(Fdelete_other_windows): Set optional_new_start instead of force_start.
[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f142f62a 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/commands
6@node Command Loop, Keymaps, Minibuffers, Top
7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
20* Command Loop Info:: Variables set by the command loop for you to examine.
21* Input Events:: What input looks like when you read it.
22* Reading Input:: How to read input events from the keyboard or mouse.
23* Waiting:: Waiting for user input or elapsed time.
24* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
25* Prefix Command Arguments:: How the commands to set prefix args work.
26* Recursive Editing:: Entering a recursive edit,
27 and why you usually shouldn't.
28* Disabling Commands:: How the command loop handles disabled commands.
29* Command History:: How the command history is set up, and how accessed.
30* Keyboard Macros:: How keyboard macros are implemented.
31@end menu
32
33@node Command Overview
34@section Command Loop Overview
35
36 The first thing the command loop must do is read a key sequence, which
37is a sequence of events that translates into a command. It does this by
38calling the function @code{read-key-sequence}. Your Lisp code can also
39call this function (@pxref{Key Sequence Input}). Lisp programs can also
40do input at a lower level with @code{read-event} (@pxref{Reading One
41Event}) or discard pending input with @code{discard-input}
f142f62a 42(@pxref{Event Input Misc}).
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43
44 The key sequence is translated into a command through the currently
45active keymaps. @xref{Key Lookup}, for information on how this is done.
46The result should be a keyboard macro or an interactively callable
47function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 48command, which it then calls. This is done by the command
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49@code{execute-extended-command} (@pxref{Interactive Call}).
50
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51 To execute a command requires first reading the arguments for it.
52This is done by calling @code{command-execute} (@pxref{Interactive
53Call}). For commands written in Lisp, the @code{interactive}
54specification says how to read the arguments. This may use the prefix
55argument (@pxref{Prefix Command Arguments}) or may read with prompting
56in the minibuffer (@pxref{Minibuffers}). For example, the command
57@code{find-file} has an @code{interactive} specification which says to
58read a file name using the minibuffer. The command's function body does
59not use the minibuffer; if you call this command from Lisp code as a
60function, you must supply the file name string as an ordinary Lisp
61function argument.
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62
63 If the command is a string or vector (i.e., a keyboard macro) then
64@code{execute-kbd-macro} is used to execute it. You can call this
65function yourself (@pxref{Keyboard Macros}).
66
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67 To terminate the execution of a running command, type @kbd{C-g}. This
68character causes @dfn{quitting} (@pxref{Quitting}).
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69
70@defvar pre-command-hook
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71The editor command loop runs this normal hook before each command. At
72that time, @code{this-command} contains the command that is about to
73run, and @code{last-command} describes the previous command.
b22f3a19 74@xref{Hooks}.
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75@end defvar
76
77@defvar post-command-hook
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78The editor command loop runs this normal hook after each command
79(including commands terminated prematurely by quitting or by errors),
80and also when the command loop is first entered. At that time,
81@code{this-command} describes the command that just ran, and
b22f3a19 82@code{last-command} describes the command before that. @xref{Hooks}.
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83@end defvar
84
b22f3a19 85 Quitting is suppressed while running @code{pre-command-hook} and
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86@code{post-command-hook}. If an error happens while executing one of
87these hooks, it terminates execution of the hook, but that is all it
88does.
b22f3a19 89
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90@node Defining Commands
91@section Defining Commands
92@cindex defining commands
93@cindex commands, defining
94@cindex functions, making them interactive
95@cindex interactive function
96
97 A Lisp function becomes a command when its body contains, at top
b22f3a19 98level, a form that calls the special form @code{interactive}. This
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99form does nothing when actually executed, but its presence serves as a
100flag to indicate that interactive calling is permitted. Its argument
101controls the reading of arguments for an interactive call.
102
103@menu
104* Using Interactive:: General rules for @code{interactive}.
105* Interactive Codes:: The standard letter-codes for reading arguments
106 in various ways.
107* Interactive Examples:: Examples of how to read interactive arguments.
108@end menu
109
110@node Using Interactive
111@subsection Using @code{interactive}
112
113 This section describes how to write the @code{interactive} form that
114makes a Lisp function an interactively-callable command.
115
116@defspec interactive arg-descriptor
117@cindex argument descriptors
118This special form declares that the function in which it appears is a
119command, and that it may therefore be called interactively (via
120@kbd{M-x} or by entering a key sequence bound to it). The argument
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121@var{arg-descriptor} declares how to compute the arguments to the
122command when the command is called interactively.
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123
124A command may be called from Lisp programs like any other function, but
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125then the caller supplies the arguments and @var{arg-descriptor} has no
126effect.
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127
128The @code{interactive} form has its effect because the command loop
129(actually, its subroutine @code{call-interactively}) scans through the
130function definition looking for it, before calling the function. Once
131the function is called, all its body forms including the
132@code{interactive} form are executed, but at this time
133@code{interactive} simply returns @code{nil} without even evaluating its
134argument.
135@end defspec
136
137There are three possibilities for the argument @var{arg-descriptor}:
138
139@itemize @bullet
140@item
141It may be omitted or @code{nil}; then the command is called with no
142arguments. This leads quickly to an error if the command requires one
143or more arguments.
144
145@item
146It may be a Lisp expression that is not a string; then it should be a
147form that is evaluated to get a list of arguments to pass to the
148command.
149@cindex argument evaluation form
150
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151If this expression reads keyboard input (this includes using the
152minibuffer), keep in mind that the integer value of point or the mark
153before reading input may be incorrect after reading input. This is
154because the current buffer may be receiving subprocess output;
155if subprocess output arrives while the command is waiting for input,
156it could relocate point and the mark.
157
158Here's an example of what @emph{not} to do:
159
160@smallexample
161(interactive
162 (list (region-beginning) (region-end)
163 (read-string "Foo: " nil 'my-history)))
164@end smallexample
165
166@noindent
167Here's how to avoid the problem, by examining point and the mark only
168after reading the keyboard input:
169
170@smallexample
171(interactive
172 (let ((string (read-string "Foo: " nil 'my-history)))
173 (list (region-beginning) (region-end) string)))
174@end smallexample
175
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176@item
177@cindex argument prompt
178It may be a string; then its contents should consist of a code character
179followed by a prompt (which some code characters use and some ignore).
180The prompt ends either with the end of the string or with a newline.
181Here is a simple example:
182
183@smallexample
184(interactive "bFrobnicate buffer: ")
185@end smallexample
186
187@noindent
188The code letter @samp{b} says to read the name of an existing buffer,
189with completion. The buffer name is the sole argument passed to the
190command. The rest of the string is a prompt.
191
192If there is a newline character in the string, it terminates the prompt.
193If the string does not end there, then the rest of the string should
194contain another code character and prompt, specifying another argument.
195You can specify any number of arguments in this way.
196
197@c Emacs 19 feature
198The prompt string can use @samp{%} to include previous argument values
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199(starting with the first argument) in the prompt. This is done using
200@code{format} (@pxref{Formatting Strings}). For example, here is how
201you could read the name of an existing buffer followed by a new name to
202give to that buffer:
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203
204@smallexample
205@group
206(interactive "bBuffer to rename: \nsRename buffer %s to: ")
207@end group
208@end smallexample
209
210@cindex @samp{*} in interactive
f142f62a 211@cindex read-only buffers in interactive
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212If the first character in the string is @samp{*}, then an error is
213signaled if the buffer is read-only.
214
215@cindex @samp{@@} in interactive
216@c Emacs 19 feature
217If the first character in the string is @samp{@@}, and if the key
218sequence used to invoke the command includes any mouse events, then
219the window associated with the first of those events is selected
220before the command is run.
221
222You can use @samp{*} and @samp{@@} together; the order does not matter.
223Actual reading of arguments is controlled by the rest of the prompt
224string (starting with the first character that is not @samp{*} or
225@samp{@@}).
226@end itemize
227
228@node Interactive Codes
229@comment node-name, next, previous, up
230@subsection Code Characters for @code{interactive}
231@cindex interactive code description
232@cindex description for interactive codes
233@cindex codes, interactive, description of
234@cindex characters for interactive codes
235
236 The code character descriptions below contain a number of key words,
237defined here as follows:
238
239@table @b
240@item Completion
241@cindex interactive completion
242Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
243completion because the argument is read using @code{completing-read}
244(@pxref{Completion}). @kbd{?} displays a list of possible completions.
245
246@item Existing
247Require the name of an existing object. An invalid name is not
248accepted; the commands to exit the minibuffer do not exit if the current
249input is not valid.
250
251@item Default
252@cindex default argument string
253A default value of some sort is used if the user enters no text in the
254minibuffer. The default depends on the code character.
255
256@item No I/O
257This code letter computes an argument without reading any input.
258Therefore, it does not use a prompt string, and any prompt string you
259supply is ignored.
260
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261Even though the code letter doesn't use a prompt string, you must follow
262it with a newline if it is not the last code character in the string.
263
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264@item Prompt
265A prompt immediately follows the code character. The prompt ends either
266with the end of the string or with a newline.
267
268@item Special
269This code character is meaningful only at the beginning of the
270interactive string, and it does not look for a prompt or a newline.
271It is a single, isolated character.
272@end table
273
274@cindex reading interactive arguments
275 Here are the code character descriptions for use with @code{interactive}:
276
277@table @samp
278@item *
279Signal an error if the current buffer is read-only. Special.
280
281@item @@
282Select the window mentioned in the first mouse event in the key
283sequence that invoked this command. Special.
284
285@item a
b22f3a19 286A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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287Completion, Prompt.
288
289@item b
290The name of an existing buffer. By default, uses the name of the
291current buffer (@pxref{Buffers}). Existing, Completion, Default,
292Prompt.
293
294@item B
295A buffer name. The buffer need not exist. By default, uses the name of
296a recently used buffer other than the current buffer. Completion,
b22f3a19 297Default, Prompt.
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298
299@item c
300A character. The cursor does not move into the echo area. Prompt.
301
302@item C
303A command name (i.e., a symbol satisfying @code{commandp}). Existing,
304Completion, Prompt.
305
306@item d
307@cindex position argument
f142f62a 308The position of point, as an integer (@pxref{Point}). No I/O.
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309
310@item D
311A directory name. The default is the current default directory of the
312current buffer, @code{default-directory} (@pxref{System Environment}).
313Existing, Completion, Default, Prompt.
314
315@item e
316The first or next mouse event in the key sequence that invoked the command.
b22f3a19 317More precisely, @samp{e} gets events that are lists, so you can look at
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318the data in the lists. @xref{Input Events}. No I/O.
319
320You can use @samp{e} more than once in a single command's interactive
b22f3a19 321specification. If the key sequence that invoked the command has
f142f62a 322@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 323@var{n}th such event. Events that are not lists, such as function keys
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324and @sc{ASCII} characters, do not count where @samp{e} is concerned.
325
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326@item f
327A file name of an existing file (@pxref{File Names}). The default
328directory is @code{default-directory}. Existing, Completion, Default,
329Prompt.
330
331@item F
332A file name. The file need not exist. Completion, Default, Prompt.
333
334@item k
335A key sequence (@pxref{Keymap Terminology}). This keeps reading events
336until a command (or undefined command) is found in the current key
337maps. The key sequence argument is represented as a string or vector.
338The cursor does not move into the echo area. Prompt.
339
340This kind of input is used by commands such as @code{describe-key} and
341@code{global-set-key}.
342
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343@item K
344A key sequence, whose definition you intend to change. This works like
345@samp{k}, except that it suppresses, for the last input event in the key
346sequence, the conversions that are normally used (when necessary) to
347convert an undefined key into a defined one.
348
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349@item m
350@cindex marker argument
f142f62a 351The position of the mark, as an integer. No I/O.
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352
353@item n
354A number read with the minibuffer. If the input is not a number, the
355user is asked to try again. The prefix argument, if any, is not used.
356Prompt.
357
358@item N
359@cindex raw prefix argument usage
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360The numeric prefix argument; but if there is no prefix argument, read a
361number as with @kbd{n}. Requires a number. @xref{Prefix Command
b22f3a19 362Arguments}. Prompt.
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363
364@item p
365@cindex numeric prefix argument usage
366The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 367No I/O.
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368
369@item P
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370The raw prefix argument. (Note that this @samp{P} is upper case.) No
371I/O.
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372
373@item r
374@cindex region argument
375Point and the mark, as two numeric arguments, smallest first. This is
376the only code letter that specifies two successive arguments rather than
377one. No I/O.
378
379@item s
380Arbitrary text, read in the minibuffer and returned as a string
381(@pxref{Text from Minibuffer}). Terminate the input with either
382@key{LFD} or @key{RET}. (@kbd{C-q} may be used to include either of
383these characters in the input.) Prompt.
384
385@item S
386An interned symbol whose name is read in the minibuffer. Any whitespace
387character terminates the input. (Use @kbd{C-q} to include whitespace in
388the string.) Other characters that normally terminate a symbol (e.g.,
389parentheses and brackets) do not do so here. Prompt.
390
391@item v
392A variable declared to be a user option (i.e., satisfying the predicate
393@code{user-variable-p}). @xref{High-Level Completion}. Existing,
394Completion, Prompt.
395
396@item x
b22f3a19 397A Lisp object, specified with its read syntax, terminated with a
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398@key{LFD} or @key{RET}. The object is not evaluated. @xref{Object from
399Minibuffer}. Prompt.
400
401@item X
402@cindex evaluated expression argument
403A Lisp form is read as with @kbd{x}, but then evaluated so that its
404value becomes the argument for the command. Prompt.
405@end table
406
407@node Interactive Examples
408@comment node-name, next, previous, up
409@subsection Examples of Using @code{interactive}
410@cindex examples of using @code{interactive}
411@cindex @code{interactive}, examples of using
412
413 Here are some examples of @code{interactive}:
414
415@example
416@group
417(defun foo1 () ; @r{@code{foo1} takes no arguments,}
418 (interactive) ; @r{just moves forward two words.}
419 (forward-word 2))
420 @result{} foo1
421@end group
422
423@group
424(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
425 (interactive "p") ; @r{which is the numeric prefix.}
426 (forward-word (* 2 n)))
427 @result{} foo2
428@end group
429
430@group
431(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
432 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
433 (forward-word (* 2 n)))
434 @result{} foo3
435@end group
436
437@group
438(defun three-b (b1 b2 b3)
439 "Select three existing buffers.
440Put them into three windows, selecting the last one."
441@end group
442 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
443 (delete-other-windows)
444 (split-window (selected-window) 8)
445 (switch-to-buffer b1)
446 (other-window 1)
447 (split-window (selected-window) 8)
448 (switch-to-buffer b2)
449 (other-window 1)
450 (switch-to-buffer b3))
451 @result{} three-b
452@group
453(three-b "*scratch*" "declarations.texi" "*mail*")
454 @result{} nil
455@end group
456@end example
457
458@node Interactive Call
459@section Interactive Call
460@cindex interactive call
461
462 After the command loop has translated a key sequence into a
463definition, it invokes that definition using the function
464@code{command-execute}. If the definition is a function that is a
465command, @code{command-execute} calls @code{call-interactively}, which
466reads the arguments and calls the command. You can also call these
467functions yourself.
468
469@defun commandp object
470Returns @code{t} if @var{object} is suitable for calling interactively;
471that is, if @var{object} is a command. Otherwise, returns @code{nil}.
472
473The interactively callable objects include strings and vectors (treated
474as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 475@code{interactive}, byte-code function objects made from such lambda
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476expressions, autoload objects that are declared as interactive
477(non-@code{nil} fourth argument to @code{autoload}), and some of the
478primitive functions.
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479
480A symbol is @code{commandp} if its function definition is
481@code{commandp}.
482
483Keys and keymaps are not commands. Rather, they are used to look up
484commands (@pxref{Keymaps}).
485
486See @code{documentation} in @ref{Accessing Documentation}, for a
487realistic example of using @code{commandp}.
488@end defun
489
490@defun call-interactively command &optional record-flag
491This function calls the interactively callable function @var{command},
492reading arguments according to its interactive calling specifications.
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493An error is signaled if @var{command} is not a function or if it cannot
494be called interactively (i.e., is not a command). Note that keyboard
495macros (strings and vectors) are not accepted, even though they are
496considered commands, because they are not functions.
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497
498@cindex record command history
499If @var{record-flag} is non-@code{nil}, then this command and its
500arguments are unconditionally added to the list @code{command-history}.
501Otherwise, the command is added only if it uses the minibuffer to read
502an argument. @xref{Command History}.
503@end defun
504
505@defun command-execute command &optional record-flag
506@cindex keyboard macro execution
507This function executes @var{command} as an editing command. The
508argument @var{command} must satisfy the @code{commandp} predicate; i.e.,
f142f62a 509it must be an interactively callable function or a keyboard macro.
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510
511A string or vector as @var{command} is executed with
512@code{execute-kbd-macro}. A function is passed to
513@code{call-interactively}, along with the optional @var{record-flag}.
514
515A symbol is handled by using its function definition in its place. A
516symbol with an @code{autoload} definition counts as a command if it was
517declared to stand for an interactively callable function. Such a
518definition is handled by loading the specified library and then
519rechecking the definition of the symbol.
520@end defun
521
522@deffn Command execute-extended-command prefix-argument
523@cindex read command name
524This function reads a command name from the minibuffer using
525@code{completing-read} (@pxref{Completion}). Then it uses
526@code{command-execute} to call the specified command. Whatever that
527command returns becomes the value of @code{execute-extended-command}.
528
529@cindex execute with prefix argument
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530If the command asks for a prefix argument, it receives the value
531@var{prefix-argument}. If @code{execute-extended-command} is called
532interactively, the current raw prefix argument is used for
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533@var{prefix-argument}, and thus passed on to whatever command is run.
534
535@c !!! Should this be @kindex?
536@cindex @kbd{M-x}
537@code{execute-extended-command} is the normal definition of @kbd{M-x},
538so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
539to take the prompt from the events used to invoke
540@code{execute-extended-command}, but that is painful to implement.) A
541description of the value of the prefix argument, if any, also becomes
542part of the prompt.
543
544@example
545@group
546(execute-extended-command 1)
547---------- Buffer: Minibuffer ----------
b22f3a19 5481 M-x forward-word RET
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549---------- Buffer: Minibuffer ----------
550 @result{} t
551@end group
552@end example
553@end deffn
554
555@defun interactive-p
556This function returns @code{t} if the containing function (the one that
557called @code{interactive-p}) was called interactively, with the function
558@code{call-interactively}. (It makes no difference whether
559@code{call-interactively} was called from Lisp or directly from the
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560editor command loop.) If the containing function was called by Lisp
561evaluation (or with @code{apply} or @code{funcall}), then it was not
562called interactively.
8db970a4 563
f142f62a 564The most common use of @code{interactive-p} is for deciding whether to
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565print an informative message. As a special exception,
566@code{interactive-p} returns @code{nil} whenever a keyboard macro is
567being run. This is to suppress the informative messages and speed
568execution of the macro.
569
570For example:
571
572@example
573@group
574(defun foo ()
575 (interactive)
576 (and (interactive-p)
577 (message "foo")))
578 @result{} foo
579@end group
580
581@group
582(defun bar ()
583 (interactive)
584 (setq foobar (list (foo) (interactive-p))))
585 @result{} bar
586@end group
587
588@group
589;; @r{Type @kbd{M-x foo}.}
590 @print{} foo
591@end group
592
593@group
594;; @r{Type @kbd{M-x bar}.}
595;; @r{This does not print anything.}
596@end group
597
598@group
599foobar
600 @result{} (nil t)
601@end group
602@end example
603@end defun
604
605@node Command Loop Info
606@comment node-name, next, previous, up
607@section Information from the Command Loop
608
609The editor command loop sets several Lisp variables to keep status
610records for itself and for commands that are run.
611
612@defvar last-command
613This variable records the name of the previous command executed by the
614command loop (the one before the current command). Normally the value
615is a symbol with a function definition, but this is not guaranteed.
616
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617The value is copied from @code{this-command} when a command returns to
618the command loop, except when the command specifies a prefix argument
619for the following command.
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620
621This variable is always local to the current terminal and cannot be
622buffer-local. @xref{Multiple Displays}.
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623@end defvar
624
625@defvar this-command
626@cindex current command
627This variable records the name of the command now being executed by
628the editor command loop. Like @code{last-command}, it is normally a symbol
629with a function definition.
630
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631The command loop sets this variable just before running a command, and
632copies its value into @code{last-command} when the command finishes
633(unless the command specifies a prefix argument for the following
634command).
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635
636@cindex kill command repetition
f142f62a 637Some commands set this variable during their execution, as a flag for
bfe721d1 638whatever command runs next. In particular, the functions for killing text
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639set @code{this-command} to @code{kill-region} so that any kill commands
640immediately following will know to append the killed text to the
641previous kill.
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642@end defvar
643
644If you do not want a particular command to be recognized as the previous
645command in the case where it got an error, you must code that command to
646prevent this. One way is to set @code{this-command} to @code{t} at the
647beginning of the command, and set @code{this-command} back to its proper
648value at the end, like this:
649
650@example
651(defun foo (args@dots{})
652 (interactive @dots{})
653 (let ((old-this-command this-command))
654 (setq this-command t)
655 @r{@dots{}do the work@dots{}}
656 (setq this-command old-this-command)))
657@end example
658
659@defun this-command-keys
660This function returns a string or vector containing the key sequence
661that invoked the present command, plus any previous commands that
662generated the prefix argument for this command. The value is a string
663if all those events were characters. @xref{Input Events}.
664
665@example
666@group
667(this-command-keys)
b22f3a19 668;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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669 @result{} "^U^X^E"
670@end group
671@end example
672@end defun
673
674@defvar last-nonmenu-event
675This variable holds the last input event read as part of a key
f142f62a 676sequence, not counting events resulting from mouse menus.
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677
678One use of this variable is to figure out a good default location to
679pop up another menu.
680@end defvar
681
682@defvar last-command-event
683@defvarx last-command-char
684This variable is set to the last input event that was read by the
685command loop as part of a command. The principal use of this variable
686is in @code{self-insert-command}, which uses it to decide which
687character to insert.
688
689@example
690@group
f142f62a 691last-command-event
b22f3a19 692;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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693 @result{} 5
694@end group
695@end example
696
697@noindent
698The value is 5 because that is the @sc{ASCII} code for @kbd{C-e}.
699
700The alias @code{last-command-char} exists for compatibility with
701Emacs version 18.
702@end defvar
703
704@c Emacs 19 feature
705@defvar last-event-frame
706This variable records which frame the last input event was directed to.
707Usually this is the frame that was selected when the event was
708generated, but if that frame has redirected input focus to another
709frame, the value is the frame to which the event was redirected.
710@xref{Input Focus}.
711@end defvar
712
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713@node Input Events
714@section Input Events
715@cindex events
716@cindex input events
717
718The Emacs command loop reads a sequence of @dfn{input events} that
719represent keyboard or mouse activity. The events for keyboard activity
720are characters or symbols; mouse events are always lists. This section
721describes the representation and meaning of input events in detail.
722
8db970a4 723@defun eventp object
d473987a 724This function returns non-@code{nil} if @var{object} is an input event.
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725@end defun
726
727@menu
728* Keyboard Events:: Ordinary characters--keys with symbols on them.
729* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 730* Mouse Events:: Overview of mouse events.
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731* Click Events:: Pushing and releasing a mouse button.
732* Drag Events:: Moving the mouse before releasing the button.
733* Button-Down Events:: A button was pushed and not yet released.
734* Repeat Events:: Double and triple click (or drag, or down).
735* Motion Events:: Just moving the mouse, not pushing a button.
736* Focus Events:: Moving the mouse between frames.
22697dac 737* Misc Events:: Other events window systems can generate.
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738* Event Examples:: Examples of the lists for mouse events.
739* Classifying Events:: Finding the modifier keys in an event symbol.
740 Event types.
741* Accessing Events:: Functions to extract info from events.
742* Strings of Events:: Special considerations for putting
743 keyboard character events in a string.
744@end menu
745
746@node Keyboard Events
747@subsection Keyboard Events
748
749There are two kinds of input you can get from the keyboard: ordinary
750keys, and function keys. Ordinary keys correspond to characters; the
751events they generate are represented in Lisp as characters. In Emacs
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752versions 18 and earlier, characters were the only events. The event
753type of a character event is the character itself (an integer);
754see @ref{Classifying Events}.
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755
756@cindex modifier bits (of input character)
757@cindex basic code (of input character)
758An input character event consists of a @dfn{basic code} between 0 and
759255, plus any or all of these @dfn{modifier bits}:
760
761@table @asis
762@item meta
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763The
764@iftex
765$2^{27}$
766@end iftex
767@ifinfo
7682**27
769@end ifinfo
770bit in the character code indicates a character
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771typed with the meta key held down.
772
773@item control
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774The
775@iftex
776$2^{26}$
777@end iftex
778@ifinfo
7792**26
780@end ifinfo
781bit in the character code indicates a non-@sc{ASCII}
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782control character.
783
784@sc{ASCII} control characters such as @kbd{C-a} have special basic
785codes of their own, so Emacs needs no special bit to indicate them.
786Thus, the code for @kbd{C-a} is just 1.
787
788But if you type a control combination not in @sc{ASCII}, such as
789@kbd{%} with the control key, the numeric value you get is the code
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790for @kbd{%} plus
791@iftex
792$2^{26}$
793@end iftex
794@ifinfo
7952**26
796@end ifinfo
797(assuming the terminal supports non-@sc{ASCII}
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798control characters).
799
800@item shift
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801The
802@iftex
803$2^{25}$
804@end iftex
805@ifinfo
8062**25
807@end ifinfo
808bit in the character code indicates an @sc{ASCII} control
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809character typed with the shift key held down.
810
811For letters, the basic code indicates upper versus lower case; for
812digits and punctuation, the shift key selects an entirely different
813character with a different basic code. In order to keep within
814the @sc{ASCII} character set whenever possible, Emacs avoids using
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815the
816@iftex
817$2^{25}$
818@end iftex
819@ifinfo
8202**25
821@end ifinfo
822bit for those characters.
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823
824However, @sc{ASCII} provides no way to distinguish @kbd{C-A} from
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825@kbd{C-a}, so Emacs uses the
826@iftex
827$2^{25}$
828@end iftex
829@ifinfo
8302**25
831@end ifinfo
832bit in @kbd{C-A} and not in
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833@kbd{C-a}.
834
835@item hyper
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836The
837@iftex
838$2^{24}$
839@end iftex
840@ifinfo
8412**24
842@end ifinfo
843bit in the character code indicates a character
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844typed with the hyper key held down.
845
846@item super
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847The
848@iftex
849$2^{23}$
850@end iftex
851@ifinfo
8522**23
853@end ifinfo
854bit in the character code indicates a character
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855typed with the super key held down.
856
857@item alt
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858The
859@iftex
860$2^{22}$
861@end iftex
862@ifinfo
8632**22
864@end ifinfo
865bit in the character code indicates a character typed with
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866the alt key held down. (On some terminals, the key labeled @key{ALT}
867is actually the meta key.)
868@end table
869
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870 It is best to avoid mentioning specific bit numbers in your program.
871To test the modifier bits of a character, use the function
872@code{event-modifiers} (@pxref{Classifying Events}). When making key
873bindings, you can use the read syntax for characters with modifier bits
874(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
875@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
876specify the characters (@pxref{Changing Key Bindings}). The function
877@code{event-convert-list} converts such a list into an event type
878(@pxref{Classifying Events}).
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879
880@node Function Keys
881@subsection Function Keys
882
883@cindex function keys
b22f3a19 884Most keyboards also have @dfn{function keys}---keys that have names or
8db970a4 885symbols that are not characters. Function keys are represented in Lisp
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886as symbols; the symbol's name is the function key's label, in lower
887case. For example, pressing a key labeled @key{F1} places the symbol
888@code{f1} in the input stream.
8db970a4 889
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890The event type of a function key event is the event symbol itself.
891@xref{Classifying Events}.
8db970a4 892
b22f3a19 893Here are a few special cases in the symbol-naming convention for
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894function keys:
895
896@table @asis
897@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
898These keys correspond to common @sc{ASCII} control characters that have
899special keys on most keyboards.
900
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901In @sc{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
902terminal can distinguish between them, Emacs conveys the distinction to
903Lisp programs by representing the former as the integer 9, and the
904latter as the symbol @code{tab}.
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905
906Most of the time, it's not useful to distinguish the two. So normally
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907@code{function-key-map} (@pxref{Translating Input}) is set up to map
908@code{tab} into 9. Thus, a key binding for character code 9 (the
909character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
910symbols in this group. The function @code{read-char} likewise converts
911these events into characters.
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912
913In @sc{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
914converts into the character code 127 (@key{DEL}), not into code 8
915(@key{BS}). This is what most users prefer.
916
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917@item @code{left}, @code{up}, @code{right}, @code{down}
918Cursor arrow keys
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919@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
920Keypad keys (to the right of the regular keyboard).
921@item @code{kp-0}, @code{kp-1}, @dots{}
922Keypad keys with digits.
923@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
924Keypad PF keys.
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925@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
926Keypad arrow keys. Emacs normally translates these
927into the non-keypad keys @code{home}, @code{left}, @dots{}
928@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
929Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
930normally translates these into the like-named non-keypad keys.
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931@end table
932
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933You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
934@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
935represent them is with prefixes in the symbol name:
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936
937@table @samp
938@item A-
939The alt modifier.
940@item C-
941The control modifier.
942@item H-
943The hyper modifier.
944@item M-
945The meta modifier.
946@item S-
947The shift modifier.
948@item s-
949The super modifier.
950@end table
951
952Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 953@code{M-f3}. When you use more than one prefix, we recommend you
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954write them in alphabetical order; but the order does not matter in
955arguments to the key-binding lookup and modification functions.
956
957@node Mouse Events
958@subsection Mouse Events
959
960Emacs supports four kinds of mouse events: click events, drag events,
961button-down events, and motion events. All mouse events are represented
962as lists. The @sc{car} of the list is the event type; this says which
963mouse button was involved, and which modifier keys were used with it.
964The event type can also distinguish double or triple button presses
965(@pxref{Repeat Events}). The rest of the list elements give position
966and time information.
967
968For key lookup, only the event type matters: two events of the same type
969necessarily run the same command. The command can access the full
970values of these events using the @samp{e} interactive code.
971@xref{Interactive Codes}.
972
973A key sequence that starts with a mouse event is read using the keymaps
974of the buffer in the window that the mouse was in, not the current
975buffer. This does not imply that clicking in a window selects that
976window or its buffer---that is entirely under the control of the command
977binding of the key sequence.
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978
979@node Click Events
980@subsection Click Events
981@cindex click event
982@cindex mouse click event
983
984When the user presses a mouse button and releases it at the same
985location, that generates a @dfn{click} event. Mouse click events have
986this form:
987
988@example
989(@var{event-type}
f142f62a 990 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
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991 @var{click-count})
992@end example
993
994Here is what the elements normally mean:
995
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996@table @asis
997@item @var{event-type}
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998This is a symbol that indicates which mouse button was used. It is
999one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1000buttons are numbered left to right.
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1001
1002You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1003@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1004and super, just as you would with function keys.
1005
1006This symbol also serves as the event type of the event. Key bindings
1007describe events by their types; thus, if there is a key binding for
1008@code{mouse-1}, that binding would apply to all events whose
1009@var{event-type} is @code{mouse-1}.
1010
f142f62a 1011@item @var{window}
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1012This is the window in which the click occurred.
1013
f142f62a 1014@item @var{x}, @var{y}
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1015These are the pixel-denominated coordinates of the click, relative to
1016the top left corner of @var{window}, which is @code{(0 . 0)}.
8db970a4 1017
f142f62a 1018@item @var{buffer-pos}
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1019This is the buffer position of the character clicked on.
1020
f142f62a 1021@item @var{timestamp}
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1022This is the time at which the event occurred, in milliseconds. (Since
1023this value wraps around the entire range of Emacs Lisp integers in about
1024five hours, it is useful only for relating the times of nearby events.)
1025
f142f62a 1026@item @var{click-count}
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1027This is the number of rapid repeated presses so far of the same mouse
1028button. @xref{Repeat Events}.
1029@end table
1030
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1031The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1032different when the event location is in a special part of the screen,
1033such as the mode line or a scroll bar.
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1034
1035If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1036@code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1037@code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1038. @var{whole})}, where @var{portion} is the distance of the click from
1039the top or left end of the scroll bar, and @var{whole} is the length of
1040the entire scroll bar.
1041
1042If the position is on a mode line or the vertical line separating
1043@var{window} from its neighbor to the right, then @var{buffer-pos} is
1044the symbol @code{mode-line} or @code{vertical-line}. For the mode line,
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1045@var{y} does not have meaningful data. For the vertical line, @var{x}
1046does not have meaningful data.
8db970a4 1047
b22f3a19
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1048In one special case, @var{buffer-pos} is a list containing a symbol (one
1049of the symbols listed above) instead of just the symbol. This happens
1050after the imaginary prefix keys for the event are inserted into the
1051input stream. @xref{Key Sequence Input}.
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1052
1053@node Drag Events
1054@subsection Drag Events
1055@cindex drag event
1056@cindex mouse drag event
1057
1058With Emacs, you can have a drag event without even changing your
1059clothes. A @dfn{drag event} happens every time the user presses a mouse
1060button and then moves the mouse to a different character position before
1061releasing the button. Like all mouse events, drag events are
1062represented in Lisp as lists. The lists record both the starting mouse
1063position and the final position, like this:
1064
1065@example
1066(@var{event-type}
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1067 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1068 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1069 @var{click-count})
1070@end example
1071
1072For a drag event, the name of the symbol @var{event-type} contains the
1073prefix @samp{drag-}. The second and third elements of the event give
1074the starting and ending position of the drag. Aside from that, the data
1075have the same meanings as in a click event (@pxref{Click Events}). You
1076can access the second element of any mouse event in the same way, with
1077no need to distinguish drag events from others.
1078
1079The @samp{drag-} prefix follows the modifier key prefixes such as
1080@samp{C-} and @samp{M-}.
1081
b22f3a19 1082If @code{read-key-sequence} receives a drag event that has no key
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1083binding, and the corresponding click event does have a binding, it
1084changes the drag event into a click event at the drag's starting
1085position. This means that you don't have to distinguish between click
1086and drag events unless you want to.
1087
1088@node Button-Down Events
1089@subsection Button-Down Events
1090@cindex button-down event
1091
1092Click and drag events happen when the user releases a mouse button.
1093They cannot happen earlier, because there is no way to distinguish a
1094click from a drag until the button is released.
1095
1096If you want to take action as soon as a button is pressed, you need to
1097handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1098conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1099pressed. They are represented by lists that look exactly like click
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1100events (@pxref{Click Events}), except that the @var{event-type} symbol
1101name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1102modifier key prefixes such as @samp{C-} and @samp{M-}.
1103
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1104The function @code{read-key-sequence}, and therefore the Emacs command
1105loop as well, ignore any button-down events that don't have command
1106bindings. This means that you need not worry about defining button-down
1107events unless you want them to do something. The usual reason to define
1108a button-down event is so that you can track mouse motion (by reading
1109motion events) until the button is released. @xref{Motion Events}.
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1110
1111@node Repeat Events
1112@subsection Repeat Events
1113@cindex repeat events
1114@cindex double-click events
1115@cindex triple-click events
1116
1117If you press the same mouse button more than once in quick succession
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1118without moving the mouse, Emacs generates special @dfn{repeat} mouse
1119events for the second and subsequent presses.
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1120
1121The most common repeat events are @dfn{double-click} events. Emacs
1122generates a double-click event when you click a button twice; the event
1123happens when you release the button (as is normal for all click
1124events).
1125
1126The event type of a double-click event contains the prefix
f142f62a 1127@samp{double-}. Thus, a double click on the second mouse button with
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1128@key{meta} held down comes to the Lisp program as
1129@code{M-double-mouse-2}. If a double-click event has no binding, the
1130binding of the corresponding ordinary click event is used to execute
1131it. Thus, you need not pay attention to the double click feature
1132unless you really want to.
1133
1134When the user performs a double click, Emacs generates first an ordinary
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1135click event, and then a double-click event. Therefore, you must design
1136the command binding of the double click event to assume that the
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1137single-click command has already run. It must produce the desired
1138results of a double click, starting from the results of a single click.
1139
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1140This is convenient, if the meaning of a double click somehow ``builds
1141on'' the meaning of a single click---which is recommended user interface
1142design practice for double clicks.
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1143
1144If you click a button, then press it down again and start moving the
1145mouse with the button held down, then you get a @dfn{double-drag} event
1146when you ultimately release the button. Its event type contains
1147@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1148has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1149were an ordinary drag.
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1150
1151Before the double-click or double-drag event, Emacs generates a
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1152@dfn{double-down} event when the user presses the button down for the
1153second time. Its event type contains @samp{double-down} instead of just
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1154@samp{down}. If a double-down event has no binding, Emacs looks for an
1155alternate binding as if the event were an ordinary button-down event.
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1156If it finds no binding that way either, the double-down event is
1157ignored.
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1158
1159To summarize, when you click a button and then press it again right
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1160away, Emacs generates a down event and a click event for the first
1161click, a double-down event when you press the button again, and finally
1162either a double-click or a double-drag event.
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1163
1164If you click a button twice and then press it again, all in quick
1165succession, Emacs generates a @dfn{triple-down} event, followed by
1166either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1167these events contain @samp{triple} instead of @samp{double}. If any
1168triple event has no binding, Emacs uses the binding that it would use
1169for the corresponding double event.
1170
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1171If you click a button three or more times and then press it again, the
1172events for the presses beyond the third are all triple events. Emacs
1173does not have separate event types for quadruple, quintuple, etc.@:
1174events. However, you can look at the event list to find out precisely
1175how many times the button was pressed.
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1176
1177@defun event-click-count event
1178This function returns the number of consecutive button presses that led
1179up to @var{event}. If @var{event} is a double-down, double-click or
1180double-drag event, the value is 2. If @var{event} is a triple event,
1181the value is 3 or greater. If @var{event} is an ordinary mouse event
1182(not a repeat event), the value is 1.
1183@end defun
1184
1185@defvar double-click-time
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1186To generate repeat events, successive mouse button presses must be at
1187the same screen position, and the number of milliseconds between
1188successive button presses must be less than the value of
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1189@code{double-click-time}. Setting @code{double-click-time} to
1190@code{nil} disables multi-click detection entirely. Setting it to
1191@code{t} removes the time limit; Emacs then detects multi-clicks by
1192position only.
1193@end defvar
1194
1195@node Motion Events
1196@subsection Motion Events
1197@cindex motion event
1198@cindex mouse motion events
1199
1200Emacs sometimes generates @dfn{mouse motion} events to describe motion
1201of the mouse without any button activity. Mouse motion events are
1202represented by lists that look like this:
1203
1204@example
1205(mouse-movement
f142f62a 1206 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1207@end example
1208
1209The second element of the list describes the current position of the
1210mouse, just as in a click event (@pxref{Click Events}).
1211
1212The special form @code{track-mouse} enables generation of motion events
1213within its body. Outside of @code{track-mouse} forms, Emacs does not
1214generate events for mere motion of the mouse, and these events do not
1215appear.
1216
1217@defspec track-mouse body@dots{}
1218This special form executes @var{body}, with generation of mouse motion
1219events enabled. Typically @var{body} would use @code{read-event}
1220to read the motion events and modify the display accordingly.
1221
1222When the user releases the button, that generates a click event.
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1223Typically, @var{body} should return when it sees the click event, and
1224discard that event.
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1225@end defspec
1226
1227@node Focus Events
1228@subsection Focus Events
1229@cindex focus event
1230
1231Window systems provide general ways for the user to control which window
1232gets keyboard input. This choice of window is called the @dfn{focus}.
1233When the user does something to switch between Emacs frames, that
1234generates a @dfn{focus event}. The normal definition of a focus event,
1235in the global keymap, is to select a new frame within Emacs, as the user
1236would expect. @xref{Input Focus}.
1237
1238Focus events are represented in Lisp as lists that look like this:
1239
1240@example
1241(switch-frame @var{new-frame})
1242@end example
1243
1244@noindent
1245where @var{new-frame} is the frame switched to.
1246
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1247Most X window managers are set up so that just moving the mouse into a
1248window is enough to set the focus there. Emacs appears to do this,
1249because it changes the cursor to solid in the new frame. However, there
1250is no need for the Lisp program to know about the focus change until
1251some other kind of input arrives. So Emacs generates a focus event only
1252when the user actually types a keyboard key or presses a mouse button in
1253the new frame; just moving the mouse between frames does not generate a
1254focus event.
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1255
1256A focus event in the middle of a key sequence would garble the
1257sequence. So Emacs never generates a focus event in the middle of a key
1258sequence. If the user changes focus in the middle of a key
1259sequence---that is, after a prefix key---then Emacs reorders the events
1260so that the focus event comes either before or after the multi-event key
1261sequence, and not within it.
1262
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1263@node Misc Events
1264@subsection Miscellaneous Window System Events
1265
1266A few other event types represent occurrences within the window system.
1267
1268@table @code
1269@cindex @code{delete-frame} event
1270@item (delete-frame (@var{frame}))
1271This kind of event indicates that the user gave the window manager
1272a command to delete a particular window, which happens to be an Emacs frame.
1273
1274The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1275
1276@cindex @code{iconify-frame} event
1277@item (iconify-frame (@var{frame}))
1278This kind of event indicates that the user iconified @var{frame} using
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1279the window manager. Its standard definition is @code{ignore}; since the
1280frame has already been iconified, Emacs has no work to do. The purpose
1281of this event type is so that you can keep track of such events if you
1282want to.
22697dac 1283
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1284@cindex @code{make-frame-visible} event
1285@item (make-frame-visible (@var{frame}))
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1286This kind of event indicates that the user deiconified @var{frame} using
1287the window manager. Its standard definition is @code{ignore}; since the
d473987a 1288frame has already been made visible, Emacs has no work to do.
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1289@end table
1290
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1291 If one of these events arrives in the middle of a key sequence---that
1292is, after a prefix key---then Emacs reorders the events so that this
1293event comes either before or after the multi-event key sequence, not
1294within it.
1295
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1296@node Event Examples
1297@subsection Event Examples
1298
1299If the user presses and releases the left mouse button over the same
1300location, that generates a sequence of events like this:
1301
1302@smallexample
1303(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1304(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1305@end smallexample
1306
f142f62a 1307While holding the control key down, the user might hold down the
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1308second mouse button, and drag the mouse from one line to the next.
1309That produces two events, as shown here:
1310
1311@smallexample
1312(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1313(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1314 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1315@end smallexample
1316
f142f62a 1317While holding down the meta and shift keys, the user might press the
8db970a4 1318second mouse button on the window's mode line, and then drag the mouse
f142f62a 1319into another window. That produces a pair of events like these:
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1320
1321@smallexample
1322(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1323(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1324 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1325 -453816))
1326@end smallexample
1327
1328@node Classifying Events
1329@subsection Classifying Events
1330@cindex event type
1331
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1332 Every event has an @dfn{event type}, which classifies the event for
1333key binding purposes. For a keyboard event, the event type equals the
1334event value; thus, the event type for a character is the character, and
1335the event type for a function key symbol is the symbol itself. For
1336events that are lists, the event type is the symbol in the @sc{car} of
1337the list. Thus, the event type is always a symbol or a character.
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1338
1339 Two events of the same type are equivalent where key bindings are
1340concerned; thus, they always run the same command. That does not
1341necessarily mean they do the same things, however, as some commands look
1342at the whole event to decide what to do. For example, some commands use
f142f62a 1343the location of a mouse event to decide where in the buffer to act.
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1344
1345 Sometimes broader classifications of events are useful. For example,
1346you might want to ask whether an event involved the @key{META} key,
1347regardless of which other key or mouse button was used.
1348
1349 The functions @code{event-modifiers} and @code{event-basic-type} are
1350provided to get such information conveniently.
1351
1352@defun event-modifiers event
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1353This function returns a list of the modifiers that @var{event} has. The
1354modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1355@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
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1356the modifiers list of a mouse event symbol always contains one of
1357@code{click}, @code{drag}, and @code{down}.
1358
1359The argument @var{event} may be an entire event object, or just an event
1360type.
1361
1362Here are some examples:
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1363
1364@example
1365(event-modifiers ?a)
1366 @result{} nil
1367(event-modifiers ?\C-a)
1368 @result{} (control)
1369(event-modifiers ?\C-%)
1370 @result{} (control)
1371(event-modifiers ?\C-\S-a)
1372 @result{} (control shift)
1373(event-modifiers 'f5)
1374 @result{} nil
1375(event-modifiers 's-f5)
1376 @result{} (super)
1377(event-modifiers 'M-S-f5)
1378 @result{} (meta shift)
1379(event-modifiers 'mouse-1)
1380 @result{} (click)
1381(event-modifiers 'down-mouse-1)
1382 @result{} (down)
1383@end example
1384
1385The modifiers list for a click event explicitly contains @code{click},
1386but the event symbol name itself does not contain @samp{click}.
1387@end defun
1388
1389@defun event-basic-type event
1390This function returns the key or mouse button that @var{event}
1391describes, with all modifiers removed. For example:
1392
1393@example
1394(event-basic-type ?a)
1395 @result{} 97
1396(event-basic-type ?A)
1397 @result{} 97
1398(event-basic-type ?\C-a)
1399 @result{} 97
1400(event-basic-type ?\C-\S-a)
1401 @result{} 97
1402(event-basic-type 'f5)
1403 @result{} f5
1404(event-basic-type 's-f5)
1405 @result{} f5
1406(event-basic-type 'M-S-f5)
1407 @result{} f5
1408(event-basic-type 'down-mouse-1)
1409 @result{} mouse-1
1410@end example
1411@end defun
1412
1413@defun mouse-movement-p object
1414This function returns non-@code{nil} if @var{object} is a mouse movement
1415event.
1416@end defun
1417
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1418@defun event-convert-list list
1419This function converts a list of modifier names and a basic event type
1420to an event type which specifies all of them. For example,
1421
1422@example
1423(event-convert-list '(control ?a))
1424 @result{} 1
1425(event-convert-list '(control meta ?a))
1426 @result{} -134217727
1427(event-convert-list '(control super f1))
1428 @result{} C-s-f1
1429@end example
1430@end defun
1431
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1432@node Accessing Events
1433@subsection Accessing Events
1434
1435 This section describes convenient functions for accessing the data in
f142f62a 1436a mouse button or motion event.
8db970a4 1437
f142f62a 1438 These two functions return the starting or ending position of a
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1439mouse-button event. The position is a list of this form:
1440
f142f62a 1441@example
b22f3a19 1442(@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
f142f62a 1443@end example
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1444
1445@defun event-start event
1446This returns the starting position of @var{event}.
1447
1448If @var{event} is a click or button-down event, this returns the
1449location of the event. If @var{event} is a drag event, this returns the
1450drag's starting position.
1451@end defun
1452
1453@defun event-end event
1454This returns the ending position of @var{event}.
1455
1456If @var{event} is a drag event, this returns the position where the user
1457released the mouse button. If @var{event} is a click or button-down
1458event, the value is actually the starting position, which is the only
1459position such events have.
1460@end defun
1461
e414b03f 1462 These five functions take a position as described above, and return
b22f3a19 1463various parts of it.
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1464
1465@defun posn-window position
1466Return the window that @var{position} is in.
1467@end defun
1468
1469@defun posn-point position
f142f62a 1470Return the buffer position in @var{position}. This is an integer.
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1471@end defun
1472
1473@defun posn-x-y position
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1474Return the pixel-based x and y coordinates in @var{position}, as a cons
1475cell @code{(@var{x} . @var{y})}.
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1476@end defun
1477
1478@defun posn-col-row position
f142f62a 1479Return the row and column (in units of characters) of @var{position}, as
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1480a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1481@var{x} and @var{y} values actually found in @var{position}.
1482@end defun
1483
1484@defun posn-timestamp position
f142f62a 1485Return the timestamp in @var{position}.
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1486@end defun
1487
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1488@defun scroll-bar-event-ratio event
1489This function returns the fractional vertical position of a scroll bar
1490event within the scroll bar. The value is a cons cell
1491@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1492is the fractional position.
1493@end defun
1494
8db970a4 1495@defun scroll-bar-scale ratio total
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1496This function multiplies (in effect) @var{ratio} by @var{total},
1497rounding the result to an integer. The argument @var{ratio} is not a
1498number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1499value returned by @code{scroll-bar-event-ratio}.
8db970a4 1500
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1501This function is handy for scaling a position on a scroll bar into a
1502buffer position. Here's how to do that:
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1503
1504@example
1505(+ (point-min)
1506 (scroll-bar-scale
b22f3a19 1507 (posn-x-y (event-start event))
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1508 (- (point-max) (point-min))))
1509@end example
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1510
1511Recall that scroll bar events have two integers forming ratio in place
1512of a pair of x and y coordinates.
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1513@end defun
1514
1515@node Strings of Events
1516@subsection Putting Keyboard Events in Strings
1517
1518 In most of the places where strings are used, we conceptualize the
1519string as containing text characters---the same kind of characters found
b22f3a19 1520in buffers or files. Occasionally Lisp programs use strings that
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1521conceptually contain keyboard characters; for example, they may be key
1522sequences or keyboard macro definitions. There are special rules for
1523how to put keyboard characters into a string, because they are not
1524limited to the range of 0 to 255 as text characters are.
1525
1526 A keyboard character typed using the @key{META} key is called a
1527@dfn{meta character}. The numeric code for such an event includes the
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1528@iftex
1529$2^{27}$
1530@end iftex
1531@ifinfo
15322**27
1533@end ifinfo
1534bit; it does not even come close to fitting in a string. However,
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1535earlier Emacs versions used a different representation for these
1536characters, which gave them codes in the range of 128 to 255. That did
1537fit in a string, and many Lisp programs contain string constants that
1538use @samp{\M-} to express meta characters, especially as the argument to
1539@code{define-key} and similar functions.
1540
f142f62a 1541 We provide backward compatibility to run those programs using special
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1542rules for how to put a keyboard character event in a string. Here are
1543the rules:
1544
1545@itemize @bullet
1546@item
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1547If the keyboard character value is in the range of 0 to 127, it can go
1548in the string unchanged.
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1549
1550@item
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1551The meta variants of those characters, with codes in the range of
1552@iftex
1553$2^{27}$
1554@end iftex
1555@ifinfo
15562**27
1557@end ifinfo
1558to
1559@iftex
1560$2^{27} + 127$,
1561@end iftex
1562@ifinfo
15632**27+127,
1564@end ifinfo
1565can also go in the string, but you must change their
1566numeric values. You must set the
1567@iftex
1568$2^{7}$
1569@end iftex
1570@ifinfo
15712**7
1572@end ifinfo
1573bit instead of the
1574@iftex
1575$2^{27}$
1576@end iftex
1577@ifinfo
15782**27
1579@end ifinfo
1580bit,
f142f62a 1581resulting in a value between 128 and 255.
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1582
1583@item
1584Other keyboard character events cannot fit in a string. This includes
1585keyboard events in the range of 128 to 255.
1586@end itemize
1587
1588 Functions such as @code{read-key-sequence} that can construct strings
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1589of keyboard input characters follow these rules. They construct vectors
1590instead of strings, when the events won't fit in a string.
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1591
1592 When you use the read syntax @samp{\M-} in a string, it produces a
1593code in the range of 128 to 255---the same code that you get if you
1594modify the corresponding keyboard event to put it in the string. Thus,
1595meta events in strings work consistently regardless of how they get into
1596the strings.
1597
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1598 The reason we changed the representation of meta characters as
1599keyboard events is to make room for basic character codes beyond 127,
1600and support meta variants of such larger character codes.
1601
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1602 New programs can avoid dealing with these special compatibility rules
1603by using vectors instead of strings for key sequences when there is any
1604possibility that they might contain meta characters, and by using
1605@code{listify-key-sequence} to access a string of events.
1606
1607@defun listify-key-sequence key
1608This function converts the string or vector @var{key} to a list of
b22f3a19 1609events, which you can put in @code{unread-command-events}. Converting a
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1610vector is simple, but converting a string is tricky because of the
1611special representation used for meta characters in a string.
1612@end defun
1613
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1614@node Reading Input
1615@section Reading Input
1616
1617 The editor command loop reads keyboard input using the function
1618@code{read-key-sequence}, which uses @code{read-event}. These and other
1619functions for keyboard input are also available for use in Lisp
1620programs. See also @code{momentary-string-display} in @ref{Temporary
1621Displays}, and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input},
1622for functions and variables for controlling terminal input modes and
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1623debugging terminal input. @xref{Translating Input}, for features you
1624can use for translating or modifying input events while reading them.
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1625
1626 For higher-level input facilities, see @ref{Minibuffers}.
1627
1628@menu
1629* Key Sequence Input:: How to read one key sequence.
1630* Reading One Event:: How to read just one event.
1631* Quoted Character Input:: Asking the user to specify a character.
f142f62a 1632* Event Input Misc:: How to reread or throw away input events.
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1633@end menu
1634
1635@node Key Sequence Input
1636@subsection Key Sequence Input
1637@cindex key sequence input
1638
1639 The command loop reads input a key sequence at a time, by calling
1640@code{read-key-sequence}. Lisp programs can also call this function;
1641for example, @code{describe-key} uses it to read the key to describe.
1642
1643@defun read-key-sequence prompt
1644@cindex key sequence
1645This function reads a key sequence and returns it as a string or
1646vector. It keeps reading events until it has accumulated a full key
1647sequence; that is, enough to specify a non-prefix command using the
1648currently active keymaps.
1649
1650If the events are all characters and all can fit in a string, then
1651@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1652Otherwise, it returns a vector, since a vector can hold all kinds of
1653events---characters, symbols, and lists. The elements of the string or
1654vector are the events in the key sequence.
1655
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1656The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1657typed while reading with this function works like any other character,
1658and does not set @code{quit-flag}. @xref{Quitting}.
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1659
1660The argument @var{prompt} is either a string to be displayed in the echo
1661area as a prompt, or @code{nil}, meaning not to display a prompt.
1662
1663In the example below, the prompt @samp{?} is displayed in the echo area,
1664and the user types @kbd{C-x C-f}.
1665
1666@example
1667(read-key-sequence "?")
1668
1669@group
1670---------- Echo Area ----------
1671?@kbd{C-x C-f}
1672---------- Echo Area ----------
1673
1674 @result{} "^X^F"
1675@end group
1676@end example
1677@end defun
1678
1679@defvar num-input-keys
1680@c Emacs 19 feature
1681This variable's value is the number of key sequences processed so far in
1682this Emacs session. This includes key sequences read from the terminal
1683and key sequences read from keyboard macros being executed.
1684@end defvar
1685
1686@cindex upper case key sequence
1687@cindex downcasing in @code{lookup-key}
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1688If an input character is an upper-case letter and has no key binding,
1689but its lower-case equivalent has one, then @code{read-key-sequence}
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1690converts the character to lower case. Note that @code{lookup-key} does
1691not perform case conversion in this way.
1692
1693The function @code{read-key-sequence} also transforms some mouse events.
1694It converts unbound drag events into click events, and discards unbound
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1695button-down events entirely. It also reshuffles focus events and
1696miscellaneous window events so that they never appear in a key sequence
1697with any other events.
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1698
1699When mouse events occur in special parts of a window, such as a mode
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1700line or a scroll bar, the event type shows nothing special---it is the
1701same symbol that would normally represent that combination of mouse
1702button and modifier keys. The information about the window part is
1703kept elsewhere in the event---in the coordinates. But
1704@code{read-key-sequence} translates this information into imaginary
1705prefix keys, all of which are symbols: @code{mode-line},
1706@code{vertical-line}, @code{horizontal-scroll-bar} and
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1707@code{vertical-scroll-bar}.
1708
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1709You can define meanings for mouse clicks in special window parts by
1710defining key sequences using these imaginary prefix keys.
1711
8db970a4 1712For example, if you call @code{read-key-sequence} and then click the
bfe721d1 1713mouse on the window's mode line, you get two events, like this:
8db970a4 1714
f142f62a 1715@example
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1716(read-key-sequence "Click on the mode line: ")
1717 @result{} [mode-line
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1718 (mouse-1
1719 (#<window 6 on NEWS> mode-line
1720 (40 . 63) 5959987))]
1721@end example
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1722
1723@node Reading One Event
1724@subsection Reading One Event
1725
b22f3a19 1726 The lowest level functions for command input are those that read a
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1727single event.
1728
1729@defun read-event
1730This function reads and returns the next event of command input, waiting
1731if necessary until an event is available. Events can come directly from
1732the user or from a keyboard macro.
1733
1734The function @code{read-event} does not display any message to indicate
1735it is waiting for input; use @code{message} first, if you wish to
1736display one. If you have not displayed a message, @code{read-event}
f142f62a 1737prompts by echoing: it displays descriptions of the events that led to
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1738or were read by the current command. @xref{The Echo Area}.
1739
1740If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1741moves the cursor temporarily to the echo area, to the end of any message
1742displayed there. Otherwise @code{read-event} does not move the cursor.
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1743
1744Here is what happens if you call @code{read-event} and then press the
1745right-arrow function key:
1746
1747@example
1748@group
1749(read-event)
1750 @result{} right
1751@end group
1752@end example
f142f62a 1753@end defun
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1754
1755@defun read-char
1756This function reads and returns a character of command input. It
f142f62a 1757discards any events that are not characters, until it gets a character.
8db970a4 1758
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1759In the first example, the user types the character @kbd{1} (@sc{ASCII}
1760code 49). The second example shows a keyboard macro definition that
1761calls @code{read-char} from the minibuffer using @code{eval-expression}.
1762@code{read-char} reads the keyboard macro's very next character, which
1763is @kbd{1}. Then @code{eval-expression} displays its return value in
1764the echo area.
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1765
1766@example
1767@group
1768(read-char)
1769 @result{} 49
1770@end group
1771
1772@group
bfe721d1 1773;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 1774(symbol-function 'foo)
bfe721d1 1775 @result{} "^[:(read-char)^M1"
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1776@end group
1777@group
f142f62a 1778(execute-kbd-macro 'foo)
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1779 @print{} 49
1780 @result{} nil
1781@end group
1782@end example
1783@end defun
1784
1785@node Quoted Character Input
1786@subsection Quoted Character Input
1787@cindex quoted character input
1788
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1789 You can use the function @code{read-quoted-char} to ask the user to
1790specify a character, and allow the user to specify a control or meta
1791character conveniently, either literally or as an octal character code.
1792The command @code{quoted-insert} uses this function.
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1793
1794@defun read-quoted-char &optional prompt
1795@cindex octal character input
1796@cindex control characters, reading
1797@cindex nonprinting characters, reading
1798This function is like @code{read-char}, except that if the first
1799character read is an octal digit (0-7), it reads up to two more octal digits
1800(but stopping if a non-octal digit is found) and returns the
f142f62a 1801character represented by those digits in octal.
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1802
1803Quitting is suppressed when the first character is read, so that the
1804user can enter a @kbd{C-g}. @xref{Quitting}.
1805
1806If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 1807user. The prompt string is always displayed in the echo area, followed
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1808by a single @samp{-}.
1809
1810In the following example, the user types in the octal number 177 (which
1811is 127 in decimal).
1812
1813@example
1814(read-quoted-char "What character")
1815
1816@group
1817---------- Echo Area ----------
1818What character-@kbd{177}
1819---------- Echo Area ----------
1820
1821 @result{} 127
1822@end group
1823@end example
1824@end defun
1825
b22f3a19 1826@need 2000
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1827@node Event Input Misc
1828@subsection Miscellaneous Event Input Features
1829
1830This section describes how to ``peek ahead'' at events without using
1831them up, how to check for pending input, and how to discard pending
1832input.
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1833
1834@defvar unread-command-events
1835@cindex next input
1836@cindex peeking at input
1837This variable holds a list of events waiting to be read as command
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1838input. The events are used in the order they appear in the list, and
1839removed one by one as they are used.
8db970a4 1840
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1841The variable is needed because in some cases a function reads a event
1842and then decides not to use it. Storing the event in this variable
1843causes it to be processed normally, by the command loop or by the
1844functions to read command input.
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1845
1846@cindex prefix argument unreading
1847For example, the function that implements numeric prefix arguments reads
1848any number of digits. When it finds a non-digit event, it must unread
1849the event so that it can be read normally by the command loop.
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1850Likewise, incremental search uses this feature to unread events with no
1851special meaning in a search, because these events should exit the search
1852and then execute normally.
1853
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1854The reliable and easy way to extract events from a key sequence so as to
1855put them in @code{unread-command-events} is to use
f142f62a 1856@code{listify-key-sequence} (@pxref{Strings of Events}).
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1857@end defvar
1858
1859@defvar unread-command-char
1860This variable holds a character to be read as command input.
1861A value of -1 means ``empty''.
1862
f142f62a 1863This variable is mostly obsolete now that you can use
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1864@code{unread-command-events} instead; it exists only to support programs
1865written for Emacs versions 18 and earlier.
1866@end defvar
1867
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1868@defun input-pending-p
1869@cindex waiting for command key input
1870This function determines whether any command input is currently
1871available to be read. It returns immediately, with value @code{t} if
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1872there is available input, @code{nil} otherwise. On rare occasions it
1873may return @code{t} when no input is available.
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1874@end defun
1875
1876@defvar last-input-event
f142f62a 1877This variable records the last terminal input event read, whether
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1878as part of a command or explicitly by a Lisp program.
1879
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1880In the example below, the Lisp program reads the character @kbd{1},
1881@sc{ASCII} code 49. It becomes the value of @code{last-input-event},
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1882while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
1883this expression) remains the value of @code{last-command-event}.
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1884
1885@example
1886@group
1887(progn (print (read-char))
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1888 (print last-command-event)
1889 last-input-event)
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1890 @print{} 49
1891 @print{} 5
1892 @result{} 49
1893@end group
1894@end example
1895
f142f62a 1896@vindex last-input-char
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1897The alias @code{last-input-char} exists for compatibility with
1898Emacs version 18.
1899@end defvar
1900
1901@defun discard-input
1902@cindex flush input
1903@cindex discard input
1904@cindex terminate keyboard macro
1905This function discards the contents of the terminal input buffer and
1906cancels any keyboard macro that might be in the process of definition.
1907It returns @code{nil}.
1908
1909In the following example, the user may type a number of characters right
1910after starting the evaluation of the form. After the @code{sleep-for}
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1911finishes sleeping, @code{discard-input} discards any characters typed
1912during the sleep.
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1913
1914@example
1915(progn (sleep-for 2)
f142f62a 1916 (discard-input))
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1917 @result{} nil
1918@end example
1919@end defun
1920
1921@node Waiting
1922@section Waiting for Elapsed Time or Input
1923@cindex pausing
1924@cindex waiting
1925
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1926 The wait functions are designed to wait for a certain amount of time
1927to pass or until there is input. For example, you may wish to pause in
1928the middle of a computation to allow the user time to view the display.
1929@code{sit-for} pauses and updates the screen, and returns immediately if
1930input comes in, while @code{sleep-for} pauses without updating the
1931screen.
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1932
1933@defun sit-for seconds &optional millisec nodisp
1934This function performs redisplay (provided there is no pending input
1935from the user), then waits @var{seconds} seconds, or until input is
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1936available. The value is @code{t} if @code{sit-for} waited the full
1937time with no input arriving (see @code{input-pending-p} in @ref{Event
1938Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 1939
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1940The argument @var{seconds} need not be an integer. If it is a floating
1941point number, @code{sit-for} waits for a fractional number of seconds.
1942Some systems support only a whole number of seconds; on these systems,
1943@var{seconds} is rounded down.
1944
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1945The optional argument @var{millisec} specifies an additional waiting
1946period measured in milliseconds. This adds to the period specified by
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1947@var{seconds}. If the system doesn't support waiting fractions of a
1948second, you get an error if you specify nonzero @var{millisec}.
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1949
1950@cindex forcing redisplay
1951Redisplay is always preempted if input arrives, and does not happen at
1952all if input is available before it starts. Thus, there is no way to
1953force screen updating if there is pending input; however, if there is no
1954input pending, you can force an update with no delay by using
1955@code{(sit-for 0)}.
1956
1957If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
1958redisplay, but it still returns as soon as input is available (or when
1959the timeout elapses).
1960
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1961Iconifying or deiconifying a frame makes @code{sit-for} return, because
1962that generates an event. @xref{Misc Events}.
1963
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1964The usual purpose of @code{sit-for} is to give the user time to read
1965text that you display.
1966@end defun
1967
1968@defun sleep-for seconds &optional millisec
1969This function simply pauses for @var{seconds} seconds without updating
1970the display. It pays no attention to available input. It returns
1971@code{nil}.
1972
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1973The argument @var{seconds} need not be an integer. If it is a floating
1974point number, @code{sleep-for} waits for a fractional number of seconds.
1975Some systems support only a whole number of seconds; on these systems,
1976@var{seconds} is rounded down.
1977
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1978The optional argument @var{millisec} specifies an additional waiting
1979period measured in milliseconds. This adds to the period specified by
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1980@var{seconds}. If the system doesn't support waiting fractions of a
1981second, you get an error if you specify nonzero @var{millisec}.
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1982
1983Use @code{sleep-for} when you wish to guarantee a delay.
1984@end defun
1985
1986 @xref{Time of Day}, for functions to get the current time.
1987
1988@node Quitting
1989@section Quitting
1990@cindex @kbd{C-g}
1991@cindex quitting
1992
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1993 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
1994@dfn{quit} whatever it is doing. This means that control returns to the
1995innermost active command loop.
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1996
1997 Typing @kbd{C-g} while the command loop is waiting for keyboard input
1998does not cause a quit; it acts as an ordinary input character. In the
1999simplest case, you cannot tell the difference, because @kbd{C-g}
2000normally runs the command @code{keyboard-quit}, whose effect is to quit.
2001However, when @kbd{C-g} follows a prefix key, the result is an undefined
2002key. The effect is to cancel the prefix key as well as any prefix
2003argument.
2004
2005 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2006of the minibuffer. This means, in effect, that it exits the minibuffer
2007and then quits. (Simply quitting would return to the command loop
2008@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2009directly when the command reader is reading input is so that its meaning
2010can be redefined in the minibuffer in this way. @kbd{C-g} following a
2011prefix key is not redefined in the minibuffer, and it has its normal
2012effect of canceling the prefix key and prefix argument. This too
f142f62a 2013would not be possible if @kbd{C-g} always quit directly.
8db970a4 2014
b22f3a19 2015 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
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2016@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2017times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
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2018non-@code{nil} in any way thus causes a quit.
2019
f142f62a 2020 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2021special places that check @code{quit-flag}. The reason for this is
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2022that quitting at other places might leave an inconsistency in Emacs's
2023internal state. Because quitting is delayed until a safe place, quitting
2024cannot make Emacs crash.
2025
2026 Certain functions such as @code{read-key-sequence} or
2027@code{read-quoted-char} prevent quitting entirely even though they wait
2028for input. Instead of quitting, @kbd{C-g} serves as the requested
2029input. In the case of @code{read-key-sequence}, this serves to bring
2030about the special behavior of @kbd{C-g} in the command loop. In the
2031case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2032to quote a @kbd{C-g}.
2033
2034 You can prevent quitting for a portion of a Lisp function by binding
2035the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2036although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2037usual result of this---a quit---is prevented. Eventually,
2038@code{inhibit-quit} will become @code{nil} again, such as when its
2039binding is unwound at the end of a @code{let} form. At that time, if
2040@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2041immediately. This behavior is ideal when you wish to make sure that
2042quitting does not happen within a ``critical section'' of the program.
8db970a4
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2043
2044@cindex @code{read-quoted-char} quitting
2045 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2046handled in a special way that does not involve quitting. This is done
f142f62a 2047by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
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2048setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2049becomes @code{nil} again. This excerpt from the definition of
2050@code{read-quoted-char} shows how this is done; it also shows that
2051normal quitting is permitted after the first character of input.
2052
2053@example
2054(defun read-quoted-char (&optional prompt)
2055 "@dots{}@var{documentation}@dots{}"
2056 (let ((count 0) (code 0) char)
2057 (while (< count 3)
2058 (let ((inhibit-quit (zerop count))
2059 (help-form nil))
2060 (and prompt (message "%s-" prompt))
2061 (setq char (read-char))
2062 (if inhibit-quit (setq quit-flag nil)))
2063 @dots{})
2064 (logand 255 code)))
2065@end example
2066
2067@defvar quit-flag
f142f62a
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2068If this variable is non-@code{nil}, then Emacs quits immediately, unless
2069@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
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2070@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2071@end defvar
2072
2073@defvar inhibit-quit
2074This variable determines whether Emacs should quit when @code{quit-flag}
2075is set to a value other than @code{nil}. If @code{inhibit-quit} is
2076non-@code{nil}, then @code{quit-flag} has no special effect.
2077@end defvar
2078
2079@deffn Command keyboard-quit
2080This function signals the @code{quit} condition with @code{(signal 'quit
2081nil)}. This is the same thing that quitting does. (See @code{signal}
2082in @ref{Errors}.)
2083@end deffn
2084
2085 You can specify a character other than @kbd{C-g} to use for quitting.
2086See the function @code{set-input-mode} in @ref{Terminal Input}.
2087
2088@node Prefix Command Arguments
2089@section Prefix Command Arguments
2090@cindex prefix argument
2091@cindex raw prefix argument
2092@cindex numeric prefix argument
2093
2094 Most Emacs commands can use a @dfn{prefix argument}, a number
2095specified before the command itself. (Don't confuse prefix arguments
b22f3a19
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2096with prefix keys.) The prefix argument is at all times represented by a
2097value, which may be @code{nil}, meaning there is currently no prefix
2098argument. Each command may use the prefix argument or ignore it.
8db970a4
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2099
2100 There are two representations of the prefix argument: @dfn{raw} and
2101@dfn{numeric}. The editor command loop uses the raw representation
2102internally, and so do the Lisp variables that store the information, but
2103commands can request either representation.
2104
2105 Here are the possible values of a raw prefix argument:
2106
2107@itemize @bullet
2108@item
2109@code{nil}, meaning there is no prefix argument. Its numeric value is
21101, but numerous commands make a distinction between @code{nil} and the
2111integer 1.
2112
2113@item
2114An integer, which stands for itself.
2115
2116@item
2117A list of one element, which is an integer. This form of prefix
2118argument results from one or a succession of @kbd{C-u}'s with no
2119digits. The numeric value is the integer in the list, but some
2120commands make a distinction between such a list and an integer alone.
2121
2122@item
2123The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2124typed, without following digits. The equivalent numeric value is
2125@minus{}1, but some commands make a distinction between the integer
2126@minus{}1 and the symbol @code{-}.
2127@end itemize
2128
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2129We illustrate these possibilities by calling the following function with
2130various prefixes:
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2131
2132@example
2133@group
2134(defun display-prefix (arg)
2135 "Display the value of the raw prefix arg."
2136 (interactive "P")
2137 (message "%s" arg))
2138@end group
2139@end example
2140
2141@noindent
2142Here are the results of calling @code{display-prefix} with various
2143raw prefix arguments:
2144
2145@example
2146 M-x display-prefix @print{} nil
2147
2148C-u M-x display-prefix @print{} (4)
2149
2150C-u C-u M-x display-prefix @print{} (16)
2151
2152C-u 3 M-x display-prefix @print{} 3
2153
2154M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2155
2156C-u - M-x display-prefix @print{} -
2157
f142f62a 2158M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2159
f142f62a 2160C-u - 7 M-x display-prefix @print{} -7
8db970a4 2161
f142f62a 2162M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
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2163@end example
2164
2165 Emacs uses two variables to store the prefix argument:
2166@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2167@code{universal-argument} that set up prefix arguments for other
2168commands store them in @code{prefix-arg}. In contrast,
2169@code{current-prefix-arg} conveys the prefix argument to the current
2170command, so setting it has no effect on the prefix arguments for future
2171commands.
2172
2173 Normally, commands specify which representation to use for the prefix
2174argument, either numeric or raw, in the @code{interactive} declaration.
b22f3a19 2175(@xref{Using Interactive}.) Alternatively, functions may look at the
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2176value of the prefix argument directly in the variable
2177@code{current-prefix-arg}, but this is less clean.
2178
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2179@defun prefix-numeric-value arg
2180This function returns the numeric meaning of a valid raw prefix argument
2181value, @var{arg}. The argument may be a symbol, a number, or a list.
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2182If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2183value @minus{}1 is returned; if it is a number, that number is returned;
2184if it is a list, the @sc{car} of that list (which should be a number) is
2185returned.
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2186@end defun
2187
2188@defvar current-prefix-arg
2189This variable holds the raw prefix argument for the @emph{current}
2190command. Commands may examine it directly, but the usual way to access
2191it is with @code{(interactive "P")}.
2192@end defvar
2193
2194@defvar prefix-arg
2195The value of this variable is the raw prefix argument for the
2196@emph{next} editing command. Commands that specify prefix arguments for
2197the following command work by setting this variable.
2198@end defvar
2199
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2200 Do not call the functions @code{universal-argument},
2201@code{digit-argument}, or @code{negative-argument} unless you intend to
2202let the user enter the prefix argument for the @emph{next} command.
2203
2204@deffn Command universal-argument
2205This command reads input and specifies a prefix argument for the
2206following command. Don't call this command yourself unless you know
2207what you are doing.
2208@end deffn
2209
2210@deffn Command digit-argument arg
2211This command adds to the prefix argument for the following command. The
2212argument @var{arg} is the raw prefix argument as it was before this
2213command; it is used to compute the updated prefix argument. Don't call
2214this command yourself unless you know what you are doing.
2215@end deffn
2216
2217@deffn Command negative-argument arg
2218This command adds to the numeric argument for the next command. The
2219argument @var{arg} is the raw prefix argument as it was before this
2220command; its value is negated to form the new prefix argument. Don't
2221call this command yourself unless you know what you are doing.
2222@end deffn
2223
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2224@node Recursive Editing
2225@section Recursive Editing
2226@cindex recursive command loop
2227@cindex recursive editing level
2228@cindex command loop, recursive
2229
f142f62a
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2230 The Emacs command loop is entered automatically when Emacs starts up.
2231This top-level invocation of the command loop never exits; it keeps
2232running as long as Emacs does. Lisp programs can also invoke the
2233command loop. Since this makes more than one activation of the command
2234loop, we call it @dfn{recursive editing}. A recursive editing level has
2235the effect of suspending whatever command invoked it and permitting the
2236user to do arbitrary editing before resuming that command.
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2237
2238 The commands available during recursive editing are the same ones
2239available in the top-level editing loop and defined in the keymaps.
2240Only a few special commands exit the recursive editing level; the others
f142f62a
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2241return to the recursive editing level when they finish. (The special
2242commands for exiting are always available, but they do nothing when
2243recursive editing is not in progress.)
8db970a4
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2244
2245 All command loops, including recursive ones, set up all-purpose error
2246handlers so that an error in a command run from the command loop will
2247not exit the loop.
2248
2249@cindex minibuffer input
2250 Minibuffer input is a special kind of recursive editing. It has a few
2251special wrinkles, such as enabling display of the minibuffer and the
2252minibuffer window, but fewer than you might suppose. Certain keys
2253behave differently in the minibuffer, but that is only because of the
2254minibuffer's local map; if you switch windows, you get the usual Emacs
2255commands.
2256
2257@cindex @code{throw} example
2258@kindex exit
2259@cindex exit recursive editing
2260@cindex aborting
2261 To invoke a recursive editing level, call the function
2262@code{recursive-edit}. This function contains the command loop; it also
2263contains a call to @code{catch} with tag @code{exit}, which makes it
2264possible to exit the recursive editing level by throwing to @code{exit}
2265(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2266then @code{recursive-edit} returns normally to the function that called
2267it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2268Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2269control returns to the command loop one level up. This is called
2270@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2271
2272 Most applications should not use recursive editing, except as part of
2273using the minibuffer. Usually it is more convenient for the user if you
2274change the major mode of the current buffer temporarily to a special
b22f3a19
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2275major mode, which should have a command to go back to the previous mode.
2276(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2277give the user different text to edit ``recursively'', create and select
2278a new buffer in a special mode. In this mode, define a command to
2279complete the processing and go back to the previous buffer. (The
2280@kbd{m} command in Rmail does this.)
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2281
2282 Recursive edits are useful in debugging. You can insert a call to
2283@code{debug} into a function definition as a sort of breakpoint, so that
2284you can look around when the function gets there. @code{debug} invokes
2285a recursive edit but also provides the other features of the debugger.
2286
2287 Recursive editing levels are also used when you type @kbd{C-r} in
2288@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2289
2290@defun recursive-edit
2291@cindex suspend evaluation
2292This function invokes the editor command loop. It is called
2293automatically by the initialization of Emacs, to let the user begin
2294editing. When called from a Lisp program, it enters a recursive editing
2295level.
2296
2297 In the following example, the function @code{simple-rec} first
2298advances point one word, then enters a recursive edit, printing out a
2299message in the echo area. The user can then do any editing desired, and
2300then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2301
2302@example
2303(defun simple-rec ()
2304 (forward-word 1)
f142f62a 2305 (message "Recursive edit in progress")
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2306 (recursive-edit)
2307 (forward-word 1))
2308 @result{} simple-rec
2309(simple-rec)
2310 @result{} nil
2311@end example
2312@end defun
2313
2314@deffn Command exit-recursive-edit
2315This function exits from the innermost recursive edit (including
2316minibuffer input). Its definition is effectively @code{(throw 'exit
2317nil)}.
2318@end deffn
2319
2320@deffn Command abort-recursive-edit
2321This function aborts the command that requested the innermost recursive
2322edit (including minibuffer input), by signaling @code{quit}
2323after exiting the recursive edit. Its definition is effectively
2324@code{(throw 'exit t)}. @xref{Quitting}.
2325@end deffn
2326
2327@deffn Command top-level
2328This function exits all recursive editing levels; it does not return a
2329value, as it jumps completely out of any computation directly back to
2330the main command loop.
2331@end deffn
2332
2333@defun recursion-depth
2334This function returns the current depth of recursive edits. When no
2335recursive edit is active, it returns 0.
2336@end defun
2337
2338@node Disabling Commands
2339@section Disabling Commands
2340@cindex disabled command
2341
2342 @dfn{Disabling a command} marks the command as requiring user
2343confirmation before it can be executed. Disabling is used for commands
2344which might be confusing to beginning users, to prevent them from using
2345the commands by accident.
2346
2347@kindex disabled
2348 The low-level mechanism for disabling a command is to put a
2349non-@code{nil} @code{disabled} property on the Lisp symbol for the
2350command. These properties are normally set up by the user's
2351@file{.emacs} file with Lisp expressions such as this:
2352
2353@example
2354(put 'upcase-region 'disabled t)
2355@end example
2356
2357@noindent
2358For a few commands, these properties are present by default and may be
2359removed by the @file{.emacs} file.
2360
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2361 If the value of the @code{disabled} property is a string, the message
2362saying the command is disabled includes that string. For example:
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2363
2364@example
2365(put 'delete-region 'disabled
2366 "Text deleted this way cannot be yanked back!\n")
2367@end example
2368
2369 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2370what happens when a disabled command is invoked interactively.
2371Disabling a command has no effect on calling it as a function from Lisp
2372programs.
2373
2374@deffn Command enable-command command
2375Allow @var{command} to be executed without special confirmation from now
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2376on, and (if the user confirms) alter the user's @file{.emacs} file so
2377that this will apply to future sessions.
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2378@end deffn
2379
2380@deffn Command disable-command command
f142f62a 2381Require special confirmation to execute @var{command} from now on, and
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2382(if the user confirms) alter the user's @file{.emacs} file so that this
2383will apply to future sessions.
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2384@end deffn
2385
2386@defvar disabled-command-hook
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2387This normal hook is run instead of a disabled command, when the user
2388invokes the disabled command interactively. The hook functions can use
2389@code{this-command-keys} to determine what the user typed to run the
b22f3a19 2390command, and thus find the command itself. @xref{Hooks}.
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2391
2392By default, @code{disabled-command-hook} contains a function that asks
2393the user whether to proceed.
2394@end defvar
2395
2396@node Command History
2397@section Command History
2398@cindex command history
2399@cindex complex command
2400@cindex history of commands
2401
2402 The command loop keeps a history of the complex commands that have
2403been executed, to make it convenient to repeat these commands. A
2404@dfn{complex command} is one for which the interactive argument reading
2405uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 2406@kbd{M-:} command, and any command whose @code{interactive}
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2407specification reads an argument from the minibuffer. Explicit use of
2408the minibuffer during the execution of the command itself does not cause
2409the command to be considered complex.
2410
2411@defvar command-history
2412This variable's value is a list of recent complex commands, each
2413represented as a form to evaluate. It continues to accumulate all
2414complex commands for the duration of the editing session, but all but
2415the first (most recent) thirty elements are deleted when a garbage
2416collection takes place (@pxref{Garbage Collection}).
2417
2418@example
2419@group
2420command-history
2421@result{} ((switch-to-buffer "chistory.texi")
2422 (describe-key "^X^[")
2423 (visit-tags-table "~/emacs/src/")
2424 (find-tag "repeat-complex-command"))
2425@end group
2426@end example
2427@end defvar
2428
2429 This history list is actually a special case of minibuffer history
2430(@pxref{Minibuffer History}), with one special twist: the elements are
2431expressions rather than strings.
2432
2433 There are a number of commands devoted to the editing and recall of
2434previous commands. The commands @code{repeat-complex-command}, and
2435@code{list-command-history} are described in the user manual
2436(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2437minibuffer, the history commands used are the same ones available in any
2438minibuffer.
2439
2440@node Keyboard Macros
2441@section Keyboard Macros
2442@cindex keyboard macros
2443
2444 A @dfn{keyboard macro} is a canned sequence of input events that can
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2445be considered a command and made the definition of a key. The Lisp
2446representation of a keyboard macro is a string or vector containing the
2447events. Don't confuse keyboard macros with Lisp macros
2448(@pxref{Macros}).
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2449
2450@defun execute-kbd-macro macro &optional count
2451This function executes @var{macro} as a sequence of events. If
2452@var{macro} is a string or vector, then the events in it are executed
2453exactly as if they had been input by the user. The sequence is
2454@emph{not} expected to be a single key sequence; normally a keyboard
2455macro definition consists of several key sequences concatenated.
2456
2457If @var{macro} is a symbol, then its function definition is used in
2458place of @var{macro}. If that is another symbol, this process repeats.
2459Eventually the result should be a string or vector. If the result is
2460not a symbol, string, or vector, an error is signaled.
2461
2462The argument @var{count} is a repeat count; @var{macro} is executed that
2463many times. If @var{count} is omitted or @code{nil}, @var{macro} is
2464executed once. If it is 0, @var{macro} is executed over and over until it
2465encounters an error or a failing search.
2466@end defun
2467
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2468@defvar executing-macro
2469This variable contains the string or vector that defines the keyboard
2470macro that is currently executing. It is @code{nil} if no macro is
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2471currently executing. A command can test this variable to behave
2472differently when run from an executing macro. Do not set this variable
2473yourself.
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2474@end defvar
2475
2476@defvar defining-kbd-macro
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2477This variable indicates whether a keyboard macro is being defined. A
2478command can test this variable to behave differently while a macro is
2479being defined. The commands @code{start-kbd-macro} and
2480@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 2481
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2482The variable is always local to the current terminal and cannot be
2483buffer-local. @xref{Multiple Displays}.
2484@end defvar
2485
2486@defvar last-kbd-macro
2487This variable is the definition of the most recently defined keyboard
2488macro. Its value is a string or vector, or @code{nil}.
2489
2490The variable is always local to the current terminal and cannot be
22697dac 2491buffer-local. @xref{Multiple Displays}.
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2492@end defvar
2493