(SIF_*): Win95 macros defined for NT.
[bpt/emacs.git] / src / w32term.h
CommitLineData
de31b97a 1/* Definitions and headers for communication on the Microsoft W32 API.
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2 Copyright (C) 1995 Free Software Foundation, Inc.
3
4This file is part of GNU Emacs.
5
6GNU Emacs is free software; you can redistribute it and/or modify
7it under the terms of the GNU General Public License as published by
8the Free Software Foundation; either version 2, or (at your option)
9any later version.
10
11GNU Emacs is distributed in the hope that it will be useful,
12but WITHOUT ANY WARRANTY; without even the implied warranty of
13MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14GNU General Public License for more details.
15
16You should have received a copy of the GNU General Public License
17along with GNU Emacs; see the file COPYING. If not, write to
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18the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
19Boston, MA 02111-1307, USA. */
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20
21/* Added by Kevin Gallo */
22
07bc5c0b 23#include <w32gui.h>
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24
25/* The class of this X application. */
26#define EMACS_CLASS "Emacs"
27\f
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28#define BLACK_PIX_DEFAULT(f) PALETTERGB(0,0,0)
29#define WHITE_PIX_DEFAULT(f) PALETTERGB(255,255,255)
c3b8ccce 30
9c35997b 31#define FONT_WIDTH(f) ((f)->tm.tmAveCharWidth)
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32#define FONT_HEIGHT(f) ((f)->tm.tmHeight)
33#define FONT_BASE(f) ((f)->tm.tmAscent)
34
fbd6baed 35#define CHECK_W32_FRAME(f, frame) \
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36 if (NILP (frame)) \
37 f = selected_frame; \
38 else \
39 { \
40 CHECK_LIVE_FRAME (frame, 0); \
41 f = XFRAME (frame); \
42 } \
fbd6baed 43 if (! FRAME_W32_P (f))
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44
45/* Indicates whether we are in the readsocket call and the message we
46 are processing in the current loop */
47
48extern MSG CurMsg;
49extern BOOL bUseDflt;
50
51extern struct frame *x_window_to_frame ();
52
53enum text_cursor_kinds {
54 filled_box_cursor, hollow_box_cursor, bar_cursor
55};
56
57/* This data type is used for the font_table field
fbd6baed 58 of struct w32_display_info. */
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59
60struct font_info
61{
62 XFontStruct *font;
63 char *name;
64};
65
66/* Structure recording bitmaps and reference count.
67 If REFCOUNT is 0 then this record is free to be reused. */
68
fbd6baed 69struct w32_bitmap_record
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70{
71 Pixmap pixmap;
72 char *file;
73 HINSTANCE hinst; /* Used to load the file */
74 int refcount;
75 /* Record some info about this pixmap. */
76 int height, width, depth;
77};
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78
79/* Palette book-keeping stuff for mapping requested colors into the
80 system palette. Keep a ref-counted list of requested colors and
81 regenerate the app palette whenever the requested list changes. */
82
fbd6baed 83extern Lisp_Object Vw32_enable_palette;
aba66c88 84
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85struct w32_palette_entry {
86 struct w32_palette_entry * next;
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87 PALETTEENTRY entry;
88#if 0
89 unsigned refcount;
90#endif
91};
92
fbd6baed 93extern void w32_regenerate_palette(struct frame *f);
aba66c88 94
c3b8ccce 95\f
fbd6baed 96/* For each display (currently only one on w32), we have a structure that
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97 records information about it. */
98
fbd6baed 99struct w32_display_info
c3b8ccce 100{
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101 /* Chain of all w32_display_info structures. */
102 struct w32_display_info *next;
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103 /* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
104 The same cons cell also appears in x_display_name_list. */
105 Lisp_Object name_list_element;
106 /* Number of frames that are on this display. */
107 int reference_count;
108 /* Number of planes on this screen. */
109 int n_planes;
110 /* Number of bits per pixel on this screen. */
111 int n_cbits;
112 /* Dimensions of this screen. */
113 int height, width;
114 int height_in,width_in;
115 /* Mask of things that cause the mouse to be grabbed. */
116 int grabbed;
117 /* The root window of this screen. */
118 Window root_window;
119 /* The cursor to use for vertical scroll bars. */
120 Cursor vertical_scroll_bar_cursor;
121
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122 /* color palette information */
123 int has_palette;
fbd6baed 124 struct w32_palette_entry * color_list;
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125 unsigned num_colors;
126 HPALETTE palette;
127
128 /* deferred action flags checked when starting frame update */
129 int regen_palette;
130
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131 /* A table of all the fonts we have already loaded. */
132 struct font_info *font_table;
133
134 /* The current capacity of x_font_table. */
135 int font_table_size;
136
137 /* These variables describe the range of text currently shown
138 in its mouse-face, together with the window they apply to.
139 As long as the mouse stays within this range, we need not
140 redraw anything on its account. */
141 int mouse_face_beg_row, mouse_face_beg_col;
142 int mouse_face_end_row, mouse_face_end_col;
143 int mouse_face_past_end;
144 Lisp_Object mouse_face_window;
145 int mouse_face_face_id;
146
147 /* 1 if a mouse motion event came and we didn't handle it right away because
148 gc was in progress. */
149 int mouse_face_deferred_gc;
150
151 /* FRAME and X, Y position of mouse when last checked for
152 highlighting. X and Y can be negative or out of range for the frame. */
153 struct frame *mouse_face_mouse_frame;
154 int mouse_face_mouse_x, mouse_face_mouse_y;
155
156 /* Nonzero means defer mouse-motion highlighting. */
157 int mouse_face_defer;
158
fbd6baed 159 char *w32_id_name;
c3b8ccce 160
fbd6baed 161 /* The number of fonts actually stored in w32_font_table.
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162 font_table[n] is used and valid iff 0 <= n < n_fonts.
163 0 <= n_fonts <= font_table_size. */
164 int n_fonts;
165
166 /* Pointer to bitmap records. */
fbd6baed 167 struct w32_bitmap_record *bitmaps;
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168
169 /* Allocated size of bitmaps field. */
170 int bitmaps_size;
171
172 /* Last used bitmap index. */
173 int bitmaps_last;
174
175 /* The frame (if any) which has the window that has keyboard focus.
176 Zero if none. This is examined by Ffocus_frame in w32fns.c. Note
177 that a mere EnterNotify event can set this; if you need to know the
178 last frame specified in a FocusIn or FocusOut event, use
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179 w32_focus_event_frame. */
180 struct frame *w32_focus_frame;
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181
182 /* The last frame mentioned in a FocusIn or FocusOut event. This is
fbd6baed 183 separate from w32_focus_frame, because whether or not LeaveNotify
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184 events cause us to lose focus depends on whether or not we have
185 received a FocusIn event for it. */
fbd6baed 186 struct frame *w32_focus_event_frame;
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187
188 /* The frame which currently has the visual highlight, and should get
189 keyboard input (other sorts of input have the frame encoded in the
190 event). It points to the focus frame's selected window's
fbd6baed 191 frame. It differs from w32_focus_frame when we're using a global
c3b8ccce 192 minibuffer. */
fbd6baed 193 struct frame *w32_highlight_frame;
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194};
195
196/* This is a chain of structures for all the displays currently in use. */
fbd6baed 197extern struct w32_display_info one_w32_display_info;
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198
199/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
fbd6baed 200 one for each element of w32_display_list and in the same order.
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201 NAME is the name of the frame.
202 FONT-LIST-CACHE records previous values returned by x-list-fonts. */
fbd6baed 203extern Lisp_Object w32_display_name_list;
c3b8ccce 204
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205extern struct w32_display_info *x_display_info_for_display ();
206extern struct w32_display_info *x_display_info_for_name ();
c3b8ccce 207
fbd6baed 208extern struct w32_display_info *w32_term_init ();
c3b8ccce 209\f
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210/* Each W32 frame object points to its own struct w32_display object
211 in the output_data.w32 field. The w32_display structure contains all
212 the information that is specific to W32 windows. */
c3b8ccce 213
fbd6baed 214struct w32_output
c3b8ccce 215{
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216 /* Original palette (used to deselect real palette after drawing) */
217 HPALETTE old_palette;
218
fbd6baed 219 /* Position of the W32 window (x and y offsets in root window). */
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220 int left_pos;
221 int top_pos;
222
fbd6baed 223 /* Border width of the W32 window as known by the window system. */
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224 int border_width;
225
fbd6baed 226 /* Size of the W32 window in pixels. */
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227 int pixel_height, pixel_width;
228
229 /* Height of a line, in pixels. */
230 int line_height;
231
232 /* Width of the internal border. This is a line of background color
233 just inside the window's border. When the frame is selected,
234 a highlighting is displayed inside the internal border. */
235 int internal_border_width;
236
237 /* The window used for this frame.
238 May be zero while the frame object is being created
239 and the window has not yet been created. */
240 Window window_desc;
241
242 /* The window that is the parent of this window.
243 Usually this is a window that was made by the window manager,
244 but it can be the root window, and it can be explicitly specified
245 (see the explicit_parent field, below). */
246 Window parent_desc;
247
248 XFontStruct *font;
249
250 /* Pixel values used for various purposes.
251 border_pixel may be -1 meaning use a gray tile. */
252 unsigned long background_pixel;
253 unsigned long foreground_pixel;
254 unsigned long cursor_pixel;
255 unsigned long border_pixel;
256 unsigned long mouse_pixel;
257 unsigned long cursor_foreground_pixel;
258
259 /* Descriptor for the cursor in use for this window. */
260 Cursor text_cursor;
261 Cursor nontext_cursor;
262 Cursor modeline_cursor;
263 Cursor cross_cursor;
264
265 /* Flag to set when the window needs to be completely repainted. */
266 int needs_exposure;
267
268 /* What kind of text cursor is drawn in this window right now?
269 (If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
270 enum text_cursor_kinds current_cursor;
271
272 /* What kind of text cursor should we draw in the future?
273 This should always be filled_box_cursor or bar_cursor. */
274 enum text_cursor_kinds desired_cursor;
275
276 /* Width of bar cursor (if we are using that). */
277 int cursor_width;
278
279 DWORD dwStyle;
280
281 /* The size of the extra width currently allotted for vertical
282 scroll bars, in pixels. */
283 int vertical_scroll_bar_extra;
284
285 /* Table of parameter faces for this frame. Any resources (pixel
286 values, fonts) referred to here have been allocated explicitly
287 for this face, and should be freed if we change the face. */
288 struct face **param_faces;
289 int n_param_faces;
290
291 /* Table of computed faces for this frame. These are the faces
292 whose indexes go into the upper bits of a glyph, computed by
293 combining the parameter faces specified by overlays, text
294 properties, and what have you. The resources mentioned here
295 are all shared with parameter faces. */
296 struct face **computed_faces;
297 int n_computed_faces; /* How many are valid */
298 int size_computed_faces; /* How many are allocated */
299
300 /* This is the gravity value for the specified window position. */
301 int win_gravity;
302
303 /* The geometry flags for this window. */
304 int size_hint_flags;
305
306 /* This is the Emacs structure for the display this frame is on. */
fbd6baed 307 /* struct w32_display_info *display_info; */
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308
309 /* Nonzero means our parent is another application's window
310 and was explicitly specified. */
311 char explicit_parent;
312
313 /* Nonzero means tried already to make this frame visible. */
314 char asked_for_visible;
315};
316
317/* Get at the computed faces of an X window frame. */
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318#define FRAME_PARAM_FACES(f) ((f)->output_data.w32->param_faces)
319#define FRAME_N_PARAM_FACES(f) ((f)->output_data.w32->n_param_faces)
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320#define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
321#define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
322
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323#define FRAME_COMPUTED_FACES(f) ((f)->output_data.w32->computed_faces)
324#define FRAME_N_COMPUTED_FACES(f) ((f)->output_data.w32->n_computed_faces)
325#define FRAME_SIZE_COMPUTED_FACES(f) ((f)->output_data.w32->size_computed_faces)
326#define FRAME_DEFAULT_FACE(f) ((f)->output_data.w32->computed_faces[0])
327#define FRAME_MODE_LINE_FACE(f) ((f)->output_data.w32->computed_faces[1])
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328
329/* Return the window associated with the frame F. */
fbd6baed 330#define FRAME_W32_WINDOW(f) ((f)->output_data.w32->window_desc)
c3b8ccce 331
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332#define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.w32->foreground_pixel)
333#define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.w32->background_pixel)
334#define FRAME_FONT(f) ((f)->output_data.w32->font)
335#define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.w32->internal_border_width)
c3b8ccce 336
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337/* This gives the w32_display_info structure for the display F is on. */
338#define FRAME_W32_DISPLAY_INFO(f) (&one_w32_display_info)
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339
340/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
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341#define PIXEL_WIDTH(f) ((f)->output_data.w32->pixel_width)
342#define PIXEL_HEIGHT(f) ((f)->output_data.w32->pixel_height)
343#define FRAME_LINE_HEIGHT(f) ((f)->output_data.w32->line_height)
c3b8ccce 344
fbd6baed 345#define FRAME_DESIRED_CURSOR(f) ((f)->output_data.w32->desired_cursor)
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346
347\f
fbd6baed 348/* W32-specific scroll bar stuff. */
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349
350/* We represent scroll bars as lisp vectors. This allows us to place
351 references to them in windows without worrying about whether we'll
352 end up with windows referring to dead scroll bars; the garbage
353 collector will free it when its time comes.
354
355 We use struct scroll_bar as a template for accessing fields of the
356 vector. */
357
358struct scroll_bar {
359
360 /* These fields are shared by all vectors. */
361 EMACS_INT size_from_Lisp_Vector_struct;
362 struct Lisp_Vector *next_from_Lisp_Vector_struct;
363
364 /* The window we're a scroll bar for. */
365 Lisp_Object window;
366
367 /* The next and previous in the chain of scroll bars in this frame. */
368 Lisp_Object next, prev;
369
370 /* The window representing this scroll bar. Since this is a full
371 32-bit quantity, we store it split into two 32-bit values. */
fbd6baed 372 Lisp_Object w32_window_low, w32_window_high;
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373
374 /* The position and size of the scroll bar in pixels, relative to the
375 frame. */
376 Lisp_Object top, left, width, height;
377
378 /* The starting and ending positions of the handle, relative to the
379 handle area (i.e. zero is the top position, not
380 SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
381 hasn't been drawn yet.
382
383 These are not actually the locations where the beginning and end
384 are drawn; in order to keep handles from becoming invisible when
385 editing large files, we establish a minimum height by always
386 drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
387 where they would be normally; the bottom and top are in a
388 different co-ordinate system. */
389 Lisp_Object start, end;
390
391 /* If the scroll bar handle is currently being dragged by the user,
392 this is the number of pixels from the top of the handle to the
393 place where the user grabbed it. If the handle isn't currently
394 being dragged, this is Qnil. */
395 Lisp_Object dragging;
396};
397
398/* The number of elements a vector holding a struct scroll_bar needs. */
399#define SCROLL_BAR_VEC_SIZE \
400 ((sizeof (struct scroll_bar) \
401 - sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
402 / sizeof (Lisp_Object))
403
404/* Turning a lisp vector value into a pointer to a struct scroll_bar. */
405#define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
406
407
408/* Building a 32-bit C integer from two 16-bit lisp integers. */
409#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
410
411/* Setting two lisp integers to the low and high words of a 32-bit C int. */
412#define SCROLL_BAR_UNPACK(low, high, int32) \
413 (XSETINT ((low), (int32) & 0xffff), \
414 XSETINT ((high), ((int32) >> 16) & 0xffff))
415
416
417/* Extract the window id of the scroll bar from a struct scroll_bar. */
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418#define SCROLL_BAR_W32_WINDOW(ptr) \
419 ((Window) SCROLL_BAR_PACK ((ptr)->w32_window_low, (ptr)->w32_window_high))
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420
421/* Store a window id in a struct scroll_bar. */
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422#define SET_SCROLL_BAR_W32_WINDOW(ptr, id) \
423 (SCROLL_BAR_UNPACK ((ptr)->w32_window_low, (ptr)->w32_window_high, (int) id))
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424
425
426/* Return the outside pixel height for a vertical scroll bar HEIGHT
427 rows high on frame F. */
428#define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
fbd6baed 429 ((height) * (f)->output_data.w32->line_height)
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430
431/* Return the inside width of a vertical scroll bar, given the outside
432 width. */
433#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
434 ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
435
436/* Return the length of the rectangle within which the top of the
437 handle must stay. This isn't equivalent to the inside height,
438 because the scroll bar handle has a minimum height.
439
440 This is the real range of motion for the scroll bar, so when we're
441 scaling buffer positions to scroll bar positions, we use this, not
442 VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
443#define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
444 (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
445
446/* Return the inside height of vertical scroll bar, given the outside
447 height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
448#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
449 ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
450
451
452/* Border widths for scroll bars.
453
454 Scroll bar windows don't have any borders; their border width is
455 set to zero, and we redraw borders ourselves. This makes the code
456 a bit cleaner, since we don't have to convert between outside width
457 (used when relating to the rest of the screen) and inside width
458 (used when sizing and drawing the scroll bar window itself).
459
460 The handle moves up and down/back and forth in a rectangle inset
461 from the edges of the scroll bar. These are widths by which we
462 inset the handle boundaries from the scroll bar edges. */
463#define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
464#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
465#define VERTICAL_SCROLL_BAR_TOP_BORDER (0)
466#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (0)
467
468/* Minimum lengths for scroll bar handles, in pixels. */
469#define VERTICAL_SCROLL_BAR_MIN_HANDLE (0)
470
471\f
472/* Manipulating pixel sizes and character sizes.
473 Knowledge of which factors affect the overall size of the window should
474 be hidden in these macros, if that's possible.
475
476 Return the upper/left pixel position of the character cell on frame F
477 at ROW/COL. */
478#define CHAR_TO_PIXEL_ROW(f, row) \
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479 ((f)->output_data.w32->internal_border_width \
480 + (row) * (f)->output_data.w32->line_height)
c3b8ccce 481#define CHAR_TO_PIXEL_COL(f, col) \
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482 ((f)->output_data.w32->internal_border_width \
483 + (col) * FONT_WIDTH ((f)->output_data.w32->font))
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484
485/* Return the pixel width/height of frame F if it has
486 WIDTH columns/HEIGHT rows. */
487#define CHAR_TO_PIXEL_WIDTH(f, width) \
488 (CHAR_TO_PIXEL_COL (f, width) \
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489 + (f)->output_data.w32->vertical_scroll_bar_extra \
490 + (f)->output_data.w32->internal_border_width)
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491#define CHAR_TO_PIXEL_HEIGHT(f, height) \
492 (CHAR_TO_PIXEL_ROW (f, height) \
fbd6baed 493 + (f)->output_data.w32->internal_border_width)
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494
495
496/* Return the row/column (zero-based) of the character cell containing
497 the pixel on FRAME at ROW/COL. */
498#define PIXEL_TO_CHAR_ROW(f, row) \
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499 (((row) - (f)->output_data.w32->internal_border_width) \
500 / (f)->output_data.w32->line_height)
c3b8ccce 501#define PIXEL_TO_CHAR_COL(f, col) \
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502 (((col) - (f)->output_data.w32->internal_border_width) \
503 / FONT_WIDTH ((f)->output_data.w32->font))
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504
505/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
506 frame F? */
507#define PIXEL_TO_CHAR_WIDTH(f, width) \
508 (PIXEL_TO_CHAR_COL (f, ((width) \
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509 - (f)->output_data.w32->internal_border_width \
510 - (f)->output_data.w32->vertical_scroll_bar_extra)))
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511#define PIXEL_TO_CHAR_HEIGHT(f, height) \
512 (PIXEL_TO_CHAR_ROW (f, ((height) \
fbd6baed 513 - (f)->output_data.w32->internal_border_width)))
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GV
514\f
515/* Interface to the face code functions. */
516
517/* Create the first two computed faces for a frame -- the ones that
518 have GC's. */
519extern void init_frame_faces (/* FRAME_PTR */);
520
521/* Free the resources for the faces associated with a frame. */
522extern void free_frame_faces (/* FRAME_PTR */);
523
524/* Given a computed face, find or make an equivalent display face
525 in face_vector, and return a pointer to it. */
526extern struct face *intern_face (/* FRAME_PTR, struct face * */);
527
528/* Given a frame and a face name, return the face's ID number, or
529 zero if it isn't a recognized face name. */
530extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
531
532/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
533 We assume that they're both character-cell fonts. */
534extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
535
536/* Recompute the GC's for the default and modeline faces.
537 We call this after changing frame parameters on which those GC's
538 depend. */
539extern void recompute_basic_faces (/* FRAME_PTR */);
540
541/* Return the face ID associated with a buffer position POS. Store
542 into *ENDPTR the next position at which a different face is
543 needed. This does not take account of glyphs that specify their
544 own face codes. F is the frame in use for display, and W is a
545 window displaying the current buffer.
546
547 REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
548extern int compute_char_face (/* FRAME_PTR frame,
549 struct window *w,
550 int pos,
551 int region_beg, int region_end,
552 int *endptr */);
553/* Return the face ID to use to display a special glyph which selects
554 FACE_CODE as the face ID, assuming that ordinarily the face would
555 be BASIC_FACE. F is the frame. */
556extern int compute_glyph_face (/* FRAME_PTR, int */);
557
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GV
558extern void w32_fill_rect ();
559extern void w32_clear_window ();
c3b8ccce 560
fbd6baed 561#define w32_fill_area(f,hdc,pix,x,y,nx,ny) \
c3b8ccce
GV
562{ \
563 RECT rect; \
564 rect.left = x; \
565 rect.top = y; \
566 rect.right = x + nx; \
567 rect.bottom = y + ny; \
fbd6baed 568 w32_fill_rect (f,hdc,pix,&rect); \
c3b8ccce
GV
569}
570
fbd6baed
GV
571#define w32_clear_rect(f,hdc,lprect) \
572w32_fill_rect (f,hdc,f->output_data.w32->background_pixel,lprect)
c3b8ccce 573
fbd6baed
GV
574#define w32_clear_area(f,hdc,x,y,nx,ny) \
575w32_fill_area (f,hdc,f->output_data.w32->background_pixel,x,y,nx,ny)
c3b8ccce 576
fbd6baed
GV
577extern XFontStruct *w32_load_font ();
578extern void w32_unload_font ();
c3b8ccce 579
c3b8ccce
GV
580#define WM_EMACS_START (WM_USER + 1)
581#define WM_EMACS_KILL (WM_EMACS_START + 0x00)
582#define WM_EMACS_CREATEWINDOW (WM_EMACS_START + 0x01)
583#define WM_EMACS_DONE (WM_EMACS_START + 0x02)
584#define WM_EMACS_CREATESCROLLBAR (WM_EMACS_START + 0x03)
aba66c88
GV
585#define WM_EMACS_SHOWWINDOW (WM_EMACS_START + 0x04)
586#define WM_EMACS_SETWINDOWPOS (WM_EMACS_START + 0x05)
587#define WM_EMACS_DESTROYWINDOW (WM_EMACS_START + 0x06)
c3b8ccce
GV
588#define WM_EMACS_END (WM_EMACS_START + 0x10)
589
aba66c88
GV
590typedef struct {
591 HWND hwndAfter;
592 int x;
593 int y;
594 int cx;
595 int cy;
596 int flags;
fbd6baed 597} W32WindowPos;
aba66c88 598
c3b8ccce
GV
599#define WND_X_UNITS_INDEX (0)
600#define WND_Y_UNITS_INDEX (4)
601#define WND_BACKGROUND_INDEX (8)
602
603#define WND_LAST_INDEX (16)
604#define WND_EXTRA_BYTES (WND_LAST_INDEX)
605
de31b97a
GV
606extern DWORD dwWindowsThreadId;
607extern HANDLE hWindowsThread;
c3b8ccce
GV
608extern DWORD dwMainThreadId;
609extern HANDLE hMainThread;
610
fbd6baed 611typedef struct W32Msg {
c3b8ccce
GV
612 MSG msg;
613 DWORD dwModifiers;
614 RECT rect;
fbd6baed 615} W32Msg;
c3b8ccce 616
aba66c88
GV
617extern CRITICAL_SECTION critsect;
618
c3b8ccce 619extern void init_crit ();
c3b8ccce
GV
620extern void delete_crit ();
621
aba66c88
GV
622#define enter_crit() EnterCriticalSection (&critsect)
623#define leave_crit() LeaveCriticalSection (&critsect)
624
625extern void select_palette (struct frame * f, HDC hdc);
626extern void deselect_palette (struct frame * f, HDC hdc);
627extern HDC get_frame_dc (struct frame * f);
628extern int release_frame_dc (struct frame * f, HDC hDC);
629
c3b8ccce
GV
630extern BOOL get_next_msg ();
631extern BOOL post_msg ();
632extern void wait_for_sync ();
633
634extern BOOL parse_button ();
c684f475 635
fbd6baed 636/* Keypad command key support. W32 doesn't have virtual keys defined
c684f475
GV
637 for the function keys on the keypad (they are mapped to the standard
638 fuction keys), so we define our own. */
639#define VK_NUMPAD_BEGIN 0x92
640#define VK_NUMPAD_CLEAR (VK_NUMPAD_BEGIN + 0)
641#define VK_NUMPAD_ENTER (VK_NUMPAD_BEGIN + 1)
642#define VK_NUMPAD_PRIOR (VK_NUMPAD_BEGIN + 2)
643#define VK_NUMPAD_NEXT (VK_NUMPAD_BEGIN + 3)
644#define VK_NUMPAD_END (VK_NUMPAD_BEGIN + 4)
645#define VK_NUMPAD_HOME (VK_NUMPAD_BEGIN + 5)
646#define VK_NUMPAD_LEFT (VK_NUMPAD_BEGIN + 6)
647#define VK_NUMPAD_UP (VK_NUMPAD_BEGIN + 7)
648#define VK_NUMPAD_RIGHT (VK_NUMPAD_BEGIN + 8)
649#define VK_NUMPAD_DOWN (VK_NUMPAD_BEGIN + 9)
650#define VK_NUMPAD_INSERT (VK_NUMPAD_BEGIN + 10)
651#define VK_NUMPAD_DELETE (VK_NUMPAD_BEGIN + 11)
652
653#ifndef VK_LWIN
654/* Older compiler environments don't have these defined. */
655#define VK_LWIN 0x5B
656#define VK_RWIN 0x5C
657#define VK_APPS 0x5D
658#endif