Commit | Line | Data |
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6e44da43 | 1 | ;;; 5x5.el --- simple little puzzle game |
116f0564 | 2 | |
73b0cd50 | 3 | ;; Copyright (C) 1999-2011 Free Software Foundation, Inc. |
116f0564 | 4 | |
26a8d08d GM |
5 | ;; Author: Dave Pearson <davep@davep.org> |
6 | ;; Maintainer: Dave Pearson <davep@davep.org> | |
116f0564 | 7 | ;; Created: 1998-10-03 |
116f0564 KH |
8 | ;; Keywords: games puzzles |
9 | ||
10 | ;; This file is part of GNU Emacs. | |
11 | ||
b1fc2b50 | 12 | ;; GNU Emacs is free software: you can redistribute it and/or modify |
116f0564 | 13 | ;; it under the terms of the GNU General Public License as published by |
b1fc2b50 GM |
14 | ;; the Free Software Foundation, either version 3 of the License, or |
15 | ;; (at your option) any later version. | |
116f0564 KH |
16 | |
17 | ;; GNU Emacs is distributed in the hope that it will be useful, | |
18 | ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
19 | ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
20 | ;; GNU General Public License for more details. | |
21 | ||
22 | ;; You should have received a copy of the GNU General Public License | |
b1fc2b50 | 23 | ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
116f0564 KH |
24 | |
25 | ;;; Commentary: | |
26 | ||
27 | ;; The aim of 5x5 is to fill in all the squares. If you need any more of an | |
28 | ;; explanation you probably shouldn't play the game. | |
29 | ||
30 | ;;; TODO: | |
31 | ||
32 | ;; o The code for updating the grid needs to be re-done. At the moment it | |
33 | ;; simply re-draws the grid every time a move is made. | |
34 | ;; | |
6772c8e1 | 35 | ;; o Look into tarting up the display with color. gamegrid.el looks |
116f0564 KH |
36 | ;; interesting, perhaps that is the way to go? |
37 | ||
38 | ;;; Thanks: | |
39 | ||
40 | ;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an | |
41 | ;; emacs mode. | |
42 | ;; | |
43 | ;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated | |
44 | ;; solver. | |
45 | ||
6e44da43 PJ |
46 | ;;; Code: |
47 | ||
116f0564 KH |
48 | ;; Things we need. |
49 | ||
50 | (eval-when-compile | |
51 | (require 'cl)) | |
52 | ||
116f0564 KH |
53 | ;; Customize options. |
54 | ||
55 | (defgroup 5x5 nil | |
56 | "5x5 - Silly little puzzle game." | |
57 | :group 'games | |
58 | :prefix "5x5-") | |
59 | ||
60 | (defcustom 5x5-grid-size 5 | |
67d110f1 | 61 | "Size of the playing area." |
116f0564 KH |
62 | :type 'integer |
63 | :group '5x5) | |
64 | ||
65 | (defcustom 5x5-x-scale 4 | |
67d110f1 | 66 | "X scaling factor for drawing the grid." |
116f0564 KH |
67 | :type 'integer |
68 | :group '5x5) | |
69 | ||
70 | (defcustom 5x5-y-scale 3 | |
67d110f1 | 71 | "Y scaling factor for drawing the grid." |
116f0564 KH |
72 | :type 'integer |
73 | :group '5x5) | |
74 | ||
75 | (defcustom 5x5-animate-delay .01 | |
67d110f1 | 76 | "Delay in seconds when animating a solution crack." |
116f0564 KH |
77 | :type 'number |
78 | :group '5x5) | |
79 | ||
80 | (defcustom 5x5-hassle-me t | |
67d110f1 | 81 | "Should 5x5 ask you when you want to do a destructive operation?" |
116f0564 KH |
82 | :type 'boolean |
83 | :group '5x5) | |
84 | ||
85 | (defcustom 5x5-mode-hook nil | |
67d110f1 | 86 | "Hook run on starting 5x5." |
116f0564 KH |
87 | :type 'hook |
88 | :group '5x5) | |
89 | ||
90 | ;; Non-customize variables. | |
91 | ||
92 | (defvar 5x5-grid nil | |
93 | "5x5 grid contents.") | |
94 | ||
95 | (defvar 5x5-x-pos 2 | |
96 | "X position of cursor.") | |
97 | ||
98 | (defvar 5x5-y-pos 2 | |
99 | "Y position of cursor.") | |
100 | ||
101 | (defvar 5x5-moves 0 | |
102 | "Moves made.") | |
103 | ||
104 | (defvar 5x5-cracking nil | |
105 | "Are we in cracking mode?") | |
106 | ||
107 | (defvar 5x5-buffer-name "*5x5*" | |
108 | "Name of the 5x5 play buffer.") | |
109 | ||
a0310a6c | 110 | (defvar 5x5-mode-map |
116f0564 KH |
111 | (let ((map (make-sparse-keymap))) |
112 | (suppress-keymap map t) | |
113 | (define-key map "?" #'describe-mode) | |
114 | (define-key map "\r" #'5x5-flip-current) | |
115 | (define-key map " " #'5x5-flip-current) | |
116 | (define-key map [up] #'5x5-up) | |
117 | (define-key map [down] #'5x5-down) | |
118 | (define-key map [left] #'5x5-left) | |
119 | (define-key map [tab] #'5x5-right) | |
120 | (define-key map [right] #'5x5-right) | |
121 | (define-key map [(control a)] #'5x5-bol) | |
122 | (define-key map [(control e)] #'5x5-eol) | |
08f87e3c KH |
123 | (define-key map [(control p)] #'5x5-up) |
124 | (define-key map [(control n)] #'5x5-down) | |
125 | (define-key map [(control b)] #'5x5-left) | |
126 | (define-key map [(control f)] #'5x5-right) | |
116f0564 KH |
127 | (define-key map [home] #'5x5-bol) |
128 | (define-key map [end] #'5x5-eol) | |
129 | (define-key map [prior] #'5x5-first) | |
130 | (define-key map [next] #'5x5-last) | |
131 | (define-key map "r" #'5x5-randomize) | |
132 | (define-key map [(control c) (control r)] #'5x5-crack-randomly) | |
133 | (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) | |
134 | (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) | |
a1506d29 | 135 | (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) |
116f0564 KH |
136 | (define-key map "n" #'5x5-new-game) |
137 | (define-key map "q" #'5x5-quit-game) | |
a0310a6c DN |
138 | map) |
139 | "Local keymap for the 5x5 game.") | |
116f0564 KH |
140 | |
141 | ;; Menu definition. | |
142 | ||
143 | (easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu." | |
144 | '("5x5" | |
145 | ["New game" 5x5-new-game t] | |
146 | ["Random game" 5x5-randomize t] | |
147 | ["Quit game" 5x5-quit-game t] | |
148 | "---" | |
149 | ["Crack randomly" 5x5-crack-randomly t] | |
150 | ["Crack mutating current" 5x5-crack-mutating-current t] | |
151 | ["Crack mutating best" 5x5-crack-mutating-best t] | |
152 | ["Crack with xor mutate" 5x5-crack-xor-mutate t])) | |
153 | ||
154 | ;; Gameplay functions. | |
155 | ||
156 | (put '5x5-mode 'mode-class 'special) | |
157 | ||
158 | (defun 5x5-mode () | |
849aa553 | 159 | "A mode for playing `5x5'. |
116f0564 KH |
160 | |
161 | The key bindings for 5x5-mode are: | |
162 | ||
163 | \\{5x5-mode-map}" | |
164 | (kill-all-local-variables) | |
165 | (use-local-map 5x5-mode-map) | |
166 | (setq major-mode '5x5-mode | |
167 | mode-name "5x5") | |
c83c9654 | 168 | (run-mode-hooks '5x5-mode-hook) |
116f0564 KH |
169 | (setq buffer-read-only t |
170 | truncate-lines t) | |
c83c9654 | 171 | (buffer-disable-undo)) |
116f0564 KH |
172 | |
173 | ;;;###autoload | |
174 | (defun 5x5 (&optional size) | |
175 | "Play 5x5. | |
176 | ||
177 | The object of 5x5 is very simple, by moving around the grid and flipping | |
178 | squares you must fill the grid. | |
179 | ||
180 | 5x5 keyboard bindings are: | |
181 | \\<5x5-mode-map> | |
a1506d29 JB |
182 | Flip \\[5x5-flip-current] |
183 | Move up \\[5x5-up] | |
184 | Move down \\[5x5-down] | |
185 | Move left \\[5x5-left] | |
186 | Move right \\[5x5-right] | |
116f0564 KH |
187 | Start new game \\[5x5-new-game] |
188 | New game with random grid \\[5x5-randomize] | |
189 | Random cracker \\[5x5-crack-randomly] | |
190 | Mutate current cracker \\[5x5-crack-mutating-current] | |
08f87e3c | 191 | Mutate best cracker \\[5x5-crack-mutating-best] |
116f0564 KH |
192 | Mutate xor cracker \\[5x5-crack-xor-mutate] |
193 | Quit current game \\[5x5-quit-game]" | |
194 | ||
195 | (interactive "P") | |
196 | (setq 5x5-cracking nil) | |
197 | (when size | |
198 | (setq 5x5-grid-size size)) | |
199 | (switch-to-buffer 5x5-buffer-name) | |
200 | (if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0))))) | |
201 | (5x5-new-game)) | |
202 | (5x5-draw-grid (list 5x5-grid)) | |
203 | (5x5-position-cursor) | |
204 | (5x5-mode)) | |
205 | ||
206 | (defun 5x5-new-game () | |
207 | "Start a new game of `5x5'." | |
208 | (interactive) | |
32226619 JB |
209 | (when (if (called-interactively-p 'interactive) |
210 | (5x5-y-or-n-p "Start a new game? ") t) | |
116f0564 KH |
211 | (setq 5x5-x-pos (/ 5x5-grid-size 2) |
212 | 5x5-y-pos (/ 5x5-grid-size 2) | |
213 | 5x5-moves 0 | |
214 | 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) | |
ca5f43fa RS |
215 | (5x5-draw-grid (list 5x5-grid)) |
216 | (5x5-position-cursor))) | |
116f0564 KH |
217 | |
218 | (defun 5x5-quit-game () | |
219 | "Quit the current game of `5x5'." | |
220 | (interactive) | |
221 | (kill-buffer 5x5-buffer-name)) | |
222 | ||
223 | (defun 5x5-make-new-grid () | |
224 | "Create and return a new `5x5' grid structure." | |
225 | (let ((grid (make-vector 5x5-grid-size nil))) | |
226 | (loop for y from 0 to (1- 5x5-grid-size) do | |
227 | (aset grid y (make-vector 5x5-grid-size nil))) | |
228 | grid)) | |
229 | ||
230 | (defun 5x5-cell (grid y x) | |
231 | "Return the value of the cell in GRID at location X,Y." | |
232 | (aref (aref grid y) x)) | |
233 | ||
234 | (defun 5x5-set-cell (grid y x value) | |
235 | "Set the value of cell X,Y in GRID to VALUE." | |
236 | (aset (aref grid y) x value)) | |
237 | ||
238 | (defun 5x5-flip-cell (grid y x) | |
239 | "Flip the value of cell X,Y in GRID." | |
240 | (5x5-set-cell grid y x (not (5x5-cell grid y x)))) | |
241 | ||
242 | (defun 5x5-copy-grid (grid) | |
243 | "Make a new copy of GRID." | |
244 | (let ((copy (5x5-make-new-grid))) | |
245 | (loop for y from 0 to (1- 5x5-grid-size) do | |
246 | (loop for x from 0 to (1- 5x5-grid-size) do | |
247 | (5x5-set-cell copy y x (5x5-cell grid y x)))) | |
248 | copy)) | |
249 | ||
250 | (defun 5x5-make-move (grid row col) | |
251 | "Make a move on GRID at row ROW and column COL." | |
252 | (5x5-flip-cell grid row col) | |
253 | (if (> row 0) | |
254 | (5x5-flip-cell grid (1- row) col)) | |
255 | (if (< row (- 5x5-grid-size 1)) | |
256 | (5x5-flip-cell grid (1+ row) col)) | |
257 | (if (> col 0) | |
258 | (5x5-flip-cell grid row (1- col))) | |
259 | (if (< col (- 5x5-grid-size 1)) | |
260 | (5x5-flip-cell grid row (1+ col))) | |
261 | grid) | |
262 | ||
263 | (defun 5x5-row-value (row) | |
264 | "Get the \"on-value\" for grid row ROW." | |
265 | (loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0))) | |
266 | ||
267 | (defun 5x5-grid-value (grid) | |
268 | "Get the \"on-value\" for grid GRID." | |
269 | (loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y)))) | |
270 | ||
271 | (defun 5x5-draw-grid-end () | |
849aa553 | 272 | "Draw the top/bottom of the grid." |
116f0564 KH |
273 | (insert "+") |
274 | (loop for x from 0 to (1- 5x5-grid-size) do | |
275 | (insert "-" (make-string 5x5-x-scale ?-))) | |
276 | (insert "-+ ")) | |
277 | ||
278 | (defun 5x5-draw-grid (grids) | |
279 | "Draw the grids GRIDS into the current buffer." | |
280 | (let ((buffer-read-only nil)) | |
281 | (erase-buffer) | |
282 | (loop for grid in grids do (5x5-draw-grid-end)) | |
283 | (insert "\n") | |
284 | (loop for y from 0 to (1- 5x5-grid-size) do | |
285 | (loop for lines from 0 to (1- 5x5-y-scale) do | |
286 | (loop for grid in grids do | |
287 | (loop for x from 0 to (1- 5x5-grid-size) do | |
288 | (insert (if (zerop x) "| " " ") | |
289 | (make-string 5x5-x-scale | |
290 | (if (5x5-cell grid y x) ?# ?.)))) | |
291 | (insert " | ")) | |
292 | (insert "\n"))) | |
293 | (loop for grid in grids do (5x5-draw-grid-end)) | |
294 | (insert "\n") | |
295 | (insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves)))) | |
296 | ||
297 | (defun 5x5-position-cursor () | |
298 | "Position the cursor on the grid." | |
9b4c5ecd GM |
299 | (goto-char (point-min)) |
300 | (forward-line (1+ (* 5x5-y-pos 5x5-y-scale))) | |
116f0564 KH |
301 | (goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1))) |
302 | ||
303 | (defun 5x5-made-move () | |
304 | "Keep track of how many moves have been made." | |
305 | (incf 5x5-moves)) | |
306 | ||
307 | (defun 5x5-make-random-grid () | |
308 | "Make a random grid." | |
309 | (let ((grid (5x5-make-new-grid))) | |
310 | (loop for y from 0 to (1- 5x5-grid-size) do | |
311 | (loop for x from 0 to (1- 5x5-grid-size) do | |
312 | (if (zerop (random 2)) | |
313 | (5x5-flip-cell grid y x)))) | |
314 | grid)) | |
315 | ||
316 | ;; Cracker functions. | |
317 | ||
318 | ;;;###autoload | |
319 | (defun 5x5-crack-randomly () | |
320 | "Attempt to crack 5x5 using random solutions." | |
321 | (interactive) | |
322 | (5x5-crack #'5x5-make-random-solution)) | |
323 | ||
324 | ;;;###autoload | |
325 | (defun 5x5-crack-mutating-current () | |
326 | "Attempt to crack 5x5 by mutating the current solution." | |
327 | (interactive) | |
328 | (5x5-crack #'5x5-make-mutate-current)) | |
329 | ||
330 | ;;;###autoload | |
331 | (defun 5x5-crack-mutating-best () | |
332 | "Attempt to crack 5x5 by mutating the best solution." | |
333 | (interactive) | |
334 | (5x5-crack #'5x5-make-mutate-best)) | |
335 | ||
336 | ;;;###autoload | |
337 | (defun 5x5-crack-xor-mutate () | |
849aa553 | 338 | "Attempt to crack 5x5 by xoring the current and best solution. |
36912c16 | 339 | Mutate the result." |
116f0564 KH |
340 | (interactive) |
341 | (5x5-crack #'5x5-make-xor-with-mutation)) | |
342 | ||
343 | ;;;###autoload | |
344 | (defun 5x5-crack (breeder) | |
345 | "Attempt to find a solution for 5x5. | |
346 | ||
347 | 5x5-crack takes the argument BREEDER which should be a function that takes | |
348 | two parameters, the first will be a grid vector array that is the current | |
849aa553 | 349 | solution and the second will be the best solution so far. The function |
116f0564 KH |
350 | should return a grid vector array that is the new solution." |
351 | ||
352 | (interactive "aBreeder function: ") | |
353 | (5x5) | |
354 | (setq 5x5-cracking t) | |
355 | (let* ((best-solution (5x5-make-random-grid)) | |
356 | (current-solution best-solution) | |
357 | (best-result (5x5-make-new-grid)) | |
358 | (current-result (5x5-make-new-grid)) | |
359 | (target (* 5x5-grid-size 5x5-grid-size))) | |
360 | (while (and (< (5x5-grid-value best-result) target) | |
361 | (not (input-pending-p))) | |
362 | (setq current-result (5x5-play-solution current-solution best-solution)) | |
363 | (if (> (5x5-grid-value current-result) (5x5-grid-value best-result)) | |
364 | (setq best-solution current-solution | |
365 | best-result current-result)) | |
366 | (setq current-solution (funcall breeder | |
367 | (5x5-copy-grid current-solution) | |
368 | (5x5-copy-grid best-solution))))) | |
369 | (setq 5x5-cracking nil)) | |
370 | ||
371 | (defun 5x5-make-random-solution (&rest ignore) | |
372 | "Make a random solution." | |
373 | (5x5-make-random-grid)) | |
374 | ||
375 | (defun 5x5-make-mutate-current (current best) | |
376 | "Mutate the current solution." | |
377 | (5x5-mutate-solution current)) | |
378 | ||
379 | (defun 5x5-make-mutate-best (current best) | |
380 | "Mutate the best solution." | |
381 | (5x5-mutate-solution best)) | |
382 | ||
383 | (defun 5x5-make-xor-with-mutation (current best) | |
849aa553 | 384 | "Xor current and best solution then mutate the result." |
116f0564 KH |
385 | (let ((xored (5x5-make-new-grid))) |
386 | (loop for y from 0 to (1- 5x5-grid-size) do | |
387 | (loop for x from 0 to (1- 5x5-grid-size) do | |
388 | (5x5-set-cell xored y x | |
389 | (5x5-xor (5x5-cell current y x) | |
390 | (5x5-cell best y x))))) | |
391 | (5x5-mutate-solution xored))) | |
392 | ||
393 | (defun 5x5-mutate-solution (solution) | |
394 | "Randomly flip bits in the solution." | |
395 | (loop for y from 0 to (1- 5x5-grid-size) do | |
396 | (loop for x from 0 to (1- 5x5-grid-size) do | |
397 | (if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2)) | |
398 | (/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2)) | |
399 | (5x5-flip-cell solution y x)))) | |
400 | solution) | |
401 | ||
402 | (defun 5x5-play-solution (solution best) | |
849aa553 JB |
403 | "Play a solution on an empty grid. This destroys the current game |
404 | in progress because it is an animated attempt." | |
116f0564 | 405 | (5x5-new-game) |
26a8d08d GM |
406 | (let ((inhibit-quit t)) |
407 | (loop for y from 0 to (1- 5x5-grid-size) do | |
408 | (loop for x from 0 to (1- 5x5-grid-size) do | |
409 | (setq 5x5-y-pos y | |
410 | 5x5-x-pos x) | |
411 | (if (5x5-cell solution y x) | |
412 | (5x5-flip-current)) | |
413 | (5x5-draw-grid (list 5x5-grid solution best)) | |
414 | (5x5-position-cursor) | |
415 | (sit-for 5x5-animate-delay)))) | |
116f0564 | 416 | 5x5-grid) |
a1506d29 | 417 | |
116f0564 KH |
418 | ;; Keyboard response functions. |
419 | ||
420 | (defun 5x5-flip-current () | |
421 | "Make a move on the current cursor location." | |
422 | (interactive) | |
423 | (setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos)) | |
424 | (5x5-made-move) | |
425 | (unless 5x5-cracking | |
426 | (5x5-draw-grid (list 5x5-grid))) | |
427 | (5x5-position-cursor) | |
428 | (when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size)) | |
429 | (beep) | |
430 | (message "You win!"))) | |
431 | ||
432 | (defun 5x5-up () | |
433 | "Move up." | |
434 | (interactive) | |
435 | (unless (zerop 5x5-y-pos) | |
436 | (decf 5x5-y-pos) | |
437 | (5x5-position-cursor))) | |
438 | ||
439 | (defun 5x5-down () | |
440 | "Move down." | |
441 | (interactive) | |
442 | (unless (= 5x5-y-pos (1- 5x5-grid-size)) | |
443 | (incf 5x5-y-pos) | |
444 | (5x5-position-cursor))) | |
445 | ||
446 | (defun 5x5-left () | |
447 | "Move left." | |
448 | (interactive) | |
449 | (unless (zerop 5x5-x-pos) | |
450 | (decf 5x5-x-pos) | |
451 | (5x5-position-cursor))) | |
452 | ||
453 | (defun 5x5-right () | |
454 | "Move right." | |
455 | (interactive) | |
456 | (unless (= 5x5-x-pos (1- 5x5-grid-size)) | |
457 | (incf 5x5-x-pos) | |
458 | (5x5-position-cursor))) | |
459 | ||
460 | (defun 5x5-bol () | |
461 | "Move to beginning of line." | |
462 | (interactive) | |
463 | (setq 5x5-x-pos 0) | |
464 | (5x5-position-cursor)) | |
465 | ||
466 | (defun 5x5-eol () | |
467 | "Move to end of line." | |
468 | (interactive) | |
469 | (setq 5x5-x-pos (1- 5x5-grid-size)) | |
470 | (5x5-position-cursor)) | |
471 | ||
472 | (defun 5x5-first () | |
473 | "Move to the first cell." | |
474 | (interactive) | |
475 | (setq 5x5-x-pos 0 | |
476 | 5x5-y-pos 0) | |
477 | (5x5-position-cursor)) | |
478 | ||
479 | (defun 5x5-last () | |
480 | "Move to the last cell." | |
481 | (interactive) | |
482 | (setq 5x5-x-pos (1- 5x5-grid-size) | |
483 | 5x5-y-pos (1- 5x5-grid-size)) | |
484 | (5x5-position-cursor)) | |
485 | ||
486 | (defun 5x5-randomize () | |
487 | "Randomize the grid." | |
488 | (interactive) | |
489 | (when (5x5-y-or-n-p "Start a new game with a random grid? ") | |
490 | (setq 5x5-x-pos (/ 5x5-grid-size 2) | |
491 | 5x5-y-pos (/ 5x5-grid-size 2) | |
492 | 5x5-moves 0 | |
493 | 5x5-grid (5x5-make-random-grid)) | |
494 | (unless 5x5-cracking | |
495 | (5x5-draw-grid (list 5x5-grid))) | |
496 | (5x5-position-cursor))) | |
497 | ||
498 | ;; Support functions | |
499 | ||
500 | (defun 5x5-xor (x y) | |
501 | "Boolean exclusive-or of X and Y." | |
502 | (and (or x y) (not (and x y)))) | |
a1506d29 | 503 | |
116f0564 | 504 | (defun 5x5-y-or-n-p (prompt) |
849aa553 | 505 | "5x5 wrapper for `y-or-n-p' which respects the `5x5-hassle-me' setting." |
116f0564 KH |
506 | (if 5x5-hassle-me |
507 | (y-or-n-p prompt) | |
508 | t)) | |
509 | ||
d2fe6685 GM |
510 | (random t) |
511 | ||
116f0564 KH |
512 | (provide '5x5) |
513 | ||
514 | ;;; 5x5.el ends here |