* src/lisp.h (CHECK_BOOLEAN): New function.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
7e940b65 21* Size of Displayed Text:: How large displayed text is.
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22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
b8d4c8d0 556This variable determines how much time should elapse before command
09b73f08 557characters echo. Its value must be a number, and specifies the
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558number of seconds to wait before echoing. If the user types a prefix
559key (such as @kbd{C-x}) and then delays this many seconds before
560continuing, the prefix key is echoed in the echo area. (Once echoing
561begins in a key sequence, all subsequent characters in the same key
562sequence are echoed immediately.)
563
564If the value is zero, then command input is not echoed.
01f17ae2 565@end defopt
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566
567@defvar message-truncate-lines
568Normally, displaying a long message resizes the echo area to display
569the entire message. But if the variable @code{message-truncate-lines}
570is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 571truncated to fit it.
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572@end defvar
573
574 The variable @code{max-mini-window-height}, which specifies the
575maximum height for resizing minibuffer windows, also applies to the
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576echo area (which is really a special use of the minibuffer window;
577@pxref{Minibuffer Misc}).
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578
579@node Warnings
580@section Reporting Warnings
581@cindex warnings
582
583 @dfn{Warnings} are a facility for a program to inform the user of a
584possible problem, but continue running.
585
586@menu
587* Warning Basics:: Warnings concepts and functions to report them.
588* Warning Variables:: Variables programs bind to customize their warnings.
589* Warning Options:: Variables users set to control display of warnings.
3d439cd1 590* Delayed Warnings:: Deferring a warning until the end of a command.
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591@end menu
592
593@node Warning Basics
594@subsection Warning Basics
595@cindex severity level
596
597 Every warning has a textual message, which explains the problem for
598the user, and a @dfn{severity level} which is a symbol. Here are the
599possible severity levels, in order of decreasing severity, and their
600meanings:
601
602@table @code
603@item :emergency
604A problem that will seriously impair Emacs operation soon
605if you do not attend to it promptly.
606@item :error
607A report of data or circumstances that are inherently wrong.
608@item :warning
609A report of data or circumstances that are not inherently wrong, but
610raise suspicion of a possible problem.
611@item :debug
612A report of information that may be useful if you are debugging.
613@end table
614
615 When your program encounters invalid input data, it can either
616signal a Lisp error by calling @code{error} or @code{signal} or report
617a warning with severity @code{:error}. Signaling a Lisp error is the
618easiest thing to do, but it means the program cannot continue
619processing. If you want to take the trouble to implement a way to
620continue processing despite the bad data, then reporting a warning of
621severity @code{:error} is the right way to inform the user of the
622problem. For instance, the Emacs Lisp byte compiler can report an
623error that way and continue compiling other functions. (If the
624program signals a Lisp error and then handles it with
625@code{condition-case}, the user won't see the error message; it could
626show the message to the user by reporting it as a warning.)
627
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628@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
629@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 630@c not part of the warning type. --xfq
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631@cindex warning type
632 Each warning has a @dfn{warning type} to classify it. The type is a
633list of symbols. The first symbol should be the custom group that you
634use for the program's user options. For example, byte compiler
635warnings use the warning type @code{(bytecomp)}. You can also
636subcategorize the warnings, if you wish, by using more symbols in the
637list.
638
639@defun display-warning type message &optional level buffer-name
640This function reports a warning, using @var{message} as the message
641and @var{type} as the warning type. @var{level} should be the
642severity level, with @code{:warning} being the default.
643
644@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 645for logging the warning. By default, it is @file{*Warnings*}.
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646@end defun
647
648@defun lwarn type level message &rest args
649This function reports a warning using the value of @code{(format
2641f1a5
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650@var{message} @var{args}...)} as the message in the @file{*Warnings*}
651buffer. In other respects it is equivalent to @code{display-warning}.
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652@end defun
653
654@defun warn message &rest args
655This function reports a warning using the value of @code{(format
656@var{message} @var{args}...)} as the message, @code{(emacs)} as the
657type, and @code{:warning} as the severity level. It exists for
658compatibility only; we recommend not using it, because you should
659specify a specific warning type.
660@end defun
661
662@node Warning Variables
663@subsection Warning Variables
664
665 Programs can customize how their warnings appear by binding
666the variables described in this section.
667
668@defvar warning-levels
669This list defines the meaning and severity order of the warning
670severity levels. Each element defines one severity level,
671and they are arranged in order of decreasing severity.
672
673Each element has the form @code{(@var{level} @var{string}
674@var{function})}, where @var{level} is the severity level it defines.
675@var{string} specifies the textual description of this level.
676@var{string} should use @samp{%s} to specify where to put the warning
677type information, or it can omit the @samp{%s} so as not to include
678that information.
679
680The optional @var{function}, if non-@code{nil}, is a function to call
681with no arguments, to get the user's attention.
682
683Normally you should not change the value of this variable.
684@end defvar
685
686@defvar warning-prefix-function
687If non-@code{nil}, the value is a function to generate prefix text for
688warnings. Programs can bind the variable to a suitable function.
689@code{display-warning} calls this function with the warnings buffer
690current, and the function can insert text in it. That text becomes
691the beginning of the warning message.
692
693The function is called with two arguments, the severity level and its
694entry in @code{warning-levels}. It should return a list to use as the
695entry (this value need not be an actual member of
696@code{warning-levels}). By constructing this value, the function can
697change the severity of the warning, or specify different handling for
698a given severity level.
699
700If the variable's value is @code{nil} then there is no function
701to call.
702@end defvar
703
704@defvar warning-series
705Programs can bind this variable to @code{t} to say that the next
706warning should begin a series. When several warnings form a series,
707that means to leave point on the first warning of the series, rather
708than keep moving it for each warning so that it appears on the last one.
709The series ends when the local binding is unbound and
710@code{warning-series} becomes @code{nil} again.
711
712The value can also be a symbol with a function definition. That is
713equivalent to @code{t}, except that the next warning will also call
714the function with no arguments with the warnings buffer current. The
715function can insert text which will serve as a header for the series
716of warnings.
717
718Once a series has begun, the value is a marker which points to the
719buffer position in the warnings buffer of the start of the series.
720
721The variable's normal value is @code{nil}, which means to handle
722each warning separately.
723@end defvar
724
725@defvar warning-fill-prefix
726When this variable is non-@code{nil}, it specifies a fill prefix to
727use for filling each warning's text.
728@end defvar
729
730@defvar warning-type-format
731This variable specifies the format for displaying the warning type
732in the warning message. The result of formatting the type this way
733gets included in the message under the control of the string in the
734entry in @code{warning-levels}. The default value is @code{" (%s)"}.
735If you bind it to @code{""} then the warning type won't appear at
736all.
737@end defvar
738
739@node Warning Options
740@subsection Warning Options
741
742 These variables are used by users to control what happens
743when a Lisp program reports a warning.
744
745@defopt warning-minimum-level
746This user option specifies the minimum severity level that should be
747shown immediately to the user. The default is @code{:warning}, which
748means to immediately display all warnings except @code{:debug}
749warnings.
750@end defopt
751
752@defopt warning-minimum-log-level
753This user option specifies the minimum severity level that should be
754logged in the warnings buffer. The default is @code{:warning}, which
755means to log all warnings except @code{:debug} warnings.
756@end defopt
757
758@defopt warning-suppress-types
759This list specifies which warning types should not be displayed
760immediately for the user. Each element of the list should be a list
761of symbols. If its elements match the first elements in a warning
762type, then that warning is not displayed immediately.
763@end defopt
764
765@defopt warning-suppress-log-types
766This list specifies which warning types should not be logged in the
767warnings buffer. Each element of the list should be a list of
768symbols. If it matches the first few elements in a warning type, then
769that warning is not logged.
770@end defopt
771
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772@node Delayed Warnings
773@subsection Delayed Warnings
774
775Sometimes, you may wish to avoid showing a warning while a command is
776running, and only show it only after the end of the command. You can
777use the variable @code{delayed-warnings-list} for this.
778
779@defvar delayed-warnings-list
780The value of this variable is a list of warnings to be displayed after
781the current command has finished. Each element must be a list
782
783@smallexample
784(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
785@end smallexample
786
787@noindent
788with the same form, and the same meanings, as the argument list of
789@code{display-warning} (@pxref{Warning Basics}). Immediately after
790running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
791command loop displays all the warnings specified by this variable,
792then resets it to @code{nil}.
793@end defvar
794
795 Programs which need to further customize the delayed warnings
796mechanism can change the variable @code{delayed-warnings-hook}:
797
798@defvar delayed-warnings-hook
799This is a normal hook which is run by the Emacs command loop, after
800@code{post-command-hook}, in order to to process and display delayed
801warnings.
802
803Its default value is a list of two functions:
804
805@smallexample
806(collapse-delayed-warnings display-delayed-warnings)
807@end smallexample
808
809@findex collapse-delayed-warnings
810@findex display-delayed-warnings
811@noindent
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812The function @code{collapse-delayed-warnings} removes repeated entries
813from @code{delayed-warnings-list}. The function
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814@code{display-delayed-warnings} calls @code{display-warning} on each
815of the entries in @code{delayed-warnings-list}, in turn, and then sets
816@code{delayed-warnings-list} to @code{nil}.
817@end defvar
818
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819@node Invisible Text
820@section Invisible Text
821
822@cindex invisible text
823You can make characters @dfn{invisible}, so that they do not appear on
824the screen, with the @code{invisible} property. This can be either a
fb5b8aca 825text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 826(@pxref{Overlays}). Cursor motion also partly ignores these
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827characters; if the command loop finds that point is inside a range of
828invisible text after a command, it relocates point to the other side
829of the text.
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830
831In the simplest case, any non-@code{nil} @code{invisible} property makes
832a character invisible. This is the default case---if you don't alter
833the default value of @code{buffer-invisibility-spec}, this is how the
834@code{invisible} property works. You should normally use @code{t}
835as the value of the @code{invisible} property if you don't plan
836to set @code{buffer-invisibility-spec} yourself.
837
838More generally, you can use the variable @code{buffer-invisibility-spec}
839to control which values of the @code{invisible} property make text
840invisible. This permits you to classify the text into different subsets
841in advance, by giving them different @code{invisible} values, and
842subsequently make various subsets visible or invisible by changing the
843value of @code{buffer-invisibility-spec}.
844
845Controlling visibility with @code{buffer-invisibility-spec} is
846especially useful in a program to display the list of entries in a
847database. It permits the implementation of convenient filtering
848commands to view just a part of the entries in the database. Setting
849this variable is very fast, much faster than scanning all the text in
850the buffer looking for properties to change.
851
852@defvar buffer-invisibility-spec
853This variable specifies which kinds of @code{invisible} properties
854actually make a character invisible. Setting this variable makes it
855buffer-local.
856
857@table @asis
858@item @code{t}
859A character is invisible if its @code{invisible} property is
860non-@code{nil}. This is the default.
861
862@item a list
863Each element of the list specifies a criterion for invisibility; if a
864character's @code{invisible} property fits any one of these criteria,
865the character is invisible. The list can have two kinds of elements:
866
867@table @code
868@item @var{atom}
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869A character is invisible if its @code{invisible} property value is
870@var{atom} or if it is a list with @var{atom} as a member; comparison
871is done with @code{eq}.
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872
873@item (@var{atom} . t)
874A character is invisible if its @code{invisible} property value is
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875@var{atom} or if it is a list with @var{atom} as a member; comparison
876is done with @code{eq}. Moreover, a sequence of such characters
877displays as an ellipsis.
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878@end table
879@end table
880@end defvar
881
882 Two functions are specifically provided for adding elements to
883@code{buffer-invisibility-spec} and removing elements from it.
884
885@defun add-to-invisibility-spec element
886This function adds the element @var{element} to
887@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
888was @code{t}, it changes to a list, @code{(t)}, so that text whose
889@code{invisible} property is @code{t} remains invisible.
890@end defun
891
892@defun remove-from-invisibility-spec element
893This removes the element @var{element} from
894@code{buffer-invisibility-spec}. This does nothing if @var{element}
895is not in the list.
896@end defun
897
898 A convention for use of @code{buffer-invisibility-spec} is that a
899major mode should use the mode's own name as an element of
900@code{buffer-invisibility-spec} and as the value of the
901@code{invisible} property:
902
903@example
904;; @r{If you want to display an ellipsis:}
905(add-to-invisibility-spec '(my-symbol . t))
906;; @r{If you don't want ellipsis:}
907(add-to-invisibility-spec 'my-symbol)
908
909(overlay-put (make-overlay beginning end)
910 'invisible 'my-symbol)
911
fb5b8aca 912;; @r{When done with the invisibility:}
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913(remove-from-invisibility-spec '(my-symbol . t))
914;; @r{Or respectively:}
915(remove-from-invisibility-spec 'my-symbol)
916@end example
917
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918 You can check for invisibility using the following function:
919
920@defun invisible-p pos-or-prop
921If @var{pos-or-prop} is a marker or number, this function returns a
922non-@code{nil} value if the text at that position is invisible.
923
924If @var{pos-or-prop} is any other kind of Lisp object, that is taken
925to mean a possible value of the @code{invisible} text or overlay
926property. In that case, this function returns a non-@code{nil} value
927if that value would cause text to become invisible, based on the
928current value of @code{buffer-invisibility-spec}.
929@end defun
930
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931@vindex line-move-ignore-invisible
932 Ordinarily, functions that operate on text or move point do not care
933whether the text is invisible. The user-level line motion commands
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934ignore invisible newlines if @code{line-move-ignore-invisible} is
935non-@code{nil} (the default), but only because they are explicitly
936programmed to do so.
b8d4c8d0 937
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938 However, if a command ends with point inside or at the boundary of
939invisible text, the main editing loop relocates point to one of the
940two ends of the invisible text. Emacs chooses the direction of
941relocation so that it is the same as the overall movement direction of
942the command; if in doubt, it prefers a position where an inserted char
943would not inherit the @code{invisible} property. Additionally, if the
944text is not replaced by an ellipsis and the command only moved within
945the invisible text, then point is moved one extra character so as to
946try and reflect the command's movement by a visible movement of the
947cursor.
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948
949 Thus, if the command moved point back to an invisible range (with the usual
950stickiness), Emacs moves point back to the beginning of that range. If the
951command moved point forward into an invisible range, Emacs moves point forward
952to the first visible character that follows the invisible text and then forward
953one more character.
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954
955 Incremental search can make invisible overlays visible temporarily
956and/or permanently when a match includes invisible text. To enable
957this, the overlay should have a non-@code{nil}
958@code{isearch-open-invisible} property. The property value should be a
959function to be called with the overlay as an argument. This function
960should make the overlay visible permanently; it is used when the match
961overlaps the overlay on exit from the search.
962
963 During the search, such overlays are made temporarily visible by
964temporarily modifying their invisible and intangible properties. If you
965want this to be done differently for a certain overlay, give it an
966@code{isearch-open-invisible-temporary} property which is a function.
967The function is called with two arguments: the first is the overlay, and
968the second is @code{nil} to make the overlay visible, or @code{t} to
969make it invisible again.
970
971@node Selective Display
972@section Selective Display
973@c @cindex selective display Duplicates selective-display
974
975 @dfn{Selective display} refers to a pair of related features for
976hiding certain lines on the screen.
977
89f20e05 978@cindex explicit selective display
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979 The first variant, explicit selective display, was designed for use in a Lisp
980program: it controls which lines are hidden by altering the text. This kind of
981hiding is now obsolete; instead you can get the same effect with the
982@code{invisible} property (@pxref{Invisible Text}).
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983
984 In the second variant, the choice of lines to hide is made
985automatically based on indentation. This variant is designed to be a
986user-level feature.
987
988 The way you control explicit selective display is by replacing a
989newline (control-j) with a carriage return (control-m). The text that
990was formerly a line following that newline is now hidden. Strictly
991speaking, it is temporarily no longer a line at all, since only
992newlines can separate lines; it is now part of the previous line.
993
994 Selective display does not directly affect editing commands. For
995example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
996into hidden text. However, the replacement of newline characters with
997carriage return characters affects some editing commands. For
998example, @code{next-line} skips hidden lines, since it searches only
999for newlines. Modes that use selective display can also define
1000commands that take account of the newlines, or that control which
1001parts of the text are hidden.
1002
1003 When you write a selectively displayed buffer into a file, all the
1004control-m's are output as newlines. This means that when you next read
1005in the file, it looks OK, with nothing hidden. The selective display
1006effect is seen only within Emacs.
1007
1008@defvar selective-display
1009This buffer-local variable enables selective display. This means that
1010lines, or portions of lines, may be made hidden.
1011
1012@itemize @bullet
1013@item
1014If the value of @code{selective-display} is @code{t}, then the character
1015control-m marks the start of hidden text; the control-m, and the rest
1016of the line following it, are not displayed. This is explicit selective
1017display.
1018
1019@item
1020If the value of @code{selective-display} is a positive integer, then
1021lines that start with more than that many columns of indentation are not
1022displayed.
1023@end itemize
1024
1025When some portion of a buffer is hidden, the vertical movement
1026commands operate as if that portion did not exist, allowing a single
1027@code{next-line} command to skip any number of hidden lines.
1028However, character movement commands (such as @code{forward-char}) do
1029not skip the hidden portion, and it is possible (if tricky) to insert
1030or delete text in an hidden portion.
1031
1032In the examples below, we show the @emph{display appearance} of the
1033buffer @code{foo}, which changes with the value of
1034@code{selective-display}. The @emph{contents} of the buffer do not
1035change.
1036
1037@example
1038@group
1039(setq selective-display nil)
1040 @result{} nil
1041
1042---------- Buffer: foo ----------
10431 on this column
1044 2on this column
1045 3n this column
1046 3n this column
1047 2on this column
10481 on this column
1049---------- Buffer: foo ----------
1050@end group
1051
1052@group
1053(setq selective-display 2)
1054 @result{} 2
1055
1056---------- Buffer: foo ----------
10571 on this column
1058 2on this column
1059 2on this column
10601 on this column
1061---------- Buffer: foo ----------
1062@end group
1063@end example
1064@end defvar
1065
01f17ae2 1066@defopt selective-display-ellipses
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1067If this buffer-local variable is non-@code{nil}, then Emacs displays
1068@samp{@dots{}} at the end of a line that is followed by hidden text.
1069This example is a continuation of the previous one.
1070
1071@example
1072@group
1073(setq selective-display-ellipses t)
1074 @result{} t
1075
1076---------- Buffer: foo ----------
10771 on this column
1078 2on this column ...
1079 2on this column
10801 on this column
1081---------- Buffer: foo ----------
1082@end group
1083@end example
1084
1085You can use a display table to substitute other text for the ellipsis
1086(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1087@end defopt
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1088
1089@node Temporary Displays
1090@section Temporary Displays
1091
1092 Temporary displays are used by Lisp programs to put output into a
1093buffer and then present it to the user for perusal rather than for
1094editing. Many help commands use this feature.
1095
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1096@defmac with-output-to-temp-buffer buffer-name body@dots{}
1097This function executes the forms in @var{body} while arranging to insert
1098any output they print into the buffer named @var{buffer-name}, which is
1099first created if necessary, and put into Help mode. (See the similar
1100form @code{with-temp-buffer-window} below.) Finally, the buffer is
1101displayed in some window, but that window is not selected.
1102
1103If the forms in @var{body} do not change the major mode in the output
1104buffer, so that it is still Help mode at the end of their execution,
1105then @code{with-output-to-temp-buffer} makes this buffer read-only at
1106the end, and also scans it for function and variable names to make them
1107into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1108Documentation Strings}, in particular the item on hyperlinks in
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1109documentation strings, for more details.
1110
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1111The string @var{buffer-name} specifies the temporary buffer, which need
1112not already exist. The argument must be a string, not a buffer. The
1113buffer is erased initially (with no questions asked), and it is marked
1114as unmodified after @code{with-output-to-temp-buffer} exits.
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1115
1116@code{with-output-to-temp-buffer} binds @code{standard-output} to the
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1117temporary buffer, then it evaluates the forms in @var{body}. Output
1118using the Lisp output functions within @var{body} goes by default to
b8d4c8d0
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1119that buffer (but screen display and messages in the echo area, although
1120they are ``output'' in the general sense of the word, are not affected).
1121@xref{Output Functions}.
1122
1123Several hooks are available for customizing the behavior
1124of this construct; they are listed below.
1125
b92631bf 1126The value of the last form in @var{body} is returned.
b8d4c8d0
GM
1127
1128@example
1129@group
1130---------- Buffer: foo ----------
1131 This is the contents of foo.
1132---------- Buffer: foo ----------
1133@end group
1134
1135@group
1136(with-output-to-temp-buffer "foo"
1137 (print 20)
1138 (print standard-output))
1139@result{} #<buffer foo>
1140
1141---------- Buffer: foo ----------
12b10f01 1142
b8d4c8d0
GM
114320
1144
1145#<buffer foo>
1146
1147---------- Buffer: foo ----------
1148@end group
1149@end example
2cc775f9 1150@end defmac
b8d4c8d0 1151
01f17ae2 1152@defopt temp-buffer-show-function
b8d4c8d0
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1153If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1154calls it as a function to do the job of displaying a help buffer. The
1155function gets one argument, which is the buffer it should display.
1156
1157It is a good idea for this function to run @code{temp-buffer-show-hook}
1158just as @code{with-output-to-temp-buffer} normally would, inside of
1159@code{save-selected-window} and with the chosen window and buffer
1160selected.
01f17ae2 1161@end defopt
b8d4c8d0
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1162
1163@defvar temp-buffer-setup-hook
1164This normal hook is run by @code{with-output-to-temp-buffer} before
1165evaluating @var{body}. When the hook runs, the temporary buffer is
1166current. This hook is normally set up with a function to put the
1167buffer in Help mode.
1168@end defvar
1169
1170@defvar temp-buffer-show-hook
1171This normal hook is run by @code{with-output-to-temp-buffer} after
1172displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1173is current, and the window it was displayed in is selected.
b8d4c8d0
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1174@end defvar
1175
b92631bf 1176@defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
cfd5e825 1177This macro is similar to @code{with-output-to-temp-buffer}. Like that
b92631bf
MR
1178construct, it executes @var{body} while arranging to insert any output
1179it prints into the buffer named @var{buffer-or-name} and displays that
cfd5e825 1180buffer in some window. Unlike @code{with-output-to-temp-buffer},
b92631bf 1181however, it does not automatically switch that buffer to Help mode.
7fe37cfc 1182
b92631bf
MR
1183Like @code{with-output-to-temp-buffer} it neither makes the buffer
1184specified by @var{buffer-or-name} current when executing @var{body}.
1185@findex with-current-buffer-window
1186The otherwise identical macro @code{with-current-buffer-window} can be
1187used to execute @var{body} with that buffer current.
1188
1189The argument @var{buffer-or-name} specifies the temporary buffer. It
1190can be either a buffer, which must already exist, or a string, in which
1191case a buffer of that name is created, if necessary. The buffer is
1192marked as unmodified and read-only when @code{with-temp-buffer-window}
1193exits.
7fe37cfc
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1194
1195This macro does not call @code{temp-buffer-show-function}. Rather, it
1196passes the @var{action} argument to @code{display-buffer} in order to
1197display the buffer.
1198
b92631bf
MR
1199The value of the last form in @var{body} is returned, unless the
1200argument @var{quit-function} is specified. In that case, it is called
1201with two arguments: the window showing the buffer and the result of
1202@var{body}. The final return value is then whatever
1203@var{quit-function} returns.
7fe37cfc
GM
1204
1205@vindex temp-buffer-window-setup-hook
1206@vindex temp-buffer-window-show-hook
1207This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1208and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1209run by @code{with-output-to-temp-buffer}.
1210@end defmac
1211
b8d4c8d0
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1212@defun momentary-string-display string position &optional char message
1213This function momentarily displays @var{string} in the current buffer at
1214@var{position}. It has no effect on the undo list or on the buffer's
1215modification status.
1216
1217The momentary display remains until the next input event. If the next
1218input event is @var{char}, @code{momentary-string-display} ignores it
1219and returns. Otherwise, that event remains buffered for subsequent use
1220as input. Thus, typing @var{char} will simply remove the string from
1221the display, while typing (say) @kbd{C-f} will remove the string from
1222the display and later (presumably) move point forward. The argument
1223@var{char} is a space by default.
1224
1225The return value of @code{momentary-string-display} is not meaningful.
1226
1227If the string @var{string} does not contain control characters, you can
1228do the same job in a more general way by creating (and then subsequently
1229deleting) an overlay with a @code{before-string} property.
1230@xref{Overlay Properties}.
1231
1232If @var{message} is non-@code{nil}, it is displayed in the echo area
1233while @var{string} is displayed in the buffer. If it is @code{nil}, a
1234default message says to type @var{char} to continue.
1235
1236In this example, point is initially located at the beginning of the
1237second line:
1238
1239@example
1240@group
1241---------- Buffer: foo ----------
1242This is the contents of foo.
1243@point{}Second line.
1244---------- Buffer: foo ----------
1245@end group
1246
1247@group
1248(momentary-string-display
1249 "**** Important Message! ****"
1250 (point) ?\r
1251 "Type RET when done reading")
1252@result{} t
1253@end group
1254
1255@group
1256---------- Buffer: foo ----------
1257This is the contents of foo.
1258**** Important Message! ****Second line.
1259---------- Buffer: foo ----------
1260
1261---------- Echo Area ----------
1262Type RET when done reading
1263---------- Echo Area ----------
1264@end group
1265@end example
1266@end defun
1267
1268@node Overlays
1269@section Overlays
1270@cindex overlays
c85989f5 1271@c FIXME: mention intervals in this section?
b8d4c8d0
GM
1272
1273You can use @dfn{overlays} to alter the appearance of a buffer's text on
1274the screen, for the sake of presentation features. An overlay is an
1275object that belongs to a particular buffer, and has a specified
1276beginning and end. It also has properties that you can examine and set;
1277these affect the display of the text within the overlay.
1278
b20ecfa1
EZ
1279@cindex scalability of overlays
1280The visual effect of an overlay is the same as of the corresponding
1281text property (@pxref{Text Properties}). However, due to a different
1282implementation, overlays generally don't scale well (many operations
1283take a time that is proportional to the number of overlays in the
1284buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1285in the buffer, we recommend using text properties.
b20ecfa1 1286
b8d4c8d0
GM
1287An overlay uses markers to record its beginning and end; thus,
1288editing the text of the buffer adjusts the beginning and end of each
1289overlay so that it stays with the text. When you create the overlay,
1290you can specify whether text inserted at the beginning should be
1291inside the overlay or outside, and likewise for the end of the overlay.
1292
1293@menu
1294* Managing Overlays:: Creating and moving overlays.
1295* Overlay Properties:: How to read and set properties.
d24880de 1296 What properties do to the screen display.
b8d4c8d0
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1297* Finding Overlays:: Searching for overlays.
1298@end menu
1299
1300@node Managing Overlays
1301@subsection Managing Overlays
1302
1303 This section describes the functions to create, delete and move
1304overlays, and to examine their contents. Overlay changes are not
1305recorded in the buffer's undo list, since the overlays are not
1306part of the buffer's contents.
1307
1308@defun overlayp object
1309This function returns @code{t} if @var{object} is an overlay.
1310@end defun
1311
1312@defun make-overlay start end &optional buffer front-advance rear-advance
1313This function creates and returns an overlay that belongs to
1314@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1315and @var{end} must specify buffer positions; they may be integers or
1316markers. If @var{buffer} is omitted, the overlay is created in the
1317current buffer.
1318
1319The arguments @var{front-advance} and @var{rear-advance} specify the
1320marker insertion type for the start of the overlay and for the end of
1321the overlay, respectively. @xref{Marker Insertion Types}. If they
1322are both @code{nil}, the default, then the overlay extends to include
1323any text inserted at the beginning, but not text inserted at the end.
1324If @var{front-advance} is non-@code{nil}, text inserted at the
1325beginning of the overlay is excluded from the overlay. If
1326@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1327overlay is included in the overlay.
1328@end defun
1329
1330@defun overlay-start overlay
1331This function returns the position at which @var{overlay} starts,
1332as an integer.
1333@end defun
1334
1335@defun overlay-end overlay
1336This function returns the position at which @var{overlay} ends,
1337as an integer.
1338@end defun
1339
1340@defun overlay-buffer overlay
1341This function returns the buffer that @var{overlay} belongs to. It
1342returns @code{nil} if @var{overlay} has been deleted.
1343@end defun
1344
1345@defun delete-overlay overlay
1346This function deletes @var{overlay}. The overlay continues to exist as
1347a Lisp object, and its property list is unchanged, but it ceases to be
1348attached to the buffer it belonged to, and ceases to have any effect on
1349display.
1350
1351A deleted overlay is not permanently disconnected. You can give it a
1352position in a buffer again by calling @code{move-overlay}.
1353@end defun
1354
1355@defun move-overlay overlay start end &optional buffer
1356This function moves @var{overlay} to @var{buffer}, and places its bounds
1357at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1358must specify buffer positions; they may be integers or markers.
1359
1360If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1361was already associated with; if @var{overlay} was deleted, it goes into
1362the current buffer.
1363
1364The return value is @var{overlay}.
1365
1366This is the only valid way to change the endpoints of an overlay. Do
1367not try modifying the markers in the overlay by hand, as that fails to
1368update other vital data structures and can cause some overlays to be
16152b76 1369``lost''.
b8d4c8d0
GM
1370@end defun
1371
1372@defun remove-overlays &optional start end name value
1373This function removes all the overlays between @var{start} and
1374@var{end} whose property @var{name} has the value @var{value}. It can
1375move the endpoints of the overlays in the region, or split them.
1376
1377If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1378the specified region. If @var{start} and/or @var{end} are omitted or
1379@code{nil}, that means the beginning and end of the buffer respectively.
1380Therefore, @code{(remove-overlays)} removes all the overlays in the
1381current buffer.
78427304
CY
1382@end defun
1383
1384@defun copy-overlay overlay
1385This function returns a copy of @var{overlay}. The copy has the same
1386endpoints and properties as @var{overlay}. However, the marker
1387insertion type for the start of the overlay and for the end of the
1388overlay are set to their default values (@pxref{Marker Insertion
1389Types}).
b8d4c8d0
GM
1390@end defun
1391
1392 Here are some examples:
1393
1394@example
1395;; @r{Create an overlay.}
1396(setq foo (make-overlay 1 10))
1397 @result{} #<overlay from 1 to 10 in display.texi>
1398(overlay-start foo)
1399 @result{} 1
1400(overlay-end foo)
1401 @result{} 10
1402(overlay-buffer foo)
1403 @result{} #<buffer display.texi>
1404;; @r{Give it a property we can check later.}
1405(overlay-put foo 'happy t)
1406 @result{} t
1407;; @r{Verify the property is present.}
1408(overlay-get foo 'happy)
1409 @result{} t
1410;; @r{Move the overlay.}
1411(move-overlay foo 5 20)
1412 @result{} #<overlay from 5 to 20 in display.texi>
1413(overlay-start foo)
1414 @result{} 5
1415(overlay-end foo)
1416 @result{} 20
1417;; @r{Delete the overlay.}
1418(delete-overlay foo)
1419 @result{} nil
1420;; @r{Verify it is deleted.}
1421foo
1422 @result{} #<overlay in no buffer>
1423;; @r{A deleted overlay has no position.}
1424(overlay-start foo)
1425 @result{} nil
1426(overlay-end foo)
1427 @result{} nil
1428(overlay-buffer foo)
1429 @result{} nil
1430;; @r{Undelete the overlay.}
1431(move-overlay foo 1 20)
1432 @result{} #<overlay from 1 to 20 in display.texi>
1433;; @r{Verify the results.}
1434(overlay-start foo)
1435 @result{} 1
1436(overlay-end foo)
1437 @result{} 20
1438(overlay-buffer foo)
1439 @result{} #<buffer display.texi>
1440;; @r{Moving and deleting the overlay does not change its properties.}
1441(overlay-get foo 'happy)
1442 @result{} t
1443@end example
1444
1445 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1446around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1447through the buffer from that center position, and the other extends
1448forwards from that center position. The center position can be anywhere
1449in the buffer.
1450
1451@defun overlay-recenter pos
1452This function recenters the overlays of the current buffer around
1453position @var{pos}. That makes overlay lookup faster for positions
1454near @var{pos}, but slower for positions far away from @var{pos}.
1455@end defun
1456
1457 A loop that scans the buffer forwards, creating overlays, can run
1458faster if you do @code{(overlay-recenter (point-max))} first.
1459
1460@node Overlay Properties
1461@subsection Overlay Properties
1462
1463 Overlay properties are like text properties in that the properties that
1464alter how a character is displayed can come from either source. But in
1465most respects they are different. @xref{Text Properties}, for comparison.
1466
1467 Text properties are considered a part of the text; overlays and
1468their properties are specifically considered not to be part of the
1469text. Thus, copying text between various buffers and strings
1470preserves text properties, but does not try to preserve overlays.
1471Changing a buffer's text properties marks the buffer as modified,
1472while moving an overlay or changing its properties does not. Unlike
1473text property changes, overlay property changes are not recorded in
1474the buffer's undo list.
1475
f7a7f4eb
RS
1476 Since more than one overlay can specify a property value for the
1477same character, Emacs lets you specify a priority value of each
20fa59a0
SM
1478overlay. In case two overlays have the same priority value, and one
1479is nested in the other, then the inner one will have priority over the
1480outer one. If neither is nested in the other then you should not make
1481assumptions about which overlay will prevail.
f7a7f4eb 1482
b8d4c8d0
GM
1483 These functions read and set the properties of an overlay:
1484
1485@defun overlay-get overlay prop
1486This function returns the value of property @var{prop} recorded in
1487@var{overlay}, if any. If @var{overlay} does not record any value for
1488that property, but it does have a @code{category} property which is a
1489symbol, that symbol's @var{prop} property is used. Otherwise, the value
1490is @code{nil}.
1491@end defun
1492
1493@defun overlay-put overlay prop value
1494This function sets the value of property @var{prop} recorded in
1495@var{overlay} to @var{value}. It returns @var{value}.
1496@end defun
1497
1498@defun overlay-properties overlay
1499This returns a copy of the property list of @var{overlay}.
1500@end defun
1501
1502 See also the function @code{get-char-property} which checks both
1503overlay properties and text properties for a given character.
1504@xref{Examining Properties}.
1505
1506 Many overlay properties have special meanings; here is a table
1507of them:
1508
1509@table @code
1510@item priority
1511@kindex priority @r{(overlay property)}
20fa59a0
SM
1512This property's value determines the priority of the overlay. No priority, or
1513@code{nil}, means zero. A non-nil and non-integer value has
1514undefined behavior.
f7a7f4eb
RS
1515
1516The priority matters when two or more overlays cover the same
1517character and both specify the same property; the one whose
1518@code{priority} value is larger overrides the other. For the
1519@code{face} property, the higher priority overlay's value does not
1520completely override the other value; instead, its face attributes
1521override the face attributes of the lower priority @code{face}
1522property.
b8d4c8d0
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1523
1524Currently, all overlays take priority over text properties. Please
1525avoid using negative priority values, as we have not yet decided just
1526what they should mean.
1527
1528@item window
1529@kindex window @r{(overlay property)}
1530If the @code{window} property is non-@code{nil}, then the overlay
1531applies only on that window.
1532
1533@item category
1534@kindex category @r{(overlay property)}
1535If an overlay has a @code{category} property, we call it the
1536@dfn{category} of the overlay. It should be a symbol. The properties
1537of the symbol serve as defaults for the properties of the overlay.
1538
1539@item face
1540@kindex face @r{(overlay property)}
cd542620
CY
1541This property controls the appearance of the text (@pxref{Faces}).
1542The value of the property can be the following:
b8d4c8d0
GM
1543
1544@itemize @bullet
1545@item
1546A face name (a symbol or string).
1547
1548@item
cd542620
CY
1549An anonymous face: a property list of the form @code{(@var{keyword}
1550@var{value} @dots{})}, where each @var{keyword} is a face attribute
1551name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1552
1553@item
cd542620
CY
1554A list of faces. Each list element should be either a face name or an
1555anonymous face. This specifies a face which is an aggregate of the
1556attributes of each of the listed faces. Faces occurring earlier in
1557the list have higher priority.
b8d4c8d0 1558
cd542620
CY
1559@item
1560A cons cell of the form @code{(foreground-color . @var{color-name})}
1561or @code{(background-color . @var{color-name})}. This specifies the
1562foreground or background color, similar to @code{(:foreground
1563@var{color-name})} or @code{(:background @var{color-name})}. This
1564form is supported for backward compatibility only, and should be
1565avoided.
b8d4c8d0
GM
1566@end itemize
1567
1568@item mouse-face
1569@kindex mouse-face @r{(overlay property)}
1570This property is used instead of @code{face} when the mouse is within
ebb552ed 1571the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1572from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1573@code{:weight}, and @code{:slant}). Those attributes are always the
1574same as in the unhighlighted text.
b8d4c8d0
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1575
1576@item display
1577@kindex display @r{(overlay property)}
1578This property activates various features that change the
1579way text is displayed. For example, it can make text appear taller
1580or shorter, higher or lower, wider or narrower, or replaced with an image.
1581@xref{Display Property}.
1582
1583@item help-echo
1584@kindex help-echo @r{(overlay property)}
1585If an overlay has a @code{help-echo} property, then when you move the
1586mouse onto the text in the overlay, Emacs displays a help string in the
1587echo area, or in the tooltip window. For details see @ref{Text
1588help-echo}.
1589
1f1c405d
GM
1590@item field
1591@kindex field @r{(overlay property)}
1592@c Copied from Special Properties.
1593Consecutive characters with the same @code{field} property constitute a
1594@emph{field}. Some motion functions including @code{forward-word} and
1595@code{beginning-of-line} stop moving at a field boundary.
1596@xref{Fields}.
1597
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GM
1598@item modification-hooks
1599@kindex modification-hooks @r{(overlay property)}
1600This property's value is a list of functions to be called if any
1601character within the overlay is changed or if text is inserted strictly
1602within the overlay.
1603
1604The hook functions are called both before and after each change.
1605If the functions save the information they receive, and compare notes
1606between calls, they can determine exactly what change has been made
1607in the buffer text.
1608
1609When called before a change, each function receives four arguments: the
1610overlay, @code{nil}, and the beginning and end of the text range to be
1611modified.
1612
1613When called after a change, each function receives five arguments: the
1614overlay, @code{t}, the beginning and end of the text range just
1615modified, and the length of the pre-change text replaced by that range.
1616(For an insertion, the pre-change length is zero; for a deletion, that
1617length is the number of characters deleted, and the post-change
1618beginning and end are equal.)
1619
1620If these functions modify the buffer, they should bind
1621@code{inhibit-modification-hooks} to @code{t} around doing so, to
1622avoid confusing the internal mechanism that calls these hooks.
1623
1624Text properties also support the @code{modification-hooks} property,
1625but the details are somewhat different (@pxref{Special Properties}).
1626
1627@item insert-in-front-hooks
1628@kindex insert-in-front-hooks @r{(overlay property)}
1629This property's value is a list of functions to be called before and
1630after inserting text right at the beginning of the overlay. The calling
1631conventions are the same as for the @code{modification-hooks} functions.
1632
1633@item insert-behind-hooks
1634@kindex insert-behind-hooks @r{(overlay property)}
1635This property's value is a list of functions to be called before and
1636after inserting text right at the end of the overlay. The calling
1637conventions are the same as for the @code{modification-hooks} functions.
1638
1639@item invisible
1640@kindex invisible @r{(overlay property)}
1641The @code{invisible} property can make the text in the overlay
1642invisible, which means that it does not appear on the screen.
1643@xref{Invisible Text}, for details.
1644
1645@item intangible
1646@kindex intangible @r{(overlay property)}
1647The @code{intangible} property on an overlay works just like the
1648@code{intangible} text property. @xref{Special Properties}, for details.
1649
1650@item isearch-open-invisible
1651This property tells incremental search how to make an invisible overlay
1652visible, permanently, if the final match overlaps it. @xref{Invisible
1653Text}.
1654
1655@item isearch-open-invisible-temporary
1656This property tells incremental search how to make an invisible overlay
1657visible, temporarily, during the search. @xref{Invisible Text}.
1658
1659@item before-string
1660@kindex before-string @r{(overlay property)}
1661This property's value is a string to add to the display at the beginning
1662of the overlay. The string does not appear in the buffer in any
1663sense---only on the screen.
1664
1665@item after-string
1666@kindex after-string @r{(overlay property)}
1667This property's value is a string to add to the display at the end of
1668the overlay. The string does not appear in the buffer in any
1669sense---only on the screen.
1670
0c1cfe01
CY
1671@item line-prefix
1672This property specifies a display spec to prepend to each
1673non-continuation line at display-time. @xref{Truncation}.
1674
5319014e 1675@item wrap-prefix
0c1cfe01
CY
1676This property specifies a display spec to prepend to each continuation
1677line at display-time. @xref{Truncation}.
1678
b8d4c8d0
GM
1679@item evaporate
1680@kindex evaporate @r{(overlay property)}
1681If this property is non-@code{nil}, the overlay is deleted automatically
1682if it becomes empty (i.e., if its length becomes zero). If you give
1683an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1684it immediately.
1685
b8d4c8d0 1686@item keymap
9716fedb 1687@cindex keymap of character (and overlays)
b8d4c8d0 1688@kindex keymap @r{(overlay property)}
9716fedb
SM
1689If this property is non-@code{nil}, it specifies a keymap for a portion of the
1690text. This keymap is used when the character after point is within the
1691overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1692
1693@item local-map
1694@kindex local-map @r{(overlay property)}
1695The @code{local-map} property is similar to @code{keymap} but replaces the
1696buffer's local map rather than augmenting existing keymaps. This also means it
1697has lower precedence than minor mode keymaps.
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1698@end table
1699
9716fedb 1700The @code{keymap} and @code{local-map} properties do not affect a
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1701string displayed by the @code{before-string}, @code{after-string}, or
1702@code{display} properties. This is only relevant for mouse clicks and
1703other mouse events that fall on the string, since point is never on
1704the string. To bind special mouse events for the string, assign it a
9716fedb 1705@code{keymap} or @code{local-map} text property. @xref{Special
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1706Properties}.
1707
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1708@node Finding Overlays
1709@subsection Searching for Overlays
1710
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1711@defun overlays-at pos &optional sorted
1712This function returns a list of all the overlays that cover the character at
1713position @var{pos} in the current buffer. If @var{sorted} is non-nil, the list
1714is in decreasing order of priority, otherwise it is in no particular order.
1715An overlay contains position @var{pos} if it begins at or before @var{pos}, and
1716ends after @var{pos}.
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1717
1718To illustrate usage, here is a Lisp function that returns a list of the
1719overlays that specify property @var{prop} for the character at point:
1720
1721@smallexample
1722(defun find-overlays-specifying (prop)
1723 (let ((overlays (overlays-at (point)))
1724 found)
1725 (while overlays
1726 (let ((overlay (car overlays)))
1727 (if (overlay-get overlay prop)
1728 (setq found (cons overlay found))))
1729 (setq overlays (cdr overlays)))
1730 found))
1731@end smallexample
1732@end defun
1733
1734@defun overlays-in beg end
1735This function returns a list of the overlays that overlap the region
1736@var{beg} through @var{end}. ``Overlap'' means that at least one
1737character is contained within the overlay and also contained within the
1738specified region; however, empty overlays are included in the result if
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1739they are located at @var{beg}, strictly between @var{beg} and @var{end},
1740or at @var{end} when @var{end} denotes the position at the end of the
1741buffer.
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1742@end defun
1743
1744@defun next-overlay-change pos
1745This function returns the buffer position of the next beginning or end
1746of an overlay, after @var{pos}. If there is none, it returns
1747@code{(point-max)}.
1748@end defun
1749
1750@defun previous-overlay-change pos
1751This function returns the buffer position of the previous beginning or
1752end of an overlay, before @var{pos}. If there is none, it returns
1753@code{(point-min)}.
1754@end defun
1755
1756 As an example, here's a simplified (and inefficient) version of the
1757primitive function @code{next-single-char-property-change}
1758(@pxref{Property Search}). It searches forward from position
1759@var{pos} for the next position where the value of a given property
1760@code{prop}, as obtained from either overlays or text properties,
1761changes.
1762
1763@smallexample
1764(defun next-single-char-property-change (position prop)
1765 (save-excursion
1766 (goto-char position)
1767 (let ((propval (get-char-property (point) prop)))
1768 (while (and (not (eobp))
1769 (eq (get-char-property (point) prop) propval))
1770 (goto-char (min (next-overlay-change (point))
1771 (next-single-property-change (point) prop)))))
1772 (point)))
1773@end smallexample
1774
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1775@node Size of Displayed Text
1776@section Size of Displayed Text
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1777
1778Since not all characters have the same width, these functions let you
1779check the width of a character. @xref{Primitive Indent}, and
1780@ref{Screen Lines}, for related functions.
1781
1782@defun char-width char
fb5b8aca 1783This function returns the width in columns of the character
1df7defd 1784@var{char}, if it were displayed in the current buffer (i.e., taking
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1785into account the buffer's display table, if any; @pxref{Display
1786Tables}). The width of a tab character is usually @code{tab-width}
1787(@pxref{Usual Display}).
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1788@end defun
1789
1790@defun string-width string
1791This function returns the width in columns of the string @var{string},
1792if it were displayed in the current buffer and the selected window.
1793@end defun
1794
1795@defun truncate-string-to-width string width &optional start-column padding ellipsis
1796This function returns the part of @var{string} that fits within
1797@var{width} columns, as a new string.
1798
1799If @var{string} does not reach @var{width}, then the result ends where
1800@var{string} ends. If one multi-column character in @var{string}
1801extends across the column @var{width}, that character is not included in
1802the result. Thus, the result can fall short of @var{width} but cannot
1803go beyond it.
1804
1805The optional argument @var{start-column} specifies the starting column.
1806If this is non-@code{nil}, then the first @var{start-column} columns of
1807the string are omitted from the value. If one multi-column character in
1808@var{string} extends across the column @var{start-column}, that
1809character is not included.
1810
1811The optional argument @var{padding}, if non-@code{nil}, is a padding
1812character added at the beginning and end of the result string, to extend
1813it to exactly @var{width} columns. The padding character is used at the
1814end of the result if it falls short of @var{width}. It is also used at
1815the beginning of the result if one multi-column character in
1816@var{string} extends across the column @var{start-column}.
1817
1818If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1819replace the end of @var{string} (including any padding) if it extends
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1820beyond @var{width}, unless the display width of @var{string} is equal
1821to or less than the display width of @var{ellipsis}. If
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1822@var{ellipsis} is non-@code{nil} and not a string, it stands for
1823@code{"..."}.
1824
1825@example
1826(truncate-string-to-width "\tab\t" 12 4)
1827 @result{} "ab"
1828(truncate-string-to-width "\tab\t" 12 4 ?\s)
1829 @result{} " ab "
1830@end example
1831@end defun
1832
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1833The following function returns the size in pixels of text as if it were
1834displayed in a given window. This function is used by
1835@code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1836@code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1837exactly as large as the text it contains.
1838
1839@defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1840This function returns the size of the text of @var{window}'s buffer in
1841pixels. @var{window} must be a live window and defaults to the selected
1842one. The return value is a cons of the maximum pixel-width of any text
1843line and the maximum pixel-height of all text lines.
1844
1845The optional argument @var{from}, if non-@code{nil}, specifies the first
1846text position to consider and defaults to the minimum accessible
1847position of the buffer. If @var{from} is @code{t}, it uses the minimum
1848accessible position that is not a newline character. The optional
1849argument @var{to}, if non-@code{nil}, specifies the last text position
1850to consider and defaults to the maximum accessible position of the
1851buffer. If @var{to} is @code{t}, it uses the maximum accessible
1852position that is not a newline character.
1853
1854The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1855maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1856omitted, means to use the pixel-width of @var{window}'s body
1857(@pxref{Window Sizes}); this is useful when the caller does not intend
1858to change the width of @var{window}. Otherwise, the caller should
1859specify here the maximum width @var{window}'s body may assume. Text
1860whose x-coordinate is beyond @var{x-limit} is ignored. Since
1861calculating the width of long lines can take some time, it's always a
1862good idea to make this argument as small as needed; in particular, if
1863the buffer might contain long lines that will be truncated anyway.
1864
1865The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1866maximum pixel-height that can be returned. Text lines whose
1867y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1868pixel-height of a large buffer can take some time, it makes sense to
1869specify this argument; in particular, if the caller does not know the
1870size of the buffer.
1871
1872The optional argument @var{mode-and-header-line} @code{nil} or omitted
1873means to not include the height of the mode- or header-line of
1874@var{window} in the return value. If it is either the symbol
1875@code{mode-line} or @code{header-line}, include only the height of that
1876line, if present, in the return value. If it is @code{t}, include the
1877height of both, if present, in the return value.
1878@end defun
1879
1880
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1881@node Line Height
1882@section Line Height
1883@cindex line height
917ac5eb 1884@cindex height of a line
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1885
1886 The total height of each display line consists of the height of the
1887contents of the line, plus optional additional vertical line spacing
1888above or below the display line.
1889
1890 The height of the line contents is the maximum height of any
1891character or image on that display line, including the final newline
1892if there is one. (A display line that is continued doesn't include a
1893final newline.) That is the default line height, if you do nothing to
1894specify a greater height. (In the most common case, this equals the
1895height of the default frame font.)
1896
1897 There are several ways to explicitly specify a larger line height,
1898either by specifying an absolute height for the display line, or by
1899specifying vertical space. However, no matter what you specify, the
1900actual line height can never be less than the default.
1901
1902@kindex line-height @r{(text property)}
1903 A newline can have a @code{line-height} text or overlay property
1904that controls the total height of the display line ending in that
1905newline.
1906
1907 If the property value is @code{t}, the newline character has no
1908effect on the displayed height of the line---the visible contents
1909alone determine the height. This is useful for tiling small images
1910(or image slices) without adding blank areas between the images.
1911
1912 If the property value is a list of the form @code{(@var{height}
1913@var{total})}, that adds extra space @emph{below} the display line.
1914First Emacs uses @var{height} as a height spec to control extra space
1915@emph{above} the line; then it adds enough space @emph{below} the line
1916to bring the total line height up to @var{total}. In this case, the
1917other ways to specify the line spacing are ignored.
1918
74f202ae 1919@cindex height spec
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1920 Any other kind of property value is a height spec, which translates
1921into a number---the specified line height. There are several ways to
1922write a height spec; here's how each of them translates into a number:
1923
1924@table @code
1925@item @var{integer}
1926If the height spec is a positive integer, the height value is that integer.
1927@item @var{float}
1928If the height spec is a float, @var{float}, the numeric height value
1929is @var{float} times the frame's default line height.
1930@item (@var{face} . @var{ratio})
1931If the height spec is a cons of the format shown, the numeric height
1932is @var{ratio} times the height of face @var{face}. @var{ratio} can
1933be any type of number, or @code{nil} which means a ratio of 1.
1934If @var{face} is @code{t}, it refers to the current face.
1935@item (nil . @var{ratio})
1936If the height spec is a cons of the format shown, the numeric height
1937is @var{ratio} times the height of the contents of the line.
1938@end table
1939
1940 Thus, any valid height spec determines the height in pixels, one way
1941or another. If the line contents' height is less than that, Emacs
1942adds extra vertical space above the line to achieve the specified
1943total height.
1944
1945 If you don't specify the @code{line-height} property, the line's
1946height consists of the contents' height plus the line spacing.
1947There are several ways to specify the line spacing for different
1948parts of Emacs text.
1949
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1950 On graphical terminals, you can specify the line spacing for all
1951lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
SM
1952(@pxref{Layout Parameters}). However, if the default value of
1953@code{line-spacing} is non-@code{nil}, it overrides the
09b73f08
PE
1954frame's @code{line-spacing} parameter. An integer specifies the
1955number of pixels put below lines. A floating-point number specifies
ed8ab760 1956the spacing relative to the frame's default line height.
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1957
1958@vindex line-spacing
1959 You can specify the line spacing for all lines in a buffer via the
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1960buffer-local @code{line-spacing} variable. An integer specifies
1961the number of pixels put below lines. A floating-point number
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1962specifies the spacing relative to the default frame line height. This
1963overrides line spacings specified for the frame.
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1964
1965@kindex line-spacing @r{(text property)}
1966 Finally, a newline can have a @code{line-spacing} text or overlay
1967property that overrides the default frame line spacing and the buffer
1968local @code{line-spacing} variable, for the display line ending in
1969that newline.
1970
1971 One way or another, these mechanisms specify a Lisp value for the
1972spacing of each line. The value is a height spec, and it translates
1973into a Lisp value as described above. However, in this case the
1974numeric height value specifies the line spacing, rather than the line
1975height.
1976
a08a07e3 1977 On text terminals, the line spacing cannot be altered.
ed8ab760 1978
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1979@node Faces
1980@section Faces
1981@cindex faces
1982
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1983 A @dfn{face} is a collection of graphical attributes for displaying
1984text: font, foreground color, background color, optional underlining,
1985etc. Faces control how Emacs displays text in buffers, as well as
1986other parts of the frame such as the mode line.
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1987
1988@cindex anonymous face
1989 One way to represent a face is as a property list of attributes,
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1990like @code{(:foreground "red" :weight bold)}. Such a list is called
1991an @dfn{anonymous face}. For example, you can assign an anonymous
1992face as the value of the @code{face} text property, and Emacs will
1993display the underlying text with the specified attributes.
1994@xref{Special Properties}.
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1995
1996@cindex face name
1997 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1998symbol associated with a set of face attributes@footnote{For backward
1999compatibility, you can also use a string to specify a face name; that
2000is equivalent to a Lisp symbol with the same name.}. Named faces are
2001defined using the @code{defface} macro (@pxref{Defining Faces}).
2002Emacs comes with several standard named faces (@pxref{Basic Faces}).
2003
2004 Many parts of Emacs required named faces, and do not accept
2005anonymous faces. These include the functions documented in
2006@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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2007(@pxref{Search-based Fontification}). Unless otherwise stated, we
2008will use the term @dfn{face} to refer only to named faces.
2009
b8d4c8d0 2010@defun facep object
ed1f0bd3
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2011This function returns a non-@code{nil} value if @var{object} is a
2012named face: a Lisp symbol or string which serves as a face name.
2013Otherwise, it returns @code{nil}.
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2014@end defun
2015
b8d4c8d0 2016@menu
b8d4c8d0 2017* Face Attributes:: What is in a face?
ed1f0bd3 2018* Defining Faces:: How to define a face.
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2019* Attribute Functions:: Functions to examine and set face attributes.
2020* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 2021* Face Remapping:: Remapping faces to alternative definitions.
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2022* Face Functions:: How to define and examine faces.
2023* Auto Faces:: Hook for automatic face assignment.
35137ed3 2024* Basic Faces:: Faces that are defined by default.
9185bf49 2025* Font Selection:: Finding the best available font for a face.
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2026* Font Lookup:: Looking up the names of available fonts
2027 and information about them.
2028* Fontsets:: A fontset is a collection of fonts
2029 that handle a range of character sets.
c2aa555a 2030* Low-Level Font:: Lisp representation for character display fonts.
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2031@end menu
2032
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2033@node Face Attributes
2034@subsection Face Attributes
2035@cindex face attributes
2036
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2037 @dfn{Face attributes} determine the visual appearance of a face.
2038The following table lists all the face attributes, their possible
2039values, and their effects.
42a2a154 2040
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2041 Apart from the values given below, each face attribute can have the
2042value @code{unspecified}. This special value means that the face
2043doesn't specify that attribute directly. An @code{unspecified}
2044attribute tells Emacs to refer instead to a parent face (see the
2045description @code{:inherit} attribute below); or, failing that, to an
2046underlying face (@pxref{Displaying Faces}). The @code{default} face
2047must specify all attributes.
42a2a154 2048
fb5b8aca
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2049 Some of these attributes are meaningful only on certain kinds of
2050displays. If your display cannot handle a certain attribute, the
42a2a154 2051attribute is ignored.
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2052
2053@table @code
2054@item :family
b7527639 2055Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2056Emacs Manual}, for more information about font families. The function
4b56d0fe
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2057@code{font-family-list} (see below) returns a list of available family
2058names. @xref{Fontsets}, for information about fontsets.
42a2a154
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2059
2060@item :foundry
b7527639 2061The name of the @dfn{font foundry} for the font family specified by
4b56d0fe
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2062the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2063GNU Emacs Manual}.
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2064
2065@item :width
84f4a531
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2066Relative character width. This should be one of the symbols
2067@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2068@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2069@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2070
2071@item :height
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2072The height of the font. In the simplest case, this is an integer in
2073units of 1/10 point.
2074
09b73f08 2075The value can also be floating point or a function, which
ed1f0bd3 2076specifies the height relative to an @dfn{underlying face}
09b73f08
PE
2077(@pxref{Displaying Faces}). A floating-point value
2078specifies the amount by which to scale the height of the
2079underlying face. A function value is called
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2080with one argument, the height of the underlying face, and returns the
2081height of the new face. If the function is passed an integer
2082argument, it must return an integer.
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2083
2084The height of the default face must be specified using an integer;
2085floating point and function values are not allowed.
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2086
2087@item :weight
42a2a154 2088Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2089@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2090@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2091@code{ultra-light}. On text terminals which support
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2092variable-brightness text, any weight greater than normal is displayed
2093as extra bright, and any weight less than normal is displayed as
2094half-bright.
b8d4c8d0 2095
82a25657 2096@cindex italic text
b8d4c8d0 2097@item :slant
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2098Font slant---one of the symbols @code{italic}, @code{oblique},
2099@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2100text terminals that support variable-brightness text, slanted text is
2101displayed as half-bright.
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2102
2103@item :foreground
2104Foreground color, a string. The value can be a system-defined color
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2105name, or a hexadecimal color specification. @xref{Color Names}. On
2106black-and-white displays, certain shades of gray are implemented by
2107stipple patterns.
b8d4c8d0 2108
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2109@item :distant-foreground
2110Alternative foreground color, a string. This is like @code{:foreground}
2111but the color is only used as a foreground when the background color is
2112near to the foreground that would have been used. This is useful for
b483c570 2113example when marking text (i.e. the region face). If the text has a foreground
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JD
2114that is visible with the region face, that foreground is used.
2115If the foreground is near the region face background,
2116@code{:distant-foreground} is used instead so the text is readable.
2117
b8d4c8d0 2118@item :background
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2119Background color, a string. The value can be a system-defined color
2120name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2121
82a25657 2122@cindex underlined text
b8d4c8d0 2123@item :underline
9b0e3eba 2124Whether or not characters should be underlined, and in what
82a25657 2125way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2126
2127@table @asis
2128@item @code{nil}
2129Don't underline.
2130
2131@item @code{t}
2132Underline with the foreground color of the face.
2133
2134@item @var{color}
c79c7f2f 2135Underline in color @var{color}, a string specifying a color.
9b0e3eba 2136
82a25657 2137@item @code{(:color @var{color} :style @var{style})}
c79c7f2f
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2138@var{color} is either a string, or the symbol @code{foreground-color},
2139meaning the foreground color of the face. Omitting the attribute
82a25657
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2140@code{:color} means to use the foreground color of the face.
2141@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2142use a straight or wavy line. Omitting the attribute @code{:style}
2143means to use a straight line.
9b0e3eba 2144@end table
b8d4c8d0 2145
82a25657 2146@cindex overlined text
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2147@item :overline
2148Whether or not characters should be overlined, and in what color.
82a25657
GM
2149If the value is @code{t}, overlining uses the foreground color of the
2150face. If the value is a string, overlining uses that color. The
2151value @code{nil} means do not overline.
b8d4c8d0 2152
82a25657 2153@cindex strike-through text
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2154@item :strike-through
2155Whether or not characters should be strike-through, and in what
82a25657 2156color. The value is used like that of @code{:overline}.
b8d4c8d0 2157
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2158@cindex 2D box
2159@cindex 3D box
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2160@item :box
2161Whether or not a box should be drawn around characters, its color, the
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2162width of the box lines, and 3D appearance. Here are the possible
2163values of the @code{:box} attribute, and what they mean:
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2164
2165@table @asis
2166@item @code{nil}
2167Don't draw a box.
2168
2169@item @code{t}
2170Draw a box with lines of width 1, in the foreground color.
2171
2172@item @var{color}
2173Draw a box with lines of width 1, in color @var{color}.
2174
2175@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2176This way you can explicitly specify all aspects of the box. The value
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2177@var{width} specifies the width of the lines to draw; it defaults to
21781. A negative width @var{-n} means to draw a line of width @var{n}
2179that occupies the space of the underlying text, thus avoiding any
2180increase in the character height or width.
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2181
2182The value @var{color} specifies the color to draw with. The default is
2183the foreground color of the face for simple boxes, and the background
2184color of the face for 3D boxes.
2185
2186The value @var{style} specifies whether to draw a 3D box. If it is
2187@code{released-button}, the box looks like a 3D button that is not being
2188pressed. If it is @code{pressed-button}, the box looks like a 3D button
2189that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2190is used.
2191@end table
2192
42a2a154
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2193@item :inverse-video
2194Whether or not characters should be displayed in inverse video. The
2195value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2196
42a2a154
CY
2197@item :stipple
2198The background stipple, a bitmap.
b8d4c8d0 2199
42a2a154
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2200The value can be a string; that should be the name of a file containing
2201external-format X bitmap data. The file is found in the directories
2202listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2203
42a2a154
CY
2204Alternatively, the value can specify the bitmap directly, with a list
2205of the form @code{(@var{width} @var{height} @var{data})}. Here,
2206@var{width} and @var{height} specify the size in pixels, and
2207@var{data} is a string containing the raw bits of the bitmap, row by
2208row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2209in the string (which should be a unibyte string for best results).
2210This means that each row always occupies at least one whole byte.
b8d4c8d0 2211
42a2a154 2212If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2213
42a2a154
CY
2214Normally you do not need to set the stipple attribute, because it is
2215used automatically to handle certain shades of gray.
b8d4c8d0 2216
42a2a154 2217@item :font
9185bf49 2218The font used to display the face. Its value should be a font object.
3da95318
KH
2219@xref{Low-Level Font}, for information about font objects, font specs,
2220and font entities.
42a2a154
CY
2221
2222When specifying this attribute using @code{set-face-attribute}
9185bf49 2223(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2224entity, or a string. Emacs converts such values to an appropriate
9185bf49
CY
2225font object, and stores that font object as the actual attribute
2226value. If you specify a string, the contents of the string should be
969aa734
CY
2227a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2228font name is an XLFD containing wildcards, Emacs chooses the first
2229font matching those wildcards. Specifying this attribute also changes
2230the values of the @code{:family}, @code{:foundry}, @code{:width},
2231@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2232
241781b6 2233@cindex inheritance, for faces
42a2a154
CY
2234@item :inherit
2235The name of a face from which to inherit attributes, or a list of face
2236names. Attributes from inherited faces are merged into the face like
2237an underlying face would be, with higher priority than underlying
23696fd7
CY
2238faces (@pxref{Displaying Faces}). If a list of faces is used,
2239attributes from faces earlier in the list override those from later
2240faces.
b8d4c8d0
GM
2241@end table
2242
9185bf49
CY
2243@defun font-family-list &optional frame
2244This function returns a list of available font family names. The
2245optional argument @var{frame} specifies the frame on which the text is
2246to be displayed; if it is @code{nil}, the selected frame is used.
2247@end defun
2248
01f17ae2 2249@defopt underline-minimum-offset
0c1cfe01
CY
2250This variable specifies the minimum distance between the baseline and
2251the underline, in pixels, when displaying underlined text.
01f17ae2 2252@end defopt
0c1cfe01 2253
01f17ae2 2254@defopt x-bitmap-file-path
b8d4c8d0
GM
2255This variable specifies a list of directories for searching
2256for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2257@end defopt
b8d4c8d0
GM
2258
2259@defun bitmap-spec-p object
2260This returns @code{t} if @var{object} is a valid bitmap specification,
2261suitable for use with @code{:stipple} (see above). It returns
2262@code{nil} otherwise.
2263@end defun
2264
ed1f0bd3
CY
2265@node Defining Faces
2266@subsection Defining Faces
2267
cd542620 2268@cindex face spec
ed1f0bd3 2269 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2270This macro associates a face name (a symbol) with a default @dfn{face
2271spec}. A face spec is a construct which specifies what attributes a
2272face should have on any given terminal; for example, a face spec might
2273specify one foreground color on high-color terminals, and a different
2274foreground color on low-color terminals.
2275
2276 People are sometimes tempted to create a variable whose value is a
2277face name. In the vast majority of cases, this is not necessary; the
2278usual procedure is to define a face with @code{defface}, and then use
2279its name directly.
ed1f0bd3
CY
2280
2281@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2282This macro declares @var{face} as a named face whose default face spec
2283is given by @var{spec}. You should not quote the symbol @var{face},
2284and it should not end in @samp{-face} (that would be redundant). The
2285argument @var{doc} is a documentation string for the face. The
2286additional @var{keyword} arguments have the same meanings as in
2287@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2288
2289If @var{face} already has a default face spec, this macro does
2290nothing.
2291
2292The default face spec determines @var{face}'s appearance when no
2293customizations are in effect (@pxref{Customization}). If @var{face}
2294has already been customized (via Custom themes or via customizations
2295read from the init file), its appearance is determined by the custom
2296face spec(s), which override the default face spec @var{spec}.
2297However, if the customizations are subsequently removed, the
2298appearance of @var{face} will again be determined by its default face
2299spec.
2300
2301As an exception, if you evaluate a @code{defface} form with
2302@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2303of @code{eval-defun} overrides any custom face specs on the face,
2304causing the face to reflect exactly what the @code{defface} says.
2305
2306The @var{spec} argument is a @dfn{face spec}, which states how the
2307face should appear on different kinds of terminals. It should be an
2308alist whose elements each have the form
ed1f0bd3
CY
2309
2310@example
2311(@var{display} . @var{plist})
2312@end example
2313
2314@noindent
2315@var{display} specifies a class of terminals (see below). @var{plist}
2316is a property list of face attributes and their values, specifying how
2317the face appears on such terminals. For backward compatibility, you
2318can also write an element as @code{(@var{display} @var{plist})}.
2319
2320The @var{display} part of an element of @var{spec} determines which
2321terminals the element matches. If more than one element of @var{spec}
2322matches a given terminal, the first element that matches is the one
2323used for that terminal. There are three possibilities for
2324@var{display}:
2325
2326@table @asis
2327@item @code{default}
2328This element of @var{spec} doesn't match any terminal; instead, it
2329specifies defaults that apply to all terminals. This element, if
2330used, must be the first element of @var{spec}. Each of the following
2331elements can override any or all of these defaults.
2332
2333@item @code{t}
2334This element of @var{spec} matches all terminals. Therefore, any
2335subsequent elements of @var{spec} are never used. Normally @code{t}
2336is used in the last (or only) element of @var{spec}.
2337
2338@item a list
2339If @var{display} is a list, each element should have the form
2340@code{(@var{characteristic} @var{value}@dots{})}. Here
2341@var{characteristic} specifies a way of classifying terminals, and the
2342@var{value}s are possible classifications which @var{display} should
2343apply to. Here are the possible values of @var{characteristic}:
2344
2345@table @code
2346@item type
2347The kind of window system the terminal uses---either @code{graphic}
2348(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2349console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2350non-graphics-capable display). @xref{Window Systems, window-system}.
2351
2352@item class
2353What kinds of colors the terminal supports---either @code{color},
2354@code{grayscale}, or @code{mono}.
2355
2356@item background
2357The kind of background---either @code{light} or @code{dark}.
2358
2359@item min-colors
2360An integer that represents the minimum number of colors the terminal
2361should support. This matches a terminal if its
2362@code{display-color-cells} value is at least the specified integer.
2363
2364@item supports
2365Whether or not the terminal can display the face attributes given in
2366@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2367Attribute Testing}, for more information on exactly how this testing
2368is done.
2369@end table
2370
2371If an element of @var{display} specifies more than one @var{value} for
2372a given @var{characteristic}, any of those values is acceptable. If
2373@var{display} has more than one element, each element should specify a
2374different @var{characteristic}; then @emph{each} characteristic of the
2375terminal must match one of the @var{value}s specified for it in
2376@var{display}.
2377@end table
2378@end defmac
2379
cd542620
CY
2380 For example, here's the definition of the standard face
2381@code{highlight}:
ed1f0bd3
CY
2382
2383@example
2384(defface highlight
2385 '((((class color) (min-colors 88) (background light))
2386 :background "darkseagreen2")
2387 (((class color) (min-colors 88) (background dark))
2388 :background "darkolivegreen")
2389 (((class color) (min-colors 16) (background light))
2390 :background "darkseagreen2")
2391 (((class color) (min-colors 16) (background dark))
2392 :background "darkolivegreen")
2393 (((class color) (min-colors 8))
2394 :background "green" :foreground "black")
2395 (t :inverse-video t))
2396 "Basic face for highlighting."
2397 :group 'basic-faces)
2398@end example
2399
cd542620 2400 Internally, Emacs stores each face's default spec in its
f02f19bd 2401@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2402The @code{saved-face} property stores any face spec saved by the user
2403using the customization buffer; the @code{customized-face} property
2404stores the face spec customized for the current session, but not
2405saved; and the @code{theme-face} property stores an alist associating
2406the active customization settings and Custom themes with the face
2407specs for that face. The face's documentation string is stored in the
2408@code{face-documentation} property.
2409
2410 Normally, a face is declared just once, using @code{defface}, and
2411any further changes to its appearance are applied using the Customize
2412framework (e.g., via the Customize user interface or via the
2413@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2414by face remapping (@pxref{Face Remapping}). In the rare event that
2415you need to change a face spec directly from Lisp, you can use the
2416@code{face-spec-set} function.
2417
2418@defun face-spec-set face spec &optional spec-type
2419This function applies @var{spec} as a face spec for @code{face}.
2420@var{spec} should be a face spec, as described in the above
2421documentation for @code{defface}.
2422
ecc384ac
XF
2423This function also defines @var{face} as a valid face name if it is
2424not already one, and (re)calculates its attributes on existing frames.
2425
cd542620
CY
2426@cindex override spec @r{(for a face)}
2427The argument @var{spec-type} determines which spec to set. If it is
2428@code{nil} or @code{face-override-spec}, this function sets the
2429@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2430@var{face}. If it is @code{customized-face} or @code{saved-face},
2431this function sets the customized spec or the saved custom spec. If
2432it is @code{face-defface-spec}, this function sets the default face
2433spec (the same one set by @code{defface}). If it is @code{reset},
2434this function clears out all customization specs and override specs
2435from @var{face} (in this case, the value of @var{spec} is ignored).
2436Any other value of @var{spec-type} is reserved for internal use.
cd542620 2437@end defun
ed1f0bd3 2438
b8d4c8d0
GM
2439@node Attribute Functions
2440@subsection Face Attribute Functions
2441
cd542620
CY
2442 This section describes functions for directly accessing and
2443modifying the attributes of a named face.
b8d4c8d0
GM
2444
2445@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2446This function returns the value of the @var{attribute} attribute for
2447@var{face} on @var{frame}.
b8d4c8d0 2448
cd542620
CY
2449If @var{frame} is @code{nil}, that means the selected frame
2450(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2451returns the value of the specified attribute for newly-created frames
2452(this is normally @code{unspecified}, unless you have specified some
2453value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2454
2455If @var{inherit} is @code{nil}, only attributes directly defined by
2456@var{face} are considered, so the return value may be
2457@code{unspecified}, or a relative value. If @var{inherit} is
2458non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2459with the faces specified by its @code{:inherit} attribute; however the
2460return value may still be @code{unspecified} or relative. If
2461@var{inherit} is a face or a list of faces, then the result is further
2462merged with that face (or faces), until it becomes specified and
2463absolute.
2464
2465To ensure that the return value is always specified and absolute, use
2466a value of @code{default} for @var{inherit}; this will resolve any
2467unspecified or relative values by merging with the @code{default} face
2468(which is always completely specified).
2469
2470For example,
2471
2472@example
2473(face-attribute 'bold :weight)
2474 @result{} bold
2475@end example
2476@end defun
2477
93be1936 2478@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2479@defun face-attribute-relative-p attribute value
2480This function returns non-@code{nil} if @var{value}, when used as the
2481value of the face attribute @var{attribute}, is relative. This means
2482it would modify, rather than completely override, any value that comes
2483from a subsequent face in the face list or that is inherited from
2484another face.
2485
d466a866
CY
2486@code{unspecified} is a relative value for all attributes. For
2487@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2488
2489For example:
2490
2491@example
2492(face-attribute-relative-p :height 2.0)
2493 @result{} t
2494@end example
2495@end defun
2496
b3d50cff
EZ
2497@defun face-all-attributes face &optional frame
2498This function returns an alist of attributes of @var{face}. The
2499elements of the result are name-value pairs of the form
2500@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2501@var{frame} specifies the frame whose definition of @var{face} to
2502return; if omitted or @code{nil}, the returned value describes the
2503default attributes of @var{face} for newly created frames.
2504@end defun
2505
b8d4c8d0
GM
2506@defun merge-face-attribute attribute value1 value2
2507If @var{value1} is a relative value for the face attribute
2508@var{attribute}, returns it merged with the underlying value
2509@var{value2}; otherwise, if @var{value1} is an absolute value for the
2510face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2511@end defun
2512
2513 Normally, Emacs uses the face specs of each face to automatically
2514calculate its attributes on each frame (@pxref{Defining Faces}). The
2515function @code{set-face-attribute} can override this calculation by
2516directly assigning attributes to a face, either on a specific frame or
2517for all frames. This function is mostly intended for internal usage.
2518
2519@defun set-face-attribute face frame &rest arguments
2520This function sets one or more attributes of @var{face} for
2521@var{frame}. The attributes specifies in this way override the face
2522spec(s) belonging to @var{face}.
2523
2524The extra arguments @var{arguments} specify the attributes to set, and
2525the values for them. They should consist of alternating attribute
2526names (such as @code{:family} or @code{:underline}) and values. Thus,
2527
2528@example
2529(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2530@end example
2531
2532@noindent
2533sets the attribute @code{:weight} to @code{bold} and the attribute
2534@code{:slant} to @code{italic}.
2535
2536
2537If @var{frame} is @code{t}, this function sets the default attributes
2538for newly created frames. If @var{frame} is @code{nil}, this function
2539sets the attributes for all existing frames, as well as for newly
2540created frames.
b8d4c8d0
GM
2541@end defun
2542
fb5b8aca
CY
2543 The following commands and functions mostly provide compatibility
2544with old versions of Emacs. They work by calling
2545@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2546their @var{frame} argument are handled just like
2547@code{set-face-attribute} and @code{face-attribute}. The commands
2548read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2549
fb5b8aca
CY
2550@deffn Command set-face-foreground face color &optional frame
2551@deffnx Command set-face-background face color &optional frame
2552These set the @code{:foreground} attribute (or @code{:background}
2553attribute, respectively) of @var{face} to @var{color}.
2554@end deffn
b8d4c8d0 2555
fb5b8aca
CY
2556@deffn Command set-face-stipple face pattern &optional frame
2557This sets the @code{:stipple} attribute of @var{face} to
d466a866 2558@var{pattern}.
fb5b8aca 2559@end deffn
b8d4c8d0 2560
fb5b8aca
CY
2561@deffn Command set-face-font face font &optional frame
2562This sets the @code{:font} attribute of @var{face} to @var{font}.
2563@end deffn
b8d4c8d0 2564
3ca2f1bf 2565@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2566This sets the @code{:weight} attribute of @var{face} to @var{normal}
2567if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2568@end defun
2569
3ca2f1bf 2570@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2571This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2572@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2573@end defun
2574
bde3c6c0 2575@defun set-face-underline face underline &optional frame
fb5b8aca 2576This sets the @code{:underline} attribute of @var{face} to
d466a866 2577@var{underline}.
b8d4c8d0
GM
2578@end defun
2579
3ca2f1bf 2580@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2581This sets the @code{:inverse-video} attribute of @var{face} to
2582@var{inverse-video-p}.
b8d4c8d0
GM
2583@end defun
2584
fb5b8aca
CY
2585@deffn Command invert-face face &optional frame
2586This swaps the foreground and background colors of face @var{face}.
2587@end deffn
b8d4c8d0 2588
cd542620
CY
2589 The following functions examine the attributes of a face. They
2590mostly provide compatibility with old versions of Emacs. If you don't
2591specify @var{frame}, they refer to the selected frame; @code{t} refers
2592to the default data for new frames. They return @code{unspecified} if
2593the face doesn't define any value for that attribute. If
2594@var{inherit} is @code{nil}, only an attribute directly defined by the
2595face is returned. If @var{inherit} is non-@code{nil}, any faces
2596specified by its @code{:inherit} attribute are considered as well, and
2597if @var{inherit} is a face or a list of faces, then they are also
2598considered, until a specified attribute is found. To ensure that the
2599return value is always specified, use a value of @code{default} for
1bf335cf
GM
2600@var{inherit}.
2601
2602@defun face-font face &optional frame
2603This function returns the name of the font of face @var{face}.
2604@end defun
b8d4c8d0
GM
2605
2606@defun face-foreground face &optional frame inherit
2607@defunx face-background face &optional frame inherit
2608These functions return the foreground color (or background color,
2609respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2610@end defun
2611
2612@defun face-stipple face &optional frame inherit
2613This function returns the name of the background stipple pattern of face
2614@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2615@end defun
2616
1bf335cf 2617@defun face-bold-p face &optional frame inherit
d466a866
CY
2618This function returns a non-@code{nil} value if the @code{:weight}
2619attribute of @var{face} is bolder than normal (i.e., one of
2620@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2621@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2622@end defun
2623
1bf335cf 2624@defun face-italic-p face &optional frame inherit
d466a866
CY
2625This function returns a non-@code{nil} value if the @code{:slant}
2626attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2627@code{nil} otherwise.
2628@end defun
2629
1bf335cf 2630@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2631This function returns non-@code{nil} if face @var{face} specifies
2632a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2633@end defun
2634
1bf335cf 2635@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2636This function returns non-@code{nil} if face @var{face} specifies
2637a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2638@end defun
2639
2640@node Displaying Faces
2641@subsection Displaying Faces
2642
ed1f0bd3
CY
2643 When Emacs displays a given piece of text, the visual appearance of
2644the text may be determined by faces drawn from different sources. If
2645these various sources together specify more than one face for a
2646particular character, Emacs merges the attributes of the various
2647faces. Here is the order in which Emacs merges the faces, from
2648highest to lowest priority:
b8d4c8d0
GM
2649
2650@itemize @bullet
2651@item
d466a866
CY
2652If the text consists of a special glyph, the glyph can specify a
2653particular face. @xref{Glyphs}.
b8d4c8d0
GM
2654
2655@item
d466a866
CY
2656If the text lies within an active region, Emacs highlights it using
2657the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2658Manual}.
b8d4c8d0
GM
2659
2660@item
d466a866 2661If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2662property, Emacs applies the face(s) specified by that property. If
2663the overlay has a @code{mouse-face} property and the mouse is ``near
2664enough'' to the overlay, Emacs applies the face or face attributes
2665specified by the @code{mouse-face} property instead. @xref{Overlay
2666Properties}.
b8d4c8d0 2667
d466a866
CY
2668When multiple overlays cover one character, an overlay with higher
2669priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2670
2671@item
d466a866
CY
2672If the text contains a @code{face} or @code{mouse-face} property,
2673Emacs applies the specified faces and face attributes. @xref{Special
2674Properties}. (This is how Font Lock mode faces are applied.
2675@xref{Font Lock Mode}.)
b8d4c8d0
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2676
2677@item
d466a866
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2678If the text lies within the mode line of the selected window, Emacs
2679applies the @code{mode-line} face. For the mode line of a
2680non-selected window, Emacs applies the @code{mode-line-inactive} face.
2681For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
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2682
2683@item
d466a866
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2684If any given attribute has not been specified during the preceding
2685steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
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2686@end itemize
2687
ed1f0bd3
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2688 At each stage, if a face has a valid @code{:inherit} attribute,
2689Emacs treats any attribute with an @code{unspecified} value as having
2690the corresponding value drawn from the parent face(s). @pxref{Face
2691Attributes}. Note that the parent face(s) may also leave the
2692attribute unspecified; in that case, the attribute remains unspecified
2693at the next level of face merging.
b8d4c8d0 2694
d466a866
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2695@node Face Remapping
2696@subsection Face Remapping
f2cec7a9 2697
d466a866 2698 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
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2699global changes in the appearance of a face. For instance, it is used
2700to implement the @code{text-scale-adjust} command (@pxref{Text
2701Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2702
d466a866 2703@defvar face-remapping-alist
fb5b8aca
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2704The value of this variable is an alist whose elements have the form
2705@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2706any text having the face @var{face} with @var{remapping}, rather than
6175e34b
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2707the ordinary definition of @var{face}.
2708
cd542620
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2709@var{remapping} may be any face spec suitable for a @code{face} text
2710property: either a face (i.e., a face name or a property list of
2711attribute/value pairs), or a list of faces. For details, see the
2712description of the @code{face} text property in @ref{Special
2713Properties}. @var{remapping} serves as the complete specification for
2714the remapped face---it replaces the normal definition of @var{face},
2715instead of modifying it.
d466a866
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2716
2717If @code{face-remapping-alist} is buffer-local, its local value takes
2718effect only within that buffer.
f2cec7a9 2719
6175e34b
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2720Note: face remapping is non-recursive. If @var{remapping} references
2721the same face name @var{face}, either directly or via the
2722@code{:inherit} attribute of some other face in @var{remapping}, that
2723reference uses the normal definition of @var{face}. For instance, if
2724the @code{mode-line} face is remapped using this entry in
2725@code{face-remapping-alist}:
f2cec7a9 2726
f2cec7a9
MB
2727@example
2728(mode-line italic mode-line)
2729@end example
6175e34b 2730
f2cec7a9
MB
2731@noindent
2732then the new definition of the @code{mode-line} face inherits from the
2733@code{italic} face, and the @emph{normal} (non-remapped) definition of
2734@code{mode-line} face.
d466a866 2735@end defvar
f2cec7a9 2736
578ef6b9
XF
2737@cindex relative remapping, faces
2738@cindex base remapping, faces
d466a866 2739 The following functions implement a higher-level interface to
fb5b8aca
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2740@code{face-remapping-alist}. Most Lisp code should use these
2741functions instead of setting @code{face-remapping-alist} directly, to
2742avoid trampling on remappings applied elsewhere. These functions are
2743intended for buffer-local remappings, so they all make
2744@code{face-remapping-alist} buffer-local as a side-effect. They manage
2745@code{face-remapping-alist} entries of the form
9d3d42fb
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2746
2747@example
fb5b8aca 2748 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2749@end example
2750
fb5b8aca
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2751@noindent
2752where, as explained above, each of the @var{relative-spec-N} and
2753@var{base-spec} is either a face name, or a property list of
2754attribute/value pairs. Each of the @dfn{relative remapping} entries,
2755@var{relative-spec-N}, is managed by the
2756@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2757functions; these are intended for simple modifications like changing
2758the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2759the lowest priority and is managed by the @code{face-remap-set-base}
2760and @code{face-remap-reset-base} functions; it is intended for major
2761modes to remap faces in the buffers they control.
9d3d42fb 2762
e40a85cd 2763@defun face-remap-add-relative face &rest specs
36291308 2764This function adds the face spec in @var{specs} as relative
fb5b8aca
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2765remappings for face @var{face} in the current buffer. The remaining
2766arguments, @var{specs}, should form either a list of face names, or a
2767property list of attribute/value pairs.
9d3d42fb 2768
fb5b8aca
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2769The return value is a Lisp object that serves as a ``cookie''; you can
2770pass this object as an argument to @code{face-remap-remove-relative}
2771if you need to remove the remapping later.
9d3d42fb 2772
fb5b8aca
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2773@example
2774;; Remap the `escape-glyph' face into a combination
2775;; of the `highlight' and `italic' faces:
2776(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2777
2778;; Increase the size of the `default' face by 50%:
2779(face-remap-add-relative 'default :height 1.5)
2780@end example
9d3d42fb
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2781@end defun
2782
e40a85cd 2783@defun face-remap-remove-relative cookie
fb5b8aca
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2784This function removes a relative remapping previously added by
2785@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2786object returned by @code{face-remap-add-relative} when the remapping
2787was added.
9d3d42fb
MB
2788@end defun
2789
e40a85cd 2790@defun face-remap-set-base face &rest specs
fb5b8aca 2791This function sets the base remapping of @var{face} in the current
9d3d42fb 2792buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2793remapping is restored, similar to calling @code{face-remap-reset-base}
2794(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2795single value @code{nil}, which has the opposite result (the global
2796definition of @var{face} is ignored).
fb5b8aca
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2797
2798This overwrites the default @var{base-spec}, which inherits the global
2799face definition, so it is up to the caller to add such inheritance if
2800so desired.
9d3d42fb
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2801@end defun
2802
e40a85cd 2803@defun face-remap-reset-base face
fb5b8aca 2804This function sets the base remapping of @var{face} to its default
9d3d42fb
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2805value, which inherits from @var{face}'s global definition.
2806@end defun
2807
9185bf49
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2808@node Face Functions
2809@subsection Functions for Working with Faces
2810
2811 Here are additional functions for creating and working with faces.
2812
9185bf49 2813@defun face-list
fb5b8aca 2814This function returns a list of all defined face names.
9185bf49
CY
2815@end defun
2816
2817@defun face-id face
2818This function returns the @dfn{face number} of face @var{face}. This
2819is a number that uniquely identifies a face at low levels within
2820Emacs. It is seldom necessary to refer to a face by its face number.
2821@end defun
2822
2823@defun face-documentation face
2824This function returns the documentation string of face @var{face}, or
2825@code{nil} if none was specified for it.
2826@end defun
2827
2828@defun face-equal face1 face2 &optional frame
2829This returns @code{t} if the faces @var{face1} and @var{face2} have the
2830same attributes for display.
2831@end defun
2832
2833@defun face-differs-from-default-p face &optional frame
2834This returns non-@code{nil} if the face @var{face} displays
2835differently from the default face.
2836@end defun
2837
2838@cindex face alias
9097ad86 2839@cindex alias, for faces
9185bf49
CY
2840A @dfn{face alias} provides an equivalent name for a face. You can
2841define a face alias by giving the alias symbol the @code{face-alias}
2842property, with a value of the target face name. The following example
2843makes @code{modeline} an alias for the @code{mode-line} face.
2844
2845@example
2846(put 'modeline 'face-alias 'mode-line)
2847@end example
2848
27d1f87a
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2849@defmac define-obsolete-face-alias obsolete-face current-face when
2850This macro defines @code{obsolete-face} as an alias for
2851@var{current-face}, and also marks it as obsolete, indicating that it
2852may be removed in future. @var{when} should be a string indicating
2853when @code{obsolete-face} was made obsolete (usually a version number
2854string).
2855@end defmac
e7e2f529 2856
9185bf49
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2857@node Auto Faces
2858@subsection Automatic Face Assignment
2859@cindex automatic face assignment
2860@cindex faces, automatic choice
2861
2862 This hook is used for automatically assigning faces to text in the
2863buffer. It is part of the implementation of Jit-Lock mode, used by
2864Font-Lock.
2865
2866@defvar fontification-functions
2867This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2868redisplay as needed, just before doing redisplay. They are called even
2869when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2870variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2871
2872The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2873buffer position @var{pos}. Collectively they should attempt to assign
2874faces to the text in the current buffer starting at @var{pos}.
9185bf49 2875
c02f8fe2
AM
2876The functions should record the faces they assign by setting the
2877@code{face} property. They should also add a non-@code{nil}
2878@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2879That property tells redisplay that faces have been assigned to that text
2880already.
2881
c02f8fe2 2882It is probably a good idea for the functions to do nothing if the
9185bf49
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2883character after @var{pos} already has a non-@code{nil} @code{fontified}
2884property, but this is not required. If one function overrides the
c02f8fe2
AM
2885assignments made by a previous one, the properties after the last
2886function finishes are the ones that really matter.
9185bf49
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2887
2888For efficiency, we recommend writing these functions so that they
2889usually assign faces to around 400 to 600 characters at each call.
2890@end defvar
2891
35137ed3
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2892@node Basic Faces
2893@subsection Basic Faces
2894
2895If your Emacs Lisp program needs to assign some faces to text, it is
2896often a good idea to use certain existing faces or inherit from them,
2897rather than defining entirely new faces. This way, if other users
2898have customized the basic faces to give Emacs a certain look, your
2899program will ``fit in'' without additional customization.
2900
2901 Some of the basic faces defined in Emacs are listed below. In
2902addition to these, you might want to make use of the Font Lock faces
2903for syntactic highlighting, if highlighting is not already handled by
2904Font Lock mode, or if some Font Lock faces are not in use.
2905@xref{Faces for Font Lock}.
2906
2907@table @code
2908@item default
2909The default face, whose attributes are all specified. All other faces
2910implicitly inherit from it: any unspecified attribute defaults to the
2911attribute on this face (@pxref{Face Attributes}).
2912
2913@item bold
2914@itemx italic
2915@itemx bold-italic
2916@itemx underline
2917@itemx fixed-pitch
2918@itemx variable-pitch
1df7defd 2919These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2920has a bold @code{:weight} attribute), with all other attributes
2921unspecified (and so given by @code{default}).
2922
2923@item shadow
2924For ``dimmed out'' text. For example, it is used for the ignored
2925part of a filename in the minibuffer (@pxref{Minibuffer File,,
2926Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2927
2928@item link
2929@itemx link-visited
2930For clickable text buttons that send the user to a different
2931buffer or ``location''.
2932
2933@item highlight
2934For stretches of text that should temporarily stand out. For example,
2935it is commonly assigned to the @code{mouse-face} property for cursor
2936highlighting (@pxref{Special Properties}).
2937
2938@item match
2939For text matching a search command.
2940
2941@item error
2942@itemx warning
2943@itemx success
2944For text concerning errors, warnings, or successes. For example,
2bb0eca1 2945these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2946@end table
2947
c2aa555a
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2948@node Font Selection
2949@subsection Font Selection
235bd03a
XF
2950@cindex font selection
2951@cindex selecting a font
9185bf49 2952
fb5b8aca 2953 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2954select a @dfn{font} for that character@footnote{In this context, the
2955term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2956Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2957Emacs automatically chooses a font based on the faces assigned to that
2958character---specifically, the face attributes @code{:family},
2959@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2960Attributes}). The choice of font also depends on the character to be
2961displayed; some fonts can only display a limited set of characters.
2962If no available font exactly fits the requirements, Emacs looks for
2963the @dfn{closest matching font}. The variables in this section
2964control how Emacs makes this selection.
9185bf49 2965
01f17ae2 2966@defopt face-font-family-alternatives
c2aa555a
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2967If a given family is specified but does not exist, this variable
2968specifies alternative font families to try. Each element should have
2969this form:
9185bf49 2970
c2aa555a
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2971@example
2972(@var{family} @var{alternate-families}@dots{})
2973@end example
b8d4c8d0 2974
c2aa555a
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2975If @var{family} is specified but not available, Emacs will try the other
2976families given in @var{alternate-families}, one by one, until it finds a
2977family that does exist.
01f17ae2 2978@end defopt
b8d4c8d0 2979
01f17ae2 2980@defopt face-font-selection-order
c2aa555a
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2981If there is no font that exactly matches all desired face attributes
2982(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2983this variable specifies the order in which these attributes should be
2984considered when selecting the closest matching font. The value should
2985be a list containing those four attribute symbols, in order of
2986decreasing importance. The default is @code{(:width :height :weight
2987:slant)}.
b8d4c8d0
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2988
2989Font selection first finds the best available matches for the first
c2aa555a
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2990attribute in the list; then, among the fonts which are best in that
2991way, it searches for the best matches in the second attribute, and so
2992on.
b8d4c8d0
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2993
2994The attributes @code{:weight} and @code{:width} have symbolic values in
2995a range centered around @code{normal}. Matches that are more extreme
2996(farther from @code{normal}) are somewhat preferred to matches that are
2997less extreme (closer to @code{normal}); this is designed to ensure that
2998non-normal faces contrast with normal ones, whenever possible.
2999
b8d4c8d0
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3000One example of a case where this variable makes a difference is when the
3001default font has no italic equivalent. With the default ordering, the
3002@code{italic} face will use a non-italic font that is similar to the
3003default one. But if you put @code{:slant} before @code{:height}, the
3004@code{italic} face will use an italic font, even if its height is not
3005quite right.
01f17ae2 3006@end defopt
b8d4c8d0 3007
01f17ae2 3008@defopt face-font-registry-alternatives
b8d4c8d0
GM
3009This variable lets you specify alternative font registries to try, if a
3010given registry is specified and doesn't exist. Each element should have
3011this form:
3012
3013@example
3014(@var{registry} @var{alternate-registries}@dots{})
3015@end example
3016
3017If @var{registry} is specified but not available, Emacs will try the
3018other registries given in @var{alternate-registries}, one by one,
3019until it finds a registry that does exist.
01f17ae2 3020@end defopt
b8d4c8d0 3021
4fa11a36 3022@cindex scalable fonts
b8d4c8d0 3023 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 3024them.
b8d4c8d0 3025
01f17ae2 3026@defopt scalable-fonts-allowed
b8d4c8d0
GM
3027This variable controls which scalable fonts to use. A value of
3028@code{nil}, the default, means do not use scalable fonts. @code{t}
3029means to use any scalable font that seems appropriate for the text.
3030
3031Otherwise, the value must be a list of regular expressions. Then a
3032scalable font is enabled for use if its name matches any regular
3033expression in the list. For example,
3034
3035@example
c9352587 3036(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
3037@end example
3038
3039@noindent
c9352587 3040allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 3041@end defopt
b8d4c8d0
GM
3042
3043@defvar face-font-rescale-alist
3044This variable specifies scaling for certain faces. Its value should
3045be a list of elements of the form
3046
3047@example
3048(@var{fontname-regexp} . @var{scale-factor})
3049@end example
3050
3051If @var{fontname-regexp} matches the font name that is about to be
3052used, this says to choose a larger similar font according to the
3053factor @var{scale-factor}. You would use this feature to normalize
3054the font size if certain fonts are bigger or smaller than their
3055nominal heights and widths would suggest.
3056@end defvar
3057
b8d4c8d0
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3058@node Font Lookup
3059@subsection Looking Up Fonts
3060
803ee7b9 3061@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3062This function returns a list of available font names that match
c2aa555a 3063@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3064either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3065GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3066used: the @samp{*} character matches any substring, and the @samp{?}
3067character matches any single character. Case is ignored when matching
3068font names.
c2aa555a
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3069
3070If the optional arguments @var{reference-face} and @var{frame} are
3071specified, the returned list includes only fonts that are the same
3072size as @var{reference-face} (a face name) currently is on the frame
3073@var{frame}.
b8d4c8d0
GM
3074
3075The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3076return. If it is non-@code{nil}, then the return value is truncated
3077after the first @var{maximum} matching fonts. Specifying a small
3078value for @var{maximum} can make this function much faster, in cases
3079where many fonts match the pattern.
803ee7b9
CY
3080
3081The optional argument @var{width} specifies a desired font width. If
3082it is non-@code{nil}, the function only returns those fonts whose
3083characters are (on average) @var{width} times as wide as
3084@var{reference-face}.
b8d4c8d0
GM
3085@end defun
3086
3087@defun x-family-fonts &optional family frame
3088This function returns a list describing the available fonts for family
3089@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3090this list applies to all families, and therefore, it contains all
3091available fonts. Otherwise, @var{family} must be a string; it may
3092contain the wildcards @samp{?} and @samp{*}.
3093
3094The list describes the display that @var{frame} is on; if @var{frame} is
3095omitted or @code{nil}, it applies to the selected frame's display
3096(@pxref{Input Focus}).
3097
c2aa555a 3098Each element in the list is a vector of the following form:
b8d4c8d0
GM
3099
3100@example
3101[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3102 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3103@end example
3104
3105The first five elements correspond to face attributes; if you
3106specify these attributes for a face, it will use this font.
3107
3108The last three elements give additional information about the font.
3109@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3110@var{full} is the full name of the font, and
3111@var{registry-and-encoding} is a string giving the registry and
3112encoding of the font.
b8d4c8d0
GM
3113@end defun
3114
b8d4c8d0
GM
3115@node Fontsets
3116@subsection Fontsets
3117
3118 A @dfn{fontset} is a list of fonts, each assigned to a range of
3119character codes. An individual font cannot display the whole range of
3120characters that Emacs supports, but a fontset can. Fontsets have names,
3121just as fonts do, and you can use a fontset name in place of a font name
3122when you specify the ``font'' for a frame or a face. Here is
3123information about defining a fontset under Lisp program control.
3124
3125@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3126This function defines a new fontset according to the specification
3127string @var{fontset-spec}. The string should have this format:
3128
3129@smallexample
7b753744 3130@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3131@end smallexample
3132
3133@noindent
3134Whitespace characters before and after the commas are ignored.
3135
3136The first part of the string, @var{fontpattern}, should have the form of
3137a standard X font name, except that the last two fields should be
3138@samp{fontset-@var{alias}}.
3139
3140The new fontset has two names, one long and one short. The long name is
3141@var{fontpattern} in its entirety. The short name is
3142@samp{fontset-@var{alias}}. You can refer to the fontset by either
3143name. If a fontset with the same name already exists, an error is
3144signaled, unless @var{noerror} is non-@code{nil}, in which case this
3145function does nothing.
3146
3147If optional argument @var{style-variant-p} is non-@code{nil}, that says
3148to create bold, italic and bold-italic variants of the fontset as well.
3149These variant fontsets do not have a short name, only a long one, which
619a46f8 3150is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3151status.
3152
3153The specification string also says which fonts to use in the fontset.
3154See below for the details.
3155@end defun
3156
3157 The construct @samp{@var{charset}:@var{font}} specifies which font to
3158use (in this fontset) for one particular character set. Here,
3159@var{charset} is the name of a character set, and @var{font} is the font
3160to use for that character set. You can use this construct any number of
3161times in the specification string.
3162
3163 For the remaining character sets, those that you don't specify
3164explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3165@samp{fontset-@var{alias}} with a value that names one character set.
3166For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3167with @samp{ISO8859-1}.
3168
3169 In addition, when several consecutive fields are wildcards, Emacs
3170collapses them into a single wildcard. This is to prevent use of
3171auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3172for editing, and scaling a smaller font is not useful because it is
3173better to use the smaller font in its own size, which Emacs does.
3174
3175 Thus if @var{fontpattern} is this,
3176
3177@example
3178-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3179@end example
3180
3181@noindent
3182the font specification for @acronym{ASCII} characters would be this:
3183
3184@example
3185-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3186@end example
3187
3188@noindent
3189and the font specification for Chinese GB2312 characters would be this:
3190
3191@example
3192-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3193@end example
3194
3195 You may not have any Chinese font matching the above font
3196specification. Most X distributions include only Chinese fonts that
3197have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3198such a case, @samp{Fontset-@var{n}} can be specified as below:
3199
3200@smallexample
3201Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3202 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3203@end smallexample
3204
3205@noindent
3206Then, the font specifications for all but Chinese GB2312 characters have
3207@samp{fixed} in the @var{family} field, and the font specification for
3208Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3209field.
3210
d6eb4e25
KH
3211@defun set-fontset-font name character font-spec &optional frame add
3212This function modifies the existing fontset @var{name} to use the font
3213matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3214
d6eb4e25
KH
3215If @var{name} is @code{nil}, this function modifies the fontset of the
3216selected frame or that of @var{frame} if @var{frame} is not
3217@code{nil}.
3218
3219If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3220fontset, whose short name is @samp{fontset-default}.
3221
3222@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3223@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3224@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3225(inclusive).
3226
3227@var{character} may be a charset. In that case, use
d6eb4e25
KH
3228@var{font-spec} for all character in the charsets.
3229
664d56b8 3230@var{character} may be a script name. In that case, use
d6eb4e25 3231@var{font-spec} for all character in the charsets.
b8d4c8d0 3232
d6eb4e25 3233@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3234where @var{family} is a family name of a font (possibly including a
3235foundry name at the head), @var{registry} is a registry name of a font
3236(possibly including an encoding name at the tail).
3237
d6eb4e25
KH
3238@var{font-spec} may be a font name string.
3239
3240The optional argument @var{add}, if non-@code{nil}, specifies how to
3241add @var{font-spec} to the font specifications previously set. If it
3242is @code{prepend}, @var{font-spec} is prepended. If it is
3243@code{append}, @var{font-spec} is appended. By default,
3244@var{font-spec} overrides the previous settings.
3245
b8d4c8d0 3246For instance, this changes the default fontset to use a font of which
d6eb4e25 3247family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3248the charset @code{japanese-jisx0208}.
3249
3250@smallexample
d6eb4e25
KH
3251(set-fontset-font t 'japanese-jisx0208
3252 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3253@end smallexample
3254@end defun
3255
3256@defun char-displayable-p char
3257This function returns @code{t} if Emacs ought to be able to display
3258@var{char}. More precisely, if the selected frame's fontset has a
3259font to display the character set that @var{char} belongs to.
3260
3261Fontsets can specify a font on a per-character basis; when the fontset
3262does that, this function's value may not be accurate.
3263@end defun
3264
c2aa555a
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3265@node Low-Level Font
3266@subsection Low-Level Font Representation
8b022e34 3267@cindex font property
c2aa555a
CY
3268
3269 Normally, it is not necessary to manipulate fonts directly. In case
3270you need to do so, this section explains how.
3271
3272 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3273object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3274entities}.
3275
3276@defun fontp object &optional type
3277Return @code{t} if @var{object} is a font object, font spec, or font
3278entity. Otherwise, return @code{nil}.
3279
3280The optional argument @var{type}, if non-@code{nil}, determines the
3281exact type of Lisp object to check for. In that case, @var{type}
3282should be one of @code{font-object}, @code{font-spec}, or
3283@code{font-entity}.
3284@end defun
3285
3e1300f7 3286@cindex font object
c2aa555a
CY
3287 A font object is a Lisp object that represents a font that Emacs has
3288@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3289be inspected.
c2aa555a
CY
3290
3291@defun font-at position &optional window string
3292Return the font object that is being used to display the character at
3293position @var{position} in the window @var{window}. If @var{window}
3294is @code{nil}, it defaults to the selected window. If @var{string} is
3295@code{nil}, @var{position} specifies a position in the current buffer;
3296otherwise, @var{string} should be a string, and @var{position}
3297specifies a position in that string.
3298@end defun
3299
3e1300f7 3300@cindex font spec
c2aa555a
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3301 A font spec is a Lisp object that contains a set of specifications
3302that can be used to find a font. More than one font may match the
3303specifications in a font spec.
3304
3305@defun font-spec &rest arguments
3306Return a new font spec using the specifications in @var{arguments},
3307which should come in @code{property}-@code{value} pairs. The possible
3308specifications are as follows:
3309
3310@table @code
3311@item :name
3312The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3313@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3314
3315@item :family
3316@itemx :foundry
3317@itemx :weight
3318@itemx :slant
3319@itemx :width
3320These have the same meanings as the face attributes of the same name.
3321@xref{Face Attributes}.
3322
3323@item :size
3324The font size---either a non-negative integer that specifies the pixel
09b73f08 3325size, or a floating-point number that specifies the point size.
c2aa555a
CY
3326
3327@item :adstyle
3328Additional typographic style information for the font, such as
3329@samp{sans}. The value should be a string or a symbol.
3330
8b78f36c 3331@cindex font registry
c2aa555a
CY
3332@item :registry
3333The charset registry and encoding of the font, such as
3334@samp{iso8859-1}. The value should be a string or a symbol.
3335
3336@item :script
3337The script that the font must support (a symbol).
a908c79a
CY
3338
3339@item :otf
651c39f8 3340@cindex OpenType font
a908c79a
CY
3341The font must be an OpenType font that supports these OpenType
3342features, provided Emacs is compiled with support for @samp{libotf} (a
3343library for performing complex text layout in certain scripts). The
3344value must be a list of the form
3345
3346@smallexample
3347@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3348@end smallexample
3349
3350where @var{script-tag} is the OpenType script tag symbol;
3351@var{langsys-tag} is the OpenType language system tag symbol, or
3352@code{nil} to use the default language system; @code{gsub} is a list
3353of OpenType GSUB feature tag symbols, or @code{nil} if none is
3354required; and @code{gpos} is a list of OpenType GPOS feature tag
3355symbols, or @code{nil} if none is required. If @code{gsub} or
3356@code{gpos} is a list, a @code{nil} element in that list means that
3357the font must not match any of the remaining tag symbols. The
3358@code{gpos} element may be omitted.
c2aa555a
CY
3359@end table
3360@end defun
3361
3362@defun font-put font-spec property value
3363Set the font property @var{property} in the font-spec @var{font-spec}
3364to @var{value}.
3365@end defun
3366
3e1300f7 3367@cindex font entity
c2aa555a
CY
3368 A font entity is a reference to a font that need not be open. Its
3369properties are intermediate between a font object and a font spec:
3370like a font object, and unlike a font spec, it refers to a single,
3371specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3372load the contents of that font into computer memory. Emacs may open
3373multiple font objects of different sizes from a single font entity
3374referring to a scalable font.
c2aa555a
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3375
3376@defun find-font font-spec &optional frame
3377This function returns a font entity that best matches the font spec
3378@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3379it defaults to the selected frame.
3380@end defun
3381
3382@defun list-fonts font-spec &optional frame num prefer
3383This function returns a list of all font entities that match the font
3384spec @var{font-spec}.
3385
3386The optional argument @var{frame}, if non-@code{nil}, specifies the
3387frame on which the fonts are to be displayed. The optional argument
3388@var{num}, if non-@code{nil}, should be an integer that specifies the
3389maximum length of the returned list. The optional argument
3390@var{prefer}, if non-@code{nil}, should be another font spec, which is
3391used to control the order of the returned list; the returned font
3392entities are sorted in order of decreasing ``closeness'' to that font
3393spec.
3394@end defun
3395
0c1cfe01
CY
3396 If you call @code{set-face-attribute} and pass a font spec, font
3397entity, or font name string as the value of the @code{:font}
3398attribute, Emacs opens the best ``matching'' font that is available
3399for display. It then stores the corresponding font object as the
3400actual value of the @code{:font} attribute for that face.
3401
c2aa555a
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3402 The following functions can be used to obtain information about a
3403font. For these functions, the @var{font} argument can be a font
3404object, a font entity, or a font spec.
3405
3406@defun font-get font property
3407This function returns the value of the font property @var{property}
3408for @var{font}.
3409
3410If @var{font} is a font spec and the font spec does not specify
3411@var{property}, the return value is @code{nil}. If @var{font} is a
3412font object or font entity, the value for the @var{:script} property
3413may be a list of scripts supported by the font.
3414@end defun
3415
3416@defun font-face-attributes font &optional frame
3417This function returns a list of face attributes corresponding to
3418@var{font}. The optional argument @var{frame} specifies the frame on
3419which the font is to be displayed. If it is @code{nil}, the selected
3420frame is used. The return value has the form
3421
3422@smallexample
3423(:family @var{family} :height @var{height} :weight @var{weight}
3424 :slant @var{slant} :width @var{width})
3425@end smallexample
3426
3427where the values of @var{family}, @var{height}, @var{weight},
3428@var{slant}, and @var{width} are face attribute values. Some of these
3429key-attribute pairs may be omitted from the list if they are not
3430specified by @var{font}.
3431@end defun
3432
3433@defun font-xlfd-name font &optional fold-wildcards
3434This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3435matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3436information about XLFDs. If the name is too long for an XLFD (which
3437can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3438
3439If the optional argument @var{fold-wildcards} is non-@code{nil},
3440consecutive wildcards in the XLFD are folded into one.
3441@end defun
3442
b8d4c8d0
GM
3443@node Fringes
3444@section Fringes
3445@cindex fringes
3446
9a69676a
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3447 On graphical displays, Emacs draws @dfn{fringes} next to each
3448window: thin vertical strips down the sides which can display bitmaps
3449indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3450
3451@menu
3452* Fringe Size/Pos:: Specifying where to put the window fringes.
3453* Fringe Indicators:: Displaying indicator icons in the window fringes.
3454* Fringe Cursors:: Displaying cursors in the right fringe.
3455* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3456* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3457* Overlay Arrow:: Display of an arrow to indicate position.
3458@end menu
3459
3460@node Fringe Size/Pos
3461@subsection Fringe Size and Position
3462
3463 The following buffer-local variables control the position and width
9a69676a 3464of fringes in windows showing that buffer.
b8d4c8d0
GM
3465
3466@defvar fringes-outside-margins
3467The fringes normally appear between the display margins and the window
3468text. If the value is non-@code{nil}, they appear outside the display
3469margins. @xref{Display Margins}.
3470@end defvar
3471
3472@defvar left-fringe-width
3473This variable, if non-@code{nil}, specifies the width of the left
3474fringe in pixels. A value of @code{nil} means to use the left fringe
3475width from the window's frame.
3476@end defvar
3477
3478@defvar right-fringe-width
3479This variable, if non-@code{nil}, specifies the width of the right
3480fringe in pixels. A value of @code{nil} means to use the right fringe
3481width from the window's frame.
3482@end defvar
3483
9a69676a
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3484 Any buffer which does not specify values for these variables uses
3485the values specified by the @code{left-fringe} and @code{right-fringe}
3486frame parameters (@pxref{Layout Parameters}).
3487
3488 The above variables actually take effect via the function
3489@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3490@code{set-window-fringes} as a subroutine. If you change one of these
3491variables, the fringe display is not updated in existing windows
3492showing the buffer, unless you call @code{set-window-buffer} again in
3493each affected window. You can also use @code{set-window-fringes} to
3494control the fringe display in individual windows.
b8d4c8d0
GM
3495
3496@defun set-window-fringes window left &optional right outside-margins
3497This function sets the fringe widths of window @var{window}.
3498If @var{window} is @code{nil}, the selected window is used.
3499
3500The argument @var{left} specifies the width in pixels of the left
3501fringe, and likewise @var{right} for the right fringe. A value of
3502@code{nil} for either one stands for the default width. If
3503@var{outside-margins} is non-@code{nil}, that specifies that fringes
3504should appear outside of the display margins.
3505@end defun
3506
3507@defun window-fringes &optional window
3508This function returns information about the fringes of a window
3509@var{window}. If @var{window} is omitted or @code{nil}, the selected
3510window is used. The value has the form @code{(@var{left-width}
3511@var{right-width} @var{outside-margins})}.
3512@end defun
3513
3514
3515@node Fringe Indicators
3516@subsection Fringe Indicators
3517@cindex fringe indicators
3518@cindex indicators, fringe
3519
9a69676a
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3520 @dfn{Fringe indicators} are tiny icons displayed in the window
3521fringe to indicate truncated or continued lines, buffer boundaries,
3522etc.
b8d4c8d0
GM
3523
3524@defopt indicate-empty-lines
3525@cindex fringes, and empty line indication
7db9c31e 3526@cindex empty lines, indicating
b8d4c8d0
GM
3527When this is non-@code{nil}, Emacs displays a special glyph in the
3528fringe of each empty line at the end of the buffer, on graphical
3529displays. @xref{Fringes}. This variable is automatically
3530buffer-local in every buffer.
3531@end defopt
3532
01f17ae2 3533@defopt indicate-buffer-boundaries
7db9c31e 3534@cindex buffer boundaries, indicating
b8d4c8d0
GM
3535This buffer-local variable controls how the buffer boundaries and
3536window scrolling are indicated in the window fringes.
3537
3538Emacs can indicate the buffer boundaries---that is, the first and last
3539line in the buffer---with angle icons when they appear on the screen.
3540In addition, Emacs can display an up-arrow in the fringe to show
3541that there is text above the screen, and a down-arrow to show
3542there is text below the screen.
3543
3544There are three kinds of basic values:
3545
3546@table @asis
3547@item @code{nil}
3548Don't display any of these fringe icons.
3549@item @code{left}
3550Display the angle icons and arrows in the left fringe.
3551@item @code{right}
3552Display the angle icons and arrows in the right fringe.
3553@item any non-alist
3554Display the angle icons in the left fringe
3555and don't display the arrows.
3556@end table
3557
3558Otherwise the value should be an alist that specifies which fringe
3559indicators to display and where. Each element of the alist should
3560have the form @code{(@var{indicator} . @var{position})}. Here,
3561@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3562@code{down}, and @code{t} (which covers all the icons not yet
3563specified), while @var{position} is one of @code{left}, @code{right}
3564and @code{nil}.
3565
3566For example, @code{((top . left) (t . right))} places the top angle
3567bitmap in left fringe, and the bottom angle bitmap as well as both
3568arrow bitmaps in right fringe. To show the angle bitmaps in the left
3569fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3570@end defopt
b8d4c8d0 3571
b8d4c8d0
GM
3572@defvar fringe-indicator-alist
3573This buffer-local variable specifies the mapping from logical fringe
8c6e1920
CY
3574indicators to the actual bitmaps displayed in the window fringes. The
3575value is an alist of elements @code{(@var{indicator}
3576. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3577type and @var{bitmaps} specifies the fringe bitmaps to use for that
3578indicator.
b8d4c8d0 3579
8c6e1920 3580 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3581
3582@table @asis
8c6e1920
CY
3583@item @code{truncation}, @code{continuation}.
3584Used for truncation and continuation lines.
3585
3586@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
CY
3587Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3588@code{up} and @code{down} indicate a buffer boundary lying above or
3589below the window edge; @code{top} and @code{bottom} indicate the
3590topmost and bottommost buffer text line; and @code{top-bottom}
3591indicates where there is just one line of text in the buffer.
8c6e1920
CY
3592
3593@item @code{empty-line}
3594Used to indicate empty lines when @code{indicate-empty-lines} is
3595non-@code{nil}.
3596
3597@item @code{overlay-arrow}
3598Used for overlay arrows (@pxref{Overlay Arrow}).
3599@c Is this used anywhere?
3600@c @item Unknown bitmap indicator:
3601@c @code{unknown}.
b8d4c8d0
GM
3602@end table
3603
8c6e1920
CY
3604 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3605@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3606@var{right} symbols specify the bitmaps shown in the left and/or right
3607fringe, for the specific indicator. @var{left1} and @var{right1} are
3608specific to the @code{bottom} and @code{top-bottom} indicators, and
3609are used to indicate that the last text line has no final newline.
3610Alternatively, @var{bitmaps} may be a single symbol which is used in
3611both left and right fringes.
b8d4c8d0 3612
d860baa0
CY
3613 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3614to define your own. In addition, @code{nil} represents the empty
1df7defd 3615bitmap (i.e., an indicator that is not shown).
8c6e1920
CY
3616
3617 When @code{fringe-indicator-alist} has a buffer-local value, and
3618there is no bitmap defined for a logical indicator, or the bitmap is
3619@code{t}, the corresponding value from the default value of
3620@code{fringe-indicator-alist} is used.
3621@end defvar
3622
b8d4c8d0
GM
3623@node Fringe Cursors
3624@subsection Fringe Cursors
3625@cindex fringe cursors
3626@cindex cursor, fringe
3627
3628 When a line is exactly as wide as the window, Emacs displays the
3629cursor in the right fringe instead of using two lines. Different
3630bitmaps are used to represent the cursor in the fringe depending on
3631the current buffer's cursor type.
3632
01f17ae2 3633@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3634If this is non-@code{nil}, lines exactly as wide as the window (not
3635counting the final newline character) are not continued. Instead,
3636when point is at the end of the line, the cursor appears in the right
3637fringe.
01f17ae2 3638@end defopt
b8d4c8d0
GM
3639
3640@defvar fringe-cursor-alist
3641This variable specifies the mapping from logical cursor type to the
3642actual fringe bitmaps displayed in the right fringe. The value is an
d860baa0
CY
3643alist where each element has the form @code{(@var{cursor-type}
3644. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3645display cursors of type @var{cursor-type}.
3646
3647Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3648@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3649the same meanings as in the @code{cursor-type} frame parameter
3650(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3651instead of @code{hollow} when the normal @code{hollow-rectangle}
3652bitmap is too tall to fit on a specific display line.
3653
3654Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3655be displayed for that logical cursor type.
3656@iftex
3657See the next subsection for details.
3658@end iftex
3659@ifnottex
3660@xref{Fringe Bitmaps}.
3661@end ifnottex
b8d4c8d0 3662
b483c570
PE
3663@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3664@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3665When @code{fringe-cursor-alist} has a buffer-local value, and there is
3666no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3667default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3668@end defvar
3669
b8d4c8d0
GM
3670@node Fringe Bitmaps
3671@subsection Fringe Bitmaps
3672@cindex fringe bitmaps
3673@cindex bitmaps, fringe
3674
3675 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3676logical fringe indicators for truncated or continued lines, buffer
d860baa0
CY
3677boundaries, overlay arrows, etc. Each bitmap is represented by a
3678symbol.
3679@iftex
3680These symbols are referred to by the variables
3681@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3682described in the previous subsections.
3683@end iftex
3684@ifnottex
3685These symbols are referred to by the variable
3686@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3687(@pxref{Fringe Indicators}), and the variable
3688@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3689(@pxref{Fringe Cursors}).
3690@end ifnottex
3691
3692 Lisp programs can also directly display a bitmap in the left or
3693right fringe, by using a @code{display} property for one of the
3694characters appearing in the line (@pxref{Other Display Specs}). Such
3695a display specification has the form
3696
3697@example
9a69676a 3698(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
CY
3699@end example
3700
3701@noindent
9a69676a
CY
3702@var{fringe} is either the symbol @code{left-fringe} or
3703@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3704to display. The optional @var{face} names a face whose foreground
3705color is used to display the bitmap; this face is automatically merged
3706with the @code{fringe} face.
d860baa0
CY
3707
3708 Here is a list of the standard fringe bitmaps defined in Emacs, and
3709how they are currently used in Emacs (via
3710@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3711
3712@table @asis
3713@item @code{left-arrow}, @code{right-arrow}
3714Used to indicate truncated lines.
3715
3716@item @code{left-curly-arrow}, @code{right-curly-arrow}
3717Used to indicate continued lines.
3718
3719@item @code{right-triangle}, @code{left-triangle}
3720The former is used by overlay arrows. The latter is unused.
3721
3722@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3723@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3724@itemx @code{top-right-angle}, @code{top-left-angle}
3725@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3726Used to indicate buffer boundaries.
3727
3728@item @code{filled-rectangle}, @code{hollow-rectangle}
3729@itemx @code{filled-square}, @code{hollow-square}
3730@itemx @code{vertical-bar}, @code{horizontal-bar}
3731Used for different types of fringe cursors.
3732
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CY
3733@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3734Not used by core Emacs features.
d860baa0
CY
3735@end table
3736
3737@noindent
3738The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3739
3740@defun fringe-bitmaps-at-pos &optional pos window
3741This function returns the fringe bitmaps of the display line
3742containing position @var{pos} in window @var{window}. The return
3743value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3744is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3745if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3746is non-@code{nil} if there is an overlay arrow in the left fringe.
3747
3748The value is @code{nil} if @var{pos} is not visible in @var{window}.
3749If @var{window} is @code{nil}, that stands for the selected window.
3750If @var{pos} is @code{nil}, that stands for the value of point in
3751@var{window}.
3752@end defun
3753
3754@node Customizing Bitmaps
3755@subsection Customizing Fringe Bitmaps
918a7ad4 3756@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3757
3758@defun define-fringe-bitmap bitmap bits &optional height width align
3759This function defines the symbol @var{bitmap} as a new fringe bitmap,
3760or replaces an existing bitmap with that name.
3761
3762The argument @var{bits} specifies the image to use. It should be
3763either a string or a vector of integers, where each element (an
3764integer) corresponds to one row of the bitmap. Each bit of an integer
3765corresponds to one pixel of the bitmap, where the low bit corresponds
3766to the rightmost pixel of the bitmap.
3767
3768The height is normally the length of @var{bits}. However, you
3769can specify a different height with non-@code{nil} @var{height}. The width
3770is normally 8, but you can specify a different width with non-@code{nil}
3771@var{width}. The width must be an integer between 1 and 16.
3772
3773The argument @var{align} specifies the positioning of the bitmap
3774relative to the range of rows where it is used; the default is to
3775center the bitmap. The allowed values are @code{top}, @code{center},
3776or @code{bottom}.
3777
3778The @var{align} argument may also be a list @code{(@var{align}
3779@var{periodic})} where @var{align} is interpreted as described above.
3780If @var{periodic} is non-@code{nil}, it specifies that the rows in
3781@code{bits} should be repeated enough times to reach the specified
3782height.
3783@end defun
3784
3785@defun destroy-fringe-bitmap bitmap
3786This function destroy the fringe bitmap identified by @var{bitmap}.
3787If @var{bitmap} identifies a standard fringe bitmap, it actually
3788restores the standard definition of that bitmap, instead of
3789eliminating it entirely.
3790@end defun
3791
3792@defun set-fringe-bitmap-face bitmap &optional face
3793This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3794If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3795bitmap's face controls the color to draw it in.
3796
3797@var{face} is merged with the @code{fringe} face, so normally
3798@var{face} should specify only the foreground color.
3799@end defun
3800
3801@node Overlay Arrow
3802@subsection The Overlay Arrow
3803@c @cindex overlay arrow Duplicates variable names
3804
3805 The @dfn{overlay arrow} is useful for directing the user's attention
3806to a particular line in a buffer. For example, in the modes used for
3807interface to debuggers, the overlay arrow indicates the line of code
3808about to be executed. This feature has nothing to do with
3809@dfn{overlays} (@pxref{Overlays}).
3810
3811@defvar overlay-arrow-string
3812This variable holds the string to display to call attention to a
3813particular line, or @code{nil} if the arrow feature is not in use.
3814On a graphical display the contents of the string are ignored; instead a
3815glyph is displayed in the fringe area to the left of the display area.
3816@end defvar
3817
3818@defvar overlay-arrow-position
3819This variable holds a marker that indicates where to display the overlay
3820arrow. It should point at the beginning of a line. On a non-graphical
3821display the arrow text
3822appears at the beginning of that line, overlaying any text that would
3823otherwise appear. Since the arrow is usually short, and the line
3824usually begins with indentation, normally nothing significant is
3825overwritten.
3826
3827The overlay-arrow string is displayed in any given buffer if the value
3828of @code{overlay-arrow-position} in that buffer points into that
3829buffer. Thus, it is possible to display multiple overlay arrow strings
3830by creating buffer-local bindings of @code{overlay-arrow-position}.
3831However, it is usually cleaner to use
3832@code{overlay-arrow-variable-list} to achieve this result.
3833@c !!! overlay-arrow-position: but the overlay string may remain in the display
3834@c of some other buffer until an update is required. This should be fixed
3835@c now. Is it?
3836@end defvar
3837
3838 You can do a similar job by creating an overlay with a
3839@code{before-string} property. @xref{Overlay Properties}.
3840
3841 You can define multiple overlay arrows via the variable
3842@code{overlay-arrow-variable-list}.
3843
3844@defvar overlay-arrow-variable-list
3845This variable's value is a list of variables, each of which specifies
3846the position of an overlay arrow. The variable
3847@code{overlay-arrow-position} has its normal meaning because it is on
3848this list.
3849@end defvar
3850
3851Each variable on this list can have properties
3852@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3853specify an overlay arrow string (for text terminals) or fringe bitmap
3854(for graphical terminals) to display at the corresponding overlay
3855arrow position. If either property is not set, the default
b8d4c8d0
GM
3856@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3857is used.
3858
3859@node Scroll Bars
3860@section Scroll Bars
3861@cindex scroll bars
3862
3863Normally the frame parameter @code{vertical-scroll-bars} controls
3864whether the windows in the frame have vertical scroll bars, and
3865whether they are on the left or right. The frame parameter
3866@code{scroll-bar-width} specifies how wide they are (@code{nil}
3867meaning the default). @xref{Layout Parameters}.
3868
3869@defun frame-current-scroll-bars &optional frame
3870This function reports the scroll bar type settings for frame
3871@var{frame}. The value is a cons cell
3872@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3873@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3874(which means no scroll bar.) @var{horizontal-type} is meant to
3875specify the horizontal scroll bar type, but since they are not
3876implemented, it is always @code{nil}.
3877@end defun
3878
3879@vindex vertical-scroll-bar
3880 You can enable or disable scroll bars for a particular buffer,
3881by setting the variable @code{vertical-scroll-bar}. This variable
3882automatically becomes buffer-local when set. The possible values are
3883@code{left}, @code{right}, @code{t}, which means to use the
3884frame's default, and @code{nil} for no scroll bar.
3885
3886 You can also control this for individual windows. Call the function
3887@code{set-window-scroll-bars} to specify what to do for a specific window:
3888
3889@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3890This function sets the width and type of scroll bars for window
3891@var{window}.
3892
3893@var{width} specifies the scroll bar width in pixels (@code{nil} means
3894use the width specified for the frame). @var{vertical-type} specifies
3895whether to have a vertical scroll bar and, if so, where. The possible
3896values are @code{left}, @code{right} and @code{nil}, just like the
3897values of the @code{vertical-scroll-bars} frame parameter.
3898
3899The argument @var{horizontal-type} is meant to specify whether and
3900where to have horizontal scroll bars, but since they are not
3901implemented, it has no effect. If @var{window} is @code{nil}, the
3902selected window is used.
3903@end defun
3904
3905@defun window-scroll-bars &optional window
3906Report the width and type of scroll bars specified for @var{window}.
3907If @var{window} is omitted or @code{nil}, the selected window is used.
3908The value is a list of the form @code{(@var{width}
3909@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3910@var{width} is the value that was specified for the width (which may
3911be @code{nil}); @var{cols} is the number of columns that the scroll
3912bar actually occupies.
3913
3914@var{horizontal-type} is not actually meaningful.
3915@end defun
3916
eed1c399
XF
3917@defun window-scroll-bar-width &optional window
3918This function returns the width of @var{window}'s vertical scrollbar,
3919in pixels. @var{window} must be a live window. If @var{window} is
3920@code{nil} or omitted, it will be the selected window.
3921@end defun
3922
b8d4c8d0
GM
3923If you don't specify these values for a window with
3924@code{set-window-scroll-bars}, the buffer-local variables
3925@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3926displayed control the window's vertical scroll bars. The function
3927@code{set-window-buffer} examines these variables. If you change them
3928in a buffer that is already visible in a window, you can make the
3929window take note of the new values by calling @code{set-window-buffer}
3930specifying the same buffer that is already displayed.
3931
01f17ae2 3932@defopt scroll-bar-mode
b8d4c8d0
GM
3933This variable, always local in all buffers, controls whether and where
3934to put scroll bars in windows displaying the buffer. The possible values
3935are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3936the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3937@end defopt
b8d4c8d0
GM
3938
3939@defun window-current-scroll-bars &optional window
3940This function reports the scroll bar type for window @var{window}.
3941If @var{window} is omitted or @code{nil}, the selected window is used.
3942The value is a cons cell
3943@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3944@code{window-scroll-bars}, this reports the scroll bar type actually
3945used, once frame defaults and @code{scroll-bar-mode} are taken into
3946account.
3947@end defun
3948
3949@defvar scroll-bar-width
3950This variable, always local in all buffers, specifies the width of the
3951buffer's scroll bars, measured in pixels. A value of @code{nil} means
3952to use the value specified by the frame.
3953@end defvar
3954
e1a2cb1c
MR
3955@node Window Dividers
3956@section Window Dividers
3957@cindex window dividers
3958@cindex right dividers
3959@cindex bottom dividers
3960
3961Window dividers are bars drawn between a frame's windows. A ``right''
7e940b65
MR
3962divider is drawn between a window and any adjacent windows on the right.
3963Its width (thickness) is specified by the frame parameter
3964@code{right-divider-width}. A ``bottom'' divider is drawn between a
3965window and adjacent windows on the bottom or the echo area. Its width
3966is specified by the frame parameter @code{bottom-divider-width}. In
3967either case, specifying a width of zero means to not draw such dividers.
3968@xref{Layout Parameters}.
e1a2cb1c
MR
3969
3970 Technically, a right divider ``belongs'' to the window on its left,
7e940b65
MR
3971which means that its width contributes to the total width of that
3972window. A bottom divider ``belongs'' to the window above it, which
3973means that its width contributes to the total height of that window.
3974@xref{Window Sizes}. When a window has both, a right and a bottom
3975divider, the bottom divider ``prevails''. This means that a bottom
3976divider is drawn over the full total width of its window while the right
3977divider ends above the bottom divider.
e1a2cb1c
MR
3978
3979 Dividers can be dragged with the mouse and are therefore useful for
3980adjusting the sizes of adjacent windows with the mouse. They also serve
7e940b65
MR
3981to visually set apart adjacent windows when no scroll bars or mode lines
3982are present. The following three faces allow to customize the
3983appearance of dividers:
e1a2cb1c
MR
3984
3985@table @code
3986@item window-divider
3987When a divider is less than three pixels wide, it is drawn solidly with
3988the foreground of this face. For larger dividers this face is used for
1920914a 3989the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
3990
3991@item window-divider-first-pixel
3992This is the face used for drawing the first pixel of a divider that is
3993at least three pixels wide. To obtain a solid appearance, set this to
3994the same value used for the @code{window-divider} face.
3995
3996@item window-divider-last-pixel
3997This is the face used for drawing the last pixel of a divider that is at
3998least three pixels wide. To obtain a solid appearance, set this to the
3999same value used for the @code{window-divider} face.
4000@end table
4001
7e940b65
MR
4002You can get the sizes of the dividers of a specific window with the
4003following two functions.
4004
4005@defun window-right-divider-width &optional window
4006Return the width (thickness) in pixels of @var{window}'s right divider.
4007@var{window} must be a live window and defaults to the selected one.
4008The return value is always zero for a rightmost window.
4009@end defun
4010
4011@defun window-bottom-divider-width &optional window
4012Return the width (thickness) in pixels of @var{window}'s bottom divider.
4013@var{window} must be a live window and defaults to the selected one.
4014The return value is zero for the minibuffer window or a bottommost
4015window on a minibuffer-less frame.
4016@end defun
4017
4018
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GM
4019@node Display Property
4020@section The @code{display} Property
4021@cindex display specification
4022@kindex display @r{(text property)}
4023
4024 The @code{display} text property (or overlay property) is used to
9a69676a 4025insert images into text, and to control other aspects of how text
b8d4c8d0
GM
4026displays. The value of the @code{display} property should be a
4027display specification, or a list or vector containing several display
fb33e6a9
RS
4028specifications. Display specifications in the same @code{display}
4029property value generally apply in parallel to the text they cover.
4030
4031 If several sources (overlays and/or a text property) specify values
4032for the @code{display} property, only one of the values takes effect,
4033following the rules of @code{get-char-property}. @xref{Examining
4034Properties}.
4035
4036 The rest of this section describes several kinds of
4037display specifications and what they mean.
4038
4039@menu
4040* Replacing Specs:: Display specs that replace the text.
4041* Specified Space:: Displaying one space with a specified width.
4042* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
4043* Other Display Specs:: Displaying an image; adjusting the height,
4044 spacing, and other properties of text.
fb33e6a9
RS
4045* Display Margins:: Displaying text or images to the side of the main text.
4046@end menu
4047
4048@node Replacing Specs
4049@subsection Display Specs That Replace The Text
4db6da64 4050
9a69676a
CY
4051 Some kinds of display specifications specify something to display
4052instead of the text that has the property. These are called
fb33e6a9
RS
4053@dfn{replacing} display specifications. Emacs does not allow the user
4054to interactively move point into the middle of buffer text that is
4055replaced in this way.
4056
4057 If a list of display specifications includes more than one replacing
4058display specification, the first overrides the rest. Replacing
4059display specifications make most other display specifications
4060irrelevant, since those don't apply to the replacement.
4061
4062 For replacing display specifications, ``the text that has the
4063property'' means all the consecutive characters that have the same
4064Lisp object as their @code{display} property; these characters are
9a69676a 4065replaced as a single unit. If two characters have different Lisp
1df7defd 4066objects as their @code{display} properties (i.e., objects which are
9a69676a 4067not @code{eq}), they are handled separately.
b8d4c8d0 4068
9a69676a
CY
4069 Here is an example which illustrates this point. A string serves as
4070a replacing display specification, which replaces the text that has
4071the property with the specified string (@pxref{Other Display Specs}).
4072Consider the following function:
b8d4c8d0
GM
4073
4074@smallexample
4075(defun foo ()
b8d4c8d0 4076 (dotimes (i 5)
9a69676a
CY
4077 (let ((string (concat "A"))
4078 (start (+ i i (point-min))))
4079 (put-text-property start (1+ start) 'display string)
4080 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4081@end smallexample
4082
4083@noindent
9a69676a
CY
4084This function gives each of the first ten characters in the buffer a
4085@code{display} property which is a string @code{"A"}, but they don't
4086all get the same string object. The first two characters get the same
4087string object, so they are replaced with one @samp{A}; the fact that
4088the display property was assigned in two separate calls to
4089@code{put-text-property} is irrelevant. Similarly, the next two
4090characters get a second string (@code{concat} creates a new string
4091object), so they are replaced with one @samp{A}; and so on. Thus, the
4092ten characters appear as five A's.
b8d4c8d0 4093
b8d4c8d0
GM
4094@node Specified Space
4095@subsection Specified Spaces
4096@cindex spaces, specified height or width
4097@cindex variable-width spaces
4098
4099 To display a space of specified width and/or height, use a display
4100specification of the form @code{(space . @var{props})}, where
4101@var{props} is a property list (a list of alternating properties and
4102values). You can put this property on one or more consecutive
4103characters; a space of the specified height and width is displayed in
4104place of @emph{all} of those characters. These are the properties you
4105can use in @var{props} to specify the weight of the space:
4106
4107@table @code
4108@item :width @var{width}
09b73f08 4109If @var{width} is a number, it specifies
b8d4c8d0
GM
4110that the space width should be @var{width} times the normal character
4111width. @var{width} can also be a @dfn{pixel width} specification
4112(@pxref{Pixel Specification}).
4113
4114@item :relative-width @var{factor}
4115Specifies that the width of the stretch should be computed from the
4116first character in the group of consecutive characters that have the
4117same @code{display} property. The space width is the width of that
4118character, multiplied by @var{factor}.
4119
4120@item :align-to @var{hpos}
4121Specifies that the space should be wide enough to reach @var{hpos}.
4122If @var{hpos} is a number, it is measured in units of the normal
4123character width. @var{hpos} can also be a @dfn{pixel width}
4124specification (@pxref{Pixel Specification}).
4125@end table
4126
4127 You should use one and only one of the above properties. You can
4128also specify the height of the space, with these properties:
4129
4130@table @code
4131@item :height @var{height}
4132Specifies the height of the space.
09b73f08 4133If @var{height} is a number, it specifies
b8d4c8d0
GM
4134that the space height should be @var{height} times the normal character
4135height. The @var{height} may also be a @dfn{pixel height} specification
4136(@pxref{Pixel Specification}).
4137
4138@item :relative-height @var{factor}
4139Specifies the height of the space, multiplying the ordinary height
4140of the text having this display specification by @var{factor}.
4141
4142@item :ascent @var{ascent}
4143If the value of @var{ascent} is a non-negative number no greater than
4144100, it specifies that @var{ascent} percent of the height of the space
4145should be considered as the ascent of the space---that is, the part
4146above the baseline. The ascent may also be specified in pixel units
4147with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4148
4149@end table
4150
4151 Don't use both @code{:height} and @code{:relative-height} together.
4152
4153 The @code{:width} and @code{:align-to} properties are supported on
4154non-graphic terminals, but the other space properties in this section
4155are not.
4156
0c95fcf7
EZ
4157 Note that space properties are treated as paragraph separators for
4158the purposes of reordering bidirectional text for display.
4159@xref{Bidirectional Display}, for the details.
4160
b8d4c8d0
GM
4161@node Pixel Specification
4162@subsection Pixel Specification for Spaces
4163@cindex spaces, pixel specification
4164
4165 The value of the @code{:width}, @code{:align-to}, @code{:height},
4166and @code{:ascent} properties can be a special kind of expression that
4167is evaluated during redisplay. The result of the evaluation is used
4168as an absolute number of pixels.
4169
4170 The following expressions are supported:
4171
4172@smallexample
4173@group
4174 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4175 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4176 @var{unit} ::= in | mm | cm | width | height
4177@end group
4178@group
4179 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4180 | scroll-bar | text
4181 @var{pos} ::= left | center | right
4182 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4183 @var{op} ::= + | -
4184@end group
4185@end smallexample
4186
4187 The form @var{num} specifies a fraction of the default frame font
4188height or width. The form @code{(@var{num})} specifies an absolute
4189number of pixels. If @var{num} is a symbol, @var{symbol}, its
4190buffer-local variable binding is used.
4191
4192 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4193pixels per inch, millimeter, and centimeter, respectively. The
4194@code{width} and @code{height} units correspond to the default width
4195and height of the current face. An image specification @code{image}
4196corresponds to the width or height of the image.
4197
049bcbcb
CY
4198 The elements @code{left-fringe}, @code{right-fringe},
4199@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4200@code{text} specify to the width of the corresponding area of the
4201window.
b8d4c8d0
GM
4202
4203 The @code{left}, @code{center}, and @code{right} positions can be
4204used with @code{:align-to} to specify a position relative to the left
4205edge, center, or right edge of the text area.
4206
4207 Any of the above window elements (except @code{text}) can also be
4208used with @code{:align-to} to specify that the position is relative to
4209the left edge of the given area. Once the base offset for a relative
4210position has been set (by the first occurrence of one of these
4211symbols), further occurrences of these symbols are interpreted as the
4212width of the specified area. For example, to align to the center of
4213the left-margin, use
4214
4215@example
4216:align-to (+ left-margin (0.5 . left-margin))
4217@end example
4218
4219 If no specific base offset is set for alignment, it is always relative
4220to the left edge of the text area. For example, @samp{:align-to 0} in a
4221header-line aligns with the first text column in the text area.
4222
4223 A value of the form @code{(@var{num} . @var{expr})} stands for the
4224product of the values of @var{num} and @var{expr}. For example,
4225@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4226@var{image})} specifies half the width (or height) of the specified
4227image.
4228
4229 The form @code{(+ @var{expr} ...)} adds up the value of the
4230expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4231the value of the expressions.
4232
4233@node Other Display Specs
4234@subsection Other Display Specifications
4235
4236 Here are the other sorts of display specifications that you can use
4237in the @code{display} text property.
4238
4239@table @code
4240@item @var{string}
4241Display @var{string} instead of the text that has this property.
4242
4243Recursive display specifications are not supported---@var{string}'s
4244@code{display} properties, if any, are not used.
4245
4246@item (image . @var{image-props})
4247This kind of display specification is an image descriptor (@pxref{Images}).
4248When used as a display specification, it means to display the image
4249instead of the text that has the display specification.
4250
4251@item (slice @var{x} @var{y} @var{width} @var{height})
4252This specification together with @code{image} specifies a @dfn{slice}
4253(a partial area) of the image to display. The elements @var{y} and
4254@var{x} specify the top left corner of the slice, within the image;
4255@var{width} and @var{height} specify the width and height of the
09b73f08 4256slice. Integers are numbers of pixels. A floating-point number
b8d4c8d0
GM
4257in the range 0.0--1.0 stands for that fraction of the width or height
4258of the entire image.
4259
4260@item ((margin nil) @var{string})
4261A display specification of this form means to display @var{string}
4262instead of the text that has the display specification, at the same
4263position as that text. It is equivalent to using just @var{string},
4264but it is done as a special case of marginal display (@pxref{Display
4265Margins}).
4266
bdef6a77
EZ
4267@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4268@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4269This display specification on any character of a line of text causes
4270the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4271for that line, instead of the characters that have the display
4272specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4273used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4274
b8d4c8d0
GM
4275@item (space-width @var{factor})
4276This display specification affects all the space characters within the
4277text that has the specification. It displays all of these spaces
4278@var{factor} times as wide as normal. The element @var{factor} should
4279be an integer or float. Characters other than spaces are not affected
4280at all; in particular, this has no effect on tab characters.
4281
4282@item (height @var{height})
4283This display specification makes the text taller or shorter.
4284Here are the possibilities for @var{height}:
4285
4286@table @asis
4287@item @code{(+ @var{n})}
3c640e29 4288@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4289This means to use a font that is @var{n} steps larger. A ``step'' is
4290defined by the set of available fonts---specifically, those that match
4291what was otherwise specified for this text, in all attributes except
4292height. Each size for which a suitable font is available counts as
4293another step. @var{n} should be an integer.
4294
4295@item @code{(- @var{n})}
4296This means to use a font that is @var{n} steps smaller.
4297
4298@item a number, @var{factor}
4299A number, @var{factor}, means to use a font that is @var{factor} times
4300as tall as the default font.
4301
4302@item a symbol, @var{function}
4303A symbol is a function to compute the height. It is called with the
4304current height as argument, and should return the new height to use.
4305
4306@item anything else, @var{form}
4307If the @var{height} value doesn't fit the previous possibilities, it is
4308a form. Emacs evaluates it to get the new height, with the symbol
4309@code{height} bound to the current specified font height.
4310@end table
4311
4312@item (raise @var{factor})
4313This kind of display specification raises or lowers the text
4314it applies to, relative to the baseline of the line.
4315
4316@var{factor} must be a number, which is interpreted as a multiple of the
4317height of the affected text. If it is positive, that means to display
4318the characters raised. If it is negative, that means to display them
4319lower down.
4320
4321If the text also has a @code{height} display specification, that does
4322not affect the amount of raising or lowering, which is based on the
4323faces used for the text.
4324@end table
4325
4326@c We put all the `@code{(when ...)}' on one line to encourage
4327@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4328@c was at eol; the info file ended up w/ two spaces rendered after it.
4329 You can make any display specification conditional. To do that,
4330package it in another list of the form
4331@code{(when @var{condition} . @var{spec})}.
4332Then the specification @var{spec} applies only when
4333@var{condition} evaluates to a non-@code{nil} value. During the
4334evaluation, @code{object} is bound to the string or buffer having the
4335conditional @code{display} property. @code{position} and
4336@code{buffer-position} are bound to the position within @code{object}
4337and the buffer position where the @code{display} property was found,
4338respectively. Both positions can be different when @code{object} is a
4339string.
4340
4341@node Display Margins
4342@subsection Displaying in the Margins
4343@cindex display margins
4344@cindex margins, display
4345
fb33e6a9
RS
4346 A buffer can have blank areas called @dfn{display margins} on the
4347left and on the right. Ordinary text never appears in these areas,
4348but you can put things into the display margins using the
4349@code{display} property. There is currently no way to make text or
4350images in the margin mouse-sensitive.
4351
4352 The way to display something in the margins is to specify it in a
4353margin display specification in the @code{display} property of some
4354text. This is a replacing display specification, meaning that the
4355text you put it on does not get displayed; the margin display appears,
4356but that text does not.
4357
4358 A margin display specification looks like @code{((margin
d25ed7db 4359right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4360Here, @var{spec} is another display specification that says what to
4361display in the margin. Typically it is a string of text to display,
4362or an image descriptor.
4363
4364 To display something in the margin @emph{in association with}
4365certain buffer text, without altering or preventing the display of
4366that text, put a @code{before-string} property on the text and put the
4367margin display specification on the contents of the before-string.
b8d4c8d0
GM
4368
4369 Before the display margins can display anything, you must give
4370them a nonzero width. The usual way to do that is to set these
4371variables:
4372
4373@defvar left-margin-width
0df00f59 4374This variable specifies the width of the left margin, in character
6990c412
EZ
4375cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4376A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4377@end defvar
4378
4379@defvar right-margin-width
0df00f59
EZ
4380This variable specifies the width of the right margin, in character
4381cell units. It is buffer-local in all buffers. A value of @code{nil}
4382means no right marginal area.
b8d4c8d0
GM
4383@end defvar
4384
4385 Setting these variables does not immediately affect the window. These
4386variables are checked when a new buffer is displayed in the window.
4387Thus, you can make changes take effect by calling
4388@code{set-window-buffer}.
4389
4390 You can also set the margin widths immediately.
4391
4392@defun set-window-margins window left &optional right
0df00f59 4393This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4394character cell units. The argument @var{left} controls the left
4395margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4396@end defun
4397
4398@defun window-margins &optional window
0df00f59
EZ
4399This function returns the width of the left and right margins of
4400@var{window} as a cons cell of the form @w{@code{(@var{left}
4401. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4402its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4403the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4404selected window is used.
b8d4c8d0
GM
4405@end defun
4406
4407@node Images
4408@section Images
4409@cindex images in buffers
4410
4411 To display an image in an Emacs buffer, you must first create an image
4412descriptor, then use it as a display specifier in the @code{display}
4413property of text that is displayed (@pxref{Display Property}).
4414
4415 Emacs is usually able to display images when it is run on a
4416graphical terminal. Images cannot be displayed in a text terminal, on
4417certain graphical terminals that lack the support for this, or if
4418Emacs is compiled without image support. You can use the function
4419@code{display-images-p} to determine if images can in principle be
4420displayed (@pxref{Display Feature Testing}).
4421
4422@menu
4423* Image Formats:: Supported image formats.
4424* Image Descriptors:: How to specify an image for use in @code{:display}.
4425* XBM Images:: Special features for XBM format.
4426* XPM Images:: Special features for XPM format.
2833b3ff 4427* PostScript Images:: Special features for PostScript format.
16a91140 4428* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4429* Other Image Types:: Various other formats are supported.
4430* Defining Images:: Convenient ways to define an image for later use.
4431* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4432* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4433* Image Cache:: Internal mechanisms of image display.
4434@end menu
4435
4436@node Image Formats
4437@subsection Image Formats
4438@cindex image formats
4439@cindex image types
4440
5319014e
CY
4441 Emacs can display a number of different image formats. Some of
4442these image formats are supported only if particular support libraries
4443are installed. On some platforms, Emacs can load support libraries on
4444demand; if so, the variable @code{dynamic-library-alist} can be used
4445to modify the set of known names for these dynamic libraries.
4446@xref{Dynamic Libraries}.
4447
4448 Supported image formats (and the required support libraries) include
4449PBM and XBM (which do not depend on support libraries and are always
4450available), XPM (@code{libXpm}), GIF (@code{libgif} or
4451@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4452(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4453
5319014e
CY
4454 Each of these image formats is associated with an @dfn{image type
4455symbol}. The symbols for the above formats are, respectively,
4456@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4457@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4458
4459 Furthermore, if you build Emacs with ImageMagick
4460(@code{libMagickWand}) support, Emacs can display any image format
4461that ImageMagick can. @xref{ImageMagick Images}. All images
4462displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4463
4464@defvar image-types
5319014e
CY
4465This variable contains a list of type symbols for image formats which
4466are potentially supported in the current configuration.
4467
4468``Potentially'' means that Emacs knows about the image types, not
4469necessarily that they can be used (for example, they could depend on
4470unavailable dynamic libraries). To know which image types are really
4471available, use @code{image-type-available-p}.
b8d4c8d0
GM
4472@end defvar
4473
b8d4c8d0 4474@defun image-type-available-p type
5319014e
CY
4475This function returns non-@code{nil} if images of type @var{type} can
4476be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4477
4478For image types whose support libraries are statically linked, this
5319014e
CY
4479function always returns @code{t}. For image types whose support
4480libraries are dynamically loaded, it returns @code{t} if the library
4481could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4482@end defun
4483
4484@node Image Descriptors
4485@subsection Image Descriptors
4486@cindex image descriptor
4487
5319014e
CY
4488 An @dfn{image descriptor} is a list which specifies the underlying
4489data for an image, and how to display it. It is typically used as the
4490value of a @code{display} overlay or text property (@pxref{Other
4491Display Specs}); but @xref{Showing Images}, for convenient helper
4492functions to insert images into buffers.
b8d4c8d0 4493
5319014e
CY
4494 Each image descriptor has the form @code{(image . @var{props})},
4495where @var{props} is a property list of alternating keyword symbols
4496and values, including at least the pair @code{:type @var{TYPE}} which
4497specifies the image type.
b8d4c8d0 4498
5319014e
CY
4499 The following is a list of properties that are meaningful for all
4500image types (there are also properties which are meaningful only for
4501certain image types, as documented in the following subsections):
b8d4c8d0
GM
4502
4503@table @code
5319014e
CY
4504@item :type @var{type}
4505The image type.
4506@ifnottex
4507@xref{Image Formats}.
4508@end ifnottex
4509Every image descriptor must include this property.
4510
b8d4c8d0 4511@item :file @var{file}
5319014e
CY
4512This says to load the image from file @var{file}. If @var{file} is
4513not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4514
4515@item :data @var{data}
5319014e
CY
4516This specifies the raw image data. Each image descriptor must have
4517either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4518
5319014e
CY
4519For most image types, the value of a @code{:data} property should be a
4520string containing the image data. Some image types do not support
4521@code{:data}; for some others, @code{:data} alone is not enough, so
4522you need to use other image properties along with @code{:data}. See
4523the following subsections for details.
b8d4c8d0
GM
4524
4525@item :margin @var{margin}
5319014e
CY
4526This specifies how many pixels to add as an extra margin around the
4527image. The value, @var{margin}, must be a non-negative number, or a
4528pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4529@var{x} specifies how many pixels to add horizontally, and @var{y}
4530specifies how many pixels to add vertically. If @code{:margin} is not
4531specified, the default is zero.
b8d4c8d0
GM
4532
4533@item :ascent @var{ascent}
5319014e
CY
4534This specifies the amount of the image's height to use for its
4535ascent---that is, the part above the baseline. The value,
4536@var{ascent}, must be a number in the range 0 to 100, or the symbol
4537@code{center}.
b8d4c8d0
GM
4538
4539If @var{ascent} is a number, that percentage of the image's height is
4540used for its ascent.
4541
4542If @var{ascent} is @code{center}, the image is vertically centered
4543around a centerline which would be the vertical centerline of text drawn
4544at the position of the image, in the manner specified by the text
4545properties and overlays that apply to the image.
4546
4547If this property is omitted, it defaults to 50.
4548
4549@item :relief @var{relief}
5319014e
CY
4550This adds a shadow rectangle around the image. The value,
4551@var{relief}, specifies the width of the shadow lines, in pixels. If
4552@var{relief} is negative, shadows are drawn so that the image appears
4553as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4554
4555@item :conversion @var{algorithm}
5319014e
CY
4556This specifies a conversion algorithm that should be applied to the
4557image before it is displayed; the value, @var{algorithm}, specifies
4558which algorithm.
b8d4c8d0
GM
4559
4560@table @code
4561@item laplace
4562@itemx emboss
4563Specifies the Laplace edge detection algorithm, which blurs out small
4564differences in color while highlighting larger differences. People
4565sometimes consider this useful for displaying the image for a
4566``disabled'' button.
4567
4568@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4569@cindex edge detection, images
b8d4c8d0
GM
4570Specifies a general edge-detection algorithm. @var{matrix} must be
4571either a nine-element list or a nine-element vector of numbers. A pixel
4572at position @math{x/y} in the transformed image is computed from
4573original pixels around that position. @var{matrix} specifies, for each
4574pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4575will influence the transformed pixel; element @math{0} specifies the
4576factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4577the pixel at @math{x/y-1} etc., as shown below:
4578@iftex
4579@tex
4580$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4581 x-1/y & x/y & x+1/y \cr
4582 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4583@end tex
4584@end iftex
4585@ifnottex
4586@display
4587 (x-1/y-1 x/y-1 x+1/y-1
4588 x-1/y x/y x+1/y
4589 x-1/y+1 x/y+1 x+1/y+1)
4590@end display
4591@end ifnottex
4592
4593The resulting pixel is computed from the color intensity of the color
4594resulting from summing up the RGB values of surrounding pixels,
4595multiplied by the specified factors, and dividing that sum by the sum
4596of the factors' absolute values.
4597
4598Laplace edge-detection currently uses a matrix of
4599@iftex
4600@tex
4601$$\pmatrix{1 & 0 & 0 \cr
4602 0& 0 & 0 \cr
e2c94218 4603 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4604@end tex
4605@end iftex
4606@ifnottex
4607@display
4608 (1 0 0
4609 0 0 0
e2c94218 4610 0 0 -1)
b8d4c8d0
GM
4611@end display
4612@end ifnottex
4613
4614Emboss edge-detection uses a matrix of
4615@iftex
4616@tex
4617$$\pmatrix{ 2 & -1 & 0 \cr
4618 -1 & 0 & 1 \cr
4619 0 & 1 & -2 \cr}$$
4620@end tex
4621@end iftex
4622@ifnottex
4623@display
4624 ( 2 -1 0
4625 -1 0 1
4626 0 1 -2)
4627@end display
4628@end ifnottex
4629
4630@item disabled
16152b76 4631Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4632@end table
4633
4634@item :mask @var{mask}
4635If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4636a clipping mask for the image, so that the background of a frame is
4637visible behind the image. If @var{bg} is not specified, or if @var{bg}
4638is @code{t}, determine the background color of the image by looking at
4639the four corners of the image, assuming the most frequently occurring
4640color from the corners is the background color of the image. Otherwise,
4641@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4642specifying the color to assume for the background of the image.
4643
4644If @var{mask} is @code{nil}, remove a mask from the image, if it has
4645one. Images in some formats include a mask which can be removed by
4646specifying @code{:mask nil}.
4647
4648@item :pointer @var{shape}
4649This specifies the pointer shape when the mouse pointer is over this
4650image. @xref{Pointer Shape}, for available pointer shapes.
4651
4652@item :map @var{map}
44e0cfaf 4653@cindex image maps
b8d4c8d0
GM
4654This associates an image map of @dfn{hot spots} with this image.
4655
4656An image map is an alist where each element has the format
4657@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4658as either a rectangle, a circle, or a polygon.
4659
4660A rectangle is a cons
4661@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4662which specifies the pixel coordinates of the upper left and bottom right
4663corners of the rectangle area.
4664
4665A circle is a cons
4666@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4667which specifies the center and the radius of the circle; @var{r} may
4668be a float or integer.
4669
4670A polygon is a cons
4671@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4672where each pair in the vector describes one corner in the polygon.
4673
4674When the mouse pointer lies on a hot-spot area of an image, the
4675@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4676property, that defines a tool-tip for the hot-spot, and if it contains
4677a @code{pointer} property, that defines the shape of the mouse cursor when
4678it is on the hot-spot.
4679@xref{Pointer Shape}, for available pointer shapes.
4680
4681When you click the mouse when the mouse pointer is over a hot-spot, an
4682event is composed by combining the @var{id} of the hot-spot with the
4683mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4684@var{id} is @code{area4}.
4685@end table
4686
4687@defun image-mask-p spec &optional frame
4688This function returns @code{t} if image @var{spec} has a mask bitmap.
4689@var{frame} is the frame on which the image will be displayed.
4690@var{frame} @code{nil} or omitted means to use the selected frame
4691(@pxref{Input Focus}).
4692@end defun
4693
4694@node XBM Images
4695@subsection XBM Images
4696@cindex XBM
4697
4698 To use XBM format, specify @code{xbm} as the image type. This image
4699format doesn't require an external library, so images of this type are
4700always supported.
4701
4702 Additional image properties supported for the @code{xbm} image type are:
4703
4704@table @code
4705@item :foreground @var{foreground}
4706The value, @var{foreground}, should be a string specifying the image
4707foreground color, or @code{nil} for the default color. This color is
4708used for each pixel in the XBM that is 1. The default is the frame's
4709foreground color.
4710
4711@item :background @var{background}
4712The value, @var{background}, should be a string specifying the image
4713background color, or @code{nil} for the default color. This color is
4714used for each pixel in the XBM that is 0. The default is the frame's
4715background color.
4716@end table
4717
4718 If you specify an XBM image using data within Emacs instead of an
4719external file, use the following three properties:
4720
4721@table @code
4722@item :data @var{data}
4723The value, @var{data}, specifies the contents of the image.
4724There are three formats you can use for @var{data}:
4725
4726@itemize @bullet
4727@item
4728A vector of strings or bool-vectors, each specifying one line of the
4729image. Do specify @code{:height} and @code{:width}.
4730
4731@item
4732A string containing the same byte sequence as an XBM file would contain.
4733You must not specify @code{:height} and @code{:width} in this case,
4734because omitting them is what indicates the data has the format of an
4735XBM file. The file contents specify the height and width of the image.
4736
4737@item
4738A string or a bool-vector containing the bits of the image (plus perhaps
4739some extra bits at the end that will not be used). It should contain at
4740least @var{width} * @code{height} bits. In this case, you must specify
4741@code{:height} and @code{:width}, both to indicate that the string
4742contains just the bits rather than a whole XBM file, and to specify the
4743size of the image.
4744@end itemize
4745
4746@item :width @var{width}
4747The value, @var{width}, specifies the width of the image, in pixels.
4748
4749@item :height @var{height}
4750The value, @var{height}, specifies the height of the image, in pixels.
4751@end table
4752
4753@node XPM Images
4754@subsection XPM Images
4755@cindex XPM
4756
4757 To use XPM format, specify @code{xpm} as the image type. The
4758additional image property @code{:color-symbols} is also meaningful with
4759the @code{xpm} image type:
4760
4761@table @code
4762@item :color-symbols @var{symbols}
4763The value, @var{symbols}, should be an alist whose elements have the
4764form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4765the name of a color as it appears in the image file, and @var{color}
4766specifies the actual color to use for displaying that name.
4767@end table
4768
2833b3ff
CY
4769@node PostScript Images
4770@subsection PostScript Images
4771@cindex postscript images
4772
4773 To use PostScript for an image, specify image type @code{postscript}.
4774This works only if you have Ghostscript installed. You must always use
4775these three properties:
4776
4777@table @code
4778@item :pt-width @var{width}
4779The value, @var{width}, specifies the width of the image measured in
4780points (1/72 inch). @var{width} must be an integer.
4781
4782@item :pt-height @var{height}
4783The value, @var{height}, specifies the height of the image in points
4784(1/72 inch). @var{height} must be an integer.
4785
4786@item :bounding-box @var{box}
4787The value, @var{box}, must be a list or vector of four integers, which
4788specifying the bounding box of the PostScript image, analogous to the
4789@samp{BoundingBox} comment found in PostScript files.
4790
4791@example
4792%%BoundingBox: 22 171 567 738
4793@end example
4794@end table
4795
16a91140
JV
4796@node ImageMagick Images
4797@subsection ImageMagick Images
ca0d44e4
GM
4798@cindex ImageMagick images
4799@cindex images, support for more formats
4800
5319014e 4801 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4802ImageMagick library to load many image formats (@pxref{File
4803Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4804for images loaded via ImageMagick is @code{imagemagick}, regardless of
4805the actual underlying image format.
4806
4807@defun imagemagick-types
4808This function returns a list of image file extensions supported by the
73f2b4ab
CY
4809current ImageMagick installation. Each list element is a symbol
4810representing an internal ImageMagick name for an image type, such as
4811@code{BMP} for @file{.bmp} images.
5319014e
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4812@end defun
4813
73f2b4ab
CY
4814@defopt imagemagick-enabled-types
4815The value of this variable is a list of ImageMagick image types which
4816Emacs may attempt to render using ImageMagick. Each list element
4817should be one of the symbols in the list returned by
4818@code{imagemagick-types}, or an equivalent string. Alternatively, a
4819value of @code{t} enables ImageMagick for all possible image types.
4820Regardless of the value of this variable,
4821@code{imagemagick-types-inhibit} (see below) takes precedence.
4822@end defopt
5319014e
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4823
4824@defopt imagemagick-types-inhibit
73f2b4ab
CY
4825The value of this variable lists the ImageMagick image types which
4826should never be rendered using ImageMagick, regardless of the value of
4827@code{imagemagick-enabled-types}. A value of @code{t} disables
4828ImageMagick entirely.
5319014e
CY
4829@end defopt
4830
7b997b14
GM
4831@defvar image-format-suffixes
4832This variable is an alist mapping image types to file name extensions.
4833Emacs uses this in conjunction with the @code{:format} image property
4834(see below) to give a hint to the ImageMagick library as to the type
4835of an image. Each element has the form @code{(@var{type}
4836@var{extension})}, where @var{type} is a symbol specifying an image
4837content-type, and @var{extension} is a string that specifies the
4838associated file name extension.
4839@end defvar
4840
5319014e
CY
4841 Images loaded with ImageMagick support the following additional
4842image descriptor properties:
16a91140 4843
ca0d44e4 4844@table @code
1b9b4cf4
CY
4845@item :background @var{background}
4846@var{background}, if non-@code{nil}, should be a string specifying a
4847color, which is used as the image's background color if the image
4848supports transparency. If the value is @code{nil}, it defaults to the
4849frame's background color.
4850
7b997b14 4851@item :width @var{width}, :height @var{height}
ca0d44e4
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4852The @code{:width} and @code{:height} keywords are used for scaling the
4853image. If only one of them is specified, the other one will be
4854calculated so as to preserve the aspect ratio. If both are specified,
4855aspect ratio may not be preserved.
4856
7b997b14 4857@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4858The @code{:max-width} and @code{:max-height} keywords are used for
4859scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4860If @code{:width} is set it will have precedence over @code{max-width},
4861and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4862@code{max-height}, but you can otherwise mix these keywords as you
4863wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4864the aspect ratio.
f3f9606c 4865
7b997b14
GM
4866@item :format @var{type}
4867The value, @var{type}, should be a symbol specifying the type of the
4868image data, as found in @code{image-format-suffixes}. This is used
4869when the image does not have an associated file name, to provide a
4870hint to ImageMagick to help it detect the image type.
8259030d 4871
7b997b14 4872@item :rotation @var{angle}
ca0d44e4
GM
4873Specifies a rotation angle in degrees.
4874
7b997b14 4875@item :index @var{frame}
e80e1825 4876@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4877@xref{Multi-Frame Images}.
ca0d44e4 4878@end table
16a91140 4879
b8d4c8d0
GM
4880@node Other Image Types
4881@subsection Other Image Types
4882@cindex PBM
4883
4884 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4885monochromatic images are supported. For mono PBM images, two additional
4886image properties are supported.
4887
4888@table @code
4889@item :foreground @var{foreground}
4890The value, @var{foreground}, should be a string specifying the image
4891foreground color, or @code{nil} for the default color. This color is
3696411e 4892used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4893foreground color.
4894
4895@item :background @var{background}
4896The value, @var{background}, should be a string specifying the image
4897background color, or @code{nil} for the default color. This color is
3696411e 4898used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
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4899background color.
4900@end table
4901
1e56f8ef
GM
4902@noindent
4903The remaining image types that Emacs can support are:
4904
4905@table @asis
4906@item GIF
4907Image type @code{gif}.
4908Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4909
1e56f8ef
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4910@item JPEG
4911Image type @code{jpeg}.
b8d4c8d0 4912
1e56f8ef
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4913@item PNG
4914Image type @code{png}.
b8d4c8d0 4915
1e56f8ef
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4916@item SVG
4917Image type @code{svg}.
4918
4919@item TIFF
4920Image type @code{tiff}.
4921Supports the @code{:index} property. @xref{Multi-Frame Images}.
4922@end table
b8d4c8d0
GM
4923
4924@node Defining Images
4925@subsection Defining Images
4926
4927 The functions @code{create-image}, @code{defimage} and
4928@code{find-image} provide convenient ways to create image descriptors.
4929
4930@defun create-image file-or-data &optional type data-p &rest props
4931This function creates and returns an image descriptor which uses the
4932data in @var{file-or-data}. @var{file-or-data} can be a file name or
4933a string containing the image data; @var{data-p} should be @code{nil}
4934for the former case, non-@code{nil} for the latter case.
4935
4936The optional argument @var{type} is a symbol specifying the image type.
4937If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4938determine the image type from the file's first few bytes, or else
4939from the file's name.
4940
4941The remaining arguments, @var{props}, specify additional image
4942properties---for example,
4943
b483c570 4944@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4945@example
4946(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4947@end example
4948
4949The function returns @code{nil} if images of this type are not
4950supported. Otherwise it returns an image descriptor.
4951@end defun
4952
4953@defmac defimage symbol specs &optional doc
4954This macro defines @var{symbol} as an image name. The arguments
4955@var{specs} is a list which specifies how to display the image.
4956The third argument, @var{doc}, is an optional documentation string.
4957
4958Each argument in @var{specs} has the form of a property list, and each
4959one should specify at least the @code{:type} property and either the
4960@code{:file} or the @code{:data} property. The value of @code{:type}
4961should be a symbol specifying the image type, the value of
4962@code{:file} is the file to load the image from, and the value of
4963@code{:data} is a string containing the actual image data. Here is an
4964example:
4965
4966@example
4967(defimage test-image
4968 ((:type xpm :file "~/test1.xpm")
4969 (:type xbm :file "~/test1.xbm")))
4970@end example
4971
4972@code{defimage} tests each argument, one by one, to see if it is
4973usable---that is, if the type is supported and the file exists. The
4974first usable argument is used to make an image descriptor which is
4975stored in @var{symbol}.
4976
4977If none of the alternatives will work, then @var{symbol} is defined
4978as @code{nil}.
4979@end defmac
4980
4981@defun find-image specs
4982This function provides a convenient way to find an image satisfying one
4983of a list of image specifications @var{specs}.
4984
4985Each specification in @var{specs} is a property list with contents
4986depending on image type. All specifications must at least contain the
4987properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4988or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4989the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
4990image from, and @var{data} is a string containing the actual image data.
4991The first specification in the list whose @var{type} is supported, and
4992@var{file} exists, is used to construct the image specification to be
4993returned. If no specification is satisfied, @code{nil} is returned.
4994
4995The image is looked for in @code{image-load-path}.
4996@end defun
4997
4998@defvar image-load-path
4999This variable's value is a list of locations in which to search for
5000image files. If an element is a string or a variable symbol whose
5001value is a string, the string is taken to be the name of a directory
5002to search. If an element is a variable symbol whose value is a list,
5003that is taken to be a list of directory names to search.
5004
5005The default is to search in the @file{images} subdirectory of the
5006directory specified by @code{data-directory}, then the directory
5007specified by @code{data-directory}, and finally in the directories in
5008@code{load-path}. Subdirectories are not automatically included in
5009the search, so if you put an image file in a subdirectory, you have to
5010supply the subdirectory name explicitly. For example, to find the
5011image @file{images/foo/bar.xpm} within @code{data-directory}, you
5012should specify the image as follows:
5013
5014@example
5015(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5016@end example
5017@end defvar
5018
5019@defun image-load-path-for-library library image &optional path no-error
5020This function returns a suitable search path for images used by the
5021Lisp package @var{library}.
5022
5023The function searches for @var{image} first using @code{image-load-path},
5024excluding @file{@code{data-directory}/images}, and then in
5025@code{load-path}, followed by a path suitable for @var{library}, which
5026includes @file{../../etc/images} and @file{../etc/images} relative to
5027the library file itself, and finally in
5028@file{@code{data-directory}/images}.
5029
5030Then this function returns a list of directories which contains first
5031the directory in which @var{image} was found, followed by the value of
5032@code{load-path}. If @var{path} is given, it is used instead of
5033@code{load-path}.
5034
5035If @var{no-error} is non-@code{nil} and a suitable path can't be
5036found, don't signal an error. Instead, return a list of directories as
5037before, except that @code{nil} appears in place of the image directory.
5038
049bcbcb 5039Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
5040
5041@example
5042(defvar image-load-path) ; shush compiler
5043(let* ((load-path (image-load-path-for-library
049bcbcb 5044 "mh-e" "mh-logo.xpm"))
b8d4c8d0 5045 (image-load-path (cons (car load-path)
049bcbcb 5046 image-load-path)))
b8d4c8d0
GM
5047 (mh-tool-bar-folder-buttons-init))
5048@end example
5049@end defun
5050
5051@node Showing Images
5052@subsection Showing Images
5053
5054 You can use an image descriptor by setting up the @code{display}
5055property yourself, but it is easier to use the functions in this
5056section.
5057
5058@defun insert-image image &optional string area slice
5059This function inserts @var{image} in the current buffer at point. The
5060value @var{image} should be an image descriptor; it could be a value
5061returned by @code{create-image}, or the value of a symbol defined with
5062@code{defimage}. The argument @var{string} specifies the text to put
5063in the buffer to hold the image. If it is omitted or @code{nil},
5064@code{insert-image} uses @code{" "} by default.
5065
5066The argument @var{area} specifies whether to put the image in a margin.
5067If it is @code{left-margin}, the image appears in the left margin;
5068@code{right-margin} specifies the right margin. If @var{area} is
5069@code{nil} or omitted, the image is displayed at point within the
5070buffer's text.
5071
5072The argument @var{slice} specifies a slice of the image to insert. If
5073@var{slice} is @code{nil} or omitted the whole image is inserted.
5074Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5075@var{height})} which specifies the @var{x} and @var{y} positions and
5076@var{width} and @var{height} of the image area to insert. Integer
09b73f08 5077values are in units of pixels. A floating-point number in the range
b8d4c8d0
GM
50780.0--1.0 stands for that fraction of the width or height of the entire
5079image.
5080
5081Internally, this function inserts @var{string} in the buffer, and gives
5082it a @code{display} property which specifies @var{image}. @xref{Display
5083Property}.
5084@end defun
5085
f68d76d0
LMI
5086@cindex slice, image
5087@cindex image slice
b8d4c8d0
GM
5088@defun insert-sliced-image image &optional string area rows cols
5089This function inserts @var{image} in the current buffer at point, like
5090@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5091equally sized slices.
f68d76d0 5092
5319014e
CY
5093If an image is inserted ``sliced'', Emacs displays each slice as a
5094separate image, and allow more intuitive scrolling up/down, instead of
5095jumping up/down the entire image when paging through a buffer that
5096displays (large) images.
b8d4c8d0
GM
5097@end defun
5098
5099@defun put-image image pos &optional string area
5100This function puts image @var{image} in front of @var{pos} in the
5101current buffer. The argument @var{pos} should be an integer or a
5102marker. It specifies the buffer position where the image should appear.
5103The argument @var{string} specifies the text that should hold the image
5104as an alternative to the default.
5105
5106The argument @var{image} must be an image descriptor, perhaps returned
5107by @code{create-image} or stored by @code{defimage}.
5108
5109The argument @var{area} specifies whether to put the image in a margin.
5110If it is @code{left-margin}, the image appears in the left margin;
5111@code{right-margin} specifies the right margin. If @var{area} is
5112@code{nil} or omitted, the image is displayed at point within the
5113buffer's text.
5114
5115Internally, this function creates an overlay, and gives it a
5116@code{before-string} property containing text that has a @code{display}
5117property whose value is the image. (Whew!)
5118@end defun
5119
5120@defun remove-images start end &optional buffer
5121This function removes images in @var{buffer} between positions
5122@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5123images are removed from the current buffer.
5124
5125This removes only images that were put into @var{buffer} the way
5126@code{put-image} does it, not images that were inserted with
5127@code{insert-image} or in other ways.
5128@end defun
5129
5130@defun image-size spec &optional pixels frame
81cf3b07 5131@cindex size of image
b8d4c8d0
GM
5132This function returns the size of an image as a pair
5133@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5134specification. @var{pixels} non-@code{nil} means return sizes
5135measured in pixels, otherwise return sizes measured in canonical
5136character units (fractions of the width/height of the frame's default
5137font). @var{frame} is the frame on which the image will be displayed.
5138@var{frame} null or omitted means use the selected frame (@pxref{Input
5139Focus}).
5140@end defun
5141
5142@defvar max-image-size
5143This variable is used to define the maximum size of image that Emacs
5144will load. Emacs will refuse to load (and display) any image that is
5145larger than this limit.
5146
5147If the value is an integer, it directly specifies the maximum
09b73f08
PE
5148image height and width, measured in pixels. If it is floating
5149point, it specifies the maximum image height and width
b8d4c8d0
GM
5150as a ratio to the frame height and width. If the value is
5151non-numeric, there is no explicit limit on the size of images.
5152
5153The purpose of this variable is to prevent unreasonably large images
5154from accidentally being loaded into Emacs. It only takes effect the
5155first time an image is loaded. Once an image is placed in the image
5156cache, it can always be displayed, even if the value of
64ba53a2 5157@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
GM
5158@end defvar
5159
1e56f8ef
GM
5160@node Multi-Frame Images
5161@subsection Multi-Frame Images
027d950f 5162@cindex multi-frame images
eea14f31
GM
5163
5164@cindex animation
5165@cindex image animation
1e56f8ef
GM
5166@cindex image frames
5167Some image files can contain more than one image. We say that there
5168are multiple ``frames'' in the image. At present, Emacs supports
5169multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5170DJVM@.
5171
5172The frames can be used either to represent multiple ``pages'' (this is
5173usually the case with multi-frame TIFF files, for example), or to
5174create animation (usually the case with multi-frame GIF files).
5175
5176A multi-frame image has a property @code{:index}, whose value is an
5177integer (counting from 0) that specifies which frame is being displayed.
5178
5179@defun image-multi-frame-p image
5180This function returns non-@code{nil} if @var{image} contains more than
5181one frame. The actual return value is a cons @code{(@var{nimages}
5182. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5183@var{delay} is the delay in seconds between them, or @code{nil}
5184if the image does not specify a delay. Images that are intended to be
5185animated usually specify a frame delay, whereas ones that are intended
5186to be treated as multiple pages do not.
1e56f8ef
GM
5187@end defun
5188
5189@defun image-current-frame image
5190This function returns the index of the current frame number for
5191@var{image}, counting from 0.
5192@end defun
5193
5194@defun image-show-frame image n &optional nocheck
5195This function switches @var{image} to frame number @var{n}. It
5196replaces a frame number outside the valid range with that of the end
5197of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5198does not contain a frame with the specified number, the image displays
5199as a hollow box.
eea14f31
GM
5200@end defun
5201
5202@defun image-animate image &optional index limit
5203This function animates @var{image}. The optional integer @var{index}
5204specifies the frame from which to start (default 0). The optional
5205argument @var{limit} controls the length of the animation. If omitted
5206or @code{nil}, the image animates once only; if @code{t} it loops
5207forever; if a number animation stops after that many seconds.
5208@end defun
5209
142207c0
XF
5210@vindex image-minimum-frame-delay
5211@vindex image-default-frame-delay
eea14f31 5212@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5213minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5214If the image itself does not specify a delay, Emacs uses
5215@code{image-default-frame-delay}.
eea14f31
GM
5216
5217@defun image-animate-timer image
5218This function returns the timer responsible for animating @var{image},
5219if there is one.
5220@end defun
5221
5222
b8d4c8d0
GM
5223@node Image Cache
5224@subsection Image Cache
5225@cindex image cache
5226
0c1cfe01
CY
5227 Emacs caches images so that it can display them again more
5228efficiently. When Emacs displays an image, it searches the image
5229cache for an existing image specification @code{equal} to the desired
5230specification. If a match is found, the image is displayed from the
110683ad
CY
5231cache. Otherwise, Emacs loads the image normally.
5232
5233@defun image-flush spec &optional frame
5234This function removes the image with specification @var{spec} from the
5235image cache of frame @var{frame}. Image specifications are compared
5236using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5237selected frame. If @var{frame} is @code{t}, the image is flushed on
5238all existing frames.
5239
44e97401 5240In Emacs's current implementation, each graphical terminal possesses an
110683ad 5241image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5242(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5243also refreshes it in all other frames on the same terminal.
b8d4c8d0
GM
5244@end defun
5245
110683ad
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5246 One use for @code{image-flush} is to tell Emacs about a change in an
5247image file. If an image specification contains a @code{:file}
5248property, the image is cached based on the file's contents when the
5249image is first displayed. Even if the file subsequently changes,
5250Emacs continues displaying the old version of the image. Calling
5251@code{image-flush} flushes the image from the cache, forcing Emacs to
5252re-read the file the next time it needs to display that image.
5253
5254 Another use for @code{image-flush} is for memory conservation. If
5255your Lisp program creates a large number of temporary images over a
5256period much shorter than @code{image-cache-eviction-delay} (see
5257below), you can opt to flush unused images yourself, instead of
5258waiting for Emacs to do it automatically.
5259
a2bc5bdd 5260@defun clear-image-cache &optional filter
0c1cfe01
CY
5261This function clears an image cache, removing all the images stored in
5262it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5263the selected frame. If @var{filter} is a frame, it clears the cache
5264for that frame. If @var{filter} is @code{t}, all image caches are
5265cleared. Otherwise, @var{filter} is taken to be a file name, and all
5266images associated with that file name are removed from all image
5267caches.
b8d4c8d0
GM
5268@end defun
5269
5270If an image in the image cache has not been displayed for a specified
5271period of time, Emacs removes it from the cache and frees the
5272associated memory.
5273
5274@defvar image-cache-eviction-delay
110683ad
CY
5275This variable specifies the number of seconds an image can remain in
5276the cache without being displayed. When an image is not displayed for
5277this length of time, Emacs removes it from the image cache.
5278
5279Under some circumstances, if the number of images in the cache grows
5280too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
5281
5282If the value is @code{nil}, Emacs does not remove images from the cache
5283except when you explicitly clear it. This mode can be useful for
5284debugging.
5285@end defvar
5286
5287@node Buttons
5288@section Buttons
5289@cindex buttons in buffers
5290@cindex clickable buttons in buffers
5291
9a69676a
CY
5292 The Button package defines functions for inserting and manipulating
5293@dfn{buttons} that can be activated with the mouse or via keyboard
5294commands. These buttons are typically used for various kinds of
5295hyperlinks.
5296
5297 A button is essentially a set of text or overlay properties,
5298attached to a stretch of text in a buffer. These properties are
5299called @dfn{button properties}. One of these properties, the
5300@dfn{action property}, specifies a function which is called when the
5301user invokes the button using the keyboard or the mouse. The action
5302function may examine the button and use its other properties as
5303desired.
5304
5305 In some ways, the Button package duplicates the functionality in the
5306Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5307Library}. The advantage of the Button package is that it is faster,
5308smaller, and simpler to program. From the point of view of the user,
5309the interfaces produced by the two packages are very similar.
b8d4c8d0
GM
5310
5311@menu
5312* Button Properties:: Button properties with special meanings.
5313* Button Types:: Defining common properties for classes of buttons.
5314* Making Buttons:: Adding buttons to Emacs buffers.
5315* Manipulating Buttons:: Getting and setting properties of buttons.
5316* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5317@end menu
5318
5319@node Button Properties
5320@subsection Button Properties
5321@cindex button properties
5322
9a69676a 5323 Each button has an associated list of properties defining its
b8d4c8d0 5324appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5325for application specific purposes. The following properties have
5326special meaning to the Button package:
b8d4c8d0
GM
5327
5328@table @code
5329@item action
5330@kindex action @r{(button property)}
5331The function to call when the user invokes the button, which is passed
5332the single argument @var{button}. By default this is @code{ignore},
5333which does nothing.
5334
5335@item mouse-action
5336@kindex mouse-action @r{(button property)}
5337This is similar to @code{action}, and when present, will be used
5338instead of @code{action} for button invocations resulting from
5339mouse-clicks (instead of the user hitting @key{RET}). If not
5340present, mouse-clicks use @code{action} instead.
5341
5342@item face
5343@kindex face @r{(button property)}
5344This is an Emacs face controlling how buttons of this type are
5345displayed; by default this is the @code{button} face.
5346
5347@item mouse-face
5348@kindex mouse-face @r{(button property)}
5349This is an additional face which controls appearance during
5350mouse-overs (merged with the usual button face); by default this is
5351the usual Emacs @code{highlight} face.
5352
5353@item keymap
5354@kindex keymap @r{(button property)}
5355The button's keymap, defining bindings active within the button
5356region. By default this is the usual button region keymap, stored
5357in the variable @code{button-map}, which defines @key{RET} and
5358@key{mouse-2} to invoke the button.
5359
5360@item type
5361@kindex type @r{(button property)}
9a69676a 5362The button type. @xref{Button Types}.
b8d4c8d0
GM
5363
5364@item help-echo
5365@kindex help-index @r{(button property)}
5366A string displayed by the Emacs tool-tip help system; by default,
5367@code{"mouse-2, RET: Push this button"}.
5368
5369@item follow-link
5370@kindex follow-link @r{(button property)}
5371The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5372on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5373
5374@item button
5375@kindex button @r{(button property)}
5376All buttons have a non-@code{nil} @code{button} property, which may be useful
5377in finding regions of text that comprise buttons (which is what the
5378standard button functions do).
5379@end table
5380
5381 There are other properties defined for the regions of text in a
5382button, but these are not generally interesting for typical uses.
5383
5384@node Button Types
5385@subsection Button Types
5386@cindex button types
5387
9a69676a 5388 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5389for the button's properties. Button types are arranged in a
5390hierarchy, with specialized types inheriting from more general types,
5391so that it's easy to define special-purpose types of buttons for
5392specific tasks.
5393
5394@defun define-button-type name &rest properties
1a256502
TTN
5395Define a `button type' called @var{name} (a symbol).
5396The remaining arguments
b8d4c8d0
GM
5397form a sequence of @var{property value} pairs, specifying default
5398property values for buttons with this type (a button's type may be set
5399by giving it a @code{type} property when creating the button, using
5400the @code{:type} keyword argument).
5401
5402In addition, the keyword argument @code{:supertype} may be used to
5403specify a button-type from which @var{name} inherits its default
5404property values. Note that this inheritance happens only when
5405@var{name} is defined; subsequent changes to a supertype are not
5406reflected in its subtypes.
5407@end defun
5408
5409 Using @code{define-button-type} to define default properties for
5410buttons is not necessary---buttons without any specified type use the
5411built-in button-type @code{button}---but it is encouraged, since
5412doing so usually makes the resulting code clearer and more efficient.
5413
5414@node Making Buttons
5415@subsection Making Buttons
5416@cindex making buttons
5417
5418 Buttons are associated with a region of text, using an overlay or
5419text properties to hold button-specific information, all of which are
5420initialized from the button's type (which defaults to the built-in
5421button type @code{button}). Like all Emacs text, the appearance of
5422the button is governed by the @code{face} property; by default (via
5423the @code{face} property inherited from the @code{button} button-type)
5424this is a simple underline, like a typical web-page link.
5425
5426 For convenience, there are two sorts of button-creation functions,
5427those that add button properties to an existing region of a buffer,
5428called @code{make-...button}, and those that also insert the button
5429text, called @code{insert-...button}.
5430
5431 The button-creation functions all take the @code{&rest} argument
5432@var{properties}, which should be a sequence of @var{property value}
5433pairs, specifying properties to add to the button; see @ref{Button
5434Properties}. In addition, the keyword argument @code{:type} may be
5435used to specify a button-type from which to inherit other properties;
5436see @ref{Button Types}. Any properties not explicitly specified
5437during creation will be inherited from the button's type (if the type
5438defines such a property).
5439
5440 The following functions add a button using an overlay
5441(@pxref{Overlays}) to hold the button properties:
5442
5443@defun make-button beg end &rest properties
5444This makes a button from @var{beg} to @var{end} in the
5445current buffer, and returns it.
5446@end defun
5447
5448@defun insert-button label &rest properties
5449This insert a button with the label @var{label} at point,
5450and returns it.
5451@end defun
5452
9a69676a
CY
5453 The following functions are similar, but using text properties
5454(@pxref{Text Properties}) to hold the button properties. Such buttons
5455do not add markers to the buffer, so editing in the buffer does not
5456slow down if there is an extremely large numbers of buttons. However,
1df7defd 5457if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5458assigned by Font Lock mode), the button face may not be visible. Both
5459of these functions return the starting position of the new button.
b8d4c8d0
GM
5460
5461@defun make-text-button beg end &rest properties
9a69676a
CY
5462This makes a button from @var{beg} to @var{end} in the current buffer,
5463using text properties.
b8d4c8d0
GM
5464@end defun
5465
5466@defun insert-text-button label &rest properties
5467This inserts a button with the label @var{label} at point, using text
5468properties.
5469@end defun
5470
5471@node Manipulating Buttons
5472@subsection Manipulating Buttons
5473@cindex manipulating buttons
5474
5475These are functions for getting and setting properties of buttons.
5476Often these are used by a button's invocation function to determine
5477what to do.
5478
5479Where a @var{button} parameter is specified, it means an object
5480referring to a specific button, either an overlay (for overlay
5481buttons), or a buffer-position or marker (for text property buttons).
5482Such an object is passed as the first argument to a button's
5483invocation function when it is invoked.
5484
5485@defun button-start button
5486Return the position at which @var{button} starts.
5487@end defun
5488
5489@defun button-end button
5490Return the position at which @var{button} ends.
5491@end defun
5492
5493@defun button-get button prop
5494Get the property of button @var{button} named @var{prop}.
5495@end defun
5496
5497@defun button-put button prop val
5498Set @var{button}'s @var{prop} property to @var{val}.
5499@end defun
5500
5501@defun button-activate button &optional use-mouse-action
5502Call @var{button}'s @code{action} property (i.e., invoke it). If
5503@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5504@code{mouse-action} property instead of @code{action}; if the button
5505has no @code{mouse-action} property, use @code{action} as normal.
5506@end defun
5507
5508@defun button-label button
5509Return @var{button}'s text label.
5510@end defun
5511
5512@defun button-type button
5513Return @var{button}'s button-type.
5514@end defun
5515
5516@defun button-has-type-p button type
5517Return @code{t} if @var{button} has button-type @var{type}, or one of
5518@var{type}'s subtypes.
5519@end defun
5520
5521@defun button-at pos
9a69676a
CY
5522Return the button at position @var{pos} in the current buffer, or
5523@code{nil}. If the button at @var{pos} is a text property button, the
5524return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5525@end defun
5526
5527@defun button-type-put type prop val
5528Set the button-type @var{type}'s @var{prop} property to @var{val}.
5529@end defun
5530
5531@defun button-type-get type prop
5532Get the property of button-type @var{type} named @var{prop}.
5533@end defun
5534
5535@defun button-type-subtype-p type supertype
5536Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5537@end defun
5538
5539@node Button Buffer Commands
5540@subsection Button Buffer Commands
5541@cindex button buffer commands
5542
5543These are commands and functions for locating and operating on
5544buttons in an Emacs buffer.
5545
5546@code{push-button} is the command that a user uses to actually `push'
5547a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5548and to @key{mouse-2} using a local keymap in the button's overlay or
5549text properties. Commands that are useful outside the buttons itself,
5550such as @code{forward-button} and @code{backward-button} are
5551additionally available in the keymap stored in
5552@code{button-buffer-map}; a mode which uses buttons may want to use
5553@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5554
5555If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5556@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5557will also activate the @code{push-button} command.
2bad3299 5558@xref{Clickable Text}.
b8d4c8d0
GM
5559
5560@deffn Command push-button &optional pos use-mouse-action
5561Perform the action specified by a button at location @var{pos}.
5562@var{pos} may be either a buffer position or a mouse-event. If
5563@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5564mouse-event (@pxref{Mouse Events}), try to invoke the button's
5565@code{mouse-action} property instead of @code{action}; if the button
5566has no @code{mouse-action} property, use @code{action} as normal.
5567@var{pos} defaults to point, except when @code{push-button} is invoked
5568interactively as the result of a mouse-event, in which case, the mouse
5569event's position is used. If there's no button at @var{pos}, do
5570nothing and return @code{nil}, otherwise return @code{t}.
5571@end deffn
5572
5573@deffn Command forward-button n &optional wrap display-message
5574Move to the @var{n}th next button, or @var{n}th previous button if
5575@var{n} is negative. If @var{n} is zero, move to the start of any
5576button at point. If @var{wrap} is non-@code{nil}, moving past either
5577end of the buffer continues from the other end. If
5578@var{display-message} is non-@code{nil}, the button's help-echo string
5579is displayed. Any button with a non-@code{nil} @code{skip} property
5580is skipped over. Returns the button found.
5581@end deffn
5582
5583@deffn Command backward-button n &optional wrap display-message
5584Move to the @var{n}th previous button, or @var{n}th next button if
5585@var{n} is negative. If @var{n} is zero, move to the start of any
5586button at point. If @var{wrap} is non-@code{nil}, moving past either
5587end of the buffer continues from the other end. If
5588@var{display-message} is non-@code{nil}, the button's help-echo string
5589is displayed. Any button with a non-@code{nil} @code{skip} property
5590is skipped over. Returns the button found.
5591@end deffn
5592
5593@defun next-button pos &optional count-current
5594@defunx previous-button pos &optional count-current
836b4313 5595Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5596@code{previous-button}) position @var{pos} in the current buffer. If
5597@var{count-current} is non-@code{nil}, count any button at @var{pos}
5598in the search, instead of starting at the next button.
5599@end defun
5600
5601@node Abstract Display
5602@section Abstract Display
5603@cindex ewoc
5604@cindex display, abstract
5605@cindex display, arbitrary objects
5606@cindex model/view/controller
5607@cindex view part, model/view/controller
5608
5609 The Ewoc package constructs buffer text that represents a structure
5610of Lisp objects, and updates the text to follow changes in that
5611structure. This is like the ``view'' component in the
e54711f3
XF
5612``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5613Widget for Object Collections''.
b8d4c8d0
GM
5614
5615 An @dfn{ewoc} is a structure that organizes information required to
5616construct buffer text that represents certain Lisp data. The buffer
5617text of the ewoc has three parts, in order: first, fixed @dfn{header}
5618text; next, textual descriptions of a series of data elements (Lisp
5619objects that you specify); and last, fixed @dfn{footer} text.
5620Specifically, an ewoc contains information on:
5621
5622@itemize @bullet
5623@item
5624The buffer which its text is generated in.
5625
5626@item
5627The text's start position in the buffer.
5628
5629@item
5630The header and footer strings.
5631
5632@item
bc5184ab
XF
5633@cindex node, ewoc
5634@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5635A doubly-linked chain of @dfn{nodes}, each of which contains:
5636
5637@itemize
5638@item
5639A @dfn{data element}, a single Lisp object.
5640
5641@item
5642Links to the preceding and following nodes in the chain.
5643@end itemize
5644
5645@item
5646A @dfn{pretty-printer} function which is responsible for
5647inserting the textual representation of a data
5648element value into the current buffer.
5649@end itemize
5650
5651 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5652the resulting ewoc structure to other functions in the Ewoc package to
5653build nodes within it, and display it in the buffer. Once it is
35a30759 5654displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5655between buffer positions and nodes, move point from one node's textual
5656representation to another, and so forth. @xref{Abstract Display
5657Functions}.
5658
bc5184ab
XF
5659@cindex encapsulation, ewoc
5660@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5661 A node @dfn{encapsulates} a data element much the way a variable
5662holds a value. Normally, encapsulation occurs as a part of adding a
5663node to the ewoc. You can retrieve the data element value and place a
5664new value in its place, like so:
5665
5666@lisp
5667(ewoc-data @var{node})
5668@result{} value
5669
5670(ewoc-set-data @var{node} @var{new-value})
5671@result{} @var{new-value}
5672@end lisp
5673
5674@noindent
5675You can also use, as the data element value, a Lisp object (list or
5676vector) that is a container for the ``real'' value, or an index into
5677some other structure. The example (@pxref{Abstract Display Example})
5678uses the latter approach.
5679
5680 When the data changes, you will want to update the text in the
5681buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5682just specific nodes using @code{ewoc-invalidate}, or all nodes
5683satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5684delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5685and add new nodes in their place. Deleting a node from an ewoc deletes
5686its associated textual description from buffer, as well.
5687
5688@menu
5b594a58
GM
5689* Abstract Display Functions:: Functions in the Ewoc package.
5690* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5691@end menu
5692
5693@node Abstract Display Functions
5694@subsection Abstract Display Functions
5695
5696 In this subsection, @var{ewoc} and @var{node} stand for the
5697structures described above (@pxref{Abstract Display}), while
5698@var{data} stands for an arbitrary Lisp object used as a data element.
5699
5700@defun ewoc-create pretty-printer &optional header footer nosep
5701This constructs and returns a new ewoc, with no nodes (and thus no data
5702elements). @var{pretty-printer} should be a function that takes one
5703argument, a data element of the sort you plan to use in this ewoc, and
5704inserts its textual description at point using @code{insert} (and never
5705@code{insert-before-markers}, because that would interfere with the
5706Ewoc package's internal mechanisms).
5707
5708Normally, a newline is automatically inserted after the header,
5709the footer and every node's textual description. If @var{nosep}
5710is non-@code{nil}, no newline is inserted. This may be useful for
5711displaying an entire ewoc on a single line, for example, or for
5712making nodes ``invisible'' by arranging for @var{pretty-printer}
5713to do nothing for those nodes.
5714
5715An ewoc maintains its text in the buffer that is current when
5716you create it, so switch to the intended buffer before calling
5717@code{ewoc-create}.
5718@end defun
5719
5720@defun ewoc-buffer ewoc
5721This returns the buffer where @var{ewoc} maintains its text.
5722@end defun
5723
5724@defun ewoc-get-hf ewoc
5725This returns a cons cell @code{(@var{header} . @var{footer})}
5726made from @var{ewoc}'s header and footer.
5727@end defun
5728
5729@defun ewoc-set-hf ewoc header footer
5730This sets the header and footer of @var{ewoc} to the strings
5731@var{header} and @var{footer}, respectively.
5732@end defun
5733
5734@defun ewoc-enter-first ewoc data
5735@defunx ewoc-enter-last ewoc data
5736These add a new node encapsulating @var{data}, putting it, respectively,
5737at the beginning or end of @var{ewoc}'s chain of nodes.
5738@end defun
5739
5740@defun ewoc-enter-before ewoc node data
5741@defunx ewoc-enter-after ewoc node data
5742These add a new node encapsulating @var{data}, adding it to
5743@var{ewoc} before or after @var{node}, respectively.
5744@end defun
5745
5746@defun ewoc-prev ewoc node
5747@defunx ewoc-next ewoc node
5748These return, respectively, the previous node and the next node of @var{node}
5749in @var{ewoc}.
5750@end defun
5751
5752@defun ewoc-nth ewoc n
5753This returns the node in @var{ewoc} found at zero-based index @var{n}.
5754A negative @var{n} means count from the end. @code{ewoc-nth} returns
5755@code{nil} if @var{n} is out of range.
5756@end defun
5757
5758@defun ewoc-data node
5759This extracts the data encapsulated by @var{node} and returns it.
5760@end defun
5761
5762@defun ewoc-set-data node data
5763This sets the data encapsulated by @var{node} to @var{data}.
5764@end defun
5765
5766@defun ewoc-locate ewoc &optional pos guess
5767This determines the node in @var{ewoc} which contains point (or
5768@var{pos} if specified), and returns that node. If @var{ewoc} has no
5769nodes, it returns @code{nil}. If @var{pos} is before the first node,
5770it returns the first node; if @var{pos} is after the last node, it returns
5771the last node. The optional third arg @var{guess}
5772should be a node that is likely to be near @var{pos}; this doesn't
5773alter the result, but makes the function run faster.
5774@end defun
5775
5776@defun ewoc-location node
5777This returns the start position of @var{node}.
5778@end defun
5779
5780@defun ewoc-goto-prev ewoc arg
5781@defunx ewoc-goto-next ewoc arg
5782These move point to the previous or next, respectively, @var{arg}th node
5783in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5784the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5785moves past the last node, returning @code{nil}. Excepting this special
5786case, these functions return the node moved to.
5787@end defun
5788
5789@defun ewoc-goto-node ewoc node
5790This moves point to the start of @var{node} in @var{ewoc}.
5791@end defun
5792
5793@defun ewoc-refresh ewoc
5794This function regenerates the text of @var{ewoc}. It works by
5795deleting the text between the header and the footer, i.e., all the
5796data elements' representations, and then calling the pretty-printer
5797function for each node, one by one, in order.
5798@end defun
5799
5800@defun ewoc-invalidate ewoc &rest nodes
5801This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5802@var{ewoc} are updated instead of the entire set.
5803@end defun
5804
5805@defun ewoc-delete ewoc &rest nodes
5806This deletes each node in @var{nodes} from @var{ewoc}.
5807@end defun
5808
5809@defun ewoc-filter ewoc predicate &rest args
5810This calls @var{predicate} for each data element in @var{ewoc} and
5811deletes those nodes for which @var{predicate} returns @code{nil}.
5812Any @var{args} are passed to @var{predicate}.
5813@end defun
5814
5815@defun ewoc-collect ewoc predicate &rest args
5816This calls @var{predicate} for each data element in @var{ewoc}
5817and returns a list of those elements for which @var{predicate}
5818returns non-@code{nil}. The elements in the list are ordered
5819as in the buffer. Any @var{args} are passed to @var{predicate}.
5820@end defun
5821
5822@defun ewoc-map map-function ewoc &rest args
5823This calls @var{map-function} for each data element in @var{ewoc} and
5824updates those nodes for which @var{map-function} returns non-@code{nil}.
5825Any @var{args} are passed to @var{map-function}.
5826@end defun
5827
5828@node Abstract Display Example
5829@subsection Abstract Display Example
5830
5831 Here is a simple example using functions of the ewoc package to
16152b76 5832implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5833represents a vector of three integers (itself representing a 24-bit RGB
5834value) in various ways.
5835
5836@example
5837(setq colorcomp-ewoc nil
5838 colorcomp-data nil
5839 colorcomp-mode-map nil
5840 colorcomp-labels ["Red" "Green" "Blue"])
5841
5842(defun colorcomp-pp (data)
5843 (if data
5844 (let ((comp (aref colorcomp-data data)))
5845 (insert (aref colorcomp-labels data) "\t: #x"
5846 (format "%02X" comp) " "
5847 (make-string (ash comp -2) ?#) "\n"))
5848 (let ((cstr (format "#%02X%02X%02X"
5849 (aref colorcomp-data 0)
5850 (aref colorcomp-data 1)
5851 (aref colorcomp-data 2)))
5852 (samp " (sample text) "))
5853 (insert "Color\t: "
049bcbcb
CY
5854 (propertize samp 'face
5855 `(foreground-color . ,cstr))
5856 (propertize samp 'face
5857 `(background-color . ,cstr))
b8d4c8d0
GM
5858 "\n"))))
5859
5860(defun colorcomp (color)
5861 "Allow fiddling with COLOR in a new buffer.
5862The buffer is in Color Components mode."
5863 (interactive "sColor (name or #RGB or #RRGGBB): ")
5864 (when (string= "" color)
5865 (setq color "green"))
5866 (unless (color-values color)
5867 (error "No such color: %S" color))
5868 (switch-to-buffer
5869 (generate-new-buffer (format "originally: %s" color)))
5870 (kill-all-local-variables)
5871 (setq major-mode 'colorcomp-mode
5872 mode-name "Color Components")
5873 (use-local-map colorcomp-mode-map)
5874 (erase-buffer)
5875 (buffer-disable-undo)
5876 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5877 (color-values color))))
5878 (ewoc (ewoc-create 'colorcomp-pp
5879 "\nColor Components\n\n"
5880 (substitute-command-keys
5881 "\n\\@{colorcomp-mode-map@}"))))
5882 (set (make-local-variable 'colorcomp-data) data)
5883 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5884 (ewoc-enter-last ewoc 0)
5885 (ewoc-enter-last ewoc 1)
5886 (ewoc-enter-last ewoc 2)
5887 (ewoc-enter-last ewoc nil)))
5888@end example
5889
5890@cindex controller part, model/view/controller
5891 This example can be extended to be a ``color selection widget'' (in
5892other words, the controller part of the ``model/view/controller''
5893design paradigm) by defining commands to modify @code{colorcomp-data}
5894and to ``finish'' the selection process, and a keymap to tie it all
5895together conveniently.
5896
5897@smallexample
5898(defun colorcomp-mod (index limit delta)
5899 (let ((cur (aref colorcomp-data index)))
5900 (unless (= limit cur)
5901 (aset colorcomp-data index (+ cur delta)))
5902 (ewoc-invalidate
5903 colorcomp-ewoc
5904 (ewoc-nth colorcomp-ewoc index)
5905 (ewoc-nth colorcomp-ewoc -1))))
5906
5907(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5908(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5909(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5910(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5911(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5912(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5913
5914(defun colorcomp-copy-as-kill-and-exit ()
5915 "Copy the color components into the kill ring and kill the buffer.
5916The string is formatted #RRGGBB (hash followed by six hex digits)."
5917 (interactive)
5918 (kill-new (format "#%02X%02X%02X"
5919 (aref colorcomp-data 0)
5920 (aref colorcomp-data 1)
5921 (aref colorcomp-data 2)))
5922 (kill-buffer nil))
5923
5924(setq colorcomp-mode-map
5925 (let ((m (make-sparse-keymap)))
5926 (suppress-keymap m)
5927 (define-key m "i" 'colorcomp-R-less)
5928 (define-key m "o" 'colorcomp-R-more)
5929 (define-key m "k" 'colorcomp-G-less)
5930 (define-key m "l" 'colorcomp-G-more)
5931 (define-key m "," 'colorcomp-B-less)
5932 (define-key m "." 'colorcomp-B-more)
5933 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5934 m))
5935@end smallexample
5936
5937Note that we never modify the data in each node, which is fixed when the
5938ewoc is created to be either @code{nil} or an index into the vector
5939@code{colorcomp-data}, the actual color components.
5940
5941@node Blinking
5942@section Blinking Parentheses
5943@cindex parenthesis matching
5944@cindex blinking parentheses
5945@cindex balancing parentheses
5946
5947 This section describes the mechanism by which Emacs shows a matching
5948open parenthesis when the user inserts a close parenthesis.
5949
5950@defvar blink-paren-function
5951The value of this variable should be a function (of no arguments) to
5952be called whenever a character with close parenthesis syntax is inserted.
5953The value of @code{blink-paren-function} may be @code{nil}, in which
5954case nothing is done.
5955@end defvar
5956
5957@defopt blink-matching-paren
5958If this variable is @code{nil}, then @code{blink-matching-open} does
5959nothing.
5960@end defopt
5961
5962@defopt blink-matching-paren-distance
5963This variable specifies the maximum distance to scan for a matching
5964parenthesis before giving up.
5965@end defopt
5966
5967@defopt blink-matching-delay
480d4f57
DG
5968This variable specifies the number of seconds to keep indicating the
5969matching parenthesis. A fraction of a second often gives good
5970results, but the default is 1, which works on all systems.
b8d4c8d0
GM
5971@end defopt
5972
5973@deffn Command blink-matching-open
5974This function is the default value of @code{blink-paren-function}. It
480d4f57
DG
5975assumes that point follows a character with close parenthesis syntax
5976and applies the appropriate effect momentarily to the matching opening
5977character. If that character is not already on the screen, it
5978displays the character's context in the echo area. To avoid long
5979delays, this function does not search farther than
5980@code{blink-matching-paren-distance} characters.
b8d4c8d0
GM
5981
5982Here is an example of calling this function explicitly.
5983
5984@smallexample
5985@group
5986(defun interactive-blink-matching-open ()
981c3e4f 5987 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5988 (interactive)
5989@end group
5990@group
5991 (let ((blink-matching-paren-distance
5992 (buffer-size))
5993 (blink-matching-paren t))
5994 (blink-matching-open)))
5995@end group
5996@end smallexample
5997@end deffn
5998
9a69676a
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5999@node Character Display
6000@section Character Display
6001
5319014e
CY
6002 This section describes how characters are actually displayed by
6003Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6004graphical symbol which occupies one character position on the screen),
6005whose appearance corresponds to the character itself. For example,
6006the character @samp{a} (character code 97) is displayed as @samp{a}.
6007Some characters, however, are displayed specially. For example, the
9a69676a
CY
6008formfeed character (character code 12) is usually displayed as a
6009sequence of two glyphs, @samp{^L}, while the newline character
6010(character code 10) starts a new screen line.
6011
6012 You can modify how each character is displayed by defining a
6013@dfn{display table}, which maps each character code into a sequence of
5319014e 6014glyphs. @xref{Display Tables}.
9a69676a
CY
6015
6016@menu
6017* Usual Display:: The usual conventions for displaying characters.
6018* Display Tables:: What a display table consists of.
6019* Active Display Table:: How Emacs selects a display table to use.
6020* Glyphs:: How to define a glyph, and what glyphs mean.
6021* Glyphless Chars:: How glyphless characters are drawn.
6022@end menu
6023
b8d4c8d0 6024@node Usual Display
9a69676a 6025@subsection Usual Display Conventions
b8d4c8d0 6026
5319014e
CY
6027 Here are the conventions for displaying each character code (in the
6028absence of a display table, which can override these
9a69676a
CY
6029@iftex
6030conventions).
6031@end iftex
6032@ifnottex
6033conventions; @pxref{Display Tables}).
6034@end ifnottex
b8d4c8d0 6035
9a69676a 6036@cindex printable ASCII characters
b8d4c8d0
GM
6037@itemize @bullet
6038@item
9a69676a
CY
6039The @dfn{printable @acronym{ASCII} characters}, character codes 32
6040through 126 (consisting of numerals, English letters, and symbols like
5319014e 6041@samp{#}) are displayed literally.
b8d4c8d0
GM
6042
6043@item
9a69676a
CY
6044The tab character (character code 9) displays as whitespace stretching
6045up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6046Emacs Manual}. The variable @code{tab-width} controls the number of
6047spaces per tab stop (see below).
b8d4c8d0
GM
6048
6049@item
5319014e
CY
6050The newline character (character code 10) has a special effect: it
6051ends the preceding line and starts a new line.
b8d4c8d0 6052
9a69676a 6053@cindex ASCII control characters
b8d4c8d0 6054@item
9a69676a
CY
6055The non-printable @dfn{@acronym{ASCII} control characters}---character
6056codes 0 through 31, as well as the @key{DEL} character (character code
6057127)---display in one of two ways according to the variable
6058@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6059these characters are displayed as sequences of two glyphs, where the
6060first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 6061instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
6062@samp{^?}.
6063
6064If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6065octal escapes (see below).
6066
6067This rule also applies to carriage return (character code 13), if that
6068character appears in the buffer. But carriage returns usually do not
6069appear in buffer text; they are eliminated as part of end-of-line
6070conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
6071
6072@cindex octal escapes
b8d4c8d0 6073@item
9a69676a
CY
6074@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6075through 255 (@pxref{Text Representations}). These characters display
6076as @dfn{octal escapes}: sequences of four glyphs, where the first
6077glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6078digit characters representing the character code in octal. (A display
6079table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
6080
6081@item
9a69676a
CY
6082Each non-@acronym{ASCII} character with code above 255 is displayed
6083literally, if the terminal supports it. If the terminal does not
6084support it, the character is said to be @dfn{glyphless}, and it is
6085usually displayed using a placeholder glyph. For example, if a
6086graphical terminal has no font for a character, Emacs usually displays
6087a box containing the character code in hexadecimal. @xref{Glyphless
6088Chars}.
b8d4c8d0
GM
6089@end itemize
6090
9a69676a 6091 The above display conventions apply even when there is a display
b8d4c8d0
GM
6092table, for any character whose entry in the active display table is
6093@code{nil}. Thus, when you set up a display table, you need only
6094specify the characters for which you want special behavior.
6095
9a69676a
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6096 The following variables affect how certain characters are displayed
6097on the screen. Since they change the number of columns the characters
6098occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6099how the mode line is displayed; if you want to force redisplay of the
6100mode line using the new values, call the function
6101@code{force-mode-line-update} (@pxref{Mode Line Format}).
6102
6103@defopt ctl-arrow
6104@cindex control characters in display
6105This buffer-local variable controls how control characters are
6106displayed. If it is non-@code{nil}, they are displayed as a caret
6107followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6108displayed as octal escapes: a backslash followed by three octal
6109digits, as in @samp{\001}.
b8d4c8d0
GM
6110@end defopt
6111
b8d4c8d0
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6112@defopt tab-width
6113The value of this buffer-local variable is the spacing between tab
6114stops used for displaying tab characters in Emacs buffers. The value
6115is in units of columns, and the default is 8. Note that this feature
6116is completely independent of the user-settable tab stops used by the
6117command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6118@end defopt
6119
6120@node Display Tables
9a69676a 6121@subsection Display Tables
b8d4c8d0
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6122
6123@cindex display table
9a69676a
CY
6124 A display table is a special-purpose char-table
6125(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6126is used to override the usual character display conventions. This
6127section describes how to make, inspect, and assign elements to a
6128display table object.
b8d4c8d0
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6129
6130@defun make-display-table
6131This creates and returns a display table. The table initially has
6132@code{nil} in all elements.
6133@end defun
6134
6135 The ordinary elements of the display table are indexed by character
6136codes; the element at index @var{c} says how to display the character
9a69676a
CY
6137code @var{c}. The value should be @code{nil} (which means to display
6138the character @var{c} according to the usual display conventions;
6139@pxref{Usual Display}), or a vector of glyph codes (which means to
6140display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6141
6142 @strong{Warning:} if you use the display table to change the display
6143of newline characters, the whole buffer will be displayed as one long
16152b76 6144``line''.
b8d4c8d0
GM
6145
6146 The display table also has six ``extra slots'' which serve special
6147purposes. Here is a table of their meanings; @code{nil} in any slot
6148means to use the default for that slot, as stated below.
6149
6150@table @asis
6151@item 0
6152The glyph for the end of a truncated screen line (the default for this
6153is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6154arrows in the fringes to indicate truncation, so the display table has
6155no effect.
6156
6157@item 1
6158The glyph for the end of a continued line (the default is @samp{\}).
6159On graphical terminals, Emacs uses curved arrows in the fringes to
6160indicate continuation, so the display table has no effect.
6161
6162@item 2
6163The glyph for indicating a character displayed as an octal character
6164code (the default is @samp{\}).
6165
6166@item 3
6167The glyph for indicating a control character (the default is @samp{^}).
6168
6169@item 4
6170A vector of glyphs for indicating the presence of invisible lines (the
6171default is @samp{...}). @xref{Selective Display}.
6172
6173@item 5
6174The glyph used to draw the border between side-by-side windows (the
6175default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6176when there are no scroll bars; if scroll bars are supported and in use,
6177a scroll bar separates the two windows.
6178@end table
6179
5319014e
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6180 For example, here is how to construct a display table that mimics
6181the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6182(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6183
6184@example
6185(setq disptab (make-display-table))
9a69676a
CY
6186(dotimes (i 32)
6187 (or (= i ?\t)
6188 (= i ?\n)
5319014e
CY
6189 (aset disptab i
6190 (vector (make-glyph-code ?^ 'escape-glyph)
6191 (make-glyph-code (+ i 64) 'escape-glyph)))))
6192(aset disptab 127
6193 (vector (make-glyph-code ?^ 'escape-glyph)
6194 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
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6195@end example
6196
6197@defun display-table-slot display-table slot
6198This function returns the value of the extra slot @var{slot} of
6199@var{display-table}. The argument @var{slot} may be a number from 0 to
62005 inclusive, or a slot name (symbol). Valid symbols are
6201@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6202@code{selective-display}, and @code{vertical-border}.
6203@end defun
6204
6205@defun set-display-table-slot display-table slot value
6206This function stores @var{value} in the extra slot @var{slot} of
6207@var{display-table}. The argument @var{slot} may be a number from 0 to
62085 inclusive, or a slot name (symbol). Valid symbols are
6209@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6210@code{selective-display}, and @code{vertical-border}.
6211@end defun
6212
6213@defun describe-display-table display-table
6214This function displays a description of the display table
6215@var{display-table} in a help buffer.
6216@end defun
6217
6218@deffn Command describe-current-display-table
6219This command displays a description of the current display table in a
6220help buffer.
6221@end deffn
6222
6223@node Active Display Table
6224@subsection Active Display Table
6225@cindex active display table
6226
9a69676a
CY
6227 Each window can specify a display table, and so can each buffer.
6228The window's display table, if there is one, takes precedence over the
6229buffer's display table. If neither exists, Emacs tries to use the
6230standard display table; if that is @code{nil}, Emacs uses the usual
6231character display conventions (@pxref{Usual Display}).
6232
6233 Note that display tables affect how the mode line is displayed, so
6234if you want to force redisplay of the mode line using a new display
6235table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
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6236
6237@defun window-display-table &optional window
9a69676a
CY
6238This function returns @var{window}'s display table, or @code{nil} if
6239there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6240@end defun
6241
6242@defun set-window-display-table window table
6243This function sets the display table of @var{window} to @var{table}.
6244The argument @var{table} should be either a display table or
6245@code{nil}.
6246@end defun
6247
6248@defvar buffer-display-table
9a69676a
CY
6249This variable is automatically buffer-local in all buffers; its value
6250specifies the buffer's display table. If it is @code{nil}, there is
6251no buffer display table.
b8d4c8d0
GM
6252@end defvar
6253
6254@defvar standard-display-table
9a69676a
CY
6255The value of this variable is the standard display table, which is
6256used when Emacs is displaying a buffer in a window with neither a
6257window display table nor a buffer display table defined. Its default
6258is @code{nil}.
b8d4c8d0
GM
6259@end defvar
6260
9a69676a
CY
6261The @file{disp-table} library defines several functions for changing
6262the standard display table.
b8d4c8d0
GM
6263
6264@node Glyphs
6265@subsection Glyphs
5319014e 6266@cindex glyph
b8d4c8d0 6267
29aa2b71 6268@cindex glyph code
9a69676a
CY
6269 A @dfn{glyph} is a graphical symbol which occupies a single
6270character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6271as a @dfn{glyph code}, which specifies a character and optionally a
6272face to display it in (@pxref{Faces}). The main use of glyph codes is
6273as the entries of display tables (@pxref{Display Tables}). The
6274following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6275
6276@defun make-glyph-code char &optional face
5319014e
CY
6277This function returns a glyph code representing char @var{char} with
6278face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6279uses the default face; in that case, the glyph code is an integer. If
6280@var{face} is non-@code{nil}, the glyph code is not necessarily an
6281integer object.
b8d4c8d0
GM
6282@end defun
6283
6284@defun glyph-char glyph
5319014e 6285This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6286@end defun
6287
6288@defun glyph-face glyph
5319014e
CY
6289This function returns face of glyph code @var{glyph}, or @code{nil} if
6290@var{glyph} uses the default face.
b8d4c8d0
GM
6291@end defun
6292
5319014e
CY
6293@ifnottex
6294 You can set up a @dfn{glyph table} to change how glyph codes are
6295actually displayed on text terminals. This feature is semi-obsolete;
6296use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6297
6298@defvar glyph-table
5319014e
CY
6299The value of this variable, if non-@code{nil}, is the current glyph
6300table. It takes effect only on character terminals; on graphical
6301displays, all glyphs are displayed literally. The glyph table should
6302be a vector whose @var{g}th element specifies how to display glyph
6303code @var{g}, where @var{g} is the glyph code for a glyph whose face
6304is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6305
6306@table @asis
b8d4c8d0 6307@item @code{nil}
5319014e 6308Display this glyph literally.
b8d4c8d0 6309
5319014e
CY
6310@item a string
6311Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6312
5319014e
CY
6313@item a glyph code
6314Display the specified glyph code instead.
6315@end table
b8d4c8d0 6316
5319014e
CY
6317Any integer glyph code greater than or equal to the length of the
6318glyph table is displayed literally.
b8d4c8d0 6319@end defvar
5319014e 6320@end ifnottex
b8d4c8d0 6321
9a69676a
CY
6322@node Glyphless Chars
6323@subsection Glyphless Character Display
6324@cindex glyphless characters
6325
5319014e 6326 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6327special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6328being displayed literally. These include characters which are
6329explicitly defined to be glyphless, as well as characters for which
6330there is no available font (on a graphical display), and characters
6331which cannot be encoded by the terminal's coding system (on a text
6332terminal).
9a69676a
CY
6333
6334@defvar glyphless-char-display
5319014e
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6335The value of this variable is a char-table which defines glyphless
6336characters and how they are displayed. Each entry must be one of the
6337following display methods:
9a69676a
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6338
6339@table @asis
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6340@item @code{nil}
6341Display the character in the usual way.
6342
9a69676a
CY
6343@item @code{zero-width}
6344Don't display the character.
6345
6346@item @code{thin-space}
6347Display a thin space, 1-pixel wide on graphical displays, or
63481-character wide on text terminals.
6349
6350@item @code{empty-box}
6351Display an empty box.
6352
6353@item @code{hex-code}
6354Display a box containing the Unicode codepoint of the character, in
6355hexadecimal notation.
6356
6357@item an @acronym{ASCII} string
6358Display a box containing that string.
5319014e
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6359
6360@item a cons cell @code{(@var{graphical} . @var{text})}
6361Display with @var{graphical} on graphical displays, and with
6362@var{text} on text terminals. Both @var{graphical} and @var{text}
6363must be one of the display methods described above.
9a69676a
CY
6364@end table
6365
6366@noindent
5319014e
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6367The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6368@acronym{ASCII} string display methods are drawn with the
9a69676a
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6369@code{glyphless-char} face.
6370
9a69676a
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6371The char-table has one extra slot, which determines how to display any
6372character that cannot be displayed with any available font, or cannot
6373be encoded by the terminal's coding system. Its value should be one
6374of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6375
6376If a character has a non-@code{nil} entry in an active display table,
6377the display table takes effect; in this case, Emacs does not consult
6378@code{glyphless-char-display} at all.
9a69676a
CY
6379@end defvar
6380
6381@defopt glyphless-char-display-control
6382This user option provides a convenient way to set
5319014e
CY
6383@code{glyphless-char-display} for groups of similar characters. Do
6384not set its value directly from Lisp code; the value takes effect only
6385via a custom @code{:set} function (@pxref{Variable Definitions}),
6386which updates @code{glyphless-char-display}.
9a69676a
CY
6387
6388Its value should be an alist of elements @code{(@var{group}
6389. @var{method})}, where @var{group} is a symbol specifying a group of
6390characters, and @var{method} is a symbol specifying how to display
6391them.
6392
6393@var{group} should be one of the following:
6394
6395@table @code
6396@item c0-control
6397@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6398excluding the newline and tab characters (normally displayed as escape
6399sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6400emacs, The GNU Emacs Manual}).
6401
6402@item c1-control
6403Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6404@code{U+009F} (normally displayed as octal escape sequences like
6405@samp{\230}).
6406
6407@item format-control
6408Characters of Unicode General Category `Cf', such as @samp{U+200E}
6409(Left-to-Right Mark), but excluding characters that have graphic
6410images, such as @samp{U+00AD} (Soft Hyphen).
6411
6412@item no-font
6413Characters for there is no suitable font, or which cannot be encoded
6414by the terminal's coding system.
6415@end table
6416
6417@c FIXME: this can also be `acronym', but that's not currently
6418@c completely implemented; it applies only to the format-control
6419@c group, and only works if the acronym is in `char-acronym-table'.
6420The @var{method} symbol should be one of @code{zero-width},
6421@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6422the same meanings as in @code{glyphless-char-display}, above.
6423@end defopt
6424
5319014e
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6425@node Beeping
6426@section Beeping
6427@cindex bell
6428
6429 This section describes how to make Emacs ring the bell (or blink the
6430screen) to attract the user's attention. Be conservative about how
6431often you do this; frequent bells can become irritating. Also be
6432careful not to use just beeping when signaling an error is more
6433appropriate (@pxref{Errors}).
6434
6435@defun ding &optional do-not-terminate
6436@cindex keyboard macro termination
6437This function beeps, or flashes the screen (see @code{visible-bell} below).
6438It also terminates any keyboard macro currently executing unless
6439@var{do-not-terminate} is non-@code{nil}.
6440@end defun
6441
6442@defun beep &optional do-not-terminate
6443This is a synonym for @code{ding}.
6444@end defun
6445
6446@defopt visible-bell
6447This variable determines whether Emacs should flash the screen to
6448represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6449This is effective on graphical displays, and on text terminals
6450provided the terminal's Termcap entry defines the visible bell
6451capability (@samp{vb}).
6452@end defopt
6453
6454@defvar ring-bell-function
6455If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6456bell''. Its value should be a function of no arguments. If this is
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6457non-@code{nil}, it takes precedence over the @code{visible-bell}
6458variable.
6459@end defvar
6460
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GM
6461@node Window Systems
6462@section Window Systems
6463
6464 Emacs works with several window systems, most notably the X Window
16152b76 6465System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6466differently. An Emacs frame is a single window as far as X is
6467concerned; the individual Emacs windows are not known to X at all.
6468
6469@defvar window-system
c830e5ae
CY
6470This terminal-local variable tells Lisp programs what window system
6471Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6472
6473@table @code
6474@item x
6475@cindex X Window System
77bb0476 6476Emacs is displaying the frame using X.
b8d4c8d0 6477@item w32
77bb0476 6478Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6479@item ns
6480Emacs is displaying the frame using the Nextstep interface (used on
6481GNUstep and Mac OS X).
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EZ
6482@item pc
6483Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6484@item nil
77bb0476 6485Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6486@end table
6487@end defvar
6488
4267d515
EZ
6489@defvar initial-window-system
6490This variable holds the value of @code{window-system} used for the
f721deda
EZ
6491first frame created by Emacs during startup. (When Emacs is invoked
6492with the @option{--daemon} option, it does not create any initial
6493frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6494Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6495@end defvar
6496
77bb0476
EZ
6497@defun window-system &optional frame
6498This function returns a symbol whose name tells what window system is
6499used for displaying @var{frame} (which defaults to the currently
6500selected frame). The list of possible symbols it returns is the same
6501one documented for the variable @code{window-system} above.
6502@end defun
6503
89baa1df
EZ
6504 Do @emph{not} use @code{window-system} and
6505@code{initial-window-system} as predicates or boolean flag variables,
6506if you want to write code that works differently on text terminals and
6507graphic displays. That is because @code{window-system} is not a good
6508indicator of Emacs capabilities on a given display type. Instead, use
6509@code{display-graphic-p} or any of the other @code{display-*-p}
6510predicates described in @ref{Display Feature Testing}.
6511
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GM
6512@defvar window-setup-hook
6513This variable is a normal hook which Emacs runs after handling the
6514initialization files. Emacs runs this hook after it has completed
6515loading your init file, the default initialization file (if
6516any), and the terminal-specific Lisp code, and running the hook
98bd6b32 6517@code{emacs-startup-hook}.
b8d4c8d0
GM
6518
6519This hook is used for internal purposes: setting up communication with
6520the window system, and creating the initial window. Users should not
6521interfere with it.
6522@end defvar
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6523
6524@node Bidirectional Display
6525@section Bidirectional Display
6526@cindex bidirectional display
6527@cindex right-to-left text
6528
6529 Emacs can display text written in scripts, such as Arabic, Farsi,
5319014e
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6530and Hebrew, whose natural ordering for horizontal text display runs
6531from right to left. Furthermore, segments of Latin script and digits
6532embedded in right-to-left text are displayed left-to-right, while
6533segments of right-to-left script embedded in left-to-right text
1df7defd 6534(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6535source file) are appropriately displayed right-to-left. We call such
6536mixtures of left-to-right and right-to-left text @dfn{bidirectional
6537text}. This section describes the facilities and options for editing
6538and displaying bidirectional text.
5deb92fd
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6539
6540@cindex logical order
c094bb0c 6541@cindex reading order
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6542@cindex visual order
6543@cindex unicode bidirectional algorithm
f5e49f5b 6544@cindex UBA
5319014e 6545@cindex bidirectional reordering
c67c5132 6546@cindex reordering, of bidirectional text
5319014e 6547 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6548@dfn{reading}) order, i.e., the order in which a human would read
5319014e
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6549each character. In right-to-left and bidirectional text, the order in
6550which characters are displayed on the screen (called @dfn{visual
6551order}) is not the same as logical order; the characters' screen
6552positions do not increase monotonically with string or buffer
6553position. In performing this @dfn{bidirectional reordering}, Emacs
6554follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6555which is described in Annex #9 of the Unicode standard
6556(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6557Bidirectionality'' class implementation of the @acronym{UBA}.
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6558
6559@defvar bidi-display-reordering
5319014e
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6560If the value of this buffer-local variable is non-@code{nil} (the
6561default), Emacs performs bidirectional reordering for display. The
6562reordering affects buffer text, as well as display strings and overlay
6563strings from text and overlay properties in the buffer (@pxref{Overlay
6564Properties}, and @pxref{Display Property}). If the value is
6565@code{nil}, Emacs does not perform bidirectional reordering in the
6566buffer.
6567
6568The default value of @code{bidi-display-reordering} controls the
6569reordering of strings which are not directly supplied by a buffer,
6570including the text displayed in mode lines (@pxref{Mode Line Format})
6571and header lines (@pxref{Header Lines}).
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EZ
6572@end defvar
6573
6574@cindex unibyte buffers, and bidi reordering
5319014e
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6575 Emacs never reorders the text of a unibyte buffer, even if
6576@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6577is because unibyte buffers contain raw bytes, not characters, and thus
6578lack the directionality properties required for reordering.
6579Therefore, to test whether text in a buffer will be reordered for
6580display, it is not enough to test the value of
6581@code{bidi-display-reordering} alone. The correct test is this:
5deb92fd
EZ
6582
6583@example
6584 (if (and enable-multibyte-characters
6585 bidi-display-reordering)
6586 ;; Buffer is being reordered for display
6587 )
6588@end example
6589
5319014e
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6590 However, unibyte display and overlay strings @emph{are} reordered if
6591their parent buffer is reordered. This is because plain-@sc{ascii}
6592strings are stored by Emacs as unibyte strings. If a unibyte display
6593or overlay string includes non-@sc{ascii} characters, these characters
6594are assumed to have left-to-right direction.
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6595
6596@cindex display properties, and bidi reordering of text
6597 Text covered by @code{display} text properties, by overlays with
6598@code{display} properties whose value is a string, and by any other
6599properties that replace buffer text, is treated as a single unit when
6600it is reordered for display. That is, the entire chunk of text
6601covered by these properties is reordered together. Moreover, the
5319014e 6602bidirectional properties of the characters in such a chunk of text are
5deb92fd 6603ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6604single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
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6605Character}. This means that placing a display property over a portion
6606of text may change the way that the surrounding text is reordered for
6607display. To prevent this unexpected effect, always place such
6608properties on text whose directionality is identical with text that
6609surrounds it.
6610
6611@cindex base direction of a paragraph
5319014e
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6612 Each paragraph of bidirectional text has a @dfn{base direction},
6613either right-to-left or left-to-right. Left-to-right paragraphs are
6614displayed beginning at the left margin of the window, and are
6615truncated or continued when the text reaches the right margin.
6616Right-to-left paragraphs are displayed beginning at the right margin,
6617and are continued or truncated at the left margin.
6618
6619 By default, Emacs determines the base direction of each paragraph by
6620looking at the text at its beginning. The precise method of
6621determining the base direction is specified by the @acronym{UBA}; in a
6622nutshell, the first character in a paragraph that has an explicit
6623directionality determines the base direction of the paragraph.
6624However, sometimes a buffer may need to force a certain base direction
6625for its paragraphs. For example, buffers containing program source
6626code should force all paragraphs to be displayed left-to-right. You
6627can use following variable to do this:
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6628
6629@defvar bidi-paragraph-direction
5319014e
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6630If the value of this buffer-local variable is the symbol
6631@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6632buffer are assumed to have that specified direction. Any other value
6633is equivalent to @code{nil} (the default), which means to determine
6634the base direction of each paragraph from its contents.
c094bb0c
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6635
6636@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6637Modes for program source code should set this to @code{left-to-right}.
6638Prog mode does this by default, so modes derived from Prog mode do not
6639need to set this explicitly (@pxref{Basic Major Modes}).
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6640@end defvar
6641
6642@defun current-bidi-paragraph-direction &optional buffer
6643This function returns the paragraph direction at point in the named
6644@var{buffer}. The returned value is a symbol, either
6645@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6646omitted or @code{nil}, it defaults to the current buffer. If the
6647buffer-local value of the variable @code{bidi-paragraph-direction} is
6648non-@code{nil}, the returned value will be identical to that value;
6649otherwise, the returned value reflects the paragraph direction
5980d4c6
EZ
6650determined dynamically by Emacs. For buffers whose value of
6651@code{bidi-display-reordering} is @code{nil} as well as unibyte
6652buffers, this function always returns @code{left-to-right}.
5deb92fd 6653@end defun
c094bb0c 6654
4c672a0f
EZ
6655@cindex visual-order cursor motion
6656 Sometimes there's a need to move point in strict visual order,
6657either to the left or to the right of its current screen position.
6658Emacs provides a primitive to do that.
6659
6660@defun move-point-visually direction
6661This function moves point of the currently selected window to the
6662buffer position that appears immediately to the right or to the left
6663of point on the screen. If @var{direction} is positive, point will
6664move one screen position to the right, otherwise it will move one
6665screen position to the left. Note that, depending on the surrounding
6666bidirectional context, this could potentially move point many buffer
6667positions away. If invoked at the end of a screen line, the function
6668moves point to the rightmost or leftmost screen position of the next
6669or previous screen line, as appropriate for the value of
6670@var{direction}.
6671
6672The function returns the new buffer position as its value.
6673@end defun
6674
c094bb0c
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6675@cindex layout on display, and bidirectional text
6676@cindex jumbled display of bidirectional text
6677@cindex concatenating bidirectional strings
5319014e
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6678 Bidirectional reordering can have surprising and unpleasant effects
6679when two strings with bidirectional content are juxtaposed in a
6680buffer, or otherwise programmatically concatenated into a string of
6681text. A typical problematic case is when a buffer consists of
6682sequences of text ``fields'' separated by whitespace or punctuation
6683characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6684punctuation characters used as separators have @dfn{weak
6685directionality}, they take on the directionality of surrounding text.
6686As result, a numeric field that follows a field with bidirectional
6687content can be displayed @emph{to the left} of the preceding field,
6688messing up the expected layout. There are several ways to avoid this
6689problem:
c094bb0c
EZ
6690
6691@itemize @minus
6692@item
6693Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6694@acronym{LRM}, to the end of each field that may have bidirectional
6695content, or prepend it to the beginning of the following field. The
92b71444
EZ
6696function @code{bidi-string-mark-left-to-right}, described below, comes
6697in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6698@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6699is one of the solutions recommended by the UBA.
c094bb0c
EZ
6700
6701@item
6702Include the tab character in the field separator. The tab character
5319014e
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6703plays the role of @dfn{segment separator} in bidirectional reordering,
6704causing the text on either side to be reordered separately.
0c95fcf7
EZ
6705
6706@cindex @code{space} display spec, and bidirectional text
6707@item
5319014e 6708Separate fields with a @code{display} property or overlay with a
0c95fcf7 6709property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
CY
6710Space}). Emacs treats this display specification as a @dfn{paragraph
6711separator}, and reorders the text on either side separately.
c094bb0c
EZ
6712@end itemize
6713
92b71444 6714@defun bidi-string-mark-left-to-right string
5319014e 6715This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6716such that the result can be safely concatenated with another string,
6717or juxtaposed with another string in a buffer, without disrupting the
6718relative layout of this string and the next one on display. If the
6719string returned by this function is displayed as part of a
6720left-to-right paragraph, it will always appear on display to the left
6721of the text that follows it. The function works by examining the
6722characters of its argument, and if any of those characters could cause
6723reordering on display, the function appends the @acronym{LRM}
6724character to the string. The appended @acronym{LRM} character is made
5319014e
CY
6725invisible by giving it an @code{invisible} text property of @code{t}
6726(@pxref{Invisible Text}).
c094bb0c
EZ
6727@end defun
6728
6729 The reordering algorithm uses the bidirectional properties of the
6730characters stored as their @code{bidi-class} property
6731(@pxref{Character Properties}). Lisp programs can change these
6732properties by calling the @code{put-char-code-property} function.
6733However, doing this requires a thorough understanding of the
6734@acronym{UBA}, and is therefore not recommended. Any changes to the
6735bidirectional properties of a character have global effect: they
6736affect all Emacs frames and windows.
6737
6738 Similarly, the @code{mirroring} property is used to display the
6739appropriate mirrored character in the reordered text. Lisp programs
6740can affect the mirrored display by changing this property. Again, any
6741such changes affect all of Emacs display.