defun
5997
5319014e
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5998@ifnottex
5999 You can set up a @dfn{glyph table} to change how glyph codes are
6000actually displayed on text terminals. This feature is semi-obsolete;
6001use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6002
6003@defvar glyph-table
5319014e
CY
6004The value of this variable, if non-@code{nil}, is the current glyph
6005table. It takes effect only on character terminals; on graphical
6006displays, all glyphs are displayed literally. The glyph table should
6007be a vector whose @var{g}th element specifies how to display glyph
6008code @var{g}, where @var{g} is the glyph code for a glyph whose face
6009is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6010
6011@table @asis
b8d4c8d0 6012@item @code{nil}
5319014e 6013Display this glyph literally.
b8d4c8d0 6014
5319014e
CY
6015@item a string
6016Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6017
5319014e
CY
6018@item a glyph code
6019Display the specified glyph code instead.
6020@end table
b8d4c8d0 6021
5319014e
CY
6022Any integer glyph code greater than or equal to the length of the
6023glyph table is displayed literally.
b8d4c8d0 6024@end defvar
5319014e 6025@end ifnottex
b8d4c8d0 6026
9a69676a
CY
6027@node Glyphless Chars
6028@subsection Glyphless Character Display
6029@cindex glyphless characters
6030
5319014e
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6031 @dfn{Glyphless characters} are characters which are displayed in a
6032special way, e.g.@: as a box containing a hexadecimal code, instead of
6033being displayed literally. These include characters which are
6034explicitly defined to be glyphless, as well as characters for which
6035there is no available font (on a graphical display), and characters
6036which cannot be encoded by the terminal's coding system (on a text
6037terminal).
9a69676a
CY
6038
6039@defvar glyphless-char-display
5319014e
CY
6040The value of this variable is a char-table which defines glyphless
6041characters and how they are displayed. Each entry must be one of the
6042following display methods:
9a69676a
CY
6043
6044@table @asis
5319014e
CY
6045@item @code{nil}
6046Display the character in the usual way.
6047
9a69676a
CY
6048@item @code{zero-width}
6049Don't display the character.
6050
6051@item @code{thin-space}
6052Display a thin space, 1-pixel wide on graphical displays, or
60531-character wide on text terminals.
6054
6055@item @code{empty-box}
6056Display an empty box.
6057
6058@item @code{hex-code}
6059Display a box containing the Unicode codepoint of the character, in
6060hexadecimal notation.
6061
6062@item an @acronym{ASCII} string
6063Display a box containing that string.
5319014e
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6064
6065@item a cons cell @code{(@var{graphical} . @var{text})}
6066Display with @var{graphical} on graphical displays, and with
6067@var{text} on text terminals. Both @var{graphical} and @var{text}
6068must be one of the display methods described above.
9a69676a
CY
6069@end table
6070
6071@noindent
5319014e
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6072The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6073@acronym{ASCII} string display methods are drawn with the
9a69676a
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6074@code{glyphless-char} face.
6075
9a69676a
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6076The char-table has one extra slot, which determines how to display any
6077character that cannot be displayed with any available font, or cannot
6078be encoded by the terminal's coding system. Its value should be one
6079of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6080
6081If a character has a non-@code{nil} entry in an active display table,
6082the display table takes effect; in this case, Emacs does not consult
6083@code{glyphless-char-display} at all.
9a69676a
CY
6084@end defvar
6085
6086@defopt glyphless-char-display-control
6087This user option provides a convenient way to set
5319014e
CY
6088@code{glyphless-char-display} for groups of similar characters. Do
6089not set its value directly from Lisp code; the value takes effect only
6090via a custom @code{:set} function (@pxref{Variable Definitions}),
6091which updates @code{glyphless-char-display}.
9a69676a
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6092
6093Its value should be an alist of elements @code{(@var{group}
6094. @var{method})}, where @var{group} is a symbol specifying a group of
6095characters, and @var{method} is a symbol specifying how to display
6096them.
6097
6098@var{group} should be one of the following:
6099
6100@table @code
6101@item c0-control
6102@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6103excluding the newline and tab characters (normally displayed as escape
6104sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6105emacs, The GNU Emacs Manual}).
6106
6107@item c1-control
6108Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6109@code{U+009F} (normally displayed as octal escape sequences like
6110@samp{\230}).
6111
6112@item format-control
6113Characters of Unicode General Category `Cf', such as @samp{U+200E}
6114(Left-to-Right Mark), but excluding characters that have graphic
6115images, such as @samp{U+00AD} (Soft Hyphen).
6116
6117@item no-font
6118Characters for there is no suitable font, or which cannot be encoded
6119by the terminal's coding system.
6120@end table
6121
6122@c FIXME: this can also be `acronym', but that's not currently
6123@c completely implemented; it applies only to the format-control
6124@c group, and only works if the acronym is in `char-acronym-table'.
6125The @var{method} symbol should be one of @code{zero-width},
6126@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6127the same meanings as in @code{glyphless-char-display}, above.
6128@end defopt
6129
5319014e
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6130@node Beeping
6131@section Beeping
6132@cindex bell
6133
6134 This section describes how to make Emacs ring the bell (or blink the
6135screen) to attract the user's attention. Be conservative about how
6136often you do this; frequent bells can become irritating. Also be
6137careful not to use just beeping when signaling an error is more
6138appropriate (@pxref{Errors}).
6139
6140@defun ding &optional do-not-terminate
6141@cindex keyboard macro termination
6142This function beeps, or flashes the screen (see @code{visible-bell} below).
6143It also terminates any keyboard macro currently executing unless
6144@var{do-not-terminate} is non-@code{nil}.
6145@end defun
6146
6147@defun beep &optional do-not-terminate
6148This is a synonym for @code{ding}.
6149@end defun
6150
6151@defopt visible-bell
6152This variable determines whether Emacs should flash the screen to
6153represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6154This is effective on graphical displays, and on text terminals
6155provided the terminal's Termcap entry defines the visible bell
6156capability (@samp{vb}).
6157@end defopt
6158
6159@defvar ring-bell-function
6160If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6161bell''. Its value should be a function of no arguments. If this is
5319014e
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6162non-@code{nil}, it takes precedence over the @code{visible-bell}
6163variable.
6164@end defvar
6165
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6166@node Window Systems
6167@section Window Systems
6168
6169 Emacs works with several window systems, most notably the X Window
16152b76 6170System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6171differently. An Emacs frame is a single window as far as X is
6172concerned; the individual Emacs windows are not known to X at all.
6173
6174@defvar window-system
c830e5ae
CY
6175This terminal-local variable tells Lisp programs what window system
6176Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6177
6178@table @code
6179@item x
6180@cindex X Window System
77bb0476 6181Emacs is displaying the frame using X.
b8d4c8d0 6182@item w32
77bb0476 6183Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6184@item ns
6185Emacs is displaying the frame using the Nextstep interface (used on
6186GNUstep and Mac OS X).
77bb0476
EZ
6187@item pc
6188Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6189@item nil
77bb0476 6190Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6191@end table
6192@end defvar
6193
4267d515
EZ
6194@defvar initial-window-system
6195This variable holds the value of @code{window-system} used for the
f721deda
EZ
6196first frame created by Emacs during startup. (When Emacs is invoked
6197with the @option{--daemon} option, it does not create any initial
6198frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6199Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6200@end defvar
6201
77bb0476
EZ
6202@defun window-system &optional frame
6203This function returns a symbol whose name tells what window system is
6204used for displaying @var{frame} (which defaults to the currently
6205selected frame). The list of possible symbols it returns is the same
6206one documented for the variable @code{window-system} above.
6207@end defun
6208
89baa1df
EZ
6209 Do @emph{not} use @code{window-system} and
6210@code{initial-window-system} as predicates or boolean flag variables,
6211if you want to write code that works differently on text terminals and
6212graphic displays. That is because @code{window-system} is not a good
6213indicator of Emacs capabilities on a given display type. Instead, use
6214@code{display-graphic-p} or any of the other @code{display-*-p}
6215predicates described in @ref{Display Feature Testing}.
6216
b8d4c8d0
GM
6217@defvar window-setup-hook
6218This variable is a normal hook which Emacs runs after handling the
6219initialization files. Emacs runs this hook after it has completed
6220loading your init file, the default initialization file (if
6221any), and the terminal-specific Lisp code, and running the hook
6222@code{term-setup-hook}.
6223
6224This hook is used for internal purposes: setting up communication with
6225the window system, and creating the initial window. Users should not
6226interfere with it.
6227@end defvar
5deb92fd
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6228
6229@node Bidirectional Display
6230@section Bidirectional Display
6231@cindex bidirectional display
6232@cindex right-to-left text
6233
6234 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6235and Hebrew, whose natural ordering for horizontal text display runs
6236from right to left. Furthermore, segments of Latin script and digits
6237embedded in right-to-left text are displayed left-to-right, while
6238segments of right-to-left script embedded in left-to-right text
6239(e.g.@: Arabic or Hebrew text in comments or strings in a program
6240source file) are appropriately displayed right-to-left. We call such
6241mixtures of left-to-right and right-to-left text @dfn{bidirectional
6242text}. This section describes the facilities and options for editing
6243and displaying bidirectional text.
5deb92fd
EZ
6244
6245@cindex logical order
c094bb0c 6246@cindex reading order
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6247@cindex visual order
6248@cindex unicode bidirectional algorithm
5319014e
CY
6249@cindex bidirectional reordering
6250 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6251@dfn{reading}) order, i.e.@: the order in which a human would read
6252each character. In right-to-left and bidirectional text, the order in
6253which characters are displayed on the screen (called @dfn{visual
6254order}) is not the same as logical order; the characters' screen
6255positions do not increase monotonically with string or buffer
6256position. In performing this @dfn{bidirectional reordering}, Emacs
6257follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6258which is described in Annex #9 of the Unicode standard
6259(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6260Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
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6261
6262@defvar bidi-display-reordering
5319014e
CY
6263If the value of this buffer-local variable is non-@code{nil} (the
6264default), Emacs performs bidirectional reordering for display. The
6265reordering affects buffer text, as well as display strings and overlay
6266strings from text and overlay properties in the buffer (@pxref{Overlay
6267Properties}, and @pxref{Display Property}). If the value is
6268@code{nil}, Emacs does not perform bidirectional reordering in the
6269buffer.
6270
6271The default value of @code{bidi-display-reordering} controls the
6272reordering of strings which are not directly supplied by a buffer,
6273including the text displayed in mode lines (@pxref{Mode Line Format})
6274and header lines (@pxref{Header Lines}).
5deb92fd
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6275@end defvar
6276
6277@cindex unibyte buffers, and bidi reordering
5319014e
CY
6278 Emacs never reorders the text of a unibyte buffer, even if
6279@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6280is because unibyte buffers contain raw bytes, not characters, and thus
6281lack the directionality properties required for reordering.
6282Therefore, to test whether text in a buffer will be reordered for
6283display, it is not enough to test the value of
6284@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
EZ
6285
6286@example
6287 (if (and enable-multibyte-characters
6288 bidi-display-reordering)
6289 ;; Buffer is being reordered for display
6290 )
6291@end example
6292
5319014e
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6293 However, unibyte display and overlay strings @emph{are} reordered if
6294their parent buffer is reordered. This is because plain-@sc{ascii}
6295strings are stored by Emacs as unibyte strings. If a unibyte display
6296or overlay string includes non-@sc{ascii} characters, these characters
6297are assumed to have left-to-right direction.
5deb92fd
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6298
6299@cindex display properties, and bidi reordering of text
6300 Text covered by @code{display} text properties, by overlays with
6301@code{display} properties whose value is a string, and by any other
6302properties that replace buffer text, is treated as a single unit when
6303it is reordered for display. That is, the entire chunk of text
6304covered by these properties is reordered together. Moreover, the
5319014e 6305bidirectional properties of the characters in such a chunk of text are
5deb92fd 6306ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6307single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
EZ
6308Character}. This means that placing a display property over a portion
6309of text may change the way that the surrounding text is reordered for
6310display. To prevent this unexpected effect, always place such
6311properties on text whose directionality is identical with text that
6312surrounds it.
6313
6314@cindex base direction of a paragraph
5319014e
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6315 Each paragraph of bidirectional text has a @dfn{base direction},
6316either right-to-left or left-to-right. Left-to-right paragraphs are
6317displayed beginning at the left margin of the window, and are
6318truncated or continued when the text reaches the right margin.
6319Right-to-left paragraphs are displayed beginning at the right margin,
6320and are continued or truncated at the left margin.
6321
6322 By default, Emacs determines the base direction of each paragraph by
6323looking at the text at its beginning. The precise method of
6324determining the base direction is specified by the @acronym{UBA}; in a
6325nutshell, the first character in a paragraph that has an explicit
6326directionality determines the base direction of the paragraph.
6327However, sometimes a buffer may need to force a certain base direction
6328for its paragraphs. For example, buffers containing program source
6329code should force all paragraphs to be displayed left-to-right. You
6330can use following variable to do this:
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6331
6332@defvar bidi-paragraph-direction
5319014e
CY
6333If the value of this buffer-local variable is the symbol
6334@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6335buffer are assumed to have that specified direction. Any other value
6336is equivalent to @code{nil} (the default), which means to determine
6337the base direction of each paragraph from its contents.
c094bb0c
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6338
6339@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6340Modes for program source code should set this to @code{left-to-right}.
6341Prog mode does this by default, so modes derived from Prog mode do not
6342need to set this explicitly (@pxref{Basic Major Modes}).
5deb92fd
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6343@end defvar
6344
6345@defun current-bidi-paragraph-direction &optional buffer
6346This function returns the paragraph direction at point in the named
6347@var{buffer}. The returned value is a symbol, either
6348@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6349omitted or @code{nil}, it defaults to the current buffer. If the
6350buffer-local value of the variable @code{bidi-paragraph-direction} is
6351non-@code{nil}, the returned value will be identical to that value;
6352otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6353determined dynamically by Emacs. For buffers whose value of
6354@code{bidi-display-reordering} is @code{nil} as well as unibyte
6355buffers, this function always returns @code{left-to-right}.
5deb92fd 6356@end defun
c094bb0c
EZ
6357
6358@cindex layout on display, and bidirectional text
6359@cindex jumbled display of bidirectional text
6360@cindex concatenating bidirectional strings
5319014e
CY
6361 Bidirectional reordering can have surprising and unpleasant effects
6362when two strings with bidirectional content are juxtaposed in a
6363buffer, or otherwise programmatically concatenated into a string of
6364text. A typical problematic case is when a buffer consists of
6365sequences of text ``fields'' separated by whitespace or punctuation
6366characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6367punctuation characters used as separators have @dfn{weak
6368directionality}, they take on the directionality of surrounding text.
6369As result, a numeric field that follows a field with bidirectional
6370content can be displayed @emph{to the left} of the preceding field,
6371messing up the expected layout. There are several ways to avoid this
6372problem:
c094bb0c
EZ
6373
6374@itemize @minus
6375@item
6376Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6377@acronym{LRM}, to the end of each field that may have bidirectional
6378content, or prepend it to the beginning of the following field. The
92b71444
EZ
6379function @code{bidi-string-mark-left-to-right}, described below, comes
6380in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6381@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6382is one of the solutions recommended by the UBA.
c094bb0c
EZ
6383
6384@item
6385Include the tab character in the field separator. The tab character
5319014e
CY
6386plays the role of @dfn{segment separator} in bidirectional reordering,
6387causing the text on either side to be reordered separately.
0c95fcf7
EZ
6388
6389@cindex @code{space} display spec, and bidirectional text
6390@item
5319014e 6391Separate fields with a @code{display} property or overlay with a
0c95fcf7 6392property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6393Space}). Emacs treats this display specification as a @dfn{paragraph
6394separator}, and reorders the text on either side separately.
c094bb0c
EZ
6395@end itemize
6396
92b71444 6397@defun bidi-string-mark-left-to-right string
5319014e 6398This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6399such that the result can be safely concatenated with another string,
6400or juxtaposed with another string in a buffer, without disrupting the
6401relative layout of this string and the next one on display. If the
6402string returned by this function is displayed as part of a
6403left-to-right paragraph, it will always appear on display to the left
6404of the text that follows it. The function works by examining the
6405characters of its argument, and if any of those characters could cause
6406reordering on display, the function appends the @acronym{LRM}
6407character to the string. The appended @acronym{LRM} character is made
5319014e
CY
6408invisible by giving it an @code{invisible} text property of @code{t}
6409(@pxref{Invisible Text}).
c094bb0c
EZ
6410@end defun
6411
6412 The reordering algorithm uses the bidirectional properties of the
6413characters stored as their @code{bidi-class} property
6414(@pxref{Character Properties}). Lisp programs can change these
6415properties by calling the @code{put-char-code-property} function.
6416However, doing this requires a thorough understanding of the
6417@acronym{UBA}, and is therefore not recommended. Any changes to the
6418bidirectional properties of a character have global effect: they
6419affect all Emacs frames and windows.
6420
6421 Similarly, the @code{mirroring} property is used to display the
6422appropriate mirrored character in the reordered text. Lisp programs
6423can affect the mirrored display by changing this property. Again, any
6424such changes affect all of Emacs display.