Add an index for image maps.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ab422c4d 3@c Copyright (C) 1990-1995, 1998-2013 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 90function redisplays in any case, i.e., @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
1df7defd 166@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
544a2a80 171@cindex partial-width windows
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172This variable controls line truncation in @dfn{partial-width} windows.
173A partial-width window is one that does not occupy the entire frame
174width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175truncation is determined by the variable @code{truncate-lines} (see
176above). If the value is an integer @var{n}, lines are truncated if
177the partial-width window has fewer than @var{n} columns, regardless of
178the value of @code{truncate-lines}; if the partial-width window has
179@var{n} or more columns, line truncation is determined by
180@code{truncate-lines}. For any other non-@code{nil} value, lines are
181truncated in every partial-width window, regardless of the value of
182@code{truncate-lines}.
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183@end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186a window, that forces truncation.
187
c4f4682b 188@defvar wrap-prefix
c4adeee0 189If this buffer-local variable is non-@code{nil}, it defines a
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190@dfn{wrap prefix} which Emacs displays at the start of every
191continuation line. (If lines are truncated, @code{wrap-prefix} is
192never used.) Its value may be a string or an image (@pxref{Other
193Display Specs}), or a stretch of whitespace such as specified by the
194@code{:width} or @code{:align-to} display properties (@pxref{Specified
195Space}). The value is interpreted in the same way as a @code{display}
196text property. @xref{Display Property}.
197
198A wrap prefix may also be specified for regions of text, using the
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199@code{wrap-prefix} text or overlay property. This takes precedence
200over the @code{wrap-prefix} variable. @xref{Special Properties}.
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201@end defvar
202
203@defvar line-prefix
c4adeee0 204If this buffer-local variable is non-@code{nil}, it defines a
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205@dfn{line prefix} which Emacs displays at the start of every
206non-continuation line. Its value may be a string or an image
207(@pxref{Other Display Specs}), or a stretch of whitespace such as
208specified by the @code{:width} or @code{:align-to} display properties
209(@pxref{Specified Space}). The value is interpreted in the same way
210as a @code{display} text property. @xref{Display Property}.
211
212A line prefix may also be specified for regions of text using the
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213@code{line-prefix} text or overlay property. This takes precedence
214over the @code{line-prefix} variable. @xref{Special Properties}.
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215@end defvar
216
b8d4c8d0 217 If your buffer contains @emph{very} long lines, and you use
c4adeee0 218continuation to display them, computing the continuation lines can
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219make redisplay slow. The column computation and indentation functions
220also become slow. Then you might find it advisable to set
e30b79c1 221@code{cache-long-scans} to @code{t}.
b8d4c8d0 222
e30b79c1 223@defvar cache-long-scans
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224If this variable is non-@code{nil}, various indentation and motion
225functions, and Emacs redisplay, cache the results of scanning the
226buffer, and consult the cache to avoid rescanning regions of the buffer
227unless they are modified.
228
229Turning on the cache slows down processing of short lines somewhat.
230
231This variable is automatically buffer-local in every buffer.
232@end defvar
233
234@node The Echo Area
235@section The Echo Area
236@cindex error display
237@cindex echo area
238
544a2a80 239@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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240 The @dfn{echo area} is used for displaying error messages
241(@pxref{Errors}), for messages made with the @code{message} primitive,
242and for echoing keystrokes. It is not the same as the minibuffer,
243despite the fact that the minibuffer appears (when active) in the same
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244place on the screen as the echo area. @xref{Minibuffer,, The
245Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 246
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247 Apart from the functions documented in this section, you can print
248Lisp objects to the echo area by specifying @code{t} as the output
249stream. @xref{Output Streams}.
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250
251@menu
252* Displaying Messages:: Explicitly displaying text in the echo area.
253* Progress:: Informing user about progress of a long operation.
254* Logging Messages:: Echo area messages are logged for the user.
255* Echo Area Customization:: Controlling the echo area.
256@end menu
257
258@node Displaying Messages
259@subsection Displaying Messages in the Echo Area
260@cindex display message in echo area
261
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262 This section describes the standard functions for displaying
263messages in the echo area.
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264
265@defun message format-string &rest arguments
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266This function displays a message in the echo area.
267@var{format-string} is a format string, and @var{arguments} are the
268objects for its format specifications, like in the @code{format}
269function (@pxref{Formatting Strings}). The resulting formatted string
270is displayed in the echo area; if it contains @code{face} text
271properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 272The string is also added to the @file{*Messages*} buffer, but without
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273text properties (@pxref{Logging Messages}).
274
275In batch mode, the message is printed to the standard error stream,
276followed by a newline.
b8d4c8d0 277
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278If @var{format-string} is @code{nil} or the empty string,
279@code{message} clears the echo area; if the echo area has been
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280expanded automatically, this brings it back to its normal size. If
281the minibuffer is active, this brings the minibuffer contents back
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282onto the screen immediately.
283
284@example
285@group
286(message "Minibuffer depth is %d."
287 (minibuffer-depth))
288 @print{} Minibuffer depth is 0.
289@result{} "Minibuffer depth is 0."
290@end group
291
292@group
293---------- Echo Area ----------
294Minibuffer depth is 0.
295---------- Echo Area ----------
296@end group
297@end example
298
299To automatically display a message in the echo area or in a pop-buffer,
300depending on its size, use @code{display-message-or-buffer} (see below).
301@end defun
302
303@defmac with-temp-message message &rest body
304This construct displays a message in the echo area temporarily, during
305the execution of @var{body}. It displays @var{message}, executes
306@var{body}, then returns the value of the last body form while restoring
307the previous echo area contents.
308@end defmac
309
310@defun message-or-box format-string &rest arguments
311This function displays a message like @code{message}, but may display it
312in a dialog box instead of the echo area. If this function is called in
313a command that was invoked using the mouse---more precisely, if
314@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
315@code{nil} or a list---then it uses a dialog box or pop-up menu to
316display the message. Otherwise, it uses the echo area. (This is the
317same criterion that @code{y-or-n-p} uses to make a similar decision; see
318@ref{Yes-or-No Queries}.)
319
320You can force use of the mouse or of the echo area by binding
321@code{last-nonmenu-event} to a suitable value around the call.
322@end defun
323
324@defun message-box format-string &rest arguments
325@anchor{message-box}
326This function displays a message like @code{message}, but uses a dialog
327box (or a pop-up menu) whenever that is possible. If it is impossible
328to use a dialog box or pop-up menu, because the terminal does not
329support them, then @code{message-box} uses the echo area, like
330@code{message}.
331@end defun
332
333@defun display-message-or-buffer message &optional buffer-name not-this-window frame
334This function displays the message @var{message}, which may be either a
335string or a buffer. If it is shorter than the maximum height of the
336echo area, as defined by @code{max-mini-window-height}, it is displayed
337in the echo area, using @code{message}. Otherwise,
338@code{display-buffer} is used to show it in a pop-up buffer.
339
340Returns either the string shown in the echo area, or when a pop-up
341buffer is used, the window used to display it.
342
343If @var{message} is a string, then the optional argument
344@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 345pop-up buffer is used, defaulting to @file{*Message*}. In the case
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346where @var{message} is a string and displayed in the echo area, it is
347not specified whether the contents are inserted into the buffer anyway.
348
349The optional arguments @var{not-this-window} and @var{frame} are as for
350@code{display-buffer}, and only used if a buffer is displayed.
351@end defun
352
353@defun current-message
354This function returns the message currently being displayed in the
355echo area, or @code{nil} if there is none.
356@end defun
357
358@node Progress
359@subsection Reporting Operation Progress
360@cindex progress reporting
361
362 When an operation can take a while to finish, you should inform the
363user about the progress it makes. This way the user can estimate
364remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 365A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 366
ddb54206 367 Here is a working example that does nothing useful:
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368
369@smallexample
370(let ((progress-reporter
371 (make-progress-reporter "Collecting mana for Emacs..."
372 0 500)))
373 (dotimes (k 500)
374 (sit-for 0.01)
375 (progress-reporter-update progress-reporter k))
376 (progress-reporter-done progress-reporter))
377@end smallexample
378
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379@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
380This function creates and returns a progress reporter object, which
381you will use as an argument for the other functions listed below. The
382idea is to precompute as much data as possible to make progress
383reporting very fast.
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384
385When this progress reporter is subsequently used, it will display
386@var{message} in the echo area, followed by progress percentage.
387@var{message} is treated as a simple string. If you need it to depend
388on a filename, for instance, use @code{format} before calling this
389function.
390
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391The arguments @var{min-value} and @var{max-value} should be numbers
392standing for the starting and final states of the operation. For
393instance, an operation that ``scans'' a buffer should set these to the
394results of @code{point-min} and @code{point-max} correspondingly.
395@var{max-value} should be greater than @var{min-value}.
396
397Alternatively, you can set @var{min-value} and @var{max-value} to
398@code{nil}. In that case, the progress reporter does not report
399process percentages; it instead displays a ``spinner'' that rotates a
400notch each time you update the progress reporter.
401
402If @var{min-value} and @var{max-value} are numbers, you can give the
403argument @var{current-value} a numerical value specifying the initial
404progress; if omitted, this defaults to @var{min-value}.
405
406The remaining arguments control the rate of echo area updates. The
407progress reporter will wait for at least @var{min-change} more
408percents of the operation to be completed before printing next
409message; the default is one percent. @var{min-time} specifies the
410minimum time in seconds to pass between successive prints; the default
411is 0.2 seconds. (On some operating systems, the progress reporter may
412handle fractions of seconds with varying precision).
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413
414This function calls @code{progress-reporter-update}, so the first
415message is printed immediately.
416@end defun
417
0b128ac4 418@defun progress-reporter-update reporter &optional value
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419This function does the main work of reporting progress of your
420operation. It displays the message of @var{reporter}, followed by
421progress percentage determined by @var{value}. If percentage is zero,
422or close enough according to the @var{min-change} and @var{min-time}
423arguments, then it is omitted from the output.
424
425@var{reporter} must be the result of a call to
426@code{make-progress-reporter}. @var{value} specifies the current
427state of your operation and must be between @var{min-value} and
428@var{max-value} (inclusive) as passed to
429@code{make-progress-reporter}. For instance, if you scan a buffer,
430then @var{value} should be the result of a call to @code{point}.
431
432This function respects @var{min-change} and @var{min-time} as passed
433to @code{make-progress-reporter} and so does not output new messages
434on every invocation. It is thus very fast and normally you should not
435try to reduce the number of calls to it: resulting overhead will most
436likely negate your effort.
437@end defun
438
0b128ac4 439@defun progress-reporter-force-update reporter &optional value new-message
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440This function is similar to @code{progress-reporter-update} except
441that it prints a message in the echo area unconditionally.
442
443The first two arguments have the same meaning as for
444@code{progress-reporter-update}. Optional @var{new-message} allows
445you to change the message of the @var{reporter}. Since this functions
446always updates the echo area, such a change will be immediately
447presented to the user.
448@end defun
449
450@defun progress-reporter-done reporter
451This function should be called when the operation is finished. It
452prints the message of @var{reporter} followed by word ``done'' in the
453echo area.
454
455You should always call this function and not hope for
16152b76 456@code{progress-reporter-update} to print ``100%''. Firstly, it may
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457never print it, there are many good reasons for this not to happen.
458Secondly, ``done'' is more explicit.
459@end defun
460
461@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462This is a convenience macro that works the same way as @code{dotimes}
463does, but also reports loop progress using the functions described
464above. It allows you to save some typing.
465
466You can rewrite the example in the beginning of this node using
467this macro this way:
468
469@example
470(dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474@end example
475@end defmac
476
477@node Logging Messages
2bb0eca1 478@subsection Logging Messages in @file{*Messages*}
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479@cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 482in the @file{*Messages*} buffer so that the user can refer back to
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483them. This includes all the messages that are output with
484@code{message}.
485
486@defopt message-log-max
2bb0eca1 487This variable specifies how many lines to keep in the @file{*Messages*}
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488buffer. The value @code{t} means there is no limit on how many lines to
489keep. The value @code{nil} disables message logging entirely. Here's
490how to display a message and prevent it from being logged:
491
492@example
493(let (message-log-max)
494 (message @dots{}))
495@end example
496@end defopt
497
2bb0eca1 498 To make @file{*Messages*} more convenient for the user, the logging
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499facility combines successive identical messages. It also combines
500successive related messages for the sake of two cases: question
501followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505and the second is @samp{@var{question}...@var{answer}}. The first
506message conveys no additional information beyond what's in the second,
507so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510those produced by @code{make-progress-reporter}. They have the form
511@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512time, while @var{how-far} varies. Logging each message in the series
513discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516don't have to do anything special to activate the message log
517combination feature. It operates whenever two consecutive messages
518are logged that share a common prefix ending in @samp{...}.
519
520@node Echo Area Customization
521@subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525@defvar cursor-in-echo-area
526This variable controls where the cursor appears when a message is
527displayed in the echo area. If it is non-@code{nil}, then the cursor
528appears at the end of the message. Otherwise, the cursor appears at
529point---not in the echo area at all.
530
531The value is normally @code{nil}; Lisp programs bind it to @code{t}
532for brief periods of time.
533@end defvar
534
535@defvar echo-area-clear-hook
536This normal hook is run whenever the echo area is cleared---either by
537@code{(message nil)} or for any other reason.
538@end defvar
539
01f17ae2 540@defopt echo-keystrokes
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541This variable determines how much time should elapse before command
542characters echo. Its value must be an integer or floating point number,
543which specifies the
544number of seconds to wait before echoing. If the user types a prefix
545key (such as @kbd{C-x}) and then delays this many seconds before
546continuing, the prefix key is echoed in the echo area. (Once echoing
547begins in a key sequence, all subsequent characters in the same key
548sequence are echoed immediately.)
549
550If the value is zero, then command input is not echoed.
01f17ae2 551@end defopt
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552
553@defvar message-truncate-lines
554Normally, displaying a long message resizes the echo area to display
555the entire message. But if the variable @code{message-truncate-lines}
556is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 557truncated to fit it.
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558@end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561maximum height for resizing minibuffer windows, also applies to the
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562echo area (which is really a special use of the minibuffer window;
563@pxref{Minibuffer Misc}).
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564
565@node Warnings
566@section Reporting Warnings
567@cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570possible problem, but continue running.
571
572@menu
573* Warning Basics:: Warnings concepts and functions to report them.
574* Warning Variables:: Variables programs bind to customize their warnings.
575* Warning Options:: Variables users set to control display of warnings.
3d439cd1 576* Delayed Warnings:: Deferring a warning until the end of a command.
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577@end menu
578
579@node Warning Basics
580@subsection Warning Basics
581@cindex severity level
582
583 Every warning has a textual message, which explains the problem for
584the user, and a @dfn{severity level} which is a symbol. Here are the
585possible severity levels, in order of decreasing severity, and their
586meanings:
587
588@table @code
589@item :emergency
590A problem that will seriously impair Emacs operation soon
591if you do not attend to it promptly.
592@item :error
593A report of data or circumstances that are inherently wrong.
594@item :warning
595A report of data or circumstances that are not inherently wrong, but
596raise suspicion of a possible problem.
597@item :debug
598A report of information that may be useful if you are debugging.
599@end table
600
601 When your program encounters invalid input data, it can either
602signal a Lisp error by calling @code{error} or @code{signal} or report
603a warning with severity @code{:error}. Signaling a Lisp error is the
604easiest thing to do, but it means the program cannot continue
605processing. If you want to take the trouble to implement a way to
606continue processing despite the bad data, then reporting a warning of
607severity @code{:error} is the right way to inform the user of the
608problem. For instance, the Emacs Lisp byte compiler can report an
609error that way and continue compiling other functions. (If the
610program signals a Lisp error and then handles it with
611@code{condition-case}, the user won't see the error message; it could
612show the message to the user by reporting it as a warning.)
613
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614@c FIXME: Why use ‘(bytecomp)’ instead of ‘'bytecomp’ or simply
615@c ‘bytecomp’ here? The parens are part of ‘warning-type-format’ but
616@c not part of the warning type. --xfq
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617@cindex warning type
618 Each warning has a @dfn{warning type} to classify it. The type is a
619list of symbols. The first symbol should be the custom group that you
620use for the program's user options. For example, byte compiler
621warnings use the warning type @code{(bytecomp)}. You can also
622subcategorize the warnings, if you wish, by using more symbols in the
623list.
624
625@defun display-warning type message &optional level buffer-name
626This function reports a warning, using @var{message} as the message
627and @var{type} as the warning type. @var{level} should be the
628severity level, with @code{:warning} being the default.
629
630@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 631for logging the warning. By default, it is @file{*Warnings*}.
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632@end defun
633
634@defun lwarn type level message &rest args
635This function reports a warning using the value of @code{(format
2641f1a5
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636@var{message} @var{args}...)} as the message in the @file{*Warnings*}
637buffer. In other respects it is equivalent to @code{display-warning}.
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638@end defun
639
640@defun warn message &rest args
641This function reports a warning using the value of @code{(format
642@var{message} @var{args}...)} as the message, @code{(emacs)} as the
643type, and @code{:warning} as the severity level. It exists for
644compatibility only; we recommend not using it, because you should
645specify a specific warning type.
646@end defun
647
648@node Warning Variables
649@subsection Warning Variables
650
651 Programs can customize how their warnings appear by binding
652the variables described in this section.
653
654@defvar warning-levels
655This list defines the meaning and severity order of the warning
656severity levels. Each element defines one severity level,
657and they are arranged in order of decreasing severity.
658
659Each element has the form @code{(@var{level} @var{string}
660@var{function})}, where @var{level} is the severity level it defines.
661@var{string} specifies the textual description of this level.
662@var{string} should use @samp{%s} to specify where to put the warning
663type information, or it can omit the @samp{%s} so as not to include
664that information.
665
666The optional @var{function}, if non-@code{nil}, is a function to call
667with no arguments, to get the user's attention.
668
669Normally you should not change the value of this variable.
670@end defvar
671
672@defvar warning-prefix-function
673If non-@code{nil}, the value is a function to generate prefix text for
674warnings. Programs can bind the variable to a suitable function.
675@code{display-warning} calls this function with the warnings buffer
676current, and the function can insert text in it. That text becomes
677the beginning of the warning message.
678
679The function is called with two arguments, the severity level and its
680entry in @code{warning-levels}. It should return a list to use as the
681entry (this value need not be an actual member of
682@code{warning-levels}). By constructing this value, the function can
683change the severity of the warning, or specify different handling for
684a given severity level.
685
686If the variable's value is @code{nil} then there is no function
687to call.
688@end defvar
689
690@defvar warning-series
691Programs can bind this variable to @code{t} to say that the next
692warning should begin a series. When several warnings form a series,
693that means to leave point on the first warning of the series, rather
694than keep moving it for each warning so that it appears on the last one.
695The series ends when the local binding is unbound and
696@code{warning-series} becomes @code{nil} again.
697
698The value can also be a symbol with a function definition. That is
699equivalent to @code{t}, except that the next warning will also call
700the function with no arguments with the warnings buffer current. The
701function can insert text which will serve as a header for the series
702of warnings.
703
704Once a series has begun, the value is a marker which points to the
705buffer position in the warnings buffer of the start of the series.
706
707The variable's normal value is @code{nil}, which means to handle
708each warning separately.
709@end defvar
710
711@defvar warning-fill-prefix
712When this variable is non-@code{nil}, it specifies a fill prefix to
713use for filling each warning's text.
714@end defvar
715
716@defvar warning-type-format
717This variable specifies the format for displaying the warning type
718in the warning message. The result of formatting the type this way
719gets included in the message under the control of the string in the
720entry in @code{warning-levels}. The default value is @code{" (%s)"}.
721If you bind it to @code{""} then the warning type won't appear at
722all.
723@end defvar
724
725@node Warning Options
726@subsection Warning Options
727
728 These variables are used by users to control what happens
729when a Lisp program reports a warning.
730
731@defopt warning-minimum-level
732This user option specifies the minimum severity level that should be
733shown immediately to the user. The default is @code{:warning}, which
734means to immediately display all warnings except @code{:debug}
735warnings.
736@end defopt
737
738@defopt warning-minimum-log-level
739This user option specifies the minimum severity level that should be
740logged in the warnings buffer. The default is @code{:warning}, which
741means to log all warnings except @code{:debug} warnings.
742@end defopt
743
744@defopt warning-suppress-types
745This list specifies which warning types should not be displayed
746immediately for the user. Each element of the list should be a list
747of symbols. If its elements match the first elements in a warning
748type, then that warning is not displayed immediately.
749@end defopt
750
751@defopt warning-suppress-log-types
752This list specifies which warning types should not be logged in the
753warnings buffer. Each element of the list should be a list of
754symbols. If it matches the first few elements in a warning type, then
755that warning is not logged.
756@end defopt
757
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758@node Delayed Warnings
759@subsection Delayed Warnings
760
761Sometimes, you may wish to avoid showing a warning while a command is
762running, and only show it only after the end of the command. You can
763use the variable @code{delayed-warnings-list} for this.
764
765@defvar delayed-warnings-list
766The value of this variable is a list of warnings to be displayed after
767the current command has finished. Each element must be a list
768
769@smallexample
770(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
771@end smallexample
772
773@noindent
774with the same form, and the same meanings, as the argument list of
775@code{display-warning} (@pxref{Warning Basics}). Immediately after
776running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
777command loop displays all the warnings specified by this variable,
778then resets it to @code{nil}.
779@end defvar
780
781 Programs which need to further customize the delayed warnings
782mechanism can change the variable @code{delayed-warnings-hook}:
783
784@defvar delayed-warnings-hook
785This is a normal hook which is run by the Emacs command loop, after
786@code{post-command-hook}, in order to to process and display delayed
787warnings.
788
789Its default value is a list of two functions:
790
791@smallexample
792(collapse-delayed-warnings display-delayed-warnings)
793@end smallexample
794
795@findex collapse-delayed-warnings
796@findex display-delayed-warnings
797@noindent
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798The function @code{collapse-delayed-warnings} removes repeated entries
799from @code{delayed-warnings-list}. The function
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800@code{display-delayed-warnings} calls @code{display-warning} on each
801of the entries in @code{delayed-warnings-list}, in turn, and then sets
802@code{delayed-warnings-list} to @code{nil}.
803@end defvar
804
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805@node Invisible Text
806@section Invisible Text
807
808@cindex invisible text
809You can make characters @dfn{invisible}, so that they do not appear on
810the screen, with the @code{invisible} property. This can be either a
fb5b8aca 811text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 812(@pxref{Overlays}). Cursor motion also partly ignores these
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813characters; if the command loop finds that point is inside a range of
814invisible text after a command, it relocates point to the other side
815of the text.
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816
817In the simplest case, any non-@code{nil} @code{invisible} property makes
818a character invisible. This is the default case---if you don't alter
819the default value of @code{buffer-invisibility-spec}, this is how the
820@code{invisible} property works. You should normally use @code{t}
821as the value of the @code{invisible} property if you don't plan
822to set @code{buffer-invisibility-spec} yourself.
823
824More generally, you can use the variable @code{buffer-invisibility-spec}
825to control which values of the @code{invisible} property make text
826invisible. This permits you to classify the text into different subsets
827in advance, by giving them different @code{invisible} values, and
828subsequently make various subsets visible or invisible by changing the
829value of @code{buffer-invisibility-spec}.
830
831Controlling visibility with @code{buffer-invisibility-spec} is
832especially useful in a program to display the list of entries in a
833database. It permits the implementation of convenient filtering
834commands to view just a part of the entries in the database. Setting
835this variable is very fast, much faster than scanning all the text in
836the buffer looking for properties to change.
837
838@defvar buffer-invisibility-spec
839This variable specifies which kinds of @code{invisible} properties
840actually make a character invisible. Setting this variable makes it
841buffer-local.
842
843@table @asis
844@item @code{t}
845A character is invisible if its @code{invisible} property is
846non-@code{nil}. This is the default.
847
848@item a list
849Each element of the list specifies a criterion for invisibility; if a
850character's @code{invisible} property fits any one of these criteria,
851the character is invisible. The list can have two kinds of elements:
852
853@table @code
854@item @var{atom}
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855A character is invisible if its @code{invisible} property value is
856@var{atom} or if it is a list with @var{atom} as a member; comparison
857is done with @code{eq}.
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858
859@item (@var{atom} . t)
860A character is invisible if its @code{invisible} property value is
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861@var{atom} or if it is a list with @var{atom} as a member; comparison
862is done with @code{eq}. Moreover, a sequence of such characters
863displays as an ellipsis.
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864@end table
865@end table
866@end defvar
867
868 Two functions are specifically provided for adding elements to
869@code{buffer-invisibility-spec} and removing elements from it.
870
871@defun add-to-invisibility-spec element
872This function adds the element @var{element} to
873@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
874was @code{t}, it changes to a list, @code{(t)}, so that text whose
875@code{invisible} property is @code{t} remains invisible.
876@end defun
877
878@defun remove-from-invisibility-spec element
879This removes the element @var{element} from
880@code{buffer-invisibility-spec}. This does nothing if @var{element}
881is not in the list.
882@end defun
883
884 A convention for use of @code{buffer-invisibility-spec} is that a
885major mode should use the mode's own name as an element of
886@code{buffer-invisibility-spec} and as the value of the
887@code{invisible} property:
888
889@example
890;; @r{If you want to display an ellipsis:}
891(add-to-invisibility-spec '(my-symbol . t))
892;; @r{If you don't want ellipsis:}
893(add-to-invisibility-spec 'my-symbol)
894
895(overlay-put (make-overlay beginning end)
896 'invisible 'my-symbol)
897
fb5b8aca 898;; @r{When done with the invisibility:}
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899(remove-from-invisibility-spec '(my-symbol . t))
900;; @r{Or respectively:}
901(remove-from-invisibility-spec 'my-symbol)
902@end example
903
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904 You can check for invisibility using the following function:
905
906@defun invisible-p pos-or-prop
907If @var{pos-or-prop} is a marker or number, this function returns a
908non-@code{nil} value if the text at that position is invisible.
909
910If @var{pos-or-prop} is any other kind of Lisp object, that is taken
911to mean a possible value of the @code{invisible} text or overlay
912property. In that case, this function returns a non-@code{nil} value
913if that value would cause text to become invisible, based on the
914current value of @code{buffer-invisibility-spec}.
915@end defun
916
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917@vindex line-move-ignore-invisible
918 Ordinarily, functions that operate on text or move point do not care
919whether the text is invisible. The user-level line motion commands
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920ignore invisible newlines if @code{line-move-ignore-invisible} is
921non-@code{nil} (the default), but only because they are explicitly
922programmed to do so.
b8d4c8d0 923
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924 However, if a command ends with point inside or at the boundary of
925invisible text, the main editing loop relocates point to one of the
926two ends of the invisible text. Emacs chooses the direction of
927relocation so that it is the same as the overall movement direction of
928the command; if in doubt, it prefers a position where an inserted char
929would not inherit the @code{invisible} property. Additionally, if the
930text is not replaced by an ellipsis and the command only moved within
931the invisible text, then point is moved one extra character so as to
932try and reflect the command's movement by a visible movement of the
933cursor.
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934
935 Thus, if the command moved point back to an invisible range (with the usual
936stickiness), Emacs moves point back to the beginning of that range. If the
937command moved point forward into an invisible range, Emacs moves point forward
938to the first visible character that follows the invisible text and then forward
939one more character.
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940
941 Incremental search can make invisible overlays visible temporarily
942and/or permanently when a match includes invisible text. To enable
943this, the overlay should have a non-@code{nil}
944@code{isearch-open-invisible} property. The property value should be a
945function to be called with the overlay as an argument. This function
946should make the overlay visible permanently; it is used when the match
947overlaps the overlay on exit from the search.
948
949 During the search, such overlays are made temporarily visible by
950temporarily modifying their invisible and intangible properties. If you
951want this to be done differently for a certain overlay, give it an
952@code{isearch-open-invisible-temporary} property which is a function.
953The function is called with two arguments: the first is the overlay, and
954the second is @code{nil} to make the overlay visible, or @code{t} to
955make it invisible again.
956
957@node Selective Display
958@section Selective Display
959@c @cindex selective display Duplicates selective-display
960
961 @dfn{Selective display} refers to a pair of related features for
962hiding certain lines on the screen.
963
89f20e05 964@cindex explicit selective display
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965 The first variant, explicit selective display, is designed for use
966in a Lisp program: it controls which lines are hidden by altering the
967text. This kind of hiding in some ways resembles the effect of the
968@code{invisible} property (@pxref{Invisible Text}), but the two
969features are different and do not work the same way.
970
971 In the second variant, the choice of lines to hide is made
972automatically based on indentation. This variant is designed to be a
973user-level feature.
974
975 The way you control explicit selective display is by replacing a
976newline (control-j) with a carriage return (control-m). The text that
977was formerly a line following that newline is now hidden. Strictly
978speaking, it is temporarily no longer a line at all, since only
979newlines can separate lines; it is now part of the previous line.
980
981 Selective display does not directly affect editing commands. For
982example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
983into hidden text. However, the replacement of newline characters with
984carriage return characters affects some editing commands. For
985example, @code{next-line} skips hidden lines, since it searches only
986for newlines. Modes that use selective display can also define
987commands that take account of the newlines, or that control which
988parts of the text are hidden.
989
990 When you write a selectively displayed buffer into a file, all the
991control-m's are output as newlines. This means that when you next read
992in the file, it looks OK, with nothing hidden. The selective display
993effect is seen only within Emacs.
994
995@defvar selective-display
996This buffer-local variable enables selective display. This means that
997lines, or portions of lines, may be made hidden.
998
999@itemize @bullet
1000@item
1001If the value of @code{selective-display} is @code{t}, then the character
1002control-m marks the start of hidden text; the control-m, and the rest
1003of the line following it, are not displayed. This is explicit selective
1004display.
1005
1006@item
1007If the value of @code{selective-display} is a positive integer, then
1008lines that start with more than that many columns of indentation are not
1009displayed.
1010@end itemize
1011
1012When some portion of a buffer is hidden, the vertical movement
1013commands operate as if that portion did not exist, allowing a single
1014@code{next-line} command to skip any number of hidden lines.
1015However, character movement commands (such as @code{forward-char}) do
1016not skip the hidden portion, and it is possible (if tricky) to insert
1017or delete text in an hidden portion.
1018
1019In the examples below, we show the @emph{display appearance} of the
1020buffer @code{foo}, which changes with the value of
1021@code{selective-display}. The @emph{contents} of the buffer do not
1022change.
1023
1024@example
1025@group
1026(setq selective-display nil)
1027 @result{} nil
1028
1029---------- Buffer: foo ----------
10301 on this column
1031 2on this column
1032 3n this column
1033 3n this column
1034 2on this column
10351 on this column
1036---------- Buffer: foo ----------
1037@end group
1038
1039@group
1040(setq selective-display 2)
1041 @result{} 2
1042
1043---------- Buffer: foo ----------
10441 on this column
1045 2on this column
1046 2on this column
10471 on this column
1048---------- Buffer: foo ----------
1049@end group
1050@end example
1051@end defvar
1052
01f17ae2 1053@defopt selective-display-ellipses
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1054If this buffer-local variable is non-@code{nil}, then Emacs displays
1055@samp{@dots{}} at the end of a line that is followed by hidden text.
1056This example is a continuation of the previous one.
1057
1058@example
1059@group
1060(setq selective-display-ellipses t)
1061 @result{} t
1062
1063---------- Buffer: foo ----------
10641 on this column
1065 2on this column ...
1066 2on this column
10671 on this column
1068---------- Buffer: foo ----------
1069@end group
1070@end example
1071
1072You can use a display table to substitute other text for the ellipsis
1073(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1074@end defopt
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1075
1076@node Temporary Displays
1077@section Temporary Displays
1078
1079 Temporary displays are used by Lisp programs to put output into a
1080buffer and then present it to the user for perusal rather than for
1081editing. Many help commands use this feature.
1082
2cc775f9 1083@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1084This function executes @var{forms} while arranging to insert any output
1085they print into the buffer named @var{buffer-name}, which is first
1086created if necessary, and put into Help mode. Finally, the buffer is
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1087displayed in some window, but not selected. (See the similar
1088form @code{with-temp-buffer-window} below.)
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1089
1090If the @var{forms} do not change the major mode in the output buffer,
1091so that it is still Help mode at the end of their execution, then
1092@code{with-output-to-temp-buffer} makes this buffer read-only at the
1093end, and also scans it for function and variable names to make them
1094into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1095for Documentation Strings}, in particular the item on hyperlinks in
1096documentation strings, for more details.
1097
1098The string @var{buffer-name} specifies the temporary buffer, which
1099need not already exist. The argument must be a string, not a buffer.
1100The buffer is erased initially (with no questions asked), and it is
1101marked as unmodified after @code{with-output-to-temp-buffer} exits.
1102
1103@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1104temporary buffer, then it evaluates the forms in @var{forms}. Output
1105using the Lisp output functions within @var{forms} goes by default to
1106that buffer (but screen display and messages in the echo area, although
1107they are ``output'' in the general sense of the word, are not affected).
1108@xref{Output Functions}.
1109
1110Several hooks are available for customizing the behavior
1111of this construct; they are listed below.
1112
1113The value of the last form in @var{forms} is returned.
1114
1115@example
1116@group
1117---------- Buffer: foo ----------
1118 This is the contents of foo.
1119---------- Buffer: foo ----------
1120@end group
1121
1122@group
1123(with-output-to-temp-buffer "foo"
1124 (print 20)
1125 (print standard-output))
1126@result{} #<buffer foo>
1127
1128---------- Buffer: foo ----------
12b10f01 1129
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113020
1131
1132#<buffer foo>
1133
1134---------- Buffer: foo ----------
1135@end group
1136@end example
2cc775f9 1137@end defmac
b8d4c8d0 1138
01f17ae2 1139@defopt temp-buffer-show-function
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1140If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1141calls it as a function to do the job of displaying a help buffer. The
1142function gets one argument, which is the buffer it should display.
1143
1144It is a good idea for this function to run @code{temp-buffer-show-hook}
1145just as @code{with-output-to-temp-buffer} normally would, inside of
1146@code{save-selected-window} and with the chosen window and buffer
1147selected.
01f17ae2 1148@end defopt
b8d4c8d0
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1149
1150@defvar temp-buffer-setup-hook
1151This normal hook is run by @code{with-output-to-temp-buffer} before
1152evaluating @var{body}. When the hook runs, the temporary buffer is
1153current. This hook is normally set up with a function to put the
1154buffer in Help mode.
1155@end defvar
1156
1157@defvar temp-buffer-show-hook
1158This normal hook is run by @code{with-output-to-temp-buffer} after
1159displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1160is current, and the window it was displayed in is selected.
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1161@end defvar
1162
7fe37cfc
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1163@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1164This macro is similar to @code{with-output-to-temp-buffer}.
1165Like that construct, it executes @var{forms} while arranging to insert
1166any output they print into the buffer named @var{buffer-or-name}.
1167Finally, the buffer is displayed in some window, but not selected.
1168Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1169mode.
1170
1171The argument @var{buffer-or-name} specifies the temporary buffer.
1172It can be either a buffer, which must already exist, or a string,
1173in which case a buffer of that name is created if necessary.
1174The buffer is marked as unmodified and read-only when
1175@code{with-temp-buffer-window} exits.
1176
1177This macro does not call @code{temp-buffer-show-function}. Rather, it
1178passes the @var{action} argument to @code{display-buffer} in order to
1179display the buffer.
1180
1181The value of the last form in @var{forms} is returned, unless the
1182argument @var{quit-function} is specified. In that case,
1183it is called with two arguments: the window showing the buffer
1184and the result of @var{forms}. The final return value is then
1185whatever @var{quit-function} returns.
1186
1187@vindex temp-buffer-window-setup-hook
1188@vindex temp-buffer-window-show-hook
1189This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1190and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1191run by @code{with-output-to-temp-buffer}.
1192@end defmac
1193
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1194@defun momentary-string-display string position &optional char message
1195This function momentarily displays @var{string} in the current buffer at
1196@var{position}. It has no effect on the undo list or on the buffer's
1197modification status.
1198
1199The momentary display remains until the next input event. If the next
1200input event is @var{char}, @code{momentary-string-display} ignores it
1201and returns. Otherwise, that event remains buffered for subsequent use
1202as input. Thus, typing @var{char} will simply remove the string from
1203the display, while typing (say) @kbd{C-f} will remove the string from
1204the display and later (presumably) move point forward. The argument
1205@var{char} is a space by default.
1206
1207The return value of @code{momentary-string-display} is not meaningful.
1208
1209If the string @var{string} does not contain control characters, you can
1210do the same job in a more general way by creating (and then subsequently
1211deleting) an overlay with a @code{before-string} property.
1212@xref{Overlay Properties}.
1213
1214If @var{message} is non-@code{nil}, it is displayed in the echo area
1215while @var{string} is displayed in the buffer. If it is @code{nil}, a
1216default message says to type @var{char} to continue.
1217
1218In this example, point is initially located at the beginning of the
1219second line:
1220
1221@example
1222@group
1223---------- Buffer: foo ----------
1224This is the contents of foo.
1225@point{}Second line.
1226---------- Buffer: foo ----------
1227@end group
1228
1229@group
1230(momentary-string-display
1231 "**** Important Message! ****"
1232 (point) ?\r
1233 "Type RET when done reading")
1234@result{} t
1235@end group
1236
1237@group
1238---------- Buffer: foo ----------
1239This is the contents of foo.
1240**** Important Message! ****Second line.
1241---------- Buffer: foo ----------
1242
1243---------- Echo Area ----------
1244Type RET when done reading
1245---------- Echo Area ----------
1246@end group
1247@end example
1248@end defun
1249
1250@node Overlays
1251@section Overlays
1252@cindex overlays
c85989f5 1253@c FIXME: mention intervals in this section?
b8d4c8d0
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1254
1255You can use @dfn{overlays} to alter the appearance of a buffer's text on
1256the screen, for the sake of presentation features. An overlay is an
1257object that belongs to a particular buffer, and has a specified
1258beginning and end. It also has properties that you can examine and set;
1259these affect the display of the text within the overlay.
1260
b20ecfa1
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1261@cindex scalability of overlays
1262The visual effect of an overlay is the same as of the corresponding
1263text property (@pxref{Text Properties}). However, due to a different
1264implementation, overlays generally don't scale well (many operations
1265take a time that is proportional to the number of overlays in the
1266buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1267in the buffer, we recommend using text properties.
b20ecfa1 1268
b8d4c8d0
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1269An overlay uses markers to record its beginning and end; thus,
1270editing the text of the buffer adjusts the beginning and end of each
1271overlay so that it stays with the text. When you create the overlay,
1272you can specify whether text inserted at the beginning should be
1273inside the overlay or outside, and likewise for the end of the overlay.
1274
1275@menu
1276* Managing Overlays:: Creating and moving overlays.
1277* Overlay Properties:: How to read and set properties.
d24880de 1278 What properties do to the screen display.
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1279* Finding Overlays:: Searching for overlays.
1280@end menu
1281
1282@node Managing Overlays
1283@subsection Managing Overlays
1284
1285 This section describes the functions to create, delete and move
1286overlays, and to examine their contents. Overlay changes are not
1287recorded in the buffer's undo list, since the overlays are not
1288part of the buffer's contents.
1289
1290@defun overlayp object
1291This function returns @code{t} if @var{object} is an overlay.
1292@end defun
1293
1294@defun make-overlay start end &optional buffer front-advance rear-advance
1295This function creates and returns an overlay that belongs to
1296@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1297and @var{end} must specify buffer positions; they may be integers or
1298markers. If @var{buffer} is omitted, the overlay is created in the
1299current buffer.
1300
1301The arguments @var{front-advance} and @var{rear-advance} specify the
1302marker insertion type for the start of the overlay and for the end of
1303the overlay, respectively. @xref{Marker Insertion Types}. If they
1304are both @code{nil}, the default, then the overlay extends to include
1305any text inserted at the beginning, but not text inserted at the end.
1306If @var{front-advance} is non-@code{nil}, text inserted at the
1307beginning of the overlay is excluded from the overlay. If
1308@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1309overlay is included in the overlay.
1310@end defun
1311
1312@defun overlay-start overlay
1313This function returns the position at which @var{overlay} starts,
1314as an integer.
1315@end defun
1316
1317@defun overlay-end overlay
1318This function returns the position at which @var{overlay} ends,
1319as an integer.
1320@end defun
1321
1322@defun overlay-buffer overlay
1323This function returns the buffer that @var{overlay} belongs to. It
1324returns @code{nil} if @var{overlay} has been deleted.
1325@end defun
1326
1327@defun delete-overlay overlay
1328This function deletes @var{overlay}. The overlay continues to exist as
1329a Lisp object, and its property list is unchanged, but it ceases to be
1330attached to the buffer it belonged to, and ceases to have any effect on
1331display.
1332
1333A deleted overlay is not permanently disconnected. You can give it a
1334position in a buffer again by calling @code{move-overlay}.
1335@end defun
1336
1337@defun move-overlay overlay start end &optional buffer
1338This function moves @var{overlay} to @var{buffer}, and places its bounds
1339at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1340must specify buffer positions; they may be integers or markers.
1341
1342If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1343was already associated with; if @var{overlay} was deleted, it goes into
1344the current buffer.
1345
1346The return value is @var{overlay}.
1347
1348This is the only valid way to change the endpoints of an overlay. Do
1349not try modifying the markers in the overlay by hand, as that fails to
1350update other vital data structures and can cause some overlays to be
16152b76 1351``lost''.
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1352@end defun
1353
1354@defun remove-overlays &optional start end name value
1355This function removes all the overlays between @var{start} and
1356@var{end} whose property @var{name} has the value @var{value}. It can
1357move the endpoints of the overlays in the region, or split them.
1358
1359If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1360the specified region. If @var{start} and/or @var{end} are omitted or
1361@code{nil}, that means the beginning and end of the buffer respectively.
1362Therefore, @code{(remove-overlays)} removes all the overlays in the
1363current buffer.
78427304
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1364@end defun
1365
1366@defun copy-overlay overlay
1367This function returns a copy of @var{overlay}. The copy has the same
1368endpoints and properties as @var{overlay}. However, the marker
1369insertion type for the start of the overlay and for the end of the
1370overlay are set to their default values (@pxref{Marker Insertion
1371Types}).
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1372@end defun
1373
1374 Here are some examples:
1375
1376@example
1377;; @r{Create an overlay.}
1378(setq foo (make-overlay 1 10))
1379 @result{} #<overlay from 1 to 10 in display.texi>
1380(overlay-start foo)
1381 @result{} 1
1382(overlay-end foo)
1383 @result{} 10
1384(overlay-buffer foo)
1385 @result{} #<buffer display.texi>
1386;; @r{Give it a property we can check later.}
1387(overlay-put foo 'happy t)
1388 @result{} t
1389;; @r{Verify the property is present.}
1390(overlay-get foo 'happy)
1391 @result{} t
1392;; @r{Move the overlay.}
1393(move-overlay foo 5 20)
1394 @result{} #<overlay from 5 to 20 in display.texi>
1395(overlay-start foo)
1396 @result{} 5
1397(overlay-end foo)
1398 @result{} 20
1399;; @r{Delete the overlay.}
1400(delete-overlay foo)
1401 @result{} nil
1402;; @r{Verify it is deleted.}
1403foo
1404 @result{} #<overlay in no buffer>
1405;; @r{A deleted overlay has no position.}
1406(overlay-start foo)
1407 @result{} nil
1408(overlay-end foo)
1409 @result{} nil
1410(overlay-buffer foo)
1411 @result{} nil
1412;; @r{Undelete the overlay.}
1413(move-overlay foo 1 20)
1414 @result{} #<overlay from 1 to 20 in display.texi>
1415;; @r{Verify the results.}
1416(overlay-start foo)
1417 @result{} 1
1418(overlay-end foo)
1419 @result{} 20
1420(overlay-buffer foo)
1421 @result{} #<buffer display.texi>
1422;; @r{Moving and deleting the overlay does not change its properties.}
1423(overlay-get foo 'happy)
1424 @result{} t
1425@end example
1426
1427 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1428around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1429through the buffer from that center position, and the other extends
1430forwards from that center position. The center position can be anywhere
1431in the buffer.
1432
1433@defun overlay-recenter pos
1434This function recenters the overlays of the current buffer around
1435position @var{pos}. That makes overlay lookup faster for positions
1436near @var{pos}, but slower for positions far away from @var{pos}.
1437@end defun
1438
1439 A loop that scans the buffer forwards, creating overlays, can run
1440faster if you do @code{(overlay-recenter (point-max))} first.
1441
1442@node Overlay Properties
1443@subsection Overlay Properties
1444
1445 Overlay properties are like text properties in that the properties that
1446alter how a character is displayed can come from either source. But in
1447most respects they are different. @xref{Text Properties}, for comparison.
1448
1449 Text properties are considered a part of the text; overlays and
1450their properties are specifically considered not to be part of the
1451text. Thus, copying text between various buffers and strings
1452preserves text properties, but does not try to preserve overlays.
1453Changing a buffer's text properties marks the buffer as modified,
1454while moving an overlay or changing its properties does not. Unlike
1455text property changes, overlay property changes are not recorded in
1456the buffer's undo list.
1457
f7a7f4eb
RS
1458 Since more than one overlay can specify a property value for the
1459same character, Emacs lets you specify a priority value of each
1460overlay. You should not make assumptions about which overlay will
1461prevail when there is a conflict and they have the same priority.
1462
b8d4c8d0
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1463 These functions read and set the properties of an overlay:
1464
1465@defun overlay-get overlay prop
1466This function returns the value of property @var{prop} recorded in
1467@var{overlay}, if any. If @var{overlay} does not record any value for
1468that property, but it does have a @code{category} property which is a
1469symbol, that symbol's @var{prop} property is used. Otherwise, the value
1470is @code{nil}.
1471@end defun
1472
1473@defun overlay-put overlay prop value
1474This function sets the value of property @var{prop} recorded in
1475@var{overlay} to @var{value}. It returns @var{value}.
1476@end defun
1477
1478@defun overlay-properties overlay
1479This returns a copy of the property list of @var{overlay}.
1480@end defun
1481
1482 See also the function @code{get-char-property} which checks both
1483overlay properties and text properties for a given character.
1484@xref{Examining Properties}.
1485
1486 Many overlay properties have special meanings; here is a table
1487of them:
1488
1489@table @code
1490@item priority
1491@kindex priority @r{(overlay property)}
5319014e 1492This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1493determines the priority of the overlay. No priority, or @code{nil},
1494means zero.
1495
1496The priority matters when two or more overlays cover the same
1497character and both specify the same property; the one whose
1498@code{priority} value is larger overrides the other. For the
1499@code{face} property, the higher priority overlay's value does not
1500completely override the other value; instead, its face attributes
1501override the face attributes of the lower priority @code{face}
1502property.
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1503
1504Currently, all overlays take priority over text properties. Please
1505avoid using negative priority values, as we have not yet decided just
1506what they should mean.
1507
1508@item window
1509@kindex window @r{(overlay property)}
1510If the @code{window} property is non-@code{nil}, then the overlay
1511applies only on that window.
1512
1513@item category
1514@kindex category @r{(overlay property)}
1515If an overlay has a @code{category} property, we call it the
1516@dfn{category} of the overlay. It should be a symbol. The properties
1517of the symbol serve as defaults for the properties of the overlay.
1518
1519@item face
1520@kindex face @r{(overlay property)}
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1521This property controls the appearance of the text (@pxref{Faces}).
1522The value of the property can be the following:
b8d4c8d0
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1523
1524@itemize @bullet
1525@item
1526A face name (a symbol or string).
1527
1528@item
cd542620
CY
1529An anonymous face: a property list of the form @code{(@var{keyword}
1530@var{value} @dots{})}, where each @var{keyword} is a face attribute
1531name and @var{value} is a value for that attribute.
b8d4c8d0
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1532
1533@item
cd542620
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1534A list of faces. Each list element should be either a face name or an
1535anonymous face. This specifies a face which is an aggregate of the
1536attributes of each of the listed faces. Faces occurring earlier in
1537the list have higher priority.
b8d4c8d0 1538
cd542620
CY
1539@item
1540A cons cell of the form @code{(foreground-color . @var{color-name})}
1541or @code{(background-color . @var{color-name})}. This specifies the
1542foreground or background color, similar to @code{(:foreground
1543@var{color-name})} or @code{(:background @var{color-name})}. This
1544form is supported for backward compatibility only, and should be
1545avoided.
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1546@end itemize
1547
1548@item mouse-face
1549@kindex mouse-face @r{(overlay property)}
1550This property is used instead of @code{face} when the mouse is within
ebb552ed 1551the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1552from this property that alter the text size (e.g., @code{:height},
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1553@code{:weight}, and @code{:slant}). Those attributes are always the
1554same as in the unhighlighted text.
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1555
1556@item display
1557@kindex display @r{(overlay property)}
1558This property activates various features that change the
1559way text is displayed. For example, it can make text appear taller
1560or shorter, higher or lower, wider or narrower, or replaced with an image.
1561@xref{Display Property}.
1562
1563@item help-echo
1564@kindex help-echo @r{(overlay property)}
1565If an overlay has a @code{help-echo} property, then when you move the
1566mouse onto the text in the overlay, Emacs displays a help string in the
1567echo area, or in the tooltip window. For details see @ref{Text
1568help-echo}.
1569
1f1c405d
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1570@item field
1571@kindex field @r{(overlay property)}
1572@c Copied from Special Properties.
1573Consecutive characters with the same @code{field} property constitute a
1574@emph{field}. Some motion functions including @code{forward-word} and
1575@code{beginning-of-line} stop moving at a field boundary.
1576@xref{Fields}.
1577
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1578@item modification-hooks
1579@kindex modification-hooks @r{(overlay property)}
1580This property's value is a list of functions to be called if any
1581character within the overlay is changed or if text is inserted strictly
1582within the overlay.
1583
1584The hook functions are called both before and after each change.
1585If the functions save the information they receive, and compare notes
1586between calls, they can determine exactly what change has been made
1587in the buffer text.
1588
1589When called before a change, each function receives four arguments: the
1590overlay, @code{nil}, and the beginning and end of the text range to be
1591modified.
1592
1593When called after a change, each function receives five arguments: the
1594overlay, @code{t}, the beginning and end of the text range just
1595modified, and the length of the pre-change text replaced by that range.
1596(For an insertion, the pre-change length is zero; for a deletion, that
1597length is the number of characters deleted, and the post-change
1598beginning and end are equal.)
1599
1600If these functions modify the buffer, they should bind
1601@code{inhibit-modification-hooks} to @code{t} around doing so, to
1602avoid confusing the internal mechanism that calls these hooks.
1603
1604Text properties also support the @code{modification-hooks} property,
1605but the details are somewhat different (@pxref{Special Properties}).
1606
1607@item insert-in-front-hooks
1608@kindex insert-in-front-hooks @r{(overlay property)}
1609This property's value is a list of functions to be called before and
1610after inserting text right at the beginning of the overlay. The calling
1611conventions are the same as for the @code{modification-hooks} functions.
1612
1613@item insert-behind-hooks
1614@kindex insert-behind-hooks @r{(overlay property)}
1615This property's value is a list of functions to be called before and
1616after inserting text right at the end of the overlay. The calling
1617conventions are the same as for the @code{modification-hooks} functions.
1618
1619@item invisible
1620@kindex invisible @r{(overlay property)}
1621The @code{invisible} property can make the text in the overlay
1622invisible, which means that it does not appear on the screen.
1623@xref{Invisible Text}, for details.
1624
1625@item intangible
1626@kindex intangible @r{(overlay property)}
1627The @code{intangible} property on an overlay works just like the
1628@code{intangible} text property. @xref{Special Properties}, for details.
1629
1630@item isearch-open-invisible
1631This property tells incremental search how to make an invisible overlay
1632visible, permanently, if the final match overlaps it. @xref{Invisible
1633Text}.
1634
1635@item isearch-open-invisible-temporary
1636This property tells incremental search how to make an invisible overlay
1637visible, temporarily, during the search. @xref{Invisible Text}.
1638
1639@item before-string
1640@kindex before-string @r{(overlay property)}
1641This property's value is a string to add to the display at the beginning
1642of the overlay. The string does not appear in the buffer in any
1643sense---only on the screen.
1644
1645@item after-string
1646@kindex after-string @r{(overlay property)}
1647This property's value is a string to add to the display at the end of
1648the overlay. The string does not appear in the buffer in any
1649sense---only on the screen.
1650
0c1cfe01
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1651@item line-prefix
1652This property specifies a display spec to prepend to each
1653non-continuation line at display-time. @xref{Truncation}.
1654
5319014e 1655@item wrap-prefix
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CY
1656This property specifies a display spec to prepend to each continuation
1657line at display-time. @xref{Truncation}.
1658
b8d4c8d0
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1659@item evaporate
1660@kindex evaporate @r{(overlay property)}
1661If this property is non-@code{nil}, the overlay is deleted automatically
1662if it becomes empty (i.e., if its length becomes zero). If you give
1663an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1664it immediately.
1665
b8d4c8d0 1666@item keymap
9716fedb 1667@cindex keymap of character (and overlays)
b8d4c8d0 1668@kindex keymap @r{(overlay property)}
9716fedb
SM
1669If this property is non-@code{nil}, it specifies a keymap for a portion of the
1670text. This keymap is used when the character after point is within the
1671overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1672
1673@item local-map
1674@kindex local-map @r{(overlay property)}
1675The @code{local-map} property is similar to @code{keymap} but replaces the
1676buffer's local map rather than augmenting existing keymaps. This also means it
1677has lower precedence than minor mode keymaps.
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1678@end table
1679
9716fedb 1680The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1681string displayed by the @code{before-string}, @code{after-string}, or
1682@code{display} properties. This is only relevant for mouse clicks and
1683other mouse events that fall on the string, since point is never on
1684the string. To bind special mouse events for the string, assign it a
9716fedb 1685@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
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1686Properties}.
1687
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GM
1688@node Finding Overlays
1689@subsection Searching for Overlays
1690
1691@defun overlays-at pos
1692This function returns a list of all the overlays that cover the
1693character at position @var{pos} in the current buffer. The list is in
1694no particular order. An overlay contains position @var{pos} if it
1695begins at or before @var{pos}, and ends after @var{pos}.
1696
1697To illustrate usage, here is a Lisp function that returns a list of the
1698overlays that specify property @var{prop} for the character at point:
1699
1700@smallexample
1701(defun find-overlays-specifying (prop)
1702 (let ((overlays (overlays-at (point)))
1703 found)
1704 (while overlays
1705 (let ((overlay (car overlays)))
1706 (if (overlay-get overlay prop)
1707 (setq found (cons overlay found))))
1708 (setq overlays (cdr overlays)))
1709 found))
1710@end smallexample
1711@end defun
1712
1713@defun overlays-in beg end
1714This function returns a list of the overlays that overlap the region
1715@var{beg} through @var{end}. ``Overlap'' means that at least one
1716character is contained within the overlay and also contained within the
1717specified region; however, empty overlays are included in the result if
c70a68db
MR
1718they are located at @var{beg}, strictly between @var{beg} and @var{end},
1719or at @var{end} when @var{end} denotes the position at the end of the
1720buffer.
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1721@end defun
1722
1723@defun next-overlay-change pos
1724This function returns the buffer position of the next beginning or end
1725of an overlay, after @var{pos}. If there is none, it returns
1726@code{(point-max)}.
1727@end defun
1728
1729@defun previous-overlay-change pos
1730This function returns the buffer position of the previous beginning or
1731end of an overlay, before @var{pos}. If there is none, it returns
1732@code{(point-min)}.
1733@end defun
1734
1735 As an example, here's a simplified (and inefficient) version of the
1736primitive function @code{next-single-char-property-change}
1737(@pxref{Property Search}). It searches forward from position
1738@var{pos} for the next position where the value of a given property
1739@code{prop}, as obtained from either overlays or text properties,
1740changes.
1741
1742@smallexample
1743(defun next-single-char-property-change (position prop)
1744 (save-excursion
1745 (goto-char position)
1746 (let ((propval (get-char-property (point) prop)))
1747 (while (and (not (eobp))
1748 (eq (get-char-property (point) prop) propval))
1749 (goto-char (min (next-overlay-change (point))
1750 (next-single-property-change (point) prop)))))
1751 (point)))
1752@end smallexample
1753
1754@node Width
1755@section Width
1756
1757Since not all characters have the same width, these functions let you
1758check the width of a character. @xref{Primitive Indent}, and
1759@ref{Screen Lines}, for related functions.
1760
1761@defun char-width char
fb5b8aca 1762This function returns the width in columns of the character
1df7defd 1763@var{char}, if it were displayed in the current buffer (i.e., taking
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1764into account the buffer's display table, if any; @pxref{Display
1765Tables}). The width of a tab character is usually @code{tab-width}
1766(@pxref{Usual Display}).
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1767@end defun
1768
1769@defun string-width string
1770This function returns the width in columns of the string @var{string},
1771if it were displayed in the current buffer and the selected window.
1772@end defun
1773
1774@defun truncate-string-to-width string width &optional start-column padding ellipsis
1775This function returns the part of @var{string} that fits within
1776@var{width} columns, as a new string.
1777
1778If @var{string} does not reach @var{width}, then the result ends where
1779@var{string} ends. If one multi-column character in @var{string}
1780extends across the column @var{width}, that character is not included in
1781the result. Thus, the result can fall short of @var{width} but cannot
1782go beyond it.
1783
1784The optional argument @var{start-column} specifies the starting column.
1785If this is non-@code{nil}, then the first @var{start-column} columns of
1786the string are omitted from the value. If one multi-column character in
1787@var{string} extends across the column @var{start-column}, that
1788character is not included.
1789
1790The optional argument @var{padding}, if non-@code{nil}, is a padding
1791character added at the beginning and end of the result string, to extend
1792it to exactly @var{width} columns. The padding character is used at the
1793end of the result if it falls short of @var{width}. It is also used at
1794the beginning of the result if one multi-column character in
1795@var{string} extends across the column @var{start-column}.
1796
1797If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1798replace the end of @var{string} (including any padding) if it extends
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1799beyond @var{width}, unless the display width of @var{string} is equal
1800to or less than the display width of @var{ellipsis}. If
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1801@var{ellipsis} is non-@code{nil} and not a string, it stands for
1802@code{"..."}.
1803
1804@example
1805(truncate-string-to-width "\tab\t" 12 4)
1806 @result{} "ab"
1807(truncate-string-to-width "\tab\t" 12 4 ?\s)
1808 @result{} " ab "
1809@end example
1810@end defun
1811
1812@node Line Height
1813@section Line Height
1814@cindex line height
917ac5eb 1815@cindex height of a line
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1816
1817 The total height of each display line consists of the height of the
1818contents of the line, plus optional additional vertical line spacing
1819above or below the display line.
1820
1821 The height of the line contents is the maximum height of any
1822character or image on that display line, including the final newline
1823if there is one. (A display line that is continued doesn't include a
1824final newline.) That is the default line height, if you do nothing to
1825specify a greater height. (In the most common case, this equals the
1826height of the default frame font.)
1827
1828 There are several ways to explicitly specify a larger line height,
1829either by specifying an absolute height for the display line, or by
1830specifying vertical space. However, no matter what you specify, the
1831actual line height can never be less than the default.
1832
1833@kindex line-height @r{(text property)}
1834 A newline can have a @code{line-height} text or overlay property
1835that controls the total height of the display line ending in that
1836newline.
1837
1838 If the property value is @code{t}, the newline character has no
1839effect on the displayed height of the line---the visible contents
1840alone determine the height. This is useful for tiling small images
1841(or image slices) without adding blank areas between the images.
1842
1843 If the property value is a list of the form @code{(@var{height}
1844@var{total})}, that adds extra space @emph{below} the display line.
1845First Emacs uses @var{height} as a height spec to control extra space
1846@emph{above} the line; then it adds enough space @emph{below} the line
1847to bring the total line height up to @var{total}. In this case, the
1848other ways to specify the line spacing are ignored.
1849
74f202ae 1850@cindex height spec
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1851 Any other kind of property value is a height spec, which translates
1852into a number---the specified line height. There are several ways to
1853write a height spec; here's how each of them translates into a number:
1854
1855@table @code
1856@item @var{integer}
1857If the height spec is a positive integer, the height value is that integer.
1858@item @var{float}
1859If the height spec is a float, @var{float}, the numeric height value
1860is @var{float} times the frame's default line height.
1861@item (@var{face} . @var{ratio})
1862If the height spec is a cons of the format shown, the numeric height
1863is @var{ratio} times the height of face @var{face}. @var{ratio} can
1864be any type of number, or @code{nil} which means a ratio of 1.
1865If @var{face} is @code{t}, it refers to the current face.
1866@item (nil . @var{ratio})
1867If the height spec is a cons of the format shown, the numeric height
1868is @var{ratio} times the height of the contents of the line.
1869@end table
1870
1871 Thus, any valid height spec determines the height in pixels, one way
1872or another. If the line contents' height is less than that, Emacs
1873adds extra vertical space above the line to achieve the specified
1874total height.
1875
1876 If you don't specify the @code{line-height} property, the line's
1877height consists of the contents' height plus the line spacing.
1878There are several ways to specify the line spacing for different
1879parts of Emacs text.
1880
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1881 On graphical terminals, you can specify the line spacing for all
1882lines in a frame, using the @code{line-spacing} frame parameter
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1883(@pxref{Layout Parameters}). However, if the default value of
1884@code{line-spacing} is non-@code{nil}, it overrides the
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1885frame's @code{line-spacing} parameter. An integer value specifies the
1886number of pixels put below lines. A floating point number specifies
1887the spacing relative to the frame's default line height.
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1888
1889@vindex line-spacing
1890 You can specify the line spacing for all lines in a buffer via the
1891buffer-local @code{line-spacing} variable. An integer value specifies
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1892the number of pixels put below lines. A floating point number
1893specifies the spacing relative to the default frame line height. This
1894overrides line spacings specified for the frame.
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1895
1896@kindex line-spacing @r{(text property)}
1897 Finally, a newline can have a @code{line-spacing} text or overlay
1898property that overrides the default frame line spacing and the buffer
1899local @code{line-spacing} variable, for the display line ending in
1900that newline.
1901
1902 One way or another, these mechanisms specify a Lisp value for the
1903spacing of each line. The value is a height spec, and it translates
1904into a Lisp value as described above. However, in this case the
1905numeric height value specifies the line spacing, rather than the line
1906height.
1907
a08a07e3 1908 On text terminals, the line spacing cannot be altered.
ed8ab760 1909
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1910@node Faces
1911@section Faces
1912@cindex faces
1913
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1914 A @dfn{face} is a collection of graphical attributes for displaying
1915text: font, foreground color, background color, optional underlining,
1916etc. Faces control how Emacs displays text in buffers, as well as
1917other parts of the frame such as the mode line.
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1918
1919@cindex anonymous face
1920 One way to represent a face is as a property list of attributes,
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1921like @code{(:foreground "red" :weight bold)}. Such a list is called
1922an @dfn{anonymous face}. For example, you can assign an anonymous
1923face as the value of the @code{face} text property, and Emacs will
1924display the underlying text with the specified attributes.
1925@xref{Special Properties}.
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1926
1927@cindex face name
1928 More commonly, a face is referred to via a @dfn{face name}: a Lisp
cd542620
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1929symbol associated with a set of face attributes@footnote{For backward
1930compatibility, you can also use a string to specify a face name; that
1931is equivalent to a Lisp symbol with the same name.}. Named faces are
1932defined using the @code{defface} macro (@pxref{Defining Faces}).
1933Emacs comes with several standard named faces (@pxref{Basic Faces}).
1934
1935 Many parts of Emacs required named faces, and do not accept
1936anonymous faces. These include the functions documented in
1937@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1938(@pxref{Search-based Fontification}). Unless otherwise stated, we
1939will use the term @dfn{face} to refer only to named faces.
1940
b8d4c8d0 1941@defun facep object
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1942This function returns a non-@code{nil} value if @var{object} is a
1943named face: a Lisp symbol or string which serves as a face name.
1944Otherwise, it returns @code{nil}.
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1945@end defun
1946
b8d4c8d0 1947@menu
b8d4c8d0 1948* Face Attributes:: What is in a face?
ed1f0bd3 1949* Defining Faces:: How to define a face.
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1950* Attribute Functions:: Functions to examine and set face attributes.
1951* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1952* Face Remapping:: Remapping faces to alternative definitions.
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1953* Face Functions:: How to define and examine faces.
1954* Auto Faces:: Hook for automatic face assignment.
35137ed3 1955* Basic Faces:: Faces that are defined by default.
9185bf49 1956* Font Selection:: Finding the best available font for a face.
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1957* Font Lookup:: Looking up the names of available fonts
1958 and information about them.
1959* Fontsets:: A fontset is a collection of fonts
1960 that handle a range of character sets.
c2aa555a 1961* Low-Level Font:: Lisp representation for character display fonts.
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1962@end menu
1963
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1964@node Face Attributes
1965@subsection Face Attributes
1966@cindex face attributes
1967
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1968 @dfn{Face attributes} determine the visual appearance of a face.
1969The following table lists all the face attributes, their possible
1970values, and their effects.
42a2a154 1971
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1972 Apart from the values given below, each face attribute can have the
1973value @code{unspecified}. This special value means that the face
1974doesn't specify that attribute directly. An @code{unspecified}
1975attribute tells Emacs to refer instead to a parent face (see the
1976description @code{:inherit} attribute below); or, failing that, to an
1977underlying face (@pxref{Displaying Faces}). The @code{default} face
1978must specify all attributes.
42a2a154 1979
fb5b8aca
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1980 Some of these attributes are meaningful only on certain kinds of
1981displays. If your display cannot handle a certain attribute, the
42a2a154 1982attribute is ignored.
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1983
1984@table @code
1985@item :family
b7527639 1986Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1987Emacs Manual}, for more information about font families. The function
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1988@code{font-family-list} (see below) returns a list of available family
1989names. @xref{Fontsets}, for information about fontsets.
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1990
1991@item :foundry
b7527639 1992The name of the @dfn{font foundry} for the font family specified by
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1993the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
1994GNU Emacs Manual}.
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1995
1996@item :width
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1997Relative character width. This should be one of the symbols
1998@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
1999@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2000@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2001
2002@item :height
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2003The height of the font. In the simplest case, this is an integer in
2004units of 1/10 point.
2005
2006The value can also be a floating point number or a function, which
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2007specifies the height relative to an @dfn{underlying face}
2008(@pxref{Displaying Faces}). If the value is a floating point number,
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2009that specifies the amount by which to scale the height of the
2010underlying face. If the value is a function, that function is called
2011with one argument, the height of the underlying face, and returns the
2012height of the new face. If the function is passed an integer
2013argument, it must return an integer.
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2014
2015The height of the default face must be specified using an integer;
2016floating point and function values are not allowed.
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2017
2018@item :weight
42a2a154 2019Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2020@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2021@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2022@code{ultra-light}. On text terminals which support
42a2a154
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2023variable-brightness text, any weight greater than normal is displayed
2024as extra bright, and any weight less than normal is displayed as
2025half-bright.
b8d4c8d0 2026
82a25657 2027@cindex italic text
b8d4c8d0 2028@item :slant
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2029Font slant---one of the symbols @code{italic}, @code{oblique},
2030@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2031text terminals that support variable-brightness text, slanted text is
2032displayed as half-bright.
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2033
2034@item :foreground
2035Foreground color, a string. The value can be a system-defined color
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2036name, or a hexadecimal color specification. @xref{Color Names}. On
2037black-and-white displays, certain shades of gray are implemented by
2038stipple patterns.
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2039
2040@item :background
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2041Background color, a string. The value can be a system-defined color
2042name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2043
82a25657 2044@cindex underlined text
b8d4c8d0 2045@item :underline
9b0e3eba 2046Whether or not characters should be underlined, and in what
82a25657 2047way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2048
2049@table @asis
2050@item @code{nil}
2051Don't underline.
2052
2053@item @code{t}
2054Underline with the foreground color of the face.
2055
2056@item @var{color}
c79c7f2f 2057Underline in color @var{color}, a string specifying a color.
9b0e3eba 2058
82a25657 2059@item @code{(:color @var{color} :style @var{style})}
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2060@var{color} is either a string, or the symbol @code{foreground-color},
2061meaning the foreground color of the face. Omitting the attribute
82a25657
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2062@code{:color} means to use the foreground color of the face.
2063@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2064use a straight or wavy line. Omitting the attribute @code{:style}
2065means to use a straight line.
9b0e3eba 2066@end table
b8d4c8d0 2067
82a25657 2068@cindex overlined text
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2069@item :overline
2070Whether or not characters should be overlined, and in what color.
82a25657
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2071If the value is @code{t}, overlining uses the foreground color of the
2072face. If the value is a string, overlining uses that color. The
2073value @code{nil} means do not overline.
b8d4c8d0 2074
82a25657 2075@cindex strike-through text
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2076@item :strike-through
2077Whether or not characters should be strike-through, and in what
82a25657 2078color. The value is used like that of @code{:overline}.
b8d4c8d0 2079
8d02f0ad
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2080@cindex 2D box
2081@cindex 3D box
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2082@item :box
2083Whether or not a box should be drawn around characters, its color, the
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2084width of the box lines, and 3D appearance. Here are the possible
2085values of the @code{:box} attribute, and what they mean:
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2086
2087@table @asis
2088@item @code{nil}
2089Don't draw a box.
2090
2091@item @code{t}
2092Draw a box with lines of width 1, in the foreground color.
2093
2094@item @var{color}
2095Draw a box with lines of width 1, in color @var{color}.
2096
2097@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2098This way you can explicitly specify all aspects of the box. The value
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2099@var{width} specifies the width of the lines to draw; it defaults to
21001. A negative width @var{-n} means to draw a line of width @var{n}
2101that occupies the space of the underlying text, thus avoiding any
2102increase in the character height or width.
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2103
2104The value @var{color} specifies the color to draw with. The default is
2105the foreground color of the face for simple boxes, and the background
2106color of the face for 3D boxes.
2107
2108The value @var{style} specifies whether to draw a 3D box. If it is
2109@code{released-button}, the box looks like a 3D button that is not being
2110pressed. If it is @code{pressed-button}, the box looks like a 3D button
2111that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2112is used.
2113@end table
2114
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2115@item :inverse-video
2116Whether or not characters should be displayed in inverse video. The
2117value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2118
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2119@item :stipple
2120The background stipple, a bitmap.
b8d4c8d0 2121
42a2a154
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2122The value can be a string; that should be the name of a file containing
2123external-format X bitmap data. The file is found in the directories
2124listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2125
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2126Alternatively, the value can specify the bitmap directly, with a list
2127of the form @code{(@var{width} @var{height} @var{data})}. Here,
2128@var{width} and @var{height} specify the size in pixels, and
2129@var{data} is a string containing the raw bits of the bitmap, row by
2130row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2131in the string (which should be a unibyte string for best results).
2132This means that each row always occupies at least one whole byte.
b8d4c8d0 2133
42a2a154 2134If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2135
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2136Normally you do not need to set the stipple attribute, because it is
2137used automatically to handle certain shades of gray.
b8d4c8d0 2138
42a2a154 2139@item :font
9185bf49 2140The font used to display the face. Its value should be a font object.
3da95318
KH
2141@xref{Low-Level Font}, for information about font objects, font specs,
2142and font entities.
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2143
2144When specifying this attribute using @code{set-face-attribute}
9185bf49 2145(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2146entity, or a string. Emacs converts such values to an appropriate
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2147font object, and stores that font object as the actual attribute
2148value. If you specify a string, the contents of the string should be
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2149a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2150font name is an XLFD containing wildcards, Emacs chooses the first
2151font matching those wildcards. Specifying this attribute also changes
2152the values of the @code{:family}, @code{:foundry}, @code{:width},
2153@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2154
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2155@item :inherit
2156The name of a face from which to inherit attributes, or a list of face
2157names. Attributes from inherited faces are merged into the face like
2158an underlying face would be, with higher priority than underlying
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2159faces (@pxref{Displaying Faces}). If a list of faces is used,
2160attributes from faces earlier in the list override those from later
2161faces.
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2162@end table
2163
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2164@defun font-family-list &optional frame
2165This function returns a list of available font family names. The
2166optional argument @var{frame} specifies the frame on which the text is
2167to be displayed; if it is @code{nil}, the selected frame is used.
2168@end defun
2169
01f17ae2 2170@defopt underline-minimum-offset
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2171This variable specifies the minimum distance between the baseline and
2172the underline, in pixels, when displaying underlined text.
01f17ae2 2173@end defopt
0c1cfe01 2174
01f17ae2 2175@defopt x-bitmap-file-path
b8d4c8d0
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2176This variable specifies a list of directories for searching
2177for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2178@end defopt
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2179
2180@defun bitmap-spec-p object
2181This returns @code{t} if @var{object} is a valid bitmap specification,
2182suitable for use with @code{:stipple} (see above). It returns
2183@code{nil} otherwise.
2184@end defun
2185
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2186@node Defining Faces
2187@subsection Defining Faces
2188
cd542620 2189@cindex face spec
ed1f0bd3 2190 The usual way to define a face is through the @code{defface} macro.
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2191This macro associates a face name (a symbol) with a default @dfn{face
2192spec}. A face spec is a construct which specifies what attributes a
2193face should have on any given terminal; for example, a face spec might
2194specify one foreground color on high-color terminals, and a different
2195foreground color on low-color terminals.
2196
2197 People are sometimes tempted to create a variable whose value is a
2198face name. In the vast majority of cases, this is not necessary; the
2199usual procedure is to define a face with @code{defface}, and then use
2200its name directly.
ed1f0bd3
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2201
2202@defmac defface face spec doc [keyword value]@dots{}
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2203This macro declares @var{face} as a named face whose default face spec
2204is given by @var{spec}. You should not quote the symbol @var{face},
2205and it should not end in @samp{-face} (that would be redundant). The
2206argument @var{doc} is a documentation string for the face. The
2207additional @var{keyword} arguments have the same meanings as in
2208@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2209
2210If @var{face} already has a default face spec, this macro does
2211nothing.
2212
2213The default face spec determines @var{face}'s appearance when no
2214customizations are in effect (@pxref{Customization}). If @var{face}
2215has already been customized (via Custom themes or via customizations
2216read from the init file), its appearance is determined by the custom
2217face spec(s), which override the default face spec @var{spec}.
2218However, if the customizations are subsequently removed, the
2219appearance of @var{face} will again be determined by its default face
2220spec.
2221
2222As an exception, if you evaluate a @code{defface} form with
2223@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2224of @code{eval-defun} overrides any custom face specs on the face,
2225causing the face to reflect exactly what the @code{defface} says.
2226
2227The @var{spec} argument is a @dfn{face spec}, which states how the
2228face should appear on different kinds of terminals. It should be an
2229alist whose elements each have the form
ed1f0bd3
CY
2230
2231@example
2232(@var{display} . @var{plist})
2233@end example
2234
2235@noindent
2236@var{display} specifies a class of terminals (see below). @var{plist}
2237is a property list of face attributes and their values, specifying how
2238the face appears on such terminals. For backward compatibility, you
2239can also write an element as @code{(@var{display} @var{plist})}.
2240
2241The @var{display} part of an element of @var{spec} determines which
2242terminals the element matches. If more than one element of @var{spec}
2243matches a given terminal, the first element that matches is the one
2244used for that terminal. There are three possibilities for
2245@var{display}:
2246
2247@table @asis
2248@item @code{default}
2249This element of @var{spec} doesn't match any terminal; instead, it
2250specifies defaults that apply to all terminals. This element, if
2251used, must be the first element of @var{spec}. Each of the following
2252elements can override any or all of these defaults.
2253
2254@item @code{t}
2255This element of @var{spec} matches all terminals. Therefore, any
2256subsequent elements of @var{spec} are never used. Normally @code{t}
2257is used in the last (or only) element of @var{spec}.
2258
2259@item a list
2260If @var{display} is a list, each element should have the form
2261@code{(@var{characteristic} @var{value}@dots{})}. Here
2262@var{characteristic} specifies a way of classifying terminals, and the
2263@var{value}s are possible classifications which @var{display} should
2264apply to. Here are the possible values of @var{characteristic}:
2265
2266@table @code
2267@item type
2268The kind of window system the terminal uses---either @code{graphic}
2269(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2270console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2271non-graphics-capable display). @xref{Window Systems, window-system}.
2272
2273@item class
2274What kinds of colors the terminal supports---either @code{color},
2275@code{grayscale}, or @code{mono}.
2276
2277@item background
2278The kind of background---either @code{light} or @code{dark}.
2279
2280@item min-colors
2281An integer that represents the minimum number of colors the terminal
2282should support. This matches a terminal if its
2283@code{display-color-cells} value is at least the specified integer.
2284
2285@item supports
2286Whether or not the terminal can display the face attributes given in
2287@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2288Attribute Testing}, for more information on exactly how this testing
2289is done.
2290@end table
2291
2292If an element of @var{display} specifies more than one @var{value} for
2293a given @var{characteristic}, any of those values is acceptable. If
2294@var{display} has more than one element, each element should specify a
2295different @var{characteristic}; then @emph{each} characteristic of the
2296terminal must match one of the @var{value}s specified for it in
2297@var{display}.
2298@end table
2299@end defmac
2300
cd542620
CY
2301 For example, here's the definition of the standard face
2302@code{highlight}:
ed1f0bd3
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2303
2304@example
2305(defface highlight
2306 '((((class color) (min-colors 88) (background light))
2307 :background "darkseagreen2")
2308 (((class color) (min-colors 88) (background dark))
2309 :background "darkolivegreen")
2310 (((class color) (min-colors 16) (background light))
2311 :background "darkseagreen2")
2312 (((class color) (min-colors 16) (background dark))
2313 :background "darkolivegreen")
2314 (((class color) (min-colors 8))
2315 :background "green" :foreground "black")
2316 (t :inverse-video t))
2317 "Basic face for highlighting."
2318 :group 'basic-faces)
2319@end example
2320
cd542620 2321 Internally, Emacs stores each face's default spec in its
f02f19bd 2322@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2323The @code{saved-face} property stores any face spec saved by the user
2324using the customization buffer; the @code{customized-face} property
2325stores the face spec customized for the current session, but not
2326saved; and the @code{theme-face} property stores an alist associating
2327the active customization settings and Custom themes with the face
2328specs for that face. The face's documentation string is stored in the
2329@code{face-documentation} property.
2330
2331 Normally, a face is declared just once, using @code{defface}, and
2332any further changes to its appearance are applied using the Customize
2333framework (e.g., via the Customize user interface or via the
2334@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2335by face remapping (@pxref{Face Remapping}). In the rare event that
2336you need to change a face spec directly from Lisp, you can use the
2337@code{face-spec-set} function.
2338
2339@defun face-spec-set face spec &optional spec-type
2340This function applies @var{spec} as a face spec for @code{face}.
2341@var{spec} should be a face spec, as described in the above
2342documentation for @code{defface}.
2343
2344@cindex override spec @r{(for a face)}
2345The argument @var{spec-type} determines which spec to set. If it is
2346@code{nil} or @code{face-override-spec}, this function sets the
2347@dfn{override spec}, which overrides over all other face specs on
2348@var{face}. If it is @code{face-defface-spec}, this function sets the
2349default face spec (the same one set by @code{defface}). If it is
2350@code{reset}, this function clears out all customization specs and
2351override specs from @var{face} (in this case, the value of @var{spec}
2352is ignored). Any other value of @var{spec-type} is reserved for
2353internal use.
2354@end defun
ed1f0bd3 2355
b8d4c8d0
GM
2356@node Attribute Functions
2357@subsection Face Attribute Functions
2358
cd542620
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2359 This section describes functions for directly accessing and
2360modifying the attributes of a named face.
b8d4c8d0
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2361
2362@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2363This function returns the value of the @var{attribute} attribute for
2364@var{face} on @var{frame}.
b8d4c8d0 2365
cd542620
CY
2366If @var{frame} is @code{nil}, that means the selected frame
2367(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2368returns the value of the specified attribute for newly-created frames
2369(this is normally @code{unspecified}, unless you have specified some
2370value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2371
2372If @var{inherit} is @code{nil}, only attributes directly defined by
2373@var{face} are considered, so the return value may be
2374@code{unspecified}, or a relative value. If @var{inherit} is
2375non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2376with the faces specified by its @code{:inherit} attribute; however the
2377return value may still be @code{unspecified} or relative. If
2378@var{inherit} is a face or a list of faces, then the result is further
2379merged with that face (or faces), until it becomes specified and
2380absolute.
2381
2382To ensure that the return value is always specified and absolute, use
2383a value of @code{default} for @var{inherit}; this will resolve any
2384unspecified or relative values by merging with the @code{default} face
2385(which is always completely specified).
2386
2387For example,
2388
2389@example
2390(face-attribute 'bold :weight)
2391 @result{} bold
2392@end example
2393@end defun
2394
93be1936 2395@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2396@defun face-attribute-relative-p attribute value
2397This function returns non-@code{nil} if @var{value}, when used as the
2398value of the face attribute @var{attribute}, is relative. This means
2399it would modify, rather than completely override, any value that comes
2400from a subsequent face in the face list or that is inherited from
2401another face.
2402
d466a866
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2403@code{unspecified} is a relative value for all attributes. For
2404@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2405
2406For example:
2407
2408@example
2409(face-attribute-relative-p :height 2.0)
2410 @result{} t
2411@end example
2412@end defun
2413
b3d50cff
EZ
2414@defun face-all-attributes face &optional frame
2415This function returns an alist of attributes of @var{face}. The
2416elements of the result are name-value pairs of the form
2417@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2418@var{frame} specifies the frame whose definition of @var{face} to
2419return; if omitted or @code{nil}, the returned value describes the
2420default attributes of @var{face} for newly created frames.
2421@end defun
2422
b8d4c8d0
GM
2423@defun merge-face-attribute attribute value1 value2
2424If @var{value1} is a relative value for the face attribute
2425@var{attribute}, returns it merged with the underlying value
2426@var{value2}; otherwise, if @var{value1} is an absolute value for the
2427face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2428@end defun
2429
2430 Normally, Emacs uses the face specs of each face to automatically
2431calculate its attributes on each frame (@pxref{Defining Faces}). The
2432function @code{set-face-attribute} can override this calculation by
2433directly assigning attributes to a face, either on a specific frame or
2434for all frames. This function is mostly intended for internal usage.
2435
2436@defun set-face-attribute face frame &rest arguments
2437This function sets one or more attributes of @var{face} for
2438@var{frame}. The attributes specifies in this way override the face
2439spec(s) belonging to @var{face}.
2440
2441The extra arguments @var{arguments} specify the attributes to set, and
2442the values for them. They should consist of alternating attribute
2443names (such as @code{:family} or @code{:underline}) and values. Thus,
2444
2445@example
2446(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2447@end example
2448
2449@noindent
2450sets the attribute @code{:weight} to @code{bold} and the attribute
2451@code{:slant} to @code{italic}.
2452
2453
2454If @var{frame} is @code{t}, this function sets the default attributes
2455for newly created frames. If @var{frame} is @code{nil}, this function
2456sets the attributes for all existing frames, as well as for newly
2457created frames.
b8d4c8d0
GM
2458@end defun
2459
fb5b8aca
CY
2460 The following commands and functions mostly provide compatibility
2461with old versions of Emacs. They work by calling
2462@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2463their @var{frame} argument are handled just like
2464@code{set-face-attribute} and @code{face-attribute}. The commands
2465read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2466
fb5b8aca
CY
2467@deffn Command set-face-foreground face color &optional frame
2468@deffnx Command set-face-background face color &optional frame
2469These set the @code{:foreground} attribute (or @code{:background}
2470attribute, respectively) of @var{face} to @var{color}.
2471@end deffn
b8d4c8d0 2472
fb5b8aca
CY
2473@deffn Command set-face-stipple face pattern &optional frame
2474This sets the @code{:stipple} attribute of @var{face} to
d466a866 2475@var{pattern}.
fb5b8aca 2476@end deffn
b8d4c8d0 2477
fb5b8aca
CY
2478@deffn Command set-face-font face font &optional frame
2479This sets the @code{:font} attribute of @var{face} to @var{font}.
2480@end deffn
b8d4c8d0 2481
3ca2f1bf 2482@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2483This sets the @code{:weight} attribute of @var{face} to @var{normal}
2484if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2485@end defun
2486
3ca2f1bf 2487@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2488This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2489@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2490@end defun
2491
bde3c6c0 2492@defun set-face-underline face underline &optional frame
fb5b8aca 2493This sets the @code{:underline} attribute of @var{face} to
d466a866 2494@var{underline}.
b8d4c8d0
GM
2495@end defun
2496
3ca2f1bf 2497@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2498This sets the @code{:inverse-video} attribute of @var{face} to
2499@var{inverse-video-p}.
b8d4c8d0
GM
2500@end defun
2501
fb5b8aca
CY
2502@deffn Command invert-face face &optional frame
2503This swaps the foreground and background colors of face @var{face}.
2504@end deffn
b8d4c8d0 2505
cd542620
CY
2506 The following functions examine the attributes of a face. They
2507mostly provide compatibility with old versions of Emacs. If you don't
2508specify @var{frame}, they refer to the selected frame; @code{t} refers
2509to the default data for new frames. They return @code{unspecified} if
2510the face doesn't define any value for that attribute. If
2511@var{inherit} is @code{nil}, only an attribute directly defined by the
2512face is returned. If @var{inherit} is non-@code{nil}, any faces
2513specified by its @code{:inherit} attribute are considered as well, and
2514if @var{inherit} is a face or a list of faces, then they are also
2515considered, until a specified attribute is found. To ensure that the
2516return value is always specified, use a value of @code{default} for
1bf335cf
GM
2517@var{inherit}.
2518
2519@defun face-font face &optional frame
2520This function returns the name of the font of face @var{face}.
2521@end defun
b8d4c8d0
GM
2522
2523@defun face-foreground face &optional frame inherit
2524@defunx face-background face &optional frame inherit
2525These functions return the foreground color (or background color,
2526respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2527@end defun
2528
2529@defun face-stipple face &optional frame inherit
2530This function returns the name of the background stipple pattern of face
2531@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2532@end defun
2533
1bf335cf 2534@defun face-bold-p face &optional frame inherit
d466a866
CY
2535This function returns a non-@code{nil} value if the @code{:weight}
2536attribute of @var{face} is bolder than normal (i.e., one of
2537@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2538@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2539@end defun
2540
1bf335cf 2541@defun face-italic-p face &optional frame inherit
d466a866
CY
2542This function returns a non-@code{nil} value if the @code{:slant}
2543attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2544@code{nil} otherwise.
2545@end defun
2546
1bf335cf 2547@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2548This function returns non-@code{nil} if face @var{face} specifies
2549a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2550@end defun
2551
1bf335cf 2552@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2553This function returns non-@code{nil} if face @var{face} specifies
2554a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2555@end defun
2556
2557@node Displaying Faces
2558@subsection Displaying Faces
2559
ed1f0bd3
CY
2560 When Emacs displays a given piece of text, the visual appearance of
2561the text may be determined by faces drawn from different sources. If
2562these various sources together specify more than one face for a
2563particular character, Emacs merges the attributes of the various
2564faces. Here is the order in which Emacs merges the faces, from
2565highest to lowest priority:
b8d4c8d0
GM
2566
2567@itemize @bullet
2568@item
d466a866
CY
2569If the text consists of a special glyph, the glyph can specify a
2570particular face. @xref{Glyphs}.
b8d4c8d0
GM
2571
2572@item
d466a866
CY
2573If the text lies within an active region, Emacs highlights it using
2574the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2575Manual}.
b8d4c8d0
GM
2576
2577@item
d466a866 2578If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2579property, Emacs applies the face(s) specified by that property. If
2580the overlay has a @code{mouse-face} property and the mouse is ``near
2581enough'' to the overlay, Emacs applies the face or face attributes
2582specified by the @code{mouse-face} property instead. @xref{Overlay
2583Properties}.
b8d4c8d0 2584
d466a866
CY
2585When multiple overlays cover one character, an overlay with higher
2586priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2587
2588@item
d466a866
CY
2589If the text contains a @code{face} or @code{mouse-face} property,
2590Emacs applies the specified faces and face attributes. @xref{Special
2591Properties}. (This is how Font Lock mode faces are applied.
2592@xref{Font Lock Mode}.)
b8d4c8d0
GM
2593
2594@item
d466a866
CY
2595If the text lies within the mode line of the selected window, Emacs
2596applies the @code{mode-line} face. For the mode line of a
2597non-selected window, Emacs applies the @code{mode-line-inactive} face.
2598For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2599
2600@item
d466a866
CY
2601If any given attribute has not been specified during the preceding
2602steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2603@end itemize
2604
ed1f0bd3
CY
2605 At each stage, if a face has a valid @code{:inherit} attribute,
2606Emacs treats any attribute with an @code{unspecified} value as having
2607the corresponding value drawn from the parent face(s). @pxref{Face
2608Attributes}. Note that the parent face(s) may also leave the
2609attribute unspecified; in that case, the attribute remains unspecified
2610at the next level of face merging.
b8d4c8d0 2611
d466a866
CY
2612@node Face Remapping
2613@subsection Face Remapping
f2cec7a9 2614
d466a866 2615 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2616global changes in the appearance of a face. For instance, it is used
2617to implement the @code{text-scale-adjust} command (@pxref{Text
2618Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2619
d466a866 2620@defvar face-remapping-alist
fb5b8aca
CY
2621The value of this variable is an alist whose elements have the form
2622@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2623any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2624the ordinary definition of @var{face}.
2625
cd542620
CY
2626@var{remapping} may be any face spec suitable for a @code{face} text
2627property: either a face (i.e., a face name or a property list of
2628attribute/value pairs), or a list of faces. For details, see the
2629description of the @code{face} text property in @ref{Special
2630Properties}. @var{remapping} serves as the complete specification for
2631the remapped face---it replaces the normal definition of @var{face},
2632instead of modifying it.
d466a866
CY
2633
2634If @code{face-remapping-alist} is buffer-local, its local value takes
2635effect only within that buffer.
f2cec7a9 2636
6175e34b
CY
2637Note: face remapping is non-recursive. If @var{remapping} references
2638the same face name @var{face}, either directly or via the
2639@code{:inherit} attribute of some other face in @var{remapping}, that
2640reference uses the normal definition of @var{face}. For instance, if
2641the @code{mode-line} face is remapped using this entry in
2642@code{face-remapping-alist}:
f2cec7a9 2643
f2cec7a9
MB
2644@example
2645(mode-line italic mode-line)
2646@end example
6175e34b 2647
f2cec7a9
MB
2648@noindent
2649then the new definition of the @code{mode-line} face inherits from the
2650@code{italic} face, and the @emph{normal} (non-remapped) definition of
2651@code{mode-line} face.
d466a866 2652@end defvar
f2cec7a9 2653
578ef6b9
XF
2654@cindex relative remapping, faces
2655@cindex base remapping, faces
d466a866 2656 The following functions implement a higher-level interface to
fb5b8aca
CY
2657@code{face-remapping-alist}. Most Lisp code should use these
2658functions instead of setting @code{face-remapping-alist} directly, to
2659avoid trampling on remappings applied elsewhere. These functions are
2660intended for buffer-local remappings, so they all make
2661@code{face-remapping-alist} buffer-local as a side-effect. They manage
2662@code{face-remapping-alist} entries of the form
9d3d42fb
MB
2663
2664@example
fb5b8aca 2665 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2666@end example
2667
fb5b8aca
CY
2668@noindent
2669where, as explained above, each of the @var{relative-spec-N} and
2670@var{base-spec} is either a face name, or a property list of
2671attribute/value pairs. Each of the @dfn{relative remapping} entries,
2672@var{relative-spec-N}, is managed by the
2673@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2674functions; these are intended for simple modifications like changing
2675the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2676the lowest priority and is managed by the @code{face-remap-set-base}
2677and @code{face-remap-reset-base} functions; it is intended for major
2678modes to remap faces in the buffers they control.
9d3d42fb 2679
e40a85cd 2680@defun face-remap-add-relative face &rest specs
cd542620 2681This functions adds the face spec in @var{specs} as relative
fb5b8aca
CY
2682remappings for face @var{face} in the current buffer. The remaining
2683arguments, @var{specs}, should form either a list of face names, or a
2684property list of attribute/value pairs.
9d3d42fb 2685
fb5b8aca
CY
2686The return value is a Lisp object that serves as a ``cookie''; you can
2687pass this object as an argument to @code{face-remap-remove-relative}
2688if you need to remove the remapping later.
9d3d42fb 2689
fb5b8aca
CY
2690@example
2691;; Remap the `escape-glyph' face into a combination
2692;; of the `highlight' and `italic' faces:
2693(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2694
2695;; Increase the size of the `default' face by 50%:
2696(face-remap-add-relative 'default :height 1.5)
2697@end example
9d3d42fb
MB
2698@end defun
2699
e40a85cd 2700@defun face-remap-remove-relative cookie
fb5b8aca
CY
2701This function removes a relative remapping previously added by
2702@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2703object returned by @code{face-remap-add-relative} when the remapping
2704was added.
9d3d42fb
MB
2705@end defun
2706
e40a85cd 2707@defun face-remap-set-base face &rest specs
fb5b8aca 2708This function sets the base remapping of @var{face} in the current
9d3d42fb 2709buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2710remapping is restored, similar to calling @code{face-remap-reset-base}
2711(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2712single value @code{nil}, which has the opposite result (the global
2713definition of @var{face} is ignored).
fb5b8aca
CY
2714
2715This overwrites the default @var{base-spec}, which inherits the global
2716face definition, so it is up to the caller to add such inheritance if
2717so desired.
9d3d42fb
MB
2718@end defun
2719
e40a85cd 2720@defun face-remap-reset-base face
fb5b8aca 2721This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2722value, which inherits from @var{face}'s global definition.
2723@end defun
2724
9185bf49
CY
2725@node Face Functions
2726@subsection Functions for Working with Faces
2727
2728 Here are additional functions for creating and working with faces.
2729
9185bf49 2730@defun face-list
fb5b8aca 2731This function returns a list of all defined face names.
9185bf49
CY
2732@end defun
2733
2734@defun face-id face
2735This function returns the @dfn{face number} of face @var{face}. This
2736is a number that uniquely identifies a face at low levels within
2737Emacs. It is seldom necessary to refer to a face by its face number.
2738@end defun
2739
2740@defun face-documentation face
2741This function returns the documentation string of face @var{face}, or
2742@code{nil} if none was specified for it.
2743@end defun
2744
2745@defun face-equal face1 face2 &optional frame
2746This returns @code{t} if the faces @var{face1} and @var{face2} have the
2747same attributes for display.
2748@end defun
2749
2750@defun face-differs-from-default-p face &optional frame
2751This returns non-@code{nil} if the face @var{face} displays
2752differently from the default face.
2753@end defun
2754
2755@cindex face alias
9097ad86 2756@cindex alias, for faces
9185bf49
CY
2757A @dfn{face alias} provides an equivalent name for a face. You can
2758define a face alias by giving the alias symbol the @code{face-alias}
2759property, with a value of the target face name. The following example
2760makes @code{modeline} an alias for the @code{mode-line} face.
2761
2762@example
2763(put 'modeline 'face-alias 'mode-line)
2764@end example
2765
27d1f87a
CY
2766@defmac define-obsolete-face-alias obsolete-face current-face when
2767This macro defines @code{obsolete-face} as an alias for
2768@var{current-face}, and also marks it as obsolete, indicating that it
2769may be removed in future. @var{when} should be a string indicating
2770when @code{obsolete-face} was made obsolete (usually a version number
2771string).
2772@end defmac
e7e2f529 2773
9185bf49
CY
2774@node Auto Faces
2775@subsection Automatic Face Assignment
2776@cindex automatic face assignment
2777@cindex faces, automatic choice
2778
2779 This hook is used for automatically assigning faces to text in the
2780buffer. It is part of the implementation of Jit-Lock mode, used by
2781Font-Lock.
2782
2783@defvar fontification-functions
2784This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2785redisplay as needed, just before doing redisplay. They are called even
2786when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2787variable usually holds just one function, @code{jit-lock-function}.
9185bf49
CY
2788
2789The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2790buffer position @var{pos}. Collectively they should attempt to assign
2791faces to the text in the current buffer starting at @var{pos}.
9185bf49 2792
c02f8fe2
AM
2793The functions should record the faces they assign by setting the
2794@code{face} property. They should also add a non-@code{nil}
2795@code{fontified} property to all the text they have assigned faces to.
9185bf49
CY
2796That property tells redisplay that faces have been assigned to that text
2797already.
2798
c02f8fe2 2799It is probably a good idea for the functions to do nothing if the
9185bf49
CY
2800character after @var{pos} already has a non-@code{nil} @code{fontified}
2801property, but this is not required. If one function overrides the
c02f8fe2
AM
2802assignments made by a previous one, the properties after the last
2803function finishes are the ones that really matter.
9185bf49
CY
2804
2805For efficiency, we recommend writing these functions so that they
2806usually assign faces to around 400 to 600 characters at each call.
2807@end defvar
2808
35137ed3
CY
2809@node Basic Faces
2810@subsection Basic Faces
2811
2812If your Emacs Lisp program needs to assign some faces to text, it is
2813often a good idea to use certain existing faces or inherit from them,
2814rather than defining entirely new faces. This way, if other users
2815have customized the basic faces to give Emacs a certain look, your
2816program will ``fit in'' without additional customization.
2817
2818 Some of the basic faces defined in Emacs are listed below. In
2819addition to these, you might want to make use of the Font Lock faces
2820for syntactic highlighting, if highlighting is not already handled by
2821Font Lock mode, or if some Font Lock faces are not in use.
2822@xref{Faces for Font Lock}.
2823
2824@table @code
2825@item default
2826The default face, whose attributes are all specified. All other faces
2827implicitly inherit from it: any unspecified attribute defaults to the
2828attribute on this face (@pxref{Face Attributes}).
2829
2830@item bold
2831@itemx italic
2832@itemx bold-italic
2833@itemx underline
2834@itemx fixed-pitch
2835@itemx variable-pitch
1df7defd 2836These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2837has a bold @code{:weight} attribute), with all other attributes
2838unspecified (and so given by @code{default}).
2839
2840@item shadow
2841For ``dimmed out'' text. For example, it is used for the ignored
2842part of a filename in the minibuffer (@pxref{Minibuffer File,,
2843Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2844
2845@item link
2846@itemx link-visited
2847For clickable text buttons that send the user to a different
2848buffer or ``location''.
2849
2850@item highlight
2851For stretches of text that should temporarily stand out. For example,
2852it is commonly assigned to the @code{mouse-face} property for cursor
2853highlighting (@pxref{Special Properties}).
2854
2855@item match
2856For text matching a search command.
2857
2858@item error
2859@itemx warning
2860@itemx success
2861For text concerning errors, warnings, or successes. For example,
2bb0eca1 2862these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2863@end table
2864
c2aa555a
CY
2865@node Font Selection
2866@subsection Font Selection
235bd03a
XF
2867@cindex font selection
2868@cindex selecting a font
9185bf49 2869
fb5b8aca 2870 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2871select a @dfn{font} for that character@footnote{In this context, the
2872term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2873Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2874Emacs automatically chooses a font based on the faces assigned to that
2875character---specifically, the face attributes @code{:family},
2876@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2877Attributes}). The choice of font also depends on the character to be
2878displayed; some fonts can only display a limited set of characters.
2879If no available font exactly fits the requirements, Emacs looks for
2880the @dfn{closest matching font}. The variables in this section
2881control how Emacs makes this selection.
9185bf49 2882
01f17ae2 2883@defopt face-font-family-alternatives
c2aa555a
CY
2884If a given family is specified but does not exist, this variable
2885specifies alternative font families to try. Each element should have
2886this form:
9185bf49 2887
c2aa555a
CY
2888@example
2889(@var{family} @var{alternate-families}@dots{})
2890@end example
b8d4c8d0 2891
c2aa555a
CY
2892If @var{family} is specified but not available, Emacs will try the other
2893families given in @var{alternate-families}, one by one, until it finds a
2894family that does exist.
01f17ae2 2895@end defopt
b8d4c8d0 2896
01f17ae2 2897@defopt face-font-selection-order
c2aa555a
CY
2898If there is no font that exactly matches all desired face attributes
2899(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2900this variable specifies the order in which these attributes should be
2901considered when selecting the closest matching font. The value should
2902be a list containing those four attribute symbols, in order of
2903decreasing importance. The default is @code{(:width :height :weight
2904:slant)}.
b8d4c8d0
GM
2905
2906Font selection first finds the best available matches for the first
c2aa555a
CY
2907attribute in the list; then, among the fonts which are best in that
2908way, it searches for the best matches in the second attribute, and so
2909on.
b8d4c8d0
GM
2910
2911The attributes @code{:weight} and @code{:width} have symbolic values in
2912a range centered around @code{normal}. Matches that are more extreme
2913(farther from @code{normal}) are somewhat preferred to matches that are
2914less extreme (closer to @code{normal}); this is designed to ensure that
2915non-normal faces contrast with normal ones, whenever possible.
2916
b8d4c8d0
GM
2917One example of a case where this variable makes a difference is when the
2918default font has no italic equivalent. With the default ordering, the
2919@code{italic} face will use a non-italic font that is similar to the
2920default one. But if you put @code{:slant} before @code{:height}, the
2921@code{italic} face will use an italic font, even if its height is not
2922quite right.
01f17ae2 2923@end defopt
b8d4c8d0 2924
01f17ae2 2925@defopt face-font-registry-alternatives
b8d4c8d0
GM
2926This variable lets you specify alternative font registries to try, if a
2927given registry is specified and doesn't exist. Each element should have
2928this form:
2929
2930@example
2931(@var{registry} @var{alternate-registries}@dots{})
2932@end example
2933
2934If @var{registry} is specified but not available, Emacs will try the
2935other registries given in @var{alternate-registries}, one by one,
2936until it finds a registry that does exist.
01f17ae2 2937@end defopt
b8d4c8d0 2938
4fa11a36 2939@cindex scalable fonts
b8d4c8d0 2940 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2941them.
b8d4c8d0 2942
01f17ae2 2943@defopt scalable-fonts-allowed
b8d4c8d0
GM
2944This variable controls which scalable fonts to use. A value of
2945@code{nil}, the default, means do not use scalable fonts. @code{t}
2946means to use any scalable font that seems appropriate for the text.
2947
2948Otherwise, the value must be a list of regular expressions. Then a
2949scalable font is enabled for use if its name matches any regular
2950expression in the list. For example,
2951
2952@example
2953(setq scalable-fonts-allowed '("muleindian-2$"))
2954@end example
2955
2956@noindent
2957allows the use of scalable fonts with registry @code{muleindian-2}.
01f17ae2 2958@end defopt
b8d4c8d0
GM
2959
2960@defvar face-font-rescale-alist
2961This variable specifies scaling for certain faces. Its value should
2962be a list of elements of the form
2963
2964@example
2965(@var{fontname-regexp} . @var{scale-factor})
2966@end example
2967
2968If @var{fontname-regexp} matches the font name that is about to be
2969used, this says to choose a larger similar font according to the
2970factor @var{scale-factor}. You would use this feature to normalize
2971the font size if certain fonts are bigger or smaller than their
2972nominal heights and widths would suggest.
2973@end defvar
2974
b8d4c8d0
GM
2975@node Font Lookup
2976@subsection Looking Up Fonts
2977
803ee7b9 2978@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2979This function returns a list of available font names that match
c2aa555a 2980@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2981either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2982GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
2983used: the @samp{*} character matches any substring, and the @samp{?}
2984character matches any single character. Case is ignored when matching
2985font names.
c2aa555a
CY
2986
2987If the optional arguments @var{reference-face} and @var{frame} are
2988specified, the returned list includes only fonts that are the same
2989size as @var{reference-face} (a face name) currently is on the frame
2990@var{frame}.
b8d4c8d0
GM
2991
2992The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
2993return. If it is non-@code{nil}, then the return value is truncated
2994after the first @var{maximum} matching fonts. Specifying a small
2995value for @var{maximum} can make this function much faster, in cases
2996where many fonts match the pattern.
803ee7b9
CY
2997
2998The optional argument @var{width} specifies a desired font width. If
2999it is non-@code{nil}, the function only returns those fonts whose
3000characters are (on average) @var{width} times as wide as
3001@var{reference-face}.
b8d4c8d0
GM
3002@end defun
3003
3004@defun x-family-fonts &optional family frame
3005This function returns a list describing the available fonts for family
3006@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3007this list applies to all families, and therefore, it contains all
3008available fonts. Otherwise, @var{family} must be a string; it may
3009contain the wildcards @samp{?} and @samp{*}.
3010
3011The list describes the display that @var{frame} is on; if @var{frame} is
3012omitted or @code{nil}, it applies to the selected frame's display
3013(@pxref{Input Focus}).
3014
c2aa555a 3015Each element in the list is a vector of the following form:
b8d4c8d0
GM
3016
3017@example
3018[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3019 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3020@end example
3021
3022The first five elements correspond to face attributes; if you
3023specify these attributes for a face, it will use this font.
3024
3025The last three elements give additional information about the font.
3026@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3027@var{full} is the full name of the font, and
3028@var{registry-and-encoding} is a string giving the registry and
3029encoding of the font.
b8d4c8d0
GM
3030@end defun
3031
b8d4c8d0
GM
3032@node Fontsets
3033@subsection Fontsets
3034
3035 A @dfn{fontset} is a list of fonts, each assigned to a range of
3036character codes. An individual font cannot display the whole range of
3037characters that Emacs supports, but a fontset can. Fontsets have names,
3038just as fonts do, and you can use a fontset name in place of a font name
3039when you specify the ``font'' for a frame or a face. Here is
3040information about defining a fontset under Lisp program control.
3041
3042@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3043This function defines a new fontset according to the specification
3044string @var{fontset-spec}. The string should have this format:
3045
3046@smallexample
7b753744 3047@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3048@end smallexample
3049
3050@noindent
3051Whitespace characters before and after the commas are ignored.
3052
3053The first part of the string, @var{fontpattern}, should have the form of
3054a standard X font name, except that the last two fields should be
3055@samp{fontset-@var{alias}}.
3056
3057The new fontset has two names, one long and one short. The long name is
3058@var{fontpattern} in its entirety. The short name is
3059@samp{fontset-@var{alias}}. You can refer to the fontset by either
3060name. If a fontset with the same name already exists, an error is
3061signaled, unless @var{noerror} is non-@code{nil}, in which case this
3062function does nothing.
3063
3064If optional argument @var{style-variant-p} is non-@code{nil}, that says
3065to create bold, italic and bold-italic variants of the fontset as well.
3066These variant fontsets do not have a short name, only a long one, which
619a46f8 3067is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3068status.
3069
3070The specification string also says which fonts to use in the fontset.
3071See below for the details.
3072@end defun
3073
3074 The construct @samp{@var{charset}:@var{font}} specifies which font to
3075use (in this fontset) for one particular character set. Here,
3076@var{charset} is the name of a character set, and @var{font} is the font
3077to use for that character set. You can use this construct any number of
3078times in the specification string.
3079
3080 For the remaining character sets, those that you don't specify
3081explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3082@samp{fontset-@var{alias}} with a value that names one character set.
3083For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3084with @samp{ISO8859-1}.
3085
3086 In addition, when several consecutive fields are wildcards, Emacs
3087collapses them into a single wildcard. This is to prevent use of
3088auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3089for editing, and scaling a smaller font is not useful because it is
3090better to use the smaller font in its own size, which Emacs does.
3091
3092 Thus if @var{fontpattern} is this,
3093
3094@example
3095-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3096@end example
3097
3098@noindent
3099the font specification for @acronym{ASCII} characters would be this:
3100
3101@example
3102-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3103@end example
3104
3105@noindent
3106and the font specification for Chinese GB2312 characters would be this:
3107
3108@example
3109-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3110@end example
3111
3112 You may not have any Chinese font matching the above font
3113specification. Most X distributions include only Chinese fonts that
3114have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3115such a case, @samp{Fontset-@var{n}} can be specified as below:
3116
3117@smallexample
3118Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3119 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3120@end smallexample
3121
3122@noindent
3123Then, the font specifications for all but Chinese GB2312 characters have
3124@samp{fixed} in the @var{family} field, and the font specification for
3125Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3126field.
3127
d6eb4e25
KH
3128@defun set-fontset-font name character font-spec &optional frame add
3129This function modifies the existing fontset @var{name} to use the font
3130matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3131
d6eb4e25
KH
3132If @var{name} is @code{nil}, this function modifies the fontset of the
3133selected frame or that of @var{frame} if @var{frame} is not
3134@code{nil}.
3135
3136If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3137fontset, whose short name is @samp{fontset-default}.
3138
3139@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3140@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3141@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3142(inclusive).
3143
3144@var{character} may be a charset. In that case, use
d6eb4e25
KH
3145@var{font-spec} for all character in the charsets.
3146
664d56b8 3147@var{character} may be a script name. In that case, use
d6eb4e25 3148@var{font-spec} for all character in the charsets.
b8d4c8d0 3149
d6eb4e25 3150@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3151where @var{family} is a family name of a font (possibly including a
3152foundry name at the head), @var{registry} is a registry name of a font
3153(possibly including an encoding name at the tail).
3154
d6eb4e25
KH
3155@var{font-spec} may be a font name string.
3156
3157The optional argument @var{add}, if non-@code{nil}, specifies how to
3158add @var{font-spec} to the font specifications previously set. If it
3159is @code{prepend}, @var{font-spec} is prepended. If it is
3160@code{append}, @var{font-spec} is appended. By default,
3161@var{font-spec} overrides the previous settings.
3162
b8d4c8d0 3163For instance, this changes the default fontset to use a font of which
d6eb4e25 3164family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3165the charset @code{japanese-jisx0208}.
3166
3167@smallexample
d6eb4e25
KH
3168(set-fontset-font t 'japanese-jisx0208
3169 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3170@end smallexample
3171@end defun
3172
3173@defun char-displayable-p char
3174This function returns @code{t} if Emacs ought to be able to display
3175@var{char}. More precisely, if the selected frame's fontset has a
3176font to display the character set that @var{char} belongs to.
3177
3178Fontsets can specify a font on a per-character basis; when the fontset
3179does that, this function's value may not be accurate.
3180@end defun
3181
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3182@node Low-Level Font
3183@subsection Low-Level Font Representation
8b022e34 3184@cindex font property
c2aa555a
CY
3185
3186 Normally, it is not necessary to manipulate fonts directly. In case
3187you need to do so, this section explains how.
3188
3189 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3190object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3191entities}.
3192
3193@defun fontp object &optional type
3194Return @code{t} if @var{object} is a font object, font spec, or font
3195entity. Otherwise, return @code{nil}.
3196
3197The optional argument @var{type}, if non-@code{nil}, determines the
3198exact type of Lisp object to check for. In that case, @var{type}
3199should be one of @code{font-object}, @code{font-spec}, or
3200@code{font-entity}.
3201@end defun
3202
3e1300f7 3203@cindex font object
c2aa555a
CY
3204 A font object is a Lisp object that represents a font that Emacs has
3205@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3206be inspected.
c2aa555a
CY
3207
3208@defun font-at position &optional window string
3209Return the font object that is being used to display the character at
3210position @var{position} in the window @var{window}. If @var{window}
3211is @code{nil}, it defaults to the selected window. If @var{string} is
3212@code{nil}, @var{position} specifies a position in the current buffer;
3213otherwise, @var{string} should be a string, and @var{position}
3214specifies a position in that string.
3215@end defun
3216
3e1300f7 3217@cindex font spec
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3218 A font spec is a Lisp object that contains a set of specifications
3219that can be used to find a font. More than one font may match the
3220specifications in a font spec.
3221
3222@defun font-spec &rest arguments
3223Return a new font spec using the specifications in @var{arguments},
3224which should come in @code{property}-@code{value} pairs. The possible
3225specifications are as follows:
3226
3227@table @code
3228@item :name
3229The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3230@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3231
3232@item :family
3233@itemx :foundry
3234@itemx :weight
3235@itemx :slant
3236@itemx :width
3237These have the same meanings as the face attributes of the same name.
3238@xref{Face Attributes}.
3239
3240@item :size
3241The font size---either a non-negative integer that specifies the pixel
3242size, or a floating point number that specifies the point size.
3243
3244@item :adstyle
3245Additional typographic style information for the font, such as
3246@samp{sans}. The value should be a string or a symbol.
3247
8b78f36c 3248@cindex font registry
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3249@item :registry
3250The charset registry and encoding of the font, such as
3251@samp{iso8859-1}. The value should be a string or a symbol.
3252
3253@item :script
3254The script that the font must support (a symbol).
a908c79a
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3255
3256@item :otf
651c39f8 3257@cindex OpenType font
a908c79a
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3258The font must be an OpenType font that supports these OpenType
3259features, provided Emacs is compiled with support for @samp{libotf} (a
3260library for performing complex text layout in certain scripts). The
3261value must be a list of the form
3262
3263@smallexample
3264@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3265@end smallexample
3266
3267where @var{script-tag} is the OpenType script tag symbol;
3268@var{langsys-tag} is the OpenType language system tag symbol, or
3269@code{nil} to use the default language system; @code{gsub} is a list
3270of OpenType GSUB feature tag symbols, or @code{nil} if none is
3271required; and @code{gpos} is a list of OpenType GPOS feature tag
3272symbols, or @code{nil} if none is required. If @code{gsub} or
3273@code{gpos} is a list, a @code{nil} element in that list means that
3274the font must not match any of the remaining tag symbols. The
3275@code{gpos} element may be omitted.
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3276@end table
3277@end defun
3278
3279@defun font-put font-spec property value
3280Set the font property @var{property} in the font-spec @var{font-spec}
3281to @var{value}.
3282@end defun
3283
3e1300f7 3284@cindex font entity
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3285 A font entity is a reference to a font that need not be open. Its
3286properties are intermediate between a font object and a font spec:
3287like a font object, and unlike a font spec, it refers to a single,
3288specific font. Unlike a font object, creating a font entity does not
3da95318
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3289load the contents of that font into computer memory. Emacs may open
3290multiple font objects of different sizes from a single font entity
3291referring to a scalable font.
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3292
3293@defun find-font font-spec &optional frame
3294This function returns a font entity that best matches the font spec
3295@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3296it defaults to the selected frame.
3297@end defun
3298
3299@defun list-fonts font-spec &optional frame num prefer
3300This function returns a list of all font entities that match the font
3301spec @var{font-spec}.
3302
3303The optional argument @var{frame}, if non-@code{nil}, specifies the
3304frame on which the fonts are to be displayed. The optional argument
3305@var{num}, if non-@code{nil}, should be an integer that specifies the
3306maximum length of the returned list. The optional argument
3307@var{prefer}, if non-@code{nil}, should be another font spec, which is
3308used to control the order of the returned list; the returned font
3309entities are sorted in order of decreasing ``closeness'' to that font
3310spec.
3311@end defun
3312
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3313 If you call @code{set-face-attribute} and pass a font spec, font
3314entity, or font name string as the value of the @code{:font}
3315attribute, Emacs opens the best ``matching'' font that is available
3316for display. It then stores the corresponding font object as the
3317actual value of the @code{:font} attribute for that face.
3318
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3319 The following functions can be used to obtain information about a
3320font. For these functions, the @var{font} argument can be a font
3321object, a font entity, or a font spec.
3322
3323@defun font-get font property
3324This function returns the value of the font property @var{property}
3325for @var{font}.
3326
3327If @var{font} is a font spec and the font spec does not specify
3328@var{property}, the return value is @code{nil}. If @var{font} is a
3329font object or font entity, the value for the @var{:script} property
3330may be a list of scripts supported by the font.
3331@end defun
3332
3333@defun font-face-attributes font &optional frame
3334This function returns a list of face attributes corresponding to
3335@var{font}. The optional argument @var{frame} specifies the frame on
3336which the font is to be displayed. If it is @code{nil}, the selected
3337frame is used. The return value has the form
3338
3339@smallexample
3340(:family @var{family} :height @var{height} :weight @var{weight}
3341 :slant @var{slant} :width @var{width})
3342@end smallexample
3343
3344where the values of @var{family}, @var{height}, @var{weight},
3345@var{slant}, and @var{width} are face attribute values. Some of these
3346key-attribute pairs may be omitted from the list if they are not
3347specified by @var{font}.
3348@end defun
3349
3350@defun font-xlfd-name font &optional fold-wildcards
3351This function returns the XLFD (X Logical Font Descriptor), a string,
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3352matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3353information about XLFDs. If the name is too long for an XLFD (which
3354can contain at most 255 characters), the function returns @code{nil}.
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3355
3356If the optional argument @var{fold-wildcards} is non-@code{nil},
3357consecutive wildcards in the XLFD are folded into one.
3358@end defun
3359
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3360@node Fringes
3361@section Fringes
3362@cindex fringes
3363
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3364 On graphical displays, Emacs draws @dfn{fringes} next to each
3365window: thin vertical strips down the sides which can display bitmaps
3366indicating truncation, continuation, horizontal scrolling, and so on.
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3367
3368@menu
3369* Fringe Size/Pos:: Specifying where to put the window fringes.
3370* Fringe Indicators:: Displaying indicator icons in the window fringes.
3371* Fringe Cursors:: Displaying cursors in the right fringe.
3372* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3373* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3374* Overlay Arrow:: Display of an arrow to indicate position.
3375@end menu
3376
3377@node Fringe Size/Pos
3378@subsection Fringe Size and Position
3379
3380 The following buffer-local variables control the position and width
9a69676a 3381of fringes in windows showing that buffer.
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3382
3383@defvar fringes-outside-margins
3384The fringes normally appear between the display margins and the window
3385text. If the value is non-@code{nil}, they appear outside the display
3386margins. @xref{Display Margins}.
3387@end defvar
3388
3389@defvar left-fringe-width
3390This variable, if non-@code{nil}, specifies the width of the left
3391fringe in pixels. A value of @code{nil} means to use the left fringe
3392width from the window's frame.
3393@end defvar
3394
3395@defvar right-fringe-width
3396This variable, if non-@code{nil}, specifies the width of the right
3397fringe in pixels. A value of @code{nil} means to use the right fringe
3398width from the window's frame.
3399@end defvar
3400
9a69676a
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3401 Any buffer which does not specify values for these variables uses
3402the values specified by the @code{left-fringe} and @code{right-fringe}
3403frame parameters (@pxref{Layout Parameters}).
3404
3405 The above variables actually take effect via the function
3406@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3407@code{set-window-fringes} as a subroutine. If you change one of these
3408variables, the fringe display is not updated in existing windows
3409showing the buffer, unless you call @code{set-window-buffer} again in
3410each affected window. You can also use @code{set-window-fringes} to
3411control the fringe display in individual windows.
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3412
3413@defun set-window-fringes window left &optional right outside-margins
3414This function sets the fringe widths of window @var{window}.
3415If @var{window} is @code{nil}, the selected window is used.
3416
3417The argument @var{left} specifies the width in pixels of the left
3418fringe, and likewise @var{right} for the right fringe. A value of
3419@code{nil} for either one stands for the default width. If
3420@var{outside-margins} is non-@code{nil}, that specifies that fringes
3421should appear outside of the display margins.
3422@end defun
3423
3424@defun window-fringes &optional window
3425This function returns information about the fringes of a window
3426@var{window}. If @var{window} is omitted or @code{nil}, the selected
3427window is used. The value has the form @code{(@var{left-width}
3428@var{right-width} @var{outside-margins})}.
3429@end defun
3430
3431
3432@node Fringe Indicators
3433@subsection Fringe Indicators
3434@cindex fringe indicators
3435@cindex indicators, fringe
3436
9a69676a
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3437 @dfn{Fringe indicators} are tiny icons displayed in the window
3438fringe to indicate truncated or continued lines, buffer boundaries,
3439etc.
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3440
3441@defopt indicate-empty-lines
3442@cindex fringes, and empty line indication
7db9c31e 3443@cindex empty lines, indicating
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3444When this is non-@code{nil}, Emacs displays a special glyph in the
3445fringe of each empty line at the end of the buffer, on graphical
3446displays. @xref{Fringes}. This variable is automatically
3447buffer-local in every buffer.
3448@end defopt
3449
01f17ae2 3450@defopt indicate-buffer-boundaries
7db9c31e 3451@cindex buffer boundaries, indicating
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GM
3452This buffer-local variable controls how the buffer boundaries and
3453window scrolling are indicated in the window fringes.
3454
3455Emacs can indicate the buffer boundaries---that is, the first and last
3456line in the buffer---with angle icons when they appear on the screen.
3457In addition, Emacs can display an up-arrow in the fringe to show
3458that there is text above the screen, and a down-arrow to show
3459there is text below the screen.
3460
3461There are three kinds of basic values:
3462
3463@table @asis
3464@item @code{nil}
3465Don't display any of these fringe icons.
3466@item @code{left}
3467Display the angle icons and arrows in the left fringe.
3468@item @code{right}
3469Display the angle icons and arrows in the right fringe.
3470@item any non-alist
3471Display the angle icons in the left fringe
3472and don't display the arrows.
3473@end table
3474
3475Otherwise the value should be an alist that specifies which fringe
3476indicators to display and where. Each element of the alist should
3477have the form @code{(@var{indicator} . @var{position})}. Here,
3478@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3479@code{down}, and @code{t} (which covers all the icons not yet
3480specified), while @var{position} is one of @code{left}, @code{right}
3481and @code{nil}.
3482
3483For example, @code{((top . left) (t . right))} places the top angle
3484bitmap in left fringe, and the bottom angle bitmap as well as both
3485arrow bitmaps in right fringe. To show the angle bitmaps in the left
3486fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3487@end defopt
b8d4c8d0 3488
b8d4c8d0
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3489@defvar fringe-indicator-alist
3490This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3491indicators to the actual bitmaps displayed in the window fringes. The
3492value is an alist of elements @code{(@var{indicator}
3493. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3494type and @var{bitmaps} specifies the fringe bitmaps to use for that
3495indicator.
b8d4c8d0 3496
8c6e1920 3497 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3498
3499@table @asis
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3500@item @code{truncation}, @code{continuation}.
3501Used for truncation and continuation lines.
3502
3503@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3504Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3505@code{up} and @code{down} indicate a buffer boundary lying above or
3506below the window edge; @code{top} and @code{bottom} indicate the
3507topmost and bottommost buffer text line; and @code{top-bottom}
3508indicates where there is just one line of text in the buffer.
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3509
3510@item @code{empty-line}
3511Used to indicate empty lines when @code{indicate-empty-lines} is
3512non-@code{nil}.
3513
3514@item @code{overlay-arrow}
3515Used for overlay arrows (@pxref{Overlay Arrow}).
3516@c Is this used anywhere?
3517@c @item Unknown bitmap indicator:
3518@c @code{unknown}.
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3519@end table
3520
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3521 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3522@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3523@var{right} symbols specify the bitmaps shown in the left and/or right
3524fringe, for the specific indicator. @var{left1} and @var{right1} are
3525specific to the @code{bottom} and @code{top-bottom} indicators, and
3526are used to indicate that the last text line has no final newline.
3527Alternatively, @var{bitmaps} may be a single symbol which is used in
3528both left and right fringes.
b8d4c8d0 3529
d860baa0
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3530 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3531to define your own. In addition, @code{nil} represents the empty
1df7defd 3532bitmap (i.e., an indicator that is not shown).
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3533
3534 When @code{fringe-indicator-alist} has a buffer-local value, and
3535there is no bitmap defined for a logical indicator, or the bitmap is
3536@code{t}, the corresponding value from the default value of
3537@code{fringe-indicator-alist} is used.
3538@end defvar
3539
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3540@node Fringe Cursors
3541@subsection Fringe Cursors
3542@cindex fringe cursors
3543@cindex cursor, fringe
3544
3545 When a line is exactly as wide as the window, Emacs displays the
3546cursor in the right fringe instead of using two lines. Different
3547bitmaps are used to represent the cursor in the fringe depending on
3548the current buffer's cursor type.
3549
01f17ae2 3550@defopt overflow-newline-into-fringe
b8d4c8d0
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3551If this is non-@code{nil}, lines exactly as wide as the window (not
3552counting the final newline character) are not continued. Instead,
3553when point is at the end of the line, the cursor appears in the right
3554fringe.
01f17ae2 3555@end defopt
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3556
3557@defvar fringe-cursor-alist
3558This variable specifies the mapping from logical cursor type to the
3559actual fringe bitmaps displayed in the right fringe. The value is an
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3560alist where each element has the form @code{(@var{cursor-type}
3561. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3562display cursors of type @var{cursor-type}.
3563
3564Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3565@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3566the same meanings as in the @code{cursor-type} frame parameter
3567(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3568instead of @code{hollow} when the normal @code{hollow-rectangle}
3569bitmap is too tall to fit on a specific display line.
3570
3571Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3572be displayed for that logical cursor type.
3573@iftex
3574See the next subsection for details.
3575@end iftex
3576@ifnottex
3577@xref{Fringe Bitmaps}.
3578@end ifnottex
b8d4c8d0 3579
68c9b876
XF
3580@c FIXME: I can't find the ‘fringes-indicator-alist’ variable. Maybe
3581@c it should be ‘fringe-indicator-alist’ or ‘fringe-cursor-alist’? --xfq
b8d4c8d0
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3582When @code{fringe-cursor-alist} has a buffer-local value, and there is
3583no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3584default value of @code{fringes-indicator-alist} is used.
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3585@end defvar
3586
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3587@node Fringe Bitmaps
3588@subsection Fringe Bitmaps
3589@cindex fringe bitmaps
3590@cindex bitmaps, fringe
3591
3592 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3593logical fringe indicators for truncated or continued lines, buffer
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3594boundaries, overlay arrows, etc. Each bitmap is represented by a
3595symbol.
3596@iftex
3597These symbols are referred to by the variables
3598@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3599described in the previous subsections.
3600@end iftex
3601@ifnottex
3602These symbols are referred to by the variable
3603@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3604(@pxref{Fringe Indicators}), and the variable
3605@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3606(@pxref{Fringe Cursors}).
3607@end ifnottex
3608
3609 Lisp programs can also directly display a bitmap in the left or
3610right fringe, by using a @code{display} property for one of the
3611characters appearing in the line (@pxref{Other Display Specs}). Such
3612a display specification has the form
3613
3614@example
9a69676a 3615(@var{fringe} @var{bitmap} [@var{face}])
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3616@end example
3617
3618@noindent
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3619@var{fringe} is either the symbol @code{left-fringe} or
3620@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3621to display. The optional @var{face} names a face whose foreground
3622color is used to display the bitmap; this face is automatically merged
3623with the @code{fringe} face.
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3624
3625 Here is a list of the standard fringe bitmaps defined in Emacs, and
3626how they are currently used in Emacs (via
3627@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3628
3629@table @asis
3630@item @code{left-arrow}, @code{right-arrow}
3631Used to indicate truncated lines.
3632
3633@item @code{left-curly-arrow}, @code{right-curly-arrow}
3634Used to indicate continued lines.
3635
3636@item @code{right-triangle}, @code{left-triangle}
3637The former is used by overlay arrows. The latter is unused.
3638
3639@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3640@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3641@itemx @code{top-right-angle}, @code{top-left-angle}
3642@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3643Used to indicate buffer boundaries.
3644
3645@item @code{filled-rectangle}, @code{hollow-rectangle}
3646@itemx @code{filled-square}, @code{hollow-square}
3647@itemx @code{vertical-bar}, @code{horizontal-bar}
3648Used for different types of fringe cursors.
3649
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3650@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3651Not used by core Emacs features.
d860baa0
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3652@end table
3653
3654@noindent
3655The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3656
3657@defun fringe-bitmaps-at-pos &optional pos window
3658This function returns the fringe bitmaps of the display line
3659containing position @var{pos} in window @var{window}. The return
3660value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3661is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3662if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3663is non-@code{nil} if there is an overlay arrow in the left fringe.
3664
3665The value is @code{nil} if @var{pos} is not visible in @var{window}.
3666If @var{window} is @code{nil}, that stands for the selected window.
3667If @var{pos} is @code{nil}, that stands for the value of point in
3668@var{window}.
3669@end defun
3670
3671@node Customizing Bitmaps
3672@subsection Customizing Fringe Bitmaps
918a7ad4 3673@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3674
3675@defun define-fringe-bitmap bitmap bits &optional height width align
3676This function defines the symbol @var{bitmap} as a new fringe bitmap,
3677or replaces an existing bitmap with that name.
3678
3679The argument @var{bits} specifies the image to use. It should be
3680either a string or a vector of integers, where each element (an
3681integer) corresponds to one row of the bitmap. Each bit of an integer
3682corresponds to one pixel of the bitmap, where the low bit corresponds
3683to the rightmost pixel of the bitmap.
3684
3685The height is normally the length of @var{bits}. However, you
3686can specify a different height with non-@code{nil} @var{height}. The width
3687is normally 8, but you can specify a different width with non-@code{nil}
3688@var{width}. The width must be an integer between 1 and 16.
3689
3690The argument @var{align} specifies the positioning of the bitmap
3691relative to the range of rows where it is used; the default is to
3692center the bitmap. The allowed values are @code{top}, @code{center},
3693or @code{bottom}.
3694
3695The @var{align} argument may also be a list @code{(@var{align}
3696@var{periodic})} where @var{align} is interpreted as described above.
3697If @var{periodic} is non-@code{nil}, it specifies that the rows in
3698@code{bits} should be repeated enough times to reach the specified
3699height.
3700@end defun
3701
3702@defun destroy-fringe-bitmap bitmap
3703This function destroy the fringe bitmap identified by @var{bitmap}.
3704If @var{bitmap} identifies a standard fringe bitmap, it actually
3705restores the standard definition of that bitmap, instead of
3706eliminating it entirely.
3707@end defun
3708
3709@defun set-fringe-bitmap-face bitmap &optional face
3710This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3711If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3712bitmap's face controls the color to draw it in.
3713
3714@var{face} is merged with the @code{fringe} face, so normally
3715@var{face} should specify only the foreground color.
3716@end defun
3717
3718@node Overlay Arrow
3719@subsection The Overlay Arrow
3720@c @cindex overlay arrow Duplicates variable names
3721
3722 The @dfn{overlay arrow} is useful for directing the user's attention
3723to a particular line in a buffer. For example, in the modes used for
3724interface to debuggers, the overlay arrow indicates the line of code
3725about to be executed. This feature has nothing to do with
3726@dfn{overlays} (@pxref{Overlays}).
3727
3728@defvar overlay-arrow-string
3729This variable holds the string to display to call attention to a
3730particular line, or @code{nil} if the arrow feature is not in use.
3731On a graphical display the contents of the string are ignored; instead a
3732glyph is displayed in the fringe area to the left of the display area.
3733@end defvar
3734
3735@defvar overlay-arrow-position
3736This variable holds a marker that indicates where to display the overlay
3737arrow. It should point at the beginning of a line. On a non-graphical
3738display the arrow text
3739appears at the beginning of that line, overlaying any text that would
3740otherwise appear. Since the arrow is usually short, and the line
3741usually begins with indentation, normally nothing significant is
3742overwritten.
3743
3744The overlay-arrow string is displayed in any given buffer if the value
3745of @code{overlay-arrow-position} in that buffer points into that
3746buffer. Thus, it is possible to display multiple overlay arrow strings
3747by creating buffer-local bindings of @code{overlay-arrow-position}.
3748However, it is usually cleaner to use
3749@code{overlay-arrow-variable-list} to achieve this result.
3750@c !!! overlay-arrow-position: but the overlay string may remain in the display
3751@c of some other buffer until an update is required. This should be fixed
3752@c now. Is it?
3753@end defvar
3754
3755 You can do a similar job by creating an overlay with a
3756@code{before-string} property. @xref{Overlay Properties}.
3757
3758 You can define multiple overlay arrows via the variable
3759@code{overlay-arrow-variable-list}.
3760
3761@defvar overlay-arrow-variable-list
3762This variable's value is a list of variables, each of which specifies
3763the position of an overlay arrow. The variable
3764@code{overlay-arrow-position} has its normal meaning because it is on
3765this list.
3766@end defvar
3767
3768Each variable on this list can have properties
3769@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3770specify an overlay arrow string (for text terminals) or fringe bitmap
3771(for graphical terminals) to display at the corresponding overlay
3772arrow position. If either property is not set, the default
b8d4c8d0
GM
3773@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3774is used.
3775
3776@node Scroll Bars
3777@section Scroll Bars
3778@cindex scroll bars
3779
3780Normally the frame parameter @code{vertical-scroll-bars} controls
3781whether the windows in the frame have vertical scroll bars, and
3782whether they are on the left or right. The frame parameter
3783@code{scroll-bar-width} specifies how wide they are (@code{nil}
3784meaning the default). @xref{Layout Parameters}.
3785
3786@defun frame-current-scroll-bars &optional frame
3787This function reports the scroll bar type settings for frame
3788@var{frame}. The value is a cons cell
3789@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3790@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3791(which means no scroll bar.) @var{horizontal-type} is meant to
3792specify the horizontal scroll bar type, but since they are not
3793implemented, it is always @code{nil}.
3794@end defun
3795
3796@vindex vertical-scroll-bar
3797 You can enable or disable scroll bars for a particular buffer,
3798by setting the variable @code{vertical-scroll-bar}. This variable
3799automatically becomes buffer-local when set. The possible values are
3800@code{left}, @code{right}, @code{t}, which means to use the
3801frame's default, and @code{nil} for no scroll bar.
3802
3803 You can also control this for individual windows. Call the function
3804@code{set-window-scroll-bars} to specify what to do for a specific window:
3805
3806@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3807This function sets the width and type of scroll bars for window
3808@var{window}.
3809
3810@var{width} specifies the scroll bar width in pixels (@code{nil} means
3811use the width specified for the frame). @var{vertical-type} specifies
3812whether to have a vertical scroll bar and, if so, where. The possible
3813values are @code{left}, @code{right} and @code{nil}, just like the
3814values of the @code{vertical-scroll-bars} frame parameter.
3815
3816The argument @var{horizontal-type} is meant to specify whether and
3817where to have horizontal scroll bars, but since they are not
3818implemented, it has no effect. If @var{window} is @code{nil}, the
3819selected window is used.
3820@end defun
3821
3822@defun window-scroll-bars &optional window
3823Report the width and type of scroll bars specified for @var{window}.
3824If @var{window} is omitted or @code{nil}, the selected window is used.
3825The value is a list of the form @code{(@var{width}
3826@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3827@var{width} is the value that was specified for the width (which may
3828be @code{nil}); @var{cols} is the number of columns that the scroll
3829bar actually occupies.
3830
3831@var{horizontal-type} is not actually meaningful.
3832@end defun
3833
3834If you don't specify these values for a window with
3835@code{set-window-scroll-bars}, the buffer-local variables
3836@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3837displayed control the window's vertical scroll bars. The function
3838@code{set-window-buffer} examines these variables. If you change them
3839in a buffer that is already visible in a window, you can make the
3840window take note of the new values by calling @code{set-window-buffer}
3841specifying the same buffer that is already displayed.
3842
01f17ae2 3843@defopt scroll-bar-mode
b8d4c8d0
GM
3844This variable, always local in all buffers, controls whether and where
3845to put scroll bars in windows displaying the buffer. The possible values
3846are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3847the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3848@end defopt
b8d4c8d0
GM
3849
3850@defun window-current-scroll-bars &optional window
3851This function reports the scroll bar type for window @var{window}.
3852If @var{window} is omitted or @code{nil}, the selected window is used.
3853The value is a cons cell
3854@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3855@code{window-scroll-bars}, this reports the scroll bar type actually
3856used, once frame defaults and @code{scroll-bar-mode} are taken into
3857account.
3858@end defun
3859
3860@defvar scroll-bar-width
3861This variable, always local in all buffers, specifies the width of the
3862buffer's scroll bars, measured in pixels. A value of @code{nil} means
3863to use the value specified by the frame.
3864@end defvar
3865
3866@node Display Property
3867@section The @code{display} Property
3868@cindex display specification
3869@kindex display @r{(text property)}
3870
3871 The @code{display} text property (or overlay property) is used to
9a69676a 3872insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3873displays. The value of the @code{display} property should be a
3874display specification, or a list or vector containing several display
fb33e6a9
RS
3875specifications. Display specifications in the same @code{display}
3876property value generally apply in parallel to the text they cover.
3877
3878 If several sources (overlays and/or a text property) specify values
3879for the @code{display} property, only one of the values takes effect,
3880following the rules of @code{get-char-property}. @xref{Examining
3881Properties}.
3882
3883 The rest of this section describes several kinds of
3884display specifications and what they mean.
3885
3886@menu
3887* Replacing Specs:: Display specs that replace the text.
3888* Specified Space:: Displaying one space with a specified width.
3889* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3890* Other Display Specs:: Displaying an image; adjusting the height,
3891 spacing, and other properties of text.
fb33e6a9
RS
3892* Display Margins:: Displaying text or images to the side of the main text.
3893@end menu
3894
3895@node Replacing Specs
3896@subsection Display Specs That Replace The Text
4db6da64 3897
9a69676a
CY
3898 Some kinds of display specifications specify something to display
3899instead of the text that has the property. These are called
fb33e6a9
RS
3900@dfn{replacing} display specifications. Emacs does not allow the user
3901to interactively move point into the middle of buffer text that is
3902replaced in this way.
3903
3904 If a list of display specifications includes more than one replacing
3905display specification, the first overrides the rest. Replacing
3906display specifications make most other display specifications
3907irrelevant, since those don't apply to the replacement.
3908
3909 For replacing display specifications, ``the text that has the
3910property'' means all the consecutive characters that have the same
3911Lisp object as their @code{display} property; these characters are
9a69676a 3912replaced as a single unit. If two characters have different Lisp
1df7defd 3913objects as their @code{display} properties (i.e., objects which are
9a69676a 3914not @code{eq}), they are handled separately.
b8d4c8d0 3915
9a69676a
CY
3916 Here is an example which illustrates this point. A string serves as
3917a replacing display specification, which replaces the text that has
3918the property with the specified string (@pxref{Other Display Specs}).
3919Consider the following function:
b8d4c8d0
GM
3920
3921@smallexample
3922(defun foo ()
b8d4c8d0 3923 (dotimes (i 5)
9a69676a
CY
3924 (let ((string (concat "A"))
3925 (start (+ i i (point-min))))
3926 (put-text-property start (1+ start) 'display string)
3927 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3928@end smallexample
3929
3930@noindent
9a69676a
CY
3931This function gives each of the first ten characters in the buffer a
3932@code{display} property which is a string @code{"A"}, but they don't
3933all get the same string object. The first two characters get the same
3934string object, so they are replaced with one @samp{A}; the fact that
3935the display property was assigned in two separate calls to
3936@code{put-text-property} is irrelevant. Similarly, the next two
3937characters get a second string (@code{concat} creates a new string
3938object), so they are replaced with one @samp{A}; and so on. Thus, the
3939ten characters appear as five A's.
b8d4c8d0 3940
b8d4c8d0
GM
3941@node Specified Space
3942@subsection Specified Spaces
3943@cindex spaces, specified height or width
3944@cindex variable-width spaces
3945
3946 To display a space of specified width and/or height, use a display
3947specification of the form @code{(space . @var{props})}, where
3948@var{props} is a property list (a list of alternating properties and
3949values). You can put this property on one or more consecutive
3950characters; a space of the specified height and width is displayed in
3951place of @emph{all} of those characters. These are the properties you
3952can use in @var{props} to specify the weight of the space:
3953
3954@table @code
3955@item :width @var{width}
3956If @var{width} is an integer or floating point number, it specifies
3957that the space width should be @var{width} times the normal character
3958width. @var{width} can also be a @dfn{pixel width} specification
3959(@pxref{Pixel Specification}).
3960
3961@item :relative-width @var{factor}
3962Specifies that the width of the stretch should be computed from the
3963first character in the group of consecutive characters that have the
3964same @code{display} property. The space width is the width of that
3965character, multiplied by @var{factor}.
3966
3967@item :align-to @var{hpos}
3968Specifies that the space should be wide enough to reach @var{hpos}.
3969If @var{hpos} is a number, it is measured in units of the normal
3970character width. @var{hpos} can also be a @dfn{pixel width}
3971specification (@pxref{Pixel Specification}).
3972@end table
3973
3974 You should use one and only one of the above properties. You can
3975also specify the height of the space, with these properties:
3976
3977@table @code
3978@item :height @var{height}
3979Specifies the height of the space.
3980If @var{height} is an integer or floating point number, it specifies
3981that the space height should be @var{height} times the normal character
3982height. The @var{height} may also be a @dfn{pixel height} specification
3983(@pxref{Pixel Specification}).
3984
3985@item :relative-height @var{factor}
3986Specifies the height of the space, multiplying the ordinary height
3987of the text having this display specification by @var{factor}.
3988
3989@item :ascent @var{ascent}
3990If the value of @var{ascent} is a non-negative number no greater than
3991100, it specifies that @var{ascent} percent of the height of the space
3992should be considered as the ascent of the space---that is, the part
3993above the baseline. The ascent may also be specified in pixel units
3994with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3995
3996@end table
3997
3998 Don't use both @code{:height} and @code{:relative-height} together.
3999
4000 The @code{:width} and @code{:align-to} properties are supported on
4001non-graphic terminals, but the other space properties in this section
4002are not.
4003
0c95fcf7
EZ
4004 Note that space properties are treated as paragraph separators for
4005the purposes of reordering bidirectional text for display.
4006@xref{Bidirectional Display}, for the details.
4007
b8d4c8d0
GM
4008@node Pixel Specification
4009@subsection Pixel Specification for Spaces
4010@cindex spaces, pixel specification
4011
4012 The value of the @code{:width}, @code{:align-to}, @code{:height},
4013and @code{:ascent} properties can be a special kind of expression that
4014is evaluated during redisplay. The result of the evaluation is used
4015as an absolute number of pixels.
4016
4017 The following expressions are supported:
4018
4019@smallexample
4020@group
4021 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4022 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4023 @var{unit} ::= in | mm | cm | width | height
4024@end group
4025@group
4026 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4027 | scroll-bar | text
4028 @var{pos} ::= left | center | right
4029 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4030 @var{op} ::= + | -
4031@end group
4032@end smallexample
4033
4034 The form @var{num} specifies a fraction of the default frame font
4035height or width. The form @code{(@var{num})} specifies an absolute
4036number of pixels. If @var{num} is a symbol, @var{symbol}, its
4037buffer-local variable binding is used.
4038
4039 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4040pixels per inch, millimeter, and centimeter, respectively. The
4041@code{width} and @code{height} units correspond to the default width
4042and height of the current face. An image specification @code{image}
4043corresponds to the width or height of the image.
4044
049bcbcb
CY
4045 The elements @code{left-fringe}, @code{right-fringe},
4046@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4047@code{text} specify to the width of the corresponding area of the
4048window.
b8d4c8d0
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4049
4050 The @code{left}, @code{center}, and @code{right} positions can be
4051used with @code{:align-to} to specify a position relative to the left
4052edge, center, or right edge of the text area.
4053
4054 Any of the above window elements (except @code{text}) can also be
4055used with @code{:align-to} to specify that the position is relative to
4056the left edge of the given area. Once the base offset for a relative
4057position has been set (by the first occurrence of one of these
4058symbols), further occurrences of these symbols are interpreted as the
4059width of the specified area. For example, to align to the center of
4060the left-margin, use
4061
4062@example
4063:align-to (+ left-margin (0.5 . left-margin))
4064@end example
4065
4066 If no specific base offset is set for alignment, it is always relative
4067to the left edge of the text area. For example, @samp{:align-to 0} in a
4068header-line aligns with the first text column in the text area.
4069
4070 A value of the form @code{(@var{num} . @var{expr})} stands for the
4071product of the values of @var{num} and @var{expr}. For example,
4072@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4073@var{image})} specifies half the width (or height) of the specified
4074image.
4075
4076 The form @code{(+ @var{expr} ...)} adds up the value of the
4077expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4078the value of the expressions.
4079
4080@node Other Display Specs
4081@subsection Other Display Specifications
4082
4083 Here are the other sorts of display specifications that you can use
4084in the @code{display} text property.
4085
4086@table @code
4087@item @var{string}
4088Display @var{string} instead of the text that has this property.
4089
4090Recursive display specifications are not supported---@var{string}'s
4091@code{display} properties, if any, are not used.
4092
4093@item (image . @var{image-props})
4094This kind of display specification is an image descriptor (@pxref{Images}).
4095When used as a display specification, it means to display the image
4096instead of the text that has the display specification.
4097
4098@item (slice @var{x} @var{y} @var{width} @var{height})
4099This specification together with @code{image} specifies a @dfn{slice}
4100(a partial area) of the image to display. The elements @var{y} and
4101@var{x} specify the top left corner of the slice, within the image;
4102@var{width} and @var{height} specify the width and height of the
4103slice. Integer values are numbers of pixels. A floating point number
4104in the range 0.0--1.0 stands for that fraction of the width or height
4105of the entire image.
4106
4107@item ((margin nil) @var{string})
4108A display specification of this form means to display @var{string}
4109instead of the text that has the display specification, at the same
4110position as that text. It is equivalent to using just @var{string},
4111but it is done as a special case of marginal display (@pxref{Display
4112Margins}).
4113
bdef6a77
EZ
4114@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4115@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4116This display specification on any character of a line of text causes
4117the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4118for that line, instead of the characters that have the display
4119specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4120used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4121
b8d4c8d0
GM
4122@item (space-width @var{factor})
4123This display specification affects all the space characters within the
4124text that has the specification. It displays all of these spaces
4125@var{factor} times as wide as normal. The element @var{factor} should
4126be an integer or float. Characters other than spaces are not affected
4127at all; in particular, this has no effect on tab characters.
4128
4129@item (height @var{height})
4130This display specification makes the text taller or shorter.
4131Here are the possibilities for @var{height}:
4132
4133@table @asis
4134@item @code{(+ @var{n})}
3c640e29 4135@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4136This means to use a font that is @var{n} steps larger. A ``step'' is
4137defined by the set of available fonts---specifically, those that match
4138what was otherwise specified for this text, in all attributes except
4139height. Each size for which a suitable font is available counts as
4140another step. @var{n} should be an integer.
4141
4142@item @code{(- @var{n})}
4143This means to use a font that is @var{n} steps smaller.
4144
4145@item a number, @var{factor}
4146A number, @var{factor}, means to use a font that is @var{factor} times
4147as tall as the default font.
4148
4149@item a symbol, @var{function}
4150A symbol is a function to compute the height. It is called with the
4151current height as argument, and should return the new height to use.
4152
4153@item anything else, @var{form}
4154If the @var{height} value doesn't fit the previous possibilities, it is
4155a form. Emacs evaluates it to get the new height, with the symbol
4156@code{height} bound to the current specified font height.
4157@end table
4158
4159@item (raise @var{factor})
4160This kind of display specification raises or lowers the text
4161it applies to, relative to the baseline of the line.
4162
4163@var{factor} must be a number, which is interpreted as a multiple of the
4164height of the affected text. If it is positive, that means to display
4165the characters raised. If it is negative, that means to display them
4166lower down.
4167
4168If the text also has a @code{height} display specification, that does
4169not affect the amount of raising or lowering, which is based on the
4170faces used for the text.
4171@end table
4172
4173@c We put all the `@code{(when ...)}' on one line to encourage
4174@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4175@c was at eol; the info file ended up w/ two spaces rendered after it.
4176 You can make any display specification conditional. To do that,
4177package it in another list of the form
4178@code{(when @var{condition} . @var{spec})}.
4179Then the specification @var{spec} applies only when
4180@var{condition} evaluates to a non-@code{nil} value. During the
4181evaluation, @code{object} is bound to the string or buffer having the
4182conditional @code{display} property. @code{position} and
4183@code{buffer-position} are bound to the position within @code{object}
4184and the buffer position where the @code{display} property was found,
4185respectively. Both positions can be different when @code{object} is a
4186string.
4187
4188@node Display Margins
4189@subsection Displaying in the Margins
4190@cindex display margins
4191@cindex margins, display
4192
fb33e6a9
RS
4193 A buffer can have blank areas called @dfn{display margins} on the
4194left and on the right. Ordinary text never appears in these areas,
4195but you can put things into the display margins using the
4196@code{display} property. There is currently no way to make text or
4197images in the margin mouse-sensitive.
4198
4199 The way to display something in the margins is to specify it in a
4200margin display specification in the @code{display} property of some
4201text. This is a replacing display specification, meaning that the
4202text you put it on does not get displayed; the margin display appears,
4203but that text does not.
4204
4205 A margin display specification looks like @code{((margin
d25ed7db 4206right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4207Here, @var{spec} is another display specification that says what to
4208display in the margin. Typically it is a string of text to display,
4209or an image descriptor.
4210
4211 To display something in the margin @emph{in association with}
4212certain buffer text, without altering or preventing the display of
4213that text, put a @code{before-string} property on the text and put the
4214margin display specification on the contents of the before-string.
b8d4c8d0
GM
4215
4216 Before the display margins can display anything, you must give
4217them a nonzero width. The usual way to do that is to set these
4218variables:
4219
4220@defvar left-margin-width
0df00f59 4221This variable specifies the width of the left margin, in character
6990c412
EZ
4222cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4223A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4224@end defvar
4225
4226@defvar right-margin-width
0df00f59
EZ
4227This variable specifies the width of the right margin, in character
4228cell units. It is buffer-local in all buffers. A value of @code{nil}
4229means no right marginal area.
b8d4c8d0
GM
4230@end defvar
4231
4232 Setting these variables does not immediately affect the window. These
4233variables are checked when a new buffer is displayed in the window.
4234Thus, you can make changes take effect by calling
4235@code{set-window-buffer}.
4236
4237 You can also set the margin widths immediately.
4238
4239@defun set-window-margins window left &optional right
0df00f59 4240This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4241character cell units. The argument @var{left} controls the left
4242margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4243@end defun
4244
4245@defun window-margins &optional window
0df00f59
EZ
4246This function returns the width of the left and right margins of
4247@var{window} as a cons cell of the form @w{@code{(@var{left}
4248. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4249its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4250the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4251selected window is used.
b8d4c8d0
GM
4252@end defun
4253
4254@node Images
4255@section Images
4256@cindex images in buffers
4257
4258 To display an image in an Emacs buffer, you must first create an image
4259descriptor, then use it as a display specifier in the @code{display}
4260property of text that is displayed (@pxref{Display Property}).
4261
4262 Emacs is usually able to display images when it is run on a
4263graphical terminal. Images cannot be displayed in a text terminal, on
4264certain graphical terminals that lack the support for this, or if
4265Emacs is compiled without image support. You can use the function
4266@code{display-images-p} to determine if images can in principle be
4267displayed (@pxref{Display Feature Testing}).
4268
4269@menu
4270* Image Formats:: Supported image formats.
4271* Image Descriptors:: How to specify an image for use in @code{:display}.
4272* XBM Images:: Special features for XBM format.
4273* XPM Images:: Special features for XPM format.
2833b3ff 4274* PostScript Images:: Special features for PostScript format.
16a91140 4275* ImageMagick Images:: Special features available through ImageMagick.
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4276* Other Image Types:: Various other formats are supported.
4277* Defining Images:: Convenient ways to define an image for later use.
4278* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4279* Multi-Frame Images:: Some images contain more than one frame.
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4280* Image Cache:: Internal mechanisms of image display.
4281@end menu
4282
4283@node Image Formats
4284@subsection Image Formats
4285@cindex image formats
4286@cindex image types
4287
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4288 Emacs can display a number of different image formats. Some of
4289these image formats are supported only if particular support libraries
4290are installed. On some platforms, Emacs can load support libraries on
4291demand; if so, the variable @code{dynamic-library-alist} can be used
4292to modify the set of known names for these dynamic libraries.
4293@xref{Dynamic Libraries}.
4294
4295 Supported image formats (and the required support libraries) include
4296PBM and XBM (which do not depend on support libraries and are always
4297available), XPM (@code{libXpm}), GIF (@code{libgif} or
4298@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4299(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4300
5319014e
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4301 Each of these image formats is associated with an @dfn{image type
4302symbol}. The symbols for the above formats are, respectively,
4303@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4304@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4305
4306 Furthermore, if you build Emacs with ImageMagick
4307(@code{libMagickWand}) support, Emacs can display any image format
4308that ImageMagick can. @xref{ImageMagick Images}. All images
4309displayed via ImageMagick have type symbol @code{imagemagick}.
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4310
4311@defvar image-types
5319014e
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4312This variable contains a list of type symbols for image formats which
4313are potentially supported in the current configuration.
4314
4315``Potentially'' means that Emacs knows about the image types, not
4316necessarily that they can be used (for example, they could depend on
4317unavailable dynamic libraries). To know which image types are really
4318available, use @code{image-type-available-p}.
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4319@end defvar
4320
b8d4c8d0 4321@defun image-type-available-p type
5319014e
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4322This function returns non-@code{nil} if images of type @var{type} can
4323be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
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4324
4325For image types whose support libraries are statically linked, this
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4326function always returns @code{t}. For image types whose support
4327libraries are dynamically loaded, it returns @code{t} if the library
4328could be loaded and @code{nil} otherwise.
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4329@end defun
4330
4331@node Image Descriptors
4332@subsection Image Descriptors
4333@cindex image descriptor
4334
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4335 An @dfn{image descriptor} is a list which specifies the underlying
4336data for an image, and how to display it. It is typically used as the
4337value of a @code{display} overlay or text property (@pxref{Other
4338Display Specs}); but @xref{Showing Images}, for convenient helper
4339functions to insert images into buffers.
b8d4c8d0 4340
5319014e
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4341 Each image descriptor has the form @code{(image . @var{props})},
4342where @var{props} is a property list of alternating keyword symbols
4343and values, including at least the pair @code{:type @var{TYPE}} which
4344specifies the image type.
b8d4c8d0 4345
5319014e
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4346 The following is a list of properties that are meaningful for all
4347image types (there are also properties which are meaningful only for
4348certain image types, as documented in the following subsections):
b8d4c8d0
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4349
4350@table @code
5319014e
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4351@item :type @var{type}
4352The image type.
4353@ifnottex
4354@xref{Image Formats}.
4355@end ifnottex
4356Every image descriptor must include this property.
4357
b8d4c8d0 4358@item :file @var{file}
5319014e
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4359This says to load the image from file @var{file}. If @var{file} is
4360not an absolute file name, it is expanded in @code{data-directory}.
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4361
4362@item :data @var{data}
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4363This specifies the raw image data. Each image descriptor must have
4364either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4365
5319014e
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4366For most image types, the value of a @code{:data} property should be a
4367string containing the image data. Some image types do not support
4368@code{:data}; for some others, @code{:data} alone is not enough, so
4369you need to use other image properties along with @code{:data}. See
4370the following subsections for details.
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4371
4372@item :margin @var{margin}
5319014e
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4373This specifies how many pixels to add as an extra margin around the
4374image. The value, @var{margin}, must be a non-negative number, or a
4375pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4376@var{x} specifies how many pixels to add horizontally, and @var{y}
4377specifies how many pixels to add vertically. If @code{:margin} is not
4378specified, the default is zero.
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4379
4380@item :ascent @var{ascent}
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4381This specifies the amount of the image's height to use for its
4382ascent---that is, the part above the baseline. The value,
4383@var{ascent}, must be a number in the range 0 to 100, or the symbol
4384@code{center}.
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GM
4385
4386If @var{ascent} is a number, that percentage of the image's height is
4387used for its ascent.
4388
4389If @var{ascent} is @code{center}, the image is vertically centered
4390around a centerline which would be the vertical centerline of text drawn
4391at the position of the image, in the manner specified by the text
4392properties and overlays that apply to the image.
4393
4394If this property is omitted, it defaults to 50.
4395
4396@item :relief @var{relief}
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4397This adds a shadow rectangle around the image. The value,
4398@var{relief}, specifies the width of the shadow lines, in pixels. If
4399@var{relief} is negative, shadows are drawn so that the image appears
4400as a pressed button; otherwise, it appears as an unpressed button.
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4401
4402@item :conversion @var{algorithm}
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4403This specifies a conversion algorithm that should be applied to the
4404image before it is displayed; the value, @var{algorithm}, specifies
4405which algorithm.
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4406
4407@table @code
4408@item laplace
4409@itemx emboss
4410Specifies the Laplace edge detection algorithm, which blurs out small
4411differences in color while highlighting larger differences. People
4412sometimes consider this useful for displaying the image for a
4413``disabled'' button.
4414
4415@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4416@cindex edge detection, images
b8d4c8d0
GM
4417Specifies a general edge-detection algorithm. @var{matrix} must be
4418either a nine-element list or a nine-element vector of numbers. A pixel
4419at position @math{x/y} in the transformed image is computed from
4420original pixels around that position. @var{matrix} specifies, for each
4421pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4422will influence the transformed pixel; element @math{0} specifies the
4423factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4424the pixel at @math{x/y-1} etc., as shown below:
4425@iftex
4426@tex
4427$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4428 x-1/y & x/y & x+1/y \cr
4429 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4430@end tex
4431@end iftex
4432@ifnottex
4433@display
4434 (x-1/y-1 x/y-1 x+1/y-1
4435 x-1/y x/y x+1/y
4436 x-1/y+1 x/y+1 x+1/y+1)
4437@end display
4438@end ifnottex
4439
4440The resulting pixel is computed from the color intensity of the color
4441resulting from summing up the RGB values of surrounding pixels,
4442multiplied by the specified factors, and dividing that sum by the sum
4443of the factors' absolute values.
4444
4445Laplace edge-detection currently uses a matrix of
4446@iftex
4447@tex
4448$$\pmatrix{1 & 0 & 0 \cr
4449 0& 0 & 0 \cr
e2c94218 4450 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4451@end tex
4452@end iftex
4453@ifnottex
4454@display
4455 (1 0 0
4456 0 0 0
e2c94218 4457 0 0 -1)
b8d4c8d0
GM
4458@end display
4459@end ifnottex
4460
4461Emboss edge-detection uses a matrix of
4462@iftex
4463@tex
4464$$\pmatrix{ 2 & -1 & 0 \cr
4465 -1 & 0 & 1 \cr
4466 0 & 1 & -2 \cr}$$
4467@end tex
4468@end iftex
4469@ifnottex
4470@display
4471 ( 2 -1 0
4472 -1 0 1
4473 0 1 -2)
4474@end display
4475@end ifnottex
4476
4477@item disabled
16152b76 4478Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4479@end table
4480
4481@item :mask @var{mask}
4482If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4483a clipping mask for the image, so that the background of a frame is
4484visible behind the image. If @var{bg} is not specified, or if @var{bg}
4485is @code{t}, determine the background color of the image by looking at
4486the four corners of the image, assuming the most frequently occurring
4487color from the corners is the background color of the image. Otherwise,
4488@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4489specifying the color to assume for the background of the image.
4490
4491If @var{mask} is @code{nil}, remove a mask from the image, if it has
4492one. Images in some formats include a mask which can be removed by
4493specifying @code{:mask nil}.
4494
4495@item :pointer @var{shape}
4496This specifies the pointer shape when the mouse pointer is over this
4497image. @xref{Pointer Shape}, for available pointer shapes.
4498
4499@item :map @var{map}
44e0cfaf 4500@cindex image maps
b8d4c8d0
GM
4501This associates an image map of @dfn{hot spots} with this image.
4502
4503An image map is an alist where each element has the format
4504@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4505as either a rectangle, a circle, or a polygon.
4506
4507A rectangle is a cons
4508@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4509which specifies the pixel coordinates of the upper left and bottom right
4510corners of the rectangle area.
4511
4512A circle is a cons
4513@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4514which specifies the center and the radius of the circle; @var{r} may
4515be a float or integer.
4516
4517A polygon is a cons
4518@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4519where each pair in the vector describes one corner in the polygon.
4520
4521When the mouse pointer lies on a hot-spot area of an image, the
4522@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4523property, that defines a tool-tip for the hot-spot, and if it contains
4524a @code{pointer} property, that defines the shape of the mouse cursor when
4525it is on the hot-spot.
4526@xref{Pointer Shape}, for available pointer shapes.
4527
4528When you click the mouse when the mouse pointer is over a hot-spot, an
4529event is composed by combining the @var{id} of the hot-spot with the
4530mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4531@var{id} is @code{area4}.
4532@end table
4533
4534@defun image-mask-p spec &optional frame
4535This function returns @code{t} if image @var{spec} has a mask bitmap.
4536@var{frame} is the frame on which the image will be displayed.
4537@var{frame} @code{nil} or omitted means to use the selected frame
4538(@pxref{Input Focus}).
4539@end defun
4540
4541@node XBM Images
4542@subsection XBM Images
4543@cindex XBM
4544
4545 To use XBM format, specify @code{xbm} as the image type. This image
4546format doesn't require an external library, so images of this type are
4547always supported.
4548
4549 Additional image properties supported for the @code{xbm} image type are:
4550
4551@table @code
4552@item :foreground @var{foreground}
4553The value, @var{foreground}, should be a string specifying the image
4554foreground color, or @code{nil} for the default color. This color is
4555used for each pixel in the XBM that is 1. The default is the frame's
4556foreground color.
4557
4558@item :background @var{background}
4559The value, @var{background}, should be a string specifying the image
4560background color, or @code{nil} for the default color. This color is
4561used for each pixel in the XBM that is 0. The default is the frame's
4562background color.
4563@end table
4564
4565 If you specify an XBM image using data within Emacs instead of an
4566external file, use the following three properties:
4567
4568@table @code
4569@item :data @var{data}
4570The value, @var{data}, specifies the contents of the image.
4571There are three formats you can use for @var{data}:
4572
4573@itemize @bullet
4574@item
4575A vector of strings or bool-vectors, each specifying one line of the
4576image. Do specify @code{:height} and @code{:width}.
4577
4578@item
4579A string containing the same byte sequence as an XBM file would contain.
4580You must not specify @code{:height} and @code{:width} in this case,
4581because omitting them is what indicates the data has the format of an
4582XBM file. The file contents specify the height and width of the image.
4583
4584@item
4585A string or a bool-vector containing the bits of the image (plus perhaps
4586some extra bits at the end that will not be used). It should contain at
4587least @var{width} * @code{height} bits. In this case, you must specify
4588@code{:height} and @code{:width}, both to indicate that the string
4589contains just the bits rather than a whole XBM file, and to specify the
4590size of the image.
4591@end itemize
4592
4593@item :width @var{width}
4594The value, @var{width}, specifies the width of the image, in pixels.
4595
4596@item :height @var{height}
4597The value, @var{height}, specifies the height of the image, in pixels.
4598@end table
4599
4600@node XPM Images
4601@subsection XPM Images
4602@cindex XPM
4603
4604 To use XPM format, specify @code{xpm} as the image type. The
4605additional image property @code{:color-symbols} is also meaningful with
4606the @code{xpm} image type:
4607
4608@table @code
4609@item :color-symbols @var{symbols}
4610The value, @var{symbols}, should be an alist whose elements have the
4611form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4612the name of a color as it appears in the image file, and @var{color}
4613specifies the actual color to use for displaying that name.
4614@end table
4615
2833b3ff
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4616@node PostScript Images
4617@subsection PostScript Images
4618@cindex postscript images
4619
4620 To use PostScript for an image, specify image type @code{postscript}.
4621This works only if you have Ghostscript installed. You must always use
4622these three properties:
4623
4624@table @code
4625@item :pt-width @var{width}
4626The value, @var{width}, specifies the width of the image measured in
4627points (1/72 inch). @var{width} must be an integer.
4628
4629@item :pt-height @var{height}
4630The value, @var{height}, specifies the height of the image in points
4631(1/72 inch). @var{height} must be an integer.
4632
4633@item :bounding-box @var{box}
4634The value, @var{box}, must be a list or vector of four integers, which
4635specifying the bounding box of the PostScript image, analogous to the
4636@samp{BoundingBox} comment found in PostScript files.
4637
4638@example
4639%%BoundingBox: 22 171 567 738
4640@end example
4641@end table
4642
16a91140
JV
4643@node ImageMagick Images
4644@subsection ImageMagick Images
ca0d44e4
GM
4645@cindex ImageMagick images
4646@cindex images, support for more formats
4647
5319014e 4648 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4649ImageMagick library to load many image formats (@pxref{File
4650Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
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4651for images loaded via ImageMagick is @code{imagemagick}, regardless of
4652the actual underlying image format.
4653
4654@defun imagemagick-types
4655This function returns a list of image file extensions supported by the
73f2b4ab
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4656current ImageMagick installation. Each list element is a symbol
4657representing an internal ImageMagick name for an image type, such as
4658@code{BMP} for @file{.bmp} images.
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4659@end defun
4660
73f2b4ab
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4661@defopt imagemagick-enabled-types
4662The value of this variable is a list of ImageMagick image types which
4663Emacs may attempt to render using ImageMagick. Each list element
4664should be one of the symbols in the list returned by
4665@code{imagemagick-types}, or an equivalent string. Alternatively, a
4666value of @code{t} enables ImageMagick for all possible image types.
4667Regardless of the value of this variable,
4668@code{imagemagick-types-inhibit} (see below) takes precedence.
4669@end defopt
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4670
4671@defopt imagemagick-types-inhibit
73f2b4ab
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4672The value of this variable lists the ImageMagick image types which
4673should never be rendered using ImageMagick, regardless of the value of
4674@code{imagemagick-enabled-types}. A value of @code{t} disables
4675ImageMagick entirely.
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4676@end defopt
4677
5319014e
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4678 Images loaded with ImageMagick support the following additional
4679image descriptor properties:
16a91140 4680
ca0d44e4 4681@table @code
1b9b4cf4
CY
4682@item :background @var{background}
4683@var{background}, if non-@code{nil}, should be a string specifying a
4684color, which is used as the image's background color if the image
4685supports transparency. If the value is @code{nil}, it defaults to the
4686frame's background color.
4687
ca0d44e4
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4688@item :width, :height
4689The @code{:width} and @code{:height} keywords are used for scaling the
4690image. If only one of them is specified, the other one will be
4691calculated so as to preserve the aspect ratio. If both are specified,
4692aspect ratio may not be preserved.
4693
f3f9606c
LMI
4694@item :max-width, :max-height
4695The @code{:max-width} and @code{:max-height} keywords are used for
4696scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4697If @code{:width} is set it will have precedence over @code{max-width},
4698and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4699@code{max-height}, but you can otherwise mix these keywords as you
4700wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4701the aspect ratio.
f3f9606c 4702
c6b7ccaa 4703@item :format
8259030d 4704ImageMagick tries to auto-detect the image type, but it isn't always
c6b7ccaa 4705able to. By using @code{:format-type}, we can give ImageMagick a hint
526e5233 4706to try to help it. It's used in conjunction with the
c6b7ccaa
LMI
4707@code{image-format-suffixes} variable, which provides a mapping from
4708content types to file name suffixes. This is then given to
8259030d
LMI
4709ImageMagick as a file name hint.
4710
ca0d44e4
GM
4711@item :rotation
4712Specifies a rotation angle in degrees.
4713
4714@item :index
e80e1825 4715@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4716@xref{Multi-Frame Images}.
ca0d44e4 4717@end table
16a91140 4718
b8d4c8d0
GM
4719@node Other Image Types
4720@subsection Other Image Types
4721@cindex PBM
4722
4723 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4724monochromatic images are supported. For mono PBM images, two additional
4725image properties are supported.
4726
4727@table @code
4728@item :foreground @var{foreground}
4729The value, @var{foreground}, should be a string specifying the image
4730foreground color, or @code{nil} for the default color. This color is
3696411e 4731used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4732foreground color.
4733
4734@item :background @var{background}
4735The value, @var{background}, should be a string specifying the image
4736background color, or @code{nil} for the default color. This color is
3696411e 4737used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4738background color.
4739@end table
4740
1e56f8ef
GM
4741@noindent
4742The remaining image types that Emacs can support are:
4743
4744@table @asis
4745@item GIF
4746Image type @code{gif}.
4747Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4748
1e56f8ef
GM
4749@item JPEG
4750Image type @code{jpeg}.
b8d4c8d0 4751
1e56f8ef
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4752@item PNG
4753Image type @code{png}.
b8d4c8d0 4754
1e56f8ef
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4755@item SVG
4756Image type @code{svg}.
4757
4758@item TIFF
4759Image type @code{tiff}.
4760Supports the @code{:index} property. @xref{Multi-Frame Images}.
4761@end table
b8d4c8d0
GM
4762
4763@node Defining Images
4764@subsection Defining Images
4765
4766 The functions @code{create-image}, @code{defimage} and
4767@code{find-image} provide convenient ways to create image descriptors.
4768
4769@defun create-image file-or-data &optional type data-p &rest props
4770This function creates and returns an image descriptor which uses the
4771data in @var{file-or-data}. @var{file-or-data} can be a file name or
4772a string containing the image data; @var{data-p} should be @code{nil}
4773for the former case, non-@code{nil} for the latter case.
4774
4775The optional argument @var{type} is a symbol specifying the image type.
4776If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4777determine the image type from the file's first few bytes, or else
4778from the file's name.
4779
4780The remaining arguments, @var{props}, specify additional image
4781properties---for example,
4782
4783@example
4784(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4785@end example
4786
4787The function returns @code{nil} if images of this type are not
4788supported. Otherwise it returns an image descriptor.
4789@end defun
4790
4791@defmac defimage symbol specs &optional doc
4792This macro defines @var{symbol} as an image name. The arguments
4793@var{specs} is a list which specifies how to display the image.
4794The third argument, @var{doc}, is an optional documentation string.
4795
4796Each argument in @var{specs} has the form of a property list, and each
4797one should specify at least the @code{:type} property and either the
4798@code{:file} or the @code{:data} property. The value of @code{:type}
4799should be a symbol specifying the image type, the value of
4800@code{:file} is the file to load the image from, and the value of
4801@code{:data} is a string containing the actual image data. Here is an
4802example:
4803
4804@example
4805(defimage test-image
4806 ((:type xpm :file "~/test1.xpm")
4807 (:type xbm :file "~/test1.xbm")))
4808@end example
4809
4810@code{defimage} tests each argument, one by one, to see if it is
4811usable---that is, if the type is supported and the file exists. The
4812first usable argument is used to make an image descriptor which is
4813stored in @var{symbol}.
4814
4815If none of the alternatives will work, then @var{symbol} is defined
4816as @code{nil}.
4817@end defmac
4818
4819@defun find-image specs
4820This function provides a convenient way to find an image satisfying one
4821of a list of image specifications @var{specs}.
4822
4823Each specification in @var{specs} is a property list with contents
4824depending on image type. All specifications must at least contain the
4825properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4826or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4827the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
4828image from, and @var{data} is a string containing the actual image data.
4829The first specification in the list whose @var{type} is supported, and
4830@var{file} exists, is used to construct the image specification to be
4831returned. If no specification is satisfied, @code{nil} is returned.
4832
4833The image is looked for in @code{image-load-path}.
4834@end defun
4835
4836@defvar image-load-path
4837This variable's value is a list of locations in which to search for
4838image files. If an element is a string or a variable symbol whose
4839value is a string, the string is taken to be the name of a directory
4840to search. If an element is a variable symbol whose value is a list,
4841that is taken to be a list of directory names to search.
4842
4843The default is to search in the @file{images} subdirectory of the
4844directory specified by @code{data-directory}, then the directory
4845specified by @code{data-directory}, and finally in the directories in
4846@code{load-path}. Subdirectories are not automatically included in
4847the search, so if you put an image file in a subdirectory, you have to
4848supply the subdirectory name explicitly. For example, to find the
4849image @file{images/foo/bar.xpm} within @code{data-directory}, you
4850should specify the image as follows:
4851
4852@example
4853(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4854@end example
4855@end defvar
4856
4857@defun image-load-path-for-library library image &optional path no-error
4858This function returns a suitable search path for images used by the
4859Lisp package @var{library}.
4860
4861The function searches for @var{image} first using @code{image-load-path},
4862excluding @file{@code{data-directory}/images}, and then in
4863@code{load-path}, followed by a path suitable for @var{library}, which
4864includes @file{../../etc/images} and @file{../etc/images} relative to
4865the library file itself, and finally in
4866@file{@code{data-directory}/images}.
4867
4868Then this function returns a list of directories which contains first
4869the directory in which @var{image} was found, followed by the value of
4870@code{load-path}. If @var{path} is given, it is used instead of
4871@code{load-path}.
4872
4873If @var{no-error} is non-@code{nil} and a suitable path can't be
4874found, don't signal an error. Instead, return a list of directories as
4875before, except that @code{nil} appears in place of the image directory.
4876
049bcbcb 4877Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
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4878
4879@example
4880(defvar image-load-path) ; shush compiler
4881(let* ((load-path (image-load-path-for-library
049bcbcb 4882 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4883 (image-load-path (cons (car load-path)
049bcbcb 4884 image-load-path)))
b8d4c8d0
GM
4885 (mh-tool-bar-folder-buttons-init))
4886@end example
4887@end defun
4888
4889@node Showing Images
4890@subsection Showing Images
4891
4892 You can use an image descriptor by setting up the @code{display}
4893property yourself, but it is easier to use the functions in this
4894section.
4895
4896@defun insert-image image &optional string area slice
4897This function inserts @var{image} in the current buffer at point. The
4898value @var{image} should be an image descriptor; it could be a value
4899returned by @code{create-image}, or the value of a symbol defined with
4900@code{defimage}. The argument @var{string} specifies the text to put
4901in the buffer to hold the image. If it is omitted or @code{nil},
4902@code{insert-image} uses @code{" "} by default.
4903
4904The argument @var{area} specifies whether to put the image in a margin.
4905If it is @code{left-margin}, the image appears in the left margin;
4906@code{right-margin} specifies the right margin. If @var{area} is
4907@code{nil} or omitted, the image is displayed at point within the
4908buffer's text.
4909
4910The argument @var{slice} specifies a slice of the image to insert. If
4911@var{slice} is @code{nil} or omitted the whole image is inserted.
4912Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4913@var{height})} which specifies the @var{x} and @var{y} positions and
4914@var{width} and @var{height} of the image area to insert. Integer
4915values are in units of pixels. A floating point number in the range
49160.0--1.0 stands for that fraction of the width or height of the entire
4917image.
4918
4919Internally, this function inserts @var{string} in the buffer, and gives
4920it a @code{display} property which specifies @var{image}. @xref{Display
4921Property}.
4922@end defun
4923
f68d76d0
LMI
4924@cindex slice, image
4925@cindex image slice
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4926@defun insert-sliced-image image &optional string area rows cols
4927This function inserts @var{image} in the current buffer at point, like
4928@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4929equally sized slices.
f68d76d0 4930
5319014e
CY
4931If an image is inserted ``sliced'', Emacs displays each slice as a
4932separate image, and allow more intuitive scrolling up/down, instead of
4933jumping up/down the entire image when paging through a buffer that
4934displays (large) images.
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4935@end defun
4936
4937@defun put-image image pos &optional string area
4938This function puts image @var{image} in front of @var{pos} in the
4939current buffer. The argument @var{pos} should be an integer or a
4940marker. It specifies the buffer position where the image should appear.
4941The argument @var{string} specifies the text that should hold the image
4942as an alternative to the default.
4943
4944The argument @var{image} must be an image descriptor, perhaps returned
4945by @code{create-image} or stored by @code{defimage}.
4946
4947The argument @var{area} specifies whether to put the image in a margin.
4948If it is @code{left-margin}, the image appears in the left margin;
4949@code{right-margin} specifies the right margin. If @var{area} is
4950@code{nil} or omitted, the image is displayed at point within the
4951buffer's text.
4952
4953Internally, this function creates an overlay, and gives it a
4954@code{before-string} property containing text that has a @code{display}
4955property whose value is the image. (Whew!)
4956@end defun
4957
4958@defun remove-images start end &optional buffer
4959This function removes images in @var{buffer} between positions
4960@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4961images are removed from the current buffer.
4962
4963This removes only images that were put into @var{buffer} the way
4964@code{put-image} does it, not images that were inserted with
4965@code{insert-image} or in other ways.
4966@end defun
4967
4968@defun image-size spec &optional pixels frame
4969This function returns the size of an image as a pair
4970@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4971specification. @var{pixels} non-@code{nil} means return sizes
4972measured in pixels, otherwise return sizes measured in canonical
4973character units (fractions of the width/height of the frame's default
4974font). @var{frame} is the frame on which the image will be displayed.
4975@var{frame} null or omitted means use the selected frame (@pxref{Input
4976Focus}).
4977@end defun
4978
4979@defvar max-image-size
4980This variable is used to define the maximum size of image that Emacs
4981will load. Emacs will refuse to load (and display) any image that is
4982larger than this limit.
4983
4984If the value is an integer, it directly specifies the maximum
4985image height and width, measured in pixels. If it is a floating
4986point number, it specifies the maximum image height and width
4987as a ratio to the frame height and width. If the value is
4988non-numeric, there is no explicit limit on the size of images.
4989
4990The purpose of this variable is to prevent unreasonably large images
4991from accidentally being loaded into Emacs. It only takes effect the
4992first time an image is loaded. Once an image is placed in the image
4993cache, it can always be displayed, even if the value of
4994@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4995@end defvar
4996
1e56f8ef
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4997@node Multi-Frame Images
4998@subsection Multi-Frame Images
eea14f31
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4999
5000@cindex animation
5001@cindex image animation
1e56f8ef
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5002@cindex image frames
5003Some image files can contain more than one image. We say that there
5004are multiple ``frames'' in the image. At present, Emacs supports
5005multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5006DJVM@.
5007
5008The frames can be used either to represent multiple ``pages'' (this is
5009usually the case with multi-frame TIFF files, for example), or to
5010create animation (usually the case with multi-frame GIF files).
5011
5012A multi-frame image has a property @code{:index}, whose value is an
5013integer (counting from 0) that specifies which frame is being displayed.
5014
5015@defun image-multi-frame-p image
5016This function returns non-@code{nil} if @var{image} contains more than
5017one frame. The actual return value is a cons @code{(@var{nimages}
5018. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5019@var{delay} is the delay in seconds between them, or @code{nil}
5020if the image does not specify a delay. Images that are intended to be
5021animated usually specify a frame delay, whereas ones that are intended
5022to be treated as multiple pages do not.
1e56f8ef
GM
5023@end defun
5024
5025@defun image-current-frame image
5026This function returns the index of the current frame number for
5027@var{image}, counting from 0.
5028@end defun
5029
5030@defun image-show-frame image n &optional nocheck
5031This function switches @var{image} to frame number @var{n}. It
5032replaces a frame number outside the valid range with that of the end
5033of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5034does not contain a frame with the specified number, the image displays
5035as a hollow box.
eea14f31
GM
5036@end defun
5037
5038@defun image-animate image &optional index limit
5039This function animates @var{image}. The optional integer @var{index}
5040specifies the frame from which to start (default 0). The optional
5041argument @var{limit} controls the length of the animation. If omitted
5042or @code{nil}, the image animates once only; if @code{t} it loops
5043forever; if a number animation stops after that many seconds.
5044@end defun
5045
5046@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
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5047minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5048If the image itself does not specify a delay, Emacs uses
5049@code{image-default-frame-delay}.
eea14f31
GM
5050
5051@defun image-animate-timer image
5052This function returns the timer responsible for animating @var{image},
5053if there is one.
5054@end defun
5055
5056
b8d4c8d0
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5057@node Image Cache
5058@subsection Image Cache
5059@cindex image cache
5060
0c1cfe01
CY
5061 Emacs caches images so that it can display them again more
5062efficiently. When Emacs displays an image, it searches the image
5063cache for an existing image specification @code{equal} to the desired
5064specification. If a match is found, the image is displayed from the
110683ad
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5065cache. Otherwise, Emacs loads the image normally.
5066
5067@defun image-flush spec &optional frame
5068This function removes the image with specification @var{spec} from the
5069image cache of frame @var{frame}. Image specifications are compared
5070using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5071selected frame. If @var{frame} is @code{t}, the image is flushed on
5072all existing frames.
5073
44e97401 5074In Emacs's current implementation, each graphical terminal possesses an
110683ad 5075image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5076(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5077also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5078@end defun
5079
110683ad
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5080 One use for @code{image-flush} is to tell Emacs about a change in an
5081image file. If an image specification contains a @code{:file}
5082property, the image is cached based on the file's contents when the
5083image is first displayed. Even if the file subsequently changes,
5084Emacs continues displaying the old version of the image. Calling
5085@code{image-flush} flushes the image from the cache, forcing Emacs to
5086re-read the file the next time it needs to display that image.
5087
5088 Another use for @code{image-flush} is for memory conservation. If
5089your Lisp program creates a large number of temporary images over a
5090period much shorter than @code{image-cache-eviction-delay} (see
5091below), you can opt to flush unused images yourself, instead of
5092waiting for Emacs to do it automatically.
5093
a2bc5bdd 5094@defun clear-image-cache &optional filter
0c1cfe01
CY
5095This function clears an image cache, removing all the images stored in
5096it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5097the selected frame. If @var{filter} is a frame, it clears the cache
5098for that frame. If @var{filter} is @code{t}, all image caches are
5099cleared. Otherwise, @var{filter} is taken to be a file name, and all
5100images associated with that file name are removed from all image
5101caches.
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5102@end defun
5103
5104If an image in the image cache has not been displayed for a specified
5105period of time, Emacs removes it from the cache and frees the
5106associated memory.
5107
5108@defvar image-cache-eviction-delay
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5109This variable specifies the number of seconds an image can remain in
5110the cache without being displayed. When an image is not displayed for
5111this length of time, Emacs removes it from the image cache.
5112
5113Under some circumstances, if the number of images in the cache grows
5114too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5115
5116If the value is @code{nil}, Emacs does not remove images from the cache
5117except when you explicitly clear it. This mode can be useful for
5118debugging.
5119@end defvar
5120
5121@node Buttons
5122@section Buttons
5123@cindex buttons in buffers
5124@cindex clickable buttons in buffers
5125
9a69676a
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5126 The Button package defines functions for inserting and manipulating
5127@dfn{buttons} that can be activated with the mouse or via keyboard
5128commands. These buttons are typically used for various kinds of
5129hyperlinks.
5130
5131 A button is essentially a set of text or overlay properties,
5132attached to a stretch of text in a buffer. These properties are
5133called @dfn{button properties}. One of these properties, the
5134@dfn{action property}, specifies a function which is called when the
5135user invokes the button using the keyboard or the mouse. The action
5136function may examine the button and use its other properties as
5137desired.
5138
5139 In some ways, the Button package duplicates the functionality in the
5140Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5141Library}. The advantage of the Button package is that it is faster,
5142smaller, and simpler to program. From the point of view of the user,
5143the interfaces produced by the two packages are very similar.
b8d4c8d0
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5144
5145@menu
5146* Button Properties:: Button properties with special meanings.
5147* Button Types:: Defining common properties for classes of buttons.
5148* Making Buttons:: Adding buttons to Emacs buffers.
5149* Manipulating Buttons:: Getting and setting properties of buttons.
5150* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5151@end menu
5152
5153@node Button Properties
5154@subsection Button Properties
5155@cindex button properties
5156
9a69676a 5157 Each button has an associated list of properties defining its
b8d4c8d0 5158appearance and behavior, and other arbitrary properties may be used
9a69676a
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5159for application specific purposes. The following properties have
5160special meaning to the Button package:
b8d4c8d0
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5161
5162@table @code
5163@item action
5164@kindex action @r{(button property)}
5165The function to call when the user invokes the button, which is passed
5166the single argument @var{button}. By default this is @code{ignore},
5167which does nothing.
5168
5169@item mouse-action
5170@kindex mouse-action @r{(button property)}
5171This is similar to @code{action}, and when present, will be used
5172instead of @code{action} for button invocations resulting from
5173mouse-clicks (instead of the user hitting @key{RET}). If not
5174present, mouse-clicks use @code{action} instead.
5175
5176@item face
5177@kindex face @r{(button property)}
5178This is an Emacs face controlling how buttons of this type are
5179displayed; by default this is the @code{button} face.
5180
5181@item mouse-face
5182@kindex mouse-face @r{(button property)}
5183This is an additional face which controls appearance during
5184mouse-overs (merged with the usual button face); by default this is
5185the usual Emacs @code{highlight} face.
5186
5187@item keymap
5188@kindex keymap @r{(button property)}
5189The button's keymap, defining bindings active within the button
5190region. By default this is the usual button region keymap, stored
5191in the variable @code{button-map}, which defines @key{RET} and
5192@key{mouse-2} to invoke the button.
5193
5194@item type
5195@kindex type @r{(button property)}
9a69676a 5196The button type. @xref{Button Types}.
b8d4c8d0
GM
5197
5198@item help-echo
5199@kindex help-index @r{(button property)}
5200A string displayed by the Emacs tool-tip help system; by default,
5201@code{"mouse-2, RET: Push this button"}.
5202
5203@item follow-link
5204@kindex follow-link @r{(button property)}
5205The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5206on this button, @xref{Clickable Text}.
b8d4c8d0
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5207
5208@item button
5209@kindex button @r{(button property)}
5210All buttons have a non-@code{nil} @code{button} property, which may be useful
5211in finding regions of text that comprise buttons (which is what the
5212standard button functions do).
5213@end table
5214
5215 There are other properties defined for the regions of text in a
5216button, but these are not generally interesting for typical uses.
5217
5218@node Button Types
5219@subsection Button Types
5220@cindex button types
5221
9a69676a 5222 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
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5223for the button's properties. Button types are arranged in a
5224hierarchy, with specialized types inheriting from more general types,
5225so that it's easy to define special-purpose types of buttons for
5226specific tasks.
5227
5228@defun define-button-type name &rest properties
1a256502
TTN
5229Define a `button type' called @var{name} (a symbol).
5230The remaining arguments
b8d4c8d0
GM
5231form a sequence of @var{property value} pairs, specifying default
5232property values for buttons with this type (a button's type may be set
5233by giving it a @code{type} property when creating the button, using
5234the @code{:type} keyword argument).
5235
5236In addition, the keyword argument @code{:supertype} may be used to
5237specify a button-type from which @var{name} inherits its default
5238property values. Note that this inheritance happens only when
5239@var{name} is defined; subsequent changes to a supertype are not
5240reflected in its subtypes.
5241@end defun
5242
5243 Using @code{define-button-type} to define default properties for
5244buttons is not necessary---buttons without any specified type use the
5245built-in button-type @code{button}---but it is encouraged, since
5246doing so usually makes the resulting code clearer and more efficient.
5247
5248@node Making Buttons
5249@subsection Making Buttons
5250@cindex making buttons
5251
5252 Buttons are associated with a region of text, using an overlay or
5253text properties to hold button-specific information, all of which are
5254initialized from the button's type (which defaults to the built-in
5255button type @code{button}). Like all Emacs text, the appearance of
5256the button is governed by the @code{face} property; by default (via
5257the @code{face} property inherited from the @code{button} button-type)
5258this is a simple underline, like a typical web-page link.
5259
5260 For convenience, there are two sorts of button-creation functions,
5261those that add button properties to an existing region of a buffer,
5262called @code{make-...button}, and those that also insert the button
5263text, called @code{insert-...button}.
5264
5265 The button-creation functions all take the @code{&rest} argument
5266@var{properties}, which should be a sequence of @var{property value}
5267pairs, specifying properties to add to the button; see @ref{Button
5268Properties}. In addition, the keyword argument @code{:type} may be
5269used to specify a button-type from which to inherit other properties;
5270see @ref{Button Types}. Any properties not explicitly specified
5271during creation will be inherited from the button's type (if the type
5272defines such a property).
5273
5274 The following functions add a button using an overlay
5275(@pxref{Overlays}) to hold the button properties:
5276
5277@defun make-button beg end &rest properties
5278This makes a button from @var{beg} to @var{end} in the
5279current buffer, and returns it.
5280@end defun
5281
5282@defun insert-button label &rest properties
5283This insert a button with the label @var{label} at point,
5284and returns it.
5285@end defun
5286
9a69676a
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5287 The following functions are similar, but using text properties
5288(@pxref{Text Properties}) to hold the button properties. Such buttons
5289do not add markers to the buffer, so editing in the buffer does not
5290slow down if there is an extremely large numbers of buttons. However,
1df7defd 5291if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5292assigned by Font Lock mode), the button face may not be visible. Both
5293of these functions return the starting position of the new button.
b8d4c8d0
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5294
5295@defun make-text-button beg end &rest properties
9a69676a
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5296This makes a button from @var{beg} to @var{end} in the current buffer,
5297using text properties.
b8d4c8d0
GM
5298@end defun
5299
5300@defun insert-text-button label &rest properties
5301This inserts a button with the label @var{label} at point, using text
5302properties.
5303@end defun
5304
5305@node Manipulating Buttons
5306@subsection Manipulating Buttons
5307@cindex manipulating buttons
5308
5309These are functions for getting and setting properties of buttons.
5310Often these are used by a button's invocation function to determine
5311what to do.
5312
5313Where a @var{button} parameter is specified, it means an object
5314referring to a specific button, either an overlay (for overlay
5315buttons), or a buffer-position or marker (for text property buttons).
5316Such an object is passed as the first argument to a button's
5317invocation function when it is invoked.
5318
5319@defun button-start button
5320Return the position at which @var{button} starts.
5321@end defun
5322
5323@defun button-end button
5324Return the position at which @var{button} ends.
5325@end defun
5326
5327@defun button-get button prop
5328Get the property of button @var{button} named @var{prop}.
5329@end defun
5330
5331@defun button-put button prop val
5332Set @var{button}'s @var{prop} property to @var{val}.
5333@end defun
5334
5335@defun button-activate button &optional use-mouse-action
5336Call @var{button}'s @code{action} property (i.e., invoke it). If
5337@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5338@code{mouse-action} property instead of @code{action}; if the button
5339has no @code{mouse-action} property, use @code{action} as normal.
5340@end defun
5341
5342@defun button-label button
5343Return @var{button}'s text label.
5344@end defun
5345
5346@defun button-type button
5347Return @var{button}'s button-type.
5348@end defun
5349
5350@defun button-has-type-p button type
5351Return @code{t} if @var{button} has button-type @var{type}, or one of
5352@var{type}'s subtypes.
5353@end defun
5354
5355@defun button-at pos
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5356Return the button at position @var{pos} in the current buffer, or
5357@code{nil}. If the button at @var{pos} is a text property button, the
5358return value is a marker pointing to @var{pos}.
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5359@end defun
5360
5361@defun button-type-put type prop val
5362Set the button-type @var{type}'s @var{prop} property to @var{val}.
5363@end defun
5364
5365@defun button-type-get type prop
5366Get the property of button-type @var{type} named @var{prop}.
5367@end defun
5368
5369@defun button-type-subtype-p type supertype
5370Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5371@end defun
5372
5373@node Button Buffer Commands
5374@subsection Button Buffer Commands
5375@cindex button buffer commands
5376
5377These are commands and functions for locating and operating on
5378buttons in an Emacs buffer.
5379
5380@code{push-button} is the command that a user uses to actually `push'
5381a button, and is bound by default in the button itself to @key{RET}
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5382and to @key{mouse-2} using a local keymap in the button's overlay or
5383text properties. Commands that are useful outside the buttons itself,
5384such as @code{forward-button} and @code{backward-button} are
5385additionally available in the keymap stored in
5386@code{button-buffer-map}; a mode which uses buttons may want to use
5387@code{button-buffer-map} as a parent keymap for its keymap.
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5388
5389If the button has a non-@code{nil} @code{follow-link} property, and
5390@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5391will also activate the @code{push-button} command.
2bad3299 5392@xref{Clickable Text}.
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5393
5394@deffn Command push-button &optional pos use-mouse-action
5395Perform the action specified by a button at location @var{pos}.
5396@var{pos} may be either a buffer position or a mouse-event. If
5397@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5398mouse-event (@pxref{Mouse Events}), try to invoke the button's
5399@code{mouse-action} property instead of @code{action}; if the button
5400has no @code{mouse-action} property, use @code{action} as normal.
5401@var{pos} defaults to point, except when @code{push-button} is invoked
5402interactively as the result of a mouse-event, in which case, the mouse
5403event's position is used. If there's no button at @var{pos}, do
5404nothing and return @code{nil}, otherwise return @code{t}.
5405@end deffn
5406
5407@deffn Command forward-button n &optional wrap display-message
5408Move to the @var{n}th next button, or @var{n}th previous button if
5409@var{n} is negative. If @var{n} is zero, move to the start of any
5410button at point. If @var{wrap} is non-@code{nil}, moving past either
5411end of the buffer continues from the other end. If
5412@var{display-message} is non-@code{nil}, the button's help-echo string
5413is displayed. Any button with a non-@code{nil} @code{skip} property
5414is skipped over. Returns the button found.
5415@end deffn
5416
5417@deffn Command backward-button n &optional wrap display-message
5418Move to the @var{n}th previous button, or @var{n}th next button if
5419@var{n} is negative. If @var{n} is zero, move to the start of any
5420button at point. If @var{wrap} is non-@code{nil}, moving past either
5421end of the buffer continues from the other end. If
5422@var{display-message} is non-@code{nil}, the button's help-echo string
5423is displayed. Any button with a non-@code{nil} @code{skip} property
5424is skipped over. Returns the button found.
5425@end deffn
5426
5427@defun next-button pos &optional count-current
5428@defunx previous-button pos &optional count-current
5429Return the next button after (for @code{next-button} or before (for
5430@code{previous-button}) position @var{pos} in the current buffer. If
5431@var{count-current} is non-@code{nil}, count any button at @var{pos}
5432in the search, instead of starting at the next button.
5433@end defun
5434
5435@node Abstract Display
5436@section Abstract Display
5437@cindex ewoc
5438@cindex display, abstract
5439@cindex display, arbitrary objects
5440@cindex model/view/controller
5441@cindex view part, model/view/controller
5442
5443 The Ewoc package constructs buffer text that represents a structure
5444of Lisp objects, and updates the text to follow changes in that
5445structure. This is like the ``view'' component in the
5446``model/view/controller'' design paradigm.
5447
5448 An @dfn{ewoc} is a structure that organizes information required to
5449construct buffer text that represents certain Lisp data. The buffer
5450text of the ewoc has three parts, in order: first, fixed @dfn{header}
5451text; next, textual descriptions of a series of data elements (Lisp
5452objects that you specify); and last, fixed @dfn{footer} text.
5453Specifically, an ewoc contains information on:
5454
5455@itemize @bullet
5456@item
5457The buffer which its text is generated in.
5458
5459@item
5460The text's start position in the buffer.
5461
5462@item
5463The header and footer strings.
5464
5465@item
5466A doubly-linked chain of @dfn{nodes}, each of which contains:
5467
5468@itemize
5469@item
5470A @dfn{data element}, a single Lisp object.
5471
5472@item
5473Links to the preceding and following nodes in the chain.
5474@end itemize
5475
5476@item
5477A @dfn{pretty-printer} function which is responsible for
5478inserting the textual representation of a data
5479element value into the current buffer.
5480@end itemize
5481
5482 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5483the resulting ewoc structure to other functions in the Ewoc package to
5484build nodes within it, and display it in the buffer. Once it is
35a30759 5485displayed in the buffer, other functions determine the correspondence
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5486between buffer positions and nodes, move point from one node's textual
5487representation to another, and so forth. @xref{Abstract Display
5488Functions}.
5489
5490 A node @dfn{encapsulates} a data element much the way a variable
5491holds a value. Normally, encapsulation occurs as a part of adding a
5492node to the ewoc. You can retrieve the data element value and place a
5493new value in its place, like so:
5494
5495@lisp
5496(ewoc-data @var{node})
5497@result{} value
5498
5499(ewoc-set-data @var{node} @var{new-value})
5500@result{} @var{new-value}
5501@end lisp
5502
5503@noindent
5504You can also use, as the data element value, a Lisp object (list or
5505vector) that is a container for the ``real'' value, or an index into
5506some other structure. The example (@pxref{Abstract Display Example})
5507uses the latter approach.
5508
5509 When the data changes, you will want to update the text in the
5510buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5511just specific nodes using @code{ewoc-invalidate}, or all nodes
5512satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5513delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5514and add new nodes in their place. Deleting a node from an ewoc deletes
5515its associated textual description from buffer, as well.
5516
5517@menu
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5518* Abstract Display Functions:: Functions in the Ewoc package.
5519* Abstract Display Example:: Example of using Ewoc.
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5520@end menu
5521
5522@node Abstract Display Functions
5523@subsection Abstract Display Functions
5524
5525 In this subsection, @var{ewoc} and @var{node} stand for the
5526structures described above (@pxref{Abstract Display}), while
5527@var{data} stands for an arbitrary Lisp object used as a data element.
5528
5529@defun ewoc-create pretty-printer &optional header footer nosep
5530This constructs and returns a new ewoc, with no nodes (and thus no data
5531elements). @var{pretty-printer} should be a function that takes one
5532argument, a data element of the sort you plan to use in this ewoc, and
5533inserts its textual description at point using @code{insert} (and never
5534@code{insert-before-markers}, because that would interfere with the
5535Ewoc package's internal mechanisms).
5536
5537Normally, a newline is automatically inserted after the header,
5538the footer and every node's textual description. If @var{nosep}
5539is non-@code{nil}, no newline is inserted. This may be useful for
5540displaying an entire ewoc on a single line, for example, or for
5541making nodes ``invisible'' by arranging for @var{pretty-printer}
5542to do nothing for those nodes.
5543
5544An ewoc maintains its text in the buffer that is current when
5545you create it, so switch to the intended buffer before calling
5546@code{ewoc-create}.
5547@end defun
5548
5549@defun ewoc-buffer ewoc
5550This returns the buffer where @var{ewoc} maintains its text.
5551@end defun
5552
5553@defun ewoc-get-hf ewoc
5554This returns a cons cell @code{(@var{header} . @var{footer})}
5555made from @var{ewoc}'s header and footer.
5556@end defun
5557
5558@defun ewoc-set-hf ewoc header footer
5559This sets the header and footer of @var{ewoc} to the strings
5560@var{header} and @var{footer}, respectively.
5561@end defun
5562
5563@defun ewoc-enter-first ewoc data
5564@defunx ewoc-enter-last ewoc data
5565These add a new node encapsulating @var{data}, putting it, respectively,
5566at the beginning or end of @var{ewoc}'s chain of nodes.
5567@end defun
5568
5569@defun ewoc-enter-before ewoc node data
5570@defunx ewoc-enter-after ewoc node data
5571These add a new node encapsulating @var{data}, adding it to
5572@var{ewoc} before or after @var{node}, respectively.
5573@end defun
5574
5575@defun ewoc-prev ewoc node
5576@defunx ewoc-next ewoc node
5577These return, respectively, the previous node and the next node of @var{node}
5578in @var{ewoc}.
5579@end defun
5580
5581@defun ewoc-nth ewoc n
5582This returns the node in @var{ewoc} found at zero-based index @var{n}.
5583A negative @var{n} means count from the end. @code{ewoc-nth} returns
5584@code{nil} if @var{n} is out of range.
5585@end defun
5586
5587@defun ewoc-data node
5588This extracts the data encapsulated by @var{node} and returns it.
5589@end defun
5590
5591@defun ewoc-set-data node data
5592This sets the data encapsulated by @var{node} to @var{data}.
5593@end defun
5594
5595@defun ewoc-locate ewoc &optional pos guess
5596This determines the node in @var{ewoc} which contains point (or
5597@var{pos} if specified), and returns that node. If @var{ewoc} has no
5598nodes, it returns @code{nil}. If @var{pos} is before the first node,
5599it returns the first node; if @var{pos} is after the last node, it returns
5600the last node. The optional third arg @var{guess}
5601should be a node that is likely to be near @var{pos}; this doesn't
5602alter the result, but makes the function run faster.
5603@end defun
5604
5605@defun ewoc-location node
5606This returns the start position of @var{node}.
5607@end defun
5608
5609@defun ewoc-goto-prev ewoc arg
5610@defunx ewoc-goto-next ewoc arg
5611These move point to the previous or next, respectively, @var{arg}th node
5612in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5613the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5614moves past the last node, returning @code{nil}. Excepting this special
5615case, these functions return the node moved to.
5616@end defun
5617
5618@defun ewoc-goto-node ewoc node
5619This moves point to the start of @var{node} in @var{ewoc}.
5620@end defun
5621
5622@defun ewoc-refresh ewoc
5623This function regenerates the text of @var{ewoc}. It works by
5624deleting the text between the header and the footer, i.e., all the
5625data elements' representations, and then calling the pretty-printer
5626function for each node, one by one, in order.
5627@end defun
5628
5629@defun ewoc-invalidate ewoc &rest nodes
5630This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5631@var{ewoc} are updated instead of the entire set.
5632@end defun
5633
5634@defun ewoc-delete ewoc &rest nodes
5635This deletes each node in @var{nodes} from @var{ewoc}.
5636@end defun
5637
5638@defun ewoc-filter ewoc predicate &rest args
5639This calls @var{predicate} for each data element in @var{ewoc} and
5640deletes those nodes for which @var{predicate} returns @code{nil}.
5641Any @var{args} are passed to @var{predicate}.
5642@end defun
5643
5644@defun ewoc-collect ewoc predicate &rest args
5645This calls @var{predicate} for each data element in @var{ewoc}
5646and returns a list of those elements for which @var{predicate}
5647returns non-@code{nil}. The elements in the list are ordered
5648as in the buffer. Any @var{args} are passed to @var{predicate}.
5649@end defun
5650
5651@defun ewoc-map map-function ewoc &rest args
5652This calls @var{map-function} for each data element in @var{ewoc} and
5653updates those nodes for which @var{map-function} returns non-@code{nil}.
5654Any @var{args} are passed to @var{map-function}.
5655@end defun
5656
5657@node Abstract Display Example
5658@subsection Abstract Display Example
5659
5660 Here is a simple example using functions of the ewoc package to
16152b76 5661implement a ``color components display'', an area in a buffer that
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GM
5662represents a vector of three integers (itself representing a 24-bit RGB
5663value) in various ways.
5664
5665@example
5666(setq colorcomp-ewoc nil
5667 colorcomp-data nil
5668 colorcomp-mode-map nil
5669 colorcomp-labels ["Red" "Green" "Blue"])
5670
5671(defun colorcomp-pp (data)
5672 (if data
5673 (let ((comp (aref colorcomp-data data)))
5674 (insert (aref colorcomp-labels data) "\t: #x"
5675 (format "%02X" comp) " "
5676 (make-string (ash comp -2) ?#) "\n"))
5677 (let ((cstr (format "#%02X%02X%02X"
5678 (aref colorcomp-data 0)
5679 (aref colorcomp-data 1)
5680 (aref colorcomp-data 2)))
5681 (samp " (sample text) "))
5682 (insert "Color\t: "
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CY
5683 (propertize samp 'face
5684 `(foreground-color . ,cstr))
5685 (propertize samp 'face
5686 `(background-color . ,cstr))
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GM
5687 "\n"))))
5688
5689(defun colorcomp (color)
5690 "Allow fiddling with COLOR in a new buffer.
5691The buffer is in Color Components mode."
5692 (interactive "sColor (name or #RGB or #RRGGBB): ")
5693 (when (string= "" color)
5694 (setq color "green"))
5695 (unless (color-values color)
5696 (error "No such color: %S" color))
5697 (switch-to-buffer
5698 (generate-new-buffer (format "originally: %s" color)))
5699 (kill-all-local-variables)
5700 (setq major-mode 'colorcomp-mode
5701 mode-name "Color Components")
5702 (use-local-map colorcomp-mode-map)
5703 (erase-buffer)
5704 (buffer-disable-undo)
5705 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5706 (color-values color))))
5707 (ewoc (ewoc-create 'colorcomp-pp
5708 "\nColor Components\n\n"
5709 (substitute-command-keys
5710 "\n\\@{colorcomp-mode-map@}"))))
5711 (set (make-local-variable 'colorcomp-data) data)
5712 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5713 (ewoc-enter-last ewoc 0)
5714 (ewoc-enter-last ewoc 1)
5715 (ewoc-enter-last ewoc 2)
5716 (ewoc-enter-last ewoc nil)))
5717@end example
5718
5719@cindex controller part, model/view/controller
5720 This example can be extended to be a ``color selection widget'' (in
5721other words, the controller part of the ``model/view/controller''
5722design paradigm) by defining commands to modify @code{colorcomp-data}
5723and to ``finish'' the selection process, and a keymap to tie it all
5724together conveniently.
5725
5726@smallexample
5727(defun colorcomp-mod (index limit delta)
5728 (let ((cur (aref colorcomp-data index)))
5729 (unless (= limit cur)
5730 (aset colorcomp-data index (+ cur delta)))
5731 (ewoc-invalidate
5732 colorcomp-ewoc
5733 (ewoc-nth colorcomp-ewoc index)
5734 (ewoc-nth colorcomp-ewoc -1))))
5735
5736(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5737(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5738(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5739(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5740(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5741(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5742
5743(defun colorcomp-copy-as-kill-and-exit ()
5744 "Copy the color components into the kill ring and kill the buffer.
5745The string is formatted #RRGGBB (hash followed by six hex digits)."
5746 (interactive)
5747 (kill-new (format "#%02X%02X%02X"
5748 (aref colorcomp-data 0)
5749 (aref colorcomp-data 1)
5750 (aref colorcomp-data 2)))
5751 (kill-buffer nil))
5752
5753(setq colorcomp-mode-map
5754 (let ((m (make-sparse-keymap)))
5755 (suppress-keymap m)
5756 (define-key m "i" 'colorcomp-R-less)
5757 (define-key m "o" 'colorcomp-R-more)
5758 (define-key m "k" 'colorcomp-G-less)
5759 (define-key m "l" 'colorcomp-G-more)
5760 (define-key m "," 'colorcomp-B-less)
5761 (define-key m "." 'colorcomp-B-more)
5762 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5763 m))
5764@end smallexample
5765
5766Note that we never modify the data in each node, which is fixed when the
5767ewoc is created to be either @code{nil} or an index into the vector
5768@code{colorcomp-data}, the actual color components.
5769
5770@node Blinking
5771@section Blinking Parentheses
5772@cindex parenthesis matching
5773@cindex blinking parentheses
5774@cindex balancing parentheses
5775
5776 This section describes the mechanism by which Emacs shows a matching
5777open parenthesis when the user inserts a close parenthesis.
5778
5779@defvar blink-paren-function
5780The value of this variable should be a function (of no arguments) to
5781be called whenever a character with close parenthesis syntax is inserted.
5782The value of @code{blink-paren-function} may be @code{nil}, in which
5783case nothing is done.
5784@end defvar
5785
5786@defopt blink-matching-paren
5787If this variable is @code{nil}, then @code{blink-matching-open} does
5788nothing.
5789@end defopt
5790
5791@defopt blink-matching-paren-distance
5792This variable specifies the maximum distance to scan for a matching
5793parenthesis before giving up.
5794@end defopt
5795
5796@defopt blink-matching-delay
5797This variable specifies the number of seconds for the cursor to remain
5798at the matching parenthesis. A fraction of a second often gives
5799good results, but the default is 1, which works on all systems.
5800@end defopt
5801
5802@deffn Command blink-matching-open
5803This function is the default value of @code{blink-paren-function}. It
5804assumes that point follows a character with close parenthesis syntax and
5805moves the cursor momentarily to the matching opening character. If that
5806character is not already on the screen, it displays the character's
5807context in the echo area. To avoid long delays, this function does not
5808search farther than @code{blink-matching-paren-distance} characters.
5809
5810Here is an example of calling this function explicitly.
5811
5812@smallexample
5813@group
5814(defun interactive-blink-matching-open ()
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5815 "Indicate momentarily the start of sexp before point."
5816 (interactive)
5817@end group
5818@group
5819 (let ((blink-matching-paren-distance
5820 (buffer-size))
5821 (blink-matching-paren t))
5822 (blink-matching-open)))
5823@end group
5824@end smallexample
5825@end deffn
5826
9a69676a
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5827@node Character Display
5828@section Character Display
5829
5319014e
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5830 This section describes how characters are actually displayed by
5831Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5832graphical symbol which occupies one character position on the screen),
5833whose appearance corresponds to the character itself. For example,
5834the character @samp{a} (character code 97) is displayed as @samp{a}.
5835Some characters, however, are displayed specially. For example, the
9a69676a
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5836formfeed character (character code 12) is usually displayed as a
5837sequence of two glyphs, @samp{^L}, while the newline character
5838(character code 10) starts a new screen line.
5839
5840 You can modify how each character is displayed by defining a
5841@dfn{display table}, which maps each character code into a sequence of
5319014e 5842glyphs. @xref{Display Tables}.
9a69676a
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5843
5844@menu
5845* Usual Display:: The usual conventions for displaying characters.
5846* Display Tables:: What a display table consists of.
5847* Active Display Table:: How Emacs selects a display table to use.
5848* Glyphs:: How to define a glyph, and what glyphs mean.
5849* Glyphless Chars:: How glyphless characters are drawn.
5850@end menu
5851
b8d4c8d0 5852@node Usual Display
9a69676a 5853@subsection Usual Display Conventions
b8d4c8d0 5854
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5855 Here are the conventions for displaying each character code (in the
5856absence of a display table, which can override these
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5857@iftex
5858conventions).
5859@end iftex
5860@ifnottex
5861conventions; @pxref{Display Tables}).
5862@end ifnottex
b8d4c8d0 5863
9a69676a 5864@cindex printable ASCII characters
b8d4c8d0
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5865@itemize @bullet
5866@item
9a69676a
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5867The @dfn{printable @acronym{ASCII} characters}, character codes 32
5868through 126 (consisting of numerals, English letters, and symbols like
5319014e 5869@samp{#}) are displayed literally.
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5870
5871@item
9a69676a
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5872The tab character (character code 9) displays as whitespace stretching
5873up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5874Emacs Manual}. The variable @code{tab-width} controls the number of
5875spaces per tab stop (see below).
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5876
5877@item
5319014e
CY
5878The newline character (character code 10) has a special effect: it
5879ends the preceding line and starts a new line.
b8d4c8d0 5880
9a69676a 5881@cindex ASCII control characters
b8d4c8d0 5882@item
9a69676a
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5883The non-printable @dfn{@acronym{ASCII} control characters}---character
5884codes 0 through 31, as well as the @key{DEL} character (character code
5885127)---display in one of two ways according to the variable
5886@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5887these characters are displayed as sequences of two glyphs, where the
5888first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5889instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5890@samp{^?}.
5891
5892If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5893octal escapes (see below).
5894
5895This rule also applies to carriage return (character code 13), if that
5896character appears in the buffer. But carriage returns usually do not
5897appear in buffer text; they are eliminated as part of end-of-line
5898conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5899
5900@cindex octal escapes
b8d4c8d0 5901@item
9a69676a
CY
5902@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5903through 255 (@pxref{Text Representations}). These characters display
5904as @dfn{octal escapes}: sequences of four glyphs, where the first
5905glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5906digit characters representing the character code in octal. (A display
5907table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
5908
5909@item
9a69676a
CY
5910Each non-@acronym{ASCII} character with code above 255 is displayed
5911literally, if the terminal supports it. If the terminal does not
5912support it, the character is said to be @dfn{glyphless}, and it is
5913usually displayed using a placeholder glyph. For example, if a
5914graphical terminal has no font for a character, Emacs usually displays
5915a box containing the character code in hexadecimal. @xref{Glyphless
5916Chars}.
b8d4c8d0
GM
5917@end itemize
5918
9a69676a 5919 The above display conventions apply even when there is a display
b8d4c8d0
GM
5920table, for any character whose entry in the active display table is
5921@code{nil}. Thus, when you set up a display table, you need only
5922specify the characters for which you want special behavior.
5923
9a69676a
CY
5924 The following variables affect how certain characters are displayed
5925on the screen. Since they change the number of columns the characters
5926occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5927how the mode line is displayed; if you want to force redisplay of the
5928mode line using the new values, call the function
5929@code{force-mode-line-update} (@pxref{Mode Line Format}).
5930
5931@defopt ctl-arrow
5932@cindex control characters in display
5933This buffer-local variable controls how control characters are
5934displayed. If it is non-@code{nil}, they are displayed as a caret
5935followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5936displayed as octal escapes: a backslash followed by three octal
5937digits, as in @samp{\001}.
b8d4c8d0
GM
5938@end defopt
5939
b8d4c8d0
GM
5940@defopt tab-width
5941The value of this buffer-local variable is the spacing between tab
5942stops used for displaying tab characters in Emacs buffers. The value
5943is in units of columns, and the default is 8. Note that this feature
5944is completely independent of the user-settable tab stops used by the
5945command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5946@end defopt
5947
5948@node Display Tables
9a69676a 5949@subsection Display Tables
b8d4c8d0
GM
5950
5951@cindex display table
9a69676a
CY
5952 A display table is a special-purpose char-table
5953(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5954is used to override the usual character display conventions. This
5955section describes how to make, inspect, and assign elements to a
5956display table object.
b8d4c8d0
GM
5957
5958@defun make-display-table
5959This creates and returns a display table. The table initially has
5960@code{nil} in all elements.
5961@end defun
5962
5963 The ordinary elements of the display table are indexed by character
5964codes; the element at index @var{c} says how to display the character
9a69676a
CY
5965code @var{c}. The value should be @code{nil} (which means to display
5966the character @var{c} according to the usual display conventions;
5967@pxref{Usual Display}), or a vector of glyph codes (which means to
5968display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
5969
5970 @strong{Warning:} if you use the display table to change the display
5971of newline characters, the whole buffer will be displayed as one long
16152b76 5972``line''.
b8d4c8d0
GM
5973
5974 The display table also has six ``extra slots'' which serve special
5975purposes. Here is a table of their meanings; @code{nil} in any slot
5976means to use the default for that slot, as stated below.
5977
5978@table @asis
5979@item 0
5980The glyph for the end of a truncated screen line (the default for this
5981is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5982arrows in the fringes to indicate truncation, so the display table has
5983no effect.
5984
5985@item 1
5986The glyph for the end of a continued line (the default is @samp{\}).
5987On graphical terminals, Emacs uses curved arrows in the fringes to
5988indicate continuation, so the display table has no effect.
5989
5990@item 2
5991The glyph for indicating a character displayed as an octal character
5992code (the default is @samp{\}).
5993
5994@item 3
5995The glyph for indicating a control character (the default is @samp{^}).
5996
5997@item 4
5998A vector of glyphs for indicating the presence of invisible lines (the
5999default is @samp{...}). @xref{Selective Display}.
6000
6001@item 5
6002The glyph used to draw the border between side-by-side windows (the
6003default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6004when there are no scroll bars; if scroll bars are supported and in use,
6005a scroll bar separates the two windows.
6006@end table
6007
5319014e
CY
6008 For example, here is how to construct a display table that mimics
6009the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6010(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6011
6012@example
6013(setq disptab (make-display-table))
9a69676a
CY
6014(dotimes (i 32)
6015 (or (= i ?\t)
6016 (= i ?\n)
5319014e
CY
6017 (aset disptab i
6018 (vector (make-glyph-code ?^ 'escape-glyph)
6019 (make-glyph-code (+ i 64) 'escape-glyph)))))
6020(aset disptab 127
6021 (vector (make-glyph-code ?^ 'escape-glyph)
6022 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6023@end example
6024
6025@defun display-table-slot display-table slot
6026This function returns the value of the extra slot @var{slot} of
6027@var{display-table}. The argument @var{slot} may be a number from 0 to
60285 inclusive, or a slot name (symbol). Valid symbols are
6029@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6030@code{selective-display}, and @code{vertical-border}.
6031@end defun
6032
6033@defun set-display-table-slot display-table slot value
6034This function stores @var{value} in the extra slot @var{slot} of
6035@var{display-table}. The argument @var{slot} may be a number from 0 to
60365 inclusive, or a slot name (symbol). Valid symbols are
6037@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6038@code{selective-display}, and @code{vertical-border}.
6039@end defun
6040
6041@defun describe-display-table display-table
6042This function displays a description of the display table
6043@var{display-table} in a help buffer.
6044@end defun
6045
6046@deffn Command describe-current-display-table
6047This command displays a description of the current display table in a
6048help buffer.
6049@end deffn
6050
6051@node Active Display Table
6052@subsection Active Display Table
6053@cindex active display table
6054
9a69676a
CY
6055 Each window can specify a display table, and so can each buffer.
6056The window's display table, if there is one, takes precedence over the
6057buffer's display table. If neither exists, Emacs tries to use the
6058standard display table; if that is @code{nil}, Emacs uses the usual
6059character display conventions (@pxref{Usual Display}).
6060
6061 Note that display tables affect how the mode line is displayed, so
6062if you want to force redisplay of the mode line using a new display
6063table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6064
6065@defun window-display-table &optional window
9a69676a
CY
6066This function returns @var{window}'s display table, or @code{nil} if
6067there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6068@end defun
6069
6070@defun set-window-display-table window table
6071This function sets the display table of @var{window} to @var{table}.
6072The argument @var{table} should be either a display table or
6073@code{nil}.
6074@end defun
6075
6076@defvar buffer-display-table
9a69676a
CY
6077This variable is automatically buffer-local in all buffers; its value
6078specifies the buffer's display table. If it is @code{nil}, there is
6079no buffer display table.
b8d4c8d0
GM
6080@end defvar
6081
6082@defvar standard-display-table
9a69676a
CY
6083The value of this variable is the standard display table, which is
6084used when Emacs is displaying a buffer in a window with neither a
6085window display table nor a buffer display table defined. Its default
6086is @code{nil}.
b8d4c8d0
GM
6087@end defvar
6088
9a69676a
CY
6089The @file{disp-table} library defines several functions for changing
6090the standard display table.
b8d4c8d0
GM
6091
6092@node Glyphs
6093@subsection Glyphs
5319014e 6094@cindex glyph
b8d4c8d0 6095
9a69676a
CY
6096 A @dfn{glyph} is a graphical symbol which occupies a single
6097character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6098as a @dfn{glyph code}, which specifies a character and optionally a
6099face to display it in (@pxref{Faces}). The main use of glyph codes is
6100as the entries of display tables (@pxref{Display Tables}). The
6101following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6102
6103@defun make-glyph-code char &optional face
5319014e
CY
6104This function returns a glyph code representing char @var{char} with
6105face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6106uses the default face; in that case, the glyph code is an integer. If
6107@var{face} is non-@code{nil}, the glyph code is not necessarily an
6108integer object.
b8d4c8d0
GM
6109@end defun
6110
6111@defun glyph-char glyph
5319014e 6112This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6113@end defun
6114
6115@defun glyph-face glyph
5319014e
CY
6116This function returns face of glyph code @var{glyph}, or @code{nil} if
6117@var{glyph} uses the default face.
b8d4c8d0
GM
6118@end defun
6119
5319014e
CY
6120@ifnottex
6121 You can set up a @dfn{glyph table} to change how glyph codes are
6122actually displayed on text terminals. This feature is semi-obsolete;
6123use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6124
6125@defvar glyph-table
5319014e
CY
6126The value of this variable, if non-@code{nil}, is the current glyph
6127table. It takes effect only on character terminals; on graphical
6128displays, all glyphs are displayed literally. The glyph table should
6129be a vector whose @var{g}th element specifies how to display glyph
6130code @var{g}, where @var{g} is the glyph code for a glyph whose face
6131is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6132
6133@table @asis
b8d4c8d0 6134@item @code{nil}
5319014e 6135Display this glyph literally.
b8d4c8d0 6136
5319014e
CY
6137@item a string
6138Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6139
5319014e
CY
6140@item a glyph code
6141Display the specified glyph code instead.
6142@end table
b8d4c8d0 6143
5319014e
CY
6144Any integer glyph code greater than or equal to the length of the
6145glyph table is displayed literally.
b8d4c8d0 6146@end defvar
5319014e 6147@end ifnottex
b8d4c8d0 6148
9a69676a
CY
6149@node Glyphless Chars
6150@subsection Glyphless Character Display
6151@cindex glyphless characters
6152
5319014e 6153 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6154special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6155being displayed literally. These include characters which are
6156explicitly defined to be glyphless, as well as characters for which
6157there is no available font (on a graphical display), and characters
6158which cannot be encoded by the terminal's coding system (on a text
6159terminal).
9a69676a
CY
6160
6161@defvar glyphless-char-display
5319014e
CY
6162The value of this variable is a char-table which defines glyphless
6163characters and how they are displayed. Each entry must be one of the
6164following display methods:
9a69676a
CY
6165
6166@table @asis
5319014e
CY
6167@item @code{nil}
6168Display the character in the usual way.
6169
9a69676a
CY
6170@item @code{zero-width}
6171Don't display the character.
6172
6173@item @code{thin-space}
6174Display a thin space, 1-pixel wide on graphical displays, or
61751-character wide on text terminals.
6176
6177@item @code{empty-box}
6178Display an empty box.
6179
6180@item @code{hex-code}
6181Display a box containing the Unicode codepoint of the character, in
6182hexadecimal notation.
6183
6184@item an @acronym{ASCII} string
6185Display a box containing that string.
5319014e
CY
6186
6187@item a cons cell @code{(@var{graphical} . @var{text})}
6188Display with @var{graphical} on graphical displays, and with
6189@var{text} on text terminals. Both @var{graphical} and @var{text}
6190must be one of the display methods described above.
9a69676a
CY
6191@end table
6192
6193@noindent
5319014e
CY
6194The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6195@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6196@code{glyphless-char} face.
6197
9a69676a
CY
6198The char-table has one extra slot, which determines how to display any
6199character that cannot be displayed with any available font, or cannot
6200be encoded by the terminal's coding system. Its value should be one
6201of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6202
6203If a character has a non-@code{nil} entry in an active display table,
6204the display table takes effect; in this case, Emacs does not consult
6205@code{glyphless-char-display} at all.
9a69676a
CY
6206@end defvar
6207
6208@defopt glyphless-char-display-control
6209This user option provides a convenient way to set
5319014e
CY
6210@code{glyphless-char-display} for groups of similar characters. Do
6211not set its value directly from Lisp code; the value takes effect only
6212via a custom @code{:set} function (@pxref{Variable Definitions}),
6213which updates @code{glyphless-char-display}.
9a69676a
CY
6214
6215Its value should be an alist of elements @code{(@var{group}
6216. @var{method})}, where @var{group} is a symbol specifying a group of
6217characters, and @var{method} is a symbol specifying how to display
6218them.
6219
6220@var{group} should be one of the following:
6221
6222@table @code
6223@item c0-control
6224@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6225excluding the newline and tab characters (normally displayed as escape
6226sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6227emacs, The GNU Emacs Manual}).
6228
6229@item c1-control
6230Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6231@code{U+009F} (normally displayed as octal escape sequences like
6232@samp{\230}).
6233
6234@item format-control
6235Characters of Unicode General Category `Cf', such as @samp{U+200E}
6236(Left-to-Right Mark), but excluding characters that have graphic
6237images, such as @samp{U+00AD} (Soft Hyphen).
6238
6239@item no-font
6240Characters for there is no suitable font, or which cannot be encoded
6241by the terminal's coding system.
6242@end table
6243
6244@c FIXME: this can also be `acronym', but that's not currently
6245@c completely implemented; it applies only to the format-control
6246@c group, and only works if the acronym is in `char-acronym-table'.
6247The @var{method} symbol should be one of @code{zero-width},
6248@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6249the same meanings as in @code{glyphless-char-display}, above.
6250@end defopt
6251
5319014e
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6252@node Beeping
6253@section Beeping
6254@cindex bell
6255
6256 This section describes how to make Emacs ring the bell (or blink the
6257screen) to attract the user's attention. Be conservative about how
6258often you do this; frequent bells can become irritating. Also be
6259careful not to use just beeping when signaling an error is more
6260appropriate (@pxref{Errors}).
6261
6262@defun ding &optional do-not-terminate
6263@cindex keyboard macro termination
6264This function beeps, or flashes the screen (see @code{visible-bell} below).
6265It also terminates any keyboard macro currently executing unless
6266@var{do-not-terminate} is non-@code{nil}.
6267@end defun
6268
6269@defun beep &optional do-not-terminate
6270This is a synonym for @code{ding}.
6271@end defun
6272
6273@defopt visible-bell
6274This variable determines whether Emacs should flash the screen to
6275represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6276This is effective on graphical displays, and on text terminals
6277provided the terminal's Termcap entry defines the visible bell
6278capability (@samp{vb}).
6279@end defopt
6280
6281@defvar ring-bell-function
6282If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6283bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6284non-@code{nil}, it takes precedence over the @code{visible-bell}
6285variable.
6286@end defvar
6287
b8d4c8d0
GM
6288@node Window Systems
6289@section Window Systems
6290
6291 Emacs works with several window systems, most notably the X Window
16152b76 6292System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6293differently. An Emacs frame is a single window as far as X is
6294concerned; the individual Emacs windows are not known to X at all.
6295
6296@defvar window-system
c830e5ae
CY
6297This terminal-local variable tells Lisp programs what window system
6298Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6299
6300@table @code
6301@item x
6302@cindex X Window System
77bb0476 6303Emacs is displaying the frame using X.
b8d4c8d0 6304@item w32
77bb0476 6305Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6306@item ns
6307Emacs is displaying the frame using the Nextstep interface (used on
6308GNUstep and Mac OS X).
77bb0476
EZ
6309@item pc
6310Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6311@item nil
77bb0476 6312Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6313@end table
6314@end defvar
6315
4267d515
EZ
6316@defvar initial-window-system
6317This variable holds the value of @code{window-system} used for the
f721deda
EZ
6318first frame created by Emacs during startup. (When Emacs is invoked
6319with the @option{--daemon} option, it does not create any initial
6320frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6321Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6322@end defvar
6323
77bb0476
EZ
6324@defun window-system &optional frame
6325This function returns a symbol whose name tells what window system is
6326used for displaying @var{frame} (which defaults to the currently
6327selected frame). The list of possible symbols it returns is the same
6328one documented for the variable @code{window-system} above.
6329@end defun
6330
89baa1df
EZ
6331 Do @emph{not} use @code{window-system} and
6332@code{initial-window-system} as predicates or boolean flag variables,
6333if you want to write code that works differently on text terminals and
6334graphic displays. That is because @code{window-system} is not a good
6335indicator of Emacs capabilities on a given display type. Instead, use
6336@code{display-graphic-p} or any of the other @code{display-*-p}
6337predicates described in @ref{Display Feature Testing}.
6338
b8d4c8d0
GM
6339@defvar window-setup-hook
6340This variable is a normal hook which Emacs runs after handling the
6341initialization files. Emacs runs this hook after it has completed
6342loading your init file, the default initialization file (if
6343any), and the terminal-specific Lisp code, and running the hook
6344@code{term-setup-hook}.
6345
6346This hook is used for internal purposes: setting up communication with
6347the window system, and creating the initial window. Users should not
6348interfere with it.
6349@end defvar
5deb92fd
EZ
6350
6351@node Bidirectional Display
6352@section Bidirectional Display
6353@cindex bidirectional display
6354@cindex right-to-left text
6355
6356 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
CY
6357and Hebrew, whose natural ordering for horizontal text display runs
6358from right to left. Furthermore, segments of Latin script and digits
6359embedded in right-to-left text are displayed left-to-right, while
6360segments of right-to-left script embedded in left-to-right text
1df7defd 6361(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
CY
6362source file) are appropriately displayed right-to-left. We call such
6363mixtures of left-to-right and right-to-left text @dfn{bidirectional
6364text}. This section describes the facilities and options for editing
6365and displaying bidirectional text.
5deb92fd
EZ
6366
6367@cindex logical order
c094bb0c 6368@cindex reading order
5deb92fd
EZ
6369@cindex visual order
6370@cindex unicode bidirectional algorithm
5319014e
CY
6371@cindex bidirectional reordering
6372 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6373@dfn{reading}) order, i.e., the order in which a human would read
5319014e
CY
6374each character. In right-to-left and bidirectional text, the order in
6375which characters are displayed on the screen (called @dfn{visual
6376order}) is not the same as logical order; the characters' screen
6377positions do not increase monotonically with string or buffer
6378position. In performing this @dfn{bidirectional reordering}, Emacs
6379follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6380which is described in Annex #9 of the Unicode standard
6381(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6382Bidirectionality'' class implementation of the @acronym{UBA}.
5deb92fd
EZ
6383
6384@defvar bidi-display-reordering
5319014e
CY
6385If the value of this buffer-local variable is non-@code{nil} (the
6386default), Emacs performs bidirectional reordering for display. The
6387reordering affects buffer text, as well as display strings and overlay
6388strings from text and overlay properties in the buffer (@pxref{Overlay
6389Properties}, and @pxref{Display Property}). If the value is
6390@code{nil}, Emacs does not perform bidirectional reordering in the
6391buffer.
6392
6393The default value of @code{bidi-display-reordering} controls the
6394reordering of strings which are not directly supplied by a buffer,
6395including the text displayed in mode lines (@pxref{Mode Line Format})
6396and header lines (@pxref{Header Lines}).
5deb92fd
EZ
6397@end defvar
6398
6399@cindex unibyte buffers, and bidi reordering
5319014e
CY
6400 Emacs never reorders the text of a unibyte buffer, even if
6401@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6402is because unibyte buffers contain raw bytes, not characters, and thus
6403lack the directionality properties required for reordering.
6404Therefore, to test whether text in a buffer will be reordered for
6405display, it is not enough to test the value of
6406@code{bidi-display-reordering} alone. The correct test is this:
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EZ
6407
6408@example
6409 (if (and enable-multibyte-characters
6410 bidi-display-reordering)
6411 ;; Buffer is being reordered for display
6412 )
6413@end example
6414
5319014e
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6415 However, unibyte display and overlay strings @emph{are} reordered if
6416their parent buffer is reordered. This is because plain-@sc{ascii}
6417strings are stored by Emacs as unibyte strings. If a unibyte display
6418or overlay string includes non-@sc{ascii} characters, these characters
6419are assumed to have left-to-right direction.
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6420
6421@cindex display properties, and bidi reordering of text
6422 Text covered by @code{display} text properties, by overlays with
6423@code{display} properties whose value is a string, and by any other
6424properties that replace buffer text, is treated as a single unit when
6425it is reordered for display. That is, the entire chunk of text
6426covered by these properties is reordered together. Moreover, the
5319014e 6427bidirectional properties of the characters in such a chunk of text are
5deb92fd 6428ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6429single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6430Character}. This means that placing a display property over a portion
6431of text may change the way that the surrounding text is reordered for
6432display. To prevent this unexpected effect, always place such
6433properties on text whose directionality is identical with text that
6434surrounds it.
6435
6436@cindex base direction of a paragraph
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CY
6437 Each paragraph of bidirectional text has a @dfn{base direction},
6438either right-to-left or left-to-right. Left-to-right paragraphs are
6439displayed beginning at the left margin of the window, and are
6440truncated or continued when the text reaches the right margin.
6441Right-to-left paragraphs are displayed beginning at the right margin,
6442and are continued or truncated at the left margin.
6443
6444 By default, Emacs determines the base direction of each paragraph by
6445looking at the text at its beginning. The precise method of
6446determining the base direction is specified by the @acronym{UBA}; in a
6447nutshell, the first character in a paragraph that has an explicit
6448directionality determines the base direction of the paragraph.
6449However, sometimes a buffer may need to force a certain base direction
6450for its paragraphs. For example, buffers containing program source
6451code should force all paragraphs to be displayed left-to-right. You
6452can use following variable to do this:
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6453
6454@defvar bidi-paragraph-direction
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6455If the value of this buffer-local variable is the symbol
6456@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6457buffer are assumed to have that specified direction. Any other value
6458is equivalent to @code{nil} (the default), which means to determine
6459the base direction of each paragraph from its contents.
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6460
6461@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
CY
6462Modes for program source code should set this to @code{left-to-right}.
6463Prog mode does this by default, so modes derived from Prog mode do not
6464need to set this explicitly (@pxref{Basic Major Modes}).
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6465@end defvar
6466
6467@defun current-bidi-paragraph-direction &optional buffer
6468This function returns the paragraph direction at point in the named
6469@var{buffer}. The returned value is a symbol, either
6470@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6471omitted or @code{nil}, it defaults to the current buffer. If the
6472buffer-local value of the variable @code{bidi-paragraph-direction} is
6473non-@code{nil}, the returned value will be identical to that value;
6474otherwise, the returned value reflects the paragraph direction
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6475determined dynamically by Emacs. For buffers whose value of
6476@code{bidi-display-reordering} is @code{nil} as well as unibyte
6477buffers, this function always returns @code{left-to-right}.
5deb92fd 6478@end defun
c094bb0c 6479
4c672a0f
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6480@cindex visual-order cursor motion
6481 Sometimes there's a need to move point in strict visual order,
6482either to the left or to the right of its current screen position.
6483Emacs provides a primitive to do that.
6484
6485@defun move-point-visually direction
6486This function moves point of the currently selected window to the
6487buffer position that appears immediately to the right or to the left
6488of point on the screen. If @var{direction} is positive, point will
6489move one screen position to the right, otherwise it will move one
6490screen position to the left. Note that, depending on the surrounding
6491bidirectional context, this could potentially move point many buffer
6492positions away. If invoked at the end of a screen line, the function
6493moves point to the rightmost or leftmost screen position of the next
6494or previous screen line, as appropriate for the value of
6495@var{direction}.
6496
6497The function returns the new buffer position as its value.
6498@end defun
6499
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6500@cindex layout on display, and bidirectional text
6501@cindex jumbled display of bidirectional text
6502@cindex concatenating bidirectional strings
5319014e
CY
6503 Bidirectional reordering can have surprising and unpleasant effects
6504when two strings with bidirectional content are juxtaposed in a
6505buffer, or otherwise programmatically concatenated into a string of
6506text. A typical problematic case is when a buffer consists of
6507sequences of text ``fields'' separated by whitespace or punctuation
6508characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6509punctuation characters used as separators have @dfn{weak
6510directionality}, they take on the directionality of surrounding text.
6511As result, a numeric field that follows a field with bidirectional
6512content can be displayed @emph{to the left} of the preceding field,
6513messing up the expected layout. There are several ways to avoid this
6514problem:
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6515
6516@itemize @minus
6517@item
6518Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6519@acronym{LRM}, to the end of each field that may have bidirectional
6520content, or prepend it to the beginning of the following field. The
92b71444
EZ
6521function @code{bidi-string-mark-left-to-right}, described below, comes
6522in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6523@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6524is one of the solutions recommended by the UBA.
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6525
6526@item
6527Include the tab character in the field separator. The tab character
5319014e
CY
6528plays the role of @dfn{segment separator} in bidirectional reordering,
6529causing the text on either side to be reordered separately.
0c95fcf7
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6530
6531@cindex @code{space} display spec, and bidirectional text
6532@item
5319014e 6533Separate fields with a @code{display} property or overlay with a
0c95fcf7 6534property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6535Space}). Emacs treats this display specification as a @dfn{paragraph
6536separator}, and reorders the text on either side separately.
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6537@end itemize
6538
92b71444 6539@defun bidi-string-mark-left-to-right string
5319014e 6540This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6541such that the result can be safely concatenated with another string,
6542or juxtaposed with another string in a buffer, without disrupting the
6543relative layout of this string and the next one on display. If the
6544string returned by this function is displayed as part of a
6545left-to-right paragraph, it will always appear on display to the left
6546of the text that follows it. The function works by examining the
6547characters of its argument, and if any of those characters could cause
6548reordering on display, the function appends the @acronym{LRM}
6549character to the string. The appended @acronym{LRM} character is made
5319014e
CY
6550invisible by giving it an @code{invisible} text property of @code{t}
6551(@pxref{Invisible Text}).
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6552@end defun
6553
6554 The reordering algorithm uses the bidirectional properties of the
6555characters stored as their @code{bidi-class} property
6556(@pxref{Character Properties}). Lisp programs can change these
6557properties by calling the @code{put-char-code-property} function.
6558However, doing this requires a thorough understanding of the
6559@acronym{UBA}, and is therefore not recommended. Any changes to the
6560bidirectional properties of a character have global effect: they
6561affect all Emacs frames and windows.
6562
6563 Similarly, the @code{mirroring} property is used to display the
6564appropriate mirrored character in the reordered text. Lisp programs
6565can affect the mirrored display by changing this property. Again, any
6566such changes affect all of Emacs display.