scheme interaction mode
[bpt/emacs.git] / lisp / play / snake.el
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6e44da43 1;;; snake.el --- implementation of Snake for Emacs
0bbf74a8 2
ba318903 3;; Copyright (C) 1997, 2001-2014 Free Software Foundation, Inc.
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4
5;; Author: Glynn Clements <glynn@sensei.co.uk>
6;; Created: 1997-09-10
7;; Keywords: games
8
9;; This file is part of GNU Emacs.
10
b1fc2b50 11;; GNU Emacs is free software: you can redistribute it and/or modify
0bbf74a8 12;; it under the terms of the GNU General Public License as published by
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13;; the Free Software Foundation, either version 3 of the License, or
14;; (at your option) any later version.
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15
16;; GNU Emacs is distributed in the hope that it will be useful,
17;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19;; GNU General Public License for more details.
20
21;; You should have received a copy of the GNU General Public License
b1fc2b50 22;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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23
24;;; Commentary:
25
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26;;; Code:
27
a464a6c7 28(eval-when-compile (require 'cl-lib))
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29
30(require 'gamegrid)
31
32;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
33
5bcfaa07 34(defvar snake-use-glyphs-flag t
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35 "Non-nil means use glyphs when available.")
36
5bcfaa07 37(defvar snake-use-color-flag t
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38 "Non-nil means use color when available.")
39
40(defvar snake-buffer-name "*Snake*"
41 "Name used for Snake buffer.")
42
43(defvar snake-buffer-width 30
44 "Width of used portion of buffer.")
45
46(defvar snake-buffer-height 22
47 "Height of used portion of buffer.")
48
49(defvar snake-width 30
50 "Width of playing area.")
51
52(defvar snake-height 20
53 "Height of playing area.")
54
55(defvar snake-initial-length 5
56 "Initial length of snake.")
57
58(defvar snake-initial-x 10
59 "Initial X position of snake.")
60
61(defvar snake-initial-y 10
62 "Initial Y position of snake.")
63
64(defvar snake-initial-velocity-x 1
65 "Initial X velocity of snake.")
66
67(defvar snake-initial-velocity-y 0
68 "Initial Y velocity of snake.")
69
70(defvar snake-tick-period 0.2
71 "The default time taken for the snake to advance one square.")
72
73(defvar snake-mode-hook nil
74 "Hook run upon starting Snake.")
75
76(defvar snake-score-x 0
77 "X position of score.")
78
79(defvar snake-score-y snake-height
80 "Y position of score.")
81
35ce93eb 82;; It is not safe to put this in /tmp.
adcce7d5 83;; Someone could make a symlink in /tmp
35ce93eb 84;; pointing to a file you don't want to clobber.
e6eb4750 85(defvar snake-score-file "snake-scores"
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86 "File for holding high scores.")
87
88;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
89
90(defvar snake-blank-options
91 '(((glyph colorize)
92 (t ?\040))
93 ((color-x color-x)
94 (mono-x grid-x)
95 (color-tty color-tty))
96 (((glyph color-x) [0 0 0])
97 (color-tty "black"))))
98
99(defvar snake-snake-options
100 '(((glyph colorize)
101 (emacs-tty ?O)
102 (t ?\040))
103 ((color-x color-x)
104 (mono-x mono-x)
105 (color-tty color-tty)
106 (mono-tty mono-tty))
107 (((glyph color-x) [1 1 0])
108 (color-tty "yellow"))))
109
110(defvar snake-dot-options
111 '(((glyph colorize)
112 (t ?\*))
113 ((color-x color-x)
114 (mono-x grid-x)
115 (color-tty color-tty))
116 (((glyph color-x) [1 0 0])
117 (color-tty "red"))))
118
119(defvar snake-border-options
120 '(((glyph colorize)
121 (t ?\+))
122 ((color-x color-x)
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123 (mono-x grid-x)
124 (color-tty color-tty))
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125 (((glyph color-x) [0.5 0.5 0.5])
126 (color-tty "white"))))
127
128(defvar snake-space-options
129 '(((t ?\040))
130 nil
131 nil))
132
133;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
134
135(defconst snake-blank 0)
136(defconst snake-snake 1)
137(defconst snake-dot 2)
138(defconst snake-border 3)
139(defconst snake-space 4)
140
141;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
142
143(defvar snake-length 0)
144(defvar snake-velocity-x 1)
145(defvar snake-velocity-y 0)
146(defvar snake-positions nil)
147(defvar snake-cycle 0)
148(defvar snake-score 0)
149(defvar snake-paused nil)
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150(defvar snake-moved-p nil)
151(defvar snake-velocity-queue nil
152 "This queue stores the velocities requested too quickly by user.
153They will take effect one at a time at each clock-interval.
154This is necessary for proper behavior.
155
156For instance, if you are moving right, you press up and then left, you
157want the snake to move up just once before starting to move left. If
158we implemented all your keystrokes immediately, the snake would
159effectively never move up. Thus, we need to move it up for one turn
160and then start moving it leftwards.")
161
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162
163(make-variable-buffer-local 'snake-length)
164(make-variable-buffer-local 'snake-velocity-x)
165(make-variable-buffer-local 'snake-velocity-y)
166(make-variable-buffer-local 'snake-positions)
167(make-variable-buffer-local 'snake-cycle)
168(make-variable-buffer-local 'snake-score)
169(make-variable-buffer-local 'snake-paused)
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170(make-variable-buffer-local 'snake-moved-p)
171(make-variable-buffer-local 'snake-velocity-queue)
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172
173;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
174
175(defvar snake-mode-map
b016851c 176 (let ((map (make-sparse-keymap 'snake-mode-map)))
0bbf74a8 177
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178 (define-key map "n" 'snake-start-game)
179 (define-key map "q" 'snake-end-game)
180 (define-key map "p" 'snake-pause-game)
0bbf74a8 181
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182 (define-key map [left] 'snake-move-left)
183 (define-key map [right] 'snake-move-right)
184 (define-key map [up] 'snake-move-up)
185 (define-key map [down] 'snake-move-down)
186 map))
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187
188(defvar snake-null-map
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189 (let ((map (make-sparse-keymap 'snake-null-map)))
190 (define-key map "n" 'snake-start-game)
191 map))
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192
193;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
194
195(defun snake-display-options ()
196 (let ((options (make-vector 256 nil)))
a464a6c7 197 (dotimes (c 256)
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198 (aset options c
199 (cond ((= c snake-blank)
200 snake-blank-options)
201 ((= c snake-snake)
202 snake-snake-options)
203 ((= c snake-dot)
204 snake-dot-options)
205 ((= c snake-border)
206 snake-border-options)
207 ((= c snake-space)
208 snake-space-options)
209 (t
210 '(nil nil nil)))))
211 options))
212
213(defun snake-update-score ()
214 (let* ((string (format "Score: %05d" snake-score))
215 (len (length string)))
a464a6c7 216 (dotimes (x len)
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217 (gamegrid-set-cell (+ snake-score-x x)
218 snake-score-y
219 (aref string x)))))
220
221(defun snake-init-buffer ()
222 (gamegrid-init-buffer snake-buffer-width
223 snake-buffer-height
224 snake-space)
225 (let ((buffer-read-only nil))
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226 (dotimes (y snake-height)
227 (dotimes (x snake-width)
228 (gamegrid-set-cell x y snake-border)))
229 (cl-loop for y from 1 to (- snake-height 2) do
230 (cl-loop for x from 1 to (- snake-width 2) do
231 (gamegrid-set-cell x y snake-blank)))))
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232
233(defun snake-reset-game ()
234 (gamegrid-kill-timer)
235 (snake-init-buffer)
236 (setq snake-length snake-initial-length
237 snake-velocity-x snake-initial-velocity-x
238 snake-velocity-y snake-initial-velocity-y
239 snake-positions nil
240 snake-cycle 1
241 snake-score 0
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242 snake-paused nil
243 snake-moved-p nil
244 snake-velocity-queue nil)
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245 (let ((x snake-initial-x)
246 (y snake-initial-y))
247 (dotimes (i snake-length)
248 (gamegrid-set-cell x y snake-snake)
249 (setq snake-positions (cons (vector x y) snake-positions))
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250 (cl-incf x snake-velocity-x)
251 (cl-incf y snake-velocity-y)))
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252 (snake-update-score))
253
254(defun snake-update-game (snake-buffer)
255 "Called on each clock tick.
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256Advances the snake one square, testing for collision.
257Argument SNAKE-BUFFER is the name of the buffer."
258 (when (and (not snake-paused)
259 (eq (current-buffer) snake-buffer))
260 (snake-update-velocity)
261 (let* ((pos (car snake-positions))
262 (x (+ (aref pos 0) snake-velocity-x))
263 (y (+ (aref pos 1) snake-velocity-y))
264 (c (gamegrid-get-cell x y)))
265 (if (or (= c snake-border)
266 (= c snake-snake))
267 (snake-end-game)
268 (cond ((= c snake-dot)
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269 (cl-incf snake-length)
270 (cl-incf snake-score)
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271 (snake-update-score))
272 (t
273 (let* ((last-cons (nthcdr (- snake-length 2)
274 snake-positions))
275 (tail-pos (cadr last-cons))
276 (x0 (aref tail-pos 0))
277 (y0 (aref tail-pos 1)))
278 (gamegrid-set-cell x0 y0
279 (if (= (% snake-cycle 5) 0)
280 snake-dot
281 snake-blank))
a464a6c7 282 (cl-incf snake-cycle)
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283 (setcdr last-cons nil))))
284 (gamegrid-set-cell x y snake-snake)
285 (setq snake-positions
286 (cons (vector x y) snake-positions))
287 (setq snake-moved-p nil)))))
288
289(defun snake-update-velocity ()
290 (unless snake-moved-p
291 (if snake-velocity-queue
292 (let ((new-vel (car (last snake-velocity-queue))))
293 (setq snake-velocity-x (car new-vel)
294 snake-velocity-y (cadr new-vel))
295 (setq snake-velocity-queue
296 (nreverse (cdr (nreverse snake-velocity-queue))))))
297 (setq snake-moved-p t)))
298
299(defun snake-final-x-velocity ()
300 (or (caar snake-velocity-queue)
301 snake-velocity-x))
302
303(defun snake-final-y-velocity ()
304 (or (cadr (car snake-velocity-queue))
305 snake-velocity-y))
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306
307(defun snake-move-left ()
5bcfaa07 308 "Make the snake move left."
0bbf74a8 309 (interactive)
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310 (when (zerop (snake-final-x-velocity))
311 (push '(-1 0) snake-velocity-queue)))
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312
313(defun snake-move-right ()
5bcfaa07 314 "Make the snake move right."
0bbf74a8 315 (interactive)
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316 (when (zerop (snake-final-x-velocity))
317 (push '(1 0) snake-velocity-queue)))
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318
319(defun snake-move-up ()
5bcfaa07 320 "Make the snake move up."
0bbf74a8 321 (interactive)
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322 (when (zerop (snake-final-y-velocity))
323 (push '(0 -1) snake-velocity-queue)))
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324
325(defun snake-move-down ()
5bcfaa07 326 "Make the snake move down."
0bbf74a8 327 (interactive)
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328 (when (zerop (snake-final-y-velocity))
329 (push '(0 1) snake-velocity-queue)))
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330
331(defun snake-end-game ()
5bcfaa07 332 "Terminate the current game."
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333 (interactive)
334 (gamegrid-kill-timer)
335 (use-local-map snake-null-map)
336 (gamegrid-add-score snake-score-file snake-score))
337
338(defun snake-start-game ()
5bcfaa07 339 "Start a new game of Snake."
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340 (interactive)
341 (snake-reset-game)
342 (use-local-map snake-mode-map)
343 (gamegrid-start-timer snake-tick-period 'snake-update-game))
344
345(defun snake-pause-game ()
5bcfaa07 346 "Pause (or resume) the current game."
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347 (interactive)
348 (setq snake-paused (not snake-paused))
349 (message (and snake-paused "Game paused (press p to resume)")))
350
351(defun snake-active-p ()
352 (eq (current-local-map) snake-mode-map))
353
354(put 'snake-mode 'mode-class 'special)
355
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356(define-derived-mode snake-mode special-mode "Snake"
357 "A mode for playing Snake."
0bbf74a8 358
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359 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
360
361 (use-local-map snake-null-map)
362
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363 (unless (featurep 'emacs)
364 (setq mode-popup-menu
365 '("Snake Commands"
366 ["Start new game" snake-start-game]
367 ["End game" snake-end-game
368 (snake-active-p)]
369 ["Pause" snake-pause-game
370 (and (snake-active-p) (not snake-paused))]
371 ["Resume" snake-pause-game
372 (and (snake-active-p) snake-paused)])))
0bbf74a8 373
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374 (setq gamegrid-use-glyphs snake-use-glyphs-flag)
375 (setq gamegrid-use-color snake-use-color-flag)
0bbf74a8 376
1b3b87df 377 (gamegrid-init (snake-display-options)))
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378
379;;;###autoload
380(defun snake ()
381 "Play the Snake game.
382Move the snake around without colliding with its tail or with the border.
383
384Eating dots causes the snake to get longer.
385
5bcfaa07 386Snake mode keybindings:
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387 \\<snake-mode-map>
388\\[snake-start-game] Starts a new game of Snake
389\\[snake-end-game] Terminates the current game
390\\[snake-pause-game] Pauses (or resumes) the current game
391\\[snake-move-left] Makes the snake move left
392\\[snake-move-right] Makes the snake move right
393\\[snake-move-up] Makes the snake move up
5bcfaa07 394\\[snake-move-down] Makes the snake move down"
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395 (interactive)
396
397 (switch-to-buffer snake-buffer-name)
398 (gamegrid-kill-timer)
399 (snake-mode)
400 (snake-start-game))
401
402(provide 'snake)
403
404;;; snake.el ends here