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6bf7aab6 1@c This is part of the Emacs manual.
d621caf7 2@c Copyright (C) 1985,86,87,93,94,95,97,2000 Free Software Foundation, Inc.
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3@c See file emacs.texi for copying conditions.
4@iftex
5@chapter Killing and Moving Text
6
7 @dfn{Killing} means erasing text and copying it into the @dfn{kill
8ring}, from which it can be retrieved by @dfn{yanking} it. Some systems
9use the terms ``cutting'' and ``pasting'' for these operations.
10
11 The commonest way of moving or copying text within Emacs is to kill it
12and later yank it elsewhere in one or more places. This is very safe
13because Emacs remembers several recent kills, not just the last one. It
14is versatile, because the many commands for killing syntactic units can
15also be used for moving those units. But there are other ways of
16copying text for special purposes.
17
18 Emacs has only one kill ring for all buffers, so you can kill text in
19one buffer and yank it in another buffer.
20
21@end iftex
22
23@node Killing, Yanking, Mark, Top
24@section Deletion and Killing
25
26@cindex killing text
27@cindex cutting text
28@cindex deletion
29 Most commands which erase text from the buffer save it in the kill
30ring so that you can move or copy it to other parts of the buffer.
31These commands are known as @dfn{kill} commands. The rest of the
32commands that erase text do not save it in the kill ring; they are known
33as @dfn{delete} commands. (This distinction is made only for erasure of
34text in the buffer.) If you do a kill or delete command by mistake, you
35can use the @kbd{C-x u} (@code{undo}) command to undo it
36(@pxref{Undo}).
37
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38@vindex kill-read-only-ok
39@cindex read-only text, killing
40 By default, Emacs does not allow to kill text in read-only buffers.
41Setting the variable @code{kill-read-only-ok} to a non-@code{nil} value
42overrides that. To alert you to the fact that you killed read-only
43text, Emacs prints a message to that effect in the echo area.
44
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45 The delete commands include @kbd{C-d} (@code{delete-char}) and
46@key{DEL} (@code{delete-backward-char}), which delete only one character at
47a time, and those commands that delete only spaces or newlines. Commands
48that can destroy significant amounts of nontrivial data generally kill.
49The commands' names and individual descriptions use the words @samp{kill}
50and @samp{delete} to say which they do.
51
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52@cindex Delete Selection mode
53@cindex mode, Delete Selection
54@findex delete-selection-mode
55You can arrange for selected text to be killed when you insert something
56and replaced by what you insert; this is the way many text interfaces
57work. To do this turn on Delete Selection mode. with @kbd{M-x
58delete-selection-mode} or using Custom. Also in Delete Selection mode
59@key{DEL}, @kbd{C-d} and some other keys will just kill the whole
60selection and Transient Mark mode is turned on (@pxref{Transient Mark}).
61
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62@menu
63* Deletion:: Commands for deleting small amounts of text and
64 blank areas.
65* Killing by Lines:: How to kill entire lines of text at one time.
66* Other Kill Commands:: Commands to kill large regions of text and
67 syntactic units such as words and sentences.
68@end menu
69
70@node Deletion
71@subsection Deletion
72@c ??? Should be backward-delete-char
73@findex delete-backward-char
74@findex delete-char
75@kindex DEL
76@kindex C-d
77
78@table @kbd
79@item C-d
80Delete next character (@code{delete-char}).
81@item @key{DEL}
82Delete previous character (@code{delete-backward-char}).
83@item M-\
84Delete spaces and tabs around point (@code{delete-horizontal-space}).
85@item M-@key{SPC}
86Delete spaces and tabs around point, leaving one space
87(@code{just-one-space}).
88@item C-x C-o
89Delete blank lines around the current line (@code{delete-blank-lines}).
90@item M-^
91Join two lines by deleting the intervening newline, along with any
92indentation following it (@code{delete-indentation}).
93@end table
94
95 The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
96@key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
97character after point, the one the cursor is ``on top of.'' This
98doesn't move point. @key{DEL} deletes the character before the cursor,
99and moves point back. You can delete newlines like any other characters
100in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
101and @key{DEL} aren't always delete commands; when given arguments, they
102kill instead, since they can erase more than one character this way.
103
104@kindex M-\
105@findex delete-horizontal-space
106@kindex M-SPC
107@findex just-one-space
108 The other delete commands are those which delete only whitespace
109characters: spaces, tabs and newlines. @kbd{M-\}
110(@code{delete-horizontal-space}) deletes all the spaces and tab
111characters before and after point. @kbd{M-@key{SPC}}
112(@code{just-one-space}) does likewise but leaves a single space after
113point, regardless of the number of spaces that existed previously (even
114zero).
115
116 @kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
117after the current line. If the current line is blank, it deletes all
118blank lines preceding the current line as well (leaving one blank line,
119the current line).
120
121 @kbd{M-^} (@code{delete-indentation}) joins the current line and the
122previous line, by deleting a newline and all surrounding spaces, usually
123leaving a single space. @xref{Indentation,M-^}.
124
125@node Killing by Lines
126@subsection Killing by Lines
127
128@table @kbd
129@item C-k
130Kill rest of line or one or more lines (@code{kill-line}).
131@end table
132
133@kindex C-k
134@findex kill-line
135 The simplest kill command is @kbd{C-k}. If given at the beginning of
136a line, it kills all the text on the line, leaving it blank. When used
137on a blank line, it kills the whole line including its newline. To kill
138an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
139
140 More generally, @kbd{C-k} kills from point up to the end of the line,
141unless it is at the end of a line. In that case it kills the newline
142following point, thus merging the next line into the current one.
143Spaces and tabs that you can't see at the end of the line are ignored
144when deciding which case applies, so if point appears to be at the end
145of the line, you can be sure @kbd{C-k} will kill the newline.
146
147 When @kbd{C-k} is given a positive argument, it kills that many lines
148and the newlines that follow them (however, text on the current line
149before point is spared). With a negative argument @minus{}@var{n}, it
150kills @var{n} lines preceding the current line (together with the text
151on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
152of a line kills the two previous lines.
153
154 @kbd{C-k} with an argument of zero kills the text before point on the
155current line.
156
157@vindex kill-whole-line
158 If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
159the very beginning of a line kills the entire line including the
160following newline. This variable is normally @code{nil}.
161
162@node Other Kill Commands
163@subsection Other Kill Commands
164@findex kill-region
165@kindex C-w
166
167@c DoubleWideCommands
168@table @kbd
169@item C-w
170Kill region (from point to the mark) (@code{kill-region}).
171@item M-d
172Kill word (@code{kill-word}). @xref{Words}.
173@item M-@key{DEL}
174Kill word backwards (@code{backward-kill-word}).
175@item C-x @key{DEL}
176Kill back to beginning of sentence (@code{backward-kill-sentence}).
177@xref{Sentences}.
178@item M-k
179Kill to end of sentence (@code{kill-sentence}).
180@item C-M-k
181Kill sexp (@code{kill-sexp}). @xref{Lists}.
182@item M-z @var{char}
183Kill through the next occurrence of @var{char} (@code{zap-to-char}).
184@end table
185
186 A kill command which is very general is @kbd{C-w}
187(@code{kill-region}), which kills everything between point and the
188mark. With this command, you can kill any contiguous sequence of
189characters, if you first set the region around them.
190
191@kindex M-z
192@findex zap-to-char
193 A convenient way of killing is combined with searching: @kbd{M-z}
194(@code{zap-to-char}) reads a character and kills from point up to (and
195including) the next occurrence of that character in the buffer. A
196numeric argument acts as a repeat count. A negative argument means to
197search backward and kill text before point.
198
199 Other syntactic units can be killed: words, with @kbd{M-@key{DEL}} and
200@kbd{M-d} (@pxref{Words}); sexps, with @kbd{C-M-k} (@pxref{Lists}); and
201sentences, with @kbd{C-x @key{DEL}} and @kbd{M-k}
202(@pxref{Sentences}).@refill
203
204 You can use kill commands in read-only buffers. They don't actually
205change the buffer, and they beep to warn you of that, but they do copy
206the text you tried to kill into the kill ring, so you can yank it into
207other buffers. Most of the kill commands move point across the text
208they copy in this way, so that successive kill commands build up a
209single kill ring entry as usual.
210
211@node Yanking, Accumulating Text, Killing, Top
212@section Yanking
213@cindex moving text
214@cindex copying text
215@cindex kill ring
216@cindex yanking
217@cindex pasting
218
219 @dfn{Yanking} means reinserting text previously killed. This is what
220some systems call ``pasting.'' The usual way to move or copy text is to
221kill it and then yank it elsewhere one or more times.
222
223@table @kbd
224@item C-y
225Yank last killed text (@code{yank}).
226@item M-y
227Replace text just yanked with an earlier batch of killed text
228(@code{yank-pop}).
229@item M-w
230Save region as last killed text without actually killing it
231(@code{kill-ring-save}).
232@item C-M-w
233Append next kill to last batch of killed text (@code{append-next-kill}).
234@end table
235
236@menu
237* Kill Ring:: Where killed text is stored. Basic yanking.
238* Appending Kills:: Several kills in a row all yank together.
239* Earlier Kills:: Yanking something killed some time ago.
240@end menu
241
242@node Kill Ring
243@subsection The Kill Ring
244
245 All killed text is recorded in the @dfn{kill ring}, a list of blocks of
246text that have been killed. There is only one kill ring, shared by all
247buffers, so you can kill text in one buffer and yank it in another buffer.
248This is the usual way to move text from one file to another.
249(@xref{Accumulating Text}, for some other ways.)
250
251@kindex C-y
252@findex yank
253 The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
254kill. It leaves the cursor at the end of the text. It sets the mark at
255the beginning of the text. @xref{Mark}.
256
257 @kbd{C-u C-y} leaves the cursor in front of the text, and sets the
258mark after it. This happens only if the argument is specified with just
259a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
260and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
261
262@kindex M-w
263@findex kill-ring-save
264 To copy a block of text, you can use @kbd{M-w}
265(@code{kill-ring-save}), which copies the region into the kill ring
266without removing it from the buffer. This is approximately equivalent
267to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
268alter the undo history and does not temporarily change the screen.
269
270@node Appending Kills
271@subsection Appending Kills
272
273@cindex appending kills in the ring
274@cindex television
275 Normally, each kill command pushes a new entry onto the kill ring.
276However, two or more kill commands in a row combine their text into a
277single entry, so that a single @kbd{C-y} yanks all the text as a unit,
278just as it was before it was killed.
279
280 Thus, if you want to yank text as a unit, you need not kill all of it
281with one command; you can keep killing line after line, or word after
282word, until you have killed it all, and you can still get it all back at
283once.
284
285 Commands that kill forward from point add onto the end of the previous
286killed text. Commands that kill backward from point add text onto the
287beginning. This way, any sequence of mixed forward and backward kill
288commands puts all the killed text into one entry without rearrangement.
289Numeric arguments do not break the sequence of appending kills. For
290example, suppose the buffer contains this text:
291
292@example
293This is a line @point{}of sample text.
294@end example
295
296@noindent
297with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
298M-@key{DEL}}, killing alternately forward and backward, you end up with
299@samp{a line of sample} as one entry in the kill ring, and @samp{This
300is@ @ text.} in the buffer. (Note the double space, which you can clean
301up with @kbd{M-@key{SPC}} or @kbd{M-q}.)
302
303 Another way to kill the same text is to move back two words with
304@kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
305This produces exactly the same results in the buffer and in the kill
306ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
307backward; once again, the result is the same. The text in the kill ring
308entry always has the same order that it had in the buffer before you
309killed it.
310
311@kindex C-M-w
312@findex append-next-kill
313 If a kill command is separated from the last kill command by other
314commands (not just numeric arguments), it starts a new entry on the kill
315ring. But you can force it to append by first typing the command
316@kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
317tells the following command, if it is a kill command, to append the text
318it kills to the last killed text, instead of starting a new entry. With
319@kbd{C-M-w}, you can kill several separated pieces of text and
320accumulate them to be yanked back in one place.@refill
321
322 A kill command following @kbd{M-w} does not append to the text that
323@kbd{M-w} copied into the kill ring.
324
325@node Earlier Kills
326@subsection Yanking Earlier Kills
327
328@cindex yanking previous kills
329@kindex M-y
330@findex yank-pop
331 To recover killed text that is no longer the most recent kill, use the
332@kbd{M-y} command (@code{yank-pop}). It takes the text previously
333yanked and replaces it with the text from an earlier kill. So, to
334recover the text of the next-to-the-last kill, first use @kbd{C-y} to
335yank the last kill, and then use @kbd{M-y} to replace it with the
336previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
337@kbd{M-y}.
338
339 You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
340points at an entry in the kill ring. Each time you kill, the ``last
341yank'' pointer moves to the newly made entry at the front of the ring.
342@kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
343@kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
344text in the buffer changes to match. Enough @kbd{M-y} commands can move
345the pointer to any entry in the ring, so you can get any entry into the
346buffer. Eventually the pointer reaches the end of the ring; the next
347@kbd{M-y} moves it to the first entry again.
348
349 @kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
350not change the order of the entries in the ring, which always runs from
351the most recent kill at the front to the oldest one still remembered.
352
353 @kbd{M-y} can take a numeric argument, which tells it how many entries
354to advance the ``last yank'' pointer by. A negative argument moves the
355pointer toward the front of the ring; from the front of the ring, it
356moves ``around'' to the last entry and continues forward from there.
357
358 Once the text you are looking for is brought into the buffer, you can
359stop doing @kbd{M-y} commands and it will stay there. It's just a copy
360of the kill ring entry, so editing it in the buffer does not change
361what's in the ring. As long as no new killing is done, the ``last
362yank'' pointer remains at the same place in the kill ring, so repeating
363@kbd{C-y} will yank another copy of the same previous kill.
364
365 If you know how many @kbd{M-y} commands it would take to find the text
366you want, you can yank that text in one step using @kbd{C-y} with a
367numeric argument. @kbd{C-y} with an argument restores the text the
368specified number of entries back in the kill ring. Thus, @kbd{C-u 2
369C-y} gets the next-to-the-last block of killed text. It is equivalent
370to @kbd{C-y M-y}. @kbd{C-y} with a numeric argument starts counting
371from the ``last yank'' pointer, and sets the ``last yank'' pointer to
372the entry that it yanks.
373
374@vindex kill-ring-max
375 The length of the kill ring is controlled by the variable
376@code{kill-ring-max}; no more than that many blocks of killed text are
377saved.
378
379@vindex kill-ring
380 The actual contents of the kill ring are stored in a variable named
381@code{kill-ring}; you can view the entire contents of the kill ring with
382the command @kbd{C-h v kill-ring}.
383
384@node Accumulating Text, Rectangles, Yanking, Top
385@section Accumulating Text
386@findex append-to-buffer
387@findex prepend-to-buffer
388@findex copy-to-buffer
389@findex append-to-file
390
391@cindex accumulating scattered text
392 Usually we copy or move text by killing it and yanking it, but there
393are other methods convenient for copying one block of text in many
394places, or for copying many scattered blocks of text into one place. To
395copy one block to many places, store it in a register
396(@pxref{Registers}). Here we describe the commands to accumulate
397scattered pieces of text into a buffer or into a file.
398
399@table @kbd
400@item M-x append-to-buffer
401Append region to contents of specified buffer.
402@item M-x prepend-to-buffer
403Prepend region to contents of specified buffer.
404@item M-x copy-to-buffer
405Copy region into specified buffer, deleting that buffer's old contents.
406@item M-x insert-buffer
407Insert contents of specified buffer into current buffer at point.
408@item M-x append-to-file
409Append region to contents of specified file, at the end.
410@end table
411
412 To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
413This reads a buffer name, then inserts a copy of the region into the
414buffer specified. If you specify a nonexistent buffer,
415@code{append-to-buffer} creates the buffer. The text is inserted
416wherever point is in that buffer. If you have been using the buffer for
417editing, the copied text goes into the middle of the text of the buffer,
418wherever point happens to be in it.
419
420 Point in that buffer is left at the end of the copied text, so
421successive uses of @code{append-to-buffer} accumulate the text in the
422specified buffer in the same order as they were copied. Strictly
423speaking, @code{append-to-buffer} does not always append to the text
424already in the buffer---it appends only if point in that buffer is at the end.
425However, if @code{append-to-buffer} is the only command you use to alter
426a buffer, then point is always at the end.
427
428 @kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
429except that point in the other buffer is left before the copied text, so
430successive prependings add text in reverse order. @kbd{M-x
431copy-to-buffer} is similar except that any existing text in the other
432buffer is deleted, so the buffer is left containing just the text newly
433copied into it.
434
435 To retrieve the accumulated text from another buffer, use the command
436@kbd{M-x insert-buffer}; this too takes @var{buffername} as an argument.
437It inserts a copy of the text in buffer @var{buffername} into the
438selected buffer. You can alternatively select the other buffer for
439editing, then optionally move text from it by killing. @xref{Buffers},
440for background information on buffers.
441
442 Instead of accumulating text within Emacs, in a buffer, you can append
443text directly into a file with @kbd{M-x append-to-file}, which takes
444@var{filename} as an argument. It adds the text of the region to the end
445of the specified file. The file is changed immediately on disk.
446
447 You should use @code{append-to-file} only with files that are
448@emph{not} being visited in Emacs. Using it on a file that you are
449editing in Emacs would change the file behind Emacs's back, which
450can lead to losing some of your editing.
451
452@node Rectangles, Registers, Accumulating Text, Top
453@section Rectangles
454@cindex rectangle
455@cindex columns (and rectangles)
456@cindex killing rectangular areas of text
457
458 The rectangle commands operate on rectangular areas of the text: all
459the characters between a certain pair of columns, in a certain range of
460lines. Commands are provided to kill rectangles, yank killed rectangles,
461clear them out, fill them with blanks or text, or delete them. Rectangle
462commands are useful with text in multicolumn formats, and for changing
463text into or out of such formats.
464
465 When you must specify a rectangle for a command to work on, you do it
466by putting the mark at one corner and point at the opposite corner. The
467rectangle thus specified is called the @dfn{region-rectangle} because
468you control it in about the same way the region is controlled. But
469remember that a given combination of point and mark values can be
470interpreted either as a region or as a rectangle, depending on the
471command that uses them.
472
473 If point and the mark are in the same column, the rectangle they
474delimit is empty. If they are in the same line, the rectangle is one
475line high. This asymmetry between lines and columns comes about
476because point (and likewise the mark) is between two columns, but within
477a line.
478
479@table @kbd
480@item C-x r k
481Kill the text of the region-rectangle, saving its contents as the
482``last killed rectangle'' (@code{kill-rectangle}).
483@item C-x r d
484Delete the text of the region-rectangle (@code{delete-rectangle}).
485@item C-x r y
486Yank the last killed rectangle with its upper left corner at point
487(@code{yank-rectangle}).
488@item C-x r o
489Insert blank space to fill the space of the region-rectangle
490(@code{open-rectangle}). This pushes the previous contents of the
491region-rectangle rightward.
492@item M-x clear-rectangle
493Clear the region-rectangle by replacing its contents with spaces.
494@item M-x delete-whitespace-rectangle
495Delete whitespace in each of the lines on the specified rectangle,
496starting from the left edge column of the rectangle.
d621caf7 497@item C-x r t @var{string} @key{RET}
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498Insert @var{string} on each line of the region-rectangle
499(@code{string-rectangle}).
500@end table
501
502 The rectangle operations fall into two classes: commands deleting and
503inserting rectangles, and commands for blank rectangles.
504
505@kindex C-x r k
506@kindex C-x r d
507@findex kill-rectangle
508@findex delete-rectangle
509 There are two ways to get rid of the text in a rectangle: you can
510discard the text (delete it) or save it as the ``last killed''
511rectangle. The commands for these two ways are @kbd{C-x r d}
512(@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
513either case, the portion of each line that falls inside the rectangle's
514boundaries is deleted, causing following text (if any) on the line to
515move left into the gap.
516
517 Note that ``killing'' a rectangle is not killing in the usual sense; the
518rectangle is not stored in the kill ring, but in a special place that
519can only record the most recent rectangle killed. This is because yanking
520a rectangle is so different from yanking linear text that different yank
521commands have to be used and yank-popping is hard to make sense of.
522
523@kindex C-x r y
524@findex yank-rectangle
525 To yank the last killed rectangle, type @kbd{C-x r y}
526(@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
527one. Point specifies where to put the rectangle's upper left corner.
528The rectangle's first line is inserted there, the rectangle's second
529line is inserted at a position one line vertically down, and so on. The
530number of lines affected is determined by the height of the saved
531rectangle.
532
533 You can convert single-column lists into double-column lists using
534rectangle killing and yanking; kill the second half of the list as a
535rectangle and then yank it beside the first line of the list.
536@xref{Two-Column}, for another way to edit multi-column text.
537
538 You can also copy rectangles into and out of registers with @kbd{C-x r
539r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
540Registers}.
541
542@kindex C-x r o
543@findex open-rectangle
544@findex clear-rectangle
545 There are two commands you can use for making blank rectangles:
546@kbd{M-x clear-rectangle} which blanks out existing text, and @kbd{C-x r
547o} (@code{open-rectangle}) which inserts a blank rectangle. Clearing a
548rectangle is equivalent to deleting it and then inserting a blank
549rectangle of the same size.
550
551@findex delete-whitespace-rectangle
552 The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
553whitespace starting from a particular column. This applies to each of
554the lines in the rectangle, and the column is specified by the left
555edge of the rectangle. The right edge of the rectangle does not make
556any difference to this command.
557
558@kindex C-x r t
559@findex string-rectangle
560 The command @kbd{C-x r t} (@code{M-x string-rectangle}) replaces the
561rectangle with a specified string (inserted once on each line). The
562string's width need not be the same as the width of the rectangle. If
563the string's width is less, the text after the rectangle shifts left; if
564the string is wider than the rectangle, the text after the rectangle
565shifts right.
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566@findex replace-rectangle
567The command @kbd{M-x replace-rectangle} is similar, but replaces the
568original version.