* display.texi (Face Attributes): Add an index.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
21* Width:: How wide a character or string is on the screen.
22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
27* Display Property:: Enabling special display features.
28* Images:: Displaying images in Emacs buffers.
29* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 30* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 31* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 32* Character Display:: How Emacs displays individual characters.
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33* Beeping:: Audible signal to the user.
34* Window Systems:: Which window system is being used.
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35* Bidirectional Display:: Display of bidirectional scripts, such as
36 Arabic and Farsi.
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37@end menu
38
39@node Refresh Screen
40@section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43contents of a given frame (@pxref{Frames}). This is useful if the
44screen is corrupted.
45
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46@defun redraw-frame frame
47This function clears and redisplays frame @var{frame}.
48@end defun
49
50 Even more powerful is @code{redraw-display}:
51
52@deffn Command redraw-display
53This function clears and redisplays all visible frames.
54@end deffn
55
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56 In Emacs, processing user input takes priority over redisplay. If
57you call these functions when input is available, they don't redisplay
58immediately, but the requested redisplay does happen
59eventually---after all the input has been processed.
b8d4c8d0 60
a08a07e3 61 On text terminals, suspending and resuming Emacs normally also
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62refreshes the screen. Some terminal emulators record separate
63contents for display-oriented programs such as Emacs and for ordinary
64sequential display. If you are using such a terminal, you might want
65to inhibit the redisplay on resumption.
b8d4c8d0 66
01f17ae2 67@defopt no-redraw-on-reenter
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68@cindex suspend (cf. @code{no-redraw-on-reenter})
69@cindex resume (cf. @code{no-redraw-on-reenter})
70This variable controls whether Emacs redraws the entire screen after it
71has been suspended and resumed. Non-@code{nil} means there is no need
72to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 73@end defopt
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74
75@node Forcing Redisplay
76@section Forcing Redisplay
77@cindex forcing redisplay
78
20c63e44 79 Emacs normally tries to redisplay the screen whenever it waits for
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80input. With the following function, you can request an immediate
81attempt to redisplay, in the middle of Lisp code, without actually
82waiting for input.
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83
84@defun redisplay &optional force
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85This function tries immediately to redisplay. The optional argument
86@var{force}, if non-@code{nil}, forces the redisplay to be performed,
87instead of being preempted, even if input is pending and the variable
88@code{redisplay-dont-pause} is @code{nil} (see below). If
89@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 90function redisplays in any case, i.e., @var{force} does nothing.
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91
92The function returns @code{t} if it actually tried to redisplay, and
93@code{nil} otherwise. A value of @code{t} does not mean that
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94redisplay proceeded to completion; it could have been preempted by
95newly arriving input.
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96@end defun
97
20c63e44 98@defvar redisplay-dont-pause
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99If this variable is @code{nil}, arriving input events preempt
100redisplay; Emacs avoids starting a redisplay, and stops any redisplay
101that is in progress, until the input has been processed. In
102particular, @code{(redisplay)} returns @code{nil} without actually
103redisplaying, if there is pending input.
104
105The default value is @code{t}, which means that pending input does not
106preempt redisplay.
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107@end defvar
108
b8d4c8d0 109@defvar redisplay-preemption-period
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110If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
111how many seconds Emacs waits between checks for new input during
112redisplay; if input arrives during this interval, redisplay stops and
113the input is processed. The default value is 0.1; if the value is
114@code{nil}, Emacs does not check for input during redisplay.
115
116This variable has no effect when @code{redisplay-dont-pause} is
117non-@code{nil} (the default).
118@end defvar
b8d4c8d0 119
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120 Although @code{redisplay} tries immediately to redisplay, it does
121not change how Emacs decides which parts of its frame(s) to redisplay.
122By contrast, the following function adds certain windows to the
123pending redisplay work (as if their contents had completely changed),
124but does not immediately try to perform redisplay.
b8d4c8d0 125
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126@defun force-window-update &optional object
127This function forces some or all windows to be updated the next time
128Emacs does a redisplay. If @var{object} is a window, that window is
129to be updated. If @var{object} is a buffer or buffer name, all
130windows displaying that buffer are to be updated. If @var{object} is
131@code{nil} (or omitted), all windows are to be updated.
132
133This function does not do a redisplay immediately; Emacs does that as
134it waits for input, or when the function @code{redisplay} is called.
135@end defun
b8d4c8d0 136
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137@node Truncation
138@section Truncation
139@cindex line wrapping
140@cindex line truncation
141@cindex continuation lines
142@cindex @samp{$} in display
143@cindex @samp{\} in display
144
145 When a line of text extends beyond the right edge of a window, Emacs
146can @dfn{continue} the line (make it ``wrap'' to the next screen
147line), or @dfn{truncate} the line (limit it to one screen line). The
148additional screen lines used to display a long text line are called
149@dfn{continuation} lines. Continuation is not the same as filling;
150continuation happens on the screen only, not in the buffer contents,
151and it breaks a line precisely at the right margin, not at a word
152boundary. @xref{Filling}.
153
154 On a graphical display, tiny arrow images in the window fringes
155indicate truncated and continued lines (@pxref{Fringes}). On a text
156terminal, a @samp{$} in the rightmost column of the window indicates
157truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 158``wraps''. (The display table can specify alternate characters to use
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159for this; @pxref{Display Tables}).
160
161@defopt truncate-lines
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162If this buffer-local variable is non-@code{nil}, lines that extend
163beyond the right edge of the window are truncated; otherwise, they are
164continued. As a special exception, the variable
165@code{truncate-partial-width-windows} takes precedence in
1df7defd 166@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 167entire frame width).
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168@end defopt
169
b8d4c8d0 170@defopt truncate-partial-width-windows
544a2a80 171@cindex partial-width windows
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172This variable controls line truncation in @dfn{partial-width} windows.
173A partial-width window is one that does not occupy the entire frame
174width (@pxref{Splitting Windows}). If the value is @code{nil}, line
175truncation is determined by the variable @code{truncate-lines} (see
176above). If the value is an integer @var{n}, lines are truncated if
177the partial-width window has fewer than @var{n} columns, regardless of
178the value of @code{truncate-lines}; if the partial-width window has
179@var{n} or more columns, line truncation is determined by
180@code{truncate-lines}. For any other non-@code{nil} value, lines are
181truncated in every partial-width window, regardless of the value of
182@code{truncate-lines}.
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183@end defopt
184
185 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
186a window, that forces truncation.
187
c4f4682b 188@defvar wrap-prefix
c4adeee0 189If this buffer-local variable is non-@code{nil}, it defines a
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190@dfn{wrap prefix} which Emacs displays at the start of every
191continuation line. (If lines are truncated, @code{wrap-prefix} is
192never used.) Its value may be a string or an image (@pxref{Other
193Display Specs}), or a stretch of whitespace such as specified by the
194@code{:width} or @code{:align-to} display properties (@pxref{Specified
195Space}). The value is interpreted in the same way as a @code{display}
196text property. @xref{Display Property}.
197
198A wrap prefix may also be specified for regions of text, using the
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199@code{wrap-prefix} text or overlay property. This takes precedence
200over the @code{wrap-prefix} variable. @xref{Special Properties}.
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201@end defvar
202
203@defvar line-prefix
c4adeee0 204If this buffer-local variable is non-@code{nil}, it defines a
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205@dfn{line prefix} which Emacs displays at the start of every
206non-continuation line. Its value may be a string or an image
207(@pxref{Other Display Specs}), or a stretch of whitespace such as
208specified by the @code{:width} or @code{:align-to} display properties
209(@pxref{Specified Space}). The value is interpreted in the same way
210as a @code{display} text property. @xref{Display Property}.
211
212A line prefix may also be specified for regions of text using the
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213@code{line-prefix} text or overlay property. This takes precedence
214over the @code{line-prefix} variable. @xref{Special Properties}.
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215@end defvar
216
314ffdb1 217@ignore
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218 If your buffer contains only very short lines, you might find it
219advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 220
e30b79c1 221@defvar cache-long-scans
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222If this variable is non-@code{nil} (the default), various indentation
223and motion functions, and Emacs redisplay, cache the results of
224scanning the buffer, and consult the cache to avoid rescanning regions
225of the buffer unless they are modified.
b8d4c8d0 226
8acb09ca 227Turning off the cache speeds up processing of short lines somewhat.
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228
229This variable is automatically buffer-local in every buffer.
230@end defvar
314ffdb1 231@end ignore
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232
233@node The Echo Area
234@section The Echo Area
235@cindex error display
236@cindex echo area
237
544a2a80 238@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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239 The @dfn{echo area} is used for displaying error messages
240(@pxref{Errors}), for messages made with the @code{message} primitive,
241and for echoing keystrokes. It is not the same as the minibuffer,
242despite the fact that the minibuffer appears (when active) in the same
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243place on the screen as the echo area. @xref{Minibuffer,, The
244Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 245
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246 Apart from the functions documented in this section, you can print
247Lisp objects to the echo area by specifying @code{t} as the output
248stream. @xref{Output Streams}.
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249
250@menu
251* Displaying Messages:: Explicitly displaying text in the echo area.
252* Progress:: Informing user about progress of a long operation.
253* Logging Messages:: Echo area messages are logged for the user.
254* Echo Area Customization:: Controlling the echo area.
255@end menu
256
257@node Displaying Messages
258@subsection Displaying Messages in the Echo Area
259@cindex display message in echo area
260
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261 This section describes the standard functions for displaying
262messages in the echo area.
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263
264@defun message format-string &rest arguments
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265This function displays a message in the echo area.
266@var{format-string} is a format string, and @var{arguments} are the
267objects for its format specifications, like in the @code{format}
268function (@pxref{Formatting Strings}). The resulting formatted string
269is displayed in the echo area; if it contains @code{face} text
270properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 271The string is also added to the @file{*Messages*} buffer, but without
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272text properties (@pxref{Logging Messages}).
273
274In batch mode, the message is printed to the standard error stream,
275followed by a newline.
b8d4c8d0 276
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277If @var{format-string} is @code{nil} or the empty string,
278@code{message} clears the echo area; if the echo area has been
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279expanded automatically, this brings it back to its normal size. If
280the minibuffer is active, this brings the minibuffer contents back
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281onto the screen immediately.
282
283@example
284@group
285(message "Minibuffer depth is %d."
286 (minibuffer-depth))
287 @print{} Minibuffer depth is 0.
288@result{} "Minibuffer depth is 0."
289@end group
290
291@group
292---------- Echo Area ----------
293Minibuffer depth is 0.
294---------- Echo Area ----------
295@end group
296@end example
297
298To automatically display a message in the echo area or in a pop-buffer,
299depending on its size, use @code{display-message-or-buffer} (see below).
300@end defun
301
302@defmac with-temp-message message &rest body
303This construct displays a message in the echo area temporarily, during
304the execution of @var{body}. It displays @var{message}, executes
305@var{body}, then returns the value of the last body form while restoring
306the previous echo area contents.
307@end defmac
308
309@defun message-or-box format-string &rest arguments
310This function displays a message like @code{message}, but may display it
311in a dialog box instead of the echo area. If this function is called in
312a command that was invoked using the mouse---more precisely, if
313@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
314@code{nil} or a list---then it uses a dialog box or pop-up menu to
315display the message. Otherwise, it uses the echo area. (This is the
316same criterion that @code{y-or-n-p} uses to make a similar decision; see
317@ref{Yes-or-No Queries}.)
318
319You can force use of the mouse or of the echo area by binding
320@code{last-nonmenu-event} to a suitable value around the call.
321@end defun
322
323@defun message-box format-string &rest arguments
324@anchor{message-box}
325This function displays a message like @code{message}, but uses a dialog
326box (or a pop-up menu) whenever that is possible. If it is impossible
327to use a dialog box or pop-up menu, because the terminal does not
328support them, then @code{message-box} uses the echo area, like
329@code{message}.
330@end defun
331
332@defun display-message-or-buffer message &optional buffer-name not-this-window frame
333This function displays the message @var{message}, which may be either a
334string or a buffer. If it is shorter than the maximum height of the
335echo area, as defined by @code{max-mini-window-height}, it is displayed
336in the echo area, using @code{message}. Otherwise,
337@code{display-buffer} is used to show it in a pop-up buffer.
338
339Returns either the string shown in the echo area, or when a pop-up
340buffer is used, the window used to display it.
341
342If @var{message} is a string, then the optional argument
343@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 344pop-up buffer is used, defaulting to @file{*Message*}. In the case
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345where @var{message} is a string and displayed in the echo area, it is
346not specified whether the contents are inserted into the buffer anyway.
347
348The optional arguments @var{not-this-window} and @var{frame} are as for
349@code{display-buffer}, and only used if a buffer is displayed.
350@end defun
351
352@defun current-message
353This function returns the message currently being displayed in the
354echo area, or @code{nil} if there is none.
355@end defun
356
357@node Progress
358@subsection Reporting Operation Progress
359@cindex progress reporting
360
361 When an operation can take a while to finish, you should inform the
362user about the progress it makes. This way the user can estimate
363remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 364A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 365
ddb54206 366 Here is a working example that does nothing useful:
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367
368@smallexample
369(let ((progress-reporter
370 (make-progress-reporter "Collecting mana for Emacs..."
371 0 500)))
372 (dotimes (k 500)
373 (sit-for 0.01)
374 (progress-reporter-update progress-reporter k))
375 (progress-reporter-done progress-reporter))
376@end smallexample
377
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378@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
379This function creates and returns a progress reporter object, which
380you will use as an argument for the other functions listed below. The
381idea is to precompute as much data as possible to make progress
382reporting very fast.
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383
384When this progress reporter is subsequently used, it will display
385@var{message} in the echo area, followed by progress percentage.
386@var{message} is treated as a simple string. If you need it to depend
387on a filename, for instance, use @code{format} before calling this
388function.
389
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390The arguments @var{min-value} and @var{max-value} should be numbers
391standing for the starting and final states of the operation. For
392instance, an operation that ``scans'' a buffer should set these to the
393results of @code{point-min} and @code{point-max} correspondingly.
394@var{max-value} should be greater than @var{min-value}.
395
396Alternatively, you can set @var{min-value} and @var{max-value} to
397@code{nil}. In that case, the progress reporter does not report
398process percentages; it instead displays a ``spinner'' that rotates a
399notch each time you update the progress reporter.
400
401If @var{min-value} and @var{max-value} are numbers, you can give the
402argument @var{current-value} a numerical value specifying the initial
403progress; if omitted, this defaults to @var{min-value}.
404
405The remaining arguments control the rate of echo area updates. The
406progress reporter will wait for at least @var{min-change} more
407percents of the operation to be completed before printing next
408message; the default is one percent. @var{min-time} specifies the
409minimum time in seconds to pass between successive prints; the default
410is 0.2 seconds. (On some operating systems, the progress reporter may
411handle fractions of seconds with varying precision).
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412
413This function calls @code{progress-reporter-update}, so the first
414message is printed immediately.
415@end defun
416
0b128ac4 417@defun progress-reporter-update reporter &optional value
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418This function does the main work of reporting progress of your
419operation. It displays the message of @var{reporter}, followed by
420progress percentage determined by @var{value}. If percentage is zero,
421or close enough according to the @var{min-change} and @var{min-time}
422arguments, then it is omitted from the output.
423
424@var{reporter} must be the result of a call to
425@code{make-progress-reporter}. @var{value} specifies the current
426state of your operation and must be between @var{min-value} and
427@var{max-value} (inclusive) as passed to
428@code{make-progress-reporter}. For instance, if you scan a buffer,
429then @var{value} should be the result of a call to @code{point}.
430
431This function respects @var{min-change} and @var{min-time} as passed
432to @code{make-progress-reporter} and so does not output new messages
433on every invocation. It is thus very fast and normally you should not
434try to reduce the number of calls to it: resulting overhead will most
435likely negate your effort.
436@end defun
437
0b128ac4 438@defun progress-reporter-force-update reporter &optional value new-message
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439This function is similar to @code{progress-reporter-update} except
440that it prints a message in the echo area unconditionally.
441
442The first two arguments have the same meaning as for
443@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 444you to change the message of the @var{reporter}. Since this function
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445always updates the echo area, such a change will be immediately
446presented to the user.
447@end defun
448
449@defun progress-reporter-done reporter
450This function should be called when the operation is finished. It
451prints the message of @var{reporter} followed by word ``done'' in the
452echo area.
453
454You should always call this function and not hope for
16152b76 455@code{progress-reporter-update} to print ``100%''. Firstly, it may
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456never print it, there are many good reasons for this not to happen.
457Secondly, ``done'' is more explicit.
458@end defun
459
460@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
461This is a convenience macro that works the same way as @code{dotimes}
462does, but also reports loop progress using the functions described
463above. It allows you to save some typing.
464
465You can rewrite the example in the beginning of this node using
466this macro this way:
467
468@example
469(dotimes-with-progress-reporter
470 (k 500)
471 "Collecting some mana for Emacs..."
472 (sit-for 0.01))
473@end example
474@end defmac
475
476@node Logging Messages
2bb0eca1 477@subsection Logging Messages in @file{*Messages*}
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478@cindex logging echo-area messages
479
480 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 481in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 482them. This includes all the messages that are output with
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483@code{message}. By default, this buffer is read-only and uses the major
484mode @code{messages-buffer-mode}. Nothing prevents the user from
485killing the @file{*Messages*} buffer, but the next display of a message
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486recreates it. Any Lisp code that needs to access the
487@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 488should use the function @code{messages-buffer}.
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489
490@defun messages-buffer
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491This function returns the @file{*Messages*} buffer. If it does not
492exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 493@end defun
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494
495@defopt message-log-max
2bb0eca1 496This variable specifies how many lines to keep in the @file{*Messages*}
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497buffer. The value @code{t} means there is no limit on how many lines to
498keep. The value @code{nil} disables message logging entirely. Here's
499how to display a message and prevent it from being logged:
500
501@example
502(let (message-log-max)
503 (message @dots{}))
504@end example
505@end defopt
506
2bb0eca1 507 To make @file{*Messages*} more convenient for the user, the logging
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508facility combines successive identical messages. It also combines
509successive related messages for the sake of two cases: question
510followed by answer, and a series of progress messages.
511
512 A ``question followed by an answer'' means two messages like the
513ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
514and the second is @samp{@var{question}...@var{answer}}. The first
515message conveys no additional information beyond what's in the second,
516so logging the second message discards the first from the log.
517
518 A ``series of progress messages'' means successive messages like
519those produced by @code{make-progress-reporter}. They have the form
520@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
521time, while @var{how-far} varies. Logging each message in the series
522discards the previous one, provided they are consecutive.
523
524 The functions @code{make-progress-reporter} and @code{y-or-n-p}
525don't have to do anything special to activate the message log
526combination feature. It operates whenever two consecutive messages
527are logged that share a common prefix ending in @samp{...}.
528
529@node Echo Area Customization
530@subsection Echo Area Customization
531
532 These variables control details of how the echo area works.
533
534@defvar cursor-in-echo-area
535This variable controls where the cursor appears when a message is
536displayed in the echo area. If it is non-@code{nil}, then the cursor
537appears at the end of the message. Otherwise, the cursor appears at
538point---not in the echo area at all.
539
540The value is normally @code{nil}; Lisp programs bind it to @code{t}
541for brief periods of time.
542@end defvar
543
544@defvar echo-area-clear-hook
545This normal hook is run whenever the echo area is cleared---either by
546@code{(message nil)} or for any other reason.
547@end defvar
548
01f17ae2 549@defopt echo-keystrokes
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550This variable determines how much time should elapse before command
551characters echo. Its value must be an integer or floating point number,
552which specifies the
553number of seconds to wait before echoing. If the user types a prefix
554key (such as @kbd{C-x}) and then delays this many seconds before
555continuing, the prefix key is echoed in the echo area. (Once echoing
556begins in a key sequence, all subsequent characters in the same key
557sequence are echoed immediately.)
558
559If the value is zero, then command input is not echoed.
01f17ae2 560@end defopt
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561
562@defvar message-truncate-lines
563Normally, displaying a long message resizes the echo area to display
564the entire message. But if the variable @code{message-truncate-lines}
565is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 566truncated to fit it.
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567@end defvar
568
569 The variable @code{max-mini-window-height}, which specifies the
570maximum height for resizing minibuffer windows, also applies to the
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571echo area (which is really a special use of the minibuffer window;
572@pxref{Minibuffer Misc}).
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573
574@node Warnings
575@section Reporting Warnings
576@cindex warnings
577
578 @dfn{Warnings} are a facility for a program to inform the user of a
579possible problem, but continue running.
580
581@menu
582* Warning Basics:: Warnings concepts and functions to report them.
583* Warning Variables:: Variables programs bind to customize their warnings.
584* Warning Options:: Variables users set to control display of warnings.
3d439cd1 585* Delayed Warnings:: Deferring a warning until the end of a command.
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586@end menu
587
588@node Warning Basics
589@subsection Warning Basics
590@cindex severity level
591
592 Every warning has a textual message, which explains the problem for
593the user, and a @dfn{severity level} which is a symbol. Here are the
594possible severity levels, in order of decreasing severity, and their
595meanings:
596
597@table @code
598@item :emergency
599A problem that will seriously impair Emacs operation soon
600if you do not attend to it promptly.
601@item :error
602A report of data or circumstances that are inherently wrong.
603@item :warning
604A report of data or circumstances that are not inherently wrong, but
605raise suspicion of a possible problem.
606@item :debug
607A report of information that may be useful if you are debugging.
608@end table
609
610 When your program encounters invalid input data, it can either
611signal a Lisp error by calling @code{error} or @code{signal} or report
612a warning with severity @code{:error}. Signaling a Lisp error is the
613easiest thing to do, but it means the program cannot continue
614processing. If you want to take the trouble to implement a way to
615continue processing despite the bad data, then reporting a warning of
616severity @code{:error} is the right way to inform the user of the
617problem. For instance, the Emacs Lisp byte compiler can report an
618error that way and continue compiling other functions. (If the
619program signals a Lisp error and then handles it with
620@code{condition-case}, the user won't see the error message; it could
621show the message to the user by reporting it as a warning.)
622
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623@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
624@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 625@c not part of the warning type. --xfq
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626@cindex warning type
627 Each warning has a @dfn{warning type} to classify it. The type is a
628list of symbols. The first symbol should be the custom group that you
629use for the program's user options. For example, byte compiler
630warnings use the warning type @code{(bytecomp)}. You can also
631subcategorize the warnings, if you wish, by using more symbols in the
632list.
633
634@defun display-warning type message &optional level buffer-name
635This function reports a warning, using @var{message} as the message
636and @var{type} as the warning type. @var{level} should be the
637severity level, with @code{:warning} being the default.
638
639@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 640for logging the warning. By default, it is @file{*Warnings*}.
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641@end defun
642
643@defun lwarn type level message &rest args
644This function reports a warning using the value of @code{(format
2641f1a5
XF
645@var{message} @var{args}...)} as the message in the @file{*Warnings*}
646buffer. In other respects it is equivalent to @code{display-warning}.
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647@end defun
648
649@defun warn message &rest args
650This function reports a warning using the value of @code{(format
651@var{message} @var{args}...)} as the message, @code{(emacs)} as the
652type, and @code{:warning} as the severity level. It exists for
653compatibility only; we recommend not using it, because you should
654specify a specific warning type.
655@end defun
656
657@node Warning Variables
658@subsection Warning Variables
659
660 Programs can customize how their warnings appear by binding
661the variables described in this section.
662
663@defvar warning-levels
664This list defines the meaning and severity order of the warning
665severity levels. Each element defines one severity level,
666and they are arranged in order of decreasing severity.
667
668Each element has the form @code{(@var{level} @var{string}
669@var{function})}, where @var{level} is the severity level it defines.
670@var{string} specifies the textual description of this level.
671@var{string} should use @samp{%s} to specify where to put the warning
672type information, or it can omit the @samp{%s} so as not to include
673that information.
674
675The optional @var{function}, if non-@code{nil}, is a function to call
676with no arguments, to get the user's attention.
677
678Normally you should not change the value of this variable.
679@end defvar
680
681@defvar warning-prefix-function
682If non-@code{nil}, the value is a function to generate prefix text for
683warnings. Programs can bind the variable to a suitable function.
684@code{display-warning} calls this function with the warnings buffer
685current, and the function can insert text in it. That text becomes
686the beginning of the warning message.
687
688The function is called with two arguments, the severity level and its
689entry in @code{warning-levels}. It should return a list to use as the
690entry (this value need not be an actual member of
691@code{warning-levels}). By constructing this value, the function can
692change the severity of the warning, or specify different handling for
693a given severity level.
694
695If the variable's value is @code{nil} then there is no function
696to call.
697@end defvar
698
699@defvar warning-series
700Programs can bind this variable to @code{t} to say that the next
701warning should begin a series. When several warnings form a series,
702that means to leave point on the first warning of the series, rather
703than keep moving it for each warning so that it appears on the last one.
704The series ends when the local binding is unbound and
705@code{warning-series} becomes @code{nil} again.
706
707The value can also be a symbol with a function definition. That is
708equivalent to @code{t}, except that the next warning will also call
709the function with no arguments with the warnings buffer current. The
710function can insert text which will serve as a header for the series
711of warnings.
712
713Once a series has begun, the value is a marker which points to the
714buffer position in the warnings buffer of the start of the series.
715
716The variable's normal value is @code{nil}, which means to handle
717each warning separately.
718@end defvar
719
720@defvar warning-fill-prefix
721When this variable is non-@code{nil}, it specifies a fill prefix to
722use for filling each warning's text.
723@end defvar
724
725@defvar warning-type-format
726This variable specifies the format for displaying the warning type
727in the warning message. The result of formatting the type this way
728gets included in the message under the control of the string in the
729entry in @code{warning-levels}. The default value is @code{" (%s)"}.
730If you bind it to @code{""} then the warning type won't appear at
731all.
732@end defvar
733
734@node Warning Options
735@subsection Warning Options
736
737 These variables are used by users to control what happens
738when a Lisp program reports a warning.
739
740@defopt warning-minimum-level
741This user option specifies the minimum severity level that should be
742shown immediately to the user. The default is @code{:warning}, which
743means to immediately display all warnings except @code{:debug}
744warnings.
745@end defopt
746
747@defopt warning-minimum-log-level
748This user option specifies the minimum severity level that should be
749logged in the warnings buffer. The default is @code{:warning}, which
750means to log all warnings except @code{:debug} warnings.
751@end defopt
752
753@defopt warning-suppress-types
754This list specifies which warning types should not be displayed
755immediately for the user. Each element of the list should be a list
756of symbols. If its elements match the first elements in a warning
757type, then that warning is not displayed immediately.
758@end defopt
759
760@defopt warning-suppress-log-types
761This list specifies which warning types should not be logged in the
762warnings buffer. Each element of the list should be a list of
763symbols. If it matches the first few elements in a warning type, then
764that warning is not logged.
765@end defopt
766
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767@node Delayed Warnings
768@subsection Delayed Warnings
769
770Sometimes, you may wish to avoid showing a warning while a command is
771running, and only show it only after the end of the command. You can
772use the variable @code{delayed-warnings-list} for this.
773
774@defvar delayed-warnings-list
775The value of this variable is a list of warnings to be displayed after
776the current command has finished. Each element must be a list
777
778@smallexample
779(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
780@end smallexample
781
782@noindent
783with the same form, and the same meanings, as the argument list of
784@code{display-warning} (@pxref{Warning Basics}). Immediately after
785running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
786command loop displays all the warnings specified by this variable,
787then resets it to @code{nil}.
788@end defvar
789
790 Programs which need to further customize the delayed warnings
791mechanism can change the variable @code{delayed-warnings-hook}:
792
793@defvar delayed-warnings-hook
794This is a normal hook which is run by the Emacs command loop, after
795@code{post-command-hook}, in order to to process and display delayed
796warnings.
797
798Its default value is a list of two functions:
799
800@smallexample
801(collapse-delayed-warnings display-delayed-warnings)
802@end smallexample
803
804@findex collapse-delayed-warnings
805@findex display-delayed-warnings
806@noindent
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807The function @code{collapse-delayed-warnings} removes repeated entries
808from @code{delayed-warnings-list}. The function
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809@code{display-delayed-warnings} calls @code{display-warning} on each
810of the entries in @code{delayed-warnings-list}, in turn, and then sets
811@code{delayed-warnings-list} to @code{nil}.
812@end defvar
813
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814@node Invisible Text
815@section Invisible Text
816
817@cindex invisible text
818You can make characters @dfn{invisible}, so that they do not appear on
819the screen, with the @code{invisible} property. This can be either a
fb5b8aca 820text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 821(@pxref{Overlays}). Cursor motion also partly ignores these
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822characters; if the command loop finds that point is inside a range of
823invisible text after a command, it relocates point to the other side
824of the text.
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825
826In the simplest case, any non-@code{nil} @code{invisible} property makes
827a character invisible. This is the default case---if you don't alter
828the default value of @code{buffer-invisibility-spec}, this is how the
829@code{invisible} property works. You should normally use @code{t}
830as the value of the @code{invisible} property if you don't plan
831to set @code{buffer-invisibility-spec} yourself.
832
833More generally, you can use the variable @code{buffer-invisibility-spec}
834to control which values of the @code{invisible} property make text
835invisible. This permits you to classify the text into different subsets
836in advance, by giving them different @code{invisible} values, and
837subsequently make various subsets visible or invisible by changing the
838value of @code{buffer-invisibility-spec}.
839
840Controlling visibility with @code{buffer-invisibility-spec} is
841especially useful in a program to display the list of entries in a
842database. It permits the implementation of convenient filtering
843commands to view just a part of the entries in the database. Setting
844this variable is very fast, much faster than scanning all the text in
845the buffer looking for properties to change.
846
847@defvar buffer-invisibility-spec
848This variable specifies which kinds of @code{invisible} properties
849actually make a character invisible. Setting this variable makes it
850buffer-local.
851
852@table @asis
853@item @code{t}
854A character is invisible if its @code{invisible} property is
855non-@code{nil}. This is the default.
856
857@item a list
858Each element of the list specifies a criterion for invisibility; if a
859character's @code{invisible} property fits any one of these criteria,
860the character is invisible. The list can have two kinds of elements:
861
862@table @code
863@item @var{atom}
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864A character is invisible if its @code{invisible} property value is
865@var{atom} or if it is a list with @var{atom} as a member; comparison
866is done with @code{eq}.
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867
868@item (@var{atom} . t)
869A character is invisible if its @code{invisible} property value is
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870@var{atom} or if it is a list with @var{atom} as a member; comparison
871is done with @code{eq}. Moreover, a sequence of such characters
872displays as an ellipsis.
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873@end table
874@end table
875@end defvar
876
877 Two functions are specifically provided for adding elements to
878@code{buffer-invisibility-spec} and removing elements from it.
879
880@defun add-to-invisibility-spec element
881This function adds the element @var{element} to
882@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
883was @code{t}, it changes to a list, @code{(t)}, so that text whose
884@code{invisible} property is @code{t} remains invisible.
885@end defun
886
887@defun remove-from-invisibility-spec element
888This removes the element @var{element} from
889@code{buffer-invisibility-spec}. This does nothing if @var{element}
890is not in the list.
891@end defun
892
893 A convention for use of @code{buffer-invisibility-spec} is that a
894major mode should use the mode's own name as an element of
895@code{buffer-invisibility-spec} and as the value of the
896@code{invisible} property:
897
898@example
899;; @r{If you want to display an ellipsis:}
900(add-to-invisibility-spec '(my-symbol . t))
901;; @r{If you don't want ellipsis:}
902(add-to-invisibility-spec 'my-symbol)
903
904(overlay-put (make-overlay beginning end)
905 'invisible 'my-symbol)
906
fb5b8aca 907;; @r{When done with the invisibility:}
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908(remove-from-invisibility-spec '(my-symbol . t))
909;; @r{Or respectively:}
910(remove-from-invisibility-spec 'my-symbol)
911@end example
912
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913 You can check for invisibility using the following function:
914
915@defun invisible-p pos-or-prop
916If @var{pos-or-prop} is a marker or number, this function returns a
917non-@code{nil} value if the text at that position is invisible.
918
919If @var{pos-or-prop} is any other kind of Lisp object, that is taken
920to mean a possible value of the @code{invisible} text or overlay
921property. In that case, this function returns a non-@code{nil} value
922if that value would cause text to become invisible, based on the
923current value of @code{buffer-invisibility-spec}.
924@end defun
925
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926@vindex line-move-ignore-invisible
927 Ordinarily, functions that operate on text or move point do not care
928whether the text is invisible. The user-level line motion commands
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929ignore invisible newlines if @code{line-move-ignore-invisible} is
930non-@code{nil} (the default), but only because they are explicitly
931programmed to do so.
b8d4c8d0 932
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933 However, if a command ends with point inside or at the boundary of
934invisible text, the main editing loop relocates point to one of the
935two ends of the invisible text. Emacs chooses the direction of
936relocation so that it is the same as the overall movement direction of
937the command; if in doubt, it prefers a position where an inserted char
938would not inherit the @code{invisible} property. Additionally, if the
939text is not replaced by an ellipsis and the command only moved within
940the invisible text, then point is moved one extra character so as to
941try and reflect the command's movement by a visible movement of the
942cursor.
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943
944 Thus, if the command moved point back to an invisible range (with the usual
945stickiness), Emacs moves point back to the beginning of that range. If the
946command moved point forward into an invisible range, Emacs moves point forward
947to the first visible character that follows the invisible text and then forward
948one more character.
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949
950 Incremental search can make invisible overlays visible temporarily
951and/or permanently when a match includes invisible text. To enable
952this, the overlay should have a non-@code{nil}
953@code{isearch-open-invisible} property. The property value should be a
954function to be called with the overlay as an argument. This function
955should make the overlay visible permanently; it is used when the match
956overlaps the overlay on exit from the search.
957
958 During the search, such overlays are made temporarily visible by
959temporarily modifying their invisible and intangible properties. If you
960want this to be done differently for a certain overlay, give it an
961@code{isearch-open-invisible-temporary} property which is a function.
962The function is called with two arguments: the first is the overlay, and
963the second is @code{nil} to make the overlay visible, or @code{t} to
964make it invisible again.
965
966@node Selective Display
967@section Selective Display
968@c @cindex selective display Duplicates selective-display
969
970 @dfn{Selective display} refers to a pair of related features for
971hiding certain lines on the screen.
972
89f20e05 973@cindex explicit selective display
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974 The first variant, explicit selective display, was designed for use in a Lisp
975program: it controls which lines are hidden by altering the text. This kind of
976hiding is now obsolete; instead you can get the same effect with the
977@code{invisible} property (@pxref{Invisible Text}).
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978
979 In the second variant, the choice of lines to hide is made
980automatically based on indentation. This variant is designed to be a
981user-level feature.
982
983 The way you control explicit selective display is by replacing a
984newline (control-j) with a carriage return (control-m). The text that
985was formerly a line following that newline is now hidden. Strictly
986speaking, it is temporarily no longer a line at all, since only
987newlines can separate lines; it is now part of the previous line.
988
989 Selective display does not directly affect editing commands. For
990example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
991into hidden text. However, the replacement of newline characters with
992carriage return characters affects some editing commands. For
993example, @code{next-line} skips hidden lines, since it searches only
994for newlines. Modes that use selective display can also define
995commands that take account of the newlines, or that control which
996parts of the text are hidden.
997
998 When you write a selectively displayed buffer into a file, all the
999control-m's are output as newlines. This means that when you next read
1000in the file, it looks OK, with nothing hidden. The selective display
1001effect is seen only within Emacs.
1002
1003@defvar selective-display
1004This buffer-local variable enables selective display. This means that
1005lines, or portions of lines, may be made hidden.
1006
1007@itemize @bullet
1008@item
1009If the value of @code{selective-display} is @code{t}, then the character
1010control-m marks the start of hidden text; the control-m, and the rest
1011of the line following it, are not displayed. This is explicit selective
1012display.
1013
1014@item
1015If the value of @code{selective-display} is a positive integer, then
1016lines that start with more than that many columns of indentation are not
1017displayed.
1018@end itemize
1019
1020When some portion of a buffer is hidden, the vertical movement
1021commands operate as if that portion did not exist, allowing a single
1022@code{next-line} command to skip any number of hidden lines.
1023However, character movement commands (such as @code{forward-char}) do
1024not skip the hidden portion, and it is possible (if tricky) to insert
1025or delete text in an hidden portion.
1026
1027In the examples below, we show the @emph{display appearance} of the
1028buffer @code{foo}, which changes with the value of
1029@code{selective-display}. The @emph{contents} of the buffer do not
1030change.
1031
1032@example
1033@group
1034(setq selective-display nil)
1035 @result{} nil
1036
1037---------- Buffer: foo ----------
10381 on this column
1039 2on this column
1040 3n this column
1041 3n this column
1042 2on this column
10431 on this column
1044---------- Buffer: foo ----------
1045@end group
1046
1047@group
1048(setq selective-display 2)
1049 @result{} 2
1050
1051---------- Buffer: foo ----------
10521 on this column
1053 2on this column
1054 2on this column
10551 on this column
1056---------- Buffer: foo ----------
1057@end group
1058@end example
1059@end defvar
1060
01f17ae2 1061@defopt selective-display-ellipses
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1062If this buffer-local variable is non-@code{nil}, then Emacs displays
1063@samp{@dots{}} at the end of a line that is followed by hidden text.
1064This example is a continuation of the previous one.
1065
1066@example
1067@group
1068(setq selective-display-ellipses t)
1069 @result{} t
1070
1071---------- Buffer: foo ----------
10721 on this column
1073 2on this column ...
1074 2on this column
10751 on this column
1076---------- Buffer: foo ----------
1077@end group
1078@end example
1079
1080You can use a display table to substitute other text for the ellipsis
1081(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1082@end defopt
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1083
1084@node Temporary Displays
1085@section Temporary Displays
1086
1087 Temporary displays are used by Lisp programs to put output into a
1088buffer and then present it to the user for perusal rather than for
1089editing. Many help commands use this feature.
1090
2cc775f9 1091@defmac with-output-to-temp-buffer buffer-name forms@dots{}
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1092This function executes @var{forms} while arranging to insert any output
1093they print into the buffer named @var{buffer-name}, which is first
1094created if necessary, and put into Help mode. Finally, the buffer is
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1095displayed in some window, but not selected. (See the similar
1096form @code{with-temp-buffer-window} below.)
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1097
1098If the @var{forms} do not change the major mode in the output buffer,
1099so that it is still Help mode at the end of their execution, then
1100@code{with-output-to-temp-buffer} makes this buffer read-only at the
1101end, and also scans it for function and variable names to make them
1102into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1103for Documentation Strings}, in particular the item on hyperlinks in
1104documentation strings, for more details.
1105
1106The string @var{buffer-name} specifies the temporary buffer, which
1107need not already exist. The argument must be a string, not a buffer.
1108The buffer is erased initially (with no questions asked), and it is
1109marked as unmodified after @code{with-output-to-temp-buffer} exits.
1110
1111@code{with-output-to-temp-buffer} binds @code{standard-output} to the
1112temporary buffer, then it evaluates the forms in @var{forms}. Output
1113using the Lisp output functions within @var{forms} goes by default to
1114that buffer (but screen display and messages in the echo area, although
1115they are ``output'' in the general sense of the word, are not affected).
1116@xref{Output Functions}.
1117
1118Several hooks are available for customizing the behavior
1119of this construct; they are listed below.
1120
1121The value of the last form in @var{forms} is returned.
1122
1123@example
1124@group
1125---------- Buffer: foo ----------
1126 This is the contents of foo.
1127---------- Buffer: foo ----------
1128@end group
1129
1130@group
1131(with-output-to-temp-buffer "foo"
1132 (print 20)
1133 (print standard-output))
1134@result{} #<buffer foo>
1135
1136---------- Buffer: foo ----------
12b10f01 1137
b8d4c8d0
GM
113820
1139
1140#<buffer foo>
1141
1142---------- Buffer: foo ----------
1143@end group
1144@end example
2cc775f9 1145@end defmac
b8d4c8d0 1146
01f17ae2 1147@defopt temp-buffer-show-function
b8d4c8d0
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1148If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1149calls it as a function to do the job of displaying a help buffer. The
1150function gets one argument, which is the buffer it should display.
1151
1152It is a good idea for this function to run @code{temp-buffer-show-hook}
1153just as @code{with-output-to-temp-buffer} normally would, inside of
1154@code{save-selected-window} and with the chosen window and buffer
1155selected.
01f17ae2 1156@end defopt
b8d4c8d0
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1157
1158@defvar temp-buffer-setup-hook
1159This normal hook is run by @code{with-output-to-temp-buffer} before
1160evaluating @var{body}. When the hook runs, the temporary buffer is
1161current. This hook is normally set up with a function to put the
1162buffer in Help mode.
1163@end defvar
1164
1165@defvar temp-buffer-show-hook
1166This normal hook is run by @code{with-output-to-temp-buffer} after
1167displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1168is current, and the window it was displayed in is selected.
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1169@end defvar
1170
7fe37cfc
GM
1171@defmac with-temp-buffer-window buffer-or-name action quit-function forms@dots{}
1172This macro is similar to @code{with-output-to-temp-buffer}.
1173Like that construct, it executes @var{forms} while arranging to insert
1174any output they print into the buffer named @var{buffer-or-name}.
1175Finally, the buffer is displayed in some window, but not selected.
1176Unlike @code{with-output-to-temp-buffer}, this does not switch to Help
1177mode.
1178
1179The argument @var{buffer-or-name} specifies the temporary buffer.
1180It can be either a buffer, which must already exist, or a string,
1181in which case a buffer of that name is created if necessary.
1182The buffer is marked as unmodified and read-only when
1183@code{with-temp-buffer-window} exits.
1184
1185This macro does not call @code{temp-buffer-show-function}. Rather, it
1186passes the @var{action} argument to @code{display-buffer} in order to
1187display the buffer.
1188
1189The value of the last form in @var{forms} is returned, unless the
1190argument @var{quit-function} is specified. In that case,
1191it is called with two arguments: the window showing the buffer
1192and the result of @var{forms}. The final return value is then
1193whatever @var{quit-function} returns.
1194
1195@vindex temp-buffer-window-setup-hook
1196@vindex temp-buffer-window-show-hook
1197This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1198and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1199run by @code{with-output-to-temp-buffer}.
1200@end defmac
1201
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1202@defun momentary-string-display string position &optional char message
1203This function momentarily displays @var{string} in the current buffer at
1204@var{position}. It has no effect on the undo list or on the buffer's
1205modification status.
1206
1207The momentary display remains until the next input event. If the next
1208input event is @var{char}, @code{momentary-string-display} ignores it
1209and returns. Otherwise, that event remains buffered for subsequent use
1210as input. Thus, typing @var{char} will simply remove the string from
1211the display, while typing (say) @kbd{C-f} will remove the string from
1212the display and later (presumably) move point forward. The argument
1213@var{char} is a space by default.
1214
1215The return value of @code{momentary-string-display} is not meaningful.
1216
1217If the string @var{string} does not contain control characters, you can
1218do the same job in a more general way by creating (and then subsequently
1219deleting) an overlay with a @code{before-string} property.
1220@xref{Overlay Properties}.
1221
1222If @var{message} is non-@code{nil}, it is displayed in the echo area
1223while @var{string} is displayed in the buffer. If it is @code{nil}, a
1224default message says to type @var{char} to continue.
1225
1226In this example, point is initially located at the beginning of the
1227second line:
1228
1229@example
1230@group
1231---------- Buffer: foo ----------
1232This is the contents of foo.
1233@point{}Second line.
1234---------- Buffer: foo ----------
1235@end group
1236
1237@group
1238(momentary-string-display
1239 "**** Important Message! ****"
1240 (point) ?\r
1241 "Type RET when done reading")
1242@result{} t
1243@end group
1244
1245@group
1246---------- Buffer: foo ----------
1247This is the contents of foo.
1248**** Important Message! ****Second line.
1249---------- Buffer: foo ----------
1250
1251---------- Echo Area ----------
1252Type RET when done reading
1253---------- Echo Area ----------
1254@end group
1255@end example
1256@end defun
1257
1258@node Overlays
1259@section Overlays
1260@cindex overlays
c85989f5 1261@c FIXME: mention intervals in this section?
b8d4c8d0
GM
1262
1263You can use @dfn{overlays} to alter the appearance of a buffer's text on
1264the screen, for the sake of presentation features. An overlay is an
1265object that belongs to a particular buffer, and has a specified
1266beginning and end. It also has properties that you can examine and set;
1267these affect the display of the text within the overlay.
1268
b20ecfa1
EZ
1269@cindex scalability of overlays
1270The visual effect of an overlay is the same as of the corresponding
1271text property (@pxref{Text Properties}). However, due to a different
1272implementation, overlays generally don't scale well (many operations
1273take a time that is proportional to the number of overlays in the
1274buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1275in the buffer, we recommend using text properties.
b20ecfa1 1276
b8d4c8d0
GM
1277An overlay uses markers to record its beginning and end; thus,
1278editing the text of the buffer adjusts the beginning and end of each
1279overlay so that it stays with the text. When you create the overlay,
1280you can specify whether text inserted at the beginning should be
1281inside the overlay or outside, and likewise for the end of the overlay.
1282
1283@menu
1284* Managing Overlays:: Creating and moving overlays.
1285* Overlay Properties:: How to read and set properties.
d24880de 1286 What properties do to the screen display.
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1287* Finding Overlays:: Searching for overlays.
1288@end menu
1289
1290@node Managing Overlays
1291@subsection Managing Overlays
1292
1293 This section describes the functions to create, delete and move
1294overlays, and to examine their contents. Overlay changes are not
1295recorded in the buffer's undo list, since the overlays are not
1296part of the buffer's contents.
1297
1298@defun overlayp object
1299This function returns @code{t} if @var{object} is an overlay.
1300@end defun
1301
1302@defun make-overlay start end &optional buffer front-advance rear-advance
1303This function creates and returns an overlay that belongs to
1304@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1305and @var{end} must specify buffer positions; they may be integers or
1306markers. If @var{buffer} is omitted, the overlay is created in the
1307current buffer.
1308
1309The arguments @var{front-advance} and @var{rear-advance} specify the
1310marker insertion type for the start of the overlay and for the end of
1311the overlay, respectively. @xref{Marker Insertion Types}. If they
1312are both @code{nil}, the default, then the overlay extends to include
1313any text inserted at the beginning, but not text inserted at the end.
1314If @var{front-advance} is non-@code{nil}, text inserted at the
1315beginning of the overlay is excluded from the overlay. If
1316@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1317overlay is included in the overlay.
1318@end defun
1319
1320@defun overlay-start overlay
1321This function returns the position at which @var{overlay} starts,
1322as an integer.
1323@end defun
1324
1325@defun overlay-end overlay
1326This function returns the position at which @var{overlay} ends,
1327as an integer.
1328@end defun
1329
1330@defun overlay-buffer overlay
1331This function returns the buffer that @var{overlay} belongs to. It
1332returns @code{nil} if @var{overlay} has been deleted.
1333@end defun
1334
1335@defun delete-overlay overlay
1336This function deletes @var{overlay}. The overlay continues to exist as
1337a Lisp object, and its property list is unchanged, but it ceases to be
1338attached to the buffer it belonged to, and ceases to have any effect on
1339display.
1340
1341A deleted overlay is not permanently disconnected. You can give it a
1342position in a buffer again by calling @code{move-overlay}.
1343@end defun
1344
1345@defun move-overlay overlay start end &optional buffer
1346This function moves @var{overlay} to @var{buffer}, and places its bounds
1347at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1348must specify buffer positions; they may be integers or markers.
1349
1350If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1351was already associated with; if @var{overlay} was deleted, it goes into
1352the current buffer.
1353
1354The return value is @var{overlay}.
1355
1356This is the only valid way to change the endpoints of an overlay. Do
1357not try modifying the markers in the overlay by hand, as that fails to
1358update other vital data structures and can cause some overlays to be
16152b76 1359``lost''.
b8d4c8d0
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1360@end defun
1361
1362@defun remove-overlays &optional start end name value
1363This function removes all the overlays between @var{start} and
1364@var{end} whose property @var{name} has the value @var{value}. It can
1365move the endpoints of the overlays in the region, or split them.
1366
1367If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1368the specified region. If @var{start} and/or @var{end} are omitted or
1369@code{nil}, that means the beginning and end of the buffer respectively.
1370Therefore, @code{(remove-overlays)} removes all the overlays in the
1371current buffer.
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1372@end defun
1373
1374@defun copy-overlay overlay
1375This function returns a copy of @var{overlay}. The copy has the same
1376endpoints and properties as @var{overlay}. However, the marker
1377insertion type for the start of the overlay and for the end of the
1378overlay are set to their default values (@pxref{Marker Insertion
1379Types}).
b8d4c8d0
GM
1380@end defun
1381
1382 Here are some examples:
1383
1384@example
1385;; @r{Create an overlay.}
1386(setq foo (make-overlay 1 10))
1387 @result{} #<overlay from 1 to 10 in display.texi>
1388(overlay-start foo)
1389 @result{} 1
1390(overlay-end foo)
1391 @result{} 10
1392(overlay-buffer foo)
1393 @result{} #<buffer display.texi>
1394;; @r{Give it a property we can check later.}
1395(overlay-put foo 'happy t)
1396 @result{} t
1397;; @r{Verify the property is present.}
1398(overlay-get foo 'happy)
1399 @result{} t
1400;; @r{Move the overlay.}
1401(move-overlay foo 5 20)
1402 @result{} #<overlay from 5 to 20 in display.texi>
1403(overlay-start foo)
1404 @result{} 5
1405(overlay-end foo)
1406 @result{} 20
1407;; @r{Delete the overlay.}
1408(delete-overlay foo)
1409 @result{} nil
1410;; @r{Verify it is deleted.}
1411foo
1412 @result{} #<overlay in no buffer>
1413;; @r{A deleted overlay has no position.}
1414(overlay-start foo)
1415 @result{} nil
1416(overlay-end foo)
1417 @result{} nil
1418(overlay-buffer foo)
1419 @result{} nil
1420;; @r{Undelete the overlay.}
1421(move-overlay foo 1 20)
1422 @result{} #<overlay from 1 to 20 in display.texi>
1423;; @r{Verify the results.}
1424(overlay-start foo)
1425 @result{} 1
1426(overlay-end foo)
1427 @result{} 20
1428(overlay-buffer foo)
1429 @result{} #<buffer display.texi>
1430;; @r{Moving and deleting the overlay does not change its properties.}
1431(overlay-get foo 'happy)
1432 @result{} t
1433@end example
1434
1435 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1436around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1437through the buffer from that center position, and the other extends
1438forwards from that center position. The center position can be anywhere
1439in the buffer.
1440
1441@defun overlay-recenter pos
1442This function recenters the overlays of the current buffer around
1443position @var{pos}. That makes overlay lookup faster for positions
1444near @var{pos}, but slower for positions far away from @var{pos}.
1445@end defun
1446
1447 A loop that scans the buffer forwards, creating overlays, can run
1448faster if you do @code{(overlay-recenter (point-max))} first.
1449
1450@node Overlay Properties
1451@subsection Overlay Properties
1452
1453 Overlay properties are like text properties in that the properties that
1454alter how a character is displayed can come from either source. But in
1455most respects they are different. @xref{Text Properties}, for comparison.
1456
1457 Text properties are considered a part of the text; overlays and
1458their properties are specifically considered not to be part of the
1459text. Thus, copying text between various buffers and strings
1460preserves text properties, but does not try to preserve overlays.
1461Changing a buffer's text properties marks the buffer as modified,
1462while moving an overlay or changing its properties does not. Unlike
1463text property changes, overlay property changes are not recorded in
1464the buffer's undo list.
1465
f7a7f4eb
RS
1466 Since more than one overlay can specify a property value for the
1467same character, Emacs lets you specify a priority value of each
1468overlay. You should not make assumptions about which overlay will
1469prevail when there is a conflict and they have the same priority.
1470
b8d4c8d0
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1471 These functions read and set the properties of an overlay:
1472
1473@defun overlay-get overlay prop
1474This function returns the value of property @var{prop} recorded in
1475@var{overlay}, if any. If @var{overlay} does not record any value for
1476that property, but it does have a @code{category} property which is a
1477symbol, that symbol's @var{prop} property is used. Otherwise, the value
1478is @code{nil}.
1479@end defun
1480
1481@defun overlay-put overlay prop value
1482This function sets the value of property @var{prop} recorded in
1483@var{overlay} to @var{value}. It returns @var{value}.
1484@end defun
1485
1486@defun overlay-properties overlay
1487This returns a copy of the property list of @var{overlay}.
1488@end defun
1489
1490 See also the function @code{get-char-property} which checks both
1491overlay properties and text properties for a given character.
1492@xref{Examining Properties}.
1493
1494 Many overlay properties have special meanings; here is a table
1495of them:
1496
1497@table @code
1498@item priority
1499@kindex priority @r{(overlay property)}
5319014e 1500This property's value (which should be a non-negative integer number)
f7a7f4eb
RS
1501determines the priority of the overlay. No priority, or @code{nil},
1502means zero.
1503
1504The priority matters when two or more overlays cover the same
1505character and both specify the same property; the one whose
1506@code{priority} value is larger overrides the other. For the
1507@code{face} property, the higher priority overlay's value does not
1508completely override the other value; instead, its face attributes
1509override the face attributes of the lower priority @code{face}
1510property.
b8d4c8d0
GM
1511
1512Currently, all overlays take priority over text properties. Please
1513avoid using negative priority values, as we have not yet decided just
1514what they should mean.
1515
1516@item window
1517@kindex window @r{(overlay property)}
1518If the @code{window} property is non-@code{nil}, then the overlay
1519applies only on that window.
1520
1521@item category
1522@kindex category @r{(overlay property)}
1523If an overlay has a @code{category} property, we call it the
1524@dfn{category} of the overlay. It should be a symbol. The properties
1525of the symbol serve as defaults for the properties of the overlay.
1526
1527@item face
1528@kindex face @r{(overlay property)}
cd542620
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1529This property controls the appearance of the text (@pxref{Faces}).
1530The value of the property can be the following:
b8d4c8d0
GM
1531
1532@itemize @bullet
1533@item
1534A face name (a symbol or string).
1535
1536@item
cd542620
CY
1537An anonymous face: a property list of the form @code{(@var{keyword}
1538@var{value} @dots{})}, where each @var{keyword} is a face attribute
1539name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1540
1541@item
cd542620
CY
1542A list of faces. Each list element should be either a face name or an
1543anonymous face. This specifies a face which is an aggregate of the
1544attributes of each of the listed faces. Faces occurring earlier in
1545the list have higher priority.
b8d4c8d0 1546
cd542620
CY
1547@item
1548A cons cell of the form @code{(foreground-color . @var{color-name})}
1549or @code{(background-color . @var{color-name})}. This specifies the
1550foreground or background color, similar to @code{(:foreground
1551@var{color-name})} or @code{(:background @var{color-name})}. This
1552form is supported for backward compatibility only, and should be
1553avoided.
b8d4c8d0
GM
1554@end itemize
1555
1556@item mouse-face
1557@kindex mouse-face @r{(overlay property)}
1558This property is used instead of @code{face} when the mouse is within
ebb552ed 1559the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1560from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1561@code{:weight}, and @code{:slant}). Those attributes are always the
1562same as in the unhighlighted text.
b8d4c8d0
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1563
1564@item display
1565@kindex display @r{(overlay property)}
1566This property activates various features that change the
1567way text is displayed. For example, it can make text appear taller
1568or shorter, higher or lower, wider or narrower, or replaced with an image.
1569@xref{Display Property}.
1570
1571@item help-echo
1572@kindex help-echo @r{(overlay property)}
1573If an overlay has a @code{help-echo} property, then when you move the
1574mouse onto the text in the overlay, Emacs displays a help string in the
1575echo area, or in the tooltip window. For details see @ref{Text
1576help-echo}.
1577
1f1c405d
GM
1578@item field
1579@kindex field @r{(overlay property)}
1580@c Copied from Special Properties.
1581Consecutive characters with the same @code{field} property constitute a
1582@emph{field}. Some motion functions including @code{forward-word} and
1583@code{beginning-of-line} stop moving at a field boundary.
1584@xref{Fields}.
1585
b8d4c8d0
GM
1586@item modification-hooks
1587@kindex modification-hooks @r{(overlay property)}
1588This property's value is a list of functions to be called if any
1589character within the overlay is changed or if text is inserted strictly
1590within the overlay.
1591
1592The hook functions are called both before and after each change.
1593If the functions save the information they receive, and compare notes
1594between calls, they can determine exactly what change has been made
1595in the buffer text.
1596
1597When called before a change, each function receives four arguments: the
1598overlay, @code{nil}, and the beginning and end of the text range to be
1599modified.
1600
1601When called after a change, each function receives five arguments: the
1602overlay, @code{t}, the beginning and end of the text range just
1603modified, and the length of the pre-change text replaced by that range.
1604(For an insertion, the pre-change length is zero; for a deletion, that
1605length is the number of characters deleted, and the post-change
1606beginning and end are equal.)
1607
1608If these functions modify the buffer, they should bind
1609@code{inhibit-modification-hooks} to @code{t} around doing so, to
1610avoid confusing the internal mechanism that calls these hooks.
1611
1612Text properties also support the @code{modification-hooks} property,
1613but the details are somewhat different (@pxref{Special Properties}).
1614
1615@item insert-in-front-hooks
1616@kindex insert-in-front-hooks @r{(overlay property)}
1617This property's value is a list of functions to be called before and
1618after inserting text right at the beginning of the overlay. The calling
1619conventions are the same as for the @code{modification-hooks} functions.
1620
1621@item insert-behind-hooks
1622@kindex insert-behind-hooks @r{(overlay property)}
1623This property's value is a list of functions to be called before and
1624after inserting text right at the end of the overlay. The calling
1625conventions are the same as for the @code{modification-hooks} functions.
1626
1627@item invisible
1628@kindex invisible @r{(overlay property)}
1629The @code{invisible} property can make the text in the overlay
1630invisible, which means that it does not appear on the screen.
1631@xref{Invisible Text}, for details.
1632
1633@item intangible
1634@kindex intangible @r{(overlay property)}
1635The @code{intangible} property on an overlay works just like the
1636@code{intangible} text property. @xref{Special Properties}, for details.
1637
1638@item isearch-open-invisible
1639This property tells incremental search how to make an invisible overlay
1640visible, permanently, if the final match overlaps it. @xref{Invisible
1641Text}.
1642
1643@item isearch-open-invisible-temporary
1644This property tells incremental search how to make an invisible overlay
1645visible, temporarily, during the search. @xref{Invisible Text}.
1646
1647@item before-string
1648@kindex before-string @r{(overlay property)}
1649This property's value is a string to add to the display at the beginning
1650of the overlay. The string does not appear in the buffer in any
1651sense---only on the screen.
1652
1653@item after-string
1654@kindex after-string @r{(overlay property)}
1655This property's value is a string to add to the display at the end of
1656the overlay. The string does not appear in the buffer in any
1657sense---only on the screen.
1658
0c1cfe01
CY
1659@item line-prefix
1660This property specifies a display spec to prepend to each
1661non-continuation line at display-time. @xref{Truncation}.
1662
5319014e 1663@item wrap-prefix
0c1cfe01
CY
1664This property specifies a display spec to prepend to each continuation
1665line at display-time. @xref{Truncation}.
1666
b8d4c8d0
GM
1667@item evaporate
1668@kindex evaporate @r{(overlay property)}
1669If this property is non-@code{nil}, the overlay is deleted automatically
1670if it becomes empty (i.e., if its length becomes zero). If you give
1671an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1672it immediately.
1673
b8d4c8d0 1674@item keymap
9716fedb 1675@cindex keymap of character (and overlays)
b8d4c8d0 1676@kindex keymap @r{(overlay property)}
9716fedb
SM
1677If this property is non-@code{nil}, it specifies a keymap for a portion of the
1678text. This keymap is used when the character after point is within the
1679overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1680
1681@item local-map
1682@kindex local-map @r{(overlay property)}
1683The @code{local-map} property is similar to @code{keymap} but replaces the
1684buffer's local map rather than augmenting existing keymaps. This also means it
1685has lower precedence than minor mode keymaps.
b8d4c8d0
GM
1686@end table
1687
9716fedb 1688The @code{keymap} and @code{local-map} properties do not affect a
32c94598
CY
1689string displayed by the @code{before-string}, @code{after-string}, or
1690@code{display} properties. This is only relevant for mouse clicks and
1691other mouse events that fall on the string, since point is never on
1692the string. To bind special mouse events for the string, assign it a
9716fedb 1693@code{keymap} or @code{local-map} text property. @xref{Special
32c94598
CY
1694Properties}.
1695
b8d4c8d0
GM
1696@node Finding Overlays
1697@subsection Searching for Overlays
1698
1699@defun overlays-at pos
1700This function returns a list of all the overlays that cover the
1701character at position @var{pos} in the current buffer. The list is in
1702no particular order. An overlay contains position @var{pos} if it
1703begins at or before @var{pos}, and ends after @var{pos}.
1704
1705To illustrate usage, here is a Lisp function that returns a list of the
1706overlays that specify property @var{prop} for the character at point:
1707
1708@smallexample
1709(defun find-overlays-specifying (prop)
1710 (let ((overlays (overlays-at (point)))
1711 found)
1712 (while overlays
1713 (let ((overlay (car overlays)))
1714 (if (overlay-get overlay prop)
1715 (setq found (cons overlay found))))
1716 (setq overlays (cdr overlays)))
1717 found))
1718@end smallexample
1719@end defun
1720
1721@defun overlays-in beg end
1722This function returns a list of the overlays that overlap the region
1723@var{beg} through @var{end}. ``Overlap'' means that at least one
1724character is contained within the overlay and also contained within the
1725specified region; however, empty overlays are included in the result if
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1726they are located at @var{beg}, strictly between @var{beg} and @var{end},
1727or at @var{end} when @var{end} denotes the position at the end of the
1728buffer.
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1729@end defun
1730
1731@defun next-overlay-change pos
1732This function returns the buffer position of the next beginning or end
1733of an overlay, after @var{pos}. If there is none, it returns
1734@code{(point-max)}.
1735@end defun
1736
1737@defun previous-overlay-change pos
1738This function returns the buffer position of the previous beginning or
1739end of an overlay, before @var{pos}. If there is none, it returns
1740@code{(point-min)}.
1741@end defun
1742
1743 As an example, here's a simplified (and inefficient) version of the
1744primitive function @code{next-single-char-property-change}
1745(@pxref{Property Search}). It searches forward from position
1746@var{pos} for the next position where the value of a given property
1747@code{prop}, as obtained from either overlays or text properties,
1748changes.
1749
1750@smallexample
1751(defun next-single-char-property-change (position prop)
1752 (save-excursion
1753 (goto-char position)
1754 (let ((propval (get-char-property (point) prop)))
1755 (while (and (not (eobp))
1756 (eq (get-char-property (point) prop) propval))
1757 (goto-char (min (next-overlay-change (point))
1758 (next-single-property-change (point) prop)))))
1759 (point)))
1760@end smallexample
1761
1762@node Width
1763@section Width
1764
1765Since not all characters have the same width, these functions let you
1766check the width of a character. @xref{Primitive Indent}, and
1767@ref{Screen Lines}, for related functions.
1768
1769@defun char-width char
fb5b8aca 1770This function returns the width in columns of the character
1df7defd 1771@var{char}, if it were displayed in the current buffer (i.e., taking
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1772into account the buffer's display table, if any; @pxref{Display
1773Tables}). The width of a tab character is usually @code{tab-width}
1774(@pxref{Usual Display}).
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1775@end defun
1776
1777@defun string-width string
1778This function returns the width in columns of the string @var{string},
1779if it were displayed in the current buffer and the selected window.
1780@end defun
1781
1782@defun truncate-string-to-width string width &optional start-column padding ellipsis
1783This function returns the part of @var{string} that fits within
1784@var{width} columns, as a new string.
1785
1786If @var{string} does not reach @var{width}, then the result ends where
1787@var{string} ends. If one multi-column character in @var{string}
1788extends across the column @var{width}, that character is not included in
1789the result. Thus, the result can fall short of @var{width} but cannot
1790go beyond it.
1791
1792The optional argument @var{start-column} specifies the starting column.
1793If this is non-@code{nil}, then the first @var{start-column} columns of
1794the string are omitted from the value. If one multi-column character in
1795@var{string} extends across the column @var{start-column}, that
1796character is not included.
1797
1798The optional argument @var{padding}, if non-@code{nil}, is a padding
1799character added at the beginning and end of the result string, to extend
1800it to exactly @var{width} columns. The padding character is used at the
1801end of the result if it falls short of @var{width}. It is also used at
1802the beginning of the result if one multi-column character in
1803@var{string} extends across the column @var{start-column}.
1804
1805If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1806replace the end of @var{string} (including any padding) if it extends
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1807beyond @var{width}, unless the display width of @var{string} is equal
1808to or less than the display width of @var{ellipsis}. If
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1809@var{ellipsis} is non-@code{nil} and not a string, it stands for
1810@code{"..."}.
1811
1812@example
1813(truncate-string-to-width "\tab\t" 12 4)
1814 @result{} "ab"
1815(truncate-string-to-width "\tab\t" 12 4 ?\s)
1816 @result{} " ab "
1817@end example
1818@end defun
1819
1820@node Line Height
1821@section Line Height
1822@cindex line height
917ac5eb 1823@cindex height of a line
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1824
1825 The total height of each display line consists of the height of the
1826contents of the line, plus optional additional vertical line spacing
1827above or below the display line.
1828
1829 The height of the line contents is the maximum height of any
1830character or image on that display line, including the final newline
1831if there is one. (A display line that is continued doesn't include a
1832final newline.) That is the default line height, if you do nothing to
1833specify a greater height. (In the most common case, this equals the
1834height of the default frame font.)
1835
1836 There are several ways to explicitly specify a larger line height,
1837either by specifying an absolute height for the display line, or by
1838specifying vertical space. However, no matter what you specify, the
1839actual line height can never be less than the default.
1840
1841@kindex line-height @r{(text property)}
1842 A newline can have a @code{line-height} text or overlay property
1843that controls the total height of the display line ending in that
1844newline.
1845
1846 If the property value is @code{t}, the newline character has no
1847effect on the displayed height of the line---the visible contents
1848alone determine the height. This is useful for tiling small images
1849(or image slices) without adding blank areas between the images.
1850
1851 If the property value is a list of the form @code{(@var{height}
1852@var{total})}, that adds extra space @emph{below} the display line.
1853First Emacs uses @var{height} as a height spec to control extra space
1854@emph{above} the line; then it adds enough space @emph{below} the line
1855to bring the total line height up to @var{total}. In this case, the
1856other ways to specify the line spacing are ignored.
1857
74f202ae 1858@cindex height spec
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1859 Any other kind of property value is a height spec, which translates
1860into a number---the specified line height. There are several ways to
1861write a height spec; here's how each of them translates into a number:
1862
1863@table @code
1864@item @var{integer}
1865If the height spec is a positive integer, the height value is that integer.
1866@item @var{float}
1867If the height spec is a float, @var{float}, the numeric height value
1868is @var{float} times the frame's default line height.
1869@item (@var{face} . @var{ratio})
1870If the height spec is a cons of the format shown, the numeric height
1871is @var{ratio} times the height of face @var{face}. @var{ratio} can
1872be any type of number, or @code{nil} which means a ratio of 1.
1873If @var{face} is @code{t}, it refers to the current face.
1874@item (nil . @var{ratio})
1875If the height spec is a cons of the format shown, the numeric height
1876is @var{ratio} times the height of the contents of the line.
1877@end table
1878
1879 Thus, any valid height spec determines the height in pixels, one way
1880or another. If the line contents' height is less than that, Emacs
1881adds extra vertical space above the line to achieve the specified
1882total height.
1883
1884 If you don't specify the @code{line-height} property, the line's
1885height consists of the contents' height plus the line spacing.
1886There are several ways to specify the line spacing for different
1887parts of Emacs text.
1888
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1889 On graphical terminals, you can specify the line spacing for all
1890lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
SM
1891(@pxref{Layout Parameters}). However, if the default value of
1892@code{line-spacing} is non-@code{nil}, it overrides the
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1893frame's @code{line-spacing} parameter. An integer value specifies the
1894number of pixels put below lines. A floating point number specifies
1895the spacing relative to the frame's default line height.
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1896
1897@vindex line-spacing
1898 You can specify the line spacing for all lines in a buffer via the
1899buffer-local @code{line-spacing} variable. An integer value specifies
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1900the number of pixels put below lines. A floating point number
1901specifies the spacing relative to the default frame line height. This
1902overrides line spacings specified for the frame.
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1903
1904@kindex line-spacing @r{(text property)}
1905 Finally, a newline can have a @code{line-spacing} text or overlay
1906property that overrides the default frame line spacing and the buffer
1907local @code{line-spacing} variable, for the display line ending in
1908that newline.
1909
1910 One way or another, these mechanisms specify a Lisp value for the
1911spacing of each line. The value is a height spec, and it translates
1912into a Lisp value as described above. However, in this case the
1913numeric height value specifies the line spacing, rather than the line
1914height.
1915
a08a07e3 1916 On text terminals, the line spacing cannot be altered.
ed8ab760 1917
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1918@node Faces
1919@section Faces
1920@cindex faces
1921
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1922 A @dfn{face} is a collection of graphical attributes for displaying
1923text: font, foreground color, background color, optional underlining,
1924etc. Faces control how Emacs displays text in buffers, as well as
1925other parts of the frame such as the mode line.
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1926
1927@cindex anonymous face
1928 One way to represent a face is as a property list of attributes,
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1929like @code{(:foreground "red" :weight bold)}. Such a list is called
1930an @dfn{anonymous face}. For example, you can assign an anonymous
1931face as the value of the @code{face} text property, and Emacs will
1932display the underlying text with the specified attributes.
1933@xref{Special Properties}.
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1934
1935@cindex face name
1936 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1937symbol associated with a set of face attributes@footnote{For backward
1938compatibility, you can also use a string to specify a face name; that
1939is equivalent to a Lisp symbol with the same name.}. Named faces are
1940defined using the @code{defface} macro (@pxref{Defining Faces}).
1941Emacs comes with several standard named faces (@pxref{Basic Faces}).
1942
1943 Many parts of Emacs required named faces, and do not accept
1944anonymous faces. These include the functions documented in
1945@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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1946(@pxref{Search-based Fontification}). Unless otherwise stated, we
1947will use the term @dfn{face} to refer only to named faces.
1948
b8d4c8d0 1949@defun facep object
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1950This function returns a non-@code{nil} value if @var{object} is a
1951named face: a Lisp symbol or string which serves as a face name.
1952Otherwise, it returns @code{nil}.
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1953@end defun
1954
b8d4c8d0 1955@menu
b8d4c8d0 1956* Face Attributes:: What is in a face?
ed1f0bd3 1957* Defining Faces:: How to define a face.
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1958* Attribute Functions:: Functions to examine and set face attributes.
1959* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 1960* Face Remapping:: Remapping faces to alternative definitions.
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1961* Face Functions:: How to define and examine faces.
1962* Auto Faces:: Hook for automatic face assignment.
35137ed3 1963* Basic Faces:: Faces that are defined by default.
9185bf49 1964* Font Selection:: Finding the best available font for a face.
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1965* Font Lookup:: Looking up the names of available fonts
1966 and information about them.
1967* Fontsets:: A fontset is a collection of fonts
1968 that handle a range of character sets.
c2aa555a 1969* Low-Level Font:: Lisp representation for character display fonts.
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1970@end menu
1971
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1972@node Face Attributes
1973@subsection Face Attributes
1974@cindex face attributes
1975
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1976 @dfn{Face attributes} determine the visual appearance of a face.
1977The following table lists all the face attributes, their possible
1978values, and their effects.
42a2a154 1979
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1980 Apart from the values given below, each face attribute can have the
1981value @code{unspecified}. This special value means that the face
1982doesn't specify that attribute directly. An @code{unspecified}
1983attribute tells Emacs to refer instead to a parent face (see the
1984description @code{:inherit} attribute below); or, failing that, to an
1985underlying face (@pxref{Displaying Faces}). The @code{default} face
1986must specify all attributes.
42a2a154 1987
fb5b8aca
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1988 Some of these attributes are meaningful only on certain kinds of
1989displays. If your display cannot handle a certain attribute, the
42a2a154 1990attribute is ignored.
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1991
1992@table @code
1993@item :family
b7527639 1994Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 1995Emacs Manual}, for more information about font families. The function
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1996@code{font-family-list} (see below) returns a list of available family
1997names. @xref{Fontsets}, for information about fontsets.
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1998
1999@item :foundry
b7527639 2000The name of the @dfn{font foundry} for the font family specified by
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2001the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2002GNU Emacs Manual}.
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2003
2004@item :width
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2005Relative character width. This should be one of the symbols
2006@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2007@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2008@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2009
2010@item :height
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2011The height of the font. In the simplest case, this is an integer in
2012units of 1/10 point.
2013
2014The value can also be a floating point number or a function, which
ed1f0bd3
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2015specifies the height relative to an @dfn{underlying face}
2016(@pxref{Displaying Faces}). If the value is a floating point number,
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2017that specifies the amount by which to scale the height of the
2018underlying face. If the value is a function, that function is called
2019with one argument, the height of the underlying face, and returns the
2020height of the new face. If the function is passed an integer
2021argument, it must return an integer.
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2022
2023The height of the default face must be specified using an integer;
2024floating point and function values are not allowed.
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2025
2026@item :weight
42a2a154 2027Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2028@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2029@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2030@code{ultra-light}. On text terminals which support
42a2a154
CY
2031variable-brightness text, any weight greater than normal is displayed
2032as extra bright, and any weight less than normal is displayed as
2033half-bright.
b8d4c8d0 2034
82a25657 2035@cindex italic text
b8d4c8d0 2036@item :slant
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2037Font slant---one of the symbols @code{italic}, @code{oblique},
2038@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2039text terminals that support variable-brightness text, slanted text is
2040displayed as half-bright.
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2041
2042@item :foreground
2043Foreground color, a string. The value can be a system-defined color
42a2a154
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2044name, or a hexadecimal color specification. @xref{Color Names}. On
2045black-and-white displays, certain shades of gray are implemented by
2046stipple patterns.
b8d4c8d0 2047
3c334c14
JD
2048@item :distant-foreground
2049Alternative foreground color, a string. This is like @code{:foreground}
2050but the color is only used as a foreground when the background color is
2051near to the foreground that would have been used. This is useful for
b483c570 2052example when marking text (i.e. the region face). If the text has a foreground
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JD
2053that is visible with the region face, that foreground is used.
2054If the foreground is near the region face background,
2055@code{:distant-foreground} is used instead so the text is readable.
2056
b8d4c8d0 2057@item :background
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2058Background color, a string. The value can be a system-defined color
2059name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2060
82a25657 2061@cindex underlined text
b8d4c8d0 2062@item :underline
9b0e3eba 2063Whether or not characters should be underlined, and in what
82a25657 2064way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2065
2066@table @asis
2067@item @code{nil}
2068Don't underline.
2069
2070@item @code{t}
2071Underline with the foreground color of the face.
2072
2073@item @var{color}
c79c7f2f 2074Underline in color @var{color}, a string specifying a color.
9b0e3eba 2075
82a25657 2076@item @code{(:color @var{color} :style @var{style})}
c79c7f2f
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2077@var{color} is either a string, or the symbol @code{foreground-color},
2078meaning the foreground color of the face. Omitting the attribute
82a25657
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2079@code{:color} means to use the foreground color of the face.
2080@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2081use a straight or wavy line. Omitting the attribute @code{:style}
2082means to use a straight line.
9b0e3eba 2083@end table
b8d4c8d0 2084
82a25657 2085@cindex overlined text
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2086@item :overline
2087Whether or not characters should be overlined, and in what color.
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2088If the value is @code{t}, overlining uses the foreground color of the
2089face. If the value is a string, overlining uses that color. The
2090value @code{nil} means do not overline.
b8d4c8d0 2091
82a25657 2092@cindex strike-through text
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2093@item :strike-through
2094Whether or not characters should be strike-through, and in what
82a25657 2095color. The value is used like that of @code{:overline}.
b8d4c8d0 2096
8d02f0ad
XF
2097@cindex 2D box
2098@cindex 3D box
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2099@item :box
2100Whether or not a box should be drawn around characters, its color, the
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2101width of the box lines, and 3D appearance. Here are the possible
2102values of the @code{:box} attribute, and what they mean:
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2103
2104@table @asis
2105@item @code{nil}
2106Don't draw a box.
2107
2108@item @code{t}
2109Draw a box with lines of width 1, in the foreground color.
2110
2111@item @var{color}
2112Draw a box with lines of width 1, in color @var{color}.
2113
2114@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2115This way you can explicitly specify all aspects of the box. The value
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2116@var{width} specifies the width of the lines to draw; it defaults to
21171. A negative width @var{-n} means to draw a line of width @var{n}
2118that occupies the space of the underlying text, thus avoiding any
2119increase in the character height or width.
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2120
2121The value @var{color} specifies the color to draw with. The default is
2122the foreground color of the face for simple boxes, and the background
2123color of the face for 3D boxes.
2124
2125The value @var{style} specifies whether to draw a 3D box. If it is
2126@code{released-button}, the box looks like a 3D button that is not being
2127pressed. If it is @code{pressed-button}, the box looks like a 3D button
2128that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2129is used.
2130@end table
2131
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2132@item :inverse-video
2133Whether or not characters should be displayed in inverse video. The
2134value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2135
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2136@item :stipple
2137The background stipple, a bitmap.
b8d4c8d0 2138
42a2a154
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2139The value can be a string; that should be the name of a file containing
2140external-format X bitmap data. The file is found in the directories
2141listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2142
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2143Alternatively, the value can specify the bitmap directly, with a list
2144of the form @code{(@var{width} @var{height} @var{data})}. Here,
2145@var{width} and @var{height} specify the size in pixels, and
2146@var{data} is a string containing the raw bits of the bitmap, row by
2147row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2148in the string (which should be a unibyte string for best results).
2149This means that each row always occupies at least one whole byte.
b8d4c8d0 2150
42a2a154 2151If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2152
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2153Normally you do not need to set the stipple attribute, because it is
2154used automatically to handle certain shades of gray.
b8d4c8d0 2155
42a2a154 2156@item :font
9185bf49 2157The font used to display the face. Its value should be a font object.
3da95318
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2158@xref{Low-Level Font}, for information about font objects, font specs,
2159and font entities.
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2160
2161When specifying this attribute using @code{set-face-attribute}
9185bf49 2162(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2163entity, or a string. Emacs converts such values to an appropriate
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2164font object, and stores that font object as the actual attribute
2165value. If you specify a string, the contents of the string should be
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2166a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2167font name is an XLFD containing wildcards, Emacs chooses the first
2168font matching those wildcards. Specifying this attribute also changes
2169the values of the @code{:family}, @code{:foundry}, @code{:width},
2170@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2171
241781b6 2172@cindex inheritance, for faces
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2173@item :inherit
2174The name of a face from which to inherit attributes, or a list of face
2175names. Attributes from inherited faces are merged into the face like
2176an underlying face would be, with higher priority than underlying
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2177faces (@pxref{Displaying Faces}). If a list of faces is used,
2178attributes from faces earlier in the list override those from later
2179faces.
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2180@end table
2181
9185bf49
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2182@defun font-family-list &optional frame
2183This function returns a list of available font family names. The
2184optional argument @var{frame} specifies the frame on which the text is
2185to be displayed; if it is @code{nil}, the selected frame is used.
2186@end defun
2187
01f17ae2 2188@defopt underline-minimum-offset
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2189This variable specifies the minimum distance between the baseline and
2190the underline, in pixels, when displaying underlined text.
01f17ae2 2191@end defopt
0c1cfe01 2192
01f17ae2 2193@defopt x-bitmap-file-path
b8d4c8d0
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2194This variable specifies a list of directories for searching
2195for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2196@end defopt
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2197
2198@defun bitmap-spec-p object
2199This returns @code{t} if @var{object} is a valid bitmap specification,
2200suitable for use with @code{:stipple} (see above). It returns
2201@code{nil} otherwise.
2202@end defun
2203
ed1f0bd3
CY
2204@node Defining Faces
2205@subsection Defining Faces
2206
cd542620 2207@cindex face spec
ed1f0bd3 2208 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2209This macro associates a face name (a symbol) with a default @dfn{face
2210spec}. A face spec is a construct which specifies what attributes a
2211face should have on any given terminal; for example, a face spec might
2212specify one foreground color on high-color terminals, and a different
2213foreground color on low-color terminals.
2214
2215 People are sometimes tempted to create a variable whose value is a
2216face name. In the vast majority of cases, this is not necessary; the
2217usual procedure is to define a face with @code{defface}, and then use
2218its name directly.
ed1f0bd3
CY
2219
2220@defmac defface face spec doc [keyword value]@dots{}
cd542620
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2221This macro declares @var{face} as a named face whose default face spec
2222is given by @var{spec}. You should not quote the symbol @var{face},
2223and it should not end in @samp{-face} (that would be redundant). The
2224argument @var{doc} is a documentation string for the face. The
2225additional @var{keyword} arguments have the same meanings as in
2226@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2227
2228If @var{face} already has a default face spec, this macro does
2229nothing.
2230
2231The default face spec determines @var{face}'s appearance when no
2232customizations are in effect (@pxref{Customization}). If @var{face}
2233has already been customized (via Custom themes or via customizations
2234read from the init file), its appearance is determined by the custom
2235face spec(s), which override the default face spec @var{spec}.
2236However, if the customizations are subsequently removed, the
2237appearance of @var{face} will again be determined by its default face
2238spec.
2239
2240As an exception, if you evaluate a @code{defface} form with
2241@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2242of @code{eval-defun} overrides any custom face specs on the face,
2243causing the face to reflect exactly what the @code{defface} says.
2244
2245The @var{spec} argument is a @dfn{face spec}, which states how the
2246face should appear on different kinds of terminals. It should be an
2247alist whose elements each have the form
ed1f0bd3
CY
2248
2249@example
2250(@var{display} . @var{plist})
2251@end example
2252
2253@noindent
2254@var{display} specifies a class of terminals (see below). @var{plist}
2255is a property list of face attributes and their values, specifying how
2256the face appears on such terminals. For backward compatibility, you
2257can also write an element as @code{(@var{display} @var{plist})}.
2258
2259The @var{display} part of an element of @var{spec} determines which
2260terminals the element matches. If more than one element of @var{spec}
2261matches a given terminal, the first element that matches is the one
2262used for that terminal. There are three possibilities for
2263@var{display}:
2264
2265@table @asis
2266@item @code{default}
2267This element of @var{spec} doesn't match any terminal; instead, it
2268specifies defaults that apply to all terminals. This element, if
2269used, must be the first element of @var{spec}. Each of the following
2270elements can override any or all of these defaults.
2271
2272@item @code{t}
2273This element of @var{spec} matches all terminals. Therefore, any
2274subsequent elements of @var{spec} are never used. Normally @code{t}
2275is used in the last (or only) element of @var{spec}.
2276
2277@item a list
2278If @var{display} is a list, each element should have the form
2279@code{(@var{characteristic} @var{value}@dots{})}. Here
2280@var{characteristic} specifies a way of classifying terminals, and the
2281@var{value}s are possible classifications which @var{display} should
2282apply to. Here are the possible values of @var{characteristic}:
2283
2284@table @code
2285@item type
2286The kind of window system the terminal uses---either @code{graphic}
2287(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2288console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2289non-graphics-capable display). @xref{Window Systems, window-system}.
2290
2291@item class
2292What kinds of colors the terminal supports---either @code{color},
2293@code{grayscale}, or @code{mono}.
2294
2295@item background
2296The kind of background---either @code{light} or @code{dark}.
2297
2298@item min-colors
2299An integer that represents the minimum number of colors the terminal
2300should support. This matches a terminal if its
2301@code{display-color-cells} value is at least the specified integer.
2302
2303@item supports
2304Whether or not the terminal can display the face attributes given in
2305@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2306Attribute Testing}, for more information on exactly how this testing
2307is done.
2308@end table
2309
2310If an element of @var{display} specifies more than one @var{value} for
2311a given @var{characteristic}, any of those values is acceptable. If
2312@var{display} has more than one element, each element should specify a
2313different @var{characteristic}; then @emph{each} characteristic of the
2314terminal must match one of the @var{value}s specified for it in
2315@var{display}.
2316@end table
2317@end defmac
2318
cd542620
CY
2319 For example, here's the definition of the standard face
2320@code{highlight}:
ed1f0bd3
CY
2321
2322@example
2323(defface highlight
2324 '((((class color) (min-colors 88) (background light))
2325 :background "darkseagreen2")
2326 (((class color) (min-colors 88) (background dark))
2327 :background "darkolivegreen")
2328 (((class color) (min-colors 16) (background light))
2329 :background "darkseagreen2")
2330 (((class color) (min-colors 16) (background dark))
2331 :background "darkolivegreen")
2332 (((class color) (min-colors 8))
2333 :background "green" :foreground "black")
2334 (t :inverse-video t))
2335 "Basic face for highlighting."
2336 :group 'basic-faces)
2337@end example
2338
cd542620 2339 Internally, Emacs stores each face's default spec in its
f02f19bd 2340@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2341The @code{saved-face} property stores any face spec saved by the user
2342using the customization buffer; the @code{customized-face} property
2343stores the face spec customized for the current session, but not
2344saved; and the @code{theme-face} property stores an alist associating
2345the active customization settings and Custom themes with the face
2346specs for that face. The face's documentation string is stored in the
2347@code{face-documentation} property.
2348
2349 Normally, a face is declared just once, using @code{defface}, and
2350any further changes to its appearance are applied using the Customize
2351framework (e.g., via the Customize user interface or via the
2352@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2353by face remapping (@pxref{Face Remapping}). In the rare event that
2354you need to change a face spec directly from Lisp, you can use the
2355@code{face-spec-set} function.
2356
2357@defun face-spec-set face spec &optional spec-type
2358This function applies @var{spec} as a face spec for @code{face}.
2359@var{spec} should be a face spec, as described in the above
2360documentation for @code{defface}.
2361
2362@cindex override spec @r{(for a face)}
2363The argument @var{spec-type} determines which spec to set. If it is
2364@code{nil} or @code{face-override-spec}, this function sets the
2365@dfn{override spec}, which overrides over all other face specs on
2366@var{face}. If it is @code{face-defface-spec}, this function sets the
2367default face spec (the same one set by @code{defface}). If it is
2368@code{reset}, this function clears out all customization specs and
2369override specs from @var{face} (in this case, the value of @var{spec}
2370is ignored). Any other value of @var{spec-type} is reserved for
2371internal use.
2372@end defun
ed1f0bd3 2373
b8d4c8d0
GM
2374@node Attribute Functions
2375@subsection Face Attribute Functions
2376
cd542620
CY
2377 This section describes functions for directly accessing and
2378modifying the attributes of a named face.
b8d4c8d0
GM
2379
2380@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2381This function returns the value of the @var{attribute} attribute for
2382@var{face} on @var{frame}.
b8d4c8d0 2383
cd542620
CY
2384If @var{frame} is @code{nil}, that means the selected frame
2385(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2386returns the value of the specified attribute for newly-created frames
2387(this is normally @code{unspecified}, unless you have specified some
2388value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2389
2390If @var{inherit} is @code{nil}, only attributes directly defined by
2391@var{face} are considered, so the return value may be
2392@code{unspecified}, or a relative value. If @var{inherit} is
2393non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2394with the faces specified by its @code{:inherit} attribute; however the
2395return value may still be @code{unspecified} or relative. If
2396@var{inherit} is a face or a list of faces, then the result is further
2397merged with that face (or faces), until it becomes specified and
2398absolute.
2399
2400To ensure that the return value is always specified and absolute, use
2401a value of @code{default} for @var{inherit}; this will resolve any
2402unspecified or relative values by merging with the @code{default} face
2403(which is always completely specified).
2404
2405For example,
2406
2407@example
2408(face-attribute 'bold :weight)
2409 @result{} bold
2410@end example
2411@end defun
2412
93be1936 2413@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2414@defun face-attribute-relative-p attribute value
2415This function returns non-@code{nil} if @var{value}, when used as the
2416value of the face attribute @var{attribute}, is relative. This means
2417it would modify, rather than completely override, any value that comes
2418from a subsequent face in the face list or that is inherited from
2419another face.
2420
d466a866
CY
2421@code{unspecified} is a relative value for all attributes. For
2422@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2423
2424For example:
2425
2426@example
2427(face-attribute-relative-p :height 2.0)
2428 @result{} t
2429@end example
2430@end defun
2431
b3d50cff
EZ
2432@defun face-all-attributes face &optional frame
2433This function returns an alist of attributes of @var{face}. The
2434elements of the result are name-value pairs of the form
2435@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2436@var{frame} specifies the frame whose definition of @var{face} to
2437return; if omitted or @code{nil}, the returned value describes the
2438default attributes of @var{face} for newly created frames.
2439@end defun
2440
b8d4c8d0
GM
2441@defun merge-face-attribute attribute value1 value2
2442If @var{value1} is a relative value for the face attribute
2443@var{attribute}, returns it merged with the underlying value
2444@var{value2}; otherwise, if @var{value1} is an absolute value for the
2445face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2446@end defun
2447
2448 Normally, Emacs uses the face specs of each face to automatically
2449calculate its attributes on each frame (@pxref{Defining Faces}). The
2450function @code{set-face-attribute} can override this calculation by
2451directly assigning attributes to a face, either on a specific frame or
2452for all frames. This function is mostly intended for internal usage.
2453
2454@defun set-face-attribute face frame &rest arguments
2455This function sets one or more attributes of @var{face} for
2456@var{frame}. The attributes specifies in this way override the face
2457spec(s) belonging to @var{face}.
2458
2459The extra arguments @var{arguments} specify the attributes to set, and
2460the values for them. They should consist of alternating attribute
2461names (such as @code{:family} or @code{:underline}) and values. Thus,
2462
2463@example
2464(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2465@end example
2466
2467@noindent
2468sets the attribute @code{:weight} to @code{bold} and the attribute
2469@code{:slant} to @code{italic}.
2470
2471
2472If @var{frame} is @code{t}, this function sets the default attributes
2473for newly created frames. If @var{frame} is @code{nil}, this function
2474sets the attributes for all existing frames, as well as for newly
2475created frames.
b8d4c8d0
GM
2476@end defun
2477
fb5b8aca
CY
2478 The following commands and functions mostly provide compatibility
2479with old versions of Emacs. They work by calling
2480@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2481their @var{frame} argument are handled just like
2482@code{set-face-attribute} and @code{face-attribute}. The commands
2483read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2484
fb5b8aca
CY
2485@deffn Command set-face-foreground face color &optional frame
2486@deffnx Command set-face-background face color &optional frame
2487These set the @code{:foreground} attribute (or @code{:background}
2488attribute, respectively) of @var{face} to @var{color}.
2489@end deffn
b8d4c8d0 2490
fb5b8aca
CY
2491@deffn Command set-face-stipple face pattern &optional frame
2492This sets the @code{:stipple} attribute of @var{face} to
d466a866 2493@var{pattern}.
fb5b8aca 2494@end deffn
b8d4c8d0 2495
fb5b8aca
CY
2496@deffn Command set-face-font face font &optional frame
2497This sets the @code{:font} attribute of @var{face} to @var{font}.
2498@end deffn
b8d4c8d0 2499
3ca2f1bf 2500@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2501This sets the @code{:weight} attribute of @var{face} to @var{normal}
2502if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2503@end defun
2504
3ca2f1bf 2505@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2506This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2507@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2508@end defun
2509
bde3c6c0 2510@defun set-face-underline face underline &optional frame
fb5b8aca 2511This sets the @code{:underline} attribute of @var{face} to
d466a866 2512@var{underline}.
b8d4c8d0
GM
2513@end defun
2514
3ca2f1bf 2515@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2516This sets the @code{:inverse-video} attribute of @var{face} to
2517@var{inverse-video-p}.
b8d4c8d0
GM
2518@end defun
2519
fb5b8aca
CY
2520@deffn Command invert-face face &optional frame
2521This swaps the foreground and background colors of face @var{face}.
2522@end deffn
b8d4c8d0 2523
cd542620
CY
2524 The following functions examine the attributes of a face. They
2525mostly provide compatibility with old versions of Emacs. If you don't
2526specify @var{frame}, they refer to the selected frame; @code{t} refers
2527to the default data for new frames. They return @code{unspecified} if
2528the face doesn't define any value for that attribute. If
2529@var{inherit} is @code{nil}, only an attribute directly defined by the
2530face is returned. If @var{inherit} is non-@code{nil}, any faces
2531specified by its @code{:inherit} attribute are considered as well, and
2532if @var{inherit} is a face or a list of faces, then they are also
2533considered, until a specified attribute is found. To ensure that the
2534return value is always specified, use a value of @code{default} for
1bf335cf
GM
2535@var{inherit}.
2536
2537@defun face-font face &optional frame
2538This function returns the name of the font of face @var{face}.
2539@end defun
b8d4c8d0
GM
2540
2541@defun face-foreground face &optional frame inherit
2542@defunx face-background face &optional frame inherit
2543These functions return the foreground color (or background color,
2544respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2545@end defun
2546
2547@defun face-stipple face &optional frame inherit
2548This function returns the name of the background stipple pattern of face
2549@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2550@end defun
2551
1bf335cf 2552@defun face-bold-p face &optional frame inherit
d466a866
CY
2553This function returns a non-@code{nil} value if the @code{:weight}
2554attribute of @var{face} is bolder than normal (i.e., one of
2555@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2556@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2557@end defun
2558
1bf335cf 2559@defun face-italic-p face &optional frame inherit
d466a866
CY
2560This function returns a non-@code{nil} value if the @code{:slant}
2561attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2562@code{nil} otherwise.
2563@end defun
2564
1bf335cf 2565@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2566This function returns non-@code{nil} if face @var{face} specifies
2567a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2568@end defun
2569
1bf335cf 2570@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2571This function returns non-@code{nil} if face @var{face} specifies
2572a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2573@end defun
2574
2575@node Displaying Faces
2576@subsection Displaying Faces
2577
ed1f0bd3
CY
2578 When Emacs displays a given piece of text, the visual appearance of
2579the text may be determined by faces drawn from different sources. If
2580these various sources together specify more than one face for a
2581particular character, Emacs merges the attributes of the various
2582faces. Here is the order in which Emacs merges the faces, from
2583highest to lowest priority:
b8d4c8d0
GM
2584
2585@itemize @bullet
2586@item
d466a866
CY
2587If the text consists of a special glyph, the glyph can specify a
2588particular face. @xref{Glyphs}.
b8d4c8d0
GM
2589
2590@item
d466a866
CY
2591If the text lies within an active region, Emacs highlights it using
2592the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2593Manual}.
b8d4c8d0
GM
2594
2595@item
d466a866 2596If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2597property, Emacs applies the face(s) specified by that property. If
2598the overlay has a @code{mouse-face} property and the mouse is ``near
2599enough'' to the overlay, Emacs applies the face or face attributes
2600specified by the @code{mouse-face} property instead. @xref{Overlay
2601Properties}.
b8d4c8d0 2602
d466a866
CY
2603When multiple overlays cover one character, an overlay with higher
2604priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2605
2606@item
d466a866
CY
2607If the text contains a @code{face} or @code{mouse-face} property,
2608Emacs applies the specified faces and face attributes. @xref{Special
2609Properties}. (This is how Font Lock mode faces are applied.
2610@xref{Font Lock Mode}.)
b8d4c8d0
GM
2611
2612@item
d466a866
CY
2613If the text lies within the mode line of the selected window, Emacs
2614applies the @code{mode-line} face. For the mode line of a
2615non-selected window, Emacs applies the @code{mode-line-inactive} face.
2616For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2617
2618@item
d466a866
CY
2619If any given attribute has not been specified during the preceding
2620steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2621@end itemize
2622
ed1f0bd3
CY
2623 At each stage, if a face has a valid @code{:inherit} attribute,
2624Emacs treats any attribute with an @code{unspecified} value as having
2625the corresponding value drawn from the parent face(s). @pxref{Face
2626Attributes}. Note that the parent face(s) may also leave the
2627attribute unspecified; in that case, the attribute remains unspecified
2628at the next level of face merging.
b8d4c8d0 2629
d466a866
CY
2630@node Face Remapping
2631@subsection Face Remapping
f2cec7a9 2632
d466a866 2633 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
CY
2634global changes in the appearance of a face. For instance, it is used
2635to implement the @code{text-scale-adjust} command (@pxref{Text
2636Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2637
d466a866 2638@defvar face-remapping-alist
fb5b8aca
CY
2639The value of this variable is an alist whose elements have the form
2640@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2641any text having the face @var{face} with @var{remapping}, rather than
6175e34b
CY
2642the ordinary definition of @var{face}.
2643
cd542620
CY
2644@var{remapping} may be any face spec suitable for a @code{face} text
2645property: either a face (i.e., a face name or a property list of
2646attribute/value pairs), or a list of faces. For details, see the
2647description of the @code{face} text property in @ref{Special
2648Properties}. @var{remapping} serves as the complete specification for
2649the remapped face---it replaces the normal definition of @var{face},
2650instead of modifying it.
d466a866
CY
2651
2652If @code{face-remapping-alist} is buffer-local, its local value takes
2653effect only within that buffer.
f2cec7a9 2654
6175e34b
CY
2655Note: face remapping is non-recursive. If @var{remapping} references
2656the same face name @var{face}, either directly or via the
2657@code{:inherit} attribute of some other face in @var{remapping}, that
2658reference uses the normal definition of @var{face}. For instance, if
2659the @code{mode-line} face is remapped using this entry in
2660@code{face-remapping-alist}:
f2cec7a9 2661
f2cec7a9
MB
2662@example
2663(mode-line italic mode-line)
2664@end example
6175e34b 2665
f2cec7a9
MB
2666@noindent
2667then the new definition of the @code{mode-line} face inherits from the
2668@code{italic} face, and the @emph{normal} (non-remapped) definition of
2669@code{mode-line} face.
d466a866 2670@end defvar
f2cec7a9 2671
578ef6b9
XF
2672@cindex relative remapping, faces
2673@cindex base remapping, faces
d466a866 2674 The following functions implement a higher-level interface to
fb5b8aca
CY
2675@code{face-remapping-alist}. Most Lisp code should use these
2676functions instead of setting @code{face-remapping-alist} directly, to
2677avoid trampling on remappings applied elsewhere. These functions are
2678intended for buffer-local remappings, so they all make
2679@code{face-remapping-alist} buffer-local as a side-effect. They manage
2680@code{face-remapping-alist} entries of the form
9d3d42fb
MB
2681
2682@example
fb5b8aca 2683 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2684@end example
2685
fb5b8aca
CY
2686@noindent
2687where, as explained above, each of the @var{relative-spec-N} and
2688@var{base-spec} is either a face name, or a property list of
2689attribute/value pairs. Each of the @dfn{relative remapping} entries,
2690@var{relative-spec-N}, is managed by the
2691@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2692functions; these are intended for simple modifications like changing
2693the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2694the lowest priority and is managed by the @code{face-remap-set-base}
2695and @code{face-remap-reset-base} functions; it is intended for major
2696modes to remap faces in the buffers they control.
9d3d42fb 2697
e40a85cd 2698@defun face-remap-add-relative face &rest specs
36291308 2699This function adds the face spec in @var{specs} as relative
fb5b8aca
CY
2700remappings for face @var{face} in the current buffer. The remaining
2701arguments, @var{specs}, should form either a list of face names, or a
2702property list of attribute/value pairs.
9d3d42fb 2703
fb5b8aca
CY
2704The return value is a Lisp object that serves as a ``cookie''; you can
2705pass this object as an argument to @code{face-remap-remove-relative}
2706if you need to remove the remapping later.
9d3d42fb 2707
fb5b8aca
CY
2708@example
2709;; Remap the `escape-glyph' face into a combination
2710;; of the `highlight' and `italic' faces:
2711(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2712
2713;; Increase the size of the `default' face by 50%:
2714(face-remap-add-relative 'default :height 1.5)
2715@end example
9d3d42fb
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2716@end defun
2717
e40a85cd 2718@defun face-remap-remove-relative cookie
fb5b8aca
CY
2719This function removes a relative remapping previously added by
2720@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2721object returned by @code{face-remap-add-relative} when the remapping
2722was added.
9d3d42fb
MB
2723@end defun
2724
e40a85cd 2725@defun face-remap-set-base face &rest specs
fb5b8aca 2726This function sets the base remapping of @var{face} in the current
9d3d42fb 2727buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
CY
2728remapping is restored, similar to calling @code{face-remap-reset-base}
2729(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2730single value @code{nil}, which has the opposite result (the global
2731definition of @var{face} is ignored).
fb5b8aca
CY
2732
2733This overwrites the default @var{base-spec}, which inherits the global
2734face definition, so it is up to the caller to add such inheritance if
2735so desired.
9d3d42fb
MB
2736@end defun
2737
e40a85cd 2738@defun face-remap-reset-base face
fb5b8aca 2739This function sets the base remapping of @var{face} to its default
9d3d42fb
MB
2740value, which inherits from @var{face}'s global definition.
2741@end defun
2742
9185bf49
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2743@node Face Functions
2744@subsection Functions for Working with Faces
2745
2746 Here are additional functions for creating and working with faces.
2747
9185bf49 2748@defun face-list
fb5b8aca 2749This function returns a list of all defined face names.
9185bf49
CY
2750@end defun
2751
2752@defun face-id face
2753This function returns the @dfn{face number} of face @var{face}. This
2754is a number that uniquely identifies a face at low levels within
2755Emacs. It is seldom necessary to refer to a face by its face number.
2756@end defun
2757
2758@defun face-documentation face
2759This function returns the documentation string of face @var{face}, or
2760@code{nil} if none was specified for it.
2761@end defun
2762
2763@defun face-equal face1 face2 &optional frame
2764This returns @code{t} if the faces @var{face1} and @var{face2} have the
2765same attributes for display.
2766@end defun
2767
2768@defun face-differs-from-default-p face &optional frame
2769This returns non-@code{nil} if the face @var{face} displays
2770differently from the default face.
2771@end defun
2772
2773@cindex face alias
9097ad86 2774@cindex alias, for faces
9185bf49
CY
2775A @dfn{face alias} provides an equivalent name for a face. You can
2776define a face alias by giving the alias symbol the @code{face-alias}
2777property, with a value of the target face name. The following example
2778makes @code{modeline} an alias for the @code{mode-line} face.
2779
2780@example
2781(put 'modeline 'face-alias 'mode-line)
2782@end example
2783
27d1f87a
CY
2784@defmac define-obsolete-face-alias obsolete-face current-face when
2785This macro defines @code{obsolete-face} as an alias for
2786@var{current-face}, and also marks it as obsolete, indicating that it
2787may be removed in future. @var{when} should be a string indicating
2788when @code{obsolete-face} was made obsolete (usually a version number
2789string).
2790@end defmac
e7e2f529 2791
9185bf49
CY
2792@node Auto Faces
2793@subsection Automatic Face Assignment
2794@cindex automatic face assignment
2795@cindex faces, automatic choice
2796
2797 This hook is used for automatically assigning faces to text in the
2798buffer. It is part of the implementation of Jit-Lock mode, used by
2799Font-Lock.
2800
2801@defvar fontification-functions
2802This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2803redisplay as needed, just before doing redisplay. They are called even
2804when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2805variable usually holds just one function, @code{jit-lock-function}.
9185bf49
CY
2806
2807The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2808buffer position @var{pos}. Collectively they should attempt to assign
2809faces to the text in the current buffer starting at @var{pos}.
9185bf49 2810
c02f8fe2
AM
2811The functions should record the faces they assign by setting the
2812@code{face} property. They should also add a non-@code{nil}
2813@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2814That property tells redisplay that faces have been assigned to that text
2815already.
2816
c02f8fe2 2817It is probably a good idea for the functions to do nothing if the
9185bf49
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2818character after @var{pos} already has a non-@code{nil} @code{fontified}
2819property, but this is not required. If one function overrides the
c02f8fe2
AM
2820assignments made by a previous one, the properties after the last
2821function finishes are the ones that really matter.
9185bf49
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2822
2823For efficiency, we recommend writing these functions so that they
2824usually assign faces to around 400 to 600 characters at each call.
2825@end defvar
2826
35137ed3
CY
2827@node Basic Faces
2828@subsection Basic Faces
2829
2830If your Emacs Lisp program needs to assign some faces to text, it is
2831often a good idea to use certain existing faces or inherit from them,
2832rather than defining entirely new faces. This way, if other users
2833have customized the basic faces to give Emacs a certain look, your
2834program will ``fit in'' without additional customization.
2835
2836 Some of the basic faces defined in Emacs are listed below. In
2837addition to these, you might want to make use of the Font Lock faces
2838for syntactic highlighting, if highlighting is not already handled by
2839Font Lock mode, or if some Font Lock faces are not in use.
2840@xref{Faces for Font Lock}.
2841
2842@table @code
2843@item default
2844The default face, whose attributes are all specified. All other faces
2845implicitly inherit from it: any unspecified attribute defaults to the
2846attribute on this face (@pxref{Face Attributes}).
2847
2848@item bold
2849@itemx italic
2850@itemx bold-italic
2851@itemx underline
2852@itemx fixed-pitch
2853@itemx variable-pitch
1df7defd 2854These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2855has a bold @code{:weight} attribute), with all other attributes
2856unspecified (and so given by @code{default}).
2857
2858@item shadow
2859For ``dimmed out'' text. For example, it is used for the ignored
2860part of a filename in the minibuffer (@pxref{Minibuffer File,,
2861Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2862
2863@item link
2864@itemx link-visited
2865For clickable text buttons that send the user to a different
2866buffer or ``location''.
2867
2868@item highlight
2869For stretches of text that should temporarily stand out. For example,
2870it is commonly assigned to the @code{mouse-face} property for cursor
2871highlighting (@pxref{Special Properties}).
2872
2873@item match
2874For text matching a search command.
2875
2876@item error
2877@itemx warning
2878@itemx success
2879For text concerning errors, warnings, or successes. For example,
2bb0eca1 2880these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2881@end table
2882
c2aa555a
CY
2883@node Font Selection
2884@subsection Font Selection
235bd03a
XF
2885@cindex font selection
2886@cindex selecting a font
9185bf49 2887
fb5b8aca 2888 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2889select a @dfn{font} for that character@footnote{In this context, the
2890term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2891Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2892Emacs automatically chooses a font based on the faces assigned to that
2893character---specifically, the face attributes @code{:family},
2894@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2895Attributes}). The choice of font also depends on the character to be
2896displayed; some fonts can only display a limited set of characters.
2897If no available font exactly fits the requirements, Emacs looks for
2898the @dfn{closest matching font}. The variables in this section
2899control how Emacs makes this selection.
9185bf49 2900
01f17ae2 2901@defopt face-font-family-alternatives
c2aa555a
CY
2902If a given family is specified but does not exist, this variable
2903specifies alternative font families to try. Each element should have
2904this form:
9185bf49 2905
c2aa555a
CY
2906@example
2907(@var{family} @var{alternate-families}@dots{})
2908@end example
b8d4c8d0 2909
c2aa555a
CY
2910If @var{family} is specified but not available, Emacs will try the other
2911families given in @var{alternate-families}, one by one, until it finds a
2912family that does exist.
01f17ae2 2913@end defopt
b8d4c8d0 2914
01f17ae2 2915@defopt face-font-selection-order
c2aa555a
CY
2916If there is no font that exactly matches all desired face attributes
2917(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2918this variable specifies the order in which these attributes should be
2919considered when selecting the closest matching font. The value should
2920be a list containing those four attribute symbols, in order of
2921decreasing importance. The default is @code{(:width :height :weight
2922:slant)}.
b8d4c8d0
GM
2923
2924Font selection first finds the best available matches for the first
c2aa555a
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2925attribute in the list; then, among the fonts which are best in that
2926way, it searches for the best matches in the second attribute, and so
2927on.
b8d4c8d0
GM
2928
2929The attributes @code{:weight} and @code{:width} have symbolic values in
2930a range centered around @code{normal}. Matches that are more extreme
2931(farther from @code{normal}) are somewhat preferred to matches that are
2932less extreme (closer to @code{normal}); this is designed to ensure that
2933non-normal faces contrast with normal ones, whenever possible.
2934
b8d4c8d0
GM
2935One example of a case where this variable makes a difference is when the
2936default font has no italic equivalent. With the default ordering, the
2937@code{italic} face will use a non-italic font that is similar to the
2938default one. But if you put @code{:slant} before @code{:height}, the
2939@code{italic} face will use an italic font, even if its height is not
2940quite right.
01f17ae2 2941@end defopt
b8d4c8d0 2942
01f17ae2 2943@defopt face-font-registry-alternatives
b8d4c8d0
GM
2944This variable lets you specify alternative font registries to try, if a
2945given registry is specified and doesn't exist. Each element should have
2946this form:
2947
2948@example
2949(@var{registry} @var{alternate-registries}@dots{})
2950@end example
2951
2952If @var{registry} is specified but not available, Emacs will try the
2953other registries given in @var{alternate-registries}, one by one,
2954until it finds a registry that does exist.
01f17ae2 2955@end defopt
b8d4c8d0 2956
4fa11a36 2957@cindex scalable fonts
b8d4c8d0 2958 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 2959them.
b8d4c8d0 2960
01f17ae2 2961@defopt scalable-fonts-allowed
b8d4c8d0
GM
2962This variable controls which scalable fonts to use. A value of
2963@code{nil}, the default, means do not use scalable fonts. @code{t}
2964means to use any scalable font that seems appropriate for the text.
2965
2966Otherwise, the value must be a list of regular expressions. Then a
2967scalable font is enabled for use if its name matches any regular
2968expression in the list. For example,
2969
2970@example
c9352587 2971(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
2972@end example
2973
2974@noindent
c9352587 2975allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 2976@end defopt
b8d4c8d0
GM
2977
2978@defvar face-font-rescale-alist
2979This variable specifies scaling for certain faces. Its value should
2980be a list of elements of the form
2981
2982@example
2983(@var{fontname-regexp} . @var{scale-factor})
2984@end example
2985
2986If @var{fontname-regexp} matches the font name that is about to be
2987used, this says to choose a larger similar font according to the
2988factor @var{scale-factor}. You would use this feature to normalize
2989the font size if certain fonts are bigger or smaller than their
2990nominal heights and widths would suggest.
2991@end defvar
2992
b8d4c8d0
GM
2993@node Font Lookup
2994@subsection Looking Up Fonts
2995
803ee7b9 2996@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 2997This function returns a list of available font names that match
c2aa555a 2998@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
2999either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3000GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3001used: the @samp{*} character matches any substring, and the @samp{?}
3002character matches any single character. Case is ignored when matching
3003font names.
c2aa555a
CY
3004
3005If the optional arguments @var{reference-face} and @var{frame} are
3006specified, the returned list includes only fonts that are the same
3007size as @var{reference-face} (a face name) currently is on the frame
3008@var{frame}.
b8d4c8d0
GM
3009
3010The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3011return. If it is non-@code{nil}, then the return value is truncated
3012after the first @var{maximum} matching fonts. Specifying a small
3013value for @var{maximum} can make this function much faster, in cases
3014where many fonts match the pattern.
803ee7b9
CY
3015
3016The optional argument @var{width} specifies a desired font width. If
3017it is non-@code{nil}, the function only returns those fonts whose
3018characters are (on average) @var{width} times as wide as
3019@var{reference-face}.
b8d4c8d0
GM
3020@end defun
3021
3022@defun x-family-fonts &optional family frame
3023This function returns a list describing the available fonts for family
3024@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3025this list applies to all families, and therefore, it contains all
3026available fonts. Otherwise, @var{family} must be a string; it may
3027contain the wildcards @samp{?} and @samp{*}.
3028
3029The list describes the display that @var{frame} is on; if @var{frame} is
3030omitted or @code{nil}, it applies to the selected frame's display
3031(@pxref{Input Focus}).
3032
c2aa555a 3033Each element in the list is a vector of the following form:
b8d4c8d0
GM
3034
3035@example
3036[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3037 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3038@end example
3039
3040The first five elements correspond to face attributes; if you
3041specify these attributes for a face, it will use this font.
3042
3043The last three elements give additional information about the font.
3044@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3045@var{full} is the full name of the font, and
3046@var{registry-and-encoding} is a string giving the registry and
3047encoding of the font.
b8d4c8d0
GM
3048@end defun
3049
b8d4c8d0
GM
3050@node Fontsets
3051@subsection Fontsets
3052
3053 A @dfn{fontset} is a list of fonts, each assigned to a range of
3054character codes. An individual font cannot display the whole range of
3055characters that Emacs supports, but a fontset can. Fontsets have names,
3056just as fonts do, and you can use a fontset name in place of a font name
3057when you specify the ``font'' for a frame or a face. Here is
3058information about defining a fontset under Lisp program control.
3059
3060@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3061This function defines a new fontset according to the specification
3062string @var{fontset-spec}. The string should have this format:
3063
3064@smallexample
7b753744 3065@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3066@end smallexample
3067
3068@noindent
3069Whitespace characters before and after the commas are ignored.
3070
3071The first part of the string, @var{fontpattern}, should have the form of
3072a standard X font name, except that the last two fields should be
3073@samp{fontset-@var{alias}}.
3074
3075The new fontset has two names, one long and one short. The long name is
3076@var{fontpattern} in its entirety. The short name is
3077@samp{fontset-@var{alias}}. You can refer to the fontset by either
3078name. If a fontset with the same name already exists, an error is
3079signaled, unless @var{noerror} is non-@code{nil}, in which case this
3080function does nothing.
3081
3082If optional argument @var{style-variant-p} is non-@code{nil}, that says
3083to create bold, italic and bold-italic variants of the fontset as well.
3084These variant fontsets do not have a short name, only a long one, which
619a46f8 3085is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3086status.
3087
3088The specification string also says which fonts to use in the fontset.
3089See below for the details.
3090@end defun
3091
3092 The construct @samp{@var{charset}:@var{font}} specifies which font to
3093use (in this fontset) for one particular character set. Here,
3094@var{charset} is the name of a character set, and @var{font} is the font
3095to use for that character set. You can use this construct any number of
3096times in the specification string.
3097
3098 For the remaining character sets, those that you don't specify
3099explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3100@samp{fontset-@var{alias}} with a value that names one character set.
3101For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3102with @samp{ISO8859-1}.
3103
3104 In addition, when several consecutive fields are wildcards, Emacs
3105collapses them into a single wildcard. This is to prevent use of
3106auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3107for editing, and scaling a smaller font is not useful because it is
3108better to use the smaller font in its own size, which Emacs does.
3109
3110 Thus if @var{fontpattern} is this,
3111
3112@example
3113-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3114@end example
3115
3116@noindent
3117the font specification for @acronym{ASCII} characters would be this:
3118
3119@example
3120-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3121@end example
3122
3123@noindent
3124and the font specification for Chinese GB2312 characters would be this:
3125
3126@example
3127-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3128@end example
3129
3130 You may not have any Chinese font matching the above font
3131specification. Most X distributions include only Chinese fonts that
3132have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3133such a case, @samp{Fontset-@var{n}} can be specified as below:
3134
3135@smallexample
3136Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3137 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3138@end smallexample
3139
3140@noindent
3141Then, the font specifications for all but Chinese GB2312 characters have
3142@samp{fixed} in the @var{family} field, and the font specification for
3143Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3144field.
3145
d6eb4e25
KH
3146@defun set-fontset-font name character font-spec &optional frame add
3147This function modifies the existing fontset @var{name} to use the font
3148matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3149
d6eb4e25
KH
3150If @var{name} is @code{nil}, this function modifies the fontset of the
3151selected frame or that of @var{frame} if @var{frame} is not
3152@code{nil}.
3153
3154If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3155fontset, whose short name is @samp{fontset-default}.
3156
3157@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3158@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3159@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3160(inclusive).
3161
3162@var{character} may be a charset. In that case, use
d6eb4e25
KH
3163@var{font-spec} for all character in the charsets.
3164
664d56b8 3165@var{character} may be a script name. In that case, use
d6eb4e25 3166@var{font-spec} for all character in the charsets.
b8d4c8d0 3167
d6eb4e25 3168@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3169where @var{family} is a family name of a font (possibly including a
3170foundry name at the head), @var{registry} is a registry name of a font
3171(possibly including an encoding name at the tail).
3172
d6eb4e25
KH
3173@var{font-spec} may be a font name string.
3174
3175The optional argument @var{add}, if non-@code{nil}, specifies how to
3176add @var{font-spec} to the font specifications previously set. If it
3177is @code{prepend}, @var{font-spec} is prepended. If it is
3178@code{append}, @var{font-spec} is appended. By default,
3179@var{font-spec} overrides the previous settings.
3180
b8d4c8d0 3181For instance, this changes the default fontset to use a font of which
d6eb4e25 3182family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3183the charset @code{japanese-jisx0208}.
3184
3185@smallexample
d6eb4e25
KH
3186(set-fontset-font t 'japanese-jisx0208
3187 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3188@end smallexample
3189@end defun
3190
3191@defun char-displayable-p char
3192This function returns @code{t} if Emacs ought to be able to display
3193@var{char}. More precisely, if the selected frame's fontset has a
3194font to display the character set that @var{char} belongs to.
3195
3196Fontsets can specify a font on a per-character basis; when the fontset
3197does that, this function's value may not be accurate.
3198@end defun
3199
c2aa555a
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3200@node Low-Level Font
3201@subsection Low-Level Font Representation
8b022e34 3202@cindex font property
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3203
3204 Normally, it is not necessary to manipulate fonts directly. In case
3205you need to do so, this section explains how.
3206
3207 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3208object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
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3209entities}.
3210
3211@defun fontp object &optional type
3212Return @code{t} if @var{object} is a font object, font spec, or font
3213entity. Otherwise, return @code{nil}.
3214
3215The optional argument @var{type}, if non-@code{nil}, determines the
3216exact type of Lisp object to check for. In that case, @var{type}
3217should be one of @code{font-object}, @code{font-spec}, or
3218@code{font-entity}.
3219@end defun
3220
3e1300f7 3221@cindex font object
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3222 A font object is a Lisp object that represents a font that Emacs has
3223@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3224be inspected.
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3225
3226@defun font-at position &optional window string
3227Return the font object that is being used to display the character at
3228position @var{position} in the window @var{window}. If @var{window}
3229is @code{nil}, it defaults to the selected window. If @var{string} is
3230@code{nil}, @var{position} specifies a position in the current buffer;
3231otherwise, @var{string} should be a string, and @var{position}
3232specifies a position in that string.
3233@end defun
3234
3e1300f7 3235@cindex font spec
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3236 A font spec is a Lisp object that contains a set of specifications
3237that can be used to find a font. More than one font may match the
3238specifications in a font spec.
3239
3240@defun font-spec &rest arguments
3241Return a new font spec using the specifications in @var{arguments},
3242which should come in @code{property}-@code{value} pairs. The possible
3243specifications are as follows:
3244
3245@table @code
3246@item :name
3247The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3248@xref{Fonts,,, emacs, The GNU Emacs Manual}.
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3249
3250@item :family
3251@itemx :foundry
3252@itemx :weight
3253@itemx :slant
3254@itemx :width
3255These have the same meanings as the face attributes of the same name.
3256@xref{Face Attributes}.
3257
3258@item :size
3259The font size---either a non-negative integer that specifies the pixel
3260size, or a floating point number that specifies the point size.
3261
3262@item :adstyle
3263Additional typographic style information for the font, such as
3264@samp{sans}. The value should be a string or a symbol.
3265
8b78f36c 3266@cindex font registry
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3267@item :registry
3268The charset registry and encoding of the font, such as
3269@samp{iso8859-1}. The value should be a string or a symbol.
3270
3271@item :script
3272The script that the font must support (a symbol).
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3273
3274@item :otf
651c39f8 3275@cindex OpenType font
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3276The font must be an OpenType font that supports these OpenType
3277features, provided Emacs is compiled with support for @samp{libotf} (a
3278library for performing complex text layout in certain scripts). The
3279value must be a list of the form
3280
3281@smallexample
3282@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3283@end smallexample
3284
3285where @var{script-tag} is the OpenType script tag symbol;
3286@var{langsys-tag} is the OpenType language system tag symbol, or
3287@code{nil} to use the default language system; @code{gsub} is a list
3288of OpenType GSUB feature tag symbols, or @code{nil} if none is
3289required; and @code{gpos} is a list of OpenType GPOS feature tag
3290symbols, or @code{nil} if none is required. If @code{gsub} or
3291@code{gpos} is a list, a @code{nil} element in that list means that
3292the font must not match any of the remaining tag symbols. The
3293@code{gpos} element may be omitted.
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3294@end table
3295@end defun
3296
3297@defun font-put font-spec property value
3298Set the font property @var{property} in the font-spec @var{font-spec}
3299to @var{value}.
3300@end defun
3301
3e1300f7 3302@cindex font entity
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3303 A font entity is a reference to a font that need not be open. Its
3304properties are intermediate between a font object and a font spec:
3305like a font object, and unlike a font spec, it refers to a single,
3306specific font. Unlike a font object, creating a font entity does not
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3307load the contents of that font into computer memory. Emacs may open
3308multiple font objects of different sizes from a single font entity
3309referring to a scalable font.
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3310
3311@defun find-font font-spec &optional frame
3312This function returns a font entity that best matches the font spec
3313@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3314it defaults to the selected frame.
3315@end defun
3316
3317@defun list-fonts font-spec &optional frame num prefer
3318This function returns a list of all font entities that match the font
3319spec @var{font-spec}.
3320
3321The optional argument @var{frame}, if non-@code{nil}, specifies the
3322frame on which the fonts are to be displayed. The optional argument
3323@var{num}, if non-@code{nil}, should be an integer that specifies the
3324maximum length of the returned list. The optional argument
3325@var{prefer}, if non-@code{nil}, should be another font spec, which is
3326used to control the order of the returned list; the returned font
3327entities are sorted in order of decreasing ``closeness'' to that font
3328spec.
3329@end defun
3330
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3331 If you call @code{set-face-attribute} and pass a font spec, font
3332entity, or font name string as the value of the @code{:font}
3333attribute, Emacs opens the best ``matching'' font that is available
3334for display. It then stores the corresponding font object as the
3335actual value of the @code{:font} attribute for that face.
3336
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3337 The following functions can be used to obtain information about a
3338font. For these functions, the @var{font} argument can be a font
3339object, a font entity, or a font spec.
3340
3341@defun font-get font property
3342This function returns the value of the font property @var{property}
3343for @var{font}.
3344
3345If @var{font} is a font spec and the font spec does not specify
3346@var{property}, the return value is @code{nil}. If @var{font} is a
3347font object or font entity, the value for the @var{:script} property
3348may be a list of scripts supported by the font.
3349@end defun
3350
3351@defun font-face-attributes font &optional frame
3352This function returns a list of face attributes corresponding to
3353@var{font}. The optional argument @var{frame} specifies the frame on
3354which the font is to be displayed. If it is @code{nil}, the selected
3355frame is used. The return value has the form
3356
3357@smallexample
3358(:family @var{family} :height @var{height} :weight @var{weight}
3359 :slant @var{slant} :width @var{width})
3360@end smallexample
3361
3362where the values of @var{family}, @var{height}, @var{weight},
3363@var{slant}, and @var{width} are face attribute values. Some of these
3364key-attribute pairs may be omitted from the list if they are not
3365specified by @var{font}.
3366@end defun
3367
3368@defun font-xlfd-name font &optional fold-wildcards
3369This function returns the XLFD (X Logical Font Descriptor), a string,
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3370matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3371information about XLFDs. If the name is too long for an XLFD (which
3372can contain at most 255 characters), the function returns @code{nil}.
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3373
3374If the optional argument @var{fold-wildcards} is non-@code{nil},
3375consecutive wildcards in the XLFD are folded into one.
3376@end defun
3377
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3378@node Fringes
3379@section Fringes
3380@cindex fringes
3381
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3382 On graphical displays, Emacs draws @dfn{fringes} next to each
3383window: thin vertical strips down the sides which can display bitmaps
3384indicating truncation, continuation, horizontal scrolling, and so on.
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3385
3386@menu
3387* Fringe Size/Pos:: Specifying where to put the window fringes.
3388* Fringe Indicators:: Displaying indicator icons in the window fringes.
3389* Fringe Cursors:: Displaying cursors in the right fringe.
3390* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3391* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3392* Overlay Arrow:: Display of an arrow to indicate position.
3393@end menu
3394
3395@node Fringe Size/Pos
3396@subsection Fringe Size and Position
3397
3398 The following buffer-local variables control the position and width
9a69676a 3399of fringes in windows showing that buffer.
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3400
3401@defvar fringes-outside-margins
3402The fringes normally appear between the display margins and the window
3403text. If the value is non-@code{nil}, they appear outside the display
3404margins. @xref{Display Margins}.
3405@end defvar
3406
3407@defvar left-fringe-width
3408This variable, if non-@code{nil}, specifies the width of the left
3409fringe in pixels. A value of @code{nil} means to use the left fringe
3410width from the window's frame.
3411@end defvar
3412
3413@defvar right-fringe-width
3414This variable, if non-@code{nil}, specifies the width of the right
3415fringe in pixels. A value of @code{nil} means to use the right fringe
3416width from the window's frame.
3417@end defvar
3418
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3419 Any buffer which does not specify values for these variables uses
3420the values specified by the @code{left-fringe} and @code{right-fringe}
3421frame parameters (@pxref{Layout Parameters}).
3422
3423 The above variables actually take effect via the function
3424@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3425@code{set-window-fringes} as a subroutine. If you change one of these
3426variables, the fringe display is not updated in existing windows
3427showing the buffer, unless you call @code{set-window-buffer} again in
3428each affected window. You can also use @code{set-window-fringes} to
3429control the fringe display in individual windows.
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3430
3431@defun set-window-fringes window left &optional right outside-margins
3432This function sets the fringe widths of window @var{window}.
3433If @var{window} is @code{nil}, the selected window is used.
3434
3435The argument @var{left} specifies the width in pixels of the left
3436fringe, and likewise @var{right} for the right fringe. A value of
3437@code{nil} for either one stands for the default width. If
3438@var{outside-margins} is non-@code{nil}, that specifies that fringes
3439should appear outside of the display margins.
3440@end defun
3441
3442@defun window-fringes &optional window
3443This function returns information about the fringes of a window
3444@var{window}. If @var{window} is omitted or @code{nil}, the selected
3445window is used. The value has the form @code{(@var{left-width}
3446@var{right-width} @var{outside-margins})}.
3447@end defun
3448
3449
3450@node Fringe Indicators
3451@subsection Fringe Indicators
3452@cindex fringe indicators
3453@cindex indicators, fringe
3454
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3455 @dfn{Fringe indicators} are tiny icons displayed in the window
3456fringe to indicate truncated or continued lines, buffer boundaries,
3457etc.
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3458
3459@defopt indicate-empty-lines
3460@cindex fringes, and empty line indication
7db9c31e 3461@cindex empty lines, indicating
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3462When this is non-@code{nil}, Emacs displays a special glyph in the
3463fringe of each empty line at the end of the buffer, on graphical
3464displays. @xref{Fringes}. This variable is automatically
3465buffer-local in every buffer.
3466@end defopt
3467
01f17ae2 3468@defopt indicate-buffer-boundaries
7db9c31e 3469@cindex buffer boundaries, indicating
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3470This buffer-local variable controls how the buffer boundaries and
3471window scrolling are indicated in the window fringes.
3472
3473Emacs can indicate the buffer boundaries---that is, the first and last
3474line in the buffer---with angle icons when they appear on the screen.
3475In addition, Emacs can display an up-arrow in the fringe to show
3476that there is text above the screen, and a down-arrow to show
3477there is text below the screen.
3478
3479There are three kinds of basic values:
3480
3481@table @asis
3482@item @code{nil}
3483Don't display any of these fringe icons.
3484@item @code{left}
3485Display the angle icons and arrows in the left fringe.
3486@item @code{right}
3487Display the angle icons and arrows in the right fringe.
3488@item any non-alist
3489Display the angle icons in the left fringe
3490and don't display the arrows.
3491@end table
3492
3493Otherwise the value should be an alist that specifies which fringe
3494indicators to display and where. Each element of the alist should
3495have the form @code{(@var{indicator} . @var{position})}. Here,
3496@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3497@code{down}, and @code{t} (which covers all the icons not yet
3498specified), while @var{position} is one of @code{left}, @code{right}
3499and @code{nil}.
3500
3501For example, @code{((top . left) (t . right))} places the top angle
3502bitmap in left fringe, and the bottom angle bitmap as well as both
3503arrow bitmaps in right fringe. To show the angle bitmaps in the left
3504fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3505@end defopt
b8d4c8d0 3506
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3507@defvar fringe-indicator-alist
3508This buffer-local variable specifies the mapping from logical fringe
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3509indicators to the actual bitmaps displayed in the window fringes. The
3510value is an alist of elements @code{(@var{indicator}
3511. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3512type and @var{bitmaps} specifies the fringe bitmaps to use for that
3513indicator.
b8d4c8d0 3514
8c6e1920 3515 Each @var{indicator} should be one of the following symbols:
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3516
3517@table @asis
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3518@item @code{truncation}, @code{continuation}.
3519Used for truncation and continuation lines.
3520
3521@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
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3522Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3523@code{up} and @code{down} indicate a buffer boundary lying above or
3524below the window edge; @code{top} and @code{bottom} indicate the
3525topmost and bottommost buffer text line; and @code{top-bottom}
3526indicates where there is just one line of text in the buffer.
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3527
3528@item @code{empty-line}
3529Used to indicate empty lines when @code{indicate-empty-lines} is
3530non-@code{nil}.
3531
3532@item @code{overlay-arrow}
3533Used for overlay arrows (@pxref{Overlay Arrow}).
3534@c Is this used anywhere?
3535@c @item Unknown bitmap indicator:
3536@c @code{unknown}.
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3537@end table
3538
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3539 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3540@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3541@var{right} symbols specify the bitmaps shown in the left and/or right
3542fringe, for the specific indicator. @var{left1} and @var{right1} are
3543specific to the @code{bottom} and @code{top-bottom} indicators, and
3544are used to indicate that the last text line has no final newline.
3545Alternatively, @var{bitmaps} may be a single symbol which is used in
3546both left and right fringes.
b8d4c8d0 3547
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3548 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3549to define your own. In addition, @code{nil} represents the empty
1df7defd 3550bitmap (i.e., an indicator that is not shown).
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3551
3552 When @code{fringe-indicator-alist} has a buffer-local value, and
3553there is no bitmap defined for a logical indicator, or the bitmap is
3554@code{t}, the corresponding value from the default value of
3555@code{fringe-indicator-alist} is used.
3556@end defvar
3557
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3558@node Fringe Cursors
3559@subsection Fringe Cursors
3560@cindex fringe cursors
3561@cindex cursor, fringe
3562
3563 When a line is exactly as wide as the window, Emacs displays the
3564cursor in the right fringe instead of using two lines. Different
3565bitmaps are used to represent the cursor in the fringe depending on
3566the current buffer's cursor type.
3567
01f17ae2 3568@defopt overflow-newline-into-fringe
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3569If this is non-@code{nil}, lines exactly as wide as the window (not
3570counting the final newline character) are not continued. Instead,
3571when point is at the end of the line, the cursor appears in the right
3572fringe.
01f17ae2 3573@end defopt
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3574
3575@defvar fringe-cursor-alist
3576This variable specifies the mapping from logical cursor type to the
3577actual fringe bitmaps displayed in the right fringe. The value is an
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3578alist where each element has the form @code{(@var{cursor-type}
3579. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3580display cursors of type @var{cursor-type}.
3581
3582Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3583@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3584the same meanings as in the @code{cursor-type} frame parameter
3585(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3586instead of @code{hollow} when the normal @code{hollow-rectangle}
3587bitmap is too tall to fit on a specific display line.
3588
3589Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3590be displayed for that logical cursor type.
3591@iftex
3592See the next subsection for details.
3593@end iftex
3594@ifnottex
3595@xref{Fringe Bitmaps}.
3596@end ifnottex
b8d4c8d0 3597
b483c570
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3598@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3599@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
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3600When @code{fringe-cursor-alist} has a buffer-local value, and there is
3601no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3602default value of @code{fringes-indicator-alist} is used.
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3603@end defvar
3604
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3605@node Fringe Bitmaps
3606@subsection Fringe Bitmaps
3607@cindex fringe bitmaps
3608@cindex bitmaps, fringe
3609
3610 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3611logical fringe indicators for truncated or continued lines, buffer
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3612boundaries, overlay arrows, etc. Each bitmap is represented by a
3613symbol.
3614@iftex
3615These symbols are referred to by the variables
3616@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3617described in the previous subsections.
3618@end iftex
3619@ifnottex
3620These symbols are referred to by the variable
3621@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3622(@pxref{Fringe Indicators}), and the variable
3623@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3624(@pxref{Fringe Cursors}).
3625@end ifnottex
3626
3627 Lisp programs can also directly display a bitmap in the left or
3628right fringe, by using a @code{display} property for one of the
3629characters appearing in the line (@pxref{Other Display Specs}). Such
3630a display specification has the form
3631
3632@example
9a69676a 3633(@var{fringe} @var{bitmap} [@var{face}])
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3634@end example
3635
3636@noindent
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3637@var{fringe} is either the symbol @code{left-fringe} or
3638@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3639to display. The optional @var{face} names a face whose foreground
3640color is used to display the bitmap; this face is automatically merged
3641with the @code{fringe} face.
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3642
3643 Here is a list of the standard fringe bitmaps defined in Emacs, and
3644how they are currently used in Emacs (via
3645@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3646
3647@table @asis
3648@item @code{left-arrow}, @code{right-arrow}
3649Used to indicate truncated lines.
3650
3651@item @code{left-curly-arrow}, @code{right-curly-arrow}
3652Used to indicate continued lines.
3653
3654@item @code{right-triangle}, @code{left-triangle}
3655The former is used by overlay arrows. The latter is unused.
3656
3657@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3658@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3659@itemx @code{top-right-angle}, @code{top-left-angle}
3660@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3661Used to indicate buffer boundaries.
3662
3663@item @code{filled-rectangle}, @code{hollow-rectangle}
3664@itemx @code{filled-square}, @code{hollow-square}
3665@itemx @code{vertical-bar}, @code{horizontal-bar}
3666Used for different types of fringe cursors.
3667
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3668@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3669Not used by core Emacs features.
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3670@end table
3671
3672@noindent
3673The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
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3674
3675@defun fringe-bitmaps-at-pos &optional pos window
3676This function returns the fringe bitmaps of the display line
3677containing position @var{pos} in window @var{window}. The return
3678value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3679is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3680if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3681is non-@code{nil} if there is an overlay arrow in the left fringe.
3682
3683The value is @code{nil} if @var{pos} is not visible in @var{window}.
3684If @var{window} is @code{nil}, that stands for the selected window.
3685If @var{pos} is @code{nil}, that stands for the value of point in
3686@var{window}.
3687@end defun
3688
3689@node Customizing Bitmaps
3690@subsection Customizing Fringe Bitmaps
918a7ad4 3691@cindex fringe bitmaps, customizing
b8d4c8d0
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3692
3693@defun define-fringe-bitmap bitmap bits &optional height width align
3694This function defines the symbol @var{bitmap} as a new fringe bitmap,
3695or replaces an existing bitmap with that name.
3696
3697The argument @var{bits} specifies the image to use. It should be
3698either a string or a vector of integers, where each element (an
3699integer) corresponds to one row of the bitmap. Each bit of an integer
3700corresponds to one pixel of the bitmap, where the low bit corresponds
3701to the rightmost pixel of the bitmap.
3702
3703The height is normally the length of @var{bits}. However, you
3704can specify a different height with non-@code{nil} @var{height}. The width
3705is normally 8, but you can specify a different width with non-@code{nil}
3706@var{width}. The width must be an integer between 1 and 16.
3707
3708The argument @var{align} specifies the positioning of the bitmap
3709relative to the range of rows where it is used; the default is to
3710center the bitmap. The allowed values are @code{top}, @code{center},
3711or @code{bottom}.
3712
3713The @var{align} argument may also be a list @code{(@var{align}
3714@var{periodic})} where @var{align} is interpreted as described above.
3715If @var{periodic} is non-@code{nil}, it specifies that the rows in
3716@code{bits} should be repeated enough times to reach the specified
3717height.
3718@end defun
3719
3720@defun destroy-fringe-bitmap bitmap
3721This function destroy the fringe bitmap identified by @var{bitmap}.
3722If @var{bitmap} identifies a standard fringe bitmap, it actually
3723restores the standard definition of that bitmap, instead of
3724eliminating it entirely.
3725@end defun
3726
3727@defun set-fringe-bitmap-face bitmap &optional face
3728This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3729If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3730bitmap's face controls the color to draw it in.
3731
3732@var{face} is merged with the @code{fringe} face, so normally
3733@var{face} should specify only the foreground color.
3734@end defun
3735
3736@node Overlay Arrow
3737@subsection The Overlay Arrow
3738@c @cindex overlay arrow Duplicates variable names
3739
3740 The @dfn{overlay arrow} is useful for directing the user's attention
3741to a particular line in a buffer. For example, in the modes used for
3742interface to debuggers, the overlay arrow indicates the line of code
3743about to be executed. This feature has nothing to do with
3744@dfn{overlays} (@pxref{Overlays}).
3745
3746@defvar overlay-arrow-string
3747This variable holds the string to display to call attention to a
3748particular line, or @code{nil} if the arrow feature is not in use.
3749On a graphical display the contents of the string are ignored; instead a
3750glyph is displayed in the fringe area to the left of the display area.
3751@end defvar
3752
3753@defvar overlay-arrow-position
3754This variable holds a marker that indicates where to display the overlay
3755arrow. It should point at the beginning of a line. On a non-graphical
3756display the arrow text
3757appears at the beginning of that line, overlaying any text that would
3758otherwise appear. Since the arrow is usually short, and the line
3759usually begins with indentation, normally nothing significant is
3760overwritten.
3761
3762The overlay-arrow string is displayed in any given buffer if the value
3763of @code{overlay-arrow-position} in that buffer points into that
3764buffer. Thus, it is possible to display multiple overlay arrow strings
3765by creating buffer-local bindings of @code{overlay-arrow-position}.
3766However, it is usually cleaner to use
3767@code{overlay-arrow-variable-list} to achieve this result.
3768@c !!! overlay-arrow-position: but the overlay string may remain in the display
3769@c of some other buffer until an update is required. This should be fixed
3770@c now. Is it?
3771@end defvar
3772
3773 You can do a similar job by creating an overlay with a
3774@code{before-string} property. @xref{Overlay Properties}.
3775
3776 You can define multiple overlay arrows via the variable
3777@code{overlay-arrow-variable-list}.
3778
3779@defvar overlay-arrow-variable-list
3780This variable's value is a list of variables, each of which specifies
3781the position of an overlay arrow. The variable
3782@code{overlay-arrow-position} has its normal meaning because it is on
3783this list.
3784@end defvar
3785
3786Each variable on this list can have properties
3787@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3788specify an overlay arrow string (for text terminals) or fringe bitmap
3789(for graphical terminals) to display at the corresponding overlay
3790arrow position. If either property is not set, the default
b8d4c8d0
GM
3791@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3792is used.
3793
3794@node Scroll Bars
3795@section Scroll Bars
3796@cindex scroll bars
3797
3798Normally the frame parameter @code{vertical-scroll-bars} controls
3799whether the windows in the frame have vertical scroll bars, and
3800whether they are on the left or right. The frame parameter
3801@code{scroll-bar-width} specifies how wide they are (@code{nil}
3802meaning the default). @xref{Layout Parameters}.
3803
3804@defun frame-current-scroll-bars &optional frame
3805This function reports the scroll bar type settings for frame
3806@var{frame}. The value is a cons cell
3807@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3808@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3809(which means no scroll bar.) @var{horizontal-type} is meant to
3810specify the horizontal scroll bar type, but since they are not
3811implemented, it is always @code{nil}.
3812@end defun
3813
3814@vindex vertical-scroll-bar
3815 You can enable or disable scroll bars for a particular buffer,
3816by setting the variable @code{vertical-scroll-bar}. This variable
3817automatically becomes buffer-local when set. The possible values are
3818@code{left}, @code{right}, @code{t}, which means to use the
3819frame's default, and @code{nil} for no scroll bar.
3820
3821 You can also control this for individual windows. Call the function
3822@code{set-window-scroll-bars} to specify what to do for a specific window:
3823
3824@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3825This function sets the width and type of scroll bars for window
3826@var{window}.
3827
3828@var{width} specifies the scroll bar width in pixels (@code{nil} means
3829use the width specified for the frame). @var{vertical-type} specifies
3830whether to have a vertical scroll bar and, if so, where. The possible
3831values are @code{left}, @code{right} and @code{nil}, just like the
3832values of the @code{vertical-scroll-bars} frame parameter.
3833
3834The argument @var{horizontal-type} is meant to specify whether and
3835where to have horizontal scroll bars, but since they are not
3836implemented, it has no effect. If @var{window} is @code{nil}, the
3837selected window is used.
3838@end defun
3839
3840@defun window-scroll-bars &optional window
3841Report the width and type of scroll bars specified for @var{window}.
3842If @var{window} is omitted or @code{nil}, the selected window is used.
3843The value is a list of the form @code{(@var{width}
3844@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3845@var{width} is the value that was specified for the width (which may
3846be @code{nil}); @var{cols} is the number of columns that the scroll
3847bar actually occupies.
3848
3849@var{horizontal-type} is not actually meaningful.
3850@end defun
3851
3852If you don't specify these values for a window with
3853@code{set-window-scroll-bars}, the buffer-local variables
3854@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3855displayed control the window's vertical scroll bars. The function
3856@code{set-window-buffer} examines these variables. If you change them
3857in a buffer that is already visible in a window, you can make the
3858window take note of the new values by calling @code{set-window-buffer}
3859specifying the same buffer that is already displayed.
3860
01f17ae2 3861@defopt scroll-bar-mode
b8d4c8d0
GM
3862This variable, always local in all buffers, controls whether and where
3863to put scroll bars in windows displaying the buffer. The possible values
3864are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3865the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3866@end defopt
b8d4c8d0
GM
3867
3868@defun window-current-scroll-bars &optional window
3869This function reports the scroll bar type for window @var{window}.
3870If @var{window} is omitted or @code{nil}, the selected window is used.
3871The value is a cons cell
3872@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3873@code{window-scroll-bars}, this reports the scroll bar type actually
3874used, once frame defaults and @code{scroll-bar-mode} are taken into
3875account.
3876@end defun
3877
3878@defvar scroll-bar-width
3879This variable, always local in all buffers, specifies the width of the
3880buffer's scroll bars, measured in pixels. A value of @code{nil} means
3881to use the value specified by the frame.
3882@end defvar
3883
3884@node Display Property
3885@section The @code{display} Property
3886@cindex display specification
3887@kindex display @r{(text property)}
3888
3889 The @code{display} text property (or overlay property) is used to
9a69676a 3890insert images into text, and to control other aspects of how text
b8d4c8d0
GM
3891displays. The value of the @code{display} property should be a
3892display specification, or a list or vector containing several display
fb33e6a9
RS
3893specifications. Display specifications in the same @code{display}
3894property value generally apply in parallel to the text they cover.
3895
3896 If several sources (overlays and/or a text property) specify values
3897for the @code{display} property, only one of the values takes effect,
3898following the rules of @code{get-char-property}. @xref{Examining
3899Properties}.
3900
3901 The rest of this section describes several kinds of
3902display specifications and what they mean.
3903
3904@menu
3905* Replacing Specs:: Display specs that replace the text.
3906* Specified Space:: Displaying one space with a specified width.
3907* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
3908* Other Display Specs:: Displaying an image; adjusting the height,
3909 spacing, and other properties of text.
fb33e6a9
RS
3910* Display Margins:: Displaying text or images to the side of the main text.
3911@end menu
3912
3913@node Replacing Specs
3914@subsection Display Specs That Replace The Text
4db6da64 3915
9a69676a
CY
3916 Some kinds of display specifications specify something to display
3917instead of the text that has the property. These are called
fb33e6a9
RS
3918@dfn{replacing} display specifications. Emacs does not allow the user
3919to interactively move point into the middle of buffer text that is
3920replaced in this way.
3921
3922 If a list of display specifications includes more than one replacing
3923display specification, the first overrides the rest. Replacing
3924display specifications make most other display specifications
3925irrelevant, since those don't apply to the replacement.
3926
3927 For replacing display specifications, ``the text that has the
3928property'' means all the consecutive characters that have the same
3929Lisp object as their @code{display} property; these characters are
9a69676a 3930replaced as a single unit. If two characters have different Lisp
1df7defd 3931objects as their @code{display} properties (i.e., objects which are
9a69676a 3932not @code{eq}), they are handled separately.
b8d4c8d0 3933
9a69676a
CY
3934 Here is an example which illustrates this point. A string serves as
3935a replacing display specification, which replaces the text that has
3936the property with the specified string (@pxref{Other Display Specs}).
3937Consider the following function:
b8d4c8d0
GM
3938
3939@smallexample
3940(defun foo ()
b8d4c8d0 3941 (dotimes (i 5)
9a69676a
CY
3942 (let ((string (concat "A"))
3943 (start (+ i i (point-min))))
3944 (put-text-property start (1+ start) 'display string)
3945 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
3946@end smallexample
3947
3948@noindent
9a69676a
CY
3949This function gives each of the first ten characters in the buffer a
3950@code{display} property which is a string @code{"A"}, but they don't
3951all get the same string object. The first two characters get the same
3952string object, so they are replaced with one @samp{A}; the fact that
3953the display property was assigned in two separate calls to
3954@code{put-text-property} is irrelevant. Similarly, the next two
3955characters get a second string (@code{concat} creates a new string
3956object), so they are replaced with one @samp{A}; and so on. Thus, the
3957ten characters appear as five A's.
b8d4c8d0 3958
b8d4c8d0
GM
3959@node Specified Space
3960@subsection Specified Spaces
3961@cindex spaces, specified height or width
3962@cindex variable-width spaces
3963
3964 To display a space of specified width and/or height, use a display
3965specification of the form @code{(space . @var{props})}, where
3966@var{props} is a property list (a list of alternating properties and
3967values). You can put this property on one or more consecutive
3968characters; a space of the specified height and width is displayed in
3969place of @emph{all} of those characters. These are the properties you
3970can use in @var{props} to specify the weight of the space:
3971
3972@table @code
3973@item :width @var{width}
3974If @var{width} is an integer or floating point number, it specifies
3975that the space width should be @var{width} times the normal character
3976width. @var{width} can also be a @dfn{pixel width} specification
3977(@pxref{Pixel Specification}).
3978
3979@item :relative-width @var{factor}
3980Specifies that the width of the stretch should be computed from the
3981first character in the group of consecutive characters that have the
3982same @code{display} property. The space width is the width of that
3983character, multiplied by @var{factor}.
3984
3985@item :align-to @var{hpos}
3986Specifies that the space should be wide enough to reach @var{hpos}.
3987If @var{hpos} is a number, it is measured in units of the normal
3988character width. @var{hpos} can also be a @dfn{pixel width}
3989specification (@pxref{Pixel Specification}).
3990@end table
3991
3992 You should use one and only one of the above properties. You can
3993also specify the height of the space, with these properties:
3994
3995@table @code
3996@item :height @var{height}
3997Specifies the height of the space.
3998If @var{height} is an integer or floating point number, it specifies
3999that the space height should be @var{height} times the normal character
4000height. The @var{height} may also be a @dfn{pixel height} specification
4001(@pxref{Pixel Specification}).
4002
4003@item :relative-height @var{factor}
4004Specifies the height of the space, multiplying the ordinary height
4005of the text having this display specification by @var{factor}.
4006
4007@item :ascent @var{ascent}
4008If the value of @var{ascent} is a non-negative number no greater than
4009100, it specifies that @var{ascent} percent of the height of the space
4010should be considered as the ascent of the space---that is, the part
4011above the baseline. The ascent may also be specified in pixel units
4012with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4013
4014@end table
4015
4016 Don't use both @code{:height} and @code{:relative-height} together.
4017
4018 The @code{:width} and @code{:align-to} properties are supported on
4019non-graphic terminals, but the other space properties in this section
4020are not.
4021
0c95fcf7
EZ
4022 Note that space properties are treated as paragraph separators for
4023the purposes of reordering bidirectional text for display.
4024@xref{Bidirectional Display}, for the details.
4025
b8d4c8d0
GM
4026@node Pixel Specification
4027@subsection Pixel Specification for Spaces
4028@cindex spaces, pixel specification
4029
4030 The value of the @code{:width}, @code{:align-to}, @code{:height},
4031and @code{:ascent} properties can be a special kind of expression that
4032is evaluated during redisplay. The result of the evaluation is used
4033as an absolute number of pixels.
4034
4035 The following expressions are supported:
4036
4037@smallexample
4038@group
4039 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4040 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4041 @var{unit} ::= in | mm | cm | width | height
4042@end group
4043@group
4044 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4045 | scroll-bar | text
4046 @var{pos} ::= left | center | right
4047 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4048 @var{op} ::= + | -
4049@end group
4050@end smallexample
4051
4052 The form @var{num} specifies a fraction of the default frame font
4053height or width. The form @code{(@var{num})} specifies an absolute
4054number of pixels. If @var{num} is a symbol, @var{symbol}, its
4055buffer-local variable binding is used.
4056
4057 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4058pixels per inch, millimeter, and centimeter, respectively. The
4059@code{width} and @code{height} units correspond to the default width
4060and height of the current face. An image specification @code{image}
4061corresponds to the width or height of the image.
4062
049bcbcb
CY
4063 The elements @code{left-fringe}, @code{right-fringe},
4064@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4065@code{text} specify to the width of the corresponding area of the
4066window.
b8d4c8d0
GM
4067
4068 The @code{left}, @code{center}, and @code{right} positions can be
4069used with @code{:align-to} to specify a position relative to the left
4070edge, center, or right edge of the text area.
4071
4072 Any of the above window elements (except @code{text}) can also be
4073used with @code{:align-to} to specify that the position is relative to
4074the left edge of the given area. Once the base offset for a relative
4075position has been set (by the first occurrence of one of these
4076symbols), further occurrences of these symbols are interpreted as the
4077width of the specified area. For example, to align to the center of
4078the left-margin, use
4079
4080@example
4081:align-to (+ left-margin (0.5 . left-margin))
4082@end example
4083
4084 If no specific base offset is set for alignment, it is always relative
4085to the left edge of the text area. For example, @samp{:align-to 0} in a
4086header-line aligns with the first text column in the text area.
4087
4088 A value of the form @code{(@var{num} . @var{expr})} stands for the
4089product of the values of @var{num} and @var{expr}. For example,
4090@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4091@var{image})} specifies half the width (or height) of the specified
4092image.
4093
4094 The form @code{(+ @var{expr} ...)} adds up the value of the
4095expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4096the value of the expressions.
4097
4098@node Other Display Specs
4099@subsection Other Display Specifications
4100
4101 Here are the other sorts of display specifications that you can use
4102in the @code{display} text property.
4103
4104@table @code
4105@item @var{string}
4106Display @var{string} instead of the text that has this property.
4107
4108Recursive display specifications are not supported---@var{string}'s
4109@code{display} properties, if any, are not used.
4110
4111@item (image . @var{image-props})
4112This kind of display specification is an image descriptor (@pxref{Images}).
4113When used as a display specification, it means to display the image
4114instead of the text that has the display specification.
4115
4116@item (slice @var{x} @var{y} @var{width} @var{height})
4117This specification together with @code{image} specifies a @dfn{slice}
4118(a partial area) of the image to display. The elements @var{y} and
4119@var{x} specify the top left corner of the slice, within the image;
4120@var{width} and @var{height} specify the width and height of the
4121slice. Integer values are numbers of pixels. A floating point number
4122in the range 0.0--1.0 stands for that fraction of the width or height
4123of the entire image.
4124
4125@item ((margin nil) @var{string})
4126A display specification of this form means to display @var{string}
4127instead of the text that has the display specification, at the same
4128position as that text. It is equivalent to using just @var{string},
4129but it is done as a special case of marginal display (@pxref{Display
4130Margins}).
4131
bdef6a77
EZ
4132@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4133@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4134This display specification on any character of a line of text causes
4135the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4136for that line, instead of the characters that have the display
4137specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4138used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4139
b8d4c8d0
GM
4140@item (space-width @var{factor})
4141This display specification affects all the space characters within the
4142text that has the specification. It displays all of these spaces
4143@var{factor} times as wide as normal. The element @var{factor} should
4144be an integer or float. Characters other than spaces are not affected
4145at all; in particular, this has no effect on tab characters.
4146
4147@item (height @var{height})
4148This display specification makes the text taller or shorter.
4149Here are the possibilities for @var{height}:
4150
4151@table @asis
4152@item @code{(+ @var{n})}
3c640e29 4153@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4154This means to use a font that is @var{n} steps larger. A ``step'' is
4155defined by the set of available fonts---specifically, those that match
4156what was otherwise specified for this text, in all attributes except
4157height. Each size for which a suitable font is available counts as
4158another step. @var{n} should be an integer.
4159
4160@item @code{(- @var{n})}
4161This means to use a font that is @var{n} steps smaller.
4162
4163@item a number, @var{factor}
4164A number, @var{factor}, means to use a font that is @var{factor} times
4165as tall as the default font.
4166
4167@item a symbol, @var{function}
4168A symbol is a function to compute the height. It is called with the
4169current height as argument, and should return the new height to use.
4170
4171@item anything else, @var{form}
4172If the @var{height} value doesn't fit the previous possibilities, it is
4173a form. Emacs evaluates it to get the new height, with the symbol
4174@code{height} bound to the current specified font height.
4175@end table
4176
4177@item (raise @var{factor})
4178This kind of display specification raises or lowers the text
4179it applies to, relative to the baseline of the line.
4180
4181@var{factor} must be a number, which is interpreted as a multiple of the
4182height of the affected text. If it is positive, that means to display
4183the characters raised. If it is negative, that means to display them
4184lower down.
4185
4186If the text also has a @code{height} display specification, that does
4187not affect the amount of raising or lowering, which is based on the
4188faces used for the text.
4189@end table
4190
4191@c We put all the `@code{(when ...)}' on one line to encourage
4192@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4193@c was at eol; the info file ended up w/ two spaces rendered after it.
4194 You can make any display specification conditional. To do that,
4195package it in another list of the form
4196@code{(when @var{condition} . @var{spec})}.
4197Then the specification @var{spec} applies only when
4198@var{condition} evaluates to a non-@code{nil} value. During the
4199evaluation, @code{object} is bound to the string or buffer having the
4200conditional @code{display} property. @code{position} and
4201@code{buffer-position} are bound to the position within @code{object}
4202and the buffer position where the @code{display} property was found,
4203respectively. Both positions can be different when @code{object} is a
4204string.
4205
4206@node Display Margins
4207@subsection Displaying in the Margins
4208@cindex display margins
4209@cindex margins, display
4210
fb33e6a9
RS
4211 A buffer can have blank areas called @dfn{display margins} on the
4212left and on the right. Ordinary text never appears in these areas,
4213but you can put things into the display margins using the
4214@code{display} property. There is currently no way to make text or
4215images in the margin mouse-sensitive.
4216
4217 The way to display something in the margins is to specify it in a
4218margin display specification in the @code{display} property of some
4219text. This is a replacing display specification, meaning that the
4220text you put it on does not get displayed; the margin display appears,
4221but that text does not.
4222
4223 A margin display specification looks like @code{((margin
d25ed7db 4224right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4225Here, @var{spec} is another display specification that says what to
4226display in the margin. Typically it is a string of text to display,
4227or an image descriptor.
4228
4229 To display something in the margin @emph{in association with}
4230certain buffer text, without altering or preventing the display of
4231that text, put a @code{before-string} property on the text and put the
4232margin display specification on the contents of the before-string.
b8d4c8d0
GM
4233
4234 Before the display margins can display anything, you must give
4235them a nonzero width. The usual way to do that is to set these
4236variables:
4237
4238@defvar left-margin-width
0df00f59 4239This variable specifies the width of the left margin, in character
6990c412
EZ
4240cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4241A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4242@end defvar
4243
4244@defvar right-margin-width
0df00f59
EZ
4245This variable specifies the width of the right margin, in character
4246cell units. It is buffer-local in all buffers. A value of @code{nil}
4247means no right marginal area.
b8d4c8d0
GM
4248@end defvar
4249
4250 Setting these variables does not immediately affect the window. These
4251variables are checked when a new buffer is displayed in the window.
4252Thus, you can make changes take effect by calling
4253@code{set-window-buffer}.
4254
4255 You can also set the margin widths immediately.
4256
4257@defun set-window-margins window left &optional right
0df00f59 4258This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4259character cell units. The argument @var{left} controls the left
4260margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4261@end defun
4262
4263@defun window-margins &optional window
0df00f59
EZ
4264This function returns the width of the left and right margins of
4265@var{window} as a cons cell of the form @w{@code{(@var{left}
4266. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4267its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4268the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4269selected window is used.
b8d4c8d0
GM
4270@end defun
4271
4272@node Images
4273@section Images
4274@cindex images in buffers
4275
4276 To display an image in an Emacs buffer, you must first create an image
4277descriptor, then use it as a display specifier in the @code{display}
4278property of text that is displayed (@pxref{Display Property}).
4279
4280 Emacs is usually able to display images when it is run on a
4281graphical terminal. Images cannot be displayed in a text terminal, on
4282certain graphical terminals that lack the support for this, or if
4283Emacs is compiled without image support. You can use the function
4284@code{display-images-p} to determine if images can in principle be
4285displayed (@pxref{Display Feature Testing}).
4286
4287@menu
4288* Image Formats:: Supported image formats.
4289* Image Descriptors:: How to specify an image for use in @code{:display}.
4290* XBM Images:: Special features for XBM format.
4291* XPM Images:: Special features for XPM format.
2833b3ff 4292* PostScript Images:: Special features for PostScript format.
16a91140 4293* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4294* Other Image Types:: Various other formats are supported.
4295* Defining Images:: Convenient ways to define an image for later use.
4296* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4297* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4298* Image Cache:: Internal mechanisms of image display.
4299@end menu
4300
4301@node Image Formats
4302@subsection Image Formats
4303@cindex image formats
4304@cindex image types
4305
5319014e
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4306 Emacs can display a number of different image formats. Some of
4307these image formats are supported only if particular support libraries
4308are installed. On some platforms, Emacs can load support libraries on
4309demand; if so, the variable @code{dynamic-library-alist} can be used
4310to modify the set of known names for these dynamic libraries.
4311@xref{Dynamic Libraries}.
4312
4313 Supported image formats (and the required support libraries) include
4314PBM and XBM (which do not depend on support libraries and are always
4315available), XPM (@code{libXpm}), GIF (@code{libgif} or
4316@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4317(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4318
5319014e
CY
4319 Each of these image formats is associated with an @dfn{image type
4320symbol}. The symbols for the above formats are, respectively,
4321@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4322@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4323
4324 Furthermore, if you build Emacs with ImageMagick
4325(@code{libMagickWand}) support, Emacs can display any image format
4326that ImageMagick can. @xref{ImageMagick Images}. All images
4327displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4328
4329@defvar image-types
5319014e
CY
4330This variable contains a list of type symbols for image formats which
4331are potentially supported in the current configuration.
4332
4333``Potentially'' means that Emacs knows about the image types, not
4334necessarily that they can be used (for example, they could depend on
4335unavailable dynamic libraries). To know which image types are really
4336available, use @code{image-type-available-p}.
b8d4c8d0
GM
4337@end defvar
4338
b8d4c8d0 4339@defun image-type-available-p type
5319014e
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4340This function returns non-@code{nil} if images of type @var{type} can
4341be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4342
4343For image types whose support libraries are statically linked, this
5319014e
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4344function always returns @code{t}. For image types whose support
4345libraries are dynamically loaded, it returns @code{t} if the library
4346could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4347@end defun
4348
4349@node Image Descriptors
4350@subsection Image Descriptors
4351@cindex image descriptor
4352
5319014e
CY
4353 An @dfn{image descriptor} is a list which specifies the underlying
4354data for an image, and how to display it. It is typically used as the
4355value of a @code{display} overlay or text property (@pxref{Other
4356Display Specs}); but @xref{Showing Images}, for convenient helper
4357functions to insert images into buffers.
b8d4c8d0 4358
5319014e
CY
4359 Each image descriptor has the form @code{(image . @var{props})},
4360where @var{props} is a property list of alternating keyword symbols
4361and values, including at least the pair @code{:type @var{TYPE}} which
4362specifies the image type.
b8d4c8d0 4363
5319014e
CY
4364 The following is a list of properties that are meaningful for all
4365image types (there are also properties which are meaningful only for
4366certain image types, as documented in the following subsections):
b8d4c8d0
GM
4367
4368@table @code
5319014e
CY
4369@item :type @var{type}
4370The image type.
4371@ifnottex
4372@xref{Image Formats}.
4373@end ifnottex
4374Every image descriptor must include this property.
4375
b8d4c8d0 4376@item :file @var{file}
5319014e
CY
4377This says to load the image from file @var{file}. If @var{file} is
4378not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4379
4380@item :data @var{data}
5319014e
CY
4381This specifies the raw image data. Each image descriptor must have
4382either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4383
5319014e
CY
4384For most image types, the value of a @code{:data} property should be a
4385string containing the image data. Some image types do not support
4386@code{:data}; for some others, @code{:data} alone is not enough, so
4387you need to use other image properties along with @code{:data}. See
4388the following subsections for details.
b8d4c8d0
GM
4389
4390@item :margin @var{margin}
5319014e
CY
4391This specifies how many pixels to add as an extra margin around the
4392image. The value, @var{margin}, must be a non-negative number, or a
4393pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4394@var{x} specifies how many pixels to add horizontally, and @var{y}
4395specifies how many pixels to add vertically. If @code{:margin} is not
4396specified, the default is zero.
b8d4c8d0
GM
4397
4398@item :ascent @var{ascent}
5319014e
CY
4399This specifies the amount of the image's height to use for its
4400ascent---that is, the part above the baseline. The value,
4401@var{ascent}, must be a number in the range 0 to 100, or the symbol
4402@code{center}.
b8d4c8d0
GM
4403
4404If @var{ascent} is a number, that percentage of the image's height is
4405used for its ascent.
4406
4407If @var{ascent} is @code{center}, the image is vertically centered
4408around a centerline which would be the vertical centerline of text drawn
4409at the position of the image, in the manner specified by the text
4410properties and overlays that apply to the image.
4411
4412If this property is omitted, it defaults to 50.
4413
4414@item :relief @var{relief}
5319014e
CY
4415This adds a shadow rectangle around the image. The value,
4416@var{relief}, specifies the width of the shadow lines, in pixels. If
4417@var{relief} is negative, shadows are drawn so that the image appears
4418as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4419
4420@item :conversion @var{algorithm}
5319014e
CY
4421This specifies a conversion algorithm that should be applied to the
4422image before it is displayed; the value, @var{algorithm}, specifies
4423which algorithm.
b8d4c8d0
GM
4424
4425@table @code
4426@item laplace
4427@itemx emboss
4428Specifies the Laplace edge detection algorithm, which blurs out small
4429differences in color while highlighting larger differences. People
4430sometimes consider this useful for displaying the image for a
4431``disabled'' button.
4432
4433@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4434@cindex edge detection, images
b8d4c8d0
GM
4435Specifies a general edge-detection algorithm. @var{matrix} must be
4436either a nine-element list or a nine-element vector of numbers. A pixel
4437at position @math{x/y} in the transformed image is computed from
4438original pixels around that position. @var{matrix} specifies, for each
4439pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4440will influence the transformed pixel; element @math{0} specifies the
4441factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4442the pixel at @math{x/y-1} etc., as shown below:
4443@iftex
4444@tex
4445$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4446 x-1/y & x/y & x+1/y \cr
4447 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4448@end tex
4449@end iftex
4450@ifnottex
4451@display
4452 (x-1/y-1 x/y-1 x+1/y-1
4453 x-1/y x/y x+1/y
4454 x-1/y+1 x/y+1 x+1/y+1)
4455@end display
4456@end ifnottex
4457
4458The resulting pixel is computed from the color intensity of the color
4459resulting from summing up the RGB values of surrounding pixels,
4460multiplied by the specified factors, and dividing that sum by the sum
4461of the factors' absolute values.
4462
4463Laplace edge-detection currently uses a matrix of
4464@iftex
4465@tex
4466$$\pmatrix{1 & 0 & 0 \cr
4467 0& 0 & 0 \cr
e2c94218 4468 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4469@end tex
4470@end iftex
4471@ifnottex
4472@display
4473 (1 0 0
4474 0 0 0
e2c94218 4475 0 0 -1)
b8d4c8d0
GM
4476@end display
4477@end ifnottex
4478
4479Emboss edge-detection uses a matrix of
4480@iftex
4481@tex
4482$$\pmatrix{ 2 & -1 & 0 \cr
4483 -1 & 0 & 1 \cr
4484 0 & 1 & -2 \cr}$$
4485@end tex
4486@end iftex
4487@ifnottex
4488@display
4489 ( 2 -1 0
4490 -1 0 1
4491 0 1 -2)
4492@end display
4493@end ifnottex
4494
4495@item disabled
16152b76 4496Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4497@end table
4498
4499@item :mask @var{mask}
4500If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4501a clipping mask for the image, so that the background of a frame is
4502visible behind the image. If @var{bg} is not specified, or if @var{bg}
4503is @code{t}, determine the background color of the image by looking at
4504the four corners of the image, assuming the most frequently occurring
4505color from the corners is the background color of the image. Otherwise,
4506@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4507specifying the color to assume for the background of the image.
4508
4509If @var{mask} is @code{nil}, remove a mask from the image, if it has
4510one. Images in some formats include a mask which can be removed by
4511specifying @code{:mask nil}.
4512
4513@item :pointer @var{shape}
4514This specifies the pointer shape when the mouse pointer is over this
4515image. @xref{Pointer Shape}, for available pointer shapes.
4516
4517@item :map @var{map}
44e0cfaf 4518@cindex image maps
b8d4c8d0
GM
4519This associates an image map of @dfn{hot spots} with this image.
4520
4521An image map is an alist where each element has the format
4522@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4523as either a rectangle, a circle, or a polygon.
4524
4525A rectangle is a cons
4526@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4527which specifies the pixel coordinates of the upper left and bottom right
4528corners of the rectangle area.
4529
4530A circle is a cons
4531@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4532which specifies the center and the radius of the circle; @var{r} may
4533be a float or integer.
4534
4535A polygon is a cons
4536@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4537where each pair in the vector describes one corner in the polygon.
4538
4539When the mouse pointer lies on a hot-spot area of an image, the
4540@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4541property, that defines a tool-tip for the hot-spot, and if it contains
4542a @code{pointer} property, that defines the shape of the mouse cursor when
4543it is on the hot-spot.
4544@xref{Pointer Shape}, for available pointer shapes.
4545
4546When you click the mouse when the mouse pointer is over a hot-spot, an
4547event is composed by combining the @var{id} of the hot-spot with the
4548mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4549@var{id} is @code{area4}.
4550@end table
4551
4552@defun image-mask-p spec &optional frame
4553This function returns @code{t} if image @var{spec} has a mask bitmap.
4554@var{frame} is the frame on which the image will be displayed.
4555@var{frame} @code{nil} or omitted means to use the selected frame
4556(@pxref{Input Focus}).
4557@end defun
4558
4559@node XBM Images
4560@subsection XBM Images
4561@cindex XBM
4562
4563 To use XBM format, specify @code{xbm} as the image type. This image
4564format doesn't require an external library, so images of this type are
4565always supported.
4566
4567 Additional image properties supported for the @code{xbm} image type are:
4568
4569@table @code
4570@item :foreground @var{foreground}
4571The value, @var{foreground}, should be a string specifying the image
4572foreground color, or @code{nil} for the default color. This color is
4573used for each pixel in the XBM that is 1. The default is the frame's
4574foreground color.
4575
4576@item :background @var{background}
4577The value, @var{background}, should be a string specifying the image
4578background color, or @code{nil} for the default color. This color is
4579used for each pixel in the XBM that is 0. The default is the frame's
4580background color.
4581@end table
4582
4583 If you specify an XBM image using data within Emacs instead of an
4584external file, use the following three properties:
4585
4586@table @code
4587@item :data @var{data}
4588The value, @var{data}, specifies the contents of the image.
4589There are three formats you can use for @var{data}:
4590
4591@itemize @bullet
4592@item
4593A vector of strings or bool-vectors, each specifying one line of the
4594image. Do specify @code{:height} and @code{:width}.
4595
4596@item
4597A string containing the same byte sequence as an XBM file would contain.
4598You must not specify @code{:height} and @code{:width} in this case,
4599because omitting them is what indicates the data has the format of an
4600XBM file. The file contents specify the height and width of the image.
4601
4602@item
4603A string or a bool-vector containing the bits of the image (plus perhaps
4604some extra bits at the end that will not be used). It should contain at
4605least @var{width} * @code{height} bits. In this case, you must specify
4606@code{:height} and @code{:width}, both to indicate that the string
4607contains just the bits rather than a whole XBM file, and to specify the
4608size of the image.
4609@end itemize
4610
4611@item :width @var{width}
4612The value, @var{width}, specifies the width of the image, in pixels.
4613
4614@item :height @var{height}
4615The value, @var{height}, specifies the height of the image, in pixels.
4616@end table
4617
4618@node XPM Images
4619@subsection XPM Images
4620@cindex XPM
4621
4622 To use XPM format, specify @code{xpm} as the image type. The
4623additional image property @code{:color-symbols} is also meaningful with
4624the @code{xpm} image type:
4625
4626@table @code
4627@item :color-symbols @var{symbols}
4628The value, @var{symbols}, should be an alist whose elements have the
4629form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4630the name of a color as it appears in the image file, and @var{color}
4631specifies the actual color to use for displaying that name.
4632@end table
4633
2833b3ff
CY
4634@node PostScript Images
4635@subsection PostScript Images
4636@cindex postscript images
4637
4638 To use PostScript for an image, specify image type @code{postscript}.
4639This works only if you have Ghostscript installed. You must always use
4640these three properties:
4641
4642@table @code
4643@item :pt-width @var{width}
4644The value, @var{width}, specifies the width of the image measured in
4645points (1/72 inch). @var{width} must be an integer.
4646
4647@item :pt-height @var{height}
4648The value, @var{height}, specifies the height of the image in points
4649(1/72 inch). @var{height} must be an integer.
4650
4651@item :bounding-box @var{box}
4652The value, @var{box}, must be a list or vector of four integers, which
4653specifying the bounding box of the PostScript image, analogous to the
4654@samp{BoundingBox} comment found in PostScript files.
4655
4656@example
4657%%BoundingBox: 22 171 567 738
4658@end example
4659@end table
4660
16a91140
JV
4661@node ImageMagick Images
4662@subsection ImageMagick Images
ca0d44e4
GM
4663@cindex ImageMagick images
4664@cindex images, support for more formats
4665
5319014e 4666 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
CY
4667ImageMagick library to load many image formats (@pxref{File
4668Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4669for images loaded via ImageMagick is @code{imagemagick}, regardless of
4670the actual underlying image format.
4671
4672@defun imagemagick-types
4673This function returns a list of image file extensions supported by the
73f2b4ab
CY
4674current ImageMagick installation. Each list element is a symbol
4675representing an internal ImageMagick name for an image type, such as
4676@code{BMP} for @file{.bmp} images.
5319014e
CY
4677@end defun
4678
73f2b4ab
CY
4679@defopt imagemagick-enabled-types
4680The value of this variable is a list of ImageMagick image types which
4681Emacs may attempt to render using ImageMagick. Each list element
4682should be one of the symbols in the list returned by
4683@code{imagemagick-types}, or an equivalent string. Alternatively, a
4684value of @code{t} enables ImageMagick for all possible image types.
4685Regardless of the value of this variable,
4686@code{imagemagick-types-inhibit} (see below) takes precedence.
4687@end defopt
5319014e
CY
4688
4689@defopt imagemagick-types-inhibit
73f2b4ab
CY
4690The value of this variable lists the ImageMagick image types which
4691should never be rendered using ImageMagick, regardless of the value of
4692@code{imagemagick-enabled-types}. A value of @code{t} disables
4693ImageMagick entirely.
5319014e
CY
4694@end defopt
4695
7b997b14
GM
4696@defvar image-format-suffixes
4697This variable is an alist mapping image types to file name extensions.
4698Emacs uses this in conjunction with the @code{:format} image property
4699(see below) to give a hint to the ImageMagick library as to the type
4700of an image. Each element has the form @code{(@var{type}
4701@var{extension})}, where @var{type} is a symbol specifying an image
4702content-type, and @var{extension} is a string that specifies the
4703associated file name extension.
4704@end defvar
4705
5319014e
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4706 Images loaded with ImageMagick support the following additional
4707image descriptor properties:
16a91140 4708
ca0d44e4 4709@table @code
1b9b4cf4
CY
4710@item :background @var{background}
4711@var{background}, if non-@code{nil}, should be a string specifying a
4712color, which is used as the image's background color if the image
4713supports transparency. If the value is @code{nil}, it defaults to the
4714frame's background color.
4715
7b997b14 4716@item :width @var{width}, :height @var{height}
ca0d44e4
GM
4717The @code{:width} and @code{:height} keywords are used for scaling the
4718image. If only one of them is specified, the other one will be
4719calculated so as to preserve the aspect ratio. If both are specified,
4720aspect ratio may not be preserved.
4721
7b997b14 4722@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4723The @code{:max-width} and @code{:max-height} keywords are used for
4724scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4725If @code{:width} is set it will have precedence over @code{max-width},
4726and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4727@code{max-height}, but you can otherwise mix these keywords as you
4728wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4729the aspect ratio.
f3f9606c 4730
7b997b14
GM
4731@item :format @var{type}
4732The value, @var{type}, should be a symbol specifying the type of the
4733image data, as found in @code{image-format-suffixes}. This is used
4734when the image does not have an associated file name, to provide a
4735hint to ImageMagick to help it detect the image type.
8259030d 4736
7b997b14 4737@item :rotation @var{angle}
ca0d44e4
GM
4738Specifies a rotation angle in degrees.
4739
7b997b14 4740@item :index @var{frame}
e80e1825 4741@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4742@xref{Multi-Frame Images}.
ca0d44e4 4743@end table
16a91140 4744
b8d4c8d0
GM
4745@node Other Image Types
4746@subsection Other Image Types
4747@cindex PBM
4748
4749 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4750monochromatic images are supported. For mono PBM images, two additional
4751image properties are supported.
4752
4753@table @code
4754@item :foreground @var{foreground}
4755The value, @var{foreground}, should be a string specifying the image
4756foreground color, or @code{nil} for the default color. This color is
3696411e 4757used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4758foreground color.
4759
4760@item :background @var{background}
4761The value, @var{background}, should be a string specifying the image
4762background color, or @code{nil} for the default color. This color is
3696411e 4763used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4764background color.
4765@end table
4766
1e56f8ef
GM
4767@noindent
4768The remaining image types that Emacs can support are:
4769
4770@table @asis
4771@item GIF
4772Image type @code{gif}.
4773Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4774
1e56f8ef
GM
4775@item JPEG
4776Image type @code{jpeg}.
b8d4c8d0 4777
1e56f8ef
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4778@item PNG
4779Image type @code{png}.
b8d4c8d0 4780
1e56f8ef
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4781@item SVG
4782Image type @code{svg}.
4783
4784@item TIFF
4785Image type @code{tiff}.
4786Supports the @code{:index} property. @xref{Multi-Frame Images}.
4787@end table
b8d4c8d0
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4788
4789@node Defining Images
4790@subsection Defining Images
4791
4792 The functions @code{create-image}, @code{defimage} and
4793@code{find-image} provide convenient ways to create image descriptors.
4794
4795@defun create-image file-or-data &optional type data-p &rest props
4796This function creates and returns an image descriptor which uses the
4797data in @var{file-or-data}. @var{file-or-data} can be a file name or
4798a string containing the image data; @var{data-p} should be @code{nil}
4799for the former case, non-@code{nil} for the latter case.
4800
4801The optional argument @var{type} is a symbol specifying the image type.
4802If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4803determine the image type from the file's first few bytes, or else
4804from the file's name.
4805
4806The remaining arguments, @var{props}, specify additional image
4807properties---for example,
4808
b483c570 4809@c ':heuristic-mask' is not documented?
b8d4c8d0
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4810@example
4811(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4812@end example
4813
4814The function returns @code{nil} if images of this type are not
4815supported. Otherwise it returns an image descriptor.
4816@end defun
4817
4818@defmac defimage symbol specs &optional doc
4819This macro defines @var{symbol} as an image name. The arguments
4820@var{specs} is a list which specifies how to display the image.
4821The third argument, @var{doc}, is an optional documentation string.
4822
4823Each argument in @var{specs} has the form of a property list, and each
4824one should specify at least the @code{:type} property and either the
4825@code{:file} or the @code{:data} property. The value of @code{:type}
4826should be a symbol specifying the image type, the value of
4827@code{:file} is the file to load the image from, and the value of
4828@code{:data} is a string containing the actual image data. Here is an
4829example:
4830
4831@example
4832(defimage test-image
4833 ((:type xpm :file "~/test1.xpm")
4834 (:type xbm :file "~/test1.xbm")))
4835@end example
4836
4837@code{defimage} tests each argument, one by one, to see if it is
4838usable---that is, if the type is supported and the file exists. The
4839first usable argument is used to make an image descriptor which is
4840stored in @var{symbol}.
4841
4842If none of the alternatives will work, then @var{symbol} is defined
4843as @code{nil}.
4844@end defmac
4845
4846@defun find-image specs
4847This function provides a convenient way to find an image satisfying one
4848of a list of image specifications @var{specs}.
4849
4850Each specification in @var{specs} is a property list with contents
4851depending on image type. All specifications must at least contain the
4852properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4853or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4854the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
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4855image from, and @var{data} is a string containing the actual image data.
4856The first specification in the list whose @var{type} is supported, and
4857@var{file} exists, is used to construct the image specification to be
4858returned. If no specification is satisfied, @code{nil} is returned.
4859
4860The image is looked for in @code{image-load-path}.
4861@end defun
4862
4863@defvar image-load-path
4864This variable's value is a list of locations in which to search for
4865image files. If an element is a string or a variable symbol whose
4866value is a string, the string is taken to be the name of a directory
4867to search. If an element is a variable symbol whose value is a list,
4868that is taken to be a list of directory names to search.
4869
4870The default is to search in the @file{images} subdirectory of the
4871directory specified by @code{data-directory}, then the directory
4872specified by @code{data-directory}, and finally in the directories in
4873@code{load-path}. Subdirectories are not automatically included in
4874the search, so if you put an image file in a subdirectory, you have to
4875supply the subdirectory name explicitly. For example, to find the
4876image @file{images/foo/bar.xpm} within @code{data-directory}, you
4877should specify the image as follows:
4878
4879@example
4880(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4881@end example
4882@end defvar
4883
4884@defun image-load-path-for-library library image &optional path no-error
4885This function returns a suitable search path for images used by the
4886Lisp package @var{library}.
4887
4888The function searches for @var{image} first using @code{image-load-path},
4889excluding @file{@code{data-directory}/images}, and then in
4890@code{load-path}, followed by a path suitable for @var{library}, which
4891includes @file{../../etc/images} and @file{../etc/images} relative to
4892the library file itself, and finally in
4893@file{@code{data-directory}/images}.
4894
4895Then this function returns a list of directories which contains first
4896the directory in which @var{image} was found, followed by the value of
4897@code{load-path}. If @var{path} is given, it is used instead of
4898@code{load-path}.
4899
4900If @var{no-error} is non-@code{nil} and a suitable path can't be
4901found, don't signal an error. Instead, return a list of directories as
4902before, except that @code{nil} appears in place of the image directory.
4903
049bcbcb 4904Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
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4905
4906@example
4907(defvar image-load-path) ; shush compiler
4908(let* ((load-path (image-load-path-for-library
049bcbcb 4909 "mh-e" "mh-logo.xpm"))
b8d4c8d0 4910 (image-load-path (cons (car load-path)
049bcbcb 4911 image-load-path)))
b8d4c8d0
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4912 (mh-tool-bar-folder-buttons-init))
4913@end example
4914@end defun
4915
4916@node Showing Images
4917@subsection Showing Images
4918
4919 You can use an image descriptor by setting up the @code{display}
4920property yourself, but it is easier to use the functions in this
4921section.
4922
4923@defun insert-image image &optional string area slice
4924This function inserts @var{image} in the current buffer at point. The
4925value @var{image} should be an image descriptor; it could be a value
4926returned by @code{create-image}, or the value of a symbol defined with
4927@code{defimage}. The argument @var{string} specifies the text to put
4928in the buffer to hold the image. If it is omitted or @code{nil},
4929@code{insert-image} uses @code{" "} by default.
4930
4931The argument @var{area} specifies whether to put the image in a margin.
4932If it is @code{left-margin}, the image appears in the left margin;
4933@code{right-margin} specifies the right margin. If @var{area} is
4934@code{nil} or omitted, the image is displayed at point within the
4935buffer's text.
4936
4937The argument @var{slice} specifies a slice of the image to insert. If
4938@var{slice} is @code{nil} or omitted the whole image is inserted.
4939Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4940@var{height})} which specifies the @var{x} and @var{y} positions and
4941@var{width} and @var{height} of the image area to insert. Integer
4942values are in units of pixels. A floating point number in the range
49430.0--1.0 stands for that fraction of the width or height of the entire
4944image.
4945
4946Internally, this function inserts @var{string} in the buffer, and gives
4947it a @code{display} property which specifies @var{image}. @xref{Display
4948Property}.
4949@end defun
4950
f68d76d0
LMI
4951@cindex slice, image
4952@cindex image slice
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4953@defun insert-sliced-image image &optional string area rows cols
4954This function inserts @var{image} in the current buffer at point, like
4955@code{insert-image}, but splits the image into @var{rows}x@var{cols}
4956equally sized slices.
f68d76d0 4957
5319014e
CY
4958If an image is inserted ``sliced'', Emacs displays each slice as a
4959separate image, and allow more intuitive scrolling up/down, instead of
4960jumping up/down the entire image when paging through a buffer that
4961displays (large) images.
b8d4c8d0
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4962@end defun
4963
4964@defun put-image image pos &optional string area
4965This function puts image @var{image} in front of @var{pos} in the
4966current buffer. The argument @var{pos} should be an integer or a
4967marker. It specifies the buffer position where the image should appear.
4968The argument @var{string} specifies the text that should hold the image
4969as an alternative to the default.
4970
4971The argument @var{image} must be an image descriptor, perhaps returned
4972by @code{create-image} or stored by @code{defimage}.
4973
4974The argument @var{area} specifies whether to put the image in a margin.
4975If it is @code{left-margin}, the image appears in the left margin;
4976@code{right-margin} specifies the right margin. If @var{area} is
4977@code{nil} or omitted, the image is displayed at point within the
4978buffer's text.
4979
4980Internally, this function creates an overlay, and gives it a
4981@code{before-string} property containing text that has a @code{display}
4982property whose value is the image. (Whew!)
4983@end defun
4984
4985@defun remove-images start end &optional buffer
4986This function removes images in @var{buffer} between positions
4987@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4988images are removed from the current buffer.
4989
4990This removes only images that were put into @var{buffer} the way
4991@code{put-image} does it, not images that were inserted with
4992@code{insert-image} or in other ways.
4993@end defun
4994
4995@defun image-size spec &optional pixels frame
81cf3b07 4996@cindex size of image
b8d4c8d0
GM
4997This function returns the size of an image as a pair
4998@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4999specification. @var{pixels} non-@code{nil} means return sizes
5000measured in pixels, otherwise return sizes measured in canonical
5001character units (fractions of the width/height of the frame's default
5002font). @var{frame} is the frame on which the image will be displayed.
5003@var{frame} null or omitted means use the selected frame (@pxref{Input
5004Focus}).
5005@end defun
5006
5007@defvar max-image-size
5008This variable is used to define the maximum size of image that Emacs
5009will load. Emacs will refuse to load (and display) any image that is
5010larger than this limit.
5011
5012If the value is an integer, it directly specifies the maximum
5013image height and width, measured in pixels. If it is a floating
5014point number, it specifies the maximum image height and width
5015as a ratio to the frame height and width. If the value is
5016non-numeric, there is no explicit limit on the size of images.
5017
5018The purpose of this variable is to prevent unreasonably large images
5019from accidentally being loaded into Emacs. It only takes effect the
5020first time an image is loaded. Once an image is placed in the image
5021cache, it can always be displayed, even if the value of
64ba53a2 5022@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
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5023@end defvar
5024
1e56f8ef
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5025@node Multi-Frame Images
5026@subsection Multi-Frame Images
027d950f 5027@cindex multi-frame images
eea14f31
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5028
5029@cindex animation
5030@cindex image animation
1e56f8ef
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5031@cindex image frames
5032Some image files can contain more than one image. We say that there
5033are multiple ``frames'' in the image. At present, Emacs supports
5034multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5035DJVM@.
5036
5037The frames can be used either to represent multiple ``pages'' (this is
5038usually the case with multi-frame TIFF files, for example), or to
5039create animation (usually the case with multi-frame GIF files).
5040
5041A multi-frame image has a property @code{:index}, whose value is an
5042integer (counting from 0) that specifies which frame is being displayed.
5043
5044@defun image-multi-frame-p image
5045This function returns non-@code{nil} if @var{image} contains more than
5046one frame. The actual return value is a cons @code{(@var{nimages}
5047. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5048@var{delay} is the delay in seconds between them, or @code{nil}
5049if the image does not specify a delay. Images that are intended to be
5050animated usually specify a frame delay, whereas ones that are intended
5051to be treated as multiple pages do not.
1e56f8ef
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5052@end defun
5053
5054@defun image-current-frame image
5055This function returns the index of the current frame number for
5056@var{image}, counting from 0.
5057@end defun
5058
5059@defun image-show-frame image n &optional nocheck
5060This function switches @var{image} to frame number @var{n}. It
5061replaces a frame number outside the valid range with that of the end
5062of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5063does not contain a frame with the specified number, the image displays
5064as a hollow box.
eea14f31
GM
5065@end defun
5066
5067@defun image-animate image &optional index limit
5068This function animates @var{image}. The optional integer @var{index}
5069specifies the frame from which to start (default 0). The optional
5070argument @var{limit} controls the length of the animation. If omitted
5071or @code{nil}, the image animates once only; if @code{t} it loops
5072forever; if a number animation stops after that many seconds.
5073@end defun
5074
142207c0
XF
5075@vindex image-minimum-frame-delay
5076@vindex image-default-frame-delay
eea14f31 5077@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
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5078minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5079If the image itself does not specify a delay, Emacs uses
5080@code{image-default-frame-delay}.
eea14f31
GM
5081
5082@defun image-animate-timer image
5083This function returns the timer responsible for animating @var{image},
5084if there is one.
5085@end defun
5086
5087
b8d4c8d0
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5088@node Image Cache
5089@subsection Image Cache
5090@cindex image cache
5091
0c1cfe01
CY
5092 Emacs caches images so that it can display them again more
5093efficiently. When Emacs displays an image, it searches the image
5094cache for an existing image specification @code{equal} to the desired
5095specification. If a match is found, the image is displayed from the
110683ad
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5096cache. Otherwise, Emacs loads the image normally.
5097
5098@defun image-flush spec &optional frame
5099This function removes the image with specification @var{spec} from the
5100image cache of frame @var{frame}. Image specifications are compared
5101using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5102selected frame. If @var{frame} is @code{t}, the image is flushed on
5103all existing frames.
5104
44e97401 5105In Emacs's current implementation, each graphical terminal possesses an
110683ad 5106image cache, which is shared by all the frames on that terminal
0c1cfe01
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5107(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5108also refreshes it in all other frames on the same terminal.
b8d4c8d0
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5109@end defun
5110
110683ad
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5111 One use for @code{image-flush} is to tell Emacs about a change in an
5112image file. If an image specification contains a @code{:file}
5113property, the image is cached based on the file's contents when the
5114image is first displayed. Even if the file subsequently changes,
5115Emacs continues displaying the old version of the image. Calling
5116@code{image-flush} flushes the image from the cache, forcing Emacs to
5117re-read the file the next time it needs to display that image.
5118
5119 Another use for @code{image-flush} is for memory conservation. If
5120your Lisp program creates a large number of temporary images over a
5121period much shorter than @code{image-cache-eviction-delay} (see
5122below), you can opt to flush unused images yourself, instead of
5123waiting for Emacs to do it automatically.
5124
a2bc5bdd 5125@defun clear-image-cache &optional filter
0c1cfe01
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5126This function clears an image cache, removing all the images stored in
5127it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5128the selected frame. If @var{filter} is a frame, it clears the cache
5129for that frame. If @var{filter} is @code{t}, all image caches are
5130cleared. Otherwise, @var{filter} is taken to be a file name, and all
5131images associated with that file name are removed from all image
5132caches.
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5133@end defun
5134
5135If an image in the image cache has not been displayed for a specified
5136period of time, Emacs removes it from the cache and frees the
5137associated memory.
5138
5139@defvar image-cache-eviction-delay
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5140This variable specifies the number of seconds an image can remain in
5141the cache without being displayed. When an image is not displayed for
5142this length of time, Emacs removes it from the image cache.
5143
5144Under some circumstances, if the number of images in the cache grows
5145too large, the actual eviction delay may be shorter than this.
b8d4c8d0
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5146
5147If the value is @code{nil}, Emacs does not remove images from the cache
5148except when you explicitly clear it. This mode can be useful for
5149debugging.
5150@end defvar
5151
5152@node Buttons
5153@section Buttons
5154@cindex buttons in buffers
5155@cindex clickable buttons in buffers
5156
9a69676a
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5157 The Button package defines functions for inserting and manipulating
5158@dfn{buttons} that can be activated with the mouse or via keyboard
5159commands. These buttons are typically used for various kinds of
5160hyperlinks.
5161
5162 A button is essentially a set of text or overlay properties,
5163attached to a stretch of text in a buffer. These properties are
5164called @dfn{button properties}. One of these properties, the
5165@dfn{action property}, specifies a function which is called when the
5166user invokes the button using the keyboard or the mouse. The action
5167function may examine the button and use its other properties as
5168desired.
5169
5170 In some ways, the Button package duplicates the functionality in the
5171Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5172Library}. The advantage of the Button package is that it is faster,
5173smaller, and simpler to program. From the point of view of the user,
5174the interfaces produced by the two packages are very similar.
b8d4c8d0
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5175
5176@menu
5177* Button Properties:: Button properties with special meanings.
5178* Button Types:: Defining common properties for classes of buttons.
5179* Making Buttons:: Adding buttons to Emacs buffers.
5180* Manipulating Buttons:: Getting and setting properties of buttons.
5181* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5182@end menu
5183
5184@node Button Properties
5185@subsection Button Properties
5186@cindex button properties
5187
9a69676a 5188 Each button has an associated list of properties defining its
b8d4c8d0 5189appearance and behavior, and other arbitrary properties may be used
9a69676a
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5190for application specific purposes. The following properties have
5191special meaning to the Button package:
b8d4c8d0
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5192
5193@table @code
5194@item action
5195@kindex action @r{(button property)}
5196The function to call when the user invokes the button, which is passed
5197the single argument @var{button}. By default this is @code{ignore},
5198which does nothing.
5199
5200@item mouse-action
5201@kindex mouse-action @r{(button property)}
5202This is similar to @code{action}, and when present, will be used
5203instead of @code{action} for button invocations resulting from
5204mouse-clicks (instead of the user hitting @key{RET}). If not
5205present, mouse-clicks use @code{action} instead.
5206
5207@item face
5208@kindex face @r{(button property)}
5209This is an Emacs face controlling how buttons of this type are
5210displayed; by default this is the @code{button} face.
5211
5212@item mouse-face
5213@kindex mouse-face @r{(button property)}
5214This is an additional face which controls appearance during
5215mouse-overs (merged with the usual button face); by default this is
5216the usual Emacs @code{highlight} face.
5217
5218@item keymap
5219@kindex keymap @r{(button property)}
5220The button's keymap, defining bindings active within the button
5221region. By default this is the usual button region keymap, stored
5222in the variable @code{button-map}, which defines @key{RET} and
5223@key{mouse-2} to invoke the button.
5224
5225@item type
5226@kindex type @r{(button property)}
9a69676a 5227The button type. @xref{Button Types}.
b8d4c8d0
GM
5228
5229@item help-echo
5230@kindex help-index @r{(button property)}
5231A string displayed by the Emacs tool-tip help system; by default,
5232@code{"mouse-2, RET: Push this button"}.
5233
5234@item follow-link
5235@kindex follow-link @r{(button property)}
5236The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5237on this button, @xref{Clickable Text}.
b8d4c8d0
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5238
5239@item button
5240@kindex button @r{(button property)}
5241All buttons have a non-@code{nil} @code{button} property, which may be useful
5242in finding regions of text that comprise buttons (which is what the
5243standard button functions do).
5244@end table
5245
5246 There are other properties defined for the regions of text in a
5247button, but these are not generally interesting for typical uses.
5248
5249@node Button Types
5250@subsection Button Types
5251@cindex button types
5252
9a69676a 5253 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5254for the button's properties. Button types are arranged in a
5255hierarchy, with specialized types inheriting from more general types,
5256so that it's easy to define special-purpose types of buttons for
5257specific tasks.
5258
5259@defun define-button-type name &rest properties
1a256502
TTN
5260Define a `button type' called @var{name} (a symbol).
5261The remaining arguments
b8d4c8d0
GM
5262form a sequence of @var{property value} pairs, specifying default
5263property values for buttons with this type (a button's type may be set
5264by giving it a @code{type} property when creating the button, using
5265the @code{:type} keyword argument).
5266
5267In addition, the keyword argument @code{:supertype} may be used to
5268specify a button-type from which @var{name} inherits its default
5269property values. Note that this inheritance happens only when
5270@var{name} is defined; subsequent changes to a supertype are not
5271reflected in its subtypes.
5272@end defun
5273
5274 Using @code{define-button-type} to define default properties for
5275buttons is not necessary---buttons without any specified type use the
5276built-in button-type @code{button}---but it is encouraged, since
5277doing so usually makes the resulting code clearer and more efficient.
5278
5279@node Making Buttons
5280@subsection Making Buttons
5281@cindex making buttons
5282
5283 Buttons are associated with a region of text, using an overlay or
5284text properties to hold button-specific information, all of which are
5285initialized from the button's type (which defaults to the built-in
5286button type @code{button}). Like all Emacs text, the appearance of
5287the button is governed by the @code{face} property; by default (via
5288the @code{face} property inherited from the @code{button} button-type)
5289this is a simple underline, like a typical web-page link.
5290
5291 For convenience, there are two sorts of button-creation functions,
5292those that add button properties to an existing region of a buffer,
5293called @code{make-...button}, and those that also insert the button
5294text, called @code{insert-...button}.
5295
5296 The button-creation functions all take the @code{&rest} argument
5297@var{properties}, which should be a sequence of @var{property value}
5298pairs, specifying properties to add to the button; see @ref{Button
5299Properties}. In addition, the keyword argument @code{:type} may be
5300used to specify a button-type from which to inherit other properties;
5301see @ref{Button Types}. Any properties not explicitly specified
5302during creation will be inherited from the button's type (if the type
5303defines such a property).
5304
5305 The following functions add a button using an overlay
5306(@pxref{Overlays}) to hold the button properties:
5307
5308@defun make-button beg end &rest properties
5309This makes a button from @var{beg} to @var{end} in the
5310current buffer, and returns it.
5311@end defun
5312
5313@defun insert-button label &rest properties
5314This insert a button with the label @var{label} at point,
5315and returns it.
5316@end defun
5317
9a69676a
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5318 The following functions are similar, but using text properties
5319(@pxref{Text Properties}) to hold the button properties. Such buttons
5320do not add markers to the buffer, so editing in the buffer does not
5321slow down if there is an extremely large numbers of buttons. However,
1df7defd 5322if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5323assigned by Font Lock mode), the button face may not be visible. Both
5324of these functions return the starting position of the new button.
b8d4c8d0
GM
5325
5326@defun make-text-button beg end &rest properties
9a69676a
CY
5327This makes a button from @var{beg} to @var{end} in the current buffer,
5328using text properties.
b8d4c8d0
GM
5329@end defun
5330
5331@defun insert-text-button label &rest properties
5332This inserts a button with the label @var{label} at point, using text
5333properties.
5334@end defun
5335
5336@node Manipulating Buttons
5337@subsection Manipulating Buttons
5338@cindex manipulating buttons
5339
5340These are functions for getting and setting properties of buttons.
5341Often these are used by a button's invocation function to determine
5342what to do.
5343
5344Where a @var{button} parameter is specified, it means an object
5345referring to a specific button, either an overlay (for overlay
5346buttons), or a buffer-position or marker (for text property buttons).
5347Such an object is passed as the first argument to a button's
5348invocation function when it is invoked.
5349
5350@defun button-start button
5351Return the position at which @var{button} starts.
5352@end defun
5353
5354@defun button-end button
5355Return the position at which @var{button} ends.
5356@end defun
5357
5358@defun button-get button prop
5359Get the property of button @var{button} named @var{prop}.
5360@end defun
5361
5362@defun button-put button prop val
5363Set @var{button}'s @var{prop} property to @var{val}.
5364@end defun
5365
5366@defun button-activate button &optional use-mouse-action
5367Call @var{button}'s @code{action} property (i.e., invoke it). If
5368@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5369@code{mouse-action} property instead of @code{action}; if the button
5370has no @code{mouse-action} property, use @code{action} as normal.
5371@end defun
5372
5373@defun button-label button
5374Return @var{button}'s text label.
5375@end defun
5376
5377@defun button-type button
5378Return @var{button}'s button-type.
5379@end defun
5380
5381@defun button-has-type-p button type
5382Return @code{t} if @var{button} has button-type @var{type}, or one of
5383@var{type}'s subtypes.
5384@end defun
5385
5386@defun button-at pos
9a69676a
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5387Return the button at position @var{pos} in the current buffer, or
5388@code{nil}. If the button at @var{pos} is a text property button, the
5389return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5390@end defun
5391
5392@defun button-type-put type prop val
5393Set the button-type @var{type}'s @var{prop} property to @var{val}.
5394@end defun
5395
5396@defun button-type-get type prop
5397Get the property of button-type @var{type} named @var{prop}.
5398@end defun
5399
5400@defun button-type-subtype-p type supertype
5401Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5402@end defun
5403
5404@node Button Buffer Commands
5405@subsection Button Buffer Commands
5406@cindex button buffer commands
5407
5408These are commands and functions for locating and operating on
5409buttons in an Emacs buffer.
5410
5411@code{push-button} is the command that a user uses to actually `push'
5412a button, and is bound by default in the button itself to @key{RET}
9a69676a
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5413and to @key{mouse-2} using a local keymap in the button's overlay or
5414text properties. Commands that are useful outside the buttons itself,
5415such as @code{forward-button} and @code{backward-button} are
5416additionally available in the keymap stored in
5417@code{button-buffer-map}; a mode which uses buttons may want to use
5418@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
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5419
5420If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5421@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5422will also activate the @code{push-button} command.
2bad3299 5423@xref{Clickable Text}.
b8d4c8d0
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5424
5425@deffn Command push-button &optional pos use-mouse-action
5426Perform the action specified by a button at location @var{pos}.
5427@var{pos} may be either a buffer position or a mouse-event. If
5428@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5429mouse-event (@pxref{Mouse Events}), try to invoke the button's
5430@code{mouse-action} property instead of @code{action}; if the button
5431has no @code{mouse-action} property, use @code{action} as normal.
5432@var{pos} defaults to point, except when @code{push-button} is invoked
5433interactively as the result of a mouse-event, in which case, the mouse
5434event's position is used. If there's no button at @var{pos}, do
5435nothing and return @code{nil}, otherwise return @code{t}.
5436@end deffn
5437
5438@deffn Command forward-button n &optional wrap display-message
5439Move to the @var{n}th next button, or @var{n}th previous button if
5440@var{n} is negative. If @var{n} is zero, move to the start of any
5441button at point. If @var{wrap} is non-@code{nil}, moving past either
5442end of the buffer continues from the other end. If
5443@var{display-message} is non-@code{nil}, the button's help-echo string
5444is displayed. Any button with a non-@code{nil} @code{skip} property
5445is skipped over. Returns the button found.
5446@end deffn
5447
5448@deffn Command backward-button n &optional wrap display-message
5449Move to the @var{n}th previous button, or @var{n}th next button if
5450@var{n} is negative. If @var{n} is zero, move to the start of any
5451button at point. If @var{wrap} is non-@code{nil}, moving past either
5452end of the buffer continues from the other end. If
5453@var{display-message} is non-@code{nil}, the button's help-echo string
5454is displayed. Any button with a non-@code{nil} @code{skip} property
5455is skipped over. Returns the button found.
5456@end deffn
5457
5458@defun next-button pos &optional count-current
5459@defunx previous-button pos &optional count-current
836b4313 5460Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5461@code{previous-button}) position @var{pos} in the current buffer. If
5462@var{count-current} is non-@code{nil}, count any button at @var{pos}
5463in the search, instead of starting at the next button.
5464@end defun
5465
5466@node Abstract Display
5467@section Abstract Display
5468@cindex ewoc
5469@cindex display, abstract
5470@cindex display, arbitrary objects
5471@cindex model/view/controller
5472@cindex view part, model/view/controller
5473
5474 The Ewoc package constructs buffer text that represents a structure
5475of Lisp objects, and updates the text to follow changes in that
5476structure. This is like the ``view'' component in the
e54711f3
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5477``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5478Widget for Object Collections''.
b8d4c8d0
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5479
5480 An @dfn{ewoc} is a structure that organizes information required to
5481construct buffer text that represents certain Lisp data. The buffer
5482text of the ewoc has three parts, in order: first, fixed @dfn{header}
5483text; next, textual descriptions of a series of data elements (Lisp
5484objects that you specify); and last, fixed @dfn{footer} text.
5485Specifically, an ewoc contains information on:
5486
5487@itemize @bullet
5488@item
5489The buffer which its text is generated in.
5490
5491@item
5492The text's start position in the buffer.
5493
5494@item
5495The header and footer strings.
5496
5497@item
bc5184ab
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5498@cindex node, ewoc
5499@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5500A doubly-linked chain of @dfn{nodes}, each of which contains:
5501
5502@itemize
5503@item
5504A @dfn{data element}, a single Lisp object.
5505
5506@item
5507Links to the preceding and following nodes in the chain.
5508@end itemize
5509
5510@item
5511A @dfn{pretty-printer} function which is responsible for
5512inserting the textual representation of a data
5513element value into the current buffer.
5514@end itemize
5515
5516 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5517the resulting ewoc structure to other functions in the Ewoc package to
5518build nodes within it, and display it in the buffer. Once it is
35a30759 5519displayed in the buffer, other functions determine the correspondence
b8d4c8d0
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5520between buffer positions and nodes, move point from one node's textual
5521representation to another, and so forth. @xref{Abstract Display
5522Functions}.
5523
bc5184ab
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5524@cindex encapsulation, ewoc
5525@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5526 A node @dfn{encapsulates} a data element much the way a variable
5527holds a value. Normally, encapsulation occurs as a part of adding a
5528node to the ewoc. You can retrieve the data element value and place a
5529new value in its place, like so:
5530
5531@lisp
5532(ewoc-data @var{node})
5533@result{} value
5534
5535(ewoc-set-data @var{node} @var{new-value})
5536@result{} @var{new-value}
5537@end lisp
5538
5539@noindent
5540You can also use, as the data element value, a Lisp object (list or
5541vector) that is a container for the ``real'' value, or an index into
5542some other structure. The example (@pxref{Abstract Display Example})
5543uses the latter approach.
5544
5545 When the data changes, you will want to update the text in the
5546buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5547just specific nodes using @code{ewoc-invalidate}, or all nodes
5548satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5549delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5550and add new nodes in their place. Deleting a node from an ewoc deletes
5551its associated textual description from buffer, as well.
5552
5553@menu
5b594a58
GM
5554* Abstract Display Functions:: Functions in the Ewoc package.
5555* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5556@end menu
5557
5558@node Abstract Display Functions
5559@subsection Abstract Display Functions
5560
5561 In this subsection, @var{ewoc} and @var{node} stand for the
5562structures described above (@pxref{Abstract Display}), while
5563@var{data} stands for an arbitrary Lisp object used as a data element.
5564
5565@defun ewoc-create pretty-printer &optional header footer nosep
5566This constructs and returns a new ewoc, with no nodes (and thus no data
5567elements). @var{pretty-printer} should be a function that takes one
5568argument, a data element of the sort you plan to use in this ewoc, and
5569inserts its textual description at point using @code{insert} (and never
5570@code{insert-before-markers}, because that would interfere with the
5571Ewoc package's internal mechanisms).
5572
5573Normally, a newline is automatically inserted after the header,
5574the footer and every node's textual description. If @var{nosep}
5575is non-@code{nil}, no newline is inserted. This may be useful for
5576displaying an entire ewoc on a single line, for example, or for
5577making nodes ``invisible'' by arranging for @var{pretty-printer}
5578to do nothing for those nodes.
5579
5580An ewoc maintains its text in the buffer that is current when
5581you create it, so switch to the intended buffer before calling
5582@code{ewoc-create}.
5583@end defun
5584
5585@defun ewoc-buffer ewoc
5586This returns the buffer where @var{ewoc} maintains its text.
5587@end defun
5588
5589@defun ewoc-get-hf ewoc
5590This returns a cons cell @code{(@var{header} . @var{footer})}
5591made from @var{ewoc}'s header and footer.
5592@end defun
5593
5594@defun ewoc-set-hf ewoc header footer
5595This sets the header and footer of @var{ewoc} to the strings
5596@var{header} and @var{footer}, respectively.
5597@end defun
5598
5599@defun ewoc-enter-first ewoc data
5600@defunx ewoc-enter-last ewoc data
5601These add a new node encapsulating @var{data}, putting it, respectively,
5602at the beginning or end of @var{ewoc}'s chain of nodes.
5603@end defun
5604
5605@defun ewoc-enter-before ewoc node data
5606@defunx ewoc-enter-after ewoc node data
5607These add a new node encapsulating @var{data}, adding it to
5608@var{ewoc} before or after @var{node}, respectively.
5609@end defun
5610
5611@defun ewoc-prev ewoc node
5612@defunx ewoc-next ewoc node
5613These return, respectively, the previous node and the next node of @var{node}
5614in @var{ewoc}.
5615@end defun
5616
5617@defun ewoc-nth ewoc n
5618This returns the node in @var{ewoc} found at zero-based index @var{n}.
5619A negative @var{n} means count from the end. @code{ewoc-nth} returns
5620@code{nil} if @var{n} is out of range.
5621@end defun
5622
5623@defun ewoc-data node
5624This extracts the data encapsulated by @var{node} and returns it.
5625@end defun
5626
5627@defun ewoc-set-data node data
5628This sets the data encapsulated by @var{node} to @var{data}.
5629@end defun
5630
5631@defun ewoc-locate ewoc &optional pos guess
5632This determines the node in @var{ewoc} which contains point (or
5633@var{pos} if specified), and returns that node. If @var{ewoc} has no
5634nodes, it returns @code{nil}. If @var{pos} is before the first node,
5635it returns the first node; if @var{pos} is after the last node, it returns
5636the last node. The optional third arg @var{guess}
5637should be a node that is likely to be near @var{pos}; this doesn't
5638alter the result, but makes the function run faster.
5639@end defun
5640
5641@defun ewoc-location node
5642This returns the start position of @var{node}.
5643@end defun
5644
5645@defun ewoc-goto-prev ewoc arg
5646@defunx ewoc-goto-next ewoc arg
5647These move point to the previous or next, respectively, @var{arg}th node
5648in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5649the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5650moves past the last node, returning @code{nil}. Excepting this special
5651case, these functions return the node moved to.
5652@end defun
5653
5654@defun ewoc-goto-node ewoc node
5655This moves point to the start of @var{node} in @var{ewoc}.
5656@end defun
5657
5658@defun ewoc-refresh ewoc
5659This function regenerates the text of @var{ewoc}. It works by
5660deleting the text between the header and the footer, i.e., all the
5661data elements' representations, and then calling the pretty-printer
5662function for each node, one by one, in order.
5663@end defun
5664
5665@defun ewoc-invalidate ewoc &rest nodes
5666This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5667@var{ewoc} are updated instead of the entire set.
5668@end defun
5669
5670@defun ewoc-delete ewoc &rest nodes
5671This deletes each node in @var{nodes} from @var{ewoc}.
5672@end defun
5673
5674@defun ewoc-filter ewoc predicate &rest args
5675This calls @var{predicate} for each data element in @var{ewoc} and
5676deletes those nodes for which @var{predicate} returns @code{nil}.
5677Any @var{args} are passed to @var{predicate}.
5678@end defun
5679
5680@defun ewoc-collect ewoc predicate &rest args
5681This calls @var{predicate} for each data element in @var{ewoc}
5682and returns a list of those elements for which @var{predicate}
5683returns non-@code{nil}. The elements in the list are ordered
5684as in the buffer. Any @var{args} are passed to @var{predicate}.
5685@end defun
5686
5687@defun ewoc-map map-function ewoc &rest args
5688This calls @var{map-function} for each data element in @var{ewoc} and
5689updates those nodes for which @var{map-function} returns non-@code{nil}.
5690Any @var{args} are passed to @var{map-function}.
5691@end defun
5692
5693@node Abstract Display Example
5694@subsection Abstract Display Example
5695
5696 Here is a simple example using functions of the ewoc package to
16152b76 5697implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5698represents a vector of three integers (itself representing a 24-bit RGB
5699value) in various ways.
5700
5701@example
5702(setq colorcomp-ewoc nil
5703 colorcomp-data nil
5704 colorcomp-mode-map nil
5705 colorcomp-labels ["Red" "Green" "Blue"])
5706
5707(defun colorcomp-pp (data)
5708 (if data
5709 (let ((comp (aref colorcomp-data data)))
5710 (insert (aref colorcomp-labels data) "\t: #x"
5711 (format "%02X" comp) " "
5712 (make-string (ash comp -2) ?#) "\n"))
5713 (let ((cstr (format "#%02X%02X%02X"
5714 (aref colorcomp-data 0)
5715 (aref colorcomp-data 1)
5716 (aref colorcomp-data 2)))
5717 (samp " (sample text) "))
5718 (insert "Color\t: "
049bcbcb
CY
5719 (propertize samp 'face
5720 `(foreground-color . ,cstr))
5721 (propertize samp 'face
5722 `(background-color . ,cstr))
b8d4c8d0
GM
5723 "\n"))))
5724
5725(defun colorcomp (color)
5726 "Allow fiddling with COLOR in a new buffer.
5727The buffer is in Color Components mode."
5728 (interactive "sColor (name or #RGB or #RRGGBB): ")
5729 (when (string= "" color)
5730 (setq color "green"))
5731 (unless (color-values color)
5732 (error "No such color: %S" color))
5733 (switch-to-buffer
5734 (generate-new-buffer (format "originally: %s" color)))
5735 (kill-all-local-variables)
5736 (setq major-mode 'colorcomp-mode
5737 mode-name "Color Components")
5738 (use-local-map colorcomp-mode-map)
5739 (erase-buffer)
5740 (buffer-disable-undo)
5741 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5742 (color-values color))))
5743 (ewoc (ewoc-create 'colorcomp-pp
5744 "\nColor Components\n\n"
5745 (substitute-command-keys
5746 "\n\\@{colorcomp-mode-map@}"))))
5747 (set (make-local-variable 'colorcomp-data) data)
5748 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5749 (ewoc-enter-last ewoc 0)
5750 (ewoc-enter-last ewoc 1)
5751 (ewoc-enter-last ewoc 2)
5752 (ewoc-enter-last ewoc nil)))
5753@end example
5754
5755@cindex controller part, model/view/controller
5756 This example can be extended to be a ``color selection widget'' (in
5757other words, the controller part of the ``model/view/controller''
5758design paradigm) by defining commands to modify @code{colorcomp-data}
5759and to ``finish'' the selection process, and a keymap to tie it all
5760together conveniently.
5761
5762@smallexample
5763(defun colorcomp-mod (index limit delta)
5764 (let ((cur (aref colorcomp-data index)))
5765 (unless (= limit cur)
5766 (aset colorcomp-data index (+ cur delta)))
5767 (ewoc-invalidate
5768 colorcomp-ewoc
5769 (ewoc-nth colorcomp-ewoc index)
5770 (ewoc-nth colorcomp-ewoc -1))))
5771
5772(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5773(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5774(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5775(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5776(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5777(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5778
5779(defun colorcomp-copy-as-kill-and-exit ()
5780 "Copy the color components into the kill ring and kill the buffer.
5781The string is formatted #RRGGBB (hash followed by six hex digits)."
5782 (interactive)
5783 (kill-new (format "#%02X%02X%02X"
5784 (aref colorcomp-data 0)
5785 (aref colorcomp-data 1)
5786 (aref colorcomp-data 2)))
5787 (kill-buffer nil))
5788
5789(setq colorcomp-mode-map
5790 (let ((m (make-sparse-keymap)))
5791 (suppress-keymap m)
5792 (define-key m "i" 'colorcomp-R-less)
5793 (define-key m "o" 'colorcomp-R-more)
5794 (define-key m "k" 'colorcomp-G-less)
5795 (define-key m "l" 'colorcomp-G-more)
5796 (define-key m "," 'colorcomp-B-less)
5797 (define-key m "." 'colorcomp-B-more)
5798 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5799 m))
5800@end smallexample
5801
5802Note that we never modify the data in each node, which is fixed when the
5803ewoc is created to be either @code{nil} or an index into the vector
5804@code{colorcomp-data}, the actual color components.
5805
5806@node Blinking
5807@section Blinking Parentheses
5808@cindex parenthesis matching
5809@cindex blinking parentheses
5810@cindex balancing parentheses
5811
5812 This section describes the mechanism by which Emacs shows a matching
5813open parenthesis when the user inserts a close parenthesis.
5814
5815@defvar blink-paren-function
5816The value of this variable should be a function (of no arguments) to
5817be called whenever a character with close parenthesis syntax is inserted.
5818The value of @code{blink-paren-function} may be @code{nil}, in which
5819case nothing is done.
5820@end defvar
5821
5822@defopt blink-matching-paren
5823If this variable is @code{nil}, then @code{blink-matching-open} does
5824nothing.
5825@end defopt
5826
5827@defopt blink-matching-paren-distance
5828This variable specifies the maximum distance to scan for a matching
5829parenthesis before giving up.
5830@end defopt
5831
5832@defopt blink-matching-delay
5833This variable specifies the number of seconds for the cursor to remain
5834at the matching parenthesis. A fraction of a second often gives
5835good results, but the default is 1, which works on all systems.
5836@end defopt
5837
5838@deffn Command blink-matching-open
5839This function is the default value of @code{blink-paren-function}. It
5840assumes that point follows a character with close parenthesis syntax and
5841moves the cursor momentarily to the matching opening character. If that
5842character is not already on the screen, it displays the character's
5843context in the echo area. To avoid long delays, this function does not
5844search farther than @code{blink-matching-paren-distance} characters.
5845
5846Here is an example of calling this function explicitly.
5847
5848@smallexample
5849@group
5850(defun interactive-blink-matching-open ()
b8d4c8d0
GM
5851 "Indicate momentarily the start of sexp before point."
5852 (interactive)
5853@end group
5854@group
5855 (let ((blink-matching-paren-distance
5856 (buffer-size))
5857 (blink-matching-paren t))
5858 (blink-matching-open)))
5859@end group
5860@end smallexample
5861@end deffn
5862
9a69676a
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5863@node Character Display
5864@section Character Display
5865
5319014e
CY
5866 This section describes how characters are actually displayed by
5867Emacs. Typically, a character is displayed as a @dfn{glyph} (a
5868graphical symbol which occupies one character position on the screen),
5869whose appearance corresponds to the character itself. For example,
5870the character @samp{a} (character code 97) is displayed as @samp{a}.
5871Some characters, however, are displayed specially. For example, the
9a69676a
CY
5872formfeed character (character code 12) is usually displayed as a
5873sequence of two glyphs, @samp{^L}, while the newline character
5874(character code 10) starts a new screen line.
5875
5876 You can modify how each character is displayed by defining a
5877@dfn{display table}, which maps each character code into a sequence of
5319014e 5878glyphs. @xref{Display Tables}.
9a69676a
CY
5879
5880@menu
5881* Usual Display:: The usual conventions for displaying characters.
5882* Display Tables:: What a display table consists of.
5883* Active Display Table:: How Emacs selects a display table to use.
5884* Glyphs:: How to define a glyph, and what glyphs mean.
5885* Glyphless Chars:: How glyphless characters are drawn.
5886@end menu
5887
b8d4c8d0 5888@node Usual Display
9a69676a 5889@subsection Usual Display Conventions
b8d4c8d0 5890
5319014e
CY
5891 Here are the conventions for displaying each character code (in the
5892absence of a display table, which can override these
9a69676a
CY
5893@iftex
5894conventions).
5895@end iftex
5896@ifnottex
5897conventions; @pxref{Display Tables}).
5898@end ifnottex
b8d4c8d0 5899
9a69676a 5900@cindex printable ASCII characters
b8d4c8d0
GM
5901@itemize @bullet
5902@item
9a69676a
CY
5903The @dfn{printable @acronym{ASCII} characters}, character codes 32
5904through 126 (consisting of numerals, English letters, and symbols like
5319014e 5905@samp{#}) are displayed literally.
b8d4c8d0
GM
5906
5907@item
9a69676a
CY
5908The tab character (character code 9) displays as whitespace stretching
5909up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
5910Emacs Manual}. The variable @code{tab-width} controls the number of
5911spaces per tab stop (see below).
b8d4c8d0
GM
5912
5913@item
5319014e
CY
5914The newline character (character code 10) has a special effect: it
5915ends the preceding line and starts a new line.
b8d4c8d0 5916
9a69676a 5917@cindex ASCII control characters
b8d4c8d0 5918@item
9a69676a
CY
5919The non-printable @dfn{@acronym{ASCII} control characters}---character
5920codes 0 through 31, as well as the @key{DEL} character (character code
5921127)---display in one of two ways according to the variable
5922@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
5923these characters are displayed as sequences of two glyphs, where the
5924first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 5925instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
5926@samp{^?}.
5927
5928If @code{ctl-arrow} is @code{nil}, these characters are displayed as
5929octal escapes (see below).
5930
5931This rule also applies to carriage return (character code 13), if that
5932character appears in the buffer. But carriage returns usually do not
5933appear in buffer text; they are eliminated as part of end-of-line
5934conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
5935
5936@cindex octal escapes
b8d4c8d0 5937@item
9a69676a
CY
5938@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
5939through 255 (@pxref{Text Representations}). These characters display
5940as @dfn{octal escapes}: sequences of four glyphs, where the first
5941glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5942digit characters representing the character code in octal. (A display
5943table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
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5944
5945@item
9a69676a
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5946Each non-@acronym{ASCII} character with code above 255 is displayed
5947literally, if the terminal supports it. If the terminal does not
5948support it, the character is said to be @dfn{glyphless}, and it is
5949usually displayed using a placeholder glyph. For example, if a
5950graphical terminal has no font for a character, Emacs usually displays
5951a box containing the character code in hexadecimal. @xref{Glyphless
5952Chars}.
b8d4c8d0
GM
5953@end itemize
5954
9a69676a 5955 The above display conventions apply even when there is a display
b8d4c8d0
GM
5956table, for any character whose entry in the active display table is
5957@code{nil}. Thus, when you set up a display table, you need only
5958specify the characters for which you want special behavior.
5959
9a69676a
CY
5960 The following variables affect how certain characters are displayed
5961on the screen. Since they change the number of columns the characters
5962occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
5963how the mode line is displayed; if you want to force redisplay of the
5964mode line using the new values, call the function
5965@code{force-mode-line-update} (@pxref{Mode Line Format}).
5966
5967@defopt ctl-arrow
5968@cindex control characters in display
5969This buffer-local variable controls how control characters are
5970displayed. If it is non-@code{nil}, they are displayed as a caret
5971followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
5972displayed as octal escapes: a backslash followed by three octal
5973digits, as in @samp{\001}.
b8d4c8d0
GM
5974@end defopt
5975
b8d4c8d0
GM
5976@defopt tab-width
5977The value of this buffer-local variable is the spacing between tab
5978stops used for displaying tab characters in Emacs buffers. The value
5979is in units of columns, and the default is 8. Note that this feature
5980is completely independent of the user-settable tab stops used by the
5981command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5982@end defopt
5983
5984@node Display Tables
9a69676a 5985@subsection Display Tables
b8d4c8d0
GM
5986
5987@cindex display table
9a69676a
CY
5988 A display table is a special-purpose char-table
5989(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
5990is used to override the usual character display conventions. This
5991section describes how to make, inspect, and assign elements to a
5992display table object.
b8d4c8d0
GM
5993
5994@defun make-display-table
5995This creates and returns a display table. The table initially has
5996@code{nil} in all elements.
5997@end defun
5998
5999 The ordinary elements of the display table are indexed by character
6000codes; the element at index @var{c} says how to display the character
9a69676a
CY
6001code @var{c}. The value should be @code{nil} (which means to display
6002the character @var{c} according to the usual display conventions;
6003@pxref{Usual Display}), or a vector of glyph codes (which means to
6004display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
GM
6005
6006 @strong{Warning:} if you use the display table to change the display
6007of newline characters, the whole buffer will be displayed as one long
16152b76 6008``line''.
b8d4c8d0
GM
6009
6010 The display table also has six ``extra slots'' which serve special
6011purposes. Here is a table of their meanings; @code{nil} in any slot
6012means to use the default for that slot, as stated below.
6013
6014@table @asis
6015@item 0
6016The glyph for the end of a truncated screen line (the default for this
6017is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6018arrows in the fringes to indicate truncation, so the display table has
6019no effect.
6020
6021@item 1
6022The glyph for the end of a continued line (the default is @samp{\}).
6023On graphical terminals, Emacs uses curved arrows in the fringes to
6024indicate continuation, so the display table has no effect.
6025
6026@item 2
6027The glyph for indicating a character displayed as an octal character
6028code (the default is @samp{\}).
6029
6030@item 3
6031The glyph for indicating a control character (the default is @samp{^}).
6032
6033@item 4
6034A vector of glyphs for indicating the presence of invisible lines (the
6035default is @samp{...}). @xref{Selective Display}.
6036
6037@item 5
6038The glyph used to draw the border between side-by-side windows (the
6039default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6040when there are no scroll bars; if scroll bars are supported and in use,
6041a scroll bar separates the two windows.
6042@end table
6043
5319014e
CY
6044 For example, here is how to construct a display table that mimics
6045the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6046(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6047
6048@example
6049(setq disptab (make-display-table))
9a69676a
CY
6050(dotimes (i 32)
6051 (or (= i ?\t)
6052 (= i ?\n)
5319014e
CY
6053 (aset disptab i
6054 (vector (make-glyph-code ?^ 'escape-glyph)
6055 (make-glyph-code (+ i 64) 'escape-glyph)))))
6056(aset disptab 127
6057 (vector (make-glyph-code ?^ 'escape-glyph)
6058 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6059@end example
6060
6061@defun display-table-slot display-table slot
6062This function returns the value of the extra slot @var{slot} of
6063@var{display-table}. The argument @var{slot} may be a number from 0 to
60645 inclusive, or a slot name (symbol). Valid symbols are
6065@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6066@code{selective-display}, and @code{vertical-border}.
6067@end defun
6068
6069@defun set-display-table-slot display-table slot value
6070This function stores @var{value} in the extra slot @var{slot} of
6071@var{display-table}. The argument @var{slot} may be a number from 0 to
60725 inclusive, or a slot name (symbol). Valid symbols are
6073@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6074@code{selective-display}, and @code{vertical-border}.
6075@end defun
6076
6077@defun describe-display-table display-table
6078This function displays a description of the display table
6079@var{display-table} in a help buffer.
6080@end defun
6081
6082@deffn Command describe-current-display-table
6083This command displays a description of the current display table in a
6084help buffer.
6085@end deffn
6086
6087@node Active Display Table
6088@subsection Active Display Table
6089@cindex active display table
6090
9a69676a
CY
6091 Each window can specify a display table, and so can each buffer.
6092The window's display table, if there is one, takes precedence over the
6093buffer's display table. If neither exists, Emacs tries to use the
6094standard display table; if that is @code{nil}, Emacs uses the usual
6095character display conventions (@pxref{Usual Display}).
6096
6097 Note that display tables affect how the mode line is displayed, so
6098if you want to force redisplay of the mode line using a new display
6099table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6100
6101@defun window-display-table &optional window
9a69676a
CY
6102This function returns @var{window}'s display table, or @code{nil} if
6103there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6104@end defun
6105
6106@defun set-window-display-table window table
6107This function sets the display table of @var{window} to @var{table}.
6108The argument @var{table} should be either a display table or
6109@code{nil}.
6110@end defun
6111
6112@defvar buffer-display-table
9a69676a
CY
6113This variable is automatically buffer-local in all buffers; its value
6114specifies the buffer's display table. If it is @code{nil}, there is
6115no buffer display table.
b8d4c8d0
GM
6116@end defvar
6117
6118@defvar standard-display-table
9a69676a
CY
6119The value of this variable is the standard display table, which is
6120used when Emacs is displaying a buffer in a window with neither a
6121window display table nor a buffer display table defined. Its default
6122is @code{nil}.
b8d4c8d0
GM
6123@end defvar
6124
9a69676a
CY
6125The @file{disp-table} library defines several functions for changing
6126the standard display table.
b8d4c8d0
GM
6127
6128@node Glyphs
6129@subsection Glyphs
5319014e 6130@cindex glyph
b8d4c8d0 6131
29aa2b71 6132@cindex glyph code
9a69676a
CY
6133 A @dfn{glyph} is a graphical symbol which occupies a single
6134character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6135as a @dfn{glyph code}, which specifies a character and optionally a
6136face to display it in (@pxref{Faces}). The main use of glyph codes is
6137as the entries of display tables (@pxref{Display Tables}). The
6138following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6139
6140@defun make-glyph-code char &optional face
5319014e
CY
6141This function returns a glyph code representing char @var{char} with
6142face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6143uses the default face; in that case, the glyph code is an integer. If
6144@var{face} is non-@code{nil}, the glyph code is not necessarily an
6145integer object.
b8d4c8d0
GM
6146@end defun
6147
6148@defun glyph-char glyph
5319014e 6149This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6150@end defun
6151
6152@defun glyph-face glyph
5319014e
CY
6153This function returns face of glyph code @var{glyph}, or @code{nil} if
6154@var{glyph} uses the default face.
b8d4c8d0
GM
6155@end defun
6156
5319014e
CY
6157@ifnottex
6158 You can set up a @dfn{glyph table} to change how glyph codes are
6159actually displayed on text terminals. This feature is semi-obsolete;
6160use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6161
6162@defvar glyph-table
5319014e
CY
6163The value of this variable, if non-@code{nil}, is the current glyph
6164table. It takes effect only on character terminals; on graphical
6165displays, all glyphs are displayed literally. The glyph table should
6166be a vector whose @var{g}th element specifies how to display glyph
6167code @var{g}, where @var{g} is the glyph code for a glyph whose face
6168is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6169
6170@table @asis
b8d4c8d0 6171@item @code{nil}
5319014e 6172Display this glyph literally.
b8d4c8d0 6173
5319014e
CY
6174@item a string
6175Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6176
5319014e
CY
6177@item a glyph code
6178Display the specified glyph code instead.
6179@end table
b8d4c8d0 6180
5319014e
CY
6181Any integer glyph code greater than or equal to the length of the
6182glyph table is displayed literally.
b8d4c8d0 6183@end defvar
5319014e 6184@end ifnottex
b8d4c8d0 6185
9a69676a
CY
6186@node Glyphless Chars
6187@subsection Glyphless Character Display
6188@cindex glyphless characters
6189
5319014e 6190 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6191special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6192being displayed literally. These include characters which are
6193explicitly defined to be glyphless, as well as characters for which
6194there is no available font (on a graphical display), and characters
6195which cannot be encoded by the terminal's coding system (on a text
6196terminal).
9a69676a
CY
6197
6198@defvar glyphless-char-display
5319014e
CY
6199The value of this variable is a char-table which defines glyphless
6200characters and how they are displayed. Each entry must be one of the
6201following display methods:
9a69676a
CY
6202
6203@table @asis
5319014e
CY
6204@item @code{nil}
6205Display the character in the usual way.
6206
9a69676a
CY
6207@item @code{zero-width}
6208Don't display the character.
6209
6210@item @code{thin-space}
6211Display a thin space, 1-pixel wide on graphical displays, or
62121-character wide on text terminals.
6213
6214@item @code{empty-box}
6215Display an empty box.
6216
6217@item @code{hex-code}
6218Display a box containing the Unicode codepoint of the character, in
6219hexadecimal notation.
6220
6221@item an @acronym{ASCII} string
6222Display a box containing that string.
5319014e
CY
6223
6224@item a cons cell @code{(@var{graphical} . @var{text})}
6225Display with @var{graphical} on graphical displays, and with
6226@var{text} on text terminals. Both @var{graphical} and @var{text}
6227must be one of the display methods described above.
9a69676a
CY
6228@end table
6229
6230@noindent
5319014e
CY
6231The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6232@acronym{ASCII} string display methods are drawn with the
9a69676a
CY
6233@code{glyphless-char} face.
6234
9a69676a
CY
6235The char-table has one extra slot, which determines how to display any
6236character that cannot be displayed with any available font, or cannot
6237be encoded by the terminal's coding system. Its value should be one
6238of the above display methods, except @code{zero-width} or a cons cell.
5319014e
CY
6239
6240If a character has a non-@code{nil} entry in an active display table,
6241the display table takes effect; in this case, Emacs does not consult
6242@code{glyphless-char-display} at all.
9a69676a
CY
6243@end defvar
6244
6245@defopt glyphless-char-display-control
6246This user option provides a convenient way to set
5319014e
CY
6247@code{glyphless-char-display} for groups of similar characters. Do
6248not set its value directly from Lisp code; the value takes effect only
6249via a custom @code{:set} function (@pxref{Variable Definitions}),
6250which updates @code{glyphless-char-display}.
9a69676a
CY
6251
6252Its value should be an alist of elements @code{(@var{group}
6253. @var{method})}, where @var{group} is a symbol specifying a group of
6254characters, and @var{method} is a symbol specifying how to display
6255them.
6256
6257@var{group} should be one of the following:
6258
6259@table @code
6260@item c0-control
6261@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6262excluding the newline and tab characters (normally displayed as escape
6263sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6264emacs, The GNU Emacs Manual}).
6265
6266@item c1-control
6267Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6268@code{U+009F} (normally displayed as octal escape sequences like
6269@samp{\230}).
6270
6271@item format-control
6272Characters of Unicode General Category `Cf', such as @samp{U+200E}
6273(Left-to-Right Mark), but excluding characters that have graphic
6274images, such as @samp{U+00AD} (Soft Hyphen).
6275
6276@item no-font
6277Characters for there is no suitable font, or which cannot be encoded
6278by the terminal's coding system.
6279@end table
6280
6281@c FIXME: this can also be `acronym', but that's not currently
6282@c completely implemented; it applies only to the format-control
6283@c group, and only works if the acronym is in `char-acronym-table'.
6284The @var{method} symbol should be one of @code{zero-width},
6285@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6286the same meanings as in @code{glyphless-char-display}, above.
6287@end defopt
6288
5319014e
CY
6289@node Beeping
6290@section Beeping
6291@cindex bell
6292
6293 This section describes how to make Emacs ring the bell (or blink the
6294screen) to attract the user's attention. Be conservative about how
6295often you do this; frequent bells can become irritating. Also be
6296careful not to use just beeping when signaling an error is more
6297appropriate (@pxref{Errors}).
6298
6299@defun ding &optional do-not-terminate
6300@cindex keyboard macro termination
6301This function beeps, or flashes the screen (see @code{visible-bell} below).
6302It also terminates any keyboard macro currently executing unless
6303@var{do-not-terminate} is non-@code{nil}.
6304@end defun
6305
6306@defun beep &optional do-not-terminate
6307This is a synonym for @code{ding}.
6308@end defun
6309
6310@defopt visible-bell
6311This variable determines whether Emacs should flash the screen to
6312represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6313This is effective on graphical displays, and on text terminals
6314provided the terminal's Termcap entry defines the visible bell
6315capability (@samp{vb}).
6316@end defopt
6317
6318@defvar ring-bell-function
6319If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6320bell''. Its value should be a function of no arguments. If this is
5319014e
CY
6321non-@code{nil}, it takes precedence over the @code{visible-bell}
6322variable.
6323@end defvar
6324
b8d4c8d0
GM
6325@node Window Systems
6326@section Window Systems
6327
6328 Emacs works with several window systems, most notably the X Window
16152b76 6329System. Both Emacs and X use the term ``window'', but use it
b8d4c8d0
GM
6330differently. An Emacs frame is a single window as far as X is
6331concerned; the individual Emacs windows are not known to X at all.
6332
6333@defvar window-system
c830e5ae
CY
6334This terminal-local variable tells Lisp programs what window system
6335Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6336
6337@table @code
6338@item x
6339@cindex X Window System
77bb0476 6340Emacs is displaying the frame using X.
b8d4c8d0 6341@item w32
77bb0476 6342Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6343@item ns
6344Emacs is displaying the frame using the Nextstep interface (used on
6345GNUstep and Mac OS X).
77bb0476
EZ
6346@item pc
6347Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6348@item nil
77bb0476 6349Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6350@end table
6351@end defvar
6352
4267d515
EZ
6353@defvar initial-window-system
6354This variable holds the value of @code{window-system} used for the
f721deda
EZ
6355first frame created by Emacs during startup. (When Emacs is invoked
6356with the @option{--daemon} option, it does not create any initial
6357frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6358Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
EZ
6359@end defvar
6360
77bb0476
EZ
6361@defun window-system &optional frame
6362This function returns a symbol whose name tells what window system is
6363used for displaying @var{frame} (which defaults to the currently
6364selected frame). The list of possible symbols it returns is the same
6365one documented for the variable @code{window-system} above.
6366@end defun
6367
89baa1df
EZ
6368 Do @emph{not} use @code{window-system} and
6369@code{initial-window-system} as predicates or boolean flag variables,
6370if you want to write code that works differently on text terminals and
6371graphic displays. That is because @code{window-system} is not a good
6372indicator of Emacs capabilities on a given display type. Instead, use
6373@code{display-graphic-p} or any of the other @code{display-*-p}
6374predicates described in @ref{Display Feature Testing}.
6375
b8d4c8d0
GM
6376@defvar window-setup-hook
6377This variable is a normal hook which Emacs runs after handling the
6378initialization files. Emacs runs this hook after it has completed
6379loading your init file, the default initialization file (if
6380any), and the terminal-specific Lisp code, and running the hook
6381@code{term-setup-hook}.
6382
6383This hook is used for internal purposes: setting up communication with
6384the window system, and creating the initial window. Users should not
6385interfere with it.
6386@end defvar
5deb92fd
EZ
6387
6388@node Bidirectional Display
6389@section Bidirectional Display
6390@cindex bidirectional display
6391@cindex right-to-left text
6392
6393 Emacs can display text written in scripts, such as Arabic, Farsi,
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6394and Hebrew, whose natural ordering for horizontal text display runs
6395from right to left. Furthermore, segments of Latin script and digits
6396embedded in right-to-left text are displayed left-to-right, while
6397segments of right-to-left script embedded in left-to-right text
1df7defd 6398(e.g., Arabic or Hebrew text in comments or strings in a program
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6399source file) are appropriately displayed right-to-left. We call such
6400mixtures of left-to-right and right-to-left text @dfn{bidirectional
6401text}. This section describes the facilities and options for editing
6402and displaying bidirectional text.
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6403
6404@cindex logical order
c094bb0c 6405@cindex reading order
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6406@cindex visual order
6407@cindex unicode bidirectional algorithm
f5e49f5b 6408@cindex UBA
5319014e 6409@cindex bidirectional reordering
c67c5132 6410@cindex reordering, of bidirectional text
5319014e 6411 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6412@dfn{reading}) order, i.e., the order in which a human would read
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6413each character. In right-to-left and bidirectional text, the order in
6414which characters are displayed on the screen (called @dfn{visual
6415order}) is not the same as logical order; the characters' screen
6416positions do not increase monotonically with string or buffer
6417position. In performing this @dfn{bidirectional reordering}, Emacs
6418follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6419which is described in Annex #9 of the Unicode standard
6420(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6421Bidirectionality'' class implementation of the @acronym{UBA}.
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6422
6423@defvar bidi-display-reordering
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6424If the value of this buffer-local variable is non-@code{nil} (the
6425default), Emacs performs bidirectional reordering for display. The
6426reordering affects buffer text, as well as display strings and overlay
6427strings from text and overlay properties in the buffer (@pxref{Overlay
6428Properties}, and @pxref{Display Property}). If the value is
6429@code{nil}, Emacs does not perform bidirectional reordering in the
6430buffer.
6431
6432The default value of @code{bidi-display-reordering} controls the
6433reordering of strings which are not directly supplied by a buffer,
6434including the text displayed in mode lines (@pxref{Mode Line Format})
6435and header lines (@pxref{Header Lines}).
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6436@end defvar
6437
6438@cindex unibyte buffers, and bidi reordering
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6439 Emacs never reorders the text of a unibyte buffer, even if
6440@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6441is because unibyte buffers contain raw bytes, not characters, and thus
6442lack the directionality properties required for reordering.
6443Therefore, to test whether text in a buffer will be reordered for
6444display, it is not enough to test the value of
6445@code{bidi-display-reordering} alone. The correct test is this:
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6446
6447@example
6448 (if (and enable-multibyte-characters
6449 bidi-display-reordering)
6450 ;; Buffer is being reordered for display
6451 )
6452@end example
6453
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6454 However, unibyte display and overlay strings @emph{are} reordered if
6455their parent buffer is reordered. This is because plain-@sc{ascii}
6456strings are stored by Emacs as unibyte strings. If a unibyte display
6457or overlay string includes non-@sc{ascii} characters, these characters
6458are assumed to have left-to-right direction.
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6459
6460@cindex display properties, and bidi reordering of text
6461 Text covered by @code{display} text properties, by overlays with
6462@code{display} properties whose value is a string, and by any other
6463properties that replace buffer text, is treated as a single unit when
6464it is reordered for display. That is, the entire chunk of text
6465covered by these properties is reordered together. Moreover, the
5319014e 6466bidirectional properties of the characters in such a chunk of text are
5deb92fd 6467ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6468single character @code{U+FFFC}, known as the @dfn{Object Replacement
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6469Character}. This means that placing a display property over a portion
6470of text may change the way that the surrounding text is reordered for
6471display. To prevent this unexpected effect, always place such
6472properties on text whose directionality is identical with text that
6473surrounds it.
6474
6475@cindex base direction of a paragraph
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6476 Each paragraph of bidirectional text has a @dfn{base direction},
6477either right-to-left or left-to-right. Left-to-right paragraphs are
6478displayed beginning at the left margin of the window, and are
6479truncated or continued when the text reaches the right margin.
6480Right-to-left paragraphs are displayed beginning at the right margin,
6481and are continued or truncated at the left margin.
6482
6483 By default, Emacs determines the base direction of each paragraph by
6484looking at the text at its beginning. The precise method of
6485determining the base direction is specified by the @acronym{UBA}; in a
6486nutshell, the first character in a paragraph that has an explicit
6487directionality determines the base direction of the paragraph.
6488However, sometimes a buffer may need to force a certain base direction
6489for its paragraphs. For example, buffers containing program source
6490code should force all paragraphs to be displayed left-to-right. You
6491can use following variable to do this:
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6492
6493@defvar bidi-paragraph-direction
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6494If the value of this buffer-local variable is the symbol
6495@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6496buffer are assumed to have that specified direction. Any other value
6497is equivalent to @code{nil} (the default), which means to determine
6498the base direction of each paragraph from its contents.
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6499
6500@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
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6501Modes for program source code should set this to @code{left-to-right}.
6502Prog mode does this by default, so modes derived from Prog mode do not
6503need to set this explicitly (@pxref{Basic Major Modes}).
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6504@end defvar
6505
6506@defun current-bidi-paragraph-direction &optional buffer
6507This function returns the paragraph direction at point in the named
6508@var{buffer}. The returned value is a symbol, either
6509@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6510omitted or @code{nil}, it defaults to the current buffer. If the
6511buffer-local value of the variable @code{bidi-paragraph-direction} is
6512non-@code{nil}, the returned value will be identical to that value;
6513otherwise, the returned value reflects the paragraph direction
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6514determined dynamically by Emacs. For buffers whose value of
6515@code{bidi-display-reordering} is @code{nil} as well as unibyte
6516buffers, this function always returns @code{left-to-right}.
5deb92fd 6517@end defun
c094bb0c 6518
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6519@cindex visual-order cursor motion
6520 Sometimes there's a need to move point in strict visual order,
6521either to the left or to the right of its current screen position.
6522Emacs provides a primitive to do that.
6523
6524@defun move-point-visually direction
6525This function moves point of the currently selected window to the
6526buffer position that appears immediately to the right or to the left
6527of point on the screen. If @var{direction} is positive, point will
6528move one screen position to the right, otherwise it will move one
6529screen position to the left. Note that, depending on the surrounding
6530bidirectional context, this could potentially move point many buffer
6531positions away. If invoked at the end of a screen line, the function
6532moves point to the rightmost or leftmost screen position of the next
6533or previous screen line, as appropriate for the value of
6534@var{direction}.
6535
6536The function returns the new buffer position as its value.
6537@end defun
6538
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6539@cindex layout on display, and bidirectional text
6540@cindex jumbled display of bidirectional text
6541@cindex concatenating bidirectional strings
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6542 Bidirectional reordering can have surprising and unpleasant effects
6543when two strings with bidirectional content are juxtaposed in a
6544buffer, or otherwise programmatically concatenated into a string of
6545text. A typical problematic case is when a buffer consists of
6546sequences of text ``fields'' separated by whitespace or punctuation
6547characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6548punctuation characters used as separators have @dfn{weak
6549directionality}, they take on the directionality of surrounding text.
6550As result, a numeric field that follows a field with bidirectional
6551content can be displayed @emph{to the left} of the preceding field,
6552messing up the expected layout. There are several ways to avoid this
6553problem:
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6554
6555@itemize @minus
6556@item
6557Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6558@acronym{LRM}, to the end of each field that may have bidirectional
6559content, or prepend it to the beginning of the following field. The
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6560function @code{bidi-string-mark-left-to-right}, described below, comes
6561in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6562@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6563is one of the solutions recommended by the UBA.
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6564
6565@item
6566Include the tab character in the field separator. The tab character
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6567plays the role of @dfn{segment separator} in bidirectional reordering,
6568causing the text on either side to be reordered separately.
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6569
6570@cindex @code{space} display spec, and bidirectional text
6571@item
5319014e 6572Separate fields with a @code{display} property or overlay with a
0c95fcf7 6573property value of the form @code{(space . PROPS)} (@pxref{Specified
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6574Space}). Emacs treats this display specification as a @dfn{paragraph
6575separator}, and reorders the text on either side separately.
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6576@end itemize
6577
92b71444 6578@defun bidi-string-mark-left-to-right string
5319014e 6579This function returns its argument @var{string}, possibly modified,
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6580such that the result can be safely concatenated with another string,
6581or juxtaposed with another string in a buffer, without disrupting the
6582relative layout of this string and the next one on display. If the
6583string returned by this function is displayed as part of a
6584left-to-right paragraph, it will always appear on display to the left
6585of the text that follows it. The function works by examining the
6586characters of its argument, and if any of those characters could cause
6587reordering on display, the function appends the @acronym{LRM}
6588character to the string. The appended @acronym{LRM} character is made
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6589invisible by giving it an @code{invisible} text property of @code{t}
6590(@pxref{Invisible Text}).
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6591@end defun
6592
6593 The reordering algorithm uses the bidirectional properties of the
6594characters stored as their @code{bidi-class} property
6595(@pxref{Character Properties}). Lisp programs can change these
6596properties by calling the @code{put-char-code-property} function.
6597However, doing this requires a thorough understanding of the
6598@acronym{UBA}, and is therefore not recommended. Any changes to the
6599bidirectional properties of a character have global effect: they
6600affect all Emacs frames and windows.
6601
6602 Similarly, the @code{mirroring} property is used to display the
6603appropriate mirrored character in the reordered text. Lisp programs
6604can affect the mirrored display by changing this property. Again, any
6605such changes affect all of Emacs display.