Commit | Line | Data |
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be010748 | 1 | ;;; solitaire.el --- game of solitaire in Emacs Lisp |
8ad6fb8d | 2 | |
acaf905b | 3 | ;; Copyright (C) 1994, 2001-2012 Free Software Foundation, Inc. |
8ad6fb8d | 4 | |
061a3f45 | 5 | ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de> |
8ad6fb8d RS |
6 | ;; Created: Fri afternoon, Jun 3, 1994 |
7 | ;; Keywords: games | |
8 | ||
9 | ;; This file is part of GNU Emacs. | |
10 | ||
b1fc2b50 | 11 | ;; GNU Emacs is free software: you can redistribute it and/or modify |
8ad6fb8d | 12 | ;; it under the terms of the GNU General Public License as published by |
b1fc2b50 GM |
13 | ;; the Free Software Foundation, either version 3 of the License, or |
14 | ;; (at your option) any later version. | |
8ad6fb8d RS |
15 | |
16 | ;; GNU Emacs is distributed in the hope that it will be useful, | |
17 | ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 | ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 | ;; GNU General Public License for more details. | |
20 | ||
21 | ;; You should have received a copy of the GNU General Public License | |
b1fc2b50 | 22 | ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
8ad6fb8d RS |
23 | |
24 | ;;; Commentary: | |
25 | ||
26 | ;; This mode is for playing a well-known game of solitaire | |
27 | ;; in which you jump pegs across other pegs. | |
28 | ||
29 | ;; The game itself is somehow self-explanatory. Read the help text to | |
30 | ;; solitaire, and try it. | |
31 | ||
32 | ;;; Code: | |
33 | ||
323f7c49 | 34 | (defgroup solitaire nil |
074bd3ea | 35 | "Game of Solitaire." |
323f7c49 SE |
36 | :prefix "solitaire-" |
37 | :group 'games) | |
38 | ||
323f7c49 | 39 | (defcustom solitaire-mode-hook nil |
074bd3ea | 40 | "Hook to run upon entry to Solitaire." |
323f7c49 SE |
41 | :type 'hook |
42 | :group 'solitaire) | |
43 | ||
b016851c SM |
44 | (defvar solitaire-mode-map |
45 | (let ((map (make-sparse-keymap))) | |
46 | (set-keymap-parent map special-mode-map) | |
47 | ||
48 | (define-key map "\C-f" 'solitaire-right) | |
49 | (define-key map "\C-b" 'solitaire-left) | |
50 | (define-key map "\C-p" 'solitaire-up) | |
51 | (define-key map "\C-n" 'solitaire-down) | |
52 | (define-key map "\r" 'solitaire-move) | |
53 | (define-key map [remap undo] 'solitaire-undo) | |
54 | (define-key map " " 'solitaire-do-check) | |
55 | ||
56 | (define-key map [right] 'solitaire-right) | |
57 | (define-key map [left] 'solitaire-left) | |
58 | (define-key map [up] 'solitaire-up) | |
59 | (define-key map [down] 'solitaire-down) | |
60 | ||
61 | (define-key map [S-right] 'solitaire-move-right) | |
62 | (define-key map [S-left] 'solitaire-move-left) | |
63 | (define-key map [S-up] 'solitaire-move-up) | |
64 | (define-key map [S-down] 'solitaire-move-down) | |
65 | ||
66 | (define-key map [kp-6] 'solitaire-right) | |
67 | (define-key map [kp-4] 'solitaire-left) | |
68 | (define-key map [kp-8] 'solitaire-up) | |
69 | (define-key map [kp-2] 'solitaire-down) | |
70 | (define-key map [kp-5] 'solitaire-center-point) | |
71 | ||
72 | (define-key map [S-kp-6] 'solitaire-move-right) | |
73 | (define-key map [S-kp-4] 'solitaire-move-left) | |
74 | (define-key map [S-kp-8] 'solitaire-move-up) | |
75 | (define-key map [S-kp-2] 'solitaire-move-down) | |
76 | ||
77 | (define-key map [kp-enter] 'solitaire-move) | |
78 | (define-key map [kp-0] 'solitaire-undo) | |
79 | ||
80 | ;; spoil it with s ;) | |
81 | (define-key map [?s] 'solitaire-solve) | |
82 | ||
83 | ;; (define-key map [kp-0] 'solitaire-hint) - Not yet provided ;) | |
84 | map) | |
85 | "Keymap for playing Solitaire.") | |
86 | ||
8ad6fb8d RS |
87 | ;; Solitaire mode is suitable only for specially formatted data. |
88 | (put 'solitaire-mode 'mode-class 'special) | |
89 | ||
abef340a | 90 | (define-derived-mode solitaire-mode special-mode "Solitaire" |
074bd3ea JB |
91 | "Major mode for playing Solitaire. |
92 | To learn how to play Solitaire, see the documentation for function | |
8ad6fb8d RS |
93 | `solitaire'. |
94 | \\<solitaire-mode-map> | |
95 | The usual mnemonic keys move the cursor around the board; in addition, | |
96 | \\[solitaire-move] is a prefix character for actually moving a stone on the board." | |
8ad6fb8d | 97 | (setq truncate-lines t) |
dedb7c74 | 98 | (setq show-trailing-whitespace nil)) |
8ad6fb8d RS |
99 | |
100 | (defvar solitaire-stones 0 | |
101 | "Counter for the stones that are still there.") | |
102 | ||
103 | (defvar solitaire-center nil | |
104 | "Center of the board.") | |
105 | ||
106 | (defvar solitaire-start nil | |
107 | "Upper left corner of the board.") | |
108 | ||
109 | (defvar solitaire-start-x nil) | |
110 | (defvar solitaire-start-y nil) | |
111 | ||
112 | (defvar solitaire-end nil | |
113 | "Lower right corner of the board.") | |
114 | ||
115 | (defvar solitaire-end-x nil) | |
116 | (defvar solitaire-end-y nil) | |
117 | ||
323f7c49 | 118 | (defcustom solitaire-auto-eval t |
67d110f1 | 119 | "Non-nil means check for possible moves after each major change. |
8ad6fb8d | 120 | This takes a while, so switch this on if you like to be informed when |
323f7c49 SE |
121 | the game is over, or off, if you are working on a slow machine." |
122 | :type 'boolean | |
123 | :group 'solitaire) | |
8ad6fb8d RS |
124 | |
125 | (defconst solitaire-valid-directions | |
126 | '(solitaire-left solitaire-right solitaire-up solitaire-down)) | |
127 | ||
128 | ;;;###autoload | |
121656e9 | 129 | (defun solitaire (_arg) |
8ad6fb8d RS |
130 | "Play Solitaire. |
131 | ||
132 | To play Solitaire, type \\[solitaire]. | |
133 | \\<solitaire-mode-map> | |
134 | Move around the board using the cursor keys. | |
135 | Move stones using \\[solitaire-move] followed by a direction key. | |
136 | Undo moves using \\[solitaire-undo]. | |
137 | Check for possible moves using \\[solitaire-do-check]. | |
323f7c49 | 138 | \(The variable `solitaire-auto-eval' controls whether to automatically |
074bd3ea | 139 | check after each move or undo.) |
8ad6fb8d RS |
140 | |
141 | What is Solitaire? | |
142 | ||
143 | I don't know who invented this game, but it seems to be rather old and | |
a281b304 | 144 | its origin seems to be northern Africa. Here's how to play: |
8ad6fb8d RS |
145 | Initially, the board will look similar to this: |
146 | ||
a1506d29 JB |
147 | Le Solitaire |
148 | ============ | |
149 | ||
150 | o o o | |
151 | ||
152 | o o o | |
153 | ||
8ad6fb8d | 154 | o o o o o o o |
a1506d29 | 155 | |
8ad6fb8d | 156 | o o o . o o o |
a1506d29 | 157 | |
8ad6fb8d | 158 | o o o o o o o |
a1506d29 JB |
159 | |
160 | o o o | |
161 | ||
162 | o o o | |
8ad6fb8d RS |
163 | |
164 | Let's call the o's stones and the .'s holes. One stone fits into one | |
165 | hole. As you can see, all holes but one are occupied by stones. The | |
166 | aim of the game is to get rid of all but one stone, leaving that last | |
167 | one in the middle of the board if you're cool. | |
168 | ||
169 | A stone can be moved if there is another stone next to it, and a hole | |
170 | after that one. Thus there must be three fields in a row, either | |
171 | horizontally or vertically, up, down, left or right, which look like | |
172 | this: o o . | |
173 | ||
174 | Then the first stone is moved to the hole, jumping over the second, | |
175 | which therefore is taken away. The above thus `evaluates' to: . . o | |
176 | ||
177 | That's all. Here's the board after two moves: | |
178 | ||
a1506d29 JB |
179 | o o o |
180 | ||
181 | . o o | |
182 | ||
8ad6fb8d | 183 | o o . o o o o |
a1506d29 | 184 | |
8ad6fb8d | 185 | o . o o o o o |
a1506d29 | 186 | |
8ad6fb8d | 187 | o o o o o o o |
a1506d29 JB |
188 | |
189 | o o o | |
190 | ||
8ad6fb8d RS |
191 | o o o |
192 | ||
c5e87d10 | 193 | Pick your favorite shortcuts: |
8ad6fb8d RS |
194 | |
195 | \\{solitaire-mode-map}" | |
196 | ||
197 | (interactive "P") | |
198 | (switch-to-buffer "*Solitaire*") | |
abd20d91 CY |
199 | (let ((inhibit-read-only t)) |
200 | (solitaire-mode) | |
201 | (setq buffer-read-only t) | |
202 | (setq solitaire-stones 32) | |
203 | (solitaire-insert-board) | |
37269466 | 204 | (solitaire-build-mode-line) |
abd20d91 CY |
205 | (goto-char (point-max)) |
206 | (setq solitaire-center (search-backward ".")) | |
207 | (setq buffer-undo-list (list (point))))) | |
8ad6fb8d | 208 | |
37269466 | 209 | (defun solitaire-build-mode-line () |
8ad6fb8d RS |
210 | (setq mode-line-format |
211 | (list "" "---" 'mode-line-buffer-identification | |
212 | (if (< 1 solitaire-stones) | |
213 | (format "--> There are %d stones left <--" solitaire-stones) | |
214 | "------") | |
215 | 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n" | |
216 | ")%]-%-")) | |
217 | (force-mode-line-update)) | |
218 | ||
219 | (defun solitaire-insert-board () | |
220 | (let* ((buffer-read-only nil) | |
221 | (w (window-width)) | |
222 | (h (window-height)) | |
223 | (hsep (cond ((> w 26) " ") | |
224 | ((> w 20) " ") | |
225 | (t ""))) | |
226 | (vsep (cond ((> h 17) "\n\n") | |
227 | (t "\n"))) | |
dedb7c74 | 228 | (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s))) |
8ad6fb8d RS |
229 | (erase-buffer) |
230 | (insert (make-string (/ (- h 7 (if (> h 12) 3 0) | |
231 | (* 6 (1- (length vsep)))) 2) ?\n)) | |
dedb7c74 JB |
232 | (when (or (string= vsep "\n\n") (> h 12)) |
233 | (insert (format "%sLe Solitaire\n" indent)) | |
234 | (insert (format "%s============\n\n" indent))) | |
8ad6fb8d RS |
235 | (insert indent) |
236 | (setq solitaire-start (point)) | |
237 | (setq solitaire-start-x (current-column)) | |
238 | (setq solitaire-start-y (solitaire-current-line)) | |
239 | (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep)) | |
240 | (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
241 | (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
242 | (insert (format "%so%so%so%s" indent hsep hsep hsep)) | |
243 | (setq solitaire-center (point)) | |
244 | (insert (format ".%so%so%so%s" hsep hsep hsep vsep)) | |
245 | (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep)) | |
246 | (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep)) | |
247 | (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep)) | |
248 | (setq solitaire-end (point)) | |
249 | (setq solitaire-end-x (current-column)) | |
dedb7c74 | 250 | (setq solitaire-end-y (solitaire-current-line)))) |
8ad6fb8d RS |
251 | |
252 | (defun solitaire-right () | |
253 | (interactive) | |
254 | (let ((start (point))) | |
255 | (forward-char) | |
dedb7c74 | 256 | (while (= ?\s (following-char)) |
8ad6fb8d | 257 | (forward-char)) |
dedb7c74 JB |
258 | (when (or (= 0 (following-char)) |
259 | (= ?\s (following-char)) | |
260 | (= ?\n (following-char))) | |
261 | (goto-char start)))) | |
8ad6fb8d RS |
262 | |
263 | (defun solitaire-left () | |
264 | (interactive) | |
265 | (let ((start (point))) | |
266 | (backward-char) | |
dedb7c74 | 267 | (while (= ?\s (following-char)) |
8ad6fb8d | 268 | (backward-char)) |
dedb7c74 JB |
269 | (when (or (= 0 (preceding-char)) |
270 | (= ?\s (following-char)) | |
271 | (= ?\n (following-char))) | |
272 | (goto-char start)))) | |
8ad6fb8d RS |
273 | |
274 | (defun solitaire-up () | |
275 | (interactive) | |
276 | (let ((start (point)) | |
277 | (c (current-column))) | |
278 | (forward-line -1) | |
279 | (move-to-column c) | |
280 | (while (and (= ?\n (following-char)) | |
281 | (forward-line -1) | |
282 | (move-to-column c) | |
283 | (not (bolp)))) | |
dedb7c74 JB |
284 | (when (or (= 0 (preceding-char)) |
285 | (= ?\s (following-char)) | |
286 | (= ?\= (following-char)) | |
287 | (= ?\n (following-char))) | |
288 | (goto-char start)))) | |
8ad6fb8d RS |
289 | |
290 | (defun solitaire-down () | |
291 | (interactive) | |
292 | (let ((start (point)) | |
293 | (c (current-column))) | |
294 | (forward-line 1) | |
295 | (move-to-column c) | |
296 | (while (and (= ?\n (following-char)) | |
297 | (forward-line 1) | |
298 | (move-to-column c) | |
299 | (not (eolp)))) | |
dedb7c74 JB |
300 | (when (or (= 0 (following-char)) |
301 | (= ?\s (following-char)) | |
302 | (= ?\n (following-char))) | |
303 | (goto-char start)))) | |
8ad6fb8d RS |
304 | |
305 | (defun solitaire-center-point () | |
306 | (interactive) | |
307 | (goto-char solitaire-center)) | |
308 | ||
309 | (defun solitaire-move-right () (interactive) (solitaire-move '[right])) | |
310 | (defun solitaire-move-left () (interactive) (solitaire-move '[left])) | |
311 | (defun solitaire-move-up () (interactive) (solitaire-move '[up])) | |
312 | (defun solitaire-move-down () (interactive) (solitaire-move '[down])) | |
313 | ||
314 | (defun solitaire-possible-move (movesymbol) | |
315 | "Check if a move is possible from current point in the specified direction. | |
316 | MOVESYMBOL specifies the direction. | |
317 | Returns either a string, indicating cause of contraindication, or a | |
318 | list containing three numbers: starting field, skipped field (from | |
319 | which a stone will be taken away) and target." | |
320 | ||
321 | (save-excursion | |
20a6d217 RS |
322 | (if (memq movesymbol solitaire-valid-directions) |
323 | (let ((start (point)) | |
324 | (skip (progn (funcall movesymbol) (point))) | |
325 | (target (progn (funcall movesymbol) (point)))) | |
326 | (if (= skip target) | |
327 | "Off Board!" | |
328 | (if (or (/= ?o (char-after start)) | |
329 | (/= ?o (char-after skip)) | |
330 | (/= ?. (char-after target))) | |
331 | "Wrong move!" | |
332 | (list start skip target)))) | |
333 | "Not a valid direction"))) | |
8ad6fb8d RS |
334 | |
335 | (defun solitaire-move (dir) | |
336 | "Pseudo-prefix command to move a stone in Solitaire." | |
337 | (interactive "kMove where? ") | |
338 | (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir))) | |
339 | (buffer-read-only nil)) | |
340 | (if (stringp class) | |
341 | (error class) | |
342 | (let ((start (car class)) | |
343 | (skip (car (cdr class))) | |
a1506d29 | 344 | (target (car (cdr (cdr class))))) |
8ad6fb8d RS |
345 | (goto-char start) |
346 | (delete-char 1) | |
347 | (insert ?.) | |
348 | (goto-char skip) | |
349 | (delete-char 1) | |
350 | (insert ?.) | |
351 | (goto-char target) | |
352 | (delete-char 1) | |
353 | (insert ?o) | |
354 | (goto-char target) | |
355 | (setq solitaire-stones (1- solitaire-stones)) | |
37269466 | 356 | (solitaire-build-mode-line) |
8ad6fb8d RS |
357 | (if solitaire-auto-eval (solitaire-do-check)))))) |
358 | ||
359 | (defun solitaire-undo (arg) | |
360 | "Undo a move in Solitaire." | |
361 | (interactive "P") | |
362 | (let ((buffer-read-only nil)) | |
363 | (undo arg)) | |
364 | (save-excursion | |
365 | (setq solitaire-stones | |
366 | (let ((count 0)) | |
367 | (goto-char solitaire-end) | |
368 | (while (search-backward "o" solitaire-start 'done) | |
369 | (and (>= (current-column) solitaire-start-x) | |
370 | (<= (current-column) solitaire-end-x) | |
371 | (>= (solitaire-current-line) solitaire-start-y) | |
372 | (<= (solitaire-current-line) solitaire-end-y) | |
373 | (setq count (1+ count)))) | |
374 | count))) | |
37269466 | 375 | (solitaire-build-mode-line) |
dedb7c74 | 376 | (when solitaire-auto-eval (solitaire-do-check))) |
8ad6fb8d RS |
377 | |
378 | (defun solitaire-check () | |
379 | (save-excursion | |
380 | (if (= 1 solitaire-stones) | |
381 | 0 | |
382 | (goto-char solitaire-end) | |
383 | (let ((count 0)) | |
384 | (while (search-backward "o" solitaire-start 'done) | |
385 | (and (>= (current-column) solitaire-start-x) | |
386 | (<= (current-column) solitaire-end-x) | |
387 | (>= (solitaire-current-line) solitaire-start-y) | |
388 | (<= (solitaire-current-line) solitaire-end-y) | |
5a5b0a68 | 389 | (mapc |
8ad6fb8d | 390 | (lambda (movesymbol) |
dedb7c74 JB |
391 | (when (listp (solitaire-possible-move movesymbol)) |
392 | (setq count (1+ count)))) | |
8ad6fb8d RS |
393 | solitaire-valid-directions))) |
394 | count)))) | |
395 | ||
121656e9 | 396 | (defun solitaire-do-check (&optional _arg) |
8ad6fb8d RS |
397 | "Check for any possible moves in Solitaire." |
398 | (interactive "P") | |
399 | (let ((moves (solitaire-check))) | |
400 | (cond ((= 1 solitaire-stones) | |
401 | (message "Yeah! You made it! Only the King is left!")) | |
402 | ((zerop moves) | |
403 | (message "Sorry, no more possible moves.")) | |
404 | ((= 1 moves) | |
405 | (message "There is one possible move.")) | |
406 | (t (message "There are %d possible moves." moves))))) | |
407 | ||
408 | (defun solitaire-current-line () | |
409 | "Return the vertical position of point. | |
410 | Seen in info on text lines." | |
411 | (+ (count-lines (point-min) (point)) | |
412 | (if (= (current-column) 0) 1 0) | |
413 | -1)) | |
414 | ||
8ad6fb8d RS |
415 | ;; And here's the spoiler:) |
416 | (defun solitaire-solve () | |
074bd3ea | 417 | "Spoil Solitaire by solving the game for you - nearly ... |
8ad6fb8d RS |
418 | ... stops with five stones left ;)" |
419 | (interactive) | |
dedb7c74 JB |
420 | (when (< solitaire-stones 32) |
421 | (error "Cannot solve game in progress")) | |
8ad6fb8d RS |
422 | (let ((allmoves [up up S-down up left left S-right up up left S-down |
423 | up up right right S-left down down down S-up up | |
424 | S-down down down down S-up left left down | |
425 | S-right left left up up S-down right right right | |
426 | S-left left S-right right right right S-left | |
427 | right down down S-up down down left left S-right | |
428 | up up up S-down down S-up up up up S-down up | |
429 | right right S-left down right right down S-up | |
430 | left left left S-right right S-left down down | |
431 | left S-right S-up S-left S-left S-down S-right | |
432 | up S-right left left]) | |
433 | ;; down down S-up left S-right | |
434 | ;; right S-left | |
435 | (solitaire-auto-eval nil)) | |
436 | (solitaire-center-point) | |
5a5b0a68 | 437 | (mapc (lambda (op) |
dedb7c74 JB |
438 | (when (memq op '(S-left S-right S-up S-down)) |
439 | (sit-for 0.2)) | |
5a5b0a68 | 440 | (execute-kbd-macro (vector op)) |
dedb7c74 JB |
441 | (when (memq op '(S-left S-right S-up S-down)) |
442 | (sit-for 0.4))) | |
5a5b0a68 | 443 | allmoves)) |
8ad6fb8d RS |
444 | (solitaire-do-check)) |
445 | ||
446 | (provide 'solitaire) | |
447 | ||
448 | ;;; solitaire.el ends here |