Convert consecutive FSF copyright years to ranges.
[bpt/emacs.git] / doc / lispref / nonascii.texi
CommitLineData
b8d4c8d0
GM
1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
73b0cd50 3@c Copyright (C) 1998-1999, 2001-2011 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
6336d8c3 5@setfilename ../../info/characters
b8d4c8d0
GM
6@node Non-ASCII Characters, Searching and Matching, Text, Top
7@chapter Non-@acronym{ASCII} Characters
8@cindex multibyte characters
9@cindex characters, multi-byte
10@cindex non-@acronym{ASCII} characters
11
c4526e93
EZ
12 This chapter covers the special issues relating to characters and
13how they are stored in strings and buffers.
b8d4c8d0
GM
14
15@menu
c4526e93 16* Text Representations:: How Emacs represents text.
b8d4c8d0
GM
17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
91211f07
EZ
21* Character Properties:: Character attributes that define their
22 behavior and handling.
b8d4c8d0
GM
23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
b8d4c8d0
GM
25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
c4526e93
EZ
35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
c4526e93
EZ
40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
85eeac93
CY
48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
c4526e93
EZ
54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
97d8273f
CY
67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
c4526e93
EZ
70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
c4526e93
EZ
74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
031c41de
EZ
78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
b8d4c8d0
GM
82
83@cindex unibyte text
c4526e93
EZ
84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
97d8273f
CY
87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
b8d4c8d0
GM
91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
b8d4c8d0
GM
98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
b8d4c8d0
GM
101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
b8d4c8d0
GM
105
106@defun position-bytes position
c4526e93
EZ
107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
b8d4c8d0
GM
109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
031c41de
EZ
115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
b8d4c8d0
GM
124@end defun
125
126@defun multibyte-string-p string
c4526e93
EZ
127Return @code{t} if @var{string} is a multibyte string, @code{nil}
128otherwise.
b8d4c8d0
GM
129@end defun
130
131@defun string-bytes string
132@cindex string, number of bytes
133This function returns the number of bytes in @var{string}.
134If @var{string} is a multibyte string, this can be greater than
135@code{(length @var{string})}.
136@end defun
137
c4526e93
EZ
138@defun unibyte-string &rest bytes
139This function concatenates all its argument @var{bytes} and makes the
140result a unibyte string.
141@end defun
142
b8d4c8d0
GM
143@node Converting Representations
144@section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 147multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 148only @acronym{ASCII} and 8-bit raw bytes. In general, these
031c41de
EZ
149conversions happen when inserting text into a buffer, or when putting
150text from several strings together in one string. You can also
151explicitly convert a string's contents to either representation.
b8d4c8d0 152
97d8273f
CY
153 Emacs chooses the representation for a string based on the text from
154which it is constructed. The general rule is to convert unibyte text
155to multibyte text when combining it with other multibyte text, because
156the multibyte representation is more general and can hold whatever
b8d4c8d0
GM
157characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160buffer's representation, as specified by
161@code{enable-multibyte-characters} in that buffer. In particular, when
162you insert multibyte text into a unibyte buffer, Emacs converts the text
163to unibyte, even though this conversion cannot in general preserve all
164the characters that might be in the multibyte text. The other natural
165alternative, to convert the buffer contents to multibyte, is not
166acceptable because the buffer's representation is a choice made by the
167user that cannot be overridden automatically.
168
97d8273f
CY
169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
170characters unchanged, and converts bytes with codes 128 through 159 to
171the multibyte representation of raw eight-bit bytes.
b8d4c8d0 172
031c41de
EZ
173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174and eight-bit characters to their single-byte form, but loses
175information for non-@acronym{ASCII} characters by discarding all but
176the low 8 bits of each character's codepoint. Converting unibyte text
177to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 178
031c41de 179The next two functions either return the argument @var{string}, or a
b8d4c8d0
GM
180newly created string with no text properties.
181
b8d4c8d0
GM
182@defun string-to-multibyte string
183This function returns a multibyte string containing the same sequence
031c41de 184of characters as @var{string}. If @var{string} is a multibyte string,
8b80cdf5
EZ
185it is returned unchanged. The function assumes that @var{string}
186includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187latter are converted to their multibyte representation corresponding
85eeac93
CY
188to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189(@pxref{Text Representations, codepoints}).
031c41de
EZ
190@end defun
191
192@defun string-to-unibyte string
193This function returns a unibyte string containing the same sequence of
194characters as @var{string}. It signals an error if @var{string}
195contains a non-@acronym{ASCII} character. If @var{string} is a
8b80cdf5
EZ
196unibyte string, it is returned unchanged. Use this function for
197@var{string} arguments that contain only @acronym{ASCII} and eight-bit
198characters.
b8d4c8d0
GM
199@end defun
200
3e99b825
CY
201@defun byte-to-string byte
202@cindex byte to string
203This function returns a unibyte string containing a single byte of
204character data, @var{character}. It signals a error if
205@var{character} is not an integer between 0 and 255.
206@end defun
b8d4c8d0
GM
207
208@defun multibyte-char-to-unibyte char
97d8273f
CY
209This converts the multibyte character @var{char} to a unibyte
210character, and returns that character. If @var{char} is neither
211@acronym{ASCII} nor eight-bit, the function returns -1.
b8d4c8d0
GM
212@end defun
213
214@defun unibyte-char-to-multibyte char
215This convert the unibyte character @var{char} to a multibyte
8b80cdf5
EZ
216character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217byte.
b8d4c8d0
GM
218@end defun
219
220@node Selecting a Representation
221@section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224multibyte when it was unibyte, or vice versa.
225
226@defun set-buffer-multibyte multibyte
227Set the representation type of the current buffer. If @var{multibyte}
228is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229is @code{nil}, the buffer becomes unibyte.
230
231This function leaves the buffer contents unchanged when viewed as a
031c41de 232sequence of bytes. As a consequence, it can change the contents
97d8273f
CY
233viewed as characters; for instance, a sequence of three bytes which is
234treated as one character in multibyte representation will count as
235three characters in unibyte representation. Eight-bit characters
031c41de
EZ
236representing raw bytes are an exception. They are represented by one
237byte in a unibyte buffer, but when the buffer is set to multibyte,
238they are converted to two-byte sequences, and vice versa.
b8d4c8d0
GM
239
240This function sets @code{enable-multibyte-characters} to record which
241representation is in use. It also adjusts various data in the buffer
242(including overlays, text properties and markers) so that they cover the
243same text as they did before.
244
245You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246because indirect buffers always inherit the representation of the
247base buffer.
248@end defun
249
250@defun string-as-unibyte string
97d8273f
CY
251If @var{string} is already a unibyte string, this function returns
252@var{string} itself. Otherwise, it returns a new string with the same
253bytes as @var{string}, but treating each byte as a separate character
254(so that the value may have more characters than @var{string}); as an
255exception, each eight-bit character representing a raw byte is
256converted into a single byte. The newly-created string contains no
031c41de 257text properties.
b8d4c8d0
GM
258@end defun
259
260@defun string-as-multibyte string
97d8273f
CY
261If @var{string} is a multibyte string, this function returns
262@var{string} itself. Otherwise, it returns a new string with the same
263bytes as @var{string}, but treating each multibyte sequence as one
264character. This means that the value may have fewer characters than
265@var{string} has. If a byte sequence in @var{string} is invalid as a
266multibyte representation of a single character, each byte in the
267sequence is treated as a raw 8-bit byte. The newly-created string
268contains no text properties.
b8d4c8d0
GM
269@end defun
270
271@node Character Codes
272@section Character Codes
273@cindex character codes
274
ffdbc44b
CY
275 The unibyte and multibyte text representations use different
276character codes. The valid character codes for unibyte representation
85eeac93
CY
277range from 0 to @code{#xFF} (255)---the values that can fit in one
278byte. The valid character codes for multibyte representation range
279from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280@code{#x7F} (127) are for @acronym{ASCII} characters, and values
281@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282non-@acronym{ASCII} characters.
283
284 Emacs character codes are a superset of the Unicode standard.
285Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286characters of the same codepoint; values @code{#x110000} (1114112)
287through @code{#x3FFF7F} (4194175) represent characters that are not
288unified with Unicode; and values @code{#x3FFF80} (4194176) through
289@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
ffdbc44b
CY
290
291@defun characterp charcode
292This returns @code{t} if @var{charcode} is a valid character, and
293@code{nil} otherwise.
b8d4c8d0
GM
294
295@example
80070260 296@group
ffdbc44b 297(characterp 65)
b8d4c8d0 298 @result{} t
80070260
EZ
299@end group
300@group
ffdbc44b 301(characterp 4194303)
b8d4c8d0 302 @result{} t
80070260
EZ
303@end group
304@group
ffdbc44b
CY
305(characterp 4194304)
306 @result{} nil
80070260
EZ
307@end group
308@end example
309@end defun
310
311@cindex maximum value of character codepoint
312@cindex codepoint, largest value
313@defun max-char
314This function returns the largest value that a valid character
315codepoint can have.
316
317@example
318@group
319(characterp (max-char))
320 @result{} t
321@end group
322@group
323(characterp (1+ (max-char)))
324 @result{} nil
325@end group
b8d4c8d0 326@end example
b8d4c8d0
GM
327@end defun
328
106e6894 329@defun get-byte &optional pos string
97d8273f
CY
330This function returns the byte at character position @var{pos} in the
331current buffer. If the current buffer is unibyte, this is literally
332the byte at that position. If the buffer is multibyte, byte values of
031c41de
EZ
333@acronym{ASCII} characters are the same as character codepoints,
334whereas eight-bit raw bytes are converted to their 8-bit codes. The
335function signals an error if the character at @var{pos} is
336non-@acronym{ASCII}.
337
338The optional argument @var{string} means to get a byte value from that
339string instead of the current buffer.
340@end defun
341
91211f07
EZ
342@node Character Properties
343@section Character Properties
344@cindex character properties
345A @dfn{character property} is a named attribute of a character that
346specifies how the character behaves and how it should be handled
347during text processing and display. Thus, character properties are an
348important part of specifying the character's semantics.
349
434843ec 350 On the whole, Emacs follows the Unicode Standard in its implementation
91211f07
EZ
351of character properties. In particular, Emacs supports the
352@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353Model}, and the Emacs character property database is derived from the
354Unicode Character Database (@acronym{UCD}). See the
355@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
97d8273f
CY
356Properties chapter of the Unicode Standard}, for a detailed
357description of Unicode character properties and their meaning. This
358section assumes you are already familiar with that chapter of the
359Unicode Standard, and want to apply that knowledge to Emacs Lisp
360programs.
91211f07
EZ
361
362 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 363possible values, whose types depend on the property; if a character
c06ea95e
EZ
364does not have a certain property, the value is @code{nil}. As a
365general rule, the names of character properties in Emacs are produced
366from the corresponding Unicode properties by downcasing them and
367replacing each @samp{_} character with a dash @samp{-}. For example,
368@code{Canonical_Combining_Class} becomes
369@code{canonical-combining-class}. However, sometimes we shorten the
370names to make their use easier.
371
97d8273f
CY
372 Here is the full list of value types for all the character
373properties that Emacs knows about:
91211f07
EZ
374
375@table @code
376@item name
af38459f
EZ
377This property corresponds to the Unicode @code{Name} property. The
378value is a string consisting of upper-case Latin letters A to Z,
379digits, spaces, and hyphen @samp{-} characters.
91211f07 380
f8848423 381@cindex unicode general category
91211f07 382@item general-category
af38459f
EZ
383This property corresponds to the Unicode @code{General_Category}
384property. The value is a symbol whose name is a 2-letter abbreviation
385of the character's classification.
91211f07
EZ
386
387@item canonical-combining-class
af38459f
EZ
388Corresponds to the Unicode @code{Canonical_Combining_Class} property.
389The value is an integer number.
91211f07
EZ
390
391@item bidi-class
af38459f
EZ
392Corresponds to the Unicode @code{Bidi_Class} property. The value is a
393symbol whose name is the Unicode @dfn{directional type} of the
394character.
91211f07
EZ
395
396@item decomposition
af38459f
EZ
397Corresponds to the Unicode @code{Decomposition_Type} and
398@code{Decomposition_Value} properties. The value is a list, whose
399first element may be a symbol representing a compatibility formatting
400tag, such as @code{small}@footnote{
c06ea95e
EZ
401Note that the Unicode spec writes these tag names inside
402@samp{<..>} brackets. The tag names in Emacs do not include the
403brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
af38459f
EZ
404@samp{small}.
405}; the other elements are characters that give the compatibility
406decomposition sequence of this character.
91211f07
EZ
407
408@item decimal-digit-value
af38459f
EZ
409Corresponds to the Unicode @code{Numeric_Value} property for
410characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
411integer number.
91211f07
EZ
412
413@item digit
af38459f
EZ
414Corresponds to the Unicode @code{Numeric_Value} property for
415characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
416an integer number. Examples of such characters include compatibility
417subscript and superscript digits, for which the value is the
418corresponding number.
91211f07
EZ
419
420@item numeric-value
af38459f
EZ
421Corresponds to the Unicode @code{Numeric_Value} property for
422characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 423this property is an integer or a floating-point number. Examples of
af38459f 424characters that have this property include fractions, subscripts,
91211f07 425superscripts, Roman numerals, currency numerators, and encircled
af38459f
EZ
426numbers. For example, the value of this property for the character
427@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
91211f07
EZ
428
429@item mirrored
af38459f 430Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 431of this property is a symbol, either @code{Y} or @code{N}.
91211f07
EZ
432
433@item old-name
af38459f
EZ
434Corresponds to the Unicode @code{Unicode_1_Name} property. The value
435is a string.
91211f07
EZ
436
437@item iso-10646-comment
af38459f
EZ
438Corresponds to the Unicode @code{ISO_Comment} property. The value is
439a string.
91211f07
EZ
440
441@item uppercase
af38459f
EZ
442Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
443The value of this property is a single character.
91211f07
EZ
444
445@item lowercase
af38459f
EZ
446Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
447The value of this property is a single character.
91211f07
EZ
448
449@item titlecase
af38459f 450Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 451@dfn{Title case} is a special form of a character used when the first
af38459f
EZ
452character of a word needs to be capitalized. The value of this
453property is a single character.
91211f07
EZ
454@end table
455
456@defun get-char-code-property char propname
457This function returns the value of @var{char}'s @var{propname} property.
458
459@example
460@group
461(get-char-code-property ? 'general-category)
462 @result{} Zs
463@end group
464@group
465(get-char-code-property ?1 'general-category)
466 @result{} Nd
467@end group
468@group
469(get-char-code-property ?\u2084 'digit-value) ; subscript 4
470 @result{} 4
471@end group
472@group
473(get-char-code-property ?\u2155 'numeric-value) ; one fifth
474 @result{} 1/5
475@end group
476@group
477(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
478 @result{} \4
479@end group
480@end example
481@end defun
482
483@defun char-code-property-description prop value
484This function returns the description string of property @var{prop}'s
485@var{value}, or @code{nil} if @var{value} has no description.
486
487@example
488@group
489(char-code-property-description 'general-category 'Zs)
490 @result{} "Separator, Space"
491@end group
492@group
493(char-code-property-description 'general-category 'Nd)
494 @result{} "Number, Decimal Digit"
495@end group
496@group
497(char-code-property-description 'numeric-value '1/5)
498 @result{} nil
499@end group
500@end example
501@end defun
502
503@defun put-char-code-property char propname value
504This function stores @var{value} as the value of the property
505@var{propname} for the character @var{char}.
506@end defun
507
f8848423 508@defvar unicode-category-table
91211f07 509The value of this variable is a char-table (@pxref{Char-Tables}) that
f8848423
EZ
510specifies, for each character, its Unicode @code{General_Category}
511property as a symbol.
512@end defvar
513
514@defvar char-script-table
515The value of this variable is a char-table that specifies, for each
516character, a symbol whose name is the script to which the character
517belongs, according to the Unicode Standard classification of the
518Unicode code space into script-specific blocks. This char-table has a
519single extra slot whose value is the list of all script symbols.
91211f07
EZ
520@end defvar
521
522@defvar char-width-table
523The value of this variable is a char-table that specifies the width of
524each character in columns that it will occupy on the screen.
525@end defvar
526
527@defvar printable-chars
528The value of this variable is a char-table that specifies, for each
529character, whether it is printable or not. That is, if evaluating
530@code{(aref printable-chars char)} results in @code{t}, the character
531is printable, and if it results in @code{nil}, it is not.
532@end defvar
533
b8d4c8d0
GM
534@node Character Sets
535@section Character Sets
536@cindex character sets
537
031c41de
EZ
538@cindex charset
539@cindex coded character set
540An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
541in which each character is assigned a numeric code point. (The
434843ec 542Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
031c41de
EZ
543charset has a name which is a symbol. A single character can belong
544to any number of different character sets, but it will generally have
545a different code point in each charset. Examples of character sets
546include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
547@code{windows-1255}. The code point assigned to a character in a
548charset is usually different from its code point used in Emacs buffers
549and strings.
550
551@cindex @code{emacs}, a charset
552@cindex @code{unicode}, a charset
553@cindex @code{eight-bit}, a charset
554 Emacs defines several special character sets. The character set
555@code{unicode} includes all the characters whose Emacs code points are
85eeac93 556in the range @code{0..#x10FFFF}. The character set @code{emacs}
031c41de
EZ
557includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
558Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
559Emacs uses it to represent raw bytes encountered in text.
b8d4c8d0
GM
560
561@defun charsetp object
562Returns @code{t} if @var{object} is a symbol that names a character set,
563@code{nil} otherwise.
564@end defun
565
566@defvar charset-list
567The value is a list of all defined character set names.
568@end defvar
569
031c41de
EZ
570@defun charset-priority-list &optional highestp
571This functions returns a list of all defined character sets ordered by
572their priority. If @var{highestp} is non-@code{nil}, the function
573returns a single character set of the highest priority.
574@end defun
575
576@defun set-charset-priority &rest charsets
577This function makes @var{charsets} the highest priority character sets.
b8d4c8d0
GM
578@end defun
579
106e6894 580@defun char-charset character &optional restriction
031c41de
EZ
581This function returns the name of the character set of highest
582priority that @var{character} belongs to. @acronym{ASCII} characters
583are an exception: for them, this function always returns @code{ascii}.
106e6894
CY
584
585If @var{restriction} is non-@code{nil}, it should be a list of
586charsets to search. Alternatively, it can be a coding system, in
587which case the returned charset must be supported by that coding
588system (@pxref{Coding Systems}).
b8d4c8d0
GM
589@end defun
590
591@defun charset-plist charset
031c41de
EZ
592This function returns the property list of the character set
593@var{charset}. Although @var{charset} is a symbol, this is not the
594same as the property list of that symbol. Charset properties include
595important information about the charset, such as its documentation
596string, short name, etc.
b8d4c8d0
GM
597@end defun
598
031c41de
EZ
599@defun put-charset-property charset propname value
600This function sets the @var{propname} property of @var{charset} to the
601given @var{value}.
b8d4c8d0
GM
602@end defun
603
031c41de
EZ
604@defun get-charset-property charset propname
605This function returns the value of @var{charset}s property
606@var{propname}.
b8d4c8d0
GM
607@end defun
608
031c41de
EZ
609@deffn Command list-charset-chars charset
610This command displays a list of characters in the character set
611@var{charset}.
612@end deffn
b8d4c8d0 613
8b80cdf5
EZ
614 Emacs can convert between its internal representation of a character
615and the character's codepoint in a specific charset. The following
616two functions support these conversions.
617
618@c FIXME: decode-char and encode-char accept and ignore an additional
619@c argument @var{restriction}. When that argument actually makes a
620@c difference, it should be documented here.
031c41de
EZ
621@defun decode-char charset code-point
622This function decodes a character that is assigned a @var{code-point}
623in @var{charset}, to the corresponding Emacs character, and returns
8b80cdf5
EZ
624it. If @var{charset} doesn't contain a character of that code point,
625the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
626integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
627specified as a cons cell @code{(@var{high} . @var{low})}, where
031c41de
EZ
628@var{low} are the lower 16 bits of the value and @var{high} are the
629high 16 bits.
b8d4c8d0
GM
630@end defun
631
031c41de
EZ
632@defun encode-char char charset
633This function returns the code point assigned to the character
8b80cdf5
EZ
634@var{char} in @var{charset}. If the result does not fit in a Lisp
635integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
636that fits the second argument of @code{decode-char} above. If
637@var{charset} doesn't have a codepoint for @var{char}, the value is
638@code{nil}.
b3f1f4a5
EZ
639@end defun
640
641 The following function comes in handy for applying a certain
642function to all or part of the characters in a charset:
643
85eeac93 644@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
645Call @var{function} for characters in @var{charset}. @var{function}
646is called with two arguments. The first one is a cons cell
647@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
648indicate a range of characters contained in charset. The second
85eeac93 649argument passed to @var{function} is @var{arg}.
b3f1f4a5
EZ
650
651By default, the range of codepoints passed to @var{function} includes
8c9d5f9f
KH
652all the characters in @var{charset}, but optional arguments
653@var{from-code} and @var{to-code} limit that to the range of
654characters between these two codepoints of @var{charset}. If either
655of them is @code{nil}, it defaults to the first or last codepoint of
656@var{charset}, respectively.
b8d4c8d0
GM
657@end defun
658
b8d4c8d0
GM
659@node Scanning Charsets
660@section Scanning for Character Sets
661
97d8273f
CY
662 Sometimes it is useful to find out which character set a particular
663character belongs to. One use for this is in determining which coding
664systems (@pxref{Coding Systems}) are capable of representing all of
665the text in question; another is to determine the font(s) for
666displaying that text.
b8d4c8d0
GM
667
668@defun charset-after &optional pos
031c41de 669This function returns the charset of highest priority containing the
97d8273f 670character at position @var{pos} in the current buffer. If @var{pos}
031c41de
EZ
671is omitted or @code{nil}, it defaults to the current value of point.
672If @var{pos} is out of range, the value is @code{nil}.
b8d4c8d0
GM
673@end defun
674
675@defun find-charset-region beg end &optional translation
031c41de 676This function returns a list of the character sets of highest priority
8b80cdf5 677that contain characters in the current buffer between positions
031c41de 678@var{beg} and @var{end}.
b8d4c8d0 679
97d8273f
CY
680The optional argument @var{translation} specifies a translation table
681to use for scanning the text (@pxref{Translation of Characters}). If
682it is non-@code{nil}, then each character in the region is translated
b8d4c8d0
GM
683through this table, and the value returned describes the translated
684characters instead of the characters actually in the buffer.
685@end defun
686
687@defun find-charset-string string &optional translation
97d8273f 688This function returns a list of character sets of highest priority
031c41de
EZ
689that contain characters in @var{string}. It is just like
690@code{find-charset-region}, except that it applies to the contents of
691@var{string} instead of part of the current buffer.
b8d4c8d0
GM
692@end defun
693
694@node Translation of Characters
695@section Translation of Characters
696@cindex character translation tables
697@cindex translation tables
698
031c41de
EZ
699 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
700specifies a mapping of characters into characters. These tables are
701used in encoding and decoding, and for other purposes. Some coding
702systems specify their own particular translation tables; there are
703also default translation tables which apply to all other coding
704systems.
b8d4c8d0 705
031c41de
EZ
706 A translation table has two extra slots. The first is either
707@code{nil} or a translation table that performs the reverse
708translation; the second is the maximum number of characters to look up
8b80cdf5
EZ
709for translating sequences of characters (see the description of
710@code{make-translation-table-from-alist} below).
b8d4c8d0
GM
711
712@defun make-translation-table &rest translations
713This function returns a translation table based on the argument
714@var{translations}. Each element of @var{translations} should be a
715list of elements of the form @code{(@var{from} . @var{to})}; this says
716to translate the character @var{from} into @var{to}.
717
718The arguments and the forms in each argument are processed in order,
719and if a previous form already translates @var{to} to some other
720character, say @var{to-alt}, @var{from} is also translated to
721@var{to-alt}.
b8d4c8d0
GM
722@end defun
723
031c41de
EZ
724 During decoding, the translation table's translations are applied to
725the characters that result from ordinary decoding. If a coding system
97d8273f 726has the property @code{:decode-translation-table}, that specifies the
031c41de
EZ
727translation table to use, or a list of translation tables to apply in
728sequence. (This is a property of the coding system, as returned by
729@code{coding-system-get}, not a property of the symbol that is the
730coding system's name. @xref{Coding System Basics,, Basic Concepts of
731Coding Systems}.) Finally, if
732@code{standard-translation-table-for-decode} is non-@code{nil}, the
733resulting characters are translated by that table.
734
735 During encoding, the translation table's translations are applied to
736the characters in the buffer, and the result of translation is
737actually encoded. If a coding system has property
738@code{:encode-translation-table}, that specifies the translation table
739to use, or a list of translation tables to apply in sequence. In
740addition, if the variable @code{standard-translation-table-for-encode}
741is non-@code{nil}, it specifies the translation table to use for
742translating the result.
b8d4c8d0
GM
743
744@defvar standard-translation-table-for-decode
031c41de
EZ
745This is the default translation table for decoding. If a coding
746systems specifies its own translation tables, the table that is the
747value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
748@end defvar
749
750@defvar standard-translation-table-for-encode
031c41de
EZ
751This is the default translation table for encoding. If a coding
752systems specifies its own translation tables, the table that is the
753value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
GM
754@end defvar
755
5c9c5c4b
EZ
756@defvar translation-table-for-input
757Self-inserting characters are translated through this translation
758table before they are inserted. Search commands also translate their
759input through this table, so they can compare more reliably with
760what's in the buffer.
761
762This variable automatically becomes buffer-local when set.
763@end defvar
764
031c41de
EZ
765@defun make-translation-table-from-vector vec
766This function returns a translation table made from @var{vec} that is
85eeac93 767an array of 256 elements to map bytes (values 0 through #xFF) to
031c41de
EZ
768characters. Elements may be @code{nil} for untranslated bytes. The
769returned table has a translation table for reverse mapping in the
8b80cdf5 770first extra slot, and the value @code{1} in the second extra slot.
031c41de
EZ
771
772This function provides an easy way to make a private coding system
773that maps each byte to a specific character. You can specify the
774returned table and the reverse translation table using the properties
775@code{:decode-translation-table} and @code{:encode-translation-table}
776respectively in the @var{props} argument to
777@code{define-coding-system}.
778@end defun
779
780@defun make-translation-table-from-alist alist
781This function is similar to @code{make-translation-table} but returns
782a complex translation table rather than a simple one-to-one mapping.
783Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
784. @var{to})}, where @var{from} and @var{to} are either characters or
785vectors specifying a sequence of characters. If @var{from} is a
031c41de
EZ
786character, that character is translated to @var{to} (i.e.@: to a
787character or a character sequence). If @var{from} is a vector of
788characters, that sequence is translated to @var{to}. The returned
789table has a translation table for reverse mapping in the first extra
8b80cdf5
EZ
790slot, and the maximum length of all the @var{from} character sequences
791in the second extra slot.
031c41de
EZ
792@end defun
793
b8d4c8d0
GM
794@node Coding Systems
795@section Coding Systems
796
797@cindex coding system
798 When Emacs reads or writes a file, and when Emacs sends text to a
799subprocess or receives text from a subprocess, it normally performs
800character code conversion and end-of-line conversion as specified
801by a particular @dfn{coding system}.
802
803 How to define a coding system is an arcane matter, and is not
804documented here.
805
806@menu
807* Coding System Basics:: Basic concepts.
808* Encoding and I/O:: How file I/O functions handle coding systems.
809* Lisp and Coding Systems:: Functions to operate on coding system names.
810* User-Chosen Coding Systems:: Asking the user to choose a coding system.
811* Default Coding Systems:: Controlling the default choices.
812* Specifying Coding Systems:: Requesting a particular coding system
813 for a single file operation.
814* Explicit Encoding:: Encoding or decoding text without doing I/O.
815* Terminal I/O Encoding:: Use of encoding for terminal I/O.
816* MS-DOS File Types:: How DOS "text" and "binary" files
817 relate to coding systems.
818@end menu
819
820@node Coding System Basics
821@subsection Basic Concepts of Coding Systems
822
823@cindex character code conversion
80070260
EZ
824 @dfn{Character code conversion} involves conversion between the
825internal representation of characters used inside Emacs and some other
826encoding. Emacs supports many different encodings, in that it can
827convert to and from them. For example, it can convert text to or from
828encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
829several variants of ISO 2022. In some cases, Emacs supports several
830alternative encodings for the same characters; for example, there are
831three coding systems for the Cyrillic (Russian) alphabet: ISO,
832Alternativnyj, and KOI8.
833
af38459f
EZ
834 Every coding system specifies a particular set of character code
835conversions, but the coding system @code{undecided} is special: it
836leaves the choice unspecified, to be chosen heuristically for each
837file, based on the file's data.
b8d4c8d0
GM
838
839 In general, a coding system doesn't guarantee roundtrip identity:
840decoding a byte sequence using coding system, then encoding the
841resulting text in the same coding system, can produce a different byte
80070260
EZ
842sequence. But some coding systems do guarantee that the byte sequence
843will be the same as what you originally decoded. Here are a few
844examples:
b8d4c8d0
GM
845
846@quotation
80070260 847iso-8859-1, utf-8, big5, shift_jis, euc-jp
b8d4c8d0
GM
848@end quotation
849
850 Encoding buffer text and then decoding the result can also fail to
80070260
EZ
851reproduce the original text. For instance, if you encode a character
852with a coding system which does not support that character, the result
853is unpredictable, and thus decoding it using the same coding system
854may produce a different text. Currently, Emacs can't report errors
855that result from encoding unsupported characters.
b8d4c8d0
GM
856
857@cindex EOL conversion
858@cindex end-of-line conversion
859@cindex line end conversion
80070260
EZ
860 @dfn{End of line conversion} handles three different conventions
861used on various systems for representing end of line in files. The
862Unix convention, used on GNU and Unix systems, is to use the linefeed
863character (also called newline). The DOS convention, used on
864MS-Windows and MS-DOS systems, is to use a carriage-return and a
865linefeed at the end of a line. The Mac convention is to use just
866carriage-return.
b8d4c8d0
GM
867
868@cindex base coding system
869@cindex variant coding system
870 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
871conversion unspecified, to be chosen based on the data. @dfn{Variant
872coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
873@code{latin-1-mac} specify the end-of-line conversion explicitly as
874well. Most base coding systems have three corresponding variants whose
875names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
876
02eccf6b 877@vindex raw-text@r{ coding system}
b8d4c8d0 878 The coding system @code{raw-text} is special in that it prevents
02eccf6b
EZ
879character code conversion, and causes the buffer visited with this
880coding system to be a unibyte buffer. For historical reasons, you can
881save both unibyte and multibyte text with this coding system. When
882you use @code{raw-text} to encode multibyte text, it does perform one
883character code conversion: it converts eight-bit characters to their
884single-byte external representation. @code{raw-text} does not specify
885the end-of-line conversion, allowing that to be determined as usual by
886the data, and has the usual three variants which specify the
887end-of-line conversion.
888
889@vindex no-conversion@r{ coding system}
890@vindex binary@r{ coding system}
891 @code{no-conversion} (and its alias @code{binary}) is equivalent to
892@code{raw-text-unix}: it specifies no conversion of either character
893codes or end-of-line.
b8d4c8d0 894
80070260 895@vindex emacs-internal@r{ coding system}
97d8273f
CY
896@vindex utf-8-emacs@r{ coding system}
897 The coding system @code{utf-8-emacs} specifies that the data is
898represented in the internal Emacs encoding (@pxref{Text
899Representations}). This is like @code{raw-text} in that no code
900conversion happens, but different in that the result is multibyte
901data. The name @code{emacs-internal} is an alias for
902@code{utf-8-emacs}.
b8d4c8d0
GM
903
904@defun coding-system-get coding-system property
905This function returns the specified property of the coding system
906@var{coding-system}. Most coding system properties exist for internal
80070260 907purposes, but one that you might find useful is @code{:mime-charset}.
b8d4c8d0
GM
908That property's value is the name used in MIME for the character coding
909which this coding system can read and write. Examples:
910
911@example
80070260 912(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 913 @result{} iso-8859-1
80070260 914(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 915 @result{} iso-2022-cn
80070260 916(coding-system-get 'cyrillic-koi8 :mime-charset)
b8d4c8d0
GM
917 @result{} koi8-r
918@end example
919
80070260 920The value of the @code{:mime-charset} property is also defined
b8d4c8d0
GM
921as an alias for the coding system.
922@end defun
923
91211f07
EZ
924@defun coding-system-aliases coding-system
925This function returns the list of aliases of @var{coding-system}.
926@end defun
927
b8d4c8d0
GM
928@node Encoding and I/O
929@subsection Encoding and I/O
930
931 The principal purpose of coding systems is for use in reading and
97d8273f
CY
932writing files. The function @code{insert-file-contents} uses a coding
933system to decode the file data, and @code{write-region} uses one to
934encode the buffer contents.
b8d4c8d0
GM
935
936 You can specify the coding system to use either explicitly
937(@pxref{Specifying Coding Systems}), or implicitly using a default
938mechanism (@pxref{Default Coding Systems}). But these methods may not
939completely specify what to do. For example, they may choose a coding
940system such as @code{undefined} which leaves the character code
941conversion to be determined from the data. In these cases, the I/O
942operation finishes the job of choosing a coding system. Very often
943you will want to find out afterwards which coding system was chosen.
944
945@defvar buffer-file-coding-system
e2e3f1d7
MR
946This buffer-local variable records the coding system used for saving the
947buffer and for writing part of the buffer with @code{write-region}. If
948the text to be written cannot be safely encoded using the coding system
949specified by this variable, these operations select an alternative
950encoding by calling the function @code{select-safe-coding-system}
951(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
952requires to ask the user to specify a coding system,
953@code{buffer-file-coding-system} is updated to the newly selected coding
954system.
b8d4c8d0
GM
955
956@code{buffer-file-coding-system} does @emph{not} affect sending text
957to a subprocess.
958@end defvar
959
960@defvar save-buffer-coding-system
961This variable specifies the coding system for saving the buffer (by
962overriding @code{buffer-file-coding-system}). Note that it is not used
963for @code{write-region}.
964
965When a command to save the buffer starts out to use
966@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
967and that coding system cannot handle
968the actual text in the buffer, the command asks the user to choose
969another coding system (by calling @code{select-safe-coding-system}).
970After that happens, the command also updates
971@code{buffer-file-coding-system} to represent the coding system that
972the user specified.
973@end defvar
974
975@defvar last-coding-system-used
976I/O operations for files and subprocesses set this variable to the
977coding system name that was used. The explicit encoding and decoding
978functions (@pxref{Explicit Encoding}) set it too.
979
980@strong{Warning:} Since receiving subprocess output sets this variable,
981it can change whenever Emacs waits; therefore, you should copy the
982value shortly after the function call that stores the value you are
983interested in.
984@end defvar
985
986 The variable @code{selection-coding-system} specifies how to encode
987selections for the window system. @xref{Window System Selections}.
988
989@defvar file-name-coding-system
990The variable @code{file-name-coding-system} specifies the coding
991system to use for encoding file names. Emacs encodes file names using
992that coding system for all file operations. If
993@code{file-name-coding-system} is @code{nil}, Emacs uses a default
994coding system determined by the selected language environment. In the
995default language environment, any non-@acronym{ASCII} characters in
996file names are not encoded specially; they appear in the file system
997using the internal Emacs representation.
998@end defvar
999
1000 @strong{Warning:} if you change @code{file-name-coding-system} (or
1001the language environment) in the middle of an Emacs session, problems
1002can result if you have already visited files whose names were encoded
1003using the earlier coding system and are handled differently under the
1004new coding system. If you try to save one of these buffers under the
1005visited file name, saving may use the wrong file name, or it may get
1006an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1007new file name for that buffer.
1008
1009@node Lisp and Coding Systems
1010@subsection Coding Systems in Lisp
1011
1012 Here are the Lisp facilities for working with coding systems:
1013
0e90e7be 1014@cindex list all coding systems
b8d4c8d0
GM
1015@defun coding-system-list &optional base-only
1016This function returns a list of all coding system names (symbols). If
1017@var{base-only} is non-@code{nil}, the value includes only the
1018base coding systems. Otherwise, it includes alias and variant coding
1019systems as well.
1020@end defun
1021
1022@defun coding-system-p object
1023This function returns @code{t} if @var{object} is a coding system
1024name or @code{nil}.
1025@end defun
1026
0e90e7be
EZ
1027@cindex validity of coding system
1028@cindex coding system, validity check
b8d4c8d0 1029@defun check-coding-system coding-system
80070260
EZ
1030This function checks the validity of @var{coding-system}. If that is
1031valid, it returns @var{coding-system}. If @var{coding-system} is
1032@code{nil}, the function return @code{nil}. For any other values, it
1033signals an error whose @code{error-symbol} is @code{coding-system-error}
1034(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1035@end defun
1036
0e90e7be 1037@cindex eol type of coding system
b8d4c8d0
GM
1038@defun coding-system-eol-type coding-system
1039This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1040conversion used by @var{coding-system}. If @var{coding-system}
1041specifies a certain eol conversion, the return value is an integer 0,
10421, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1043respectively. If @var{coding-system} doesn't specify eol conversion
1044explicitly, the return value is a vector of coding systems, each one
1045with one of the possible eol conversion types, like this:
1046
1047@lisp
1048(coding-system-eol-type 'latin-1)
1049 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1050@end lisp
1051
1052@noindent
1053If this function returns a vector, Emacs will decide, as part of the
1054text encoding or decoding process, what eol conversion to use. For
1055decoding, the end-of-line format of the text is auto-detected, and the
1056eol conversion is set to match it (e.g., DOS-style CRLF format will
1057imply @code{dos} eol conversion). For encoding, the eol conversion is
1058taken from the appropriate default coding system (e.g.,
4e3b4528 1059default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1060@code{buffer-file-coding-system}), or from the default eol conversion
1061appropriate for the underlying platform.
1062@end defun
1063
0e90e7be 1064@cindex eol conversion of coding system
b8d4c8d0
GM
1065@defun coding-system-change-eol-conversion coding-system eol-type
1066This function returns a coding system which is like @var{coding-system}
1067except for its eol conversion, which is specified by @code{eol-type}.
1068@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1069@code{nil}. If it is @code{nil}, the returned coding system determines
1070the end-of-line conversion from the data.
1071
1072@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1073@code{dos} and @code{mac}, respectively.
1074@end defun
1075
0e90e7be 1076@cindex text conversion of coding system
b8d4c8d0
GM
1077@defun coding-system-change-text-conversion eol-coding text-coding
1078This function returns a coding system which uses the end-of-line
1079conversion of @var{eol-coding}, and the text conversion of
1080@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1081@code{undecided}, or one of its variants according to @var{eol-coding}.
1082@end defun
1083
0e90e7be
EZ
1084@cindex safely encode region
1085@cindex coding systems for encoding region
b8d4c8d0
GM
1086@defun find-coding-systems-region from to
1087This function returns a list of coding systems that could be used to
1088encode a text between @var{from} and @var{to}. All coding systems in
1089the list can safely encode any multibyte characters in that portion of
1090the text.
1091
1092If the text contains no multibyte characters, the function returns the
1093list @code{(undecided)}.
1094@end defun
1095
0e90e7be
EZ
1096@cindex safely encode a string
1097@cindex coding systems for encoding a string
b8d4c8d0
GM
1098@defun find-coding-systems-string string
1099This function returns a list of coding systems that could be used to
1100encode the text of @var{string}. All coding systems in the list can
1101safely encode any multibyte characters in @var{string}. If the text
1102contains no multibyte characters, this returns the list
1103@code{(undecided)}.
1104@end defun
1105
0e90e7be
EZ
1106@cindex charset, coding systems to encode
1107@cindex safely encode characters in a charset
b8d4c8d0
GM
1108@defun find-coding-systems-for-charsets charsets
1109This function returns a list of coding systems that could be used to
1110encode all the character sets in the list @var{charsets}.
1111@end defun
1112
91211f07
EZ
1113@defun check-coding-systems-region start end coding-system-list
1114This function checks whether coding systems in the list
1115@code{coding-system-list} can encode all the characters in the region
1116between @var{start} and @var{end}. If all of the coding systems in
1117the list can encode the specified text, the function returns
1118@code{nil}. If some coding systems cannot encode some of the
1119characters, the value is an alist, each element of which has the form
1120@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1121that @var{coding-system1} cannot encode characters at buffer positions
1122@var{pos1}, @var{pos2}, @enddots{}.
1123
1124@var{start} may be a string, in which case @var{end} is ignored and
1125the returned value references string indices instead of buffer
1126positions.
1127@end defun
1128
b8d4c8d0
GM
1129@defun detect-coding-region start end &optional highest
1130This function chooses a plausible coding system for decoding the text
80070260
EZ
1131from @var{start} to @var{end}. This text should be a byte sequence,
1132i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1133eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1134
1135Normally this function returns a list of coding systems that could
1136handle decoding the text that was scanned. They are listed in order of
1137decreasing priority. But if @var{highest} is non-@code{nil}, then the
1138return value is just one coding system, the one that is highest in
1139priority.
1140
1141If the region contains only @acronym{ASCII} characters except for such
1142ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1143@code{undecided} or @code{(undecided)}, or a variant specifying
1144end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1145
1146If the region contains null bytes, the value is @code{no-conversion},
1147even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1148@end defun
1149
1150@defun detect-coding-string string &optional highest
1151This function is like @code{detect-coding-region} except that it
1152operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1153@end defun
1154
0e90e7be 1155@cindex null bytes, and decoding text
0b4faef3
EZ
1156@defvar inhibit-null-byte-detection
1157If this variable has a non-@code{nil} value, null bytes are ignored
1158when detecting the encoding of a region or a string. This allows to
1159correctly detect the encoding of text that contains null bytes, such
1160as Info files with Index nodes.
1161@end defvar
1162
1163@defvar inhibit-iso-escape-detection
1164If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1165are ignored when detecting the encoding of a region or a string. The
1166result is that no text is ever detected as encoded in some ISO-2022
1167encoding, and all escape sequences become visible in a buffer.
1168@strong{Warning:} @emph{Use this variable with extreme caution,
1169because many files in the Emacs distribution use ISO-2022 encoding.}
1170@end defvar
1171
0e90e7be 1172@cindex charsets supported by a coding system
91211f07
EZ
1173@defun coding-system-charset-list coding-system
1174This function returns the list of character sets (@pxref{Character
1175Sets}) supported by @var{coding-system}. Some coding systems that
1176support too many character sets to list them all yield special values:
1177@itemize @bullet
1178@item
1179If @var{coding-system} supports all the ISO-2022 charsets, the value
1180is @code{iso-2022}.
1181@item
1182If @var{coding-system} supports all Emacs characters, the value is
1183@code{(emacs)}.
1184@item
1185If @var{coding-system} supports all emacs-mule characters, the value
1186is @code{emacs-mule}.
1187@item
1188If @var{coding-system} supports all Unicode characters, the value is
1189@code{(unicode)}.
1190@end itemize
b8d4c8d0
GM
1191@end defun
1192
1193 @xref{Coding systems for a subprocess,, Process Information}, in
1194particular the description of the functions
1195@code{process-coding-system} and @code{set-process-coding-system}, for
1196how to examine or set the coding systems used for I/O to a subprocess.
1197
1198@node User-Chosen Coding Systems
1199@subsection User-Chosen Coding Systems
1200
1201@cindex select safe coding system
1202@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1203This function selects a coding system for encoding specified text,
1204asking the user to choose if necessary. Normally the specified text
1205is the text in the current buffer between @var{from} and @var{to}. If
1206@var{from} is a string, the string specifies the text to encode, and
1207@var{to} is ignored.
1208
77730170
EZ
1209If the specified text includes raw bytes (@pxref{Text
1210Representations}), @code{select-safe-coding-system} suggests
1211@code{raw-text} for its encoding.
1212
b8d4c8d0
GM
1213If @var{default-coding-system} is non-@code{nil}, that is the first
1214coding system to try; if that can handle the text,
1215@code{select-safe-coding-system} returns that coding system. It can
1216also be a list of coding systems; then the function tries each of them
1217one by one. After trying all of them, it next tries the current
1218buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1219@code{undecided}), then the default value of
1220@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1221preferred coding system, which the user can set using the command
1222@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1223Coding Systems, emacs, The GNU Emacs Manual}).
1224
1225If one of those coding systems can safely encode all the specified
1226text, @code{select-safe-coding-system} chooses it and returns it.
1227Otherwise, it asks the user to choose from a list of coding systems
1228which can encode all the text, and returns the user's choice.
1229
1230@var{default-coding-system} can also be a list whose first element is
1231t and whose other elements are coding systems. Then, if no coding
1232system in the list can handle the text, @code{select-safe-coding-system}
1233queries the user immediately, without trying any of the three
1234alternatives described above.
1235
1236The optional argument @var{accept-default-p}, if non-@code{nil},
1237should be a function to determine whether a coding system selected
1238without user interaction is acceptable. @code{select-safe-coding-system}
1239calls this function with one argument, the base coding system of the
1240selected coding system. If @var{accept-default-p} returns @code{nil},
1241@code{select-safe-coding-system} rejects the silently selected coding
1242system, and asks the user to select a coding system from a list of
1243possible candidates.
1244
1245@vindex select-safe-coding-system-accept-default-p
1246If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1247non-@code{nil}, it should be a function taking a single argument.
1248It is used in place of @var{accept-default-p}, overriding any
1249value supplied for this argument.
b8d4c8d0
GM
1250
1251As a final step, before returning the chosen coding system,
1252@code{select-safe-coding-system} checks whether that coding system is
1253consistent with what would be selected if the contents of the region
1254were read from a file. (If not, this could lead to data corruption in
1255a file subsequently re-visited and edited.) Normally,
1256@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1257file for this purpose, but if @var{file} is non-@code{nil}, it uses
1258that file instead (this can be relevant for @code{write-region} and
1259similar functions). If it detects an apparent inconsistency,
1260@code{select-safe-coding-system} queries the user before selecting the
1261coding system.
1262@end defun
1263
1264 Here are two functions you can use to let the user specify a coding
1265system, with completion. @xref{Completion}.
1266
1267@defun read-coding-system prompt &optional default
1268This function reads a coding system using the minibuffer, prompting with
1269string @var{prompt}, and returns the coding system name as a symbol. If
1270the user enters null input, @var{default} specifies which coding system
1271to return. It should be a symbol or a string.
1272@end defun
1273
1274@defun read-non-nil-coding-system prompt
1275This function reads a coding system using the minibuffer, prompting with
1276string @var{prompt}, and returns the coding system name as a symbol. If
1277the user tries to enter null input, it asks the user to try again.
1278@xref{Coding Systems}.
1279@end defun
1280
1281@node Default Coding Systems
1282@subsection Default Coding Systems
0e90e7be
EZ
1283@cindex default coding system
1284@cindex coding system, automatically determined
b8d4c8d0
GM
1285
1286 This section describes variables that specify the default coding
1287system for certain files or when running certain subprograms, and the
1288function that I/O operations use to access them.
1289
1290 The idea of these variables is that you set them once and for all to the
1291defaults you want, and then do not change them again. To specify a
1292particular coding system for a particular operation in a Lisp program,
1293don't change these variables; instead, override them using
1294@code{coding-system-for-read} and @code{coding-system-for-write}
1295(@pxref{Specifying Coding Systems}).
1296
0e90e7be 1297@cindex file contents, and default coding system
01f17ae2 1298@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1299This variable is an alist of text patterns and corresponding coding
1300systems. Each element has the form @code{(@var{regexp}
1301. @var{coding-system})}; a file whose first few kilobytes match
1302@var{regexp} is decoded with @var{coding-system} when its contents are
1303read into a buffer. The settings in this alist take priority over
1304@code{coding:} tags in the files and the contents of
1305@code{file-coding-system-alist} (see below). The default value is set
1306so that Emacs automatically recognizes mail files in Babyl format and
1307reads them with no code conversions.
01f17ae2 1308@end defopt
b8d4c8d0 1309
0e90e7be 1310@cindex file name, and default coding system
01f17ae2 1311@defopt file-coding-system-alist
b8d4c8d0
GM
1312This variable is an alist that specifies the coding systems to use for
1313reading and writing particular files. Each element has the form
1314@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1315expression that matches certain file names. The element applies to file
1316names that match @var{pattern}.
1317
1318The @sc{cdr} of the element, @var{coding}, should be either a coding
1319system, a cons cell containing two coding systems, or a function name (a
1320symbol with a function definition). If @var{coding} is a coding system,
1321that coding system is used for both reading the file and writing it. If
1322@var{coding} is a cons cell containing two coding systems, its @sc{car}
1323specifies the coding system for decoding, and its @sc{cdr} specifies the
1324coding system for encoding.
1325
1326If @var{coding} is a function name, the function should take one
1327argument, a list of all arguments passed to
1328@code{find-operation-coding-system}. It must return a coding system
1329or a cons cell containing two coding systems. This value has the same
1330meaning as described above.
1331
1332If @var{coding} (or what returned by the above function) is
1333@code{undecided}, the normal code-detection is performed.
01f17ae2 1334@end defopt
b8d4c8d0 1335
01f17ae2 1336@defopt auto-coding-alist
0e90e7be
EZ
1337This variable is an alist that specifies the coding systems to use for
1338reading and writing particular files. Its form is like that of
1339@code{file-coding-system-alist}, but, unlike the latter, this variable
1340takes priority over any @code{coding:} tags in the file.
01f17ae2 1341@end defopt
0e90e7be
EZ
1342
1343@cindex program name, and default coding system
b8d4c8d0
GM
1344@defvar process-coding-system-alist
1345This variable is an alist specifying which coding systems to use for a
1346subprocess, depending on which program is running in the subprocess. It
1347works like @code{file-coding-system-alist}, except that @var{pattern} is
1348matched against the program name used to start the subprocess. The coding
1349system or systems specified in this alist are used to initialize the
1350coding systems used for I/O to the subprocess, but you can specify
1351other coding systems later using @code{set-process-coding-system}.
1352@end defvar
1353
1354 @strong{Warning:} Coding systems such as @code{undecided}, which
1355determine the coding system from the data, do not work entirely reliably
1356with asynchronous subprocess output. This is because Emacs handles
1357asynchronous subprocess output in batches, as it arrives. If the coding
1358system leaves the character code conversion unspecified, or leaves the
1359end-of-line conversion unspecified, Emacs must try to detect the proper
1360conversion from one batch at a time, and this does not always work.
1361
1362 Therefore, with an asynchronous subprocess, if at all possible, use a
1363coding system which determines both the character code conversion and
1364the end of line conversion---that is, one like @code{latin-1-unix},
1365rather than @code{undecided} or @code{latin-1}.
1366
0e90e7be
EZ
1367@cindex port number, and default coding system
1368@cindex network service name, and default coding system
b8d4c8d0
GM
1369@defvar network-coding-system-alist
1370This variable is an alist that specifies the coding system to use for
1371network streams. It works much like @code{file-coding-system-alist},
1372with the difference that the @var{pattern} in an element may be either a
1373port number or a regular expression. If it is a regular expression, it
1374is matched against the network service name used to open the network
1375stream.
1376@end defvar
1377
1378@defvar default-process-coding-system
1379This variable specifies the coding systems to use for subprocess (and
1380network stream) input and output, when nothing else specifies what to
1381do.
1382
1383The value should be a cons cell of the form @code{(@var{input-coding}
1384. @var{output-coding})}. Here @var{input-coding} applies to input from
1385the subprocess, and @var{output-coding} applies to output to it.
1386@end defvar
1387
0e90e7be 1388@cindex default coding system, functions to determine
01f17ae2 1389@defopt auto-coding-functions
b8d4c8d0
GM
1390This variable holds a list of functions that try to determine a
1391coding system for a file based on its undecoded contents.
1392
1393Each function in this list should be written to look at text in the
1394current buffer, but should not modify it in any way. The buffer will
1395contain undecoded text of parts of the file. Each function should
1396take one argument, @var{size}, which tells it how many characters to
1397look at, starting from point. If the function succeeds in determining
1398a coding system for the file, it should return that coding system.
1399Otherwise, it should return @code{nil}.
1400
1401If a file has a @samp{coding:} tag, that takes precedence, so these
1402functions won't be called.
01f17ae2 1403@end defopt
b8d4c8d0 1404
0e90e7be
EZ
1405@defun find-auto-coding filename size
1406This function tries to determine a suitable coding system for
1407@var{filename}. It examines the buffer visiting the named file, using
1408the variables documented above in sequence, until it finds a match for
1409one of the rules specified by these variables. It then returns a cons
1410cell of the form @code{(@var{coding} . @var{source})}, where
1411@var{coding} is the coding system to use and @var{source} is a symbol,
1412one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1413@code{:coding}, or @code{auto-coding-functions}, indicating which one
1414supplied the matching rule. The value @code{:coding} means the coding
1415system was specified by the @code{coding:} tag in the file
1416(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1417The order of looking for a matching rule is @code{auto-coding-alist}
1418first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1419tag, and lastly @code{auto-coding-functions}. If no matching rule was
1420found, the function returns @code{nil}.
1421
1422The second argument @var{size} is the size of text, in characters,
1423following point. The function examines text only within @var{size}
1424characters after point. Normally, the buffer should be positioned at
1425the beginning when this function is called, because one of the places
1426for the @code{coding:} tag is the first one or two lines of the file;
1427in that case, @var{size} should be the size of the buffer.
1428@end defun
1429
1430@defun set-auto-coding filename size
1431This function returns a suitable coding system for file
1432@var{filename}. It uses @code{find-auto-coding} to find the coding
1433system. If no coding system could be determined, the function returns
1434@code{nil}. The meaning of the argument @var{size} is like in
1435@code{find-auto-coding}.
1436@end defun
1437
b8d4c8d0
GM
1438@defun find-operation-coding-system operation &rest arguments
1439This function returns the coding system to use (by default) for
1440performing @var{operation} with @var{arguments}. The value has this
1441form:
1442
1443@example
1444(@var{decoding-system} . @var{encoding-system})
1445@end example
1446
1447The first element, @var{decoding-system}, is the coding system to use
1448for decoding (in case @var{operation} does decoding), and
1449@var{encoding-system} is the coding system for encoding (in case
1450@var{operation} does encoding).
1451
1452The argument @var{operation} is a symbol, one of @code{write-region},
1453@code{start-process}, @code{call-process}, @code{call-process-region},
1454@code{insert-file-contents}, or @code{open-network-stream}. These are
1455the names of the Emacs I/O primitives that can do character code and
1456eol conversion.
1457
1458The remaining arguments should be the same arguments that might be given
1459to the corresponding I/O primitive. Depending on the primitive, one
1460of those arguments is selected as the @dfn{target}. For example, if
1461@var{operation} does file I/O, whichever argument specifies the file
1462name is the target. For subprocess primitives, the process name is the
1463target. For @code{open-network-stream}, the target is the service name
1464or port number.
1465
1466Depending on @var{operation}, this function looks up the target in
1467@code{file-coding-system-alist}, @code{process-coding-system-alist},
1468or @code{network-coding-system-alist}. If the target is found in the
1469alist, @code{find-operation-coding-system} returns its association in
1470the alist; otherwise it returns @code{nil}.
1471
1472If @var{operation} is @code{insert-file-contents}, the argument
1473corresponding to the target may be a cons cell of the form
1474@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1475is a file name to look up in @code{file-coding-system-alist}, and
1476@var{buffer} is a buffer that contains the file's contents (not yet
1477decoded). If @code{file-coding-system-alist} specifies a function to
1478call for this file, and that function needs to examine the file's
1479contents (as it usually does), it should examine the contents of
1480@var{buffer} instead of reading the file.
1481@end defun
1482
1483@node Specifying Coding Systems
1484@subsection Specifying a Coding System for One Operation
1485
1486 You can specify the coding system for a specific operation by binding
1487the variables @code{coding-system-for-read} and/or
1488@code{coding-system-for-write}.
1489
1490@defvar coding-system-for-read
1491If this variable is non-@code{nil}, it specifies the coding system to
1492use for reading a file, or for input from a synchronous subprocess.
1493
1494It also applies to any asynchronous subprocess or network stream, but in
1495a different way: the value of @code{coding-system-for-read} when you
1496start the subprocess or open the network stream specifies the input
1497decoding method for that subprocess or network stream. It remains in
1498use for that subprocess or network stream unless and until overridden.
1499
1500The right way to use this variable is to bind it with @code{let} for a
1501specific I/O operation. Its global value is normally @code{nil}, and
1502you should not globally set it to any other value. Here is an example
1503of the right way to use the variable:
1504
1505@example
1506;; @r{Read the file with no character code conversion.}
1507;; @r{Assume @acronym{crlf} represents end-of-line.}
1508(let ((coding-system-for-read 'emacs-mule-dos))
1509 (insert-file-contents filename))
1510@end example
1511
1512When its value is non-@code{nil}, this variable takes precedence over
1513all other methods of specifying a coding system to use for input,
1514including @code{file-coding-system-alist},
1515@code{process-coding-system-alist} and
1516@code{network-coding-system-alist}.
1517@end defvar
1518
1519@defvar coding-system-for-write
1520This works much like @code{coding-system-for-read}, except that it
1521applies to output rather than input. It affects writing to files,
1522as well as sending output to subprocesses and net connections.
1523
1524When a single operation does both input and output, as do
1525@code{call-process-region} and @code{start-process}, both
1526@code{coding-system-for-read} and @code{coding-system-for-write}
1527affect it.
1528@end defvar
1529
01f17ae2 1530@defopt inhibit-eol-conversion
b8d4c8d0
GM
1531When this variable is non-@code{nil}, no end-of-line conversion is done,
1532no matter which coding system is specified. This applies to all the
1533Emacs I/O and subprocess primitives, and to the explicit encoding and
1534decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1535@end defopt
b8d4c8d0 1536
91211f07
EZ
1537@cindex priority order of coding systems
1538@cindex coding systems, priority
1539 Sometimes, you need to prefer several coding systems for some
1540operation, rather than fix a single one. Emacs lets you specify a
1541priority order for using coding systems. This ordering affects the
1542sorting of lists of coding sysems returned by functions such as
1543@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1544
1545@defun coding-system-priority-list &optional highestp
1546This function returns the list of coding systems in the order of their
1547current priorities. Optional argument @var{highestp}, if
1548non-@code{nil}, means return only the highest priority coding system.
1549@end defun
1550
1551@defun set-coding-system-priority &rest coding-systems
1552This function puts @var{coding-systems} at the beginning of the
1553priority list for coding systems, thus making their priority higher
1554than all the rest.
1555@end defun
1556
1557@defmac with-coding-priority coding-systems &rest body@dots{}
1558This macro execute @var{body}, like @code{progn} does
1559(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1560the priority list for coding systems. @var{coding-systems} should be
1561a list of coding systems to prefer during execution of @var{body}.
1562@end defmac
1563
b8d4c8d0
GM
1564@node Explicit Encoding
1565@subsection Explicit Encoding and Decoding
1566@cindex encoding in coding systems
1567@cindex decoding in coding systems
1568
1569 All the operations that transfer text in and out of Emacs have the
1570ability to use a coding system to encode or decode the text.
1571You can also explicitly encode and decode text using the functions
1572in this section.
1573
1574 The result of encoding, and the input to decoding, are not ordinary
1575text. They logically consist of a series of byte values; that is, a
80070260
EZ
1576series of @acronym{ASCII} and eight-bit characters. In unibyte
1577buffers and strings, these characters have codes in the range 0
85eeac93
CY
1578through #xFF (255). In a multibyte buffer or string, eight-bit
1579characters have character codes higher than #xFF (@pxref{Text
1580Representations}), but Emacs transparently converts them to their
1581single-byte values when you encode or decode such text.
b8d4c8d0
GM
1582
1583 The usual way to read a file into a buffer as a sequence of bytes, so
1584you can decode the contents explicitly, is with
1585@code{insert-file-contents-literally} (@pxref{Reading from Files});
1586alternatively, specify a non-@code{nil} @var{rawfile} argument when
1587visiting a file with @code{find-file-noselect}. These methods result in
1588a unibyte buffer.
1589
1590 The usual way to use the byte sequence that results from explicitly
1591encoding text is to copy it to a file or process---for example, to write
1592it with @code{write-region} (@pxref{Writing to Files}), and suppress
1593encoding by binding @code{coding-system-for-write} to
1594@code{no-conversion}.
1595
1596 Here are the functions to perform explicit encoding or decoding. The
1597encoding functions produce sequences of bytes; the decoding functions
1598are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1599discard text properties. They also set @code{last-coding-system-used}
1600to the precise coding system they used.
b8d4c8d0 1601
80070260 1602@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1603This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1604to coding system @var{coding-system}. Normally, the encoded text
1605replaces the original text in the buffer, but the optional argument
1606@var{destination} can change that. If @var{destination} is a buffer,
1607the encoded text is inserted in that buffer after point (point does
1608not move); if it is @code{t}, the command returns the encoded text as
1609a unibyte string without inserting it.
1610
1611If encoded text is inserted in some buffer, this command returns the
1612length of the encoded text.
1613
1614The result of encoding is logically a sequence of bytes, but the
1615buffer remains multibyte if it was multibyte before, and any 8-bit
1616bytes are converted to their multibyte representation (@pxref{Text
1617Representations}).
77730170
EZ
1618
1619@cindex @code{undecided} coding-system, when encoding
1620Do @emph{not} use @code{undecided} for @var{coding-system} when
1621encoding text, since that may lead to unexpected results. Instead,
1622use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1623Systems, select-safe-coding-system}) to suggest a suitable encoding,
1624if there's no obvious pertinent value for @var{coding-system}.
b8d4c8d0
GM
1625@end deffn
1626
80070260 1627@defun encode-coding-string string coding-system &optional nocopy buffer
b8d4c8d0
GM
1628This function encodes the text in @var{string} according to coding
1629system @var{coding-system}. It returns a new string containing the
1630encoded text, except when @var{nocopy} is non-@code{nil}, in which
1631case the function may return @var{string} itself if the encoding
1632operation is trivial. The result of encoding is a unibyte string.
1633@end defun
1634
106e6894 1635@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1636This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1637to coding system @var{coding-system}. To make explicit decoding
1638useful, the text before decoding ought to be a sequence of byte
1639values, but both multibyte and unibyte buffers are acceptable (in the
1640multibyte case, the raw byte values should be represented as eight-bit
1641characters). Normally, the decoded text replaces the original text in
1642the buffer, but the optional argument @var{destination} can change
1643that. If @var{destination} is a buffer, the decoded text is inserted
1644in that buffer after point (point does not move); if it is @code{t},
1645the command returns the decoded text as a multibyte string without
1646inserting it.
1647
1648If decoded text is inserted in some buffer, this command returns the
1649length of the decoded text.
7d2a859f
EZ
1650
1651This command puts a @code{charset} text property on the decoded text.
1652The value of the property states the character set used to decode the
1653original text.
b8d4c8d0
GM
1654@end deffn
1655
80070260
EZ
1656@defun decode-coding-string string coding-system &optional nocopy buffer
1657This function decodes the text in @var{string} according to
1658@var{coding-system}. It returns a new string containing the decoded
1659text, except when @var{nocopy} is non-@code{nil}, in which case the
1660function may return @var{string} itself if the decoding operation is
1661trivial. To make explicit decoding useful, the contents of
1662@var{string} ought to be a unibyte string with a sequence of byte
1663values, but a multibyte string is also acceptable (assuming it
1664contains 8-bit bytes in their multibyte form).
1665
1666If optional argument @var{buffer} specifies a buffer, the decoded text
1667is inserted in that buffer after point (point does not move). In this
1668case, the return value is the length of the decoded text.
7d2a859f
EZ
1669
1670@cindex @code{charset}, text property
1671This function puts a @code{charset} text property on the decoded text.
1672The value of the property states the character set used to decode the
1673original text:
1674
1675@example
1676@group
1677(decode-coding-string "Gr\374ss Gott" 'latin-1)
1678 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1679@end group
1680@end example
b8d4c8d0
GM
1681@end defun
1682
1683@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1684This function decodes the text from @var{from} to @var{to} as if
1685it were being read from file @var{filename} using @code{insert-file-contents}
1686using the rest of the arguments provided.
1687
1688The normal way to use this function is after reading text from a file
1689without decoding, if you decide you would rather have decoded it.
1690Instead of deleting the text and reading it again, this time with
1691decoding, you can call this function.
1692@end defun
1693
1694@node Terminal I/O Encoding
1695@subsection Terminal I/O Encoding
1696
1697 Emacs can decode keyboard input using a coding system, and encode
80070260
EZ
1698terminal output. This is useful for terminals that transmit or
1699display text using a particular encoding such as Latin-1. Emacs does
1700not set @code{last-coding-system-used} for encoding or decoding of
1701terminal I/O.
b8d4c8d0 1702
3f1d322f 1703@defun keyboard-coding-system &optional terminal
b8d4c8d0 1704This function returns the coding system that is in use for decoding
3f1d322f
EZ
1705keyboard input from @var{terminal}---or @code{nil} if no coding system
1706is to be used for that terminal. If @var{terminal} is omitted or
1707@code{nil}, it means the selected frame's terminal. @xref{Multiple
1708Terminals}.
b8d4c8d0
GM
1709@end defun
1710
3f1d322f
EZ
1711@deffn Command set-keyboard-coding-system coding-system &optional terminal
1712This command specifies @var{coding-system} as the coding system to use
1713for decoding keyboard input from @var{terminal}. If
1714@var{coding-system} is @code{nil}, that means do not decode keyboard
1715input. If @var{terminal} is a frame, it means that frame's terminal;
1716if it is @code{nil}, that means the currently selected frame's
1717terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1718@end deffn
1719
106e6894 1720@defun terminal-coding-system &optional terminal
b8d4c8d0 1721This function returns the coding system that is in use for encoding
106e6894
CY
1722terminal output from @var{terminal}---or @code{nil} if the output is
1723not encoded. If @var{terminal} is a frame, it means that frame's
1724terminal; if it is @code{nil}, that means the currently selected
1725frame's terminal.
b8d4c8d0
GM
1726@end defun
1727
106e6894 1728@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1729This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1730for encoding terminal output from @var{terminal}. If
1731@var{coding-system} is @code{nil}, terminal output is not encoded. If
1732@var{terminal} is a frame, it means that frame's terminal; if it is
1733@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1734@end deffn
1735
1736@node MS-DOS File Types
1737@subsection MS-DOS File Types
1738@cindex DOS file types
1739@cindex MS-DOS file types
1740@cindex Windows file types
1741@cindex file types on MS-DOS and Windows
1742@cindex text files and binary files
1743@cindex binary files and text files
1744
1745 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1746end-of-line conversion for a file by looking at the file's name. This
1747feature classifies files as @dfn{text files} and @dfn{binary files}. By
1748``binary file'' we mean a file of literal byte values that are not
1749necessarily meant to be characters; Emacs does no end-of-line conversion
1750and no character code conversion for them. On the other hand, the bytes
1751in a text file are intended to represent characters; when you create a
1752new file whose name implies that it is a text file, Emacs uses DOS
1753end-of-line conversion.
1754
1755@defvar buffer-file-type
1756This variable, automatically buffer-local in each buffer, records the
1757file type of the buffer's visited file. When a buffer does not specify
1758a coding system with @code{buffer-file-coding-system}, this variable is
1759used to determine which coding system to use when writing the contents
1760of the buffer. It should be @code{nil} for text, @code{t} for binary.
1761If it is @code{t}, the coding system is @code{no-conversion}.
1762Otherwise, @code{undecided-dos} is used.
1763
1764Normally this variable is set by visiting a file; it is set to
1765@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1766
1767Its default value is used to decide how to handle files for which
1768@code{file-name-buffer-file-type-alist} says nothing about the type:
1769If the default value is non-@code{nil}, then these files are treated as
1770binary: the coding system @code{no-conversion} is used. Otherwise,
1771nothing special is done for them---the coding system is deduced solely
1772from the file contents, in the usual Emacs fashion.
b8d4c8d0
GM
1773@end defvar
1774
1775@defopt file-name-buffer-file-type-alist
1776This variable holds an alist for recognizing text and binary files.
1777Each element has the form (@var{regexp} . @var{type}), where
1778@var{regexp} is matched against the file name, and @var{type} may be
1779@code{nil} for text, @code{t} for binary, or a function to call to
1780compute which. If it is a function, then it is called with a single
1781argument (the file name) and should return @code{t} or @code{nil}.
1782
1783When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1784which coding system to use when reading a file. For a text file,
1785@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1786is used.
1787
1788If no element in this alist matches a given file name, then
4e3b4528 1789the default value of @code{buffer-file-type} says how to treat the file.
b8d4c8d0
GM
1790@end defopt
1791
1792@node Input Methods
1793@section Input Methods
1794@cindex input methods
1795
1796 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1797characters from the keyboard. Unlike coding systems, which translate
1798non-@acronym{ASCII} characters to and from encodings meant to be read by
1799programs, input methods provide human-friendly commands. (@xref{Input
1800Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1801use input methods to enter text.) How to define input methods is not
1802yet documented in this manual, but here we describe how to use them.
1803
1804 Each input method has a name, which is currently a string;
1805in the future, symbols may also be usable as input method names.
1806
1807@defvar current-input-method
1808This variable holds the name of the input method now active in the
1809current buffer. (It automatically becomes local in each buffer when set
1810in any fashion.) It is @code{nil} if no input method is active in the
1811buffer now.
1812@end defvar
1813
1814@defopt default-input-method
1815This variable holds the default input method for commands that choose an
1816input method. Unlike @code{current-input-method}, this variable is
1817normally global.
1818@end defopt
1819
1820@deffn Command set-input-method input-method
1821This command activates input method @var{input-method} for the current
1822buffer. It also sets @code{default-input-method} to @var{input-method}.
1823If @var{input-method} is @code{nil}, this command deactivates any input
1824method for the current buffer.
1825@end deffn
1826
1827@defun read-input-method-name prompt &optional default inhibit-null
1828This function reads an input method name with the minibuffer, prompting
1829with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1830by default, if the user enters empty input. However, if
1831@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1832
1833The returned value is a string.
1834@end defun
1835
1836@defvar input-method-alist
1837This variable defines all the supported input methods.
1838Each element defines one input method, and should have the form:
1839
1840@example
1841(@var{input-method} @var{language-env} @var{activate-func}
1842 @var{title} @var{description} @var{args}...)
1843@end example
1844
1845Here @var{input-method} is the input method name, a string;
1846@var{language-env} is another string, the name of the language
1847environment this input method is recommended for. (That serves only for
1848documentation purposes.)
1849
1850@var{activate-func} is a function to call to activate this method. The
1851@var{args}, if any, are passed as arguments to @var{activate-func}. All
1852told, the arguments to @var{activate-func} are @var{input-method} and
1853the @var{args}.
1854
1855@var{title} is a string to display in the mode line while this method is
1856active. @var{description} is a string describing this method and what
1857it is good for.
1858@end defvar
1859
1860 The fundamental interface to input methods is through the
1861variable @code{input-method-function}. @xref{Reading One Event},
1862and @ref{Invoking the Input Method}.
1863
1864@node Locales
1865@section Locales
1866@cindex locale
1867
1868 POSIX defines a concept of ``locales'' which control which language
1869to use in language-related features. These Emacs variables control
1870how Emacs interacts with these features.
1871
1872@defvar locale-coding-system
1873@cindex keyboard input decoding on X
1874This variable specifies the coding system to use for decoding system
1875error messages and---on X Window system only---keyboard input, for
1876encoding the format argument to @code{format-time-string}, and for
1877decoding the return value of @code{format-time-string}.
1878@end defvar
1879
1880@defvar system-messages-locale
1881This variable specifies the locale to use for generating system error
1882messages. Changing the locale can cause messages to come out in a
1883different language or in a different orthography. If the variable is
1884@code{nil}, the locale is specified by environment variables in the
1885usual POSIX fashion.
1886@end defvar
1887
1888@defvar system-time-locale
1889This variable specifies the locale to use for formatting time values.
1890Changing the locale can cause messages to appear according to the
1891conventions of a different language. If the variable is @code{nil}, the
1892locale is specified by environment variables in the usual POSIX fashion.
1893@end defvar
1894
1895@defun locale-info item
1896This function returns locale data @var{item} for the current POSIX
1897locale, if available. @var{item} should be one of these symbols:
1898
1899@table @code
1900@item codeset
1901Return the character set as a string (locale item @code{CODESET}).
1902
1903@item days
1904Return a 7-element vector of day names (locale items
1905@code{DAY_1} through @code{DAY_7});
1906
1907@item months
1908Return a 12-element vector of month names (locale items @code{MON_1}
1909through @code{MON_12}).
1910
1911@item paper
1912Return a list @code{(@var{width} @var{height})} for the default paper
1913size measured in millimeters (locale items @code{PAPER_WIDTH} and
1914@code{PAPER_HEIGHT}).
1915@end table
1916
1917If the system can't provide the requested information, or if
1918@var{item} is not one of those symbols, the value is @code{nil}. All
1919strings in the return value are decoded using
1920@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1921for more information about locales and locale items.
1922@end defun