Convert consecutive FSF copyright years to ranges.
[bpt/emacs.git] / lisp / play / snake.el
CommitLineData
6e44da43 1;;; snake.el --- implementation of Snake for Emacs
0bbf74a8 2
73b0cd50 3;; Copyright (C) 1997, 2001-2011 Free Software Foundation, Inc.
0bbf74a8
RS
4
5;; Author: Glynn Clements <glynn@sensei.co.uk>
6;; Created: 1997-09-10
7;; Keywords: games
8
9;; This file is part of GNU Emacs.
10
b1fc2b50 11;; GNU Emacs is free software: you can redistribute it and/or modify
0bbf74a8 12;; it under the terms of the GNU General Public License as published by
b1fc2b50
GM
13;; the Free Software Foundation, either version 3 of the License, or
14;; (at your option) any later version.
0bbf74a8
RS
15
16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
20
21;; You should have received a copy of the GNU General Public License
b1fc2b50 22;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
0bbf74a8
RS
23
24;;; Commentary:
25
6e44da43
PJ
26;;; Code:
27
0bbf74a8
RS
28(eval-when-compile
29 (require 'cl))
30
31(require 'gamegrid)
32
33;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
34
5bcfaa07 35(defvar snake-use-glyphs-flag t
0bbf74a8
RS
36 "Non-nil means use glyphs when available.")
37
5bcfaa07 38(defvar snake-use-color-flag t
0bbf74a8
RS
39 "Non-nil means use color when available.")
40
41(defvar snake-buffer-name "*Snake*"
42 "Name used for Snake buffer.")
43
44(defvar snake-buffer-width 30
45 "Width of used portion of buffer.")
46
47(defvar snake-buffer-height 22
48 "Height of used portion of buffer.")
49
50(defvar snake-width 30
51 "Width of playing area.")
52
53(defvar snake-height 20
54 "Height of playing area.")
55
56(defvar snake-initial-length 5
57 "Initial length of snake.")
58
59(defvar snake-initial-x 10
60 "Initial X position of snake.")
61
62(defvar snake-initial-y 10
63 "Initial Y position of snake.")
64
65(defvar snake-initial-velocity-x 1
66 "Initial X velocity of snake.")
67
68(defvar snake-initial-velocity-y 0
69 "Initial Y velocity of snake.")
70
71(defvar snake-tick-period 0.2
72 "The default time taken for the snake to advance one square.")
73
74(defvar snake-mode-hook nil
75 "Hook run upon starting Snake.")
76
77(defvar snake-score-x 0
78 "X position of score.")
79
80(defvar snake-score-y snake-height
81 "Y position of score.")
82
35ce93eb 83;; It is not safe to put this in /tmp.
adcce7d5 84;; Someone could make a symlink in /tmp
35ce93eb 85;; pointing to a file you don't want to clobber.
e6eb4750 86(defvar snake-score-file "snake-scores"
0bbf74a8
RS
87 "File for holding high scores.")
88
89;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
90
91(defvar snake-blank-options
92 '(((glyph colorize)
93 (t ?\040))
94 ((color-x color-x)
95 (mono-x grid-x)
96 (color-tty color-tty))
97 (((glyph color-x) [0 0 0])
98 (color-tty "black"))))
99
100(defvar snake-snake-options
101 '(((glyph colorize)
102 (emacs-tty ?O)
103 (t ?\040))
104 ((color-x color-x)
105 (mono-x mono-x)
106 (color-tty color-tty)
107 (mono-tty mono-tty))
108 (((glyph color-x) [1 1 0])
109 (color-tty "yellow"))))
110
111(defvar snake-dot-options
112 '(((glyph colorize)
113 (t ?\*))
114 ((color-x color-x)
115 (mono-x grid-x)
116 (color-tty color-tty))
117 (((glyph color-x) [1 0 0])
118 (color-tty "red"))))
119
120(defvar snake-border-options
121 '(((glyph colorize)
122 (t ?\+))
123 ((color-x color-x)
c2f8b57c
FP
124 (mono-x grid-x)
125 (color-tty color-tty))
0bbf74a8
RS
126 (((glyph color-x) [0.5 0.5 0.5])
127 (color-tty "white"))))
128
129(defvar snake-space-options
130 '(((t ?\040))
131 nil
132 nil))
133
134;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
135
136(defconst snake-blank 0)
137(defconst snake-snake 1)
138(defconst snake-dot 2)
139(defconst snake-border 3)
140(defconst snake-space 4)
141
142;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
143
144(defvar snake-length 0)
145(defvar snake-velocity-x 1)
146(defvar snake-velocity-y 0)
147(defvar snake-positions nil)
148(defvar snake-cycle 0)
149(defvar snake-score 0)
150(defvar snake-paused nil)
5bcfaa07
RS
151(defvar snake-moved-p nil)
152(defvar snake-velocity-queue nil
153 "This queue stores the velocities requested too quickly by user.
154They will take effect one at a time at each clock-interval.
155This is necessary for proper behavior.
156
157For instance, if you are moving right, you press up and then left, you
158want the snake to move up just once before starting to move left. If
159we implemented all your keystrokes immediately, the snake would
160effectively never move up. Thus, we need to move it up for one turn
161and then start moving it leftwards.")
162
0bbf74a8
RS
163
164(make-variable-buffer-local 'snake-length)
165(make-variable-buffer-local 'snake-velocity-x)
166(make-variable-buffer-local 'snake-velocity-y)
167(make-variable-buffer-local 'snake-positions)
168(make-variable-buffer-local 'snake-cycle)
169(make-variable-buffer-local 'snake-score)
170(make-variable-buffer-local 'snake-paused)
5bcfaa07
RS
171(make-variable-buffer-local 'snake-moved-p)
172(make-variable-buffer-local 'snake-velocity-queue)
0bbf74a8
RS
173
174;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
175
176(defvar snake-mode-map
177 (make-sparse-keymap 'snake-mode-map))
178
179(define-key snake-mode-map "n" 'snake-start-game)
180(define-key snake-mode-map "q" 'snake-end-game)
181(define-key snake-mode-map "p" 'snake-pause-game)
182
183(define-key snake-mode-map [left] 'snake-move-left)
184(define-key snake-mode-map [right] 'snake-move-right)
185(define-key snake-mode-map [up] 'snake-move-up)
186(define-key snake-mode-map [down] 'snake-move-down)
187
188(defvar snake-null-map
189 (make-sparse-keymap 'snake-null-map))
190
191(define-key snake-null-map "n" 'snake-start-game)
192
193;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
194
195(defun snake-display-options ()
196 (let ((options (make-vector 256 nil)))
197 (loop for c from 0 to 255 do
198 (aset options c
199 (cond ((= c snake-blank)
200 snake-blank-options)
201 ((= c snake-snake)
202 snake-snake-options)
203 ((= c snake-dot)
204 snake-dot-options)
205 ((= c snake-border)
206 snake-border-options)
207 ((= c snake-space)
208 snake-space-options)
209 (t
210 '(nil nil nil)))))
211 options))
212
213(defun snake-update-score ()
214 (let* ((string (format "Score: %05d" snake-score))
215 (len (length string)))
216 (loop for x from 0 to (1- len) do
217 (gamegrid-set-cell (+ snake-score-x x)
218 snake-score-y
219 (aref string x)))))
220
221(defun snake-init-buffer ()
222 (gamegrid-init-buffer snake-buffer-width
223 snake-buffer-height
224 snake-space)
225 (let ((buffer-read-only nil))
226 (loop for y from 0 to (1- snake-height) do
227 (loop for x from 0 to (1- snake-width) do
228 (gamegrid-set-cell x y snake-border)))
229 (loop for y from 1 to (- snake-height 2) do
230 (loop for x from 1 to (- snake-width 2) do
231 (gamegrid-set-cell x y snake-blank)))))
232
233(defun snake-reset-game ()
234 (gamegrid-kill-timer)
235 (snake-init-buffer)
236 (setq snake-length snake-initial-length
237 snake-velocity-x snake-initial-velocity-x
238 snake-velocity-y snake-initial-velocity-y
239 snake-positions nil
240 snake-cycle 1
241 snake-score 0
5bcfaa07
RS
242 snake-paused nil
243 snake-moved-p nil
244 snake-velocity-queue nil)
0bbf74a8
RS
245 (let ((x snake-initial-x)
246 (y snake-initial-y))
247 (dotimes (i snake-length)
248 (gamegrid-set-cell x y snake-snake)
249 (setq snake-positions (cons (vector x y) snake-positions))
250 (incf x snake-velocity-x)
251 (incf y snake-velocity-y)))
252 (snake-update-score))
253
254(defun snake-update-game (snake-buffer)
255 "Called on each clock tick.
5bcfaa07
RS
256Advances the snake one square, testing for collision.
257Argument SNAKE-BUFFER is the name of the buffer."
258 (when (and (not snake-paused)
259 (eq (current-buffer) snake-buffer))
260 (snake-update-velocity)
261 (let* ((pos (car snake-positions))
262 (x (+ (aref pos 0) snake-velocity-x))
263 (y (+ (aref pos 1) snake-velocity-y))
264 (c (gamegrid-get-cell x y)))
265 (if (or (= c snake-border)
266 (= c snake-snake))
267 (snake-end-game)
268 (cond ((= c snake-dot)
269 (incf snake-length)
270 (incf snake-score)
271 (snake-update-score))
272 (t
273 (let* ((last-cons (nthcdr (- snake-length 2)
274 snake-positions))
275 (tail-pos (cadr last-cons))
276 (x0 (aref tail-pos 0))
277 (y0 (aref tail-pos 1)))
278 (gamegrid-set-cell x0 y0
279 (if (= (% snake-cycle 5) 0)
280 snake-dot
281 snake-blank))
282 (incf snake-cycle)
283 (setcdr last-cons nil))))
284 (gamegrid-set-cell x y snake-snake)
285 (setq snake-positions
286 (cons (vector x y) snake-positions))
287 (setq snake-moved-p nil)))))
288
289(defun snake-update-velocity ()
290 (unless snake-moved-p
291 (if snake-velocity-queue
292 (let ((new-vel (car (last snake-velocity-queue))))
293 (setq snake-velocity-x (car new-vel)
294 snake-velocity-y (cadr new-vel))
295 (setq snake-velocity-queue
296 (nreverse (cdr (nreverse snake-velocity-queue))))))
297 (setq snake-moved-p t)))
298
299(defun snake-final-x-velocity ()
300 (or (caar snake-velocity-queue)
301 snake-velocity-x))
302
303(defun snake-final-y-velocity ()
304 (or (cadr (car snake-velocity-queue))
305 snake-velocity-y))
0bbf74a8
RS
306
307(defun snake-move-left ()
5bcfaa07 308 "Make the snake move left."
0bbf74a8 309 (interactive)
5bcfaa07
RS
310 (when (zerop (snake-final-x-velocity))
311 (push '(-1 0) snake-velocity-queue)))
0bbf74a8
RS
312
313(defun snake-move-right ()
5bcfaa07 314 "Make the snake move right."
0bbf74a8 315 (interactive)
5bcfaa07
RS
316 (when (zerop (snake-final-x-velocity))
317 (push '(1 0) snake-velocity-queue)))
0bbf74a8
RS
318
319(defun snake-move-up ()
5bcfaa07 320 "Make the snake move up."
0bbf74a8 321 (interactive)
5bcfaa07
RS
322 (when (zerop (snake-final-y-velocity))
323 (push '(0 -1) snake-velocity-queue)))
0bbf74a8
RS
324
325(defun snake-move-down ()
5bcfaa07 326 "Make the snake move down."
0bbf74a8 327 (interactive)
5bcfaa07
RS
328 (when (zerop (snake-final-y-velocity))
329 (push '(0 1) snake-velocity-queue)))
0bbf74a8
RS
330
331(defun snake-end-game ()
5bcfaa07 332 "Terminate the current game."
0bbf74a8
RS
333 (interactive)
334 (gamegrid-kill-timer)
335 (use-local-map snake-null-map)
336 (gamegrid-add-score snake-score-file snake-score))
337
338(defun snake-start-game ()
5bcfaa07 339 "Start a new game of Snake."
0bbf74a8
RS
340 (interactive)
341 (snake-reset-game)
342 (use-local-map snake-mode-map)
343 (gamegrid-start-timer snake-tick-period 'snake-update-game))
344
345(defun snake-pause-game ()
5bcfaa07 346 "Pause (or resume) the current game."
0bbf74a8
RS
347 (interactive)
348 (setq snake-paused (not snake-paused))
349 (message (and snake-paused "Game paused (press p to resume)")))
350
351(defun snake-active-p ()
352 (eq (current-local-map) snake-mode-map))
353
354(put 'snake-mode 'mode-class 'special)
355
356(defun snake-mode ()
357 "A mode for playing Snake.
358
5bcfaa07 359Snake mode keybindings:
0bbf74a8
RS
360 \\{snake-mode-map}
361"
362 (kill-all-local-variables)
363
0bbf74a8
RS
364 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
365
366 (use-local-map snake-null-map)
367
368 (setq major-mode 'snake-mode)
369 (setq mode-name "Snake")
370
2f4fbe7a
RS
371 (unless (featurep 'emacs)
372 (setq mode-popup-menu
373 '("Snake Commands"
374 ["Start new game" snake-start-game]
375 ["End game" snake-end-game
376 (snake-active-p)]
377 ["Pause" snake-pause-game
378 (and (snake-active-p) (not snake-paused))]
379 ["Resume" snake-pause-game
380 (and (snake-active-p) snake-paused)])))
0bbf74a8 381
5bcfaa07
RS
382 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
383 (setq gamegrid-use-color snake-use-color-flag)
0bbf74a8
RS
384
385 (gamegrid-init (snake-display-options))
386
c83c9654 387 (run-mode-hooks 'snake-mode-hook))
0bbf74a8
RS
388
389;;;###autoload
390(defun snake ()
391 "Play the Snake game.
392Move the snake around without colliding with its tail or with the border.
393
394Eating dots causes the snake to get longer.
395
5bcfaa07 396Snake mode keybindings:
0bbf74a8
RS
397 \\<snake-mode-map>
398\\[snake-start-game] Starts a new game of Snake
399\\[snake-end-game] Terminates the current game
400\\[snake-pause-game] Pauses (or resumes) the current game
401\\[snake-move-left] Makes the snake move left
402\\[snake-move-right] Makes the snake move right
403\\[snake-move-up] Makes the snake move up
5bcfaa07 404\\[snake-move-down] Makes the snake move down"
0bbf74a8
RS
405 (interactive)
406
407 (switch-to-buffer snake-buffer-name)
408 (gamegrid-kill-timer)
409 (snake-mode)
410 (snake-start-game))
411
412(provide 'snake)
413
414;;; snake.el ends here