Doc changes for cache-long-scans
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 90function redisplays in any case, i.e., @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
1df7defd 166@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
544a2a80 171@cindex partial-width windows
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172This variable controls line truncation in @dfn{partial-width} windows.
173A partial-width window is one that does not occupy the entire frame
174width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175truncation is determined by the variable @code{truncate-lines} (see
176above). If the value is an integer @var{n}, lines are truncated if
177the partial-width window has fewer than @var{n} columns, regardless of
178the value of @code{truncate-lines}; if the partial-width window has
179@var{n} or more columns, line truncation is determined by
180@code{truncate-lines}. For any other non-@code{nil} value, lines are
181truncated in every partial-width window, regardless of the value of
182@code{truncate-lines}.
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183@end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186a window, that forces truncation.
187
c4f4682b 188@defvar wrap-prefix
c4adeee0 189If this buffer-local variable is non-@code{nil}, it defines a
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190@dfn{wrap prefix} which Emacs displays at the start of every
191continuation line. (If lines are truncated, @code{wrap-prefix} is
192never used.) Its value may be a string or an image (@pxref{Other
193Display Specs}), or a stretch of whitespace such as specified by the
194@code{:width} or @code{:align-to} display properties (@pxref{Specified
195Space}). The value is interpreted in the same way as a @code{display}
196text property. @xref{Display Property}.
197
198A wrap prefix may also be specified for regions of text, using the
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199@code{wrap-prefix} text or overlay property. This takes precedence
200over the @code{wrap-prefix} variable. @xref{Special Properties}.
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201@end defvar
202
203@defvar line-prefix
c4adeee0 204If this buffer-local variable is non-@code{nil}, it defines a
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205@dfn{line prefix} which Emacs displays at the start of every
206non-continuation line. Its value may be a string or an image
207(@pxref{Other Display Specs}), or a stretch of whitespace such as
208specified by the @code{:width} or @code{:align-to} display properties
209(@pxref{Specified Space}). The value is interpreted in the same way
210as a @code{display} text property. @xref{Display Property}.
211
212A line prefix may also be specified for regions of text using the
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213@code{line-prefix} text or overlay property. This takes precedence
214over the @code{line-prefix} variable. @xref{Special Properties}.
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215@end defvar
216
314ffdb1 217@ignore
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218 If your buffer contains only very short lines, you might find it
219advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 220
e30b79c1 221@defvar cache-long-scans
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222If this variable is non-@code{nil} (the default), various indentation
223and motion functions, and Emacs redisplay, cache the results of
224scanning the buffer, and consult the cache to avoid rescanning regions
225of the buffer unless they are modified.
b8d4c8d0 226
8acb09ca 227Turning off the cache speeds up processing of short lines somewhat.
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228
229This variable is automatically buffer-local in every buffer.
230@end defvar
314ffdb1 231@end ignore
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232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
544a2a80 238@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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239 The @dfn{echo area} is used for displaying error messages
240(@pxref{Errors}), for messages made with the @code{message} primitive,
241and for echoing keystrokes. It is not the same as the minibuffer,
242despite the fact that the minibuffer appears (when active) in the same
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243place on the screen as the echo area. @xref{Minibuffer,, The
244Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 245
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246 Apart from the functions documented in this section, you can print
247Lisp objects to the echo area by specifying @code{t} as the output
248stream. @xref{Output Streams}.
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249
250@menu
251* Displaying Messages:: Explicitly displaying text in the echo area.
252* Progress:: Informing user about progress of a long operation.
253* Logging Messages:: Echo area messages are logged for the user.
254* Echo Area Customization:: Controlling the echo area.
255@end menu
256
257@node Displaying Messages
258@subsection Displaying Messages in the Echo Area
259@cindex display message in echo area
260
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261 This section describes the standard functions for displaying
262messages in the echo area.
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263
264@defun message format-string &rest arguments
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265This function displays a message in the echo area.
266@var{format-string} is a format string, and @var{arguments} are the
267objects for its format specifications, like in the @code{format}
268function (@pxref{Formatting Strings}). The resulting formatted string
269is displayed in the echo area; if it contains @code{face} text
270properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 271The string is also added to the @file{*Messages*} buffer, but without
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272text properties (@pxref{Logging Messages}).
273
274In batch mode, the message is printed to the standard error stream,
275followed by a newline.
b8d4c8d0 276
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277If @var{format-string} is @code{nil} or the empty string,
278@code{message} clears the echo area; if the echo area has been
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279expanded automatically, this brings it back to its normal size. If
280the minibuffer is active, this brings the minibuffer contents back
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281onto the screen immediately.
282
283@example
284@group
285(message "Minibuffer depth is %d."
286 (minibuffer-depth))
287 @print{} Minibuffer depth is 0.
288@result{} "Minibuffer depth is 0."
289@end group
290
291@group
292---------- Echo Area ----------
293Minibuffer depth is 0.
294---------- Echo Area ----------
295@end group
296@end example
297
298To automatically display a message in the echo area or in a pop-buffer,
299depending on its size, use @code{display-message-or-buffer} (see below).
300@end defun
301
302@defmac with-temp-message message &rest body
303This construct displays a message in the echo area temporarily, during
304the execution of @var{body}. It displays @var{message}, executes
305@var{body}, then returns the value of the last body form while restoring
306the previous echo area contents.
307@end defmac
308
309@defun message-or-box format-string &rest arguments
310This function displays a message like @code{message}, but may display it
311in a dialog box instead of the echo area. If this function is called in
312a command that was invoked using the mouse---more precisely, if
313@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
314@code{nil} or a list---then it uses a dialog box or pop-up menu to
315display the message. Otherwise, it uses the echo area. (This is the
316same criterion that @code{y-or-n-p} uses to make a similar decision; see
317@ref{Yes-or-No Queries}.)
318
319You can force use of the mouse or of the echo area by binding
320@code{last-nonmenu-event} to a suitable value around the call.
321@end defun
322
323@defun message-box format-string &rest arguments
324@anchor{message-box}
325This function displays a message like @code{message}, but uses a dialog
326box (or a pop-up menu) whenever that is possible. If it is impossible
327to use a dialog box or pop-up menu, because the terminal does not
328support them, then @code{message-box} uses the echo area, like
329@code{message}.
330@end defun
331
332@defun display-message-or-buffer message &optional buffer-name not-this-window frame
333This function displays the message @var{message}, which may be either a
334string or a buffer. If it is shorter than the maximum height of the
335echo area, as defined by @code{max-mini-window-height}, it is displayed
336in the echo area, using @code{message}. Otherwise,
337@code{display-buffer} is used to show it in a pop-up buffer.
338
339Returns either the string shown in the echo area, or when a pop-up
340buffer is used, the window used to display it.
341
342If @var{message} is a string, then the optional argument
343@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 344pop-up buffer is used, defaulting to @file{*Message*}. In the case
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345where @var{message} is a string and displayed in the echo area, it is
346not specified whether the contents are inserted into the buffer anyway.
347
348The optional arguments @var{not-this-window} and @var{frame} are as for
349@code{display-buffer}, and only used if a buffer is displayed.
350@end defun
351
352@defun current-message
353This function returns the message currently being displayed in the
354echo area, or @code{nil} if there is none.
355@end defun
356
357@node Progress
358@subsection Reporting Operation Progress
359@cindex progress reporting
360
361 When an operation can take a while to finish, you should inform the
362user about the progress it makes. This way the user can estimate
363remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 364A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 365
ddb54206 366 Here is a working example that does nothing useful:
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367
368@smallexample
369(let ((progress-reporter
370 (make-progress-reporter "Collecting mana for Emacs..."
371 0 500)))
372 (dotimes (k 500)
373 (sit-for 0.01)
374 (progress-reporter-update progress-reporter k))
375 (progress-reporter-done progress-reporter))
376@end smallexample
377
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378@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
379This function creates and returns a progress reporter object, which
380you will use as an argument for the other functions listed below. The
381idea is to precompute as much data as possible to make progress
382reporting very fast.
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383
384When this progress reporter is subsequently used, it will display
385@var{message} in the echo area, followed by progress percentage.
386@var{message} is treated as a simple string. If you need it to depend
387on a filename, for instance, use @code{format} before calling this
388function.
389
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390The arguments @var{min-value} and @var{max-value} should be numbers
391standing for the starting and final states of the operation. For
392instance, an operation that ``scans'' a buffer should set these to the
393results of @code{point-min} and @code{point-max} correspondingly.
394@var{max-value} should be greater than @var{min-value}.
395
396Alternatively, you can set @var{min-value} and @var{max-value} to
397@code{nil}. In that case, the progress reporter does not report
398process percentages; it instead displays a ``spinner'' that rotates a
399notch each time you update the progress reporter.
400
401If @var{min-value} and @var{max-value} are numbers, you can give the
402argument @var{current-value} a numerical value specifying the initial
403progress; if omitted, this defaults to @var{min-value}.
404
405The remaining arguments control the rate of echo area updates. The
406progress reporter will wait for at least @var{min-change} more
407percents of the operation to be completed before printing next
408message; the default is one percent. @var{min-time} specifies the
409minimum time in seconds to pass between successive prints; the default
410is 0.2 seconds. (On some operating systems, the progress reporter may
411handle fractions of seconds with varying precision).
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412
413This function calls @code{progress-reporter-update}, so the first
414message is printed immediately.
415@end defun
416
0b128ac4 417@defun progress-reporter-update reporter &optional value
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418This function does the main work of reporting progress of your
419operation. It displays the message of @var{reporter}, followed by
420progress percentage determined by @var{value}. If percentage is zero,
421or close enough according to the @var{min-change} and @var{min-time}
422arguments, then it is omitted from the output.
423
424@var{reporter} must be the result of a call to
425@code{make-progress-reporter}. @var{value} specifies the current
426state of your operation and must be between @var{min-value} and
427@var{max-value} (inclusive) as passed to
428@code{make-progress-reporter}. For instance, if you scan a buffer,
429then @var{value} should be the result of a call to @code{point}.
430
431This function respects @var{min-change} and @var{min-time} as passed
432to @code{make-progress-reporter} and so does not output new messages
433on every invocation. It is thus very fast and normally you should not
434try to reduce the number of calls to it: resulting overhead will most
435likely negate your effort.
436@end defun
437
0b128ac4 438@defun progress-reporter-force-update reporter &optional value new-message
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439This function is similar to @code{progress-reporter-update} except
440that it prints a message in the echo area unconditionally.
441
442The first two arguments have the same meaning as for
443@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 444you to change the message of the @var{reporter}. Since this function
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445always updates the echo area, such a change will be immediately
446presented to the user.
447@end defun
448
449@defun progress-reporter-done reporter
450This function should be called when the operation is finished. It
451prints the message of @var{reporter} followed by word ``done'' in the
452echo area.
453
454You should always call this function and not hope for
16152b76 455@code{progress-reporter-update} to print ``100%''. Firstly, it may
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456never print it, there are many good reasons for this not to happen.
457Secondly, ``done'' is more explicit.
458@end defun
459
460@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461This is a convenience macro that works the same way as @code{dotimes}
462does, but also reports loop progress using the functions described
463above. It allows you to save some typing.
464
465You can rewrite the example in the beginning of this node using
466this macro this way:
467
468@example
469(dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473@end example
474@end defmac
475
476@node Logging Messages
2bb0eca1 477@subsection Logging Messages in @file{*Messages*}
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478@cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 481in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 482them. This includes all the messages that are output with
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483@code{message}. By default, this buffer is read-only and uses the major
484mode @code{messages-buffer-mode}. Nothing prevents the user from
485killing the @file{*Messages*} buffer, but the next display of a message
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486recreates it. Any Lisp code that needs to access the
487@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 488should use the function @code{messages-buffer}.
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489
490@defun messages-buffer
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491This function returns the @file{*Messages*} buffer. If it does not
492exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 493@end defun
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494
495@defopt message-log-max
2bb0eca1 496This variable specifies how many lines to keep in the @file{*Messages*}
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497buffer. The value @code{t} means there is no limit on how many lines to
498keep. The value @code{nil} disables message logging entirely. Here's
499how to display a message and prevent it from being logged:
500
501@example
502(let (message-log-max)
503 (message @dots{}))
504@end example
505@end defopt
506
2bb0eca1 507 To make @file{*Messages*} more convenient for the user, the logging
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508facility combines successive identical messages. It also combines
509successive related messages for the sake of two cases: question
510followed by answer, and a series of progress messages.
511
512 A ``question followed by an answer'' means two messages like the
513ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
514and the second is @samp{@var{question}...@var{answer}}. The first
515message conveys no additional information beyond what's in the second,
516so logging the second message discards the first from the log.
517
518 A ``series of progress messages'' means successive messages like
519those produced by @code{make-progress-reporter}. They have the form
520@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
521time, while @var{how-far} varies. Logging each message in the series
522discards the previous one, provided they are consecutive.
523
524 The functions @code{make-progress-reporter} and @code{y-or-n-p}
525don't have to do anything special to activate the message log
526combination feature. It operates whenever two consecutive messages
527are logged that share a common prefix ending in @samp{...}.
528
529@node Echo Area Customization
530@subsection Echo Area Customization
531
532 These variables control details of how the echo area works.
533
534@defvar cursor-in-echo-area
535This variable controls where the cursor appears when a message is
536displayed in the echo area. If it is non-@code{nil}, then the cursor
537appears at the end of the message. Otherwise, the cursor appears at
538point---not in the echo area at all.
539
540The value is normally @code{nil}; Lisp programs bind it to @code{t}
541for brief periods of time.
542@end defvar
543
544@defvar echo-area-clear-hook
545This normal hook is run whenever the echo area is cleared---either by
546@code{(message nil)} or for any other reason.
547@end defvar
548
01f17ae2 549@defopt echo-keystrokes
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550This variable determines how much time should elapse before command
551characters echo. Its value must be an integer or floating point number,
552which specifies the
553number of seconds to wait before echoing. If the user types a prefix
554key (such as @kbd{C-x}) and then delays this many seconds before
555continuing, the prefix key is echoed in the echo area. (Once echoing
556begins in a key sequence, all subsequent characters in the same key
557sequence are echoed immediately.)
558
559If the value is zero, then command input is not echoed.
01f17ae2 560@end defopt
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561
562@defvar message-truncate-lines
563Normally, displaying a long message resizes the echo area to display
564the entire message. But if the variable @code{message-truncate-lines}
565is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 566truncated to fit it.
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567@end defvar
568
569 The variable @code{max-mini-window-height}, which specifies the
570maximum height for resizing minibuffer windows, also applies to the
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571echo area (which is really a special use of the minibuffer window;
572@pxref{Minibuffer Misc}).
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573
574@node Warnings
575@section Reporting Warnings
576@cindex warnings
577
578 @dfn{Warnings} are a facility for a program to inform the user of a
579possible problem, but continue running.
580
581@menu
582* Warning Basics:: Warnings concepts and functions to report them.
583* Warning Variables:: Variables programs bind to customize their warnings.
584* Warning Options:: Variables users set to control display of warnings.
3d439cd1 585* Delayed Warnings:: Deferring a warning until the end of a command.
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586@end menu
587
588@node Warning Basics
589@subsection Warning Basics
590@cindex severity level
591
592 Every warning has a textual message, which explains the problem for
593the user, and a @dfn{severity level} which is a symbol. Here are the
594possible severity levels, in order of decreasing severity, and their
595meanings:
596
597@table @code
598@item :emergency
599A problem that will seriously impair Emacs operation soon
600if you do not attend to it promptly.
601@item :error
602A report of data or circumstances that are inherently wrong.
603@item :warning
604A report of data or circumstances that are not inherently wrong, but
605raise suspicion of a possible problem.
606@item :debug
607A report of information that may be useful if you are debugging.
608@end table
609
610 When your program encounters invalid input data, it can either
611signal a Lisp error by calling @code{error} or @code{signal} or report
612a warning with severity @code{:error}. Signaling a Lisp error is the
613easiest thing to do, but it means the program cannot continue
614processing. If you want to take the trouble to implement a way to
615continue processing despite the bad data, then reporting a warning of
616severity @code{:error} is the right way to inform the user of the
617problem. For instance, the Emacs Lisp byte compiler can report an
618error that way and continue compiling other functions. (If the
619program signals a Lisp error and then handles it with
620@code{condition-case}, the user won't see the error message; it could
621show the message to the user by reporting it as a warning.)
622
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623@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
624@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 625@c not part of the warning type. --xfq
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626@cindex warning type
627 Each warning has a @dfn{warning type} to classify it. The type is a
628list of symbols. The first symbol should be the custom group that you
629use for the program's user options. For example, byte compiler
630warnings use the warning type @code{(bytecomp)}. You can also
631subcategorize the warnings, if you wish, by using more symbols in the
632list.
633
634@defun display-warning type message &optional level buffer-name
635This function reports a warning, using @var{message} as the message
636and @var{type} as the warning type. @var{level} should be the
637severity level, with @code{:warning} being the default.
638
639@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 640for logging the warning. By default, it is @file{*Warnings*}.
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641@end defun
642
643@defun lwarn type level message &rest args
644This function reports a warning using the value of @code{(format
2641f1a5
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645@var{message} @var{args}...)} as the message in the @file{*Warnings*}
646buffer. In other respects it is equivalent to @code{display-warning}.
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647@end defun
648
649@defun warn message &rest args
650This function reports a warning using the value of @code{(format
651@var{message} @var{args}...)} as the message, @code{(emacs)} as the
652type, and @code{:warning} as the severity level. It exists for
653compatibility only; we recommend not using it, because you should
654specify a specific warning type.
655@end defun
656
657@node Warning Variables
658@subsection Warning Variables
659
660 Programs can customize how their warnings appear by binding
661the variables described in this section.
662
663@defvar warning-levels
664This list defines the meaning and severity order of the warning
665severity levels. Each element defines one severity level,
666and they are arranged in order of decreasing severity.
667
668Each element has the form @code{(@var{level} @var{string}
669@var{function})}, where @var{level} is the severity level it defines.
670@var{string} specifies the textual description of this level.
671@var{string} should use @samp{%s} to specify where to put the warning
672type information, or it can omit the @samp{%s} so as not to include
673that information.
674
675The optional @var{function}, if non-@code{nil}, is a function to call
676with no arguments, to get the user's attention.
677
678Normally you should not change the value of this variable.
679@end defvar
680
681@defvar warning-prefix-function
682If non-@code{nil}, the value is a function to generate prefix text for
683warnings. Programs can bind the variable to a suitable function.
684@code{display-warning} calls this function with the warnings buffer
685current, and the function can insert text in it. That text becomes
686the beginning of the warning message.
687
688The function is called with two arguments, the severity level and its
689entry in @code{warning-levels}. It should return a list to use as the
690entry (this value need not be an actual member of
691@code{warning-levels}). By constructing this value, the function can
692change the severity of the warning, or specify different handling for
693a given severity level.
694
695If the variable's value is @code{nil} then there is no function
696to call.
697@end defvar
698
699@defvar warning-series
700Programs can bind this variable to @code{t} to say that the next
701warning should begin a series. When several warnings form a series,
702that means to leave point on the first warning of the series, rather
703than keep moving it for each warning so that it appears on the last one.
704The series ends when the local binding is unbound and
705@code{warning-series} becomes @code{nil} again.
706
707The value can also be a symbol with a function definition. That is
708equivalent to @code{t}, except that the next warning will also call
709the function with no arguments with the warnings buffer current. The
710function can insert text which will serve as a header for the series
711of warnings.
712
713Once a series has begun, the value is a marker which points to the
714buffer position in the warnings buffer of the start of the series.
715
716The variable's normal value is @code{nil}, which means to handle
717each warning separately.
718@end defvar
719
720@defvar warning-fill-prefix
721When this variable is non-@code{nil}, it specifies a fill prefix to
722use for filling each warning's text.
723@end defvar
724
725@defvar warning-type-format
726This variable specifies the format for displaying the warning type
727in the warning message. The result of formatting the type this way
728gets included in the message under the control of the string in the
729entry in @code{warning-levels}. The default value is @code{" (%s)"}.
730If you bind it to @code{""} then the warning type won't appear at
731all.
732@end defvar
733
734@node Warning Options
735@subsection Warning Options
736
737 These variables are used by users to control what happens
738when a Lisp program reports a warning.
739
740@defopt warning-minimum-level
741This user option specifies the minimum severity level that should be
742shown immediately to the user. The default is @code{:warning}, which
743means to immediately display all warnings except @code{:debug}
744warnings.
745@end defopt
746
747@defopt warning-minimum-log-level
748This user option specifies the minimum severity level that should be
749logged in the warnings buffer. The default is @code{:warning}, which
750means to log all warnings except @code{:debug} warnings.
751@end defopt
752
753@defopt warning-suppress-types
754This list specifies which warning types should not be displayed
755immediately for the user. Each element of the list should be a list
756of symbols. If its elements match the first elements in a warning
757type, then that warning is not displayed immediately.
758@end defopt
759
760@defopt warning-suppress-log-types
761This list specifies which warning types should not be logged in the
762warnings buffer. Each element of the list should be a list of
763symbols. If it matches the first few elements in a warning type, then
764that warning is not logged.
765@end defopt
766
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767@node Delayed Warnings
768@subsection Delayed Warnings
769
770Sometimes, you may wish to avoid showing a warning while a command is
771running, and only show it only after the end of the command. You can
772use the variable @code{delayed-warnings-list} for this.
773
774@defvar delayed-warnings-list
775The value of this variable is a list of warnings to be displayed after
776the current command has finished. Each element must be a list
777
778@smallexample
779(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
780@end smallexample
781
782@noindent
783with the same form, and the same meanings, as the argument list of
784@code{display-warning} (@pxref{Warning Basics}). Immediately after
785running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
786command loop displays all the warnings specified by this variable,
787then resets it to @code{nil}.
788@end defvar
789
790 Programs which need to further customize the delayed warnings
791mechanism can change the variable @code{delayed-warnings-hook}:
792
793@defvar delayed-warnings-hook
794This is a normal hook which is run by the Emacs command loop, after
795@code{post-command-hook}, in order to to process and display delayed
796warnings.
797
798Its default value is a list of two functions:
799
800@smallexample
801(collapse-delayed-warnings display-delayed-warnings)
802@end smallexample
803
804@findex collapse-delayed-warnings
805@findex display-delayed-warnings
806@noindent
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807The function @code{collapse-delayed-warnings} removes repeated entries
808from @code{delayed-warnings-list}. The function
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809@code{display-delayed-warnings} calls @code{display-warning} on each
810of the entries in @code{delayed-warnings-list}, in turn, and then sets
811@code{delayed-warnings-list} to @code{nil}.
812@end defvar
813
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814@node Invisible Text
815@section Invisible Text
816
817@cindex invisible text
818You can make characters @dfn{invisible}, so that they do not appear on
819the screen, with the @code{invisible} property. This can be either a
fb5b8aca 820text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 821(@pxref{Overlays}). Cursor motion also partly ignores these
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822characters; if the command loop finds that point is inside a range of
823invisible text after a command, it relocates point to the other side
824of the text.
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825
826In the simplest case, any non-@code{nil} @code{invisible} property makes
827a character invisible. This is the default case---if you don't alter
828the default value of @code{buffer-invisibility-spec}, this is how the
829@code{invisible} property works. You should normally use @code{t}
830as the value of the @code{invisible} property if you don't plan
831to set @code{buffer-invisibility-spec} yourself.
832
833More generally, you can use the variable @code{buffer-invisibility-spec}
834to control which values of the @code{invisible} property make text
835invisible. This permits you to classify the text into different subsets
836in advance, by giving them different @code{invisible} values, and
837subsequently make various subsets visible or invisible by changing the
838value of @code{buffer-invisibility-spec}.
839
840Controlling visibility with @code{buffer-invisibility-spec} is
841especially useful in a program to display the list of entries in a
842database. It permits the implementation of convenient filtering
843commands to view just a part of the entries in the database. Setting
844this variable is very fast, much faster than scanning all the text in
845the buffer looking for properties to change.
846
847@defvar buffer-invisibility-spec
848This variable specifies which kinds of @code{invisible} properties
849actually make a character invisible. Setting this variable makes it
850buffer-local.
851
852@table @asis
853@item @code{t}
854A character is invisible if its @code{invisible} property is
855non-@code{nil}. This is the default.
856
857@item a list
858Each element of the list specifies a criterion for invisibility; if a
859character's @code{invisible} property fits any one of these criteria,
860the character is invisible. The list can have two kinds of elements:
861
862@table @code
863@item @var{atom}
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864A character is invisible if its @code{invisible} property value is
865@var{atom} or if it is a list with @var{atom} as a member; comparison
866is done with @code{eq}.
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867
868@item (@var{atom} . t)
869A character is invisible if its @code{invisible} property value is
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870@var{atom} or if it is a list with @var{atom} as a member; comparison
871is done with @code{eq}. Moreover, a sequence of such characters
872displays as an ellipsis.
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873@end table
874@end table
875@end defvar
876
877 Two functions are specifically provided for adding elements to
878@code{buffer-invisibility-spec} and removing elements from it.
879
880@defun add-to-invisibility-spec element
881This function adds the element @var{element} to
882@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
883was @code{t}, it changes to a list, @code{(t)}, so that text whose
884@code{invisible} property is @code{t} remains invisible.
885@end defun
886
887@defun remove-from-invisibility-spec element
888This removes the element @var{element} from
889@code{buffer-invisibility-spec}. This does nothing if @var{element}
890is not in the list.
891@end defun
892
893 A convention for use of @code{buffer-invisibility-spec} is that a
894major mode should use the mode's own name as an element of
895@code{buffer-invisibility-spec} and as the value of the
896@code{invisible} property:
897
898@example
899;; @r{If you want to display an ellipsis:}
900(add-to-invisibility-spec '(my-symbol . t))
901;; @r{If you don't want ellipsis:}
902(add-to-invisibility-spec 'my-symbol)
903
904(overlay-put (make-overlay beginning end)
905 'invisible 'my-symbol)
906
fb5b8aca 907;; @r{When done with the invisibility:}
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908(remove-from-invisibility-spec '(my-symbol . t))
909;; @r{Or respectively:}
910(remove-from-invisibility-spec 'my-symbol)
911@end example
912
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913 You can check for invisibility using the following function:
914
915@defun invisible-p pos-or-prop
916If @var{pos-or-prop} is a marker or number, this function returns a
917non-@code{nil} value if the text at that position is invisible.
918
919If @var{pos-or-prop} is any other kind of Lisp object, that is taken
920to mean a possible value of the @code{invisible} text or overlay
921property. In that case, this function returns a non-@code{nil} value
922if that value would cause text to become invisible, based on the
923current value of @code{buffer-invisibility-spec}.
924@end defun
925
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926@vindex line-move-ignore-invisible
927 Ordinarily, functions that operate on text or move point do not care
928whether the text is invisible. The user-level line motion commands
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929ignore invisible newlines if @code{line-move-ignore-invisible} is
930non-@code{nil} (the default), but only because they are explicitly
931programmed to do so.
b8d4c8d0 932
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933 However, if a command ends with point inside or at the boundary of
934invisible text, the main editing loop relocates point to one of the
935two ends of the invisible text. Emacs chooses the direction of
936relocation so that it is the same as the overall movement direction of
937the command; if in doubt, it prefers a position where an inserted char
938would not inherit the @code{invisible} property. Additionally, if the
939text is not replaced by an ellipsis and the command only moved within
940the invisible text, then point is moved one extra character so as to
941try and reflect the command's movement by a visible movement of the
942cursor.
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943
944 Thus, if the command moved point back to an invisible range (with the usual
945stickiness), Emacs moves point back to the beginning of that range. If the
946command moved point forward into an invisible range, Emacs moves point forward
947to the first visible character that follows the invisible text and then forward
948one more character.
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949
950 Incremental search can make invisible overlays visible temporarily
951and/or permanently when a match includes invisible text. To enable
952this, the overlay should have a non-@code{nil}
953@code{isearch-open-invisible} property. The property value should be a
954function to be called with the overlay as an argument. This function
955should make the overlay visible permanently; it is used when the match
956overlaps the overlay on exit from the search.
957
958 During the search, such overlays are made temporarily visible by
959temporarily modifying their invisible and intangible properties. If you
960want this to be done differently for a certain overlay, give it an
961@code{isearch-open-invisible-temporary} property which is a function.
962The function is called with two arguments: the first is the overlay, and
963the second is @code{nil} to make the overlay visible, or @code{t} to
964make it invisible again.
965
966@node Selective Display
967@section Selective Display
968@c @cindex selective display Duplicates selective-display
969
970 @dfn{Selective display} refers to a pair of related features for
971hiding certain lines on the screen.
972
89f20e05 973@cindex explicit selective display
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974 The first variant, explicit selective display, was designed for use in a Lisp
975program: it controls which lines are hidden by altering the text. This kind of
976hiding is now obsolete; instead you can get the same effect with the
977@code{invisible} property (@pxref{Invisible Text}).
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978
979 In the second variant, the choice of lines to hide is made
980automatically based on indentation. This variant is designed to be a
981user-level feature.
982
983 The way you control explicit selective display is by replacing a
984newline (control-j) with a carriage return (control-m). The text that
985was formerly a line following that newline is now hidden. Strictly
986speaking, it is temporarily no longer a line at all, since only
987newlines can separate lines; it is now part of the previous line.
988
989 Selective display does not directly affect editing commands. For
990example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
991into hidden text. However, the replacement of newline characters with
992carriage return characters affects some editing commands. For
993example, @code{next-line} skips hidden lines, since it searches only
994for newlines. Modes that use selective display can also define
995commands that take account of the newlines, or that control which
996parts of the text are hidden.
997
998 When you write a selectively displayed buffer into a file, all the
999control-m's are output as newlines. This means that when you next read
1000in the file, it looks OK, with nothing hidden. The selective display
1001effect is seen only within Emacs.
1002
1003@defvar selective-display
1004This buffer-local variable enables selective display. This means that
1005lines, or portions of lines, may be made hidden.
1006
1007@itemize @bullet
1008@item
1009If the value of @code{selective-display} is @code{t}, then the character
1010control-m marks the start of hidden text; the control-m, and the rest
1011of the line following it, are not displayed. This is explicit selective
1012display.
1013
1014@item
1015If the value of @code{selective-display} is a positive integer, then
1016lines that start with more than that many columns of indentation are not
1017displayed.
1018@end itemize
1019
1020When some portion of a buffer is hidden, the vertical movement
1021commands operate as if that portion did not exist, allowing a single
1022@code{next-line} command to skip any number of hidden lines.
1023However, character movement commands (such as @code{forward-char}) do
1024not skip the hidden portion, and it is possible (if tricky) to insert
1025or delete text in an hidden portion.
1026
1027In the examples below, we show the @emph{display appearance} of the
1028buffer @code{foo}, which changes with the value of
1029@code{selective-display}. The @emph{contents} of the buffer do not
1030change.
1031
1032@example
1033@group
1034(setq selective-display nil)
1035 @result{} nil
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 3n this column
1041 3n this column
1042 2on this column
10431 on this column
1044---------- Buffer: foo ----------
1045@end group
1046
1047@group
1048(setq selective-display 2)
1049 @result{} 2
1050
1051---------- Buffer: foo ----------
10521 on this column
1053 2on this column
1054 2on this column
10551 on this column
1056---------- Buffer: foo ----------
1057@end group
1058@end example
1059@end defvar
1060
01f17ae2 1061@defopt selective-display-ellipses
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1062If this buffer-local variable is non-@code{nil}, then Emacs displays
1063@samp{@dots{}} at the end of a line that is followed by hidden text.
1064This example is a continuation of the previous one.
1065
1066@example
1067@group
1068(setq selective-display-ellipses t)
1069 @result{} t
1070
1071---------- Buffer: foo ----------
10721 on this column
1073 2on this column ...
1074 2on this column
10751 on this column
1076---------- Buffer: foo ----------
1077@end group
1078@end example
1079
1080You can use a display table to substitute other text for the ellipsis
1081(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1082@end defopt
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1083
1084@node Temporary Displays
1085@section Temporary Displays
1086
1087 Temporary displays are used by Lisp programs to put output into a
1088buffer and then present it to the user for perusal rather than for
1089editing. Many help commands use this feature.
1090
2cc775f9 1091@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1092This function executes @var{forms} while arranging to insert any output
1093they print into the buffer named @var{buffer-name}, which is first
1094created if necessary, and put into Help mode. Finally, the buffer is
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1095displayed in some window, but not selected. (See the similar
1096form @code{with-temp-buffer-window} below.)
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1097
1098If the @var{forms} do not change the major mode in the output buffer,
1099so that it is still Help mode at the end of their execution, then
1100@code{with-output-to-temp-buffer} makes this buffer read-only at the
1101end, and also scans it for function and variable names to make them
1102into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1103for Documentation Strings}, in particular the item on hyperlinks in
1104documentation strings, for more details.
1105
1106The string @var{buffer-name} specifies the temporary buffer, which
1107need not already exist. The argument must be a string, not a buffer.
1108The buffer is erased initially (with no questions asked), and it is
1109marked as unmodified after @code{with-output-to-temp-buffer} exits.
1110
1111@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1112temporary buffer, then it evaluates the forms in @var{forms}. Output
1113using the Lisp output functions within @var{forms} goes by default to
1114that buffer (but screen display and messages in the echo area, although
1115they are ``output'' in the general sense of the word, are not affected).
1116@xref{Output Functions}.
1117
1118Several hooks are available for customizing the behavior
1119of this construct; they are listed below.
1120
1121The value of the last form in @var{forms} is returned.
1122
1123@example
1124@group
1125---------- Buffer: foo ----------
1126 This is the contents of foo.
1127---------- Buffer: foo ----------
1128@end group
1129
1130@group
1131(with-output-to-temp-buffer "foo"
1132 (print 20)
1133 (print standard-output))
1134@result{} #<buffer foo>
1135
1136---------- Buffer: foo ----------
12b10f01 1137
b8d4c8d0
GM
113820
1139
1140#<buffer foo>
1141
1142---------- Buffer: foo ----------
1143@end group
1144@end example
2cc775f9 1145@end defmac
b8d4c8d0 1146
01f17ae2 1147@defopt temp-buffer-show-function
b8d4c8d0
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1148If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1149calls it as a function to do the job of displaying a help buffer. The
1150function gets one argument, which is the buffer it should display.
1151
1152It is a good idea for this function to run @code{temp-buffer-show-hook}
1153just as @code{with-output-to-temp-buffer} normally would, inside of
1154@code{save-selected-window} and with the chosen window and buffer
1155selected.
01f17ae2 1156@end defopt
b8d4c8d0
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1157
1158@defvar temp-buffer-setup-hook
1159This normal hook is run by @code{with-output-to-temp-buffer} before
1160evaluating @var{body}. When the hook runs, the temporary buffer is
1161current. This hook is normally set up with a function to put the
1162buffer in Help mode.
1163@end defvar
1164
1165@defvar temp-buffer-show-hook
1166This normal hook is run by @code{with-output-to-temp-buffer} after
1167displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1168is current, and the window it was displayed in is selected.
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1169@end defvar
1170
7fe37cfc
GM
1171@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1172This macro is similar to @code{with-output-to-temp-buffer}.
1173Like that construct, it executes @var{forms} while arranging to insert
1174any output they print into the buffer named @var{buffer-or-name}.
1175Finally, the buffer is displayed in some window, but not selected.
1176Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1177mode.
1178
1179The argument @var{buffer-or-name} specifies the temporary buffer.
1180It can be either a buffer, which must already exist, or a string,
1181in which case a buffer of that name is created if necessary.
1182The buffer is marked as unmodified and read-only when
1183@code{with-temp-buffer-window} exits.
1184
1185This macro does not call @code{temp-buffer-show-function}. Rather, it
1186passes the @var{action} argument to @code{display-buffer} in order to
1187display the buffer.
1188
1189The value of the last form in @var{forms} is returned, unless the
1190argument @var{quit-function} is specified. In that case,
1191it is called with two arguments: the window showing the buffer
1192and the result of @var{forms}. The final return value is then
1193whatever @var{quit-function} returns.
1194
1195@vindex temp-buffer-window-setup-hook
1196@vindex temp-buffer-window-show-hook
1197This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1198and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1199run by @code{with-output-to-temp-buffer}.
1200@end defmac
1201
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1202@defun momentary-string-display string position &optional char message
1203This function momentarily displays @var{string} in the current buffer at
1204@var{position}. It has no effect on the undo list or on the buffer's
1205modification status.
1206
1207The momentary display remains until the next input event. If the next
1208input event is @var{char}, @code{momentary-string-display} ignores it
1209and returns. Otherwise, that event remains buffered for subsequent use
1210as input. Thus, typing @var{char} will simply remove the string from
1211the display, while typing (say) @kbd{C-f} will remove the string from
1212the display and later (presumably) move point forward. The argument
1213@var{char} is a space by default.
1214
1215The return value of @code{momentary-string-display} is not meaningful.
1216
1217If the string @var{string} does not contain control characters, you can
1218do the same job in a more general way by creating (and then subsequently
1219deleting) an overlay with a @code{before-string} property.
1220@xref{Overlay Properties}.
1221
1222If @var{message} is non-@code{nil}, it is displayed in the echo area
1223while @var{string} is displayed in the buffer. If it is @code{nil}, a
1224default message says to type @var{char} to continue.
1225
1226In this example, point is initially located at the beginning of the
1227second line:
1228
1229@example
1230@group
1231---------- Buffer: foo ----------
1232This is the contents of foo.
1233@point{}Second line.
1234---------- Buffer: foo ----------
1235@end group
1236
1237@group
1238(momentary-string-display
1239 "**** Important Message! ****"
1240 (point) ?\r
1241 "Type RET when done reading")
1242@result{} t
1243@end group
1244
1245@group
1246---------- Buffer: foo ----------
1247This is the contents of foo.
1248**** Important Message! ****Second line.
1249---------- Buffer: foo ----------
1250
1251---------- Echo Area ----------
1252Type RET when done reading
1253---------- Echo Area ----------
1254@end group
1255@end example
1256@end defun
1257
1258@node Overlays
1259@section Overlays
1260@cindex overlays
c85989f5 1261@c FIXME: mention intervals in this section?
b8d4c8d0
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1262
1263You can use @dfn{overlays} to alter the appearance of a buffer's text on
1264the screen, for the sake of presentation features. An overlay is an
1265object that belongs to a particular buffer, and has a specified
1266beginning and end. It also has properties that you can examine and set;
1267these affect the display of the text within the overlay.
1268
b20ecfa1
EZ
1269@cindex scalability of overlays
1270The visual effect of an overlay is the same as of the corresponding
1271text property (@pxref{Text Properties}). However, due to a different
1272implementation, overlays generally don't scale well (many operations
1273take a time that is proportional to the number of overlays in the
1274buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1275in the buffer, we recommend using text properties.
b20ecfa1 1276
b8d4c8d0
GM
1277An overlay uses markers to record its beginning and end; thus,
1278editing the text of the buffer adjusts the beginning and end of each
1279overlay so that it stays with the text. When you create the overlay,
1280you can specify whether text inserted at the beginning should be
1281inside the overlay or outside, and likewise for the end of the overlay.
1282
1283@menu
1284* Managing Overlays:: Creating and moving overlays.
1285* Overlay Properties:: How to read and set properties.
d24880de 1286 What properties do to the screen display.
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1287* Finding Overlays:: Searching for overlays.
1288@end menu
1289
1290@node Managing Overlays
1291@subsection Managing Overlays
1292
1293 This section describes the functions to create, delete and move
1294overlays, and to examine their contents. Overlay changes are not
1295recorded in the buffer's undo list, since the overlays are not
1296part of the buffer's contents.
1297
1298@defun overlayp object
1299This function returns @code{t} if @var{object} is an overlay.
1300@end defun
1301
1302@defun make-overlay start end &optional buffer front-advance rear-advance
1303This function creates and returns an overlay that belongs to
1304@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1305and @var{end} must specify buffer positions; they may be integers or
1306markers. If @var{buffer} is omitted, the overlay is created in the
1307current buffer.
1308
1309The arguments @var{front-advance} and @var{rear-advance} specify the
1310marker insertion type for the start of the overlay and for the end of
1311the overlay, respectively. @xref{Marker Insertion Types}. If they
1312are both @code{nil}, the default, then the overlay extends to include
1313any text inserted at the beginning, but not text inserted at the end.
1314If @var{front-advance} is non-@code{nil}, text inserted at the
1315beginning of the overlay is excluded from the overlay. If
1316@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1317overlay is included in the overlay.
1318@end defun
1319
1320@defun overlay-start overlay
1321This function returns the position at which @var{overlay} starts,
1322as an integer.
1323@end defun
1324
1325@defun overlay-end overlay
1326This function returns the position at which @var{overlay} ends,
1327as an integer.
1328@end defun
1329
1330@defun overlay-buffer overlay
1331This function returns the buffer that @var{overlay} belongs to. It
1332returns @code{nil} if @var{overlay} has been deleted.
1333@end defun
1334
1335@defun delete-overlay overlay
1336This function deletes @var{overlay}. The overlay continues to exist as
1337a Lisp object, and its property list is unchanged, but it ceases to be
1338attached to the buffer it belonged to, and ceases to have any effect on
1339display.
1340
1341A deleted overlay is not permanently disconnected. You can give it a
1342position in a buffer again by calling @code{move-overlay}.
1343@end defun
1344
1345@defun move-overlay overlay start end &optional buffer
1346This function moves @var{overlay} to @var{buffer}, and places its bounds
1347at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1348must specify buffer positions; they may be integers or markers.
1349
1350If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1351was already associated with; if @var{overlay} was deleted, it goes into
1352the current buffer.
1353
1354The return value is @var{overlay}.
1355
1356This is the only valid way to change the endpoints of an overlay. Do
1357not try modifying the markers in the overlay by hand, as that fails to
1358update other vital data structures and can cause some overlays to be
16152b76 1359``lost''.
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1360@end defun
1361
1362@defun remove-overlays &optional start end name value
1363This function removes all the overlays between @var{start} and
1364@var{end} whose property @var{name} has the value @var{value}. It can
1365move the endpoints of the overlays in the region, or split them.
1366
1367If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1368the specified region. If @var{start} and/or @var{end} are omitted or
1369@code{nil}, that means the beginning and end of the buffer respectively.
1370Therefore, @code{(remove-overlays)} removes all the overlays in the
1371current buffer.
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1372@end defun
1373
1374@defun copy-overlay overlay
1375This function returns a copy of @var{overlay}. The copy has the same
1376endpoints and properties as @var{overlay}. However, the marker
1377insertion type for the start of the overlay and for the end of the
1378overlay are set to their default values (@pxref{Marker Insertion
1379Types}).
b8d4c8d0
GM
1380@end defun
1381
1382 Here are some examples:
1383
1384@example
1385;; @r{Create an overlay.}
1386(setq foo (make-overlay 1 10))
1387 @result{} #<overlay from 1 to 10 in display.texi>
1388(overlay-start foo)
1389 @result{} 1
1390(overlay-end foo)
1391 @result{} 10
1392(overlay-buffer foo)
1393 @result{} #<buffer display.texi>
1394;; @r{Give it a property we can check later.}
1395(overlay-put foo 'happy t)
1396 @result{} t
1397;; @r{Verify the property is present.}
1398(overlay-get foo 'happy)
1399 @result{} t
1400;; @r{Move the overlay.}
1401(move-overlay foo 5 20)
1402 @result{} #<overlay from 5 to 20 in display.texi>
1403(overlay-start foo)
1404 @result{} 5
1405(overlay-end foo)
1406 @result{} 20
1407;; @r{Delete the overlay.}
1408(delete-overlay foo)
1409 @result{} nil
1410;; @r{Verify it is deleted.}
1411foo
1412 @result{} #<overlay in no buffer>
1413;; @r{A deleted overlay has no position.}
1414(overlay-start foo)
1415 @result{} nil
1416(overlay-end foo)
1417 @result{} nil
1418(overlay-buffer foo)
1419 @result{} nil
1420;; @r{Undelete the overlay.}
1421(move-overlay foo 1 20)
1422 @result{} #<overlay from 1 to 20 in display.texi>
1423;; @r{Verify the results.}
1424(overlay-start foo)
1425 @result{} 1
1426(overlay-end foo)
1427 @result{} 20
1428(overlay-buffer foo)
1429 @result{} #<buffer display.texi>
1430;; @r{Moving and deleting the overlay does not change its properties.}
1431(overlay-get foo 'happy)
1432 @result{} t
1433@end example
1434
1435 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1436around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1437through the buffer from that center position, and the other extends
1438forwards from that center position. The center position can be anywhere
1439in the buffer.
1440
1441@defun overlay-recenter pos
1442This function recenters the overlays of the current buffer around
1443position @var{pos}. That makes overlay lookup faster for positions
1444near @var{pos}, but slower for positions far away from @var{pos}.
1445@end defun
1446
1447 A loop that scans the buffer forwards, creating overlays, can run
1448faster if you do @code{(overlay-recenter (point-max))} first.
1449
1450@node Overlay Properties
1451@subsection Overlay Properties
1452
1453 Overlay properties are like text properties in that the properties that
1454alter how a character is displayed can come from either source. But in
1455most respects they are different. @xref{Text Properties}, for comparison.
1456
1457 Text properties are considered a part of the text; overlays and
1458their properties are specifically considered not to be part of the
1459text. Thus, copying text between various buffers and strings
1460preserves text properties, but does not try to preserve overlays.
1461Changing a buffer's text properties marks the buffer as modified,
1462while moving an overlay or changing its properties does not. Unlike
1463text property changes, overlay property changes are not recorded in
1464the buffer's undo list.
1465
f7a7f4eb
RS
1466 Since more than one overlay can specify a property value for the
1467same character, Emacs lets you specify a priority value of each
1468overlay. You should not make assumptions about which overlay will
1469prevail when there is a conflict and they have the same priority.
1470
b8d4c8d0
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1471 These functions read and set the properties of an overlay:
1472
1473@defun overlay-get overlay prop
1474This function returns the value of property @var{prop} recorded in
1475@var{overlay}, if any. If @var{overlay} does not record any value for
1476that property, but it does have a @code{category} property which is a
1477symbol, that symbol's @var{prop} property is used. Otherwise, the value
1478is @code{nil}.
1479@end defun
1480
1481@defun overlay-put overlay prop value
1482This function sets the value of property @var{prop} recorded in
1483@var{overlay} to @var{value}. It returns @var{value}.
1484@end defun
1485
1486@defun overlay-properties overlay
1487This returns a copy of the property list of @var{overlay}.
1488@end defun
1489
1490 See also the function @code{get-char-property} which checks both
1491overlay properties and text properties for a given character.
1492@xref{Examining Properties}.
1493
1494 Many overlay properties have special meanings; here is a table
1495of them:
1496
1497@table @code
1498@item priority
1499@kindex priority @r{(overlay property)}
5319014e 1500This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1501determines the priority of the overlay. No priority, or @code{nil},
1502means zero.
1503
1504The priority matters when two or more overlays cover the same
1505character and both specify the same property; the one whose
1506@code{priority} value is larger overrides the other. For the
1507@code{face} property, the higher priority overlay's value does not
1508completely override the other value; instead, its face attributes
1509override the face attributes of the lower priority @code{face}
1510property.
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1511
1512Currently, all overlays take priority over text properties. Please
1513avoid using negative priority values, as we have not yet decided just
1514what they should mean.
1515
1516@item window
1517@kindex window @r{(overlay property)}
1518If the @code{window} property is non-@code{nil}, then the overlay
1519applies only on that window.
1520
1521@item category
1522@kindex category @r{(overlay property)}
1523If an overlay has a @code{category} property, we call it the
1524@dfn{category} of the overlay. It should be a symbol. The properties
1525of the symbol serve as defaults for the properties of the overlay.
1526
1527@item face
1528@kindex face @r{(overlay property)}
cd542620
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1529This property controls the appearance of the text (@pxref{Faces}).
1530The value of the property can be the following:
b8d4c8d0
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1531
1532@itemize @bullet
1533@item
1534A face name (a symbol or string).
1535
1536@item
cd542620
CY
1537An anonymous face: a property list of the form @code{(@var{keyword}
1538@var{value} @dots{})}, where each @var{keyword} is a face attribute
1539name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1540
1541@item
cd542620
CY
1542A list of faces. Each list element should be either a face name or an
1543anonymous face. This specifies a face which is an aggregate of the
1544attributes of each of the listed faces. Faces occurring earlier in
1545the list have higher priority.
b8d4c8d0 1546
cd542620
CY
1547@item
1548A cons cell of the form @code{(foreground-color . @var{color-name})}
1549or @code{(background-color . @var{color-name})}. This specifies the
1550foreground or background color, similar to @code{(:foreground
1551@var{color-name})} or @code{(:background @var{color-name})}. This
1552form is supported for backward compatibility only, and should be
1553avoided.
b8d4c8d0
GM
1554@end itemize
1555
1556@item mouse-face
1557@kindex mouse-face @r{(overlay property)}
1558This property is used instead of @code{face} when the mouse is within
ebb552ed 1559the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1560from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1561@code{:weight}, and @code{:slant}). Those attributes are always the
1562same as in the unhighlighted text.
b8d4c8d0
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1563
1564@item display
1565@kindex display @r{(overlay property)}
1566This property activates various features that change the
1567way text is displayed. For example, it can make text appear taller
1568or shorter, higher or lower, wider or narrower, or replaced with an image.
1569@xref{Display Property}.
1570
1571@item help-echo
1572@kindex help-echo @r{(overlay property)}
1573If an overlay has a @code{help-echo} property, then when you move the
1574mouse onto the text in the overlay, Emacs displays a help string in the
1575echo area, or in the tooltip window. For details see @ref{Text
1576help-echo}.
1577
1f1c405d
GM
1578@item field
1579@kindex field @r{(overlay property)}
1580@c Copied from Special Properties.
1581Consecutive characters with the same @code{field} property constitute a
1582@emph{field}. Some motion functions including @code{forward-word} and
1583@code{beginning-of-line} stop moving at a field boundary.
1584@xref{Fields}.
1585
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1586@item modification-hooks
1587@kindex modification-hooks @r{(overlay property)}
1588This property's value is a list of functions to be called if any
1589character within the overlay is changed or if text is inserted strictly
1590within the overlay.
1591
1592The hook functions are called both before and after each change.
1593If the functions save the information they receive, and compare notes
1594between calls, they can determine exactly what change has been made
1595in the buffer text.
1596
1597When called before a change, each function receives four arguments: the
1598overlay, @code{nil}, and the beginning and end of the text range to be
1599modified.
1600
1601When called after a change, each function receives five arguments: the
1602overlay, @code{t}, the beginning and end of the text range just
1603modified, and the length of the pre-change text replaced by that range.
1604(For an insertion, the pre-change length is zero; for a deletion, that
1605length is the number of characters deleted, and the post-change
1606beginning and end are equal.)
1607
1608If these functions modify the buffer, they should bind
1609@code{inhibit-modification-hooks} to @code{t} around doing so, to
1610avoid confusing the internal mechanism that calls these hooks.
1611
1612Text properties also support the @code{modification-hooks} property,
1613but the details are somewhat different (@pxref{Special Properties}).
1614
1615@item insert-in-front-hooks
1616@kindex insert-in-front-hooks @r{(overlay property)}
1617This property's value is a list of functions to be called before and
1618after inserting text right at the beginning of the overlay. The calling
1619conventions are the same as for the @code{modification-hooks} functions.
1620
1621@item insert-behind-hooks
1622@kindex insert-behind-hooks @r{(overlay property)}
1623This property's value is a list of functions to be called before and
1624after inserting text right at the end of the overlay. The calling
1625conventions are the same as for the @code{modification-hooks} functions.
1626
1627@item invisible
1628@kindex invisible @r{(overlay property)}
1629The @code{invisible} property can make the text in the overlay
1630invisible, which means that it does not appear on the screen.
1631@xref{Invisible Text}, for details.
1632
1633@item intangible
1634@kindex intangible @r{(overlay property)}
1635The @code{intangible} property on an overlay works just like the
1636@code{intangible} text property. @xref{Special Properties}, for details.
1637
1638@item isearch-open-invisible
1639This property tells incremental search how to make an invisible overlay
1640visible, permanently, if the final match overlaps it. @xref{Invisible
1641Text}.
1642
1643@item isearch-open-invisible-temporary
1644This property tells incremental search how to make an invisible overlay
1645visible, temporarily, during the search. @xref{Invisible Text}.
1646
1647@item before-string
1648@kindex before-string @r{(overlay property)}
1649This property's value is a string to add to the display at the beginning
1650of the overlay. The string does not appear in the buffer in any
1651sense---only on the screen.
1652
1653@item after-string
1654@kindex after-string @r{(overlay property)}
1655This property's value is a string to add to the display at the end of
1656the overlay. The string does not appear in the buffer in any
1657sense---only on the screen.
1658
0c1cfe01
CY
1659@item line-prefix
1660This property specifies a display spec to prepend to each
1661non-continuation line at display-time. @xref{Truncation}.
1662
5319014e 1663@item wrap-prefix
0c1cfe01
CY
1664This property specifies a display spec to prepend to each continuation
1665line at display-time. @xref{Truncation}.
1666
b8d4c8d0
GM
1667@item evaporate
1668@kindex evaporate @r{(overlay property)}
1669If this property is non-@code{nil}, the overlay is deleted automatically
1670if it becomes empty (i.e., if its length becomes zero). If you give
1671an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1672it immediately.
1673
b8d4c8d0 1674@item keymap
9716fedb 1675@cindex keymap of character (and overlays)
b8d4c8d0 1676@kindex keymap @r{(overlay property)}
9716fedb
SM
1677If this property is non-@code{nil}, it specifies a keymap for a portion of the
1678text. This keymap is used when the character after point is within the
1679overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1680
1681@item local-map
1682@kindex local-map @r{(overlay property)}
1683The @code{local-map} property is similar to @code{keymap} but replaces the
1684buffer's local map rather than augmenting existing keymaps. This also means it
1685has lower precedence than minor mode keymaps.
b8d4c8d0
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1686@end table
1687
9716fedb 1688The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1689string displayed by the @code{before-string}, @code{after-string}, or
1690@code{display} properties. This is only relevant for mouse clicks and
1691other mouse events that fall on the string, since point is never on
1692the string. To bind special mouse events for the string, assign it a
9716fedb 1693@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
CY
1694Properties}.
1695
b8d4c8d0
GM
1696@node Finding Overlays
1697@subsection Searching for Overlays
1698
1699@defun overlays-at pos
1700This function returns a list of all the overlays that cover the
1701character at position @var{pos} in the current buffer. The list is in
1702no particular order. An overlay contains position @var{pos} if it
1703begins at or before @var{pos}, and ends after @var{pos}.
1704
1705To illustrate usage, here is a Lisp function that returns a list of the
1706overlays that specify property @var{prop} for the character at point:
1707
1708@smallexample
1709(defun find-overlays-specifying (prop)
1710 (let ((overlays (overlays-at (point)))
1711 found)
1712 (while overlays
1713 (let ((overlay (car overlays)))
1714 (if (overlay-get overlay prop)
1715 (setq found (cons overlay found))))
1716 (setq overlays (cdr overlays)))
1717 found))
1718@end smallexample
1719@end defun
1720
1721@defun overlays-in beg end
1722This function returns a list of the overlays that overlap the region
1723@var{beg} through @var{end}. ``Overlap'' means that at least one
1724character is contained within the overlay and also contained within the
1725specified region; however, empty overlays are included in the result if
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1726they are located at @var{beg}, strictly between @var{beg} and @var{end},
1727or at @var{end} when @var{end} denotes the position at the end of the
1728buffer.
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1729@end defun
1730
1731@defun next-overlay-change pos
1732This function returns the buffer position of the next beginning or end
1733of an overlay, after @var{pos}. If there is none, it returns
1734@code{(point-max)}.
1735@end defun
1736
1737@defun previous-overlay-change pos
1738This function returns the buffer position of the previous beginning or
1739end of an overlay, before @var{pos}. If there is none, it returns
1740@code{(point-min)}.
1741@end defun
1742
1743 As an example, here's a simplified (and inefficient) version of the
1744primitive function @code{next-single-char-property-change}
1745(@pxref{Property Search}). It searches forward from position
1746@var{pos} for the next position where the value of a given property
1747@code{prop}, as obtained from either overlays or text properties,
1748changes.
1749
1750@smallexample
1751(defun next-single-char-property-change (position prop)
1752 (save-excursion
1753 (goto-char position)
1754 (let ((propval (get-char-property (point) prop)))
1755 (while (and (not (eobp))
1756 (eq (get-char-property (point) prop) propval))
1757 (goto-char (min (next-overlay-change (point))
1758 (next-single-property-change (point) prop)))))
1759 (point)))
1760@end smallexample
1761
1762@node Width
1763@section Width
1764
1765Since not all characters have the same width, these functions let you
1766check the width of a character. @xref{Primitive Indent}, and
1767@ref{Screen Lines}, for related functions.
1768
1769@defun char-width char
fb5b8aca 1770This function returns the width in columns of the character
1df7defd 1771@var{char}, if it were displayed in the current buffer (i.e., taking
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1772into account the buffer's display table, if any; @pxref{Display
1773Tables}). The width of a tab character is usually @code{tab-width}
1774(@pxref{Usual Display}).
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1775@end defun
1776
1777@defun string-width string
1778This function returns the width in columns of the string @var{string},
1779if it were displayed in the current buffer and the selected window.
1780@end defun
1781
1782@defun truncate-string-to-width string width &optional start-column padding ellipsis
1783This function returns the part of @var{string} that fits within
1784@var{width} columns, as a new string.
1785
1786If @var{string} does not reach @var{width}, then the result ends where
1787@var{string} ends. If one multi-column character in @var{string}
1788extends across the column @var{width}, that character is not included in
1789the result. Thus, the result can fall short of @var{width} but cannot
1790go beyond it.
1791
1792The optional argument @var{start-column} specifies the starting column.
1793If this is non-@code{nil}, then the first @var{start-column} columns of
1794the string are omitted from the value. If one multi-column character in
1795@var{string} extends across the column @var{start-column}, that
1796character is not included.
1797
1798The optional argument @var{padding}, if non-@code{nil}, is a padding
1799character added at the beginning and end of the result string, to extend
1800it to exactly @var{width} columns. The padding character is used at the
1801end of the result if it falls short of @var{width}. It is also used at
1802the beginning of the result if one multi-column character in
1803@var{string} extends across the column @var{start-column}.
1804
1805If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1806replace the end of @var{string} (including any padding) if it extends
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1807beyond @var{width}, unless the display width of @var{string} is equal
1808to or less than the display width of @var{ellipsis}. If
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1809@var{ellipsis} is non-@code{nil} and not a string, it stands for
1810@code{"..."}.
1811
1812@example
1813(truncate-string-to-width "\tab\t" 12 4)
1814 @result{} "ab"
1815(truncate-string-to-width "\tab\t" 12 4 ?\s)
1816 @result{} " ab "
1817@end example
1818@end defun
1819
1820@node Line Height
1821@section Line Height
1822@cindex line height
917ac5eb 1823@cindex height of a line
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1824
1825 The total height of each display line consists of the height of the
1826contents of the line, plus optional additional vertical line spacing
1827above or below the display line.
1828
1829 The height of the line contents is the maximum height of any
1830character or image on that display line, including the final newline
1831if there is one. (A display line that is continued doesn't include a
1832final newline.) That is the default line height, if you do nothing to
1833specify a greater height. (In the most common case, this equals the
1834height of the default frame font.)
1835
1836 There are several ways to explicitly specify a larger line height,
1837either by specifying an absolute height for the display line, or by
1838specifying vertical space. However, no matter what you specify, the
1839actual line height can never be less than the default.
1840
1841@kindex line-height @r{(text property)}
1842 A newline can have a @code{line-height} text or overlay property
1843that controls the total height of the display line ending in that
1844newline.
1845
1846 If the property value is @code{t}, the newline character has no
1847effect on the displayed height of the line---the visible contents
1848alone determine the height. This is useful for tiling small images
1849(or image slices) without adding blank areas between the images.
1850
1851 If the property value is a list of the form @code{(@var{height}
1852@var{total})}, that adds extra space @emph{below} the display line.
1853First Emacs uses @var{height} as a height spec to control extra space
1854@emph{above} the line; then it adds enough space @emph{below} the line
1855to bring the total line height up to @var{total}. In this case, the
1856other ways to specify the line spacing are ignored.
1857
74f202ae 1858@cindex height spec
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1859 Any other kind of property value is a height spec, which translates
1860into a number---the specified line height. There are several ways to
1861write a height spec; here's how each of them translates into a number:
1862
1863@table @code
1864@item @var{integer}
1865If the height spec is a positive integer, the height value is that integer.
1866@item @var{float}
1867If the height spec is a float, @var{float}, the numeric height value
1868is @var{float} times the frame's default line height.
1869@item (@var{face} . @var{ratio})
1870If the height spec is a cons of the format shown, the numeric height
1871is @var{ratio} times the height of face @var{face}. @var{ratio} can
1872be any type of number, or @code{nil} which means a ratio of 1.
1873If @var{face} is @code{t}, it refers to the current face.
1874@item (nil . @var{ratio})
1875If the height spec is a cons of the format shown, the numeric height
1876is @var{ratio} times the height of the contents of the line.
1877@end table
1878
1879 Thus, any valid height spec determines the height in pixels, one way
1880or another. If the line contents' height is less than that, Emacs
1881adds extra vertical space above the line to achieve the specified
1882total height.
1883
1884 If you don't specify the @code{line-height} property, the line's
1885height consists of the contents' height plus the line spacing.
1886There are several ways to specify the line spacing for different
1887parts of Emacs text.
1888
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1889 On graphical terminals, you can specify the line spacing for all
1890lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
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1891(@pxref{Layout Parameters}). However, if the default value of
1892@code{line-spacing} is non-@code{nil}, it overrides the
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1893frame's @code{line-spacing} parameter. An integer value specifies the
1894number of pixels put below lines. A floating point number specifies
1895the spacing relative to the frame's default line height.
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1896
1897@vindex line-spacing
1898 You can specify the line spacing for all lines in a buffer via the
1899buffer-local @code{line-spacing} variable. An integer value specifies
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1900the number of pixels put below lines. A floating point number
1901specifies the spacing relative to the default frame line height. This
1902overrides line spacings specified for the frame.
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1903
1904@kindex line-spacing @r{(text property)}
1905 Finally, a newline can have a @code{line-spacing} text or overlay
1906property that overrides the default frame line spacing and the buffer
1907local @code{line-spacing} variable, for the display line ending in
1908that newline.
1909
1910 One way or another, these mechanisms specify a Lisp value for the
1911spacing of each line. The value is a height spec, and it translates
1912into a Lisp value as described above. However, in this case the
1913numeric height value specifies the line spacing, rather than the line
1914height.
1915
a08a07e3 1916 On text terminals, the line spacing cannot be altered.
ed8ab760 1917
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1918@node Faces
1919@section Faces
1920@cindex faces
1921
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1922 A @dfn{face} is a collection of graphical attributes for displaying
1923text: font, foreground color, background color, optional underlining,
1924etc. Faces control how Emacs displays text in buffers, as well as
1925other parts of the frame such as the mode line.
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1926
1927@cindex anonymous face
1928 One way to represent a face is as a property list of attributes,
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1929like @code{(:foreground "red" :weight bold)}. Such a list is called
1930an @dfn{anonymous face}. For example, you can assign an anonymous
1931face as the value of the @code{face} text property, and Emacs will
1932display the underlying text with the specified attributes.
1933@xref{Special Properties}.
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1934
1935@cindex face name
1936 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1937symbol associated with a set of face attributes@footnote{For backward
1938compatibility, you can also use a string to specify a face name; that
1939is equivalent to a Lisp symbol with the same name.}. Named faces are
1940defined using the @code{defface} macro (@pxref{Defining Faces}).
1941Emacs comes with several standard named faces (@pxref{Basic Faces}).
1942
1943 Many parts of Emacs required named faces, and do not accept
1944anonymous faces. These include the functions documented in
1945@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1946(@pxref{Search-based Fontification}). Unless otherwise stated, we
1947will use the term @dfn{face} to refer only to named faces.
1948
b8d4c8d0 1949@defun facep object
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1950This function returns a non-@code{nil} value if @var{object} is a
1951named face: a Lisp symbol or string which serves as a face name.
1952Otherwise, it returns @code{nil}.
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1953@end defun
1954
b8d4c8d0 1955@menu
b8d4c8d0 1956* Face Attributes:: What is in a face?
ed1f0bd3 1957* Defining Faces:: How to define a face.
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1958* Attribute Functions:: Functions to examine and set face attributes.
1959* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1960* Face Remapping:: Remapping faces to alternative definitions.
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1961* Face Functions:: How to define and examine faces.
1962* Auto Faces:: Hook for automatic face assignment.
35137ed3 1963* Basic Faces:: Faces that are defined by default.
9185bf49 1964* Font Selection:: Finding the best available font for a face.
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1965* Font Lookup:: Looking up the names of available fonts
1966 and information about them.
1967* Fontsets:: A fontset is a collection of fonts
1968 that handle a range of character sets.
c2aa555a 1969* Low-Level Font:: Lisp representation for character display fonts.
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1970@end menu
1971
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1972@node Face Attributes
1973@subsection Face Attributes
1974@cindex face attributes
1975
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1976 @dfn{Face attributes} determine the visual appearance of a face.
1977The following table lists all the face attributes, their possible
1978values, and their effects.
42a2a154 1979
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1980 Apart from the values given below, each face attribute can have the
1981value @code{unspecified}. This special value means that the face
1982doesn't specify that attribute directly. An @code{unspecified}
1983attribute tells Emacs to refer instead to a parent face (see the
1984description @code{:inherit} attribute below); or, failing that, to an
1985underlying face (@pxref{Displaying Faces}). The @code{default} face
1986must specify all attributes.
42a2a154 1987
fb5b8aca
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1988 Some of these attributes are meaningful only on certain kinds of
1989displays. If your display cannot handle a certain attribute, the
42a2a154 1990attribute is ignored.
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1991
1992@table @code
1993@item :family
b7527639 1994Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1995Emacs Manual}, for more information about font families. The function
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1996@code{font-family-list} (see below) returns a list of available family
1997names. @xref{Fontsets}, for information about fontsets.
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1998
1999@item :foundry
b7527639 2000The name of the @dfn{font foundry} for the font family specified by
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2001the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2002GNU Emacs Manual}.
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2003
2004@item :width
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2005Relative character width. This should be one of the symbols
2006@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2007@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2008@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2009
2010@item :height
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2011The height of the font. In the simplest case, this is an integer in
2012units of 1/10 point.
2013
2014The value can also be a floating point number or a function, which
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2015specifies the height relative to an @dfn{underlying face}
2016(@pxref{Displaying Faces}). If the value is a floating point number,
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2017that specifies the amount by which to scale the height of the
2018underlying face. If the value is a function, that function is called
2019with one argument, the height of the underlying face, and returns the
2020height of the new face. If the function is passed an integer
2021argument, it must return an integer.
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2022
2023The height of the default face must be specified using an integer;
2024floating point and function values are not allowed.
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2025
2026@item :weight
42a2a154 2027Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2028@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2029@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2030@code{ultra-light}. On text terminals which support
42a2a154
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2031variable-brightness text, any weight greater than normal is displayed
2032as extra bright, and any weight less than normal is displayed as
2033half-bright.
b8d4c8d0 2034
82a25657 2035@cindex italic text
b8d4c8d0 2036@item :slant
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2037Font slant---one of the symbols @code{italic}, @code{oblique},
2038@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2039text terminals that support variable-brightness text, slanted text is
2040displayed as half-bright.
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2041
2042@item :foreground
2043Foreground color, a string. The value can be a system-defined color
42a2a154
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2044name, or a hexadecimal color specification. @xref{Color Names}. On
2045black-and-white displays, certain shades of gray are implemented by
2046stipple patterns.
b8d4c8d0 2047
3c334c14
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2048@item :distant-foreground
2049Alternative foreground color, a string. This is like @code{:foreground}
2050but the color is only used as a foreground when the background color is
2051near to the foreground that would have been used. This is useful for
b483c570 2052example when marking text (i.e. the region face). If the text has a foreground
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JD
2053that is visible with the region face, that foreground is used.
2054If the foreground is near the region face background,
2055@code{:distant-foreground} is used instead so the text is readable.
2056
b8d4c8d0 2057@item :background
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2058Background color, a string. The value can be a system-defined color
2059name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2060
82a25657 2061@cindex underlined text
b8d4c8d0 2062@item :underline
9b0e3eba 2063Whether or not characters should be underlined, and in what
82a25657 2064way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2065
2066@table @asis
2067@item @code{nil}
2068Don't underline.
2069
2070@item @code{t}
2071Underline with the foreground color of the face.
2072
2073@item @var{color}
c79c7f2f 2074Underline in color @var{color}, a string specifying a color.
9b0e3eba 2075
82a25657 2076@item @code{(:color @var{color} :style @var{style})}
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2077@var{color} is either a string, or the symbol @code{foreground-color},
2078meaning the foreground color of the face. Omitting the attribute
82a25657
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2079@code{:color} means to use the foreground color of the face.
2080@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2081use a straight or wavy line. Omitting the attribute @code{:style}
2082means to use a straight line.
9b0e3eba 2083@end table
b8d4c8d0 2084
82a25657 2085@cindex overlined text
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2086@item :overline
2087Whether or not characters should be overlined, and in what color.
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2088If the value is @code{t}, overlining uses the foreground color of the
2089face. If the value is a string, overlining uses that color. The
2090value @code{nil} means do not overline.
b8d4c8d0 2091
82a25657 2092@cindex strike-through text
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2093@item :strike-through
2094Whether or not characters should be strike-through, and in what
82a25657 2095color. The value is used like that of @code{:overline}.
b8d4c8d0 2096
8d02f0ad
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2097@cindex 2D box
2098@cindex 3D box
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2099@item :box
2100Whether or not a box should be drawn around characters, its color, the
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2101width of the box lines, and 3D appearance. Here are the possible
2102values of the @code{:box} attribute, and what they mean:
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2103
2104@table @asis
2105@item @code{nil}
2106Don't draw a box.
2107
2108@item @code{t}
2109Draw a box with lines of width 1, in the foreground color.
2110
2111@item @var{color}
2112Draw a box with lines of width 1, in color @var{color}.
2113
2114@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2115This way you can explicitly specify all aspects of the box. The value
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2116@var{width} specifies the width of the lines to draw; it defaults to
21171. A negative width @var{-n} means to draw a line of width @var{n}
2118that occupies the space of the underlying text, thus avoiding any
2119increase in the character height or width.
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2120
2121The value @var{color} specifies the color to draw with. The default is
2122the foreground color of the face for simple boxes, and the background
2123color of the face for 3D boxes.
2124
2125The value @var{style} specifies whether to draw a 3D box. If it is
2126@code{released-button}, the box looks like a 3D button that is not being
2127pressed. If it is @code{pressed-button}, the box looks like a 3D button
2128that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2129is used.
2130@end table
2131
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2132@item :inverse-video
2133Whether or not characters should be displayed in inverse video. The
2134value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2135
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2136@item :stipple
2137The background stipple, a bitmap.
b8d4c8d0 2138
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2139The value can be a string; that should be the name of a file containing
2140external-format X bitmap data. The file is found in the directories
2141listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2142
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2143Alternatively, the value can specify the bitmap directly, with a list
2144of the form @code{(@var{width} @var{height} @var{data})}. Here,
2145@var{width} and @var{height} specify the size in pixels, and
2146@var{data} is a string containing the raw bits of the bitmap, row by
2147row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2148in the string (which should be a unibyte string for best results).
2149This means that each row always occupies at least one whole byte.
b8d4c8d0 2150
42a2a154 2151If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2152
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2153Normally you do not need to set the stipple attribute, because it is
2154used automatically to handle certain shades of gray.
b8d4c8d0 2155
42a2a154 2156@item :font
9185bf49 2157The font used to display the face. Its value should be a font object.
3da95318
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2158@xref{Low-Level Font}, for information about font objects, font specs,
2159and font entities.
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2160
2161When specifying this attribute using @code{set-face-attribute}
9185bf49 2162(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2163entity, or a string. Emacs converts such values to an appropriate
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2164font object, and stores that font object as the actual attribute
2165value. If you specify a string, the contents of the string should be
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2166a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2167font name is an XLFD containing wildcards, Emacs chooses the first
2168font matching those wildcards. Specifying this attribute also changes
2169the values of the @code{:family}, @code{:foundry}, @code{:width},
2170@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2171
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2172@item :inherit
2173The name of a face from which to inherit attributes, or a list of face
2174names. Attributes from inherited faces are merged into the face like
2175an underlying face would be, with higher priority than underlying
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2176faces (@pxref{Displaying Faces}). If a list of faces is used,
2177attributes from faces earlier in the list override those from later
2178faces.
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2179@end table
2180
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2181@defun font-family-list &optional frame
2182This function returns a list of available font family names. The
2183optional argument @var{frame} specifies the frame on which the text is
2184to be displayed; if it is @code{nil}, the selected frame is used.
2185@end defun
2186
01f17ae2 2187@defopt underline-minimum-offset
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2188This variable specifies the minimum distance between the baseline and
2189the underline, in pixels, when displaying underlined text.
01f17ae2 2190@end defopt
0c1cfe01 2191
01f17ae2 2192@defopt x-bitmap-file-path
b8d4c8d0
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2193This variable specifies a list of directories for searching
2194for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2195@end defopt
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2196
2197@defun bitmap-spec-p object
2198This returns @code{t} if @var{object} is a valid bitmap specification,
2199suitable for use with @code{:stipple} (see above). It returns
2200@code{nil} otherwise.
2201@end defun
2202
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2203@node Defining Faces
2204@subsection Defining Faces
2205
cd542620 2206@cindex face spec
ed1f0bd3 2207 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2208This macro associates a face name (a symbol) with a default @dfn{face
2209spec}. A face spec is a construct which specifies what attributes a
2210face should have on any given terminal; for example, a face spec might
2211specify one foreground color on high-color terminals, and a different
2212foreground color on low-color terminals.
2213
2214 People are sometimes tempted to create a variable whose value is a
2215face name. In the vast majority of cases, this is not necessary; the
2216usual procedure is to define a face with @code{defface}, and then use
2217its name directly.
ed1f0bd3
CY
2218
2219@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2220This macro declares @var{face} as a named face whose default face spec
2221is given by @var{spec}. You should not quote the symbol @var{face},
2222and it should not end in @samp{-face} (that would be redundant). The
2223argument @var{doc} is a documentation string for the face. The
2224additional @var{keyword} arguments have the same meanings as in
2225@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2226
2227If @var{face} already has a default face spec, this macro does
2228nothing.
2229
2230The default face spec determines @var{face}'s appearance when no
2231customizations are in effect (@pxref{Customization}). If @var{face}
2232has already been customized (via Custom themes or via customizations
2233read from the init file), its appearance is determined by the custom
2234face spec(s), which override the default face spec @var{spec}.
2235However, if the customizations are subsequently removed, the
2236appearance of @var{face} will again be determined by its default face
2237spec.
2238
2239As an exception, if you evaluate a @code{defface} form with
2240@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2241of @code{eval-defun} overrides any custom face specs on the face,
2242causing the face to reflect exactly what the @code{defface} says.
2243
2244The @var{spec} argument is a @dfn{face spec}, which states how the
2245face should appear on different kinds of terminals. It should be an
2246alist whose elements each have the form
ed1f0bd3
CY
2247
2248@example
2249(@var{display} . @var{plist})
2250@end example
2251
2252@noindent
2253@var{display} specifies a class of terminals (see below). @var{plist}
2254is a property list of face attributes and their values, specifying how
2255the face appears on such terminals. For backward compatibility, you
2256can also write an element as @code{(@var{display} @var{plist})}.
2257
2258The @var{display} part of an element of @var{spec} determines which
2259terminals the element matches. If more than one element of @var{spec}
2260matches a given terminal, the first element that matches is the one
2261used for that terminal. There are three possibilities for
2262@var{display}:
2263
2264@table @asis
2265@item @code{default}
2266This element of @var{spec} doesn't match any terminal; instead, it
2267specifies defaults that apply to all terminals. This element, if
2268used, must be the first element of @var{spec}. Each of the following
2269elements can override any or all of these defaults.
2270
2271@item @code{t}
2272This element of @var{spec} matches all terminals. Therefore, any
2273subsequent elements of @var{spec} are never used. Normally @code{t}
2274is used in the last (or only) element of @var{spec}.
2275
2276@item a list
2277If @var{display} is a list, each element should have the form
2278@code{(@var{characteristic} @var{value}@dots{})}. Here
2279@var{characteristic} specifies a way of classifying terminals, and the
2280@var{value}s are possible classifications which @var{display} should
2281apply to. Here are the possible values of @var{characteristic}:
2282
2283@table @code
2284@item type
2285The kind of window system the terminal uses---either @code{graphic}
2286(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2287console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2288non-graphics-capable display). @xref{Window Systems, window-system}.
2289
2290@item class
2291What kinds of colors the terminal supports---either @code{color},
2292@code{grayscale}, or @code{mono}.
2293
2294@item background
2295The kind of background---either @code{light} or @code{dark}.
2296
2297@item min-colors
2298An integer that represents the minimum number of colors the terminal
2299should support. This matches a terminal if its
2300@code{display-color-cells} value is at least the specified integer.
2301
2302@item supports
2303Whether or not the terminal can display the face attributes given in
2304@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2305Attribute Testing}, for more information on exactly how this testing
2306is done.
2307@end table
2308
2309If an element of @var{display} specifies more than one @var{value} for
2310a given @var{characteristic}, any of those values is acceptable. If
2311@var{display} has more than one element, each element should specify a
2312different @var{characteristic}; then @emph{each} characteristic of the
2313terminal must match one of the @var{value}s specified for it in
2314@var{display}.
2315@end table
2316@end defmac
2317
cd542620
CY
2318 For example, here's the definition of the standard face
2319@code{highlight}:
ed1f0bd3
CY
2320
2321@example
2322(defface highlight
2323 '((((class color) (min-colors 88) (background light))
2324 :background "darkseagreen2")
2325 (((class color) (min-colors 88) (background dark))
2326 :background "darkolivegreen")
2327 (((class color) (min-colors 16) (background light))
2328 :background "darkseagreen2")
2329 (((class color) (min-colors 16) (background dark))
2330 :background "darkolivegreen")
2331 (((class color) (min-colors 8))
2332 :background "green" :foreground "black")
2333 (t :inverse-video t))
2334 "Basic face for highlighting."
2335 :group 'basic-faces)
2336@end example
2337
cd542620 2338 Internally, Emacs stores each face's default spec in its
f02f19bd 2339@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2340The @code{saved-face} property stores any face spec saved by the user
2341using the customization buffer; the @code{customized-face} property
2342stores the face spec customized for the current session, but not
2343saved; and the @code{theme-face} property stores an alist associating
2344the active customization settings and Custom themes with the face
2345specs for that face. The face's documentation string is stored in the
2346@code{face-documentation} property.
2347
2348 Normally, a face is declared just once, using @code{defface}, and
2349any further changes to its appearance are applied using the Customize
2350framework (e.g., via the Customize user interface or via the
2351@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2352by face remapping (@pxref{Face Remapping}). In the rare event that
2353you need to change a face spec directly from Lisp, you can use the
2354@code{face-spec-set} function.
2355
2356@defun face-spec-set face spec &optional spec-type
2357This function applies @var{spec} as a face spec for @code{face}.
2358@var{spec} should be a face spec, as described in the above
2359documentation for @code{defface}.
2360
2361@cindex override spec @r{(for a face)}
2362The argument @var{spec-type} determines which spec to set. If it is
2363@code{nil} or @code{face-override-spec}, this function sets the
2364@dfn{override spec}, which overrides over all other face specs on
2365@var{face}. If it is @code{face-defface-spec}, this function sets the
2366default face spec (the same one set by @code{defface}). If it is
2367@code{reset}, this function clears out all customization specs and
2368override specs from @var{face} (in this case, the value of @var{spec}
2369is ignored). Any other value of @var{spec-type} is reserved for
2370internal use.
2371@end defun
ed1f0bd3 2372
b8d4c8d0
GM
2373@node Attribute Functions
2374@subsection Face Attribute Functions
2375
cd542620
CY
2376 This section describes functions for directly accessing and
2377modifying the attributes of a named face.
b8d4c8d0
GM
2378
2379@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2380This function returns the value of the @var{attribute} attribute for
2381@var{face} on @var{frame}.
b8d4c8d0 2382
cd542620
CY
2383If @var{frame} is @code{nil}, that means the selected frame
2384(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2385returns the value of the specified attribute for newly-created frames
2386(this is normally @code{unspecified}, unless you have specified some
2387value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2388
2389If @var{inherit} is @code{nil}, only attributes directly defined by
2390@var{face} are considered, so the return value may be
2391@code{unspecified}, or a relative value. If @var{inherit} is
2392non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2393with the faces specified by its @code{:inherit} attribute; however the
2394return value may still be @code{unspecified} or relative. If
2395@var{inherit} is a face or a list of faces, then the result is further
2396merged with that face (or faces), until it becomes specified and
2397absolute.
2398
2399To ensure that the return value is always specified and absolute, use
2400a value of @code{default} for @var{inherit}; this will resolve any
2401unspecified or relative values by merging with the @code{default} face
2402(which is always completely specified).
2403
2404For example,
2405
2406@example
2407(face-attribute 'bold :weight)
2408 @result{} bold
2409@end example
2410@end defun
2411
93be1936 2412@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2413@defun face-attribute-relative-p attribute value
2414This function returns non-@code{nil} if @var{value}, when used as the
2415value of the face attribute @var{attribute}, is relative. This means
2416it would modify, rather than completely override, any value that comes
2417from a subsequent face in the face list or that is inherited from
2418another face.
2419
d466a866
CY
2420@code{unspecified} is a relative value for all attributes. For
2421@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2422
2423For example:
2424
2425@example
2426(face-attribute-relative-p :height 2.0)
2427 @result{} t
2428@end example
2429@end defun
2430
b3d50cff
EZ
2431@defun face-all-attributes face &optional frame
2432This function returns an alist of attributes of @var{face}. The
2433elements of the result are name-value pairs of the form
2434@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2435@var{frame} specifies the frame whose definition of @var{face} to
2436return; if omitted or @code{nil}, the returned value describes the
2437default attributes of @var{face} for newly created frames.
2438@end defun
2439
b8d4c8d0
GM
2440@defun merge-face-attribute attribute value1 value2
2441If @var{value1} is a relative value for the face attribute
2442@var{attribute}, returns it merged with the underlying value
2443@var{value2}; otherwise, if @var{value1} is an absolute value for the
2444face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2445@end defun
2446
2447 Normally, Emacs uses the face specs of each face to automatically
2448calculate its attributes on each frame (@pxref{Defining Faces}). The
2449function @code{set-face-attribute} can override this calculation by
2450directly assigning attributes to a face, either on a specific frame or
2451for all frames. This function is mostly intended for internal usage.
2452
2453@defun set-face-attribute face frame &rest arguments
2454This function sets one or more attributes of @var{face} for
2455@var{frame}. The attributes specifies in this way override the face
2456spec(s) belonging to @var{face}.
2457
2458The extra arguments @var{arguments} specify the attributes to set, and
2459the values for them. They should consist of alternating attribute
2460names (such as @code{:family} or @code{:underline}) and values. Thus,
2461
2462@example
2463(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2464@end example
2465
2466@noindent
2467sets the attribute @code{:weight} to @code{bold} and the attribute
2468@code{:slant} to @code{italic}.
2469
2470
2471If @var{frame} is @code{t}, this function sets the default attributes
2472for newly created frames. If @var{frame} is @code{nil}, this function
2473sets the attributes for all existing frames, as well as for newly
2474created frames.
b8d4c8d0
GM
2475@end defun
2476
fb5b8aca
CY
2477 The following commands and functions mostly provide compatibility
2478with old versions of Emacs. They work by calling
2479@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2480their @var{frame} argument are handled just like
2481@code{set-face-attribute} and @code{face-attribute}. The commands
2482read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2483
fb5b8aca
CY
2484@deffn Command set-face-foreground face color &optional frame
2485@deffnx Command set-face-background face color &optional frame
2486These set the @code{:foreground} attribute (or @code{:background}
2487attribute, respectively) of @var{face} to @var{color}.
2488@end deffn
b8d4c8d0 2489
fb5b8aca
CY
2490@deffn Command set-face-stipple face pattern &optional frame
2491This sets the @code{:stipple} attribute of @var{face} to
d466a866 2492@var{pattern}.
fb5b8aca 2493@end deffn
b8d4c8d0 2494
fb5b8aca
CY
2495@deffn Command set-face-font face font &optional frame
2496This sets the @code{:font} attribute of @var{face} to @var{font}.
2497@end deffn
b8d4c8d0 2498
3ca2f1bf 2499@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2500This sets the @code{:weight} attribute of @var{face} to @var{normal}
2501if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2502@end defun
2503
3ca2f1bf 2504@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2505This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2506@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2507@end defun
2508
bde3c6c0 2509@defun set-face-underline face underline &optional frame
fb5b8aca 2510This sets the @code{:underline} attribute of @var{face} to
d466a866 2511@var{underline}.
b8d4c8d0
GM
2512@end defun
2513
3ca2f1bf 2514@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2515This sets the @code{:inverse-video} attribute of @var{face} to
2516@var{inverse-video-p}.
b8d4c8d0
GM
2517@end defun
2518
fb5b8aca
CY
2519@deffn Command invert-face face &optional frame
2520This swaps the foreground and background colors of face @var{face}.
2521@end deffn
b8d4c8d0 2522
cd542620
CY
2523 The following functions examine the attributes of a face. They
2524mostly provide compatibility with old versions of Emacs. If you don't
2525specify @var{frame}, they refer to the selected frame; @code{t} refers
2526to the default data for new frames. They return @code{unspecified} if
2527the face doesn't define any value for that attribute. If
2528@var{inherit} is @code{nil}, only an attribute directly defined by the
2529face is returned. If @var{inherit} is non-@code{nil}, any faces
2530specified by its @code{:inherit} attribute are considered as well, and
2531if @var{inherit} is a face or a list of faces, then they are also
2532considered, until a specified attribute is found. To ensure that the
2533return value is always specified, use a value of @code{default} for
1bf335cf
GM
2534@var{inherit}.
2535
2536@defun face-font face &optional frame
2537This function returns the name of the font of face @var{face}.
2538@end defun
b8d4c8d0
GM
2539
2540@defun face-foreground face &optional frame inherit
2541@defunx face-background face &optional frame inherit
2542These functions return the foreground color (or background color,
2543respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2544@end defun
2545
2546@defun face-stipple face &optional frame inherit
2547This function returns the name of the background stipple pattern of face
2548@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2549@end defun
2550
1bf335cf 2551@defun face-bold-p face &optional frame inherit
d466a866
CY
2552This function returns a non-@code{nil} value if the @code{:weight}
2553attribute of @var{face} is bolder than normal (i.e., one of
2554@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2555@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2556@end defun
2557
1bf335cf 2558@defun face-italic-p face &optional frame inherit
d466a866
CY
2559This function returns a non-@code{nil} value if the @code{:slant}
2560attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2561@code{nil} otherwise.
2562@end defun
2563
1bf335cf 2564@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2565This function returns non-@code{nil} if face @var{face} specifies
2566a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2567@end defun
2568
1bf335cf 2569@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2570This function returns non-@code{nil} if face @var{face} specifies
2571a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2572@end defun
2573
2574@node Displaying Faces
2575@subsection Displaying Faces
2576
ed1f0bd3
CY
2577 When Emacs displays a given piece of text, the visual appearance of
2578the text may be determined by faces drawn from different sources. If
2579these various sources together specify more than one face for a
2580particular character, Emacs merges the attributes of the various
2581faces. Here is the order in which Emacs merges the faces, from
2582highest to lowest priority:
b8d4c8d0
GM
2583
2584@itemize @bullet
2585@item
d466a866
CY
2586If the text consists of a special glyph, the glyph can specify a
2587particular face. @xref{Glyphs}.
b8d4c8d0
GM
2588
2589@item
d466a866
CY
2590If the text lies within an active region, Emacs highlights it using
2591the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2592Manual}.
b8d4c8d0
GM
2593
2594@item
d466a866 2595If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2596property, Emacs applies the face(s) specified by that property. If
2597the overlay has a @code{mouse-face} property and the mouse is ``near
2598enough'' to the overlay, Emacs applies the face or face attributes
2599specified by the @code{mouse-face} property instead. @xref{Overlay
2600Properties}.
b8d4c8d0 2601
d466a866
CY
2602When multiple overlays cover one character, an overlay with higher
2603priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2604
2605@item
d466a866
CY
2606If the text contains a @code{face} or @code{mouse-face} property,
2607Emacs applies the specified faces and face attributes. @xref{Special
2608Properties}. (This is how Font Lock mode faces are applied.
2609@xref{Font Lock Mode}.)
b8d4c8d0
GM
2610
2611@item
d466a866
CY
2612If the text lies within the mode line of the selected window, Emacs
2613applies the @code{mode-line} face. For the mode line of a
2614non-selected window, Emacs applies the @code{mode-line-inactive} face.
2615For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2616
2617@item
d466a866
CY
2618If any given attribute has not been specified during the preceding
2619steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2620@end itemize
2621
ed1f0bd3
CY
2622 At each stage, if a face has a valid @code{:inherit} attribute,
2623Emacs treats any attribute with an @code{unspecified} value as having
2624the corresponding value drawn from the parent face(s). @pxref{Face
2625Attributes}. Note that the parent face(s) may also leave the
2626attribute unspecified; in that case, the attribute remains unspecified
2627at the next level of face merging.
b8d4c8d0 2628
d466a866
CY
2629@node Face Remapping
2630@subsection Face Remapping
f2cec7a9 2631
d466a866 2632 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2633global changes in the appearance of a face. For instance, it is used
2634to implement the @code{text-scale-adjust} command (@pxref{Text
2635Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2636
d466a866 2637@defvar face-remapping-alist
fb5b8aca
CY
2638The value of this variable is an alist whose elements have the form
2639@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2640any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2641the ordinary definition of @var{face}.
2642
cd542620
CY
2643@var{remapping} may be any face spec suitable for a @code{face} text
2644property: either a face (i.e., a face name or a property list of
2645attribute/value pairs), or a list of faces. For details, see the
2646description of the @code{face} text property in @ref{Special
2647Properties}. @var{remapping} serves as the complete specification for
2648the remapped face---it replaces the normal definition of @var{face},
2649instead of modifying it.
d466a866
CY
2650
2651If @code{face-remapping-alist} is buffer-local, its local value takes
2652effect only within that buffer.
f2cec7a9 2653
6175e34b
CY
2654Note: face remapping is non-recursive. If @var{remapping} references
2655the same face name @var{face}, either directly or via the
2656@code{:inherit} attribute of some other face in @var{remapping}, that
2657reference uses the normal definition of @var{face}. For instance, if
2658the @code{mode-line} face is remapped using this entry in
2659@code{face-remapping-alist}:
f2cec7a9 2660
f2cec7a9
MB
2661@example
2662(mode-line italic mode-line)
2663@end example
6175e34b 2664
f2cec7a9
MB
2665@noindent
2666then the new definition of the @code{mode-line} face inherits from the
2667@code{italic} face, and the @emph{normal} (non-remapped) definition of
2668@code{mode-line} face.
d466a866 2669@end defvar
f2cec7a9 2670
578ef6b9
XF
2671@cindex relative remapping, faces
2672@cindex base remapping, faces
d466a866 2673 The following functions implement a higher-level interface to
fb5b8aca
CY
2674@code{face-remapping-alist}. Most Lisp code should use these
2675functions instead of setting @code{face-remapping-alist} directly, to
2676avoid trampling on remappings applied elsewhere. These functions are
2677intended for buffer-local remappings, so they all make
2678@code{face-remapping-alist} buffer-local as a side-effect. They manage
2679@code{face-remapping-alist} entries of the form
9d3d42fb
MB
2680
2681@example
fb5b8aca 2682 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2683@end example
2684
fb5b8aca
CY
2685@noindent
2686where, as explained above, each of the @var{relative-spec-N} and
2687@var{base-spec} is either a face name, or a property list of
2688attribute/value pairs. Each of the @dfn{relative remapping} entries,
2689@var{relative-spec-N}, is managed by the
2690@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2691functions; these are intended for simple modifications like changing
2692the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2693the lowest priority and is managed by the @code{face-remap-set-base}
2694and @code{face-remap-reset-base} functions; it is intended for major
2695modes to remap faces in the buffers they control.
9d3d42fb 2696
e40a85cd 2697@defun face-remap-add-relative face &rest specs
36291308 2698This function adds the face spec in @var{specs} as relative
fb5b8aca
CY
2699remappings for face @var{face} in the current buffer. The remaining
2700arguments, @var{specs}, should form either a list of face names, or a
2701property list of attribute/value pairs.
9d3d42fb 2702
fb5b8aca
CY
2703The return value is a Lisp object that serves as a ``cookie''; you can
2704pass this object as an argument to @code{face-remap-remove-relative}
2705if you need to remove the remapping later.
9d3d42fb 2706
fb5b8aca
CY
2707@example
2708;; Remap the `escape-glyph' face into a combination
2709;; of the `highlight' and `italic' faces:
2710(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2711
2712;; Increase the size of the `default' face by 50%:
2713(face-remap-add-relative 'default :height 1.5)
2714@end example
9d3d42fb
MB
2715@end defun
2716
e40a85cd 2717@defun face-remap-remove-relative cookie
fb5b8aca
CY
2718This function removes a relative remapping previously added by
2719@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2720object returned by @code{face-remap-add-relative} when the remapping
2721was added.
9d3d42fb
MB
2722@end defun
2723
e40a85cd 2724@defun face-remap-set-base face &rest specs
fb5b8aca 2725This function sets the base remapping of @var{face} in the current
9d3d42fb 2726buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2727remapping is restored, similar to calling @code{face-remap-reset-base}
2728(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2729single value @code{nil}, which has the opposite result (the global
2730definition of @var{face} is ignored).
fb5b8aca
CY
2731
2732This overwrites the default @var{base-spec}, which inherits the global
2733face definition, so it is up to the caller to add such inheritance if
2734so desired.
9d3d42fb
MB
2735@end defun
2736
e40a85cd 2737@defun face-remap-reset-base face
fb5b8aca 2738This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2739value, which inherits from @var{face}'s global definition.
2740@end defun
2741
9185bf49
CY
2742@node Face Functions
2743@subsection Functions for Working with Faces
2744
2745 Here are additional functions for creating and working with faces.
2746
9185bf49 2747@defun face-list
fb5b8aca 2748This function returns a list of all defined face names.
9185bf49
CY
2749@end defun
2750
2751@defun face-id face
2752This function returns the @dfn{face number} of face @var{face}. This
2753is a number that uniquely identifies a face at low levels within
2754Emacs. It is seldom necessary to refer to a face by its face number.
2755@end defun
2756
2757@defun face-documentation face
2758This function returns the documentation string of face @var{face}, or
2759@code{nil} if none was specified for it.
2760@end defun
2761
2762@defun face-equal face1 face2 &optional frame
2763This returns @code{t} if the faces @var{face1} and @var{face2} have the
2764same attributes for display.
2765@end defun
2766
2767@defun face-differs-from-default-p face &optional frame
2768This returns non-@code{nil} if the face @var{face} displays
2769differently from the default face.
2770@end defun
2771
2772@cindex face alias
9097ad86 2773@cindex alias, for faces
9185bf49
CY
2774A @dfn{face alias} provides an equivalent name for a face. You can
2775define a face alias by giving the alias symbol the @code{face-alias}
2776property, with a value of the target face name. The following example
2777makes @code{modeline} an alias for the @code{mode-line} face.
2778
2779@example
2780(put 'modeline 'face-alias 'mode-line)
2781@end example
2782
27d1f87a
CY
2783@defmac define-obsolete-face-alias obsolete-face current-face when
2784This macro defines @code{obsolete-face} as an alias for
2785@var{current-face}, and also marks it as obsolete, indicating that it
2786may be removed in future. @var{when} should be a string indicating
2787when @code{obsolete-face} was made obsolete (usually a version number
2788string).
2789@end defmac
e7e2f529 2790
9185bf49
CY
2791@node Auto Faces
2792@subsection Automatic Face Assignment
2793@cindex automatic face assignment
2794@cindex faces, automatic choice
2795
2796 This hook is used for automatically assigning faces to text in the
2797buffer. It is part of the implementation of Jit-Lock mode, used by
2798Font-Lock.
2799
2800@defvar fontification-functions
2801This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2802redisplay as needed, just before doing redisplay. They are called even
2803when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2804variable usually holds just one function, @code{jit-lock-function}.
9185bf49
CY
2805
2806The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2807buffer position @var{pos}. Collectively they should attempt to assign
2808faces to the text in the current buffer starting at @var{pos}.
9185bf49 2809
c02f8fe2
AM
2810The functions should record the faces they assign by setting the
2811@code{face} property. They should also add a non-@code{nil}
2812@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2813That property tells redisplay that faces have been assigned to that text
2814already.
2815
c02f8fe2 2816It is probably a good idea for the functions to do nothing if the
9185bf49
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2817character after @var{pos} already has a non-@code{nil} @code{fontified}
2818property, but this is not required. If one function overrides the
c02f8fe2
AM
2819assignments made by a previous one, the properties after the last
2820function finishes are the ones that really matter.
9185bf49
CY
2821
2822For efficiency, we recommend writing these functions so that they
2823usually assign faces to around 400 to 600 characters at each call.
2824@end defvar
2825
35137ed3
CY
2826@node Basic Faces
2827@subsection Basic Faces
2828
2829If your Emacs Lisp program needs to assign some faces to text, it is
2830often a good idea to use certain existing faces or inherit from them,
2831rather than defining entirely new faces. This way, if other users
2832have customized the basic faces to give Emacs a certain look, your
2833program will ``fit in'' without additional customization.
2834
2835 Some of the basic faces defined in Emacs are listed below. In
2836addition to these, you might want to make use of the Font Lock faces
2837for syntactic highlighting, if highlighting is not already handled by
2838Font Lock mode, or if some Font Lock faces are not in use.
2839@xref{Faces for Font Lock}.
2840
2841@table @code
2842@item default
2843The default face, whose attributes are all specified. All other faces
2844implicitly inherit from it: any unspecified attribute defaults to the
2845attribute on this face (@pxref{Face Attributes}).
2846
2847@item bold
2848@itemx italic
2849@itemx bold-italic
2850@itemx underline
2851@itemx fixed-pitch
2852@itemx variable-pitch
1df7defd 2853These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2854has a bold @code{:weight} attribute), with all other attributes
2855unspecified (and so given by @code{default}).
2856
2857@item shadow
2858For ``dimmed out'' text. For example, it is used for the ignored
2859part of a filename in the minibuffer (@pxref{Minibuffer File,,
2860Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2861
2862@item link
2863@itemx link-visited
2864For clickable text buttons that send the user to a different
2865buffer or ``location''.
2866
2867@item highlight
2868For stretches of text that should temporarily stand out. For example,
2869it is commonly assigned to the @code{mouse-face} property for cursor
2870highlighting (@pxref{Special Properties}).
2871
2872@item match
2873For text matching a search command.
2874
2875@item error
2876@itemx warning
2877@itemx success
2878For text concerning errors, warnings, or successes. For example,
2bb0eca1 2879these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2880@end table
2881
c2aa555a
CY
2882@node Font Selection
2883@subsection Font Selection
235bd03a
XF
2884@cindex font selection
2885@cindex selecting a font
9185bf49 2886
fb5b8aca 2887 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2888select a @dfn{font} for that character@footnote{In this context, the
2889term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2890Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2891Emacs automatically chooses a font based on the faces assigned to that
2892character---specifically, the face attributes @code{:family},
2893@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2894Attributes}). The choice of font also depends on the character to be
2895displayed; some fonts can only display a limited set of characters.
2896If no available font exactly fits the requirements, Emacs looks for
2897the @dfn{closest matching font}. The variables in this section
2898control how Emacs makes this selection.
9185bf49 2899
01f17ae2 2900@defopt face-font-family-alternatives
c2aa555a
CY
2901If a given family is specified but does not exist, this variable
2902specifies alternative font families to try. Each element should have
2903this form:
9185bf49 2904
c2aa555a
CY
2905@example
2906(@var{family} @var{alternate-families}@dots{})
2907@end example
b8d4c8d0 2908
c2aa555a
CY
2909If @var{family} is specified but not available, Emacs will try the other
2910families given in @var{alternate-families}, one by one, until it finds a
2911family that does exist.
01f17ae2 2912@end defopt
b8d4c8d0 2913
01f17ae2 2914@defopt face-font-selection-order
c2aa555a
CY
2915If there is no font that exactly matches all desired face attributes
2916(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2917this variable specifies the order in which these attributes should be
2918considered when selecting the closest matching font. The value should
2919be a list containing those four attribute symbols, in order of
2920decreasing importance. The default is @code{(:width :height :weight
2921:slant)}.
b8d4c8d0
GM
2922
2923Font selection first finds the best available matches for the first
c2aa555a
CY
2924attribute in the list; then, among the fonts which are best in that
2925way, it searches for the best matches in the second attribute, and so
2926on.
b8d4c8d0
GM
2927
2928The attributes @code{:weight} and @code{:width} have symbolic values in
2929a range centered around @code{normal}. Matches that are more extreme
2930(farther from @code{normal}) are somewhat preferred to matches that are
2931less extreme (closer to @code{normal}); this is designed to ensure that
2932non-normal faces contrast with normal ones, whenever possible.
2933
b8d4c8d0
GM
2934One example of a case where this variable makes a difference is when the
2935default font has no italic equivalent. With the default ordering, the
2936@code{italic} face will use a non-italic font that is similar to the
2937default one. But if you put @code{:slant} before @code{:height}, the
2938@code{italic} face will use an italic font, even if its height is not
2939quite right.
01f17ae2 2940@end defopt
b8d4c8d0 2941
01f17ae2 2942@defopt face-font-registry-alternatives
b8d4c8d0
GM
2943This variable lets you specify alternative font registries to try, if a
2944given registry is specified and doesn't exist. Each element should have
2945this form:
2946
2947@example
2948(@var{registry} @var{alternate-registries}@dots{})
2949@end example
2950
2951If @var{registry} is specified but not available, Emacs will try the
2952other registries given in @var{alternate-registries}, one by one,
2953until it finds a registry that does exist.
01f17ae2 2954@end defopt
b8d4c8d0 2955
4fa11a36 2956@cindex scalable fonts
b8d4c8d0 2957 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2958them.
b8d4c8d0 2959
01f17ae2 2960@defopt scalable-fonts-allowed
b8d4c8d0
GM
2961This variable controls which scalable fonts to use. A value of
2962@code{nil}, the default, means do not use scalable fonts. @code{t}
2963means to use any scalable font that seems appropriate for the text.
2964
2965Otherwise, the value must be a list of regular expressions. Then a
2966scalable font is enabled for use if its name matches any regular
2967expression in the list. For example,
2968
2969@example
c9352587 2970(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
2971@end example
2972
2973@noindent
c9352587 2974allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 2975@end defopt
b8d4c8d0
GM
2976
2977@defvar face-font-rescale-alist
2978This variable specifies scaling for certain faces. Its value should
2979be a list of elements of the form
2980
2981@example
2982(@var{fontname-regexp} . @var{scale-factor})
2983@end example
2984
2985If @var{fontname-regexp} matches the font name that is about to be
2986used, this says to choose a larger similar font according to the
2987factor @var{scale-factor}. You would use this feature to normalize
2988the font size if certain fonts are bigger or smaller than their
2989nominal heights and widths would suggest.
2990@end defvar
2991
b8d4c8d0
GM
2992@node Font Lookup
2993@subsection Looking Up Fonts
2994
803ee7b9 2995@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2996This function returns a list of available font names that match
c2aa555a 2997@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2998either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
2999GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3000used: the @samp{*} character matches any substring, and the @samp{?}
3001character matches any single character. Case is ignored when matching
3002font names.
c2aa555a
CY
3003
3004If the optional arguments @var{reference-face} and @var{frame} are
3005specified, the returned list includes only fonts that are the same
3006size as @var{reference-face} (a face name) currently is on the frame
3007@var{frame}.
b8d4c8d0
GM
3008
3009The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3010return. If it is non-@code{nil}, then the return value is truncated
3011after the first @var{maximum} matching fonts. Specifying a small
3012value for @var{maximum} can make this function much faster, in cases
3013where many fonts match the pattern.
803ee7b9
CY
3014
3015The optional argument @var{width} specifies a desired font width. If
3016it is non-@code{nil}, the function only returns those fonts whose
3017characters are (on average) @var{width} times as wide as
3018@var{reference-face}.
b8d4c8d0
GM
3019@end defun
3020
3021@defun x-family-fonts &optional family frame
3022This function returns a list describing the available fonts for family
3023@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3024this list applies to all families, and therefore, it contains all
3025available fonts. Otherwise, @var{family} must be a string; it may
3026contain the wildcards @samp{?} and @samp{*}.
3027
3028The list describes the display that @var{frame} is on; if @var{frame} is
3029omitted or @code{nil}, it applies to the selected frame's display
3030(@pxref{Input Focus}).
3031
c2aa555a 3032Each element in the list is a vector of the following form:
b8d4c8d0
GM
3033
3034@example
3035[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3036 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3037@end example
3038
3039The first five elements correspond to face attributes; if you
3040specify these attributes for a face, it will use this font.
3041
3042The last three elements give additional information about the font.
3043@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3044@var{full} is the full name of the font, and
3045@var{registry-and-encoding} is a string giving the registry and
3046encoding of the font.
b8d4c8d0
GM
3047@end defun
3048
b8d4c8d0
GM
3049@node Fontsets
3050@subsection Fontsets
3051
3052 A @dfn{fontset} is a list of fonts, each assigned to a range of
3053character codes. An individual font cannot display the whole range of
3054characters that Emacs supports, but a fontset can. Fontsets have names,
3055just as fonts do, and you can use a fontset name in place of a font name
3056when you specify the ``font'' for a frame or a face. Here is
3057information about defining a fontset under Lisp program control.
3058
3059@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3060This function defines a new fontset according to the specification
3061string @var{fontset-spec}. The string should have this format:
3062
3063@smallexample
7b753744 3064@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3065@end smallexample
3066
3067@noindent
3068Whitespace characters before and after the commas are ignored.
3069
3070The first part of the string, @var{fontpattern}, should have the form of
3071a standard X font name, except that the last two fields should be
3072@samp{fontset-@var{alias}}.
3073
3074The new fontset has two names, one long and one short. The long name is
3075@var{fontpattern} in its entirety. The short name is
3076@samp{fontset-@var{alias}}. You can refer to the fontset by either
3077name. If a fontset with the same name already exists, an error is
3078signaled, unless @var{noerror} is non-@code{nil}, in which case this
3079function does nothing.
3080
3081If optional argument @var{style-variant-p} is non-@code{nil}, that says
3082to create bold, italic and bold-italic variants of the fontset as well.
3083These variant fontsets do not have a short name, only a long one, which
619a46f8 3084is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3085status.
3086
3087The specification string also says which fonts to use in the fontset.
3088See below for the details.
3089@end defun
3090
3091 The construct @samp{@var{charset}:@var{font}} specifies which font to
3092use (in this fontset) for one particular character set. Here,
3093@var{charset} is the name of a character set, and @var{font} is the font
3094to use for that character set. You can use this construct any number of
3095times in the specification string.
3096
3097 For the remaining character sets, those that you don't specify
3098explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3099@samp{fontset-@var{alias}} with a value that names one character set.
3100For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3101with @samp{ISO8859-1}.
3102
3103 In addition, when several consecutive fields are wildcards, Emacs
3104collapses them into a single wildcard. This is to prevent use of
3105auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3106for editing, and scaling a smaller font is not useful because it is
3107better to use the smaller font in its own size, which Emacs does.
3108
3109 Thus if @var{fontpattern} is this,
3110
3111@example
3112-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3113@end example
3114
3115@noindent
3116the font specification for @acronym{ASCII} characters would be this:
3117
3118@example
3119-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3120@end example
3121
3122@noindent
3123and the font specification for Chinese GB2312 characters would be this:
3124
3125@example
3126-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3127@end example
3128
3129 You may not have any Chinese font matching the above font
3130specification. Most X distributions include only Chinese fonts that
3131have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3132such a case, @samp{Fontset-@var{n}} can be specified as below:
3133
3134@smallexample
3135Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3136 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3137@end smallexample
3138
3139@noindent
3140Then, the font specifications for all but Chinese GB2312 characters have
3141@samp{fixed} in the @var{family} field, and the font specification for
3142Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3143field.
3144
d6eb4e25
KH
3145@defun set-fontset-font name character font-spec &optional frame add
3146This function modifies the existing fontset @var{name} to use the font
3147matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3148
d6eb4e25
KH
3149If @var{name} is @code{nil}, this function modifies the fontset of the
3150selected frame or that of @var{frame} if @var{frame} is not
3151@code{nil}.
3152
3153If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3154fontset, whose short name is @samp{fontset-default}.
3155
3156@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3157@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3158@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3159(inclusive).
3160
3161@var{character} may be a charset. In that case, use
d6eb4e25
KH
3162@var{font-spec} for all character in the charsets.
3163
664d56b8 3164@var{character} may be a script name. In that case, use
d6eb4e25 3165@var{font-spec} for all character in the charsets.
b8d4c8d0 3166
d6eb4e25 3167@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3168where @var{family} is a family name of a font (possibly including a
3169foundry name at the head), @var{registry} is a registry name of a font
3170(possibly including an encoding name at the tail).
3171
d6eb4e25
KH
3172@var{font-spec} may be a font name string.
3173
3174The optional argument @var{add}, if non-@code{nil}, specifies how to
3175add @var{font-spec} to the font specifications previously set. If it
3176is @code{prepend}, @var{font-spec} is prepended. If it is
3177@code{append}, @var{font-spec} is appended. By default,
3178@var{font-spec} overrides the previous settings.
3179
b8d4c8d0 3180For instance, this changes the default fontset to use a font of which
d6eb4e25 3181family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3182the charset @code{japanese-jisx0208}.
3183
3184@smallexample
d6eb4e25
KH
3185(set-fontset-font t 'japanese-jisx0208
3186 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3187@end smallexample
3188@end defun
3189
3190@defun char-displayable-p char
3191This function returns @code{t} if Emacs ought to be able to display
3192@var{char}. More precisely, if the selected frame's fontset has a
3193font to display the character set that @var{char} belongs to.
3194
3195Fontsets can specify a font on a per-character basis; when the fontset
3196does that, this function's value may not be accurate.
3197@end defun
3198
c2aa555a
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3199@node Low-Level Font
3200@subsection Low-Level Font Representation
8b022e34 3201@cindex font property
c2aa555a
CY
3202
3203 Normally, it is not necessary to manipulate fonts directly. In case
3204you need to do so, this section explains how.
3205
3206 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3207object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
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3208entities}.
3209
3210@defun fontp object &optional type
3211Return @code{t} if @var{object} is a font object, font spec, or font
3212entity. Otherwise, return @code{nil}.
3213
3214The optional argument @var{type}, if non-@code{nil}, determines the
3215exact type of Lisp object to check for. In that case, @var{type}
3216should be one of @code{font-object}, @code{font-spec}, or
3217@code{font-entity}.
3218@end defun
3219
3e1300f7 3220@cindex font object
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3221 A font object is a Lisp object that represents a font that Emacs has
3222@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3223be inspected.
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3224
3225@defun font-at position &optional window string
3226Return the font object that is being used to display the character at
3227position @var{position} in the window @var{window}. If @var{window}
3228is @code{nil}, it defaults to the selected window. If @var{string} is
3229@code{nil}, @var{position} specifies a position in the current buffer;
3230otherwise, @var{string} should be a string, and @var{position}
3231specifies a position in that string.
3232@end defun
3233
3e1300f7 3234@cindex font spec
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3235 A font spec is a Lisp object that contains a set of specifications
3236that can be used to find a font. More than one font may match the
3237specifications in a font spec.
3238
3239@defun font-spec &rest arguments
3240Return a new font spec using the specifications in @var{arguments},
3241which should come in @code{property}-@code{value} pairs. The possible
3242specifications are as follows:
3243
3244@table @code
3245@item :name
3246The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3247@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3248
3249@item :family
3250@itemx :foundry
3251@itemx :weight
3252@itemx :slant
3253@itemx :width
3254These have the same meanings as the face attributes of the same name.
3255@xref{Face Attributes}.
3256
3257@item :size
3258The font size---either a non-negative integer that specifies the pixel
3259size, or a floating point number that specifies the point size.
3260
3261@item :adstyle
3262Additional typographic style information for the font, such as
3263@samp{sans}. The value should be a string or a symbol.
3264
8b78f36c 3265@cindex font registry
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3266@item :registry
3267The charset registry and encoding of the font, such as
3268@samp{iso8859-1}. The value should be a string or a symbol.
3269
3270@item :script
3271The script that the font must support (a symbol).
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3272
3273@item :otf
651c39f8 3274@cindex OpenType font
a908c79a
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3275The font must be an OpenType font that supports these OpenType
3276features, provided Emacs is compiled with support for @samp{libotf} (a
3277library for performing complex text layout in certain scripts). The
3278value must be a list of the form
3279
3280@smallexample
3281@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3282@end smallexample
3283
3284where @var{script-tag} is the OpenType script tag symbol;
3285@var{langsys-tag} is the OpenType language system tag symbol, or
3286@code{nil} to use the default language system; @code{gsub} is a list
3287of OpenType GSUB feature tag symbols, or @code{nil} if none is
3288required; and @code{gpos} is a list of OpenType GPOS feature tag
3289symbols, or @code{nil} if none is required. If @code{gsub} or
3290@code{gpos} is a list, a @code{nil} element in that list means that
3291the font must not match any of the remaining tag symbols. The
3292@code{gpos} element may be omitted.
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3293@end table
3294@end defun
3295
3296@defun font-put font-spec property value
3297Set the font property @var{property} in the font-spec @var{font-spec}
3298to @var{value}.
3299@end defun
3300
3e1300f7 3301@cindex font entity
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3302 A font entity is a reference to a font that need not be open. Its
3303properties are intermediate between a font object and a font spec:
3304like a font object, and unlike a font spec, it refers to a single,
3305specific font. Unlike a font object, creating a font entity does not
3da95318
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3306load the contents of that font into computer memory. Emacs may open
3307multiple font objects of different sizes from a single font entity
3308referring to a scalable font.
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3309
3310@defun find-font font-spec &optional frame
3311This function returns a font entity that best matches the font spec
3312@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3313it defaults to the selected frame.
3314@end defun
3315
3316@defun list-fonts font-spec &optional frame num prefer
3317This function returns a list of all font entities that match the font
3318spec @var{font-spec}.
3319
3320The optional argument @var{frame}, if non-@code{nil}, specifies the
3321frame on which the fonts are to be displayed. The optional argument
3322@var{num}, if non-@code{nil}, should be an integer that specifies the
3323maximum length of the returned list. The optional argument
3324@var{prefer}, if non-@code{nil}, should be another font spec, which is
3325used to control the order of the returned list; the returned font
3326entities are sorted in order of decreasing ``closeness'' to that font
3327spec.
3328@end defun
3329
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3330 If you call @code{set-face-attribute} and pass a font spec, font
3331entity, or font name string as the value of the @code{:font}
3332attribute, Emacs opens the best ``matching'' font that is available
3333for display. It then stores the corresponding font object as the
3334actual value of the @code{:font} attribute for that face.
3335
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3336 The following functions can be used to obtain information about a
3337font. For these functions, the @var{font} argument can be a font
3338object, a font entity, or a font spec.
3339
3340@defun font-get font property
3341This function returns the value of the font property @var{property}
3342for @var{font}.
3343
3344If @var{font} is a font spec and the font spec does not specify
3345@var{property}, the return value is @code{nil}. If @var{font} is a
3346font object or font entity, the value for the @var{:script} property
3347may be a list of scripts supported by the font.
3348@end defun
3349
3350@defun font-face-attributes font &optional frame
3351This function returns a list of face attributes corresponding to
3352@var{font}. The optional argument @var{frame} specifies the frame on
3353which the font is to be displayed. If it is @code{nil}, the selected
3354frame is used. The return value has the form
3355
3356@smallexample
3357(:family @var{family} :height @var{height} :weight @var{weight}
3358 :slant @var{slant} :width @var{width})
3359@end smallexample
3360
3361where the values of @var{family}, @var{height}, @var{weight},
3362@var{slant}, and @var{width} are face attribute values. Some of these
3363key-attribute pairs may be omitted from the list if they are not
3364specified by @var{font}.
3365@end defun
3366
3367@defun font-xlfd-name font &optional fold-wildcards
3368This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
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3369matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3370information about XLFDs. If the name is too long for an XLFD (which
3371can contain at most 255 characters), the function returns @code{nil}.
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3372
3373If the optional argument @var{fold-wildcards} is non-@code{nil},
3374consecutive wildcards in the XLFD are folded into one.
3375@end defun
3376
b8d4c8d0
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3377@node Fringes
3378@section Fringes
3379@cindex fringes
3380
9a69676a
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3381 On graphical displays, Emacs draws @dfn{fringes} next to each
3382window: thin vertical strips down the sides which can display bitmaps
3383indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
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3384
3385@menu
3386* Fringe Size/Pos:: Specifying where to put the window fringes.
3387* Fringe Indicators:: Displaying indicator icons in the window fringes.
3388* Fringe Cursors:: Displaying cursors in the right fringe.
3389* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3390* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3391* Overlay Arrow:: Display of an arrow to indicate position.
3392@end menu
3393
3394@node Fringe Size/Pos
3395@subsection Fringe Size and Position
3396
3397 The following buffer-local variables control the position and width
9a69676a 3398of fringes in windows showing that buffer.
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3399
3400@defvar fringes-outside-margins
3401The fringes normally appear between the display margins and the window
3402text. If the value is non-@code{nil}, they appear outside the display
3403margins. @xref{Display Margins}.
3404@end defvar
3405
3406@defvar left-fringe-width
3407This variable, if non-@code{nil}, specifies the width of the left
3408fringe in pixels. A value of @code{nil} means to use the left fringe
3409width from the window's frame.
3410@end defvar
3411
3412@defvar right-fringe-width
3413This variable, if non-@code{nil}, specifies the width of the right
3414fringe in pixels. A value of @code{nil} means to use the right fringe
3415width from the window's frame.
3416@end defvar
3417
9a69676a
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3418 Any buffer which does not specify values for these variables uses
3419the values specified by the @code{left-fringe} and @code{right-fringe}
3420frame parameters (@pxref{Layout Parameters}).
3421
3422 The above variables actually take effect via the function
3423@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3424@code{set-window-fringes} as a subroutine. If you change one of these
3425variables, the fringe display is not updated in existing windows
3426showing the buffer, unless you call @code{set-window-buffer} again in
3427each affected window. You can also use @code{set-window-fringes} to
3428control the fringe display in individual windows.
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3429
3430@defun set-window-fringes window left &optional right outside-margins
3431This function sets the fringe widths of window @var{window}.
3432If @var{window} is @code{nil}, the selected window is used.
3433
3434The argument @var{left} specifies the width in pixels of the left
3435fringe, and likewise @var{right} for the right fringe. A value of
3436@code{nil} for either one stands for the default width. If
3437@var{outside-margins} is non-@code{nil}, that specifies that fringes
3438should appear outside of the display margins.
3439@end defun
3440
3441@defun window-fringes &optional window
3442This function returns information about the fringes of a window
3443@var{window}. If @var{window} is omitted or @code{nil}, the selected
3444window is used. The value has the form @code{(@var{left-width}
3445@var{right-width} @var{outside-margins})}.
3446@end defun
3447
3448
3449@node Fringe Indicators
3450@subsection Fringe Indicators
3451@cindex fringe indicators
3452@cindex indicators, fringe
3453
9a69676a
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3454 @dfn{Fringe indicators} are tiny icons displayed in the window
3455fringe to indicate truncated or continued lines, buffer boundaries,
3456etc.
b8d4c8d0
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3457
3458@defopt indicate-empty-lines
3459@cindex fringes, and empty line indication
7db9c31e 3460@cindex empty lines, indicating
b8d4c8d0
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3461When this is non-@code{nil}, Emacs displays a special glyph in the
3462fringe of each empty line at the end of the buffer, on graphical
3463displays. @xref{Fringes}. This variable is automatically
3464buffer-local in every buffer.
3465@end defopt
3466
01f17ae2 3467@defopt indicate-buffer-boundaries
7db9c31e 3468@cindex buffer boundaries, indicating
b8d4c8d0
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3469This buffer-local variable controls how the buffer boundaries and
3470window scrolling are indicated in the window fringes.
3471
3472Emacs can indicate the buffer boundaries---that is, the first and last
3473line in the buffer---with angle icons when they appear on the screen.
3474In addition, Emacs can display an up-arrow in the fringe to show
3475that there is text above the screen, and a down-arrow to show
3476there is text below the screen.
3477
3478There are three kinds of basic values:
3479
3480@table @asis
3481@item @code{nil}
3482Don't display any of these fringe icons.
3483@item @code{left}
3484Display the angle icons and arrows in the left fringe.
3485@item @code{right}
3486Display the angle icons and arrows in the right fringe.
3487@item any non-alist
3488Display the angle icons in the left fringe
3489and don't display the arrows.
3490@end table
3491
3492Otherwise the value should be an alist that specifies which fringe
3493indicators to display and where. Each element of the alist should
3494have the form @code{(@var{indicator} . @var{position})}. Here,
3495@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3496@code{down}, and @code{t} (which covers all the icons not yet
3497specified), while @var{position} is one of @code{left}, @code{right}
3498and @code{nil}.
3499
3500For example, @code{((top . left) (t . right))} places the top angle
3501bitmap in left fringe, and the bottom angle bitmap as well as both
3502arrow bitmaps in right fringe. To show the angle bitmaps in the left
3503fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3504@end defopt
b8d4c8d0 3505
b8d4c8d0
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3506@defvar fringe-indicator-alist
3507This buffer-local variable specifies the mapping from logical fringe
8c6e1920
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3508indicators to the actual bitmaps displayed in the window fringes. The
3509value is an alist of elements @code{(@var{indicator}
3510. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3511type and @var{bitmaps} specifies the fringe bitmaps to use for that
3512indicator.
b8d4c8d0 3513
8c6e1920 3514 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
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3515
3516@table @asis
8c6e1920
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3517@item @code{truncation}, @code{continuation}.
3518Used for truncation and continuation lines.
3519
3520@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
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3521Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3522@code{up} and @code{down} indicate a buffer boundary lying above or
3523below the window edge; @code{top} and @code{bottom} indicate the
3524topmost and bottommost buffer text line; and @code{top-bottom}
3525indicates where there is just one line of text in the buffer.
8c6e1920
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3526
3527@item @code{empty-line}
3528Used to indicate empty lines when @code{indicate-empty-lines} is
3529non-@code{nil}.
3530
3531@item @code{overlay-arrow}
3532Used for overlay arrows (@pxref{Overlay Arrow}).
3533@c Is this used anywhere?
3534@c @item Unknown bitmap indicator:
3535@c @code{unknown}.
b8d4c8d0
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3536@end table
3537
8c6e1920
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3538 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3539@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3540@var{right} symbols specify the bitmaps shown in the left and/or right
3541fringe, for the specific indicator. @var{left1} and @var{right1} are
3542specific to the @code{bottom} and @code{top-bottom} indicators, and
3543are used to indicate that the last text line has no final newline.
3544Alternatively, @var{bitmaps} may be a single symbol which is used in
3545both left and right fringes.
b8d4c8d0 3546
d860baa0
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3547 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3548to define your own. In addition, @code{nil} represents the empty
1df7defd 3549bitmap (i.e., an indicator that is not shown).
8c6e1920
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3550
3551 When @code{fringe-indicator-alist} has a buffer-local value, and
3552there is no bitmap defined for a logical indicator, or the bitmap is
3553@code{t}, the corresponding value from the default value of
3554@code{fringe-indicator-alist} is used.
3555@end defvar
3556
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3557@node Fringe Cursors
3558@subsection Fringe Cursors
3559@cindex fringe cursors
3560@cindex cursor, fringe
3561
3562 When a line is exactly as wide as the window, Emacs displays the
3563cursor in the right fringe instead of using two lines. Different
3564bitmaps are used to represent the cursor in the fringe depending on
3565the current buffer's cursor type.
3566
01f17ae2 3567@defopt overflow-newline-into-fringe
b8d4c8d0
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3568If this is non-@code{nil}, lines exactly as wide as the window (not
3569counting the final newline character) are not continued. Instead,
3570when point is at the end of the line, the cursor appears in the right
3571fringe.
01f17ae2 3572@end defopt
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3573
3574@defvar fringe-cursor-alist
3575This variable specifies the mapping from logical cursor type to the
3576actual fringe bitmaps displayed in the right fringe. The value is an
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3577alist where each element has the form @code{(@var{cursor-type}
3578. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3579display cursors of type @var{cursor-type}.
3580
3581Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3582@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3583the same meanings as in the @code{cursor-type} frame parameter
3584(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3585instead of @code{hollow} when the normal @code{hollow-rectangle}
3586bitmap is too tall to fit on a specific display line.
3587
3588Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3589be displayed for that logical cursor type.
3590@iftex
3591See the next subsection for details.
3592@end iftex
3593@ifnottex
3594@xref{Fringe Bitmaps}.
3595@end ifnottex
b8d4c8d0 3596
b483c570
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3597@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3598@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
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3599When @code{fringe-cursor-alist} has a buffer-local value, and there is
3600no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3601default value of @code{fringes-indicator-alist} is used.
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GM
3602@end defvar
3603
b8d4c8d0
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3604@node Fringe Bitmaps
3605@subsection Fringe Bitmaps
3606@cindex fringe bitmaps
3607@cindex bitmaps, fringe
3608
3609 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3610logical fringe indicators for truncated or continued lines, buffer
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3611boundaries, overlay arrows, etc. Each bitmap is represented by a
3612symbol.
3613@iftex
3614These symbols are referred to by the variables
3615@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3616described in the previous subsections.
3617@end iftex
3618@ifnottex
3619These symbols are referred to by the variable
3620@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3621(@pxref{Fringe Indicators}), and the variable
3622@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3623(@pxref{Fringe Cursors}).
3624@end ifnottex
3625
3626 Lisp programs can also directly display a bitmap in the left or
3627right fringe, by using a @code{display} property for one of the
3628characters appearing in the line (@pxref{Other Display Specs}). Such
3629a display specification has the form
3630
3631@example
9a69676a 3632(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
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3633@end example
3634
3635@noindent
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3636@var{fringe} is either the symbol @code{left-fringe} or
3637@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3638to display. The optional @var{face} names a face whose foreground
3639color is used to display the bitmap; this face is automatically merged
3640with the @code{fringe} face.
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3641
3642 Here is a list of the standard fringe bitmaps defined in Emacs, and
3643how they are currently used in Emacs (via
3644@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3645
3646@table @asis
3647@item @code{left-arrow}, @code{right-arrow}
3648Used to indicate truncated lines.
3649
3650@item @code{left-curly-arrow}, @code{right-curly-arrow}
3651Used to indicate continued lines.
3652
3653@item @code{right-triangle}, @code{left-triangle}
3654The former is used by overlay arrows. The latter is unused.
3655
3656@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3657@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3658@itemx @code{top-right-angle}, @code{top-left-angle}
3659@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3660Used to indicate buffer boundaries.
3661
3662@item @code{filled-rectangle}, @code{hollow-rectangle}
3663@itemx @code{filled-square}, @code{hollow-square}
3664@itemx @code{vertical-bar}, @code{horizontal-bar}
3665Used for different types of fringe cursors.
3666
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3667@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3668Not used by core Emacs features.
d860baa0
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3669@end table
3670
3671@noindent
3672The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3673
3674@defun fringe-bitmaps-at-pos &optional pos window
3675This function returns the fringe bitmaps of the display line
3676containing position @var{pos} in window @var{window}. The return
3677value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3678is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3679if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3680is non-@code{nil} if there is an overlay arrow in the left fringe.
3681
3682The value is @code{nil} if @var{pos} is not visible in @var{window}.
3683If @var{window} is @code{nil}, that stands for the selected window.
3684If @var{pos} is @code{nil}, that stands for the value of point in
3685@var{window}.
3686@end defun
3687
3688@node Customizing Bitmaps
3689@subsection Customizing Fringe Bitmaps
918a7ad4 3690@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3691
3692@defun define-fringe-bitmap bitmap bits &optional height width align
3693This function defines the symbol @var{bitmap} as a new fringe bitmap,
3694or replaces an existing bitmap with that name.
3695
3696The argument @var{bits} specifies the image to use. It should be
3697either a string or a vector of integers, where each element (an
3698integer) corresponds to one row of the bitmap. Each bit of an integer
3699corresponds to one pixel of the bitmap, where the low bit corresponds
3700to the rightmost pixel of the bitmap.
3701
3702The height is normally the length of @var{bits}. However, you
3703can specify a different height with non-@code{nil} @var{height}. The width
3704is normally 8, but you can specify a different width with non-@code{nil}
3705@var{width}. The width must be an integer between 1 and 16.
3706
3707The argument @var{align} specifies the positioning of the bitmap
3708relative to the range of rows where it is used; the default is to
3709center the bitmap. The allowed values are @code{top}, @code{center},
3710or @code{bottom}.
3711
3712The @var{align} argument may also be a list @code{(@var{align}
3713@var{periodic})} where @var{align} is interpreted as described above.
3714If @var{periodic} is non-@code{nil}, it specifies that the rows in
3715@code{bits} should be repeated enough times to reach the specified
3716height.
3717@end defun
3718
3719@defun destroy-fringe-bitmap bitmap
3720This function destroy the fringe bitmap identified by @var{bitmap}.
3721If @var{bitmap} identifies a standard fringe bitmap, it actually
3722restores the standard definition of that bitmap, instead of
3723eliminating it entirely.
3724@end defun
3725
3726@defun set-fringe-bitmap-face bitmap &optional face
3727This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3728If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3729bitmap's face controls the color to draw it in.
3730
3731@var{face} is merged with the @code{fringe} face, so normally
3732@var{face} should specify only the foreground color.
3733@end defun
3734
3735@node Overlay Arrow
3736@subsection The Overlay Arrow
3737@c @cindex overlay arrow Duplicates variable names
3738
3739 The @dfn{overlay arrow} is useful for directing the user's attention
3740to a particular line in a buffer. For example, in the modes used for
3741interface to debuggers, the overlay arrow indicates the line of code
3742about to be executed. This feature has nothing to do with
3743@dfn{overlays} (@pxref{Overlays}).
3744
3745@defvar overlay-arrow-string
3746This variable holds the string to display to call attention to a
3747particular line, or @code{nil} if the arrow feature is not in use.
3748On a graphical display the contents of the string are ignored; instead a
3749glyph is displayed in the fringe area to the left of the display area.
3750@end defvar
3751
3752@defvar overlay-arrow-position
3753This variable holds a marker that indicates where to display the overlay
3754arrow. It should point at the beginning of a line. On a non-graphical
3755display the arrow text
3756appears at the beginning of that line, overlaying any text that would
3757otherwise appear. Since the arrow is usually short, and the line
3758usually begins with indentation, normally nothing significant is
3759overwritten.
3760
3761The overlay-arrow string is displayed in any given buffer if the value
3762of @code{overlay-arrow-position} in that buffer points into that
3763buffer. Thus, it is possible to display multiple overlay arrow strings
3764by creating buffer-local bindings of @code{overlay-arrow-position}.
3765However, it is usually cleaner to use
3766@code{overlay-arrow-variable-list} to achieve this result.
3767@c !!! overlay-arrow-position: but the overlay string may remain in the display
3768@c of some other buffer until an update is required. This should be fixed
3769@c now. Is it?
3770@end defvar
3771
3772 You can do a similar job by creating an overlay with a
3773@code{before-string} property. @xref{Overlay Properties}.
3774
3775 You can define multiple overlay arrows via the variable
3776@code{overlay-arrow-variable-list}.
3777
3778@defvar overlay-arrow-variable-list
3779This variable's value is a list of variables, each of which specifies
3780the position of an overlay arrow. The variable
3781@code{overlay-arrow-position} has its normal meaning because it is on
3782this list.
3783@end defvar
3784
3785Each variable on this list can have properties
3786@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3787specify an overlay arrow string (for text terminals) or fringe bitmap
3788(for graphical terminals) to display at the corresponding overlay
3789arrow position. If either property is not set, the default
b8d4c8d0
GM
3790@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3791is used.
3792
3793@node Scroll Bars
3794@section Scroll Bars
3795@cindex scroll bars
3796
3797Normally the frame parameter @code{vertical-scroll-bars} controls
3798whether the windows in the frame have vertical scroll bars, and
3799whether they are on the left or right. The frame parameter
3800@code{scroll-bar-width} specifies how wide they are (@code{nil}
3801meaning the default). @xref{Layout Parameters}.
3802
3803@defun frame-current-scroll-bars &optional frame
3804This function reports the scroll bar type settings for frame
3805@var{frame}. The value is a cons cell
3806@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3807@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3808(which means no scroll bar.) @var{horizontal-type} is meant to
3809specify the horizontal scroll bar type, but since they are not
3810implemented, it is always @code{nil}.
3811@end defun
3812
3813@vindex vertical-scroll-bar
3814 You can enable or disable scroll bars for a particular buffer,
3815by setting the variable @code{vertical-scroll-bar}. This variable
3816automatically becomes buffer-local when set. The possible values are
3817@code{left}, @code{right}, @code{t}, which means to use the
3818frame's default, and @code{nil} for no scroll bar.
3819
3820 You can also control this for individual windows. Call the function
3821@code{set-window-scroll-bars} to specify what to do for a specific window:
3822
3823@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3824This function sets the width and type of scroll bars for window
3825@var{window}.
3826
3827@var{width} specifies the scroll bar width in pixels (@code{nil} means
3828use the width specified for the frame). @var{vertical-type} specifies
3829whether to have a vertical scroll bar and, if so, where. The possible
3830values are @code{left}, @code{right} and @code{nil}, just like the
3831values of the @code{vertical-scroll-bars} frame parameter.
3832
3833The argument @var{horizontal-type} is meant to specify whether and
3834where to have horizontal scroll bars, but since they are not
3835implemented, it has no effect. If @var{window} is @code{nil}, the
3836selected window is used.
3837@end defun
3838
3839@defun window-scroll-bars &optional window
3840Report the width and type of scroll bars specified for @var{window}.
3841If @var{window} is omitted or @code{nil}, the selected window is used.
3842The value is a list of the form @code{(@var{width}
3843@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3844@var{width} is the value that was specified for the width (which may
3845be @code{nil}); @var{cols} is the number of columns that the scroll
3846bar actually occupies.
3847
3848@var{horizontal-type} is not actually meaningful.
3849@end defun
3850
3851If you don't specify these values for a window with
3852@code{set-window-scroll-bars}, the buffer-local variables
3853@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3854displayed control the window's vertical scroll bars. The function
3855@code{set-window-buffer} examines these variables. If you change them
3856in a buffer that is already visible in a window, you can make the
3857window take note of the new values by calling @code{set-window-buffer}
3858specifying the same buffer that is already displayed.
3859
01f17ae2 3860@defopt scroll-bar-mode
b8d4c8d0
GM
3861This variable, always local in all buffers, controls whether and where
3862to put scroll bars in windows displaying the buffer. The possible values
3863are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3864the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3865@end defopt
b8d4c8d0
GM
3866
3867@defun window-current-scroll-bars &optional window
3868This function reports the scroll bar type for window @var{window}.
3869If @var{window} is omitted or @code{nil}, the selected window is used.
3870The value is a cons cell
3871@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3872@code{window-scroll-bars}, this reports the scroll bar type actually
3873used, once frame defaults and @code{scroll-bar-mode} are taken into
3874account.
3875@end defun
3876
3877@defvar scroll-bar-width
3878This variable, always local in all buffers, specifies the width of the
3879buffer's scroll bars, measured in pixels. A value of @code{nil} means
3880to use the value specified by the frame.
3881@end defvar
3882
3883@node Display Property
3884@section The @code{display} Property
3885@cindex display specification
3886@kindex display @r{(text property)}
3887
3888 The @code{display} text property (or overlay property) is used to
9a69676a 3889insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3890displays. The value of the @code{display} property should be a
3891display specification, or a list or vector containing several display
fb33e6a9
RS
3892specifications. Display specifications in the same @code{display}
3893property value generally apply in parallel to the text they cover.
3894
3895 If several sources (overlays and/or a text property) specify values
3896for the @code{display} property, only one of the values takes effect,
3897following the rules of @code{get-char-property}. @xref{Examining
3898Properties}.
3899
3900 The rest of this section describes several kinds of
3901display specifications and what they mean.
3902
3903@menu
3904* Replacing Specs:: Display specs that replace the text.
3905* Specified Space:: Displaying one space with a specified width.
3906* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3907* Other Display Specs:: Displaying an image; adjusting the height,
3908 spacing, and other properties of text.
fb33e6a9
RS
3909* Display Margins:: Displaying text or images to the side of the main text.
3910@end menu
3911
3912@node Replacing Specs
3913@subsection Display Specs That Replace The Text
4db6da64 3914
9a69676a
CY
3915 Some kinds of display specifications specify something to display
3916instead of the text that has the property. These are called
fb33e6a9
RS
3917@dfn{replacing} display specifications. Emacs does not allow the user
3918to interactively move point into the middle of buffer text that is
3919replaced in this way.
3920
3921 If a list of display specifications includes more than one replacing
3922display specification, the first overrides the rest. Replacing
3923display specifications make most other display specifications
3924irrelevant, since those don't apply to the replacement.
3925
3926 For replacing display specifications, ``the text that has the
3927property'' means all the consecutive characters that have the same
3928Lisp object as their @code{display} property; these characters are
9a69676a 3929replaced as a single unit. If two characters have different Lisp
1df7defd 3930objects as their @code{display} properties (i.e., objects which are
9a69676a 3931not @code{eq}), they are handled separately.
b8d4c8d0 3932
9a69676a
CY
3933 Here is an example which illustrates this point. A string serves as
3934a replacing display specification, which replaces the text that has
3935the property with the specified string (@pxref{Other Display Specs}).
3936Consider the following function:
b8d4c8d0
GM
3937
3938@smallexample
3939(defun foo ()
b8d4c8d0 3940 (dotimes (i 5)
9a69676a
CY
3941 (let ((string (concat "A"))
3942 (start (+ i i (point-min))))
3943 (put-text-property start (1+ start) 'display string)
3944 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3945@end smallexample
3946
3947@noindent
9a69676a
CY
3948This function gives each of the first ten characters in the buffer a
3949@code{display} property which is a string @code{"A"}, but they don't
3950all get the same string object. The first two characters get the same
3951string object, so they are replaced with one @samp{A}; the fact that
3952the display property was assigned in two separate calls to
3953@code{put-text-property} is irrelevant. Similarly, the next two
3954characters get a second string (@code{concat} creates a new string
3955object), so they are replaced with one @samp{A}; and so on. Thus, the
3956ten characters appear as five A's.
b8d4c8d0 3957
b8d4c8d0
GM
3958@node Specified Space
3959@subsection Specified Spaces
3960@cindex spaces, specified height or width
3961@cindex variable-width spaces
3962
3963 To display a space of specified width and/or height, use a display
3964specification of the form @code{(space . @var{props})}, where
3965@var{props} is a property list (a list of alternating properties and
3966values). You can put this property on one or more consecutive
3967characters; a space of the specified height and width is displayed in
3968place of @emph{all} of those characters. These are the properties you
3969can use in @var{props} to specify the weight of the space:
3970
3971@table @code
3972@item :width @var{width}
3973If @var{width} is an integer or floating point number, it specifies
3974that the space width should be @var{width} times the normal character
3975width. @var{width} can also be a @dfn{pixel width} specification
3976(@pxref{Pixel Specification}).
3977
3978@item :relative-width @var{factor}
3979Specifies that the width of the stretch should be computed from the
3980first character in the group of consecutive characters that have the
3981same @code{display} property. The space width is the width of that
3982character, multiplied by @var{factor}.
3983
3984@item :align-to @var{hpos}
3985Specifies that the space should be wide enough to reach @var{hpos}.
3986If @var{hpos} is a number, it is measured in units of the normal
3987character width. @var{hpos} can also be a @dfn{pixel width}
3988specification (@pxref{Pixel Specification}).
3989@end table
3990
3991 You should use one and only one of the above properties. You can
3992also specify the height of the space, with these properties:
3993
3994@table @code
3995@item :height @var{height}
3996Specifies the height of the space.
3997If @var{height} is an integer or floating point number, it specifies
3998that the space height should be @var{height} times the normal character
3999height. The @var{height} may also be a @dfn{pixel height} specification
4000(@pxref{Pixel Specification}).
4001
4002@item :relative-height @var{factor}
4003Specifies the height of the space, multiplying the ordinary height
4004of the text having this display specification by @var{factor}.
4005
4006@item :ascent @var{ascent}
4007If the value of @var{ascent} is a non-negative number no greater than
4008100, it specifies that @var{ascent} percent of the height of the space
4009should be considered as the ascent of the space---that is, the part
4010above the baseline. The ascent may also be specified in pixel units
4011with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4012
4013@end table
4014
4015 Don't use both @code{:height} and @code{:relative-height} together.
4016
4017 The @code{:width} and @code{:align-to} properties are supported on
4018non-graphic terminals, but the other space properties in this section
4019are not.
4020
0c95fcf7
EZ
4021 Note that space properties are treated as paragraph separators for
4022the purposes of reordering bidirectional text for display.
4023@xref{Bidirectional Display}, for the details.
4024
b8d4c8d0
GM
4025@node Pixel Specification
4026@subsection Pixel Specification for Spaces
4027@cindex spaces, pixel specification
4028
4029 The value of the @code{:width}, @code{:align-to}, @code{:height},
4030and @code{:ascent} properties can be a special kind of expression that
4031is evaluated during redisplay. The result of the evaluation is used
4032as an absolute number of pixels.
4033
4034 The following expressions are supported:
4035
4036@smallexample
4037@group
4038 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4039 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4040 @var{unit} ::= in | mm | cm | width | height
4041@end group
4042@group
4043 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4044 | scroll-bar | text
4045 @var{pos} ::= left | center | right
4046 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4047 @var{op} ::= + | -
4048@end group
4049@end smallexample
4050
4051 The form @var{num} specifies a fraction of the default frame font
4052height or width. The form @code{(@var{num})} specifies an absolute
4053number of pixels. If @var{num} is a symbol, @var{symbol}, its
4054buffer-local variable binding is used.
4055
4056 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4057pixels per inch, millimeter, and centimeter, respectively. The
4058@code{width} and @code{height} units correspond to the default width
4059and height of the current face. An image specification @code{image}
4060corresponds to the width or height of the image.
4061
049bcbcb
CY
4062 The elements @code{left-fringe}, @code{right-fringe},
4063@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4064@code{text} specify to the width of the corresponding area of the
4065window.
b8d4c8d0
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4066
4067 The @code{left}, @code{center}, and @code{right} positions can be
4068used with @code{:align-to} to specify a position relative to the left
4069edge, center, or right edge of the text area.
4070
4071 Any of the above window elements (except @code{text}) can also be
4072used with @code{:align-to} to specify that the position is relative to
4073the left edge of the given area. Once the base offset for a relative
4074position has been set (by the first occurrence of one of these
4075symbols), further occurrences of these symbols are interpreted as the
4076width of the specified area. For example, to align to the center of
4077the left-margin, use
4078
4079@example
4080:align-to (+ left-margin (0.5 . left-margin))
4081@end example
4082
4083 If no specific base offset is set for alignment, it is always relative
4084to the left edge of the text area. For example, @samp{:align-to 0} in a
4085header-line aligns with the first text column in the text area.
4086
4087 A value of the form @code{(@var{num} . @var{expr})} stands for the
4088product of the values of @var{num} and @var{expr}. For example,
4089@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4090@var{image})} specifies half the width (or height) of the specified
4091image.
4092
4093 The form @code{(+ @var{expr} ...)} adds up the value of the
4094expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4095the value of the expressions.
4096
4097@node Other Display Specs
4098@subsection Other Display Specifications
4099
4100 Here are the other sorts of display specifications that you can use
4101in the @code{display} text property.
4102
4103@table @code
4104@item @var{string}
4105Display @var{string} instead of the text that has this property.
4106
4107Recursive display specifications are not supported---@var{string}'s
4108@code{display} properties, if any, are not used.
4109
4110@item (image . @var{image-props})
4111This kind of display specification is an image descriptor (@pxref{Images}).
4112When used as a display specification, it means to display the image
4113instead of the text that has the display specification.
4114
4115@item (slice @var{x} @var{y} @var{width} @var{height})
4116This specification together with @code{image} specifies a @dfn{slice}
4117(a partial area) of the image to display. The elements @var{y} and
4118@var{x} specify the top left corner of the slice, within the image;
4119@var{width} and @var{height} specify the width and height of the
4120slice. Integer values are numbers of pixels. A floating point number
4121in the range 0.0--1.0 stands for that fraction of the width or height
4122of the entire image.
4123
4124@item ((margin nil) @var{string})
4125A display specification of this form means to display @var{string}
4126instead of the text that has the display specification, at the same
4127position as that text. It is equivalent to using just @var{string},
4128but it is done as a special case of marginal display (@pxref{Display
4129Margins}).
4130
bdef6a77
EZ
4131@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4132@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4133This display specification on any character of a line of text causes
4134the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4135for that line, instead of the characters that have the display
4136specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4137used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4138
b8d4c8d0
GM
4139@item (space-width @var{factor})
4140This display specification affects all the space characters within the
4141text that has the specification. It displays all of these spaces
4142@var{factor} times as wide as normal. The element @var{factor} should
4143be an integer or float. Characters other than spaces are not affected
4144at all; in particular, this has no effect on tab characters.
4145
4146@item (height @var{height})
4147This display specification makes the text taller or shorter.
4148Here are the possibilities for @var{height}:
4149
4150@table @asis
4151@item @code{(+ @var{n})}
3c640e29 4152@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4153This means to use a font that is @var{n} steps larger. A ``step'' is
4154defined by the set of available fonts---specifically, those that match
4155what was otherwise specified for this text, in all attributes except
4156height. Each size for which a suitable font is available counts as
4157another step. @var{n} should be an integer.
4158
4159@item @code{(- @var{n})}
4160This means to use a font that is @var{n} steps smaller.
4161
4162@item a number, @var{factor}
4163A number, @var{factor}, means to use a font that is @var{factor} times
4164as tall as the default font.
4165
4166@item a symbol, @var{function}
4167A symbol is a function to compute the height. It is called with the
4168current height as argument, and should return the new height to use.
4169
4170@item anything else, @var{form}
4171If the @var{height} value doesn't fit the previous possibilities, it is
4172a form. Emacs evaluates it to get the new height, with the symbol
4173@code{height} bound to the current specified font height.
4174@end table
4175
4176@item (raise @var{factor})
4177This kind of display specification raises or lowers the text
4178it applies to, relative to the baseline of the line.
4179
4180@var{factor} must be a number, which is interpreted as a multiple of the
4181height of the affected text. If it is positive, that means to display
4182the characters raised. If it is negative, that means to display them
4183lower down.
4184
4185If the text also has a @code{height} display specification, that does
4186not affect the amount of raising or lowering, which is based on the
4187faces used for the text.
4188@end table
4189
4190@c We put all the `@code{(when ...)}' on one line to encourage
4191@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4192@c was at eol; the info file ended up w/ two spaces rendered after it.
4193 You can make any display specification conditional. To do that,
4194package it in another list of the form
4195@code{(when @var{condition} . @var{spec})}.
4196Then the specification @var{spec} applies only when
4197@var{condition} evaluates to a non-@code{nil} value. During the
4198evaluation, @code{object} is bound to the string or buffer having the
4199conditional @code{display} property. @code{position} and
4200@code{buffer-position} are bound to the position within @code{object}
4201and the buffer position where the @code{display} property was found,
4202respectively. Both positions can be different when @code{object} is a
4203string.
4204
4205@node Display Margins
4206@subsection Displaying in the Margins
4207@cindex display margins
4208@cindex margins, display
4209
fb33e6a9
RS
4210 A buffer can have blank areas called @dfn{display margins} on the
4211left and on the right. Ordinary text never appears in these areas,
4212but you can put things into the display margins using the
4213@code{display} property. There is currently no way to make text or
4214images in the margin mouse-sensitive.
4215
4216 The way to display something in the margins is to specify it in a
4217margin display specification in the @code{display} property of some
4218text. This is a replacing display specification, meaning that the
4219text you put it on does not get displayed; the margin display appears,
4220but that text does not.
4221
4222 A margin display specification looks like @code{((margin
d25ed7db 4223right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4224Here, @var{spec} is another display specification that says what to
4225display in the margin. Typically it is a string of text to display,
4226or an image descriptor.
4227
4228 To display something in the margin @emph{in association with}
4229certain buffer text, without altering or preventing the display of
4230that text, put a @code{before-string} property on the text and put the
4231margin display specification on the contents of the before-string.
b8d4c8d0
GM
4232
4233 Before the display margins can display anything, you must give
4234them a nonzero width. The usual way to do that is to set these
4235variables:
4236
4237@defvar left-margin-width
0df00f59 4238This variable specifies the width of the left margin, in character
6990c412
EZ
4239cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4240A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4241@end defvar
4242
4243@defvar right-margin-width
0df00f59
EZ
4244This variable specifies the width of the right margin, in character
4245cell units. It is buffer-local in all buffers. A value of @code{nil}
4246means no right marginal area.
b8d4c8d0
GM
4247@end defvar
4248
4249 Setting these variables does not immediately affect the window. These
4250variables are checked when a new buffer is displayed in the window.
4251Thus, you can make changes take effect by calling
4252@code{set-window-buffer}.
4253
4254 You can also set the margin widths immediately.
4255
4256@defun set-window-margins window left &optional right
0df00f59 4257This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4258character cell units. The argument @var{left} controls the left
4259margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4260@end defun
4261
4262@defun window-margins &optional window
0df00f59
EZ
4263This function returns the width of the left and right margins of
4264@var{window} as a cons cell of the form @w{@code{(@var{left}
4265. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4266its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4267the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4268selected window is used.
b8d4c8d0
GM
4269@end defun
4270
4271@node Images
4272@section Images
4273@cindex images in buffers
4274
4275 To display an image in an Emacs buffer, you must first create an image
4276descriptor, then use it as a display specifier in the @code{display}
4277property of text that is displayed (@pxref{Display Property}).
4278
4279 Emacs is usually able to display images when it is run on a
4280graphical terminal. Images cannot be displayed in a text terminal, on
4281certain graphical terminals that lack the support for this, or if
4282Emacs is compiled without image support. You can use the function
4283@code{display-images-p} to determine if images can in principle be
4284displayed (@pxref{Display Feature Testing}).
4285
4286@menu
4287* Image Formats:: Supported image formats.
4288* Image Descriptors:: How to specify an image for use in @code{:display}.
4289* XBM Images:: Special features for XBM format.
4290* XPM Images:: Special features for XPM format.
2833b3ff 4291* PostScript Images:: Special features for PostScript format.
16a91140 4292* ImageMagick Images:: Special features available through ImageMagick.
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GM
4293* Other Image Types:: Various other formats are supported.
4294* Defining Images:: Convenient ways to define an image for later use.
4295* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4296* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4297* Image Cache:: Internal mechanisms of image display.
4298@end menu
4299
4300@node Image Formats
4301@subsection Image Formats
4302@cindex image formats
4303@cindex image types
4304
5319014e
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4305 Emacs can display a number of different image formats. Some of
4306these image formats are supported only if particular support libraries
4307are installed. On some platforms, Emacs can load support libraries on
4308demand; if so, the variable @code{dynamic-library-alist} can be used
4309to modify the set of known names for these dynamic libraries.
4310@xref{Dynamic Libraries}.
4311
4312 Supported image formats (and the required support libraries) include
4313PBM and XBM (which do not depend on support libraries and are always
4314available), XPM (@code{libXpm}), GIF (@code{libgif} or
4315@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4316(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4317
5319014e
CY
4318 Each of these image formats is associated with an @dfn{image type
4319symbol}. The symbols for the above formats are, respectively,
4320@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4321@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4322
4323 Furthermore, if you build Emacs with ImageMagick
4324(@code{libMagickWand}) support, Emacs can display any image format
4325that ImageMagick can. @xref{ImageMagick Images}. All images
4326displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4327
4328@defvar image-types
5319014e
CY
4329This variable contains a list of type symbols for image formats which
4330are potentially supported in the current configuration.
4331
4332``Potentially'' means that Emacs knows about the image types, not
4333necessarily that they can be used (for example, they could depend on
4334unavailable dynamic libraries). To know which image types are really
4335available, use @code{image-type-available-p}.
b8d4c8d0
GM
4336@end defvar
4337
b8d4c8d0 4338@defun image-type-available-p type
5319014e
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4339This function returns non-@code{nil} if images of type @var{type} can
4340be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4341
4342For image types whose support libraries are statically linked, this
5319014e
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4343function always returns @code{t}. For image types whose support
4344libraries are dynamically loaded, it returns @code{t} if the library
4345could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4346@end defun
4347
4348@node Image Descriptors
4349@subsection Image Descriptors
4350@cindex image descriptor
4351
5319014e
CY
4352 An @dfn{image descriptor} is a list which specifies the underlying
4353data for an image, and how to display it. It is typically used as the
4354value of a @code{display} overlay or text property (@pxref{Other
4355Display Specs}); but @xref{Showing Images}, for convenient helper
4356functions to insert images into buffers.
b8d4c8d0 4357
5319014e
CY
4358 Each image descriptor has the form @code{(image . @var{props})},
4359where @var{props} is a property list of alternating keyword symbols
4360and values, including at least the pair @code{:type @var{TYPE}} which
4361specifies the image type.
b8d4c8d0 4362
5319014e
CY
4363 The following is a list of properties that are meaningful for all
4364image types (there are also properties which are meaningful only for
4365certain image types, as documented in the following subsections):
b8d4c8d0
GM
4366
4367@table @code
5319014e
CY
4368@item :type @var{type}
4369The image type.
4370@ifnottex
4371@xref{Image Formats}.
4372@end ifnottex
4373Every image descriptor must include this property.
4374
b8d4c8d0 4375@item :file @var{file}
5319014e
CY
4376This says to load the image from file @var{file}. If @var{file} is
4377not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4378
4379@item :data @var{data}
5319014e
CY
4380This specifies the raw image data. Each image descriptor must have
4381either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4382
5319014e
CY
4383For most image types, the value of a @code{:data} property should be a
4384string containing the image data. Some image types do not support
4385@code{:data}; for some others, @code{:data} alone is not enough, so
4386you need to use other image properties along with @code{:data}. See
4387the following subsections for details.
b8d4c8d0
GM
4388
4389@item :margin @var{margin}
5319014e
CY
4390This specifies how many pixels to add as an extra margin around the
4391image. The value, @var{margin}, must be a non-negative number, or a
4392pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4393@var{x} specifies how many pixels to add horizontally, and @var{y}
4394specifies how many pixels to add vertically. If @code{:margin} is not
4395specified, the default is zero.
b8d4c8d0
GM
4396
4397@item :ascent @var{ascent}
5319014e
CY
4398This specifies the amount of the image's height to use for its
4399ascent---that is, the part above the baseline. The value,
4400@var{ascent}, must be a number in the range 0 to 100, or the symbol
4401@code{center}.
b8d4c8d0
GM
4402
4403If @var{ascent} is a number, that percentage of the image's height is
4404used for its ascent.
4405
4406If @var{ascent} is @code{center}, the image is vertically centered
4407around a centerline which would be the vertical centerline of text drawn
4408at the position of the image, in the manner specified by the text
4409properties and overlays that apply to the image.
4410
4411If this property is omitted, it defaults to 50.
4412
4413@item :relief @var{relief}
5319014e
CY
4414This adds a shadow rectangle around the image. The value,
4415@var{relief}, specifies the width of the shadow lines, in pixels. If
4416@var{relief} is negative, shadows are drawn so that the image appears
4417as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4418
4419@item :conversion @var{algorithm}
5319014e
CY
4420This specifies a conversion algorithm that should be applied to the
4421image before it is displayed; the value, @var{algorithm}, specifies
4422which algorithm.
b8d4c8d0
GM
4423
4424@table @code
4425@item laplace
4426@itemx emboss
4427Specifies the Laplace edge detection algorithm, which blurs out small
4428differences in color while highlighting larger differences. People
4429sometimes consider this useful for displaying the image for a
4430``disabled'' button.
4431
4432@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4433@cindex edge detection, images
b8d4c8d0
GM
4434Specifies a general edge-detection algorithm. @var{matrix} must be
4435either a nine-element list or a nine-element vector of numbers. A pixel
4436at position @math{x/y} in the transformed image is computed from
4437original pixels around that position. @var{matrix} specifies, for each
4438pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4439will influence the transformed pixel; element @math{0} specifies the
4440factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4441the pixel at @math{x/y-1} etc., as shown below:
4442@iftex
4443@tex
4444$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4445 x-1/y & x/y & x+1/y \cr
4446 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4447@end tex
4448@end iftex
4449@ifnottex
4450@display
4451 (x-1/y-1 x/y-1 x+1/y-1
4452 x-1/y x/y x+1/y
4453 x-1/y+1 x/y+1 x+1/y+1)
4454@end display
4455@end ifnottex
4456
4457The resulting pixel is computed from the color intensity of the color
4458resulting from summing up the RGB values of surrounding pixels,
4459multiplied by the specified factors, and dividing that sum by the sum
4460of the factors' absolute values.
4461
4462Laplace edge-detection currently uses a matrix of
4463@iftex
4464@tex
4465$$\pmatrix{1 & 0 & 0 \cr
4466 0& 0 & 0 \cr
e2c94218 4467 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4468@end tex
4469@end iftex
4470@ifnottex
4471@display
4472 (1 0 0
4473 0 0 0
e2c94218 4474 0 0 -1)
b8d4c8d0
GM
4475@end display
4476@end ifnottex
4477
4478Emboss edge-detection uses a matrix of
4479@iftex
4480@tex
4481$$\pmatrix{ 2 & -1 & 0 \cr
4482 -1 & 0 & 1 \cr
4483 0 & 1 & -2 \cr}$$
4484@end tex
4485@end iftex
4486@ifnottex
4487@display
4488 ( 2 -1 0
4489 -1 0 1
4490 0 1 -2)
4491@end display
4492@end ifnottex
4493
4494@item disabled
16152b76 4495Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4496@end table
4497
4498@item :mask @var{mask}
4499If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4500a clipping mask for the image, so that the background of a frame is
4501visible behind the image. If @var{bg} is not specified, or if @var{bg}
4502is @code{t}, determine the background color of the image by looking at
4503the four corners of the image, assuming the most frequently occurring
4504color from the corners is the background color of the image. Otherwise,
4505@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4506specifying the color to assume for the background of the image.
4507
4508If @var{mask} is @code{nil}, remove a mask from the image, if it has
4509one. Images in some formats include a mask which can be removed by
4510specifying @code{:mask nil}.
4511
4512@item :pointer @var{shape}
4513This specifies the pointer shape when the mouse pointer is over this
4514image. @xref{Pointer Shape}, for available pointer shapes.
4515
4516@item :map @var{map}
44e0cfaf 4517@cindex image maps
b8d4c8d0
GM
4518This associates an image map of @dfn{hot spots} with this image.
4519
4520An image map is an alist where each element has the format
4521@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4522as either a rectangle, a circle, or a polygon.
4523
4524A rectangle is a cons
4525@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4526which specifies the pixel coordinates of the upper left and bottom right
4527corners of the rectangle area.
4528
4529A circle is a cons
4530@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4531which specifies the center and the radius of the circle; @var{r} may
4532be a float or integer.
4533
4534A polygon is a cons
4535@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4536where each pair in the vector describes one corner in the polygon.
4537
4538When the mouse pointer lies on a hot-spot area of an image, the
4539@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4540property, that defines a tool-tip for the hot-spot, and if it contains
4541a @code{pointer} property, that defines the shape of the mouse cursor when
4542it is on the hot-spot.
4543@xref{Pointer Shape}, for available pointer shapes.
4544
4545When you click the mouse when the mouse pointer is over a hot-spot, an
4546event is composed by combining the @var{id} of the hot-spot with the
4547mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4548@var{id} is @code{area4}.
4549@end table
4550
4551@defun image-mask-p spec &optional frame
4552This function returns @code{t} if image @var{spec} has a mask bitmap.
4553@var{frame} is the frame on which the image will be displayed.
4554@var{frame} @code{nil} or omitted means to use the selected frame
4555(@pxref{Input Focus}).
4556@end defun
4557
4558@node XBM Images
4559@subsection XBM Images
4560@cindex XBM
4561
4562 To use XBM format, specify @code{xbm} as the image type. This image
4563format doesn't require an external library, so images of this type are
4564always supported.
4565
4566 Additional image properties supported for the @code{xbm} image type are:
4567
4568@table @code
4569@item :foreground @var{foreground}
4570The value, @var{foreground}, should be a string specifying the image
4571foreground color, or @code{nil} for the default color. This color is
4572used for each pixel in the XBM that is 1. The default is the frame's
4573foreground color.
4574
4575@item :background @var{background}
4576The value, @var{background}, should be a string specifying the image
4577background color, or @code{nil} for the default color. This color is
4578used for each pixel in the XBM that is 0. The default is the frame's
4579background color.
4580@end table
4581
4582 If you specify an XBM image using data within Emacs instead of an
4583external file, use the following three properties:
4584
4585@table @code
4586@item :data @var{data}
4587The value, @var{data}, specifies the contents of the image.
4588There are three formats you can use for @var{data}:
4589
4590@itemize @bullet
4591@item
4592A vector of strings or bool-vectors, each specifying one line of the
4593image. Do specify @code{:height} and @code{:width}.
4594
4595@item
4596A string containing the same byte sequence as an XBM file would contain.
4597You must not specify @code{:height} and @code{:width} in this case,
4598because omitting them is what indicates the data has the format of an
4599XBM file. The file contents specify the height and width of the image.
4600
4601@item
4602A string or a bool-vector containing the bits of the image (plus perhaps
4603some extra bits at the end that will not be used). It should contain at
4604least @var{width} * @code{height} bits. In this case, you must specify
4605@code{:height} and @code{:width}, both to indicate that the string
4606contains just the bits rather than a whole XBM file, and to specify the
4607size of the image.
4608@end itemize
4609
4610@item :width @var{width}
4611The value, @var{width}, specifies the width of the image, in pixels.
4612
4613@item :height @var{height}
4614The value, @var{height}, specifies the height of the image, in pixels.
4615@end table
4616
4617@node XPM Images
4618@subsection XPM Images
4619@cindex XPM
4620
4621 To use XPM format, specify @code{xpm} as the image type. The
4622additional image property @code{:color-symbols} is also meaningful with
4623the @code{xpm} image type:
4624
4625@table @code
4626@item :color-symbols @var{symbols}
4627The value, @var{symbols}, should be an alist whose elements have the
4628form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4629the name of a color as it appears in the image file, and @var{color}
4630specifies the actual color to use for displaying that name.
4631@end table
4632
2833b3ff
CY
4633@node PostScript Images
4634@subsection PostScript Images
4635@cindex postscript images
4636
4637 To use PostScript for an image, specify image type @code{postscript}.
4638This works only if you have Ghostscript installed. You must always use
4639these three properties:
4640
4641@table @code
4642@item :pt-width @var{width}
4643The value, @var{width}, specifies the width of the image measured in
4644points (1/72 inch). @var{width} must be an integer.
4645
4646@item :pt-height @var{height}
4647The value, @var{height}, specifies the height of the image in points
4648(1/72 inch). @var{height} must be an integer.
4649
4650@item :bounding-box @var{box}
4651The value, @var{box}, must be a list or vector of four integers, which
4652specifying the bounding box of the PostScript image, analogous to the
4653@samp{BoundingBox} comment found in PostScript files.
4654
4655@example
4656%%BoundingBox: 22 171 567 738
4657@end example
4658@end table
4659
16a91140
JV
4660@node ImageMagick Images
4661@subsection ImageMagick Images
ca0d44e4
GM
4662@cindex ImageMagick images
4663@cindex images, support for more formats
4664
5319014e 4665 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4666ImageMagick library to load many image formats (@pxref{File
4667Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4668for images loaded via ImageMagick is @code{imagemagick}, regardless of
4669the actual underlying image format.
4670
4671@defun imagemagick-types
4672This function returns a list of image file extensions supported by the
73f2b4ab
CY
4673current ImageMagick installation. Each list element is a symbol
4674representing an internal ImageMagick name for an image type, such as
4675@code{BMP} for @file{.bmp} images.
5319014e
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4676@end defun
4677
73f2b4ab
CY
4678@defopt imagemagick-enabled-types
4679The value of this variable is a list of ImageMagick image types which
4680Emacs may attempt to render using ImageMagick. Each list element
4681should be one of the symbols in the list returned by
4682@code{imagemagick-types}, or an equivalent string. Alternatively, a
4683value of @code{t} enables ImageMagick for all possible image types.
4684Regardless of the value of this variable,
4685@code{imagemagick-types-inhibit} (see below) takes precedence.
4686@end defopt
5319014e
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4687
4688@defopt imagemagick-types-inhibit
73f2b4ab
CY
4689The value of this variable lists the ImageMagick image types which
4690should never be rendered using ImageMagick, regardless of the value of
4691@code{imagemagick-enabled-types}. A value of @code{t} disables
4692ImageMagick entirely.
5319014e
CY
4693@end defopt
4694
7b997b14
GM
4695@defvar image-format-suffixes
4696This variable is an alist mapping image types to file name extensions.
4697Emacs uses this in conjunction with the @code{:format} image property
4698(see below) to give a hint to the ImageMagick library as to the type
4699of an image. Each element has the form @code{(@var{type}
4700@var{extension})}, where @var{type} is a symbol specifying an image
4701content-type, and @var{extension} is a string that specifies the
4702associated file name extension.
4703@end defvar
4704
5319014e
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4705 Images loaded with ImageMagick support the following additional
4706image descriptor properties:
16a91140 4707
ca0d44e4 4708@table @code
1b9b4cf4
CY
4709@item :background @var{background}
4710@var{background}, if non-@code{nil}, should be a string specifying a
4711color, which is used as the image's background color if the image
4712supports transparency. If the value is @code{nil}, it defaults to the
4713frame's background color.
4714
7b997b14 4715@item :width @var{width}, :height @var{height}
ca0d44e4
GM
4716The @code{:width} and @code{:height} keywords are used for scaling the
4717image. If only one of them is specified, the other one will be
4718calculated so as to preserve the aspect ratio. If both are specified,
4719aspect ratio may not be preserved.
4720
7b997b14 4721@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4722The @code{:max-width} and @code{:max-height} keywords are used for
4723scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4724If @code{:width} is set it will have precedence over @code{max-width},
4725and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4726@code{max-height}, but you can otherwise mix these keywords as you
4727wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4728the aspect ratio.
f3f9606c 4729
7b997b14
GM
4730@item :format @var{type}
4731The value, @var{type}, should be a symbol specifying the type of the
4732image data, as found in @code{image-format-suffixes}. This is used
4733when the image does not have an associated file name, to provide a
4734hint to ImageMagick to help it detect the image type.
8259030d 4735
7b997b14 4736@item :rotation @var{angle}
ca0d44e4
GM
4737Specifies a rotation angle in degrees.
4738
7b997b14 4739@item :index @var{frame}
e80e1825 4740@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4741@xref{Multi-Frame Images}.
ca0d44e4 4742@end table
16a91140 4743
b8d4c8d0
GM
4744@node Other Image Types
4745@subsection Other Image Types
4746@cindex PBM
4747
4748 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4749monochromatic images are supported. For mono PBM images, two additional
4750image properties are supported.
4751
4752@table @code
4753@item :foreground @var{foreground}
4754The value, @var{foreground}, should be a string specifying the image
4755foreground color, or @code{nil} for the default color. This color is
3696411e 4756used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4757foreground color.
4758
4759@item :background @var{background}
4760The value, @var{background}, should be a string specifying the image
4761background color, or @code{nil} for the default color. This color is
3696411e 4762used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4763background color.
4764@end table
4765
1e56f8ef
GM
4766@noindent
4767The remaining image types that Emacs can support are:
4768
4769@table @asis
4770@item GIF
4771Image type @code{gif}.
4772Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4773
1e56f8ef
GM
4774@item JPEG
4775Image type @code{jpeg}.
b8d4c8d0 4776
1e56f8ef
GM
4777@item PNG
4778Image type @code{png}.
b8d4c8d0 4779
1e56f8ef
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4780@item SVG
4781Image type @code{svg}.
4782
4783@item TIFF
4784Image type @code{tiff}.
4785Supports the @code{:index} property. @xref{Multi-Frame Images}.
4786@end table
b8d4c8d0
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4787
4788@node Defining Images
4789@subsection Defining Images
4790
4791 The functions @code{create-image}, @code{defimage} and
4792@code{find-image} provide convenient ways to create image descriptors.
4793
4794@defun create-image file-or-data &optional type data-p &rest props
4795This function creates and returns an image descriptor which uses the
4796data in @var{file-or-data}. @var{file-or-data} can be a file name or
4797a string containing the image data; @var{data-p} should be @code{nil}
4798for the former case, non-@code{nil} for the latter case.
4799
4800The optional argument @var{type} is a symbol specifying the image type.
4801If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4802determine the image type from the file's first few bytes, or else
4803from the file's name.
4804
4805The remaining arguments, @var{props}, specify additional image
4806properties---for example,
4807
b483c570 4808@c ':heuristic-mask' is not documented?
b8d4c8d0
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4809@example
4810(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4811@end example
4812
4813The function returns @code{nil} if images of this type are not
4814supported. Otherwise it returns an image descriptor.
4815@end defun
4816
4817@defmac defimage symbol specs &optional doc
4818This macro defines @var{symbol} as an image name. The arguments
4819@var{specs} is a list which specifies how to display the image.
4820The third argument, @var{doc}, is an optional documentation string.
4821
4822Each argument in @var{specs} has the form of a property list, and each
4823one should specify at least the @code{:type} property and either the
4824@code{:file} or the @code{:data} property. The value of @code{:type}
4825should be a symbol specifying the image type, the value of
4826@code{:file} is the file to load the image from, and the value of
4827@code{:data} is a string containing the actual image data. Here is an
4828example:
4829
4830@example
4831(defimage test-image
4832 ((:type xpm :file "~/test1.xpm")
4833 (:type xbm :file "~/test1.xbm")))
4834@end example
4835
4836@code{defimage} tests each argument, one by one, to see if it is
4837usable---that is, if the type is supported and the file exists. The
4838first usable argument is used to make an image descriptor which is
4839stored in @var{symbol}.
4840
4841If none of the alternatives will work, then @var{symbol} is defined
4842as @code{nil}.
4843@end defmac
4844
4845@defun find-image specs
4846This function provides a convenient way to find an image satisfying one
4847of a list of image specifications @var{specs}.
4848
4849Each specification in @var{specs} is a property list with contents
4850depending on image type. All specifications must at least contain the
4851properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4852or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4853the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
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4854image from, and @var{data} is a string containing the actual image data.
4855The first specification in the list whose @var{type} is supported, and
4856@var{file} exists, is used to construct the image specification to be
4857returned. If no specification is satisfied, @code{nil} is returned.
4858
4859The image is looked for in @code{image-load-path}.
4860@end defun
4861
4862@defvar image-load-path
4863This variable's value is a list of locations in which to search for
4864image files. If an element is a string or a variable symbol whose
4865value is a string, the string is taken to be the name of a directory
4866to search. If an element is a variable symbol whose value is a list,
4867that is taken to be a list of directory names to search.
4868
4869The default is to search in the @file{images} subdirectory of the
4870directory specified by @code{data-directory}, then the directory
4871specified by @code{data-directory}, and finally in the directories in
4872@code{load-path}. Subdirectories are not automatically included in
4873the search, so if you put an image file in a subdirectory, you have to
4874supply the subdirectory name explicitly. For example, to find the
4875image @file{images/foo/bar.xpm} within @code{data-directory}, you
4876should specify the image as follows:
4877
4878@example
4879(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4880@end example
4881@end defvar
4882
4883@defun image-load-path-for-library library image &optional path no-error
4884This function returns a suitable search path for images used by the
4885Lisp package @var{library}.
4886
4887The function searches for @var{image} first using @code{image-load-path},
4888excluding @file{@code{data-directory}/images}, and then in
4889@code{load-path}, followed by a path suitable for @var{library}, which
4890includes @file{../../etc/images} and @file{../etc/images} relative to
4891the library file itself, and finally in
4892@file{@code{data-directory}/images}.
4893
4894Then this function returns a list of directories which contains first
4895the directory in which @var{image} was found, followed by the value of
4896@code{load-path}. If @var{path} is given, it is used instead of
4897@code{load-path}.
4898
4899If @var{no-error} is non-@code{nil} and a suitable path can't be
4900found, don't signal an error. Instead, return a list of directories as
4901before, except that @code{nil} appears in place of the image directory.
4902
049bcbcb 4903Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
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4904
4905@example
4906(defvar image-load-path) ; shush compiler
4907(let* ((load-path (image-load-path-for-library
049bcbcb 4908 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4909 (image-load-path (cons (car load-path)
049bcbcb 4910 image-load-path)))
b8d4c8d0
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4911 (mh-tool-bar-folder-buttons-init))
4912@end example
4913@end defun
4914
4915@node Showing Images
4916@subsection Showing Images
4917
4918 You can use an image descriptor by setting up the @code{display}
4919property yourself, but it is easier to use the functions in this
4920section.
4921
4922@defun insert-image image &optional string area slice
4923This function inserts @var{image} in the current buffer at point. The
4924value @var{image} should be an image descriptor; it could be a value
4925returned by @code{create-image}, or the value of a symbol defined with
4926@code{defimage}. The argument @var{string} specifies the text to put
4927in the buffer to hold the image. If it is omitted or @code{nil},
4928@code{insert-image} uses @code{" "} by default.
4929
4930The argument @var{area} specifies whether to put the image in a margin.
4931If it is @code{left-margin}, the image appears in the left margin;
4932@code{right-margin} specifies the right margin. If @var{area} is
4933@code{nil} or omitted, the image is displayed at point within the
4934buffer's text.
4935
4936The argument @var{slice} specifies a slice of the image to insert. If
4937@var{slice} is @code{nil} or omitted the whole image is inserted.
4938Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4939@var{height})} which specifies the @var{x} and @var{y} positions and
4940@var{width} and @var{height} of the image area to insert. Integer
4941values are in units of pixels. A floating point number in the range
49420.0--1.0 stands for that fraction of the width or height of the entire
4943image.
4944
4945Internally, this function inserts @var{string} in the buffer, and gives
4946it a @code{display} property which specifies @var{image}. @xref{Display
4947Property}.
4948@end defun
4949
f68d76d0
LMI
4950@cindex slice, image
4951@cindex image slice
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4952@defun insert-sliced-image image &optional string area rows cols
4953This function inserts @var{image} in the current buffer at point, like
4954@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4955equally sized slices.
f68d76d0 4956
5319014e
CY
4957If an image is inserted ``sliced'', Emacs displays each slice as a
4958separate image, and allow more intuitive scrolling up/down, instead of
4959jumping up/down the entire image when paging through a buffer that
4960displays (large) images.
b8d4c8d0
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4961@end defun
4962
4963@defun put-image image pos &optional string area
4964This function puts image @var{image} in front of @var{pos} in the
4965current buffer. The argument @var{pos} should be an integer or a
4966marker. It specifies the buffer position where the image should appear.
4967The argument @var{string} specifies the text that should hold the image
4968as an alternative to the default.
4969
4970The argument @var{image} must be an image descriptor, perhaps returned
4971by @code{create-image} or stored by @code{defimage}.
4972
4973The argument @var{area} specifies whether to put the image in a margin.
4974If it is @code{left-margin}, the image appears in the left margin;
4975@code{right-margin} specifies the right margin. If @var{area} is
4976@code{nil} or omitted, the image is displayed at point within the
4977buffer's text.
4978
4979Internally, this function creates an overlay, and gives it a
4980@code{before-string} property containing text that has a @code{display}
4981property whose value is the image. (Whew!)
4982@end defun
4983
4984@defun remove-images start end &optional buffer
4985This function removes images in @var{buffer} between positions
4986@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4987images are removed from the current buffer.
4988
4989This removes only images that were put into @var{buffer} the way
4990@code{put-image} does it, not images that were inserted with
4991@code{insert-image} or in other ways.
4992@end defun
4993
4994@defun image-size spec &optional pixels frame
81cf3b07 4995@cindex size of image
b8d4c8d0
GM
4996This function returns the size of an image as a pair
4997@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4998specification. @var{pixels} non-@code{nil} means return sizes
4999measured in pixels, otherwise return sizes measured in canonical
5000character units (fractions of the width/height of the frame's default
5001font). @var{frame} is the frame on which the image will be displayed.
5002@var{frame} null or omitted means use the selected frame (@pxref{Input
5003Focus}).
5004@end defun
5005
5006@defvar max-image-size
5007This variable is used to define the maximum size of image that Emacs
5008will load. Emacs will refuse to load (and display) any image that is
5009larger than this limit.
5010
5011If the value is an integer, it directly specifies the maximum
5012image height and width, measured in pixels. If it is a floating
5013point number, it specifies the maximum image height and width
5014as a ratio to the frame height and width. If the value is
5015non-numeric, there is no explicit limit on the size of images.
5016
5017The purpose of this variable is to prevent unreasonably large images
5018from accidentally being loaded into Emacs. It only takes effect the
5019first time an image is loaded. Once an image is placed in the image
5020cache, it can always be displayed, even if the value of
64ba53a2 5021@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
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5022@end defvar
5023
1e56f8ef
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5024@node Multi-Frame Images
5025@subsection Multi-Frame Images
027d950f 5026@cindex multi-frame images
eea14f31
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5027
5028@cindex animation
5029@cindex image animation
1e56f8ef
GM
5030@cindex image frames
5031Some image files can contain more than one image. We say that there
5032are multiple ``frames'' in the image. At present, Emacs supports
5033multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5034DJVM@.
5035
5036The frames can be used either to represent multiple ``pages'' (this is
5037usually the case with multi-frame TIFF files, for example), or to
5038create animation (usually the case with multi-frame GIF files).
5039
5040A multi-frame image has a property @code{:index}, whose value is an
5041integer (counting from 0) that specifies which frame is being displayed.
5042
5043@defun image-multi-frame-p image
5044This function returns non-@code{nil} if @var{image} contains more than
5045one frame. The actual return value is a cons @code{(@var{nimages}
5046. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5047@var{delay} is the delay in seconds between them, or @code{nil}
5048if the image does not specify a delay. Images that are intended to be
5049animated usually specify a frame delay, whereas ones that are intended
5050to be treated as multiple pages do not.
1e56f8ef
GM
5051@end defun
5052
5053@defun image-current-frame image
5054This function returns the index of the current frame number for
5055@var{image}, counting from 0.
5056@end defun
5057
5058@defun image-show-frame image n &optional nocheck
5059This function switches @var{image} to frame number @var{n}. It
5060replaces a frame number outside the valid range with that of the end
5061of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5062does not contain a frame with the specified number, the image displays
5063as a hollow box.
eea14f31
GM
5064@end defun
5065
5066@defun image-animate image &optional index limit
5067This function animates @var{image}. The optional integer @var{index}
5068specifies the frame from which to start (default 0). The optional
5069argument @var{limit} controls the length of the animation. If omitted
5070or @code{nil}, the image animates once only; if @code{t} it loops
5071forever; if a number animation stops after that many seconds.
5072@end defun
5073
142207c0
XF
5074@vindex image-minimum-frame-delay
5075@vindex image-default-frame-delay
eea14f31 5076@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5077minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5078If the image itself does not specify a delay, Emacs uses
5079@code{image-default-frame-delay}.
eea14f31
GM
5080
5081@defun image-animate-timer image
5082This function returns the timer responsible for animating @var{image},
5083if there is one.
5084@end defun
5085
5086
b8d4c8d0
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5087@node Image Cache
5088@subsection Image Cache
5089@cindex image cache
5090
0c1cfe01
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5091 Emacs caches images so that it can display them again more
5092efficiently. When Emacs displays an image, it searches the image
5093cache for an existing image specification @code{equal} to the desired
5094specification. If a match is found, the image is displayed from the
110683ad
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5095cache. Otherwise, Emacs loads the image normally.
5096
5097@defun image-flush spec &optional frame
5098This function removes the image with specification @var{spec} from the
5099image cache of frame @var{frame}. Image specifications are compared
5100using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5101selected frame. If @var{frame} is @code{t}, the image is flushed on
5102all existing frames.
5103
44e97401 5104In Emacs's current implementation, each graphical terminal possesses an
110683ad 5105image cache, which is shared by all the frames on that terminal
0c1cfe01
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5106(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5107also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5108@end defun
5109
110683ad
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5110 One use for @code{image-flush} is to tell Emacs about a change in an
5111image file. If an image specification contains a @code{:file}
5112property, the image is cached based on the file's contents when the
5113image is first displayed. Even if the file subsequently changes,
5114Emacs continues displaying the old version of the image. Calling
5115@code{image-flush} flushes the image from the cache, forcing Emacs to
5116re-read the file the next time it needs to display that image.
5117
5118 Another use for @code{image-flush} is for memory conservation. If
5119your Lisp program creates a large number of temporary images over a
5120period much shorter than @code{image-cache-eviction-delay} (see
5121below), you can opt to flush unused images yourself, instead of
5122waiting for Emacs to do it automatically.
5123
a2bc5bdd 5124@defun clear-image-cache &optional filter
0c1cfe01
CY
5125This function clears an image cache, removing all the images stored in
5126it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5127the selected frame. If @var{filter} is a frame, it clears the cache
5128for that frame. If @var{filter} is @code{t}, all image caches are
5129cleared. Otherwise, @var{filter} is taken to be a file name, and all
5130images associated with that file name are removed from all image
5131caches.
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5132@end defun
5133
5134If an image in the image cache has not been displayed for a specified
5135period of time, Emacs removes it from the cache and frees the
5136associated memory.
5137
5138@defvar image-cache-eviction-delay
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5139This variable specifies the number of seconds an image can remain in
5140the cache without being displayed. When an image is not displayed for
5141this length of time, Emacs removes it from the image cache.
5142
5143Under some circumstances, if the number of images in the cache grows
5144too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5145
5146If the value is @code{nil}, Emacs does not remove images from the cache
5147except when you explicitly clear it. This mode can be useful for
5148debugging.
5149@end defvar
5150
5151@node Buttons
5152@section Buttons
5153@cindex buttons in buffers
5154@cindex clickable buttons in buffers
5155
9a69676a
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5156 The Button package defines functions for inserting and manipulating
5157@dfn{buttons} that can be activated with the mouse or via keyboard
5158commands. These buttons are typically used for various kinds of
5159hyperlinks.
5160
5161 A button is essentially a set of text or overlay properties,
5162attached to a stretch of text in a buffer. These properties are
5163called @dfn{button properties}. One of these properties, the
5164@dfn{action property}, specifies a function which is called when the
5165user invokes the button using the keyboard or the mouse. The action
5166function may examine the button and use its other properties as
5167desired.
5168
5169 In some ways, the Button package duplicates the functionality in the
5170Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5171Library}. The advantage of the Button package is that it is faster,
5172smaller, and simpler to program. From the point of view of the user,
5173the interfaces produced by the two packages are very similar.
b8d4c8d0
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5174
5175@menu
5176* Button Properties:: Button properties with special meanings.
5177* Button Types:: Defining common properties for classes of buttons.
5178* Making Buttons:: Adding buttons to Emacs buffers.
5179* Manipulating Buttons:: Getting and setting properties of buttons.
5180* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5181@end menu
5182
5183@node Button Properties
5184@subsection Button Properties
5185@cindex button properties
5186
9a69676a 5187 Each button has an associated list of properties defining its
b8d4c8d0 5188appearance and behavior, and other arbitrary properties may be used
9a69676a
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5189for application specific purposes. The following properties have
5190special meaning to the Button package:
b8d4c8d0
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5191
5192@table @code
5193@item action
5194@kindex action @r{(button property)}
5195The function to call when the user invokes the button, which is passed
5196the single argument @var{button}. By default this is @code{ignore},
5197which does nothing.
5198
5199@item mouse-action
5200@kindex mouse-action @r{(button property)}
5201This is similar to @code{action}, and when present, will be used
5202instead of @code{action} for button invocations resulting from
5203mouse-clicks (instead of the user hitting @key{RET}). If not
5204present, mouse-clicks use @code{action} instead.
5205
5206@item face
5207@kindex face @r{(button property)}
5208This is an Emacs face controlling how buttons of this type are
5209displayed; by default this is the @code{button} face.
5210
5211@item mouse-face
5212@kindex mouse-face @r{(button property)}
5213This is an additional face which controls appearance during
5214mouse-overs (merged with the usual button face); by default this is
5215the usual Emacs @code{highlight} face.
5216
5217@item keymap
5218@kindex keymap @r{(button property)}
5219The button's keymap, defining bindings active within the button
5220region. By default this is the usual button region keymap, stored
5221in the variable @code{button-map}, which defines @key{RET} and
5222@key{mouse-2} to invoke the button.
5223
5224@item type
5225@kindex type @r{(button property)}
9a69676a 5226The button type. @xref{Button Types}.
b8d4c8d0
GM
5227
5228@item help-echo
5229@kindex help-index @r{(button property)}
5230A string displayed by the Emacs tool-tip help system; by default,
5231@code{"mouse-2, RET: Push this button"}.
5232
5233@item follow-link
5234@kindex follow-link @r{(button property)}
5235The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5236on this button, @xref{Clickable Text}.
b8d4c8d0
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5237
5238@item button
5239@kindex button @r{(button property)}
5240All buttons have a non-@code{nil} @code{button} property, which may be useful
5241in finding regions of text that comprise buttons (which is what the
5242standard button functions do).
5243@end table
5244
5245 There are other properties defined for the regions of text in a
5246button, but these are not generally interesting for typical uses.
5247
5248@node Button Types
5249@subsection Button Types
5250@cindex button types
5251
9a69676a 5252 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5253for the button's properties. Button types are arranged in a
5254hierarchy, with specialized types inheriting from more general types,
5255so that it's easy to define special-purpose types of buttons for
5256specific tasks.
5257
5258@defun define-button-type name &rest properties
1a256502
TTN
5259Define a `button type' called @var{name} (a symbol).
5260The remaining arguments
b8d4c8d0
GM
5261form a sequence of @var{property value} pairs, specifying default
5262property values for buttons with this type (a button's type may be set
5263by giving it a @code{type} property when creating the button, using
5264the @code{:type} keyword argument).
5265
5266In addition, the keyword argument @code{:supertype} may be used to
5267specify a button-type from which @var{name} inherits its default
5268property values. Note that this inheritance happens only when
5269@var{name} is defined; subsequent changes to a supertype are not
5270reflected in its subtypes.
5271@end defun
5272
5273 Using @code{define-button-type} to define default properties for
5274buttons is not necessary---buttons without any specified type use the
5275built-in button-type @code{button}---but it is encouraged, since
5276doing so usually makes the resulting code clearer and more efficient.
5277
5278@node Making Buttons
5279@subsection Making Buttons
5280@cindex making buttons
5281
5282 Buttons are associated with a region of text, using an overlay or
5283text properties to hold button-specific information, all of which are
5284initialized from the button's type (which defaults to the built-in
5285button type @code{button}). Like all Emacs text, the appearance of
5286the button is governed by the @code{face} property; by default (via
5287the @code{face} property inherited from the @code{button} button-type)
5288this is a simple underline, like a typical web-page link.
5289
5290 For convenience, there are two sorts of button-creation functions,
5291those that add button properties to an existing region of a buffer,
5292called @code{make-...button}, and those that also insert the button
5293text, called @code{insert-...button}.
5294
5295 The button-creation functions all take the @code{&rest} argument
5296@var{properties}, which should be a sequence of @var{property value}
5297pairs, specifying properties to add to the button; see @ref{Button
5298Properties}. In addition, the keyword argument @code{:type} may be
5299used to specify a button-type from which to inherit other properties;
5300see @ref{Button Types}. Any properties not explicitly specified
5301during creation will be inherited from the button's type (if the type
5302defines such a property).
5303
5304 The following functions add a button using an overlay
5305(@pxref{Overlays}) to hold the button properties:
5306
5307@defun make-button beg end &rest properties
5308This makes a button from @var{beg} to @var{end} in the
5309current buffer, and returns it.
5310@end defun
5311
5312@defun insert-button label &rest properties
5313This insert a button with the label @var{label} at point,
5314and returns it.
5315@end defun
5316
9a69676a
CY
5317 The following functions are similar, but using text properties
5318(@pxref{Text Properties}) to hold the button properties. Such buttons
5319do not add markers to the buffer, so editing in the buffer does not
5320slow down if there is an extremely large numbers of buttons. However,
1df7defd 5321if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5322assigned by Font Lock mode), the button face may not be visible. Both
5323of these functions return the starting position of the new button.
b8d4c8d0
GM
5324
5325@defun make-text-button beg end &rest properties
9a69676a
CY
5326This makes a button from @var{beg} to @var{end} in the current buffer,
5327using text properties.
b8d4c8d0
GM
5328@end defun
5329
5330@defun insert-text-button label &rest properties
5331This inserts a button with the label @var{label} at point, using text
5332properties.
5333@end defun
5334
5335@node Manipulating Buttons
5336@subsection Manipulating Buttons
5337@cindex manipulating buttons
5338
5339These are functions for getting and setting properties of buttons.
5340Often these are used by a button's invocation function to determine
5341what to do.
5342
5343Where a @var{button} parameter is specified, it means an object
5344referring to a specific button, either an overlay (for overlay
5345buttons), or a buffer-position or marker (for text property buttons).
5346Such an object is passed as the first argument to a button's
5347invocation function when it is invoked.
5348
5349@defun button-start button
5350Return the position at which @var{button} starts.
5351@end defun
5352
5353@defun button-end button
5354Return the position at which @var{button} ends.
5355@end defun
5356
5357@defun button-get button prop
5358Get the property of button @var{button} named @var{prop}.
5359@end defun
5360
5361@defun button-put button prop val
5362Set @var{button}'s @var{prop} property to @var{val}.
5363@end defun
5364
5365@defun button-activate button &optional use-mouse-action
5366Call @var{button}'s @code{action} property (i.e., invoke it). If
5367@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5368@code{mouse-action} property instead of @code{action}; if the button
5369has no @code{mouse-action} property, use @code{action} as normal.
5370@end defun
5371
5372@defun button-label button
5373Return @var{button}'s text label.
5374@end defun
5375
5376@defun button-type button
5377Return @var{button}'s button-type.
5378@end defun
5379
5380@defun button-has-type-p button type
5381Return @code{t} if @var{button} has button-type @var{type}, or one of
5382@var{type}'s subtypes.
5383@end defun
5384
5385@defun button-at pos
9a69676a
CY
5386Return the button at position @var{pos} in the current buffer, or
5387@code{nil}. If the button at @var{pos} is a text property button, the
5388return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5389@end defun
5390
5391@defun button-type-put type prop val
5392Set the button-type @var{type}'s @var{prop} property to @var{val}.
5393@end defun
5394
5395@defun button-type-get type prop
5396Get the property of button-type @var{type} named @var{prop}.
5397@end defun
5398
5399@defun button-type-subtype-p type supertype
5400Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5401@end defun
5402
5403@node Button Buffer Commands
5404@subsection Button Buffer Commands
5405@cindex button buffer commands
5406
5407These are commands and functions for locating and operating on
5408buttons in an Emacs buffer.
5409
5410@code{push-button} is the command that a user uses to actually `push'
5411a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5412and to @key{mouse-2} using a local keymap in the button's overlay or
5413text properties. Commands that are useful outside the buttons itself,
5414such as @code{forward-button} and @code{backward-button} are
5415additionally available in the keymap stored in
5416@code{button-buffer-map}; a mode which uses buttons may want to use
5417@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
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5418
5419If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5420@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5421will also activate the @code{push-button} command.
2bad3299 5422@xref{Clickable Text}.
b8d4c8d0
GM
5423
5424@deffn Command push-button &optional pos use-mouse-action
5425Perform the action specified by a button at location @var{pos}.
5426@var{pos} may be either a buffer position or a mouse-event. If
5427@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5428mouse-event (@pxref{Mouse Events}), try to invoke the button's
5429@code{mouse-action} property instead of @code{action}; if the button
5430has no @code{mouse-action} property, use @code{action} as normal.
5431@var{pos} defaults to point, except when @code{push-button} is invoked
5432interactively as the result of a mouse-event, in which case, the mouse
5433event's position is used. If there's no button at @var{pos}, do
5434nothing and return @code{nil}, otherwise return @code{t}.
5435@end deffn
5436
5437@deffn Command forward-button n &optional wrap display-message
5438Move to the @var{n}th next button, or @var{n}th previous button if
5439@var{n} is negative. If @var{n} is zero, move to the start of any
5440button at point. If @var{wrap} is non-@code{nil}, moving past either
5441end of the buffer continues from the other end. If
5442@var{display-message} is non-@code{nil}, the button's help-echo string
5443is displayed. Any button with a non-@code{nil} @code{skip} property
5444is skipped over. Returns the button found.
5445@end deffn
5446
5447@deffn Command backward-button n &optional wrap display-message
5448Move to the @var{n}th previous button, or @var{n}th next button if
5449@var{n} is negative. If @var{n} is zero, move to the start of any
5450button at point. If @var{wrap} is non-@code{nil}, moving past either
5451end of the buffer continues from the other end. If
5452@var{display-message} is non-@code{nil}, the button's help-echo string
5453is displayed. Any button with a non-@code{nil} @code{skip} property
5454is skipped over. Returns the button found.
5455@end deffn
5456
5457@defun next-button pos &optional count-current
5458@defunx previous-button pos &optional count-current
836b4313 5459Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5460@code{previous-button}) position @var{pos} in the current buffer. If
5461@var{count-current} is non-@code{nil}, count any button at @var{pos}
5462in the search, instead of starting at the next button.
5463@end defun
5464
5465@node Abstract Display
5466@section Abstract Display
5467@cindex ewoc
5468@cindex display, abstract
5469@cindex display, arbitrary objects
5470@cindex model/view/controller
5471@cindex view part, model/view/controller
5472
5473 The Ewoc package constructs buffer text that represents a structure
5474of Lisp objects, and updates the text to follow changes in that
5475structure. This is like the ``view'' component in the
e54711f3
XF
5476``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5477Widget for Object Collections''.
b8d4c8d0
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5478
5479 An @dfn{ewoc} is a structure that organizes information required to
5480construct buffer text that represents certain Lisp data. The buffer
5481text of the ewoc has three parts, in order: first, fixed @dfn{header}
5482text; next, textual descriptions of a series of data elements (Lisp
5483objects that you specify); and last, fixed @dfn{footer} text.
5484Specifically, an ewoc contains information on:
5485
5486@itemize @bullet
5487@item
5488The buffer which its text is generated in.
5489
5490@item
5491The text's start position in the buffer.
5492
5493@item
5494The header and footer strings.
5495
5496@item
bc5184ab
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5497@cindex node, ewoc
5498@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5499A doubly-linked chain of @dfn{nodes}, each of which contains:
5500
5501@itemize
5502@item
5503A @dfn{data element}, a single Lisp object.
5504
5505@item
5506Links to the preceding and following nodes in the chain.
5507@end itemize
5508
5509@item
5510A @dfn{pretty-printer} function which is responsible for
5511inserting the textual representation of a data
5512element value into the current buffer.
5513@end itemize
5514
5515 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5516the resulting ewoc structure to other functions in the Ewoc package to
5517build nodes within it, and display it in the buffer. Once it is
35a30759 5518displayed in the buffer, other functions determine the correspondence
b8d4c8d0
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5519between buffer positions and nodes, move point from one node's textual
5520representation to another, and so forth. @xref{Abstract Display
5521Functions}.
5522
bc5184ab
XF
5523@cindex encapsulation, ewoc
5524@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5525 A node @dfn{encapsulates} a data element much the way a variable
5526holds a value. Normally, encapsulation occurs as a part of adding a
5527node to the ewoc. You can retrieve the data element value and place a
5528new value in its place, like so:
5529
5530@lisp
5531(ewoc-data @var{node})
5532@result{} value
5533
5534(ewoc-set-data @var{node} @var{new-value})
5535@result{} @var{new-value}
5536@end lisp
5537
5538@noindent
5539You can also use, as the data element value, a Lisp object (list or
5540vector) that is a container for the ``real'' value, or an index into
5541some other structure. The example (@pxref{Abstract Display Example})
5542uses the latter approach.
5543
5544 When the data changes, you will want to update the text in the
5545buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5546just specific nodes using @code{ewoc-invalidate}, or all nodes
5547satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5548delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5549and add new nodes in their place. Deleting a node from an ewoc deletes
5550its associated textual description from buffer, as well.
5551
5552@menu
5b594a58
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5553* Abstract Display Functions:: Functions in the Ewoc package.
5554* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5555@end menu
5556
5557@node Abstract Display Functions
5558@subsection Abstract Display Functions
5559
5560 In this subsection, @var{ewoc} and @var{node} stand for the
5561structures described above (@pxref{Abstract Display}), while
5562@var{data} stands for an arbitrary Lisp object used as a data element.
5563
5564@defun ewoc-create pretty-printer &optional header footer nosep
5565This constructs and returns a new ewoc, with no nodes (and thus no data
5566elements). @var{pretty-printer} should be a function that takes one
5567argument, a data element of the sort you plan to use in this ewoc, and
5568inserts its textual description at point using @code{insert} (and never
5569@code{insert-before-markers}, because that would interfere with the
5570Ewoc package's internal mechanisms).
5571
5572Normally, a newline is automatically inserted after the header,
5573the footer and every node's textual description. If @var{nosep}
5574is non-@code{nil}, no newline is inserted. This may be useful for
5575displaying an entire ewoc on a single line, for example, or for
5576making nodes ``invisible'' by arranging for @var{pretty-printer}
5577to do nothing for those nodes.
5578
5579An ewoc maintains its text in the buffer that is current when
5580you create it, so switch to the intended buffer before calling
5581@code{ewoc-create}.
5582@end defun
5583
5584@defun ewoc-buffer ewoc
5585This returns the buffer where @var{ewoc} maintains its text.
5586@end defun
5587
5588@defun ewoc-get-hf ewoc
5589This returns a cons cell @code{(@var{header} . @var{footer})}
5590made from @var{ewoc}'s header and footer.
5591@end defun
5592
5593@defun ewoc-set-hf ewoc header footer
5594This sets the header and footer of @var{ewoc} to the strings
5595@var{header} and @var{footer}, respectively.
5596@end defun
5597
5598@defun ewoc-enter-first ewoc data
5599@defunx ewoc-enter-last ewoc data
5600These add a new node encapsulating @var{data}, putting it, respectively,
5601at the beginning or end of @var{ewoc}'s chain of nodes.
5602@end defun
5603
5604@defun ewoc-enter-before ewoc node data
5605@defunx ewoc-enter-after ewoc node data
5606These add a new node encapsulating @var{data}, adding it to
5607@var{ewoc} before or after @var{node}, respectively.
5608@end defun
5609
5610@defun ewoc-prev ewoc node
5611@defunx ewoc-next ewoc node
5612These return, respectively, the previous node and the next node of @var{node}
5613in @var{ewoc}.
5614@end defun
5615
5616@defun ewoc-nth ewoc n
5617This returns the node in @var{ewoc} found at zero-based index @var{n}.
5618A negative @var{n} means count from the end. @code{ewoc-nth} returns
5619@code{nil} if @var{n} is out of range.
5620@end defun
5621
5622@defun ewoc-data node
5623This extracts the data encapsulated by @var{node} and returns it.
5624@end defun
5625
5626@defun ewoc-set-data node data
5627This sets the data encapsulated by @var{node} to @var{data}.
5628@end defun
5629
5630@defun ewoc-locate ewoc &optional pos guess
5631This determines the node in @var{ewoc} which contains point (or
5632@var{pos} if specified), and returns that node. If @var{ewoc} has no
5633nodes, it returns @code{nil}. If @var{pos} is before the first node,
5634it returns the first node; if @var{pos} is after the last node, it returns
5635the last node. The optional third arg @var{guess}
5636should be a node that is likely to be near @var{pos}; this doesn't
5637alter the result, but makes the function run faster.
5638@end defun
5639
5640@defun ewoc-location node
5641This returns the start position of @var{node}.
5642@end defun
5643
5644@defun ewoc-goto-prev ewoc arg
5645@defunx ewoc-goto-next ewoc arg
5646These move point to the previous or next, respectively, @var{arg}th node
5647in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5648the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5649moves past the last node, returning @code{nil}. Excepting this special
5650case, these functions return the node moved to.
5651@end defun
5652
5653@defun ewoc-goto-node ewoc node
5654This moves point to the start of @var{node} in @var{ewoc}.
5655@end defun
5656
5657@defun ewoc-refresh ewoc
5658This function regenerates the text of @var{ewoc}. It works by
5659deleting the text between the header and the footer, i.e., all the
5660data elements' representations, and then calling the pretty-printer
5661function for each node, one by one, in order.
5662@end defun
5663
5664@defun ewoc-invalidate ewoc &rest nodes
5665This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5666@var{ewoc} are updated instead of the entire set.
5667@end defun
5668
5669@defun ewoc-delete ewoc &rest nodes
5670This deletes each node in @var{nodes} from @var{ewoc}.
5671@end defun
5672
5673@defun ewoc-filter ewoc predicate &rest args
5674This calls @var{predicate} for each data element in @var{ewoc} and
5675deletes those nodes for which @var{predicate} returns @code{nil}.
5676Any @var{args} are passed to @var{predicate}.
5677@end defun
5678
5679@defun ewoc-collect ewoc predicate &rest args
5680This calls @var{predicate} for each data element in @var{ewoc}
5681and returns a list of those elements for which @var{predicate}
5682returns non-@code{nil}. The elements in the list are ordered
5683as in the buffer. Any @var{args} are passed to @var{predicate}.
5684@end defun
5685
5686@defun ewoc-map map-function ewoc &rest args
5687This calls @var{map-function} for each data element in @var{ewoc} and
5688updates those nodes for which @var{map-function} returns non-@code{nil}.
5689Any @var{args} are passed to @var{map-function}.
5690@end defun
5691
5692@node Abstract Display Example
5693@subsection Abstract Display Example
5694
5695 Here is a simple example using functions of the ewoc package to
16152b76 5696implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5697represents a vector of three integers (itself representing a 24-bit RGB
5698value) in various ways.
5699
5700@example
5701(setq colorcomp-ewoc nil
5702 colorcomp-data nil
5703 colorcomp-mode-map nil
5704 colorcomp-labels ["Red" "Green" "Blue"])
5705
5706(defun colorcomp-pp (data)
5707 (if data
5708 (let ((comp (aref colorcomp-data data)))
5709 (insert (aref colorcomp-labels data) "\t: #x"
5710 (format "%02X" comp) " "
5711 (make-string (ash comp -2) ?#) "\n"))
5712 (let ((cstr (format "#%02X%02X%02X"
5713 (aref colorcomp-data 0)
5714 (aref colorcomp-data 1)
5715 (aref colorcomp-data 2)))
5716 (samp " (sample text) "))
5717 (insert "Color\t: "
049bcbcb
CY
5718 (propertize samp 'face
5719 `(foreground-color . ,cstr))
5720 (propertize samp 'face
5721 `(background-color . ,cstr))
b8d4c8d0
GM
5722 "\n"))))
5723
5724(defun colorcomp (color)
5725 "Allow fiddling with COLOR in a new buffer.
5726The buffer is in Color Components mode."
5727 (interactive "sColor (name or #RGB or #RRGGBB): ")
5728 (when (string= "" color)
5729 (setq color "green"))
5730 (unless (color-values color)
5731 (error "No such color: %S" color))
5732 (switch-to-buffer
5733 (generate-new-buffer (format "originally: %s" color)))
5734 (kill-all-local-variables)
5735 (setq major-mode 'colorcomp-mode
5736 mode-name "Color Components")
5737 (use-local-map colorcomp-mode-map)
5738 (erase-buffer)
5739 (buffer-disable-undo)
5740 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5741 (color-values color))))
5742 (ewoc (ewoc-create 'colorcomp-pp
5743 "\nColor Components\n\n"
5744 (substitute-command-keys
5745 "\n\\@{colorcomp-mode-map@}"))))
5746 (set (make-local-variable 'colorcomp-data) data)
5747 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5748 (ewoc-enter-last ewoc 0)
5749 (ewoc-enter-last ewoc 1)
5750 (ewoc-enter-last ewoc 2)
5751 (ewoc-enter-last ewoc nil)))
5752@end example
5753
5754@cindex controller part, model/view/controller
5755 This example can be extended to be a ``color selection widget'' (in
5756other words, the controller part of the ``model/view/controller''
5757design paradigm) by defining commands to modify @code{colorcomp-data}
5758and to ``finish'' the selection process, and a keymap to tie it all
5759together conveniently.
5760
5761@smallexample
5762(defun colorcomp-mod (index limit delta)
5763 (let ((cur (aref colorcomp-data index)))
5764 (unless (= limit cur)
5765 (aset colorcomp-data index (+ cur delta)))
5766 (ewoc-invalidate
5767 colorcomp-ewoc
5768 (ewoc-nth colorcomp-ewoc index)
5769 (ewoc-nth colorcomp-ewoc -1))))
5770
5771(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5772(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5773(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5774(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5775(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5776(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5777
5778(defun colorcomp-copy-as-kill-and-exit ()
5779 "Copy the color components into the kill ring and kill the buffer.
5780The string is formatted #RRGGBB (hash followed by six hex digits)."
5781 (interactive)
5782 (kill-new (format "#%02X%02X%02X"
5783 (aref colorcomp-data 0)
5784 (aref colorcomp-data 1)
5785 (aref colorcomp-data 2)))
5786 (kill-buffer nil))
5787
5788(setq colorcomp-mode-map
5789 (let ((m (make-sparse-keymap)))
5790 (suppress-keymap m)
5791 (define-key m "i" 'colorcomp-R-less)
5792 (define-key m "o" 'colorcomp-R-more)
5793 (define-key m "k" 'colorcomp-G-less)
5794 (define-key m "l" 'colorcomp-G-more)
5795 (define-key m "," 'colorcomp-B-less)
5796 (define-key m "." 'colorcomp-B-more)
5797 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5798 m))
5799@end smallexample
5800
5801Note that we never modify the data in each node, which is fixed when the
5802ewoc is created to be either @code{nil} or an index into the vector
5803@code{colorcomp-data}, the actual color components.
5804
5805@node Blinking
5806@section Blinking Parentheses
5807@cindex parenthesis matching
5808@cindex blinking parentheses
5809@cindex balancing parentheses
5810
5811 This section describes the mechanism by which Emacs shows a matching
5812open parenthesis when the user inserts a close parenthesis.
5813
5814@defvar blink-paren-function
5815The value of this variable should be a function (of no arguments) to
5816be called whenever a character with close parenthesis syntax is inserted.
5817The value of @code{blink-paren-function} may be @code{nil}, in which
5818case nothing is done.
5819@end defvar
5820
5821@defopt blink-matching-paren
5822If this variable is @code{nil}, then @code{blink-matching-open} does
5823nothing.
5824@end defopt
5825
5826@defopt blink-matching-paren-distance
5827This variable specifies the maximum distance to scan for a matching
5828parenthesis before giving up.
5829@end defopt
5830
5831@defopt blink-matching-delay
5832This variable specifies the number of seconds for the cursor to remain
5833at the matching parenthesis. A fraction of a second often gives
5834good results, but the default is 1, which works on all systems.
5835@end defopt
5836
5837@deffn Command blink-matching-open
5838This function is the default value of @code{blink-paren-function}. It
5839assumes that point follows a character with close parenthesis syntax and
5840moves the cursor momentarily to the matching opening character. If that
5841character is not already on the screen, it displays the character's
5842context in the echo area. To avoid long delays, this function does not
5843search farther than @code{blink-matching-paren-distance} characters.
5844
5845Here is an example of calling this function explicitly.
5846
5847@smallexample
5848@group
5849(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5850 "Indicate momentarily the start of sexp before point."
5851 (interactive)
5852@end group
5853@group
5854 (let ((blink-matching-paren-distance
5855 (buffer-size))
5856 (blink-matching-paren t))
5857 (blink-matching-open)))
5858@end group
5859@end smallexample
5860@end deffn
5861
9a69676a
CY
5862@node Character Display
5863@section Character Display
5864
5319014e
CY
5865 This section describes how characters are actually displayed by
5866Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5867graphical symbol which occupies one character position on the screen),
5868whose appearance corresponds to the character itself. For example,
5869the character @samp{a} (character code 97) is displayed as @samp{a}.
5870Some characters, however, are displayed specially. For example, the
9a69676a
CY
5871formfeed character (character code 12) is usually displayed as a
5872sequence of two glyphs, @samp{^L}, while the newline character
5873(character code 10) starts a new screen line.
5874
5875 You can modify how each character is displayed by defining a
5876@dfn{display table}, which maps each character code into a sequence of
5319014e 5877glyphs. @xref{Display Tables}.
9a69676a
CY
5878
5879@menu
5880* Usual Display:: The usual conventions for displaying characters.
5881* Display Tables:: What a display table consists of.
5882* Active Display Table:: How Emacs selects a display table to use.
5883* Glyphs:: How to define a glyph, and what glyphs mean.
5884* Glyphless Chars:: How glyphless characters are drawn.
5885@end menu
5886
b8d4c8d0 5887@node Usual Display
9a69676a 5888@subsection Usual Display Conventions
b8d4c8d0 5889
5319014e
CY
5890 Here are the conventions for displaying each character code (in the
5891absence of a display table, which can override these
9a69676a
CY
5892@iftex
5893conventions).
5894@end iftex
5895@ifnottex
5896conventions; @pxref{Display Tables}).
5897@end ifnottex
b8d4c8d0 5898
9a69676a 5899@cindex printable ASCII characters
b8d4c8d0
GM
5900@itemize @bullet
5901@item
9a69676a
CY
5902The @dfn{printable @acronym{ASCII} characters}, character codes 32
5903through 126 (consisting of numerals, English letters, and symbols like
5319014e 5904@samp{#}) are displayed literally.
b8d4c8d0
GM
5905
5906@item
9a69676a
CY
5907The tab character (character code 9) displays as whitespace stretching
5908up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5909Emacs Manual}. The variable @code{tab-width} controls the number of
5910spaces per tab stop (see below).
b8d4c8d0
GM
5911
5912@item
5319014e
CY
5913The newline character (character code 10) has a special effect: it
5914ends the preceding line and starts a new line.
b8d4c8d0 5915
9a69676a 5916@cindex ASCII control characters
b8d4c8d0 5917@item
9a69676a
CY
5918The non-printable @dfn{@acronym{ASCII} control characters}---character
5919codes 0 through 31, as well as the @key{DEL} character (character code
5920127)---display in one of two ways according to the variable
5921@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5922these characters are displayed as sequences of two glyphs, where the
5923first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5924instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5925@samp{^?}.
5926
5927If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5928octal escapes (see below).
5929
5930This rule also applies to carriage return (character code 13), if that
5931character appears in the buffer. But carriage returns usually do not
5932appear in buffer text; they are eliminated as part of end-of-line
5933conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5934
5935@cindex octal escapes
b8d4c8d0 5936@item
9a69676a
CY
5937@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5938through 255 (@pxref{Text Representations}). These characters display
5939as @dfn{octal escapes}: sequences of four glyphs, where the first
5940glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5941digit characters representing the character code in octal. (A display
5942table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
5943
5944@item
9a69676a
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5945Each non-@acronym{ASCII} character with code above 255 is displayed
5946literally, if the terminal supports it. If the terminal does not
5947support it, the character is said to be @dfn{glyphless}, and it is
5948usually displayed using a placeholder glyph. For example, if a
5949graphical terminal has no font for a character, Emacs usually displays
5950a box containing the character code in hexadecimal. @xref{Glyphless
5951Chars}.
b8d4c8d0
GM
5952@end itemize
5953
9a69676a 5954 The above display conventions apply even when there is a display
b8d4c8d0
GM
5955table, for any character whose entry in the active display table is
5956@code{nil}. Thus, when you set up a display table, you need only
5957specify the characters for which you want special behavior.
5958
9a69676a
CY
5959 The following variables affect how certain characters are displayed
5960on the screen. Since they change the number of columns the characters
5961occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5962how the mode line is displayed; if you want to force redisplay of the
5963mode line using the new values, call the function
5964@code{force-mode-line-update} (@pxref{Mode Line Format}).
5965
5966@defopt ctl-arrow
5967@cindex control characters in display
5968This buffer-local variable controls how control characters are
5969displayed. If it is non-@code{nil}, they are displayed as a caret
5970followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5971displayed as octal escapes: a backslash followed by three octal
5972digits, as in @samp{\001}.
b8d4c8d0
GM
5973@end defopt
5974
b8d4c8d0
GM
5975@defopt tab-width
5976The value of this buffer-local variable is the spacing between tab
5977stops used for displaying tab characters in Emacs buffers. The value
5978is in units of columns, and the default is 8. Note that this feature
5979is completely independent of the user-settable tab stops used by the
5980command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5981@end defopt
5982
5983@node Display Tables
9a69676a 5984@subsection Display Tables
b8d4c8d0
GM
5985
5986@cindex display table
9a69676a
CY
5987 A display table is a special-purpose char-table
5988(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5989is used to override the usual character display conventions. This
5990section describes how to make, inspect, and assign elements to a
5991display table object.
b8d4c8d0
GM
5992
5993@defun make-display-table
5994This creates and returns a display table. The table initially has
5995@code{nil} in all elements.
5996@end defun
5997
5998 The ordinary elements of the display table are indexed by character
5999codes; the element at index @var{c} says how to display the character
9a69676a
CY
6000code @var{c}. The value should be @code{nil} (which means to display
6001the character @var{c} according to the usual display conventions;
6002@pxref{Usual Display}), or a vector of glyph codes (which means to
6003display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
6004
6005 @strong{Warning:} if you use the display table to change the display
6006of newline characters, the whole buffer will be displayed as one long
16152b76 6007``line''.
b8d4c8d0
GM
6008
6009 The display table also has six ``extra slots'' which serve special
6010purposes. Here is a table of their meanings; @code{nil} in any slot
6011means to use the default for that slot, as stated below.
6012
6013@table @asis
6014@item 0
6015The glyph for the end of a truncated screen line (the default for this
6016is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6017arrows in the fringes to indicate truncation, so the display table has
6018no effect.
6019
6020@item 1
6021The glyph for the end of a continued line (the default is @samp{\}).
6022On graphical terminals, Emacs uses curved arrows in the fringes to
6023indicate continuation, so the display table has no effect.
6024
6025@item 2
6026The glyph for indicating a character displayed as an octal character
6027code (the default is @samp{\}).
6028
6029@item 3
6030The glyph for indicating a control character (the default is @samp{^}).
6031
6032@item 4
6033A vector of glyphs for indicating the presence of invisible lines (the
6034default is @samp{...}). @xref{Selective Display}.
6035
6036@item 5
6037The glyph used to draw the border between side-by-side windows (the
6038default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6039when there are no scroll bars; if scroll bars are supported and in use,
6040a scroll bar separates the two windows.
6041@end table
6042
5319014e
CY
6043 For example, here is how to construct a display table that mimics
6044the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6045(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6046
6047@example
6048(setq disptab (make-display-table))
9a69676a
CY
6049(dotimes (i 32)
6050 (or (= i ?\t)
6051 (= i ?\n)
5319014e
CY
6052 (aset disptab i
6053 (vector (make-glyph-code ?^ 'escape-glyph)
6054 (make-glyph-code (+ i 64) 'escape-glyph)))))
6055(aset disptab 127
6056 (vector (make-glyph-code ?^ 'escape-glyph)
6057 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6058@end example
6059
6060@defun display-table-slot display-table slot
6061This function returns the value of the extra slot @var{slot} of
6062@var{display-table}. The argument @var{slot} may be a number from 0 to
60635 inclusive, or a slot name (symbol). Valid symbols are
6064@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6065@code{selective-display}, and @code{vertical-border}.
6066@end defun
6067
6068@defun set-display-table-slot display-table slot value
6069This function stores @var{value} in the extra slot @var{slot} of
6070@var{display-table}. The argument @var{slot} may be a number from 0 to
60715 inclusive, or a slot name (symbol). Valid symbols are
6072@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6073@code{selective-display}, and @code{vertical-border}.
6074@end defun
6075
6076@defun describe-display-table display-table
6077This function displays a description of the display table
6078@var{display-table} in a help buffer.
6079@end defun
6080
6081@deffn Command describe-current-display-table
6082This command displays a description of the current display table in a
6083help buffer.
6084@end deffn
6085
6086@node Active Display Table
6087@subsection Active Display Table
6088@cindex active display table
6089
9a69676a
CY
6090 Each window can specify a display table, and so can each buffer.
6091The window's display table, if there is one, takes precedence over the
6092buffer's display table. If neither exists, Emacs tries to use the
6093standard display table; if that is @code{nil}, Emacs uses the usual
6094character display conventions (@pxref{Usual Display}).
6095
6096 Note that display tables affect how the mode line is displayed, so
6097if you want to force redisplay of the mode line using a new display
6098table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6099
6100@defun window-display-table &optional window
9a69676a
CY
6101This function returns @var{window}'s display table, or @code{nil} if
6102there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6103@end defun
6104
6105@defun set-window-display-table window table
6106This function sets the display table of @var{window} to @var{table}.
6107The argument @var{table} should be either a display table or
6108@code{nil}.
6109@end defun
6110
6111@defvar buffer-display-table
9a69676a
CY
6112This variable is automatically buffer-local in all buffers; its value
6113specifies the buffer's display table. If it is @code{nil}, there is
6114no buffer display table.
b8d4c8d0
GM
6115@end defvar
6116
6117@defvar standard-display-table
9a69676a
CY
6118The value of this variable is the standard display table, which is
6119used when Emacs is displaying a buffer in a window with neither a
6120window display table nor a buffer display table defined. Its default
6121is @code{nil}.
b8d4c8d0
GM
6122@end defvar
6123
9a69676a
CY
6124The @file{disp-table} library defines several functions for changing
6125the standard display table.
b8d4c8d0
GM
6126
6127@node Glyphs
6128@subsection Glyphs
5319014e 6129@cindex glyph
b8d4c8d0 6130
29aa2b71 6131@cindex glyph code
9a69676a
CY
6132 A @dfn{glyph} is a graphical symbol which occupies a single
6133character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6134as a @dfn{glyph code}, which specifies a character and optionally a
6135face to display it in (@pxref{Faces}). The main use of glyph codes is
6136as the entries of display tables (@pxref{Display Tables}). The
6137following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6138
6139@defun make-glyph-code char &optional face
5319014e
CY
6140This function returns a glyph code representing char @var{char} with
6141face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6142uses the default face; in that case, the glyph code is an integer. If
6143@var{face} is non-@code{nil}, the glyph code is not necessarily an
6144integer object.
b8d4c8d0
GM
6145@end defun
6146
6147@defun glyph-char glyph
5319014e 6148This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6149@end defun
6150
6151@defun glyph-face glyph
5319014e
CY
6152This function returns face of glyph code @var{glyph}, or @code{nil} if
6153@var{glyph} uses the default face.
b8d4c8d0
GM
6154@end defun
6155
5319014e
CY
6156@ifnottex
6157 You can set up a @dfn{glyph table} to change how glyph codes are
6158actually displayed on text terminals. This feature is semi-obsolete;
6159use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6160
6161@defvar glyph-table
5319014e
CY
6162The value of this variable, if non-@code{nil}, is the current glyph
6163table. It takes effect only on character terminals; on graphical
6164displays, all glyphs are displayed literally. The glyph table should
6165be a vector whose @var{g}th element specifies how to display glyph
6166code @var{g}, where @var{g} is the glyph code for a glyph whose face
6167is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6168
6169@table @asis
b8d4c8d0 6170@item @code{nil}
5319014e 6171Display this glyph literally.
b8d4c8d0 6172
5319014e
CY
6173@item a string
6174Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6175
5319014e
CY
6176@item a glyph code
6177Display the specified glyph code instead.
6178@end table
b8d4c8d0 6179
5319014e
CY
6180Any integer glyph code greater than or equal to the length of the
6181glyph table is displayed literally.
b8d4c8d0 6182@end defvar
5319014e 6183@end ifnottex
b8d4c8d0 6184
9a69676a
CY
6185@node Glyphless Chars
6186@subsection Glyphless Character Display
6187@cindex glyphless characters
6188
5319014e 6189 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6190special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6191being displayed literally. These include characters which are
6192explicitly defined to be glyphless, as well as characters for which
6193there is no available font (on a graphical display), and characters
6194which cannot be encoded by the terminal's coding system (on a text
6195terminal).
9a69676a
CY
6196
6197@defvar glyphless-char-display
5319014e
CY
6198The value of this variable is a char-table which defines glyphless
6199characters and how they are displayed. Each entry must be one of the
6200following display methods:
9a69676a
CY
6201
6202@table @asis
5319014e
CY
6203@item @code{nil}
6204Display the character in the usual way.
6205
9a69676a
CY
6206@item @code{zero-width}
6207Don't display the character.
6208
6209@item @code{thin-space}
6210Display a thin space, 1-pixel wide on graphical displays, or
62111-character wide on text terminals.
6212
6213@item @code{empty-box}
6214Display an empty box.
6215
6216@item @code{hex-code}
6217Display a box containing the Unicode codepoint of the character, in
6218hexadecimal notation.
6219
6220@item an @acronym{ASCII} string
6221Display a box containing that string.
5319014e
CY
6222
6223@item a cons cell @code{(@var{graphical} . @var{text})}
6224Display with @var{graphical} on graphical displays, and with
6225@var{text} on text terminals. Both @var{graphical} and @var{text}
6226must be one of the display methods described above.
9a69676a
CY
6227@end table
6228
6229@noindent
5319014e
CY
6230The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6231@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6232@code{glyphless-char} face.
6233
9a69676a
CY
6234The char-table has one extra slot, which determines how to display any
6235character that cannot be displayed with any available font, or cannot
6236be encoded by the terminal's coding system. Its value should be one
6237of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6238
6239If a character has a non-@code{nil} entry in an active display table,
6240the display table takes effect; in this case, Emacs does not consult
6241@code{glyphless-char-display} at all.
9a69676a
CY
6242@end defvar
6243
6244@defopt glyphless-char-display-control
6245This user option provides a convenient way to set
5319014e
CY
6246@code{glyphless-char-display} for groups of similar characters. Do
6247not set its value directly from Lisp code; the value takes effect only
6248via a custom @code{:set} function (@pxref{Variable Definitions}),
6249which updates @code{glyphless-char-display}.
9a69676a
CY
6250
6251Its value should be an alist of elements @code{(@var{group}
6252. @var{method})}, where @var{group} is a symbol specifying a group of
6253characters, and @var{method} is a symbol specifying how to display
6254them.
6255
6256@var{group} should be one of the following:
6257
6258@table @code
6259@item c0-control
6260@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6261excluding the newline and tab characters (normally displayed as escape
6262sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6263emacs, The GNU Emacs Manual}).
6264
6265@item c1-control
6266Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6267@code{U+009F} (normally displayed as octal escape sequences like
6268@samp{\230}).
6269
6270@item format-control
6271Characters of Unicode General Category `Cf', such as @samp{U+200E}
6272(Left-to-Right Mark), but excluding characters that have graphic
6273images, such as @samp{U+00AD} (Soft Hyphen).
6274
6275@item no-font
6276Characters for there is no suitable font, or which cannot be encoded
6277by the terminal's coding system.
6278@end table
6279
6280@c FIXME: this can also be `acronym', but that's not currently
6281@c completely implemented; it applies only to the format-control
6282@c group, and only works if the acronym is in `char-acronym-table'.
6283The @var{method} symbol should be one of @code{zero-width},
6284@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6285the same meanings as in @code{glyphless-char-display}, above.
6286@end defopt
6287
5319014e
CY
6288@node Beeping
6289@section Beeping
6290@cindex bell
6291
6292 This section describes how to make Emacs ring the bell (or blink the
6293screen) to attract the user's attention. Be conservative about how
6294often you do this; frequent bells can become irritating. Also be
6295careful not to use just beeping when signaling an error is more
6296appropriate (@pxref{Errors}).
6297
6298@defun ding &optional do-not-terminate
6299@cindex keyboard macro termination
6300This function beeps, or flashes the screen (see @code{visible-bell} below).
6301It also terminates any keyboard macro currently executing unless
6302@var{do-not-terminate} is non-@code{nil}.
6303@end defun
6304
6305@defun beep &optional do-not-terminate
6306This is a synonym for @code{ding}.
6307@end defun
6308
6309@defopt visible-bell
6310This variable determines whether Emacs should flash the screen to
6311represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6312This is effective on graphical displays, and on text terminals
6313provided the terminal's Termcap entry defines the visible bell
6314capability (@samp{vb}).
6315@end defopt
6316
6317@defvar ring-bell-function
6318If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6319bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6320non-@code{nil}, it takes precedence over the @code{visible-bell}
6321variable.
6322@end defvar
6323
b8d4c8d0
GM
6324@node Window Systems
6325@section Window Systems
6326
6327 Emacs works with several window systems, most notably the X Window
16152b76 6328System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6329differently. An Emacs frame is a single window as far as X is
6330concerned; the individual Emacs windows are not known to X at all.
6331
6332@defvar window-system
c830e5ae
CY
6333This terminal-local variable tells Lisp programs what window system
6334Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6335
6336@table @code
6337@item x
6338@cindex X Window System
77bb0476 6339Emacs is displaying the frame using X.
b8d4c8d0 6340@item w32
77bb0476 6341Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6342@item ns
6343Emacs is displaying the frame using the Nextstep interface (used on
6344GNUstep and Mac OS X).
77bb0476
EZ
6345@item pc
6346Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6347@item nil
77bb0476 6348Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6349@end table
6350@end defvar
6351
4267d515
EZ
6352@defvar initial-window-system
6353This variable holds the value of @code{window-system} used for the
f721deda
EZ
6354first frame created by Emacs during startup. (When Emacs is invoked
6355with the @option{--daemon} option, it does not create any initial
6356frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6357Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6358@end defvar
6359
77bb0476
EZ
6360@defun window-system &optional frame
6361This function returns a symbol whose name tells what window system is
6362used for displaying @var{frame} (which defaults to the currently
6363selected frame). The list of possible symbols it returns is the same
6364one documented for the variable @code{window-system} above.
6365@end defun
6366
89baa1df
EZ
6367 Do @emph{not} use @code{window-system} and
6368@code{initial-window-system} as predicates or boolean flag variables,
6369if you want to write code that works differently on text terminals and
6370graphic displays. That is because @code{window-system} is not a good
6371indicator of Emacs capabilities on a given display type. Instead, use
6372@code{display-graphic-p} or any of the other @code{display-*-p}
6373predicates described in @ref{Display Feature Testing}.
6374
b8d4c8d0
GM
6375@defvar window-setup-hook
6376This variable is a normal hook which Emacs runs after handling the
6377initialization files. Emacs runs this hook after it has completed
6378loading your init file, the default initialization file (if
6379any), and the terminal-specific Lisp code, and running the hook
6380@code{term-setup-hook}.
6381
6382This hook is used for internal purposes: setting up communication with
6383the window system, and creating the initial window. Users should not
6384interfere with it.
6385@end defvar
5deb92fd
EZ
6386
6387@node Bidirectional Display
6388@section Bidirectional Display
6389@cindex bidirectional display
6390@cindex right-to-left text
6391
6392 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6393and Hebrew, whose natural ordering for horizontal text display runs
6394from right to left. Furthermore, segments of Latin script and digits
6395embedded in right-to-left text are displayed left-to-right, while
6396segments of right-to-left script embedded in left-to-right text
1df7defd 6397(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6398source file) are appropriately displayed right-to-left. We call such
6399mixtures of left-to-right and right-to-left text @dfn{bidirectional
6400text}. This section describes the facilities and options for editing
6401and displaying bidirectional text.
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6402
6403@cindex logical order
c094bb0c 6404@cindex reading order
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6405@cindex visual order
6406@cindex unicode bidirectional algorithm
f5e49f5b 6407@cindex UBA
5319014e 6408@cindex bidirectional reordering
c67c5132 6409@cindex reordering, of bidirectional text
5319014e 6410 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6411@dfn{reading}) order, i.e., the order in which a human would read
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6412each character. In right-to-left and bidirectional text, the order in
6413which characters are displayed on the screen (called @dfn{visual
6414order}) is not the same as logical order; the characters' screen
6415positions do not increase monotonically with string or buffer
6416position. In performing this @dfn{bidirectional reordering}, Emacs
6417follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6418which is described in Annex #9 of the Unicode standard
6419(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6420Bidirectionality'' class implementation of the @acronym{UBA}.
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6421
6422@defvar bidi-display-reordering
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6423If the value of this buffer-local variable is non-@code{nil} (the
6424default), Emacs performs bidirectional reordering for display. The
6425reordering affects buffer text, as well as display strings and overlay
6426strings from text and overlay properties in the buffer (@pxref{Overlay
6427Properties}, and @pxref{Display Property}). If the value is
6428@code{nil}, Emacs does not perform bidirectional reordering in the
6429buffer.
6430
6431The default value of @code{bidi-display-reordering} controls the
6432reordering of strings which are not directly supplied by a buffer,
6433including the text displayed in mode lines (@pxref{Mode Line Format})
6434and header lines (@pxref{Header Lines}).
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6435@end defvar
6436
6437@cindex unibyte buffers, and bidi reordering
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6438 Emacs never reorders the text of a unibyte buffer, even if
6439@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6440is because unibyte buffers contain raw bytes, not characters, and thus
6441lack the directionality properties required for reordering.
6442Therefore, to test whether text in a buffer will be reordered for
6443display, it is not enough to test the value of
6444@code{bidi-display-reordering} alone. The correct test is this:
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6445
6446@example
6447 (if (and enable-multibyte-characters
6448 bidi-display-reordering)
6449 ;; Buffer is being reordered for display
6450 )
6451@end example
6452
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6453 However, unibyte display and overlay strings @emph{are} reordered if
6454their parent buffer is reordered. This is because plain-@sc{ascii}
6455strings are stored by Emacs as unibyte strings. If a unibyte display
6456or overlay string includes non-@sc{ascii} characters, these characters
6457are assumed to have left-to-right direction.
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6458
6459@cindex display properties, and bidi reordering of text
6460 Text covered by @code{display} text properties, by overlays with
6461@code{display} properties whose value is a string, and by any other
6462properties that replace buffer text, is treated as a single unit when
6463it is reordered for display. That is, the entire chunk of text
6464covered by these properties is reordered together. Moreover, the
5319014e 6465bidirectional properties of the characters in such a chunk of text are
5deb92fd 6466ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6467single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6468Character}. This means that placing a display property over a portion
6469of text may change the way that the surrounding text is reordered for
6470display. To prevent this unexpected effect, always place such
6471properties on text whose directionality is identical with text that
6472surrounds it.
6473
6474@cindex base direction of a paragraph
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6475 Each paragraph of bidirectional text has a @dfn{base direction},
6476either right-to-left or left-to-right. Left-to-right paragraphs are
6477displayed beginning at the left margin of the window, and are
6478truncated or continued when the text reaches the right margin.
6479Right-to-left paragraphs are displayed beginning at the right margin,
6480and are continued or truncated at the left margin.
6481
6482 By default, Emacs determines the base direction of each paragraph by
6483looking at the text at its beginning. The precise method of
6484determining the base direction is specified by the @acronym{UBA}; in a
6485nutshell, the first character in a paragraph that has an explicit
6486directionality determines the base direction of the paragraph.
6487However, sometimes a buffer may need to force a certain base direction
6488for its paragraphs. For example, buffers containing program source
6489code should force all paragraphs to be displayed left-to-right. You
6490can use following variable to do this:
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6491
6492@defvar bidi-paragraph-direction
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6493If the value of this buffer-local variable is the symbol
6494@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6495buffer are assumed to have that specified direction. Any other value
6496is equivalent to @code{nil} (the default), which means to determine
6497the base direction of each paragraph from its contents.
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6498
6499@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
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6500Modes for program source code should set this to @code{left-to-right}.
6501Prog mode does this by default, so modes derived from Prog mode do not
6502need to set this explicitly (@pxref{Basic Major Modes}).
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6503@end defvar
6504
6505@defun current-bidi-paragraph-direction &optional buffer
6506This function returns the paragraph direction at point in the named
6507@var{buffer}. The returned value is a symbol, either
6508@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6509omitted or @code{nil}, it defaults to the current buffer. If the
6510buffer-local value of the variable @code{bidi-paragraph-direction} is
6511non-@code{nil}, the returned value will be identical to that value;
6512otherwise, the returned value reflects the paragraph direction
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6513determined dynamically by Emacs. For buffers whose value of
6514@code{bidi-display-reordering} is @code{nil} as well as unibyte
6515buffers, this function always returns @code{left-to-right}.
5deb92fd 6516@end defun
c094bb0c 6517
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6518@cindex visual-order cursor motion
6519 Sometimes there's a need to move point in strict visual order,
6520either to the left or to the right of its current screen position.
6521Emacs provides a primitive to do that.
6522
6523@defun move-point-visually direction
6524This function moves point of the currently selected window to the
6525buffer position that appears immediately to the right or to the left
6526of point on the screen. If @var{direction} is positive, point will
6527move one screen position to the right, otherwise it will move one
6528screen position to the left. Note that, depending on the surrounding
6529bidirectional context, this could potentially move point many buffer
6530positions away. If invoked at the end of a screen line, the function
6531moves point to the rightmost or leftmost screen position of the next
6532or previous screen line, as appropriate for the value of
6533@var{direction}.
6534
6535The function returns the new buffer position as its value.
6536@end defun
6537
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6538@cindex layout on display, and bidirectional text
6539@cindex jumbled display of bidirectional text
6540@cindex concatenating bidirectional strings
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6541 Bidirectional reordering can have surprising and unpleasant effects
6542when two strings with bidirectional content are juxtaposed in a
6543buffer, or otherwise programmatically concatenated into a string of
6544text. A typical problematic case is when a buffer consists of
6545sequences of text ``fields'' separated by whitespace or punctuation
6546characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6547punctuation characters used as separators have @dfn{weak
6548directionality}, they take on the directionality of surrounding text.
6549As result, a numeric field that follows a field with bidirectional
6550content can be displayed @emph{to the left} of the preceding field,
6551messing up the expected layout. There are several ways to avoid this
6552problem:
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6553
6554@itemize @minus
6555@item
6556Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6557@acronym{LRM}, to the end of each field that may have bidirectional
6558content, or prepend it to the beginning of the following field. The
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6559function @code{bidi-string-mark-left-to-right}, described below, comes
6560in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6561@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6562is one of the solutions recommended by the UBA.
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6563
6564@item
6565Include the tab character in the field separator. The tab character
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6566plays the role of @dfn{segment separator} in bidirectional reordering,
6567causing the text on either side to be reordered separately.
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6568
6569@cindex @code{space} display spec, and bidirectional text
6570@item
5319014e 6571Separate fields with a @code{display} property or overlay with a
0c95fcf7 6572property value of the form @code{(space . PROPS)} (@pxref{Specified
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6573Space}). Emacs treats this display specification as a @dfn{paragraph
6574separator}, and reorders the text on either side separately.
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6575@end itemize
6576
92b71444 6577@defun bidi-string-mark-left-to-right string
5319014e 6578This function returns its argument @var{string}, possibly modified,
c094bb0c
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6579such that the result can be safely concatenated with another string,
6580or juxtaposed with another string in a buffer, without disrupting the
6581relative layout of this string and the next one on display. If the
6582string returned by this function is displayed as part of a
6583left-to-right paragraph, it will always appear on display to the left
6584of the text that follows it. The function works by examining the
6585characters of its argument, and if any of those characters could cause
6586reordering on display, the function appends the @acronym{LRM}
6587character to the string. The appended @acronym{LRM} character is made
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6588invisible by giving it an @code{invisible} text property of @code{t}
6589(@pxref{Invisible Text}).
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6590@end defun
6591
6592 The reordering algorithm uses the bidirectional properties of the
6593characters stored as their @code{bidi-class} property
6594(@pxref{Character Properties}). Lisp programs can change these
6595properties by calling the @code{put-char-code-property} function.
6596However, doing this requires a thorough understanding of the
6597@acronym{UBA}, and is therefore not recommended. Any changes to the
6598bidirectional properties of a character have global effect: they
6599affect all Emacs frames and windows.
6600
6601 Similarly, the @code{mirroring} property is used to display the
6602appropriate mirrored character in the reordered text. Lisp programs
6603can affect the mirrored display by changing this property. Again, any
6604such changes affect all of Emacs display.