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[bpt/emacs.git] / doc / lispref / nonascii.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
114f9c96 4@c 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
6336d8c3 6@setfilename ../../info/characters
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7@node Non-ASCII Characters, Searching and Matching, Text, Top
8@chapter Non-@acronym{ASCII} Characters
9@cindex multibyte characters
10@cindex characters, multi-byte
11@cindex non-@acronym{ASCII} characters
12
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13 This chapter covers the special issues relating to characters and
14how they are stored in strings and buffers.
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15
16@menu
c4526e93 17* Text Representations:: How Emacs represents text.
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18* Converting Representations:: Converting unibyte to multibyte and vice versa.
19* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20* Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
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22* Character Properties:: Character attributes that define their
23 behavior and handling.
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24* Character Sets:: The space of possible character codes
25 is divided into various character sets.
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26* Scanning Charsets:: Which character sets are used in a buffer?
27* Translation of Characters:: Translation tables are used for conversion.
28* Coding Systems:: Coding systems are conversions for saving files.
29* Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31* Locales:: Interacting with the POSIX locale.
32@end menu
33
34@node Text Representations
35@section Text Representations
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36@cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
97d8273f 39from many different scripts, allowing users to type and display text
8cc8cecf 40in almost any known written language.
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41
42@cindex character codepoint
43@cindex codespace
44@cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47unique number, called a @dfn{codepoint}, to each and every character.
48The range of codepoints defined by Unicode, or the Unicode
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49@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50inclusive. Emacs extends this range with codepoints in the range
51@code{#x110000..#x3FFFFF}, which it uses for representing characters
52that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53cannot be interpreted as characters. Thus, a character codepoint in
54Emacs is a 22-bit integer number.
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55
56@cindex internal representation of characters
57@cindex characters, representation in buffers and strings
58@cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60that are codepoints of text characters within buffers and strings.
61Rather, Emacs uses a variable-length internal representation of
62characters, that stores each character as a sequence of 1 to 5 8-bit
63bytes, depending on the magnitude of its codepoint@footnote{
64This internal representation is based on one of the encodings defined
65by the Unicode Standard, called @dfn{UTF-8}, for representing any
66Unicode codepoint, but Emacs extends UTF-8 to represent the additional
8b80cdf5 67codepoints it uses for raw 8-bit bytes and characters not unified with
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68Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69byte, a Latin-1 character takes up 2 bytes, etc. We call this
70representation of text @dfn{multibyte}.
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71
72 Outside Emacs, characters can be represented in many different
73encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
97d8273f 74between these external encodings and its internal representation, as
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75appropriate, when it reads text into a buffer or a string, or when it
76writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
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79binary non-text data in its buffers or strings. For example, when
80Emacs visits a file, it first reads the file's text verbatim into a
81buffer, and only then converts it to the internal representation.
82Before the conversion, the buffer holds encoded text.
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83
84@cindex unibyte text
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85 Encoded text is not really text, as far as Emacs is concerned, but
86rather a sequence of raw 8-bit bytes. We call buffers and strings
87that hold encoded text @dfn{unibyte} buffers and strings, because
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88Emacs treats them as a sequence of individual bytes. Usually, Emacs
89displays unibyte buffers and strings as octal codes such as
90@code{\237}. We recommend that you never use unibyte buffers and
c4526e93 91strings except for manipulating encoded text or binary non-text data.
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92
93 In a buffer, the buffer-local value of the variable
94@code{enable-multibyte-characters} specifies the representation used.
95The representation for a string is determined and recorded in the string
96when the string is constructed.
97
8a14dec7 98@defvar enable-multibyte-characters
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99This variable specifies the current buffer's text representation.
100If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
c4526e93 101it contains unibyte encoded text or binary non-text data.
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102
103You cannot set this variable directly; instead, use the function
104@code{set-buffer-multibyte} to change a buffer's representation.
8a14dec7 105@end defvar
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106
107@defun position-bytes position
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108Buffer positions are measured in character units. This function
109returns the byte-position corresponding to buffer position
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110@var{position} in the current buffer. This is 1 at the start of the
111buffer, and counts upward in bytes. If @var{position} is out of
112range, the value is @code{nil}.
113@end defun
114
115@defun byte-to-position byte-position
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116Return the buffer position, in character units, corresponding to given
117@var{byte-position} in the current buffer. If @var{byte-position} is
118out of range, the value is @code{nil}. In a multibyte buffer, an
119arbitrary value of @var{byte-position} can be not at character
120boundary, but inside a multibyte sequence representing a single
121character; in this case, this function returns the buffer position of
122the character whose multibyte sequence includes @var{byte-position}.
123In other words, the value does not change for all byte positions that
124belong to the same character.
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125@end defun
126
127@defun multibyte-string-p string
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128Return @code{t} if @var{string} is a multibyte string, @code{nil}
129otherwise.
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130@end defun
131
132@defun string-bytes string
133@cindex string, number of bytes
134This function returns the number of bytes in @var{string}.
135If @var{string} is a multibyte string, this can be greater than
136@code{(length @var{string})}.
137@end defun
138
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139@defun unibyte-string &rest bytes
140This function concatenates all its argument @var{bytes} and makes the
141result a unibyte string.
142@end defun
143
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144@node Converting Representations
145@section Converting Text Representations
146
147 Emacs can convert unibyte text to multibyte; it can also convert
031c41de 148multibyte text to unibyte, provided that the multibyte text contains
8b80cdf5 149only @acronym{ASCII} and 8-bit raw bytes. In general, these
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150conversions happen when inserting text into a buffer, or when putting
151text from several strings together in one string. You can also
152explicitly convert a string's contents to either representation.
b8d4c8d0 153
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154 Emacs chooses the representation for a string based on the text from
155which it is constructed. The general rule is to convert unibyte text
156to multibyte text when combining it with other multibyte text, because
157the multibyte representation is more general and can hold whatever
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158characters the unibyte text has.
159
160 When inserting text into a buffer, Emacs converts the text to the
161buffer's representation, as specified by
162@code{enable-multibyte-characters} in that buffer. In particular, when
163you insert multibyte text into a unibyte buffer, Emacs converts the text
164to unibyte, even though this conversion cannot in general preserve all
165the characters that might be in the multibyte text. The other natural
166alternative, to convert the buffer contents to multibyte, is not
167acceptable because the buffer's representation is a choice made by the
168user that cannot be overridden automatically.
169
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170 Converting unibyte text to multibyte text leaves @acronym{ASCII}
171characters unchanged, and converts bytes with codes 128 through 159 to
172the multibyte representation of raw eight-bit bytes.
b8d4c8d0 173
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174 Converting multibyte text to unibyte converts all @acronym{ASCII}
175and eight-bit characters to their single-byte form, but loses
176information for non-@acronym{ASCII} characters by discarding all but
177the low 8 bits of each character's codepoint. Converting unibyte text
178to multibyte and back to unibyte reproduces the original unibyte text.
b8d4c8d0 179
031c41de 180The next two functions either return the argument @var{string}, or a
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181newly created string with no text properties.
182
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183@defun string-to-multibyte string
184This function returns a multibyte string containing the same sequence
031c41de 185of characters as @var{string}. If @var{string} is a multibyte string,
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186it is returned unchanged. The function assumes that @var{string}
187includes only @acronym{ASCII} characters and raw 8-bit bytes; the
188latter are converted to their multibyte representation corresponding
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189to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
190(@pxref{Text Representations, codepoints}).
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191@end defun
192
193@defun string-to-unibyte string
194This function returns a unibyte string containing the same sequence of
195characters as @var{string}. It signals an error if @var{string}
196contains a non-@acronym{ASCII} character. If @var{string} is a
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197unibyte string, it is returned unchanged. Use this function for
198@var{string} arguments that contain only @acronym{ASCII} and eight-bit
199characters.
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200@end defun
201
202@defun multibyte-char-to-unibyte char
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203This converts the multibyte character @var{char} to a unibyte
204character, and returns that character. If @var{char} is neither
205@acronym{ASCII} nor eight-bit, the function returns -1.
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206@end defun
207
208@defun unibyte-char-to-multibyte char
209This convert the unibyte character @var{char} to a multibyte
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210character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
211byte.
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212@end defun
213
214@node Selecting a Representation
215@section Selecting a Representation
216
217 Sometimes it is useful to examine an existing buffer or string as
218multibyte when it was unibyte, or vice versa.
219
220@defun set-buffer-multibyte multibyte
221Set the representation type of the current buffer. If @var{multibyte}
222is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
223is @code{nil}, the buffer becomes unibyte.
224
225This function leaves the buffer contents unchanged when viewed as a
031c41de 226sequence of bytes. As a consequence, it can change the contents
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227viewed as characters; for instance, a sequence of three bytes which is
228treated as one character in multibyte representation will count as
229three characters in unibyte representation. Eight-bit characters
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230representing raw bytes are an exception. They are represented by one
231byte in a unibyte buffer, but when the buffer is set to multibyte,
232they are converted to two-byte sequences, and vice versa.
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233
234This function sets @code{enable-multibyte-characters} to record which
235representation is in use. It also adjusts various data in the buffer
236(including overlays, text properties and markers) so that they cover the
237same text as they did before.
238
239You cannot use @code{set-buffer-multibyte} on an indirect buffer,
240because indirect buffers always inherit the representation of the
241base buffer.
242@end defun
243
244@defun string-as-unibyte string
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245If @var{string} is already a unibyte string, this function returns
246@var{string} itself. Otherwise, it returns a new string with the same
247bytes as @var{string}, but treating each byte as a separate character
248(so that the value may have more characters than @var{string}); as an
249exception, each eight-bit character representing a raw byte is
250converted into a single byte. The newly-created string contains no
031c41de 251text properties.
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252@end defun
253
254@defun string-as-multibyte string
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255If @var{string} is a multibyte string, this function returns
256@var{string} itself. Otherwise, it returns a new string with the same
257bytes as @var{string}, but treating each multibyte sequence as one
258character. This means that the value may have fewer characters than
259@var{string} has. If a byte sequence in @var{string} is invalid as a
260multibyte representation of a single character, each byte in the
261sequence is treated as a raw 8-bit byte. The newly-created string
262contains no text properties.
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263@end defun
264
265@node Character Codes
266@section Character Codes
267@cindex character codes
268
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269 The unibyte and multibyte text representations use different
270character codes. The valid character codes for unibyte representation
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271range from 0 to @code{#xFF} (255)---the values that can fit in one
272byte. The valid character codes for multibyte representation range
273from 0 to @code{#x3FFFFF}. In this code space, values 0 through
274@code{#x7F} (127) are for @acronym{ASCII} characters, and values
275@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
276non-@acronym{ASCII} characters.
277
278 Emacs character codes are a superset of the Unicode standard.
279Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
280characters of the same codepoint; values @code{#x110000} (1114112)
281through @code{#x3FFF7F} (4194175) represent characters that are not
282unified with Unicode; and values @code{#x3FFF80} (4194176) through
283@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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284
285@defun characterp charcode
286This returns @code{t} if @var{charcode} is a valid character, and
287@code{nil} otherwise.
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288
289@example
80070260 290@group
ffdbc44b 291(characterp 65)
b8d4c8d0 292 @result{} t
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293@end group
294@group
ffdbc44b 295(characterp 4194303)
b8d4c8d0 296 @result{} t
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297@end group
298@group
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299(characterp 4194304)
300 @result{} nil
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301@end group
302@end example
303@end defun
304
305@cindex maximum value of character codepoint
306@cindex codepoint, largest value
307@defun max-char
308This function returns the largest value that a valid character
309codepoint can have.
310
311@example
312@group
313(characterp (max-char))
314 @result{} t
315@end group
316@group
317(characterp (1+ (max-char)))
318 @result{} nil
319@end group
b8d4c8d0 320@end example
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321@end defun
322
106e6894 323@defun get-byte &optional pos string
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324This function returns the byte at character position @var{pos} in the
325current buffer. If the current buffer is unibyte, this is literally
326the byte at that position. If the buffer is multibyte, byte values of
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327@acronym{ASCII} characters are the same as character codepoints,
328whereas eight-bit raw bytes are converted to their 8-bit codes. The
329function signals an error if the character at @var{pos} is
330non-@acronym{ASCII}.
331
332The optional argument @var{string} means to get a byte value from that
333string instead of the current buffer.
334@end defun
335
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336@node Character Properties
337@section Character Properties
338@cindex character properties
339A @dfn{character property} is a named attribute of a character that
340specifies how the character behaves and how it should be handled
341during text processing and display. Thus, character properties are an
342important part of specifying the character's semantics.
343
434843ec 344 On the whole, Emacs follows the Unicode Standard in its implementation
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345of character properties. In particular, Emacs supports the
346@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
347Model}, and the Emacs character property database is derived from the
348Unicode Character Database (@acronym{UCD}). See the
349@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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350Properties chapter of the Unicode Standard}, for a detailed
351description of Unicode character properties and their meaning. This
352section assumes you are already familiar with that chapter of the
353Unicode Standard, and want to apply that knowledge to Emacs Lisp
354programs.
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355
356 In Emacs, each property has a name, which is a symbol, and a set of
af38459f 357possible values, whose types depend on the property; if a character
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358does not have a certain property, the value is @code{nil}. As a
359general rule, the names of character properties in Emacs are produced
360from the corresponding Unicode properties by downcasing them and
361replacing each @samp{_} character with a dash @samp{-}. For example,
362@code{Canonical_Combining_Class} becomes
363@code{canonical-combining-class}. However, sometimes we shorten the
364names to make their use easier.
365
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366 Here is the full list of value types for all the character
367properties that Emacs knows about:
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368
369@table @code
370@item name
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371This property corresponds to the Unicode @code{Name} property. The
372value is a string consisting of upper-case Latin letters A to Z,
373digits, spaces, and hyphen @samp{-} characters.
91211f07 374
f8848423 375@cindex unicode general category
91211f07 376@item general-category
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377This property corresponds to the Unicode @code{General_Category}
378property. The value is a symbol whose name is a 2-letter abbreviation
379of the character's classification.
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380
381@item canonical-combining-class
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382Corresponds to the Unicode @code{Canonical_Combining_Class} property.
383The value is an integer number.
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384
385@item bidi-class
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386Corresponds to the Unicode @code{Bidi_Class} property. The value is a
387symbol whose name is the Unicode @dfn{directional type} of the
388character.
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389
390@item decomposition
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391Corresponds to the Unicode @code{Decomposition_Type} and
392@code{Decomposition_Value} properties. The value is a list, whose
393first element may be a symbol representing a compatibility formatting
394tag, such as @code{small}@footnote{
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395Note that the Unicode spec writes these tag names inside
396@samp{<..>} brackets. The tag names in Emacs do not include the
397brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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398@samp{small}.
399}; the other elements are characters that give the compatibility
400decomposition sequence of this character.
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401
402@item decimal-digit-value
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403Corresponds to the Unicode @code{Numeric_Value} property for
404characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
405integer number.
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406
407@item digit
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408Corresponds to the Unicode @code{Numeric_Value} property for
409characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
410an integer number. Examples of such characters include compatibility
411subscript and superscript digits, for which the value is the
412corresponding number.
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413
414@item numeric-value
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415Corresponds to the Unicode @code{Numeric_Value} property for
416characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
97d8273f 417this property is an integer or a floating-point number. Examples of
af38459f 418characters that have this property include fractions, subscripts,
91211f07 419superscripts, Roman numerals, currency numerators, and encircled
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420numbers. For example, the value of this property for the character
421@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
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422
423@item mirrored
af38459f 424Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
c06ea95e 425of this property is a symbol, either @code{Y} or @code{N}.
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426
427@item old-name
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428Corresponds to the Unicode @code{Unicode_1_Name} property. The value
429is a string.
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430
431@item iso-10646-comment
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432Corresponds to the Unicode @code{ISO_Comment} property. The value is
433a string.
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434
435@item uppercase
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436Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
437The value of this property is a single character.
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438
439@item lowercase
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440Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
441The value of this property is a single character.
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442
443@item titlecase
af38459f 444Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
91211f07 445@dfn{Title case} is a special form of a character used when the first
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446character of a word needs to be capitalized. The value of this
447property is a single character.
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448@end table
449
450@defun get-char-code-property char propname
451This function returns the value of @var{char}'s @var{propname} property.
452
453@example
454@group
455(get-char-code-property ? 'general-category)
456 @result{} Zs
457@end group
458@group
459(get-char-code-property ?1 'general-category)
460 @result{} Nd
461@end group
462@group
463(get-char-code-property ?\u2084 'digit-value) ; subscript 4
464 @result{} 4
465@end group
466@group
467(get-char-code-property ?\u2155 'numeric-value) ; one fifth
468 @result{} 1/5
469@end group
470@group
471(get-char-code-property ?\u2163 'numeric-value) ; Roman IV
472 @result{} \4
473@end group
474@end example
475@end defun
476
477@defun char-code-property-description prop value
478This function returns the description string of property @var{prop}'s
479@var{value}, or @code{nil} if @var{value} has no description.
480
481@example
482@group
483(char-code-property-description 'general-category 'Zs)
484 @result{} "Separator, Space"
485@end group
486@group
487(char-code-property-description 'general-category 'Nd)
488 @result{} "Number, Decimal Digit"
489@end group
490@group
491(char-code-property-description 'numeric-value '1/5)
492 @result{} nil
493@end group
494@end example
495@end defun
496
497@defun put-char-code-property char propname value
498This function stores @var{value} as the value of the property
499@var{propname} for the character @var{char}.
500@end defun
501
f8848423 502@defvar unicode-category-table
91211f07 503The value of this variable is a char-table (@pxref{Char-Tables}) that
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504specifies, for each character, its Unicode @code{General_Category}
505property as a symbol.
506@end defvar
507
508@defvar char-script-table
509The value of this variable is a char-table that specifies, for each
510character, a symbol whose name is the script to which the character
511belongs, according to the Unicode Standard classification of the
512Unicode code space into script-specific blocks. This char-table has a
513single extra slot whose value is the list of all script symbols.
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514@end defvar
515
516@defvar char-width-table
517The value of this variable is a char-table that specifies the width of
518each character in columns that it will occupy on the screen.
519@end defvar
520
521@defvar printable-chars
522The value of this variable is a char-table that specifies, for each
523character, whether it is printable or not. That is, if evaluating
524@code{(aref printable-chars char)} results in @code{t}, the character
525is printable, and if it results in @code{nil}, it is not.
526@end defvar
527
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528@node Character Sets
529@section Character Sets
530@cindex character sets
531
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532@cindex charset
533@cindex coded character set
534An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
535in which each character is assigned a numeric code point. (The
434843ec 536Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
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537charset has a name which is a symbol. A single character can belong
538to any number of different character sets, but it will generally have
539a different code point in each charset. Examples of character sets
540include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
541@code{windows-1255}. The code point assigned to a character in a
542charset is usually different from its code point used in Emacs buffers
543and strings.
544
545@cindex @code{emacs}, a charset
546@cindex @code{unicode}, a charset
547@cindex @code{eight-bit}, a charset
548 Emacs defines several special character sets. The character set
549@code{unicode} includes all the characters whose Emacs code points are
85eeac93 550in the range @code{0..#x10FFFF}. The character set @code{emacs}
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551includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
552Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
553Emacs uses it to represent raw bytes encountered in text.
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554
555@defun charsetp object
556Returns @code{t} if @var{object} is a symbol that names a character set,
557@code{nil} otherwise.
558@end defun
559
560@defvar charset-list
561The value is a list of all defined character set names.
562@end defvar
563
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564@defun charset-priority-list &optional highestp
565This functions returns a list of all defined character sets ordered by
566their priority. If @var{highestp} is non-@code{nil}, the function
567returns a single character set of the highest priority.
568@end defun
569
570@defun set-charset-priority &rest charsets
571This function makes @var{charsets} the highest priority character sets.
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572@end defun
573
106e6894 574@defun char-charset character &optional restriction
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575This function returns the name of the character set of highest
576priority that @var{character} belongs to. @acronym{ASCII} characters
577are an exception: for them, this function always returns @code{ascii}.
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578
579If @var{restriction} is non-@code{nil}, it should be a list of
580charsets to search. Alternatively, it can be a coding system, in
581which case the returned charset must be supported by that coding
582system (@pxref{Coding Systems}).
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583@end defun
584
585@defun charset-plist charset
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586This function returns the property list of the character set
587@var{charset}. Although @var{charset} is a symbol, this is not the
588same as the property list of that symbol. Charset properties include
589important information about the charset, such as its documentation
590string, short name, etc.
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591@end defun
592
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593@defun put-charset-property charset propname value
594This function sets the @var{propname} property of @var{charset} to the
595given @var{value}.
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596@end defun
597
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598@defun get-charset-property charset propname
599This function returns the value of @var{charset}s property
600@var{propname}.
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601@end defun
602
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603@deffn Command list-charset-chars charset
604This command displays a list of characters in the character set
605@var{charset}.
606@end deffn
b8d4c8d0 607
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608 Emacs can convert between its internal representation of a character
609and the character's codepoint in a specific charset. The following
610two functions support these conversions.
611
612@c FIXME: decode-char and encode-char accept and ignore an additional
613@c argument @var{restriction}. When that argument actually makes a
614@c difference, it should be documented here.
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615@defun decode-char charset code-point
616This function decodes a character that is assigned a @var{code-point}
617in @var{charset}, to the corresponding Emacs character, and returns
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618it. If @var{charset} doesn't contain a character of that code point,
619the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
620integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
621specified as a cons cell @code{(@var{high} . @var{low})}, where
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622@var{low} are the lower 16 bits of the value and @var{high} are the
623high 16 bits.
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624@end defun
625
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626@defun encode-char char charset
627This function returns the code point assigned to the character
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628@var{char} in @var{charset}. If the result does not fit in a Lisp
629integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
630that fits the second argument of @code{decode-char} above. If
631@var{charset} doesn't have a codepoint for @var{char}, the value is
632@code{nil}.
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633@end defun
634
635 The following function comes in handy for applying a certain
636function to all or part of the characters in a charset:
637
85eeac93 638@defun map-charset-chars function charset &optional arg from-code to-code
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639Call @var{function} for characters in @var{charset}. @var{function}
640is called with two arguments. The first one is a cons cell
641@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
642indicate a range of characters contained in charset. The second
85eeac93 643argument passed to @var{function} is @var{arg}.
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644
645By default, the range of codepoints passed to @var{function} includes
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646all the characters in @var{charset}, but optional arguments
647@var{from-code} and @var{to-code} limit that to the range of
648characters between these two codepoints of @var{charset}. If either
649of them is @code{nil}, it defaults to the first or last codepoint of
650@var{charset}, respectively.
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651@end defun
652
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653@node Scanning Charsets
654@section Scanning for Character Sets
655
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656 Sometimes it is useful to find out which character set a particular
657character belongs to. One use for this is in determining which coding
658systems (@pxref{Coding Systems}) are capable of representing all of
659the text in question; another is to determine the font(s) for
660displaying that text.
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661
662@defun charset-after &optional pos
031c41de 663This function returns the charset of highest priority containing the
97d8273f 664character at position @var{pos} in the current buffer. If @var{pos}
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665is omitted or @code{nil}, it defaults to the current value of point.
666If @var{pos} is out of range, the value is @code{nil}.
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667@end defun
668
669@defun find-charset-region beg end &optional translation
031c41de 670This function returns a list of the character sets of highest priority
8b80cdf5 671that contain characters in the current buffer between positions
031c41de 672@var{beg} and @var{end}.
b8d4c8d0 673
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674The optional argument @var{translation} specifies a translation table
675to use for scanning the text (@pxref{Translation of Characters}). If
676it is non-@code{nil}, then each character in the region is translated
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677through this table, and the value returned describes the translated
678characters instead of the characters actually in the buffer.
679@end defun
680
681@defun find-charset-string string &optional translation
97d8273f 682This function returns a list of character sets of highest priority
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683that contain characters in @var{string}. It is just like
684@code{find-charset-region}, except that it applies to the contents of
685@var{string} instead of part of the current buffer.
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686@end defun
687
688@node Translation of Characters
689@section Translation of Characters
690@cindex character translation tables
691@cindex translation tables
692
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693 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
694specifies a mapping of characters into characters. These tables are
695used in encoding and decoding, and for other purposes. Some coding
696systems specify their own particular translation tables; there are
697also default translation tables which apply to all other coding
698systems.
b8d4c8d0 699
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700 A translation table has two extra slots. The first is either
701@code{nil} or a translation table that performs the reverse
702translation; the second is the maximum number of characters to look up
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703for translating sequences of characters (see the description of
704@code{make-translation-table-from-alist} below).
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705
706@defun make-translation-table &rest translations
707This function returns a translation table based on the argument
708@var{translations}. Each element of @var{translations} should be a
709list of elements of the form @code{(@var{from} . @var{to})}; this says
710to translate the character @var{from} into @var{to}.
711
712The arguments and the forms in each argument are processed in order,
713and if a previous form already translates @var{to} to some other
714character, say @var{to-alt}, @var{from} is also translated to
715@var{to-alt}.
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716@end defun
717
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718 During decoding, the translation table's translations are applied to
719the characters that result from ordinary decoding. If a coding system
97d8273f 720has the property @code{:decode-translation-table}, that specifies the
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721translation table to use, or a list of translation tables to apply in
722sequence. (This is a property of the coding system, as returned by
723@code{coding-system-get}, not a property of the symbol that is the
724coding system's name. @xref{Coding System Basics,, Basic Concepts of
725Coding Systems}.) Finally, if
726@code{standard-translation-table-for-decode} is non-@code{nil}, the
727resulting characters are translated by that table.
728
729 During encoding, the translation table's translations are applied to
730the characters in the buffer, and the result of translation is
731actually encoded. If a coding system has property
732@code{:encode-translation-table}, that specifies the translation table
733to use, or a list of translation tables to apply in sequence. In
734addition, if the variable @code{standard-translation-table-for-encode}
735is non-@code{nil}, it specifies the translation table to use for
736translating the result.
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737
738@defvar standard-translation-table-for-decode
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739This is the default translation table for decoding. If a coding
740systems specifies its own translation tables, the table that is the
741value of this variable, if non-@code{nil}, is applied after them.
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742@end defvar
743
744@defvar standard-translation-table-for-encode
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745This is the default translation table for encoding. If a coding
746systems specifies its own translation tables, the table that is the
747value of this variable, if non-@code{nil}, is applied after them.
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748@end defvar
749
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EZ
750@defvar translation-table-for-input
751Self-inserting characters are translated through this translation
752table before they are inserted. Search commands also translate their
753input through this table, so they can compare more reliably with
754what's in the buffer.
755
756This variable automatically becomes buffer-local when set.
757@end defvar
758
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759@defun make-translation-table-from-vector vec
760This function returns a translation table made from @var{vec} that is
85eeac93 761an array of 256 elements to map bytes (values 0 through #xFF) to
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762characters. Elements may be @code{nil} for untranslated bytes. The
763returned table has a translation table for reverse mapping in the
8b80cdf5 764first extra slot, and the value @code{1} in the second extra slot.
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765
766This function provides an easy way to make a private coding system
767that maps each byte to a specific character. You can specify the
768returned table and the reverse translation table using the properties
769@code{:decode-translation-table} and @code{:encode-translation-table}
770respectively in the @var{props} argument to
771@code{define-coding-system}.
772@end defun
773
774@defun make-translation-table-from-alist alist
775This function is similar to @code{make-translation-table} but returns
776a complex translation table rather than a simple one-to-one mapping.
777Each element of @var{alist} is of the form @code{(@var{from}
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778. @var{to})}, where @var{from} and @var{to} are either characters or
779vectors specifying a sequence of characters. If @var{from} is a
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780character, that character is translated to @var{to} (i.e.@: to a
781character or a character sequence). If @var{from} is a vector of
782characters, that sequence is translated to @var{to}. The returned
783table has a translation table for reverse mapping in the first extra
8b80cdf5
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784slot, and the maximum length of all the @var{from} character sequences
785in the second extra slot.
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786@end defun
787
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788@node Coding Systems
789@section Coding Systems
790
791@cindex coding system
792 When Emacs reads or writes a file, and when Emacs sends text to a
793subprocess or receives text from a subprocess, it normally performs
794character code conversion and end-of-line conversion as specified
795by a particular @dfn{coding system}.
796
797 How to define a coding system is an arcane matter, and is not
798documented here.
799
800@menu
801* Coding System Basics:: Basic concepts.
802* Encoding and I/O:: How file I/O functions handle coding systems.
803* Lisp and Coding Systems:: Functions to operate on coding system names.
804* User-Chosen Coding Systems:: Asking the user to choose a coding system.
805* Default Coding Systems:: Controlling the default choices.
806* Specifying Coding Systems:: Requesting a particular coding system
807 for a single file operation.
808* Explicit Encoding:: Encoding or decoding text without doing I/O.
809* Terminal I/O Encoding:: Use of encoding for terminal I/O.
810* MS-DOS File Types:: How DOS "text" and "binary" files
811 relate to coding systems.
812@end menu
813
814@node Coding System Basics
815@subsection Basic Concepts of Coding Systems
816
817@cindex character code conversion
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818 @dfn{Character code conversion} involves conversion between the
819internal representation of characters used inside Emacs and some other
820encoding. Emacs supports many different encodings, in that it can
821convert to and from them. For example, it can convert text to or from
822encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
823several variants of ISO 2022. In some cases, Emacs supports several
824alternative encodings for the same characters; for example, there are
825three coding systems for the Cyrillic (Russian) alphabet: ISO,
826Alternativnyj, and KOI8.
827
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828 Every coding system specifies a particular set of character code
829conversions, but the coding system @code{undecided} is special: it
830leaves the choice unspecified, to be chosen heuristically for each
831file, based on the file's data.
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832
833 In general, a coding system doesn't guarantee roundtrip identity:
834decoding a byte sequence using coding system, then encoding the
835resulting text in the same coding system, can produce a different byte
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836sequence. But some coding systems do guarantee that the byte sequence
837will be the same as what you originally decoded. Here are a few
838examples:
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839
840@quotation
80070260 841iso-8859-1, utf-8, big5, shift_jis, euc-jp
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842@end quotation
843
844 Encoding buffer text and then decoding the result can also fail to
80070260
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845reproduce the original text. For instance, if you encode a character
846with a coding system which does not support that character, the result
847is unpredictable, and thus decoding it using the same coding system
848may produce a different text. Currently, Emacs can't report errors
849that result from encoding unsupported characters.
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850
851@cindex EOL conversion
852@cindex end-of-line conversion
853@cindex line end conversion
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854 @dfn{End of line conversion} handles three different conventions
855used on various systems for representing end of line in files. The
856Unix convention, used on GNU and Unix systems, is to use the linefeed
857character (also called newline). The DOS convention, used on
858MS-Windows and MS-DOS systems, is to use a carriage-return and a
859linefeed at the end of a line. The Mac convention is to use just
860carriage-return.
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861
862@cindex base coding system
863@cindex variant coding system
864 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
865conversion unspecified, to be chosen based on the data. @dfn{Variant
866coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
867@code{latin-1-mac} specify the end-of-line conversion explicitly as
868well. Most base coding systems have three corresponding variants whose
869names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
870
02eccf6b 871@vindex raw-text@r{ coding system}
b8d4c8d0 872 The coding system @code{raw-text} is special in that it prevents
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873character code conversion, and causes the buffer visited with this
874coding system to be a unibyte buffer. For historical reasons, you can
875save both unibyte and multibyte text with this coding system. When
876you use @code{raw-text} to encode multibyte text, it does perform one
877character code conversion: it converts eight-bit characters to their
878single-byte external representation. @code{raw-text} does not specify
879the end-of-line conversion, allowing that to be determined as usual by
880the data, and has the usual three variants which specify the
881end-of-line conversion.
882
883@vindex no-conversion@r{ coding system}
884@vindex binary@r{ coding system}
885 @code{no-conversion} (and its alias @code{binary}) is equivalent to
886@code{raw-text-unix}: it specifies no conversion of either character
887codes or end-of-line.
b8d4c8d0 888
80070260 889@vindex emacs-internal@r{ coding system}
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890@vindex utf-8-emacs@r{ coding system}
891 The coding system @code{utf-8-emacs} specifies that the data is
892represented in the internal Emacs encoding (@pxref{Text
893Representations}). This is like @code{raw-text} in that no code
894conversion happens, but different in that the result is multibyte
895data. The name @code{emacs-internal} is an alias for
896@code{utf-8-emacs}.
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897
898@defun coding-system-get coding-system property
899This function returns the specified property of the coding system
900@var{coding-system}. Most coding system properties exist for internal
80070260 901purposes, but one that you might find useful is @code{:mime-charset}.
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902That property's value is the name used in MIME for the character coding
903which this coding system can read and write. Examples:
904
905@example
80070260 906(coding-system-get 'iso-latin-1 :mime-charset)
b8d4c8d0 907 @result{} iso-8859-1
80070260 908(coding-system-get 'iso-2022-cn :mime-charset)
b8d4c8d0 909 @result{} iso-2022-cn
80070260 910(coding-system-get 'cyrillic-koi8 :mime-charset)
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911 @result{} koi8-r
912@end example
913
80070260 914The value of the @code{:mime-charset} property is also defined
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915as an alias for the coding system.
916@end defun
917
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918@defun coding-system-aliases coding-system
919This function returns the list of aliases of @var{coding-system}.
920@end defun
921
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922@node Encoding and I/O
923@subsection Encoding and I/O
924
925 The principal purpose of coding systems is for use in reading and
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926writing files. The function @code{insert-file-contents} uses a coding
927system to decode the file data, and @code{write-region} uses one to
928encode the buffer contents.
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929
930 You can specify the coding system to use either explicitly
931(@pxref{Specifying Coding Systems}), or implicitly using a default
932mechanism (@pxref{Default Coding Systems}). But these methods may not
933completely specify what to do. For example, they may choose a coding
934system such as @code{undefined} which leaves the character code
935conversion to be determined from the data. In these cases, the I/O
936operation finishes the job of choosing a coding system. Very often
937you will want to find out afterwards which coding system was chosen.
938
939@defvar buffer-file-coding-system
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940This buffer-local variable records the coding system used for saving the
941buffer and for writing part of the buffer with @code{write-region}. If
942the text to be written cannot be safely encoded using the coding system
943specified by this variable, these operations select an alternative
944encoding by calling the function @code{select-safe-coding-system}
945(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
946requires to ask the user to specify a coding system,
947@code{buffer-file-coding-system} is updated to the newly selected coding
948system.
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949
950@code{buffer-file-coding-system} does @emph{not} affect sending text
951to a subprocess.
952@end defvar
953
954@defvar save-buffer-coding-system
955This variable specifies the coding system for saving the buffer (by
956overriding @code{buffer-file-coding-system}). Note that it is not used
957for @code{write-region}.
958
959When a command to save the buffer starts out to use
960@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
961and that coding system cannot handle
962the actual text in the buffer, the command asks the user to choose
963another coding system (by calling @code{select-safe-coding-system}).
964After that happens, the command also updates
965@code{buffer-file-coding-system} to represent the coding system that
966the user specified.
967@end defvar
968
969@defvar last-coding-system-used
970I/O operations for files and subprocesses set this variable to the
971coding system name that was used. The explicit encoding and decoding
972functions (@pxref{Explicit Encoding}) set it too.
973
974@strong{Warning:} Since receiving subprocess output sets this variable,
975it can change whenever Emacs waits; therefore, you should copy the
976value shortly after the function call that stores the value you are
977interested in.
978@end defvar
979
980 The variable @code{selection-coding-system} specifies how to encode
981selections for the window system. @xref{Window System Selections}.
982
983@defvar file-name-coding-system
984The variable @code{file-name-coding-system} specifies the coding
985system to use for encoding file names. Emacs encodes file names using
986that coding system for all file operations. If
987@code{file-name-coding-system} is @code{nil}, Emacs uses a default
988coding system determined by the selected language environment. In the
989default language environment, any non-@acronym{ASCII} characters in
990file names are not encoded specially; they appear in the file system
991using the internal Emacs representation.
992@end defvar
993
994 @strong{Warning:} if you change @code{file-name-coding-system} (or
995the language environment) in the middle of an Emacs session, problems
996can result if you have already visited files whose names were encoded
997using the earlier coding system and are handled differently under the
998new coding system. If you try to save one of these buffers under the
999visited file name, saving may use the wrong file name, or it may get
1000an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1001new file name for that buffer.
1002
1003@node Lisp and Coding Systems
1004@subsection Coding Systems in Lisp
1005
1006 Here are the Lisp facilities for working with coding systems:
1007
0e90e7be 1008@cindex list all coding systems
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1009@defun coding-system-list &optional base-only
1010This function returns a list of all coding system names (symbols). If
1011@var{base-only} is non-@code{nil}, the value includes only the
1012base coding systems. Otherwise, it includes alias and variant coding
1013systems as well.
1014@end defun
1015
1016@defun coding-system-p object
1017This function returns @code{t} if @var{object} is a coding system
1018name or @code{nil}.
1019@end defun
1020
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1021@cindex validity of coding system
1022@cindex coding system, validity check
b8d4c8d0 1023@defun check-coding-system coding-system
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1024This function checks the validity of @var{coding-system}. If that is
1025valid, it returns @var{coding-system}. If @var{coding-system} is
1026@code{nil}, the function return @code{nil}. For any other values, it
1027signals an error whose @code{error-symbol} is @code{coding-system-error}
1028(@pxref{Signaling Errors, signal}).
b8d4c8d0
GM
1029@end defun
1030
0e90e7be 1031@cindex eol type of coding system
b8d4c8d0
GM
1032@defun coding-system-eol-type coding-system
1033This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1034conversion used by @var{coding-system}. If @var{coding-system}
1035specifies a certain eol conversion, the return value is an integer 0,
10361, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1037respectively. If @var{coding-system} doesn't specify eol conversion
1038explicitly, the return value is a vector of coding systems, each one
1039with one of the possible eol conversion types, like this:
1040
1041@lisp
1042(coding-system-eol-type 'latin-1)
1043 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1044@end lisp
1045
1046@noindent
1047If this function returns a vector, Emacs will decide, as part of the
1048text encoding or decoding process, what eol conversion to use. For
1049decoding, the end-of-line format of the text is auto-detected, and the
1050eol conversion is set to match it (e.g., DOS-style CRLF format will
1051imply @code{dos} eol conversion). For encoding, the eol conversion is
1052taken from the appropriate default coding system (e.g.,
4e3b4528 1053default value of @code{buffer-file-coding-system} for
b8d4c8d0
GM
1054@code{buffer-file-coding-system}), or from the default eol conversion
1055appropriate for the underlying platform.
1056@end defun
1057
0e90e7be 1058@cindex eol conversion of coding system
b8d4c8d0
GM
1059@defun coding-system-change-eol-conversion coding-system eol-type
1060This function returns a coding system which is like @var{coding-system}
1061except for its eol conversion, which is specified by @code{eol-type}.
1062@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1063@code{nil}. If it is @code{nil}, the returned coding system determines
1064the end-of-line conversion from the data.
1065
1066@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1067@code{dos} and @code{mac}, respectively.
1068@end defun
1069
0e90e7be 1070@cindex text conversion of coding system
b8d4c8d0
GM
1071@defun coding-system-change-text-conversion eol-coding text-coding
1072This function returns a coding system which uses the end-of-line
1073conversion of @var{eol-coding}, and the text conversion of
1074@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1075@code{undecided}, or one of its variants according to @var{eol-coding}.
1076@end defun
1077
0e90e7be
EZ
1078@cindex safely encode region
1079@cindex coding systems for encoding region
b8d4c8d0
GM
1080@defun find-coding-systems-region from to
1081This function returns a list of coding systems that could be used to
1082encode a text between @var{from} and @var{to}. All coding systems in
1083the list can safely encode any multibyte characters in that portion of
1084the text.
1085
1086If the text contains no multibyte characters, the function returns the
1087list @code{(undecided)}.
1088@end defun
1089
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EZ
1090@cindex safely encode a string
1091@cindex coding systems for encoding a string
b8d4c8d0
GM
1092@defun find-coding-systems-string string
1093This function returns a list of coding systems that could be used to
1094encode the text of @var{string}. All coding systems in the list can
1095safely encode any multibyte characters in @var{string}. If the text
1096contains no multibyte characters, this returns the list
1097@code{(undecided)}.
1098@end defun
1099
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EZ
1100@cindex charset, coding systems to encode
1101@cindex safely encode characters in a charset
b8d4c8d0
GM
1102@defun find-coding-systems-for-charsets charsets
1103This function returns a list of coding systems that could be used to
1104encode all the character sets in the list @var{charsets}.
1105@end defun
1106
91211f07
EZ
1107@defun check-coding-systems-region start end coding-system-list
1108This function checks whether coding systems in the list
1109@code{coding-system-list} can encode all the characters in the region
1110between @var{start} and @var{end}. If all of the coding systems in
1111the list can encode the specified text, the function returns
1112@code{nil}. If some coding systems cannot encode some of the
1113characters, the value is an alist, each element of which has the form
1114@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1115that @var{coding-system1} cannot encode characters at buffer positions
1116@var{pos1}, @var{pos2}, @enddots{}.
1117
1118@var{start} may be a string, in which case @var{end} is ignored and
1119the returned value references string indices instead of buffer
1120positions.
1121@end defun
1122
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GM
1123@defun detect-coding-region start end &optional highest
1124This function chooses a plausible coding system for decoding the text
80070260
EZ
1125from @var{start} to @var{end}. This text should be a byte sequence,
1126i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1127eight-bit characters (@pxref{Explicit Encoding}).
b8d4c8d0
GM
1128
1129Normally this function returns a list of coding systems that could
1130handle decoding the text that was scanned. They are listed in order of
1131decreasing priority. But if @var{highest} is non-@code{nil}, then the
1132return value is just one coding system, the one that is highest in
1133priority.
1134
1135If the region contains only @acronym{ASCII} characters except for such
1136ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1137@code{undecided} or @code{(undecided)}, or a variant specifying
1138end-of-line conversion, if that can be deduced from the text.
0b4faef3
EZ
1139
1140If the region contains null bytes, the value is @code{no-conversion},
1141even if the region contains text encoded in some coding system.
b8d4c8d0
GM
1142@end defun
1143
1144@defun detect-coding-string string &optional highest
1145This function is like @code{detect-coding-region} except that it
1146operates on the contents of @var{string} instead of bytes in the buffer.
91211f07
EZ
1147@end defun
1148
0e90e7be 1149@cindex null bytes, and decoding text
0b4faef3
EZ
1150@defvar inhibit-null-byte-detection
1151If this variable has a non-@code{nil} value, null bytes are ignored
1152when detecting the encoding of a region or a string. This allows to
1153correctly detect the encoding of text that contains null bytes, such
1154as Info files with Index nodes.
1155@end defvar
1156
1157@defvar inhibit-iso-escape-detection
1158If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1159are ignored when detecting the encoding of a region or a string. The
1160result is that no text is ever detected as encoded in some ISO-2022
1161encoding, and all escape sequences become visible in a buffer.
1162@strong{Warning:} @emph{Use this variable with extreme caution,
1163because many files in the Emacs distribution use ISO-2022 encoding.}
1164@end defvar
1165
0e90e7be 1166@cindex charsets supported by a coding system
91211f07
EZ
1167@defun coding-system-charset-list coding-system
1168This function returns the list of character sets (@pxref{Character
1169Sets}) supported by @var{coding-system}. Some coding systems that
1170support too many character sets to list them all yield special values:
1171@itemize @bullet
1172@item
1173If @var{coding-system} supports all the ISO-2022 charsets, the value
1174is @code{iso-2022}.
1175@item
1176If @var{coding-system} supports all Emacs characters, the value is
1177@code{(emacs)}.
1178@item
1179If @var{coding-system} supports all emacs-mule characters, the value
1180is @code{emacs-mule}.
1181@item
1182If @var{coding-system} supports all Unicode characters, the value is
1183@code{(unicode)}.
1184@end itemize
b8d4c8d0
GM
1185@end defun
1186
1187 @xref{Coding systems for a subprocess,, Process Information}, in
1188particular the description of the functions
1189@code{process-coding-system} and @code{set-process-coding-system}, for
1190how to examine or set the coding systems used for I/O to a subprocess.
1191
1192@node User-Chosen Coding Systems
1193@subsection User-Chosen Coding Systems
1194
1195@cindex select safe coding system
1196@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1197This function selects a coding system for encoding specified text,
1198asking the user to choose if necessary. Normally the specified text
1199is the text in the current buffer between @var{from} and @var{to}. If
1200@var{from} is a string, the string specifies the text to encode, and
1201@var{to} is ignored.
1202
77730170
EZ
1203If the specified text includes raw bytes (@pxref{Text
1204Representations}), @code{select-safe-coding-system} suggests
1205@code{raw-text} for its encoding.
1206
b8d4c8d0
GM
1207If @var{default-coding-system} is non-@code{nil}, that is the first
1208coding system to try; if that can handle the text,
1209@code{select-safe-coding-system} returns that coding system. It can
1210also be a list of coding systems; then the function tries each of them
1211one by one. After trying all of them, it next tries the current
1212buffer's value of @code{buffer-file-coding-system} (if it is not
4e3b4528
SM
1213@code{undecided}), then the default value of
1214@code{buffer-file-coding-system} and finally the user's most
b8d4c8d0
GM
1215preferred coding system, which the user can set using the command
1216@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1217Coding Systems, emacs, The GNU Emacs Manual}).
1218
1219If one of those coding systems can safely encode all the specified
1220text, @code{select-safe-coding-system} chooses it and returns it.
1221Otherwise, it asks the user to choose from a list of coding systems
1222which can encode all the text, and returns the user's choice.
1223
1224@var{default-coding-system} can also be a list whose first element is
1225t and whose other elements are coding systems. Then, if no coding
1226system in the list can handle the text, @code{select-safe-coding-system}
1227queries the user immediately, without trying any of the three
1228alternatives described above.
1229
1230The optional argument @var{accept-default-p}, if non-@code{nil},
1231should be a function to determine whether a coding system selected
1232without user interaction is acceptable. @code{select-safe-coding-system}
1233calls this function with one argument, the base coding system of the
1234selected coding system. If @var{accept-default-p} returns @code{nil},
1235@code{select-safe-coding-system} rejects the silently selected coding
1236system, and asks the user to select a coding system from a list of
1237possible candidates.
1238
1239@vindex select-safe-coding-system-accept-default-p
1240If the variable @code{select-safe-coding-system-accept-default-p} is
9bd79893
GM
1241non-@code{nil}, it should be a function taking a single argument.
1242It is used in place of @var{accept-default-p}, overriding any
1243value supplied for this argument.
b8d4c8d0
GM
1244
1245As a final step, before returning the chosen coding system,
1246@code{select-safe-coding-system} checks whether that coding system is
1247consistent with what would be selected if the contents of the region
1248were read from a file. (If not, this could lead to data corruption in
1249a file subsequently re-visited and edited.) Normally,
1250@code{select-safe-coding-system} uses @code{buffer-file-name} as the
1251file for this purpose, but if @var{file} is non-@code{nil}, it uses
1252that file instead (this can be relevant for @code{write-region} and
1253similar functions). If it detects an apparent inconsistency,
1254@code{select-safe-coding-system} queries the user before selecting the
1255coding system.
1256@end defun
1257
1258 Here are two functions you can use to let the user specify a coding
1259system, with completion. @xref{Completion}.
1260
1261@defun read-coding-system prompt &optional default
1262This function reads a coding system using the minibuffer, prompting with
1263string @var{prompt}, and returns the coding system name as a symbol. If
1264the user enters null input, @var{default} specifies which coding system
1265to return. It should be a symbol or a string.
1266@end defun
1267
1268@defun read-non-nil-coding-system prompt
1269This function reads a coding system using the minibuffer, prompting with
1270string @var{prompt}, and returns the coding system name as a symbol. If
1271the user tries to enter null input, it asks the user to try again.
1272@xref{Coding Systems}.
1273@end defun
1274
1275@node Default Coding Systems
1276@subsection Default Coding Systems
0e90e7be
EZ
1277@cindex default coding system
1278@cindex coding system, automatically determined
b8d4c8d0
GM
1279
1280 This section describes variables that specify the default coding
1281system for certain files or when running certain subprograms, and the
1282function that I/O operations use to access them.
1283
1284 The idea of these variables is that you set them once and for all to the
1285defaults you want, and then do not change them again. To specify a
1286particular coding system for a particular operation in a Lisp program,
1287don't change these variables; instead, override them using
1288@code{coding-system-for-read} and @code{coding-system-for-write}
1289(@pxref{Specifying Coding Systems}).
1290
0e90e7be 1291@cindex file contents, and default coding system
01f17ae2 1292@defopt auto-coding-regexp-alist
b8d4c8d0
GM
1293This variable is an alist of text patterns and corresponding coding
1294systems. Each element has the form @code{(@var{regexp}
1295. @var{coding-system})}; a file whose first few kilobytes match
1296@var{regexp} is decoded with @var{coding-system} when its contents are
1297read into a buffer. The settings in this alist take priority over
1298@code{coding:} tags in the files and the contents of
1299@code{file-coding-system-alist} (see below). The default value is set
1300so that Emacs automatically recognizes mail files in Babyl format and
1301reads them with no code conversions.
01f17ae2 1302@end defopt
b8d4c8d0 1303
0e90e7be 1304@cindex file name, and default coding system
01f17ae2 1305@defopt file-coding-system-alist
b8d4c8d0
GM
1306This variable is an alist that specifies the coding systems to use for
1307reading and writing particular files. Each element has the form
1308@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1309expression that matches certain file names. The element applies to file
1310names that match @var{pattern}.
1311
1312The @sc{cdr} of the element, @var{coding}, should be either a coding
1313system, a cons cell containing two coding systems, or a function name (a
1314symbol with a function definition). If @var{coding} is a coding system,
1315that coding system is used for both reading the file and writing it. If
1316@var{coding} is a cons cell containing two coding systems, its @sc{car}
1317specifies the coding system for decoding, and its @sc{cdr} specifies the
1318coding system for encoding.
1319
1320If @var{coding} is a function name, the function should take one
1321argument, a list of all arguments passed to
1322@code{find-operation-coding-system}. It must return a coding system
1323or a cons cell containing two coding systems. This value has the same
1324meaning as described above.
1325
1326If @var{coding} (or what returned by the above function) is
1327@code{undecided}, the normal code-detection is performed.
01f17ae2 1328@end defopt
b8d4c8d0 1329
01f17ae2 1330@defopt auto-coding-alist
0e90e7be
EZ
1331This variable is an alist that specifies the coding systems to use for
1332reading and writing particular files. Its form is like that of
1333@code{file-coding-system-alist}, but, unlike the latter, this variable
1334takes priority over any @code{coding:} tags in the file.
01f17ae2 1335@end defopt
0e90e7be
EZ
1336
1337@cindex program name, and default coding system
b8d4c8d0
GM
1338@defvar process-coding-system-alist
1339This variable is an alist specifying which coding systems to use for a
1340subprocess, depending on which program is running in the subprocess. It
1341works like @code{file-coding-system-alist}, except that @var{pattern} is
1342matched against the program name used to start the subprocess. The coding
1343system or systems specified in this alist are used to initialize the
1344coding systems used for I/O to the subprocess, but you can specify
1345other coding systems later using @code{set-process-coding-system}.
1346@end defvar
1347
1348 @strong{Warning:} Coding systems such as @code{undecided}, which
1349determine the coding system from the data, do not work entirely reliably
1350with asynchronous subprocess output. This is because Emacs handles
1351asynchronous subprocess output in batches, as it arrives. If the coding
1352system leaves the character code conversion unspecified, or leaves the
1353end-of-line conversion unspecified, Emacs must try to detect the proper
1354conversion from one batch at a time, and this does not always work.
1355
1356 Therefore, with an asynchronous subprocess, if at all possible, use a
1357coding system which determines both the character code conversion and
1358the end of line conversion---that is, one like @code{latin-1-unix},
1359rather than @code{undecided} or @code{latin-1}.
1360
0e90e7be
EZ
1361@cindex port number, and default coding system
1362@cindex network service name, and default coding system
b8d4c8d0
GM
1363@defvar network-coding-system-alist
1364This variable is an alist that specifies the coding system to use for
1365network streams. It works much like @code{file-coding-system-alist},
1366with the difference that the @var{pattern} in an element may be either a
1367port number or a regular expression. If it is a regular expression, it
1368is matched against the network service name used to open the network
1369stream.
1370@end defvar
1371
1372@defvar default-process-coding-system
1373This variable specifies the coding systems to use for subprocess (and
1374network stream) input and output, when nothing else specifies what to
1375do.
1376
1377The value should be a cons cell of the form @code{(@var{input-coding}
1378. @var{output-coding})}. Here @var{input-coding} applies to input from
1379the subprocess, and @var{output-coding} applies to output to it.
1380@end defvar
1381
0e90e7be 1382@cindex default coding system, functions to determine
01f17ae2 1383@defopt auto-coding-functions
b8d4c8d0
GM
1384This variable holds a list of functions that try to determine a
1385coding system for a file based on its undecoded contents.
1386
1387Each function in this list should be written to look at text in the
1388current buffer, but should not modify it in any way. The buffer will
1389contain undecoded text of parts of the file. Each function should
1390take one argument, @var{size}, which tells it how many characters to
1391look at, starting from point. If the function succeeds in determining
1392a coding system for the file, it should return that coding system.
1393Otherwise, it should return @code{nil}.
1394
1395If a file has a @samp{coding:} tag, that takes precedence, so these
1396functions won't be called.
01f17ae2 1397@end defopt
b8d4c8d0 1398
0e90e7be
EZ
1399@defun find-auto-coding filename size
1400This function tries to determine a suitable coding system for
1401@var{filename}. It examines the buffer visiting the named file, using
1402the variables documented above in sequence, until it finds a match for
1403one of the rules specified by these variables. It then returns a cons
1404cell of the form @code{(@var{coding} . @var{source})}, where
1405@var{coding} is the coding system to use and @var{source} is a symbol,
1406one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1407@code{:coding}, or @code{auto-coding-functions}, indicating which one
1408supplied the matching rule. The value @code{:coding} means the coding
1409system was specified by the @code{coding:} tag in the file
1410(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1411The order of looking for a matching rule is @code{auto-coding-alist}
1412first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1413tag, and lastly @code{auto-coding-functions}. If no matching rule was
1414found, the function returns @code{nil}.
1415
1416The second argument @var{size} is the size of text, in characters,
1417following point. The function examines text only within @var{size}
1418characters after point. Normally, the buffer should be positioned at
1419the beginning when this function is called, because one of the places
1420for the @code{coding:} tag is the first one or two lines of the file;
1421in that case, @var{size} should be the size of the buffer.
1422@end defun
1423
1424@defun set-auto-coding filename size
1425This function returns a suitable coding system for file
1426@var{filename}. It uses @code{find-auto-coding} to find the coding
1427system. If no coding system could be determined, the function returns
1428@code{nil}. The meaning of the argument @var{size} is like in
1429@code{find-auto-coding}.
1430@end defun
1431
b8d4c8d0
GM
1432@defun find-operation-coding-system operation &rest arguments
1433This function returns the coding system to use (by default) for
1434performing @var{operation} with @var{arguments}. The value has this
1435form:
1436
1437@example
1438(@var{decoding-system} . @var{encoding-system})
1439@end example
1440
1441The first element, @var{decoding-system}, is the coding system to use
1442for decoding (in case @var{operation} does decoding), and
1443@var{encoding-system} is the coding system for encoding (in case
1444@var{operation} does encoding).
1445
1446The argument @var{operation} is a symbol, one of @code{write-region},
1447@code{start-process}, @code{call-process}, @code{call-process-region},
1448@code{insert-file-contents}, or @code{open-network-stream}. These are
1449the names of the Emacs I/O primitives that can do character code and
1450eol conversion.
1451
1452The remaining arguments should be the same arguments that might be given
1453to the corresponding I/O primitive. Depending on the primitive, one
1454of those arguments is selected as the @dfn{target}. For example, if
1455@var{operation} does file I/O, whichever argument specifies the file
1456name is the target. For subprocess primitives, the process name is the
1457target. For @code{open-network-stream}, the target is the service name
1458or port number.
1459
1460Depending on @var{operation}, this function looks up the target in
1461@code{file-coding-system-alist}, @code{process-coding-system-alist},
1462or @code{network-coding-system-alist}. If the target is found in the
1463alist, @code{find-operation-coding-system} returns its association in
1464the alist; otherwise it returns @code{nil}.
1465
1466If @var{operation} is @code{insert-file-contents}, the argument
1467corresponding to the target may be a cons cell of the form
1468@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1469is a file name to look up in @code{file-coding-system-alist}, and
1470@var{buffer} is a buffer that contains the file's contents (not yet
1471decoded). If @code{file-coding-system-alist} specifies a function to
1472call for this file, and that function needs to examine the file's
1473contents (as it usually does), it should examine the contents of
1474@var{buffer} instead of reading the file.
1475@end defun
1476
1477@node Specifying Coding Systems
1478@subsection Specifying a Coding System for One Operation
1479
1480 You can specify the coding system for a specific operation by binding
1481the variables @code{coding-system-for-read} and/or
1482@code{coding-system-for-write}.
1483
1484@defvar coding-system-for-read
1485If this variable is non-@code{nil}, it specifies the coding system to
1486use for reading a file, or for input from a synchronous subprocess.
1487
1488It also applies to any asynchronous subprocess or network stream, but in
1489a different way: the value of @code{coding-system-for-read} when you
1490start the subprocess or open the network stream specifies the input
1491decoding method for that subprocess or network stream. It remains in
1492use for that subprocess or network stream unless and until overridden.
1493
1494The right way to use this variable is to bind it with @code{let} for a
1495specific I/O operation. Its global value is normally @code{nil}, and
1496you should not globally set it to any other value. Here is an example
1497of the right way to use the variable:
1498
1499@example
1500;; @r{Read the file with no character code conversion.}
1501;; @r{Assume @acronym{crlf} represents end-of-line.}
1502(let ((coding-system-for-read 'emacs-mule-dos))
1503 (insert-file-contents filename))
1504@end example
1505
1506When its value is non-@code{nil}, this variable takes precedence over
1507all other methods of specifying a coding system to use for input,
1508including @code{file-coding-system-alist},
1509@code{process-coding-system-alist} and
1510@code{network-coding-system-alist}.
1511@end defvar
1512
1513@defvar coding-system-for-write
1514This works much like @code{coding-system-for-read}, except that it
1515applies to output rather than input. It affects writing to files,
1516as well as sending output to subprocesses and net connections.
1517
1518When a single operation does both input and output, as do
1519@code{call-process-region} and @code{start-process}, both
1520@code{coding-system-for-read} and @code{coding-system-for-write}
1521affect it.
1522@end defvar
1523
01f17ae2 1524@defopt inhibit-eol-conversion
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1525When this variable is non-@code{nil}, no end-of-line conversion is done,
1526no matter which coding system is specified. This applies to all the
1527Emacs I/O and subprocess primitives, and to the explicit encoding and
1528decoding functions (@pxref{Explicit Encoding}).
01f17ae2 1529@end defopt
b8d4c8d0 1530
91211f07
EZ
1531@cindex priority order of coding systems
1532@cindex coding systems, priority
1533 Sometimes, you need to prefer several coding systems for some
1534operation, rather than fix a single one. Emacs lets you specify a
1535priority order for using coding systems. This ordering affects the
1536sorting of lists of coding sysems returned by functions such as
1537@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1538
1539@defun coding-system-priority-list &optional highestp
1540This function returns the list of coding systems in the order of their
1541current priorities. Optional argument @var{highestp}, if
1542non-@code{nil}, means return only the highest priority coding system.
1543@end defun
1544
1545@defun set-coding-system-priority &rest coding-systems
1546This function puts @var{coding-systems} at the beginning of the
1547priority list for coding systems, thus making their priority higher
1548than all the rest.
1549@end defun
1550
1551@defmac with-coding-priority coding-systems &rest body@dots{}
1552This macro execute @var{body}, like @code{progn} does
1553(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1554the priority list for coding systems. @var{coding-systems} should be
1555a list of coding systems to prefer during execution of @var{body}.
1556@end defmac
1557
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1558@node Explicit Encoding
1559@subsection Explicit Encoding and Decoding
1560@cindex encoding in coding systems
1561@cindex decoding in coding systems
1562
1563 All the operations that transfer text in and out of Emacs have the
1564ability to use a coding system to encode or decode the text.
1565You can also explicitly encode and decode text using the functions
1566in this section.
1567
1568 The result of encoding, and the input to decoding, are not ordinary
1569text. They logically consist of a series of byte values; that is, a
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1570series of @acronym{ASCII} and eight-bit characters. In unibyte
1571buffers and strings, these characters have codes in the range 0
85eeac93
CY
1572through #xFF (255). In a multibyte buffer or string, eight-bit
1573characters have character codes higher than #xFF (@pxref{Text
1574Representations}), but Emacs transparently converts them to their
1575single-byte values when you encode or decode such text.
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GM
1576
1577 The usual way to read a file into a buffer as a sequence of bytes, so
1578you can decode the contents explicitly, is with
1579@code{insert-file-contents-literally} (@pxref{Reading from Files});
1580alternatively, specify a non-@code{nil} @var{rawfile} argument when
1581visiting a file with @code{find-file-noselect}. These methods result in
1582a unibyte buffer.
1583
1584 The usual way to use the byte sequence that results from explicitly
1585encoding text is to copy it to a file or process---for example, to write
1586it with @code{write-region} (@pxref{Writing to Files}), and suppress
1587encoding by binding @code{coding-system-for-write} to
1588@code{no-conversion}.
1589
1590 Here are the functions to perform explicit encoding or decoding. The
1591encoding functions produce sequences of bytes; the decoding functions
1592are meant to operate on sequences of bytes. All of these functions
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1593discard text properties. They also set @code{last-coding-system-used}
1594to the precise coding system they used.
b8d4c8d0 1595
80070260 1596@deffn Command encode-coding-region start end coding-system &optional destination
b8d4c8d0 1597This command encodes the text from @var{start} to @var{end} according
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1598to coding system @var{coding-system}. Normally, the encoded text
1599replaces the original text in the buffer, but the optional argument
1600@var{destination} can change that. If @var{destination} is a buffer,
1601the encoded text is inserted in that buffer after point (point does
1602not move); if it is @code{t}, the command returns the encoded text as
1603a unibyte string without inserting it.
1604
1605If encoded text is inserted in some buffer, this command returns the
1606length of the encoded text.
1607
1608The result of encoding is logically a sequence of bytes, but the
1609buffer remains multibyte if it was multibyte before, and any 8-bit
1610bytes are converted to their multibyte representation (@pxref{Text
1611Representations}).
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EZ
1612
1613@cindex @code{undecided} coding-system, when encoding
1614Do @emph{not} use @code{undecided} for @var{coding-system} when
1615encoding text, since that may lead to unexpected results. Instead,
1616use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1617Systems, select-safe-coding-system}) to suggest a suitable encoding,
1618if there's no obvious pertinent value for @var{coding-system}.
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1619@end deffn
1620
80070260 1621@defun encode-coding-string string coding-system &optional nocopy buffer
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1622This function encodes the text in @var{string} according to coding
1623system @var{coding-system}. It returns a new string containing the
1624encoded text, except when @var{nocopy} is non-@code{nil}, in which
1625case the function may return @var{string} itself if the encoding
1626operation is trivial. The result of encoding is a unibyte string.
1627@end defun
1628
106e6894 1629@deffn Command decode-coding-region start end coding-system &optional destination
b8d4c8d0 1630This command decodes the text from @var{start} to @var{end} according
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1631to coding system @var{coding-system}. To make explicit decoding
1632useful, the text before decoding ought to be a sequence of byte
1633values, but both multibyte and unibyte buffers are acceptable (in the
1634multibyte case, the raw byte values should be represented as eight-bit
1635characters). Normally, the decoded text replaces the original text in
1636the buffer, but the optional argument @var{destination} can change
1637that. If @var{destination} is a buffer, the decoded text is inserted
1638in that buffer after point (point does not move); if it is @code{t},
1639the command returns the decoded text as a multibyte string without
1640inserting it.
1641
1642If decoded text is inserted in some buffer, this command returns the
1643length of the decoded text.
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EZ
1644
1645This command puts a @code{charset} text property on the decoded text.
1646The value of the property states the character set used to decode the
1647original text.
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GM
1648@end deffn
1649
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1650@defun decode-coding-string string coding-system &optional nocopy buffer
1651This function decodes the text in @var{string} according to
1652@var{coding-system}. It returns a new string containing the decoded
1653text, except when @var{nocopy} is non-@code{nil}, in which case the
1654function may return @var{string} itself if the decoding operation is
1655trivial. To make explicit decoding useful, the contents of
1656@var{string} ought to be a unibyte string with a sequence of byte
1657values, but a multibyte string is also acceptable (assuming it
1658contains 8-bit bytes in their multibyte form).
1659
1660If optional argument @var{buffer} specifies a buffer, the decoded text
1661is inserted in that buffer after point (point does not move). In this
1662case, the return value is the length of the decoded text.
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EZ
1663
1664@cindex @code{charset}, text property
1665This function puts a @code{charset} text property on the decoded text.
1666The value of the property states the character set used to decode the
1667original text:
1668
1669@example
1670@group
1671(decode-coding-string "Gr\374ss Gott" 'latin-1)
1672 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1673@end group
1674@end example
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1675@end defun
1676
1677@defun decode-coding-inserted-region from to filename &optional visit beg end replace
1678This function decodes the text from @var{from} to @var{to} as if
1679it were being read from file @var{filename} using @code{insert-file-contents}
1680using the rest of the arguments provided.
1681
1682The normal way to use this function is after reading text from a file
1683without decoding, if you decide you would rather have decoded it.
1684Instead of deleting the text and reading it again, this time with
1685decoding, you can call this function.
1686@end defun
1687
1688@node Terminal I/O Encoding
1689@subsection Terminal I/O Encoding
1690
1691 Emacs can decode keyboard input using a coding system, and encode
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EZ
1692terminal output. This is useful for terminals that transmit or
1693display text using a particular encoding such as Latin-1. Emacs does
1694not set @code{last-coding-system-used} for encoding or decoding of
1695terminal I/O.
b8d4c8d0 1696
3f1d322f 1697@defun keyboard-coding-system &optional terminal
b8d4c8d0 1698This function returns the coding system that is in use for decoding
3f1d322f
EZ
1699keyboard input from @var{terminal}---or @code{nil} if no coding system
1700is to be used for that terminal. If @var{terminal} is omitted or
1701@code{nil}, it means the selected frame's terminal. @xref{Multiple
1702Terminals}.
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1703@end defun
1704
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EZ
1705@deffn Command set-keyboard-coding-system coding-system &optional terminal
1706This command specifies @var{coding-system} as the coding system to use
1707for decoding keyboard input from @var{terminal}. If
1708@var{coding-system} is @code{nil}, that means do not decode keyboard
1709input. If @var{terminal} is a frame, it means that frame's terminal;
1710if it is @code{nil}, that means the currently selected frame's
1711terminal. @xref{Multiple Terminals}.
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1712@end deffn
1713
106e6894 1714@defun terminal-coding-system &optional terminal
b8d4c8d0 1715This function returns the coding system that is in use for encoding
106e6894
CY
1716terminal output from @var{terminal}---or @code{nil} if the output is
1717not encoded. If @var{terminal} is a frame, it means that frame's
1718terminal; if it is @code{nil}, that means the currently selected
1719frame's terminal.
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GM
1720@end defun
1721
106e6894 1722@deffn Command set-terminal-coding-system coding-system &optional terminal
b8d4c8d0 1723This command specifies @var{coding-system} as the coding system to use
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CY
1724for encoding terminal output from @var{terminal}. If
1725@var{coding-system} is @code{nil}, terminal output is not encoded. If
1726@var{terminal} is a frame, it means that frame's terminal; if it is
1727@code{nil}, that means the currently selected frame's terminal.
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1728@end deffn
1729
1730@node MS-DOS File Types
1731@subsection MS-DOS File Types
1732@cindex DOS file types
1733@cindex MS-DOS file types
1734@cindex Windows file types
1735@cindex file types on MS-DOS and Windows
1736@cindex text files and binary files
1737@cindex binary files and text files
1738
1739 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1740end-of-line conversion for a file by looking at the file's name. This
1741feature classifies files as @dfn{text files} and @dfn{binary files}. By
1742``binary file'' we mean a file of literal byte values that are not
1743necessarily meant to be characters; Emacs does no end-of-line conversion
1744and no character code conversion for them. On the other hand, the bytes
1745in a text file are intended to represent characters; when you create a
1746new file whose name implies that it is a text file, Emacs uses DOS
1747end-of-line conversion.
1748
1749@defvar buffer-file-type
1750This variable, automatically buffer-local in each buffer, records the
1751file type of the buffer's visited file. When a buffer does not specify
1752a coding system with @code{buffer-file-coding-system}, this variable is
1753used to determine which coding system to use when writing the contents
1754of the buffer. It should be @code{nil} for text, @code{t} for binary.
1755If it is @code{t}, the coding system is @code{no-conversion}.
1756Otherwise, @code{undecided-dos} is used.
1757
1758Normally this variable is set by visiting a file; it is set to
1759@code{nil} if the file was visited without any actual conversion.
4e3b4528
SM
1760
1761Its default value is used to decide how to handle files for which
1762@code{file-name-buffer-file-type-alist} says nothing about the type:
1763If the default value is non-@code{nil}, then these files are treated as
1764binary: the coding system @code{no-conversion} is used. Otherwise,
1765nothing special is done for them---the coding system is deduced solely
1766from the file contents, in the usual Emacs fashion.
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GM
1767@end defvar
1768
1769@defopt file-name-buffer-file-type-alist
1770This variable holds an alist for recognizing text and binary files.
1771Each element has the form (@var{regexp} . @var{type}), where
1772@var{regexp} is matched against the file name, and @var{type} may be
1773@code{nil} for text, @code{t} for binary, or a function to call to
1774compute which. If it is a function, then it is called with a single
1775argument (the file name) and should return @code{t} or @code{nil}.
1776
1777When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1778which coding system to use when reading a file. For a text file,
1779@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1780is used.
1781
1782If no element in this alist matches a given file name, then
4e3b4528 1783the default value of @code{buffer-file-type} says how to treat the file.
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GM
1784@end defopt
1785
1786@node Input Methods
1787@section Input Methods
1788@cindex input methods
1789
1790 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1791characters from the keyboard. Unlike coding systems, which translate
1792non-@acronym{ASCII} characters to and from encodings meant to be read by
1793programs, input methods provide human-friendly commands. (@xref{Input
1794Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1795use input methods to enter text.) How to define input methods is not
1796yet documented in this manual, but here we describe how to use them.
1797
1798 Each input method has a name, which is currently a string;
1799in the future, symbols may also be usable as input method names.
1800
1801@defvar current-input-method
1802This variable holds the name of the input method now active in the
1803current buffer. (It automatically becomes local in each buffer when set
1804in any fashion.) It is @code{nil} if no input method is active in the
1805buffer now.
1806@end defvar
1807
1808@defopt default-input-method
1809This variable holds the default input method for commands that choose an
1810input method. Unlike @code{current-input-method}, this variable is
1811normally global.
1812@end defopt
1813
1814@deffn Command set-input-method input-method
1815This command activates input method @var{input-method} for the current
1816buffer. It also sets @code{default-input-method} to @var{input-method}.
1817If @var{input-method} is @code{nil}, this command deactivates any input
1818method for the current buffer.
1819@end deffn
1820
1821@defun read-input-method-name prompt &optional default inhibit-null
1822This function reads an input method name with the minibuffer, prompting
1823with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1824by default, if the user enters empty input. However, if
1825@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1826
1827The returned value is a string.
1828@end defun
1829
1830@defvar input-method-alist
1831This variable defines all the supported input methods.
1832Each element defines one input method, and should have the form:
1833
1834@example
1835(@var{input-method} @var{language-env} @var{activate-func}
1836 @var{title} @var{description} @var{args}...)
1837@end example
1838
1839Here @var{input-method} is the input method name, a string;
1840@var{language-env} is another string, the name of the language
1841environment this input method is recommended for. (That serves only for
1842documentation purposes.)
1843
1844@var{activate-func} is a function to call to activate this method. The
1845@var{args}, if any, are passed as arguments to @var{activate-func}. All
1846told, the arguments to @var{activate-func} are @var{input-method} and
1847the @var{args}.
1848
1849@var{title} is a string to display in the mode line while this method is
1850active. @var{description} is a string describing this method and what
1851it is good for.
1852@end defvar
1853
1854 The fundamental interface to input methods is through the
1855variable @code{input-method-function}. @xref{Reading One Event},
1856and @ref{Invoking the Input Method}.
1857
1858@node Locales
1859@section Locales
1860@cindex locale
1861
1862 POSIX defines a concept of ``locales'' which control which language
1863to use in language-related features. These Emacs variables control
1864how Emacs interacts with these features.
1865
1866@defvar locale-coding-system
1867@cindex keyboard input decoding on X
1868This variable specifies the coding system to use for decoding system
1869error messages and---on X Window system only---keyboard input, for
1870encoding the format argument to @code{format-time-string}, and for
1871decoding the return value of @code{format-time-string}.
1872@end defvar
1873
1874@defvar system-messages-locale
1875This variable specifies the locale to use for generating system error
1876messages. Changing the locale can cause messages to come out in a
1877different language or in a different orthography. If the variable is
1878@code{nil}, the locale is specified by environment variables in the
1879usual POSIX fashion.
1880@end defvar
1881
1882@defvar system-time-locale
1883This variable specifies the locale to use for formatting time values.
1884Changing the locale can cause messages to appear according to the
1885conventions of a different language. If the variable is @code{nil}, the
1886locale is specified by environment variables in the usual POSIX fashion.
1887@end defvar
1888
1889@defun locale-info item
1890This function returns locale data @var{item} for the current POSIX
1891locale, if available. @var{item} should be one of these symbols:
1892
1893@table @code
1894@item codeset
1895Return the character set as a string (locale item @code{CODESET}).
1896
1897@item days
1898Return a 7-element vector of day names (locale items
1899@code{DAY_1} through @code{DAY_7});
1900
1901@item months
1902Return a 12-element vector of month names (locale items @code{MON_1}
1903through @code{MON_12}).
1904
1905@item paper
1906Return a list @code{(@var{width} @var{height})} for the default paper
1907size measured in millimeters (locale items @code{PAPER_WIDTH} and
1908@code{PAPER_HEIGHT}).
1909@end table
1910
1911If the system can't provide the requested information, or if
1912@var{item} is not one of those symbols, the value is @code{nil}. All
1913strings in the return value are decoded using
1914@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1915for more information about locales and locale items.
1916@end defun
1917
1918@ignore
1919 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1920@end ignore