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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1998-1999, 2001-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Non-ASCII Characters
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6@chapter Non-@acronym{ASCII} Characters
7@cindex multibyte characters
8@cindex characters, multi-byte
9@cindex non-@acronym{ASCII} characters
10
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11 This chapter covers the special issues relating to characters and
12how they are stored in strings and buffers.
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13
14@menu
c4526e93 15* Text Representations:: How Emacs represents text.
64a695bd 16* Disabling Multibyte:: Controlling whether to use multibyte characters.
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17* Converting Representations:: Converting unibyte to multibyte and vice versa.
18* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19* Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
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21* Character Properties:: Character attributes that define their
22 behavior and handling.
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23* Character Sets:: The space of possible character codes
24 is divided into various character sets.
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25* Scanning Charsets:: Which character sets are used in a buffer?
26* Translation of Characters:: Translation tables are used for conversion.
27* Coding Systems:: Coding systems are conversions for saving files.
28* Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30* Locales:: Interacting with the POSIX locale.
31@end menu
32
33@node Text Representations
34@section Text Representations
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35@cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
97d8273f 38from many different scripts, allowing users to type and display text
8cc8cecf 39in almost any known written language.
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40
41@cindex character codepoint
42@cindex codespace
43@cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46unique number, called a @dfn{codepoint}, to each and every character.
47The range of codepoints defined by Unicode, or the Unicode
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48@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49inclusive. Emacs extends this range with codepoints in the range
50@code{#x110000..#x3FFFFF}, which it uses for representing characters
51that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52cannot be interpreted as characters. Thus, a character codepoint in
53Emacs is a 22-bit integer number.
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54
55@cindex internal representation of characters
56@cindex characters, representation in buffers and strings
57@cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59that are codepoints of text characters within buffers and strings.
60Rather, Emacs uses a variable-length internal representation of
61characters, that stores each character as a sequence of 1 to 5 8-bit
62bytes, depending on the magnitude of its codepoint@footnote{
63This internal representation is based on one of the encodings defined
64by the Unicode Standard, called @dfn{UTF-8}, for representing any
65Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 66codepoints it uses for raw 8-bit bytes and characters not unified with
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67Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68byte, a Latin-1 character takes up 2 bytes, etc. We call this
69representation of text @dfn{multibyte}.
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70
71 Outside Emacs, characters can be represented in many different
72encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 73between these external encodings and its internal representation, as
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74appropriate, when it reads text into a buffer or a string, or when it
75writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
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78binary non-text data in its buffers or strings. For example, when
79Emacs visits a file, it first reads the file's text verbatim into a
80buffer, and only then converts it to the internal representation.
81Before the conversion, the buffer holds encoded text.
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82
83@cindex unibyte text
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84 Encoded text is not really text, as far as Emacs is concerned, but
85rather a sequence of raw 8-bit bytes. We call buffers and strings
86that hold encoded text @dfn{unibyte} buffers and strings, because
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87Emacs treats them as a sequence of individual bytes. Usually, Emacs
88displays unibyte buffers and strings as octal codes such as
89@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 90strings except for manipulating encoded text or binary non-text data.
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91
92 In a buffer, the buffer-local value of the variable
93@code{enable-multibyte-characters} specifies the representation used.
94The representation for a string is determined and recorded in the string
95when the string is constructed.
96
8a14dec7 97@defvar enable-multibyte-characters
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98This variable specifies the current buffer's text representation.
99If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 100it contains unibyte encoded text or binary non-text data.
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101
102You cannot set this variable directly; instead, use the function
103@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 104@end defvar
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105
106@defun position-bytes position
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107Buffer positions are measured in character units. This function
108returns the byte-position corresponding to buffer position
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109@var{position} in the current buffer. This is 1 at the start of the
110buffer, and counts upward in bytes. If @var{position} is out of
111range, the value is @code{nil}.
112@end defun
113
114@defun byte-to-position byte-position
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115Return the buffer position, in character units, corresponding to given
116@var{byte-position} in the current buffer. If @var{byte-position} is
117out of range, the value is @code{nil}. In a multibyte buffer, an
118arbitrary value of @var{byte-position} can be not at character
119boundary, but inside a multibyte sequence representing a single
120character; in this case, this function returns the buffer position of
121the character whose multibyte sequence includes @var{byte-position}.
122In other words, the value does not change for all byte positions that
123belong to the same character.
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124@end defun
125
126@defun multibyte-string-p string
c4526e93 127Return @code{t} if @var{string} is a multibyte string, @code{nil}
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128otherwise. This function also returns @code{nil} if @var{string} is
129some object other than a string.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Disabling Multibyte
145@section Disabling Multibyte Characters
146@cindex disabling multibyte
147
148 By default, Emacs starts in multibyte mode: it stores the contents
149of buffers and strings using an internal encoding that represents
150non-@acronym{ASCII} characters using multi-byte sequences. Multibyte
151mode allows you to use all the supported languages and scripts without
152limitations.
153
154@cindex turn multibyte support on or off
155 Under very special circumstances, you may want to disable multibyte
156character support, for a specific buffer.
157When multibyte characters are disabled in a buffer, we call
158that @dfn{unibyte mode}. In unibyte mode, each character in the
159buffer has a character code ranging from 0 through 255 (0377 octal); 0
160through 127 (0177 octal) represent @acronym{ASCII} characters, and 128
161(0200 octal) through 255 (0377 octal) represent non-@acronym{ASCII}
162characters.
163
164 To edit a particular file in unibyte representation, visit it using
165@code{find-file-literally}. @xref{Visiting Functions}. You can
166convert a multibyte buffer to unibyte by saving it to a file, killing
167the buffer, and visiting the file again with
168@code{find-file-literally}. Alternatively, you can use @kbd{C-x
169@key{RET} c} (@code{universal-coding-system-argument}) and specify
170@samp{raw-text} as the coding system with which to visit or save a
171file. @xref{Text Coding, , Specifying a Coding System for File Text,
172emacs, GNU Emacs Manual}. Unlike @code{find-file-literally}, finding
173a file as @samp{raw-text} doesn't disable format conversion,
174uncompression, or auto mode selection.
175
176@c See http://debbugs.gnu.org/11226 for lack of unibyte tooltip.
177@vindex enable-multibyte-characters
178The buffer-local variable @code{enable-multibyte-characters} is
179non-@code{nil} in multibyte buffers, and @code{nil} in unibyte ones.
180The mode line also indicates whether a buffer is multibyte or not.
181With a graphical display, in a multibyte buffer, the portion of the
182mode line that indicates the character set has a tooltip that (amongst
183other things) says that the buffer is multibyte. In a unibyte buffer,
184the character set indicator is absent. Thus, in a unibyte buffer
185(when using a graphical display) there is normally nothing before the
186indication of the visited file's end-of-line convention (colon,
187backslash, etc.), unless you are using an input method.
188
189@findex toggle-enable-multibyte-characters
190You can turn off multibyte support in a specific buffer by invoking the
191command @code{toggle-enable-multibyte-characters} in that buffer.
192
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193@node Converting Representations
194@section Converting Text Representations
195
196 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 197multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 198only @acronym{ASCII} and 8-bit raw bytes. In general, these
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199conversions happen when inserting text into a buffer, or when putting
200text from several strings together in one string. You can also
201explicitly convert a string's contents to either representation.
b8d4c8d0 202
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203 Emacs chooses the representation for a string based on the text from
204which it is constructed. The general rule is to convert unibyte text
205to multibyte text when combining it with other multibyte text, because
206the multibyte representation is more general and can hold whatever
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207characters the unibyte text has.
208
209 When inserting text into a buffer, Emacs converts the text to the
210buffer's representation, as specified by
211@code{enable-multibyte-characters} in that buffer. In particular, when
212you insert multibyte text into a unibyte buffer, Emacs converts the text
213to unibyte, even though this conversion cannot in general preserve all
214the characters that might be in the multibyte text. The other natural
215alternative, to convert the buffer contents to multibyte, is not
216acceptable because the buffer's representation is a choice made by the
217user that cannot be overridden automatically.
218
97d8273f 219 Converting unibyte text to multibyte text leaves @acronym{ASCII}
e4021ec1 220characters unchanged, and converts bytes with codes 128 through 255 to
97d8273f 221the multibyte representation of raw eight-bit bytes.
b8d4c8d0 222
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223 Converting multibyte text to unibyte converts all @acronym{ASCII}
224and eight-bit characters to their single-byte form, but loses
225information for non-@acronym{ASCII} characters by discarding all but
226the low 8 bits of each character's codepoint. Converting unibyte text
227to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 228
031c41de 229The next two functions either return the argument @var{string}, or a
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230newly created string with no text properties.
231
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232@defun string-to-multibyte string
233This function returns a multibyte string containing the same sequence
031c41de 234of characters as @var{string}. If @var{string} is a multibyte string,
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235it is returned unchanged. The function assumes that @var{string}
236includes only @acronym{ASCII} characters and raw 8-bit bytes; the
237latter are converted to their multibyte representation corresponding
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238to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
239(@pxref{Text Representations, codepoints}).
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240@end defun
241
242@defun string-to-unibyte string
243This function returns a unibyte string containing the same sequence of
244characters as @var{string}. It signals an error if @var{string}
245contains a non-@acronym{ASCII} character. If @var{string} is a
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246unibyte string, it is returned unchanged. Use this function for
247@var{string} arguments that contain only @acronym{ASCII} and eight-bit
248characters.
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249@end defun
250
eed99101 251@c FIXME: Should `@var{character}' be `@var{byte}'?
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252@defun byte-to-string byte
253@cindex byte to string
254This function returns a unibyte string containing a single byte of
35a30759 255character data, @var{character}. It signals an error if
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256@var{character} is not an integer between 0 and 255.
257@end defun
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258
259@defun multibyte-char-to-unibyte char
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260This converts the multibyte character @var{char} to a unibyte
261character, and returns that character. If @var{char} is neither
262@acronym{ASCII} nor eight-bit, the function returns -1.
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263@end defun
264
265@defun unibyte-char-to-multibyte char
266This convert the unibyte character @var{char} to a multibyte
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267character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
268byte.
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269@end defun
270
271@node Selecting a Representation
272@section Selecting a Representation
273
274 Sometimes it is useful to examine an existing buffer or string as
275multibyte when it was unibyte, or vice versa.
276
277@defun set-buffer-multibyte multibyte
278Set the representation type of the current buffer. If @var{multibyte}
279is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
280is @code{nil}, the buffer becomes unibyte.
281
282This function leaves the buffer contents unchanged when viewed as a
031c41de 283sequence of bytes. As a consequence, it can change the contents
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284viewed as characters; for instance, a sequence of three bytes which is
285treated as one character in multibyte representation will count as
286three characters in unibyte representation. Eight-bit characters
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287representing raw bytes are an exception. They are represented by one
288byte in a unibyte buffer, but when the buffer is set to multibyte,
289they are converted to two-byte sequences, and vice versa.
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290
291This function sets @code{enable-multibyte-characters} to record which
292representation is in use. It also adjusts various data in the buffer
293(including overlays, text properties and markers) so that they cover the
294same text as they did before.
295
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296This function signals an error if the buffer is narrowed, since the
297narrowing might have occurred in the middle of multibyte character
298sequences.
299
300This function also signals an error if the buffer is an indirect
301buffer. An indirect buffer always inherits the representation of its
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302base buffer.
303@end defun
304
305@defun string-as-unibyte string
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306If @var{string} is already a unibyte string, this function returns
307@var{string} itself. Otherwise, it returns a new string with the same
308bytes as @var{string}, but treating each byte as a separate character
309(so that the value may have more characters than @var{string}); as an
310exception, each eight-bit character representing a raw byte is
311converted into a single byte. The newly-created string contains no
031c41de 312text properties.
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313@end defun
314
315@defun string-as-multibyte string
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316If @var{string} is a multibyte string, this function returns
317@var{string} itself. Otherwise, it returns a new string with the same
318bytes as @var{string}, but treating each multibyte sequence as one
319character. This means that the value may have fewer characters than
320@var{string} has. If a byte sequence in @var{string} is invalid as a
321multibyte representation of a single character, each byte in the
322sequence is treated as a raw 8-bit byte. The newly-created string
323contains no text properties.
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324@end defun
325
326@node Character Codes
327@section Character Codes
328@cindex character codes
329
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330 The unibyte and multibyte text representations use different
331character codes. The valid character codes for unibyte representation
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332range from 0 to @code{#xFF} (255)---the values that can fit in one
333byte. The valid character codes for multibyte representation range
334from 0 to @code{#x3FFFFF}. In this code space, values 0 through
335@code{#x7F} (127) are for @acronym{ASCII} characters, and values
336@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
337non-@acronym{ASCII} characters.
338
339 Emacs character codes are a superset of the Unicode standard.
340Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
341characters of the same codepoint; values @code{#x110000} (1114112)
342through @code{#x3FFF7F} (4194175) represent characters that are not
343unified with Unicode; and values @code{#x3FFF80} (4194176) through
344@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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345
346@defun characterp charcode
347This returns @code{t} if @var{charcode} is a valid character, and
348@code{nil} otherwise.
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349
350@example
80070260 351@group
ffdbc44b 352(characterp 65)
b8d4c8d0 353 @result{} t
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354@end group
355@group
ffdbc44b 356(characterp 4194303)
b8d4c8d0 357 @result{} t
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358@end group
359@group
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360(characterp 4194304)
361 @result{} nil
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362@end group
363@end example
364@end defun
365
366@cindex maximum value of character codepoint
367@cindex codepoint, largest value
368@defun max-char
369This function returns the largest value that a valid character
370codepoint can have.
371
372@example
373@group
374(characterp (max-char))
375 @result{} t
376@end group
377@group
378(characterp (1+ (max-char)))
379 @result{} nil
380@end group
b8d4c8d0 381@end example
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382@end defun
383
106e6894 384@defun get-byte &optional pos string
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385This function returns the byte at character position @var{pos} in the
386current buffer. If the current buffer is unibyte, this is literally
387the byte at that position. If the buffer is multibyte, byte values of
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388@acronym{ASCII} characters are the same as character codepoints,
389whereas eight-bit raw bytes are converted to their 8-bit codes. The
390function signals an error if the character at @var{pos} is
391non-@acronym{ASCII}.
392
393The optional argument @var{string} means to get a byte value from that
394string instead of the current buffer.
395@end defun
396
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397@node Character Properties
398@section Character Properties
399@cindex character properties
400A @dfn{character property} is a named attribute of a character that
401specifies how the character behaves and how it should be handled
402during text processing and display. Thus, character properties are an
403important part of specifying the character's semantics.
404
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405@c FIXME: Use the latest URI of this chapter?
406@c http://www.unicode.org/versions/latest/ch04.pdf
434843ec 407 On the whole, Emacs follows the Unicode Standard in its implementation
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408of character properties. In particular, Emacs supports the
409@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
410Model}, and the Emacs character property database is derived from the
411Unicode Character Database (@acronym{UCD}). See the
412@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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413Properties chapter of the Unicode Standard}, for a detailed
414description of Unicode character properties and their meaning. This
415section assumes you are already familiar with that chapter of the
416Unicode Standard, and want to apply that knowledge to Emacs Lisp
417programs.
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418
419 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 420possible values, whose types depend on the property; if a character
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421does not have a certain property, the value is @code{nil}. As a
422general rule, the names of character properties in Emacs are produced
423from the corresponding Unicode properties by downcasing them and
424replacing each @samp{_} character with a dash @samp{-}. For example,
425@code{Canonical_Combining_Class} becomes
426@code{canonical-combining-class}. However, sometimes we shorten the
427names to make their use easier.
428
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429@cindex unassigned character codepoints
430 Some codepoints are left @dfn{unassigned} by the
431@acronym{UCD}---they don't correspond to any character. The Unicode
432Standard defines default values of properties for such codepoints;
433they are mentioned below for each property.
434
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435 Here is the full list of value types for all the character
436properties that Emacs knows about:
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437
438@table @code
439@item name
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440Corresponds to the @code{Name} Unicode property. The value is a
441string consisting of upper-case Latin letters A to Z, digits, spaces,
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442and hyphen @samp{-} characters. For unassigned codepoints, the value
443is an empty string.
91211f07 444
f8848423 445@cindex unicode general category
91211f07 446@item general-category
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447Corresponds to the @code{General_Category} Unicode property. The
448value is a symbol whose name is a 2-letter abbreviation of the
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449character's classification. For unassigned codepoints, the value
450is @code{Cn}.
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451
452@item canonical-combining-class
049bcbcb 453Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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454The value is an integer number. For unassigned codepoints, the value
455is zero.
91211f07 456
10862873 457@cindex bidirectional class of characters
91211f07 458@item bidi-class
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459Corresponds to the Unicode @code{Bidi_Class} property. The value is a
460symbol whose name is the Unicode @dfn{directional type} of the
c094bb0c 461character. Emacs uses this property when it reorders bidirectional
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462text for display (@pxref{Bidirectional Display}). For unassigned
463codepoints, the value depends on the code blocks to which the
464codepoint belongs: most unassigned codepoints get the value of
465@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
466or @code{R} (strong R).
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467
468@item decomposition
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469Corresponds to the Unicode properties @code{Decomposition_Type} and
470@code{Decomposition_Value}. The value is a list, whose first element
471may be a symbol representing a compatibility formatting tag, such as
472@code{small}@footnote{The Unicode specification writes these tag names
473inside @samp{<..>} brackets, but the tag names in Emacs do not include
1df7defd 474the brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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475@samp{small}. }; the other elements are characters that give the
476compatibility decomposition sequence of this character. For
477unassigned codepoints, the value is the character itself.
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478
479@item decimal-digit-value
af38459f 480Corresponds to the Unicode @code{Numeric_Value} property for
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481characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
482an integer number. For unassigned codepoints, the value is
483@code{nil}, which means @acronym{NaN}, or ``not-a-number''.
91211f07 484
bc039a3b 485@item digit-value
af38459f 486Corresponds to the Unicode @code{Numeric_Value} property for
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487characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
488integer number. Examples of such characters include compatibility
af38459f 489subscript and superscript digits, for which the value is the
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490corresponding number. For unassigned codepoints, the value is
491@code{nil}, which means @acronym{NaN}.
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492
493@item numeric-value
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494Corresponds to the Unicode @code{Numeric_Value} property for
495characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 496this property is an integer or a floating-point number. Examples of
af38459f 497characters that have this property include fractions, subscripts,
91211f07 498superscripts, Roman numerals, currency numerators, and encircled
af38459f 499numbers. For example, the value of this property for the character
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500@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
501unassigned codepoints, the value is @code{nil}, which means
502@acronym{NaN}.
91211f07 503
10862873 504@cindex mirroring of characters
91211f07 505@item mirrored
af38459f 506Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
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507of this property is a symbol, either @code{Y} or @code{N}. For
508unassigned codepoints, the value is @code{N}.
91211f07 509
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510@item mirroring
511Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
512value of this property is a character whose glyph represents the
513mirror image of the character's glyph, or @code{nil} if there's no
514defined mirroring glyph. All the characters whose @code{mirrored}
515property is @code{N} have @code{nil} as their @code{mirroring}
516property; however, some characters whose @code{mirrored} property is
517@code{Y} also have @code{nil} for @code{mirroring}, because no
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518appropriate characters exist with mirrored glyphs. Emacs uses this
519property to display mirror images of characters when appropriate
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520(@pxref{Bidirectional Display}). For unassigned codepoints, the value
521is @code{nil}.
10862873 522
91211f07 523@item old-name
af38459f 524Corresponds to the Unicode @code{Unicode_1_Name} property. The value
bca633fb 525is a string. For unassigned codepoints, the value is an empty string.
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526
527@item iso-10646-comment
af38459f 528Corresponds to the Unicode @code{ISO_Comment} property. The value is
bca633fb 529a string. For unassigned codepoints, the value is an empty string.
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530
531@item uppercase
af38459f 532Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
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533The value of this property is a single character. For unassigned
534codepoints, the value is @code{nil}, which means the character itself.
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535
536@item lowercase
af38459f 537Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
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538The value of this property is a single character. For unassigned
539codepoints, the value is @code{nil}, which means the character itself.
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540
541@item titlecase
af38459f 542Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 543@dfn{Title case} is a special form of a character used when the first
af38459f 544character of a word needs to be capitalized. The value of this
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545property is a single character. For unassigned codepoints, the value
546is @code{nil}, which means the character itself.
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547@end table
548
549@defun get-char-code-property char propname
550This function returns the value of @var{char}'s @var{propname} property.
551
412a0972
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552@c FIXME: Use ‘?\s’ instead of ‘? ’ for the space character in the
553@c first example? --xfq
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554@example
555@group
556(get-char-code-property ? 'general-category)
557 @result{} Zs
558@end group
559@group
560(get-char-code-property ?1 'general-category)
561 @result{} Nd
562@end group
563@group
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564;; subscript 4
565(get-char-code-property ?\u2084 'digit-value)
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566 @result{} 4
567@end group
568@group
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569;; one fifth
570(get-char-code-property ?\u2155 'numeric-value)
bc039a3b 571 @result{} 0.2
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572@end group
573@group
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574;; Roman IV
575(get-char-code-property ?\u2163 'numeric-value)
bc039a3b 576 @result{} 4
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577@end group
578@end example
579@end defun
580
581@defun char-code-property-description prop value
582This function returns the description string of property @var{prop}'s
583@var{value}, or @code{nil} if @var{value} has no description.
584
585@example
586@group
587(char-code-property-description 'general-category 'Zs)
588 @result{} "Separator, Space"
589@end group
590@group
591(char-code-property-description 'general-category 'Nd)
592 @result{} "Number, Decimal Digit"
593@end group
594@group
595(char-code-property-description 'numeric-value '1/5)
596 @result{} nil
597@end group
598@end example
599@end defun
600
601@defun put-char-code-property char propname value
602This function stores @var{value} as the value of the property
603@var{propname} for the character @var{char}.
604@end defun
605
f8848423 606@defvar unicode-category-table
91211f07 607The value of this variable is a char-table (@pxref{Char-Tables}) that
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608specifies, for each character, its Unicode @code{General_Category}
609property as a symbol.
610@end defvar
611
612@defvar char-script-table
613The value of this variable is a char-table that specifies, for each
614character, a symbol whose name is the script to which the character
615belongs, according to the Unicode Standard classification of the
616Unicode code space into script-specific blocks. This char-table has a
617single extra slot whose value is the list of all script symbols.
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618@end defvar
619
620@defvar char-width-table
621The value of this variable is a char-table that specifies the width of
622each character in columns that it will occupy on the screen.
623@end defvar
624
625@defvar printable-chars
626The value of this variable is a char-table that specifies, for each
627character, whether it is printable or not. That is, if evaluating
628@code{(aref printable-chars char)} results in @code{t}, the character
629is printable, and if it results in @code{nil}, it is not.
630@end defvar
631
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632@node Character Sets
633@section Character Sets
634@cindex character sets
635
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636@cindex charset
637@cindex coded character set
638An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
639in which each character is assigned a numeric code point. (The
434843ec 640Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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641charset has a name which is a symbol. A single character can belong
642to any number of different character sets, but it will generally have
643a different code point in each charset. Examples of character sets
644include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
645@code{windows-1255}. The code point assigned to a character in a
646charset is usually different from its code point used in Emacs buffers
647and strings.
648
649@cindex @code{emacs}, a charset
650@cindex @code{unicode}, a charset
651@cindex @code{eight-bit}, a charset
652 Emacs defines several special character sets. The character set
653@code{unicode} includes all the characters whose Emacs code points are
85eeac93 654in the range @code{0..#x10FFFF}. The character set @code{emacs}
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655includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
656Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
657Emacs uses it to represent raw bytes encountered in text.
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658
659@defun charsetp object
660Returns @code{t} if @var{object} is a symbol that names a character set,
661@code{nil} otherwise.
662@end defun
663
664@defvar charset-list
665The value is a list of all defined character set names.
666@end defvar
667
031c41de 668@defun charset-priority-list &optional highestp
73e0cbc0 669This function returns a list of all defined character sets ordered by
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670their priority. If @var{highestp} is non-@code{nil}, the function
671returns a single character set of the highest priority.
672@end defun
673
674@defun set-charset-priority &rest charsets
675This function makes @var{charsets} the highest priority character sets.
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676@end defun
677
106e6894 678@defun char-charset character &optional restriction
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679This function returns the name of the character set of highest
680priority that @var{character} belongs to. @acronym{ASCII} characters
681are an exception: for them, this function always returns @code{ascii}.
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CY
682
683If @var{restriction} is non-@code{nil}, it should be a list of
684charsets to search. Alternatively, it can be a coding system, in
685which case the returned charset must be supported by that coding
686system (@pxref{Coding Systems}).
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687@end defun
688
4dfa4b9b 689@c TODO: Explain the properties here and add indexes such as ‘charset property’.
b8d4c8d0 690@defun charset-plist charset
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691This function returns the property list of the character set
692@var{charset}. Although @var{charset} is a symbol, this is not the
693same as the property list of that symbol. Charset properties include
694important information about the charset, such as its documentation
695string, short name, etc.
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696@end defun
697
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698@defun put-charset-property charset propname value
699This function sets the @var{propname} property of @var{charset} to the
700given @var{value}.
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701@end defun
702
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703@defun get-charset-property charset propname
704This function returns the value of @var{charset}s property
705@var{propname}.
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706@end defun
707
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708@deffn Command list-charset-chars charset
709This command displays a list of characters in the character set
710@var{charset}.
711@end deffn
b8d4c8d0 712
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713 Emacs can convert between its internal representation of a character
714and the character's codepoint in a specific charset. The following
715two functions support these conversions.
716
717@c FIXME: decode-char and encode-char accept and ignore an additional
718@c argument @var{restriction}. When that argument actually makes a
719@c difference, it should be documented here.
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720@defun decode-char charset code-point
721This function decodes a character that is assigned a @var{code-point}
722in @var{charset}, to the corresponding Emacs character, and returns
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EZ
723it. If @var{charset} doesn't contain a character of that code point,
724the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
725integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
726specified as a cons cell @code{(@var{high} . @var{low})}, where
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727@var{low} are the lower 16 bits of the value and @var{high} are the
728high 16 bits.
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729@end defun
730
031c41de
EZ
731@defun encode-char char charset
732This function returns the code point assigned to the character
8b80cdf5
EZ
733@var{char} in @var{charset}. If the result does not fit in a Lisp
734integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
735that fits the second argument of @code{decode-char} above. If
736@var{charset} doesn't have a codepoint for @var{char}, the value is
737@code{nil}.
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EZ
738@end defun
739
740 The following function comes in handy for applying a certain
741function to all or part of the characters in a charset:
742
85eeac93 743@defun map-charset-chars function charset &optional arg from-code to-code
b3f1f4a5
EZ
744Call @var{function} for characters in @var{charset}. @var{function}
745is called with two arguments. The first one is a cons cell
746@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
747indicate a range of characters contained in charset. The second
85eeac93 748argument passed to @var{function} is @var{arg}.
b3f1f4a5
EZ
749
750By default, the range of codepoints passed to @var{function} includes
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KH
751all the characters in @var{charset}, but optional arguments
752@var{from-code} and @var{to-code} limit that to the range of
753characters between these two codepoints of @var{charset}. If either
754of them is @code{nil}, it defaults to the first or last codepoint of
755@var{charset}, respectively.
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756@end defun
757
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758@node Scanning Charsets
759@section Scanning for Character Sets
760
97d8273f
CY
761 Sometimes it is useful to find out which character set a particular
762character belongs to. One use for this is in determining which coding
763systems (@pxref{Coding Systems}) are capable of representing all of
764the text in question; another is to determine the font(s) for
765displaying that text.
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766
767@defun charset-after &optional pos
031c41de 768This function returns the charset of highest priority containing the
97d8273f 769character at position @var{pos} in the current buffer. If @var{pos}
031c41de
EZ
770is omitted or @code{nil}, it defaults to the current value of point.
771If @var{pos} is out of range, the value is @code{nil}.
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772@end defun
773
774@defun find-charset-region beg end &optional translation
031c41de 775This function returns a list of the character sets of highest priority
8b80cdf5 776that contain characters in the current buffer between positions
031c41de 777@var{beg} and @var{end}.
b8d4c8d0 778
97d8273f
CY
779The optional argument @var{translation} specifies a translation table
780to use for scanning the text (@pxref{Translation of Characters}). If
781it is non-@code{nil}, then each character in the region is translated
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GM
782through this table, and the value returned describes the translated
783characters instead of the characters actually in the buffer.
784@end defun
785
786@defun find-charset-string string &optional translation
97d8273f 787This function returns a list of character sets of highest priority
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EZ
788that contain characters in @var{string}. It is just like
789@code{find-charset-region}, except that it applies to the contents of
790@var{string} instead of part of the current buffer.
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GM
791@end defun
792
793@node Translation of Characters
794@section Translation of Characters
795@cindex character translation tables
796@cindex translation tables
797
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798 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
799specifies a mapping of characters into characters. These tables are
800used in encoding and decoding, and for other purposes. Some coding
801systems specify their own particular translation tables; there are
802also default translation tables which apply to all other coding
803systems.
b8d4c8d0 804
031c41de
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805 A translation table has two extra slots. The first is either
806@code{nil} or a translation table that performs the reverse
807translation; the second is the maximum number of characters to look up
8b80cdf5
EZ
808for translating sequences of characters (see the description of
809@code{make-translation-table-from-alist} below).
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810
811@defun make-translation-table &rest translations
812This function returns a translation table based on the argument
813@var{translations}. Each element of @var{translations} should be a
814list of elements of the form @code{(@var{from} . @var{to})}; this says
815to translate the character @var{from} into @var{to}.
816
817The arguments and the forms in each argument are processed in order,
818and if a previous form already translates @var{to} to some other
819character, say @var{to-alt}, @var{from} is also translated to
820@var{to-alt}.
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821@end defun
822
031c41de
EZ
823 During decoding, the translation table's translations are applied to
824the characters that result from ordinary decoding. If a coding system
97d8273f 825has the property @code{:decode-translation-table}, that specifies the
031c41de
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826translation table to use, or a list of translation tables to apply in
827sequence. (This is a property of the coding system, as returned by
828@code{coding-system-get}, not a property of the symbol that is the
829coding system's name. @xref{Coding System Basics,, Basic Concepts of
830Coding Systems}.) Finally, if
831@code{standard-translation-table-for-decode} is non-@code{nil}, the
832resulting characters are translated by that table.
833
834 During encoding, the translation table's translations are applied to
835the characters in the buffer, and the result of translation is
836actually encoded. If a coding system has property
837@code{:encode-translation-table}, that specifies the translation table
838to use, or a list of translation tables to apply in sequence. In
839addition, if the variable @code{standard-translation-table-for-encode}
840is non-@code{nil}, it specifies the translation table to use for
841translating the result.
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GM
842
843@defvar standard-translation-table-for-decode
031c41de
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844This is the default translation table for decoding. If a coding
845systems specifies its own translation tables, the table that is the
846value of this variable, if non-@code{nil}, is applied after them.
b8d4c8d0
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847@end defvar
848
849@defvar standard-translation-table-for-encode
031c41de
EZ
850This is the default translation table for encoding. If a coding
851systems specifies its own translation tables, the table that is the
852value of this variable, if non-@code{nil}, is applied after them.
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853@end defvar
854
4dfa4b9b
XF
855@c FIXME: This variable is obsolete since 23.1. We should mention
856@c that here or simply remove this defvar. --xfq
5c9c5c4b
EZ
857@defvar translation-table-for-input
858Self-inserting characters are translated through this translation
859table before they are inserted. Search commands also translate their
860input through this table, so they can compare more reliably with
861what's in the buffer.
862
863This variable automatically becomes buffer-local when set.
864@end defvar
865
031c41de
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866@defun make-translation-table-from-vector vec
867This function returns a translation table made from @var{vec} that is
85eeac93 868an array of 256 elements to map bytes (values 0 through #xFF) to
031c41de
EZ
869characters. Elements may be @code{nil} for untranslated bytes. The
870returned table has a translation table for reverse mapping in the
8b80cdf5 871first extra slot, and the value @code{1} in the second extra slot.
031c41de
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872
873This function provides an easy way to make a private coding system
874that maps each byte to a specific character. You can specify the
875returned table and the reverse translation table using the properties
876@code{:decode-translation-table} and @code{:encode-translation-table}
877respectively in the @var{props} argument to
878@code{define-coding-system}.
879@end defun
880
881@defun make-translation-table-from-alist alist
882This function is similar to @code{make-translation-table} but returns
883a complex translation table rather than a simple one-to-one mapping.
884Each element of @var{alist} is of the form @code{(@var{from}
97d8273f
CY
885. @var{to})}, where @var{from} and @var{to} are either characters or
886vectors specifying a sequence of characters. If @var{from} is a
1df7defd 887character, that character is translated to @var{to} (i.e., to a
031c41de
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888character or a character sequence). If @var{from} is a vector of
889characters, that sequence is translated to @var{to}. The returned
890table has a translation table for reverse mapping in the first extra
8b80cdf5
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891slot, and the maximum length of all the @var{from} character sequences
892in the second extra slot.
031c41de
EZ
893@end defun
894
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895@node Coding Systems
896@section Coding Systems
897
898@cindex coding system
899 When Emacs reads or writes a file, and when Emacs sends text to a
900subprocess or receives text from a subprocess, it normally performs
901character code conversion and end-of-line conversion as specified
902by a particular @dfn{coding system}.
903
904 How to define a coding system is an arcane matter, and is not
905documented here.
906
907@menu
908* Coding System Basics:: Basic concepts.
909* Encoding and I/O:: How file I/O functions handle coding systems.
910* Lisp and Coding Systems:: Functions to operate on coding system names.
911* User-Chosen Coding Systems:: Asking the user to choose a coding system.
912* Default Coding Systems:: Controlling the default choices.
913* Specifying Coding Systems:: Requesting a particular coding system
914 for a single file operation.
915* Explicit Encoding:: Encoding or decoding text without doing I/O.
916* Terminal I/O Encoding:: Use of encoding for terminal I/O.
b8d4c8d0
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917@end menu
918
919@node Coding System Basics
920@subsection Basic Concepts of Coding Systems
921
922@cindex character code conversion
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923 @dfn{Character code conversion} involves conversion between the
924internal representation of characters used inside Emacs and some other
925encoding. Emacs supports many different encodings, in that it can
926convert to and from them. For example, it can convert text to or from
927encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
928several variants of ISO 2022. In some cases, Emacs supports several
929alternative encodings for the same characters; for example, there are
930three coding systems for the Cyrillic (Russian) alphabet: ISO,
931Alternativnyj, and KOI8.
932
af38459f
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933 Every coding system specifies a particular set of character code
934conversions, but the coding system @code{undecided} is special: it
935leaves the choice unspecified, to be chosen heuristically for each
936file, based on the file's data.
b8d4c8d0
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937
938 In general, a coding system doesn't guarantee roundtrip identity:
939decoding a byte sequence using coding system, then encoding the
940resulting text in the same coding system, can produce a different byte
80070260
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941sequence. But some coding systems do guarantee that the byte sequence
942will be the same as what you originally decoded. Here are a few
943examples:
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GM
944
945@quotation
80070260 946iso-8859-1, utf-8, big5, shift_jis, euc-jp
b8d4c8d0
GM
947@end quotation
948
949 Encoding buffer text and then decoding the result can also fail to
80070260
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950reproduce the original text. For instance, if you encode a character
951with a coding system which does not support that character, the result
952is unpredictable, and thus decoding it using the same coding system
953may produce a different text. Currently, Emacs can't report errors
954that result from encoding unsupported characters.
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955
956@cindex EOL conversion
957@cindex end-of-line conversion
958@cindex line end conversion
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959 @dfn{End of line conversion} handles three different conventions
960used on various systems for representing end of line in files. The
961Unix convention, used on GNU and Unix systems, is to use the linefeed
962character (also called newline). The DOS convention, used on
963MS-Windows and MS-DOS systems, is to use a carriage-return and a
964linefeed at the end of a line. The Mac convention is to use just
965carriage-return.
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966
967@cindex base coding system
968@cindex variant coding system
969 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
970conversion unspecified, to be chosen based on the data. @dfn{Variant
971coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
972@code{latin-1-mac} specify the end-of-line conversion explicitly as
973well. Most base coding systems have three corresponding variants whose
974names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
975
02eccf6b 976@vindex raw-text@r{ coding system}
b8d4c8d0 977 The coding system @code{raw-text} is special in that it prevents
02eccf6b
EZ
978character code conversion, and causes the buffer visited with this
979coding system to be a unibyte buffer. For historical reasons, you can
980save both unibyte and multibyte text with this coding system. When
981you use @code{raw-text} to encode multibyte text, it does perform one
982character code conversion: it converts eight-bit characters to their
983single-byte external representation. @code{raw-text} does not specify
984the end-of-line conversion, allowing that to be determined as usual by
985the data, and has the usual three variants which specify the
986end-of-line conversion.
987
988@vindex no-conversion@r{ coding system}
989@vindex binary@r{ coding system}
990 @code{no-conversion} (and its alias @code{binary}) is equivalent to
991@code{raw-text-unix}: it specifies no conversion of either character
992codes or end-of-line.
b8d4c8d0 993
80070260 994@vindex emacs-internal@r{ coding system}
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995@vindex utf-8-emacs@r{ coding system}
996 The coding system @code{utf-8-emacs} specifies that the data is
997represented in the internal Emacs encoding (@pxref{Text
998Representations}). This is like @code{raw-text} in that no code
999conversion happens, but different in that the result is multibyte
1000data. The name @code{emacs-internal} is an alias for
1001@code{utf-8-emacs}.
b8d4c8d0
GM
1002
1003@defun coding-system-get coding-system property
1004This function returns the specified property of the coding system
1005@var{coding-system}. Most coding system properties exist for internal
80070260 1006purposes, but one that you might find useful is @code{:mime-charset}.
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GM
1007That property's value is the name used in MIME for the character coding
1008which this coding system can read and write. Examples:
1009
1010@example
80070260 1011(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 1012 @result{} iso-8859-1
80070260 1013(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 1014 @result{} iso-2022-cn
80070260 1015(coding-system-get 'cyrillic-koi8 :mime-charset)
b8d4c8d0
GM
1016 @result{} koi8-r
1017@end example
1018
80070260 1019The value of the @code{:mime-charset} property is also defined
b8d4c8d0
GM
1020as an alias for the coding system.
1021@end defun
1022
9097ad86 1023@cindex alias, for coding systems
91211f07
EZ
1024@defun coding-system-aliases coding-system
1025This function returns the list of aliases of @var{coding-system}.
1026@end defun
1027
b8d4c8d0
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1028@node Encoding and I/O
1029@subsection Encoding and I/O
1030
1031 The principal purpose of coding systems is for use in reading and
97d8273f
CY
1032writing files. The function @code{insert-file-contents} uses a coding
1033system to decode the file data, and @code{write-region} uses one to
1034encode the buffer contents.
b8d4c8d0
GM
1035
1036 You can specify the coding system to use either explicitly
1037(@pxref{Specifying Coding Systems}), or implicitly using a default
1038mechanism (@pxref{Default Coding Systems}). But these methods may not
1039completely specify what to do. For example, they may choose a coding
1040system such as @code{undefined} which leaves the character code
1041conversion to be determined from the data. In these cases, the I/O
1042operation finishes the job of choosing a coding system. Very often
1043you will want to find out afterwards which coding system was chosen.
1044
1045@defvar buffer-file-coding-system
e2e3f1d7
MR
1046This buffer-local variable records the coding system used for saving the
1047buffer and for writing part of the buffer with @code{write-region}. If
1048the text to be written cannot be safely encoded using the coding system
1049specified by this variable, these operations select an alternative
1050encoding by calling the function @code{select-safe-coding-system}
1051(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
1052requires to ask the user to specify a coding system,
1053@code{buffer-file-coding-system} is updated to the newly selected coding
1054system.
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1055
1056@code{buffer-file-coding-system} does @emph{not} affect sending text
1057to a subprocess.
1058@end defvar
1059
1060@defvar save-buffer-coding-system
1061This variable specifies the coding system for saving the buffer (by
1062overriding @code{buffer-file-coding-system}). Note that it is not used
1063for @code{write-region}.
1064
1065When a command to save the buffer starts out to use
1066@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
1067and that coding system cannot handle
1068the actual text in the buffer, the command asks the user to choose
1069another coding system (by calling @code{select-safe-coding-system}).
1070After that happens, the command also updates
1071@code{buffer-file-coding-system} to represent the coding system that
1072the user specified.
1073@end defvar
1074
1075@defvar last-coding-system-used
1076I/O operations for files and subprocesses set this variable to the
1077coding system name that was used. The explicit encoding and decoding
1078functions (@pxref{Explicit Encoding}) set it too.
1079
1080@strong{Warning:} Since receiving subprocess output sets this variable,
1081it can change whenever Emacs waits; therefore, you should copy the
1082value shortly after the function call that stores the value you are
1083interested in.
1084@end defvar
1085
1086 The variable @code{selection-coding-system} specifies how to encode
1087selections for the window system. @xref{Window System Selections}.
1088
1089@defvar file-name-coding-system
1090The variable @code{file-name-coding-system} specifies the coding
1091system to use for encoding file names. Emacs encodes file names using
1092that coding system for all file operations. If
1093@code{file-name-coding-system} is @code{nil}, Emacs uses a default
1094coding system determined by the selected language environment. In the
1095default language environment, any non-@acronym{ASCII} characters in
1096file names are not encoded specially; they appear in the file system
1097using the internal Emacs representation.
1098@end defvar
1099
1100 @strong{Warning:} if you change @code{file-name-coding-system} (or
1101the language environment) in the middle of an Emacs session, problems
1102can result if you have already visited files whose names were encoded
1103using the earlier coding system and are handled differently under the
1104new coding system. If you try to save one of these buffers under the
1105visited file name, saving may use the wrong file name, or it may get
1106an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1107new file name for that buffer.
1108
1109@node Lisp and Coding Systems
1110@subsection Coding Systems in Lisp
1111
1112 Here are the Lisp facilities for working with coding systems:
1113
0e90e7be 1114@cindex list all coding systems
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GM
1115@defun coding-system-list &optional base-only
1116This function returns a list of all coding system names (symbols). If
1117@var{base-only} is non-@code{nil}, the value includes only the
1118base coding systems. Otherwise, it includes alias and variant coding
1119systems as well.
1120@end defun
1121
1122@defun coding-system-p object
1123This function returns @code{t} if @var{object} is a coding system
1124name or @code{nil}.
1125@end defun
1126
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EZ
1127@cindex validity of coding system
1128@cindex coding system, validity check
b8d4c8d0 1129@defun check-coding-system coding-system
80070260
EZ
1130This function checks the validity of @var{coding-system}. If that is
1131valid, it returns @var{coding-system}. If @var{coding-system} is
1132@code{nil}, the function return @code{nil}. For any other values, it
1133signals an error whose @code{error-symbol} is @code{coding-system-error}
1134(@pxref{Signaling Errors, signal}).
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GM
1135@end defun
1136
0e90e7be 1137@cindex eol type of coding system
b8d4c8d0
GM
1138@defun coding-system-eol-type coding-system
1139This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1140conversion used by @var{coding-system}. If @var{coding-system}
1141specifies a certain eol conversion, the return value is an integer 0,
11421, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1143respectively. If @var{coding-system} doesn't specify eol conversion
1144explicitly, the return value is a vector of coding systems, each one
1145with one of the possible eol conversion types, like this:
1146
1147@lisp
1148(coding-system-eol-type 'latin-1)
1149 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1150@end lisp
1151
1152@noindent
1153If this function returns a vector, Emacs will decide, as part of the
1154text encoding or decoding process, what eol conversion to use. For
1155decoding, the end-of-line format of the text is auto-detected, and the
1156eol conversion is set to match it (e.g., DOS-style CRLF format will
1157imply @code{dos} eol conversion). For encoding, the eol conversion is
1158taken from the appropriate default coding system (e.g.,
4e3b4528 1159default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1160@code{buffer-file-coding-system}), or from the default eol conversion
1161appropriate for the underlying platform.
1162@end defun
1163
0e90e7be 1164@cindex eol conversion of coding system
b8d4c8d0
GM
1165@defun coding-system-change-eol-conversion coding-system eol-type
1166This function returns a coding system which is like @var{coding-system}
1167except for its eol conversion, which is specified by @code{eol-type}.
1168@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1169@code{nil}. If it is @code{nil}, the returned coding system determines
1170the end-of-line conversion from the data.
1171
1172@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1173@code{dos} and @code{mac}, respectively.
1174@end defun
1175
0e90e7be 1176@cindex text conversion of coding system
b8d4c8d0
GM
1177@defun coding-system-change-text-conversion eol-coding text-coding
1178This function returns a coding system which uses the end-of-line
1179conversion of @var{eol-coding}, and the text conversion of
1180@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1181@code{undecided}, or one of its variants according to @var{eol-coding}.
1182@end defun
1183
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EZ
1184@cindex safely encode region
1185@cindex coding systems for encoding region
b8d4c8d0
GM
1186@defun find-coding-systems-region from to
1187This function returns a list of coding systems that could be used to
1188encode a text between @var{from} and @var{to}. All coding systems in
1189the list can safely encode any multibyte characters in that portion of
1190the text.
1191
1192If the text contains no multibyte characters, the function returns the
1193list @code{(undecided)}.
1194@end defun
1195
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EZ
1196@cindex safely encode a string
1197@cindex coding systems for encoding a string
b8d4c8d0
GM
1198@defun find-coding-systems-string string
1199This function returns a list of coding systems that could be used to
1200encode the text of @var{string}. All coding systems in the list can
1201safely encode any multibyte characters in @var{string}. If the text
1202contains no multibyte characters, this returns the list
1203@code{(undecided)}.
1204@end defun
1205
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EZ
1206@cindex charset, coding systems to encode
1207@cindex safely encode characters in a charset
b8d4c8d0
GM
1208@defun find-coding-systems-for-charsets charsets
1209This function returns a list of coding systems that could be used to
1210encode all the character sets in the list @var{charsets}.
1211@end defun
1212
91211f07
EZ
1213@defun check-coding-systems-region start end coding-system-list
1214This function checks whether coding systems in the list
1215@code{coding-system-list} can encode all the characters in the region
1216between @var{start} and @var{end}. If all of the coding systems in
1217the list can encode the specified text, the function returns
1218@code{nil}. If some coding systems cannot encode some of the
1219characters, the value is an alist, each element of which has the form
1220@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1221that @var{coding-system1} cannot encode characters at buffer positions
1222@var{pos1}, @var{pos2}, @enddots{}.
1223
1224@var{start} may be a string, in which case @var{end} is ignored and
1225the returned value references string indices instead of buffer
1226positions.
1227@end defun
1228
b8d4c8d0
GM
1229@defun detect-coding-region start end &optional highest
1230This function chooses a plausible coding system for decoding the text
80070260 1231from @var{start} to @var{end}. This text should be a byte sequence,
1df7defd 1232i.e., unibyte text or multibyte text with only @acronym{ASCII} and
80070260 1233eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1234
1235Normally this function returns a list of coding systems that could
1236handle decoding the text that was scanned. They are listed in order of
1237decreasing priority. But if @var{highest} is non-@code{nil}, then the
1238return value is just one coding system, the one that is highest in
1239priority.
1240
1241If the region contains only @acronym{ASCII} characters except for such
1242ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1243@code{undecided} or @code{(undecided)}, or a variant specifying
1244end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1245
1246If the region contains null bytes, the value is @code{no-conversion},
1247even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1248@end defun
1249
1250@defun detect-coding-string string &optional highest
1251This function is like @code{detect-coding-region} except that it
1252operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1253@end defun
1254
0e90e7be 1255@cindex null bytes, and decoding text
0b4faef3
EZ
1256@defvar inhibit-null-byte-detection
1257If this variable has a non-@code{nil} value, null bytes are ignored
1258when detecting the encoding of a region or a string. This allows to
1259correctly detect the encoding of text that contains null bytes, such
1260as Info files with Index nodes.
1261@end defvar
1262
1263@defvar inhibit-iso-escape-detection
1264If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1265are ignored when detecting the encoding of a region or a string. The
1266result is that no text is ever detected as encoded in some ISO-2022
1267encoding, and all escape sequences become visible in a buffer.
1268@strong{Warning:} @emph{Use this variable with extreme caution,
1269because many files in the Emacs distribution use ISO-2022 encoding.}
1270@end defvar
1271
0e90e7be 1272@cindex charsets supported by a coding system
91211f07
EZ
1273@defun coding-system-charset-list coding-system
1274This function returns the list of character sets (@pxref{Character
1275Sets}) supported by @var{coding-system}. Some coding systems that
1276support too many character sets to list them all yield special values:
1277@itemize @bullet
1278@item
1279If @var{coding-system} supports all the ISO-2022 charsets, the value
1280is @code{iso-2022}.
1281@item
1282If @var{coding-system} supports all Emacs characters, the value is
1283@code{(emacs)}.
1284@item
1285If @var{coding-system} supports all emacs-mule characters, the value
1286is @code{emacs-mule}.
1287@item
1288If @var{coding-system} supports all Unicode characters, the value is
1289@code{(unicode)}.
1290@end itemize
b8d4c8d0
GM
1291@end defun
1292
1293 @xref{Coding systems for a subprocess,, Process Information}, in
1294particular the description of the functions
1295@code{process-coding-system} and @code{set-process-coding-system}, for
1296how to examine or set the coding systems used for I/O to a subprocess.
1297
1298@node User-Chosen Coding Systems
1299@subsection User-Chosen Coding Systems
1300
1301@cindex select safe coding system
1302@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1303This function selects a coding system for encoding specified text,
1304asking the user to choose if necessary. Normally the specified text
1305is the text in the current buffer between @var{from} and @var{to}. If
1306@var{from} is a string, the string specifies the text to encode, and
1307@var{to} is ignored.
1308
77730170
EZ
1309If the specified text includes raw bytes (@pxref{Text
1310Representations}), @code{select-safe-coding-system} suggests
1311@code{raw-text} for its encoding.
1312
b8d4c8d0
GM
1313If @var{default-coding-system} is non-@code{nil}, that is the first
1314coding system to try; if that can handle the text,
1315@code{select-safe-coding-system} returns that coding system. It can
1316also be a list of coding systems; then the function tries each of them
1317one by one. After trying all of them, it next tries the current
1318buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1319@code{undecided}), then the default value of
1320@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1321preferred coding system, which the user can set using the command
1322@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1323Coding Systems, emacs, The GNU Emacs Manual}).
1324
1325If one of those coding systems can safely encode all the specified
1326text, @code{select-safe-coding-system} chooses it and returns it.
1327Otherwise, it asks the user to choose from a list of coding systems
1328which can encode all the text, and returns the user's choice.
1329
1330@var{default-coding-system} can also be a list whose first element is
1331t and whose other elements are coding systems. Then, if no coding
1332system in the list can handle the text, @code{select-safe-coding-system}
1333queries the user immediately, without trying any of the three
1334alternatives described above.
1335
1336The optional argument @var{accept-default-p}, if non-@code{nil},
1337should be a function to determine whether a coding system selected
1338without user interaction is acceptable. @code{select-safe-coding-system}
1339calls this function with one argument, the base coding system of the
1340selected coding system. If @var{accept-default-p} returns @code{nil},
1341@code{select-safe-coding-system} rejects the silently selected coding
1342system, and asks the user to select a coding system from a list of
1343possible candidates.
1344
1345@vindex select-safe-coding-system-accept-default-p
1346If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1347non-@code{nil}, it should be a function taking a single argument.
1348It is used in place of @var{accept-default-p}, overriding any
1349value supplied for this argument.
b8d4c8d0
GM
1350
1351As a final step, before returning the chosen coding system,
1352@code{select-safe-coding-system} checks whether that coding system is
1353consistent with what would be selected if the contents of the region
1354were read from a file. (If not, this could lead to data corruption in
1355a file subsequently re-visited and edited.) Normally,
1356@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1357file for this purpose, but if @var{file} is non-@code{nil}, it uses
1358that file instead (this can be relevant for @code{write-region} and
1359similar functions). If it detects an apparent inconsistency,
1360@code{select-safe-coding-system} queries the user before selecting the
1361coding system.
1362@end defun
1363
1364 Here are two functions you can use to let the user specify a coding
1365system, with completion. @xref{Completion}.
1366
1367@defun read-coding-system prompt &optional default
1368This function reads a coding system using the minibuffer, prompting with
1369string @var{prompt}, and returns the coding system name as a symbol. If
1370the user enters null input, @var{default} specifies which coding system
1371to return. It should be a symbol or a string.
1372@end defun
1373
1374@defun read-non-nil-coding-system prompt
1375This function reads a coding system using the minibuffer, prompting with
1376string @var{prompt}, and returns the coding system name as a symbol. If
1377the user tries to enter null input, it asks the user to try again.
1378@xref{Coding Systems}.
1379@end defun
1380
1381@node Default Coding Systems
1382@subsection Default Coding Systems
0e90e7be
EZ
1383@cindex default coding system
1384@cindex coding system, automatically determined
b8d4c8d0
GM
1385
1386 This section describes variables that specify the default coding
1387system for certain files or when running certain subprograms, and the
1388function that I/O operations use to access them.
1389
1390 The idea of these variables is that you set them once and for all to the
1391defaults you want, and then do not change them again. To specify a
1392particular coding system for a particular operation in a Lisp program,
1393don't change these variables; instead, override them using
1394@code{coding-system-for-read} and @code{coding-system-for-write}
1395(@pxref{Specifying Coding Systems}).
1396
0e90e7be 1397@cindex file contents, and default coding system
01f17ae2 1398@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1399This variable is an alist of text patterns and corresponding coding
1400systems. Each element has the form @code{(@var{regexp}
1401. @var{coding-system})}; a file whose first few kilobytes match
1402@var{regexp} is decoded with @var{coding-system} when its contents are
1403read into a buffer. The settings in this alist take priority over
1404@code{coding:} tags in the files and the contents of
1405@code{file-coding-system-alist} (see below). The default value is set
1406so that Emacs automatically recognizes mail files in Babyl format and
1407reads them with no code conversions.
01f17ae2 1408@end defopt
b8d4c8d0 1409
0e90e7be 1410@cindex file name, and default coding system
01f17ae2 1411@defopt file-coding-system-alist
b8d4c8d0
GM
1412This variable is an alist that specifies the coding systems to use for
1413reading and writing particular files. Each element has the form
1414@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1415expression that matches certain file names. The element applies to file
1416names that match @var{pattern}.
1417
1418The @sc{cdr} of the element, @var{coding}, should be either a coding
1419system, a cons cell containing two coding systems, or a function name (a
1420symbol with a function definition). If @var{coding} is a coding system,
1421that coding system is used for both reading the file and writing it. If
1422@var{coding} is a cons cell containing two coding systems, its @sc{car}
1423specifies the coding system for decoding, and its @sc{cdr} specifies the
1424coding system for encoding.
1425
1426If @var{coding} is a function name, the function should take one
1427argument, a list of all arguments passed to
1428@code{find-operation-coding-system}. It must return a coding system
1429or a cons cell containing two coding systems. This value has the same
1430meaning as described above.
1431
1432If @var{coding} (or what returned by the above function) is
1433@code{undecided}, the normal code-detection is performed.
01f17ae2 1434@end defopt
b8d4c8d0 1435
01f17ae2 1436@defopt auto-coding-alist
0e90e7be
EZ
1437This variable is an alist that specifies the coding systems to use for
1438reading and writing particular files. Its form is like that of
1439@code{file-coding-system-alist}, but, unlike the latter, this variable
1440takes priority over any @code{coding:} tags in the file.
01f17ae2 1441@end defopt
0e90e7be
EZ
1442
1443@cindex program name, and default coding system
b8d4c8d0
GM
1444@defvar process-coding-system-alist
1445This variable is an alist specifying which coding systems to use for a
1446subprocess, depending on which program is running in the subprocess. It
1447works like @code{file-coding-system-alist}, except that @var{pattern} is
1448matched against the program name used to start the subprocess. The coding
1449system or systems specified in this alist are used to initialize the
1450coding systems used for I/O to the subprocess, but you can specify
1451other coding systems later using @code{set-process-coding-system}.
1452@end defvar
1453
1454 @strong{Warning:} Coding systems such as @code{undecided}, which
1455determine the coding system from the data, do not work entirely reliably
1456with asynchronous subprocess output. This is because Emacs handles
1457asynchronous subprocess output in batches, as it arrives. If the coding
1458system leaves the character code conversion unspecified, or leaves the
1459end-of-line conversion unspecified, Emacs must try to detect the proper
1460conversion from one batch at a time, and this does not always work.
1461
1462 Therefore, with an asynchronous subprocess, if at all possible, use a
1463coding system which determines both the character code conversion and
1464the end of line conversion---that is, one like @code{latin-1-unix},
1465rather than @code{undecided} or @code{latin-1}.
1466
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EZ
1467@cindex port number, and default coding system
1468@cindex network service name, and default coding system
b8d4c8d0
GM
1469@defvar network-coding-system-alist
1470This variable is an alist that specifies the coding system to use for
1471network streams. It works much like @code{file-coding-system-alist},
1472with the difference that the @var{pattern} in an element may be either a
1473port number or a regular expression. If it is a regular expression, it
1474is matched against the network service name used to open the network
1475stream.
1476@end defvar
1477
1478@defvar default-process-coding-system
1479This variable specifies the coding systems to use for subprocess (and
1480network stream) input and output, when nothing else specifies what to
1481do.
1482
1483The value should be a cons cell of the form @code{(@var{input-coding}
1484. @var{output-coding})}. Here @var{input-coding} applies to input from
1485the subprocess, and @var{output-coding} applies to output to it.
1486@end defvar
1487
0e90e7be 1488@cindex default coding system, functions to determine
01f17ae2 1489@defopt auto-coding-functions
b8d4c8d0
GM
1490This variable holds a list of functions that try to determine a
1491coding system for a file based on its undecoded contents.
1492
1493Each function in this list should be written to look at text in the
1494current buffer, but should not modify it in any way. The buffer will
1495contain undecoded text of parts of the file. Each function should
1496take one argument, @var{size}, which tells it how many characters to
1497look at, starting from point. If the function succeeds in determining
1498a coding system for the file, it should return that coding system.
1499Otherwise, it should return @code{nil}.
1500
1501If a file has a @samp{coding:} tag, that takes precedence, so these
1502functions won't be called.
01f17ae2 1503@end defopt
b8d4c8d0 1504
0e90e7be
EZ
1505@defun find-auto-coding filename size
1506This function tries to determine a suitable coding system for
1507@var{filename}. It examines the buffer visiting the named file, using
1508the variables documented above in sequence, until it finds a match for
1509one of the rules specified by these variables. It then returns a cons
1510cell of the form @code{(@var{coding} . @var{source})}, where
1511@var{coding} is the coding system to use and @var{source} is a symbol,
1512one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1513@code{:coding}, or @code{auto-coding-functions}, indicating which one
1514supplied the matching rule. The value @code{:coding} means the coding
1515system was specified by the @code{coding:} tag in the file
1516(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1517The order of looking for a matching rule is @code{auto-coding-alist}
1518first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1519tag, and lastly @code{auto-coding-functions}. If no matching rule was
1520found, the function returns @code{nil}.
1521
1522The second argument @var{size} is the size of text, in characters,
1523following point. The function examines text only within @var{size}
1524characters after point. Normally, the buffer should be positioned at
1525the beginning when this function is called, because one of the places
1526for the @code{coding:} tag is the first one or two lines of the file;
1527in that case, @var{size} should be the size of the buffer.
1528@end defun
1529
1530@defun set-auto-coding filename size
1531This function returns a suitable coding system for file
1532@var{filename}. It uses @code{find-auto-coding} to find the coding
1533system. If no coding system could be determined, the function returns
1534@code{nil}. The meaning of the argument @var{size} is like in
1535@code{find-auto-coding}.
1536@end defun
1537
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GM
1538@defun find-operation-coding-system operation &rest arguments
1539This function returns the coding system to use (by default) for
1540performing @var{operation} with @var{arguments}. The value has this
1541form:
1542
1543@example
1544(@var{decoding-system} . @var{encoding-system})
1545@end example
1546
1547The first element, @var{decoding-system}, is the coding system to use
1548for decoding (in case @var{operation} does decoding), and
1549@var{encoding-system} is the coding system for encoding (in case
1550@var{operation} does encoding).
1551
049bcbcb
CY
1552The argument @var{operation} is a symbol; it should be one of
1553@code{write-region}, @code{start-process}, @code{call-process},
1554@code{call-process-region}, @code{insert-file-contents}, or
1555@code{open-network-stream}. These are the names of the Emacs I/O
1556primitives that can do character code and eol conversion.
b8d4c8d0
GM
1557
1558The remaining arguments should be the same arguments that might be given
1559to the corresponding I/O primitive. Depending on the primitive, one
1560of those arguments is selected as the @dfn{target}. For example, if
1561@var{operation} does file I/O, whichever argument specifies the file
1562name is the target. For subprocess primitives, the process name is the
1563target. For @code{open-network-stream}, the target is the service name
1564or port number.
1565
1566Depending on @var{operation}, this function looks up the target in
1567@code{file-coding-system-alist}, @code{process-coding-system-alist},
1568or @code{network-coding-system-alist}. If the target is found in the
1569alist, @code{find-operation-coding-system} returns its association in
1570the alist; otherwise it returns @code{nil}.
1571
1572If @var{operation} is @code{insert-file-contents}, the argument
1573corresponding to the target may be a cons cell of the form
1574@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1575is a file name to look up in @code{file-coding-system-alist}, and
1576@var{buffer} is a buffer that contains the file's contents (not yet
1577decoded). If @code{file-coding-system-alist} specifies a function to
1578call for this file, and that function needs to examine the file's
1579contents (as it usually does), it should examine the contents of
1580@var{buffer} instead of reading the file.
1581@end defun
1582
1583@node Specifying Coding Systems
1584@subsection Specifying a Coding System for One Operation
1585
1586 You can specify the coding system for a specific operation by binding
1587the variables @code{coding-system-for-read} and/or
1588@code{coding-system-for-write}.
1589
1590@defvar coding-system-for-read
1591If this variable is non-@code{nil}, it specifies the coding system to
1592use for reading a file, or for input from a synchronous subprocess.
1593
1594It also applies to any asynchronous subprocess or network stream, but in
1595a different way: the value of @code{coding-system-for-read} when you
1596start the subprocess or open the network stream specifies the input
1597decoding method for that subprocess or network stream. It remains in
1598use for that subprocess or network stream unless and until overridden.
1599
1600The right way to use this variable is to bind it with @code{let} for a
1601specific I/O operation. Its global value is normally @code{nil}, and
1602you should not globally set it to any other value. Here is an example
1603of the right way to use the variable:
1604
1605@example
1606;; @r{Read the file with no character code conversion.}
1607;; @r{Assume @acronym{crlf} represents end-of-line.}
1608(let ((coding-system-for-read 'emacs-mule-dos))
1609 (insert-file-contents filename))
1610@end example
1611
1612When its value is non-@code{nil}, this variable takes precedence over
1613all other methods of specifying a coding system to use for input,
1614including @code{file-coding-system-alist},
1615@code{process-coding-system-alist} and
1616@code{network-coding-system-alist}.
1617@end defvar
1618
1619@defvar coding-system-for-write
1620This works much like @code{coding-system-for-read}, except that it
1621applies to output rather than input. It affects writing to files,
1622as well as sending output to subprocesses and net connections.
1623
1624When a single operation does both input and output, as do
1625@code{call-process-region} and @code{start-process}, both
1626@code{coding-system-for-read} and @code{coding-system-for-write}
1627affect it.
1628@end defvar
1629
01f17ae2 1630@defopt inhibit-eol-conversion
b8d4c8d0
GM
1631When this variable is non-@code{nil}, no end-of-line conversion is done,
1632no matter which coding system is specified. This applies to all the
1633Emacs I/O and subprocess primitives, and to the explicit encoding and
1634decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1635@end defopt
b8d4c8d0 1636
91211f07
EZ
1637@cindex priority order of coding systems
1638@cindex coding systems, priority
1639 Sometimes, you need to prefer several coding systems for some
1640operation, rather than fix a single one. Emacs lets you specify a
1641priority order for using coding systems. This ordering affects the
333f9019 1642sorting of lists of coding systems returned by functions such as
91211f07
EZ
1643@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1644
1645@defun coding-system-priority-list &optional highestp
1646This function returns the list of coding systems in the order of their
1647current priorities. Optional argument @var{highestp}, if
1648non-@code{nil}, means return only the highest priority coding system.
1649@end defun
1650
1651@defun set-coding-system-priority &rest coding-systems
1652This function puts @var{coding-systems} at the beginning of the
1653priority list for coding systems, thus making their priority higher
1654than all the rest.
1655@end defun
1656
1657@defmac with-coding-priority coding-systems &rest body@dots{}
1658This macro execute @var{body}, like @code{progn} does
1659(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1660the priority list for coding systems. @var{coding-systems} should be
1661a list of coding systems to prefer during execution of @var{body}.
1662@end defmac
1663
b8d4c8d0
GM
1664@node Explicit Encoding
1665@subsection Explicit Encoding and Decoding
1666@cindex encoding in coding systems
1667@cindex decoding in coding systems
1668
1669 All the operations that transfer text in and out of Emacs have the
1670ability to use a coding system to encode or decode the text.
1671You can also explicitly encode and decode text using the functions
1672in this section.
1673
1674 The result of encoding, and the input to decoding, are not ordinary
1675text. They logically consist of a series of byte values; that is, a
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1676series of @acronym{ASCII} and eight-bit characters. In unibyte
1677buffers and strings, these characters have codes in the range 0
85eeac93
CY
1678through #xFF (255). In a multibyte buffer or string, eight-bit
1679characters have character codes higher than #xFF (@pxref{Text
1680Representations}), but Emacs transparently converts them to their
1681single-byte values when you encode or decode such text.
b8d4c8d0
GM
1682
1683 The usual way to read a file into a buffer as a sequence of bytes, so
1684you can decode the contents explicitly, is with
1685@code{insert-file-contents-literally} (@pxref{Reading from Files});
1686alternatively, specify a non-@code{nil} @var{rawfile} argument when
1687visiting a file with @code{find-file-noselect}. These methods result in
1688a unibyte buffer.
1689
1690 The usual way to use the byte sequence that results from explicitly
1691encoding text is to copy it to a file or process---for example, to write
1692it with @code{write-region} (@pxref{Writing to Files}), and suppress
1693encoding by binding @code{coding-system-for-write} to
1694@code{no-conversion}.
1695
1696 Here are the functions to perform explicit encoding or decoding. The
1697encoding functions produce sequences of bytes; the decoding functions
1698are meant to operate on sequences of bytes. All of these functions
80070260
EZ
1699discard text properties. They also set @code{last-coding-system-used}
1700to the precise coding system they used.
b8d4c8d0 1701
80070260 1702@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1703This command encodes the text from @var{start} to @var{end} according
80070260
EZ
1704to coding system @var{coding-system}. Normally, the encoded text
1705replaces the original text in the buffer, but the optional argument
1706@var{destination} can change that. If @var{destination} is a buffer,
1707the encoded text is inserted in that buffer after point (point does
1708not move); if it is @code{t}, the command returns the encoded text as
1709a unibyte string without inserting it.
1710
1711If encoded text is inserted in some buffer, this command returns the
1712length of the encoded text.
1713
1714The result of encoding is logically a sequence of bytes, but the
1715buffer remains multibyte if it was multibyte before, and any 8-bit
1716bytes are converted to their multibyte representation (@pxref{Text
1717Representations}).
77730170
EZ
1718
1719@cindex @code{undecided} coding-system, when encoding
1720Do @emph{not} use @code{undecided} for @var{coding-system} when
1721encoding text, since that may lead to unexpected results. Instead,
1722use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1723Systems, select-safe-coding-system}) to suggest a suitable encoding,
1724if there's no obvious pertinent value for @var{coding-system}.
b8d4c8d0
GM
1725@end deffn
1726
80070260 1727@defun encode-coding-string string coding-system &optional nocopy buffer
b8d4c8d0
GM
1728This function encodes the text in @var{string} according to coding
1729system @var{coding-system}. It returns a new string containing the
1730encoded text, except when @var{nocopy} is non-@code{nil}, in which
1731case the function may return @var{string} itself if the encoding
1732operation is trivial. The result of encoding is a unibyte string.
1733@end defun
1734
106e6894 1735@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1736This command decodes the text from @var{start} to @var{end} according
80070260
EZ
1737to coding system @var{coding-system}. To make explicit decoding
1738useful, the text before decoding ought to be a sequence of byte
1739values, but both multibyte and unibyte buffers are acceptable (in the
1740multibyte case, the raw byte values should be represented as eight-bit
1741characters). Normally, the decoded text replaces the original text in
1742the buffer, but the optional argument @var{destination} can change
1743that. If @var{destination} is a buffer, the decoded text is inserted
1744in that buffer after point (point does not move); if it is @code{t},
1745the command returns the decoded text as a multibyte string without
1746inserting it.
1747
1748If decoded text is inserted in some buffer, this command returns the
1749length of the decoded text.
7d2a859f
EZ
1750
1751This command puts a @code{charset} text property on the decoded text.
1752The value of the property states the character set used to decode the
1753original text.
b8d4c8d0
GM
1754@end deffn
1755
80070260
EZ
1756@defun decode-coding-string string coding-system &optional nocopy buffer
1757This function decodes the text in @var{string} according to
1758@var{coding-system}. It returns a new string containing the decoded
1759text, except when @var{nocopy} is non-@code{nil}, in which case the
1760function may return @var{string} itself if the decoding operation is
1761trivial. To make explicit decoding useful, the contents of
1762@var{string} ought to be a unibyte string with a sequence of byte
1763values, but a multibyte string is also acceptable (assuming it
1764contains 8-bit bytes in their multibyte form).
1765
1766If optional argument @var{buffer} specifies a buffer, the decoded text
1767is inserted in that buffer after point (point does not move). In this
1768case, the return value is the length of the decoded text.
7d2a859f
EZ
1769
1770@cindex @code{charset}, text property
1771This function puts a @code{charset} text property on the decoded text.
1772The value of the property states the character set used to decode the
1773original text:
1774
1775@example
1776@group
1777(decode-coding-string "Gr\374ss Gott" 'latin-1)
1778 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1779@end group
1780@end example
b8d4c8d0
GM
1781@end defun
1782
1783@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1784This function decodes the text from @var{from} to @var{to} as if
1785it were being read from file @var{filename} using @code{insert-file-contents}
1786using the rest of the arguments provided.
1787
1788The normal way to use this function is after reading text from a file
1789without decoding, if you decide you would rather have decoded it.
1790Instead of deleting the text and reading it again, this time with
1791decoding, you can call this function.
1792@end defun
1793
1794@node Terminal I/O Encoding
1795@subsection Terminal I/O Encoding
1796
1797 Emacs can decode keyboard input using a coding system, and encode
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EZ
1798terminal output. This is useful for terminals that transmit or
1799display text using a particular encoding such as Latin-1. Emacs does
1800not set @code{last-coding-system-used} for encoding or decoding of
1801terminal I/O.
b8d4c8d0 1802
3f1d322f 1803@defun keyboard-coding-system &optional terminal
b8d4c8d0 1804This function returns the coding system that is in use for decoding
3f1d322f
EZ
1805keyboard input from @var{terminal}---or @code{nil} if no coding system
1806is to be used for that terminal. If @var{terminal} is omitted or
1807@code{nil}, it means the selected frame's terminal. @xref{Multiple
1808Terminals}.
b8d4c8d0
GM
1809@end defun
1810
3f1d322f
EZ
1811@deffn Command set-keyboard-coding-system coding-system &optional terminal
1812This command specifies @var{coding-system} as the coding system to use
1813for decoding keyboard input from @var{terminal}. If
1814@var{coding-system} is @code{nil}, that means do not decode keyboard
1815input. If @var{terminal} is a frame, it means that frame's terminal;
1816if it is @code{nil}, that means the currently selected frame's
1817terminal. @xref{Multiple Terminals}.
b8d4c8d0
GM
1818@end deffn
1819
106e6894 1820@defun terminal-coding-system &optional terminal
b8d4c8d0 1821This function returns the coding system that is in use for encoding
106e6894
CY
1822terminal output from @var{terminal}---or @code{nil} if the output is
1823not encoded. If @var{terminal} is a frame, it means that frame's
1824terminal; if it is @code{nil}, that means the currently selected
1825frame's terminal.
b8d4c8d0
GM
1826@end defun
1827
106e6894 1828@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1829This command specifies @var{coding-system} as the coding system to use
106e6894
CY
1830for encoding terminal output from @var{terminal}. If
1831@var{coding-system} is @code{nil}, terminal output is not encoded. If
1832@var{terminal} is a frame, it means that frame's terminal; if it is
1833@code{nil}, that means the currently selected frame's terminal.
b8d4c8d0
GM
1834@end deffn
1835
b8d4c8d0
GM
1836@node Input Methods
1837@section Input Methods
1838@cindex input methods
1839
1840 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1841characters from the keyboard. Unlike coding systems, which translate
1842non-@acronym{ASCII} characters to and from encodings meant to be read by
1843programs, input methods provide human-friendly commands. (@xref{Input
1844Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1845use input methods to enter text.) How to define input methods is not
1846yet documented in this manual, but here we describe how to use them.
1847
1848 Each input method has a name, which is currently a string;
1849in the future, symbols may also be usable as input method names.
1850
1851@defvar current-input-method
1852This variable holds the name of the input method now active in the
1853current buffer. (It automatically becomes local in each buffer when set
1854in any fashion.) It is @code{nil} if no input method is active in the
1855buffer now.
1856@end defvar
1857
1858@defopt default-input-method
1859This variable holds the default input method for commands that choose an
1860input method. Unlike @code{current-input-method}, this variable is
1861normally global.
1862@end defopt
1863
1864@deffn Command set-input-method input-method
1865This command activates input method @var{input-method} for the current
1866buffer. It also sets @code{default-input-method} to @var{input-method}.
1867If @var{input-method} is @code{nil}, this command deactivates any input
1868method for the current buffer.
1869@end deffn
1870
1871@defun read-input-method-name prompt &optional default inhibit-null
1872This function reads an input method name with the minibuffer, prompting
1873with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1874by default, if the user enters empty input. However, if
1875@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1876
1877The returned value is a string.
1878@end defun
1879
1880@defvar input-method-alist
1881This variable defines all the supported input methods.
1882Each element defines one input method, and should have the form:
1883
1884@example
1885(@var{input-method} @var{language-env} @var{activate-func}
1886 @var{title} @var{description} @var{args}...)
1887@end example
1888
1889Here @var{input-method} is the input method name, a string;
1890@var{language-env} is another string, the name of the language
1891environment this input method is recommended for. (That serves only for
1892documentation purposes.)
1893
1894@var{activate-func} is a function to call to activate this method. The
1895@var{args}, if any, are passed as arguments to @var{activate-func}. All
1896told, the arguments to @var{activate-func} are @var{input-method} and
1897the @var{args}.
1898
1899@var{title} is a string to display in the mode line while this method is
1900active. @var{description} is a string describing this method and what
1901it is good for.
1902@end defvar
1903
1904 The fundamental interface to input methods is through the
1905variable @code{input-method-function}. @xref{Reading One Event},
1906and @ref{Invoking the Input Method}.
1907
1908@node Locales
1909@section Locales
1910@cindex locale
1911
1912 POSIX defines a concept of ``locales'' which control which language
1913to use in language-related features. These Emacs variables control
1914how Emacs interacts with these features.
1915
1916@defvar locale-coding-system
1917@cindex keyboard input decoding on X
1918This variable specifies the coding system to use for decoding system
1919error messages and---on X Window system only---keyboard input, for
1920encoding the format argument to @code{format-time-string}, and for
1921decoding the return value of @code{format-time-string}.
1922@end defvar
1923
1924@defvar system-messages-locale
1925This variable specifies the locale to use for generating system error
1926messages. Changing the locale can cause messages to come out in a
1927different language or in a different orthography. If the variable is
1928@code{nil}, the locale is specified by environment variables in the
1929usual POSIX fashion.
1930@end defvar
1931
1932@defvar system-time-locale
1933This variable specifies the locale to use for formatting time values.
1934Changing the locale can cause messages to appear according to the
1935conventions of a different language. If the variable is @code{nil}, the
1936locale is specified by environment variables in the usual POSIX fashion.
1937@end defvar
1938
1939@defun locale-info item
1940This function returns locale data @var{item} for the current POSIX
1941locale, if available. @var{item} should be one of these symbols:
1942
1943@table @code
1944@item codeset
1945Return the character set as a string (locale item @code{CODESET}).
1946
1947@item days
1948Return a 7-element vector of day names (locale items
1949@code{DAY_1} through @code{DAY_7});
1950
1951@item months
1952Return a 12-element vector of month names (locale items @code{MON_1}
1953through @code{MON_12}).
1954
1955@item paper
1956Return a list @code{(@var{width} @var{height})} for the default paper
1957size measured in millimeters (locale items @code{PAPER_WIDTH} and
1958@code{PAPER_HEIGHT}).
1959@end table
1960
1961If the system can't provide the requested information, or if
1962@var{item} is not one of those symbols, the value is @code{nil}. All
1963strings in the return value are decoded using
1964@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1965for more information about locales and locale items.
1966@end defun