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[bpt/emacs.git] / lisp / play / snake.el
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6e44da43 1;;; snake.el --- implementation of Snake for Emacs
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2
3;; Copyright (C) 1997 Free Software Foundation, Inc.
4
5;; Author: Glynn Clements <glynn@sensei.co.uk>
6;; Created: 1997-09-10
7;; Keywords: games
8
9;; This file is part of GNU Emacs.
10
11;; GNU Emacs is free software; you can redistribute it and/or modify
12;; it under the terms of the GNU General Public License as published by
13;; the Free Software Foundation; either version 2, or (at your option)
14;; any later version.
15
16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
20
21;; You should have received a copy of the GNU General Public License
22;; along with GNU Emacs; see the file COPYING. If not, write to the
23;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24;; Boston, MA 02111-1307, USA.
25
26;;; Commentary:
27
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28;;; Code:
29
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30(eval-when-compile
31 (require 'cl))
32
33(require 'gamegrid)
34
35;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
36
5bcfaa07 37(defvar snake-use-glyphs-flag t
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38 "Non-nil means use glyphs when available.")
39
5bcfaa07 40(defvar snake-use-color-flag t
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41 "Non-nil means use color when available.")
42
43(defvar snake-buffer-name "*Snake*"
44 "Name used for Snake buffer.")
45
46(defvar snake-buffer-width 30
47 "Width of used portion of buffer.")
48
49(defvar snake-buffer-height 22
50 "Height of used portion of buffer.")
51
52(defvar snake-width 30
53 "Width of playing area.")
54
55(defvar snake-height 20
56 "Height of playing area.")
57
58(defvar snake-initial-length 5
59 "Initial length of snake.")
60
61(defvar snake-initial-x 10
62 "Initial X position of snake.")
63
64(defvar snake-initial-y 10
65 "Initial Y position of snake.")
66
67(defvar snake-initial-velocity-x 1
68 "Initial X velocity of snake.")
69
70(defvar snake-initial-velocity-y 0
71 "Initial Y velocity of snake.")
72
73(defvar snake-tick-period 0.2
74 "The default time taken for the snake to advance one square.")
75
76(defvar snake-mode-hook nil
77 "Hook run upon starting Snake.")
78
79(defvar snake-score-x 0
80 "X position of score.")
81
82(defvar snake-score-y snake-height
83 "Y position of score.")
84
35ce93eb 85;; It is not safe to put this in /tmp.
adcce7d5 86;; Someone could make a symlink in /tmp
35ce93eb 87;; pointing to a file you don't want to clobber.
e6eb4750 88(defvar snake-score-file "snake-scores"
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89 "File for holding high scores.")
90
91;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
92
93(defvar snake-blank-options
94 '(((glyph colorize)
95 (t ?\040))
96 ((color-x color-x)
97 (mono-x grid-x)
98 (color-tty color-tty))
99 (((glyph color-x) [0 0 0])
100 (color-tty "black"))))
101
102(defvar snake-snake-options
103 '(((glyph colorize)
104 (emacs-tty ?O)
105 (t ?\040))
106 ((color-x color-x)
107 (mono-x mono-x)
108 (color-tty color-tty)
109 (mono-tty mono-tty))
110 (((glyph color-x) [1 1 0])
111 (color-tty "yellow"))))
112
113(defvar snake-dot-options
114 '(((glyph colorize)
115 (t ?\*))
116 ((color-x color-x)
117 (mono-x grid-x)
118 (color-tty color-tty))
119 (((glyph color-x) [1 0 0])
120 (color-tty "red"))))
121
122(defvar snake-border-options
123 '(((glyph colorize)
124 (t ?\+))
125 ((color-x color-x)
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126 (mono-x grid-x)
127 (color-tty color-tty))
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128 (((glyph color-x) [0.5 0.5 0.5])
129 (color-tty "white"))))
130
131(defvar snake-space-options
132 '(((t ?\040))
133 nil
134 nil))
135
136;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
137
138(defconst snake-blank 0)
139(defconst snake-snake 1)
140(defconst snake-dot 2)
141(defconst snake-border 3)
142(defconst snake-space 4)
143
144;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
145
146(defvar snake-length 0)
147(defvar snake-velocity-x 1)
148(defvar snake-velocity-y 0)
149(defvar snake-positions nil)
150(defvar snake-cycle 0)
151(defvar snake-score 0)
152(defvar snake-paused nil)
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153(defvar snake-moved-p nil)
154(defvar snake-velocity-queue nil
155 "This queue stores the velocities requested too quickly by user.
156They will take effect one at a time at each clock-interval.
157This is necessary for proper behavior.
158
159For instance, if you are moving right, you press up and then left, you
160want the snake to move up just once before starting to move left. If
161we implemented all your keystrokes immediately, the snake would
162effectively never move up. Thus, we need to move it up for one turn
163and then start moving it leftwards.")
164
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165
166(make-variable-buffer-local 'snake-length)
167(make-variable-buffer-local 'snake-velocity-x)
168(make-variable-buffer-local 'snake-velocity-y)
169(make-variable-buffer-local 'snake-positions)
170(make-variable-buffer-local 'snake-cycle)
171(make-variable-buffer-local 'snake-score)
172(make-variable-buffer-local 'snake-paused)
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173(make-variable-buffer-local 'snake-moved-p)
174(make-variable-buffer-local 'snake-velocity-queue)
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175
176;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
177
178(defvar snake-mode-map
179 (make-sparse-keymap 'snake-mode-map))
180
181(define-key snake-mode-map "n" 'snake-start-game)
182(define-key snake-mode-map "q" 'snake-end-game)
183(define-key snake-mode-map "p" 'snake-pause-game)
184
185(define-key snake-mode-map [left] 'snake-move-left)
186(define-key snake-mode-map [right] 'snake-move-right)
187(define-key snake-mode-map [up] 'snake-move-up)
188(define-key snake-mode-map [down] 'snake-move-down)
189
190(defvar snake-null-map
191 (make-sparse-keymap 'snake-null-map))
192
193(define-key snake-null-map "n" 'snake-start-game)
194
195;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
196
197(defun snake-display-options ()
198 (let ((options (make-vector 256 nil)))
199 (loop for c from 0 to 255 do
200 (aset options c
201 (cond ((= c snake-blank)
202 snake-blank-options)
203 ((= c snake-snake)
204 snake-snake-options)
205 ((= c snake-dot)
206 snake-dot-options)
207 ((= c snake-border)
208 snake-border-options)
209 ((= c snake-space)
210 snake-space-options)
211 (t
212 '(nil nil nil)))))
213 options))
214
215(defun snake-update-score ()
216 (let* ((string (format "Score: %05d" snake-score))
217 (len (length string)))
218 (loop for x from 0 to (1- len) do
219 (gamegrid-set-cell (+ snake-score-x x)
220 snake-score-y
221 (aref string x)))))
222
223(defun snake-init-buffer ()
224 (gamegrid-init-buffer snake-buffer-width
225 snake-buffer-height
226 snake-space)
227 (let ((buffer-read-only nil))
228 (loop for y from 0 to (1- snake-height) do
229 (loop for x from 0 to (1- snake-width) do
230 (gamegrid-set-cell x y snake-border)))
231 (loop for y from 1 to (- snake-height 2) do
232 (loop for x from 1 to (- snake-width 2) do
233 (gamegrid-set-cell x y snake-blank)))))
234
235(defun snake-reset-game ()
236 (gamegrid-kill-timer)
237 (snake-init-buffer)
238 (setq snake-length snake-initial-length
239 snake-velocity-x snake-initial-velocity-x
240 snake-velocity-y snake-initial-velocity-y
241 snake-positions nil
242 snake-cycle 1
243 snake-score 0
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244 snake-paused nil
245 snake-moved-p nil
246 snake-velocity-queue nil)
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247 (let ((x snake-initial-x)
248 (y snake-initial-y))
249 (dotimes (i snake-length)
250 (gamegrid-set-cell x y snake-snake)
251 (setq snake-positions (cons (vector x y) snake-positions))
252 (incf x snake-velocity-x)
253 (incf y snake-velocity-y)))
254 (snake-update-score))
255
256(defun snake-update-game (snake-buffer)
257 "Called on each clock tick.
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258Advances the snake one square, testing for collision.
259Argument SNAKE-BUFFER is the name of the buffer."
260 (when (and (not snake-paused)
261 (eq (current-buffer) snake-buffer))
262 (snake-update-velocity)
263 (let* ((pos (car snake-positions))
264 (x (+ (aref pos 0) snake-velocity-x))
265 (y (+ (aref pos 1) snake-velocity-y))
266 (c (gamegrid-get-cell x y)))
267 (if (or (= c snake-border)
268 (= c snake-snake))
269 (snake-end-game)
270 (cond ((= c snake-dot)
271 (incf snake-length)
272 (incf snake-score)
273 (snake-update-score))
274 (t
275 (let* ((last-cons (nthcdr (- snake-length 2)
276 snake-positions))
277 (tail-pos (cadr last-cons))
278 (x0 (aref tail-pos 0))
279 (y0 (aref tail-pos 1)))
280 (gamegrid-set-cell x0 y0
281 (if (= (% snake-cycle 5) 0)
282 snake-dot
283 snake-blank))
284 (incf snake-cycle)
285 (setcdr last-cons nil))))
286 (gamegrid-set-cell x y snake-snake)
287 (setq snake-positions
288 (cons (vector x y) snake-positions))
289 (setq snake-moved-p nil)))))
290
291(defun snake-update-velocity ()
292 (unless snake-moved-p
293 (if snake-velocity-queue
294 (let ((new-vel (car (last snake-velocity-queue))))
295 (setq snake-velocity-x (car new-vel)
296 snake-velocity-y (cadr new-vel))
297 (setq snake-velocity-queue
298 (nreverse (cdr (nreverse snake-velocity-queue))))))
299 (setq snake-moved-p t)))
300
301(defun snake-final-x-velocity ()
302 (or (caar snake-velocity-queue)
303 snake-velocity-x))
304
305(defun snake-final-y-velocity ()
306 (or (cadr (car snake-velocity-queue))
307 snake-velocity-y))
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308
309(defun snake-move-left ()
5bcfaa07 310 "Make the snake move left."
0bbf74a8 311 (interactive)
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312 (when (zerop (snake-final-x-velocity))
313 (push '(-1 0) snake-velocity-queue)))
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314
315(defun snake-move-right ()
5bcfaa07 316 "Make the snake move right."
0bbf74a8 317 (interactive)
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318 (when (zerop (snake-final-x-velocity))
319 (push '(1 0) snake-velocity-queue)))
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320
321(defun snake-move-up ()
5bcfaa07 322 "Make the snake move up."
0bbf74a8 323 (interactive)
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324 (when (zerop (snake-final-y-velocity))
325 (push '(0 -1) snake-velocity-queue)))
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326
327(defun snake-move-down ()
5bcfaa07 328 "Make the snake move down."
0bbf74a8 329 (interactive)
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330 (when (zerop (snake-final-y-velocity))
331 (push '(0 1) snake-velocity-queue)))
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332
333(defun snake-end-game ()
5bcfaa07 334 "Terminate the current game."
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335 (interactive)
336 (gamegrid-kill-timer)
337 (use-local-map snake-null-map)
338 (gamegrid-add-score snake-score-file snake-score))
339
340(defun snake-start-game ()
5bcfaa07 341 "Start a new game of Snake."
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342 (interactive)
343 (snake-reset-game)
344 (use-local-map snake-mode-map)
345 (gamegrid-start-timer snake-tick-period 'snake-update-game))
346
347(defun snake-pause-game ()
5bcfaa07 348 "Pause (or resume) the current game."
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349 (interactive)
350 (setq snake-paused (not snake-paused))
351 (message (and snake-paused "Game paused (press p to resume)")))
352
353(defun snake-active-p ()
354 (eq (current-local-map) snake-mode-map))
355
356(put 'snake-mode 'mode-class 'special)
357
358(defun snake-mode ()
359 "A mode for playing Snake.
360
5bcfaa07 361Snake mode keybindings:
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362 \\{snake-mode-map}
363"
364 (kill-all-local-variables)
365
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366 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
367
368 (use-local-map snake-null-map)
369
370 (setq major-mode 'snake-mode)
371 (setq mode-name "Snake")
372
373 (setq mode-popup-menu
374 '("Snake Commands"
375 ["Start new game" snake-start-game]
376 ["End game" snake-end-game
377 (snake-active-p)]
378 ["Pause" snake-pause-game
379 (and (snake-active-p) (not snake-paused))]
380 ["Resume" snake-pause-game
381 (and (snake-active-p) snake-paused)]))
382
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383 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
384 (setq gamegrid-use-color snake-use-color-flag)
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385
386 (gamegrid-init (snake-display-options))
387
388 (run-hooks 'snake-mode-hook))
389
390;;;###autoload
391(defun snake ()
392 "Play the Snake game.
393Move the snake around without colliding with its tail or with the border.
394
395Eating dots causes the snake to get longer.
396
5bcfaa07 397Snake mode keybindings:
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398 \\<snake-mode-map>
399\\[snake-start-game] Starts a new game of Snake
400\\[snake-end-game] Terminates the current game
401\\[snake-pause-game] Pauses (or resumes) the current game
402\\[snake-move-left] Makes the snake move left
403\\[snake-move-right] Makes the snake move right
404\\[snake-move-up] Makes the snake move up
5bcfaa07 405\\[snake-move-down] Makes the snake move down"
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406 (interactive)
407
408 (switch-to-buffer snake-buffer-name)
409 (gamegrid-kill-timer)
410 (snake-mode)
411 (snake-start-game))
412
413(provide 'snake)
414
6b61353c 415;;; arch-tag: 512ffc92-cfac-4287-9a4e-92890701a5c8
0bbf74a8 416;;; snake.el ends here