Style fixes for floating-point doc.
[bpt/emacs.git] / doc / lispref / display.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
b8d4c8d0 4@c See the file elisp.texi for copying conditions.
ecc6530d 5@node Display
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6@chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9that Emacs presents to the user.
10
11@menu
12* Refresh Screen:: Clearing the screen and redrawing everything on it.
13* Forcing Redisplay:: Forcing redisplay.
14* Truncation:: Folding or wrapping long text lines.
15* The Echo Area:: Displaying messages at the bottom of the screen.
16* Warnings:: Displaying warning messages for the user.
17* Invisible Text:: Hiding part of the buffer text.
18* Selective Display:: Hiding part of the buffer text (the old way).
19* Temporary Displays:: Displays that go away automatically.
20* Overlays:: Use overlays to highlight parts of the buffer.
7e940b65 21* Size of Displayed Text:: How large displayed text is.
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22* Line Height:: Controlling the height of lines.
23* Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25* Fringes:: Controlling window fringes.
26* Scroll Bars:: Controlling vertical scroll bars.
e1a2cb1c 27* Window Dividers:: Separating windows visually.
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28* Display Property:: Enabling special display features.
29* Images:: Displaying images in Emacs buffers.
30* Buttons:: Adding clickable buttons to Emacs buffers.
44e97401 31* Abstract Display:: Emacs's Widget for Object Collections.
b8d4c8d0 32* Blinking:: How Emacs shows the matching open parenthesis.
9a69676a 33* Character Display:: How Emacs displays individual characters.
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34* Beeping:: Audible signal to the user.
35* Window Systems:: Which window system is being used.
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36* Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
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38@end menu
39
40@node Refresh Screen
41@section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44contents of a given frame (@pxref{Frames}). This is useful if the
45screen is corrupted.
46
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47@defun redraw-frame frame
48This function clears and redisplays frame @var{frame}.
49@end defun
50
51 Even more powerful is @code{redraw-display}:
52
53@deffn Command redraw-display
54This function clears and redisplays all visible frames.
55@end deffn
56
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57 In Emacs, processing user input takes priority over redisplay. If
58you call these functions when input is available, they don't redisplay
59immediately, but the requested redisplay does happen
60eventually---after all the input has been processed.
b8d4c8d0 61
a08a07e3 62 On text terminals, suspending and resuming Emacs normally also
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63refreshes the screen. Some terminal emulators record separate
64contents for display-oriented programs such as Emacs and for ordinary
65sequential display. If you are using such a terminal, you might want
66to inhibit the redisplay on resumption.
b8d4c8d0 67
01f17ae2 68@defopt no-redraw-on-reenter
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69@cindex suspend (cf. @code{no-redraw-on-reenter})
70@cindex resume (cf. @code{no-redraw-on-reenter})
71This variable controls whether Emacs redraws the entire screen after it
72has been suspended and resumed. Non-@code{nil} means there is no need
73to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
01f17ae2 74@end defopt
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75
76@node Forcing Redisplay
77@section Forcing Redisplay
78@cindex forcing redisplay
79
20c63e44 80 Emacs normally tries to redisplay the screen whenever it waits for
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81input. With the following function, you can request an immediate
82attempt to redisplay, in the middle of Lisp code, without actually
83waiting for input.
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84
85@defun redisplay &optional force
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86This function tries immediately to redisplay. The optional argument
87@var{force}, if non-@code{nil}, forces the redisplay to be performed,
88instead of being preempted, even if input is pending and the variable
89@code{redisplay-dont-pause} is @code{nil} (see below). If
90@code{redisplay-dont-pause} is non-@code{nil} (the default), this
1df7defd 91function redisplays in any case, i.e., @var{force} does nothing.
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92
93The function returns @code{t} if it actually tried to redisplay, and
94@code{nil} otherwise. A value of @code{t} does not mean that
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95redisplay proceeded to completion; it could have been preempted by
96newly arriving input.
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97@end defun
98
20c63e44 99@defvar redisplay-dont-pause
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100If this variable is @code{nil}, arriving input events preempt
101redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102that is in progress, until the input has been processed. In
103particular, @code{(redisplay)} returns @code{nil} without actually
104redisplaying, if there is pending input.
105
106The default value is @code{t}, which means that pending input does not
107preempt redisplay.
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108@end defvar
109
b8d4c8d0 110@defvar redisplay-preemption-period
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111If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112how many seconds Emacs waits between checks for new input during
113redisplay; if input arrives during this interval, redisplay stops and
114the input is processed. The default value is 0.1; if the value is
115@code{nil}, Emacs does not check for input during redisplay.
116
117This variable has no effect when @code{redisplay-dont-pause} is
118non-@code{nil} (the default).
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119@end defvar
120
121@defvar pre-redisplay-function
122A function run just before redisplay. It is called with one argument,
123the set of windows to redisplay.
025de85b 124@end defvar
b8d4c8d0 125
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126 Although @code{redisplay} tries immediately to redisplay, it does
127not change how Emacs decides which parts of its frame(s) to redisplay.
128By contrast, the following function adds certain windows to the
129pending redisplay work (as if their contents had completely changed),
130but does not immediately try to perform redisplay.
b8d4c8d0 131
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132@defun force-window-update &optional object
133This function forces some or all windows to be updated the next time
134Emacs does a redisplay. If @var{object} is a window, that window is
135to be updated. If @var{object} is a buffer or buffer name, all
136windows displaying that buffer are to be updated. If @var{object} is
137@code{nil} (or omitted), all windows are to be updated.
138
139This function does not do a redisplay immediately; Emacs does that as
140it waits for input, or when the function @code{redisplay} is called.
141@end defun
b8d4c8d0 142
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143@node Truncation
144@section Truncation
145@cindex line wrapping
146@cindex line truncation
147@cindex continuation lines
148@cindex @samp{$} in display
149@cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152can @dfn{continue} the line (make it ``wrap'' to the next screen
153line), or @dfn{truncate} the line (limit it to one screen line). The
154additional screen lines used to display a long text line are called
155@dfn{continuation} lines. Continuation is not the same as filling;
156continuation happens on the screen only, not in the buffer contents,
157and it breaks a line precisely at the right margin, not at a word
158boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161indicate truncated and continued lines (@pxref{Fringes}). On a text
162terminal, a @samp{$} in the rightmost column of the window indicates
163truncation; a @samp{\} on the rightmost column indicates a line that
16152b76 164``wraps''. (The display table can specify alternate characters to use
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165for this; @pxref{Display Tables}).
166
167@defopt truncate-lines
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168If this buffer-local variable is non-@code{nil}, lines that extend
169beyond the right edge of the window are truncated; otherwise, they are
170continued. As a special exception, the variable
171@code{truncate-partial-width-windows} takes precedence in
1df7defd 172@dfn{partial-width} windows (i.e., windows that do not occupy the
c4adeee0 173entire frame width).
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174@end defopt
175
b8d4c8d0 176@defopt truncate-partial-width-windows
544a2a80 177@cindex partial-width windows
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178This variable controls line truncation in @dfn{partial-width} windows.
179A partial-width window is one that does not occupy the entire frame
180width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181truncation is determined by the variable @code{truncate-lines} (see
182above). If the value is an integer @var{n}, lines are truncated if
183the partial-width window has fewer than @var{n} columns, regardless of
184the value of @code{truncate-lines}; if the partial-width window has
185@var{n} or more columns, line truncation is determined by
186@code{truncate-lines}. For any other non-@code{nil} value, lines are
187truncated in every partial-width window, regardless of the value of
188@code{truncate-lines}.
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189@end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192a window, that forces truncation.
193
c4f4682b 194@defvar wrap-prefix
c4adeee0 195If this buffer-local variable is non-@code{nil}, it defines a
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196@dfn{wrap prefix} which Emacs displays at the start of every
197continuation line. (If lines are truncated, @code{wrap-prefix} is
198never used.) Its value may be a string or an image (@pxref{Other
199Display Specs}), or a stretch of whitespace such as specified by the
200@code{:width} or @code{:align-to} display properties (@pxref{Specified
201Space}). The value is interpreted in the same way as a @code{display}
202text property. @xref{Display Property}.
203
204A wrap prefix may also be specified for regions of text, using the
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205@code{wrap-prefix} text or overlay property. This takes precedence
206over the @code{wrap-prefix} variable. @xref{Special Properties}.
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207@end defvar
208
209@defvar line-prefix
c4adeee0 210If this buffer-local variable is non-@code{nil}, it defines a
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211@dfn{line prefix} which Emacs displays at the start of every
212non-continuation line. Its value may be a string or an image
213(@pxref{Other Display Specs}), or a stretch of whitespace such as
214specified by the @code{:width} or @code{:align-to} display properties
215(@pxref{Specified Space}). The value is interpreted in the same way
216as a @code{display} text property. @xref{Display Property}.
217
218A line prefix may also be specified for regions of text using the
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219@code{line-prefix} text or overlay property. This takes precedence
220over the @code{line-prefix} variable. @xref{Special Properties}.
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221@end defvar
222
314ffdb1 223@ignore
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224 If your buffer contains only very short lines, you might find it
225advisable to set @code{cache-long-scans} to @code{nil}.
b8d4c8d0 226
e30b79c1 227@defvar cache-long-scans
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228If this variable is non-@code{nil} (the default), various indentation
229and motion functions, and Emacs redisplay, cache the results of
230scanning the buffer, and consult the cache to avoid rescanning regions
231of the buffer unless they are modified.
b8d4c8d0 232
8acb09ca 233Turning off the cache speeds up processing of short lines somewhat.
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234
235This variable is automatically buffer-local in every buffer.
236@end defvar
314ffdb1 237@end ignore
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238
239@node The Echo Area
240@section The Echo Area
241@cindex error display
242@cindex echo area
243
544a2a80 244@c FIXME: Why not use @xref{Minibuffers} directly? --xfq
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245 The @dfn{echo area} is used for displaying error messages
246(@pxref{Errors}), for messages made with the @code{message} primitive,
247and for echoing keystrokes. It is not the same as the minibuffer,
248despite the fact that the minibuffer appears (when active) in the same
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249place on the screen as the echo area. @xref{Minibuffer,, The
250Minibuffer, emacs, The GNU Emacs Manual}.
b8d4c8d0 251
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252 Apart from the functions documented in this section, you can print
253Lisp objects to the echo area by specifying @code{t} as the output
254stream. @xref{Output Streams}.
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255
256@menu
257* Displaying Messages:: Explicitly displaying text in the echo area.
258* Progress:: Informing user about progress of a long operation.
259* Logging Messages:: Echo area messages are logged for the user.
260* Echo Area Customization:: Controlling the echo area.
261@end menu
262
263@node Displaying Messages
264@subsection Displaying Messages in the Echo Area
265@cindex display message in echo area
266
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267 This section describes the standard functions for displaying
268messages in the echo area.
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269
270@defun message format-string &rest arguments
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271This function displays a message in the echo area.
272@var{format-string} is a format string, and @var{arguments} are the
273objects for its format specifications, like in the @code{format}
274function (@pxref{Formatting Strings}). The resulting formatted string
275is displayed in the echo area; if it contains @code{face} text
276properties, it is displayed with the specified faces (@pxref{Faces}).
2bb0eca1 277The string is also added to the @file{*Messages*} buffer, but without
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278text properties (@pxref{Logging Messages}).
279
280In batch mode, the message is printed to the standard error stream,
281followed by a newline.
b8d4c8d0 282
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283If @var{format-string} is @code{nil} or the empty string,
284@code{message} clears the echo area; if the echo area has been
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285expanded automatically, this brings it back to its normal size. If
286the minibuffer is active, this brings the minibuffer contents back
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287onto the screen immediately.
288
289@example
290@group
291(message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294@result{} "Minibuffer depth is 0."
295@end group
296
297@group
298---------- Echo Area ----------
299Minibuffer depth is 0.
300---------- Echo Area ----------
301@end group
302@end example
303
304To automatically display a message in the echo area or in a pop-buffer,
305depending on its size, use @code{display-message-or-buffer} (see below).
306@end defun
307
308@defmac with-temp-message message &rest body
309This construct displays a message in the echo area temporarily, during
310the execution of @var{body}. It displays @var{message}, executes
311@var{body}, then returns the value of the last body form while restoring
312the previous echo area contents.
313@end defmac
314
315@defun message-or-box format-string &rest arguments
316This function displays a message like @code{message}, but may display it
317in a dialog box instead of the echo area. If this function is called in
318a command that was invoked using the mouse---more precisely, if
319@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320@code{nil} or a list---then it uses a dialog box or pop-up menu to
321display the message. Otherwise, it uses the echo area. (This is the
322same criterion that @code{y-or-n-p} uses to make a similar decision; see
323@ref{Yes-or-No Queries}.)
324
325You can force use of the mouse or of the echo area by binding
326@code{last-nonmenu-event} to a suitable value around the call.
327@end defun
328
329@defun message-box format-string &rest arguments
330@anchor{message-box}
331This function displays a message like @code{message}, but uses a dialog
332box (or a pop-up menu) whenever that is possible. If it is impossible
333to use a dialog box or pop-up menu, because the terminal does not
334support them, then @code{message-box} uses the echo area, like
335@code{message}.
336@end defun
337
338@defun display-message-or-buffer message &optional buffer-name not-this-window frame
339This function displays the message @var{message}, which may be either a
340string or a buffer. If it is shorter than the maximum height of the
341echo area, as defined by @code{max-mini-window-height}, it is displayed
342in the echo area, using @code{message}. Otherwise,
343@code{display-buffer} is used to show it in a pop-up buffer.
344
345Returns either the string shown in the echo area, or when a pop-up
346buffer is used, the window used to display it.
347
348If @var{message} is a string, then the optional argument
349@var{buffer-name} is the name of the buffer used to display it when a
2bb0eca1 350pop-up buffer is used, defaulting to @file{*Message*}. In the case
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351where @var{message} is a string and displayed in the echo area, it is
352not specified whether the contents are inserted into the buffer anyway.
353
354The optional arguments @var{not-this-window} and @var{frame} are as for
355@code{display-buffer}, and only used if a buffer is displayed.
356@end defun
357
358@defun current-message
359This function returns the message currently being displayed in the
360echo area, or @code{nil} if there is none.
361@end defun
362
363@node Progress
364@subsection Reporting Operation Progress
365@cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368user about the progress it makes. This way the user can estimate
369remaining time and clearly see that Emacs is busy working, not hung.
ddb54206 370A convenient way to do this is to use a @dfn{progress reporter}.
b8d4c8d0 371
ddb54206 372 Here is a working example that does nothing useful:
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373
374@smallexample
375(let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382@end smallexample
383
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384@defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385This function creates and returns a progress reporter object, which
386you will use as an argument for the other functions listed below. The
387idea is to precompute as much data as possible to make progress
388reporting very fast.
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389
390When this progress reporter is subsequently used, it will display
391@var{message} in the echo area, followed by progress percentage.
392@var{message} is treated as a simple string. If you need it to depend
393on a filename, for instance, use @code{format} before calling this
394function.
395
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396The arguments @var{min-value} and @var{max-value} should be numbers
397standing for the starting and final states of the operation. For
398instance, an operation that ``scans'' a buffer should set these to the
399results of @code{point-min} and @code{point-max} correspondingly.
400@var{max-value} should be greater than @var{min-value}.
401
402Alternatively, you can set @var{min-value} and @var{max-value} to
403@code{nil}. In that case, the progress reporter does not report
404process percentages; it instead displays a ``spinner'' that rotates a
405notch each time you update the progress reporter.
406
407If @var{min-value} and @var{max-value} are numbers, you can give the
408argument @var{current-value} a numerical value specifying the initial
409progress; if omitted, this defaults to @var{min-value}.
410
411The remaining arguments control the rate of echo area updates. The
412progress reporter will wait for at least @var{min-change} more
413percents of the operation to be completed before printing next
414message; the default is one percent. @var{min-time} specifies the
415minimum time in seconds to pass between successive prints; the default
416is 0.2 seconds. (On some operating systems, the progress reporter may
417handle fractions of seconds with varying precision).
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418
419This function calls @code{progress-reporter-update}, so the first
420message is printed immediately.
421@end defun
422
0b128ac4 423@defun progress-reporter-update reporter &optional value
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424This function does the main work of reporting progress of your
425operation. It displays the message of @var{reporter}, followed by
426progress percentage determined by @var{value}. If percentage is zero,
427or close enough according to the @var{min-change} and @var{min-time}
428arguments, then it is omitted from the output.
429
430@var{reporter} must be the result of a call to
431@code{make-progress-reporter}. @var{value} specifies the current
432state of your operation and must be between @var{min-value} and
433@var{max-value} (inclusive) as passed to
434@code{make-progress-reporter}. For instance, if you scan a buffer,
435then @var{value} should be the result of a call to @code{point}.
436
437This function respects @var{min-change} and @var{min-time} as passed
438to @code{make-progress-reporter} and so does not output new messages
439on every invocation. It is thus very fast and normally you should not
440try to reduce the number of calls to it: resulting overhead will most
441likely negate your effort.
442@end defun
443
0b128ac4 444@defun progress-reporter-force-update reporter &optional value new-message
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445This function is similar to @code{progress-reporter-update} except
446that it prints a message in the echo area unconditionally.
447
448The first two arguments have the same meaning as for
449@code{progress-reporter-update}. Optional @var{new-message} allows
36291308 450you to change the message of the @var{reporter}. Since this function
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451always updates the echo area, such a change will be immediately
452presented to the user.
453@end defun
454
455@defun progress-reporter-done reporter
456This function should be called when the operation is finished. It
457prints the message of @var{reporter} followed by word ``done'' in the
458echo area.
459
460You should always call this function and not hope for
16152b76 461@code{progress-reporter-update} to print ``100%''. Firstly, it may
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462never print it, there are many good reasons for this not to happen.
463Secondly, ``done'' is more explicit.
464@end defun
465
466@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467This is a convenience macro that works the same way as @code{dotimes}
468does, but also reports loop progress using the functions described
469above. It allows you to save some typing.
470
471You can rewrite the example in the beginning of this node using
472this macro this way:
473
474@example
475(dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479@end example
480@end defmac
481
482@node Logging Messages
2bb0eca1 483@subsection Logging Messages in @file{*Messages*}
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484@cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
2bb0eca1 487in the @file{*Messages*} buffer so that the user can refer back to
b8d4c8d0 488them. This includes all the messages that are output with
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489@code{message}. By default, this buffer is read-only and uses the major
490mode @code{messages-buffer-mode}. Nothing prevents the user from
491killing the @file{*Messages*} buffer, but the next display of a message
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492recreates it. Any Lisp code that needs to access the
493@file{*Messages*} buffer directly and wants to ensure that it exists
f137f4ee 494should use the function @code{messages-buffer}.
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495
496@defun messages-buffer
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497This function returns the @file{*Messages*} buffer. If it does not
498exist, it creates it, and switches it to @code{messages-buffer-mode}.
6f1de4d1 499@end defun
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500
501@defopt message-log-max
2bb0eca1 502This variable specifies how many lines to keep in the @file{*Messages*}
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503buffer. The value @code{t} means there is no limit on how many lines to
504keep. The value @code{nil} disables message logging entirely. Here's
505how to display a message and prevent it from being logged:
506
507@example
508(let (message-log-max)
509 (message @dots{}))
510@end example
511@end defopt
512
2bb0eca1 513 To make @file{*Messages*} more convenient for the user, the logging
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514facility combines successive identical messages. It also combines
515successive related messages for the sake of two cases: question
516followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520and the second is @samp{@var{question}...@var{answer}}. The first
521message conveys no additional information beyond what's in the second,
522so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525those produced by @code{make-progress-reporter}. They have the form
526@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527time, while @var{how-far} varies. Logging each message in the series
528discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531don't have to do anything special to activate the message log
532combination feature. It operates whenever two consecutive messages
533are logged that share a common prefix ending in @samp{...}.
534
535@node Echo Area Customization
536@subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540@defvar cursor-in-echo-area
541This variable controls where the cursor appears when a message is
542displayed in the echo area. If it is non-@code{nil}, then the cursor
543appears at the end of the message. Otherwise, the cursor appears at
544point---not in the echo area at all.
545
546The value is normally @code{nil}; Lisp programs bind it to @code{t}
547for brief periods of time.
548@end defvar
549
550@defvar echo-area-clear-hook
551This normal hook is run whenever the echo area is cleared---either by
552@code{(message nil)} or for any other reason.
553@end defvar
554
01f17ae2 555@defopt echo-keystrokes
b8d4c8d0 556This variable determines how much time should elapse before command
09b73f08 557characters echo. Its value must be a number, and specifies the
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558number of seconds to wait before echoing. If the user types a prefix
559key (such as @kbd{C-x}) and then delays this many seconds before
560continuing, the prefix key is echoed in the echo area. (Once echoing
561begins in a key sequence, all subsequent characters in the same key
562sequence are echoed immediately.)
563
564If the value is zero, then command input is not echoed.
01f17ae2 565@end defopt
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566
567@defvar message-truncate-lines
568Normally, displaying a long message resizes the echo area to display
569the entire message. But if the variable @code{message-truncate-lines}
570is non-@code{nil}, the echo area does not resize, and the message is
fb5b8aca 571truncated to fit it.
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572@end defvar
573
574 The variable @code{max-mini-window-height}, which specifies the
575maximum height for resizing minibuffer windows, also applies to the
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576echo area (which is really a special use of the minibuffer window;
577@pxref{Minibuffer Misc}).
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578
579@node Warnings
580@section Reporting Warnings
581@cindex warnings
582
583 @dfn{Warnings} are a facility for a program to inform the user of a
584possible problem, but continue running.
585
586@menu
587* Warning Basics:: Warnings concepts and functions to report them.
588* Warning Variables:: Variables programs bind to customize their warnings.
589* Warning Options:: Variables users set to control display of warnings.
3d439cd1 590* Delayed Warnings:: Deferring a warning until the end of a command.
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591@end menu
592
593@node Warning Basics
594@subsection Warning Basics
595@cindex severity level
596
597 Every warning has a textual message, which explains the problem for
598the user, and a @dfn{severity level} which is a symbol. Here are the
599possible severity levels, in order of decreasing severity, and their
600meanings:
601
602@table @code
603@item :emergency
604A problem that will seriously impair Emacs operation soon
605if you do not attend to it promptly.
606@item :error
607A report of data or circumstances that are inherently wrong.
608@item :warning
609A report of data or circumstances that are not inherently wrong, but
610raise suspicion of a possible problem.
611@item :debug
612A report of information that may be useful if you are debugging.
613@end table
614
615 When your program encounters invalid input data, it can either
616signal a Lisp error by calling @code{error} or @code{signal} or report
617a warning with severity @code{:error}. Signaling a Lisp error is the
618easiest thing to do, but it means the program cannot continue
619processing. If you want to take the trouble to implement a way to
620continue processing despite the bad data, then reporting a warning of
621severity @code{:error} is the right way to inform the user of the
622problem. For instance, the Emacs Lisp byte compiler can report an
623error that way and continue compiling other functions. (If the
624program signals a Lisp error and then handles it with
625@code{condition-case}, the user won't see the error message; it could
626show the message to the user by reporting it as a warning.)
627
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628@c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
629@c "bytecomp" here? The parens are part of warning-type-format but
c463be09 630@c not part of the warning type. --xfq
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631@cindex warning type
632 Each warning has a @dfn{warning type} to classify it. The type is a
633list of symbols. The first symbol should be the custom group that you
634use for the program's user options. For example, byte compiler
635warnings use the warning type @code{(bytecomp)}. You can also
636subcategorize the warnings, if you wish, by using more symbols in the
637list.
638
639@defun display-warning type message &optional level buffer-name
640This function reports a warning, using @var{message} as the message
641and @var{type} as the warning type. @var{level} should be the
642severity level, with @code{:warning} being the default.
643
644@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
2bb0eca1 645for logging the warning. By default, it is @file{*Warnings*}.
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646@end defun
647
648@defun lwarn type level message &rest args
649This function reports a warning using the value of @code{(format
2641f1a5
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650@var{message} @var{args}...)} as the message in the @file{*Warnings*}
651buffer. In other respects it is equivalent to @code{display-warning}.
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652@end defun
653
654@defun warn message &rest args
655This function reports a warning using the value of @code{(format
656@var{message} @var{args}...)} as the message, @code{(emacs)} as the
657type, and @code{:warning} as the severity level. It exists for
658compatibility only; we recommend not using it, because you should
659specify a specific warning type.
660@end defun
661
662@node Warning Variables
663@subsection Warning Variables
664
665 Programs can customize how their warnings appear by binding
666the variables described in this section.
667
668@defvar warning-levels
669This list defines the meaning and severity order of the warning
670severity levels. Each element defines one severity level,
671and they are arranged in order of decreasing severity.
672
673Each element has the form @code{(@var{level} @var{string}
674@var{function})}, where @var{level} is the severity level it defines.
675@var{string} specifies the textual description of this level.
676@var{string} should use @samp{%s} to specify where to put the warning
677type information, or it can omit the @samp{%s} so as not to include
678that information.
679
680The optional @var{function}, if non-@code{nil}, is a function to call
681with no arguments, to get the user's attention.
682
683Normally you should not change the value of this variable.
684@end defvar
685
686@defvar warning-prefix-function
687If non-@code{nil}, the value is a function to generate prefix text for
688warnings. Programs can bind the variable to a suitable function.
689@code{display-warning} calls this function with the warnings buffer
690current, and the function can insert text in it. That text becomes
691the beginning of the warning message.
692
693The function is called with two arguments, the severity level and its
694entry in @code{warning-levels}. It should return a list to use as the
695entry (this value need not be an actual member of
696@code{warning-levels}). By constructing this value, the function can
697change the severity of the warning, or specify different handling for
698a given severity level.
699
700If the variable's value is @code{nil} then there is no function
701to call.
702@end defvar
703
704@defvar warning-series
705Programs can bind this variable to @code{t} to say that the next
706warning should begin a series. When several warnings form a series,
707that means to leave point on the first warning of the series, rather
708than keep moving it for each warning so that it appears on the last one.
709The series ends when the local binding is unbound and
710@code{warning-series} becomes @code{nil} again.
711
712The value can also be a symbol with a function definition. That is
713equivalent to @code{t}, except that the next warning will also call
714the function with no arguments with the warnings buffer current. The
715function can insert text which will serve as a header for the series
716of warnings.
717
718Once a series has begun, the value is a marker which points to the
719buffer position in the warnings buffer of the start of the series.
720
721The variable's normal value is @code{nil}, which means to handle
722each warning separately.
723@end defvar
724
725@defvar warning-fill-prefix
726When this variable is non-@code{nil}, it specifies a fill prefix to
727use for filling each warning's text.
728@end defvar
729
730@defvar warning-type-format
731This variable specifies the format for displaying the warning type
732in the warning message. The result of formatting the type this way
733gets included in the message under the control of the string in the
734entry in @code{warning-levels}. The default value is @code{" (%s)"}.
735If you bind it to @code{""} then the warning type won't appear at
736all.
737@end defvar
738
739@node Warning Options
740@subsection Warning Options
741
742 These variables are used by users to control what happens
743when a Lisp program reports a warning.
744
745@defopt warning-minimum-level
746This user option specifies the minimum severity level that should be
747shown immediately to the user. The default is @code{:warning}, which
748means to immediately display all warnings except @code{:debug}
749warnings.
750@end defopt
751
752@defopt warning-minimum-log-level
753This user option specifies the minimum severity level that should be
754logged in the warnings buffer. The default is @code{:warning}, which
755means to log all warnings except @code{:debug} warnings.
756@end defopt
757
758@defopt warning-suppress-types
759This list specifies which warning types should not be displayed
760immediately for the user. Each element of the list should be a list
761of symbols. If its elements match the first elements in a warning
762type, then that warning is not displayed immediately.
763@end defopt
764
765@defopt warning-suppress-log-types
766This list specifies which warning types should not be logged in the
767warnings buffer. Each element of the list should be a list of
768symbols. If it matches the first few elements in a warning type, then
769that warning is not logged.
770@end defopt
771
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772@node Delayed Warnings
773@subsection Delayed Warnings
774
775Sometimes, you may wish to avoid showing a warning while a command is
776running, and only show it only after the end of the command. You can
777use the variable @code{delayed-warnings-list} for this.
778
779@defvar delayed-warnings-list
780The value of this variable is a list of warnings to be displayed after
781the current command has finished. Each element must be a list
782
783@smallexample
784(@var{type} @var{message} [@var{level} [@var{buffer-name}]])
785@end smallexample
786
787@noindent
788with the same form, and the same meanings, as the argument list of
789@code{display-warning} (@pxref{Warning Basics}). Immediately after
790running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
791command loop displays all the warnings specified by this variable,
792then resets it to @code{nil}.
793@end defvar
794
795 Programs which need to further customize the delayed warnings
796mechanism can change the variable @code{delayed-warnings-hook}:
797
798@defvar delayed-warnings-hook
799This is a normal hook which is run by the Emacs command loop, after
800@code{post-command-hook}, in order to to process and display delayed
801warnings.
802
803Its default value is a list of two functions:
804
805@smallexample
806(collapse-delayed-warnings display-delayed-warnings)
807@end smallexample
808
809@findex collapse-delayed-warnings
810@findex display-delayed-warnings
811@noindent
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812The function @code{collapse-delayed-warnings} removes repeated entries
813from @code{delayed-warnings-list}. The function
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814@code{display-delayed-warnings} calls @code{display-warning} on each
815of the entries in @code{delayed-warnings-list}, in turn, and then sets
816@code{delayed-warnings-list} to @code{nil}.
817@end defvar
818
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819@node Invisible Text
820@section Invisible Text
821
822@cindex invisible text
823You can make characters @dfn{invisible}, so that they do not appear on
824the screen, with the @code{invisible} property. This can be either a
fb5b8aca 825text property (@pxref{Text Properties}) or an overlay property
b8d4c8d0 826(@pxref{Overlays}). Cursor motion also partly ignores these
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827characters; if the command loop finds that point is inside a range of
828invisible text after a command, it relocates point to the other side
829of the text.
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830
831In the simplest case, any non-@code{nil} @code{invisible} property makes
832a character invisible. This is the default case---if you don't alter
833the default value of @code{buffer-invisibility-spec}, this is how the
834@code{invisible} property works. You should normally use @code{t}
835as the value of the @code{invisible} property if you don't plan
836to set @code{buffer-invisibility-spec} yourself.
837
838More generally, you can use the variable @code{buffer-invisibility-spec}
839to control which values of the @code{invisible} property make text
840invisible. This permits you to classify the text into different subsets
841in advance, by giving them different @code{invisible} values, and
842subsequently make various subsets visible or invisible by changing the
843value of @code{buffer-invisibility-spec}.
844
845Controlling visibility with @code{buffer-invisibility-spec} is
846especially useful in a program to display the list of entries in a
847database. It permits the implementation of convenient filtering
848commands to view just a part of the entries in the database. Setting
849this variable is very fast, much faster than scanning all the text in
850the buffer looking for properties to change.
851
852@defvar buffer-invisibility-spec
853This variable specifies which kinds of @code{invisible} properties
854actually make a character invisible. Setting this variable makes it
855buffer-local.
856
857@table @asis
858@item @code{t}
859A character is invisible if its @code{invisible} property is
860non-@code{nil}. This is the default.
861
862@item a list
863Each element of the list specifies a criterion for invisibility; if a
864character's @code{invisible} property fits any one of these criteria,
865the character is invisible. The list can have two kinds of elements:
866
867@table @code
868@item @var{atom}
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869A character is invisible if its @code{invisible} property value is
870@var{atom} or if it is a list with @var{atom} as a member; comparison
871is done with @code{eq}.
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872
873@item (@var{atom} . t)
874A character is invisible if its @code{invisible} property value is
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875@var{atom} or if it is a list with @var{atom} as a member; comparison
876is done with @code{eq}. Moreover, a sequence of such characters
877displays as an ellipsis.
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878@end table
879@end table
880@end defvar
881
882 Two functions are specifically provided for adding elements to
883@code{buffer-invisibility-spec} and removing elements from it.
884
885@defun add-to-invisibility-spec element
886This function adds the element @var{element} to
887@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
888was @code{t}, it changes to a list, @code{(t)}, so that text whose
889@code{invisible} property is @code{t} remains invisible.
890@end defun
891
892@defun remove-from-invisibility-spec element
893This removes the element @var{element} from
894@code{buffer-invisibility-spec}. This does nothing if @var{element}
895is not in the list.
896@end defun
897
898 A convention for use of @code{buffer-invisibility-spec} is that a
899major mode should use the mode's own name as an element of
900@code{buffer-invisibility-spec} and as the value of the
901@code{invisible} property:
902
903@example
904;; @r{If you want to display an ellipsis:}
905(add-to-invisibility-spec '(my-symbol . t))
906;; @r{If you don't want ellipsis:}
907(add-to-invisibility-spec 'my-symbol)
908
909(overlay-put (make-overlay beginning end)
910 'invisible 'my-symbol)
911
fb5b8aca 912;; @r{When done with the invisibility:}
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913(remove-from-invisibility-spec '(my-symbol . t))
914;; @r{Or respectively:}
915(remove-from-invisibility-spec 'my-symbol)
916@end example
917
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918 You can check for invisibility using the following function:
919
920@defun invisible-p pos-or-prop
921If @var{pos-or-prop} is a marker or number, this function returns a
922non-@code{nil} value if the text at that position is invisible.
923
924If @var{pos-or-prop} is any other kind of Lisp object, that is taken
925to mean a possible value of the @code{invisible} text or overlay
926property. In that case, this function returns a non-@code{nil} value
927if that value would cause text to become invisible, based on the
928current value of @code{buffer-invisibility-spec}.
929@end defun
930
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931@vindex line-move-ignore-invisible
932 Ordinarily, functions that operate on text or move point do not care
933whether the text is invisible. The user-level line motion commands
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934ignore invisible newlines if @code{line-move-ignore-invisible} is
935non-@code{nil} (the default), but only because they are explicitly
936programmed to do so.
b8d4c8d0 937
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938 However, if a command ends with point inside or at the boundary of
939invisible text, the main editing loop relocates point to one of the
940two ends of the invisible text. Emacs chooses the direction of
941relocation so that it is the same as the overall movement direction of
942the command; if in doubt, it prefers a position where an inserted char
943would not inherit the @code{invisible} property. Additionally, if the
944text is not replaced by an ellipsis and the command only moved within
945the invisible text, then point is moved one extra character so as to
946try and reflect the command's movement by a visible movement of the
947cursor.
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948
949 Thus, if the command moved point back to an invisible range (with the usual
950stickiness), Emacs moves point back to the beginning of that range. If the
951command moved point forward into an invisible range, Emacs moves point forward
952to the first visible character that follows the invisible text and then forward
953one more character.
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954
955 Incremental search can make invisible overlays visible temporarily
956and/or permanently when a match includes invisible text. To enable
957this, the overlay should have a non-@code{nil}
958@code{isearch-open-invisible} property. The property value should be a
959function to be called with the overlay as an argument. This function
960should make the overlay visible permanently; it is used when the match
961overlaps the overlay on exit from the search.
962
963 During the search, such overlays are made temporarily visible by
964temporarily modifying their invisible and intangible properties. If you
965want this to be done differently for a certain overlay, give it an
966@code{isearch-open-invisible-temporary} property which is a function.
967The function is called with two arguments: the first is the overlay, and
968the second is @code{nil} to make the overlay visible, or @code{t} to
969make it invisible again.
970
971@node Selective Display
972@section Selective Display
973@c @cindex selective display Duplicates selective-display
974
975 @dfn{Selective display} refers to a pair of related features for
976hiding certain lines on the screen.
977
89f20e05 978@cindex explicit selective display
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979 The first variant, explicit selective display, was designed for use in a Lisp
980program: it controls which lines are hidden by altering the text. This kind of
981hiding is now obsolete; instead you can get the same effect with the
982@code{invisible} property (@pxref{Invisible Text}).
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983
984 In the second variant, the choice of lines to hide is made
985automatically based on indentation. This variant is designed to be a
986user-level feature.
987
988 The way you control explicit selective display is by replacing a
989newline (control-j) with a carriage return (control-m). The text that
990was formerly a line following that newline is now hidden. Strictly
991speaking, it is temporarily no longer a line at all, since only
992newlines can separate lines; it is now part of the previous line.
993
994 Selective display does not directly affect editing commands. For
995example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
996into hidden text. However, the replacement of newline characters with
997carriage return characters affects some editing commands. For
998example, @code{next-line} skips hidden lines, since it searches only
999for newlines. Modes that use selective display can also define
1000commands that take account of the newlines, or that control which
1001parts of the text are hidden.
1002
1003 When you write a selectively displayed buffer into a file, all the
1004control-m's are output as newlines. This means that when you next read
1005in the file, it looks OK, with nothing hidden. The selective display
1006effect is seen only within Emacs.
1007
1008@defvar selective-display
1009This buffer-local variable enables selective display. This means that
1010lines, or portions of lines, may be made hidden.
1011
1012@itemize @bullet
1013@item
1014If the value of @code{selective-display} is @code{t}, then the character
1015control-m marks the start of hidden text; the control-m, and the rest
1016of the line following it, are not displayed. This is explicit selective
1017display.
1018
1019@item
1020If the value of @code{selective-display} is a positive integer, then
1021lines that start with more than that many columns of indentation are not
1022displayed.
1023@end itemize
1024
1025When some portion of a buffer is hidden, the vertical movement
1026commands operate as if that portion did not exist, allowing a single
1027@code{next-line} command to skip any number of hidden lines.
1028However, character movement commands (such as @code{forward-char}) do
1029not skip the hidden portion, and it is possible (if tricky) to insert
1030or delete text in an hidden portion.
1031
1032In the examples below, we show the @emph{display appearance} of the
1033buffer @code{foo}, which changes with the value of
1034@code{selective-display}. The @emph{contents} of the buffer do not
1035change.
1036
1037@example
1038@group
1039(setq selective-display nil)
1040 @result{} nil
1041
1042---------- Buffer: foo ----------
10431 on this column
1044 2on this column
1045 3n this column
1046 3n this column
1047 2on this column
10481 on this column
1049---------- Buffer: foo ----------
1050@end group
1051
1052@group
1053(setq selective-display 2)
1054 @result{} 2
1055
1056---------- Buffer: foo ----------
10571 on this column
1058 2on this column
1059 2on this column
10601 on this column
1061---------- Buffer: foo ----------
1062@end group
1063@end example
1064@end defvar
1065
01f17ae2 1066@defopt selective-display-ellipses
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1067If this buffer-local variable is non-@code{nil}, then Emacs displays
1068@samp{@dots{}} at the end of a line that is followed by hidden text.
1069This example is a continuation of the previous one.
1070
1071@example
1072@group
1073(setq selective-display-ellipses t)
1074 @result{} t
1075
1076---------- Buffer: foo ----------
10771 on this column
1078 2on this column ...
1079 2on this column
10801 on this column
1081---------- Buffer: foo ----------
1082@end group
1083@end example
1084
1085You can use a display table to substitute other text for the ellipsis
1086(@samp{@dots{}}). @xref{Display Tables}.
01f17ae2 1087@end defopt
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1088
1089@node Temporary Displays
1090@section Temporary Displays
1091
1092 Temporary displays are used by Lisp programs to put output into a
1093buffer and then present it to the user for perusal rather than for
1094editing. Many help commands use this feature.
1095
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1096@defmac with-output-to-temp-buffer buffer-name body@dots{}
1097This function executes the forms in @var{body} while arranging to insert
1098any output they print into the buffer named @var{buffer-name}, which is
1099first created if necessary, and put into Help mode. (See the similar
1100form @code{with-temp-buffer-window} below.) Finally, the buffer is
1101displayed in some window, but that window is not selected.
1102
1103If the forms in @var{body} do not change the major mode in the output
1104buffer, so that it is still Help mode at the end of their execution,
1105then @code{with-output-to-temp-buffer} makes this buffer read-only at
1106the end, and also scans it for function and variable names to make them
1107into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1108Documentation Strings}, in particular the item on hyperlinks in
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1109documentation strings, for more details.
1110
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1111The string @var{buffer-name} specifies the temporary buffer, which need
1112not already exist. The argument must be a string, not a buffer. The
1113buffer is erased initially (with no questions asked), and it is marked
1114as unmodified after @code{with-output-to-temp-buffer} exits.
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1115
1116@code{with-output-to-temp-buffer} binds @code{standard-output} to the
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1117temporary buffer, then it evaluates the forms in @var{body}. Output
1118using the Lisp output functions within @var{body} goes by default to
b8d4c8d0
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1119that buffer (but screen display and messages in the echo area, although
1120they are ``output'' in the general sense of the word, are not affected).
1121@xref{Output Functions}.
1122
1123Several hooks are available for customizing the behavior
1124of this construct; they are listed below.
1125
b92631bf 1126The value of the last form in @var{body} is returned.
b8d4c8d0
GM
1127
1128@example
1129@group
1130---------- Buffer: foo ----------
1131 This is the contents of foo.
1132---------- Buffer: foo ----------
1133@end group
1134
1135@group
1136(with-output-to-temp-buffer "foo"
1137 (print 20)
1138 (print standard-output))
1139@result{} #<buffer foo>
1140
1141---------- Buffer: foo ----------
12b10f01 1142
b8d4c8d0
GM
114320
1144
1145#<buffer foo>
1146
1147---------- Buffer: foo ----------
1148@end group
1149@end example
2cc775f9 1150@end defmac
b8d4c8d0 1151
01f17ae2 1152@defopt temp-buffer-show-function
b8d4c8d0
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1153If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1154calls it as a function to do the job of displaying a help buffer. The
1155function gets one argument, which is the buffer it should display.
1156
1157It is a good idea for this function to run @code{temp-buffer-show-hook}
1158just as @code{with-output-to-temp-buffer} normally would, inside of
1159@code{save-selected-window} and with the chosen window and buffer
1160selected.
01f17ae2 1161@end defopt
b8d4c8d0
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1162
1163@defvar temp-buffer-setup-hook
1164This normal hook is run by @code{with-output-to-temp-buffer} before
1165evaluating @var{body}. When the hook runs, the temporary buffer is
1166current. This hook is normally set up with a function to put the
1167buffer in Help mode.
1168@end defvar
1169
1170@defvar temp-buffer-show-hook
1171This normal hook is run by @code{with-output-to-temp-buffer} after
1172displaying the temporary buffer. When the hook runs, the temporary buffer
6733e827 1173is current, and the window it was displayed in is selected.
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1174@end defvar
1175
b92631bf 1176@defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
cfd5e825 1177This macro is similar to @code{with-output-to-temp-buffer}. Like that
b92631bf
MR
1178construct, it executes @var{body} while arranging to insert any output
1179it prints into the buffer named @var{buffer-or-name} and displays that
cfd5e825 1180buffer in some window. Unlike @code{with-output-to-temp-buffer},
b92631bf 1181however, it does not automatically switch that buffer to Help mode.
7fe37cfc 1182
b92631bf
MR
1183Like @code{with-output-to-temp-buffer} it neither makes the buffer
1184specified by @var{buffer-or-name} current when executing @var{body}.
1185@findex with-current-buffer-window
1186The otherwise identical macro @code{with-current-buffer-window} can be
1187used to execute @var{body} with that buffer current.
1188
1189The argument @var{buffer-or-name} specifies the temporary buffer. It
1190can be either a buffer, which must already exist, or a string, in which
1191case a buffer of that name is created, if necessary. The buffer is
1192marked as unmodified and read-only when @code{with-temp-buffer-window}
1193exits.
7fe37cfc
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1194
1195This macro does not call @code{temp-buffer-show-function}. Rather, it
1196passes the @var{action} argument to @code{display-buffer} in order to
1197display the buffer.
1198
b92631bf
MR
1199The value of the last form in @var{body} is returned, unless the
1200argument @var{quit-function} is specified. In that case, it is called
1201with two arguments: the window showing the buffer and the result of
1202@var{body}. The final return value is then whatever
1203@var{quit-function} returns.
7fe37cfc
GM
1204
1205@vindex temp-buffer-window-setup-hook
1206@vindex temp-buffer-window-show-hook
1207This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1208and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1209run by @code{with-output-to-temp-buffer}.
1210@end defmac
1211
b8d4c8d0
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1212@defun momentary-string-display string position &optional char message
1213This function momentarily displays @var{string} in the current buffer at
1214@var{position}. It has no effect on the undo list or on the buffer's
1215modification status.
1216
1217The momentary display remains until the next input event. If the next
1218input event is @var{char}, @code{momentary-string-display} ignores it
1219and returns. Otherwise, that event remains buffered for subsequent use
1220as input. Thus, typing @var{char} will simply remove the string from
1221the display, while typing (say) @kbd{C-f} will remove the string from
1222the display and later (presumably) move point forward. The argument
1223@var{char} is a space by default.
1224
1225The return value of @code{momentary-string-display} is not meaningful.
1226
1227If the string @var{string} does not contain control characters, you can
1228do the same job in a more general way by creating (and then subsequently
1229deleting) an overlay with a @code{before-string} property.
1230@xref{Overlay Properties}.
1231
1232If @var{message} is non-@code{nil}, it is displayed in the echo area
1233while @var{string} is displayed in the buffer. If it is @code{nil}, a
1234default message says to type @var{char} to continue.
1235
1236In this example, point is initially located at the beginning of the
1237second line:
1238
1239@example
1240@group
1241---------- Buffer: foo ----------
1242This is the contents of foo.
1243@point{}Second line.
1244---------- Buffer: foo ----------
1245@end group
1246
1247@group
1248(momentary-string-display
1249 "**** Important Message! ****"
1250 (point) ?\r
1251 "Type RET when done reading")
1252@result{} t
1253@end group
1254
1255@group
1256---------- Buffer: foo ----------
1257This is the contents of foo.
1258**** Important Message! ****Second line.
1259---------- Buffer: foo ----------
1260
1261---------- Echo Area ----------
1262Type RET when done reading
1263---------- Echo Area ----------
1264@end group
1265@end example
1266@end defun
1267
1268@node Overlays
1269@section Overlays
1270@cindex overlays
c85989f5 1271@c FIXME: mention intervals in this section?
b8d4c8d0
GM
1272
1273You can use @dfn{overlays} to alter the appearance of a buffer's text on
1274the screen, for the sake of presentation features. An overlay is an
1275object that belongs to a particular buffer, and has a specified
1276beginning and end. It also has properties that you can examine and set;
1277these affect the display of the text within the overlay.
1278
b20ecfa1
EZ
1279@cindex scalability of overlays
1280The visual effect of an overlay is the same as of the corresponding
1281text property (@pxref{Text Properties}). However, due to a different
1282implementation, overlays generally don't scale well (many operations
1283take a time that is proportional to the number of overlays in the
1284buffer). If you need to affect the visual appearance of many portions
0c1cfe01 1285in the buffer, we recommend using text properties.
b20ecfa1 1286
b8d4c8d0
GM
1287An overlay uses markers to record its beginning and end; thus,
1288editing the text of the buffer adjusts the beginning and end of each
1289overlay so that it stays with the text. When you create the overlay,
1290you can specify whether text inserted at the beginning should be
1291inside the overlay or outside, and likewise for the end of the overlay.
1292
1293@menu
1294* Managing Overlays:: Creating and moving overlays.
1295* Overlay Properties:: How to read and set properties.
d24880de 1296 What properties do to the screen display.
b8d4c8d0
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1297* Finding Overlays:: Searching for overlays.
1298@end menu
1299
1300@node Managing Overlays
1301@subsection Managing Overlays
1302
1303 This section describes the functions to create, delete and move
1304overlays, and to examine their contents. Overlay changes are not
1305recorded in the buffer's undo list, since the overlays are not
1306part of the buffer's contents.
1307
1308@defun overlayp object
1309This function returns @code{t} if @var{object} is an overlay.
1310@end defun
1311
1312@defun make-overlay start end &optional buffer front-advance rear-advance
1313This function creates and returns an overlay that belongs to
1314@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1315and @var{end} must specify buffer positions; they may be integers or
1316markers. If @var{buffer} is omitted, the overlay is created in the
1317current buffer.
1318
1319The arguments @var{front-advance} and @var{rear-advance} specify the
1320marker insertion type for the start of the overlay and for the end of
1321the overlay, respectively. @xref{Marker Insertion Types}. If they
1322are both @code{nil}, the default, then the overlay extends to include
1323any text inserted at the beginning, but not text inserted at the end.
1324If @var{front-advance} is non-@code{nil}, text inserted at the
1325beginning of the overlay is excluded from the overlay. If
1326@var{rear-advance} is non-@code{nil}, text inserted at the end of the
1327overlay is included in the overlay.
1328@end defun
1329
1330@defun overlay-start overlay
1331This function returns the position at which @var{overlay} starts,
1332as an integer.
1333@end defun
1334
1335@defun overlay-end overlay
1336This function returns the position at which @var{overlay} ends,
1337as an integer.
1338@end defun
1339
1340@defun overlay-buffer overlay
1341This function returns the buffer that @var{overlay} belongs to. It
1342returns @code{nil} if @var{overlay} has been deleted.
1343@end defun
1344
1345@defun delete-overlay overlay
1346This function deletes @var{overlay}. The overlay continues to exist as
1347a Lisp object, and its property list is unchanged, but it ceases to be
1348attached to the buffer it belonged to, and ceases to have any effect on
1349display.
1350
1351A deleted overlay is not permanently disconnected. You can give it a
1352position in a buffer again by calling @code{move-overlay}.
1353@end defun
1354
1355@defun move-overlay overlay start end &optional buffer
1356This function moves @var{overlay} to @var{buffer}, and places its bounds
1357at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1358must specify buffer positions; they may be integers or markers.
1359
1360If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1361was already associated with; if @var{overlay} was deleted, it goes into
1362the current buffer.
1363
1364The return value is @var{overlay}.
1365
1366This is the only valid way to change the endpoints of an overlay. Do
1367not try modifying the markers in the overlay by hand, as that fails to
1368update other vital data structures and can cause some overlays to be
16152b76 1369``lost''.
b8d4c8d0
GM
1370@end defun
1371
1372@defun remove-overlays &optional start end name value
1373This function removes all the overlays between @var{start} and
1374@var{end} whose property @var{name} has the value @var{value}. It can
1375move the endpoints of the overlays in the region, or split them.
1376
1377If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1378the specified region. If @var{start} and/or @var{end} are omitted or
1379@code{nil}, that means the beginning and end of the buffer respectively.
1380Therefore, @code{(remove-overlays)} removes all the overlays in the
1381current buffer.
78427304
CY
1382@end defun
1383
1384@defun copy-overlay overlay
1385This function returns a copy of @var{overlay}. The copy has the same
1386endpoints and properties as @var{overlay}. However, the marker
1387insertion type for the start of the overlay and for the end of the
1388overlay are set to their default values (@pxref{Marker Insertion
1389Types}).
b8d4c8d0
GM
1390@end defun
1391
1392 Here are some examples:
1393
1394@example
1395;; @r{Create an overlay.}
1396(setq foo (make-overlay 1 10))
1397 @result{} #<overlay from 1 to 10 in display.texi>
1398(overlay-start foo)
1399 @result{} 1
1400(overlay-end foo)
1401 @result{} 10
1402(overlay-buffer foo)
1403 @result{} #<buffer display.texi>
1404;; @r{Give it a property we can check later.}
1405(overlay-put foo 'happy t)
1406 @result{} t
1407;; @r{Verify the property is present.}
1408(overlay-get foo 'happy)
1409 @result{} t
1410;; @r{Move the overlay.}
1411(move-overlay foo 5 20)
1412 @result{} #<overlay from 5 to 20 in display.texi>
1413(overlay-start foo)
1414 @result{} 5
1415(overlay-end foo)
1416 @result{} 20
1417;; @r{Delete the overlay.}
1418(delete-overlay foo)
1419 @result{} nil
1420;; @r{Verify it is deleted.}
1421foo
1422 @result{} #<overlay in no buffer>
1423;; @r{A deleted overlay has no position.}
1424(overlay-start foo)
1425 @result{} nil
1426(overlay-end foo)
1427 @result{} nil
1428(overlay-buffer foo)
1429 @result{} nil
1430;; @r{Undelete the overlay.}
1431(move-overlay foo 1 20)
1432 @result{} #<overlay from 1 to 20 in display.texi>
1433;; @r{Verify the results.}
1434(overlay-start foo)
1435 @result{} 1
1436(overlay-end foo)
1437 @result{} 20
1438(overlay-buffer foo)
1439 @result{} #<buffer display.texi>
1440;; @r{Moving and deleting the overlay does not change its properties.}
1441(overlay-get foo 'happy)
1442 @result{} t
1443@end example
1444
1445 Emacs stores the overlays of each buffer in two lists, divided
16152b76 1446around an arbitrary ``center position''. One list extends backwards
b8d4c8d0
GM
1447through the buffer from that center position, and the other extends
1448forwards from that center position. The center position can be anywhere
1449in the buffer.
1450
1451@defun overlay-recenter pos
1452This function recenters the overlays of the current buffer around
1453position @var{pos}. That makes overlay lookup faster for positions
1454near @var{pos}, but slower for positions far away from @var{pos}.
1455@end defun
1456
1457 A loop that scans the buffer forwards, creating overlays, can run
1458faster if you do @code{(overlay-recenter (point-max))} first.
1459
1460@node Overlay Properties
1461@subsection Overlay Properties
1462
1463 Overlay properties are like text properties in that the properties that
1464alter how a character is displayed can come from either source. But in
1465most respects they are different. @xref{Text Properties}, for comparison.
1466
1467 Text properties are considered a part of the text; overlays and
1468their properties are specifically considered not to be part of the
1469text. Thus, copying text between various buffers and strings
1470preserves text properties, but does not try to preserve overlays.
1471Changing a buffer's text properties marks the buffer as modified,
1472while moving an overlay or changing its properties does not. Unlike
1473text property changes, overlay property changes are not recorded in
1474the buffer's undo list.
1475
f7a7f4eb
RS
1476 Since more than one overlay can specify a property value for the
1477same character, Emacs lets you specify a priority value of each
1478overlay. You should not make assumptions about which overlay will
1479prevail when there is a conflict and they have the same priority.
1480
b8d4c8d0
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1481 These functions read and set the properties of an overlay:
1482
1483@defun overlay-get overlay prop
1484This function returns the value of property @var{prop} recorded in
1485@var{overlay}, if any. If @var{overlay} does not record any value for
1486that property, but it does have a @code{category} property which is a
1487symbol, that symbol's @var{prop} property is used. Otherwise, the value
1488is @code{nil}.
1489@end defun
1490
1491@defun overlay-put overlay prop value
1492This function sets the value of property @var{prop} recorded in
1493@var{overlay} to @var{value}. It returns @var{value}.
1494@end defun
1495
1496@defun overlay-properties overlay
1497This returns a copy of the property list of @var{overlay}.
1498@end defun
1499
1500 See also the function @code{get-char-property} which checks both
1501overlay properties and text properties for a given character.
1502@xref{Examining Properties}.
1503
1504 Many overlay properties have special meanings; here is a table
1505of them:
1506
1507@table @code
1508@item priority
1509@kindex priority @r{(overlay property)}
09b73f08 1510This property's value (which should be a non-negative integer)
f7a7f4eb
RS
1511determines the priority of the overlay. No priority, or @code{nil},
1512means zero.
1513
1514The priority matters when two or more overlays cover the same
1515character and both specify the same property; the one whose
1516@code{priority} value is larger overrides the other. For the
1517@code{face} property, the higher priority overlay's value does not
1518completely override the other value; instead, its face attributes
1519override the face attributes of the lower priority @code{face}
1520property.
b8d4c8d0
GM
1521
1522Currently, all overlays take priority over text properties. Please
1523avoid using negative priority values, as we have not yet decided just
1524what they should mean.
1525
1526@item window
1527@kindex window @r{(overlay property)}
1528If the @code{window} property is non-@code{nil}, then the overlay
1529applies only on that window.
1530
1531@item category
1532@kindex category @r{(overlay property)}
1533If an overlay has a @code{category} property, we call it the
1534@dfn{category} of the overlay. It should be a symbol. The properties
1535of the symbol serve as defaults for the properties of the overlay.
1536
1537@item face
1538@kindex face @r{(overlay property)}
cd542620
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1539This property controls the appearance of the text (@pxref{Faces}).
1540The value of the property can be the following:
b8d4c8d0
GM
1541
1542@itemize @bullet
1543@item
1544A face name (a symbol or string).
1545
1546@item
cd542620
CY
1547An anonymous face: a property list of the form @code{(@var{keyword}
1548@var{value} @dots{})}, where each @var{keyword} is a face attribute
1549name and @var{value} is a value for that attribute.
b8d4c8d0
GM
1550
1551@item
cd542620
CY
1552A list of faces. Each list element should be either a face name or an
1553anonymous face. This specifies a face which is an aggregate of the
1554attributes of each of the listed faces. Faces occurring earlier in
1555the list have higher priority.
b8d4c8d0 1556
cd542620
CY
1557@item
1558A cons cell of the form @code{(foreground-color . @var{color-name})}
1559or @code{(background-color . @var{color-name})}. This specifies the
1560foreground or background color, similar to @code{(:foreground
1561@var{color-name})} or @code{(:background @var{color-name})}. This
1562form is supported for backward compatibility only, and should be
1563avoided.
b8d4c8d0
GM
1564@end itemize
1565
1566@item mouse-face
1567@kindex mouse-face @r{(overlay property)}
1568This property is used instead of @code{face} when the mouse is within
ebb552ed 1569the range of the overlay. However, Emacs ignores all face attributes
1df7defd 1570from this property that alter the text size (e.g., @code{:height},
ebb552ed
CY
1571@code{:weight}, and @code{:slant}). Those attributes are always the
1572same as in the unhighlighted text.
b8d4c8d0
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1573
1574@item display
1575@kindex display @r{(overlay property)}
1576This property activates various features that change the
1577way text is displayed. For example, it can make text appear taller
1578or shorter, higher or lower, wider or narrower, or replaced with an image.
1579@xref{Display Property}.
1580
1581@item help-echo
1582@kindex help-echo @r{(overlay property)}
1583If an overlay has a @code{help-echo} property, then when you move the
1584mouse onto the text in the overlay, Emacs displays a help string in the
1585echo area, or in the tooltip window. For details see @ref{Text
1586help-echo}.
1587
1f1c405d
GM
1588@item field
1589@kindex field @r{(overlay property)}
1590@c Copied from Special Properties.
1591Consecutive characters with the same @code{field} property constitute a
1592@emph{field}. Some motion functions including @code{forward-word} and
1593@code{beginning-of-line} stop moving at a field boundary.
1594@xref{Fields}.
1595
b8d4c8d0
GM
1596@item modification-hooks
1597@kindex modification-hooks @r{(overlay property)}
1598This property's value is a list of functions to be called if any
1599character within the overlay is changed or if text is inserted strictly
1600within the overlay.
1601
1602The hook functions are called both before and after each change.
1603If the functions save the information they receive, and compare notes
1604between calls, they can determine exactly what change has been made
1605in the buffer text.
1606
1607When called before a change, each function receives four arguments: the
1608overlay, @code{nil}, and the beginning and end of the text range to be
1609modified.
1610
1611When called after a change, each function receives five arguments: the
1612overlay, @code{t}, the beginning and end of the text range just
1613modified, and the length of the pre-change text replaced by that range.
1614(For an insertion, the pre-change length is zero; for a deletion, that
1615length is the number of characters deleted, and the post-change
1616beginning and end are equal.)
1617
1618If these functions modify the buffer, they should bind
1619@code{inhibit-modification-hooks} to @code{t} around doing so, to
1620avoid confusing the internal mechanism that calls these hooks.
1621
1622Text properties also support the @code{modification-hooks} property,
1623but the details are somewhat different (@pxref{Special Properties}).
1624
1625@item insert-in-front-hooks
1626@kindex insert-in-front-hooks @r{(overlay property)}
1627This property's value is a list of functions to be called before and
1628after inserting text right at the beginning of the overlay. The calling
1629conventions are the same as for the @code{modification-hooks} functions.
1630
1631@item insert-behind-hooks
1632@kindex insert-behind-hooks @r{(overlay property)}
1633This property's value is a list of functions to be called before and
1634after inserting text right at the end of the overlay. The calling
1635conventions are the same as for the @code{modification-hooks} functions.
1636
1637@item invisible
1638@kindex invisible @r{(overlay property)}
1639The @code{invisible} property can make the text in the overlay
1640invisible, which means that it does not appear on the screen.
1641@xref{Invisible Text}, for details.
1642
1643@item intangible
1644@kindex intangible @r{(overlay property)}
1645The @code{intangible} property on an overlay works just like the
1646@code{intangible} text property. @xref{Special Properties}, for details.
1647
1648@item isearch-open-invisible
1649This property tells incremental search how to make an invisible overlay
1650visible, permanently, if the final match overlaps it. @xref{Invisible
1651Text}.
1652
1653@item isearch-open-invisible-temporary
1654This property tells incremental search how to make an invisible overlay
1655visible, temporarily, during the search. @xref{Invisible Text}.
1656
1657@item before-string
1658@kindex before-string @r{(overlay property)}
1659This property's value is a string to add to the display at the beginning
1660of the overlay. The string does not appear in the buffer in any
1661sense---only on the screen.
1662
1663@item after-string
1664@kindex after-string @r{(overlay property)}
1665This property's value is a string to add to the display at the end of
1666the overlay. The string does not appear in the buffer in any
1667sense---only on the screen.
1668
0c1cfe01
CY
1669@item line-prefix
1670This property specifies a display spec to prepend to each
1671non-continuation line at display-time. @xref{Truncation}.
1672
5319014e 1673@item wrap-prefix
0c1cfe01
CY
1674This property specifies a display spec to prepend to each continuation
1675line at display-time. @xref{Truncation}.
1676
b8d4c8d0
GM
1677@item evaporate
1678@kindex evaporate @r{(overlay property)}
1679If this property is non-@code{nil}, the overlay is deleted automatically
1680if it becomes empty (i.e., if its length becomes zero). If you give
1681an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1682it immediately.
1683
b8d4c8d0 1684@item keymap
9716fedb 1685@cindex keymap of character (and overlays)
b8d4c8d0 1686@kindex keymap @r{(overlay property)}
9716fedb
SM
1687If this property is non-@code{nil}, it specifies a keymap for a portion of the
1688text. This keymap is used when the character after point is within the
1689overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1690
1691@item local-map
1692@kindex local-map @r{(overlay property)}
1693The @code{local-map} property is similar to @code{keymap} but replaces the
1694buffer's local map rather than augmenting existing keymaps. This also means it
1695has lower precedence than minor mode keymaps.
b8d4c8d0
GM
1696@end table
1697
9716fedb 1698The @code{keymap} and @code{local-map} properties do not affect a
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1699string displayed by the @code{before-string}, @code{after-string}, or
1700@code{display} properties. This is only relevant for mouse clicks and
1701other mouse events that fall on the string, since point is never on
1702the string. To bind special mouse events for the string, assign it a
9716fedb 1703@code{keymap} or @code{local-map} text property. @xref{Special
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1704Properties}.
1705
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1706@node Finding Overlays
1707@subsection Searching for Overlays
1708
1709@defun overlays-at pos
1710This function returns a list of all the overlays that cover the
1711character at position @var{pos} in the current buffer. The list is in
1712no particular order. An overlay contains position @var{pos} if it
1713begins at or before @var{pos}, and ends after @var{pos}.
1714
1715To illustrate usage, here is a Lisp function that returns a list of the
1716overlays that specify property @var{prop} for the character at point:
1717
1718@smallexample
1719(defun find-overlays-specifying (prop)
1720 (let ((overlays (overlays-at (point)))
1721 found)
1722 (while overlays
1723 (let ((overlay (car overlays)))
1724 (if (overlay-get overlay prop)
1725 (setq found (cons overlay found))))
1726 (setq overlays (cdr overlays)))
1727 found))
1728@end smallexample
1729@end defun
1730
1731@defun overlays-in beg end
1732This function returns a list of the overlays that overlap the region
1733@var{beg} through @var{end}. ``Overlap'' means that at least one
1734character is contained within the overlay and also contained within the
1735specified region; however, empty overlays are included in the result if
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1736they are located at @var{beg}, strictly between @var{beg} and @var{end},
1737or at @var{end} when @var{end} denotes the position at the end of the
1738buffer.
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1739@end defun
1740
1741@defun next-overlay-change pos
1742This function returns the buffer position of the next beginning or end
1743of an overlay, after @var{pos}. If there is none, it returns
1744@code{(point-max)}.
1745@end defun
1746
1747@defun previous-overlay-change pos
1748This function returns the buffer position of the previous beginning or
1749end of an overlay, before @var{pos}. If there is none, it returns
1750@code{(point-min)}.
1751@end defun
1752
1753 As an example, here's a simplified (and inefficient) version of the
1754primitive function @code{next-single-char-property-change}
1755(@pxref{Property Search}). It searches forward from position
1756@var{pos} for the next position where the value of a given property
1757@code{prop}, as obtained from either overlays or text properties,
1758changes.
1759
1760@smallexample
1761(defun next-single-char-property-change (position prop)
1762 (save-excursion
1763 (goto-char position)
1764 (let ((propval (get-char-property (point) prop)))
1765 (while (and (not (eobp))
1766 (eq (get-char-property (point) prop) propval))
1767 (goto-char (min (next-overlay-change (point))
1768 (next-single-property-change (point) prop)))))
1769 (point)))
1770@end smallexample
1771
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1772@node Size of Displayed Text
1773@section Size of Displayed Text
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1774
1775Since not all characters have the same width, these functions let you
1776check the width of a character. @xref{Primitive Indent}, and
1777@ref{Screen Lines}, for related functions.
1778
1779@defun char-width char
fb5b8aca 1780This function returns the width in columns of the character
1df7defd 1781@var{char}, if it were displayed in the current buffer (i.e., taking
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1782into account the buffer's display table, if any; @pxref{Display
1783Tables}). The width of a tab character is usually @code{tab-width}
1784(@pxref{Usual Display}).
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1785@end defun
1786
1787@defun string-width string
1788This function returns the width in columns of the string @var{string},
1789if it were displayed in the current buffer and the selected window.
1790@end defun
1791
1792@defun truncate-string-to-width string width &optional start-column padding ellipsis
1793This function returns the part of @var{string} that fits within
1794@var{width} columns, as a new string.
1795
1796If @var{string} does not reach @var{width}, then the result ends where
1797@var{string} ends. If one multi-column character in @var{string}
1798extends across the column @var{width}, that character is not included in
1799the result. Thus, the result can fall short of @var{width} but cannot
1800go beyond it.
1801
1802The optional argument @var{start-column} specifies the starting column.
1803If this is non-@code{nil}, then the first @var{start-column} columns of
1804the string are omitted from the value. If one multi-column character in
1805@var{string} extends across the column @var{start-column}, that
1806character is not included.
1807
1808The optional argument @var{padding}, if non-@code{nil}, is a padding
1809character added at the beginning and end of the result string, to extend
1810it to exactly @var{width} columns. The padding character is used at the
1811end of the result if it falls short of @var{width}. It is also used at
1812the beginning of the result if one multi-column character in
1813@var{string} extends across the column @var{start-column}.
1814
1815If @var{ellipsis} is non-@code{nil}, it should be a string which will
14cf4bfe 1816replace the end of @var{string} (including any padding) if it extends
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1817beyond @var{width}, unless the display width of @var{string} is equal
1818to or less than the display width of @var{ellipsis}. If
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1819@var{ellipsis} is non-@code{nil} and not a string, it stands for
1820@code{"..."}.
1821
1822@example
1823(truncate-string-to-width "\tab\t" 12 4)
1824 @result{} "ab"
1825(truncate-string-to-width "\tab\t" 12 4 ?\s)
1826 @result{} " ab "
1827@end example
1828@end defun
1829
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1830The following function returns the size in pixels of text as if it were
1831displayed in a given window. This function is used by
1832@code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1833@code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1834exactly as large as the text it contains.
1835
1836@defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1837This function returns the size of the text of @var{window}'s buffer in
1838pixels. @var{window} must be a live window and defaults to the selected
1839one. The return value is a cons of the maximum pixel-width of any text
1840line and the maximum pixel-height of all text lines.
1841
1842The optional argument @var{from}, if non-@code{nil}, specifies the first
1843text position to consider and defaults to the minimum accessible
1844position of the buffer. If @var{from} is @code{t}, it uses the minimum
1845accessible position that is not a newline character. The optional
1846argument @var{to}, if non-@code{nil}, specifies the last text position
1847to consider and defaults to the maximum accessible position of the
1848buffer. If @var{to} is @code{t}, it uses the maximum accessible
1849position that is not a newline character.
1850
1851The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1852maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1853omitted, means to use the pixel-width of @var{window}'s body
1854(@pxref{Window Sizes}); this is useful when the caller does not intend
1855to change the width of @var{window}. Otherwise, the caller should
1856specify here the maximum width @var{window}'s body may assume. Text
1857whose x-coordinate is beyond @var{x-limit} is ignored. Since
1858calculating the width of long lines can take some time, it's always a
1859good idea to make this argument as small as needed; in particular, if
1860the buffer might contain long lines that will be truncated anyway.
1861
1862The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1863maximum pixel-height that can be returned. Text lines whose
1864y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1865pixel-height of a large buffer can take some time, it makes sense to
1866specify this argument; in particular, if the caller does not know the
1867size of the buffer.
1868
1869The optional argument @var{mode-and-header-line} @code{nil} or omitted
1870means to not include the height of the mode- or header-line of
1871@var{window} in the return value. If it is either the symbol
1872@code{mode-line} or @code{header-line}, include only the height of that
1873line, if present, in the return value. If it is @code{t}, include the
1874height of both, if present, in the return value.
1875@end defun
1876
1877
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1878@node Line Height
1879@section Line Height
1880@cindex line height
917ac5eb 1881@cindex height of a line
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1882
1883 The total height of each display line consists of the height of the
1884contents of the line, plus optional additional vertical line spacing
1885above or below the display line.
1886
1887 The height of the line contents is the maximum height of any
1888character or image on that display line, including the final newline
1889if there is one. (A display line that is continued doesn't include a
1890final newline.) That is the default line height, if you do nothing to
1891specify a greater height. (In the most common case, this equals the
1892height of the default frame font.)
1893
1894 There are several ways to explicitly specify a larger line height,
1895either by specifying an absolute height for the display line, or by
1896specifying vertical space. However, no matter what you specify, the
1897actual line height can never be less than the default.
1898
1899@kindex line-height @r{(text property)}
1900 A newline can have a @code{line-height} text or overlay property
1901that controls the total height of the display line ending in that
1902newline.
1903
1904 If the property value is @code{t}, the newline character has no
1905effect on the displayed height of the line---the visible contents
1906alone determine the height. This is useful for tiling small images
1907(or image slices) without adding blank areas between the images.
1908
1909 If the property value is a list of the form @code{(@var{height}
1910@var{total})}, that adds extra space @emph{below} the display line.
1911First Emacs uses @var{height} as a height spec to control extra space
1912@emph{above} the line; then it adds enough space @emph{below} the line
1913to bring the total line height up to @var{total}. In this case, the
1914other ways to specify the line spacing are ignored.
1915
74f202ae 1916@cindex height spec
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1917 Any other kind of property value is a height spec, which translates
1918into a number---the specified line height. There are several ways to
1919write a height spec; here's how each of them translates into a number:
1920
1921@table @code
1922@item @var{integer}
1923If the height spec is a positive integer, the height value is that integer.
1924@item @var{float}
1925If the height spec is a float, @var{float}, the numeric height value
1926is @var{float} times the frame's default line height.
1927@item (@var{face} . @var{ratio})
1928If the height spec is a cons of the format shown, the numeric height
1929is @var{ratio} times the height of face @var{face}. @var{ratio} can
1930be any type of number, or @code{nil} which means a ratio of 1.
1931If @var{face} is @code{t}, it refers to the current face.
1932@item (nil . @var{ratio})
1933If the height spec is a cons of the format shown, the numeric height
1934is @var{ratio} times the height of the contents of the line.
1935@end table
1936
1937 Thus, any valid height spec determines the height in pixels, one way
1938or another. If the line contents' height is less than that, Emacs
1939adds extra vertical space above the line to achieve the specified
1940total height.
1941
1942 If you don't specify the @code{line-height} property, the line's
1943height consists of the contents' height plus the line spacing.
1944There are several ways to specify the line spacing for different
1945parts of Emacs text.
1946
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1947 On graphical terminals, you can specify the line spacing for all
1948lines in a frame, using the @code{line-spacing} frame parameter
4e3b4528
SM
1949(@pxref{Layout Parameters}). However, if the default value of
1950@code{line-spacing} is non-@code{nil}, it overrides the
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PE
1951frame's @code{line-spacing} parameter. An integer specifies the
1952number of pixels put below lines. A floating-point number specifies
ed8ab760 1953the spacing relative to the frame's default line height.
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1954
1955@vindex line-spacing
1956 You can specify the line spacing for all lines in a buffer via the
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1957buffer-local @code{line-spacing} variable. An integer specifies
1958the number of pixels put below lines. A floating-point number
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1959specifies the spacing relative to the default frame line height. This
1960overrides line spacings specified for the frame.
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1961
1962@kindex line-spacing @r{(text property)}
1963 Finally, a newline can have a @code{line-spacing} text or overlay
1964property that overrides the default frame line spacing and the buffer
1965local @code{line-spacing} variable, for the display line ending in
1966that newline.
1967
1968 One way or another, these mechanisms specify a Lisp value for the
1969spacing of each line. The value is a height spec, and it translates
1970into a Lisp value as described above. However, in this case the
1971numeric height value specifies the line spacing, rather than the line
1972height.
1973
a08a07e3 1974 On text terminals, the line spacing cannot be altered.
ed8ab760 1975
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1976@node Faces
1977@section Faces
1978@cindex faces
1979
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1980 A @dfn{face} is a collection of graphical attributes for displaying
1981text: font, foreground color, background color, optional underlining,
1982etc. Faces control how Emacs displays text in buffers, as well as
1983other parts of the frame such as the mode line.
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1984
1985@cindex anonymous face
1986 One way to represent a face is as a property list of attributes,
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1987like @code{(:foreground "red" :weight bold)}. Such a list is called
1988an @dfn{anonymous face}. For example, you can assign an anonymous
1989face as the value of the @code{face} text property, and Emacs will
1990display the underlying text with the specified attributes.
1991@xref{Special Properties}.
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1992
1993@cindex face name
1994 More commonly, a face is referred to via a @dfn{face name}: a Lisp
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1995symbol associated with a set of face attributes@footnote{For backward
1996compatibility, you can also use a string to specify a face name; that
1997is equivalent to a Lisp symbol with the same name.}. Named faces are
1998defined using the @code{defface} macro (@pxref{Defining Faces}).
1999Emacs comes with several standard named faces (@pxref{Basic Faces}).
2000
2001 Many parts of Emacs required named faces, and do not accept
2002anonymous faces. These include the functions documented in
2003@ref{Attribute Functions}, and the variable @code{font-lock-keywords}
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2004(@pxref{Search-based Fontification}). Unless otherwise stated, we
2005will use the term @dfn{face} to refer only to named faces.
2006
b8d4c8d0 2007@defun facep object
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2008This function returns a non-@code{nil} value if @var{object} is a
2009named face: a Lisp symbol or string which serves as a face name.
2010Otherwise, it returns @code{nil}.
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2011@end defun
2012
b8d4c8d0 2013@menu
b8d4c8d0 2014* Face Attributes:: What is in a face?
ed1f0bd3 2015* Defining Faces:: How to define a face.
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2016* Attribute Functions:: Functions to examine and set face attributes.
2017* Displaying Faces:: How Emacs combines the faces specified for a character.
35137ed3 2018* Face Remapping:: Remapping faces to alternative definitions.
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2019* Face Functions:: How to define and examine faces.
2020* Auto Faces:: Hook for automatic face assignment.
35137ed3 2021* Basic Faces:: Faces that are defined by default.
9185bf49 2022* Font Selection:: Finding the best available font for a face.
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2023* Font Lookup:: Looking up the names of available fonts
2024 and information about them.
2025* Fontsets:: A fontset is a collection of fonts
2026 that handle a range of character sets.
c2aa555a 2027* Low-Level Font:: Lisp representation for character display fonts.
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2028@end menu
2029
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2030@node Face Attributes
2031@subsection Face Attributes
2032@cindex face attributes
2033
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2034 @dfn{Face attributes} determine the visual appearance of a face.
2035The following table lists all the face attributes, their possible
2036values, and their effects.
42a2a154 2037
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2038 Apart from the values given below, each face attribute can have the
2039value @code{unspecified}. This special value means that the face
2040doesn't specify that attribute directly. An @code{unspecified}
2041attribute tells Emacs to refer instead to a parent face (see the
2042description @code{:inherit} attribute below); or, failing that, to an
2043underlying face (@pxref{Displaying Faces}). The @code{default} face
2044must specify all attributes.
42a2a154 2045
fb5b8aca
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2046 Some of these attributes are meaningful only on certain kinds of
2047displays. If your display cannot handle a certain attribute, the
42a2a154 2048attribute is ignored.
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2049
2050@table @code
2051@item :family
b7527639 2052Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
ed1f0bd3 2053Emacs Manual}, for more information about font families. The function
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2054@code{font-family-list} (see below) returns a list of available family
2055names. @xref{Fontsets}, for information about fontsets.
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2056
2057@item :foundry
b7527639 2058The name of the @dfn{font foundry} for the font family specified by
4b56d0fe
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2059the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2060GNU Emacs Manual}.
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2061
2062@item :width
84f4a531
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2063Relative character width. This should be one of the symbols
2064@code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2065@code{semi-condensed}, @code{normal}, @code{semi-expanded},
2066@code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
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2067
2068@item :height
23696fd7
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2069The height of the font. In the simplest case, this is an integer in
2070units of 1/10 point.
2071
09b73f08 2072The value can also be floating point or a function, which
ed1f0bd3 2073specifies the height relative to an @dfn{underlying face}
09b73f08
PE
2074(@pxref{Displaying Faces}). A floating-point value
2075specifies the amount by which to scale the height of the
2076underlying face. A function value is called
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2077with one argument, the height of the underlying face, and returns the
2078height of the new face. If the function is passed an integer
2079argument, it must return an integer.
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2080
2081The height of the default face must be specified using an integer;
2082floating point and function values are not allowed.
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2083
2084@item :weight
42a2a154 2085Font weight---one of the symbols (from densest to faintest)
b8d4c8d0 2086@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
42a2a154 2087@code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
a08a07e3 2088@code{ultra-light}. On text terminals which support
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2089variable-brightness text, any weight greater than normal is displayed
2090as extra bright, and any weight less than normal is displayed as
2091half-bright.
b8d4c8d0 2092
82a25657 2093@cindex italic text
b8d4c8d0 2094@item :slant
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2095Font slant---one of the symbols @code{italic}, @code{oblique},
2096@code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
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2097text terminals that support variable-brightness text, slanted text is
2098displayed as half-bright.
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2099
2100@item :foreground
2101Foreground color, a string. The value can be a system-defined color
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2102name, or a hexadecimal color specification. @xref{Color Names}. On
2103black-and-white displays, certain shades of gray are implemented by
2104stipple patterns.
b8d4c8d0 2105
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2106@item :distant-foreground
2107Alternative foreground color, a string. This is like @code{:foreground}
2108but the color is only used as a foreground when the background color is
2109near to the foreground that would have been used. This is useful for
b483c570 2110example when marking text (i.e. the region face). If the text has a foreground
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JD
2111that is visible with the region face, that foreground is used.
2112If the foreground is near the region face background,
2113@code{:distant-foreground} is used instead so the text is readable.
2114
b8d4c8d0 2115@item :background
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2116Background color, a string. The value can be a system-defined color
2117name, or a hexadecimal color specification. @xref{Color Names}.
b8d4c8d0 2118
82a25657 2119@cindex underlined text
b8d4c8d0 2120@item :underline
9b0e3eba 2121Whether or not characters should be underlined, and in what
82a25657 2122way. The possible values of the @code{:underline} attribute are:
9b0e3eba
AA
2123
2124@table @asis
2125@item @code{nil}
2126Don't underline.
2127
2128@item @code{t}
2129Underline with the foreground color of the face.
2130
2131@item @var{color}
c79c7f2f 2132Underline in color @var{color}, a string specifying a color.
9b0e3eba 2133
82a25657 2134@item @code{(:color @var{color} :style @var{style})}
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2135@var{color} is either a string, or the symbol @code{foreground-color},
2136meaning the foreground color of the face. Omitting the attribute
82a25657
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2137@code{:color} means to use the foreground color of the face.
2138@var{style} should be a symbol @code{line} or @code{wave}, meaning to
2139use a straight or wavy line. Omitting the attribute @code{:style}
2140means to use a straight line.
9b0e3eba 2141@end table
b8d4c8d0 2142
82a25657 2143@cindex overlined text
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2144@item :overline
2145Whether or not characters should be overlined, and in what color.
82a25657
GM
2146If the value is @code{t}, overlining uses the foreground color of the
2147face. If the value is a string, overlining uses that color. The
2148value @code{nil} means do not overline.
b8d4c8d0 2149
82a25657 2150@cindex strike-through text
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2151@item :strike-through
2152Whether or not characters should be strike-through, and in what
82a25657 2153color. The value is used like that of @code{:overline}.
b8d4c8d0 2154
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XF
2155@cindex 2D box
2156@cindex 3D box
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2157@item :box
2158Whether or not a box should be drawn around characters, its color, the
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2159width of the box lines, and 3D appearance. Here are the possible
2160values of the @code{:box} attribute, and what they mean:
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2161
2162@table @asis
2163@item @code{nil}
2164Don't draw a box.
2165
2166@item @code{t}
2167Draw a box with lines of width 1, in the foreground color.
2168
2169@item @var{color}
2170Draw a box with lines of width 1, in color @var{color}.
2171
2172@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2173This way you can explicitly specify all aspects of the box. The value
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2174@var{width} specifies the width of the lines to draw; it defaults to
21751. A negative width @var{-n} means to draw a line of width @var{n}
2176that occupies the space of the underlying text, thus avoiding any
2177increase in the character height or width.
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2178
2179The value @var{color} specifies the color to draw with. The default is
2180the foreground color of the face for simple boxes, and the background
2181color of the face for 3D boxes.
2182
2183The value @var{style} specifies whether to draw a 3D box. If it is
2184@code{released-button}, the box looks like a 3D button that is not being
2185pressed. If it is @code{pressed-button}, the box looks like a 3D button
2186that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2187is used.
2188@end table
2189
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2190@item :inverse-video
2191Whether or not characters should be displayed in inverse video. The
2192value should be @code{t} (yes) or @code{nil} (no).
b8d4c8d0 2193
42a2a154
CY
2194@item :stipple
2195The background stipple, a bitmap.
b8d4c8d0 2196
42a2a154
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2197The value can be a string; that should be the name of a file containing
2198external-format X bitmap data. The file is found in the directories
2199listed in the variable @code{x-bitmap-file-path}.
b8d4c8d0 2200
42a2a154
CY
2201Alternatively, the value can specify the bitmap directly, with a list
2202of the form @code{(@var{width} @var{height} @var{data})}. Here,
2203@var{width} and @var{height} specify the size in pixels, and
2204@var{data} is a string containing the raw bits of the bitmap, row by
2205row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2206in the string (which should be a unibyte string for best results).
2207This means that each row always occupies at least one whole byte.
b8d4c8d0 2208
42a2a154 2209If the value is @code{nil}, that means use no stipple pattern.
b8d4c8d0 2210
42a2a154
CY
2211Normally you do not need to set the stipple attribute, because it is
2212used automatically to handle certain shades of gray.
b8d4c8d0 2213
42a2a154 2214@item :font
9185bf49 2215The font used to display the face. Its value should be a font object.
3da95318
KH
2216@xref{Low-Level Font}, for information about font objects, font specs,
2217and font entities.
42a2a154
CY
2218
2219When specifying this attribute using @code{set-face-attribute}
9185bf49 2220(@pxref{Attribute Functions}), you may also supply a font spec, a font
42a2a154 2221entity, or a string. Emacs converts such values to an appropriate
9185bf49
CY
2222font object, and stores that font object as the actual attribute
2223value. If you specify a string, the contents of the string should be
969aa734
CY
2224a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2225font name is an XLFD containing wildcards, Emacs chooses the first
2226font matching those wildcards. Specifying this attribute also changes
2227the values of the @code{:family}, @code{:foundry}, @code{:width},
2228@code{:height}, @code{:weight}, and @code{:slant} attributes.
b8d4c8d0 2229
241781b6 2230@cindex inheritance, for faces
42a2a154
CY
2231@item :inherit
2232The name of a face from which to inherit attributes, or a list of face
2233names. Attributes from inherited faces are merged into the face like
2234an underlying face would be, with higher priority than underlying
23696fd7
CY
2235faces (@pxref{Displaying Faces}). If a list of faces is used,
2236attributes from faces earlier in the list override those from later
2237faces.
b8d4c8d0
GM
2238@end table
2239
9185bf49
CY
2240@defun font-family-list &optional frame
2241This function returns a list of available font family names. The
2242optional argument @var{frame} specifies the frame on which the text is
2243to be displayed; if it is @code{nil}, the selected frame is used.
2244@end defun
2245
01f17ae2 2246@defopt underline-minimum-offset
0c1cfe01
CY
2247This variable specifies the minimum distance between the baseline and
2248the underline, in pixels, when displaying underlined text.
01f17ae2 2249@end defopt
0c1cfe01 2250
01f17ae2 2251@defopt x-bitmap-file-path
b8d4c8d0
GM
2252This variable specifies a list of directories for searching
2253for bitmap files, for the @code{:stipple} attribute.
01f17ae2 2254@end defopt
b8d4c8d0
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2255
2256@defun bitmap-spec-p object
2257This returns @code{t} if @var{object} is a valid bitmap specification,
2258suitable for use with @code{:stipple} (see above). It returns
2259@code{nil} otherwise.
2260@end defun
2261
ed1f0bd3
CY
2262@node Defining Faces
2263@subsection Defining Faces
2264
cd542620 2265@cindex face spec
ed1f0bd3 2266 The usual way to define a face is through the @code{defface} macro.
cd542620
CY
2267This macro associates a face name (a symbol) with a default @dfn{face
2268spec}. A face spec is a construct which specifies what attributes a
2269face should have on any given terminal; for example, a face spec might
2270specify one foreground color on high-color terminals, and a different
2271foreground color on low-color terminals.
2272
2273 People are sometimes tempted to create a variable whose value is a
2274face name. In the vast majority of cases, this is not necessary; the
2275usual procedure is to define a face with @code{defface}, and then use
2276its name directly.
ed1f0bd3
CY
2277
2278@defmac defface face spec doc [keyword value]@dots{}
cd542620
CY
2279This macro declares @var{face} as a named face whose default face spec
2280is given by @var{spec}. You should not quote the symbol @var{face},
2281and it should not end in @samp{-face} (that would be redundant). The
2282argument @var{doc} is a documentation string for the face. The
2283additional @var{keyword} arguments have the same meanings as in
2284@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2285
2286If @var{face} already has a default face spec, this macro does
2287nothing.
2288
2289The default face spec determines @var{face}'s appearance when no
2290customizations are in effect (@pxref{Customization}). If @var{face}
2291has already been customized (via Custom themes or via customizations
2292read from the init file), its appearance is determined by the custom
2293face spec(s), which override the default face spec @var{spec}.
2294However, if the customizations are subsequently removed, the
2295appearance of @var{face} will again be determined by its default face
2296spec.
2297
2298As an exception, if you evaluate a @code{defface} form with
2299@kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2300of @code{eval-defun} overrides any custom face specs on the face,
2301causing the face to reflect exactly what the @code{defface} says.
2302
2303The @var{spec} argument is a @dfn{face spec}, which states how the
2304face should appear on different kinds of terminals. It should be an
2305alist whose elements each have the form
ed1f0bd3
CY
2306
2307@example
2308(@var{display} . @var{plist})
2309@end example
2310
2311@noindent
2312@var{display} specifies a class of terminals (see below). @var{plist}
2313is a property list of face attributes and their values, specifying how
2314the face appears on such terminals. For backward compatibility, you
2315can also write an element as @code{(@var{display} @var{plist})}.
2316
2317The @var{display} part of an element of @var{spec} determines which
2318terminals the element matches. If more than one element of @var{spec}
2319matches a given terminal, the first element that matches is the one
2320used for that terminal. There are three possibilities for
2321@var{display}:
2322
2323@table @asis
2324@item @code{default}
2325This element of @var{spec} doesn't match any terminal; instead, it
2326specifies defaults that apply to all terminals. This element, if
2327used, must be the first element of @var{spec}. Each of the following
2328elements can override any or all of these defaults.
2329
2330@item @code{t}
2331This element of @var{spec} matches all terminals. Therefore, any
2332subsequent elements of @var{spec} are never used. Normally @code{t}
2333is used in the last (or only) element of @var{spec}.
2334
2335@item a list
2336If @var{display} is a list, each element should have the form
2337@code{(@var{characteristic} @var{value}@dots{})}. Here
2338@var{characteristic} specifies a way of classifying terminals, and the
2339@var{value}s are possible classifications which @var{display} should
2340apply to. Here are the possible values of @var{characteristic}:
2341
2342@table @code
2343@item type
2344The kind of window system the terminal uses---either @code{graphic}
2345(any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2346console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2347non-graphics-capable display). @xref{Window Systems, window-system}.
2348
2349@item class
2350What kinds of colors the terminal supports---either @code{color},
2351@code{grayscale}, or @code{mono}.
2352
2353@item background
2354The kind of background---either @code{light} or @code{dark}.
2355
2356@item min-colors
2357An integer that represents the minimum number of colors the terminal
2358should support. This matches a terminal if its
2359@code{display-color-cells} value is at least the specified integer.
2360
2361@item supports
2362Whether or not the terminal can display the face attributes given in
2363@var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2364Attribute Testing}, for more information on exactly how this testing
2365is done.
2366@end table
2367
2368If an element of @var{display} specifies more than one @var{value} for
2369a given @var{characteristic}, any of those values is acceptable. If
2370@var{display} has more than one element, each element should specify a
2371different @var{characteristic}; then @emph{each} characteristic of the
2372terminal must match one of the @var{value}s specified for it in
2373@var{display}.
2374@end table
2375@end defmac
2376
cd542620
CY
2377 For example, here's the definition of the standard face
2378@code{highlight}:
ed1f0bd3
CY
2379
2380@example
2381(defface highlight
2382 '((((class color) (min-colors 88) (background light))
2383 :background "darkseagreen2")
2384 (((class color) (min-colors 88) (background dark))
2385 :background "darkolivegreen")
2386 (((class color) (min-colors 16) (background light))
2387 :background "darkseagreen2")
2388 (((class color) (min-colors 16) (background dark))
2389 :background "darkolivegreen")
2390 (((class color) (min-colors 8))
2391 :background "green" :foreground "black")
2392 (t :inverse-video t))
2393 "Basic face for highlighting."
2394 :group 'basic-faces)
2395@end example
2396
cd542620 2397 Internally, Emacs stores each face's default spec in its
f02f19bd 2398@code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
cd542620
CY
2399The @code{saved-face} property stores any face spec saved by the user
2400using the customization buffer; the @code{customized-face} property
2401stores the face spec customized for the current session, but not
2402saved; and the @code{theme-face} property stores an alist associating
2403the active customization settings and Custom themes with the face
2404specs for that face. The face's documentation string is stored in the
2405@code{face-documentation} property.
2406
2407 Normally, a face is declared just once, using @code{defface}, and
2408any further changes to its appearance are applied using the Customize
2409framework (e.g., via the Customize user interface or via the
2410@code{custom-set-faces} function; @pxref{Applying Customizations}), or
2411by face remapping (@pxref{Face Remapping}). In the rare event that
2412you need to change a face spec directly from Lisp, you can use the
2413@code{face-spec-set} function.
2414
2415@defun face-spec-set face spec &optional spec-type
2416This function applies @var{spec} as a face spec for @code{face}.
2417@var{spec} should be a face spec, as described in the above
2418documentation for @code{defface}.
2419
ecc384ac
XF
2420This function also defines @var{face} as a valid face name if it is
2421not already one, and (re)calculates its attributes on existing frames.
2422
cd542620
CY
2423@cindex override spec @r{(for a face)}
2424The argument @var{spec-type} determines which spec to set. If it is
2425@code{nil} or @code{face-override-spec}, this function sets the
2426@dfn{override spec}, which overrides over all other face specs on
ecc384ac
XF
2427@var{face}. If it is @code{customized-face} or @code{saved-face},
2428this function sets the customized spec or the saved custom spec. If
2429it is @code{face-defface-spec}, this function sets the default face
2430spec (the same one set by @code{defface}). If it is @code{reset},
2431this function clears out all customization specs and override specs
2432from @var{face} (in this case, the value of @var{spec} is ignored).
2433Any other value of @var{spec-type} is reserved for internal use.
cd542620 2434@end defun
ed1f0bd3 2435
b8d4c8d0
GM
2436@node Attribute Functions
2437@subsection Face Attribute Functions
2438
cd542620
CY
2439 This section describes functions for directly accessing and
2440modifying the attributes of a named face.
b8d4c8d0
GM
2441
2442@defun face-attribute face attribute &optional frame inherit
cd542620
CY
2443This function returns the value of the @var{attribute} attribute for
2444@var{face} on @var{frame}.
b8d4c8d0 2445
cd542620
CY
2446If @var{frame} is @code{nil}, that means the selected frame
2447(@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2448returns the value of the specified attribute for newly-created frames
2449(this is normally @code{unspecified}, unless you have specified some
2450value using @code{set-face-attribute}; see below).
b8d4c8d0
GM
2451
2452If @var{inherit} is @code{nil}, only attributes directly defined by
2453@var{face} are considered, so the return value may be
2454@code{unspecified}, or a relative value. If @var{inherit} is
2455non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2456with the faces specified by its @code{:inherit} attribute; however the
2457return value may still be @code{unspecified} or relative. If
2458@var{inherit} is a face or a list of faces, then the result is further
2459merged with that face (or faces), until it becomes specified and
2460absolute.
2461
2462To ensure that the return value is always specified and absolute, use
2463a value of @code{default} for @var{inherit}; this will resolve any
2464unspecified or relative values by merging with the @code{default} face
2465(which is always completely specified).
2466
2467For example,
2468
2469@example
2470(face-attribute 'bold :weight)
2471 @result{} bold
2472@end example
2473@end defun
2474
93be1936 2475@c FIXME: Add an index for "relative face attribute", maybe here? --xfq
b8d4c8d0
GM
2476@defun face-attribute-relative-p attribute value
2477This function returns non-@code{nil} if @var{value}, when used as the
2478value of the face attribute @var{attribute}, is relative. This means
2479it would modify, rather than completely override, any value that comes
2480from a subsequent face in the face list or that is inherited from
2481another face.
2482
d466a866
CY
2483@code{unspecified} is a relative value for all attributes. For
2484@code{:height}, floating point and function values are also relative.
b8d4c8d0
GM
2485
2486For example:
2487
2488@example
2489(face-attribute-relative-p :height 2.0)
2490 @result{} t
2491@end example
2492@end defun
2493
b3d50cff
EZ
2494@defun face-all-attributes face &optional frame
2495This function returns an alist of attributes of @var{face}. The
2496elements of the result are name-value pairs of the form
2497@w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2498@var{frame} specifies the frame whose definition of @var{face} to
2499return; if omitted or @code{nil}, the returned value describes the
2500default attributes of @var{face} for newly created frames.
2501@end defun
2502
b8d4c8d0
GM
2503@defun merge-face-attribute attribute value1 value2
2504If @var{value1} is a relative value for the face attribute
2505@var{attribute}, returns it merged with the underlying value
2506@var{value2}; otherwise, if @var{value1} is an absolute value for the
2507face attribute @var{attribute}, returns @var{value1} unchanged.
cd542620
CY
2508@end defun
2509
2510 Normally, Emacs uses the face specs of each face to automatically
2511calculate its attributes on each frame (@pxref{Defining Faces}). The
2512function @code{set-face-attribute} can override this calculation by
2513directly assigning attributes to a face, either on a specific frame or
2514for all frames. This function is mostly intended for internal usage.
2515
2516@defun set-face-attribute face frame &rest arguments
2517This function sets one or more attributes of @var{face} for
2518@var{frame}. The attributes specifies in this way override the face
2519spec(s) belonging to @var{face}.
2520
2521The extra arguments @var{arguments} specify the attributes to set, and
2522the values for them. They should consist of alternating attribute
2523names (such as @code{:family} or @code{:underline}) and values. Thus,
2524
2525@example
2526(set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2527@end example
2528
2529@noindent
2530sets the attribute @code{:weight} to @code{bold} and the attribute
2531@code{:slant} to @code{italic}.
2532
2533
2534If @var{frame} is @code{t}, this function sets the default attributes
2535for newly created frames. If @var{frame} is @code{nil}, this function
2536sets the attributes for all existing frames, as well as for newly
2537created frames.
b8d4c8d0
GM
2538@end defun
2539
fb5b8aca
CY
2540 The following commands and functions mostly provide compatibility
2541with old versions of Emacs. They work by calling
2542@code{set-face-attribute}. Values of @code{t} and @code{nil} for
2543their @var{frame} argument are handled just like
2544@code{set-face-attribute} and @code{face-attribute}. The commands
2545read their arguments using the minibuffer, if called interactively.
b8d4c8d0 2546
fb5b8aca
CY
2547@deffn Command set-face-foreground face color &optional frame
2548@deffnx Command set-face-background face color &optional frame
2549These set the @code{:foreground} attribute (or @code{:background}
2550attribute, respectively) of @var{face} to @var{color}.
2551@end deffn
b8d4c8d0 2552
fb5b8aca
CY
2553@deffn Command set-face-stipple face pattern &optional frame
2554This sets the @code{:stipple} attribute of @var{face} to
d466a866 2555@var{pattern}.
fb5b8aca 2556@end deffn
b8d4c8d0 2557
fb5b8aca
CY
2558@deffn Command set-face-font face font &optional frame
2559This sets the @code{:font} attribute of @var{face} to @var{font}.
2560@end deffn
b8d4c8d0 2561
3ca2f1bf 2562@defun set-face-bold face bold-p &optional frame
fb5b8aca
CY
2563This sets the @code{:weight} attribute of @var{face} to @var{normal}
2564if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
b8d4c8d0
GM
2565@end defun
2566
3ca2f1bf 2567@defun set-face-italic face italic-p &optional frame
fb5b8aca
CY
2568This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2569@var{italic-p} is @code{nil}, and to @var{italic} otherwise.
b8d4c8d0
GM
2570@end defun
2571
bde3c6c0 2572@defun set-face-underline face underline &optional frame
fb5b8aca 2573This sets the @code{:underline} attribute of @var{face} to
d466a866 2574@var{underline}.
b8d4c8d0
GM
2575@end defun
2576
3ca2f1bf 2577@defun set-face-inverse-video face inverse-video-p &optional frame
fb5b8aca
CY
2578This sets the @code{:inverse-video} attribute of @var{face} to
2579@var{inverse-video-p}.
b8d4c8d0
GM
2580@end defun
2581
fb5b8aca
CY
2582@deffn Command invert-face face &optional frame
2583This swaps the foreground and background colors of face @var{face}.
2584@end deffn
b8d4c8d0 2585
cd542620
CY
2586 The following functions examine the attributes of a face. They
2587mostly provide compatibility with old versions of Emacs. If you don't
2588specify @var{frame}, they refer to the selected frame; @code{t} refers
2589to the default data for new frames. They return @code{unspecified} if
2590the face doesn't define any value for that attribute. If
2591@var{inherit} is @code{nil}, only an attribute directly defined by the
2592face is returned. If @var{inherit} is non-@code{nil}, any faces
2593specified by its @code{:inherit} attribute are considered as well, and
2594if @var{inherit} is a face or a list of faces, then they are also
2595considered, until a specified attribute is found. To ensure that the
2596return value is always specified, use a value of @code{default} for
1bf335cf
GM
2597@var{inherit}.
2598
2599@defun face-font face &optional frame
2600This function returns the name of the font of face @var{face}.
2601@end defun
b8d4c8d0
GM
2602
2603@defun face-foreground face &optional frame inherit
2604@defunx face-background face &optional frame inherit
2605These functions return the foreground color (or background color,
2606respectively) of face @var{face}, as a string.
b8d4c8d0
GM
2607@end defun
2608
2609@defun face-stipple face &optional frame inherit
2610This function returns the name of the background stipple pattern of face
2611@var{face}, or @code{nil} if it doesn't have one.
b8d4c8d0
GM
2612@end defun
2613
1bf335cf 2614@defun face-bold-p face &optional frame inherit
d466a866
CY
2615This function returns a non-@code{nil} value if the @code{:weight}
2616attribute of @var{face} is bolder than normal (i.e., one of
2617@code{semi-bold}, @code{bold}, @code{extra-bold}, or
2618@code{ultra-bold}). Otherwise, it returns @code{nil}.
b8d4c8d0
GM
2619@end defun
2620
1bf335cf 2621@defun face-italic-p face &optional frame inherit
d466a866
CY
2622This function returns a non-@code{nil} value if the @code{:slant}
2623attribute of @var{face} is @code{italic} or @code{oblique}, and
b8d4c8d0
GM
2624@code{nil} otherwise.
2625@end defun
2626
1bf335cf 2627@defun face-underline-p face &optional frame inherit
bde3c6c0
GM
2628This function returns non-@code{nil} if face @var{face} specifies
2629a non-@code{nil} @code{:underline} attribute.
b8d4c8d0
GM
2630@end defun
2631
1bf335cf 2632@defun face-inverse-video-p face &optional frame inherit
bde3c6c0
GM
2633This function returns non-@code{nil} if face @var{face} specifies
2634a non-@code{nil} @code{:inverse-video} attribute.
b8d4c8d0
GM
2635@end defun
2636
2637@node Displaying Faces
2638@subsection Displaying Faces
2639
ed1f0bd3
CY
2640 When Emacs displays a given piece of text, the visual appearance of
2641the text may be determined by faces drawn from different sources. If
2642these various sources together specify more than one face for a
2643particular character, Emacs merges the attributes of the various
2644faces. Here is the order in which Emacs merges the faces, from
2645highest to lowest priority:
b8d4c8d0
GM
2646
2647@itemize @bullet
2648@item
d466a866
CY
2649If the text consists of a special glyph, the glyph can specify a
2650particular face. @xref{Glyphs}.
b8d4c8d0
GM
2651
2652@item
d466a866
CY
2653If the text lies within an active region, Emacs highlights it using
2654the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2655Manual}.
b8d4c8d0
GM
2656
2657@item
d466a866 2658If the text lies within an overlay with a non-@code{nil} @code{face}
ed1f0bd3
CY
2659property, Emacs applies the face(s) specified by that property. If
2660the overlay has a @code{mouse-face} property and the mouse is ``near
2661enough'' to the overlay, Emacs applies the face or face attributes
2662specified by the @code{mouse-face} property instead. @xref{Overlay
2663Properties}.
b8d4c8d0 2664
d466a866
CY
2665When multiple overlays cover one character, an overlay with higher
2666priority overrides those with lower priority. @xref{Overlays}.
b8d4c8d0
GM
2667
2668@item
d466a866
CY
2669If the text contains a @code{face} or @code{mouse-face} property,
2670Emacs applies the specified faces and face attributes. @xref{Special
2671Properties}. (This is how Font Lock mode faces are applied.
2672@xref{Font Lock Mode}.)
b8d4c8d0
GM
2673
2674@item
d466a866
CY
2675If the text lies within the mode line of the selected window, Emacs
2676applies the @code{mode-line} face. For the mode line of a
2677non-selected window, Emacs applies the @code{mode-line-inactive} face.
2678For a header line, Emacs applies the @code{header-line} face.
b8d4c8d0
GM
2679
2680@item
d466a866
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2681If any given attribute has not been specified during the preceding
2682steps, Emacs applies the attribute of the @code{default} face.
b8d4c8d0
GM
2683@end itemize
2684
ed1f0bd3
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2685 At each stage, if a face has a valid @code{:inherit} attribute,
2686Emacs treats any attribute with an @code{unspecified} value as having
2687the corresponding value drawn from the parent face(s). @pxref{Face
2688Attributes}. Note that the parent face(s) may also leave the
2689attribute unspecified; in that case, the attribute remains unspecified
2690at the next level of face merging.
b8d4c8d0 2691
d466a866
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2692@node Face Remapping
2693@subsection Face Remapping
f2cec7a9 2694
d466a866 2695 The variable @code{face-remapping-alist} is used for buffer-local or
fb5b8aca
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2696global changes in the appearance of a face. For instance, it is used
2697to implement the @code{text-scale-adjust} command (@pxref{Text
2698Scale,,, emacs, The GNU Emacs Manual}).
f2cec7a9 2699
d466a866 2700@defvar face-remapping-alist
fb5b8aca
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2701The value of this variable is an alist whose elements have the form
2702@code{(@var{face} . @var{remapping})}. This causes Emacs to display
2703any text having the face @var{face} with @var{remapping}, rather than
6175e34b
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2704the ordinary definition of @var{face}.
2705
cd542620
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2706@var{remapping} may be any face spec suitable for a @code{face} text
2707property: either a face (i.e., a face name or a property list of
2708attribute/value pairs), or a list of faces. For details, see the
2709description of the @code{face} text property in @ref{Special
2710Properties}. @var{remapping} serves as the complete specification for
2711the remapped face---it replaces the normal definition of @var{face},
2712instead of modifying it.
d466a866
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2713
2714If @code{face-remapping-alist} is buffer-local, its local value takes
2715effect only within that buffer.
f2cec7a9 2716
6175e34b
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2717Note: face remapping is non-recursive. If @var{remapping} references
2718the same face name @var{face}, either directly or via the
2719@code{:inherit} attribute of some other face in @var{remapping}, that
2720reference uses the normal definition of @var{face}. For instance, if
2721the @code{mode-line} face is remapped using this entry in
2722@code{face-remapping-alist}:
f2cec7a9 2723
f2cec7a9
MB
2724@example
2725(mode-line italic mode-line)
2726@end example
6175e34b 2727
f2cec7a9
MB
2728@noindent
2729then the new definition of the @code{mode-line} face inherits from the
2730@code{italic} face, and the @emph{normal} (non-remapped) definition of
2731@code{mode-line} face.
d466a866 2732@end defvar
f2cec7a9 2733
578ef6b9
XF
2734@cindex relative remapping, faces
2735@cindex base remapping, faces
d466a866 2736 The following functions implement a higher-level interface to
fb5b8aca
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2737@code{face-remapping-alist}. Most Lisp code should use these
2738functions instead of setting @code{face-remapping-alist} directly, to
2739avoid trampling on remappings applied elsewhere. These functions are
2740intended for buffer-local remappings, so they all make
2741@code{face-remapping-alist} buffer-local as a side-effect. They manage
2742@code{face-remapping-alist} entries of the form
9d3d42fb
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2743
2744@example
fb5b8aca 2745 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
9d3d42fb
MB
2746@end example
2747
fb5b8aca
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2748@noindent
2749where, as explained above, each of the @var{relative-spec-N} and
2750@var{base-spec} is either a face name, or a property list of
2751attribute/value pairs. Each of the @dfn{relative remapping} entries,
2752@var{relative-spec-N}, is managed by the
2753@code{face-remap-add-relative} and @code{face-remap-remove-relative}
2754functions; these are intended for simple modifications like changing
2755the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2756the lowest priority and is managed by the @code{face-remap-set-base}
2757and @code{face-remap-reset-base} functions; it is intended for major
2758modes to remap faces in the buffers they control.
9d3d42fb 2759
e40a85cd 2760@defun face-remap-add-relative face &rest specs
36291308 2761This function adds the face spec in @var{specs} as relative
fb5b8aca
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2762remappings for face @var{face} in the current buffer. The remaining
2763arguments, @var{specs}, should form either a list of face names, or a
2764property list of attribute/value pairs.
9d3d42fb 2765
fb5b8aca
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2766The return value is a Lisp object that serves as a ``cookie''; you can
2767pass this object as an argument to @code{face-remap-remove-relative}
2768if you need to remove the remapping later.
9d3d42fb 2769
fb5b8aca
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2770@example
2771;; Remap the `escape-glyph' face into a combination
2772;; of the `highlight' and `italic' faces:
2773(face-remap-add-relative 'escape-glyph 'highlight 'italic)
2774
2775;; Increase the size of the `default' face by 50%:
2776(face-remap-add-relative 'default :height 1.5)
2777@end example
9d3d42fb
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2778@end defun
2779
e40a85cd 2780@defun face-remap-remove-relative cookie
fb5b8aca
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2781This function removes a relative remapping previously added by
2782@code{face-remap-add-relative}. @var{cookie} should be the Lisp
2783object returned by @code{face-remap-add-relative} when the remapping
2784was added.
9d3d42fb
MB
2785@end defun
2786
e40a85cd 2787@defun face-remap-set-base face &rest specs
fb5b8aca 2788This function sets the base remapping of @var{face} in the current
9d3d42fb 2789buffer to @var{specs}. If @var{specs} is empty, the default base
fb5b8aca
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2790remapping is restored, similar to calling @code{face-remap-reset-base}
2791(see below); note that this is different from @var{specs} containing a
9d3d42fb
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2792single value @code{nil}, which has the opposite result (the global
2793definition of @var{face} is ignored).
fb5b8aca
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2794
2795This overwrites the default @var{base-spec}, which inherits the global
2796face definition, so it is up to the caller to add such inheritance if
2797so desired.
9d3d42fb
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2798@end defun
2799
e40a85cd 2800@defun face-remap-reset-base face
fb5b8aca 2801This function sets the base remapping of @var{face} to its default
9d3d42fb
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2802value, which inherits from @var{face}'s global definition.
2803@end defun
2804
9185bf49
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2805@node Face Functions
2806@subsection Functions for Working with Faces
2807
2808 Here are additional functions for creating and working with faces.
2809
9185bf49 2810@defun face-list
fb5b8aca 2811This function returns a list of all defined face names.
9185bf49
CY
2812@end defun
2813
2814@defun face-id face
2815This function returns the @dfn{face number} of face @var{face}. This
2816is a number that uniquely identifies a face at low levels within
2817Emacs. It is seldom necessary to refer to a face by its face number.
2818@end defun
2819
2820@defun face-documentation face
2821This function returns the documentation string of face @var{face}, or
2822@code{nil} if none was specified for it.
2823@end defun
2824
2825@defun face-equal face1 face2 &optional frame
2826This returns @code{t} if the faces @var{face1} and @var{face2} have the
2827same attributes for display.
2828@end defun
2829
2830@defun face-differs-from-default-p face &optional frame
2831This returns non-@code{nil} if the face @var{face} displays
2832differently from the default face.
2833@end defun
2834
2835@cindex face alias
9097ad86 2836@cindex alias, for faces
9185bf49
CY
2837A @dfn{face alias} provides an equivalent name for a face. You can
2838define a face alias by giving the alias symbol the @code{face-alias}
2839property, with a value of the target face name. The following example
2840makes @code{modeline} an alias for the @code{mode-line} face.
2841
2842@example
2843(put 'modeline 'face-alias 'mode-line)
2844@end example
2845
27d1f87a
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2846@defmac define-obsolete-face-alias obsolete-face current-face when
2847This macro defines @code{obsolete-face} as an alias for
2848@var{current-face}, and also marks it as obsolete, indicating that it
2849may be removed in future. @var{when} should be a string indicating
2850when @code{obsolete-face} was made obsolete (usually a version number
2851string).
2852@end defmac
e7e2f529 2853
9185bf49
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2854@node Auto Faces
2855@subsection Automatic Face Assignment
2856@cindex automatic face assignment
2857@cindex faces, automatic choice
2858
2859 This hook is used for automatically assigning faces to text in the
2860buffer. It is part of the implementation of Jit-Lock mode, used by
2861Font-Lock.
2862
2863@defvar fontification-functions
2864This variable holds a list of functions that are called by Emacs
c02f8fe2
AM
2865redisplay as needed, just before doing redisplay. They are called even
2866when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2867variable usually holds just one function, @code{jit-lock-function}.
9185bf49
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2868
2869The functions are called in the order listed, with one argument, a
c02f8fe2
AM
2870buffer position @var{pos}. Collectively they should attempt to assign
2871faces to the text in the current buffer starting at @var{pos}.
9185bf49 2872
c02f8fe2
AM
2873The functions should record the faces they assign by setting the
2874@code{face} property. They should also add a non-@code{nil}
2875@code{fontified} property to all the text they have assigned faces to.
9185bf49
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2876That property tells redisplay that faces have been assigned to that text
2877already.
2878
c02f8fe2 2879It is probably a good idea for the functions to do nothing if the
9185bf49
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2880character after @var{pos} already has a non-@code{nil} @code{fontified}
2881property, but this is not required. If one function overrides the
c02f8fe2
AM
2882assignments made by a previous one, the properties after the last
2883function finishes are the ones that really matter.
9185bf49
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2884
2885For efficiency, we recommend writing these functions so that they
2886usually assign faces to around 400 to 600 characters at each call.
2887@end defvar
2888
35137ed3
CY
2889@node Basic Faces
2890@subsection Basic Faces
2891
2892If your Emacs Lisp program needs to assign some faces to text, it is
2893often a good idea to use certain existing faces or inherit from them,
2894rather than defining entirely new faces. This way, if other users
2895have customized the basic faces to give Emacs a certain look, your
2896program will ``fit in'' without additional customization.
2897
2898 Some of the basic faces defined in Emacs are listed below. In
2899addition to these, you might want to make use of the Font Lock faces
2900for syntactic highlighting, if highlighting is not already handled by
2901Font Lock mode, or if some Font Lock faces are not in use.
2902@xref{Faces for Font Lock}.
2903
2904@table @code
2905@item default
2906The default face, whose attributes are all specified. All other faces
2907implicitly inherit from it: any unspecified attribute defaults to the
2908attribute on this face (@pxref{Face Attributes}).
2909
2910@item bold
2911@itemx italic
2912@itemx bold-italic
2913@itemx underline
2914@itemx fixed-pitch
2915@itemx variable-pitch
1df7defd 2916These have the attributes indicated by their names (e.g., @code{bold}
35137ed3
CY
2917has a bold @code{:weight} attribute), with all other attributes
2918unspecified (and so given by @code{default}).
2919
2920@item shadow
2921For ``dimmed out'' text. For example, it is used for the ignored
2922part of a filename in the minibuffer (@pxref{Minibuffer File,,
2923Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2924
2925@item link
2926@itemx link-visited
2927For clickable text buttons that send the user to a different
2928buffer or ``location''.
2929
2930@item highlight
2931For stretches of text that should temporarily stand out. For example,
2932it is commonly assigned to the @code{mouse-face} property for cursor
2933highlighting (@pxref{Special Properties}).
2934
2935@item match
2936For text matching a search command.
2937
2938@item error
2939@itemx warning
2940@itemx success
2941For text concerning errors, warnings, or successes. For example,
2bb0eca1 2942these are used for messages in @file{*Compilation*} buffers.
35137ed3
CY
2943@end table
2944
c2aa555a
CY
2945@node Font Selection
2946@subsection Font Selection
235bd03a
XF
2947@cindex font selection
2948@cindex selecting a font
9185bf49 2949
fb5b8aca 2950 Before Emacs can draw a character on a graphical display, it must
9185bf49
CY
2951select a @dfn{font} for that character@footnote{In this context, the
2952term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
b7527639
CY
2953Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2954Emacs automatically chooses a font based on the faces assigned to that
2955character---specifically, the face attributes @code{:family},
2956@code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2957Attributes}). The choice of font also depends on the character to be
2958displayed; some fonts can only display a limited set of characters.
2959If no available font exactly fits the requirements, Emacs looks for
2960the @dfn{closest matching font}. The variables in this section
2961control how Emacs makes this selection.
9185bf49 2962
01f17ae2 2963@defopt face-font-family-alternatives
c2aa555a
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2964If a given family is specified but does not exist, this variable
2965specifies alternative font families to try. Each element should have
2966this form:
9185bf49 2967
c2aa555a
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2968@example
2969(@var{family} @var{alternate-families}@dots{})
2970@end example
b8d4c8d0 2971
c2aa555a
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2972If @var{family} is specified but not available, Emacs will try the other
2973families given in @var{alternate-families}, one by one, until it finds a
2974family that does exist.
01f17ae2 2975@end defopt
b8d4c8d0 2976
01f17ae2 2977@defopt face-font-selection-order
c2aa555a
CY
2978If there is no font that exactly matches all desired face attributes
2979(@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2980this variable specifies the order in which these attributes should be
2981considered when selecting the closest matching font. The value should
2982be a list containing those four attribute symbols, in order of
2983decreasing importance. The default is @code{(:width :height :weight
2984:slant)}.
b8d4c8d0
GM
2985
2986Font selection first finds the best available matches for the first
c2aa555a
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2987attribute in the list; then, among the fonts which are best in that
2988way, it searches for the best matches in the second attribute, and so
2989on.
b8d4c8d0
GM
2990
2991The attributes @code{:weight} and @code{:width} have symbolic values in
2992a range centered around @code{normal}. Matches that are more extreme
2993(farther from @code{normal}) are somewhat preferred to matches that are
2994less extreme (closer to @code{normal}); this is designed to ensure that
2995non-normal faces contrast with normal ones, whenever possible.
2996
b8d4c8d0
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2997One example of a case where this variable makes a difference is when the
2998default font has no italic equivalent. With the default ordering, the
2999@code{italic} face will use a non-italic font that is similar to the
3000default one. But if you put @code{:slant} before @code{:height}, the
3001@code{italic} face will use an italic font, even if its height is not
3002quite right.
01f17ae2 3003@end defopt
b8d4c8d0 3004
01f17ae2 3005@defopt face-font-registry-alternatives
b8d4c8d0
GM
3006This variable lets you specify alternative font registries to try, if a
3007given registry is specified and doesn't exist. Each element should have
3008this form:
3009
3010@example
3011(@var{registry} @var{alternate-registries}@dots{})
3012@end example
3013
3014If @var{registry} is specified but not available, Emacs will try the
3015other registries given in @var{alternate-registries}, one by one,
3016until it finds a registry that does exist.
01f17ae2 3017@end defopt
b8d4c8d0 3018
4fa11a36 3019@cindex scalable fonts
b8d4c8d0 3020 Emacs can make use of scalable fonts, but by default it does not use
c2aa555a 3021them.
b8d4c8d0 3022
01f17ae2 3023@defopt scalable-fonts-allowed
b8d4c8d0
GM
3024This variable controls which scalable fonts to use. A value of
3025@code{nil}, the default, means do not use scalable fonts. @code{t}
3026means to use any scalable font that seems appropriate for the text.
3027
3028Otherwise, the value must be a list of regular expressions. Then a
3029scalable font is enabled for use if its name matches any regular
3030expression in the list. For example,
3031
3032@example
c9352587 3033(setq scalable-fonts-allowed '("iso10646-1$"))
b8d4c8d0
GM
3034@end example
3035
3036@noindent
c9352587 3037allows the use of scalable fonts with registry @code{iso10646-1}.
01f17ae2 3038@end defopt
b8d4c8d0
GM
3039
3040@defvar face-font-rescale-alist
3041This variable specifies scaling for certain faces. Its value should
3042be a list of elements of the form
3043
3044@example
3045(@var{fontname-regexp} . @var{scale-factor})
3046@end example
3047
3048If @var{fontname-regexp} matches the font name that is about to be
3049used, this says to choose a larger similar font according to the
3050factor @var{scale-factor}. You would use this feature to normalize
3051the font size if certain fonts are bigger or smaller than their
3052nominal heights and widths would suggest.
3053@end defvar
3054
b8d4c8d0
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3055@node Font Lookup
3056@subsection Looking Up Fonts
3057
803ee7b9 3058@defun x-list-fonts name &optional reference-face frame maximum width
b8d4c8d0 3059This function returns a list of available font names that match
c2aa555a 3060@var{name}. @var{name} should be a string containing a font name in
969aa734
CY
3061either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3062GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3063used: the @samp{*} character matches any substring, and the @samp{?}
3064character matches any single character. Case is ignored when matching
3065font names.
c2aa555a
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3066
3067If the optional arguments @var{reference-face} and @var{frame} are
3068specified, the returned list includes only fonts that are the same
3069size as @var{reference-face} (a face name) currently is on the frame
3070@var{frame}.
b8d4c8d0
GM
3071
3072The optional argument @var{maximum} sets a limit on how many fonts to
c2aa555a
CY
3073return. If it is non-@code{nil}, then the return value is truncated
3074after the first @var{maximum} matching fonts. Specifying a small
3075value for @var{maximum} can make this function much faster, in cases
3076where many fonts match the pattern.
803ee7b9
CY
3077
3078The optional argument @var{width} specifies a desired font width. If
3079it is non-@code{nil}, the function only returns those fonts whose
3080characters are (on average) @var{width} times as wide as
3081@var{reference-face}.
b8d4c8d0
GM
3082@end defun
3083
3084@defun x-family-fonts &optional family frame
3085This function returns a list describing the available fonts for family
3086@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3087this list applies to all families, and therefore, it contains all
3088available fonts. Otherwise, @var{family} must be a string; it may
3089contain the wildcards @samp{?} and @samp{*}.
3090
3091The list describes the display that @var{frame} is on; if @var{frame} is
3092omitted or @code{nil}, it applies to the selected frame's display
3093(@pxref{Input Focus}).
3094
c2aa555a 3095Each element in the list is a vector of the following form:
b8d4c8d0
GM
3096
3097@example
3098[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3099 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3100@end example
3101
3102The first five elements correspond to face attributes; if you
3103specify these attributes for a face, it will use this font.
3104
3105The last three elements give additional information about the font.
3106@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3107@var{full} is the full name of the font, and
3108@var{registry-and-encoding} is a string giving the registry and
3109encoding of the font.
b8d4c8d0
GM
3110@end defun
3111
b8d4c8d0
GM
3112@node Fontsets
3113@subsection Fontsets
3114
3115 A @dfn{fontset} is a list of fonts, each assigned to a range of
3116character codes. An individual font cannot display the whole range of
3117characters that Emacs supports, but a fontset can. Fontsets have names,
3118just as fonts do, and you can use a fontset name in place of a font name
3119when you specify the ``font'' for a frame or a face. Here is
3120information about defining a fontset under Lisp program control.
3121
3122@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3123This function defines a new fontset according to the specification
3124string @var{fontset-spec}. The string should have this format:
3125
3126@smallexample
7b753744 3127@var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
b8d4c8d0
GM
3128@end smallexample
3129
3130@noindent
3131Whitespace characters before and after the commas are ignored.
3132
3133The first part of the string, @var{fontpattern}, should have the form of
3134a standard X font name, except that the last two fields should be
3135@samp{fontset-@var{alias}}.
3136
3137The new fontset has two names, one long and one short. The long name is
3138@var{fontpattern} in its entirety. The short name is
3139@samp{fontset-@var{alias}}. You can refer to the fontset by either
3140name. If a fontset with the same name already exists, an error is
3141signaled, unless @var{noerror} is non-@code{nil}, in which case this
3142function does nothing.
3143
3144If optional argument @var{style-variant-p} is non-@code{nil}, that says
3145to create bold, italic and bold-italic variants of the fontset as well.
3146These variant fontsets do not have a short name, only a long one, which
619a46f8 3147is made by altering @var{fontpattern} to indicate the bold and/or italic
b8d4c8d0
GM
3148status.
3149
3150The specification string also says which fonts to use in the fontset.
3151See below for the details.
3152@end defun
3153
3154 The construct @samp{@var{charset}:@var{font}} specifies which font to
3155use (in this fontset) for one particular character set. Here,
3156@var{charset} is the name of a character set, and @var{font} is the font
3157to use for that character set. You can use this construct any number of
3158times in the specification string.
3159
3160 For the remaining character sets, those that you don't specify
3161explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3162@samp{fontset-@var{alias}} with a value that names one character set.
3163For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3164with @samp{ISO8859-1}.
3165
3166 In addition, when several consecutive fields are wildcards, Emacs
3167collapses them into a single wildcard. This is to prevent use of
3168auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3169for editing, and scaling a smaller font is not useful because it is
3170better to use the smaller font in its own size, which Emacs does.
3171
3172 Thus if @var{fontpattern} is this,
3173
3174@example
3175-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3176@end example
3177
3178@noindent
3179the font specification for @acronym{ASCII} characters would be this:
3180
3181@example
3182-*-fixed-medium-r-normal-*-24-*-ISO8859-1
3183@end example
3184
3185@noindent
3186and the font specification for Chinese GB2312 characters would be this:
3187
3188@example
3189-*-fixed-medium-r-normal-*-24-*-gb2312*-*
3190@end example
3191
3192 You may not have any Chinese font matching the above font
3193specification. Most X distributions include only Chinese fonts that
3194have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3195such a case, @samp{Fontset-@var{n}} can be specified as below:
3196
3197@smallexample
3198Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3199 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3200@end smallexample
3201
3202@noindent
3203Then, the font specifications for all but Chinese GB2312 characters have
3204@samp{fixed} in the @var{family} field, and the font specification for
3205Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3206field.
3207
d6eb4e25
KH
3208@defun set-fontset-font name character font-spec &optional frame add
3209This function modifies the existing fontset @var{name} to use the font
3210matching with @var{font-spec} for the character @var{character}.
b8d4c8d0 3211
d6eb4e25
KH
3212If @var{name} is @code{nil}, this function modifies the fontset of the
3213selected frame or that of @var{frame} if @var{frame} is not
3214@code{nil}.
3215
3216If @var{name} is @code{t}, this function modifies the default
b8d4c8d0
GM
3217fontset, whose short name is @samp{fontset-default}.
3218
3219@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
d15c8cce 3220@var{from} and @var{to} are character codepoints. In that case, use
d6eb4e25 3221@var{font-spec} for all characters in the range @var{from} and @var{to}
b8d4c8d0
GM
3222(inclusive).
3223
3224@var{character} may be a charset. In that case, use
d6eb4e25
KH
3225@var{font-spec} for all character in the charsets.
3226
664d56b8 3227@var{character} may be a script name. In that case, use
d6eb4e25 3228@var{font-spec} for all character in the charsets.
b8d4c8d0 3229
d6eb4e25 3230@var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
b8d4c8d0
GM
3231where @var{family} is a family name of a font (possibly including a
3232foundry name at the head), @var{registry} is a registry name of a font
3233(possibly including an encoding name at the tail).
3234
d6eb4e25
KH
3235@var{font-spec} may be a font name string.
3236
3237The optional argument @var{add}, if non-@code{nil}, specifies how to
3238add @var{font-spec} to the font specifications previously set. If it
3239is @code{prepend}, @var{font-spec} is prepended. If it is
3240@code{append}, @var{font-spec} is appended. By default,
3241@var{font-spec} overrides the previous settings.
3242
b8d4c8d0 3243For instance, this changes the default fontset to use a font of which
d6eb4e25 3244family name is @samp{Kochi Gothic} for all characters belonging to
b8d4c8d0
GM
3245the charset @code{japanese-jisx0208}.
3246
3247@smallexample
d6eb4e25
KH
3248(set-fontset-font t 'japanese-jisx0208
3249 (font-spec :family "Kochi Gothic"))
b8d4c8d0
GM
3250@end smallexample
3251@end defun
3252
3253@defun char-displayable-p char
3254This function returns @code{t} if Emacs ought to be able to display
3255@var{char}. More precisely, if the selected frame's fontset has a
3256font to display the character set that @var{char} belongs to.
3257
3258Fontsets can specify a font on a per-character basis; when the fontset
3259does that, this function's value may not be accurate.
3260@end defun
3261
c2aa555a
CY
3262@node Low-Level Font
3263@subsection Low-Level Font Representation
8b022e34 3264@cindex font property
c2aa555a
CY
3265
3266 Normally, it is not necessary to manipulate fonts directly. In case
3267you need to do so, this section explains how.
3268
3269 In Emacs Lisp, fonts are represented using three different Lisp
f19fea97 3270object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
c2aa555a
CY
3271entities}.
3272
3273@defun fontp object &optional type
3274Return @code{t} if @var{object} is a font object, font spec, or font
3275entity. Otherwise, return @code{nil}.
3276
3277The optional argument @var{type}, if non-@code{nil}, determines the
3278exact type of Lisp object to check for. In that case, @var{type}
3279should be one of @code{font-object}, @code{font-spec}, or
3280@code{font-entity}.
3281@end defun
3282
3e1300f7 3283@cindex font object
c2aa555a
CY
3284 A font object is a Lisp object that represents a font that Emacs has
3285@dfn{opened}. Font objects cannot be modified in Lisp, but they can
0c1cfe01 3286be inspected.
c2aa555a
CY
3287
3288@defun font-at position &optional window string
3289Return the font object that is being used to display the character at
3290position @var{position} in the window @var{window}. If @var{window}
3291is @code{nil}, it defaults to the selected window. If @var{string} is
3292@code{nil}, @var{position} specifies a position in the current buffer;
3293otherwise, @var{string} should be a string, and @var{position}
3294specifies a position in that string.
3295@end defun
3296
3e1300f7 3297@cindex font spec
c2aa555a
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3298 A font spec is a Lisp object that contains a set of specifications
3299that can be used to find a font. More than one font may match the
3300specifications in a font spec.
3301
3302@defun font-spec &rest arguments
3303Return a new font spec using the specifications in @var{arguments},
3304which should come in @code{property}-@code{value} pairs. The possible
3305specifications are as follows:
3306
3307@table @code
3308@item :name
3309The font name (a string), in either XLFD, Fontconfig, or GTK format.
969aa734 3310@xref{Fonts,,, emacs, The GNU Emacs Manual}.
c2aa555a
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3311
3312@item :family
3313@itemx :foundry
3314@itemx :weight
3315@itemx :slant
3316@itemx :width
3317These have the same meanings as the face attributes of the same name.
3318@xref{Face Attributes}.
3319
3320@item :size
3321The font size---either a non-negative integer that specifies the pixel
09b73f08 3322size, or a floating-point number that specifies the point size.
c2aa555a
CY
3323
3324@item :adstyle
3325Additional typographic style information for the font, such as
3326@samp{sans}. The value should be a string or a symbol.
3327
8b78f36c 3328@cindex font registry
c2aa555a
CY
3329@item :registry
3330The charset registry and encoding of the font, such as
3331@samp{iso8859-1}. The value should be a string or a symbol.
3332
3333@item :script
3334The script that the font must support (a symbol).
a908c79a
CY
3335
3336@item :otf
651c39f8 3337@cindex OpenType font
a908c79a
CY
3338The font must be an OpenType font that supports these OpenType
3339features, provided Emacs is compiled with support for @samp{libotf} (a
3340library for performing complex text layout in certain scripts). The
3341value must be a list of the form
3342
3343@smallexample
3344@code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3345@end smallexample
3346
3347where @var{script-tag} is the OpenType script tag symbol;
3348@var{langsys-tag} is the OpenType language system tag symbol, or
3349@code{nil} to use the default language system; @code{gsub} is a list
3350of OpenType GSUB feature tag symbols, or @code{nil} if none is
3351required; and @code{gpos} is a list of OpenType GPOS feature tag
3352symbols, or @code{nil} if none is required. If @code{gsub} or
3353@code{gpos} is a list, a @code{nil} element in that list means that
3354the font must not match any of the remaining tag symbols. The
3355@code{gpos} element may be omitted.
c2aa555a
CY
3356@end table
3357@end defun
3358
3359@defun font-put font-spec property value
3360Set the font property @var{property} in the font-spec @var{font-spec}
3361to @var{value}.
3362@end defun
3363
3e1300f7 3364@cindex font entity
c2aa555a
CY
3365 A font entity is a reference to a font that need not be open. Its
3366properties are intermediate between a font object and a font spec:
3367like a font object, and unlike a font spec, it refers to a single,
3368specific font. Unlike a font object, creating a font entity does not
3da95318
KH
3369load the contents of that font into computer memory. Emacs may open
3370multiple font objects of different sizes from a single font entity
3371referring to a scalable font.
c2aa555a
CY
3372
3373@defun find-font font-spec &optional frame
3374This function returns a font entity that best matches the font spec
3375@var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3376it defaults to the selected frame.
3377@end defun
3378
3379@defun list-fonts font-spec &optional frame num prefer
3380This function returns a list of all font entities that match the font
3381spec @var{font-spec}.
3382
3383The optional argument @var{frame}, if non-@code{nil}, specifies the
3384frame on which the fonts are to be displayed. The optional argument
3385@var{num}, if non-@code{nil}, should be an integer that specifies the
3386maximum length of the returned list. The optional argument
3387@var{prefer}, if non-@code{nil}, should be another font spec, which is
3388used to control the order of the returned list; the returned font
3389entities are sorted in order of decreasing ``closeness'' to that font
3390spec.
3391@end defun
3392
0c1cfe01
CY
3393 If you call @code{set-face-attribute} and pass a font spec, font
3394entity, or font name string as the value of the @code{:font}
3395attribute, Emacs opens the best ``matching'' font that is available
3396for display. It then stores the corresponding font object as the
3397actual value of the @code{:font} attribute for that face.
3398
c2aa555a
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3399 The following functions can be used to obtain information about a
3400font. For these functions, the @var{font} argument can be a font
3401object, a font entity, or a font spec.
3402
3403@defun font-get font property
3404This function returns the value of the font property @var{property}
3405for @var{font}.
3406
3407If @var{font} is a font spec and the font spec does not specify
3408@var{property}, the return value is @code{nil}. If @var{font} is a
3409font object or font entity, the value for the @var{:script} property
3410may be a list of scripts supported by the font.
3411@end defun
3412
3413@defun font-face-attributes font &optional frame
3414This function returns a list of face attributes corresponding to
3415@var{font}. The optional argument @var{frame} specifies the frame on
3416which the font is to be displayed. If it is @code{nil}, the selected
3417frame is used. The return value has the form
3418
3419@smallexample
3420(:family @var{family} :height @var{height} :weight @var{weight}
3421 :slant @var{slant} :width @var{width})
3422@end smallexample
3423
3424where the values of @var{family}, @var{height}, @var{weight},
3425@var{slant}, and @var{width} are face attribute values. Some of these
3426key-attribute pairs may be omitted from the list if they are not
3427specified by @var{font}.
3428@end defun
3429
3430@defun font-xlfd-name font &optional fold-wildcards
3431This function returns the XLFD (X Logical Font Descriptor), a string,
969aa734
CY
3432matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3433information about XLFDs. If the name is too long for an XLFD (which
3434can contain at most 255 characters), the function returns @code{nil}.
c2aa555a
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3435
3436If the optional argument @var{fold-wildcards} is non-@code{nil},
3437consecutive wildcards in the XLFD are folded into one.
3438@end defun
3439
b8d4c8d0
GM
3440@node Fringes
3441@section Fringes
3442@cindex fringes
3443
9a69676a
CY
3444 On graphical displays, Emacs draws @dfn{fringes} next to each
3445window: thin vertical strips down the sides which can display bitmaps
3446indicating truncation, continuation, horizontal scrolling, and so on.
b8d4c8d0
GM
3447
3448@menu
3449* Fringe Size/Pos:: Specifying where to put the window fringes.
3450* Fringe Indicators:: Displaying indicator icons in the window fringes.
3451* Fringe Cursors:: Displaying cursors in the right fringe.
3452* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3453* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3454* Overlay Arrow:: Display of an arrow to indicate position.
3455@end menu
3456
3457@node Fringe Size/Pos
3458@subsection Fringe Size and Position
3459
3460 The following buffer-local variables control the position and width
9a69676a 3461of fringes in windows showing that buffer.
b8d4c8d0
GM
3462
3463@defvar fringes-outside-margins
3464The fringes normally appear between the display margins and the window
3465text. If the value is non-@code{nil}, they appear outside the display
3466margins. @xref{Display Margins}.
3467@end defvar
3468
3469@defvar left-fringe-width
3470This variable, if non-@code{nil}, specifies the width of the left
3471fringe in pixels. A value of @code{nil} means to use the left fringe
3472width from the window's frame.
3473@end defvar
3474
3475@defvar right-fringe-width
3476This variable, if non-@code{nil}, specifies the width of the right
3477fringe in pixels. A value of @code{nil} means to use the right fringe
3478width from the window's frame.
3479@end defvar
3480
9a69676a
CY
3481 Any buffer which does not specify values for these variables uses
3482the values specified by the @code{left-fringe} and @code{right-fringe}
3483frame parameters (@pxref{Layout Parameters}).
3484
3485 The above variables actually take effect via the function
3486@code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3487@code{set-window-fringes} as a subroutine. If you change one of these
3488variables, the fringe display is not updated in existing windows
3489showing the buffer, unless you call @code{set-window-buffer} again in
3490each affected window. You can also use @code{set-window-fringes} to
3491control the fringe display in individual windows.
b8d4c8d0
GM
3492
3493@defun set-window-fringes window left &optional right outside-margins
3494This function sets the fringe widths of window @var{window}.
3495If @var{window} is @code{nil}, the selected window is used.
3496
3497The argument @var{left} specifies the width in pixels of the left
3498fringe, and likewise @var{right} for the right fringe. A value of
3499@code{nil} for either one stands for the default width. If
3500@var{outside-margins} is non-@code{nil}, that specifies that fringes
3501should appear outside of the display margins.
3502@end defun
3503
3504@defun window-fringes &optional window
3505This function returns information about the fringes of a window
3506@var{window}. If @var{window} is omitted or @code{nil}, the selected
3507window is used. The value has the form @code{(@var{left-width}
3508@var{right-width} @var{outside-margins})}.
3509@end defun
3510
3511
3512@node Fringe Indicators
3513@subsection Fringe Indicators
3514@cindex fringe indicators
3515@cindex indicators, fringe
3516
9a69676a
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3517 @dfn{Fringe indicators} are tiny icons displayed in the window
3518fringe to indicate truncated or continued lines, buffer boundaries,
3519etc.
b8d4c8d0
GM
3520
3521@defopt indicate-empty-lines
3522@cindex fringes, and empty line indication
7db9c31e 3523@cindex empty lines, indicating
b8d4c8d0
GM
3524When this is non-@code{nil}, Emacs displays a special glyph in the
3525fringe of each empty line at the end of the buffer, on graphical
3526displays. @xref{Fringes}. This variable is automatically
3527buffer-local in every buffer.
3528@end defopt
3529
01f17ae2 3530@defopt indicate-buffer-boundaries
7db9c31e 3531@cindex buffer boundaries, indicating
b8d4c8d0
GM
3532This buffer-local variable controls how the buffer boundaries and
3533window scrolling are indicated in the window fringes.
3534
3535Emacs can indicate the buffer boundaries---that is, the first and last
3536line in the buffer---with angle icons when they appear on the screen.
3537In addition, Emacs can display an up-arrow in the fringe to show
3538that there is text above the screen, and a down-arrow to show
3539there is text below the screen.
3540
3541There are three kinds of basic values:
3542
3543@table @asis
3544@item @code{nil}
3545Don't display any of these fringe icons.
3546@item @code{left}
3547Display the angle icons and arrows in the left fringe.
3548@item @code{right}
3549Display the angle icons and arrows in the right fringe.
3550@item any non-alist
3551Display the angle icons in the left fringe
3552and don't display the arrows.
3553@end table
3554
3555Otherwise the value should be an alist that specifies which fringe
3556indicators to display and where. Each element of the alist should
3557have the form @code{(@var{indicator} . @var{position})}. Here,
3558@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3559@code{down}, and @code{t} (which covers all the icons not yet
3560specified), while @var{position} is one of @code{left}, @code{right}
3561and @code{nil}.
3562
3563For example, @code{((top . left) (t . right))} places the top angle
3564bitmap in left fringe, and the bottom angle bitmap as well as both
3565arrow bitmaps in right fringe. To show the angle bitmaps in the left
3566fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
01f17ae2 3567@end defopt
b8d4c8d0 3568
b8d4c8d0
GM
3569@defvar fringe-indicator-alist
3570This buffer-local variable specifies the mapping from logical fringe
8c6e1920
CY
3571indicators to the actual bitmaps displayed in the window fringes. The
3572value is an alist of elements @code{(@var{indicator}
3573. @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3574type and @var{bitmaps} specifies the fringe bitmaps to use for that
3575indicator.
b8d4c8d0 3576
8c6e1920 3577 Each @var{indicator} should be one of the following symbols:
b8d4c8d0
GM
3578
3579@table @asis
8c6e1920
CY
3580@item @code{truncation}, @code{continuation}.
3581Used for truncation and continuation lines.
3582
3583@item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
d860baa0
CY
3584Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3585@code{up} and @code{down} indicate a buffer boundary lying above or
3586below the window edge; @code{top} and @code{bottom} indicate the
3587topmost and bottommost buffer text line; and @code{top-bottom}
3588indicates where there is just one line of text in the buffer.
8c6e1920
CY
3589
3590@item @code{empty-line}
3591Used to indicate empty lines when @code{indicate-empty-lines} is
3592non-@code{nil}.
3593
3594@item @code{overlay-arrow}
3595Used for overlay arrows (@pxref{Overlay Arrow}).
3596@c Is this used anywhere?
3597@c @item Unknown bitmap indicator:
3598@c @code{unknown}.
b8d4c8d0
GM
3599@end table
3600
8c6e1920
CY
3601 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3602@var{right} [@var{left1} @var{right1}])}. The @var{left} and
3603@var{right} symbols specify the bitmaps shown in the left and/or right
3604fringe, for the specific indicator. @var{left1} and @var{right1} are
3605specific to the @code{bottom} and @code{top-bottom} indicators, and
3606are used to indicate that the last text line has no final newline.
3607Alternatively, @var{bitmaps} may be a single symbol which is used in
3608both left and right fringes.
b8d4c8d0 3609
d860baa0
CY
3610 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3611to define your own. In addition, @code{nil} represents the empty
1df7defd 3612bitmap (i.e., an indicator that is not shown).
8c6e1920
CY
3613
3614 When @code{fringe-indicator-alist} has a buffer-local value, and
3615there is no bitmap defined for a logical indicator, or the bitmap is
3616@code{t}, the corresponding value from the default value of
3617@code{fringe-indicator-alist} is used.
3618@end defvar
3619
b8d4c8d0
GM
3620@node Fringe Cursors
3621@subsection Fringe Cursors
3622@cindex fringe cursors
3623@cindex cursor, fringe
3624
3625 When a line is exactly as wide as the window, Emacs displays the
3626cursor in the right fringe instead of using two lines. Different
3627bitmaps are used to represent the cursor in the fringe depending on
3628the current buffer's cursor type.
3629
01f17ae2 3630@defopt overflow-newline-into-fringe
b8d4c8d0
GM
3631If this is non-@code{nil}, lines exactly as wide as the window (not
3632counting the final newline character) are not continued. Instead,
3633when point is at the end of the line, the cursor appears in the right
3634fringe.
01f17ae2 3635@end defopt
b8d4c8d0
GM
3636
3637@defvar fringe-cursor-alist
3638This variable specifies the mapping from logical cursor type to the
3639actual fringe bitmaps displayed in the right fringe. The value is an
d860baa0
CY
3640alist where each element has the form @code{(@var{cursor-type}
3641. @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3642display cursors of type @var{cursor-type}.
3643
3644Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3645@code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3646the same meanings as in the @code{cursor-type} frame parameter
3647(@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3648instead of @code{hollow} when the normal @code{hollow-rectangle}
3649bitmap is too tall to fit on a specific display line.
3650
3651Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3652be displayed for that logical cursor type.
3653@iftex
3654See the next subsection for details.
3655@end iftex
3656@ifnottex
3657@xref{Fringe Bitmaps}.
3658@end ifnottex
b8d4c8d0 3659
b483c570
PE
3660@c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3661@c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
b8d4c8d0
GM
3662When @code{fringe-cursor-alist} has a buffer-local value, and there is
3663no bitmap defined for a cursor type, the corresponding value from the
4e3b4528 3664default value of @code{fringes-indicator-alist} is used.
b8d4c8d0
GM
3665@end defvar
3666
b8d4c8d0
GM
3667@node Fringe Bitmaps
3668@subsection Fringe Bitmaps
3669@cindex fringe bitmaps
3670@cindex bitmaps, fringe
3671
3672 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3673logical fringe indicators for truncated or continued lines, buffer
d860baa0
CY
3674boundaries, overlay arrows, etc. Each bitmap is represented by a
3675symbol.
3676@iftex
3677These symbols are referred to by the variables
3678@code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3679described in the previous subsections.
3680@end iftex
3681@ifnottex
3682These symbols are referred to by the variable
3683@code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3684(@pxref{Fringe Indicators}), and the variable
3685@code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3686(@pxref{Fringe Cursors}).
3687@end ifnottex
3688
3689 Lisp programs can also directly display a bitmap in the left or
3690right fringe, by using a @code{display} property for one of the
3691characters appearing in the line (@pxref{Other Display Specs}). Such
3692a display specification has the form
3693
3694@example
9a69676a 3695(@var{fringe} @var{bitmap} [@var{face}])
d860baa0
CY
3696@end example
3697
3698@noindent
9a69676a
CY
3699@var{fringe} is either the symbol @code{left-fringe} or
3700@code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3701to display. The optional @var{face} names a face whose foreground
3702color is used to display the bitmap; this face is automatically merged
3703with the @code{fringe} face.
d860baa0
CY
3704
3705 Here is a list of the standard fringe bitmaps defined in Emacs, and
3706how they are currently used in Emacs (via
3707@code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3708
3709@table @asis
3710@item @code{left-arrow}, @code{right-arrow}
3711Used to indicate truncated lines.
3712
3713@item @code{left-curly-arrow}, @code{right-curly-arrow}
3714Used to indicate continued lines.
3715
3716@item @code{right-triangle}, @code{left-triangle}
3717The former is used by overlay arrows. The latter is unused.
3718
3719@item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3720@itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3721@itemx @code{top-right-angle}, @code{top-left-angle}
3722@itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3723Used to indicate buffer boundaries.
3724
3725@item @code{filled-rectangle}, @code{hollow-rectangle}
3726@itemx @code{filled-square}, @code{hollow-square}
3727@itemx @code{vertical-bar}, @code{horizontal-bar}
3728Used for different types of fringe cursors.
3729
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CY
3730@item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3731Not used by core Emacs features.
d860baa0
CY
3732@end table
3733
3734@noindent
3735The next subsection describes how to define your own fringe bitmaps.
b8d4c8d0
GM
3736
3737@defun fringe-bitmaps-at-pos &optional pos window
3738This function returns the fringe bitmaps of the display line
3739containing position @var{pos} in window @var{window}. The return
3740value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3741is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3742if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3743is non-@code{nil} if there is an overlay arrow in the left fringe.
3744
3745The value is @code{nil} if @var{pos} is not visible in @var{window}.
3746If @var{window} is @code{nil}, that stands for the selected window.
3747If @var{pos} is @code{nil}, that stands for the value of point in
3748@var{window}.
3749@end defun
3750
3751@node Customizing Bitmaps
3752@subsection Customizing Fringe Bitmaps
918a7ad4 3753@cindex fringe bitmaps, customizing
b8d4c8d0
GM
3754
3755@defun define-fringe-bitmap bitmap bits &optional height width align
3756This function defines the symbol @var{bitmap} as a new fringe bitmap,
3757or replaces an existing bitmap with that name.
3758
3759The argument @var{bits} specifies the image to use. It should be
3760either a string or a vector of integers, where each element (an
3761integer) corresponds to one row of the bitmap. Each bit of an integer
3762corresponds to one pixel of the bitmap, where the low bit corresponds
3763to the rightmost pixel of the bitmap.
3764
3765The height is normally the length of @var{bits}. However, you
3766can specify a different height with non-@code{nil} @var{height}. The width
3767is normally 8, but you can specify a different width with non-@code{nil}
3768@var{width}. The width must be an integer between 1 and 16.
3769
3770The argument @var{align} specifies the positioning of the bitmap
3771relative to the range of rows where it is used; the default is to
3772center the bitmap. The allowed values are @code{top}, @code{center},
3773or @code{bottom}.
3774
3775The @var{align} argument may also be a list @code{(@var{align}
3776@var{periodic})} where @var{align} is interpreted as described above.
3777If @var{periodic} is non-@code{nil}, it specifies that the rows in
3778@code{bits} should be repeated enough times to reach the specified
3779height.
3780@end defun
3781
3782@defun destroy-fringe-bitmap bitmap
3783This function destroy the fringe bitmap identified by @var{bitmap}.
3784If @var{bitmap} identifies a standard fringe bitmap, it actually
3785restores the standard definition of that bitmap, instead of
3786eliminating it entirely.
3787@end defun
3788
3789@defun set-fringe-bitmap-face bitmap &optional face
3790This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3791If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3792bitmap's face controls the color to draw it in.
3793
3794@var{face} is merged with the @code{fringe} face, so normally
3795@var{face} should specify only the foreground color.
3796@end defun
3797
3798@node Overlay Arrow
3799@subsection The Overlay Arrow
3800@c @cindex overlay arrow Duplicates variable names
3801
3802 The @dfn{overlay arrow} is useful for directing the user's attention
3803to a particular line in a buffer. For example, in the modes used for
3804interface to debuggers, the overlay arrow indicates the line of code
3805about to be executed. This feature has nothing to do with
3806@dfn{overlays} (@pxref{Overlays}).
3807
3808@defvar overlay-arrow-string
3809This variable holds the string to display to call attention to a
3810particular line, or @code{nil} if the arrow feature is not in use.
3811On a graphical display the contents of the string are ignored; instead a
3812glyph is displayed in the fringe area to the left of the display area.
3813@end defvar
3814
3815@defvar overlay-arrow-position
3816This variable holds a marker that indicates where to display the overlay
3817arrow. It should point at the beginning of a line. On a non-graphical
3818display the arrow text
3819appears at the beginning of that line, overlaying any text that would
3820otherwise appear. Since the arrow is usually short, and the line
3821usually begins with indentation, normally nothing significant is
3822overwritten.
3823
3824The overlay-arrow string is displayed in any given buffer if the value
3825of @code{overlay-arrow-position} in that buffer points into that
3826buffer. Thus, it is possible to display multiple overlay arrow strings
3827by creating buffer-local bindings of @code{overlay-arrow-position}.
3828However, it is usually cleaner to use
3829@code{overlay-arrow-variable-list} to achieve this result.
3830@c !!! overlay-arrow-position: but the overlay string may remain in the display
3831@c of some other buffer until an update is required. This should be fixed
3832@c now. Is it?
3833@end defvar
3834
3835 You can do a similar job by creating an overlay with a
3836@code{before-string} property. @xref{Overlay Properties}.
3837
3838 You can define multiple overlay arrows via the variable
3839@code{overlay-arrow-variable-list}.
3840
3841@defvar overlay-arrow-variable-list
3842This variable's value is a list of variables, each of which specifies
3843the position of an overlay arrow. The variable
3844@code{overlay-arrow-position} has its normal meaning because it is on
3845this list.
3846@end defvar
3847
3848Each variable on this list can have properties
3849@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
a08a07e3
CY
3850specify an overlay arrow string (for text terminals) or fringe bitmap
3851(for graphical terminals) to display at the corresponding overlay
3852arrow position. If either property is not set, the default
b8d4c8d0
GM
3853@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3854is used.
3855
3856@node Scroll Bars
3857@section Scroll Bars
3858@cindex scroll bars
3859
3860Normally the frame parameter @code{vertical-scroll-bars} controls
3861whether the windows in the frame have vertical scroll bars, and
3862whether they are on the left or right. The frame parameter
3863@code{scroll-bar-width} specifies how wide they are (@code{nil}
3864meaning the default). @xref{Layout Parameters}.
3865
3866@defun frame-current-scroll-bars &optional frame
3867This function reports the scroll bar type settings for frame
3868@var{frame}. The value is a cons cell
3869@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3870@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3871(which means no scroll bar.) @var{horizontal-type} is meant to
3872specify the horizontal scroll bar type, but since they are not
3873implemented, it is always @code{nil}.
3874@end defun
3875
3876@vindex vertical-scroll-bar
3877 You can enable or disable scroll bars for a particular buffer,
3878by setting the variable @code{vertical-scroll-bar}. This variable
3879automatically becomes buffer-local when set. The possible values are
3880@code{left}, @code{right}, @code{t}, which means to use the
3881frame's default, and @code{nil} for no scroll bar.
3882
3883 You can also control this for individual windows. Call the function
3884@code{set-window-scroll-bars} to specify what to do for a specific window:
3885
3886@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3887This function sets the width and type of scroll bars for window
3888@var{window}.
3889
3890@var{width} specifies the scroll bar width in pixels (@code{nil} means
3891use the width specified for the frame). @var{vertical-type} specifies
3892whether to have a vertical scroll bar and, if so, where. The possible
3893values are @code{left}, @code{right} and @code{nil}, just like the
3894values of the @code{vertical-scroll-bars} frame parameter.
3895
3896The argument @var{horizontal-type} is meant to specify whether and
3897where to have horizontal scroll bars, but since they are not
3898implemented, it has no effect. If @var{window} is @code{nil}, the
3899selected window is used.
3900@end defun
3901
3902@defun window-scroll-bars &optional window
3903Report the width and type of scroll bars specified for @var{window}.
3904If @var{window} is omitted or @code{nil}, the selected window is used.
3905The value is a list of the form @code{(@var{width}
3906@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3907@var{width} is the value that was specified for the width (which may
3908be @code{nil}); @var{cols} is the number of columns that the scroll
3909bar actually occupies.
3910
3911@var{horizontal-type} is not actually meaningful.
3912@end defun
3913
eed1c399
XF
3914@defun window-scroll-bar-width &optional window
3915This function returns the width of @var{window}'s vertical scrollbar,
3916in pixels. @var{window} must be a live window. If @var{window} is
3917@code{nil} or omitted, it will be the selected window.
3918@end defun
3919
b8d4c8d0
GM
3920If you don't specify these values for a window with
3921@code{set-window-scroll-bars}, the buffer-local variables
3922@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3923displayed control the window's vertical scroll bars. The function
3924@code{set-window-buffer} examines these variables. If you change them
3925in a buffer that is already visible in a window, you can make the
3926window take note of the new values by calling @code{set-window-buffer}
3927specifying the same buffer that is already displayed.
3928
01f17ae2 3929@defopt scroll-bar-mode
b8d4c8d0
GM
3930This variable, always local in all buffers, controls whether and where
3931to put scroll bars in windows displaying the buffer. The possible values
3932are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3933the left, and @code{right} to put a scroll bar on the right.
01f17ae2 3934@end defopt
b8d4c8d0
GM
3935
3936@defun window-current-scroll-bars &optional window
3937This function reports the scroll bar type for window @var{window}.
3938If @var{window} is omitted or @code{nil}, the selected window is used.
3939The value is a cons cell
3940@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3941@code{window-scroll-bars}, this reports the scroll bar type actually
3942used, once frame defaults and @code{scroll-bar-mode} are taken into
3943account.
3944@end defun
3945
3946@defvar scroll-bar-width
3947This variable, always local in all buffers, specifies the width of the
3948buffer's scroll bars, measured in pixels. A value of @code{nil} means
3949to use the value specified by the frame.
3950@end defvar
3951
e1a2cb1c
MR
3952@node Window Dividers
3953@section Window Dividers
3954@cindex window dividers
3955@cindex right dividers
3956@cindex bottom dividers
3957
3958Window dividers are bars drawn between a frame's windows. A ``right''
7e940b65
MR
3959divider is drawn between a window and any adjacent windows on the right.
3960Its width (thickness) is specified by the frame parameter
3961@code{right-divider-width}. A ``bottom'' divider is drawn between a
3962window and adjacent windows on the bottom or the echo area. Its width
3963is specified by the frame parameter @code{bottom-divider-width}. In
3964either case, specifying a width of zero means to not draw such dividers.
3965@xref{Layout Parameters}.
e1a2cb1c
MR
3966
3967 Technically, a right divider ``belongs'' to the window on its left,
7e940b65
MR
3968which means that its width contributes to the total width of that
3969window. A bottom divider ``belongs'' to the window above it, which
3970means that its width contributes to the total height of that window.
3971@xref{Window Sizes}. When a window has both, a right and a bottom
3972divider, the bottom divider ``prevails''. This means that a bottom
3973divider is drawn over the full total width of its window while the right
3974divider ends above the bottom divider.
e1a2cb1c
MR
3975
3976 Dividers can be dragged with the mouse and are therefore useful for
3977adjusting the sizes of adjacent windows with the mouse. They also serve
7e940b65
MR
3978to visually set apart adjacent windows when no scroll bars or mode lines
3979are present. The following three faces allow to customize the
3980appearance of dividers:
e1a2cb1c
MR
3981
3982@table @code
3983@item window-divider
3984When a divider is less than three pixels wide, it is drawn solidly with
3985the foreground of this face. For larger dividers this face is used for
1920914a 3986the inner part only, excluding the first and last pixel.
e1a2cb1c
MR
3987
3988@item window-divider-first-pixel
3989This is the face used for drawing the first pixel of a divider that is
3990at least three pixels wide. To obtain a solid appearance, set this to
3991the same value used for the @code{window-divider} face.
3992
3993@item window-divider-last-pixel
3994This is the face used for drawing the last pixel of a divider that is at
3995least three pixels wide. To obtain a solid appearance, set this to the
3996same value used for the @code{window-divider} face.
3997@end table
3998
7e940b65
MR
3999You can get the sizes of the dividers of a specific window with the
4000following two functions.
4001
4002@defun window-right-divider-width &optional window
4003Return the width (thickness) in pixels of @var{window}'s right divider.
4004@var{window} must be a live window and defaults to the selected one.
4005The return value is always zero for a rightmost window.
4006@end defun
4007
4008@defun window-bottom-divider-width &optional window
4009Return the width (thickness) in pixels of @var{window}'s bottom divider.
4010@var{window} must be a live window and defaults to the selected one.
4011The return value is zero for the minibuffer window or a bottommost
4012window on a minibuffer-less frame.
4013@end defun
4014
4015
b8d4c8d0
GM
4016@node Display Property
4017@section The @code{display} Property
4018@cindex display specification
4019@kindex display @r{(text property)}
4020
4021 The @code{display} text property (or overlay property) is used to
9a69676a 4022insert images into text, and to control other aspects of how text
b8d4c8d0
GM
4023displays. The value of the @code{display} property should be a
4024display specification, or a list or vector containing several display
fb33e6a9
RS
4025specifications. Display specifications in the same @code{display}
4026property value generally apply in parallel to the text they cover.
4027
4028 If several sources (overlays and/or a text property) specify values
4029for the @code{display} property, only one of the values takes effect,
4030following the rules of @code{get-char-property}. @xref{Examining
4031Properties}.
4032
4033 The rest of this section describes several kinds of
4034display specifications and what they mean.
4035
4036@menu
4037* Replacing Specs:: Display specs that replace the text.
4038* Specified Space:: Displaying one space with a specified width.
4039* Pixel Specification:: Specifying space width or height in pixels.
61db307f
CY
4040* Other Display Specs:: Displaying an image; adjusting the height,
4041 spacing, and other properties of text.
fb33e6a9
RS
4042* Display Margins:: Displaying text or images to the side of the main text.
4043@end menu
4044
4045@node Replacing Specs
4046@subsection Display Specs That Replace The Text
4db6da64 4047
9a69676a
CY
4048 Some kinds of display specifications specify something to display
4049instead of the text that has the property. These are called
fb33e6a9
RS
4050@dfn{replacing} display specifications. Emacs does not allow the user
4051to interactively move point into the middle of buffer text that is
4052replaced in this way.
4053
4054 If a list of display specifications includes more than one replacing
4055display specification, the first overrides the rest. Replacing
4056display specifications make most other display specifications
4057irrelevant, since those don't apply to the replacement.
4058
4059 For replacing display specifications, ``the text that has the
4060property'' means all the consecutive characters that have the same
4061Lisp object as their @code{display} property; these characters are
9a69676a 4062replaced as a single unit. If two characters have different Lisp
1df7defd 4063objects as their @code{display} properties (i.e., objects which are
9a69676a 4064not @code{eq}), they are handled separately.
b8d4c8d0 4065
9a69676a
CY
4066 Here is an example which illustrates this point. A string serves as
4067a replacing display specification, which replaces the text that has
4068the property with the specified string (@pxref{Other Display Specs}).
4069Consider the following function:
b8d4c8d0
GM
4070
4071@smallexample
4072(defun foo ()
b8d4c8d0 4073 (dotimes (i 5)
9a69676a
CY
4074 (let ((string (concat "A"))
4075 (start (+ i i (point-min))))
4076 (put-text-property start (1+ start) 'display string)
4077 (put-text-property start (+ 2 start) 'display string))))
b8d4c8d0
GM
4078@end smallexample
4079
4080@noindent
9a69676a
CY
4081This function gives each of the first ten characters in the buffer a
4082@code{display} property which is a string @code{"A"}, but they don't
4083all get the same string object. The first two characters get the same
4084string object, so they are replaced with one @samp{A}; the fact that
4085the display property was assigned in two separate calls to
4086@code{put-text-property} is irrelevant. Similarly, the next two
4087characters get a second string (@code{concat} creates a new string
4088object), so they are replaced with one @samp{A}; and so on. Thus, the
4089ten characters appear as five A's.
b8d4c8d0 4090
b8d4c8d0
GM
4091@node Specified Space
4092@subsection Specified Spaces
4093@cindex spaces, specified height or width
4094@cindex variable-width spaces
4095
4096 To display a space of specified width and/or height, use a display
4097specification of the form @code{(space . @var{props})}, where
4098@var{props} is a property list (a list of alternating properties and
4099values). You can put this property on one or more consecutive
4100characters; a space of the specified height and width is displayed in
4101place of @emph{all} of those characters. These are the properties you
4102can use in @var{props} to specify the weight of the space:
4103
4104@table @code
4105@item :width @var{width}
09b73f08 4106If @var{width} is a number, it specifies
b8d4c8d0
GM
4107that the space width should be @var{width} times the normal character
4108width. @var{width} can also be a @dfn{pixel width} specification
4109(@pxref{Pixel Specification}).
4110
4111@item :relative-width @var{factor}
4112Specifies that the width of the stretch should be computed from the
4113first character in the group of consecutive characters that have the
4114same @code{display} property. The space width is the width of that
4115character, multiplied by @var{factor}.
4116
4117@item :align-to @var{hpos}
4118Specifies that the space should be wide enough to reach @var{hpos}.
4119If @var{hpos} is a number, it is measured in units of the normal
4120character width. @var{hpos} can also be a @dfn{pixel width}
4121specification (@pxref{Pixel Specification}).
4122@end table
4123
4124 You should use one and only one of the above properties. You can
4125also specify the height of the space, with these properties:
4126
4127@table @code
4128@item :height @var{height}
4129Specifies the height of the space.
09b73f08 4130If @var{height} is a number, it specifies
b8d4c8d0
GM
4131that the space height should be @var{height} times the normal character
4132height. The @var{height} may also be a @dfn{pixel height} specification
4133(@pxref{Pixel Specification}).
4134
4135@item :relative-height @var{factor}
4136Specifies the height of the space, multiplying the ordinary height
4137of the text having this display specification by @var{factor}.
4138
4139@item :ascent @var{ascent}
4140If the value of @var{ascent} is a non-negative number no greater than
4141100, it specifies that @var{ascent} percent of the height of the space
4142should be considered as the ascent of the space---that is, the part
4143above the baseline. The ascent may also be specified in pixel units
4144with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4145
4146@end table
4147
4148 Don't use both @code{:height} and @code{:relative-height} together.
4149
4150 The @code{:width} and @code{:align-to} properties are supported on
4151non-graphic terminals, but the other space properties in this section
4152are not.
4153
0c95fcf7
EZ
4154 Note that space properties are treated as paragraph separators for
4155the purposes of reordering bidirectional text for display.
4156@xref{Bidirectional Display}, for the details.
4157
b8d4c8d0
GM
4158@node Pixel Specification
4159@subsection Pixel Specification for Spaces
4160@cindex spaces, pixel specification
4161
4162 The value of the @code{:width}, @code{:align-to}, @code{:height},
4163and @code{:ascent} properties can be a special kind of expression that
4164is evaluated during redisplay. The result of the evaluation is used
4165as an absolute number of pixels.
4166
4167 The following expressions are supported:
4168
4169@smallexample
4170@group
4171 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4172 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4173 @var{unit} ::= in | mm | cm | width | height
4174@end group
4175@group
4176 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4177 | scroll-bar | text
4178 @var{pos} ::= left | center | right
4179 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4180 @var{op} ::= + | -
4181@end group
4182@end smallexample
4183
4184 The form @var{num} specifies a fraction of the default frame font
4185height or width. The form @code{(@var{num})} specifies an absolute
4186number of pixels. If @var{num} is a symbol, @var{symbol}, its
4187buffer-local variable binding is used.
4188
4189 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4190pixels per inch, millimeter, and centimeter, respectively. The
4191@code{width} and @code{height} units correspond to the default width
4192and height of the current face. An image specification @code{image}
4193corresponds to the width or height of the image.
4194
049bcbcb
CY
4195 The elements @code{left-fringe}, @code{right-fringe},
4196@code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4197@code{text} specify to the width of the corresponding area of the
4198window.
b8d4c8d0
GM
4199
4200 The @code{left}, @code{center}, and @code{right} positions can be
4201used with @code{:align-to} to specify a position relative to the left
4202edge, center, or right edge of the text area.
4203
4204 Any of the above window elements (except @code{text}) can also be
4205used with @code{:align-to} to specify that the position is relative to
4206the left edge of the given area. Once the base offset for a relative
4207position has been set (by the first occurrence of one of these
4208symbols), further occurrences of these symbols are interpreted as the
4209width of the specified area. For example, to align to the center of
4210the left-margin, use
4211
4212@example
4213:align-to (+ left-margin (0.5 . left-margin))
4214@end example
4215
4216 If no specific base offset is set for alignment, it is always relative
4217to the left edge of the text area. For example, @samp{:align-to 0} in a
4218header-line aligns with the first text column in the text area.
4219
4220 A value of the form @code{(@var{num} . @var{expr})} stands for the
4221product of the values of @var{num} and @var{expr}. For example,
4222@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4223@var{image})} specifies half the width (or height) of the specified
4224image.
4225
4226 The form @code{(+ @var{expr} ...)} adds up the value of the
4227expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4228the value of the expressions.
4229
4230@node Other Display Specs
4231@subsection Other Display Specifications
4232
4233 Here are the other sorts of display specifications that you can use
4234in the @code{display} text property.
4235
4236@table @code
4237@item @var{string}
4238Display @var{string} instead of the text that has this property.
4239
4240Recursive display specifications are not supported---@var{string}'s
4241@code{display} properties, if any, are not used.
4242
4243@item (image . @var{image-props})
4244This kind of display specification is an image descriptor (@pxref{Images}).
4245When used as a display specification, it means to display the image
4246instead of the text that has the display specification.
4247
4248@item (slice @var{x} @var{y} @var{width} @var{height})
4249This specification together with @code{image} specifies a @dfn{slice}
4250(a partial area) of the image to display. The elements @var{y} and
4251@var{x} specify the top left corner of the slice, within the image;
4252@var{width} and @var{height} specify the width and height of the
09b73f08 4253slice. Integers are numbers of pixels. A floating-point number
b8d4c8d0
GM
4254in the range 0.0--1.0 stands for that fraction of the width or height
4255of the entire image.
4256
4257@item ((margin nil) @var{string})
4258A display specification of this form means to display @var{string}
4259instead of the text that has the display specification, at the same
4260position as that text. It is equivalent to using just @var{string},
4261but it is done as a special case of marginal display (@pxref{Display
4262Margins}).
4263
bdef6a77
EZ
4264@item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4265@itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4266This display specification on any character of a line of text causes
4267the specified @var{bitmap} be displayed in the left or right fringes
a2eaa31d
EZ
4268for that line, instead of the characters that have the display
4269specification. The optional @var{face} specifies the colors to be
bdef6a77
EZ
4270used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4271
b8d4c8d0
GM
4272@item (space-width @var{factor})
4273This display specification affects all the space characters within the
4274text that has the specification. It displays all of these spaces
4275@var{factor} times as wide as normal. The element @var{factor} should
4276be an integer or float. Characters other than spaces are not affected
4277at all; in particular, this has no effect on tab characters.
4278
4279@item (height @var{height})
4280This display specification makes the text taller or shorter.
4281Here are the possibilities for @var{height}:
4282
4283@table @asis
4284@item @code{(+ @var{n})}
3c640e29 4285@c FIXME: Add an index for "step"? --xfq
b8d4c8d0
GM
4286This means to use a font that is @var{n} steps larger. A ``step'' is
4287defined by the set of available fonts---specifically, those that match
4288what was otherwise specified for this text, in all attributes except
4289height. Each size for which a suitable font is available counts as
4290another step. @var{n} should be an integer.
4291
4292@item @code{(- @var{n})}
4293This means to use a font that is @var{n} steps smaller.
4294
4295@item a number, @var{factor}
4296A number, @var{factor}, means to use a font that is @var{factor} times
4297as tall as the default font.
4298
4299@item a symbol, @var{function}
4300A symbol is a function to compute the height. It is called with the
4301current height as argument, and should return the new height to use.
4302
4303@item anything else, @var{form}
4304If the @var{height} value doesn't fit the previous possibilities, it is
4305a form. Emacs evaluates it to get the new height, with the symbol
4306@code{height} bound to the current specified font height.
4307@end table
4308
4309@item (raise @var{factor})
4310This kind of display specification raises or lowers the text
4311it applies to, relative to the baseline of the line.
4312
4313@var{factor} must be a number, which is interpreted as a multiple of the
4314height of the affected text. If it is positive, that means to display
4315the characters raised. If it is negative, that means to display them
4316lower down.
4317
4318If the text also has a @code{height} display specification, that does
4319not affect the amount of raising or lowering, which is based on the
4320faces used for the text.
4321@end table
4322
4323@c We put all the `@code{(when ...)}' on one line to encourage
4324@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4325@c was at eol; the info file ended up w/ two spaces rendered after it.
4326 You can make any display specification conditional. To do that,
4327package it in another list of the form
4328@code{(when @var{condition} . @var{spec})}.
4329Then the specification @var{spec} applies only when
4330@var{condition} evaluates to a non-@code{nil} value. During the
4331evaluation, @code{object} is bound to the string or buffer having the
4332conditional @code{display} property. @code{position} and
4333@code{buffer-position} are bound to the position within @code{object}
4334and the buffer position where the @code{display} property was found,
4335respectively. Both positions can be different when @code{object} is a
4336string.
4337
4338@node Display Margins
4339@subsection Displaying in the Margins
4340@cindex display margins
4341@cindex margins, display
4342
fb33e6a9
RS
4343 A buffer can have blank areas called @dfn{display margins} on the
4344left and on the right. Ordinary text never appears in these areas,
4345but you can put things into the display margins using the
4346@code{display} property. There is currently no way to make text or
4347images in the margin mouse-sensitive.
4348
4349 The way to display something in the margins is to specify it in a
4350margin display specification in the @code{display} property of some
4351text. This is a replacing display specification, meaning that the
4352text you put it on does not get displayed; the margin display appears,
4353but that text does not.
4354
4355 A margin display specification looks like @code{((margin
d25ed7db 4356right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
fb33e6a9
RS
4357Here, @var{spec} is another display specification that says what to
4358display in the margin. Typically it is a string of text to display,
4359or an image descriptor.
4360
4361 To display something in the margin @emph{in association with}
4362certain buffer text, without altering or preventing the display of
4363that text, put a @code{before-string} property on the text and put the
4364margin display specification on the contents of the before-string.
b8d4c8d0
GM
4365
4366 Before the display margins can display anything, you must give
4367them a nonzero width. The usual way to do that is to set these
4368variables:
4369
4370@defvar left-margin-width
0df00f59 4371This variable specifies the width of the left margin, in character
6990c412
EZ
4372cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4373A value of @code{nil} means no left marginal area.
b8d4c8d0
GM
4374@end defvar
4375
4376@defvar right-margin-width
0df00f59
EZ
4377This variable specifies the width of the right margin, in character
4378cell units. It is buffer-local in all buffers. A value of @code{nil}
4379means no right marginal area.
b8d4c8d0
GM
4380@end defvar
4381
4382 Setting these variables does not immediately affect the window. These
4383variables are checked when a new buffer is displayed in the window.
4384Thus, you can make changes take effect by calling
4385@code{set-window-buffer}.
4386
4387 You can also set the margin widths immediately.
4388
4389@defun set-window-margins window left &optional right
0df00f59 4390This function specifies the margin widths for window @var{window}, in
6990c412
EZ
4391character cell units. The argument @var{left} controls the left
4392margin, and @var{right} controls the right margin (default @code{0}).
b8d4c8d0
GM
4393@end defun
4394
4395@defun window-margins &optional window
0df00f59
EZ
4396This function returns the width of the left and right margins of
4397@var{window} as a cons cell of the form @w{@code{(@var{left}
4398. @var{right})}}. If one of the two marginal areas does not exist,
6990c412 4399its width is returned as @code{nil}; if neither of the two margins exist,
d1ec44a5 4400the function returns @code{(nil)}. If @var{window} is @code{nil}, the
0df00f59 4401selected window is used.
b8d4c8d0
GM
4402@end defun
4403
4404@node Images
4405@section Images
4406@cindex images in buffers
4407
4408 To display an image in an Emacs buffer, you must first create an image
4409descriptor, then use it as a display specifier in the @code{display}
4410property of text that is displayed (@pxref{Display Property}).
4411
4412 Emacs is usually able to display images when it is run on a
4413graphical terminal. Images cannot be displayed in a text terminal, on
4414certain graphical terminals that lack the support for this, or if
4415Emacs is compiled without image support. You can use the function
4416@code{display-images-p} to determine if images can in principle be
4417displayed (@pxref{Display Feature Testing}).
4418
4419@menu
4420* Image Formats:: Supported image formats.
4421* Image Descriptors:: How to specify an image for use in @code{:display}.
4422* XBM Images:: Special features for XBM format.
4423* XPM Images:: Special features for XPM format.
2833b3ff 4424* PostScript Images:: Special features for PostScript format.
16a91140 4425* ImageMagick Images:: Special features available through ImageMagick.
b8d4c8d0
GM
4426* Other Image Types:: Various other formats are supported.
4427* Defining Images:: Convenient ways to define an image for later use.
4428* Showing Images:: Convenient ways to display an image once it is defined.
1e56f8ef 4429* Multi-Frame Images:: Some images contain more than one frame.
b8d4c8d0
GM
4430* Image Cache:: Internal mechanisms of image display.
4431@end menu
4432
4433@node Image Formats
4434@subsection Image Formats
4435@cindex image formats
4436@cindex image types
4437
5319014e
CY
4438 Emacs can display a number of different image formats. Some of
4439these image formats are supported only if particular support libraries
4440are installed. On some platforms, Emacs can load support libraries on
4441demand; if so, the variable @code{dynamic-library-alist} can be used
4442to modify the set of known names for these dynamic libraries.
4443@xref{Dynamic Libraries}.
4444
4445 Supported image formats (and the required support libraries) include
4446PBM and XBM (which do not depend on support libraries and are always
4447available), XPM (@code{libXpm}), GIF (@code{libgif} or
4448@code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4f5a10ef 4449(@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
b8d4c8d0 4450
5319014e
CY
4451 Each of these image formats is associated with an @dfn{image type
4452symbol}. The symbols for the above formats are, respectively,
4453@code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4454@code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4455
4456 Furthermore, if you build Emacs with ImageMagick
4457(@code{libMagickWand}) support, Emacs can display any image format
4458that ImageMagick can. @xref{ImageMagick Images}. All images
4459displayed via ImageMagick have type symbol @code{imagemagick}.
b8d4c8d0
GM
4460
4461@defvar image-types
5319014e
CY
4462This variable contains a list of type symbols for image formats which
4463are potentially supported in the current configuration.
4464
4465``Potentially'' means that Emacs knows about the image types, not
4466necessarily that they can be used (for example, they could depend on
4467unavailable dynamic libraries). To know which image types are really
4468available, use @code{image-type-available-p}.
b8d4c8d0
GM
4469@end defvar
4470
b8d4c8d0 4471@defun image-type-available-p type
5319014e
CY
4472This function returns non-@code{nil} if images of type @var{type} can
4473be loaded and displayed. @var{type} must be an image type symbol.
b8d4c8d0
GM
4474
4475For image types whose support libraries are statically linked, this
5319014e
CY
4476function always returns @code{t}. For image types whose support
4477libraries are dynamically loaded, it returns @code{t} if the library
4478could be loaded and @code{nil} otherwise.
b8d4c8d0
GM
4479@end defun
4480
4481@node Image Descriptors
4482@subsection Image Descriptors
4483@cindex image descriptor
4484
5319014e
CY
4485 An @dfn{image descriptor} is a list which specifies the underlying
4486data for an image, and how to display it. It is typically used as the
4487value of a @code{display} overlay or text property (@pxref{Other
4488Display Specs}); but @xref{Showing Images}, for convenient helper
4489functions to insert images into buffers.
b8d4c8d0 4490
5319014e
CY
4491 Each image descriptor has the form @code{(image . @var{props})},
4492where @var{props} is a property list of alternating keyword symbols
4493and values, including at least the pair @code{:type @var{TYPE}} which
4494specifies the image type.
b8d4c8d0 4495
5319014e
CY
4496 The following is a list of properties that are meaningful for all
4497image types (there are also properties which are meaningful only for
4498certain image types, as documented in the following subsections):
b8d4c8d0
GM
4499
4500@table @code
5319014e
CY
4501@item :type @var{type}
4502The image type.
4503@ifnottex
4504@xref{Image Formats}.
4505@end ifnottex
4506Every image descriptor must include this property.
4507
b8d4c8d0 4508@item :file @var{file}
5319014e
CY
4509This says to load the image from file @var{file}. If @var{file} is
4510not an absolute file name, it is expanded in @code{data-directory}.
b8d4c8d0
GM
4511
4512@item :data @var{data}
5319014e
CY
4513This specifies the raw image data. Each image descriptor must have
4514either @code{:data} or @code{:file}, but not both.
b8d4c8d0 4515
5319014e
CY
4516For most image types, the value of a @code{:data} property should be a
4517string containing the image data. Some image types do not support
4518@code{:data}; for some others, @code{:data} alone is not enough, so
4519you need to use other image properties along with @code{:data}. See
4520the following subsections for details.
b8d4c8d0
GM
4521
4522@item :margin @var{margin}
5319014e
CY
4523This specifies how many pixels to add as an extra margin around the
4524image. The value, @var{margin}, must be a non-negative number, or a
4525pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4526@var{x} specifies how many pixels to add horizontally, and @var{y}
4527specifies how many pixels to add vertically. If @code{:margin} is not
4528specified, the default is zero.
b8d4c8d0
GM
4529
4530@item :ascent @var{ascent}
5319014e
CY
4531This specifies the amount of the image's height to use for its
4532ascent---that is, the part above the baseline. The value,
4533@var{ascent}, must be a number in the range 0 to 100, or the symbol
4534@code{center}.
b8d4c8d0
GM
4535
4536If @var{ascent} is a number, that percentage of the image's height is
4537used for its ascent.
4538
4539If @var{ascent} is @code{center}, the image is vertically centered
4540around a centerline which would be the vertical centerline of text drawn
4541at the position of the image, in the manner specified by the text
4542properties and overlays that apply to the image.
4543
4544If this property is omitted, it defaults to 50.
4545
4546@item :relief @var{relief}
5319014e
CY
4547This adds a shadow rectangle around the image. The value,
4548@var{relief}, specifies the width of the shadow lines, in pixels. If
4549@var{relief} is negative, shadows are drawn so that the image appears
4550as a pressed button; otherwise, it appears as an unpressed button.
b8d4c8d0
GM
4551
4552@item :conversion @var{algorithm}
5319014e
CY
4553This specifies a conversion algorithm that should be applied to the
4554image before it is displayed; the value, @var{algorithm}, specifies
4555which algorithm.
b8d4c8d0
GM
4556
4557@table @code
4558@item laplace
4559@itemx emboss
4560Specifies the Laplace edge detection algorithm, which blurs out small
4561differences in color while highlighting larger differences. People
4562sometimes consider this useful for displaying the image for a
4563``disabled'' button.
4564
4565@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3c640e29 4566@cindex edge detection, images
b8d4c8d0
GM
4567Specifies a general edge-detection algorithm. @var{matrix} must be
4568either a nine-element list or a nine-element vector of numbers. A pixel
4569at position @math{x/y} in the transformed image is computed from
4570original pixels around that position. @var{matrix} specifies, for each
4571pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4572will influence the transformed pixel; element @math{0} specifies the
4573factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4574the pixel at @math{x/y-1} etc., as shown below:
4575@iftex
4576@tex
4577$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4578 x-1/y & x/y & x+1/y \cr
4579 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4580@end tex
4581@end iftex
4582@ifnottex
4583@display
4584 (x-1/y-1 x/y-1 x+1/y-1
4585 x-1/y x/y x+1/y
4586 x-1/y+1 x/y+1 x+1/y+1)
4587@end display
4588@end ifnottex
4589
4590The resulting pixel is computed from the color intensity of the color
4591resulting from summing up the RGB values of surrounding pixels,
4592multiplied by the specified factors, and dividing that sum by the sum
4593of the factors' absolute values.
4594
4595Laplace edge-detection currently uses a matrix of
4596@iftex
4597@tex
4598$$\pmatrix{1 & 0 & 0 \cr
4599 0& 0 & 0 \cr
e2c94218 4600 0 & 0 & -1 \cr}$$
b8d4c8d0
GM
4601@end tex
4602@end iftex
4603@ifnottex
4604@display
4605 (1 0 0
4606 0 0 0
e2c94218 4607 0 0 -1)
b8d4c8d0
GM
4608@end display
4609@end ifnottex
4610
4611Emboss edge-detection uses a matrix of
4612@iftex
4613@tex
4614$$\pmatrix{ 2 & -1 & 0 \cr
4615 -1 & 0 & 1 \cr
4616 0 & 1 & -2 \cr}$$
4617@end tex
4618@end iftex
4619@ifnottex
4620@display
4621 ( 2 -1 0
4622 -1 0 1
4623 0 1 -2)
4624@end display
4625@end ifnottex
4626
4627@item disabled
16152b76 4628Specifies transforming the image so that it looks ``disabled''.
b8d4c8d0
GM
4629@end table
4630
4631@item :mask @var{mask}
4632If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4633a clipping mask for the image, so that the background of a frame is
4634visible behind the image. If @var{bg} is not specified, or if @var{bg}
4635is @code{t}, determine the background color of the image by looking at
4636the four corners of the image, assuming the most frequently occurring
4637color from the corners is the background color of the image. Otherwise,
4638@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4639specifying the color to assume for the background of the image.
4640
4641If @var{mask} is @code{nil}, remove a mask from the image, if it has
4642one. Images in some formats include a mask which can be removed by
4643specifying @code{:mask nil}.
4644
4645@item :pointer @var{shape}
4646This specifies the pointer shape when the mouse pointer is over this
4647image. @xref{Pointer Shape}, for available pointer shapes.
4648
4649@item :map @var{map}
44e0cfaf 4650@cindex image maps
b8d4c8d0
GM
4651This associates an image map of @dfn{hot spots} with this image.
4652
4653An image map is an alist where each element has the format
4654@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4655as either a rectangle, a circle, or a polygon.
4656
4657A rectangle is a cons
4658@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4659which specifies the pixel coordinates of the upper left and bottom right
4660corners of the rectangle area.
4661
4662A circle is a cons
4663@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4664which specifies the center and the radius of the circle; @var{r} may
4665be a float or integer.
4666
4667A polygon is a cons
4668@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4669where each pair in the vector describes one corner in the polygon.
4670
4671When the mouse pointer lies on a hot-spot area of an image, the
4672@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4673property, that defines a tool-tip for the hot-spot, and if it contains
4674a @code{pointer} property, that defines the shape of the mouse cursor when
4675it is on the hot-spot.
4676@xref{Pointer Shape}, for available pointer shapes.
4677
4678When you click the mouse when the mouse pointer is over a hot-spot, an
4679event is composed by combining the @var{id} of the hot-spot with the
4680mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4681@var{id} is @code{area4}.
4682@end table
4683
4684@defun image-mask-p spec &optional frame
4685This function returns @code{t} if image @var{spec} has a mask bitmap.
4686@var{frame} is the frame on which the image will be displayed.
4687@var{frame} @code{nil} or omitted means to use the selected frame
4688(@pxref{Input Focus}).
4689@end defun
4690
4691@node XBM Images
4692@subsection XBM Images
4693@cindex XBM
4694
4695 To use XBM format, specify @code{xbm} as the image type. This image
4696format doesn't require an external library, so images of this type are
4697always supported.
4698
4699 Additional image properties supported for the @code{xbm} image type are:
4700
4701@table @code
4702@item :foreground @var{foreground}
4703The value, @var{foreground}, should be a string specifying the image
4704foreground color, or @code{nil} for the default color. This color is
4705used for each pixel in the XBM that is 1. The default is the frame's
4706foreground color.
4707
4708@item :background @var{background}
4709The value, @var{background}, should be a string specifying the image
4710background color, or @code{nil} for the default color. This color is
4711used for each pixel in the XBM that is 0. The default is the frame's
4712background color.
4713@end table
4714
4715 If you specify an XBM image using data within Emacs instead of an
4716external file, use the following three properties:
4717
4718@table @code
4719@item :data @var{data}
4720The value, @var{data}, specifies the contents of the image.
4721There are three formats you can use for @var{data}:
4722
4723@itemize @bullet
4724@item
4725A vector of strings or bool-vectors, each specifying one line of the
4726image. Do specify @code{:height} and @code{:width}.
4727
4728@item
4729A string containing the same byte sequence as an XBM file would contain.
4730You must not specify @code{:height} and @code{:width} in this case,
4731because omitting them is what indicates the data has the format of an
4732XBM file. The file contents specify the height and width of the image.
4733
4734@item
4735A string or a bool-vector containing the bits of the image (plus perhaps
4736some extra bits at the end that will not be used). It should contain at
4737least @var{width} * @code{height} bits. In this case, you must specify
4738@code{:height} and @code{:width}, both to indicate that the string
4739contains just the bits rather than a whole XBM file, and to specify the
4740size of the image.
4741@end itemize
4742
4743@item :width @var{width}
4744The value, @var{width}, specifies the width of the image, in pixels.
4745
4746@item :height @var{height}
4747The value, @var{height}, specifies the height of the image, in pixels.
4748@end table
4749
4750@node XPM Images
4751@subsection XPM Images
4752@cindex XPM
4753
4754 To use XPM format, specify @code{xpm} as the image type. The
4755additional image property @code{:color-symbols} is also meaningful with
4756the @code{xpm} image type:
4757
4758@table @code
4759@item :color-symbols @var{symbols}
4760The value, @var{symbols}, should be an alist whose elements have the
4761form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4762the name of a color as it appears in the image file, and @var{color}
4763specifies the actual color to use for displaying that name.
4764@end table
4765
2833b3ff
CY
4766@node PostScript Images
4767@subsection PostScript Images
4768@cindex postscript images
4769
4770 To use PostScript for an image, specify image type @code{postscript}.
4771This works only if you have Ghostscript installed. You must always use
4772these three properties:
4773
4774@table @code
4775@item :pt-width @var{width}
4776The value, @var{width}, specifies the width of the image measured in
4777points (1/72 inch). @var{width} must be an integer.
4778
4779@item :pt-height @var{height}
4780The value, @var{height}, specifies the height of the image in points
4781(1/72 inch). @var{height} must be an integer.
4782
4783@item :bounding-box @var{box}
4784The value, @var{box}, must be a list or vector of four integers, which
4785specifying the bounding box of the PostScript image, analogous to the
4786@samp{BoundingBox} comment found in PostScript files.
4787
4788@example
4789%%BoundingBox: 22 171 567 738
4790@end example
4791@end table
4792
16a91140
JV
4793@node ImageMagick Images
4794@subsection ImageMagick Images
ca0d44e4
GM
4795@cindex ImageMagick images
4796@cindex images, support for more formats
4797
5319014e 4798 If you build Emacs with ImageMagick support, you can use the
73f2b4ab
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4799ImageMagick library to load many image formats (@pxref{File
4800Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
5319014e
CY
4801for images loaded via ImageMagick is @code{imagemagick}, regardless of
4802the actual underlying image format.
4803
4804@defun imagemagick-types
4805This function returns a list of image file extensions supported by the
73f2b4ab
CY
4806current ImageMagick installation. Each list element is a symbol
4807representing an internal ImageMagick name for an image type, such as
4808@code{BMP} for @file{.bmp} images.
5319014e
CY
4809@end defun
4810
73f2b4ab
CY
4811@defopt imagemagick-enabled-types
4812The value of this variable is a list of ImageMagick image types which
4813Emacs may attempt to render using ImageMagick. Each list element
4814should be one of the symbols in the list returned by
4815@code{imagemagick-types}, or an equivalent string. Alternatively, a
4816value of @code{t} enables ImageMagick for all possible image types.
4817Regardless of the value of this variable,
4818@code{imagemagick-types-inhibit} (see below) takes precedence.
4819@end defopt
5319014e
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4820
4821@defopt imagemagick-types-inhibit
73f2b4ab
CY
4822The value of this variable lists the ImageMagick image types which
4823should never be rendered using ImageMagick, regardless of the value of
4824@code{imagemagick-enabled-types}. A value of @code{t} disables
4825ImageMagick entirely.
5319014e
CY
4826@end defopt
4827
7b997b14
GM
4828@defvar image-format-suffixes
4829This variable is an alist mapping image types to file name extensions.
4830Emacs uses this in conjunction with the @code{:format} image property
4831(see below) to give a hint to the ImageMagick library as to the type
4832of an image. Each element has the form @code{(@var{type}
4833@var{extension})}, where @var{type} is a symbol specifying an image
4834content-type, and @var{extension} is a string that specifies the
4835associated file name extension.
4836@end defvar
4837
5319014e
CY
4838 Images loaded with ImageMagick support the following additional
4839image descriptor properties:
16a91140 4840
ca0d44e4 4841@table @code
1b9b4cf4
CY
4842@item :background @var{background}
4843@var{background}, if non-@code{nil}, should be a string specifying a
4844color, which is used as the image's background color if the image
4845supports transparency. If the value is @code{nil}, it defaults to the
4846frame's background color.
4847
7b997b14 4848@item :width @var{width}, :height @var{height}
ca0d44e4
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4849The @code{:width} and @code{:height} keywords are used for scaling the
4850image. If only one of them is specified, the other one will be
4851calculated so as to preserve the aspect ratio. If both are specified,
4852aspect ratio may not be preserved.
4853
7b997b14 4854@item :max-width @var{max-width}, :max-height @var{max-height}
f3f9606c
LMI
4855The @code{:max-width} and @code{:max-height} keywords are used for
4856scaling if the size of the image of the image exceeds these values.
adc5dbce
PE
4857If @code{:width} is set it will have precedence over @code{max-width},
4858and if @code{:height} is set it will have precedence over
f3f9606c
LMI
4859@code{max-height}, but you can otherwise mix these keywords as you
4860wish. @code{:max-width} and @code{:max-height} will always preserve
adc5dbce 4861the aspect ratio.
f3f9606c 4862
7b997b14
GM
4863@item :format @var{type}
4864The value, @var{type}, should be a symbol specifying the type of the
4865image data, as found in @code{image-format-suffixes}. This is used
4866when the image does not have an associated file name, to provide a
4867hint to ImageMagick to help it detect the image type.
8259030d 4868
7b997b14 4869@item :rotation @var{angle}
ca0d44e4
GM
4870Specifies a rotation angle in degrees.
4871
7b997b14 4872@item :index @var{frame}
e80e1825 4873@c Doesn't work: http://debbugs.gnu.org/7978
1e56f8ef 4874@xref{Multi-Frame Images}.
ca0d44e4 4875@end table
16a91140 4876
b8d4c8d0
GM
4877@node Other Image Types
4878@subsection Other Image Types
4879@cindex PBM
4880
4881 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4882monochromatic images are supported. For mono PBM images, two additional
4883image properties are supported.
4884
4885@table @code
4886@item :foreground @var{foreground}
4887The value, @var{foreground}, should be a string specifying the image
4888foreground color, or @code{nil} for the default color. This color is
3696411e 4889used for each pixel in the PBM that is 1. The default is the frame's
b8d4c8d0
GM
4890foreground color.
4891
4892@item :background @var{background}
4893The value, @var{background}, should be a string specifying the image
4894background color, or @code{nil} for the default color. This color is
3696411e 4895used for each pixel in the PBM that is 0. The default is the frame's
b8d4c8d0
GM
4896background color.
4897@end table
4898
1e56f8ef
GM
4899@noindent
4900The remaining image types that Emacs can support are:
4901
4902@table @asis
4903@item GIF
4904Image type @code{gif}.
4905Supports the @code{:index} property. @xref{Multi-Frame Images}.
b8d4c8d0 4906
1e56f8ef
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4907@item JPEG
4908Image type @code{jpeg}.
b8d4c8d0 4909
1e56f8ef
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4910@item PNG
4911Image type @code{png}.
b8d4c8d0 4912
1e56f8ef
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4913@item SVG
4914Image type @code{svg}.
4915
4916@item TIFF
4917Image type @code{tiff}.
4918Supports the @code{:index} property. @xref{Multi-Frame Images}.
4919@end table
b8d4c8d0
GM
4920
4921@node Defining Images
4922@subsection Defining Images
4923
4924 The functions @code{create-image}, @code{defimage} and
4925@code{find-image} provide convenient ways to create image descriptors.
4926
4927@defun create-image file-or-data &optional type data-p &rest props
4928This function creates and returns an image descriptor which uses the
4929data in @var{file-or-data}. @var{file-or-data} can be a file name or
4930a string containing the image data; @var{data-p} should be @code{nil}
4931for the former case, non-@code{nil} for the latter case.
4932
4933The optional argument @var{type} is a symbol specifying the image type.
4934If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4935determine the image type from the file's first few bytes, or else
4936from the file's name.
4937
4938The remaining arguments, @var{props}, specify additional image
4939properties---for example,
4940
b483c570 4941@c ':heuristic-mask' is not documented?
b8d4c8d0
GM
4942@example
4943(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4944@end example
4945
4946The function returns @code{nil} if images of this type are not
4947supported. Otherwise it returns an image descriptor.
4948@end defun
4949
4950@defmac defimage symbol specs &optional doc
4951This macro defines @var{symbol} as an image name. The arguments
4952@var{specs} is a list which specifies how to display the image.
4953The third argument, @var{doc}, is an optional documentation string.
4954
4955Each argument in @var{specs} has the form of a property list, and each
4956one should specify at least the @code{:type} property and either the
4957@code{:file} or the @code{:data} property. The value of @code{:type}
4958should be a symbol specifying the image type, the value of
4959@code{:file} is the file to load the image from, and the value of
4960@code{:data} is a string containing the actual image data. Here is an
4961example:
4962
4963@example
4964(defimage test-image
4965 ((:type xpm :file "~/test1.xpm")
4966 (:type xbm :file "~/test1.xbm")))
4967@end example
4968
4969@code{defimage} tests each argument, one by one, to see if it is
4970usable---that is, if the type is supported and the file exists. The
4971first usable argument is used to make an image descriptor which is
4972stored in @var{symbol}.
4973
4974If none of the alternatives will work, then @var{symbol} is defined
4975as @code{nil}.
4976@end defmac
4977
4978@defun find-image specs
4979This function provides a convenient way to find an image satisfying one
4980of a list of image specifications @var{specs}.
4981
4982Each specification in @var{specs} is a property list with contents
4983depending on image type. All specifications must at least contain the
4984properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4985or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
1df7defd 4986the image type, e.g., @code{xbm}, @var{file} is the file to load the
b8d4c8d0
GM
4987image from, and @var{data} is a string containing the actual image data.
4988The first specification in the list whose @var{type} is supported, and
4989@var{file} exists, is used to construct the image specification to be
4990returned. If no specification is satisfied, @code{nil} is returned.
4991
4992The image is looked for in @code{image-load-path}.
4993@end defun
4994
4995@defvar image-load-path
4996This variable's value is a list of locations in which to search for
4997image files. If an element is a string or a variable symbol whose
4998value is a string, the string is taken to be the name of a directory
4999to search. If an element is a variable symbol whose value is a list,
5000that is taken to be a list of directory names to search.
5001
5002The default is to search in the @file{images} subdirectory of the
5003directory specified by @code{data-directory}, then the directory
5004specified by @code{data-directory}, and finally in the directories in
5005@code{load-path}. Subdirectories are not automatically included in
5006the search, so if you put an image file in a subdirectory, you have to
5007supply the subdirectory name explicitly. For example, to find the
5008image @file{images/foo/bar.xpm} within @code{data-directory}, you
5009should specify the image as follows:
5010
5011@example
5012(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5013@end example
5014@end defvar
5015
5016@defun image-load-path-for-library library image &optional path no-error
5017This function returns a suitable search path for images used by the
5018Lisp package @var{library}.
5019
5020The function searches for @var{image} first using @code{image-load-path},
5021excluding @file{@code{data-directory}/images}, and then in
5022@code{load-path}, followed by a path suitable for @var{library}, which
5023includes @file{../../etc/images} and @file{../etc/images} relative to
5024the library file itself, and finally in
5025@file{@code{data-directory}/images}.
5026
5027Then this function returns a list of directories which contains first
5028the directory in which @var{image} was found, followed by the value of
5029@code{load-path}. If @var{path} is given, it is used instead of
5030@code{load-path}.
5031
5032If @var{no-error} is non-@code{nil} and a suitable path can't be
5033found, don't signal an error. Instead, return a list of directories as
5034before, except that @code{nil} appears in place of the image directory.
5035
049bcbcb 5036Here is an example of using @code{image-load-path-for-library}:
b8d4c8d0
GM
5037
5038@example
5039(defvar image-load-path) ; shush compiler
5040(let* ((load-path (image-load-path-for-library
049bcbcb 5041 "mh-e" "mh-logo.xpm"))
b8d4c8d0 5042 (image-load-path (cons (car load-path)
049bcbcb 5043 image-load-path)))
b8d4c8d0
GM
5044 (mh-tool-bar-folder-buttons-init))
5045@end example
5046@end defun
5047
5048@node Showing Images
5049@subsection Showing Images
5050
5051 You can use an image descriptor by setting up the @code{display}
5052property yourself, but it is easier to use the functions in this
5053section.
5054
5055@defun insert-image image &optional string area slice
5056This function inserts @var{image} in the current buffer at point. The
5057value @var{image} should be an image descriptor; it could be a value
5058returned by @code{create-image}, or the value of a symbol defined with
5059@code{defimage}. The argument @var{string} specifies the text to put
5060in the buffer to hold the image. If it is omitted or @code{nil},
5061@code{insert-image} uses @code{" "} by default.
5062
5063The argument @var{area} specifies whether to put the image in a margin.
5064If it is @code{left-margin}, the image appears in the left margin;
5065@code{right-margin} specifies the right margin. If @var{area} is
5066@code{nil} or omitted, the image is displayed at point within the
5067buffer's text.
5068
5069The argument @var{slice} specifies a slice of the image to insert. If
5070@var{slice} is @code{nil} or omitted the whole image is inserted.
5071Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5072@var{height})} which specifies the @var{x} and @var{y} positions and
5073@var{width} and @var{height} of the image area to insert. Integer
09b73f08 5074values are in units of pixels. A floating-point number in the range
b8d4c8d0
GM
50750.0--1.0 stands for that fraction of the width or height of the entire
5076image.
5077
5078Internally, this function inserts @var{string} in the buffer, and gives
5079it a @code{display} property which specifies @var{image}. @xref{Display
5080Property}.
5081@end defun
5082
f68d76d0
LMI
5083@cindex slice, image
5084@cindex image slice
b8d4c8d0
GM
5085@defun insert-sliced-image image &optional string area rows cols
5086This function inserts @var{image} in the current buffer at point, like
5087@code{insert-image}, but splits the image into @var{rows}x@var{cols}
5088equally sized slices.
f68d76d0 5089
5319014e
CY
5090If an image is inserted ``sliced'', Emacs displays each slice as a
5091separate image, and allow more intuitive scrolling up/down, instead of
5092jumping up/down the entire image when paging through a buffer that
5093displays (large) images.
b8d4c8d0
GM
5094@end defun
5095
5096@defun put-image image pos &optional string area
5097This function puts image @var{image} in front of @var{pos} in the
5098current buffer. The argument @var{pos} should be an integer or a
5099marker. It specifies the buffer position where the image should appear.
5100The argument @var{string} specifies the text that should hold the image
5101as an alternative to the default.
5102
5103The argument @var{image} must be an image descriptor, perhaps returned
5104by @code{create-image} or stored by @code{defimage}.
5105
5106The argument @var{area} specifies whether to put the image in a margin.
5107If it is @code{left-margin}, the image appears in the left margin;
5108@code{right-margin} specifies the right margin. If @var{area} is
5109@code{nil} or omitted, the image is displayed at point within the
5110buffer's text.
5111
5112Internally, this function creates an overlay, and gives it a
5113@code{before-string} property containing text that has a @code{display}
5114property whose value is the image. (Whew!)
5115@end defun
5116
5117@defun remove-images start end &optional buffer
5118This function removes images in @var{buffer} between positions
5119@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5120images are removed from the current buffer.
5121
5122This removes only images that were put into @var{buffer} the way
5123@code{put-image} does it, not images that were inserted with
5124@code{insert-image} or in other ways.
5125@end defun
5126
5127@defun image-size spec &optional pixels frame
81cf3b07 5128@cindex size of image
b8d4c8d0
GM
5129This function returns the size of an image as a pair
5130@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5131specification. @var{pixels} non-@code{nil} means return sizes
5132measured in pixels, otherwise return sizes measured in canonical
5133character units (fractions of the width/height of the frame's default
5134font). @var{frame} is the frame on which the image will be displayed.
5135@var{frame} null or omitted means use the selected frame (@pxref{Input
5136Focus}).
5137@end defun
5138
5139@defvar max-image-size
5140This variable is used to define the maximum size of image that Emacs
5141will load. Emacs will refuse to load (and display) any image that is
5142larger than this limit.
5143
5144If the value is an integer, it directly specifies the maximum
09b73f08
PE
5145image height and width, measured in pixels. If it is floating
5146point, it specifies the maximum image height and width
b8d4c8d0
GM
5147as a ratio to the frame height and width. If the value is
5148non-numeric, there is no explicit limit on the size of images.
5149
5150The purpose of this variable is to prevent unreasonably large images
5151from accidentally being loaded into Emacs. It only takes effect the
5152first time an image is loaded. Once an image is placed in the image
5153cache, it can always be displayed, even if the value of
64ba53a2 5154@code{max-image-size} is subsequently changed (@pxref{Image Cache}).
b8d4c8d0
GM
5155@end defvar
5156
1e56f8ef
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5157@node Multi-Frame Images
5158@subsection Multi-Frame Images
027d950f 5159@cindex multi-frame images
eea14f31
GM
5160
5161@cindex animation
5162@cindex image animation
1e56f8ef
GM
5163@cindex image frames
5164Some image files can contain more than one image. We say that there
5165are multiple ``frames'' in the image. At present, Emacs supports
5166multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5167DJVM@.
5168
5169The frames can be used either to represent multiple ``pages'' (this is
5170usually the case with multi-frame TIFF files, for example), or to
5171create animation (usually the case with multi-frame GIF files).
5172
5173A multi-frame image has a property @code{:index}, whose value is an
5174integer (counting from 0) that specifies which frame is being displayed.
5175
5176@defun image-multi-frame-p image
5177This function returns non-@code{nil} if @var{image} contains more than
5178one frame. The actual return value is a cons @code{(@var{nimages}
5179. @var{delay})}, where @var{nimages} is the number of frames and
f0c954fa
GM
5180@var{delay} is the delay in seconds between them, or @code{nil}
5181if the image does not specify a delay. Images that are intended to be
5182animated usually specify a frame delay, whereas ones that are intended
5183to be treated as multiple pages do not.
1e56f8ef
GM
5184@end defun
5185
5186@defun image-current-frame image
5187This function returns the index of the current frame number for
5188@var{image}, counting from 0.
5189@end defun
5190
5191@defun image-show-frame image n &optional nocheck
5192This function switches @var{image} to frame number @var{n}. It
5193replaces a frame number outside the valid range with that of the end
5194of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5195does not contain a frame with the specified number, the image displays
5196as a hollow box.
eea14f31
GM
5197@end defun
5198
5199@defun image-animate image &optional index limit
5200This function animates @var{image}. The optional integer @var{index}
5201specifies the frame from which to start (default 0). The optional
5202argument @var{limit} controls the length of the animation. If omitted
5203or @code{nil}, the image animates once only; if @code{t} it loops
5204forever; if a number animation stops after that many seconds.
5205@end defun
5206
142207c0
XF
5207@vindex image-minimum-frame-delay
5208@vindex image-default-frame-delay
eea14f31 5209@noindent Animation operates by means of a timer. Note that Emacs imposes a
1e56f8ef
GM
5210minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5211If the image itself does not specify a delay, Emacs uses
5212@code{image-default-frame-delay}.
eea14f31
GM
5213
5214@defun image-animate-timer image
5215This function returns the timer responsible for animating @var{image},
5216if there is one.
5217@end defun
5218
5219
b8d4c8d0
GM
5220@node Image Cache
5221@subsection Image Cache
5222@cindex image cache
5223
0c1cfe01
CY
5224 Emacs caches images so that it can display them again more
5225efficiently. When Emacs displays an image, it searches the image
5226cache for an existing image specification @code{equal} to the desired
5227specification. If a match is found, the image is displayed from the
110683ad
CY
5228cache. Otherwise, Emacs loads the image normally.
5229
5230@defun image-flush spec &optional frame
5231This function removes the image with specification @var{spec} from the
5232image cache of frame @var{frame}. Image specifications are compared
5233using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5234selected frame. If @var{frame} is @code{t}, the image is flushed on
5235all existing frames.
5236
44e97401 5237In Emacs's current implementation, each graphical terminal possesses an
110683ad 5238image cache, which is shared by all the frames on that terminal
0c1cfe01
CY
5239(@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5240also refreshes it in all other frames on the same terminal.
b8d4c8d0
GM
5241@end defun
5242
110683ad
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5243 One use for @code{image-flush} is to tell Emacs about a change in an
5244image file. If an image specification contains a @code{:file}
5245property, the image is cached based on the file's contents when the
5246image is first displayed. Even if the file subsequently changes,
5247Emacs continues displaying the old version of the image. Calling
5248@code{image-flush} flushes the image from the cache, forcing Emacs to
5249re-read the file the next time it needs to display that image.
5250
5251 Another use for @code{image-flush} is for memory conservation. If
5252your Lisp program creates a large number of temporary images over a
5253period much shorter than @code{image-cache-eviction-delay} (see
5254below), you can opt to flush unused images yourself, instead of
5255waiting for Emacs to do it automatically.
5256
a2bc5bdd 5257@defun clear-image-cache &optional filter
0c1cfe01
CY
5258This function clears an image cache, removing all the images stored in
5259it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5260the selected frame. If @var{filter} is a frame, it clears the cache
5261for that frame. If @var{filter} is @code{t}, all image caches are
5262cleared. Otherwise, @var{filter} is taken to be a file name, and all
5263images associated with that file name are removed from all image
5264caches.
b8d4c8d0
GM
5265@end defun
5266
5267If an image in the image cache has not been displayed for a specified
5268period of time, Emacs removes it from the cache and frees the
5269associated memory.
5270
5271@defvar image-cache-eviction-delay
110683ad
CY
5272This variable specifies the number of seconds an image can remain in
5273the cache without being displayed. When an image is not displayed for
5274this length of time, Emacs removes it from the image cache.
5275
5276Under some circumstances, if the number of images in the cache grows
5277too large, the actual eviction delay may be shorter than this.
b8d4c8d0
GM
5278
5279If the value is @code{nil}, Emacs does not remove images from the cache
5280except when you explicitly clear it. This mode can be useful for
5281debugging.
5282@end defvar
5283
5284@node Buttons
5285@section Buttons
5286@cindex buttons in buffers
5287@cindex clickable buttons in buffers
5288
9a69676a
CY
5289 The Button package defines functions for inserting and manipulating
5290@dfn{buttons} that can be activated with the mouse or via keyboard
5291commands. These buttons are typically used for various kinds of
5292hyperlinks.
5293
5294 A button is essentially a set of text or overlay properties,
5295attached to a stretch of text in a buffer. These properties are
5296called @dfn{button properties}. One of these properties, the
5297@dfn{action property}, specifies a function which is called when the
5298user invokes the button using the keyboard or the mouse. The action
5299function may examine the button and use its other properties as
5300desired.
5301
5302 In some ways, the Button package duplicates the functionality in the
5303Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5304Library}. The advantage of the Button package is that it is faster,
5305smaller, and simpler to program. From the point of view of the user,
5306the interfaces produced by the two packages are very similar.
b8d4c8d0
GM
5307
5308@menu
5309* Button Properties:: Button properties with special meanings.
5310* Button Types:: Defining common properties for classes of buttons.
5311* Making Buttons:: Adding buttons to Emacs buffers.
5312* Manipulating Buttons:: Getting and setting properties of buttons.
5313* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5314@end menu
5315
5316@node Button Properties
5317@subsection Button Properties
5318@cindex button properties
5319
9a69676a 5320 Each button has an associated list of properties defining its
b8d4c8d0 5321appearance and behavior, and other arbitrary properties may be used
9a69676a
CY
5322for application specific purposes. The following properties have
5323special meaning to the Button package:
b8d4c8d0
GM
5324
5325@table @code
5326@item action
5327@kindex action @r{(button property)}
5328The function to call when the user invokes the button, which is passed
5329the single argument @var{button}. By default this is @code{ignore},
5330which does nothing.
5331
5332@item mouse-action
5333@kindex mouse-action @r{(button property)}
5334This is similar to @code{action}, and when present, will be used
5335instead of @code{action} for button invocations resulting from
5336mouse-clicks (instead of the user hitting @key{RET}). If not
5337present, mouse-clicks use @code{action} instead.
5338
5339@item face
5340@kindex face @r{(button property)}
5341This is an Emacs face controlling how buttons of this type are
5342displayed; by default this is the @code{button} face.
5343
5344@item mouse-face
5345@kindex mouse-face @r{(button property)}
5346This is an additional face which controls appearance during
5347mouse-overs (merged with the usual button face); by default this is
5348the usual Emacs @code{highlight} face.
5349
5350@item keymap
5351@kindex keymap @r{(button property)}
5352The button's keymap, defining bindings active within the button
5353region. By default this is the usual button region keymap, stored
5354in the variable @code{button-map}, which defines @key{RET} and
5355@key{mouse-2} to invoke the button.
5356
5357@item type
5358@kindex type @r{(button property)}
9a69676a 5359The button type. @xref{Button Types}.
b8d4c8d0
GM
5360
5361@item help-echo
5362@kindex help-index @r{(button property)}
5363A string displayed by the Emacs tool-tip help system; by default,
5364@code{"mouse-2, RET: Push this button"}.
5365
5366@item follow-link
5367@kindex follow-link @r{(button property)}
5368The follow-link property, defining how a @key{Mouse-1} click behaves
2bad3299 5369on this button, @xref{Clickable Text}.
b8d4c8d0
GM
5370
5371@item button
5372@kindex button @r{(button property)}
5373All buttons have a non-@code{nil} @code{button} property, which may be useful
5374in finding regions of text that comprise buttons (which is what the
5375standard button functions do).
5376@end table
5377
5378 There are other properties defined for the regions of text in a
5379button, but these are not generally interesting for typical uses.
5380
5381@node Button Types
5382@subsection Button Types
5383@cindex button types
5384
9a69676a 5385 Every button has a @dfn{button type}, which defines default values
b8d4c8d0
GM
5386for the button's properties. Button types are arranged in a
5387hierarchy, with specialized types inheriting from more general types,
5388so that it's easy to define special-purpose types of buttons for
5389specific tasks.
5390
5391@defun define-button-type name &rest properties
1a256502
TTN
5392Define a `button type' called @var{name} (a symbol).
5393The remaining arguments
b8d4c8d0
GM
5394form a sequence of @var{property value} pairs, specifying default
5395property values for buttons with this type (a button's type may be set
5396by giving it a @code{type} property when creating the button, using
5397the @code{:type} keyword argument).
5398
5399In addition, the keyword argument @code{:supertype} may be used to
5400specify a button-type from which @var{name} inherits its default
5401property values. Note that this inheritance happens only when
5402@var{name} is defined; subsequent changes to a supertype are not
5403reflected in its subtypes.
5404@end defun
5405
5406 Using @code{define-button-type} to define default properties for
5407buttons is not necessary---buttons without any specified type use the
5408built-in button-type @code{button}---but it is encouraged, since
5409doing so usually makes the resulting code clearer and more efficient.
5410
5411@node Making Buttons
5412@subsection Making Buttons
5413@cindex making buttons
5414
5415 Buttons are associated with a region of text, using an overlay or
5416text properties to hold button-specific information, all of which are
5417initialized from the button's type (which defaults to the built-in
5418button type @code{button}). Like all Emacs text, the appearance of
5419the button is governed by the @code{face} property; by default (via
5420the @code{face} property inherited from the @code{button} button-type)
5421this is a simple underline, like a typical web-page link.
5422
5423 For convenience, there are two sorts of button-creation functions,
5424those that add button properties to an existing region of a buffer,
5425called @code{make-...button}, and those that also insert the button
5426text, called @code{insert-...button}.
5427
5428 The button-creation functions all take the @code{&rest} argument
5429@var{properties}, which should be a sequence of @var{property value}
5430pairs, specifying properties to add to the button; see @ref{Button
5431Properties}. In addition, the keyword argument @code{:type} may be
5432used to specify a button-type from which to inherit other properties;
5433see @ref{Button Types}. Any properties not explicitly specified
5434during creation will be inherited from the button's type (if the type
5435defines such a property).
5436
5437 The following functions add a button using an overlay
5438(@pxref{Overlays}) to hold the button properties:
5439
5440@defun make-button beg end &rest properties
5441This makes a button from @var{beg} to @var{end} in the
5442current buffer, and returns it.
5443@end defun
5444
5445@defun insert-button label &rest properties
5446This insert a button with the label @var{label} at point,
5447and returns it.
5448@end defun
5449
9a69676a
CY
5450 The following functions are similar, but using text properties
5451(@pxref{Text Properties}) to hold the button properties. Such buttons
5452do not add markers to the buffer, so editing in the buffer does not
5453slow down if there is an extremely large numbers of buttons. However,
1df7defd 5454if there is an existing face text property on the text (e.g., a face
9a69676a
CY
5455assigned by Font Lock mode), the button face may not be visible. Both
5456of these functions return the starting position of the new button.
b8d4c8d0
GM
5457
5458@defun make-text-button beg end &rest properties
9a69676a
CY
5459This makes a button from @var{beg} to @var{end} in the current buffer,
5460using text properties.
b8d4c8d0
GM
5461@end defun
5462
5463@defun insert-text-button label &rest properties
5464This inserts a button with the label @var{label} at point, using text
5465properties.
5466@end defun
5467
5468@node Manipulating Buttons
5469@subsection Manipulating Buttons
5470@cindex manipulating buttons
5471
5472These are functions for getting and setting properties of buttons.
5473Often these are used by a button's invocation function to determine
5474what to do.
5475
5476Where a @var{button} parameter is specified, it means an object
5477referring to a specific button, either an overlay (for overlay
5478buttons), or a buffer-position or marker (for text property buttons).
5479Such an object is passed as the first argument to a button's
5480invocation function when it is invoked.
5481
5482@defun button-start button
5483Return the position at which @var{button} starts.
5484@end defun
5485
5486@defun button-end button
5487Return the position at which @var{button} ends.
5488@end defun
5489
5490@defun button-get button prop
5491Get the property of button @var{button} named @var{prop}.
5492@end defun
5493
5494@defun button-put button prop val
5495Set @var{button}'s @var{prop} property to @var{val}.
5496@end defun
5497
5498@defun button-activate button &optional use-mouse-action
5499Call @var{button}'s @code{action} property (i.e., invoke it). If
5500@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5501@code{mouse-action} property instead of @code{action}; if the button
5502has no @code{mouse-action} property, use @code{action} as normal.
5503@end defun
5504
5505@defun button-label button
5506Return @var{button}'s text label.
5507@end defun
5508
5509@defun button-type button
5510Return @var{button}'s button-type.
5511@end defun
5512
5513@defun button-has-type-p button type
5514Return @code{t} if @var{button} has button-type @var{type}, or one of
5515@var{type}'s subtypes.
5516@end defun
5517
5518@defun button-at pos
9a69676a
CY
5519Return the button at position @var{pos} in the current buffer, or
5520@code{nil}. If the button at @var{pos} is a text property button, the
5521return value is a marker pointing to @var{pos}.
b8d4c8d0
GM
5522@end defun
5523
5524@defun button-type-put type prop val
5525Set the button-type @var{type}'s @var{prop} property to @var{val}.
5526@end defun
5527
5528@defun button-type-get type prop
5529Get the property of button-type @var{type} named @var{prop}.
5530@end defun
5531
5532@defun button-type-subtype-p type supertype
5533Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5534@end defun
5535
5536@node Button Buffer Commands
5537@subsection Button Buffer Commands
5538@cindex button buffer commands
5539
5540These are commands and functions for locating and operating on
5541buttons in an Emacs buffer.
5542
5543@code{push-button} is the command that a user uses to actually `push'
5544a button, and is bound by default in the button itself to @key{RET}
9a69676a
CY
5545and to @key{mouse-2} using a local keymap in the button's overlay or
5546text properties. Commands that are useful outside the buttons itself,
5547such as @code{forward-button} and @code{backward-button} are
5548additionally available in the keymap stored in
5549@code{button-buffer-map}; a mode which uses buttons may want to use
5550@code{button-buffer-map} as a parent keymap for its keymap.
b8d4c8d0
GM
5551
5552If the button has a non-@code{nil} @code{follow-link} property, and
3440d80e 5553@code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
b8d4c8d0 5554will also activate the @code{push-button} command.
2bad3299 5555@xref{Clickable Text}.
b8d4c8d0
GM
5556
5557@deffn Command push-button &optional pos use-mouse-action
5558Perform the action specified by a button at location @var{pos}.
5559@var{pos} may be either a buffer position or a mouse-event. If
5560@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5561mouse-event (@pxref{Mouse Events}), try to invoke the button's
5562@code{mouse-action} property instead of @code{action}; if the button
5563has no @code{mouse-action} property, use @code{action} as normal.
5564@var{pos} defaults to point, except when @code{push-button} is invoked
5565interactively as the result of a mouse-event, in which case, the mouse
5566event's position is used. If there's no button at @var{pos}, do
5567nothing and return @code{nil}, otherwise return @code{t}.
5568@end deffn
5569
5570@deffn Command forward-button n &optional wrap display-message
5571Move to the @var{n}th next button, or @var{n}th previous button if
5572@var{n} is negative. If @var{n} is zero, move to the start of any
5573button at point. If @var{wrap} is non-@code{nil}, moving past either
5574end of the buffer continues from the other end. If
5575@var{display-message} is non-@code{nil}, the button's help-echo string
5576is displayed. Any button with a non-@code{nil} @code{skip} property
5577is skipped over. Returns the button found.
5578@end deffn
5579
5580@deffn Command backward-button n &optional wrap display-message
5581Move to the @var{n}th previous button, or @var{n}th next button if
5582@var{n} is negative. If @var{n} is zero, move to the start of any
5583button at point. If @var{wrap} is non-@code{nil}, moving past either
5584end of the buffer continues from the other end. If
5585@var{display-message} is non-@code{nil}, the button's help-echo string
5586is displayed. Any button with a non-@code{nil} @code{skip} property
5587is skipped over. Returns the button found.
5588@end deffn
5589
5590@defun next-button pos &optional count-current
5591@defunx previous-button pos &optional count-current
836b4313 5592Return the next button after (for @code{next-button}) or before (for
b8d4c8d0
GM
5593@code{previous-button}) position @var{pos} in the current buffer. If
5594@var{count-current} is non-@code{nil}, count any button at @var{pos}
5595in the search, instead of starting at the next button.
5596@end defun
5597
5598@node Abstract Display
5599@section Abstract Display
5600@cindex ewoc
5601@cindex display, abstract
5602@cindex display, arbitrary objects
5603@cindex model/view/controller
5604@cindex view part, model/view/controller
5605
5606 The Ewoc package constructs buffer text that represents a structure
5607of Lisp objects, and updates the text to follow changes in that
5608structure. This is like the ``view'' component in the
e54711f3
XF
5609``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5610Widget for Object Collections''.
b8d4c8d0
GM
5611
5612 An @dfn{ewoc} is a structure that organizes information required to
5613construct buffer text that represents certain Lisp data. The buffer
5614text of the ewoc has three parts, in order: first, fixed @dfn{header}
5615text; next, textual descriptions of a series of data elements (Lisp
5616objects that you specify); and last, fixed @dfn{footer} text.
5617Specifically, an ewoc contains information on:
5618
5619@itemize @bullet
5620@item
5621The buffer which its text is generated in.
5622
5623@item
5624The text's start position in the buffer.
5625
5626@item
5627The header and footer strings.
5628
5629@item
bc5184ab
XF
5630@cindex node, ewoc
5631@c or "@cindex node, abstract display"?
b8d4c8d0
GM
5632A doubly-linked chain of @dfn{nodes}, each of which contains:
5633
5634@itemize
5635@item
5636A @dfn{data element}, a single Lisp object.
5637
5638@item
5639Links to the preceding and following nodes in the chain.
5640@end itemize
5641
5642@item
5643A @dfn{pretty-printer} function which is responsible for
5644inserting the textual representation of a data
5645element value into the current buffer.
5646@end itemize
5647
5648 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5649the resulting ewoc structure to other functions in the Ewoc package to
5650build nodes within it, and display it in the buffer. Once it is
35a30759 5651displayed in the buffer, other functions determine the correspondence
b8d4c8d0
GM
5652between buffer positions and nodes, move point from one node's textual
5653representation to another, and so forth. @xref{Abstract Display
5654Functions}.
5655
bc5184ab
XF
5656@cindex encapsulation, ewoc
5657@c or "@cindex encapsulation, abstract display"?
b8d4c8d0
GM
5658 A node @dfn{encapsulates} a data element much the way a variable
5659holds a value. Normally, encapsulation occurs as a part of adding a
5660node to the ewoc. You can retrieve the data element value and place a
5661new value in its place, like so:
5662
5663@lisp
5664(ewoc-data @var{node})
5665@result{} value
5666
5667(ewoc-set-data @var{node} @var{new-value})
5668@result{} @var{new-value}
5669@end lisp
5670
5671@noindent
5672You can also use, as the data element value, a Lisp object (list or
5673vector) that is a container for the ``real'' value, or an index into
5674some other structure. The example (@pxref{Abstract Display Example})
5675uses the latter approach.
5676
5677 When the data changes, you will want to update the text in the
5678buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5679just specific nodes using @code{ewoc-invalidate}, or all nodes
5680satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5681delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5682and add new nodes in their place. Deleting a node from an ewoc deletes
5683its associated textual description from buffer, as well.
5684
5685@menu
5b594a58
GM
5686* Abstract Display Functions:: Functions in the Ewoc package.
5687* Abstract Display Example:: Example of using Ewoc.
b8d4c8d0
GM
5688@end menu
5689
5690@node Abstract Display Functions
5691@subsection Abstract Display Functions
5692
5693 In this subsection, @var{ewoc} and @var{node} stand for the
5694structures described above (@pxref{Abstract Display}), while
5695@var{data} stands for an arbitrary Lisp object used as a data element.
5696
5697@defun ewoc-create pretty-printer &optional header footer nosep
5698This constructs and returns a new ewoc, with no nodes (and thus no data
5699elements). @var{pretty-printer} should be a function that takes one
5700argument, a data element of the sort you plan to use in this ewoc, and
5701inserts its textual description at point using @code{insert} (and never
5702@code{insert-before-markers}, because that would interfere with the
5703Ewoc package's internal mechanisms).
5704
5705Normally, a newline is automatically inserted after the header,
5706the footer and every node's textual description. If @var{nosep}
5707is non-@code{nil}, no newline is inserted. This may be useful for
5708displaying an entire ewoc on a single line, for example, or for
5709making nodes ``invisible'' by arranging for @var{pretty-printer}
5710to do nothing for those nodes.
5711
5712An ewoc maintains its text in the buffer that is current when
5713you create it, so switch to the intended buffer before calling
5714@code{ewoc-create}.
5715@end defun
5716
5717@defun ewoc-buffer ewoc
5718This returns the buffer where @var{ewoc} maintains its text.
5719@end defun
5720
5721@defun ewoc-get-hf ewoc
5722This returns a cons cell @code{(@var{header} . @var{footer})}
5723made from @var{ewoc}'s header and footer.
5724@end defun
5725
5726@defun ewoc-set-hf ewoc header footer
5727This sets the header and footer of @var{ewoc} to the strings
5728@var{header} and @var{footer}, respectively.
5729@end defun
5730
5731@defun ewoc-enter-first ewoc data
5732@defunx ewoc-enter-last ewoc data
5733These add a new node encapsulating @var{data}, putting it, respectively,
5734at the beginning or end of @var{ewoc}'s chain of nodes.
5735@end defun
5736
5737@defun ewoc-enter-before ewoc node data
5738@defunx ewoc-enter-after ewoc node data
5739These add a new node encapsulating @var{data}, adding it to
5740@var{ewoc} before or after @var{node}, respectively.
5741@end defun
5742
5743@defun ewoc-prev ewoc node
5744@defunx ewoc-next ewoc node
5745These return, respectively, the previous node and the next node of @var{node}
5746in @var{ewoc}.
5747@end defun
5748
5749@defun ewoc-nth ewoc n
5750This returns the node in @var{ewoc} found at zero-based index @var{n}.
5751A negative @var{n} means count from the end. @code{ewoc-nth} returns
5752@code{nil} if @var{n} is out of range.
5753@end defun
5754
5755@defun ewoc-data node
5756This extracts the data encapsulated by @var{node} and returns it.
5757@end defun
5758
5759@defun ewoc-set-data node data
5760This sets the data encapsulated by @var{node} to @var{data}.
5761@end defun
5762
5763@defun ewoc-locate ewoc &optional pos guess
5764This determines the node in @var{ewoc} which contains point (or
5765@var{pos} if specified), and returns that node. If @var{ewoc} has no
5766nodes, it returns @code{nil}. If @var{pos} is before the first node,
5767it returns the first node; if @var{pos} is after the last node, it returns
5768the last node. The optional third arg @var{guess}
5769should be a node that is likely to be near @var{pos}; this doesn't
5770alter the result, but makes the function run faster.
5771@end defun
5772
5773@defun ewoc-location node
5774This returns the start position of @var{node}.
5775@end defun
5776
5777@defun ewoc-goto-prev ewoc arg
5778@defunx ewoc-goto-next ewoc arg
5779These move point to the previous or next, respectively, @var{arg}th node
5780in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5781the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5782moves past the last node, returning @code{nil}. Excepting this special
5783case, these functions return the node moved to.
5784@end defun
5785
5786@defun ewoc-goto-node ewoc node
5787This moves point to the start of @var{node} in @var{ewoc}.
5788@end defun
5789
5790@defun ewoc-refresh ewoc
5791This function regenerates the text of @var{ewoc}. It works by
5792deleting the text between the header and the footer, i.e., all the
5793data elements' representations, and then calling the pretty-printer
5794function for each node, one by one, in order.
5795@end defun
5796
5797@defun ewoc-invalidate ewoc &rest nodes
5798This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5799@var{ewoc} are updated instead of the entire set.
5800@end defun
5801
5802@defun ewoc-delete ewoc &rest nodes
5803This deletes each node in @var{nodes} from @var{ewoc}.
5804@end defun
5805
5806@defun ewoc-filter ewoc predicate &rest args
5807This calls @var{predicate} for each data element in @var{ewoc} and
5808deletes those nodes for which @var{predicate} returns @code{nil}.
5809Any @var{args} are passed to @var{predicate}.
5810@end defun
5811
5812@defun ewoc-collect ewoc predicate &rest args
5813This calls @var{predicate} for each data element in @var{ewoc}
5814and returns a list of those elements for which @var{predicate}
5815returns non-@code{nil}. The elements in the list are ordered
5816as in the buffer. Any @var{args} are passed to @var{predicate}.
5817@end defun
5818
5819@defun ewoc-map map-function ewoc &rest args
5820This calls @var{map-function} for each data element in @var{ewoc} and
5821updates those nodes for which @var{map-function} returns non-@code{nil}.
5822Any @var{args} are passed to @var{map-function}.
5823@end defun
5824
5825@node Abstract Display Example
5826@subsection Abstract Display Example
5827
5828 Here is a simple example using functions of the ewoc package to
16152b76 5829implement a ``color components display'', an area in a buffer that
b8d4c8d0
GM
5830represents a vector of three integers (itself representing a 24-bit RGB
5831value) in various ways.
5832
5833@example
5834(setq colorcomp-ewoc nil
5835 colorcomp-data nil
5836 colorcomp-mode-map nil
5837 colorcomp-labels ["Red" "Green" "Blue"])
5838
5839(defun colorcomp-pp (data)
5840 (if data
5841 (let ((comp (aref colorcomp-data data)))
5842 (insert (aref colorcomp-labels data) "\t: #x"
5843 (format "%02X" comp) " "
5844 (make-string (ash comp -2) ?#) "\n"))
5845 (let ((cstr (format "#%02X%02X%02X"
5846 (aref colorcomp-data 0)
5847 (aref colorcomp-data 1)
5848 (aref colorcomp-data 2)))
5849 (samp " (sample text) "))
5850 (insert "Color\t: "
049bcbcb
CY
5851 (propertize samp 'face
5852 `(foreground-color . ,cstr))
5853 (propertize samp 'face
5854 `(background-color . ,cstr))
b8d4c8d0
GM
5855 "\n"))))
5856
5857(defun colorcomp (color)
5858 "Allow fiddling with COLOR in a new buffer.
5859The buffer is in Color Components mode."
5860 (interactive "sColor (name or #RGB or #RRGGBB): ")
5861 (when (string= "" color)
5862 (setq color "green"))
5863 (unless (color-values color)
5864 (error "No such color: %S" color))
5865 (switch-to-buffer
5866 (generate-new-buffer (format "originally: %s" color)))
5867 (kill-all-local-variables)
5868 (setq major-mode 'colorcomp-mode
5869 mode-name "Color Components")
5870 (use-local-map colorcomp-mode-map)
5871 (erase-buffer)
5872 (buffer-disable-undo)
5873 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5874 (color-values color))))
5875 (ewoc (ewoc-create 'colorcomp-pp
5876 "\nColor Components\n\n"
5877 (substitute-command-keys
5878 "\n\\@{colorcomp-mode-map@}"))))
5879 (set (make-local-variable 'colorcomp-data) data)
5880 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5881 (ewoc-enter-last ewoc 0)
5882 (ewoc-enter-last ewoc 1)
5883 (ewoc-enter-last ewoc 2)
5884 (ewoc-enter-last ewoc nil)))
5885@end example
5886
5887@cindex controller part, model/view/controller
5888 This example can be extended to be a ``color selection widget'' (in
5889other words, the controller part of the ``model/view/controller''
5890design paradigm) by defining commands to modify @code{colorcomp-data}
5891and to ``finish'' the selection process, and a keymap to tie it all
5892together conveniently.
5893
5894@smallexample
5895(defun colorcomp-mod (index limit delta)
5896 (let ((cur (aref colorcomp-data index)))
5897 (unless (= limit cur)
5898 (aset colorcomp-data index (+ cur delta)))
5899 (ewoc-invalidate
5900 colorcomp-ewoc
5901 (ewoc-nth colorcomp-ewoc index)
5902 (ewoc-nth colorcomp-ewoc -1))))
5903
5904(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5905(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5906(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5907(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5908(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5909(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5910
5911(defun colorcomp-copy-as-kill-and-exit ()
5912 "Copy the color components into the kill ring and kill the buffer.
5913The string is formatted #RRGGBB (hash followed by six hex digits)."
5914 (interactive)
5915 (kill-new (format "#%02X%02X%02X"
5916 (aref colorcomp-data 0)
5917 (aref colorcomp-data 1)
5918 (aref colorcomp-data 2)))
5919 (kill-buffer nil))
5920
5921(setq colorcomp-mode-map
5922 (let ((m (make-sparse-keymap)))
5923 (suppress-keymap m)
5924 (define-key m "i" 'colorcomp-R-less)
5925 (define-key m "o" 'colorcomp-R-more)
5926 (define-key m "k" 'colorcomp-G-less)
5927 (define-key m "l" 'colorcomp-G-more)
5928 (define-key m "," 'colorcomp-B-less)
5929 (define-key m "." 'colorcomp-B-more)
5930 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5931 m))
5932@end smallexample
5933
5934Note that we never modify the data in each node, which is fixed when the
5935ewoc is created to be either @code{nil} or an index into the vector
5936@code{colorcomp-data}, the actual color components.
5937
5938@node Blinking
5939@section Blinking Parentheses
5940@cindex parenthesis matching
5941@cindex blinking parentheses
5942@cindex balancing parentheses
5943
5944 This section describes the mechanism by which Emacs shows a matching
5945open parenthesis when the user inserts a close parenthesis.
5946
5947@defvar blink-paren-function
5948The value of this variable should be a function (of no arguments) to
5949be called whenever a character with close parenthesis syntax is inserted.
5950The value of @code{blink-paren-function} may be @code{nil}, in which
5951case nothing is done.
5952@end defvar
5953
5954@defopt blink-matching-paren
5955If this variable is @code{nil}, then @code{blink-matching-open} does
5956nothing.
5957@end defopt
5958
5959@defopt blink-matching-paren-distance
5960This variable specifies the maximum distance to scan for a matching
5961parenthesis before giving up.
5962@end defopt
5963
5964@defopt blink-matching-delay
480d4f57
DG
5965This variable specifies the number of seconds to keep indicating the
5966matching parenthesis. A fraction of a second often gives good
5967results, but the default is 1, which works on all systems.
b8d4c8d0
GM
5968@end defopt
5969
5970@deffn Command blink-matching-open
5971This function is the default value of @code{blink-paren-function}. It
480d4f57
DG
5972assumes that point follows a character with close parenthesis syntax
5973and applies the appropriate effect momentarily to the matching opening
5974character. If that character is not already on the screen, it
5975displays the character's context in the echo area. To avoid long
5976delays, this function does not search farther than
5977@code{blink-matching-paren-distance} characters.
b8d4c8d0
GM
5978
5979Here is an example of calling this function explicitly.
5980
5981@smallexample
5982@group
5983(defun interactive-blink-matching-open ()
981c3e4f 5984 "Indicate momentarily the start of parenthesized sexp before point."
b8d4c8d0
GM
5985 (interactive)
5986@end group
5987@group
5988 (let ((blink-matching-paren-distance
5989 (buffer-size))
5990 (blink-matching-paren t))
5991 (blink-matching-open)))
5992@end group
5993@end smallexample
5994@end deffn
5995
9a69676a
CY
5996@node Character Display
5997@section Character Display
5998
5319014e
CY
5999 This section describes how characters are actually displayed by
6000Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6001graphical symbol which occupies one character position on the screen),
6002whose appearance corresponds to the character itself. For example,
6003the character @samp{a} (character code 97) is displayed as @samp{a}.
6004Some characters, however, are displayed specially. For example, the
9a69676a
CY
6005formfeed character (character code 12) is usually displayed as a
6006sequence of two glyphs, @samp{^L}, while the newline character
6007(character code 10) starts a new screen line.
6008
6009 You can modify how each character is displayed by defining a
6010@dfn{display table}, which maps each character code into a sequence of
5319014e 6011glyphs. @xref{Display Tables}.
9a69676a
CY
6012
6013@menu
6014* Usual Display:: The usual conventions for displaying characters.
6015* Display Tables:: What a display table consists of.
6016* Active Display Table:: How Emacs selects a display table to use.
6017* Glyphs:: How to define a glyph, and what glyphs mean.
6018* Glyphless Chars:: How glyphless characters are drawn.
6019@end menu
6020
b8d4c8d0 6021@node Usual Display
9a69676a 6022@subsection Usual Display Conventions
b8d4c8d0 6023
5319014e
CY
6024 Here are the conventions for displaying each character code (in the
6025absence of a display table, which can override these
9a69676a
CY
6026@iftex
6027conventions).
6028@end iftex
6029@ifnottex
6030conventions; @pxref{Display Tables}).
6031@end ifnottex
b8d4c8d0 6032
9a69676a 6033@cindex printable ASCII characters
b8d4c8d0
GM
6034@itemize @bullet
6035@item
9a69676a
CY
6036The @dfn{printable @acronym{ASCII} characters}, character codes 32
6037through 126 (consisting of numerals, English letters, and symbols like
5319014e 6038@samp{#}) are displayed literally.
b8d4c8d0
GM
6039
6040@item
9a69676a
CY
6041The tab character (character code 9) displays as whitespace stretching
6042up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6043Emacs Manual}. The variable @code{tab-width} controls the number of
6044spaces per tab stop (see below).
b8d4c8d0
GM
6045
6046@item
5319014e
CY
6047The newline character (character code 10) has a special effect: it
6048ends the preceding line and starts a new line.
b8d4c8d0 6049
9a69676a 6050@cindex ASCII control characters
b8d4c8d0 6051@item
9a69676a
CY
6052The non-printable @dfn{@acronym{ASCII} control characters}---character
6053codes 0 through 31, as well as the @key{DEL} character (character code
6054127)---display in one of two ways according to the variable
6055@code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6056these characters are displayed as sequences of two glyphs, where the
6057first glyph is @samp{^} (a display table can specify a glyph to use
1df7defd 6058instead of @samp{^}); e.g., the @key{DEL} character is displayed as
9a69676a
CY
6059@samp{^?}.
6060
6061If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6062octal escapes (see below).
6063
6064This rule also applies to carriage return (character code 13), if that
6065character appears in the buffer. But carriage returns usually do not
6066appear in buffer text; they are eliminated as part of end-of-line
6067conversion (@pxref{Coding System Basics}).
a3dcc84e
EZ
6068
6069@cindex octal escapes
b8d4c8d0 6070@item
9a69676a
CY
6071@dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6072through 255 (@pxref{Text Representations}). These characters display
6073as @dfn{octal escapes}: sequences of four glyphs, where the first
6074glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6075digit characters representing the character code in octal. (A display
6076table can specify a glyph to use instead of @samp{\}.)
b8d4c8d0
GM
6077
6078@item
9a69676a
CY
6079Each non-@acronym{ASCII} character with code above 255 is displayed
6080literally, if the terminal supports it. If the terminal does not
6081support it, the character is said to be @dfn{glyphless}, and it is
6082usually displayed using a placeholder glyph. For example, if a
6083graphical terminal has no font for a character, Emacs usually displays
6084a box containing the character code in hexadecimal. @xref{Glyphless
6085Chars}.
b8d4c8d0
GM
6086@end itemize
6087
9a69676a 6088 The above display conventions apply even when there is a display
b8d4c8d0
GM
6089table, for any character whose entry in the active display table is
6090@code{nil}. Thus, when you set up a display table, you need only
6091specify the characters for which you want special behavior.
6092
9a69676a
CY
6093 The following variables affect how certain characters are displayed
6094on the screen. Since they change the number of columns the characters
6095occupy, they also affect the indentation functions. They also affect
b8d4c8d0
GM
6096how the mode line is displayed; if you want to force redisplay of the
6097mode line using the new values, call the function
6098@code{force-mode-line-update} (@pxref{Mode Line Format}).
6099
6100@defopt ctl-arrow
6101@cindex control characters in display
6102This buffer-local variable controls how control characters are
6103displayed. If it is non-@code{nil}, they are displayed as a caret
6104followed by the character: @samp{^A}. If it is @code{nil}, they are
a3dcc84e
EZ
6105displayed as octal escapes: a backslash followed by three octal
6106digits, as in @samp{\001}.
b8d4c8d0
GM
6107@end defopt
6108
b8d4c8d0
GM
6109@defopt tab-width
6110The value of this buffer-local variable is the spacing between tab
6111stops used for displaying tab characters in Emacs buffers. The value
6112is in units of columns, and the default is 8. Note that this feature
6113is completely independent of the user-settable tab stops used by the
6114command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6115@end defopt
6116
6117@node Display Tables
9a69676a 6118@subsection Display Tables
b8d4c8d0
GM
6119
6120@cindex display table
9a69676a
CY
6121 A display table is a special-purpose char-table
6122(@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6123is used to override the usual character display conventions. This
6124section describes how to make, inspect, and assign elements to a
6125display table object.
b8d4c8d0
GM
6126
6127@defun make-display-table
6128This creates and returns a display table. The table initially has
6129@code{nil} in all elements.
6130@end defun
6131
6132 The ordinary elements of the display table are indexed by character
6133codes; the element at index @var{c} says how to display the character
9a69676a
CY
6134code @var{c}. The value should be @code{nil} (which means to display
6135the character @var{c} according to the usual display conventions;
6136@pxref{Usual Display}), or a vector of glyph codes (which means to
6137display the character @var{c} as those glyphs; @pxref{Glyphs}).
b8d4c8d0
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6138
6139 @strong{Warning:} if you use the display table to change the display
6140of newline characters, the whole buffer will be displayed as one long
16152b76 6141``line''.
b8d4c8d0
GM
6142
6143 The display table also has six ``extra slots'' which serve special
6144purposes. Here is a table of their meanings; @code{nil} in any slot
6145means to use the default for that slot, as stated below.
6146
6147@table @asis
6148@item 0
6149The glyph for the end of a truncated screen line (the default for this
6150is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6151arrows in the fringes to indicate truncation, so the display table has
6152no effect.
6153
6154@item 1
6155The glyph for the end of a continued line (the default is @samp{\}).
6156On graphical terminals, Emacs uses curved arrows in the fringes to
6157indicate continuation, so the display table has no effect.
6158
6159@item 2
6160The glyph for indicating a character displayed as an octal character
6161code (the default is @samp{\}).
6162
6163@item 3
6164The glyph for indicating a control character (the default is @samp{^}).
6165
6166@item 4
6167A vector of glyphs for indicating the presence of invisible lines (the
6168default is @samp{...}). @xref{Selective Display}.
6169
6170@item 5
6171The glyph used to draw the border between side-by-side windows (the
6172default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6173when there are no scroll bars; if scroll bars are supported and in use,
6174a scroll bar separates the two windows.
6175@end table
6176
5319014e
CY
6177 For example, here is how to construct a display table that mimics
6178the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6179(@pxref{Glyphs}, for the function @code{make-glyph-code}):
b8d4c8d0
GM
6180
6181@example
6182(setq disptab (make-display-table))
9a69676a
CY
6183(dotimes (i 32)
6184 (or (= i ?\t)
6185 (= i ?\n)
5319014e
CY
6186 (aset disptab i
6187 (vector (make-glyph-code ?^ 'escape-glyph)
6188 (make-glyph-code (+ i 64) 'escape-glyph)))))
6189(aset disptab 127
6190 (vector (make-glyph-code ?^ 'escape-glyph)
6191 (make-glyph-code ?? 'escape-glyph)))))
b8d4c8d0
GM
6192@end example
6193
6194@defun display-table-slot display-table slot
6195This function returns the value of the extra slot @var{slot} of
6196@var{display-table}. The argument @var{slot} may be a number from 0 to
61975 inclusive, or a slot name (symbol). Valid symbols are
6198@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6199@code{selective-display}, and @code{vertical-border}.
6200@end defun
6201
6202@defun set-display-table-slot display-table slot value
6203This function stores @var{value} in the extra slot @var{slot} of
6204@var{display-table}. The argument @var{slot} may be a number from 0 to
62055 inclusive, or a slot name (symbol). Valid symbols are
6206@code{truncation}, @code{wrap}, @code{escape}, @code{control},
6207@code{selective-display}, and @code{vertical-border}.
6208@end defun
6209
6210@defun describe-display-table display-table
6211This function displays a description of the display table
6212@var{display-table} in a help buffer.
6213@end defun
6214
6215@deffn Command describe-current-display-table
6216This command displays a description of the current display table in a
6217help buffer.
6218@end deffn
6219
6220@node Active Display Table
6221@subsection Active Display Table
6222@cindex active display table
6223
9a69676a
CY
6224 Each window can specify a display table, and so can each buffer.
6225The window's display table, if there is one, takes precedence over the
6226buffer's display table. If neither exists, Emacs tries to use the
6227standard display table; if that is @code{nil}, Emacs uses the usual
6228character display conventions (@pxref{Usual Display}).
6229
6230 Note that display tables affect how the mode line is displayed, so
6231if you want to force redisplay of the mode line using a new display
6232table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
b8d4c8d0
GM
6233
6234@defun window-display-table &optional window
9a69676a
CY
6235This function returns @var{window}'s display table, or @code{nil} if
6236there is none. The default for @var{window} is the selected window.
b8d4c8d0
GM
6237@end defun
6238
6239@defun set-window-display-table window table
6240This function sets the display table of @var{window} to @var{table}.
6241The argument @var{table} should be either a display table or
6242@code{nil}.
6243@end defun
6244
6245@defvar buffer-display-table
9a69676a
CY
6246This variable is automatically buffer-local in all buffers; its value
6247specifies the buffer's display table. If it is @code{nil}, there is
6248no buffer display table.
b8d4c8d0
GM
6249@end defvar
6250
6251@defvar standard-display-table
9a69676a
CY
6252The value of this variable is the standard display table, which is
6253used when Emacs is displaying a buffer in a window with neither a
6254window display table nor a buffer display table defined. Its default
6255is @code{nil}.
b8d4c8d0
GM
6256@end defvar
6257
9a69676a
CY
6258The @file{disp-table} library defines several functions for changing
6259the standard display table.
b8d4c8d0
GM
6260
6261@node Glyphs
6262@subsection Glyphs
5319014e 6263@cindex glyph
b8d4c8d0 6264
29aa2b71 6265@cindex glyph code
9a69676a
CY
6266 A @dfn{glyph} is a graphical symbol which occupies a single
6267character position on the screen. Each glyph is represented in Lisp
5319014e
CY
6268as a @dfn{glyph code}, which specifies a character and optionally a
6269face to display it in (@pxref{Faces}). The main use of glyph codes is
6270as the entries of display tables (@pxref{Display Tables}). The
6271following functions are used to manipulate glyph codes:
b8d4c8d0
GM
6272
6273@defun make-glyph-code char &optional face
5319014e
CY
6274This function returns a glyph code representing char @var{char} with
6275face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6276uses the default face; in that case, the glyph code is an integer. If
6277@var{face} is non-@code{nil}, the glyph code is not necessarily an
6278integer object.
b8d4c8d0
GM
6279@end defun
6280
6281@defun glyph-char glyph
5319014e 6282This function returns the character of glyph code @var{glyph}.
b8d4c8d0
GM
6283@end defun
6284
6285@defun glyph-face glyph
5319014e
CY
6286This function returns face of glyph code @var{glyph}, or @code{nil} if
6287@var{glyph} uses the default face.
b8d4c8d0
GM
6288@end defun
6289
5319014e
CY
6290@ifnottex
6291 You can set up a @dfn{glyph table} to change how glyph codes are
6292actually displayed on text terminals. This feature is semi-obsolete;
6293use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
b8d4c8d0
GM
6294
6295@defvar glyph-table
5319014e
CY
6296The value of this variable, if non-@code{nil}, is the current glyph
6297table. It takes effect only on character terminals; on graphical
6298displays, all glyphs are displayed literally. The glyph table should
6299be a vector whose @var{g}th element specifies how to display glyph
6300code @var{g}, where @var{g} is the glyph code for a glyph whose face
6301is unspecified. Each element should be one of the following:
b8d4c8d0
GM
6302
6303@table @asis
b8d4c8d0 6304@item @code{nil}
5319014e 6305Display this glyph literally.
b8d4c8d0 6306
5319014e
CY
6307@item a string
6308Display this glyph by sending the specified string to the terminal.
b8d4c8d0 6309
5319014e
CY
6310@item a glyph code
6311Display the specified glyph code instead.
6312@end table
b8d4c8d0 6313
5319014e
CY
6314Any integer glyph code greater than or equal to the length of the
6315glyph table is displayed literally.
b8d4c8d0 6316@end defvar
5319014e 6317@end ifnottex
b8d4c8d0 6318
9a69676a
CY
6319@node Glyphless Chars
6320@subsection Glyphless Character Display
6321@cindex glyphless characters
6322
5319014e 6323 @dfn{Glyphless characters} are characters which are displayed in a
1df7defd 6324special way, e.g., as a box containing a hexadecimal code, instead of
5319014e
CY
6325being displayed literally. These include characters which are
6326explicitly defined to be glyphless, as well as characters for which
6327there is no available font (on a graphical display), and characters
6328which cannot be encoded by the terminal's coding system (on a text
6329terminal).
9a69676a
CY
6330
6331@defvar glyphless-char-display
5319014e
CY
6332The value of this variable is a char-table which defines glyphless
6333characters and how they are displayed. Each entry must be one of the
6334following display methods:
9a69676a
CY
6335
6336@table @asis
5319014e
CY
6337@item @code{nil}
6338Display the character in the usual way.
6339
9a69676a
CY
6340@item @code{zero-width}
6341Don't display the character.
6342
6343@item @code{thin-space}
6344Display a thin space, 1-pixel wide on graphical displays, or
63451-character wide on text terminals.
6346
6347@item @code{empty-box}
6348Display an empty box.
6349
6350@item @code{hex-code}
6351Display a box containing the Unicode codepoint of the character, in
6352hexadecimal notation.
6353
6354@item an @acronym{ASCII} string
6355Display a box containing that string.
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6356
6357@item a cons cell @code{(@var{graphical} . @var{text})}
6358Display with @var{graphical} on graphical displays, and with
6359@var{text} on text terminals. Both @var{graphical} and @var{text}
6360must be one of the display methods described above.
9a69676a
CY
6361@end table
6362
6363@noindent
5319014e
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6364The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6365@acronym{ASCII} string display methods are drawn with the
9a69676a
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6366@code{glyphless-char} face.
6367
9a69676a
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6368The char-table has one extra slot, which determines how to display any
6369character that cannot be displayed with any available font, or cannot
6370be encoded by the terminal's coding system. Its value should be one
6371of the above display methods, except @code{zero-width} or a cons cell.
5319014e
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6372
6373If a character has a non-@code{nil} entry in an active display table,
6374the display table takes effect; in this case, Emacs does not consult
6375@code{glyphless-char-display} at all.
9a69676a
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6376@end defvar
6377
6378@defopt glyphless-char-display-control
6379This user option provides a convenient way to set
5319014e
CY
6380@code{glyphless-char-display} for groups of similar characters. Do
6381not set its value directly from Lisp code; the value takes effect only
6382via a custom @code{:set} function (@pxref{Variable Definitions}),
6383which updates @code{glyphless-char-display}.
9a69676a
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6384
6385Its value should be an alist of elements @code{(@var{group}
6386. @var{method})}, where @var{group} is a symbol specifying a group of
6387characters, and @var{method} is a symbol specifying how to display
6388them.
6389
6390@var{group} should be one of the following:
6391
6392@table @code
6393@item c0-control
6394@acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6395excluding the newline and tab characters (normally displayed as escape
6396sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6397emacs, The GNU Emacs Manual}).
6398
6399@item c1-control
6400Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6401@code{U+009F} (normally displayed as octal escape sequences like
6402@samp{\230}).
6403
6404@item format-control
6405Characters of Unicode General Category `Cf', such as @samp{U+200E}
6406(Left-to-Right Mark), but excluding characters that have graphic
6407images, such as @samp{U+00AD} (Soft Hyphen).
6408
6409@item no-font
6410Characters for there is no suitable font, or which cannot be encoded
6411by the terminal's coding system.
6412@end table
6413
6414@c FIXME: this can also be `acronym', but that's not currently
6415@c completely implemented; it applies only to the format-control
6416@c group, and only works if the acronym is in `char-acronym-table'.
6417The @var{method} symbol should be one of @code{zero-width},
6418@code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6419the same meanings as in @code{glyphless-char-display}, above.
6420@end defopt
6421
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6422@node Beeping
6423@section Beeping
6424@cindex bell
6425
6426 This section describes how to make Emacs ring the bell (or blink the
6427screen) to attract the user's attention. Be conservative about how
6428often you do this; frequent bells can become irritating. Also be
6429careful not to use just beeping when signaling an error is more
6430appropriate (@pxref{Errors}).
6431
6432@defun ding &optional do-not-terminate
6433@cindex keyboard macro termination
6434This function beeps, or flashes the screen (see @code{visible-bell} below).
6435It also terminates any keyboard macro currently executing unless
6436@var{do-not-terminate} is non-@code{nil}.
6437@end defun
6438
6439@defun beep &optional do-not-terminate
6440This is a synonym for @code{ding}.
6441@end defun
6442
6443@defopt visible-bell
6444This variable determines whether Emacs should flash the screen to
6445represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6446This is effective on graphical displays, and on text terminals
6447provided the terminal's Termcap entry defines the visible bell
6448capability (@samp{vb}).
6449@end defopt
6450
6451@defvar ring-bell-function
6452If this is non-@code{nil}, it specifies how Emacs should ``ring the
16152b76 6453bell''. Its value should be a function of no arguments. If this is
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6454non-@code{nil}, it takes precedence over the @code{visible-bell}
6455variable.
6456@end defvar
6457
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GM
6458@node Window Systems
6459@section Window Systems
6460
6461 Emacs works with several window systems, most notably the X Window
16152b76 6462System. Both Emacs and X use the term ``window'', but use it
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GM
6463differently. An Emacs frame is a single window as far as X is
6464concerned; the individual Emacs windows are not known to X at all.
6465
6466@defvar window-system
c830e5ae
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6467This terminal-local variable tells Lisp programs what window system
6468Emacs is using for displaying the frame. The possible values are
b8d4c8d0
GM
6469
6470@table @code
6471@item x
6472@cindex X Window System
77bb0476 6473Emacs is displaying the frame using X.
b8d4c8d0 6474@item w32
77bb0476 6475Emacs is displaying the frame using native MS-Windows GUI.
ca27c21b
CY
6476@item ns
6477Emacs is displaying the frame using the Nextstep interface (used on
6478GNUstep and Mac OS X).
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6479@item pc
6480Emacs is displaying the frame using MS-DOS direct screen writes.
b8d4c8d0 6481@item nil
77bb0476 6482Emacs is displaying the frame on a character-based terminal.
b8d4c8d0
GM
6483@end table
6484@end defvar
6485
4267d515
EZ
6486@defvar initial-window-system
6487This variable holds the value of @code{window-system} used for the
f721deda
EZ
6488first frame created by Emacs during startup. (When Emacs is invoked
6489with the @option{--daemon} option, it does not create any initial
6490frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6491Options, daemon,, emacs, The GNU Emacs Manual}.)
4267d515
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6492@end defvar
6493
77bb0476
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6494@defun window-system &optional frame
6495This function returns a symbol whose name tells what window system is
6496used for displaying @var{frame} (which defaults to the currently
6497selected frame). The list of possible symbols it returns is the same
6498one documented for the variable @code{window-system} above.
6499@end defun
6500
89baa1df
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6501 Do @emph{not} use @code{window-system} and
6502@code{initial-window-system} as predicates or boolean flag variables,
6503if you want to write code that works differently on text terminals and
6504graphic displays. That is because @code{window-system} is not a good
6505indicator of Emacs capabilities on a given display type. Instead, use
6506@code{display-graphic-p} or any of the other @code{display-*-p}
6507predicates described in @ref{Display Feature Testing}.
6508
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GM
6509@defvar window-setup-hook
6510This variable is a normal hook which Emacs runs after handling the
6511initialization files. Emacs runs this hook after it has completed
6512loading your init file, the default initialization file (if
6513any), and the terminal-specific Lisp code, and running the hook
98bd6b32 6514@code{emacs-startup-hook}.
b8d4c8d0
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6515
6516This hook is used for internal purposes: setting up communication with
6517the window system, and creating the initial window. Users should not
6518interfere with it.
6519@end defvar
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6520
6521@node Bidirectional Display
6522@section Bidirectional Display
6523@cindex bidirectional display
6524@cindex right-to-left text
6525
6526 Emacs can display text written in scripts, such as Arabic, Farsi,
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6527and Hebrew, whose natural ordering for horizontal text display runs
6528from right to left. Furthermore, segments of Latin script and digits
6529embedded in right-to-left text are displayed left-to-right, while
6530segments of right-to-left script embedded in left-to-right text
1df7defd 6531(e.g., Arabic or Hebrew text in comments or strings in a program
5319014e
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6532source file) are appropriately displayed right-to-left. We call such
6533mixtures of left-to-right and right-to-left text @dfn{bidirectional
6534text}. This section describes the facilities and options for editing
6535and displaying bidirectional text.
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6536
6537@cindex logical order
c094bb0c 6538@cindex reading order
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6539@cindex visual order
6540@cindex unicode bidirectional algorithm
f5e49f5b 6541@cindex UBA
5319014e 6542@cindex bidirectional reordering
c67c5132 6543@cindex reordering, of bidirectional text
5319014e 6544 Text is stored in Emacs buffers and strings in @dfn{logical} (or
1df7defd 6545@dfn{reading}) order, i.e., the order in which a human would read
5319014e
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6546each character. In right-to-left and bidirectional text, the order in
6547which characters are displayed on the screen (called @dfn{visual
6548order}) is not the same as logical order; the characters' screen
6549positions do not increase monotonically with string or buffer
6550position. In performing this @dfn{bidirectional reordering}, Emacs
6551follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6552which is described in Annex #9 of the Unicode standard
6553(@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6554Bidirectionality'' class implementation of the @acronym{UBA}.
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6555
6556@defvar bidi-display-reordering
5319014e
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6557If the value of this buffer-local variable is non-@code{nil} (the
6558default), Emacs performs bidirectional reordering for display. The
6559reordering affects buffer text, as well as display strings and overlay
6560strings from text and overlay properties in the buffer (@pxref{Overlay
6561Properties}, and @pxref{Display Property}). If the value is
6562@code{nil}, Emacs does not perform bidirectional reordering in the
6563buffer.
6564
6565The default value of @code{bidi-display-reordering} controls the
6566reordering of strings which are not directly supplied by a buffer,
6567including the text displayed in mode lines (@pxref{Mode Line Format})
6568and header lines (@pxref{Header Lines}).
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6569@end defvar
6570
6571@cindex unibyte buffers, and bidi reordering
5319014e
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6572 Emacs never reorders the text of a unibyte buffer, even if
6573@code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6574is because unibyte buffers contain raw bytes, not characters, and thus
6575lack the directionality properties required for reordering.
6576Therefore, to test whether text in a buffer will be reordered for
6577display, it is not enough to test the value of
6578@code{bidi-display-reordering} alone. The correct test is this:
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6579
6580@example
6581 (if (and enable-multibyte-characters
6582 bidi-display-reordering)
6583 ;; Buffer is being reordered for display
6584 )
6585@end example
6586
5319014e
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6587 However, unibyte display and overlay strings @emph{are} reordered if
6588their parent buffer is reordered. This is because plain-@sc{ascii}
6589strings are stored by Emacs as unibyte strings. If a unibyte display
6590or overlay string includes non-@sc{ascii} characters, these characters
6591are assumed to have left-to-right direction.
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6592
6593@cindex display properties, and bidi reordering of text
6594 Text covered by @code{display} text properties, by overlays with
6595@code{display} properties whose value is a string, and by any other
6596properties that replace buffer text, is treated as a single unit when
6597it is reordered for display. That is, the entire chunk of text
6598covered by these properties is reordered together. Moreover, the
5319014e 6599bidirectional properties of the characters in such a chunk of text are
5deb92fd 6600ignored, and Emacs reorders them as if they were replaced with a
c094bb0c 6601single character @code{U+FFFC}, known as the @dfn{Object Replacement
5deb92fd
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6602Character}. This means that placing a display property over a portion
6603of text may change the way that the surrounding text is reordered for
6604display. To prevent this unexpected effect, always place such
6605properties on text whose directionality is identical with text that
6606surrounds it.
6607
6608@cindex base direction of a paragraph
5319014e
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6609 Each paragraph of bidirectional text has a @dfn{base direction},
6610either right-to-left or left-to-right. Left-to-right paragraphs are
6611displayed beginning at the left margin of the window, and are
6612truncated or continued when the text reaches the right margin.
6613Right-to-left paragraphs are displayed beginning at the right margin,
6614and are continued or truncated at the left margin.
6615
6616 By default, Emacs determines the base direction of each paragraph by
6617looking at the text at its beginning. The precise method of
6618determining the base direction is specified by the @acronym{UBA}; in a
6619nutshell, the first character in a paragraph that has an explicit
6620directionality determines the base direction of the paragraph.
6621However, sometimes a buffer may need to force a certain base direction
6622for its paragraphs. For example, buffers containing program source
6623code should force all paragraphs to be displayed left-to-right. You
6624can use following variable to do this:
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6625
6626@defvar bidi-paragraph-direction
5319014e
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6627If the value of this buffer-local variable is the symbol
6628@code{right-to-left} or @code{left-to-right}, all paragraphs in the
6629buffer are assumed to have that specified direction. Any other value
6630is equivalent to @code{nil} (the default), which means to determine
6631the base direction of each paragraph from its contents.
c094bb0c
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6632
6633@cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
5319014e
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6634Modes for program source code should set this to @code{left-to-right}.
6635Prog mode does this by default, so modes derived from Prog mode do not
6636need to set this explicitly (@pxref{Basic Major Modes}).
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6637@end defvar
6638
6639@defun current-bidi-paragraph-direction &optional buffer
6640This function returns the paragraph direction at point in the named
6641@var{buffer}. The returned value is a symbol, either
6642@code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6643omitted or @code{nil}, it defaults to the current buffer. If the
6644buffer-local value of the variable @code{bidi-paragraph-direction} is
6645non-@code{nil}, the returned value will be identical to that value;
6646otherwise, the returned value reflects the paragraph direction
5980d4c6
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6647determined dynamically by Emacs. For buffers whose value of
6648@code{bidi-display-reordering} is @code{nil} as well as unibyte
6649buffers, this function always returns @code{left-to-right}.
5deb92fd 6650@end defun
c094bb0c 6651
4c672a0f
EZ
6652@cindex visual-order cursor motion
6653 Sometimes there's a need to move point in strict visual order,
6654either to the left or to the right of its current screen position.
6655Emacs provides a primitive to do that.
6656
6657@defun move-point-visually direction
6658This function moves point of the currently selected window to the
6659buffer position that appears immediately to the right or to the left
6660of point on the screen. If @var{direction} is positive, point will
6661move one screen position to the right, otherwise it will move one
6662screen position to the left. Note that, depending on the surrounding
6663bidirectional context, this could potentially move point many buffer
6664positions away. If invoked at the end of a screen line, the function
6665moves point to the rightmost or leftmost screen position of the next
6666or previous screen line, as appropriate for the value of
6667@var{direction}.
6668
6669The function returns the new buffer position as its value.
6670@end defun
6671
c094bb0c
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6672@cindex layout on display, and bidirectional text
6673@cindex jumbled display of bidirectional text
6674@cindex concatenating bidirectional strings
5319014e
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6675 Bidirectional reordering can have surprising and unpleasant effects
6676when two strings with bidirectional content are juxtaposed in a
6677buffer, or otherwise programmatically concatenated into a string of
6678text. A typical problematic case is when a buffer consists of
6679sequences of text ``fields'' separated by whitespace or punctuation
6680characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6681punctuation characters used as separators have @dfn{weak
6682directionality}, they take on the directionality of surrounding text.
6683As result, a numeric field that follows a field with bidirectional
6684content can be displayed @emph{to the left} of the preceding field,
6685messing up the expected layout. There are several ways to avoid this
6686problem:
c094bb0c
EZ
6687
6688@itemize @minus
6689@item
6690Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6691@acronym{LRM}, to the end of each field that may have bidirectional
6692content, or prepend it to the beginning of the following field. The
92b71444
EZ
6693function @code{bidi-string-mark-left-to-right}, described below, comes
6694in handy for this purpose. (In a right-to-left paragraph, use
c094bb0c 6695@code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
5319014e 6696is one of the solutions recommended by the UBA.
c094bb0c
EZ
6697
6698@item
6699Include the tab character in the field separator. The tab character
5319014e
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6700plays the role of @dfn{segment separator} in bidirectional reordering,
6701causing the text on either side to be reordered separately.
0c95fcf7
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6702
6703@cindex @code{space} display spec, and bidirectional text
6704@item
5319014e 6705Separate fields with a @code{display} property or overlay with a
0c95fcf7 6706property value of the form @code{(space . PROPS)} (@pxref{Specified
5319014e
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6707Space}). Emacs treats this display specification as a @dfn{paragraph
6708separator}, and reorders the text on either side separately.
c094bb0c
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6709@end itemize
6710
92b71444 6711@defun bidi-string-mark-left-to-right string
5319014e 6712This function returns its argument @var{string}, possibly modified,
c094bb0c
EZ
6713such that the result can be safely concatenated with another string,
6714or juxtaposed with another string in a buffer, without disrupting the
6715relative layout of this string and the next one on display. If the
6716string returned by this function is displayed as part of a
6717left-to-right paragraph, it will always appear on display to the left
6718of the text that follows it. The function works by examining the
6719characters of its argument, and if any of those characters could cause
6720reordering on display, the function appends the @acronym{LRM}
6721character to the string. The appended @acronym{LRM} character is made
5319014e
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6722invisible by giving it an @code{invisible} text property of @code{t}
6723(@pxref{Invisible Text}).
c094bb0c
EZ
6724@end defun
6725
6726 The reordering algorithm uses the bidirectional properties of the
6727characters stored as their @code{bidi-class} property
6728(@pxref{Character Properties}). Lisp programs can change these
6729properties by calling the @code{put-char-code-property} function.
6730However, doing this requires a thorough understanding of the
6731@acronym{UBA}, and is therefore not recommended. Any changes to the
6732bidirectional properties of a character have global effect: they
6733affect all Emacs frames and windows.
6734
6735 Similarly, the @code{mirroring} property is used to display the
6736appropriate mirrored character in the reordered text. Lisp programs
6737can affect the mirrored display by changing this property. Again, any
6738such changes affect all of Emacs display.