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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
4@c 2004, 2005 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/objects
2b3fc6c3 7@node Lisp Data Types, Numbers, Introduction, Top
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8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
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26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
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32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
2b3fc6c3 44variable can have any type of value, and it remembers whatever value
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45you store in it, type and all. (Actually, a small number of Emacs
46Lisp variables can only take on values of a certain type.
47@xref{Variables with Restricted Values}.)
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48
49 This chapter describes the purpose, printed representation, and read
50syntax of each of the standard types in GNU Emacs Lisp. Details on how
51to use these types can be found in later chapters.
52
53@menu
54* Printed Representation:: How Lisp objects are represented as text.
55* Comments:: Comments and their formatting conventions.
56* Programming Types:: Types found in all Lisp systems.
57* Editing Types:: Types specific to Emacs.
8241495d 58* Circular Objects:: Read syntax for circular structure.
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59* Type Predicates:: Tests related to types.
60* Equality Predicates:: Tests of equality between any two objects.
61@end menu
62
63@node Printed Representation
64@comment node-name, next, previous, up
65@section Printed Representation and Read Syntax
66@cindex printed representation
67@cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70output generated by the Lisp printer (the function @code{prin1}) for
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71that object. Every data type has a unique printed representation.
72The @dfn{read syntax} of an object is the format of the input accepted
73by the Lisp reader (the function @code{read}) for that object. This
74is not necessarily unique; many kinds of object have more than one
75syntax. @xref{Read and Print}.
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76
77@cindex hash notation
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78 In most cases, an object's printed representation is also a read
79syntax for the object. However, some types have no read syntax, since
80it does not make sense to enter objects of these types as constants in
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81a Lisp program. These objects are printed in @dfn{hash notation},
82which consists of the characters @samp{#<}, a descriptive string
83(typically the type name followed by the name of the object), and a
84closing @samp{>}. For example:
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85
86@example
87(current-buffer)
88 @result{} #<buffer objects.texi>
89@end example
90
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91@noindent
92Hash notation cannot be read at all, so the Lisp reader signals the
93error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94@kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97Lisp, an expression is primarily a Lisp object and only secondarily the
98text that is the object's read syntax. Often there is no need to
99emphasize this distinction, but you must keep it in the back of your
100mind, or you will occasionally be very confused.
101
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102 When you evaluate an expression interactively, the Lisp interpreter
103first reads the textual representation of it, producing a Lisp object,
104and then evaluates that object (@pxref{Evaluation}). However,
105evaluation and reading are separate activities. Reading returns the
106Lisp object represented by the text that is read; the object may or may
107not be evaluated later. @xref{Input Functions}, for a description of
108@code{read}, the basic function for reading objects.
109
110@node Comments
111@comment node-name, next, previous, up
112@section Comments
113@cindex comments
114@cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117of humans that read the program, and that has no effect on the meaning
118of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119is not within a string or character constant. The comment continues to
120the end of line. The Lisp reader discards comments; they do not become
121part of the Lisp objects which represent the program within the Lisp
122system.
123
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124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125characters, is useful for program-generated comments containing binary
126data. The Emacs Lisp byte compiler uses this in its output files
127(@pxref{Byte Compilation}). It isn't meant for source files, however.
128
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129 @xref{Comment Tips}, for conventions for formatting comments.
130
131@node Programming Types
132@section Programming Types
133@cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136to do with Lisp programming, and those having to do with editing. The
137former exist in many Lisp implementations, in one form or another. The
138latter are unique to Emacs Lisp.
139
140@menu
141* Integer Type:: Numbers without fractional parts.
142* Floating Point Type:: Numbers with fractional parts and with a large range.
143* Character Type:: The representation of letters, numbers and
144 control characters.
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145* Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
5b359918 147* Sequence Type:: Both lists and arrays are classified as sequences.
2b3fc6c3 148* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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149* Array Type:: Arrays include strings and vectors.
150* String Type:: An (efficient) array of characters.
151* Vector Type:: One-dimensional arrays.
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152* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
8241495d 154* Hash Table Type:: Super-fast lookup tables.
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155* Function Type:: A piece of executable code you can call from elsewhere.
156* Macro Type:: A method of expanding an expression into another
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157 expression, more fundamental but less pretty.
158* Primitive Function Type:: A function written in C, callable from Lisp.
159* Byte-Code Type:: A function written in Lisp, then compiled.
160* Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162@end menu
163
164@node Integer Type
165@subsection Integer Type
166
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167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168268435455 (29 bits; i.e.,
37680279 169@ifnottex
d5e7aa50 170-2**28
37680279 171@end ifnottex
5b359918 172@tex
d5e7aa50 173@math{-2^{28}}
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174@end tex
175to
37680279 176@ifnottex
d5e7aa50 1772**28 - 1)
37680279 178@end ifnottex
5b359918 179@tex
8241495d 180@math{2^{28}-1})
5b359918 181@end tex
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182on most machines. (Some machines may provide a wider range.) It is
183important to note that the Emacs Lisp arithmetic functions do not check
d5e7aa50 184for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
0fddfa72 185machines.
5b359918 186
2b3fc6c3 187 The read syntax for integers is a sequence of (base ten) digits with an
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188optional sign at the beginning and an optional period at the end. The
189printed representation produced by the Lisp interpreter never has a
190leading @samp{+} or a final @samp{.}.
191
192@example
193@group
194-1 ; @r{The integer -1.}
1951 ; @r{The integer 1.}
8241495d 1961. ; @r{Also the integer 1.}
5b359918 197+1 ; @r{Also the integer 1.}
d5e7aa50 198536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
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199@end group
200@end example
201
202 @xref{Numbers}, for more information.
203
204@node Floating Point Type
205@subsection Floating Point Type
206
1d284913 207 Floating point numbers are the computer equivalent of scientific
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208notation; you can think of a floating point number as a fraction
209together with a power of ten. The precise number of significant
210figures and the range of possible exponents is machine-specific; Emacs
211uses the C data type @code{double} to store the value, and internally
212this records a power of 2 rather than a power of 10.
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213
214 The printed representation for floating point numbers requires either
215a decimal point (with at least one digit following), an exponent, or
216both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222@node Character Type
223@subsection Character Type
ad800164 224@cindex @acronym{ASCII} character codes
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225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227other words, characters are represented by their character codes. For
228example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are not often used in programs. It is far more
231common to work with @emph{strings}, which are sequences composed of
232characters. @xref{String Type}.
233
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234 Characters in strings, buffers, and files are currently limited to
235the range of 0 to 524287---nineteen bits. But not all values in that
236range are valid character codes. Codes 0 through 127 are
237@acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238(@pxref{Non-ASCII Characters}). Characters that represent keyboard
239input have a much wider range, to encode modifier keys such as
969fe9b5 240Control, Meta and Shift.
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241
242@cindex read syntax for characters
243@cindex printed representation for characters
244@cindex syntax for characters
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245@cindex @samp{?} in character constant
246@cindex question mark in character constant
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247 Since characters are really integers, the printed representation of a
248character is a decimal number. This is also a possible read syntax for
249a character, but writing characters that way in Lisp programs is a very
250bad idea. You should @emph{always} use the special read syntax formats
251that Emacs Lisp provides for characters. These syntax formats start
252with a question mark.
253
254 The usual read syntax for alphanumeric characters is a question mark
255followed by the character; thus, @samp{?A} for the character
256@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
177c0ea7 257character @kbd{a}.
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258
259 For example:
260
261@example
262?Q @result{} 81 ?q @result{} 113
263@end example
264
265 You can use the same syntax for punctuation characters, but it is
2b3fc6c3 266often a good idea to add a @samp{\} so that the Emacs commands for
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267editing Lisp code don't get confused. For example, @samp{?\(} is the
268way to write the open-paren character. If the character is @samp{\},
269you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
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270
271@cindex whitespace
272@cindex bell character
273@cindex @samp{\a}
274@cindex backspace
275@cindex @samp{\b}
276@cindex tab
277@cindex @samp{\t}
278@cindex vertical tab
279@cindex @samp{\v}
280@cindex formfeed
281@cindex @samp{\f}
282@cindex newline
283@cindex @samp{\n}
284@cindex return
285@cindex @samp{\r}
286@cindex escape
287@cindex @samp{\e}
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288@cindex space
289@cindex @samp{\s}
6efdb8e5 290 You can express the characters control-g, backspace, tab, newline,
136b7da9 291vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
9eae55d2 292@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
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293@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
294Thus,
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295
296@example
6efdb8e5 297?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
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298?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
299?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
969fe9b5 300?\n @result{} 10 ; @r{newline, @kbd{C-j}}
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301?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
302?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
303?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
304?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
136b7da9 305?\s @result{} 32 ; @r{space character, @key{SPC}}
5b359918 306?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
8241495d 307?\d @result{} 127 ; @r{delete character, @key{DEL}}
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308@end example
309
310@cindex escape sequence
311 These sequences which start with backslash are also known as
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312@dfn{escape sequences}, because backslash plays the role of an
313``escape character''; this terminology has nothing to do with the
314character @key{ESC}. @samp{\s} is meant for use only in character
315constants; in string constants, just write the space.
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316
317@cindex control characters
318 Control characters may be represented using yet another read syntax.
319This consists of a question mark followed by a backslash, caret, and the
320corresponding non-control character, in either upper or lower case. For
321example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
322character @kbd{C-i}, the character whose value is 9.
323
324 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
325equivalent to @samp{?\^I} and to @samp{?\^i}:
326
327@example
328?\^I @result{} 9 ?\C-I @result{} 9
329@end example
330
f9f59935 331 In strings and buffers, the only control characters allowed are those
ad800164 332that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
f9f59935 333any character into a control character with @samp{C-}. The character
ad800164 334codes for these non-@acronym{ASCII} control characters include the
969fe9b5 335@tex
8241495d 336@math{2^{26}}
969fe9b5 337@end tex
37680279 338@ifnottex
bfe721d1 3392**26
37680279 340@end ifnottex
bfe721d1 341bit as well as the code for the corresponding non-control
ad800164 342character. Ordinary terminals have no way of generating non-@acronym{ASCII}
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343control characters, but you can generate them straightforwardly using X
344and other window systems.
5b359918 345
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346 For historical reasons, Emacs treats the @key{DEL} character as
347the control equivalent of @kbd{?}:
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348
349@example
350?\^? @result{} 127 ?\C-? @result{} 127
351@end example
352
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353@noindent
354As a result, it is currently not possible to represent the character
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355@kbd{Control-?}, which is a meaningful input character under X, using
356@samp{\C-}. It is not easy to change this, as various Lisp files refer
357to @key{DEL} in this way.
bfe721d1 358
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359 For representing control characters to be found in files or strings,
360we recommend the @samp{^} syntax; for control characters in keyboard
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361input, we prefer the @samp{C-} syntax. Which one you use does not
362affect the meaning of the program, but may guide the understanding of
363people who read it.
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364
365@cindex meta characters
366 A @dfn{meta character} is a character typed with the @key{META}
367modifier key. The integer that represents such a character has the
969fe9b5 368@tex
8241495d 369@math{2^{27}}
969fe9b5 370@end tex
37680279 371@ifnottex
bfe721d1 3722**27
37680279 373@end ifnottex
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374bit set. We use high bits for this and other modifiers to make
375possible a wide range of basic character codes.
5b359918 376
bfe721d1 377 In a string, the
969fe9b5 378@tex
8241495d 379@math{2^{7}}
969fe9b5 380@end tex
37680279 381@ifnottex
bfe721d1 3822**7
37680279 383@end ifnottex
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384bit attached to an @acronym{ASCII} character indicates a meta
385character; thus, the meta characters that can fit in a string have
386codes in the range from 128 to 255, and are the meta versions of the
387ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
388this convention was used for characters outside of strings as well.)
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389
390 The read syntax for meta characters uses @samp{\M-}. For example,
391@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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392octal character codes (see below), with @samp{\C-}, or with any other
393syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
394or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
395@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
5b359918 396
f9f59935 397 The case of a graphic character is indicated by its character code;
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398for example, @acronym{ASCII} distinguishes between the characters @samp{a}
399and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
f9f59935 400character is upper case or lower case. Emacs uses the
969fe9b5 401@tex
8241495d 402@math{2^{25}}
969fe9b5 403@end tex
37680279 404@ifnottex
bfe721d1 4052**25
37680279 406@end ifnottex
969fe9b5 407bit to indicate that the shift key was used in typing a control
bfe721d1 408character. This distinction is possible only when you use X terminals
969fe9b5 409or other special terminals; ordinary terminals do not report the
b6954afd 410distinction to the computer in any way. The Lisp syntax for
177c0ea7 411the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
b6954afd 412represents the shifted-control-o character.
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413
414@cindex hyper characters
415@cindex super characters
416@cindex alt characters
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417 The X Window System defines three other
418@anchor{modifier bits}modifier bits that can be set
5b359918 419in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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420for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
421significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
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422@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
423represents the space character.)
969fe9b5 424@tex
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425Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
426for super and @math{2^{24}} for hyper.
969fe9b5 427@end tex
37680279 428@ifnottex
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429Numerically, the
430bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
37680279 431@end ifnottex
5b359918 432
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433@cindex @samp{\} in character constant
434@cindex backslash in character constant
435@cindex octal character code
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436 Finally, the most general read syntax for a character represents the
437character code in either octal or hex. To use octal, write a question
438mark followed by a backslash and the octal character code (up to three
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439octal digits); thus, @samp{?\101} for the character @kbd{A},
440@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
ad800164 441character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII}
5b359918 442character, it is preferred only when the precise octal value is more
ad800164 443important than the @acronym{ASCII} representation.
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444
445@example
446@group
447?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
448?\101 @result{} 65 ?A @result{} 65
449@end group
450@end example
451
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452 To use hex, write a question mark followed by a backslash, @samp{x},
453and the hexadecimal character code. You can use any number of hex
454digits, so you can represent any character code in this way.
455Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
c99554b1 456character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
f9f59935 457@iftex
969fe9b5 458@samp{@`a}.
f9f59935 459@end iftex
37680279 460@ifnottex
f9f59935 461@samp{a} with grave accent.
37680279 462@end ifnottex
f9f59935 463
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464 A backslash is allowed, and harmless, preceding any character without
465a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
466There is no reason to add a backslash before most characters. However,
467you should add a backslash before any of the characters
468@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
6efdb8e5 469Lisp code. You can also add a backslash before whitespace characters such as
5b359918 470space, tab, newline and formfeed. However, it is cleaner to use one of
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471the easily readable escape sequences, such as @samp{\t} or @samp{\s},
472instead of an actual whitespace character such as a tab or a space.
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473(If you do write backslash followed by a space, you should write
474an extra space after the character constant to separate it from the
475following text.)
5b359918 476
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477@node Symbol Type
478@subsection Symbol Type
479
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480 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
481symbol name serves as the printed representation of the symbol. In
482ordinary Lisp use, with one single obarray (@pxref{Creating Symbols},
483a symbol's name is unique---no two symbols have the same name.
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484
485 A symbol can serve as a variable, as a function name, or to hold a
486property list. Or it may serve only to be distinct from all other Lisp
487objects, so that its presence in a data structure may be recognized
488reliably. In a given context, usually only one of these uses is
489intended. But you can use one symbol in all of these ways,
490independently.
491
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492 A symbol whose name starts with a colon (@samp{:}) is called a
493@dfn{keyword symbol}. These symbols automatically act as constants, and
494are normally used only by comparing an unknown symbol with a few
495specific alternatives.
496
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497@cindex @samp{\} in symbols
498@cindex backslash in symbols
499 A symbol name can contain any characters whatever. Most symbol names
500are written with letters, digits, and the punctuation characters
501@samp{-+=*/}. Such names require no special punctuation; the characters
502of the name suffice as long as the name does not look like a number.
503(If it does, write a @samp{\} at the beginning of the name to force
a2bd77b8 504interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
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505less often used but also require no special punctuation. Any other
506characters may be included in a symbol's name by escaping them with a
507backslash. In contrast to its use in strings, however, a backslash in
508the name of a symbol simply quotes the single character that follows the
509backslash. For example, in a string, @samp{\t} represents a tab
510character; in the name of a symbol, however, @samp{\t} merely quotes the
969fe9b5 511letter @samp{t}. To have a symbol with a tab character in its name, you
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512must actually use a tab (preceded with a backslash). But it's rare to
513do such a thing.
514
515@cindex CL note---case of letters
516@quotation
ec221d13 517@b{Common Lisp note:} In Common Lisp, lower case letters are always
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518``folded'' to upper case, unless they are explicitly escaped. In Emacs
519Lisp, upper case and lower case letters are distinct.
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520@end quotation
521
522 Here are several examples of symbol names. Note that the @samp{+} in
523the fifth example is escaped to prevent it from being read as a number.
0ea91b51 524This is not necessary in the fourth example because the rest of the name
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525makes it invalid as a number.
526
527@example
528@group
529foo ; @r{A symbol named @samp{foo}.}
530FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
531char-to-string ; @r{A symbol named @samp{char-to-string}.}
532@end group
533@group
5341+ ; @r{A symbol named @samp{1+}}
535 ; @r{(not @samp{+1}, which is an integer).}
536@end group
537@group
538\+1 ; @r{A symbol named @samp{+1}}
539 ; @r{(not a very readable name).}
540@end group
541@group
542\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
543@c the @'s in this next line use up three characters, hence the
544@c apparent misalignment of the comment.
545+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
546 ; @r{These characters need not be escaped.}
547@end group
548@end example
549
adcac9f5 550@ifinfo
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551@c This uses ``colon'' instead of a literal `:' because Info cannot
552@c cope with a `:' in a menu
553@cindex @samp{#@var{colon}} read syntax
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554@end ifinfo
555@ifnotinfo
556@cindex @samp{#:} read syntax
557@end ifnotinfo
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558 Normally the Lisp reader interns all symbols (@pxref{Creating
559Symbols}). To prevent interning, you can write @samp{#:} before the
560name of the symbol.
561
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562@node Sequence Type
563@subsection Sequence Types
564
565 A @dfn{sequence} is a Lisp object that represents an ordered set of
566elements. There are two kinds of sequence in Emacs Lisp, lists and
567arrays. Thus, an object of type list or of type array is also
568considered a sequence.
569
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570 Arrays are further subdivided into strings, vectors, char-tables and
571bool-vectors. Vectors can hold elements of any type, but string
572elements must be characters, and bool-vector elements must be @code{t}
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573or @code{nil}. Char-tables are like vectors except that they are
574indexed by any valid character code. The characters in a string can
575have text properties like characters in a buffer (@pxref{Text
576Properties}), but vectors do not support text properties, even when
577their elements happen to be characters.
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578
579 Lists, strings and the other array types are different, but they have
580important similarities. For example, all have a length @var{l}, and all
581have elements which can be indexed from zero to @var{l} minus one.
582Several functions, called sequence functions, accept any kind of
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583sequence. For example, the function @code{elt} can be used to extract
584an element of a sequence, given its index. @xref{Sequences Arrays
585Vectors}.
586
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587 It is generally impossible to read the same sequence twice, since
588sequences are always created anew upon reading. If you read the read
589syntax for a sequence twice, you get two sequences with equal contents.
590There is one exception: the empty list @code{()} always stands for the
591same object, @code{nil}.
5b359918 592
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593@node Cons Cell Type
594@subsection Cons Cell and List Types
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595@cindex address field of register
596@cindex decrement field of register
ebc6903b 597@cindex pointers
5b359918 598
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599 A @dfn{cons cell} is an object that consists of two slots, called the
600@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
8241495d 601@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
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602this cons cell is'' whatever object its @sc{car} slot currently holds,
603and likewise for the @sc{cdr}.
604
605@quotation
606A note to C programmers: in Lisp, we do not distinguish between
607``holding'' a value and ``pointing to'' the value, because pointers in
608Lisp are implicit.
609@end quotation
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610
611 A @dfn{list} is a series of cons cells, linked together so that the
ebc6903b 612@sc{cdr} slot of each cons cell holds either the next cons cell or the
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613empty list. The empty list is actually the symbol @code{nil}.
614@xref{Lists}, for functions that work on lists. Because most cons
615cells are used as part of lists, the phrase @dfn{list structure} has
616come to refer to any structure made out of cons cells.
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617
618@cindex atom
619 Because cons cells are so central to Lisp, we also have a word for
620``an object which is not a cons cell''. These objects are called
621@dfn{atoms}.
622
623@cindex parenthesis
cf107ffb 624@cindex @samp{(@dots{})} in lists
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625 The read syntax and printed representation for lists are identical, and
626consist of a left parenthesis, an arbitrary number of elements, and a
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627right parenthesis. Here are examples of lists:
628
629@example
630(A 2 "A") ; @r{A list of three elements.}
631() ; @r{A list of no elements (the empty list).}
632nil ; @r{A list of no elements (the empty list).}
633("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
634(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
635(A nil) ; @r{Equivalent to the previous.}
636((A B C)) ; @r{A list of one element}
637 ; @r{(which is a list of three elements).}
638@end example
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639
640 Upon reading, each object inside the parentheses becomes an element
641of the list. That is, a cons cell is made for each element. The
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642@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
643slot refers to the next cons cell of the list, which holds the next
ebc6903b 644element in the list. The @sc{cdr} slot of the last cons cell is set to
b6954afd 645hold @code{nil}.
5b359918 646
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647 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
648original Lisp implementation ran on an @w{IBM 704} computer which
649divided words into two parts, called the ``address'' part and the
650``decrement''; @sc{car} was an instruction to extract the contents of
651the address part of a register, and @sc{cdr} an instruction to extract
652the contents of the decrement. By contrast, ``cons cells'' are named
653for the function @code{cons} that creates them, which in turn was named
654for its purpose, the construction of cells.
655
656@menu
657* Box Diagrams:: Drawing pictures of lists.
658* Dotted Pair Notation:: A general syntax for cons cells.
659* Association List Type:: A specially constructed list.
660@end menu
661
662@node Box Diagrams
663@subsubsection Drawing Lists as Box Diagrams
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664@cindex box diagrams, for lists
665@cindex diagrams, boxed, for lists
8b480acb 666
5b359918 667 A list can be illustrated by a diagram in which the cons cells are
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668shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
669such an illustration; unlike the textual notation, which can be
670understood by both humans and computers, the box illustrations can be
671understood only by humans.) This picture represents the three-element
672list @code{(rose violet buttercup)}:
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673
674@example
675@group
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676 --- --- --- --- --- ---
677 | | |--> | | |--> | | |--> nil
678 --- --- --- --- --- ---
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679 | | |
680 | | |
681 --> rose --> violet --> buttercup
682@end group
683@end example
684
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685 In this diagram, each box represents a slot that can hold or refer to
686any Lisp object. Each pair of boxes represents a cons cell. Each arrow
687represents a reference to a Lisp object, either an atom or another cons
688cell.
5b359918 689
ebc6903b 690 In this example, the first box, which holds the @sc{car} of the first
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691cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
692box, holding the @sc{cdr} of the first cons cell, refers to the next
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693pair of boxes, the second cons cell. The @sc{car} of the second cons
694cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
695@sc{cdr} of the third (and last) cons cell is @code{nil}.
5b359918 696
ebc6903b 697 Here is another diagram of the same list, @code{(rose violet
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698buttercup)}, sketched in a different manner:
699
700@smallexample
701@group
702 --------------- ---------------- -------------------
703| car | cdr | | car | cdr | | car | cdr |
704| rose | o-------->| violet | o-------->| buttercup | nil |
705| | | | | | | | |
706 --------------- ---------------- -------------------
707@end group
708@end smallexample
709
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710@cindex @code{nil} in lists
711@cindex empty list
712 A list with no elements in it is the @dfn{empty list}; it is identical
713to the symbol @code{nil}. In other words, @code{nil} is both a symbol
714and a list.
715
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716 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
717depicted with boxes and arrows:
718
719@example
720@group
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721 --- --- --- ---
722 | | |--> | | |--> nil
723 --- --- --- ---
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724 | |
725 | |
726 --> A --> nil
727@end group
728@end example
729
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730 Here is a more complex illustration, showing the three-element list,
731@code{((pine needles) oak maple)}, the first element of which is a
732two-element list:
733
734@example
735@group
736 --- --- --- --- --- ---
737 | | |--> | | |--> | | |--> nil
738 --- --- --- --- --- ---
739 | | |
740 | | |
741 | --> oak --> maple
742 |
743 | --- --- --- ---
744 --> | | |--> | | |--> nil
745 --- --- --- ---
746 | |
747 | |
748 --> pine --> needles
749@end group
750@end example
751
cf107ffb 752 The same list represented in the second box notation looks like this:
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753
754@example
755@group
756 -------------- -------------- --------------
757| car | cdr | | car | cdr | | car | cdr |
758| o | o------->| oak | o------->| maple | nil |
759| | | | | | | | | |
760 -- | --------- -------------- --------------
761 |
762 |
763 | -------------- ----------------
764 | | car | cdr | | car | cdr |
765 ------>| pine | o------->| needles | nil |
766 | | | | | |
767 -------------- ----------------
768@end group
769@end example
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770
771@node Dotted Pair Notation
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772@subsubsection Dotted Pair Notation
773@cindex dotted pair notation
774@cindex @samp{.} in lists
775
8b480acb
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776 @dfn{Dotted pair notation} is a general syntax for cons cells that
777represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
5b359918 778@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
cf107ffb 779the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
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780pair notation is more general than list syntax because the @sc{cdr}
781does not have to be a list. However, it is more cumbersome in cases
782where list syntax would work. In dotted pair notation, the list
783@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
784@code{nil}-terminated lists, you can use either notation, but list
785notation is usually clearer and more convenient. When printing a
786list, the dotted pair notation is only used if the @sc{cdr} of a cons
787cell is not a list.
5b359918 788
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789 Here's an example using boxes to illustrate dotted pair notation.
790This example shows the pair @code{(rose . violet)}:
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791
792@example
793@group
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794 --- ---
795 | | |--> violet
796 --- ---
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797 |
798 |
799 --> rose
800@end group
801@end example
802
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803 You can combine dotted pair notation with list notation to represent
804conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
805You write a dot after the last element of the list, followed by the
806@sc{cdr} of the final cons cell. For example, @code{(rose violet
807. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
808The object looks like this:
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809
810@example
811@group
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812 --- --- --- ---
813 | | |--> | | |--> buttercup
814 --- --- --- ---
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815 | |
816 | |
817 --> rose --> violet
818@end group
819@end example
820
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821 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
822there is nothing that it could mean. If anything, it would say to put
823@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
824used for @code{violet}.
5b359918 825
ebc6903b 826 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
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827and looks like this:
828
829@example
830@group
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831 --- --- --- ---
832 | | |--> | | |--> nil
833 --- --- --- ---
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834 | |
835 | |
836 --> rose --> violet
837@end group
838@end example
839
840 Similarly, the three-element list @code{(rose violet buttercup)}
841is equivalent to @code{(rose . (violet . (buttercup)))}.
37680279 842@ifnottex
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843It looks like this:
844
845@example
846@group
969fe9b5
RS
847 --- --- --- --- --- ---
848 | | |--> | | |--> | | |--> nil
849 --- --- --- --- --- ---
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850 | | |
851 | | |
852 --> rose --> violet --> buttercup
853@end group
854@end example
37680279 855@end ifnottex
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856
857@node Association List Type
858@comment node-name, next, previous, up
859@subsubsection Association List Type
860
861 An @dfn{association list} or @dfn{alist} is a specially-constructed
862list whose elements are cons cells. In each element, the @sc{car} is
863considered a @dfn{key}, and the @sc{cdr} is considered an
864@dfn{associated value}. (In some cases, the associated value is stored
865in the @sc{car} of the @sc{cdr}.) Association lists are often used as
866stacks, since it is easy to add or remove associations at the front of
867the list.
868
869 For example,
870
871@example
872(setq alist-of-colors
92e732c4 873 '((rose . red) (lily . white) (buttercup . yellow)))
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874@end example
875
876@noindent
877sets the variable @code{alist-of-colors} to an alist of three elements. In the
878first element, @code{rose} is the key and @code{red} is the value.
879
880 @xref{Association Lists}, for a further explanation of alists and for
8241495d
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881functions that work on alists. @xref{Hash Tables}, for another kind of
882lookup table, which is much faster for handling a large number of keys.
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883
884@node Array Type
885@subsection Array Type
886
887 An @dfn{array} is composed of an arbitrary number of slots for
b6954afd 888holding or referring to other Lisp objects, arranged in a contiguous block of
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889memory. Accessing any element of an array takes approximately the same
890amount of time. In contrast, accessing an element of a list requires
891time proportional to the position of the element in the list. (Elements
892at the end of a list take longer to access than elements at the
893beginning of a list.)
894
895 Emacs defines four types of array: strings, vectors, bool-vectors, and
896char-tables.
897
898 A string is an array of characters and a vector is an array of
899arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
900These kinds of array may have any length up to the largest integer.
901Char-tables are sparse arrays indexed by any valid character code; they
902can hold arbitrary objects.
903
904 The first element of an array has index zero, the second element has
905index 1, and so on. This is called @dfn{zero-origin} indexing. For
906example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
907largest possible index value is one less than the length of the array.
908Once an array is created, its length is fixed.
909
910 All Emacs Lisp arrays are one-dimensional. (Most other programming
911languages support multidimensional arrays, but they are not essential;
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912you can get the same effect with nested one-dimensional arrays.) Each
913type of array has its own read syntax; see the following sections for
914details.
969fe9b5 915
cf107ffb
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916 The array type is a subset of the sequence type, and contains the
917string type, the vector type, the bool-vector type, and the char-table
918type.
5b359918
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919
920@node String Type
921@subsection String Type
922
923 A @dfn{string} is an array of characters. Strings are used for many
924purposes in Emacs, as can be expected in a text editor; for example, as
925the names of Lisp symbols, as messages for the user, and to represent
926text extracted from buffers. Strings in Lisp are constants: evaluation
927of a string returns the same string.
928
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929 @xref{Strings and Characters}, for functions that operate on strings.
930
931@menu
932* Syntax for Strings::
933* Non-ASCII in Strings::
934* Nonprinting Characters::
935* Text Props and Strings::
936@end menu
937
938@node Syntax for Strings
939@subsubsection Syntax for Strings
940
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941@cindex @samp{"} in strings
942@cindex double-quote in strings
943@cindex @samp{\} in strings
944@cindex backslash in strings
945 The read syntax for strings is a double-quote, an arbitrary number of
f9f59935
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946characters, and another double-quote, @code{"like this"}. To include a
947double-quote in a string, precede it with a backslash; thus, @code{"\""}
948is a string containing just a single double-quote character. Likewise,
949you can include a backslash by preceding it with another backslash, like
950this: @code{"this \\ is a single embedded backslash"}.
2b3fc6c3 951
f9f59935 952@cindex newline in strings
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953 The newline character is not special in the read syntax for strings;
954if you write a new line between the double-quotes, it becomes a
955character in the string. But an escaped newline---one that is preceded
956by @samp{\}---does not become part of the string; i.e., the Lisp reader
f9f59935
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957ignores an escaped newline while reading a string. An escaped space
958@w{@samp{\ }} is likewise ignored.
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959
960@example
961"It is useful to include newlines
962in documentation strings,
963but the newline is \
964ignored if escaped."
177c0ea7
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965 @result{} "It is useful to include newlines
966in documentation strings,
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967but the newline is ignored if escaped."
968@end example
969
f9f59935 970@node Non-ASCII in Strings
ad800164 971@subsubsection Non-@acronym{ASCII} Characters in Strings
f9f59935 972
ad800164 973 You can include a non-@acronym{ASCII} international character in a string
f9f59935 974constant by writing it literally. There are two text representations
ad800164 975for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
f9f59935 976and multibyte. If the string constant is read from a multibyte source,
969fe9b5
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977such as a multibyte buffer or string, or a file that would be visited as
978multibyte, then the character is read as a multibyte character, and that
979makes the string multibyte. If the string constant is read from a
980unibyte source, then the character is read as unibyte and that makes the
981string unibyte.
f9f59935 982
ad800164 983 You can also represent a multibyte non-@acronym{ASCII} character with its
8241495d 984character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
ad800164 985digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
f9f59935 986greater than 256.) Any character which is not a valid hex digit
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987terminates this construct. If the next character in the string could be
988interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
989terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
990one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
991constant is just like backslash-newline; it does not contribute any
992character to the string, but it does terminate the preceding hex escape.
f9f59935 993
d4241ae4
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994 You can represent a unibyte non-@acronym{ASCII} character with its
995character code, which must be in the range from 128 (0200 octal) to
996255 (0377 octal). If you write all such character codes in octal and
997the string contains no other characters forcing it to be multibyte,
998this produces a unibyte string. However, using any hex escape in a
999string (even for an @acronym{ASCII} character) forces the string to be
1000multibyte.
177c0ea7 1001
f9f59935
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1002 @xref{Text Representations}, for more information about the two
1003text representations.
1004
1005@node Nonprinting Characters
1006@subsubsection Nonprinting Characters in Strings
1007
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1008 You can use the same backslash escape-sequences in a string constant
1009as in character literals (but do not use the question mark that begins a
1010character constant). For example, you can write a string containing the
a9f0a989
RS
1011nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1012them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1013description of the read syntax for characters.
1014
1015 However, not all of the characters you can write with backslash
1016escape-sequences are valid in strings. The only control characters that
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1017a string can hold are the @acronym{ASCII} control characters. Strings do not
1018distinguish case in @acronym{ASCII} control characters.
a9f0a989
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1019
1020 Properly speaking, strings cannot hold meta characters; but when a
1021string is to be used as a key sequence, there is a special convention
d4241ae4
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1022that provides a way to represent meta versions of @acronym{ASCII}
1023characters in a string. If you use the @samp{\M-} syntax to indicate
1024a meta character in a string constant, this sets the
969fe9b5 1025@tex
8241495d 1026@math{2^{7}}
969fe9b5 1027@end tex
37680279 1028@ifnottex
f9f59935 10292**7
37680279 1030@end ifnottex
a9f0a989
RS
1031bit of the character in the string. If the string is used in
1032@code{define-key} or @code{lookup-key}, this numeric code is translated
1033into the equivalent meta character. @xref{Character Type}.
1034
1035 Strings cannot hold characters that have the hyper, super, or alt
1036modifiers.
f9f59935
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1037
1038@node Text Props and Strings
1039@subsubsection Text Properties in Strings
1040
1041 A string can hold properties for the characters it contains, in
1042addition to the characters themselves. This enables programs that copy
1043text between strings and buffers to copy the text's properties with no
1044special effort. @xref{Text Properties}, for an explanation of what text
1045properties mean. Strings with text properties use a special read and
1046print syntax:
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1047
1048@example
1049#("@var{characters}" @var{property-data}...)
1050@end example
1051
1052@noindent
1053where @var{property-data} consists of zero or more elements, in groups
1054of three as follows:
1055
1056@example
1057@var{beg} @var{end} @var{plist}
1058@end example
1059
1060@noindent
1061The elements @var{beg} and @var{end} are integers, and together specify
1062a range of indices in the string; @var{plist} is the property list for
f9f59935 1063that range. For example,
5b359918 1064
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1065@example
1066#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1067@end example
1068
1069@noindent
1070represents a string whose textual contents are @samp{foo bar}, in which
1071the first three characters have a @code{face} property with value
1072@code{bold}, and the last three have a @code{face} property with value
ebc6903b 1073@code{italic}. (The fourth character has no text properties, so its
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1074property list is @code{nil}. It is not actually necessary to mention
1075ranges with @code{nil} as the property list, since any characters not
1076mentioned in any range will default to having no properties.)
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1077
1078@node Vector Type
1079@subsection Vector Type
1080
1081 A @dfn{vector} is a one-dimensional array of elements of any type. It
1082takes a constant amount of time to access any element of a vector. (In
1083a list, the access time of an element is proportional to the distance of
1084the element from the beginning of the list.)
1085
1086 The printed representation of a vector consists of a left square
1087bracket, the elements, and a right square bracket. This is also the
1088read syntax. Like numbers and strings, vectors are considered constants
1089for evaluation.
1090
1091@example
1092[1 "two" (three)] ; @r{A vector of three elements.}
1093 @result{} [1 "two" (three)]
1094@end example
1095
1096 @xref{Vectors}, for functions that work with vectors.
1097
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1098@node Char-Table Type
1099@subsection Char-Table Type
1100
1101 A @dfn{char-table} is a one-dimensional array of elements of any type,
1102indexed by character codes. Char-tables have certain extra features to
1103make them more useful for many jobs that involve assigning information
1104to character codes---for example, a char-table can have a parent to
1105inherit from, a default value, and a small number of extra slots to use for
1106special purposes. A char-table can also specify a single value for
1107a whole character set.
1108
1109 The printed representation of a char-table is like a vector
969fe9b5 1110except that there is an extra @samp{#^} at the beginning.
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1111
1112 @xref{Char-Tables}, for special functions to operate on char-tables.
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1113Uses of char-tables include:
1114
1115@itemize @bullet
1116@item
1117Case tables (@pxref{Case Tables}).
1118
1119@item
1120Character category tables (@pxref{Categories}).
1121
1122@item
3ae8380b 1123Display tables (@pxref{Display Tables}).
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1124
1125@item
1126Syntax tables (@pxref{Syntax Tables}).
1127@end itemize
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1128
1129@node Bool-Vector Type
1130@subsection Bool-Vector Type
1131
1132 A @dfn{bool-vector} is a one-dimensional array of elements that
1133must be @code{t} or @code{nil}.
1134
8241495d 1135 The printed representation of a bool-vector is like a string, except
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1136that it begins with @samp{#&} followed by the length. The string
1137constant that follows actually specifies the contents of the bool-vector
1138as a bitmap---each ``character'' in the string contains 8 bits, which
1139specify the next 8 elements of the bool-vector (1 stands for @code{t},
177c0ea7 1140and 0 for @code{nil}). The least significant bits of the character
d4241ae4 1141correspond to the lowest indices in the bool-vector.
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1142
1143@example
1144(make-bool-vector 3 t)
d4241ae4 1145 @result{} #&3"^G"
f9f59935 1146(make-bool-vector 3 nil)
d4241ae4
LT
1147 @result{} #&3"^@@"
1148@end example
1149
1150@noindent
1151These results make sense, because the binary code for @samp{C-g} is
1152111 and @samp{C-@@} is the character with code 0.
1153
1154 If the length is not a multiple of 8, the printed representation
1155shows extra elements, but these extras really make no difference. For
1156instance, in the next example, the two bool-vectors are equal, because
1157only the first 3 bits are used:
1158
1159@example
a9f0a989 1160(equal #&3"\377" #&3"\007")
969fe9b5 1161 @result{} t
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1162@end example
1163
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1164@node Hash Table Type
1165@subsection Hash Table Type
1166
1167 A hash table is a very fast kind of lookup table, somewhat like an
1168alist in that it maps keys to corresponding values, but much faster.
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1169Hash tables have no read syntax, and print using hash notation.
1170@xref{Hash Tables}, for functions that operate on hash tables.
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1171
1172@example
1173(make-hash-table)
1174 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1175@end example
1176
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1177@node Function Type
1178@subsection Function Type
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1179
1180 Just as functions in other programming languages are executable,
1181@dfn{Lisp function} objects are pieces of executable code. However,
1182functions in Lisp are primarily Lisp objects, and only secondarily the
1183text which represents them. These Lisp objects are lambda expressions:
1184lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1185Expressions}).
1186
1187 In most programming languages, it is impossible to have a function
1188without a name. In Lisp, a function has no intrinsic name. A lambda
1189expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1190Functions}). A named function in Lisp is actually a symbol with a valid
1191function in its function cell (@pxref{Defining Functions}).
1192
1193 Most of the time, functions are called when their names are written in
1194Lisp expressions in Lisp programs. However, you can construct or obtain
1195a function object at run time and then call it with the primitive
1196functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1197
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1198@node Macro Type
1199@subsection Macro Type
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1200
1201 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1202language. It is represented as an object much like a function, but with
969fe9b5 1203different argument-passing semantics. A Lisp macro has the form of a
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1204list whose first element is the symbol @code{macro} and whose @sc{cdr}
1205is a Lisp function object, including the @code{lambda} symbol.
1206
1207 Lisp macro objects are usually defined with the built-in
1208@code{defmacro} function, but any list that begins with @code{macro} is
1209a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1210of how to write a macro.
1211
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1212 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1213Macros}) are entirely different things. When we use the word ``macro''
1214without qualification, we mean a Lisp macro, not a keyboard macro.
1215
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1216@node Primitive Function Type
1217@subsection Primitive Function Type
1218@cindex special forms
1219
1220 A @dfn{primitive function} is a function callable from Lisp but
1221written in the C programming language. Primitive functions are also
1222called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1223derived from ``subroutine''.) Most primitive functions evaluate all
1224their arguments when they are called. A primitive function that does
1225not evaluate all its arguments is called a @dfn{special form}
1226(@pxref{Special Forms}).@refill
1227
1228 It does not matter to the caller of a function whether the function is
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1229primitive. However, this does matter if you try to redefine a primitive
1230with a function written in Lisp. The reason is that the primitive
1231function may be called directly from C code. Calls to the redefined
1232function from Lisp will use the new definition, but calls from C code
1233may still use the built-in definition. Therefore, @strong{we discourage
1234redefinition of primitive functions}.
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1235
1236 The term @dfn{function} refers to all Emacs functions, whether written
2b3fc6c3
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1237in Lisp or C. @xref{Function Type}, for information about the
1238functions written in Lisp.
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1239
1240 Primitive functions have no read syntax and print in hash notation
1241with the name of the subroutine.
1242
1243@example
1244@group
1245(symbol-function 'car) ; @r{Access the function cell}
1246 ; @r{of the symbol.}
1247 @result{} #<subr car>
1248(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1249 @result{} t ; @r{Yes.}
1250@end group
1251@end example
1252
1253@node Byte-Code Type
1254@subsection Byte-Code Function Type
1255
1256The byte compiler produces @dfn{byte-code function objects}.
1257Internally, a byte-code function object is much like a vector; however,
1258the evaluator handles this data type specially when it appears as a
1259function to be called. @xref{Byte Compilation}, for information about
1260the byte compiler.
1261
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1262The printed representation and read syntax for a byte-code function
1263object is like that for a vector, with an additional @samp{#} before the
1264opening @samp{[}.
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1265
1266@node Autoload Type
1267@subsection Autoload Type
1268
1269 An @dfn{autoload object} is a list whose first element is the symbol
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1270@code{autoload}. It is stored as the function definition of a symbol,
1271where it serves as a placeholder for the real definition. The autoload
1272object says that the real definition is found in a file of Lisp code
1273that should be loaded when necessary. It contains the name of the file,
1274plus some other information about the real definition.
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1275
1276 After the file has been loaded, the symbol should have a new function
1277definition that is not an autoload object. The new definition is then
1278called as if it had been there to begin with. From the user's point of
1279view, the function call works as expected, using the function definition
1280in the loaded file.
1281
1282 An autoload object is usually created with the function
1283@code{autoload}, which stores the object in the function cell of a
1284symbol. @xref{Autoload}, for more details.
1285
1286@node Editing Types
1287@section Editing Types
1288@cindex editing types
1289
a9f0a989 1290 The types in the previous section are used for general programming
969fe9b5
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1291purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1292provides several additional data types for purposes connected with
1293editing.
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1294
1295@menu
1296* Buffer Type:: The basic object of editing.
1297* Marker Type:: A position in a buffer.
1298* Window Type:: Buffers are displayed in windows.
1299* Frame Type:: Windows subdivide frames.
1300* Window Configuration Type:: Recording the way a frame is subdivided.
969fe9b5 1301* Frame Configuration Type:: Recording the status of all frames.
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1302* Process Type:: A process running on the underlying OS.
1303* Stream Type:: Receive or send characters.
1304* Keymap Type:: What function a keystroke invokes.
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1305* Overlay Type:: How an overlay is represented.
1306@end menu
1307
1308@node Buffer Type
1309@subsection Buffer Type
1310
1311 A @dfn{buffer} is an object that holds text that can be edited
1312(@pxref{Buffers}). Most buffers hold the contents of a disk file
1313(@pxref{Files}) so they can be edited, but some are used for other
1314purposes. Most buffers are also meant to be seen by the user, and
1315therefore displayed, at some time, in a window (@pxref{Windows}). But a
1316buffer need not be displayed in any window.
1317
1318 The contents of a buffer are much like a string, but buffers are not
1319used like strings in Emacs Lisp, and the available operations are
969fe9b5 1320different. For example, you can insert text efficiently into an
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1321existing buffer, altering the buffer's contents, whereas ``inserting''
1322text into a string requires concatenating substrings, and the result is
1323an entirely new string object.
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1324
1325 Each buffer has a designated position called @dfn{point}
1326(@pxref{Positions}). At any time, one buffer is the @dfn{current
1327buffer}. Most editing commands act on the contents of the current
2b3fc6c3
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1328buffer in the neighborhood of point. Many of the standard Emacs
1329functions manipulate or test the characters in the current buffer; a
1330whole chapter in this manual is devoted to describing these functions
1331(@pxref{Text}).
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1332
1333 Several other data structures are associated with each buffer:
1334
1335@itemize @bullet
1336@item
1337a local syntax table (@pxref{Syntax Tables});
1338
1339@item
1340a local keymap (@pxref{Keymaps}); and,
1341
1342@item
969fe9b5 1343a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
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1344
1345@item
969fe9b5 1346overlays (@pxref{Overlays}).
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1347
1348@item
1349text properties for the text in the buffer (@pxref{Text Properties}).
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1350@end itemize
1351
1352@noindent
2b3fc6c3 1353The local keymap and variable list contain entries that individually
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1354override global bindings or values. These are used to customize the
1355behavior of programs in different buffers, without actually changing the
1356programs.
1357
bfe721d1 1358 A buffer may be @dfn{indirect}, which means it shares the text
969fe9b5 1359of another buffer, but presents it differently. @xref{Indirect Buffers}.
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1360
1361 Buffers have no read syntax. They print in hash notation, showing the
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1362buffer name.
1363
1364@example
1365@group
1366(current-buffer)
1367 @result{} #<buffer objects.texi>
1368@end group
1369@end example
1370
1371@node Marker Type
1372@subsection Marker Type
1373
1374 A @dfn{marker} denotes a position in a specific buffer. Markers
1375therefore have two components: one for the buffer, and one for the
1376position. Changes in the buffer's text automatically relocate the
1377position value as necessary to ensure that the marker always points
1378between the same two characters in the buffer.
1379
1380 Markers have no read syntax. They print in hash notation, giving the
1381current character position and the name of the buffer.
1382
1383@example
1384@group
1385(point-marker)
1386 @result{} #<marker at 10779 in objects.texi>
1387@end group
1388@end example
1389
1390@xref{Markers}, for information on how to test, create, copy, and move
1391markers.
1392
1393@node Window Type
1394@subsection Window Type
1395
1396 A @dfn{window} describes the portion of the terminal screen that Emacs
1397uses to display a buffer. Every window has one associated buffer, whose
1398contents appear in the window. By contrast, a given buffer may appear
1399in one window, no window, or several windows.
1400
1401 Though many windows may exist simultaneously, at any time one window
1402is designated the @dfn{selected window}. This is the window where the
1403cursor is (usually) displayed when Emacs is ready for a command. The
1404selected window usually displays the current buffer, but this is not
1405necessarily the case.
1406
1407 Windows are grouped on the screen into frames; each window belongs to
1408one and only one frame. @xref{Frame Type}.
1409
1410 Windows have no read syntax. They print in hash notation, giving the
1411window number and the name of the buffer being displayed. The window
1412numbers exist to identify windows uniquely, since the buffer displayed
1413in any given window can change frequently.
1414
1415@example
1416@group
1417(selected-window)
1418 @result{} #<window 1 on objects.texi>
1419@end group
1420@end example
1421
1422 @xref{Windows}, for a description of the functions that work on windows.
1423
1424@node Frame Type
1425@subsection Frame Type
1426
a9f0a989 1427 A @dfn{frame} is a rectangle on the screen that contains one or more
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1428Emacs windows. A frame initially contains a single main window (plus
1429perhaps a minibuffer window) which you can subdivide vertically or
1430horizontally into smaller windows.
1431
1432 Frames have no read syntax. They print in hash notation, giving the
1433frame's title, plus its address in core (useful to identify the frame
1434uniquely).
1435
1436@example
1437@group
1438(selected-frame)
a9f0a989 1439 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
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1440@end group
1441@end example
1442
1443 @xref{Frames}, for a description of the functions that work on frames.
1444
1445@node Window Configuration Type
1446@subsection Window Configuration Type
1447@cindex screen layout
1448
1449 A @dfn{window configuration} stores information about the positions,
1450sizes, and contents of the windows in a frame, so you can recreate the
1451same arrangement of windows later.
1452
9e2b495b
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1453 Window configurations do not have a read syntax; their print syntax
1454looks like @samp{#<window-configuration>}. @xref{Window
1455Configurations}, for a description of several functions related to
1456window configurations.
5b359918 1457
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1458@node Frame Configuration Type
1459@subsection Frame Configuration Type
1460@cindex screen layout
1461
1462 A @dfn{frame configuration} stores information about the positions,
1463sizes, and contents of the windows in all frames. It is actually
1464a list whose @sc{car} is @code{frame-configuration} and whose
1465@sc{cdr} is an alist. Each alist element describes one frame,
1466which appears as the @sc{car} of that element.
1467
1468 @xref{Frame Configurations}, for a description of several functions
1469related to frame configurations.
1470
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1471@node Process Type
1472@subsection Process Type
1473
1474 The word @dfn{process} usually means a running program. Emacs itself
1475runs in a process of this sort. However, in Emacs Lisp, a process is a
1476Lisp object that designates a subprocess created by the Emacs process.
1477Programs such as shells, GDB, ftp, and compilers, running in
1478subprocesses of Emacs, extend the capabilities of Emacs.
1479
1480 An Emacs subprocess takes textual input from Emacs and returns textual
1481output to Emacs for further manipulation. Emacs can also send signals
1482to the subprocess.
1483
1484 Process objects have no read syntax. They print in hash notation,
1485giving the name of the process:
1486
1487@example
1488@group
1489(process-list)
1490 @result{} (#<process shell>)
1491@end group
1492@end example
1493
1494@xref{Processes}, for information about functions that create, delete,
1495return information about, send input or signals to, and receive output
1496from processes.
1497
1498@node Stream Type
1499@subsection Stream Type
1500
1501 A @dfn{stream} is an object that can be used as a source or sink for
1502characters---either to supply characters for input or to accept them as
1503output. Many different types can be used this way: markers, buffers,
1504strings, and functions. Most often, input streams (character sources)
1505obtain characters from the keyboard, a buffer, or a file, and output
1506streams (character sinks) send characters to a buffer, such as a
1507@file{*Help*} buffer, or to the echo area.
1508
1509 The object @code{nil}, in addition to its other meanings, may be used
1510as a stream. It stands for the value of the variable
1511@code{standard-input} or @code{standard-output}. Also, the object
1512@code{t} as a stream specifies input using the minibuffer
1513(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1514Area}).
1515
1516 Streams have no special printed representation or read syntax, and
1517print as whatever primitive type they are.
1518
3e099569 1519 @xref{Read and Print}, for a description of functions
2b3fc6c3 1520related to streams, including parsing and printing functions.
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1521
1522@node Keymap Type
1523@subsection Keymap Type
1524
1525 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1526controls how the user's command input is executed. A keymap is actually
1527a list whose @sc{car} is the symbol @code{keymap}.
1528
1529 @xref{Keymaps}, for information about creating keymaps, handling prefix
1530keys, local as well as global keymaps, and changing key bindings.
1531
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1532@node Overlay Type
1533@subsection Overlay Type
1534
f9f59935
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1535 An @dfn{overlay} specifies properties that apply to a part of a
1536buffer. Each overlay applies to a specified range of the buffer, and
1537contains a property list (a list whose elements are alternating property
1538names and values). Overlay properties are used to present parts of the
1539buffer temporarily in a different display style. Overlays have no read
1540syntax, and print in hash notation, giving the buffer name and range of
1541positions.
5b359918 1542
bfe721d1
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1543 @xref{Overlays}, for how to create and use overlays.
1544
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1545@node Circular Objects
1546@section Read Syntax for Circular Objects
1547@cindex circular structure, read syntax
1548@cindex shared structure, read syntax
1549@cindex @samp{#@var{n}=} read syntax
1550@cindex @samp{#@var{n}#} read syntax
1551
4ccd1968
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1552 To represent shared or circular structures within a complex of Lisp
1553objects, you can use the reader constructs @samp{#@var{n}=} and
1554@samp{#@var{n}#}.
8241495d
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1555
1556 Use @code{#@var{n}=} before an object to label it for later reference;
1557subsequently, you can use @code{#@var{n}#} to refer the same object in
1558another place. Here, @var{n} is some integer. For example, here is how
1559to make a list in which the first element recurs as the third element:
1560
1561@example
1562(#1=(a) b #1#)
1563@end example
1564
1565@noindent
1566This differs from ordinary syntax such as this
1567
1568@example
1569((a) b (a))
1570@end example
1571
1572@noindent
1573which would result in a list whose first and third elements
1574look alike but are not the same Lisp object. This shows the difference:
1575
1576@example
1577(prog1 nil
1578 (setq x '(#1=(a) b #1#)))
1579(eq (nth 0 x) (nth 2 x))
1580 @result{} t
1581(setq x '((a) b (a)))
1582(eq (nth 0 x) (nth 2 x))
1583 @result{} nil
1584@end example
1585
1586 You can also use the same syntax to make a circular structure, which
1587appears as an ``element'' within itself. Here is an example:
1588
1589@example
1590#1=(a #1#)
1591@end example
1592
1593@noindent
1594This makes a list whose second element is the list itself.
1595Here's how you can see that it really works:
1596
1597@example
1598(prog1 nil
1599 (setq x '#1=(a #1#)))
1600(eq x (cadr x))
1601 @result{} t
1602@end example
1603
1604 The Lisp printer can produce this syntax to record circular and shared
1605structure in a Lisp object, if you bind the variable @code{print-circle}
1606to a non-@code{nil} value. @xref{Output Variables}.
1607
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1608@node Type Predicates
1609@section Type Predicates
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1610@cindex type checking
1611@kindex wrong-type-argument
1612
1613 The Emacs Lisp interpreter itself does not perform type checking on
1614the actual arguments passed to functions when they are called. It could
1615not do so, since function arguments in Lisp do not have declared data
1616types, as they do in other programming languages. It is therefore up to
1617the individual function to test whether each actual argument belongs to
1618a type that the function can use.
1619
1620 All built-in functions do check the types of their actual arguments
1621when appropriate, and signal a @code{wrong-type-argument} error if an
1622argument is of the wrong type. For example, here is what happens if you
2b3fc6c3 1623pass an argument to @code{+} that it cannot handle:
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1624
1625@example
1626@group
1627(+ 2 'a)
f9f59935 1628 @error{} Wrong type argument: number-or-marker-p, a
5b359918
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1629@end group
1630@end example
1631
1632@cindex type predicates
1633@cindex testing types
22697dac
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1634 If you want your program to handle different types differently, you
1635must do explicit type checking. The most common way to check the type
1636of an object is to call a @dfn{type predicate} function. Emacs has a
1637type predicate for each type, as well as some predicates for
1638combinations of types.
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1640 A type predicate function takes one argument; it returns @code{t} if
1641the argument belongs to the appropriate type, and @code{nil} otherwise.
1642Following a general Lisp convention for predicate functions, most type
1643predicates' names end with @samp{p}.
1644
1645 Here is an example which uses the predicates @code{listp} to check for
1646a list and @code{symbolp} to check for a symbol.
1647
1648@example
1649(defun add-on (x)
1650 (cond ((symbolp x)
1651 ;; If X is a symbol, put it on LIST.
1652 (setq list (cons x list)))
1653 ((listp x)
1654 ;; If X is a list, add its elements to LIST.
1655 (setq list (append x list)))
1656 (t
969fe9b5 1657 ;; We handle only symbols and lists.
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1658 (error "Invalid argument %s in add-on" x))))
1659@end example
1660
1661 Here is a table of predefined type predicates, in alphabetical order,
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1662with references to further information.
1663
1664@table @code
1665@item atom
1666@xref{List-related Predicates, atom}.
1667
1668@item arrayp
1669@xref{Array Functions, arrayp}.
1670
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1671@item bool-vector-p
1672@xref{Bool-Vectors, bool-vector-p}.
1673
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1674@item bufferp
1675@xref{Buffer Basics, bufferp}.
1676
1677@item byte-code-function-p
1678@xref{Byte-Code Type, byte-code-function-p}.
1679
1680@item case-table-p
969fe9b5 1681@xref{Case Tables, case-table-p}.
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1682
1683@item char-or-string-p
1684@xref{Predicates for Strings, char-or-string-p}.
1685
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1686@item char-table-p
1687@xref{Char-Tables, char-table-p}.
1688
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1689@item commandp
1690@xref{Interactive Call, commandp}.
1691
1692@item consp
1693@xref{List-related Predicates, consp}.
1694
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1695@item display-table-p
1696@xref{Display Tables, display-table-p}.
1697
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1698@item floatp
1699@xref{Predicates on Numbers, floatp}.
1700
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1701@item frame-configuration-p
1702@xref{Frame Configurations, frame-configuration-p}.
1703
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1704@item frame-live-p
1705@xref{Deleting Frames, frame-live-p}.
1706
1707@item framep
1708@xref{Frames, framep}.
1709
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1710@item functionp
1711@xref{Functions, functionp}.
1712
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1713@item hash-table-p
1714@xref{Other Hash, hash-table-p}.
1715
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1716@item integer-or-marker-p
1717@xref{Predicates on Markers, integer-or-marker-p}.
1718
1719@item integerp
1720@xref{Predicates on Numbers, integerp}.
1721
1722@item keymapp
1723@xref{Creating Keymaps, keymapp}.
1724
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1725@item keywordp
1726@xref{Constant Variables}.
1727
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1728@item listp
1729@xref{List-related Predicates, listp}.
1730
1731@item markerp
1732@xref{Predicates on Markers, markerp}.
1733
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1734@item wholenump
1735@xref{Predicates on Numbers, wholenump}.
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1736
1737@item nlistp
1738@xref{List-related Predicates, nlistp}.
1739
1740@item numberp
1741@xref{Predicates on Numbers, numberp}.
1742
1743@item number-or-marker-p
1744@xref{Predicates on Markers, number-or-marker-p}.
1745
1746@item overlayp
1747@xref{Overlays, overlayp}.
1748
1749@item processp
1750@xref{Processes, processp}.
1751
1752@item sequencep
1753@xref{Sequence Functions, sequencep}.
1754
1755@item stringp
1756@xref{Predicates for Strings, stringp}.
1757
1758@item subrp
1759@xref{Function Cells, subrp}.
1760
1761@item symbolp
1762@xref{Symbols, symbolp}.
1763
1764@item syntax-table-p
1765@xref{Syntax Tables, syntax-table-p}.
1766
1767@item user-variable-p
1768@xref{Defining Variables, user-variable-p}.
1769
1770@item vectorp
1771@xref{Vectors, vectorp}.
1772
1773@item window-configuration-p
1774@xref{Window Configurations, window-configuration-p}.
1775
1776@item window-live-p
1777@xref{Deleting Windows, window-live-p}.
1778
1779@item windowp
1780@xref{Basic Windows, windowp}.
1781@end table
1782
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1783 The most general way to check the type of an object is to call the
1784function @code{type-of}. Recall that each object belongs to one and
1785only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1786Data Types}). But @code{type-of} knows nothing about non-primitive
1787types. In most cases, it is more convenient to use type predicates than
1788@code{type-of}.
1789
1790@defun type-of object
1791This function returns a symbol naming the primitive type of
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1792@var{object}. The value is one of the symbols @code{symbol},
1793@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
a61b9217 1794@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
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1795@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1796@code{buffer}, @code{frame}, @code{process}, or
9e2b495b 1797@code{window-configuration}.
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1798
1799@example
1800(type-of 1)
1801 @result{} integer
1802(type-of 'nil)
1803 @result{} symbol
1804(type-of '()) ; @r{@code{()} is @code{nil}.}
1805 @result{} symbol
1806(type-of '(x))
1807 @result{} cons
1808@end example
1809@end defun
1810
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1811@node Equality Predicates
1812@section Equality Predicates
1813@cindex equality
1814
1815 Here we describe two functions that test for equality between any two
1816objects. Other functions test equality between objects of specific
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1817types, e.g., strings. For these predicates, see the appropriate chapter
1818describing the data type.
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1819
1820@defun eq object1 object2
1821This function returns @code{t} if @var{object1} and @var{object2} are
a044cd1f 1822the same object, @code{nil} otherwise.
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1823
1824@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1825integers with the same value. Also, since symbol names are normally
1826unique, if the arguments are symbols with the same name, they are
1827@code{eq}. For other types (e.g., lists, vectors, strings), two
1828arguments with the same contents or elements are not necessarily
1829@code{eq} to each other: they are @code{eq} only if they are the same
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1830object, meaning that a change in the contents of one will be reflected
1831by the same change in the contents of the other.
5b359918 1832
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1833@example
1834@group
1835(eq 'foo 'foo)
1836 @result{} t
1837@end group
1838
1839@group
1840(eq 456 456)
1841 @result{} t
1842@end group
1843
1844@group
1845(eq "asdf" "asdf")
1846 @result{} nil
1847@end group
1848
1849@group
1850(eq '(1 (2 (3))) '(1 (2 (3))))
1851 @result{} nil
1852@end group
1853
1854@group
1855(setq foo '(1 (2 (3))))
1856 @result{} (1 (2 (3)))
1857(eq foo foo)
1858 @result{} t
1859(eq foo '(1 (2 (3))))
1860 @result{} nil
1861@end group
1862
1863@group
1864(eq [(1 2) 3] [(1 2) 3])
1865 @result{} nil
1866@end group
1867
1868@group
1869(eq (point-marker) (point-marker))
1870 @result{} nil
1871@end group
1872@end example
1873
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1874The @code{make-symbol} function returns an uninterned symbol, distinct
1875from the symbol that is used if you write the name in a Lisp expression.
1876Distinct symbols with the same name are not @code{eq}. @xref{Creating
1877Symbols}.
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1878
1879@example
1880@group
1881(eq (make-symbol "foo") 'foo)
1882 @result{} nil
1883@end group
1884@end example
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1885@end defun
1886
1887@defun equal object1 object2
1888This function returns @code{t} if @var{object1} and @var{object2} have
1889equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1890arguments are the same object, @code{equal} looks inside nonidentical
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1891arguments to see if their elements or contents are the same. So, if two
1892objects are @code{eq}, they are @code{equal}, but the converse is not
1893always true.
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1894
1895@example
1896@group
1897(equal 'foo 'foo)
1898 @result{} t
1899@end group
1900
1901@group
1902(equal 456 456)
1903 @result{} t
1904@end group
1905
1906@group
1907(equal "asdf" "asdf")
1908 @result{} t
1909@end group
1910@group
1911(eq "asdf" "asdf")
1912 @result{} nil
1913@end group
1914
1915@group
1916(equal '(1 (2 (3))) '(1 (2 (3))))
1917 @result{} t
1918@end group
1919@group
1920(eq '(1 (2 (3))) '(1 (2 (3))))
1921 @result{} nil
1922@end group
1923
1924@group
1925(equal [(1 2) 3] [(1 2) 3])
1926 @result{} t
1927@end group
1928@group
1929(eq [(1 2) 3] [(1 2) 3])
1930 @result{} nil
1931@end group
1932
1933@group
1934(equal (point-marker) (point-marker))
1935 @result{} t
1936@end group
1937
1938@group
1939(eq (point-marker) (point-marker))
1940 @result{} nil
1941@end group
1942@end example
1943
cf107ffb 1944@cindex equality of strings
f9f59935 1945Comparison of strings is case-sensitive, but does not take account of
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1946text properties---it compares only the characters in the strings. For
1947technical reasons, a unibyte string and a multibyte string are
1948@code{equal} if and only if they contain the same sequence of
1949character codes and all these codes are either in the range 0 through
1950127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
1951(@pxref{Text Representations}).
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1952
1953@example
1954@group
1955(equal "asdf" "ASDF")
1956 @result{} nil
1957@end group
1958@end example
bfe721d1 1959
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1960However, two distinct buffers are never considered @code{equal}, even if
1961their textual contents are the same.
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1962@end defun
1963
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1964 The test for equality is implemented recursively; for example, given
1965two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1966returns @code{t} if and only if both the expressions below return
1967@code{t}:
1968
1969@example
1970(equal (car @var{x}) (car @var{y}))
1971(equal (cdr @var{x}) (cdr @var{y}))
1972@end example
1973
1974Because of this recursive method, circular lists may therefore cause
1975infinite recursion (leading to an error).
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1976
1977@ignore
1978 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
1979@end ignore