Add 2012 to FSF copyright years for Emacs files (do not merge to trunk)
[bpt/emacs.git] / lisp / play / tetris.el
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6e44da43 1;;; tetris.el --- implementation of Tetris for Emacs
3d4ae13e 2
67d110f1 3;; Copyright (C) 1997, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008,
49f70d46 4;; 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
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5
6;; Author: Glynn Clements <glynn@sensei.co.uk>
7;; Version: 2.01
8;; Created: 1997-08-13
9;; Keywords: games
10
11;; This file is part of GNU Emacs.
12
b1fc2b50 13;; GNU Emacs is free software: you can redistribute it and/or modify
3d4ae13e 14;; it under the terms of the GNU General Public License as published by
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15;; the Free Software Foundation, either version 3 of the License, or
16;; (at your option) any later version.
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17
18;; GNU Emacs is distributed in the hope that it will be useful,
19;; but WITHOUT ANY WARRANTY; without even the implied warranty of
20;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21;; GNU General Public License for more details.
22
23;; You should have received a copy of the GNU General Public License
b1fc2b50 24;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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25
26;;; Commentary:
27
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28;;; Code:
29
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30(eval-when-compile
31 (require 'cl))
32
33(require 'gamegrid)
34
35;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
36
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37(defgroup tetris nil
38 "Play a game of tetris."
39 :prefix "tetris-"
40 :group 'games)
41
42(defcustom tetris-use-glyphs t
67d110f1 43 "Non-nil means use glyphs when available."
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44 :group 'tetris
45 :type 'boolean)
46
47(defcustom tetris-use-color t
67d110f1 48 "Non-nil means use color when available."
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49 :group 'tetris
50 :type 'boolean)
51
52(defcustom tetris-draw-border-with-glyphs t
67d110f1 53 "Non-nil means draw a border even when using glyphs."
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54 :group 'tetris
55 :type 'boolean)
56
57(defcustom tetris-default-tick-period 0.3
67d110f1 58 "The default time taken for a shape to drop one row."
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59 :group 'tetris
60 :type 'number)
61
62(defcustom tetris-update-speed-function
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63 'tetris-default-update-speed-function
64 "Function run whenever the Tetris score changes
65Called with two arguments: (SHAPES ROWS)
66SHAPES is the number of shapes which have been dropped
67ROWS is the number of rows which have been completed
68
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69If the return value is a number, it is used as the timer period."
70 :group 'tetris
71 :type 'function)
3d4ae13e 72
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73(defcustom tetris-mode-hook nil
74 "Hook run upon starting Tetris."
75 :group 'tetris
76 :type 'hook)
3d4ae13e 77
67ec1c1a 78(defcustom tetris-tty-colors
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79 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
80 "Vector of colors of the various shapes in text mode
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81Element 0 is ignored."
82 :group 'tetris
83 :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
84 "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
85 (result `(vector (const nil))))
86 (while names
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87 (add-to-list 'result
88 (cons 'choice
89 (cons :tag
90 (cons (car names)
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91 (mapcar (lambda (color)
92 (list 'const color))
93 (defined-colors)))))
94 t)
95 (setq names (cdr names)))
96 result))
97
98(defcustom tetris-x-colors
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99 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
100 "Vector of colors of the various shapes
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101Element 0 is ignored."
102 :group 'tetris
103 :type 'sexp)
104
105(defcustom tetris-buffer-name "*Tetris*"
106 "Name used for Tetris buffer."
107 :group 'tetris
108 :type 'string)
109
110(defcustom tetris-buffer-width 30
111 "Width of used portion of buffer."
112 :group 'tetris
113 :type 'number)
114
115(defcustom tetris-buffer-height 22
116 "Height of used portion of buffer."
117 :group 'tetris
118 :type 'number)
119
120(defcustom tetris-width 10
121 "Width of playing area."
122 :group 'tetris
123 :type 'number)
124
125(defcustom tetris-height 20
126 "Height of playing area."
127 :group 'tetris
128 :type 'number)
129
130(defcustom tetris-top-left-x 3
131 "X position of top left of playing area."
132 :group 'tetris
133 :type 'number)
134
135(defcustom tetris-top-left-y 1
136 "Y position of top left of playing area."
137 :group 'tetris
138 :type 'number)
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139
140(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
141 "X position of next shape.")
142
143(defvar tetris-next-y tetris-top-left-y
144 "Y position of next shape.")
145
146(defvar tetris-score-x tetris-next-x
147 "X position of score.")
148
149(defvar tetris-score-y (+ tetris-next-y 6)
150 "Y position of score.")
151
9caf26fe 152;; It is not safe to put this in /tmp.
adcce7d5 153;; Someone could make a symlink in /tmp
9caf26fe 154;; pointing to a file you don't want to clobber.
76f1b321 155(defvar tetris-score-file "tetris-scores"
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156;; anybody with a well-connected server want to host this?
157;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
158 "File for holding high scores.")
159
160;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
161
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162(defvar tetris-blank-options
163 '(((glyph colorize)
164 (t ?\040))
165 ((color-x color-x)
166 (mono-x grid-x)
ba8cb9c5 167 (color-tty color-tty))
3d4ae13e 168 (((glyph color-x) [0 0 0])
ba8cb9c5 169 (color-tty "black"))))
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170
171(defvar tetris-cell-options
172 '(((glyph colorize)
173 (emacs-tty ?O)
174 (t ?\040))
175 ((color-x color-x)
176 (mono-x mono-x)
177 (color-tty color-tty)
ba8cb9c5 178 (mono-tty mono-tty))
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179 ;; color information is taken from tetris-x-colors and tetris-tty-colors
180 ))
181
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182(defvar tetris-border-options
183 '(((glyph colorize)
184 (t ?\+))
185 ((color-x color-x)
186 (mono-x grid-x)
187 (color-tty color-tty))
188 (((glyph color-x) [0.5 0.5 0.5])
189 (color-tty "white"))))
190
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191(defvar tetris-space-options
192 '(((t ?\040))
193 nil
194 nil))
195
196;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
197
198(defconst tetris-shapes
199 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
200 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
201 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
202 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
203
204 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
205 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
206 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
207 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
208
209 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
210 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
211 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
212 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
213
214 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
215 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
216 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
217 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
218
219 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
220 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
221 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
222 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
223
224 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
225 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
226 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
227 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
228
229 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
230 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
231 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
232 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
233
adcce7d5 234;;the scoring rules were taken from "xtetris". Blocks score differently
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235;;depending on their rotation
236
adcce7d5 237(defconst tetris-shape-scores
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238 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
239
240(defconst tetris-shape-dimensions
241 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
242
243(defconst tetris-blank 0)
244
245(defconst tetris-border 8)
246
247(defconst tetris-space 9)
248
249(defun tetris-default-update-speed-function (shapes rows)
250 (/ 20.0 (+ 50.0 rows)))
251
252;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
253
254(defvar tetris-shape 0)
255(defvar tetris-rot 0)
256(defvar tetris-next-shape 0)
257(defvar tetris-n-shapes 0)
258(defvar tetris-n-rows 0)
259(defvar tetris-score 0)
260(defvar tetris-pos-x 0)
261(defvar tetris-pos-y 0)
262(defvar tetris-paused nil)
263
264(make-variable-buffer-local 'tetris-shape)
265(make-variable-buffer-local 'tetris-rot)
266(make-variable-buffer-local 'tetris-next-shape)
267(make-variable-buffer-local 'tetris-n-shapes)
268(make-variable-buffer-local 'tetris-n-rows)
269(make-variable-buffer-local 'tetris-score)
270(make-variable-buffer-local 'tetris-pos-x)
271(make-variable-buffer-local 'tetris-pos-y)
272(make-variable-buffer-local 'tetris-paused)
273
274;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
275
276(defvar tetris-mode-map
277 (make-sparse-keymap 'tetris-mode-map))
278
279(define-key tetris-mode-map "n" 'tetris-start-game)
280(define-key tetris-mode-map "q" 'tetris-end-game)
281(define-key tetris-mode-map "p" 'tetris-pause-game)
282
283(define-key tetris-mode-map " " 'tetris-move-bottom)
284(define-key tetris-mode-map [left] 'tetris-move-left)
285(define-key tetris-mode-map [right] 'tetris-move-right)
286(define-key tetris-mode-map [up] 'tetris-rotate-prev)
287(define-key tetris-mode-map [down] 'tetris-rotate-next)
288
289(defvar tetris-null-map
290 (make-sparse-keymap 'tetris-null-map))
291
292(define-key tetris-null-map "n" 'tetris-start-game)
293
294;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
295
296(defun tetris-display-options ()
297 (let ((options (make-vector 256 nil)))
298 (loop for c from 0 to 255 do
299 (aset options c
300 (cond ((= c tetris-blank)
301 tetris-blank-options)
302 ((and (>= c 1) (<= c 7))
303 (append
304 tetris-cell-options
305 `((((glyph color-x) ,(aref tetris-x-colors c))
306 (color-tty ,(aref tetris-tty-colors c))
307 (t nil)))))
308 ((= c tetris-border)
309 tetris-border-options)
310 ((= c tetris-space)
311 tetris-space-options)
312 (t
313 '(nil nil nil)))))
314 options))
315
316(defun tetris-get-tick-period ()
317 (if (boundp 'tetris-update-speed-function)
318 (let ((period (apply tetris-update-speed-function
319 tetris-n-shapes
320 tetris-n-rows nil)))
321 (and (numberp period) period))))
322
323(defun tetris-get-shape-cell (x y)
324 (aref (aref (aref (aref tetris-shapes
325 tetris-shape)
326 y)
327 tetris-rot)
328 x))
329
330(defun tetris-shape-width ()
331 (aref (aref tetris-shape-dimensions tetris-shape)
332 (% tetris-rot 2)))
333
334(defun tetris-shape-height ()
335 (aref (aref tetris-shape-dimensions tetris-shape)
336 (- 1 (% tetris-rot 2))))
337
338(defun tetris-draw-score ()
339 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
340 (format "Rows: %05d" tetris-n-rows)
341 (format "Score: %05d" tetris-score))))
342 (loop for y from 0 to 2 do
343 (let* ((string (aref strings y))
344 (len (length string)))
345 (loop for x from 0 to (1- len) do
346 (gamegrid-set-cell (+ tetris-score-x x)
347 (+ tetris-score-y y)
348 (aref string x)))))))
349
350(defun tetris-update-score ()
351 (tetris-draw-score)
352 (let ((period (tetris-get-tick-period)))
353 (if period (gamegrid-set-timer period))))
354
355(defun tetris-new-shape ()
356 (setq tetris-shape tetris-next-shape)
357 (setq tetris-rot 0)
358 (setq tetris-next-shape (random 7))
359 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
360 (setq tetris-pos-y 0)
361 (if (tetris-test-shape)
362 (tetris-end-game)
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363 (tetris-draw-shape)
364 (tetris-draw-next-shape)
365 (tetris-update-score)))
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366
367(defun tetris-draw-next-shape ()
368 (loop for y from 0 to 3 do
369 (loop for x from 0 to 3 do
370 (gamegrid-set-cell (+ tetris-next-x x)
371 (+ tetris-next-y y)
372 (let ((tetris-shape tetris-next-shape)
373 (tetris-rot 0))
374 (tetris-get-shape-cell x y))))))
375
376(defun tetris-draw-shape ()
377 (loop for y from 0 to (1- (tetris-shape-height)) do
378 (loop for x from 0 to (1- (tetris-shape-width)) do
379 (let ((c (tetris-get-shape-cell x y)))
380 (if (/= c tetris-blank)
381 (gamegrid-set-cell (+ tetris-top-left-x
382 tetris-pos-x
383 x)
384 (+ tetris-top-left-y
385 tetris-pos-y
386 y)
387 c))))))
388
389(defun tetris-erase-shape ()
390 (loop for y from 0 to (1- (tetris-shape-height)) do
391 (loop for x from 0 to (1- (tetris-shape-width)) do
392 (let ((c (tetris-get-shape-cell x y))
393 (px (+ tetris-top-left-x tetris-pos-x x))
394 (py (+ tetris-top-left-y tetris-pos-y y)))
395 (if (/= c tetris-blank)
396 (gamegrid-set-cell px py tetris-blank))))))
397
398(defun tetris-test-shape ()
399 (let ((hit nil))
400 (loop for y from 0 to (1- (tetris-shape-height)) do
401 (loop for x from 0 to (1- (tetris-shape-width)) do
402 (unless hit
403 (setq hit
404 (let* ((c (tetris-get-shape-cell x y))
405 (xx (+ tetris-pos-x x))
406 (yy (+ tetris-pos-y y))
407 (px (+ tetris-top-left-x xx))
408 (py (+ tetris-top-left-y yy)))
409 (and (/= c tetris-blank)
410 (or (>= xx tetris-width)
411 (>= yy tetris-height)
412 (/= (gamegrid-get-cell px py)
413 tetris-blank))))))))
414 hit))
415
416(defun tetris-full-row (y)
417 (let ((full t))
418 (loop for x from 0 to (1- tetris-width) do
419 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
420 (+ tetris-top-left-y y))
421 tetris-blank)
422 (setq full nil)))
423 full))
424
425(defun tetris-shift-row (y)
426 (if (= y 0)
427 (loop for x from 0 to (1- tetris-width) do
428 (gamegrid-set-cell (+ tetris-top-left-x x)
429 (+ tetris-top-left-y y)
430 tetris-blank))
431 (loop for x from 0 to (1- tetris-width) do
432 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
433 (+ tetris-top-left-y y -1))))
434 (gamegrid-set-cell (+ tetris-top-left-x x)
435 (+ tetris-top-left-y y)
436 c)))))
437
438(defun tetris-shift-down ()
439 (loop for y0 from 0 to (1- tetris-height) do
440 (if (tetris-full-row y0)
441 (progn (setq tetris-n-rows (1+ tetris-n-rows))
442 (loop for y from y0 downto 0 do
443 (tetris-shift-row y))))))
444
445(defun tetris-draw-border-p ()
446 (or (not (eq gamegrid-display-mode 'glyph))
447 tetris-draw-border-with-glyphs))
448
449(defun tetris-init-buffer ()
450 (gamegrid-init-buffer tetris-buffer-width
451 tetris-buffer-height
452 tetris-space)
453 (let ((buffer-read-only nil))
454 (if (tetris-draw-border-p)
455 (loop for y from -1 to tetris-height do
456 (loop for x from -1 to tetris-width do
457 (gamegrid-set-cell (+ tetris-top-left-x x)
458 (+ tetris-top-left-y y)
459 tetris-border))))
460 (loop for y from 0 to (1- tetris-height) do
461 (loop for x from 0 to (1- tetris-width) do
462 (gamegrid-set-cell (+ tetris-top-left-x x)
463 (+ tetris-top-left-y y)
464 tetris-blank)))
465 (if (tetris-draw-border-p)
466 (loop for y from -1 to 4 do
467 (loop for x from -1 to 4 do
468 (gamegrid-set-cell (+ tetris-next-x x)
469 (+ tetris-next-y y)
470 tetris-border))))))
471
472(defun tetris-reset-game ()
473 (gamegrid-kill-timer)
474 (tetris-init-buffer)
475 (setq tetris-next-shape (random 7))
476 (setq tetris-shape 0
477 tetris-rot 0
478 tetris-pos-x 0
479 tetris-pos-y 0
480 tetris-n-shapes 0
481 tetris-n-rows 0
482 tetris-score 0
483 tetris-paused nil)
484 (tetris-new-shape))
485
486(defun tetris-shape-done ()
487 (tetris-shift-down)
488 (setq tetris-n-shapes (1+ tetris-n-shapes))
489 (setq tetris-score
adcce7d5 490 (+ tetris-score
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491 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
492 (tetris-update-score)
493 (tetris-new-shape))
494
495(defun tetris-update-game (tetris-buffer)
496 "Called on each clock tick.
497Drops the shape one square, testing for collision."
498 (if (and (not tetris-paused)
499 (eq (current-buffer) tetris-buffer))
500 (let (hit)
501 (tetris-erase-shape)
502 (setq tetris-pos-y (1+ tetris-pos-y))
503 (setq hit (tetris-test-shape))
504 (if hit
505 (setq tetris-pos-y (1- tetris-pos-y)))
506 (tetris-draw-shape)
507 (if hit
508 (tetris-shape-done)))))
509
510(defun tetris-move-bottom ()
511 "Drops the shape to the bottom of the playing area"
512 (interactive)
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513 (if (not tetris-paused)
514 (let ((hit nil))
515 (tetris-erase-shape)
516 (while (not hit)
517 (setq tetris-pos-y (1+ tetris-pos-y))
518 (setq hit (tetris-test-shape)))
519 (setq tetris-pos-y (1- tetris-pos-y))
520 (tetris-draw-shape)
521 (tetris-shape-done))))
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522
523(defun tetris-move-left ()
524 "Moves the shape one square to the left"
525 (interactive)
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526 (unless (or (= tetris-pos-x 0)
527 tetris-paused)
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528 (tetris-erase-shape)
529 (setq tetris-pos-x (1- tetris-pos-x))
530 (if (tetris-test-shape)
531 (setq tetris-pos-x (1+ tetris-pos-x)))
532 (tetris-draw-shape)))
533
534(defun tetris-move-right ()
535 "Moves the shape one square to the right"
536 (interactive)
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537 (unless (or (= (+ tetris-pos-x (tetris-shape-width))
538 tetris-width)
539 tetris-paused)
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540 (tetris-erase-shape)
541 (setq tetris-pos-x (1+ tetris-pos-x))
542 (if (tetris-test-shape)
543 (setq tetris-pos-x (1- tetris-pos-x)))
544 (tetris-draw-shape)))
545
546(defun tetris-rotate-prev ()
547 "Rotates the shape clockwise"
548 (interactive)
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549 (if (not tetris-paused)
550 (progn (tetris-erase-shape)
551 (setq tetris-rot (% (+ 1 tetris-rot) 4))
552 (if (tetris-test-shape)
553 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
554 (tetris-draw-shape))))
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555
556(defun tetris-rotate-next ()
557 "Rotates the shape anticlockwise"
558 (interactive)
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559 (if (not tetris-paused)
560 (progn
561 (tetris-erase-shape)
562 (setq tetris-rot (% (+ 3 tetris-rot) 4))
563 (if (tetris-test-shape)
564 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
565 (tetris-draw-shape))))
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566
567(defun tetris-end-game ()
568 "Terminates the current game"
569 (interactive)
570 (gamegrid-kill-timer)
571 (use-local-map tetris-null-map)
572 (gamegrid-add-score tetris-score-file tetris-score))
573
574(defun tetris-start-game ()
575 "Starts a new game of Tetris"
576 (interactive)
577 (tetris-reset-game)
578 (use-local-map tetris-mode-map)
579 (let ((period (or (tetris-get-tick-period)
580 tetris-default-tick-period)))
581 (gamegrid-start-timer period 'tetris-update-game)))
582
583(defun tetris-pause-game ()
584 "Pauses (or resumes) the current game"
585 (interactive)
586 (setq tetris-paused (not tetris-paused))
587 (message (and tetris-paused "Game paused (press p to resume)")))
588
589(defun tetris-active-p ()
590 (eq (current-local-map) tetris-mode-map))
591
592(put 'tetris-mode 'mode-class 'special)
593
594(defun tetris-mode ()
595 "A mode for playing Tetris.
596
597tetris-mode keybindings:
598 \\{tetris-mode-map}
599"
600 (kill-all-local-variables)
601
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602 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
603
604 (use-local-map tetris-null-map)
605
606 (setq major-mode 'tetris-mode)
607 (setq mode-name "Tetris")
608
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609 (unless (featurep 'emacs)
610 (setq mode-popup-menu
611 '("Tetris Commands"
612 ["Start new game" tetris-start-game]
613 ["End game" tetris-end-game
614 (tetris-active-p)]
615 ["Pause" tetris-pause-game
616 (and (tetris-active-p) (not tetris-paused))]
617 ["Resume" tetris-pause-game
618 (and (tetris-active-p) tetris-paused)])))
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619
620 (setq gamegrid-use-glyphs tetris-use-glyphs)
621 (setq gamegrid-use-color tetris-use-color)
622
623 (gamegrid-init (tetris-display-options))
624
c83c9654 625 (run-mode-hooks 'tetris-mode-hook))
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626
627;;;###autoload
628(defun tetris ()
629 "Play the Tetris game.
630Shapes drop from the top of the screen, and the user has to move and
631rotate the shape to fit in with those at the bottom of the screen so
632as to form complete rows.
633
634tetris-mode keybindings:
635 \\<tetris-mode-map>
636\\[tetris-start-game] Starts a new game of Tetris
637\\[tetris-end-game] Terminates the current game
638\\[tetris-pause-game] Pauses (or resumes) the current game
639\\[tetris-move-left] Moves the shape one square to the left
640\\[tetris-move-right] Moves the shape one square to the right
641\\[tetris-rotate-prev] Rotates the shape clockwise
642\\[tetris-rotate-next] Rotates the shape anticlockwise
643\\[tetris-move-bottom] Drops the shape to the bottom of the playing area
644
645"
646 (interactive)
647
648 (switch-to-buffer tetris-buffer-name)
649 (gamegrid-kill-timer)
650 (tetris-mode)
651 (tetris-start-game))
652
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653(random t)
654
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655(provide 'tetris)
656
cbee283d 657;; arch-tag: fb780d53-3ff0-49f0-8e19-f7f13cf2d49e
3d4ae13e 658;;; tetris.el ends here