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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
fd897522 3@c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/characters
6@node Non-ASCII Characters, Searching and Matching, Text, Top
75708135 7@chapter Non-@sc{ascii} Characters
cc6d0d2c 8@cindex multibyte characters
75708135 9@cindex non-@sc{ascii} characters
cc6d0d2c 10
8241495d 11 This chapter covers the special issues relating to non-@sc{ascii}
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12characters and how they are stored in strings and buffers.
13
14@menu
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15* Text Representations:: Unibyte and multibyte representations
16* Converting Representations:: Converting unibyte to multibyte and vice versa.
17* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18* Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20* Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22* Chars and Bytes:: More information about multibyte encodings.
23* Splitting Characters:: Converting a character to its byte sequence.
24* Scanning Charsets:: Which character sets are used in a buffer?
25* Translation of Characters:: Translation tables are used for conversion.
26* Coding Systems:: Coding systems are conversions for saving files.
27* Input Methods:: Input methods allow users to enter various
8a9e355c 28 non-ASCII characters without special keyboards.
5557b83b 29* Locales:: Interacting with the POSIX locale.
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30@end menu
31
32@node Text Representations
33@section Text Representations
34@cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37in a string or buffer. These are called @dfn{unibyte} and
38@dfn{multibyte}. Each string, and each buffer, uses one of these two
39representations. For most purposes, you can ignore the issue of
40representations, because Emacs converts text between them as
41appropriate. Occasionally in Lisp programming you will need to pay
42attention to the difference.
43
44@cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46therefore the possible character codes range from 0 to 255. Codes 0
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47through 127 are @sc{ascii} characters; the codes from 128 through 255
48are used for one non-@sc{ascii} character set (you can choose which
969fe9b5 49character set by setting the variable @code{nonascii-insert-offset}).
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50
51@cindex leading code
52@cindex multibyte text
1911e6e5 53@cindex trailing codes
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54 In multibyte representation, a character may occupy more than one
55byte, and as a result, the full range of Emacs character codes can be
56stored. The first byte of a multibyte character is always in the range
57128 through 159 (octal 0200 through 0237). These values are called
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58@dfn{leading codes}. The second and subsequent bytes of a multibyte
59character are always in the range 160 through 255 (octal 0240 through
1911e6e5 600377); these values are @dfn{trailing codes}.
cc6d0d2c 61
0ace421a 62 Some sequences of bytes are not valid in multibyte text: for example,
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63a single isolated byte in the range 128 through 159 is not allowed. But
64character codes 128 through 159 can appear in multibyte text,
65represented as two-byte sequences. All the character codes 128 through
66255 are possible (though slightly abnormal) in multibyte text; they
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67appear in multibyte buffers and strings when you do explicit encoding
68and decoding (@pxref{Explicit Encoding}).
b6954afd 69
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70 In a buffer, the buffer-local value of the variable
71@code{enable-multibyte-characters} specifies the representation used.
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72The representation for a string is determined and recorded in the string
73when the string is constructed.
cc6d0d2c 74
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75@defvar enable-multibyte-characters
76This variable specifies the current buffer's text representation.
77If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78it contains unibyte text.
79
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80You cannot set this variable directly; instead, use the function
81@code{set-buffer-multibyte} to change a buffer's representation.
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82@end defvar
83
cc6d0d2c 84@defvar default-enable-multibyte-characters
a9f0a989 85This variable's value is entirely equivalent to @code{(default-value
cc6d0d2c 86'enable-multibyte-characters)}, and setting this variable changes that
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87default value. Setting the local binding of
88@code{enable-multibyte-characters} in a specific buffer is not allowed,
89but changing the default value is supported, and it is a reasonable
90thing to do, because it has no effect on existing buffers.
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91
92The @samp{--unibyte} command line option does its job by setting the
93default value to @code{nil} early in startup.
94@end defvar
95
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96@defun position-bytes position
97@tindex position-bytes
98Return the byte-position corresponding to buffer position @var{position}
99in the current buffer.
100@end defun
101
102@defun byte-to-position byte-position
103@tindex byte-to-position
104Return the buffer position corresponding to byte-position
105@var{byte-position} in the current buffer.
106@end defun
107
cc6d0d2c 108@defun multibyte-string-p string
b6954afd 109Return @code{t} if @var{string} is a multibyte string.
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110@end defun
111
112@node Converting Representations
113@section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116multibyte text to unibyte, though this conversion loses information. In
117general these conversions happen when inserting text into a buffer, or
118when putting text from several strings together in one string. You can
119also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122it is constructed from. The general rule is to convert unibyte text to
123multibyte text when combining it with other multibyte text, because the
124multibyte representation is more general and can hold whatever
125characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128buffer's representation, as specified by
129@code{enable-multibyte-characters} in that buffer. In particular, when
130you insert multibyte text into a unibyte buffer, Emacs converts the text
131to unibyte, even though this conversion cannot in general preserve all
132the characters that might be in the multibyte text. The other natural
133alternative, to convert the buffer contents to multibyte, is not
134acceptable because the buffer's representation is a choice made by the
969fe9b5 135user that cannot be overridden automatically.
cc6d0d2c 136
8241495d 137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
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138unchanged, and likewise character codes 128 through 159. It converts
139the non-@sc{ascii} codes 160 through 255 by adding the value
140@code{nonascii-insert-offset} to each character code. By setting this
141variable, you specify which character set the unibyte characters
142correspond to (@pxref{Character Sets}). For example, if
143@code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146'greek-iso8859-7) 128)}, then they correspond to Greek letters.
cc6d0d2c 147
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148 Converting multibyte text to unibyte is simpler: it discards all but
149the low 8 bits of each character code. If @code{nonascii-insert-offset}
150has a reasonable value, corresponding to the beginning of some character
151set, this conversion is the inverse of the other: converting unibyte
152text to multibyte and back to unibyte reproduces the original unibyte
153text.
cc6d0d2c 154
cc6d0d2c 155@defvar nonascii-insert-offset
8241495d 156This variable specifies the amount to add to a non-@sc{ascii} character
cc6d0d2c 157when converting unibyte text to multibyte. It also applies when
a9f0a989 158@code{self-insert-command} inserts a character in the unibyte
969ac764 159non-@sc{ascii} range, 128 through 255. However, the functions
7a063989 160@code{insert} and @code{insert-char} do not perform this conversion.
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161
162The right value to use to select character set @var{cs} is @code{(-
a9f0a989 163(make-char @var{cs}) 128)}. If the value of
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164@code{nonascii-insert-offset} is zero, then conversion actually uses the
165value for the Latin 1 character set, rather than zero.
166@end defvar
167
a9f0a989 168@defvar nonascii-translation-table
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169This variable provides a more general alternative to
170@code{nonascii-insert-offset}. You can use it to specify independently
171how to translate each code in the range of 128 through 255 into a
7a063989 172multibyte character. The value should be a char-table, or @code{nil}.
969fe9b5 173If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
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174@end defvar
175
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176@defun string-make-unibyte string
177This function converts the text of @var{string} to unibyte
1911e6e5 178representation, if it isn't already, and returns the result. If
969fe9b5 179@var{string} is a unibyte string, it is returned unchanged.
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180Multibyte character codes are converted to unibyte
181by using just the low 8 bits.
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182@end defun
183
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184@defun string-make-multibyte string
185This function converts the text of @var{string} to multibyte
1911e6e5 186representation, if it isn't already, and returns the result. If
969fe9b5 187@var{string} is a multibyte string, it is returned unchanged.
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188The function @code{unibyte-char-to-multibyte} is used to convert
189each unibyte character to a multibyte character.
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190@end defun
191
192@node Selecting a Representation
193@section Selecting a Representation
194
195 Sometimes it is useful to examine an existing buffer or string as
196multibyte when it was unibyte, or vice versa.
197
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198@defun set-buffer-multibyte multibyte
199Set the representation type of the current buffer. If @var{multibyte}
200is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201is @code{nil}, the buffer becomes unibyte.
202
203This function leaves the buffer contents unchanged when viewed as a
204sequence of bytes. As a consequence, it can change the contents viewed
205as characters; a sequence of two bytes which is treated as one character
206in multibyte representation will count as two characters in unibyte
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207representation. Character codes 128 through 159 are an exception. They
208are represented by one byte in a unibyte buffer, but when the buffer is
209set to multibyte, they are converted to two-byte sequences, and vice
210versa.
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211
212This function sets @code{enable-multibyte-characters} to record which
213representation is in use. It also adjusts various data in the buffer
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214(including overlays, text properties and markers) so that they cover the
215same text as they did before.
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216
217You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218because indirect buffers always inherit the representation of the
219base buffer.
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220@end defun
221
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222@defun string-as-unibyte string
223This function returns a string with the same bytes as @var{string} but
224treating each byte as a character. This means that the value may have
225more characters than @var{string} has.
226
b6954afd 227If @var{string} is already a unibyte string, then the value is
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228@var{string} itself. Otherwise it is a newly created string, with no
229text properties. If @var{string} is multibyte, any characters it
230contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231are converted to the corresponding single byte.
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232@end defun
233
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234@defun string-as-multibyte string
235This function returns a string with the same bytes as @var{string} but
236treating each multibyte sequence as one character. This means that the
237value may have fewer characters than @var{string} has.
238
b6954afd 239If @var{string} is already a multibyte string, then the value is
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240@var{string} itself. Otherwise it is a newly created string, with no
241text properties. If @var{string} is unibyte and contains any individual
2428-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243the corresponding multibyte character of charset @var{eight-bit-control}
244or @var{eight-bit-graphic}.
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245@end defun
246
247@node Character Codes
248@section Character Codes
249@cindex character codes
250
251 The unibyte and multibyte text representations use different character
252codes. The valid character codes for unibyte representation range from
2530 to 255---the values that can fit in one byte. The valid character
254codes for multibyte representation range from 0 to 524287, but not all
0ace421a 255values in that range are valid. The values 128 through 255 are not
1e4d32f8 256entirely proper in multibyte text, but they can occur if you do explicit
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257encoding and decoding (@pxref{Explicit Encoding}). Some other character
258codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
1e4d32f8 2590 through 127 are completely legitimate in both representations.
cc6d0d2c 260
7a063989 261@defun char-valid-p charcode &optional genericp
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262This returns @code{t} if @var{charcode} is valid for either one of the two
263text representations.
264
265@example
266(char-valid-p 65)
267 @result{} t
268(char-valid-p 256)
269 @result{} nil
270(char-valid-p 2248)
271 @result{} t
272@end example
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273
274If the optional argument @var{genericp} is non-nil, this function
275returns @code{t} if @var{charcode} is a generic character
969ac764 276(@pxref{Splitting Characters}).
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277@end defun
278
279@node Character Sets
280@section Character Sets
281@cindex character sets
282
283 Emacs classifies characters into various @dfn{character sets}, each of
284which has a name which is a symbol. Each character belongs to one and
285only one character set.
286
287 In general, there is one character set for each distinct script. For
288example, @code{latin-iso8859-1} is one character set,
289@code{greek-iso8859-7} is another, and @code{ascii} is another. An
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290Emacs character set can hold at most 9025 characters; therefore, in some
291cases, characters that would logically be grouped together are split
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292into several character sets. For example, one set of Chinese
293characters, generally known as Big 5, is divided into two Emacs
294character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
cc6d0d2c 295
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296 @sc{ascii} characters are in character set @code{ascii}. The
297non-@sc{ascii} characters 128 through 159 are in character set
298@code{eight-bit-control}, and codes 160 through 255 are in character set
299@code{eight-bit-graphic}.
300
cc6d0d2c 301@defun charsetp object
8241495d 302Returns @code{t} if @var{object} is a symbol that names a character set,
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303@code{nil} otherwise.
304@end defun
305
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306@defun charset-list
307This function returns a list of all defined character set names.
308@end defun
309
cc6d0d2c 310@defun char-charset character
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311This function returns the name of the character set that @var{character}
312belongs to.
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313@end defun
314
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315@defun charset-plist charset
316@tindex charset-plist
317This function returns the charset property list of the character set
318@var{charset}. Although @var{charset} is a symbol, this is not the same
319as the property list of that symbol. Charset properties are used for
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320special purposes within Emacs; for example,
321@code{preferred-coding-system} helps determine which coding system to
322use to encode characters in a charset.
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323@end defun
324
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325@node Chars and Bytes
326@section Characters and Bytes
327@cindex bytes and characters
328
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329@cindex introduction sequence
330@cindex dimension (of character set)
cc6d0d2c 331 In multibyte representation, each character occupies one or more
a9f0a989 332bytes. Each character set has an @dfn{introduction sequence}, which is
8241495d 333normally one or two bytes long. (Exception: the @sc{ascii} character
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334set and the @sc{eight-bit-graphic} character set have a zero-length
335introduction sequence.) The introduction sequence is the beginning of
336the byte sequence for any character in the character set. The rest of
337the character's bytes distinguish it from the other characters in the
338same character set. Depending on the character set, there are either
339one or two distinguishing bytes; the number of such bytes is called the
340@dfn{dimension} of the character set.
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341
342@defun charset-dimension charset
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343This function returns the dimension of @var{charset}; at present, the
344dimension is always 1 or 2.
345@end defun
346
347@defun charset-bytes charset
348@tindex charset-bytes
349This function returns the number of bytes used to represent a character
350in character set @var{charset}.
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351@end defun
352
353 This is the simplest way to determine the byte length of a character
354set's introduction sequence:
355
356@example
b6954afd 357(- (charset-bytes @var{charset})
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358 (charset-dimension @var{charset}))
359@end example
360
361@node Splitting Characters
362@section Splitting Characters
363
364 The functions in this section convert between characters and the byte
365values used to represent them. For most purposes, there is no need to
366be concerned with the sequence of bytes used to represent a character,
969fe9b5 367because Emacs translates automatically when necessary.
cc6d0d2c 368
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369@defun split-char character
370Return a list containing the name of the character set of
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371@var{character}, followed by one or two byte values (integers) which
372identify @var{character} within that character set. The number of byte
373values is the character set's dimension.
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374
375@example
376(split-char 2248)
377 @result{} (latin-iso8859-1 72)
378(split-char 65)
379 @result{} (ascii 65)
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380(split-char 128)
381 @result{} (eight-bit-control 128)
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382@end example
383@end defun
384
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385@defun make-char charset &optional code1 code2
386This function returns the character in character set @var{charset} whose
387position codes are @var{code1} and @var{code2}. This is roughly the
388inverse of @code{split-char}. Normally, you should specify either one
389or both of @var{code1} and @var{code2} according to the dimension of
390@var{charset}. For example,
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391
392@example
393(make-char 'latin-iso8859-1 72)
394 @result{} 2248
395@end example
396@end defun
397
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398@cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400a @dfn{generic character} which stands for @var{charset}. A generic
401character is an integer, but it is @emph{not} valid for insertion in the
402buffer as a character. It can be used in @code{char-table-range} to
403refer to the whole character set (@pxref{Char-Tables}).
404@code{char-valid-p} returns @code{nil} for generic characters.
405For example:
406
407@example
408(make-char 'latin-iso8859-1)
409 @result{} 2176
410(char-valid-p 2176)
411 @result{} nil
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412(char-valid-p 2176 t)
413 @result{} t
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414(split-char 2176)
415 @result{} (latin-iso8859-1 0)
416@end example
417
7a063989 418The character sets @sc{ascii}, @sc{eight-bit-control}, and
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419@sc{eight-bit-graphic} don't have corresponding generic characters. If
420@var{charset} is one of them and you don't supply @var{code1},
421@code{make-char} returns the character code corresponding to the
422smallest code in @var{charset}.
7a063989 423
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424@node Scanning Charsets
425@section Scanning for Character Sets
426
427 Sometimes it is useful to find out which character sets appear in a
428part of a buffer or a string. One use for this is in determining which
429coding systems (@pxref{Coding Systems}) are capable of representing all
430of the text in question.
431
432@defun find-charset-region beg end &optional translation
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433This function returns a list of the character sets that appear in the
434current buffer between positions @var{beg} and @var{end}.
435
436The optional argument @var{translation} specifies a translation table to
437be used in scanning the text (@pxref{Translation of Characters}). If it
438is non-@code{nil}, then each character in the region is translated
439through this table, and the value returned describes the translated
440characters instead of the characters actually in the buffer.
a265079f 441@end defun
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442
443@defun find-charset-string string &optional translation
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444This function returns a list of the character sets that appear in the
445string @var{string}. It is just like @code{find-charset-region}, except
446that it applies to the contents of @var{string} instead of part of the
447current buffer.
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448@end defun
449
450@node Translation of Characters
451@section Translation of Characters
452@cindex character translation tables
453@cindex translation tables
454
455 A @dfn{translation table} specifies a mapping of characters
456into characters. These tables are used in encoding and decoding, and
457for other purposes. Some coding systems specify their own particular
458translation tables; there are also default translation tables which
459apply to all other coding systems.
460
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461@defun make-translation-table &rest translations
462This function returns a translation table based on the argument
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463@var{translations}. Each element of @var{translations} should be a
464list of elements of the form @code{(@var{from} . @var{to})}; this says
465to translate the character @var{from} into @var{to}.
a9f0a989 466
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467The arguments and the forms in each argument are processed in order,
468and if a previous form already translates @var{to} to some other
469character, say @var{to-alt}, @var{from} is also translated to
470@var{to-alt}.
471
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472You can also map one whole character set into another character set with
473the same dimension. To do this, you specify a generic character (which
474designates a character set) for @var{from} (@pxref{Splitting Characters}).
475In this case, @var{to} should also be a generic character, for another
476character set of the same dimension. Then the translation table
477translates each character of @var{from}'s character set into the
478corresponding character of @var{to}'s character set.
479@end defun
480
481 In decoding, the translation table's translations are applied to the
482characters that result from ordinary decoding. If a coding system has
483property @code{character-translation-table-for-decode}, that specifies
484the translation table to use. Otherwise, if
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485@code{standard-translation-table-for-decode} is non-@code{nil}, decoding
486uses that table.
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487
488 In encoding, the translation table's translations are applied to the
489characters in the buffer, and the result of translation is actually
490encoded. If a coding system has property
491@code{character-translation-table-for-encode}, that specifies the
492translation table to use. Otherwise the variable
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493@code{standard-translation-table-for-encode} specifies the translation
494table.
a9f0a989 495
b1f687a2 496@defvar standard-translation-table-for-decode
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497This is the default translation table for decoding, for
498coding systems that don't specify any other translation table.
499@end defvar
500
b1f687a2 501@defvar standard-translation-table-for-encode
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502This is the default translation table for encoding, for
503coding systems that don't specify any other translation table.
504@end defvar
505
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506@node Coding Systems
507@section Coding Systems
508
509@cindex coding system
510 When Emacs reads or writes a file, and when Emacs sends text to a
511subprocess or receives text from a subprocess, it normally performs
512character code conversion and end-of-line conversion as specified
513by a particular @dfn{coding system}.
514
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515 How to define a coding system is an arcane matter, and is not
516documented here.
b6954afd 517
a9f0a989 518@menu
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519* Coding System Basics:: Basic concepts.
520* Encoding and I/O:: How file I/O functions handle coding systems.
521* Lisp and Coding Systems:: Functions to operate on coding system names.
522* User-Chosen Coding Systems:: Asking the user to choose a coding system.
523* Default Coding Systems:: Controlling the default choices.
524* Specifying Coding Systems:: Requesting a particular coding system
525 for a single file operation.
526* Explicit Encoding:: Encoding or decoding text without doing I/O.
527* Terminal I/O Encoding:: Use of encoding for terminal I/O.
528* MS-DOS File Types:: How DOS "text" and "binary" files
529 relate to coding systems.
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530@end menu
531
532@node Coding System Basics
533@subsection Basic Concepts of Coding Systems
534
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535@cindex character code conversion
536 @dfn{Character code conversion} involves conversion between the encoding
537used inside Emacs and some other encoding. Emacs supports many
538different encodings, in that it can convert to and from them. For
539example, it can convert text to or from encodings such as Latin 1, Latin
5402, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
541cases, Emacs supports several alternative encodings for the same
542characters; for example, there are three coding systems for the Cyrillic
543(Russian) alphabet: ISO, Alternativnyj, and KOI8.
544
cc6d0d2c 545 Most coding systems specify a particular character code for
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546conversion, but some of them leave the choice unspecified---to be chosen
547heuristically for each file, based on the data.
cc6d0d2c 548
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549@cindex end of line conversion
550 @dfn{End of line conversion} handles three different conventions used
551on various systems for representing end of line in files. The Unix
552convention is to use the linefeed character (also called newline). The
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553DOS convention is to use a carriage-return and a linefeed at the end of
554a line. The Mac convention is to use just carriage-return.
969fe9b5 555
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556@cindex base coding system
557@cindex variant coding system
558 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
559conversion unspecified, to be chosen based on the data. @dfn{Variant
560coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
561@code{latin-1-mac} specify the end-of-line conversion explicitly as
a9f0a989 562well. Most base coding systems have three corresponding variants whose
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563names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
564
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565 The coding system @code{raw-text} is special in that it prevents
566character code conversion, and causes the buffer visited with that
567coding system to be a unibyte buffer. It does not specify the
568end-of-line conversion, allowing that to be determined as usual by the
569data, and has the usual three variants which specify the end-of-line
570conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
571it specifies no conversion of either character codes or end-of-line.
572
573 The coding system @code{emacs-mule} specifies that the data is
574represented in the internal Emacs encoding. This is like
575@code{raw-text} in that no code conversion happens, but different in
576that the result is multibyte data.
577
578@defun coding-system-get coding-system property
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579This function returns the specified property of the coding system
580@var{coding-system}. Most coding system properties exist for internal
581purposes, but one that you might find useful is @code{mime-charset}.
582That property's value is the name used in MIME for the character coding
583which this coding system can read and write. Examples:
584
585@example
586(coding-system-get 'iso-latin-1 'mime-charset)
587 @result{} iso-8859-1
588(coding-system-get 'iso-2022-cn 'mime-charset)
589 @result{} iso-2022-cn
590(coding-system-get 'cyrillic-koi8 'mime-charset)
591 @result{} koi8-r
592@end example
593
594The value of the @code{mime-charset} property is also defined
595as an alias for the coding system.
596@end defun
597
598@node Encoding and I/O
599@subsection Encoding and I/O
600
1911e6e5 601 The principal purpose of coding systems is for use in reading and
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602writing files. The function @code{insert-file-contents} uses
603a coding system for decoding the file data, and @code{write-region}
604uses one to encode the buffer contents.
605
606 You can specify the coding system to use either explicitly
607(@pxref{Specifying Coding Systems}), or implicitly using the defaulting
608mechanism (@pxref{Default Coding Systems}). But these methods may not
609completely specify what to do. For example, they may choose a coding
610system such as @code{undefined} which leaves the character code
611conversion to be determined from the data. In these cases, the I/O
612operation finishes the job of choosing a coding system. Very often
613you will want to find out afterwards which coding system was chosen.
614
615@defvar buffer-file-coding-system
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616This variable records the coding system that was used for visiting the
617current buffer. It is used for saving the buffer, and for writing part
618of the buffer with @code{write-region}. When those operations ask the
619user to specify a different coding system,
620@code{buffer-file-coding-system} is updated to the coding system
621specified.
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622
623However, @code{buffer-file-coding-system} does not affect sending text
624to a subprocess.
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625@end defvar
626
627@defvar save-buffer-coding-system
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628This variable specifies the coding system for saving the buffer (by
629overriding @code{buffer-file-coding-system}). Note that it is not used
630for @code{write-region}.
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631
632When a command to save the buffer starts out to use
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633@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
634and that coding system cannot handle
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635the actual text in the buffer, the command asks the user to choose
636another coding system. After that happens, the command also updates
7a063989 637@code{buffer-file-coding-system} to represent the coding system that the
8241495d 638user specified.
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639@end defvar
640
641@defvar last-coding-system-used
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642I/O operations for files and subprocesses set this variable to the
643coding system name that was used. The explicit encoding and decoding
644functions (@pxref{Explicit Encoding}) set it too.
645
646@strong{Warning:} Since receiving subprocess output sets this variable,
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647it can change whenever Emacs waits; therefore, you should copy the
648value shortly after the function call that stores the value you are
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649interested in.
650@end defvar
651
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652 The variable @code{selection-coding-system} specifies how to encode
653selections for the window system. @xref{Window System Selections}.
654
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655@node Lisp and Coding Systems
656@subsection Coding Systems in Lisp
657
8241495d 658 Here are the Lisp facilities for working with coding systems:
cc6d0d2c 659
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660@defun coding-system-list &optional base-only
661This function returns a list of all coding system names (symbols). If
662@var{base-only} is non-@code{nil}, the value includes only the
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663base coding systems. Otherwise, it includes alias and variant coding
664systems as well.
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665@end defun
666
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667@defun coding-system-p object
668This function returns @code{t} if @var{object} is a coding system
669name.
670@end defun
671
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672@defun check-coding-system coding-system
673This function checks the validity of @var{coding-system}.
674If that is valid, it returns @var{coding-system}.
675Otherwise it signals an error with condition @code{coding-system-error}.
676@end defun
677
a9f0a989 678@defun coding-system-change-eol-conversion coding-system eol-type
a9f0a989 679This function returns a coding system which is like @var{coding-system}
1911e6e5 680except for its eol conversion, which is specified by @code{eol-type}.
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681@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
682@code{nil}. If it is @code{nil}, the returned coding system determines
683the end-of-line conversion from the data.
684@end defun
969fe9b5 685
a9f0a989 686@defun coding-system-change-text-conversion eol-coding text-coding
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687This function returns a coding system which uses the end-of-line
688conversion of @var{eol-coding}, and the text conversion of
689@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
690@code{undecided}, or one of its variants according to @var{eol-coding}.
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691@end defun
692
a9f0a989 693@defun find-coding-systems-region from to
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694This function returns a list of coding systems that could be used to
695encode a text between @var{from} and @var{to}. All coding systems in
696the list can safely encode any multibyte characters in that portion of
697the text.
698
699If the text contains no multibyte characters, the function returns the
700list @code{(undecided)}.
701@end defun
702
703@defun find-coding-systems-string string
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704This function returns a list of coding systems that could be used to
705encode the text of @var{string}. All coding systems in the list can
706safely encode any multibyte characters in @var{string}. If the text
707contains no multibyte characters, this returns the list
708@code{(undecided)}.
709@end defun
710
711@defun find-coding-systems-for-charsets charsets
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712This function returns a list of coding systems that could be used to
713encode all the character sets in the list @var{charsets}.
714@end defun
715
716@defun detect-coding-region start end &optional highest
cc6d0d2c 717This function chooses a plausible coding system for decoding the text
0ace421a 718from @var{start} to @var{end}. This text should be a byte sequence
969fe9b5 719(@pxref{Explicit Encoding}).
cc6d0d2c 720
a9f0a989 721Normally this function returns a list of coding systems that could
cc6d0d2c 722handle decoding the text that was scanned. They are listed in order of
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723decreasing priority. But if @var{highest} is non-@code{nil}, then the
724return value is just one coding system, the one that is highest in
725priority.
726
8241495d 727If the region contains only @sc{ascii} characters, the value
a9f0a989 728is @code{undecided} or @code{(undecided)}.
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729@end defun
730
a9f0a989 731@defun detect-coding-string string highest
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732This function is like @code{detect-coding-region} except that it
733operates on the contents of @var{string} instead of bytes in the buffer.
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734@end defun
735
736 @xref{Process Information}, for how to examine or set the coding
737systems used for I/O to a subprocess.
738
739@node User-Chosen Coding Systems
740@subsection User-Chosen Coding Systems
741
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742@defun select-safe-coding-system from to &optional default-coding-system accept-default-p
743This function selects a coding system for encoding specified text,
744asking the user to choose if necessary. Normally the specified text
745is the text in the current buffer between @var{from} and @var{to},
746defaulting to the whole buffer if they are @code{nil}. If @var{from}
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747is a string, the string specifies the text to encode, and @var{to} is
748ignored.
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749
750If @var{default-coding-system} is non-@code{nil}, that is the first
751coding system to try; if that can handle the text,
752@code{select-safe-coding-system} returns that coding system. It can
753also be a list of coding systems; then the function tries each of them
754one by one. After trying all of them, it next tries the user's most
755preferred coding system (@pxref{Recognize Coding,
756prefer-coding-system, the description of @code{prefer-coding-system},
757emacs, GNU Emacs Manual}), and after that the current buffer's value
758of @code{buffer-file-coding-system} (if it is not @code{undecided}).
759
760If one of those coding systems can safely encode all the specified
761text, @code{select-safe-coding-system} chooses it and returns it.
762Otherwise, it asks the user to choose from a list of coding systems
763which can encode all the text, and returns the user's choice.
764
765The optional argument @var{accept-default-p}, if non-@code{nil},
766should be a function to determine whether the coding system selected
767without user interaction is acceptable. If this function returns
768@code{nil}, the silently selected coding system is rejected, and the
769user is asked to select a coding system from a list of possible
770candidates.
771
772@vindex select-safe-coding-system-accept-default-p
773If the variable @code{select-safe-coding-system-accept-default-p} is
774non-@code{nil}, its value overrides the value of
775@var{accept-default-p}.
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776@end defun
777
778 Here are two functions you can use to let the user specify a coding
779system, with completion. @xref{Completion}.
780
a9f0a989 781@defun read-coding-system prompt &optional default
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782This function reads a coding system using the minibuffer, prompting with
783string @var{prompt}, and returns the coding system name as a symbol. If
784the user enters null input, @var{default} specifies which coding system
785to return. It should be a symbol or a string.
786@end defun
787
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788@defun read-non-nil-coding-system prompt
789This function reads a coding system using the minibuffer, prompting with
a9f0a989 790string @var{prompt}, and returns the coding system name as a symbol. If
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791the user tries to enter null input, it asks the user to try again.
792@xref{Coding Systems}.
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793@end defun
794
795@node Default Coding Systems
a9f0a989 796@subsection Default Coding Systems
cc6d0d2c 797
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798 This section describes variables that specify the default coding
799system for certain files or when running certain subprograms, and the
1911e6e5 800function that I/O operations use to access them.
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801
802 The idea of these variables is that you set them once and for all to the
803defaults you want, and then do not change them again. To specify a
804particular coding system for a particular operation in a Lisp program,
805don't change these variables; instead, override them using
806@code{coding-system-for-read} and @code{coding-system-for-write}
807(@pxref{Specifying Coding Systems}).
cc6d0d2c 808
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809@defvar auto-coding-regexp-alist
810This variable is an alist of text patterns and corresponding coding
811systems. Each element has the form @code{(@var{regexp}
812. @var{coding-system})}; a file whose first few kilobytes match
813@var{regexp} is decoded with @var{coding-system} when its contents are
814read into a buffer. The settings in this alist take priority over
815@code{coding:} tags in the files and the contents of
816@code{file-coding-system-alist} (see below). The default value is set
817so that Emacs automatically recognizes mail files in Babyl format and
818reads them with no code conversions.
819@end defvar
820
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821@defvar file-coding-system-alist
822This variable is an alist that specifies the coding systems to use for
823reading and writing particular files. Each element has the form
824@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
825expression that matches certain file names. The element applies to file
826names that match @var{pattern}.
827
1911e6e5 828The @sc{cdr} of the element, @var{coding}, should be either a coding
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829system, a cons cell containing two coding systems, or a function name (a
830symbol with a function definition). If @var{coding} is a coding system,
831that coding system is used for both reading the file and writing it. If
832@var{coding} is a cons cell containing two coding systems, its @sc{car}
833specifies the coding system for decoding, and its @sc{cdr} specifies the
834coding system for encoding.
835
836If @var{coding} is a function name, the function must return a coding
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837system or a cons cell containing two coding systems. This value is used
838as described above.
839@end defvar
840
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841@defvar process-coding-system-alist
842This variable is an alist specifying which coding systems to use for a
843subprocess, depending on which program is running in the subprocess. It
844works like @code{file-coding-system-alist}, except that @var{pattern} is
845matched against the program name used to start the subprocess. The coding
846system or systems specified in this alist are used to initialize the
847coding systems used for I/O to the subprocess, but you can specify
848other coding systems later using @code{set-process-coding-system}.
849@end defvar
850
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851 @strong{Warning:} Coding systems such as @code{undecided}, which
852determine the coding system from the data, do not work entirely reliably
1911e6e5 853with asynchronous subprocess output. This is because Emacs handles
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854asynchronous subprocess output in batches, as it arrives. If the coding
855system leaves the character code conversion unspecified, or leaves the
856end-of-line conversion unspecified, Emacs must try to detect the proper
857conversion from one batch at a time, and this does not always work.
858
859 Therefore, with an asynchronous subprocess, if at all possible, use a
860coding system which determines both the character code conversion and
861the end of line conversion---that is, one like @code{latin-1-unix},
862rather than @code{undecided} or @code{latin-1}.
863
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864@defvar network-coding-system-alist
865This variable is an alist that specifies the coding system to use for
866network streams. It works much like @code{file-coding-system-alist},
969fe9b5 867with the difference that the @var{pattern} in an element may be either a
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868port number or a regular expression. If it is a regular expression, it
869is matched against the network service name used to open the network
870stream.
871@end defvar
872
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873@defvar default-process-coding-system
874This variable specifies the coding systems to use for subprocess (and
875network stream) input and output, when nothing else specifies what to
876do.
877
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878The value should be a cons cell of the form @code{(@var{input-coding}
879. @var{output-coding})}. Here @var{input-coding} applies to input from
880the subprocess, and @var{output-coding} applies to output to it.
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881@end defvar
882
a9f0a989 883@defun find-operation-coding-system operation &rest arguments
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884This function returns the coding system to use (by default) for
885performing @var{operation} with @var{arguments}. The value has this
886form:
887
888@example
889(@var{decoding-system} @var{encoding-system})
890@end example
891
892The first element, @var{decoding-system}, is the coding system to use
893for decoding (in case @var{operation} does decoding), and
894@var{encoding-system} is the coding system for encoding (in case
895@var{operation} does encoding).
896
8241495d 897The argument @var{operation} should be a symbol, one of
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898@code{insert-file-contents}, @code{write-region}, @code{call-process},
899@code{call-process-region}, @code{start-process}, or
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900@code{open-network-stream}. These are the names of the Emacs I/O primitives
901that can do coding system conversion.
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902
903The remaining arguments should be the same arguments that might be given
8241495d 904to that I/O primitive. Depending on the primitive, one of those
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905arguments is selected as the @dfn{target}. For example, if
906@var{operation} does file I/O, whichever argument specifies the file
907name is the target. For subprocess primitives, the process name is the
908target. For @code{open-network-stream}, the target is the service name
909or port number.
910
911This function looks up the target in @code{file-coding-system-alist},
912@code{process-coding-system-alist}, or
913@code{network-coding-system-alist}, depending on @var{operation}.
914@xref{Default Coding Systems}.
915@end defun
916
cc6d0d2c 917@node Specifying Coding Systems
a9f0a989 918@subsection Specifying a Coding System for One Operation
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919
920 You can specify the coding system for a specific operation by binding
921the variables @code{coding-system-for-read} and/or
922@code{coding-system-for-write}.
923
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924@defvar coding-system-for-read
925If this variable is non-@code{nil}, it specifies the coding system to
926use for reading a file, or for input from a synchronous subprocess.
927
928It also applies to any asynchronous subprocess or network stream, but in
929a different way: the value of @code{coding-system-for-read} when you
930start the subprocess or open the network stream specifies the input
931decoding method for that subprocess or network stream. It remains in
932use for that subprocess or network stream unless and until overridden.
933
934The right way to use this variable is to bind it with @code{let} for a
935specific I/O operation. Its global value is normally @code{nil}, and
936you should not globally set it to any other value. Here is an example
937of the right way to use the variable:
938
939@example
940;; @r{Read the file with no character code conversion.}
969fe9b5 941;; @r{Assume @sc{crlf} represents end-of-line.}
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942(let ((coding-system-for-write 'emacs-mule-dos))
943 (insert-file-contents filename))
944@end example
945
946When its value is non-@code{nil}, @code{coding-system-for-read} takes
a9f0a989 947precedence over all other methods of specifying a coding system to use for
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948input, including @code{file-coding-system-alist},
949@code{process-coding-system-alist} and
950@code{network-coding-system-alist}.
951@end defvar
952
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953@defvar coding-system-for-write
954This works much like @code{coding-system-for-read}, except that it
955applies to output rather than input. It affects writing to files,
b6954afd 956as well as sending output to subprocesses and net connections.
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957
958When a single operation does both input and output, as do
959@code{call-process-region} and @code{start-process}, both
960@code{coding-system-for-read} and @code{coding-system-for-write}
961affect it.
962@end defvar
963
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964@defvar inhibit-eol-conversion
965When this variable is non-@code{nil}, no end-of-line conversion is done,
966no matter which coding system is specified. This applies to all the
967Emacs I/O and subprocess primitives, and to the explicit encoding and
968decoding functions (@pxref{Explicit Encoding}).
969@end defvar
970
cc6d0d2c 971@node Explicit Encoding
a9f0a989 972@subsection Explicit Encoding and Decoding
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973@cindex encoding text
974@cindex decoding text
975
976 All the operations that transfer text in and out of Emacs have the
977ability to use a coding system to encode or decode the text.
978You can also explicitly encode and decode text using the functions
979in this section.
980
cc6d0d2c 981 The result of encoding, and the input to decoding, are not ordinary
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982text. They logically consist of a series of byte values; that is, a
983series of characters whose codes are in the range 0 through 255. In a
984multibyte buffer or string, character codes 128 through 159 are
985represented by multibyte sequences, but this is invisible to Lisp
986programs.
987
988 The usual way to read a file into a buffer as a sequence of bytes, so
989you can decode the contents explicitly, is with
990@code{insert-file-contents-literally} (@pxref{Reading from Files});
991alternatively, specify a non-@code{nil} @var{rawfile} argument when
992visiting a file with @code{find-file-noselect}. These methods result in
993a unibyte buffer.
994
995 The usual way to use the byte sequence that results from explicitly
996encoding text is to copy it to a file or process---for example, to write
997it with @code{write-region} (@pxref{Writing to Files}), and suppress
998encoding by binding @code{coding-system-for-write} to
999@code{no-conversion}.
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1000
1001 Here are the functions to perform explicit encoding or decoding. The
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1002decoding functions produce sequences of bytes; the encoding functions
1003are meant to operate on sequences of bytes. All of these functions
1004discard text properties.
1911e6e5 1005
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1006@defun encode-coding-region start end coding-system
1007This function encodes the text from @var{start} to @var{end} according
969fe9b5 1008to coding system @var{coding-system}. The encoded text replaces the
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1009original text in the buffer. The result of encoding is logically a
1010sequence of bytes, but the buffer remains multibyte if it was multibyte
1011before.
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1012@end defun
1013
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1014@defun encode-coding-string string coding-system
1015This function encodes the text in @var{string} according to coding
1016system @var{coding-system}. It returns a new string containing the
0ace421a 1017encoded text. The result of encoding is a unibyte string.
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1018@end defun
1019
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1020@defun decode-coding-region start end coding-system
1021This function decodes the text from @var{start} to @var{end} according
1022to coding system @var{coding-system}. The decoded text replaces the
1023original text in the buffer. To make explicit decoding useful, the text
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1024before decoding ought to be a sequence of byte values, but both
1025multibyte and unibyte buffers are acceptable.
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1026@end defun
1027
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1028@defun decode-coding-string string coding-system
1029This function decodes the text in @var{string} according to coding
1030system @var{coding-system}. It returns a new string containing the
1031decoded text. To make explicit decoding useful, the contents of
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1032@var{string} ought to be a sequence of byte values, but a multibyte
1033string is acceptable.
cc6d0d2c 1034@end defun
969fe9b5 1035
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1036@node Terminal I/O Encoding
1037@subsection Terminal I/O Encoding
1038
1039 Emacs can decode keyboard input using a coding system, and encode
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1040terminal output. This is useful for terminals that transmit or display
1041text using a particular encoding such as Latin-1. Emacs does not set
1042@code{last-coding-system-used} for encoding or decoding for the
1043terminal.
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1044
1045@defun keyboard-coding-system
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1046This function returns the coding system that is in use for decoding
1047keyboard input---or @code{nil} if no coding system is to be used.
1048@end defun
1049
1050@defun set-keyboard-coding-system coding-system
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1051This function specifies @var{coding-system} as the coding system to
1052use for decoding keyboard input. If @var{coding-system} is @code{nil},
1053that means do not decode keyboard input.
1054@end defun
1055
1056@defun terminal-coding-system
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1057This function returns the coding system that is in use for encoding
1058terminal output---or @code{nil} for no encoding.
1059@end defun
1060
1061@defun set-terminal-coding-system coding-system
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1062This function specifies @var{coding-system} as the coding system to use
1063for encoding terminal output. If @var{coding-system} is @code{nil},
1064that means do not encode terminal output.
1065@end defun
1066
969fe9b5 1067@node MS-DOS File Types
a9f0a989 1068@subsection MS-DOS File Types
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1069@cindex DOS file types
1070@cindex MS-DOS file types
1071@cindex Windows file types
1072@cindex file types on MS-DOS and Windows
1073@cindex text files and binary files
1074@cindex binary files and text files
1075
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1076 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1077end-of-line conversion for a file by looking at the file's name. This
0ace421a 1078feature classifies files as @dfn{text files} and @dfn{binary files}. By
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1079``binary file'' we mean a file of literal byte values that are not
1080necessarily meant to be characters; Emacs does no end-of-line conversion
1081and no character code conversion for them. On the other hand, the bytes
1082in a text file are intended to represent characters; when you create a
1083new file whose name implies that it is a text file, Emacs uses DOS
1084end-of-line conversion.
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1085
1086@defvar buffer-file-type
1087This variable, automatically buffer-local in each buffer, records the
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1088file type of the buffer's visited file. When a buffer does not specify
1089a coding system with @code{buffer-file-coding-system}, this variable is
1090used to determine which coding system to use when writing the contents
1091of the buffer. It should be @code{nil} for text, @code{t} for binary.
1092If it is @code{t}, the coding system is @code{no-conversion}.
1093Otherwise, @code{undecided-dos} is used.
1094
1095Normally this variable is set by visiting a file; it is set to
1096@code{nil} if the file was visited without any actual conversion.
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1097@end defvar
1098
1099@defopt file-name-buffer-file-type-alist
1100This variable holds an alist for recognizing text and binary files.
1101Each element has the form (@var{regexp} . @var{type}), where
1102@var{regexp} is matched against the file name, and @var{type} may be
1103@code{nil} for text, @code{t} for binary, or a function to call to
1104compute which. If it is a function, then it is called with a single
1105argument (the file name) and should return @code{t} or @code{nil}.
1106
8241495d 1107When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
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1108which coding system to use when reading a file. For a text file,
1109@code{undecided-dos} is used. For a binary file, @code{no-conversion}
1110is used.
1111
1112If no element in this alist matches a given file name, then
1113@code{default-buffer-file-type} says how to treat the file.
1114@end defopt
1115
1116@defopt default-buffer-file-type
1117This variable says how to handle files for which
1118@code{file-name-buffer-file-type-alist} says nothing about the type.
1119
1120If this variable is non-@code{nil}, then these files are treated as
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1121binary: the coding system @code{no-conversion} is used. Otherwise,
1122nothing special is done for them---the coding system is deduced solely
1123from the file contents, in the usual Emacs fashion.
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1124@end defopt
1125
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1126@node Input Methods
1127@section Input Methods
1128@cindex input methods
1129
8241495d 1130 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
a9f0a989 1131characters from the keyboard. Unlike coding systems, which translate
8241495d 1132non-@sc{ascii} characters to and from encodings meant to be read by
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1133programs, input methods provide human-friendly commands. (@xref{Input
1134Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1135use input methods to enter text.) How to define input methods is not
1136yet documented in this manual, but here we describe how to use them.
1137
1138 Each input method has a name, which is currently a string;
1139in the future, symbols may also be usable as input method names.
1140
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1141@defvar current-input-method
1142This variable holds the name of the input method now active in the
1143current buffer. (It automatically becomes local in each buffer when set
1144in any fashion.) It is @code{nil} if no input method is active in the
1145buffer now.
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1146@end defvar
1147
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1148@defvar default-input-method
1149This variable holds the default input method for commands that choose an
1150input method. Unlike @code{current-input-method}, this variable is
1151normally global.
969fe9b5 1152@end defvar
a9f0a989 1153
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1154@defun set-input-method input-method
1155This function activates input method @var{input-method} for the current
1156buffer. It also sets @code{default-input-method} to @var{input-method}.
1157If @var{input-method} is @code{nil}, this function deactivates any input
1158method for the current buffer.
1159@end defun
1160
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1161@defun read-input-method-name prompt &optional default inhibit-null
1162This function reads an input method name with the minibuffer, prompting
1163with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1164by default, if the user enters empty input. However, if
1165@var{inhibit-null} is non-@code{nil}, empty input signals an error.
1166
1167The returned value is a string.
1168@end defun
1169
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1170@defvar input-method-alist
1171This variable defines all the supported input methods.
1172Each element defines one input method, and should have the form:
1173
1174@example
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1175(@var{input-method} @var{language-env} @var{activate-func}
1176 @var{title} @var{description} @var{args}...)
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1177@end example
1178
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1179Here @var{input-method} is the input method name, a string;
1180@var{language-env} is another string, the name of the language
1181environment this input method is recommended for. (That serves only for
1182documentation purposes.)
a9f0a989 1183
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1184@var{activate-func} is a function to call to activate this method. The
1185@var{args}, if any, are passed as arguments to @var{activate-func}. All
1186told, the arguments to @var{activate-func} are @var{input-method} and
1187the @var{args}.
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1188
1189@var{title} is a string to display in the mode line while this method is
1190active. @var{description} is a string describing this method and what
1191it is good for.
1911e6e5 1192@end defvar
a9f0a989 1193
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1194 The fundamental interface to input methods is through the
1195variable @code{input-method-function}. @xref{Reading One Event}.
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1196
1197@node Locales
1198@section Locales
1199@cindex locale
1200
1201 POSIX defines a concept of ``locales'' which control which language
1202to use in language-related features. These Emacs variables control
1203how Emacs interacts with these features.
1204
1205@defvar locale-coding-system
1206@tindex locale-coding-system
1207This variable specifies the coding system to use for decoding system
1208error messages, for encoding the format argument to
1209@code{format-time-string}, and for decoding the return value of
1210@code{format-time-string}.
1211@end defvar
1212
1213@defvar system-messages-locale
1214@tindex system-messages-locale
1215This variable specifies the locale to use for generating system error
1216messages. Changing the locale can cause messages to come out in a
9c17f494 1217different language or in a different orthography. If the variable is
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1218@code{nil}, the locale is specified by environment variables in the
1219usual POSIX fashion.
1220@end defvar
1221
1222@defvar system-time-locale
1223@tindex system-time-locale
1224This variable specifies the locale to use for formatting time values.
1225Changing the locale can cause messages to appear according to the
1226conventions of a different language. If the variable is @code{nil}, the
1227locale is specified by environment variables in the usual POSIX fashion.
1228@end defvar
0ace421a 1229