(scrolling_window): Fix code inserting runs in list of all runs.
[bpt/emacs.git] / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
e3b9fc91 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
fd897522 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/display
969fe9b5 7@node Display, Calendar, Processes, Top
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8@chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11that Emacs presents to the user.
12
13@menu
14* Refresh Screen:: Clearing the screen and redrawing everything on it.
8241495d 15* Forcing Redisplay:: Forcing redisplay.
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16* Truncation:: Folding or wrapping long text lines.
17* The Echo Area:: Where messages are displayed.
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18* Invisible Text:: Hiding part of the buffer text.
19* Selective Display:: Hiding part of the buffer text (the old way).
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20* Overlay Arrow:: Display of an arrow to indicate position.
21* Temporary Displays:: Displays that go away automatically.
22* Overlays:: Use overlays to highlight parts of the buffer.
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23* Width:: How wide a character or string is on the screen.
24* Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
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26* Display Property:: Enabling special display features.
27* Images:: Displaying images in Emacs buffers.
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28* Blinking:: How Emacs shows the matching open parenthesis.
29* Inverse Video:: Specifying how the screen looks.
30* Usual Display:: The usual conventions for displaying nonprinting chars.
31* Display Tables:: How to specify other conventions.
32* Beeping:: Audible signal to the user.
33* Window Systems:: Which window system is being used.
34@end menu
35
36@node Refresh Screen
37@section Refreshing the Screen
38
39The function @code{redraw-frame} redisplays the entire contents of a
1911e6e5 40given frame (@pxref{Frames}).
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41
42@c Emacs 19 feature
43@defun redraw-frame frame
44This function clears and redisplays frame @var{frame}.
45@end defun
46
47Even more powerful is @code{redraw-display}:
48
49@deffn Command redraw-display
50This function clears and redisplays all visible frames.
51@end deffn
52
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53 Processing user input takes absolute priority over redisplay. If you
54call these functions when input is available, they do nothing
55immediately, but a full redisplay does happen eventually---after all the
56input has been processed.
57
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58 Normally, suspending and resuming Emacs also refreshes the screen.
59Some terminal emulators record separate contents for display-oriented
60programs such as Emacs and for ordinary sequential display. If you are
61using such a terminal, you might want to inhibit the redisplay on
78608595 62resumption.
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63
64@defvar no-redraw-on-reenter
65@cindex suspend (cf. @code{no-redraw-on-reenter})
66@cindex resume (cf. @code{no-redraw-on-reenter})
67This variable controls whether Emacs redraws the entire screen after it
f9f59935 68has been suspended and resumed. Non-@code{nil} means there is no need
969fe9b5 69to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
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70@end defvar
71
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72@node Forcing Redisplay
73@section Forcing Redisplay
74@cindex forcing redisplay
75
76 Emacs redisplay normally stops if input arrives, and does not happen
77at all if input is available before it starts. Most of the time, this
78is exactly what you want. However, you can prevent preemption by
79binding @code{redisplay-dont-pause} to a non-@code{nil} value.
80
81@tindex redisplay-dont-pause
82@defvar redisplay-dont-pause
83If this variable is non-@code{nil}, pending input does not
84prevent or halt redisplay; redisplay occurs, and finishes,
85regardless of whether input is available. This feature is available
86as of Emacs 21.
87@end defvar
88
89 You can request a display update, but only if no input is pending,
90with @code{(sit-for 0)}. To force a display update even when input is
91pending, do this:
92
93@example
94(let ((redisplay-dont-pause t))
95 (sit-for 0))
96@end example
97
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98@node Truncation
99@section Truncation
100@cindex line wrapping
101@cindex continuation lines
102@cindex @samp{$} in display
103@cindex @samp{\} in display
104
105 When a line of text extends beyond the right edge of a window, the
106line can either be continued on the next screen line, or truncated to
107one screen line. The additional screen lines used to display a long
108text line are called @dfn{continuation} lines. Normally, a @samp{$} in
109the rightmost column of the window indicates truncation; a @samp{\} on
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110the rightmost column indicates a line that ``wraps'' onto the next line,
111which is also called @dfn{continuing} the line. (The display table can
112specify alternative indicators; see @ref{Display Tables}.)
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113
114 Note that continuation is different from filling; continuation happens
115on the screen only, not in the buffer contents, and it breaks a line
116precisely at the right margin, not at a word boundary. @xref{Filling}.
117
118@defopt truncate-lines
119This buffer-local variable controls how Emacs displays lines that extend
120beyond the right edge of the window. The default is @code{nil}, which
121specifies continuation. If the value is non-@code{nil}, then these
122lines are truncated.
123
124If the variable @code{truncate-partial-width-windows} is non-@code{nil},
125then truncation is always used for side-by-side windows (within one
126frame) regardless of the value of @code{truncate-lines}.
127@end defopt
128
bfe721d1 129@defopt default-truncate-lines
42b85554 130This variable is the default value for @code{truncate-lines}, for
969fe9b5 131buffers that do not have buffer-local values for it.
bfe721d1 132@end defopt
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133
134@defopt truncate-partial-width-windows
135This variable controls display of lines that extend beyond the right
136edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
137If it is non-@code{nil}, these lines are truncated; otherwise,
138@code{truncate-lines} says what to do with them.
139@end defopt
140
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141 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
142a window, that forces truncation.
143
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144 You can override the glyphs that indicate continuation or truncation
145using the display table; see @ref{Display Tables}.
42b85554 146
1911e6e5 147 If your buffer contains @emph{very} long lines, and you use
22697dac 148continuation to display them, just thinking about them can make Emacs
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149redisplay slow. The column computation and indentation functions also
150become slow. Then you might find it advisable to set
151@code{cache-long-line-scans} to @code{t}.
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152
153@defvar cache-long-line-scans
154If this variable is non-@code{nil}, various indentation and motion
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155functions, and Emacs redisplay, cache the results of scanning the
156buffer, and consult the cache to avoid rescanning regions of the buffer
157unless they are modified.
22697dac 158
bfe721d1 159Turning on the cache slows down processing of short lines somewhat.
22697dac 160
969fe9b5 161This variable is automatically buffer-local in every buffer.
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162@end defvar
163
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164@node The Echo Area
165@section The Echo Area
166@cindex error display
167@cindex echo area
168
22697dac 169The @dfn{echo area} is used for displaying messages made with the
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170@code{message} primitive, and for echoing keystrokes. It is not the
171same as the minibuffer, despite the fact that the minibuffer appears
172(when active) in the same place on the screen as the echo area. The
173@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
174between the echo area and the minibuffer for use of that screen space
175(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
176Error messages appear in the echo area; see @ref{Errors}.
177
178You can write output in the echo area by using the Lisp printing
179functions with @code{t} as the stream (@pxref{Output Functions}), or as
180follows:
181
182@defun message string &rest arguments
22697dac 183This function displays a one-line message in the echo area. The
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184argument @var{string} is similar to a C language @code{printf} control
185string. See @code{format} in @ref{String Conversion}, for the details
186on the conversion specifications. @code{message} returns the
187constructed string.
188
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189In batch mode, @code{message} prints the message text on the standard
190error stream, followed by a newline.
191
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192If @var{string}, or strings among the @var{arguments}, have @code{face}
193text properties, these affect the way the message is displayed.
194
42b85554 195@c Emacs 19 feature
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196If @var{string} is @code{nil}, @code{message} clears the echo area; if
197the echo area has been expanded automatically, this brings it back to
198its normal size. If the minibuffer is active, this brings the
199minibuffer contents back onto the screen immediately.
b22f3a19 200
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201@example
202@group
203(message "Minibuffer depth is %d."
204 (minibuffer-depth))
205 @print{} Minibuffer depth is 0.
206@result{} "Minibuffer depth is 0."
207@end group
208
209@group
210---------- Echo Area ----------
211Minibuffer depth is 0.
212---------- Echo Area ----------
213@end group
214@end example
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215
216To automatically display a message in the echo area or in a pop-buffer,
217depending on its size, use @code{display-message-or-buffer}.
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218@end defun
219
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220@tindex with-temp-message
221@defmac with-temp-message message &rest body
222This construct displays a message in the echo area temporarily, during
223the execution of @var{body}. It displays @var{message}, executes
224@var{body}, then returns the value of the last body form while restoring
225the previous echo area contents.
226@end defmac
227
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228@defun message-or-box string &rest arguments
229This function displays a message like @code{message}, but may display it
230in a dialog box instead of the echo area. If this function is called in
231a command that was invoked using the mouse---more precisely, if
232@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
233@code{nil} or a list---then it uses a dialog box or pop-up menu to
234display the message. Otherwise, it uses the echo area. (This is the
235same criterion that @code{y-or-n-p} uses to make a similar decision; see
236@ref{Yes-or-No Queries}.)
237
238You can force use of the mouse or of the echo area by binding
239@code{last-nonmenu-event} to a suitable value around the call.
240@end defun
241
242@defun message-box string &rest arguments
243This function displays a message like @code{message}, but uses a dialog
244box (or a pop-up menu) whenever that is possible. If it is impossible
245to use a dialog box or pop-up menu, because the terminal does not
246support them, then @code{message-box} uses the echo area, like
247@code{message}.
248@end defun
249
a43709e6 250@defun display-message-or-buffer message &optional buffer-name not-this-window frame
26f42fed 251@tindex display-message-or-buffer
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252This function displays the message @var{message}, which may be either a
253string or a buffer. If it is shorter than the maximum height of the
254echo area, as defined by @code{max-mini-window-height}, it is displayed
255in the echo area, using @code{message}. Otherwise,
256@code{display-buffer} is used to show it in a pop-up buffer.
257
258Returns either the string shown in the echo area, or when a pop-up
259buffer is used, the window used to display it.
260
261If @var{message} is a string, then the optional argument
262@var{buffer-name} is the name of the buffer used to display it when a
263pop-up buffer is used, defaulting to @samp{*Message*}. In the case
264where @var{message} is a string and displayed in the echo area, it is
265not specified whether the contents are inserted into the buffer anyway.
266
267The optional arguments @var{not-this-window} and @var{frame} are as for
268@code{display-buffer}, and only used if a buffer is displayed.
269@end defun
270
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271@defun current-message
272This function returns the message currently being displayed in the
273echo area, or @code{nil} if there is none.
274@end defun
275
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276@defvar cursor-in-echo-area
277This variable controls where the cursor appears when a message is
278displayed in the echo area. If it is non-@code{nil}, then the cursor
279appears at the end of the message. Otherwise, the cursor appears at
280point---not in the echo area at all.
281
282The value is normally @code{nil}; Lisp programs bind it to @code{t}
283for brief periods of time.
284@end defvar
285
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286@defvar echo-area-clear-hook
287This normal hook is run whenever the echo area is cleared---either by
288@code{(message nil)} or for any other reason.
289@end defvar
290
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291Almost all the messages displayed in the echo area are also recorded
292in the @samp{*Messages*} buffer.
293
294@defopt message-log-max
295This variable specifies how many lines to keep in the @samp{*Messages*}
296buffer. The value @code{t} means there is no limit on how many lines to
297keep. The value @code{nil} disables message logging entirely. Here's
298how to display a message and prevent it from being logged:
299
300@example
301(let (message-log-max)
302 (message @dots{}))
303@end example
304@end defopt
305
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306@defvar echo-keystrokes
307This variable determines how much time should elapse before command
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308characters echo. Its value must be an integer or floating point number,
309which specifies the
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310number of seconds to wait before echoing. If the user types a prefix
311key (such as @kbd{C-x}) and then delays this many seconds before
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312continuing, the prefix key is echoed in the echo area. (Once echoing
313begins in a key sequence, all subsequent characters in the same key
314sequence are echoed immediately.)
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315
316If the value is zero, then command input is not echoed.
317@end defvar
318
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319@node Invisible Text
320@section Invisible Text
321
322@cindex invisible text
323You can make characters @dfn{invisible}, so that they do not appear on
324the screen, with the @code{invisible} property. This can be either a
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325text property (@pxref{Text Properties}) or a property of an overlay
326(@pxref{Overlays}).
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327
328In the simplest case, any non-@code{nil} @code{invisible} property makes
329a character invisible. This is the default case---if you don't alter
330the default value of @code{buffer-invisibility-spec}, this is how the
969fe9b5 331@code{invisible} property works.
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332
333More generally, you can use the variable @code{buffer-invisibility-spec}
334to control which values of the @code{invisible} property make text
335invisible. This permits you to classify the text into different subsets
336in advance, by giving them different @code{invisible} values, and
337subsequently make various subsets visible or invisible by changing the
338value of @code{buffer-invisibility-spec}.
339
340Controlling visibility with @code{buffer-invisibility-spec} is
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341especially useful in a program to display the list of entries in a
342database. It permits the implementation of convenient filtering
343commands to view just a part of the entries in the database. Setting
344this variable is very fast, much faster than scanning all the text in
345the buffer looking for properties to change.
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346
347@defvar buffer-invisibility-spec
348This variable specifies which kinds of @code{invisible} properties
349actually make a character invisible.
350
351@table @asis
352@item @code{t}
353A character is invisible if its @code{invisible} property is
354non-@code{nil}. This is the default.
355
356@item a list
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357Each element of the list specifies a criterion for invisibility; if a
358character's @code{invisible} property fits any one of these criteria,
359the character is invisible. The list can have two kinds of elements:
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360
361@table @code
362@item @var{atom}
969fe9b5 363A character is invisible if its @code{invisible} property value
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364is @var{atom} or if it is a list with @var{atom} as a member.
365
366@item (@var{atom} . t)
969fe9b5 367A character is invisible if its @code{invisible} property value
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368is @var{atom} or if it is a list with @var{atom} as a member.
369Moreover, if this character is at the end of a line and is followed
370by a visible newline, it displays an ellipsis.
371@end table
372@end table
373@end defvar
374
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375 Two functions are specifically provided for adding elements to
376@code{buffer-invisibility-spec} and removing elements from it.
377
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378@defun add-to-invisibility-spec element
379Add the element @var{element} to @code{buffer-invisibility-spec}
380(if it is not already present in that list).
381@end defun
382
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383@defun remove-from-invisibility-spec element
384Remove the element @var{element} from @code{buffer-invisibility-spec}.
a40d4712 385This does nothing if @var{element} is not in the list.
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386@end defun
387
388 One convention about the use of @code{buffer-invisibility-spec} is
389that a major mode should use the mode's own name as an element of
390@code{buffer-invisibility-spec} and as the value of the @code{invisible}
391property:
392
393@example
969fe9b5 394;; @r{If you want to display an ellipsis:}
f9f59935 395(add-to-invisibility-spec '(my-symbol . t))
969fe9b5 396;; @r{If you don't want ellipsis:}
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397(add-to-invisibility-spec 'my-symbol)
398
399(overlay-put (make-overlay beginning end)
400 'invisible 'my-symbol)
401
969fe9b5 402;; @r{When done with the overlays:}
f9f59935 403(remove-from-invisibility-spec '(my-symbol . t))
969fe9b5 404;; @r{Or respectively:}
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405(remove-from-invisibility-spec 'my-symbol)
406@end example
407
5e8ae792 408@vindex line-move-ignore-invisible
bfe721d1 409 Ordinarily, commands that operate on text or move point do not care
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410whether the text is invisible. The user-level line motion commands
411explicitly ignore invisible newlines if
412@code{line-move-ignore-invisible} is non-@code{nil}, but only because
413they are explicitly programmed to do so.
bfe721d1 414
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415 Incremental search can make invisible overlays visible temporarily
416and/or permanently when a match includes invisible text. To enable
417this, the overlay should have a non-@code{nil}
418@code{isearch-open-invisible} property. The property value should be a
419function to be called with the overlay as an argument. This function
420should make the overlay visible permanently; it is used when the match
421overlaps the overlay on exit from the search.
422
423 During the search, such overlays are made temporarily visible by
424temporarily modifying their invisible and intangible properties. If you
ebc6903b 425want this to be done differently for a certain overlay, give it an
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426@code{isearch-open-invisible-temporary} property which is a function.
427The function is called with two arguments: the first is the overlay, and
f21b06b7 428the second is @code{nil} to make the overlay visible, or @code{t} to
a9f0a989 429make it invisible again.
f9f59935 430
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431@node Selective Display
432@section Selective Display
433@cindex selective display
434
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435 @dfn{Selective display} refers to a pair of related features for
436hiding certain lines on the screen.
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437
438 The first variant, explicit selective display, is designed for use in
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439a Lisp program: it controls which lines are hidden by altering the text.
440The invisible text feature (@pxref{Invisible Text}) has partially
441replaced this feature.
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442
443 In the second variant, the choice of lines to hide is made
bfe721d1 444automatically based on indentation. This variant is designed to be a
22697dac 445user-level feature.
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446
447 The way you control explicit selective display is by replacing a
78608595 448newline (control-j) with a carriage return (control-m). The text that
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449was formerly a line following that newline is now invisible. Strictly
450speaking, it is temporarily no longer a line at all, since only newlines
451can separate lines; it is now part of the previous line.
452
453 Selective display does not directly affect editing commands. For
454example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
455invisible text. However, the replacement of newline characters with
456carriage return characters affects some editing commands. For example,
457@code{next-line} skips invisible lines, since it searches only for
458newlines. Modes that use selective display can also define commands
459that take account of the newlines, or that make parts of the text
460visible or invisible.
461
462 When you write a selectively displayed buffer into a file, all the
463control-m's are output as newlines. This means that when you next read
464in the file, it looks OK, with nothing invisible. The selective display
465effect is seen only within Emacs.
466
467@defvar selective-display
468This buffer-local variable enables selective display. This means that
469lines, or portions of lines, may be made invisible.
470
471@itemize @bullet
472@item
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473If the value of @code{selective-display} is @code{t}, then the character
474control-m marks the start of invisible text; the control-m, and the rest
475of the line following it, are not displayed. This is explicit selective
476display.
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477
478@item
479If the value of @code{selective-display} is a positive integer, then
480lines that start with more than that many columns of indentation are not
481displayed.
482@end itemize
483
484When some portion of a buffer is invisible, the vertical movement
485commands operate as if that portion did not exist, allowing a single
486@code{next-line} command to skip any number of invisible lines.
487However, character movement commands (such as @code{forward-char}) do
488not skip the invisible portion, and it is possible (if tricky) to insert
489or delete text in an invisible portion.
490
491In the examples below, we show the @emph{display appearance} of the
492buffer @code{foo}, which changes with the value of
493@code{selective-display}. The @emph{contents} of the buffer do not
494change.
495
496@example
497@group
498(setq selective-display nil)
499 @result{} nil
500
501---------- Buffer: foo ----------
5021 on this column
503 2on this column
504 3n this column
505 3n this column
506 2on this column
5071 on this column
508---------- Buffer: foo ----------
509@end group
510
511@group
512(setq selective-display 2)
513 @result{} 2
514
515---------- Buffer: foo ----------
5161 on this column
517 2on this column
518 2on this column
5191 on this column
520---------- Buffer: foo ----------
521@end group
522@end example
523@end defvar
524
525@defvar selective-display-ellipses
526If this buffer-local variable is non-@code{nil}, then Emacs displays
527@samp{@dots{}} at the end of a line that is followed by invisible text.
528This example is a continuation of the previous one.
529
530@example
531@group
532(setq selective-display-ellipses t)
533 @result{} t
534
535---------- Buffer: foo ----------
5361 on this column
537 2on this column ...
538 2on this column
5391 on this column
540---------- Buffer: foo ----------
541@end group
542@end example
543
544You can use a display table to substitute other text for the ellipsis
545(@samp{@dots{}}). @xref{Display Tables}.
546@end defvar
547
548@node Overlay Arrow
549@section The Overlay Arrow
550@cindex overlay arrow
551
552 The @dfn{overlay arrow} is useful for directing the user's attention
553to a particular line in a buffer. For example, in the modes used for
554interface to debuggers, the overlay arrow indicates the line of code
555about to be executed.
556
557@defvar overlay-arrow-string
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558This variable holds the string to display to call attention to a
559particular line, or @code{nil} if the arrow feature is not in use.
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560On a graphical display the contents of the string are ignored; instead a
561glyph is displayed in the fringe area to the left of the display area.
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562@end defvar
563
564@defvar overlay-arrow-position
78608595 565This variable holds a marker that indicates where to display the overlay
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566arrow. It should point at the beginning of a line. On a non-graphical
567display the arrow text
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568appears at the beginning of that line, overlaying any text that would
569otherwise appear. Since the arrow is usually short, and the line
570usually begins with indentation, normally nothing significant is
571overwritten.
572
573The overlay string is displayed only in the buffer that this marker
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574points into. Thus, only one buffer can have an overlay arrow at any
575given time.
576@c !!! overlay-arrow-position: but the overlay string may remain in the display
577@c of some other buffer until an update is required. This should be fixed
578@c now. Is it?
579@end defvar
580
969fe9b5 581 You can do a similar job by creating an overlay with a
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582@code{before-string} property. @xref{Overlay Properties}.
583
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584@node Temporary Displays
585@section Temporary Displays
586
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587 Temporary displays are used by Lisp programs to put output into a
588buffer and then present it to the user for perusal rather than for
589editing. Many help commands use this feature.
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590
591@defspec with-output-to-temp-buffer buffer-name forms@dots{}
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592This function executes @var{forms} while arranging to insert any output
593they print into the buffer named @var{buffer-name}, which is first
594created if necessary, and put into Help mode. Finally, the buffer is
595displayed in some window, but not selected.
596
597If the @var{forms} do not change the major mode in the output buffer, so
598that it is still Help mode at the end of their execution, then
599@code{with-output-to-temp-buffer} makes this buffer read-only at the
600end, and also scans it for function and variable names to make them into
601clickable cross-references.
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602
603The string @var{buffer-name} specifies the temporary buffer, which
604need not already exist. The argument must be a string, not a buffer.
605The buffer is erased initially (with no questions asked), and it is
606marked as unmodified after @code{with-output-to-temp-buffer} exits.
607
608@code{with-output-to-temp-buffer} binds @code{standard-output} to the
609temporary buffer, then it evaluates the forms in @var{forms}. Output
610using the Lisp output functions within @var{forms} goes by default to
611that buffer (but screen display and messages in the echo area, although
612they are ``output'' in the general sense of the word, are not affected).
613@xref{Output Functions}.
614
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615Several hooks are available for customizing the behavior
616of this construct; they are listed below.
617
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618The value of the last form in @var{forms} is returned.
619
620@example
621@group
622---------- Buffer: foo ----------
623 This is the contents of foo.
624---------- Buffer: foo ----------
625@end group
626
627@group
628(with-output-to-temp-buffer "foo"
629 (print 20)
630 (print standard-output))
631@result{} #<buffer foo>
632
633---------- Buffer: foo ----------
63420
635
636#<buffer foo>
637
638---------- Buffer: foo ----------
639@end group
640@end example
641@end defspec
642
643@defvar temp-buffer-show-function
78608595 644If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
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645calls it as a function to do the job of displaying a help buffer. The
646function gets one argument, which is the buffer it should display.
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647
648It is a good idea for this function to run @code{temp-buffer-show-hook}
649just as @code{with-output-to-temp-buffer} normally would, inside of
b6954afd 650@code{save-selected-window} and with the chosen window and buffer
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651selected.
652@end defvar
653
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654@defvar temp-buffer-setup-hook
655@tindex temp-buffer-setup-hook
656This normal hook is run by @code{with-output-to-temp-buffer} before
657evaluating @var{body}. When the hook runs, the help buffer is current.
658This hook is normally set up with a function to put the buffer in Help
659mode.
660@end defvar
661
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662@defvar temp-buffer-show-hook
663This normal hook is run by @code{with-output-to-temp-buffer} after
664displaying the help buffer. When the hook runs, the help buffer is
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665current, and the window it was displayed in is selected. This hook is
666normally set up with a function to make the buffer read only, and find
667function names and variable names in it, provided the major mode is
668still Help mode.
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669@end defvar
670
671@defun momentary-string-display string position &optional char message
672This function momentarily displays @var{string} in the current buffer at
673@var{position}. It has no effect on the undo list or on the buffer's
674modification status.
675
676The momentary display remains until the next input event. If the next
677input event is @var{char}, @code{momentary-string-display} ignores it
678and returns. Otherwise, that event remains buffered for subsequent use
679as input. Thus, typing @var{char} will simply remove the string from
680the display, while typing (say) @kbd{C-f} will remove the string from
681the display and later (presumably) move point forward. The argument
682@var{char} is a space by default.
683
684The return value of @code{momentary-string-display} is not meaningful.
685
bfe721d1 686If the string @var{string} does not contain control characters, you can
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687do the same job in a more general way by creating (and then subsequently
688deleting) an overlay with a @code{before-string} property.
689@xref{Overlay Properties}.
bfe721d1 690
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691If @var{message} is non-@code{nil}, it is displayed in the echo area
692while @var{string} is displayed in the buffer. If it is @code{nil}, a
693default message says to type @var{char} to continue.
694
695In this example, point is initially located at the beginning of the
696second line:
697
698@example
699@group
700---------- Buffer: foo ----------
701This is the contents of foo.
702@point{}Second line.
703---------- Buffer: foo ----------
704@end group
705
706@group
707(momentary-string-display
708 "**** Important Message! ****"
709 (point) ?\r
710 "Type RET when done reading")
711@result{} t
712@end group
713
714@group
715---------- Buffer: foo ----------
716This is the contents of foo.
717**** Important Message! ****Second line.
718---------- Buffer: foo ----------
719
720---------- Echo Area ----------
721Type RET when done reading
722---------- Echo Area ----------
723@end group
724@end example
725@end defun
726
727@node Overlays
728@section Overlays
729@cindex overlays
730
731You can use @dfn{overlays} to alter the appearance of a buffer's text on
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732the screen, for the sake of presentation features. An overlay is an
733object that belongs to a particular buffer, and has a specified
734beginning and end. It also has properties that you can examine and set;
735these affect the display of the text within the overlay.
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736
737@menu
738* Overlay Properties:: How to read and set properties.
739 What properties do to the screen display.
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740* Managing Overlays:: Creating and moving overlays.
741* Finding Overlays:: Searching for overlays.
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742@end menu
743
744@node Overlay Properties
745@subsection Overlay Properties
746
8241495d 747 Overlay properties are like text properties in that the properties that
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748alter how a character is displayed can come from either source. But in
749most respects they are different. Text properties are considered a part
750of the text; overlays are specifically considered not to be part of the
751text. Thus, copying text between various buffers and strings preserves
752text properties, but does not try to preserve overlays. Changing a
753buffer's text properties marks the buffer as modified, while moving an
754overlay or changing its properties does not. Unlike text property
755changes, overlay changes are not recorded in the buffer's undo list.
756@xref{Text Properties}, for comparison.
42b85554 757
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758 These functions are used for reading and writing the properties of an
759overlay:
760
761@defun overlay-get overlay prop
762This function returns the value of property @var{prop} recorded in
763@var{overlay}, if any. If @var{overlay} does not record any value for
764that property, but it does have a @code{category} property which is a
765symbol, that symbol's @var{prop} property is used. Otherwise, the value
766is @code{nil}.
767@end defun
768
769@defun overlay-put overlay prop value
770This function sets the value of property @var{prop} recorded in
771@var{overlay} to @var{value}. It returns @var{value}.
772@end defun
773
774 See also the function @code{get-char-property} which checks both
775overlay properties and text properties for a given character.
776@xref{Examining Properties}.
777
778 Many overlay properties have special meanings; here is a table
779of them:
780
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781@table @code
782@item priority
783@kindex priority @r{(overlay property)}
784This property's value (which should be a nonnegative number) determines
785the priority of the overlay. The priority matters when two or more
786overlays cover the same character and both specify a face for display;
787the one whose @code{priority} value is larger takes priority over the
788other, and its face attributes override the face attributes of the lower
789priority overlay.
790
791Currently, all overlays take priority over text properties. Please
792avoid using negative priority values, as we have not yet decided just
793what they should mean.
794
795@item window
796@kindex window @r{(overlay property)}
797If the @code{window} property is non-@code{nil}, then the overlay
798applies only on that window.
799
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800@item category
801@kindex category @r{(overlay property)}
802If an overlay has a @code{category} property, we call it the
bfe721d1 803@dfn{category} of the overlay. It should be a symbol. The properties
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804of the symbol serve as defaults for the properties of the overlay.
805
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806@item face
807@kindex face @r{(overlay property)}
f9f59935 808This property controls the way text is displayed---for example, which
8241495d 809font and which colors. @xref{Faces}, for more information.
f9f59935 810
8241495d 811In the simplest case, the value is a face name. It can also be a list;
a40d4712 812then each element can be any of these possibilities:
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813
814@itemize @bullet
815@item
816A face name (a symbol or string).
817
818@item
819Starting in Emacs 21, a property list of face attributes. This has the
820form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
821face attribute name and @var{value} is a meaningful value for that
822attribute. With this feature, you do not need to create a face each
823time you want to specify a particular attribute for certain text.
824@xref{Face Attributes}.
825
826@item
827A cons cell of the form @code{(foreground-color . @var{color-name})} or
828@code{(background-color . @var{color-name})}. These elements specify
829just the foreground color or just the background color.
830
831@code{(foreground-color . @var{color-name})} is equivalent to
832@code{(:foreground @var{color-name})}, and likewise for the background.
833@end itemize
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834
835@item mouse-face
836@kindex mouse-face @r{(overlay property)}
837This property is used instead of @code{face} when the mouse is within
f9f59935 838the range of the overlay.
42b85554 839
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840@item display
841@kindex display @r{(overlay property)}
842This property activates various features that change the
843way text is displayed. For example, it can make text appear taller
844or shorter, higher or lower, wider or narror, or replaced with an image.
845@xref{Display Property}.
846
847@item help-echo
848@kindex help-echo @r{(text property)}
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849If an overlay has a @code{help-echo} property, then when you move the
850mouse onto the text in the overlay, Emacs displays a help string in the
851echo area, or in the tooltip window. For details see @ref{Text
852help-echo}. This feature is available starting in Emacs 21.
8241495d 853
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854@item modification-hooks
855@kindex modification-hooks @r{(overlay property)}
856This property's value is a list of functions to be called if any
857character within the overlay is changed or if text is inserted strictly
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858within the overlay.
859
860The hook functions are called both before and after each change.
861If the functions save the information they receive, and compare notes
862between calls, they can determine exactly what change has been made
863in the buffer text.
864
865When called before a change, each function receives four arguments: the
866overlay, @code{nil}, and the beginning and end of the text range to be
a890e1b0 867modified.
42b85554 868
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869When called after a change, each function receives five arguments: the
870overlay, @code{t}, the beginning and end of the text range just
871modified, and the length of the pre-change text replaced by that range.
872(For an insertion, the pre-change length is zero; for a deletion, that
873length is the number of characters deleted, and the post-change
bfe721d1 874beginning and end are equal.)
22697dac 875
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876@item insert-in-front-hooks
877@kindex insert-in-front-hooks @r{(overlay property)}
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878This property's value is a list of functions to be called before and
879after inserting text right at the beginning of the overlay. The calling
880conventions are the same as for the @code{modification-hooks} functions.
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881
882@item insert-behind-hooks
883@kindex insert-behind-hooks @r{(overlay property)}
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884This property's value is a list of functions to be called before and
885after inserting text right at the end of the overlay. The calling
886conventions are the same as for the @code{modification-hooks} functions.
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887
888@item invisible
889@kindex invisible @r{(overlay property)}
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890The @code{invisible} property can make the text in the overlay
891invisible, which means that it does not appear on the screen.
892@xref{Invisible Text}, for details.
893
894@item intangible
895@kindex intangible @r{(overlay property)}
896The @code{intangible} property on an overlay works just like the
bfe721d1 897@code{intangible} text property. @xref{Special Properties}, for details.
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898
899@item isearch-open-invisible
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900This property tells incremental search how to make an invisible overlay
901visible, permanently, if the final match overlaps it. @xref{Invisible
f9f59935 902Text}.
42b85554 903
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904@item isearch-open-invisible-temporary
905This property tells incremental search how to make an invisible overlay
906visible, temporarily, during the search. @xref{Invisible Text}.
907
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908@item before-string
909@kindex before-string @r{(overlay property)}
910This property's value is a string to add to the display at the beginning
911of the overlay. The string does not appear in the buffer in any
a40d4712 912sense---only on the screen.
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913
914@item after-string
915@kindex after-string @r{(overlay property)}
916This property's value is a string to add to the display at the end of
917the overlay. The string does not appear in the buffer in any
a40d4712 918sense---only on the screen.
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919
920@item evaporate
921@kindex evaporate @r{(overlay property)}
922If this property is non-@code{nil}, the overlay is deleted automatically
923if it ever becomes empty (i.e., if it spans no characters).
d2609065 924
ce75fd23 925@item local-map
969fe9b5 926@cindex keymap of character (and overlays)
ce75fd23 927@kindex local-map @r{(overlay property)}
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928If this property is non-@code{nil}, it specifies a keymap for a portion
929of the text. The property's value replaces the buffer's local map, when
930the character after point is within the overlay. @xref{Active Keymaps}.
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931
932@item keymap
933@kindex keymap @r{(overlay property)}
934The @code{keymap} property is similar to @code{local-map} but overrides the
935buffer's local map (and the map specified by the @code{local-map}
936property) rather than replacing it.
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937@end table
938
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939@node Managing Overlays
940@subsection Managing Overlays
941
942 This section describes the functions to create, delete and move
943overlays, and to examine their contents.
944
f9f59935 945@defun make-overlay start end &optional buffer front-advance rear-advance
78608595 946This function creates and returns an overlay that belongs to
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947@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
948and @var{end} must specify buffer positions; they may be integers or
949markers. If @var{buffer} is omitted, the overlay is created in the
950current buffer.
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951
952The arguments @var{front-advance} and @var{rear-advance} specify the
953insertion type for the start of the overlay and for the end of the
2468d0c0 954overlay, respectively. @xref{Marker Insertion Types}.
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955@end defun
956
957@defun overlay-start overlay
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958This function returns the position at which @var{overlay} starts,
959as an integer.
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960@end defun
961
962@defun overlay-end overlay
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963This function returns the position at which @var{overlay} ends,
964as an integer.
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965@end defun
966
967@defun overlay-buffer overlay
968This function returns the buffer that @var{overlay} belongs to.
969@end defun
970
971@defun delete-overlay overlay
972This function deletes @var{overlay}. The overlay continues to exist as
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973a Lisp object, and its property list is unchanged, but it ceases to be
974attached to the buffer it belonged to, and ceases to have any effect on
975display.
a9f0a989 976
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977A deleted overlay is not permanently disconnected. You can give it a
978position in a buffer again by calling @code{move-overlay}.
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979@end defun
980
981@defun move-overlay overlay start end &optional buffer
982This function moves @var{overlay} to @var{buffer}, and places its bounds
983at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
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984must specify buffer positions; they may be integers or markers.
985
986If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
987was already associated with; if @var{overlay} was deleted, it goes into
988the current buffer.
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989
990The return value is @var{overlay}.
991
992This is the only valid way to change the endpoints of an overlay. Do
993not try modifying the markers in the overlay by hand, as that fails to
994update other vital data structures and can cause some overlays to be
995``lost''.
996@end defun
997
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998 Here are some examples:
999
1000@example
1001;; @r{Create an overlay.}
1002(setq foo (make-overlay 1 10))
1003 @result{} #<overlay from 1 to 10 in display.texi>
1004(overlay-start foo)
1005 @result{} 1
1006(overlay-end foo)
1007 @result{} 10
1008(overlay-buffer foo)
1009 @result{} #<buffer display.texi>
1010;; @r{Give it a property we can check later.}
1011(overlay-put foo 'happy t)
1012 @result{} t
1013;; @r{Verify the property is present.}
1014(overlay-get foo 'happy)
1015 @result{} t
1016;; @r{Move the overlay.}
1017(move-overlay foo 5 20)
1018 @result{} #<overlay from 5 to 20 in display.texi>
1019(overlay-start foo)
1020 @result{} 5
1021(overlay-end foo)
1022 @result{} 20
1023;; @r{Delete the overlay.}
1024(delete-overlay foo)
1025 @result{} nil
1026;; @r{Verify it is deleted.}
1027foo
1028 @result{} #<overlay in no buffer>
1029;; @r{A deleted overlay has no position.}
1030(overlay-start foo)
1031 @result{} nil
1032(overlay-end foo)
1033 @result{} nil
1034(overlay-buffer foo)
1035 @result{} nil
1036;; @r{Undelete the overlay.}
1037(move-overlay foo 1 20)
1038 @result{} #<overlay from 1 to 20 in display.texi>
1039;; @r{Verify the results.}
1040(overlay-start foo)
1041 @result{} 1
1042(overlay-end foo)
1043 @result{} 20
1044(overlay-buffer foo)
1045 @result{} #<buffer display.texi>
05aea714 1046;; @r{Moving and deleting the overlay does not change its properties.}
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1047(overlay-get foo 'happy)
1048 @result{} t
1049@end example
1050
1051@node Finding Overlays
1052@subsection Searching for Overlays
1053
42b85554 1054@defun overlays-at pos
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1055This function returns a list of all the overlays that cover the
1056character at position @var{pos} in the current buffer. The list is in
1057no particular order. An overlay contains position @var{pos} if it
1058begins at or before @var{pos}, and ends after @var{pos}.
1059
1060To illustrate usage, here is a Lisp function that returns a list of the
1061overlays that specify property @var{prop} for the character at point:
1062
1063@smallexample
1064(defun find-overlays-specifying (prop)
1065 (let ((overlays (overlays-at (point)))
1066 found)
1067 (while overlays
1068 (let ((overlay (cdr overlays)))
1069 (if (overlay-get overlay prop)
1070 (setq found (cons overlay found))))
1071 (setq overlays (cdr overlays)))
1072 found))
1073@end smallexample
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1074@end defun
1075
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1076@defun overlays-in beg end
1077This function returns a list of the overlays that overlap the region
1078@var{beg} through @var{end}. ``Overlap'' means that at least one
1079character is contained within the overlay and also contained within the
1080specified region; however, empty overlays are included in the result if
2468d0c0 1081they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
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1082@end defun
1083
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1084@defun next-overlay-change pos
1085This function returns the buffer position of the next beginning or end
1086of an overlay, after @var{pos}.
1087@end defun
1088
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1089@defun previous-overlay-change pos
1090This function returns the buffer position of the previous beginning or
1091end of an overlay, before @var{pos}.
1092@end defun
1093
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1094 Here's an easy way to use @code{next-overlay-change} to search for the
1095next character which gets a non-@code{nil} @code{happy} property from
1096either its overlays or its text properties (@pxref{Property Search}):
1097
1098@smallexample
1099(defun find-overlay-prop (prop)
1100 (save-excursion
1101 (while (and (not (eobp))
1102 (not (get-char-property (point) 'happy)))
1103 (goto-char (min (next-overlay-change (point))
1104 (next-single-property-change (point) 'happy))))
1105 (point)))
1106@end smallexample
1107
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1108@node Width
1109@section Width
1110
1111Since not all characters have the same width, these functions let you
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1112check the width of a character. @xref{Primitive Indent}, and
1113@ref{Screen Lines}, for related functions.
f9f59935 1114
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1115@defun char-width char
1116This function returns the width in columns of the character @var{char},
1117if it were displayed in the current buffer and the selected window.
1118@end defun
1119
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1120@defun string-width string
1121This function returns the width in columns of the string @var{string},
1122if it were displayed in the current buffer and the selected window.
1123@end defun
1124
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1125@defun truncate-string-to-width string width &optional start-column padding
1126This function returns the part of @var{string} that fits within
1127@var{width} columns, as a new string.
1128
1129If @var{string} does not reach @var{width}, then the result ends where
1130@var{string} ends. If one multi-column character in @var{string}
1131extends across the column @var{width}, that character is not included in
1132the result. Thus, the result can fall short of @var{width} but cannot
1133go beyond it.
1134
1135The optional argument @var{start-column} specifies the starting column.
1136If this is non-@code{nil}, then the first @var{start-column} columns of
1137the string are omitted from the value. If one multi-column character in
1138@var{string} extends across the column @var{start-column}, that
1139character is not included.
1140
1141The optional argument @var{padding}, if non-@code{nil}, is a padding
1142character added at the beginning and end of the result string, to extend
1143it to exactly @var{width} columns. The padding character is used at the
1144end of the result if it falls short of @var{width}. It is also used at
1145the beginning of the result if one multi-column character in
1146@var{string} extends across the column @var{start-column}.
1147
1148@example
1149(truncate-string-to-width "\tab\t" 12 4)
1150 @result{} "ab"
1151(truncate-string-to-width "\tab\t" 12 4 ?\ )
1152 @result{} " ab "
1153@end example
1154@end defun
1155
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1156@node Faces
1157@section Faces
1158@cindex face
1159
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1160 A @dfn{face} is a named collection of graphical attributes: font
1161family, foreground color, background color, optional underlining, and
1162many others. Faces are used in Emacs to control the style of display of
1163particular parts of the text or the frame.
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1164
1165@cindex face id
969fe9b5 1166Each face has its own @dfn{face number}, which distinguishes faces at
8241495d 1167low levels within Emacs. However, for most purposes, you refer to
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1168faces in Lisp programs by their names.
1169
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1170@defun facep object
1171This function returns @code{t} if @var{object} is a face name symbol (or
1172if it is a vector of the kind used internally to record face data). It
1173returns @code{nil} otherwise.
1174@end defun
1175
42b85554
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1176Each face name is meaningful for all frames, and by default it has the
1177same meaning in all frames. But you can arrange to give a particular
1178face name a special meaning in one frame if you wish.
1179
1180@menu
1181* Standard Faces:: The faces Emacs normally comes with.
969fe9b5 1182* Defining Faces:: How to define a face with @code{defface}.
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1183* Face Attributes:: What is in a face?
1184* Attribute Functions:: Functions to examine and set face attributes.
1185* Merging Faces:: How Emacs combines the faces specified for a character.
1186* Font Selection:: Finding the best available font for a face.
42b85554 1187* Face Functions:: How to define and examine faces.
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1188* Auto Faces:: Hook for automatic face assignment.
1189* Font Lookup:: Looking up the names of available fonts
1190 and information about them.
1191* Fontsets:: A fontset is a collection of fonts
1192 that handle a range of character sets.
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1193@end menu
1194
1195@node Standard Faces
1196@subsection Standard Faces
1197
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1198 This table lists all the standard faces and their uses. Most of them
1199are used for displaying certain parts of the frames or certain kinds of
1200text; you can control how those places look by customizing these faces.
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1201
1202@table @code
1203@item default
1204@kindex default @r{(face name)}
1205This face is used for ordinary text.
1206
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1207@item mode-line
1208@kindex mode-line @r{(face name)}
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1209This face is used for mode lines, and for menu bars when toolkit menus
1210are not used---but only if @code{mode-line-inverse-video} is
1211non-@code{nil}.
8241495d 1212
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1213@item modeline
1214@kindex modeline @r{(face name)}
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1215This is an alias for the @code{mode-line} face, for compatibility with
1216old Emacs versions.
1217
1218@item header-line
1219@kindex header-line @r{(face name)}
1220This face is used for the header lines of windows that have them.
1221
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1222@item menu
1223This face controls the display of menus, both their colors and their
1224font. (This works only on certain systems.)
1225
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1226@item fringe
1227@kindex fringe @r{(face name)}
1228This face controls the colors of window fringes, the thin areas on
1229either side that are used to display continuation and truncation glyphs.
1230
1231@item scroll-bar
1232@kindex scroll-bar @r{(face name)}
1233This face controls the colors for display of scroll bars.
1234
1235@item tool-bar
1236@kindex tool-bar @r{(face name)}
1237This face is used for display of the tool bar, if any.
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1238
1239@item region
1240@kindex region @r{(face name)}
1241This face is used for highlighting the region in Transient Mark mode.
1242
1243@item secondary-selection
1244@kindex secondary-selection @r{(face name)}
1245This face is used to show any secondary selection you have made.
1246
1247@item highlight
1248@kindex highlight @r{(face name)}
1249This face is meant to be used for highlighting for various purposes.
1250
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1251@item trailing-whitespace
1252@kindex trailing-whitespace @r{(face name)}
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1253This face is used to display excess whitespace at the end of a line,
1254if @code{show-trailing-whitespace} is non-@code{nil}.
8241495d 1255@end table
42b85554 1256
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1257 In contrast, these faces are provided to change the appearance of text
1258in specific ways. You can use them on specific text, when you want
1259the effects they produce.
1260
1261@table @code
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1262@item bold
1263@kindex bold @r{(face name)}
1264This face uses a bold font, if possible. It uses the bold variant of
1265the frame's font, if it has one. It's up to you to choose a default
1266font that has a bold variant, if you want to use one.
1267
1268@item italic
1269@kindex italic @r{(face name)}
1270This face uses the italic variant of the frame's font, if it has one.
1271
1272@item bold-italic
1273@kindex bold-italic @r{(face name)}
1274This face uses the bold italic variant of the frame's font, if it has
1275one.
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1276
1277@item underline
1278@kindex underline @r{(face name)}
1279This face underlines text.
1280
1281@item fixed-patch
1282@kindex fixed-patch @r{(face name)}
1283This face forces use of a particular fixed-width font.
1284
1285@item variable-patch
1286@kindex variable-patch @r{(face name)}
1287This face forces use of a particular variable-width font. It's
a40d4712 1288reasonable to customize this to use a different variable-width font, if
8241495d 1289you like, but you should not make it a fixed-width font.
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1290@end table
1291
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1292@defvar show-trailing-whitespace
1293@tindex show-trailing-whitespace
1294If this variable is non-@code{nil}, Emacs uses the
1295@code{trailing-whitespace} face to display any spaces and tabs at the
1296end of a line.
1297@end defvar
1298
969fe9b5 1299@node Defining Faces
a9f0a989 1300@subsection Defining Faces
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1301
1302 The way to define a new face is with @code{defface}. This creates a
1303kind of customization item (@pxref{Customization}) which the user can
1304customize using the Customization buffer (@pxref{Easy Customization,,,
1305emacs, The GNU Emacs Manual}).
1306
969fe9b5 1307@defmac defface face spec doc [keyword value]...
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1308This declares @var{face} as a customizable face that defaults according
1309to @var{spec}. You should not quote the symbol @var{face}. The
1310argument @var{doc} specifies the face documentation. The keywords you
1311can use in @code{defface} are the same ones that are meaningful in both
1312@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
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1313
1314When @code{defface} executes, it defines the face according to
a9f0a989 1315@var{spec}, then uses any customizations that were read from the
a40d4712 1316init file (@pxref{Init File}) to override that specification.
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1317
1318The purpose of @var{spec} is to specify how the face should appear on
1319different kinds of terminals. It should be an alist whose elements have
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1320the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1321@var{display}, specifies a class of terminals. The element's second element,
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1322@var{atts}, is a list of face attributes and their values; it specifies
1323what the face should look like on that kind of terminal. The possible
1324attributes are defined in the value of @code{custom-face-attributes}.
1325
1326The @var{display} part of an element of @var{spec} determines which
1327frames the element applies to. If more than one element of @var{spec}
1328matches a given frame, the first matching element is the only one used
1329for that frame. There are two possibilities for @var{display}:
1330
1331@table @asis
1332@item @code{t}
1333This element of @var{spec} matches all frames. Therefore, any
1334subsequent elements of @var{spec} are never used. Normally
1335@code{t} is used in the last (or only) element of @var{spec}.
1336
a9f0a989 1337@item a list
1911e6e5 1338If @var{display} is a list, each element should have the form
969fe9b5
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1339@code{(@var{characteristic} @var{value}@dots{})}. Here
1340@var{characteristic} specifies a way of classifying frames, and the
1341@var{value}s are possible classifications which @var{display} should
1342apply to. Here are the possible values of @var{characteristic}:
1343
1344@table @code
1345@item type
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1346The kind of window system the frame uses---either @code{graphic} (any
1347graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1348@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1349display).
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1350
1351@item class
1352What kinds of colors the frame supports---either @code{color},
1353@code{grayscale}, or @code{mono}.
1354
1355@item background
1911e6e5 1356The kind of background---either @code{light} or @code{dark}.
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1357@end table
1358
1359If an element of @var{display} specifies more than one @var{value} for a
1360given @var{characteristic}, any of those values is acceptable. If
1361@var{display} has more than one element, each element should specify a
1362different @var{characteristic}; then @emph{each} characteristic of the
1363frame must match one of the @var{value}s specified for it in
1364@var{display}.
1365@end table
1366@end defmac
1367
a40d4712 1368 Here's how the standard face @code{region} is defined:
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1369
1370@example
a40d4712 1371@group
969fe9b5 1372(defface region
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1373 `((((type tty) (class color))
1374 (:background "blue" :foreground "white"))
1375@end group
1376 (((type tty) (class mono))
1377 (:inverse-video t))
1378 (((class color) (background dark))
1379 (:background "blue"))
1380 (((class color) (background light))
1381 (:background "lightblue"))
1382 (t (:background "gray")))
1383@group
1384 "Basic face for highlighting the region."
1385 :group 'basic-faces)
1386@end group
969fe9b5
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1387@end example
1388
1389 Internally, @code{defface} uses the symbol property
1390@code{face-defface-spec} to record the face attributes specified in
1391@code{defface}, @code{saved-face} for the attributes saved by the user
1392with the customization buffer, and @code{face-documentation} for the
1393documentation string.
1394
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1395@defopt frame-background-mode
1396This option, if non-@code{nil}, specifies the background type to use for
1397interpreting face definitions. If it is @code{dark}, then Emacs treats
1398all frames as if they had a dark background, regardless of their actual
1399background colors. If it is @code{light}, then Emacs treats all frames
1400as if they had a light background.
1401@end defopt
1402
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1403@node Face Attributes
1404@subsection Face Attributes
1405@cindex face attributes
42b85554 1406
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1407 The effect of using a face is determined by a fixed set of @dfn{face
1408attributes}. This table lists all the face attributes, and what they
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1409mean. Note that in general, more than one face can be specified for a
1410given piece of text; when that happens, the attributes of all the faces
1411are merged to specify how to display the text. @xref{Merging Faces}.
42b85554 1412
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1413 In Emacs 21, any attribute in a face can have the value
1414@code{unspecified}. This means the face doesn't specify that attribute.
1415In face merging, when the first face fails to specify a particular
1416attribute, that means the next face gets a chance. However, the
1417@code{default} face must specify all attributes.
42b85554 1418
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1419 Some of these font attributes are meaningful only on certain kinds of
1420displays---if your display cannot handle a certain attribute, the
1421attribute is ignored. (The attributes @code{:family}, @code{:width},
1422@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1423an X Logical Font Descriptor.)
42b85554 1424
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1425@table @code
1426@item :family
1427Font family name, or fontset name (@pxref{Fontsets}). If you specify a
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1428font family name, the wild-card characters @samp{*} and @samp{?} are
1429allowed.
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1430
1431@item :width
1432Relative proportionate width, also known as the character set width or
1433set width. This should be one of the symbols @code{ultra-condensed},
1434@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1435@code{normal}, @code{semi-expanded}, @code{expanded},
1436@code{extra-expanded}, or @code{ultra-expanded}.
1437
1438@item :height
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1439Either the font height, an integer in units of 1/10 point, a floating
1440point number specifying the amount by which to scale the height of any
1441underlying face, or a function, which is called with the old height
1442(from the underlying face), and should return the new height.
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1443
1444@item :weight
1445Font weight---a symbol from this series (from most dense to most faint):
1446@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1447@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
a40d4712 1448or @code{ultra-light}.
66f54605 1449
a40d4712
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1450On a text-only terminal, any weight greater than normal is displayed as
1451extra bright, and any weight less than normal is displayed as
1452half-bright (provided the terminal supports the feature).
1453
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1454@item :slant
1455Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1456@code{reverse-italic}, or @code{reverse-oblique}.
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1457
1458On a text-only terminal, slanted text is displayed as half-bright, if
1459the terminal supports the feature.
1460
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1461@item :foreground
1462Foreground color, a string.
1463
1464@item :background
1465Background color, a string.
1466
1467@item :inverse-video
1468Whether or not characters should be displayed in inverse video. The
1469value should be @code{t} (yes) or @code{nil} (no).
1470
1471@item :stipple
a40d4712 1472The background stipple, a bitmap.
8241495d 1473
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1474The value can be a string; that should be the name of a file containing
1475external-format X bitmap data. The file is found in the directories
1476listed in the variable @code{x-bitmap-file-path}.
8241495d 1477
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1478Alternatively, the value can specify the bitmap directly, with a list of
1479the form @code{(@var{width} @var{height} @var{data})}. Here,
1480@var{width} and @var{height} specify the size in pixels, and @var{data}
1481is a string containing the raw bits of the bitmap, row by row. Each row
1482occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
1483(which should be a unibyte string for best results).
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1484
1485If the value is @code{nil}, that means use no stipple pattern.
1486
1487Normally you do not need to set the stipple attribute, because it is
1488used automatically to handle certain shades of gray.
1489
1490@item :underline
1491Whether or not characters should be underlined, and in what color. If
1492the value is @code{t}, underlining uses the foreground color of the
1493face. If the value is a string, underlining uses that color. The
1494value @code{nil} means do not underline.
1495
1496@item :overline
1497Whether or not characters should be overlined, and in what color.
1498The value is used like that of @code{:underline}.
1499
1500@item :strike-through
1501Whether or not characters should be strike-through, and in what
1502color. The value is used like that of @code{:underline}.
1503
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1504@item :inherit
1505The name of a face from which to inherit attributes, or a list of face
1506names. Attributes from inherited faces are merged into the face like an
1507underlying face would be, with higher priority than underlying faces.
1508
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1509@item :box
1510Whether or not a box should be drawn around characters, its color, the
a40d4712 1511width of the box lines, and 3D appearance.
8241495d 1512@end table
42b85554 1513
8241495d
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1514 Here are the possible values of the @code{:box} attribute, and what
1515they mean:
42b85554 1516
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1517@table @asis
1518@item @code{nil}
1519Don't draw a box.
bfe721d1 1520
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1521@item @code{t}
1522Draw a box with lines of width 1, in the foreground color.
42b85554 1523
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1524@item @var{color}
1525Draw a box with lines of width 1, in color @var{color}.
42b85554 1526
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1527@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1528This way you can explicitly specify all aspects of the box. The value
1529@var{width} specifies the width of the lines to draw; it defaults to 1.
42b85554 1530
8241495d
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1531The value @var{color} specifies the color to draw with. The default is
1532the foreground color of the face for simple boxes, and the background
1533color of the face for 3D boxes.
42b85554 1534
8241495d
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1535The value @var{style} specifies whether to draw a 3D box. If it is
1536@code{released-button}, the box looks like a 3D button that is not being
1537pressed. If it is @code{pressed-button}, the box looks like a 3D button
1538that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1539is used.
1540@end table
42b85554 1541
8241495d
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1542 The attributes @code{:overline}, @code{:strike-through} and
1543@code{:box} are new in Emacs 21. The attributes @code{:family},
1544@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
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1545new; previous versions used the following attributes, now semi-obsolete,
1546to specify some of the same information:
42b85554 1547
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1548@table @code
1549@item :font
a40d4712 1550This attribute specifies the font name.
42b85554 1551
8241495d
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1552@item :bold
1553A non-@code{nil} value specifies a bold font.
42b85554 1554
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1555@item :italic
1556A non-@code{nil} value specifies an italic font.
1557@end table
42b85554 1558
8241495d
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1559 For compatibility, you can still set these ``attributes'' in Emacs 21,
1560even though they are not real face attributes. Here is what that does:
42b85554 1561
8241495d
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1562@table @code
1563@item :font
a40d4712
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1564You can specify an X font name as the ``value'' of this ``attribute'';
1565that sets the @code{:family}, @code{:width}, @code{:height},
1566@code{:weight}, and @code{:slant} attributes according to the font name.
8241495d
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1567
1568If the value is a pattern with wildcards, the first font that matches
1569the pattern is used to set these attributes.
1570
1571@item :bold
1572A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1573This actually works by setting the @code{:weight} attribute.
1574
1575@item :italic
1576A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1577This actually works by setting the @code{:slant} attribute.
1578@end table
42b85554 1579
8241495d
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1580@defvar x-bitmap-file-path
1581This variable specifies a list of directories for searching
1582for bitmap files, for the @code{:stipple} attribute.
1583@end defvar
1584
ea7220f8 1585@defun bitmap-spec-p object
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1586This returns @code{t} if @var{object} is a valid bitmap
1587specification, suitable for use with @code{:stipple}.
1588It returns @code{nil} otherwise.
1589@end defun
1590
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1591@node Attribute Functions
1592@subsection Face Attribute Functions
42b85554
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1593
1594 You can modify the attributes of an existing face with the following
1595functions. If you specify @var{frame}, they affect just that frame;
1596otherwise, they affect all frames as well as the defaults that apply to
1597new frames.
1598
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1599@tindex set-face-attribute
1600@defun set-face-attribute face frame &rest arguments
1601This function sets one or more attributes of face @var{face}
1602for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1603the attribute for all frames, and the defaults for new frames.
1604
1605The extra arguments @var{arguments} specify the attributes to set, and
1606the values for them. They should consist of alternating attribute names
a40d4712 1607(such as @code{:family} or @code{:underline}) and corresponding values.
8241495d
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1608Thus,
1609
1610@example
1611(set-face-attribute 'foo nil
1612 :width :extended
1613 :weight :bold
1614 :underline "red")
1615@end example
1616
1617@noindent
1618sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1619to the corresponding values.
1620@end defun
1621
1622@tindex face-attribute
1623@defun face-attribute face attribute &optional frame
1624This returns the value of the @var{attribute} attribute of face
1625@var{face} on @var{frame}. If @var{frame} is @code{nil},
1626that means the selected frame.
1627
1628If @var{frame} is @code{t}, the value is the default for
1629@var{face} for new frames.
1630
1631For example,
1632
1633@example
1634(face-attribute 'bold :weight)
1635 @result{} bold
1636@end example
1637@end defun
1638
a40d4712
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1639 The functions above did not exist before Emacs 21. For compatibility
1640with older Emacs versions, you can use the following functions to set
8241495d
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1641and examine the face attributes which existed in those versions.
1642
42b85554
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1643@defun set-face-foreground face color &optional frame
1644@defunx set-face-background face color &optional frame
78608595
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1645These functions set the foreground (or background, respectively) color
1646of face @var{face} to @var{color}. The argument @var{color} should be a
42b85554 1647string, the name of a color.
bfe721d1
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1648
1649Certain shades of gray are implemented by stipple patterns on
1650black-and-white screens.
1651@end defun
1652
1653@defun set-face-stipple face pattern &optional frame
1654This function sets the background stipple pattern of face @var{face} to
1655@var{pattern}. The argument @var{pattern} should be the name of a
1656stipple pattern defined by the X server, or @code{nil} meaning don't use
1657stipple.
1658
1659Normally there is no need to pay attention to stipple patterns, because
1660they are used automatically to handle certain shades of gray.
42b85554
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1661@end defun
1662
1663@defun set-face-font face font &optional frame
8241495d
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1664This function sets the font of face @var{face}.
1665
1666In Emacs 21, this actually sets the attributes @code{:family},
1667@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1668according to the font name @var{font}.
1669
1670In Emacs 20, this sets the font attribute. Once you set the font
a9f0a989 1671explicitly, the bold and italic attributes cease to have any effect,
8241495d 1672because the precise font that you specified is used.
21cffb83
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1673@end defun
1674
f9f59935 1675@defun set-face-bold-p face bold-p &optional frame
8241495d
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1676This function specifies whether @var{face} should be bold. If
1677@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1678
1679In Emacs 21, this sets the @code{:weight} attribute.
1680In Emacs 20, it sets the @code{:bold} attribute.
21cffb83
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1681@end defun
1682
f9f59935 1683@defun set-face-italic-p face italic-p &optional frame
8241495d
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1684This function specifies whether @var{face} should be italic. If
1685@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
1686
1687In Emacs 21, this sets the @code{:slant} attribute.
1688In Emacs 20, it sets the @code{:italic} attribute.
42b85554
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1689@end defun
1690
969fe9b5
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1691@defun set-face-underline-p face underline-p &optional frame
1692This function sets the underline attribute of face @var{face}.
1693Non-@code{nil} means do underline; @code{nil} means don't.
1694@end defun
1695
42b85554 1696@defun invert-face face &optional frame
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1697This function inverts the @code{:inverse-video} attribute of face
1698@var{face}. If the attribute is @code{nil}, this function sets it to
1699@code{t}, and vice versa.
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1700@end defun
1701
1702 These functions examine the attributes of a face. If you don't
1703specify @var{frame}, they refer to the default data for new frames.
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1704They return the symbol @code{unspecified} if the face doesn't define any
1705value for that attribute.
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1706
1707@defun face-foreground face &optional frame
1708@defunx face-background face &optional frame
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1709These functions return the foreground color (or background color,
1710respectively) of face @var{face}, as a string.
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1711@end defun
1712
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1713@defun face-stipple face &optional frame
1714This function returns the name of the background stipple pattern of face
1715@var{face}, or @code{nil} if it doesn't have one.
1716@end defun
1717
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1718@defun face-font face &optional frame
1719This function returns the name of the font of face @var{face}.
1720@end defun
1721
f9f59935 1722@defun face-bold-p face &optional frame
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1723This function returns @code{t} if @var{face} is bold---that is, if it is
1724bolder than normal. It returns @code{nil} otherwise.
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1725@end defun
1726
f9f59935 1727@defun face-italic-p face &optional frame
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1728This function returns @code{t} if @var{face} is italic or oblique,
1729@code{nil} otherwise.
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1730@end defun
1731
969fe9b5 1732@defun face-underline-p face &optional frame
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1733This function returns the @code{:underline} attribute of face @var{face}.
1734@end defun
1735
1736@defun face-inverse-video-p face &optional frame
1737This function returns the @code{:inverse-video} attribute of face @var{face}.
1738@end defun
1739
1740@node Merging Faces
1741@subsection Merging Faces for Display
1742
1743 Here are the ways to specify which faces to use for display of text:
1744
1745@itemize @bullet
1746@item
1747With defaults. The @code{default} face is used as the ultimate
1748default for all text. (In Emacs 19 and 20, the @code{default}
1749face is used only when no other face is specified.)
1750
1751For a mode line or header line, the face @code{modeline} or
1752@code{header-line} is used just before @code{default}.
1753
1754@item
1755With text properties. A character can have a @code{face} property; if
1756so, the faces and face attributes specified there apply. @xref{Special
1757Properties}.
1758
1759If the character has a @code{mouse-face} property, that is used instead
1760of the @code{face} property when the mouse is ``near enough'' to the
1761character.
1762
1763@item
1764With overlays. An overlay can have @code{face} and @code{mouse-face}
1765properties too; they apply to all the text covered by the overlay.
1766
1767@item
1768With a region that is active. In Transient Mark mode, the region is
1769highlighted with the face @code{region} (@pxref{Standard Faces}).
1770
1771@item
1772With special glyphs. Each glyph can specify a particular face
1773number. @xref{Glyphs}.
1774@end itemize
1775
1776 If these various sources together specify more than one face for a
1777particular character, Emacs merges the attributes of the various faces
1778specified. The attributes of the faces of special glyphs come first;
1779then comes the face for region highlighting, if appropriate;
1780then come attributes of faces from overlays, followed by those from text
1781properties, and last the default face.
1782
1783 When multiple overlays cover one character, an overlay with higher
1784priority overrides those with lower priority. @xref{Overlays}.
1785
1786 In Emacs 20, if an attribute such as the font or a color is not
1787specified in any of the above ways, the frame's own font or color is
1788used. In newer Emacs versions, this cannot happen, because the
1789@code{default} face specifies all attributes---in fact, the frame's own
1790font and colors are synonymous with those of the default face.
1791
1792@node Font Selection
1793@subsection Font Selection
1794
1795 @dfn{Selecting a font} means mapping the specified face attributes for
1796a character to a font that is available on a particular display. The
1797face attributes, as determined by face merging, specify most of the
1798font choice, but not all. Part of the choice depends on what character
1799it is.
1800
1801 For multibyte characters, typically each font covers only one
1802character set. So each character set (@pxref{Character Sets}) specifies
1803a registry and encoding to use, with the character set's
1804@code{x-charset-registry} property. Its value is a string containing
1805the registry and the encoding, with a dash between them:
1806
1807@example
1808(plist-get (charset-plist 'latin-iso8859-1)
1809 'x-charset-registry)
1810 @result{} "ISO8859-1"
1811@end example
1812
1813 Unibyte text does not have character sets, so displaying a unibyte
1814character takes the registry and encoding from the variable
1815@code{face-default-registry}.
1816
1817@defvar face-default-registry
1818This variable specifies which registry and encoding to use in choosing
1819fonts for unibyte characters. The value is initialized at Emacs startup
1820time from the font the user specified for Emacs.
1821@end defvar
1822
1823 If the face specifies a fontset name, that fontset determines a
1824pattern for fonts of the given charset. If the face specifies a font
1825family, a font pattern is constructed.
1826
1827 Emacs tries to find an available font for the given face attributes
1828and character's registry and encoding. If there is a font that matches
1829exactly, it is used, of course. The hard case is when no available font
1830exactly fits the specification. Then Emacs looks for one that is
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1831``close''---one attribute at a time. You can specify the order to
1832consider the attributes. In the case where a specified font family is
1833not available, you can specify a set of mappings for alternatives to
1834try.
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1835
1836@defvar face-font-selection-order
1837@tindex face-font-selection-order
1838This variable specifies the order of importance of the face attributes
1839@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
1840value should be a list containing those four symbols, in order of
1841decreasing importance.
1842
1843Font selection first finds the best available matches for the first
1844attribute listed; then, among the fonts which are best in that way, it
1845searches for the best matches in the second attribute, and so on.
1846
1847The attributes @code{:weight} and @code{:width} have symbolic values in
1848a range centered around @code{normal}. Matches that are more extreme
1849(farther from @code{normal}) are somewhat preferred to matches that are
1850less extreme (closer to @code{normal}); this is designed to ensure that
1851non-normal faces contrast with normal ones, whenever possible.
1852
1853The default is @code{(:width :height :weight :slant)}, which means first
1854find the fonts closest to the specified @code{:width}, then---among the
1855fonts with that width---find a best match for the specified font height,
1856and so on.
1857
1858One example of a case where this variable makes a difference is when the
1859default font has no italic equivalent. With the default ordering, the
1860@code{italic} face will use a non-italic font that is similar to the
1861default one. But if you put @code{:slant} before @code{:height}, the
1862@code{italic} face will use an italic font, even if its height is not
1863quite right.
1864@end defvar
1865
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1866@defvar face-font-family-alternatives
1867@tindex face-font-family-alternatives
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1868This variable lets you specify alternative font families to try, if a
1869given family is specified and doesn't exist. Each element should have
1870this form:
1871
1872@example
1873(@var{family} @var{alternate-families}@dots{})
1874@end example
1875
1876If @var{family} is specified but not available, Emacs will try the other
1877families given in @var{alternate-families}, one by one, until it finds a
1878family that does exist.
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1879@end defvar
1880
1881@defvar face-font-registry-alternatives
1882@tindex face-font-registry-alternatives
1883This variable lets you specify alternative font registries to try, if a
1884given registry is specified and doesn't exist. Each element should have
1885this form:
1886
1887@example
1888(@var{registry} @var{alternate-registries}@dots{})
1889@end example
1890
1891If @var{registry} is specified but not available, Emacs will try the
1892other registries given in @var{alternate-registries}, one by one,
1893until it finds a registry that does exist.
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1894@end defvar
1895
1896 Emacs can make use of scalable fonts, but by default it does not use
1897them, since the use of too many or too big scalable fonts can crash
1898XFree86 servers.
1899
1900@defvar scalable-fonts-allowed
1901@tindex scalable-fonts-allowed
1902This variable controls which scalable fonts to use. A value of
1903@code{nil}, the default, means do not use scalable fonts. @code{t}
1904means to use any scalable font that seems appropriate for the text.
1905
1906Otherwise, the value must be a list of regular expressions. Then a
1907scalable font is enabled for use if its name matches any regular
1908expression in the list. For example,
1909
1910@example
1911(setq scalable-fonts-allowed '("muleindian-2$"))
1912@end example
1913
1914@noindent
1915allows the use of scalable fonts with registry @code{muleindian-2}.
eda77a0f 1916@end defvar
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1917
1918@defun clear-face-cache &optional unload-p
1919@tindex clear-face-cache
1920This function clears the face cache for all frames.
1921If @var{unload-p} is non-@code{nil}, that means to unload
1922all unused fonts as well.
1923@end defun
1924
1925@node Face Functions
1926@subsection Functions for Working with Faces
1927
1928 Here are additional functions for creating and working with faces.
1929
1930@defun make-face name
1931This function defines a new face named @var{name}, initially with all
1932attributes @code{nil}. It does nothing if there is already a face named
1933@var{name}.
1934@end defun
1935
1936@defun face-list
1937This function returns a list of all defined face names.
1938@end defun
1939
1940@defun copy-face old-face new-name &optional frame new-frame
1941This function defines the face @var{new-name} as a copy of the existing
1942face named @var{old-face}. It creates the face @var{new-name} if that
1943doesn't already exist.
1944
1945If the optional argument @var{frame} is given, this function applies
1946only to that frame. Otherwise it applies to each frame individually,
1947copying attributes from @var{old-face} in each frame to @var{new-face}
1948in the same frame.
1949
1950If the optional argument @var{new-frame} is given, then @code{copy-face}
1951copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
1952in @var{new-frame}.
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1953@end defun
1954
bfe721d1 1955@defun face-id face
969fe9b5 1956This function returns the face number of face @var{face}.
42b85554
RS
1957@end defun
1958
f9f59935
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1959@defun face-documentation face
1960This function returns the documentation string of face @var{face}, or
1961@code{nil} if none was specified for it.
1962@end defun
1963
42b85554
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1964@defun face-equal face1 face2 &optional frame
1965This returns @code{t} if the faces @var{face1} and @var{face2} have the
1966same attributes for display.
1967@end defun
1968
1969@defun face-differs-from-default-p face &optional frame
1970This returns @code{t} if the face @var{face} displays differently from
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1971the default face. A face is considered to be ``the same'' as the
1972default face if each attribute is either the same as that of the default
1973face, or unspecified (meaning to inherit from the default).
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1974@end defun
1975
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1976@node Auto Faces
1977@subsection Automatic Face Assignment
1978@cindex automatic face assignment
1979@cindex faces, automatic choice
1980
1981@cindex Font-Lock mode
1982 Starting with Emacs 21, a hook is available for automatically
1983assigning faces to text in the buffer. This hook is used for part of
1984the implementation of Font-Lock mode.
1985
1986@tindex fontification-functions
1987@defvar fontification-functions
1988This variable holds a list of functions that are called by Emacs
1989redisplay as needed to assign faces automatically to text in the buffer.
1990
1991The functions are called in the order listed, with one argument, a
1992buffer position @var{pos}. Each function should attempt to assign faces
1993to the text in the current buffer starting at @var{pos}.
1994
1995Each function should record the faces they assign by setting the
1996@code{face} property. It should also add a non-@code{nil}
1997@code{fontified} property for all the text it has assigned faces to.
1998That property tells redisplay that faces have been assigned to that text
1999already.
2000
2001It is probably a good idea for each function to do nothing if the
2002character after @var{pos} already has a non-@code{nil} @code{fontified}
2003property, but this is not required. If one function overrides the
2004assignments made by a previous one, the properties as they are
2005after the last function finishes are the ones that really matter.
2006
2007For efficiency, we recommend writing these functions so that they
2008usually assign faces to around 400 to 600 characters at each call.
2009@end defvar
2010
2011@node Font Lookup
2012@subsection Looking Up Fonts
2013
2014@defun x-list-fonts pattern &optional face frame maximum
2015This function returns a list of available font names that match
2016@var{pattern}. If the optional arguments @var{face} and @var{frame} are
2017specified, then the list is limited to fonts that are the same size as
2018@var{face} currently is on @var{frame}.
2019
2020The argument @var{pattern} should be a string, perhaps with wildcard
2021characters: the @samp{*} character matches any substring, and the
2022@samp{?} character matches any single character. Pattern matching
2023of font names ignores case.
2024
2025If you specify @var{face} and @var{frame}, @var{face} should be a face name
2026(a symbol) and @var{frame} should be a frame.
2027
2028The optional argument @var{maximum} sets a limit on how many fonts to
2029return. If this is non-@code{nil}, then the return value is truncated
2030after the first @var{maximum} matching fonts. Specifying a small value
2031for @var{maximum} can make this function much faster, in cases where
2032many fonts match the pattern.
2033@end defun
2034
2035 These additional functions are available starting in Emacs 21.
2036
2037@defun x-family-fonts &optional family frame
2038@tindex x-family-fonts
2039This function returns a list describing the available fonts for family
2040@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2041this list applies to all families, and therefore, it contains all
2042available fonts. Otherwise, @var{family} must be a string; it may
2043contain the wildcards @samp{?} and @samp{*}.
2044
2045The list describes the display that @var{frame} is on; if @var{frame} is
2046omitted or @code{nil}, it applies to the selected frame's display.
2047
2048The list contains a vector of the following form for each font:
2049
2050@example
2051[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2052 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2053@end example
2054
2055The first five elements correspond to face attributes; if you
2056specify these attributes for a face, it will use this font.
2057
2058The last three elements give additional information about the font.
2059@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
2060full name of the font, and @var{registry-and-encoding} is a string
2061giving the registry and encoding of the font.
2062
2063The result list is sorted according to the current face font sort order.
2064@end defun
2065
2066@defun x-font-family-list &optional frame
2067@tindex x-font-family-list
2068This function returns a list of the font families available for
2069@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2070describes the selected frame's display.
2071
2072The value is a list of elements of this form:
2073
2074@example
2075(@var{family} . @var{fixed-p})
2076@end example
2077
2078@noindent
2079Here @var{family} is a font family, and @var{fixed-p} is
2080non-@code{nil} if fonts of that family are fixed-pitch.
2081@end defun
2082
2083@defvar font-list-limit
2084@tindex font-list-limit
2085This variable specifies maximum number of fonts to consider in font
2086matching. The function @code{x-family-fonts} will not return more than
2087that many fonts, and font selection will consider only that many fonts
2088when searching a matching font for face attributes. The default is
2089currently 100.
2090@end defvar
2091
2092@node Fontsets
2093@subsection Fontsets
2094
2095 A @dfn{fontset} is a list of fonts, each assigned to a range of
2096character codes. An individual font cannot display the whole range of
2097characters that Emacs supports, but a fontset can. Fontsets have names,
2098just as fonts do, and you can use a fontset name in place of a font name
2099when you specify the ``font'' for a frame or a face. Here is
2100information about defining a fontset under Lisp program control.
2101
2102@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2103This function defines a new fontset according to the specification
2104string @var{fontset-spec}. The string should have this format:
2105
2106@smallexample
2107@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2108@end smallexample
2109
2110@noindent
2111Whitespace characters before and after the commas are ignored.
2112
2113The first part of the string, @var{fontpattern}, should have the form of
2114a standard X font name, except that the last two fields should be
2115@samp{fontset-@var{alias}}.
2116
2117The new fontset has two names, one long and one short. The long name is
2118@var{fontpattern} in its entirety. The short name is
2119@samp{fontset-@var{alias}}. You can refer to the fontset by either
2120name. If a fontset with the same name already exists, an error is
2121signaled, unless @var{noerror} is non-@code{nil}, in which case this
2122function does nothing.
2123
2124If optional argument @var{style-variant-p} is non-@code{nil}, that says
2125to create bold, italic and bold-italic variants of the fontset as well.
2126These variant fontsets do not have a short name, only a long one, which
2127is made by altering @var{fontpattern} to indicate the bold or italic
2128status.
2129
2130The specification string also says which fonts to use in the fontset.
2131See below for the details.
2132@end defun
2133
2134 The construct @samp{@var{charset}:@var{font}} specifies which font to
2135use (in this fontset) for one particular character set. Here,
2136@var{charset} is the name of a character set, and @var{font} is the font
2137to use for that character set. You can use this construct any number of
2138times in the specification string.
2139
2140 For the remaining character sets, those that you don't specify
2141explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2142@samp{fontset-@var{alias}} with a value that names one character set.
2143For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
2144with @samp{ISO8859-1}.
2145
2146 In addition, when several consecutive fields are wildcards, Emacs
2147collapses them into a single wildcard. This is to prevent use of
2148auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2149for editing, and scaling a smaller font is not useful because it is
2150better to use the smaller font in its own size, which Emacs does.
2151
2152 Thus if @var{fontpattern} is this,
2153
2154@example
2155-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2156@end example
2157
2158@noindent
75708135 2159the font specification for @sc{ascii} characters would be this:
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2160
2161@example
2162-*-fixed-medium-r-normal-*-24-*-ISO8859-1
2163@end example
2164
2165@noindent
2166and the font specification for Chinese GB2312 characters would be this:
2167
2168@example
2169-*-fixed-medium-r-normal-*-24-*-gb2312*-*
2170@end example
2171
2172 You may not have any Chinese font matching the above font
2173specification. Most X distributions include only Chinese fonts that
2174have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2175such a case, @samp{Fontset-@var{n}} can be specified as below:
2176
2177@smallexample
2178Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2179 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2180@end smallexample
2181
2182@noindent
2183Then, the font specifications for all but Chinese GB2312 characters have
2184@samp{fixed} in the @var{family} field, and the font specification for
2185Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2186field.
2187
2188@node Display Property
2189@section The @code{display} Property
2190@cindex display specification
2191@kindex display @r{(text property)}
2192
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2193 The @code{display} text property (or overlay property) is used to
2194insert images into text, and also control other aspects of how text
2195displays. These features are available starting in Emacs 21. The value
2196of the @code{display} property should be a display specification, or a
2197list or vector containing several display specifications. The rest of
2198this section describes several kinds of display specifications and what
2199they mean.
8241495d
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2200
2201@menu
a40d4712
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2202* Specified Space:: Displaying one space with a specified width.
2203* Other Display Specs:: Displaying an image; magnifying text; moving it
2204 up or down on the page; adjusting the width
2205 of spaces within text.
2206* Display Margins:: Displaying text or images to the side of the main text.
2207* Conditional Display:: Making any of the above features conditional
2208 depending on some Lisp expression.
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2209@end menu
2210
2211@node Specified Space
2212@subsection Specified Spaces
2213@cindex spaces, specified height or width
2214@cindex specified spaces
2215@cindex variable-width spaces
2216
2217 To display a space of specified width and/or height, use a display
a40d4712
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2218specification of the form @code{(space . @var{props})}, where
2219@var{props} is a property list (a list of alternating properties and
2220values). You can put this property on one or more consecutive
2221characters; a space of the specified height and width is displayed in
2222place of @emph{all} of those characters. These are the properties you
2223can use to specify the weight of the space:
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2224
2225@table @code
2226@item :width @var{width}
2227Specifies that the space width should be @var{width} times the normal
2228character width. @var{width} can be an integer or floating point
2229number.
2230
2231@item :relative-width @var{factor}
2232Specifies that the width of the stretch should be computed from the
2233first character in the group of consecutive characters that have the
2234same @code{display} property. The space width is the width of that
2235character, multiplied by @var{factor}.
2236
2237@item :align-to @var{hpos}
2238Specifies that the space should be wide enough to reach @var{hpos}. The
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2239value @var{hpos} is measured in units of the normal character width. It
2240may be an interer or a floating point number.
8241495d
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2241@end table
2242
2243 Exactly one of the above properties should be used. You can also
2244specify the height of the space, with other properties:
2245
2246@table @code
2247@item :height @var{height}
2248Specifies the height of the space, as @var{height},
2249measured in terms of the normal line height.
2250
2251@item :relative-height @var{factor}
2252Specifies the height of the space, multiplying the ordinary height
2253of the text having this display specification by @var{factor}.
2254
2255@item :ascent @var{ascent}
2256Specifies that @var{ascent} percent of the height of the space should be
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2257considered as the ascent of the space---that is, the part above the
2258baseline. The value of @var{ascent} must be a non-negative number no
2259greater than 100.
8241495d
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2260@end table
2261
2262 You should not use both @code{:height} and @code{:relative-height}
2263together.
2264
2265@node Other Display Specs
2266@subsection Other Display Specifications
2267
2268@table @code
2269@item (image . @var{image-props})
2270This is in fact an image descriptor (@pxref{Images}). When used as a
2271display specification, it means to display the image instead of the text
2272that has the display specification.
2273
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DL
2274@item ((margin nil) @var{string})
2275@itemx @var{string}
2276A display specification of this form means to display @var{string}
2277instead of the text that has the display specification, at the same
2278position as that text. This is a special case of marginal display
2279(@pxref{Display Margins}).
2280
8241495d 2281@item (space-width @var{factor})
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2282This display specification affects all the space characters within the
2283text that has the specification. It displays all of these spaces
2284@var{factor} times as wide as normal. The element @var{factor} should
2285be an integer or float. Characters other than spaces are not affected
2286at all; in particular, this has no effect on tab characters.
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2287
2288@item (height @var{height})
2289This display specification makes the text taller or shorter.
2290Here are the possibilities for @var{height}:
2291
2292@table @asis
2293@item @code{(+ @var{n})}
2294This means to use a font that is @var{n} steps larger. A ``step'' is
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2295defined by the set of available fonts---specifically, those that match
2296what was otherwise specified for this text, in all attributes except
2297height. Each size for which a suitable font is available counts as
2298another step. @var{n} should be an integer.
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2299
2300@item @code{(- @var{n})}
2301This means to use a font that is @var{n} steps smaller.
2302
2303@item a number, @var{factor}
2304A number, @var{factor}, means to use a font that is @var{factor} times
2305as tall as the default font.
2306
2307@item a symbol, @var{function}
2308A symbol is a function to compute the height. It is called with the
2309current height as argument, and should return the new height to use.
2310
2311@item anything else, @var{form}
2312If the @var{height} value doesn't fit the previous possibilities, it is
2313a form. Emacs evaluates it to get the new height, with the symbol
2314@code{height} bound to the current specified font height.
2315@end table
2316
2317@item (raise @var{factor})
2318This kind of display specification raises or lowers the text
2319it applies to, relative to the baseline of the line.
2320
2321@var{factor} must be a number, which is interpreted as a multiple of the
2322height of the affected text. If it is positive, that means to display
2323the characters raised. If it is negative, that means to display them
2324lower down.
2325
2326If the text also has a @code{height} display specification, that does
2327not affect the amount of raising or lowering, which is based on the
2328faces used for the text.
2329@end table
2330
2331@node Display Margins
2332@subsection Displaying in the Margins
2333@cindex display margins
2334@cindex margins, display
2335
2336 A buffer can have blank areas called @dfn{display margins} on the left
2337and on the right. Ordinary text never appears in these areas, but you
2338can put things into the display margins using the @code{display}
2339property.
2340
2341 To put text in the left or right display margin of the window, use a
2342display specification of the form @code{(margin right-margin)} or
2343@code{(margin left-margin)} on it. To put an image in a display margin,
2344use that display specification along with the display specification for
2345the image.
2346
2347 Before the display margins can display anything, you must give
2348them a nonzero width. The usual way to do that is to set these
2349variables:
2350
2351@defvar left-margin-width
2352@tindex left-margin-width
2353This variable specifies the width of the left margin.
2354It is buffer-local in all buffers.
2355@end defvar
2356
2357@defvar right-margin-width
2358@tindex right-margin-width
2359This variable specifies the width of the right margin.
2360It is buffer-local in all buffers.
2361@end defvar
2362
2363 Setting these variables does not immediately affect the window. These
2364variables are checked when a new buffer is displayed in the window.
2365Thus, you can make changes take effect by calling
2366@code{set-window-buffer}.
2367
2368 You can also set the margin widths immediately.
2369
2370@defun set-window-margins window left right
2371@tindex set-window-margins
2372This function specifies the margin widths for window @var{window}.
2373The argument @var{left} controls the left margin and
2374@var{right} controls the right margin.
2375@end defun
2376
2377@defun window-margins &optional window
2378@tindex window-margins
2379This function returns the left and right margins of @var{window}
2380as a cons cell of the form @code{(@var{left} . @var{right})}.
2381If @var{window} is @code{nil}, the selected window is used.
2382@end defun
2383
2384@node Conditional Display
2385@subsection Conditional Display Specifications
2386@cindex conditional display specifications
2387
2388 You can make any display specification conditional. To do that,
bb2337f5 2389package it in another list of the form @code{(when @var{condition} .
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2390@var{spec})}. Then the specification @var{spec} applies only when
2391@var{condition} evaluates to a non-@code{nil} value. During the
2392evaluation, point is temporarily set at the end position of the text
2393having this conditional display specification.
2394
2395@node Images
2396@section Images
2397@cindex images in buffers
2398
2399 To display an image in an Emacs buffer, you must first create an image
2400descriptor, then use it as a display specifier in the @code{display}
2401property of text that is displayed (@pxref{Display Property}). Like the
2402@code{display} property, this feature is available starting in Emacs 21.
2403
2404 Emacs can display a number of different image formats; some of them
2405are supported only if particular support libraries are installed on your
2406machine. The supported image formats include XBM, XPM (needing the
2407libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2408@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2409@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2410and PNG (needing @code{libpng} 1.0.2).
2411
2412 You specify one of these formats with an image type symbol. The image
2413type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2414@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2415
2416@defvar image-types
2417This variable contains a list of those image type symbols that are
2418supported in the current configuration.
2419@end defvar
2420
2421@menu
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2422* Image Descriptors:: How to specify an image for use in @code{:display}.
2423* XBM Images:: Special features for XBM format.
2424* XPM Images:: Special features for XPM format.
2425* GIF Images:: Special features for GIF format.
2426* Postscript Images:: Special features for Postscript format.
2427* Other Image Types:: Various other formats are supported.
2428* Defining Images:: Convenient ways to define an image for later use.
2429* Showing Images:: Convenient ways to display an image once it is defined.
2430* Image Cache:: Internal mechanisms of image display.
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2431@end menu
2432
2433@node Image Descriptors
2434@subsection Image Descriptors
2435@cindex image descriptor
2436
2437 An image description is a list of the form @code{(image
2438. @var{props})}, where @var{props} is a property list containing
2439alternating keyword symbols (symbols whose names start with a colon) and
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2440their values. You can use any Lisp object as a property, but the only
2441properties that have any special meaning are certain symbols, all of
2442them keywords.
2443
2444 Every image descriptor must contain the property @code{:type
2445@var{type}} to specify the format of the image. The value of @var{type}
2446should be an image type symbol; for example, @code{xpm} for an image in
2447XPM format.
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2448
2449 Here is a list of other properties that are meaningful for all image
2450types:
2451
2452@table @code
2453@item :ascent @var{ascent}
04545643
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2454The @code{:ascent} property specifies the amount of the image's
2455height to use for its ascent---that is, the part above the baseline.
2456The value, @var{ascent}, must be a number in the range 0 to 100, or
2457the symbol @code{center}.
2458
2459If @var{ascent} is a number, that percentage of the image's height is
2460used for its ascent.
2461
2462If @var{ascent} is @code{center}, the image is vertically centered
2463around a centerline which would be the vertical centerline of text drawn
2464at the position of the image, in the manner specified by the text
2465properties and overlays that apply to the image.
2466
2467If this property is omitted, it defaults to 50.
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2468
2469@item :margin @var{margin}
2470The @code{:margin} property specifies how many pixels to add as an extra
2471margin around the image. The value, @var{margin}, must be a
2472non-negative number; if it is not specified, the default is zero.
2473
2474@item :relief @var{relief}
2475The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
2476around the image. The value, @var{relief}, specifies the width of the
2477shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
2478so that the image appears as a pressed button; otherwise, it appears as
2479an unpressed button.
2480
2481@item :algorithm @var{algorithm}
2482The @code{:algorithm} property, if non-@code{nil}, specifies a
2483conversion algorithm that should be applied to the image before it is
2484displayed; the value, @var{algorithm}, specifies which algorithm.
2485
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2486@table @code
2487@item laplace
2488@itemx emboss
2489Specifies the Laplace edge detection algorithm, which blurs out small
2490differences in color while highlighting larger differences. People
2491sometimes consider this useful for displaying the image for a
2492``disabled'' button.
2493
2494@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
2495Specifies a general edge-detection algorithm. @var{matrix} must be
2496either a nine-element list or a nine-element vector of numbers. A pixel
2497at position @math{x/y} in the transformed image is computed from
2498original pixels around that position. @var{matrix} specifies, for each
2499pixel in the neighborhood of @math{x/y}, a factor with which that pixel
2500will influence the transformed pixel; element @math{0} specifies the
2501factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
2502the pixel at @math{x/y-1} etc., as shown below:
2503@iftex
2504@tex
2505$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
2506 x-1/y & x/y & x+1/y \cr
2507 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
2508@end tex
2509@end iftex
2510@ifnottex
2511@display
2512 (x-1/y-1 x/y-1 x+1/y-1
2513 x-1/y x/y x+1/y
2514 x-1/y+1 x/y+1 x+1/y+1)
2515@end display
2516@end ifnottex
2517
2518The resulting pixel is computed from the color intensity of the color
2519resulting from summing up the RGB values of surrounding pixels,
2520multiplied by the specified factors, and dividing that sum by the sum
2521of the factors' absolute values.
2522
2523Laplace edge-detection currently uses a matrix of
2524@iftex
2525@tex
2526$$\pmatrix{1 & 0 & 0 \cr
2527 0& 0 & 0 \cr
2528 9 & 9 & -1 \cr}$$
2529@end tex
2530@end iftex
2531@ifnottex
2532@display
2533 (1 0 0
2534 0 0 0
2535 9 9 -1)
2536@end display
2537@end ifnottex
2538
2539Emboss edge-detection uses a matrix of
2540@iftex
2541@tex
2542$$\pmatrix{ 2 & -1 & 0 \cr
2543 -1 & 0 & 1 \cr
2544 0 & 1 & -2 \cr}$$
2545@end tex
2546@end iftex
2547@ifnottex
2548@display
2549 ( 2 -1 0
2550 -1 0 1
2551 0 1 -2)
2552@end display
2553@end ifnottex
2554
2555@item disabled
2556Specifies transforming the image so that it looks ``disabled''.
2557@end table
8241495d 2558
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2559@item :mask @var{mask}
2560If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
2561a clipping mask for the image, so that the background of a frame is
2562visible behind the image. If @var{bg} is not specified, or if @var{bg}
2563is @code{t}, determine the background color of the image by looking at
2564the four corners of the image, assuming the most frequently occurring
2565color from the corners is the background color of the image. Otherwise,
2566@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
2567specifying the color to assume for the background of the image.
8241495d 2568
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2569If @var{mask} is nil, remove a mask from the image, if it has one. Images
2570in some formats include a mask which can be removed by specifying
2571@code{:mask nil}.
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2572
2573@item :file @var{file}
2574The @code{:file} property specifies to load the image from file
2575@var{file}. If @var{file} is not an absolute file name, it is expanded
2576in @code{data-directory}.
2577
2578@item :data @var{data}
2579The @code{:data} property specifies the actual contents of the image.
2580Each image must use either @code{:data} or @code{:file}, but not both.
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2581For most image types, the value of the @code{:data} property should be a
2582string containing the image data; we recommend using a unibyte string.
2583
2584Before using @code{:data}, look for further information in the section
2585below describing the specific image format. For some image types,
2586@code{:data} may not be supported; for some, it allows other data types;
2587for some, @code{:data} alone is not enough, so you need to use other
2588image properties along with @code{:data}.
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2589@end table
2590
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2591@defun image-mask-p spec &optional frame
2592@tindex image-mask-p
2593This function returns @code{t} if image @var{spec} has a mask bitmap.
2594@var{frame} is the frame on which the image will be displayed.
2595@var{frame} @code{nil} or omitted means to use the selected frame.
2596@end defun
2597
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2598@node XBM Images
2599@subsection XBM Images
2600@cindex XBM
2601
2602 To use XBM format, specify @code{xbm} as the image type. This image
2603format doesn't require an external library, so images of this type are
2604always supported.
2605
2606 Additional image properties supported for the @code{xbm} image type are:
2607
2608@table @code
2609@item :foreground @var{foreground}
2610The value, @var{foreground}, should be a string specifying the image
2611foreground color. This color is used for each pixel in the XBM that is
26121. The default is the frame's foreground color.
2613
2614@item :background @var{background}
2615The value, @var{background}, should be a string specifying the image
2616background color. This color is used for each pixel in the XBM that is
26170. The default is the frame's background color.
2618@end table
2619
72821190 2620 If you specify an XBM image using data within Emacs instead of an
96f66dc5 2621external file, use the following three properties:
8241495d
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2622
2623@table @code
96f66dc5
GM
2624@item :data @var{data}
2625The value, @var{data}, specifies the contents of the image.
2626There are three formats you can use for @var{data}:
8241495d 2627
96f66dc5
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2628@itemize @bullet
2629@item
2630A vector of strings or bool-vectors, each specifying one line of the
2631image. Do specify @code{:height} and @code{:width}.
8241495d 2632
96f66dc5
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2633@item
2634A string containing the same byte sequence as an XBM file would contain.
2635You must not specify @code{:height} and @code{:width} in this case,
2636because omitting them is what indicates the data has the format of an
2637XBM file. The file contents specify the height and width of the image.
8241495d 2638
96f66dc5
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2639@item
2640A string or a bool-vector containing the bits of the image (plus perhaps
2641some extra bits at the end that will not be used). It should contain at
2642least @var{width} * @code{height} bits. In this case, you must specify
2643@code{:height} and @code{:width}, both to indicate that the string
2644contains just the bits rather than a whole XBM file, and to specify the
2645size of the image.
2646@end itemize
2647
2648@item :width @var{width}
2649The value, @var{width}, specifies the width of the image, in pixels.
2650
2651@item :height @var{height}
2652The value, @var{height}, specifies the height of the image, in pixels.
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2653@end table
2654
2655@node XPM Images
2656@subsection XPM Images
2657@cindex XPM
2658
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2659 To use XPM format, specify @code{xpm} as the image type. The
2660additional image property @code{:color-symbols} is also meaningful with
2661the @code{xpm} image type:
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2662
2663@table @code
2664@item :color-symbols @var{symbols}
2665The value, @var{symbols}, should be an alist whose elements have the
2666form @code{(@var{name} . @var{color})}. In each element, @var{name} is
2667the name of a color as it appears in the image file, and @var{color}
2668specifies the actual color to use for displaying that name.
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2669@end table
2670
2671@node GIF Images
2672@subsection GIF Images
2673@cindex GIF
2674
2675 For GIF images, specify image type @code{gif}. Because of the patents
2676in the US covering the LZW algorithm, the continued use of GIF format is
2677a problem for the whole Internet; to end this problem, it is a good idea
2678for everyone, even outside the US, to stop using GIFS right away
2679(@uref{http://www.burnallgifs.org/}). But if you still want to use
2680them, Emacs can display them.
2681
2682@table @code
2683@item :index @var{index}
2684You can use @code{:index} to specify one image from a GIF file that
2685contains more than one image. This property specifies use of image
2686number @var{index} from the file. An error is signaled if the GIF file
2687doesn't contain an image with index @var{index}.
2688@end table
2689
2690@ignore
2691This could be used to implement limited support for animated GIFs.
2692For example, the following function displays a multi-image GIF file
2693at point-min in the current buffer, switching between sub-images
2694every 0.1 seconds.
2695
2696(defun show-anim (file max)
2697 "Display multi-image GIF file FILE which contains MAX subimages."
2698 (display-anim (current-buffer) file 0 max t))
2699
2700(defun display-anim (buffer file idx max first-time)
2701 (when (= idx max)
2702 (setq idx 0))
2703 (let ((img (create-image file nil :image idx)))
2704 (save-excursion
2705 (set-buffer buffer)
2706 (goto-char (point-min))
2707 (unless first-time (delete-char 1))
2708 (insert-image img))
2709 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
2710@end ignore
2711
2712@node Postscript Images
2713@subsection Postscript Images
2714@cindex Postscript images
2715
2716 To use Postscript for an image, specify image type @code{postscript}.
2717This works only if you have Ghostscript installed. You must always use
2718these three properties:
2719
2720@table @code
2721@item :pt-width @var{width}
2722The value, @var{width}, specifies the width of the image measured in
2723points (1/72 inch). @var{width} must be an integer.
2724
2725@item :pt-height @var{height}
2726The value, @var{height}, specifies the height of the image in points
2727(1/72 inch). @var{height} must be an integer.
2728
2729@item :bounding-box @var{box}
2730The value, @var{box}, must be a list or vector of four integers, which
2731specifying the bounding box of the Postscript image, analogous to the
2732@samp{BoundingBox} comment found in Postscript files.
2733
2734@example
2735%%BoundingBox: 22 171 567 738
2736@end example
2737@end table
2738
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2739 Displaying Postscript images from Lisp data is not currently
2740implemented, but it may be implemented by the time you read this.
2741See the @file{etc/NEWS} file to make sure.
2742
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2743@node Other Image Types
2744@subsection Other Image Types
2745@cindex PBM
2746
2747 For PBM images, specify image type @code{pbm}. Color, gray-scale and
7ccd82bd
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2748monochromatic images are supported. For mono PBM images, two additional
2749image properties are supported.
2750
2751@table @code
2752@item :foreground @var{foreground}
2753The value, @var{foreground}, should be a string specifying the image
2754foreground color. This color is used for each pixel in the XBM that is
27551. The default is the frame's foreground color.
2756
2757@item :background @var{background}
2758The value, @var{background}, should be a string specifying the image
2759background color. This color is used for each pixel in the XBM that is
27600. The default is the frame's background color.
2761@end table
8241495d 2762
72821190 2763 For JPEG images, specify image type @code{jpeg}.
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2764
2765 For TIFF images, specify image type @code{tiff}.
2766
2767 For PNG images, specify image type @code{png}.
2768
2769@node Defining Images
2770@subsection Defining Images
2771
e3b9fc91
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2772 The functions @code{create-image}, @code{defimage} and
2773@code{find-image} provide convenient ways to create image descriptors.
8241495d
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2774
2775@defun create-image file &optional type &rest props
2776@tindex create-image
2777This function creates and returns an image descriptor which uses the
2778data in @var{file}.
2779
2780The optional argument @var{type} is a symbol specifying the image type.
2781If @var{type} is omitted or @code{nil}, @code{create-image} tries to
2782determine the image type from the file's first few bytes, or else
2783from the file's name.
2784
2785The remaining arguments, @var{props}, specify additional image
2786properties---for example,
2787
2788@example
2789(create-image "foo.xpm" 'xpm :heuristic-mask t)
2790@end example
2791
2792The function returns @code{nil} if images of this type are not
2793supported. Otherwise it returns an image descriptor.
2794@end defun
2795
2796@defmac defimage variable doc &rest specs
2797@tindex defimage
2798This macro defines @var{variable} as an image name. The second argument,
2799@var{doc}, is an optional documentation string. The remaining
2800arguments, @var{specs}, specify alternative ways to display the image.
2801
2802Each argument in @var{specs} has the form of a property list, and each
2803one should specify at least the @code{:type} property and the
2804@code{:file} property. Here is an example:
2805
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2806@example
2807(defimage test-image
2808 '((:type xpm :file "~/test1.xpm")
2809 (:type xbm :file "~/test1.xbm")))
2810@end example
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2811
2812@code{defimage} tests each argument, one by one, to see if it is
2813usable---that is, if the type is supported and the file exists. The
2814first usable argument is used to make an image descriptor which is
2815stored in the variable @var{variable}.
2816
2817If none of the alternatives will work, then @var{variable} is defined
2818as @code{nil}.
2819@end defmac
2820
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2821@defun find-image specs
2822@tindex find-image
2823This function provides a convenient way to find an image satisfying one
2824of a list of image specifications @var{specs}.
2825
2826Each specification in @var{specs} is a property list with contents
2827depending on image type. All specifications must at least contain the
2828properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
2829or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
2830the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
2831image from, and @var{data} is a string containing the actual image data.
2832The first specification in the list whose @var{type} is supported, and
2833@var{file} exists, is used to construct the image specification to be
2834returned. If no specification is satisfied, @code{nil} is returned.
2835
2836The image is looked for first on @code{load-path} and then in
2837@code{data-directory}.
2838@end defun
2839
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2840@node Showing Images
2841@subsection Showing Images
2842
2843 You can use an image descriptor by setting up the @code{display}
2844property yourself, but it is easier to use the functions in this
2845section.
2846
bb2337f5 2847@defun insert-image image &optional string area
8241495d
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2848This function inserts @var{image} in the current buffer at point. The
2849value @var{image} should be an image descriptor; it could be a value
2850returned by @code{create-image}, or the value of a symbol defined with
a40d4712
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2851@code{defimage}. The argument @var{string} specifies the text to put in
2852the buffer to hold the image.
8241495d
RS
2853
2854The argument @var{area} specifies whether to put the image in a margin.
2855If it is @code{left-margin}, the image appears in the left margin;
2856@code{right-margin} specifies the right margin. If @var{area} is
2857@code{nil} or omitted, the image is displayed at point within the
2858buffer's text.
2859
a40d4712
PR
2860Internally, this function inserts @var{string} in the buffer, and gives
2861it a @code{display} property which specifies @var{image}. @xref{Display
8241495d
RS
2862Property}.
2863@end defun
2864
bb2337f5 2865@defun put-image image pos &optional string area
8241495d
RS
2866This function puts image @var{image} in front of @var{pos} in the
2867current buffer. The argument @var{pos} should be an integer or a
2868marker. It specifies the buffer position where the image should appear.
bb2337f5
DL
2869The argument @var{string} specifies the text that should hold the image
2870as an alternative to the default.
8241495d
RS
2871
2872The argument @var{image} must be an image descriptor, perhaps returned
2873by @code{create-image} or stored by @code{defimage}.
2874
2875The argument @var{area} specifies whether to put the image in a margin.
2876If it is @code{left-margin}, the image appears in the left margin;
2877@code{right-margin} specifies the right margin. If @var{area} is
2878@code{nil} or omitted, the image is displayed at point within the
2879buffer's text.
2880
2881Internally, this function creates an overlay, and gives it a
2882@code{before-string} property containing text that has a @code{display}
2883property whose value is the image. (Whew!)
2884@end defun
2885
2886@defun remove-images start end &optional buffer
2887This function removes images in @var{buffer} between positions
2888@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
2889images are removed from the current buffer.
2890
05aea714 2891This removes only images that were put into @var{buffer} the way
8241495d
RS
2892@code{put-image} does it, not images that were inserted with
2893@code{insert-image} or in other ways.
2894@end defun
2895
e3b9fc91
DL
2896@defun image-size spec &optional pixels frame
2897@tindex image-size
2898This function returns the size of an image as a pair
2899@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
2900specification. @var{pixels} non-nil means return sizes measured in
2901pixels, otherwise return sizes measured in canonical character units
2902(fractions of the width/height of the frame's default font).
2903@var{frame} is the frame on which the image will be displayed.
2904@var{frame} null or omitted means use the selected frame.
2905@end defun
2906
8241495d
RS
2907@node Image Cache
2908@subsection Image Cache
2909
2910 Emacs stores images in an image cache when it displays them, so it can
2911display them again more efficiently. It removes an image from the cache
2912when it hasn't been displayed for a specified period of time.
2913
3e8b2a01
GM
2914When an image is looked up in the cache, its specification is compared
2915with cached image specifications using @code{equal}. This means that
2916all images with equal specifications share the same image in the cache.
2917
8241495d
RS
2918@defvar image-cache-eviction-delay
2919@tindex image-cache-eviction-delay
2920This variable specifies the number of seconds an image can remain in the
2921cache without being displayed. When an image is not displayed for this
2922length of time, Emacs removes it from the image cache.
2923
2924If the value is @code{nil}, Emacs does not remove images from the cache
2925except when you explicitly clear it. This mode can be useful for
2926debugging.
2927@end defvar
2928
2929@defun clear-image-cache &optional frame
2930@tindex clear-image-cache
2931This function clears the image cache. If @var{frame} is non-@code{nil},
2932only the cache for that frame is cleared. Otherwise all frames' caches
2933are cleared.
2934@end defun
a065c889 2935
42b85554
RS
2936@node Blinking
2937@section Blinking Parentheses
2938@cindex parenthesis matching
2939@cindex blinking
2940@cindex balancing parentheses
2941@cindex close parenthesis
2942
2943 This section describes the mechanism by which Emacs shows a matching
2944open parenthesis when the user inserts a close parenthesis.
2945
42b85554
RS
2946@defvar blink-paren-function
2947The value of this variable should be a function (of no arguments) to
2948be called whenever a character with close parenthesis syntax is inserted.
2949The value of @code{blink-paren-function} may be @code{nil}, in which
2950case nothing is done.
42b85554
RS
2951@end defvar
2952
1911e6e5 2953@defopt blink-matching-paren
42b85554
RS
2954If this variable is @code{nil}, then @code{blink-matching-open} does
2955nothing.
1911e6e5 2956@end defopt
42b85554 2957
1911e6e5 2958@defopt blink-matching-paren-distance
42b85554
RS
2959This variable specifies the maximum distance to scan for a matching
2960parenthesis before giving up.
1911e6e5 2961@end defopt
42b85554 2962
1911e6e5 2963@defopt blink-matching-delay
bfe721d1
KH
2964This variable specifies the number of seconds for the cursor to remain
2965at the matching parenthesis. A fraction of a second often gives
2966good results, but the default is 1, which works on all systems.
1911e6e5 2967@end defopt
bfe721d1 2968
1911e6e5 2969@deffn Command blink-matching-open
42b85554
RS
2970This function is the default value of @code{blink-paren-function}. It
2971assumes that point follows a character with close parenthesis syntax and
2972moves the cursor momentarily to the matching opening character. If that
2973character is not already on the screen, it displays the character's
2974context in the echo area. To avoid long delays, this function does not
2975search farther than @code{blink-matching-paren-distance} characters.
2976
2977Here is an example of calling this function explicitly.
2978
2979@smallexample
2980@group
2981(defun interactive-blink-matching-open ()
2982@c Do not break this line! -- rms.
2983@c The first line of a doc string
2984@c must stand alone.
2985 "Indicate momentarily the start of sexp before point."
2986 (interactive)
2987@end group
2988@group
2989 (let ((blink-matching-paren-distance
2990 (buffer-size))
2991 (blink-matching-paren t))
2992 (blink-matching-open)))
2993@end group
2994@end smallexample
1911e6e5 2995@end deffn
42b85554
RS
2996
2997@node Inverse Video
2998@section Inverse Video
2999@cindex Inverse Video
3000
3001@defopt inverse-video
3002@cindex highlighting
3003This variable controls whether Emacs uses inverse video for all text
3004on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3005default is @code{nil}.
3006@end defopt
3007
3008@defopt mode-line-inverse-video
a40d4712
PR
3009This variable controls the use of inverse video for mode lines and menu
3010bars. If it is non-@code{nil}, then these lines are displayed in
05aea714 3011inverse video. Otherwise, these lines are displayed normally, just like
a40d4712
PR
3012other text. The default is @code{t}.
3013
3014For window frames, this feature actually applies the face named
3015@code{mode-line}; that face is normally set up as the inverse of the
3016default face, unless you change it.
42b85554
RS
3017@end defopt
3018
3019@node Usual Display
3020@section Usual Display Conventions
3021
3022 The usual display conventions define how to display each character
3023code. You can override these conventions by setting up a display table
3024(@pxref{Display Tables}). Here are the usual display conventions:
3025
3026@itemize @bullet
3027@item
3028Character codes 32 through 126 map to glyph codes 32 through 126.
3029Normally this means they display as themselves.
3030
3031@item
3032Character code 9 is a horizontal tab. It displays as whitespace
3033up to a position determined by @code{tab-width}.
3034
3035@item
3036Character code 10 is a newline.
3037
3038@item
3039All other codes in the range 0 through 31, and code 127, display in one
78608595 3040of two ways according to the value of @code{ctl-arrow}. If it is
42b85554 3041non-@code{nil}, these codes map to sequences of two glyphs, where the
8241495d 3042first glyph is the @sc{ascii} code for @samp{^}. (A display table can
42b85554
RS
3043specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3044just like the codes in the range 128 to 255.
3045
8241495d
RS
3046On MS-DOS terminals, Emacs arranges by default for the character code
3047127 to be mapped to the glyph code 127, which normally displays as an
3048empty polygon. This glyph is used to display non-@sc{ascii} characters
3049that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3050emacs, The GNU Emacs Manual}.
3051
42b85554
RS
3052@item
3053Character codes 128 through 255 map to sequences of four glyphs, where
8241495d 3054the first glyph is the @sc{ascii} code for @samp{\}, and the others are
a9f0a989 3055digit characters representing the character code in octal. (A display
969fe9b5
RS
3056table can specify a glyph to use instead of @samp{\}.)
3057
3058@item
3059Multibyte character codes above 256 are displayed as themselves, or as a
3060question mark or empty box if the terminal cannot display that
3061character.
42b85554
RS
3062@end itemize
3063
3064 The usual display conventions apply even when there is a display
3065table, for any character whose entry in the active display table is
3066@code{nil}. Thus, when you set up a display table, you need only
969fe9b5 3067specify the characters for which you want special behavior.
42b85554 3068
b6954afd
RS
3069 These display rules apply to carriage return (character code 13), when
3070it appears in the buffer. But that character may not appear in the
3071buffer where you expect it, if it was eliminated as part of end-of-line
15da7853 3072conversion (@pxref{Coding System Basics}).
b6954afd 3073
42b85554
RS
3074 These variables affect the way certain characters are displayed on the
3075screen. Since they change the number of columns the characters occupy,
f9f59935
RS
3076they also affect the indentation functions. These variables also affect
3077how the mode line is displayed; if you want to force redisplay of the
3078mode line using the new values, call the function
3079@code{force-mode-line-update} (@pxref{Mode Line Format}).
42b85554
RS
3080
3081@defopt ctl-arrow
3082@cindex control characters in display
3083This buffer-local variable controls how control characters are
3084displayed. If it is non-@code{nil}, they are displayed as a caret
3085followed by the character: @samp{^A}. If it is @code{nil}, they are
3086displayed as a backslash followed by three octal digits: @samp{\001}.
3087@end defopt
3088
3089@c Following may have overfull hbox.
3090@defvar default-ctl-arrow
3091The value of this variable is the default value for @code{ctl-arrow} in
3092buffers that do not override it. @xref{Default Value}.
3093@end defvar
3094
2468d0c0
DL
3095@defopt indicate-empty-lines
3096@tindex indicate-empty-lines
3097When this is non-@code{nil}, Emacs displays a special glyph in
3098each empty line at the end of the buffer, on terminals that
3099support it (window systems).
3100@end defopt
3101
42b85554
RS
3102@defopt tab-width
3103The value of this variable is the spacing between tab stops used for
a40d4712
PR
3104displaying tab characters in Emacs buffers. The value is in units of
3105columns, and the default is 8. Note that this feature is completely
3106independent of the user-settable tab stops used by the command
3107@code{tab-to-tab-stop}. @xref{Indent Tabs}.
42b85554
RS
3108@end defopt
3109
3110@node Display Tables
3111@section Display Tables
3112
3113@cindex display table
969fe9b5
RS
3114You can use the @dfn{display table} feature to control how all possible
3115character codes display on the screen. This is useful for displaying
8241495d 3116European languages that have letters not in the @sc{ascii} character
969fe9b5 3117set.
42b85554
RS
3118
3119The display table maps each character code into a sequence of
8241495d 3120@dfn{glyphs}, each glyph being a graphic that takes up one character
42b85554
RS
3121position on the screen. You can also define how to display each glyph
3122on your terminal, using the @dfn{glyph table}.
3123
f9f59935
RS
3124Display tables affect how the mode line is displayed; if you want to
3125force redisplay of the mode line using a new display table, call
3126@code{force-mode-line-update} (@pxref{Mode Line Format}).
3127
42b85554
RS
3128@menu
3129* Display Table Format:: What a display table consists of.
3130* Active Display Table:: How Emacs selects a display table to use.
3131* Glyphs:: How to define a glyph, and what glyphs mean.
42b85554
RS
3132@end menu
3133
3134@node Display Table Format
3135@subsection Display Table Format
3136
a9f0a989
RS
3137 A display table is actually a char-table (@pxref{Char-Tables}) with
3138@code{display-table} as its subtype.
42b85554
RS
3139
3140@defun make-display-table
3141This creates and returns a display table. The table initially has
3142@code{nil} in all elements.
3143@end defun
3144
f9f59935
RS
3145 The ordinary elements of the display table are indexed by character
3146codes; the element at index @var{c} says how to display the character
3147code @var{c}. The value should be @code{nil} or a vector of glyph
3148values (@pxref{Glyphs}). If an element is @code{nil}, it says to
3149display that character according to the usual display conventions
3150(@pxref{Usual Display}).
22697dac
KH
3151
3152 If you use the display table to change the display of newline
3153characters, the whole buffer will be displayed as one long ``line.''
42b85554 3154
f9f59935 3155 The display table also has six ``extra slots'' which serve special
969fe9b5
RS
3156purposes. Here is a table of their meanings; @code{nil} in any slot
3157means to use the default for that slot, as stated below.
42b85554
RS
3158
3159@table @asis
f9f59935 3160@item 0
42b85554 3161The glyph for the end of a truncated screen line (the default for this
8241495d
RS
3162is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
3163display arrows to indicate truncation---the display table has no effect
3164in these situations.
f9f59935 3165@item 1
42b85554 3166The glyph for the end of a continued line (the default is @samp{\}).
8241495d
RS
3167Newer Emacs versions, on some platforms, display curved arrows to
3168indicate truncation---the display table has no effect in these
3169situations.
f9f59935 3170@item 2
42b85554
RS
3171The glyph for indicating a character displayed as an octal character
3172code (the default is @samp{\}).
f9f59935 3173@item 3
42b85554 3174The glyph for indicating a control character (the default is @samp{^}).
f9f59935 3175@item 4
42b85554
RS
3176A vector of glyphs for indicating the presence of invisible lines (the
3177default is @samp{...}). @xref{Selective Display}.
f9f59935 3178@item 5
50b04c36 3179The glyph used to draw the border between side-by-side windows (the
8241495d
RS
3180default is @samp{|}). @xref{Splitting Windows}. This takes effect only
3181when there are no scroll bars; if scroll bars are supported and in use,
3182a scroll bar separates the two windows.
42b85554
RS
3183@end table
3184
3185 For example, here is how to construct a display table that mimics the
3186effect of setting @code{ctl-arrow} to a non-@code{nil} value:
3187
3188@example
3189(setq disptab (make-display-table))
3190(let ((i 0))
3191 (while (< i 32)
3192 (or (= i ?\t) (= i ?\n)
3193 (aset disptab i (vector ?^ (+ i 64))))
3194 (setq i (1+ i)))
3195 (aset disptab 127 (vector ?^ ??)))
3196@end example
3197
f9f59935
RS
3198@defun display-table-slot display-table slot
3199This function returns the value of the extra slot @var{slot} of
3200@var{display-table}. The argument @var{slot} may be a number from 0 to
32015 inclusive, or a slot name (symbol). Valid symbols are
3202@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3203@code{selective-display}, and @code{vertical-border}.
3204@end defun
3205
f9f59935
RS
3206@defun set-display-table-slot display-table slot value
3207This function stores @var{value} in the extra slot @var{slot} of
3208@var{display-table}. The argument @var{slot} may be a number from 0 to
32095 inclusive, or a slot name (symbol). Valid symbols are
3210@code{truncation}, @code{wrap}, @code{escape}, @code{control},
3211@code{selective-display}, and @code{vertical-border}.
3212@end defun
3213
8241495d
RS
3214@defun describe-display-table display-table
3215@tindex describe-display-table
3216This function displays a description of the display table
3217@var{display-table} in a help buffer.
3218@end defun
3219
3220@deffn Command describe-current-display-table
3221@tindex describe-current-display-table
3222This command displays a description of the current display table in a
3223help buffer.
3224@end deffn
3225
42b85554
RS
3226@node Active Display Table
3227@subsection Active Display Table
3228@cindex active display table
3229
3230 Each window can specify a display table, and so can each buffer. When
3231a buffer @var{b} is displayed in window @var{w}, display uses the
3232display table for window @var{w} if it has one; otherwise, the display
3233table for buffer @var{b} if it has one; otherwise, the standard display
3234table if any. The display table chosen is called the @dfn{active}
3235display table.
3236
3237@defun window-display-table window
3238This function returns @var{window}'s display table, or @code{nil}
3239if @var{window} does not have an assigned display table.
3240@end defun
3241
3242@defun set-window-display-table window table
3243This function sets the display table of @var{window} to @var{table}.
3244The argument @var{table} should be either a display table or
3245@code{nil}.
3246@end defun
3247
3248@defvar buffer-display-table
969fe9b5
RS
3249This variable is automatically buffer-local in all buffers; its value in
3250a particular buffer specifies the display table for that buffer. If it
3251is @code{nil}, that means the buffer does not have an assigned display
3252table.
42b85554
RS
3253@end defvar
3254
3255@defvar standard-display-table
3256This variable's value is the default display table, used whenever a
3257window has no display table and neither does the buffer displayed in
3258that window. This variable is @code{nil} by default.
3259@end defvar
3260
3261 If there is no display table to use for a particular window---that is,
f9f59935
RS
3262if the window specifies none, its buffer specifies none, and
3263@code{standard-display-table} is @code{nil}---then Emacs uses the usual
42b85554
RS
3264display conventions for all character codes in that window. @xref{Usual
3265Display}.
3266
8241495d
RS
3267A number of functions for changing the standard display table
3268are defined in the library @file{disp-table}.
3269
42b85554
RS
3270@node Glyphs
3271@subsection Glyphs
3272
3273@cindex glyph
3274 A @dfn{glyph} is a generalization of a character; it stands for an
3275image that takes up a single character position on the screen. Glyphs
3276are represented in Lisp as integers, just as characters are.
3277
3278@cindex glyph table
3279 The meaning of each integer, as a glyph, is defined by the glyph
3280table, which is the value of the variable @code{glyph-table}.
3281
3282@defvar glyph-table
3283The value of this variable is the current glyph table. It should be a
3284vector; the @var{g}th element defines glyph code @var{g}. If the value
3285is @code{nil} instead of a vector, then all glyphs are simple (see
3286below).
3287@end defvar
3288
3289 Here are the possible types of elements in the glyph table:
3290
1911e6e5
RS
3291@table @asis
3292@item @var{string}
42b85554
RS
3293Send the characters in @var{string} to the terminal to output
3294this glyph. This alternative is available on character terminals,
969fe9b5 3295but not under a window system.
42b85554 3296
1911e6e5 3297@item @var{integer}
969fe9b5
RS
3298Define this glyph code as an alias for glyph code @var{integer}. You
3299can use an alias to specify a face code for the glyph; see below.
42b85554
RS
3300
3301@item @code{nil}
969fe9b5
RS
3302This glyph is simple. On an ordinary terminal, the glyph code mod
3303524288 is the character to output. In a window system, the glyph code
3304mod 524288 is the character to output, and the glyph code divided by
3305524288 specifies the face number (@pxref{Face Functions}) to use while
3306outputting it. (524288 is
37680279 3307@ifnottex
969fe9b5 33082**19.)
37680279 3309@end ifnottex
f9f59935 3310@tex
969fe9b5 3311$2^{19}$.)
f9f59935
RS
3312@end tex
3313@xref{Faces}.
42b85554
RS
3314@end table
3315
3316 If a glyph code is greater than or equal to the length of the glyph
3317table, that code is automatically simple.
3318
8241495d
RS
3319@defun create-glyph string
3320@tindex create-glyph
3321This function returns a newly-allocated glyph code which is set up to
3322display by sending @var{string} to the terminal.
3323@end defun
3324
42b85554
RS
3325@node Beeping
3326@section Beeping
3327@cindex beeping
3328@cindex bell
3329
f9f59935
RS
3330 This section describes how to make Emacs ring the bell (or blink the
3331screen) to attract the user's attention. Be conservative about how
3332often you do this; frequent bells can become irritating. Also be
3333careful not to use just beeping when signaling an error is more
3334appropriate. (@xref{Errors}.)
42b85554 3335
a9f0a989 3336@defun ding &optional do-not-terminate
42b85554
RS
3337@cindex keyboard macro termination
3338This function beeps, or flashes the screen (see @code{visible-bell} below).
3339It also terminates any keyboard macro currently executing unless
a9f0a989 3340@var{do-not-terminate} is non-@code{nil}.
42b85554
RS
3341@end defun
3342
a9f0a989 3343@defun beep &optional do-not-terminate
42b85554
RS
3344This is a synonym for @code{ding}.
3345@end defun
3346
1911e6e5 3347@defopt visible-bell
42b85554
RS
3348This variable determines whether Emacs should flash the screen to
3349represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
969fe9b5
RS
3350is effective on a window system, and on a character-only terminal
3351provided the terminal's Termcap entry defines the visible bell
3352capability (@samp{vb}).
1911e6e5 3353@end defopt
42b85554 3354
f9f59935
RS
3355@defvar ring-bell-function
3356If this is non-@code{nil}, it specifies how Emacs should ``ring the
a40d4712
PR
3357bell.'' Its value should be a function of no arguments. If this is
3358non-@code{nil}, it takes precedence over the @code{visible-bell}
3359variable.
f9f59935
RS
3360@end defvar
3361
42b85554
RS
3362@node Window Systems
3363@section Window Systems
3364
3365 Emacs works with several window systems, most notably the X Window
3366System. Both Emacs and X use the term ``window'', but use it
3367differently. An Emacs frame is a single window as far as X is
3368concerned; the individual Emacs windows are not known to X at all.
3369
3370@defvar window-system
42b85554 3371This variable tells Lisp programs what window system Emacs is running
1911e6e5
RS
3372under. The possible values are
3373
3374@table @code
3375@item x
3376@cindex X Window System
3377Emacs is displaying using X.
3378@item pc
8241495d 3379Emacs is displaying using MS-DOS.
1911e6e5 3380@item w32
05aea714 3381Emacs is displaying using Windows.
8241495d
RS
3382@item mac
3383Emacs is displaying using a Macintosh.
1911e6e5
RS
3384@item nil
3385Emacs is using a character-based terminal.
3386@end table
42b85554
RS
3387@end defvar
3388
42b85554 3389@defvar window-setup-hook
f9f59935
RS
3390This variable is a normal hook which Emacs runs after handling the
3391initialization files. Emacs runs this hook after it has completed
a40d4712 3392loading your init file, the default initialization file (if
a9f0a989 3393any), and the terminal-specific Lisp code, and running the hook
42b85554
RS
3394@code{term-setup-hook}.
3395
3396This hook is used for internal purposes: setting up communication with
3397the window system, and creating the initial window. Users should not
3398interfere with it.
3399@end defvar