(Keymaps and Minor Modes): List punct chars for minor modes.
[bpt/emacs.git] / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
651f374c 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
ceb4c4d3 4@c 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/objects
2b3fc6c3 7@node Lisp Data Types, Numbers, Introduction, Top
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8@chapter Lisp Data Types
9@cindex object
10@cindex Lisp object
11@cindex type
12@cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19have similar structures and may usually be used in the same contexts.
20Types can overlap, and objects can belong to two or more types.
21Consequently, we can ask whether an object belongs to a particular type,
22but not for ``the'' type of an object.
23
24@cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
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26which all other types are constructed, are called @dfn{primitive types}.
27Each object belongs to one and only one primitive type. These types
28include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30@dfn{byte-code function}, plus several special types, such as
31@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
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32
33 Each primitive type has a corresponding Lisp function that checks
34whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37@dfn{self-typing}: the primitive type of the object is implicit in the
38object itself. For example, if an object is a vector, nothing can treat
39it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42variable, and the type is known by the compiler but not represented in
43the data. Such type declarations do not exist in Emacs Lisp. A Lisp
2b3fc6c3 44variable can have any type of value, and it remembers whatever value
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45you store in it, type and all. (Actually, a small number of Emacs
46Lisp variables can only take on values of a certain type.
47@xref{Variables with Restricted Values}.)
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48
49 This chapter describes the purpose, printed representation, and read
50syntax of each of the standard types in GNU Emacs Lisp. Details on how
51to use these types can be found in later chapters.
52
53@menu
54* Printed Representation:: How Lisp objects are represented as text.
55* Comments:: Comments and their formatting conventions.
56* Programming Types:: Types found in all Lisp systems.
57* Editing Types:: Types specific to Emacs.
8241495d 58* Circular Objects:: Read syntax for circular structure.
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59* Type Predicates:: Tests related to types.
60* Equality Predicates:: Tests of equality between any two objects.
61@end menu
62
63@node Printed Representation
64@comment node-name, next, previous, up
65@section Printed Representation and Read Syntax
66@cindex printed representation
67@cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70output generated by the Lisp printer (the function @code{prin1}) for
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71that object. Every data type has a unique printed representation.
72The @dfn{read syntax} of an object is the format of the input accepted
73by the Lisp reader (the function @code{read}) for that object. This
74is not necessarily unique; many kinds of object have more than one
75syntax. @xref{Read and Print}.
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76
77@cindex hash notation
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78 In most cases, an object's printed representation is also a read
79syntax for the object. However, some types have no read syntax, since
80it does not make sense to enter objects of these types as constants in
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81a Lisp program. These objects are printed in @dfn{hash notation},
82which consists of the characters @samp{#<}, a descriptive string
83(typically the type name followed by the name of the object), and a
84closing @samp{>}. For example:
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85
86@example
87(current-buffer)
88 @result{} #<buffer objects.texi>
89@end example
90
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91@noindent
92Hash notation cannot be read at all, so the Lisp reader signals the
93error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94@kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97Lisp, an expression is primarily a Lisp object and only secondarily the
98text that is the object's read syntax. Often there is no need to
99emphasize this distinction, but you must keep it in the back of your
100mind, or you will occasionally be very confused.
101
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102 When you evaluate an expression interactively, the Lisp interpreter
103first reads the textual representation of it, producing a Lisp object,
104and then evaluates that object (@pxref{Evaluation}). However,
105evaluation and reading are separate activities. Reading returns the
106Lisp object represented by the text that is read; the object may or may
107not be evaluated later. @xref{Input Functions}, for a description of
108@code{read}, the basic function for reading objects.
109
110@node Comments
111@comment node-name, next, previous, up
112@section Comments
113@cindex comments
114@cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117of humans that read the program, and that has no effect on the meaning
118of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119is not within a string or character constant. The comment continues to
120the end of line. The Lisp reader discards comments; they do not become
121part of the Lisp objects which represent the program within the Lisp
122system.
123
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124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125characters, is useful for program-generated comments containing binary
126data. The Emacs Lisp byte compiler uses this in its output files
127(@pxref{Byte Compilation}). It isn't meant for source files, however.
128
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129 @xref{Comment Tips}, for conventions for formatting comments.
130
131@node Programming Types
132@section Programming Types
133@cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136to do with Lisp programming, and those having to do with editing. The
137former exist in many Lisp implementations, in one form or another. The
138latter are unique to Emacs Lisp.
139
140@menu
141* Integer Type:: Numbers without fractional parts.
142* Floating Point Type:: Numbers with fractional parts and with a large range.
143* Character Type:: The representation of letters, numbers and
144 control characters.
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145* Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
5b359918 147* Sequence Type:: Both lists and arrays are classified as sequences.
2b3fc6c3 148* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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149* Array Type:: Arrays include strings and vectors.
150* String Type:: An (efficient) array of characters.
151* Vector Type:: One-dimensional arrays.
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152* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
8241495d 154* Hash Table Type:: Super-fast lookup tables.
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155* Function Type:: A piece of executable code you can call from elsewhere.
156* Macro Type:: A method of expanding an expression into another
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157 expression, more fundamental but less pretty.
158* Primitive Function Type:: A function written in C, callable from Lisp.
159* Byte-Code Type:: A function written in Lisp, then compiled.
160* Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162@end menu
163
164@node Integer Type
165@subsection Integer Type
166
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167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168268435455 (29 bits; i.e.,
37680279 169@ifnottex
d5e7aa50 170-2**28
37680279 171@end ifnottex
5b359918 172@tex
d5e7aa50 173@math{-2^{28}}
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174@end tex
175to
37680279 176@ifnottex
d5e7aa50 1772**28 - 1)
37680279 178@end ifnottex
5b359918 179@tex
8241495d 180@math{2^{28}-1})
5b359918 181@end tex
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182on most machines. (Some machines may provide a wider range.) It is
183important to note that the Emacs Lisp arithmetic functions do not check
d5e7aa50 184for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
0fddfa72 185machines.
5b359918 186
2b3fc6c3 187 The read syntax for integers is a sequence of (base ten) digits with an
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188optional sign at the beginning and an optional period at the end. The
189printed representation produced by the Lisp interpreter never has a
190leading @samp{+} or a final @samp{.}.
191
192@example
193@group
194-1 ; @r{The integer -1.}
1951 ; @r{The integer 1.}
8241495d 1961. ; @r{Also the integer 1.}
5b359918 197+1 ; @r{Also the integer 1.}
d5e7aa50 198536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
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199@end group
200@end example
201
202 @xref{Numbers}, for more information.
203
204@node Floating Point Type
205@subsection Floating Point Type
206
1d284913 207 Floating point numbers are the computer equivalent of scientific
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208notation; you can think of a floating point number as a fraction
209together with a power of ten. The precise number of significant
210figures and the range of possible exponents is machine-specific; Emacs
211uses the C data type @code{double} to store the value, and internally
212this records a power of 2 rather than a power of 10.
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213
214 The printed representation for floating point numbers requires either
215a decimal point (with at least one digit following), an exponent, or
216both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222@node Character Type
223@subsection Character Type
ad800164 224@cindex @acronym{ASCII} character codes
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225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227other words, characters are represented by their character codes. For
228example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are not often used in programs. It is far more
231common to work with @emph{strings}, which are sequences composed of
232characters. @xref{String Type}.
233
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234 Characters in strings, buffers, and files are currently limited to
235the range of 0 to 524287---nineteen bits. But not all values in that
236range are valid character codes. Codes 0 through 127 are
237@acronym{ASCII} codes; the rest are non-@acronym{ASCII}
238(@pxref{Non-ASCII Characters}). Characters that represent keyboard
239input have a much wider range, to encode modifier keys such as
969fe9b5 240Control, Meta and Shift.
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241
242@cindex read syntax for characters
243@cindex printed representation for characters
244@cindex syntax for characters
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245@cindex @samp{?} in character constant
246@cindex question mark in character constant
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247 Since characters are really integers, the printed representation of a
248character is a decimal number. This is also a possible read syntax for
249a character, but writing characters that way in Lisp programs is a very
250bad idea. You should @emph{always} use the special read syntax formats
251that Emacs Lisp provides for characters. These syntax formats start
252with a question mark.
253
254 The usual read syntax for alphanumeric characters is a question mark
255followed by the character; thus, @samp{?A} for the character
256@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
177c0ea7 257character @kbd{a}.
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258
259 For example:
260
261@example
262?Q @result{} 81 ?q @result{} 113
263@end example
264
265 You can use the same syntax for punctuation characters, but it is
2b3fc6c3 266often a good idea to add a @samp{\} so that the Emacs commands for
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267editing Lisp code don't get confused. For example, @samp{?\(} is the
268way to write the open-paren character. If the character is @samp{\},
269you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
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270
271@cindex whitespace
272@cindex bell character
273@cindex @samp{\a}
274@cindex backspace
275@cindex @samp{\b}
276@cindex tab
277@cindex @samp{\t}
278@cindex vertical tab
279@cindex @samp{\v}
280@cindex formfeed
281@cindex @samp{\f}
282@cindex newline
283@cindex @samp{\n}
284@cindex return
285@cindex @samp{\r}
286@cindex escape
287@cindex @samp{\e}
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288@cindex space
289@cindex @samp{\s}
6efdb8e5 290 You can express the characters control-g, backspace, tab, newline,
136b7da9 291vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
9eae55d2 292@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
6efdb8e5 293@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
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294(@samp{?\s} followed by a dash has a different meaning---it applies
295the ``super'' modifier to the following character.) Thus,
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296
297@example
6efdb8e5 298?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
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299?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
300?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
969fe9b5 301?\n @result{} 10 ; @r{newline, @kbd{C-j}}
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302?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
303?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
304?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
305?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
136b7da9 306?\s @result{} 32 ; @r{space character, @key{SPC}}
5b359918 307?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
8241495d 308?\d @result{} 127 ; @r{delete character, @key{DEL}}
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309@end example
310
311@cindex escape sequence
312 These sequences which start with backslash are also known as
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313@dfn{escape sequences}, because backslash plays the role of an
314``escape character''; this terminology has nothing to do with the
1d49d5d9 315character @key{ESC}. @samp{\s} is meant for use in character
6efdb8e5 316constants; in string constants, just write the space.
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317
318@cindex control characters
319 Control characters may be represented using yet another read syntax.
320This consists of a question mark followed by a backslash, caret, and the
321corresponding non-control character, in either upper or lower case. For
322example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
323character @kbd{C-i}, the character whose value is 9.
324
325 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
326equivalent to @samp{?\^I} and to @samp{?\^i}:
327
328@example
329?\^I @result{} 9 ?\C-I @result{} 9
330@end example
331
f9f59935 332 In strings and buffers, the only control characters allowed are those
ad800164 333that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
f9f59935 334any character into a control character with @samp{C-}. The character
ad800164 335codes for these non-@acronym{ASCII} control characters include the
969fe9b5 336@tex
8241495d 337@math{2^{26}}
969fe9b5 338@end tex
37680279 339@ifnottex
bfe721d1 3402**26
37680279 341@end ifnottex
bfe721d1 342bit as well as the code for the corresponding non-control
ad800164 343character. Ordinary terminals have no way of generating non-@acronym{ASCII}
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344control characters, but you can generate them straightforwardly using X
345and other window systems.
5b359918 346
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347 For historical reasons, Emacs treats the @key{DEL} character as
348the control equivalent of @kbd{?}:
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349
350@example
351?\^? @result{} 127 ?\C-? @result{} 127
352@end example
353
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354@noindent
355As a result, it is currently not possible to represent the character
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356@kbd{Control-?}, which is a meaningful input character under X, using
357@samp{\C-}. It is not easy to change this, as various Lisp files refer
358to @key{DEL} in this way.
bfe721d1 359
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360 For representing control characters to be found in files or strings,
361we recommend the @samp{^} syntax; for control characters in keyboard
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362input, we prefer the @samp{C-} syntax. Which one you use does not
363affect the meaning of the program, but may guide the understanding of
364people who read it.
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365
366@cindex meta characters
367 A @dfn{meta character} is a character typed with the @key{META}
368modifier key. The integer that represents such a character has the
969fe9b5 369@tex
8241495d 370@math{2^{27}}
969fe9b5 371@end tex
37680279 372@ifnottex
bfe721d1 3732**27
37680279 374@end ifnottex
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375bit set. We use high bits for this and other modifiers to make
376possible a wide range of basic character codes.
5b359918 377
bfe721d1 378 In a string, the
969fe9b5 379@tex
8241495d 380@math{2^{7}}
969fe9b5 381@end tex
37680279 382@ifnottex
bfe721d1 3832**7
37680279 384@end ifnottex
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385bit attached to an @acronym{ASCII} character indicates a meta
386character; thus, the meta characters that can fit in a string have
387codes in the range from 128 to 255, and are the meta versions of the
388ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
389this convention was used for characters outside of strings as well.)
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390
391 The read syntax for meta characters uses @samp{\M-}. For example,
392@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
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393octal character codes (see below), with @samp{\C-}, or with any other
394syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
395or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
396@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
5b359918 397
f9f59935 398 The case of a graphic character is indicated by its character code;
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399for example, @acronym{ASCII} distinguishes between the characters @samp{a}
400and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
f9f59935 401character is upper case or lower case. Emacs uses the
969fe9b5 402@tex
8241495d 403@math{2^{25}}
969fe9b5 404@end tex
37680279 405@ifnottex
bfe721d1 4062**25
37680279 407@end ifnottex
969fe9b5 408bit to indicate that the shift key was used in typing a control
bfe721d1 409character. This distinction is possible only when you use X terminals
969fe9b5 410or other special terminals; ordinary terminals do not report the
b6954afd 411distinction to the computer in any way. The Lisp syntax for
177c0ea7 412the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
b6954afd 413represents the shifted-control-o character.
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414
415@cindex hyper characters
416@cindex super characters
417@cindex alt characters
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418 The X Window System defines three other
419@anchor{modifier bits}modifier bits that can be set
5b359918 420in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
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421for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
422significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
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423@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
424represents the space character.)
969fe9b5 425@tex
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426Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
427for super and @math{2^{24}} for hyper.
969fe9b5 428@end tex
37680279 429@ifnottex
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430Numerically, the
431bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
37680279 432@end ifnottex
5b359918 433
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434@cindex unicode character escape
435 Emacs provides a syntax for specifying characters by their Unicode
436code points. @code{?\u@var{nnnn}} represents a character that maps to
437the Unicode code point @samp{U+@var{nnnn}}. There is a slightly
438different syntax for specifying characters with code points above
439@code{#xFFFF}; @code{\U00@var{nnnnnn}} represents the character whose
440Unicode code point is @samp{U+@var{nnnnnn}}, if such a character
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441is supported by Emacs. If the corresponding character is not
442supported, Emacs signals an error.
a9ab79a8 443
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444 This peculiar and inconvenient syntax was adopted for compatibility
445with other programming languages. Unlike some other languages, Emacs
446Lisp supports this syntax in only character literals and strings.
a9ab79a8 447
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448@cindex @samp{\} in character constant
449@cindex backslash in character constant
450@cindex octal character code
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451 Finally, the most general read syntax for a character represents the
452character code in either octal or hex. To use octal, write a question
453mark followed by a backslash and the octal character code (up to three
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454octal digits); thus, @samp{?\101} for the character @kbd{A},
455@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
ad800164 456character @kbd{C-b}. Although this syntax can represent any @acronym{ASCII}
5b359918 457character, it is preferred only when the precise octal value is more
ad800164 458important than the @acronym{ASCII} representation.
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459
460@example
461@group
462?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
463?\101 @result{} 65 ?A @result{} 65
464@end group
465@end example
466
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467 To use hex, write a question mark followed by a backslash, @samp{x},
468and the hexadecimal character code. You can use any number of hex
469digits, so you can represent any character code in this way.
470Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
c99554b1 471character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
f9f59935 472@iftex
969fe9b5 473@samp{@`a}.
f9f59935 474@end iftex
37680279 475@ifnottex
f9f59935 476@samp{a} with grave accent.
37680279 477@end ifnottex
f9f59935 478
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479 A backslash is allowed, and harmless, preceding any character without
480a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
481There is no reason to add a backslash before most characters. However,
482you should add a backslash before any of the characters
483@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
6efdb8e5 484Lisp code. You can also add a backslash before whitespace characters such as
5b359918 485space, tab, newline and formfeed. However, it is cleaner to use one of
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486the easily readable escape sequences, such as @samp{\t} or @samp{\s},
487instead of an actual whitespace character such as a tab or a space.
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488(If you do write backslash followed by a space, you should write
489an extra space after the character constant to separate it from the
490following text.)
5b359918 491
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492@node Symbol Type
493@subsection Symbol Type
494
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495 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
496symbol name serves as the printed representation of the symbol. In
497ordinary Lisp use, with one single obarray (@pxref{Creating Symbols},
498a symbol's name is unique---no two symbols have the same name.
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499
500 A symbol can serve as a variable, as a function name, or to hold a
501property list. Or it may serve only to be distinct from all other Lisp
502objects, so that its presence in a data structure may be recognized
503reliably. In a given context, usually only one of these uses is
504intended. But you can use one symbol in all of these ways,
505independently.
506
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507 A symbol whose name starts with a colon (@samp{:}) is called a
508@dfn{keyword symbol}. These symbols automatically act as constants, and
509are normally used only by comparing an unknown symbol with a few
510specific alternatives.
511
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512@cindex @samp{\} in symbols
513@cindex backslash in symbols
514 A symbol name can contain any characters whatever. Most symbol names
515are written with letters, digits, and the punctuation characters
516@samp{-+=*/}. Such names require no special punctuation; the characters
517of the name suffice as long as the name does not look like a number.
518(If it does, write a @samp{\} at the beginning of the name to force
a2bd77b8 519interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
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520less often used but also require no special punctuation. Any other
521characters may be included in a symbol's name by escaping them with a
522backslash. In contrast to its use in strings, however, a backslash in
523the name of a symbol simply quotes the single character that follows the
524backslash. For example, in a string, @samp{\t} represents a tab
525character; in the name of a symbol, however, @samp{\t} merely quotes the
969fe9b5 526letter @samp{t}. To have a symbol with a tab character in its name, you
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527must actually use a tab (preceded with a backslash). But it's rare to
528do such a thing.
529
530@cindex CL note---case of letters
531@quotation
ec221d13 532@b{Common Lisp note:} In Common Lisp, lower case letters are always
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533``folded'' to upper case, unless they are explicitly escaped. In Emacs
534Lisp, upper case and lower case letters are distinct.
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535@end quotation
536
537 Here are several examples of symbol names. Note that the @samp{+} in
538the fifth example is escaped to prevent it from being read as a number.
0ea91b51 539This is not necessary in the fourth example because the rest of the name
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540makes it invalid as a number.
541
542@example
543@group
544foo ; @r{A symbol named @samp{foo}.}
545FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
546char-to-string ; @r{A symbol named @samp{char-to-string}.}
547@end group
548@group
5491+ ; @r{A symbol named @samp{1+}}
550 ; @r{(not @samp{+1}, which is an integer).}
551@end group
552@group
553\+1 ; @r{A symbol named @samp{+1}}
554 ; @r{(not a very readable name).}
555@end group
556@group
557\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
558@c the @'s in this next line use up three characters, hence the
559@c apparent misalignment of the comment.
560+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
561 ; @r{These characters need not be escaped.}
562@end group
563@end example
564
adcac9f5 565@ifinfo
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566@c This uses ``colon'' instead of a literal `:' because Info cannot
567@c cope with a `:' in a menu
568@cindex @samp{#@var{colon}} read syntax
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569@end ifinfo
570@ifnotinfo
571@cindex @samp{#:} read syntax
572@end ifnotinfo
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573 Normally the Lisp reader interns all symbols (@pxref{Creating
574Symbols}). To prevent interning, you can write @samp{#:} before the
575name of the symbol.
576
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577@node Sequence Type
578@subsection Sequence Types
579
580 A @dfn{sequence} is a Lisp object that represents an ordered set of
581elements. There are two kinds of sequence in Emacs Lisp, lists and
582arrays. Thus, an object of type list or of type array is also
583considered a sequence.
584
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585 Arrays are further subdivided into strings, vectors, char-tables and
586bool-vectors. Vectors can hold elements of any type, but string
587elements must be characters, and bool-vector elements must be @code{t}
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588or @code{nil}. Char-tables are like vectors except that they are
589indexed by any valid character code. The characters in a string can
590have text properties like characters in a buffer (@pxref{Text
591Properties}), but vectors do not support text properties, even when
592their elements happen to be characters.
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593
594 Lists, strings and the other array types are different, but they have
595important similarities. For example, all have a length @var{l}, and all
596have elements which can be indexed from zero to @var{l} minus one.
597Several functions, called sequence functions, accept any kind of
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598sequence. For example, the function @code{elt} can be used to extract
599an element of a sequence, given its index. @xref{Sequences Arrays
600Vectors}.
601
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602 It is generally impossible to read the same sequence twice, since
603sequences are always created anew upon reading. If you read the read
604syntax for a sequence twice, you get two sequences with equal contents.
605There is one exception: the empty list @code{()} always stands for the
606same object, @code{nil}.
5b359918 607
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608@node Cons Cell Type
609@subsection Cons Cell and List Types
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610@cindex address field of register
611@cindex decrement field of register
ebc6903b 612@cindex pointers
5b359918 613
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614 A @dfn{cons cell} is an object that consists of two slots, called the
615@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
8241495d 616@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
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617this cons cell is'' whatever object its @sc{car} slot currently holds,
618and likewise for the @sc{cdr}.
619
620@quotation
621A note to C programmers: in Lisp, we do not distinguish between
622``holding'' a value and ``pointing to'' the value, because pointers in
623Lisp are implicit.
624@end quotation
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625
626 A @dfn{list} is a series of cons cells, linked together so that the
ebc6903b 627@sc{cdr} slot of each cons cell holds either the next cons cell or the
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628empty list. The empty list is actually the symbol @code{nil}.
629@xref{Lists}, for functions that work on lists. Because most cons
630cells are used as part of lists, the phrase @dfn{list structure} has
631come to refer to any structure made out of cons cells.
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632
633@cindex atom
634 Because cons cells are so central to Lisp, we also have a word for
827b7ee7 635``an object which is not a cons cell.'' These objects are called
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636@dfn{atoms}.
637
638@cindex parenthesis
cf107ffb 639@cindex @samp{(@dots{})} in lists
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640 The read syntax and printed representation for lists are identical, and
641consist of a left parenthesis, an arbitrary number of elements, and a
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642right parenthesis. Here are examples of lists:
643
644@example
645(A 2 "A") ; @r{A list of three elements.}
646() ; @r{A list of no elements (the empty list).}
647nil ; @r{A list of no elements (the empty list).}
648("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
649(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
650(A nil) ; @r{Equivalent to the previous.}
651((A B C)) ; @r{A list of one element}
652 ; @r{(which is a list of three elements).}
653@end example
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654
655 Upon reading, each object inside the parentheses becomes an element
656of the list. That is, a cons cell is made for each element. The
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657@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
658slot refers to the next cons cell of the list, which holds the next
ebc6903b 659element in the list. The @sc{cdr} slot of the last cons cell is set to
b6954afd 660hold @code{nil}.
5b359918 661
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662 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
663original Lisp implementation ran on an @w{IBM 704} computer which
664divided words into two parts, called the ``address'' part and the
665``decrement''; @sc{car} was an instruction to extract the contents of
666the address part of a register, and @sc{cdr} an instruction to extract
667the contents of the decrement. By contrast, ``cons cells'' are named
668for the function @code{cons} that creates them, which in turn was named
669for its purpose, the construction of cells.
670
671@menu
672* Box Diagrams:: Drawing pictures of lists.
673* Dotted Pair Notation:: A general syntax for cons cells.
674* Association List Type:: A specially constructed list.
675@end menu
676
677@node Box Diagrams
678@subsubsection Drawing Lists as Box Diagrams
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679@cindex box diagrams, for lists
680@cindex diagrams, boxed, for lists
8b480acb 681
5b359918 682 A list can be illustrated by a diagram in which the cons cells are
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683shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
684such an illustration; unlike the textual notation, which can be
685understood by both humans and computers, the box illustrations can be
686understood only by humans.) This picture represents the three-element
687list @code{(rose violet buttercup)}:
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688
689@example
690@group
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691 --- --- --- --- --- ---
692 | | |--> | | |--> | | |--> nil
693 --- --- --- --- --- ---
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694 | | |
695 | | |
696 --> rose --> violet --> buttercup
697@end group
698@end example
699
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700 In this diagram, each box represents a slot that can hold or refer to
701any Lisp object. Each pair of boxes represents a cons cell. Each arrow
702represents a reference to a Lisp object, either an atom or another cons
703cell.
5b359918 704
ebc6903b 705 In this example, the first box, which holds the @sc{car} of the first
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706cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
707box, holding the @sc{cdr} of the first cons cell, refers to the next
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708pair of boxes, the second cons cell. The @sc{car} of the second cons
709cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
710@sc{cdr} of the third (and last) cons cell is @code{nil}.
5b359918 711
ebc6903b 712 Here is another diagram of the same list, @code{(rose violet
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713buttercup)}, sketched in a different manner:
714
715@smallexample
716@group
717 --------------- ---------------- -------------------
718| car | cdr | | car | cdr | | car | cdr |
719| rose | o-------->| violet | o-------->| buttercup | nil |
720| | | | | | | | |
721 --------------- ---------------- -------------------
722@end group
723@end smallexample
724
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725@cindex @code{nil} in lists
726@cindex empty list
727 A list with no elements in it is the @dfn{empty list}; it is identical
728to the symbol @code{nil}. In other words, @code{nil} is both a symbol
729and a list.
730
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731 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
732depicted with boxes and arrows:
733
734@example
735@group
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736 --- --- --- ---
737 | | |--> | | |--> nil
738 --- --- --- ---
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739 | |
740 | |
741 --> A --> nil
742@end group
743@end example
744
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745 Here is a more complex illustration, showing the three-element list,
746@code{((pine needles) oak maple)}, the first element of which is a
747two-element list:
748
749@example
750@group
751 --- --- --- --- --- ---
752 | | |--> | | |--> | | |--> nil
753 --- --- --- --- --- ---
754 | | |
755 | | |
756 | --> oak --> maple
757 |
758 | --- --- --- ---
759 --> | | |--> | | |--> nil
760 --- --- --- ---
761 | |
762 | |
763 --> pine --> needles
764@end group
765@end example
766
cf107ffb 767 The same list represented in the second box notation looks like this:
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768
769@example
770@group
771 -------------- -------------- --------------
772| car | cdr | | car | cdr | | car | cdr |
773| o | o------->| oak | o------->| maple | nil |
774| | | | | | | | | |
775 -- | --------- -------------- --------------
776 |
777 |
778 | -------------- ----------------
779 | | car | cdr | | car | cdr |
780 ------>| pine | o------->| needles | nil |
781 | | | | | |
782 -------------- ----------------
783@end group
784@end example
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785
786@node Dotted Pair Notation
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787@subsubsection Dotted Pair Notation
788@cindex dotted pair notation
789@cindex @samp{.} in lists
790
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791 @dfn{Dotted pair notation} is a general syntax for cons cells that
792represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
5b359918 793@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
cf107ffb 794the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
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795pair notation is more general than list syntax because the @sc{cdr}
796does not have to be a list. However, it is more cumbersome in cases
797where list syntax would work. In dotted pair notation, the list
798@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
799@code{nil}-terminated lists, you can use either notation, but list
800notation is usually clearer and more convenient. When printing a
801list, the dotted pair notation is only used if the @sc{cdr} of a cons
802cell is not a list.
5b359918 803
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804 Here's an example using boxes to illustrate dotted pair notation.
805This example shows the pair @code{(rose . violet)}:
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806
807@example
808@group
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809 --- ---
810 | | |--> violet
811 --- ---
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812 |
813 |
814 --> rose
815@end group
816@end example
817
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818 You can combine dotted pair notation with list notation to represent
819conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
820You write a dot after the last element of the list, followed by the
821@sc{cdr} of the final cons cell. For example, @code{(rose violet
822. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
823The object looks like this:
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824
825@example
826@group
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827 --- --- --- ---
828 | | |--> | | |--> buttercup
829 --- --- --- ---
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830 | |
831 | |
832 --> rose --> violet
833@end group
834@end example
835
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836 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
837there is nothing that it could mean. If anything, it would say to put
838@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
839used for @code{violet}.
5b359918 840
ebc6903b 841 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
5b359918
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842and looks like this:
843
844@example
845@group
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846 --- --- --- ---
847 | | |--> | | |--> nil
848 --- --- --- ---
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849 | |
850 | |
851 --> rose --> violet
852@end group
853@end example
854
855 Similarly, the three-element list @code{(rose violet buttercup)}
856is equivalent to @code{(rose . (violet . (buttercup)))}.
37680279 857@ifnottex
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858It looks like this:
859
860@example
861@group
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862 --- --- --- --- --- ---
863 | | |--> | | |--> | | |--> nil
864 --- --- --- --- --- ---
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865 | | |
866 | | |
867 --> rose --> violet --> buttercup
868@end group
869@end example
37680279 870@end ifnottex
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871
872@node Association List Type
873@comment node-name, next, previous, up
874@subsubsection Association List Type
875
876 An @dfn{association list} or @dfn{alist} is a specially-constructed
877list whose elements are cons cells. In each element, the @sc{car} is
878considered a @dfn{key}, and the @sc{cdr} is considered an
879@dfn{associated value}. (In some cases, the associated value is stored
880in the @sc{car} of the @sc{cdr}.) Association lists are often used as
881stacks, since it is easy to add or remove associations at the front of
882the list.
883
884 For example,
885
886@example
887(setq alist-of-colors
92e732c4 888 '((rose . red) (lily . white) (buttercup . yellow)))
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889@end example
890
891@noindent
892sets the variable @code{alist-of-colors} to an alist of three elements. In the
893first element, @code{rose} is the key and @code{red} is the value.
894
895 @xref{Association Lists}, for a further explanation of alists and for
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896functions that work on alists. @xref{Hash Tables}, for another kind of
897lookup table, which is much faster for handling a large number of keys.
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898
899@node Array Type
900@subsection Array Type
901
902 An @dfn{array} is composed of an arbitrary number of slots for
b6954afd 903holding or referring to other Lisp objects, arranged in a contiguous block of
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904memory. Accessing any element of an array takes approximately the same
905amount of time. In contrast, accessing an element of a list requires
906time proportional to the position of the element in the list. (Elements
907at the end of a list take longer to access than elements at the
908beginning of a list.)
909
910 Emacs defines four types of array: strings, vectors, bool-vectors, and
911char-tables.
912
913 A string is an array of characters and a vector is an array of
914arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
915These kinds of array may have any length up to the largest integer.
916Char-tables are sparse arrays indexed by any valid character code; they
917can hold arbitrary objects.
918
919 The first element of an array has index zero, the second element has
920index 1, and so on. This is called @dfn{zero-origin} indexing. For
921example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
922largest possible index value is one less than the length of the array.
923Once an array is created, its length is fixed.
924
925 All Emacs Lisp arrays are one-dimensional. (Most other programming
926languages support multidimensional arrays, but they are not essential;
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927you can get the same effect with nested one-dimensional arrays.) Each
928type of array has its own read syntax; see the following sections for
929details.
969fe9b5 930
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931 The array type is a subset of the sequence type, and contains the
932string type, the vector type, the bool-vector type, and the char-table
933type.
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934
935@node String Type
936@subsection String Type
937
938 A @dfn{string} is an array of characters. Strings are used for many
939purposes in Emacs, as can be expected in a text editor; for example, as
940the names of Lisp symbols, as messages for the user, and to represent
941text extracted from buffers. Strings in Lisp are constants: evaluation
942of a string returns the same string.
943
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944 @xref{Strings and Characters}, for functions that operate on strings.
945
946@menu
947* Syntax for Strings::
948* Non-ASCII in Strings::
949* Nonprinting Characters::
950* Text Props and Strings::
951@end menu
952
953@node Syntax for Strings
954@subsubsection Syntax for Strings
955
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956@cindex @samp{"} in strings
957@cindex double-quote in strings
958@cindex @samp{\} in strings
959@cindex backslash in strings
960 The read syntax for strings is a double-quote, an arbitrary number of
f9f59935
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961characters, and another double-quote, @code{"like this"}. To include a
962double-quote in a string, precede it with a backslash; thus, @code{"\""}
963is a string containing just a single double-quote character. Likewise,
964you can include a backslash by preceding it with another backslash, like
965this: @code{"this \\ is a single embedded backslash"}.
2b3fc6c3 966
f9f59935 967@cindex newline in strings
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968 The newline character is not special in the read syntax for strings;
969if you write a new line between the double-quotes, it becomes a
970character in the string. But an escaped newline---one that is preceded
971by @samp{\}---does not become part of the string; i.e., the Lisp reader
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972ignores an escaped newline while reading a string. An escaped space
973@w{@samp{\ }} is likewise ignored.
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974
975@example
976"It is useful to include newlines
977in documentation strings,
978but the newline is \
979ignored if escaped."
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980 @result{} "It is useful to include newlines
981in documentation strings,
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982but the newline is ignored if escaped."
983@end example
984
f9f59935 985@node Non-ASCII in Strings
ad800164 986@subsubsection Non-@acronym{ASCII} Characters in Strings
f9f59935 987
ad800164 988 You can include a non-@acronym{ASCII} international character in a string
f9f59935 989constant by writing it literally. There are two text representations
ad800164 990for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
f9f59935 991and multibyte. If the string constant is read from a multibyte source,
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992such as a multibyte buffer or string, or a file that would be visited as
993multibyte, then the character is read as a multibyte character, and that
994makes the string multibyte. If the string constant is read from a
995unibyte source, then the character is read as unibyte and that makes the
996string unibyte.
f9f59935 997
ad800164 998 You can also represent a multibyte non-@acronym{ASCII} character with its
8241495d 999character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
ad800164 1000digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
f9f59935 1001greater than 256.) Any character which is not a valid hex digit
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1002terminates this construct. If the next character in the string could be
1003interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1004terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1005one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1006constant is just like backslash-newline; it does not contribute any
1007character to the string, but it does terminate the preceding hex escape.
f9f59935 1008
d4241ae4
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1009 You can represent a unibyte non-@acronym{ASCII} character with its
1010character code, which must be in the range from 128 (0200 octal) to
1011255 (0377 octal). If you write all such character codes in octal and
1012the string contains no other characters forcing it to be multibyte,
1013this produces a unibyte string. However, using any hex escape in a
1014string (even for an @acronym{ASCII} character) forces the string to be
1015multibyte.
177c0ea7 1016
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1017 You can also specify characters in a string by their numeric values
1018in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1019
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1020 @xref{Text Representations}, for more information about the two
1021text representations.
1022
1023@node Nonprinting Characters
1024@subsubsection Nonprinting Characters in Strings
1025
f9f59935
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1026 You can use the same backslash escape-sequences in a string constant
1027as in character literals (but do not use the question mark that begins a
1028character constant). For example, you can write a string containing the
a9f0a989
RS
1029nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1030them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1031description of the read syntax for characters.
1032
1033 However, not all of the characters you can write with backslash
1034escape-sequences are valid in strings. The only control characters that
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EZ
1035a string can hold are the @acronym{ASCII} control characters. Strings do not
1036distinguish case in @acronym{ASCII} control characters.
a9f0a989
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1037
1038 Properly speaking, strings cannot hold meta characters; but when a
1039string is to be used as a key sequence, there is a special convention
d4241ae4
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1040that provides a way to represent meta versions of @acronym{ASCII}
1041characters in a string. If you use the @samp{\M-} syntax to indicate
1042a meta character in a string constant, this sets the
969fe9b5 1043@tex
8241495d 1044@math{2^{7}}
969fe9b5 1045@end tex
37680279 1046@ifnottex
f9f59935 10472**7
37680279 1048@end ifnottex
a9f0a989
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1049bit of the character in the string. If the string is used in
1050@code{define-key} or @code{lookup-key}, this numeric code is translated
1051into the equivalent meta character. @xref{Character Type}.
1052
1053 Strings cannot hold characters that have the hyper, super, or alt
1054modifiers.
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1055
1056@node Text Props and Strings
1057@subsubsection Text Properties in Strings
1058
1059 A string can hold properties for the characters it contains, in
1060addition to the characters themselves. This enables programs that copy
1061text between strings and buffers to copy the text's properties with no
1062special effort. @xref{Text Properties}, for an explanation of what text
1063properties mean. Strings with text properties use a special read and
1064print syntax:
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1065
1066@example
1067#("@var{characters}" @var{property-data}...)
1068@end example
1069
1070@noindent
1071where @var{property-data} consists of zero or more elements, in groups
1072of three as follows:
1073
1074@example
1075@var{beg} @var{end} @var{plist}
1076@end example
1077
1078@noindent
1079The elements @var{beg} and @var{end} are integers, and together specify
1080a range of indices in the string; @var{plist} is the property list for
f9f59935 1081that range. For example,
5b359918 1082
f9f59935
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1083@example
1084#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1085@end example
1086
1087@noindent
1088represents a string whose textual contents are @samp{foo bar}, in which
1089the first three characters have a @code{face} property with value
1090@code{bold}, and the last three have a @code{face} property with value
ebc6903b 1091@code{italic}. (The fourth character has no text properties, so its
a9f0a989
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1092property list is @code{nil}. It is not actually necessary to mention
1093ranges with @code{nil} as the property list, since any characters not
1094mentioned in any range will default to having no properties.)
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1095
1096@node Vector Type
1097@subsection Vector Type
1098
1099 A @dfn{vector} is a one-dimensional array of elements of any type. It
1100takes a constant amount of time to access any element of a vector. (In
1101a list, the access time of an element is proportional to the distance of
1102the element from the beginning of the list.)
1103
1104 The printed representation of a vector consists of a left square
1105bracket, the elements, and a right square bracket. This is also the
1106read syntax. Like numbers and strings, vectors are considered constants
1107for evaluation.
1108
1109@example
1110[1 "two" (three)] ; @r{A vector of three elements.}
1111 @result{} [1 "two" (three)]
1112@end example
1113
1114 @xref{Vectors}, for functions that work with vectors.
1115
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1116@node Char-Table Type
1117@subsection Char-Table Type
1118
1119 A @dfn{char-table} is a one-dimensional array of elements of any type,
1120indexed by character codes. Char-tables have certain extra features to
1121make them more useful for many jobs that involve assigning information
1122to character codes---for example, a char-table can have a parent to
1123inherit from, a default value, and a small number of extra slots to use for
1124special purposes. A char-table can also specify a single value for
1125a whole character set.
1126
1127 The printed representation of a char-table is like a vector
969fe9b5 1128except that there is an extra @samp{#^} at the beginning.
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1129
1130 @xref{Char-Tables}, for special functions to operate on char-tables.
969fe9b5
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1131Uses of char-tables include:
1132
1133@itemize @bullet
1134@item
1135Case tables (@pxref{Case Tables}).
1136
1137@item
1138Character category tables (@pxref{Categories}).
1139
1140@item
3ae8380b 1141Display tables (@pxref{Display Tables}).
969fe9b5
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1142
1143@item
1144Syntax tables (@pxref{Syntax Tables}).
1145@end itemize
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1146
1147@node Bool-Vector Type
1148@subsection Bool-Vector Type
1149
1150 A @dfn{bool-vector} is a one-dimensional array of elements that
1151must be @code{t} or @code{nil}.
1152
8241495d 1153 The printed representation of a bool-vector is like a string, except
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1154that it begins with @samp{#&} followed by the length. The string
1155constant that follows actually specifies the contents of the bool-vector
1156as a bitmap---each ``character'' in the string contains 8 bits, which
1157specify the next 8 elements of the bool-vector (1 stands for @code{t},
177c0ea7 1158and 0 for @code{nil}). The least significant bits of the character
d4241ae4 1159correspond to the lowest indices in the bool-vector.
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1160
1161@example
1162(make-bool-vector 3 t)
d4241ae4 1163 @result{} #&3"^G"
f9f59935 1164(make-bool-vector 3 nil)
d4241ae4
LT
1165 @result{} #&3"^@@"
1166@end example
1167
1168@noindent
1169These results make sense, because the binary code for @samp{C-g} is
1170111 and @samp{C-@@} is the character with code 0.
1171
1172 If the length is not a multiple of 8, the printed representation
1173shows extra elements, but these extras really make no difference. For
1174instance, in the next example, the two bool-vectors are equal, because
1175only the first 3 bits are used:
1176
1177@example
a9f0a989 1178(equal #&3"\377" #&3"\007")
969fe9b5 1179 @result{} t
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1180@end example
1181
8241495d
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1182@node Hash Table Type
1183@subsection Hash Table Type
1184
1185 A hash table is a very fast kind of lookup table, somewhat like an
1186alist in that it maps keys to corresponding values, but much faster.
cf107ffb
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1187Hash tables have no read syntax, and print using hash notation.
1188@xref{Hash Tables}, for functions that operate on hash tables.
8241495d
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1189
1190@example
1191(make-hash-table)
1192 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1193@end example
1194
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1195@node Function Type
1196@subsection Function Type
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1197
1198 Just as functions in other programming languages are executable,
1199@dfn{Lisp function} objects are pieces of executable code. However,
1200functions in Lisp are primarily Lisp objects, and only secondarily the
1201text which represents them. These Lisp objects are lambda expressions:
1202lists whose first element is the symbol @code{lambda} (@pxref{Lambda
1203Expressions}).
1204
1205 In most programming languages, it is impossible to have a function
1206without a name. In Lisp, a function has no intrinsic name. A lambda
1207expression is also called an @dfn{anonymous function} (@pxref{Anonymous
1208Functions}). A named function in Lisp is actually a symbol with a valid
1209function in its function cell (@pxref{Defining Functions}).
1210
1211 Most of the time, functions are called when their names are written in
1212Lisp expressions in Lisp programs. However, you can construct or obtain
1213a function object at run time and then call it with the primitive
1214functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1215
2b3fc6c3
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1216@node Macro Type
1217@subsection Macro Type
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1218
1219 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1220language. It is represented as an object much like a function, but with
969fe9b5 1221different argument-passing semantics. A Lisp macro has the form of a
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1222list whose first element is the symbol @code{macro} and whose @sc{cdr}
1223is a Lisp function object, including the @code{lambda} symbol.
1224
1225 Lisp macro objects are usually defined with the built-in
1226@code{defmacro} function, but any list that begins with @code{macro} is
1227a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1228of how to write a macro.
1229
f9f59935
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1230 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1231Macros}) are entirely different things. When we use the word ``macro''
1232without qualification, we mean a Lisp macro, not a keyboard macro.
1233
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1234@node Primitive Function Type
1235@subsection Primitive Function Type
1236@cindex special forms
1237
1238 A @dfn{primitive function} is a function callable from Lisp but
1239written in the C programming language. Primitive functions are also
1240called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
827b7ee7 1241derived from ``subroutine.'') Most primitive functions evaluate all
5b359918
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1242their arguments when they are called. A primitive function that does
1243not evaluate all its arguments is called a @dfn{special form}
1244(@pxref{Special Forms}).@refill
1245
1246 It does not matter to the caller of a function whether the function is
969fe9b5
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1247primitive. However, this does matter if you try to redefine a primitive
1248with a function written in Lisp. The reason is that the primitive
1249function may be called directly from C code. Calls to the redefined
1250function from Lisp will use the new definition, but calls from C code
1251may still use the built-in definition. Therefore, @strong{we discourage
1252redefinition of primitive functions}.
5b359918
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1253
1254 The term @dfn{function} refers to all Emacs functions, whether written
2b3fc6c3
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1255in Lisp or C. @xref{Function Type}, for information about the
1256functions written in Lisp.
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1257
1258 Primitive functions have no read syntax and print in hash notation
1259with the name of the subroutine.
1260
1261@example
1262@group
1263(symbol-function 'car) ; @r{Access the function cell}
1264 ; @r{of the symbol.}
1265 @result{} #<subr car>
1266(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1267 @result{} t ; @r{Yes.}
1268@end group
1269@end example
1270
1271@node Byte-Code Type
1272@subsection Byte-Code Function Type
1273
1274The byte compiler produces @dfn{byte-code function objects}.
1275Internally, a byte-code function object is much like a vector; however,
1276the evaluator handles this data type specially when it appears as a
1277function to be called. @xref{Byte Compilation}, for information about
1278the byte compiler.
1279
bfe721d1
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1280The printed representation and read syntax for a byte-code function
1281object is like that for a vector, with an additional @samp{#} before the
1282opening @samp{[}.
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1283
1284@node Autoload Type
1285@subsection Autoload Type
1286
1287 An @dfn{autoload object} is a list whose first element is the symbol
8241495d
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1288@code{autoload}. It is stored as the function definition of a symbol,
1289where it serves as a placeholder for the real definition. The autoload
1290object says that the real definition is found in a file of Lisp code
1291that should be loaded when necessary. It contains the name of the file,
1292plus some other information about the real definition.
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1293
1294 After the file has been loaded, the symbol should have a new function
1295definition that is not an autoload object. The new definition is then
1296called as if it had been there to begin with. From the user's point of
1297view, the function call works as expected, using the function definition
1298in the loaded file.
1299
1300 An autoload object is usually created with the function
1301@code{autoload}, which stores the object in the function cell of a
1302symbol. @xref{Autoload}, for more details.
1303
1304@node Editing Types
1305@section Editing Types
1306@cindex editing types
1307
a9f0a989 1308 The types in the previous section are used for general programming
969fe9b5
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1309purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1310provides several additional data types for purposes connected with
1311editing.
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1312
1313@menu
1314* Buffer Type:: The basic object of editing.
1315* Marker Type:: A position in a buffer.
1316* Window Type:: Buffers are displayed in windows.
1317* Frame Type:: Windows subdivide frames.
1318* Window Configuration Type:: Recording the way a frame is subdivided.
969fe9b5 1319* Frame Configuration Type:: Recording the status of all frames.
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1320* Process Type:: A process running on the underlying OS.
1321* Stream Type:: Receive or send characters.
1322* Keymap Type:: What function a keystroke invokes.
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1323* Overlay Type:: How an overlay is represented.
1324@end menu
1325
1326@node Buffer Type
1327@subsection Buffer Type
1328
1329 A @dfn{buffer} is an object that holds text that can be edited
1330(@pxref{Buffers}). Most buffers hold the contents of a disk file
1331(@pxref{Files}) so they can be edited, but some are used for other
1332purposes. Most buffers are also meant to be seen by the user, and
1333therefore displayed, at some time, in a window (@pxref{Windows}). But a
1334buffer need not be displayed in any window.
1335
1336 The contents of a buffer are much like a string, but buffers are not
1337used like strings in Emacs Lisp, and the available operations are
969fe9b5 1338different. For example, you can insert text efficiently into an
8241495d
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1339existing buffer, altering the buffer's contents, whereas ``inserting''
1340text into a string requires concatenating substrings, and the result is
1341an entirely new string object.
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1342
1343 Each buffer has a designated position called @dfn{point}
1344(@pxref{Positions}). At any time, one buffer is the @dfn{current
1345buffer}. Most editing commands act on the contents of the current
2b3fc6c3
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1346buffer in the neighborhood of point. Many of the standard Emacs
1347functions manipulate or test the characters in the current buffer; a
1348whole chapter in this manual is devoted to describing these functions
1349(@pxref{Text}).
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1350
1351 Several other data structures are associated with each buffer:
1352
1353@itemize @bullet
1354@item
1355a local syntax table (@pxref{Syntax Tables});
1356
1357@item
1358a local keymap (@pxref{Keymaps}); and,
1359
1360@item
969fe9b5 1361a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
bfe721d1
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1362
1363@item
969fe9b5 1364overlays (@pxref{Overlays}).
bfe721d1
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1365
1366@item
1367text properties for the text in the buffer (@pxref{Text Properties}).
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1368@end itemize
1369
1370@noindent
2b3fc6c3 1371The local keymap and variable list contain entries that individually
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1372override global bindings or values. These are used to customize the
1373behavior of programs in different buffers, without actually changing the
1374programs.
1375
bfe721d1 1376 A buffer may be @dfn{indirect}, which means it shares the text
969fe9b5 1377of another buffer, but presents it differently. @xref{Indirect Buffers}.
bfe721d1
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1378
1379 Buffers have no read syntax. They print in hash notation, showing the
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1380buffer name.
1381
1382@example
1383@group
1384(current-buffer)
1385 @result{} #<buffer objects.texi>
1386@end group
1387@end example
1388
1389@node Marker Type
1390@subsection Marker Type
1391
1392 A @dfn{marker} denotes a position in a specific buffer. Markers
1393therefore have two components: one for the buffer, and one for the
1394position. Changes in the buffer's text automatically relocate the
1395position value as necessary to ensure that the marker always points
1396between the same two characters in the buffer.
1397
1398 Markers have no read syntax. They print in hash notation, giving the
1399current character position and the name of the buffer.
1400
1401@example
1402@group
1403(point-marker)
1404 @result{} #<marker at 10779 in objects.texi>
1405@end group
1406@end example
1407
1408@xref{Markers}, for information on how to test, create, copy, and move
1409markers.
1410
1411@node Window Type
1412@subsection Window Type
1413
1414 A @dfn{window} describes the portion of the terminal screen that Emacs
1415uses to display a buffer. Every window has one associated buffer, whose
1416contents appear in the window. By contrast, a given buffer may appear
1417in one window, no window, or several windows.
1418
1419 Though many windows may exist simultaneously, at any time one window
1420is designated the @dfn{selected window}. This is the window where the
1421cursor is (usually) displayed when Emacs is ready for a command. The
1422selected window usually displays the current buffer, but this is not
1423necessarily the case.
1424
1425 Windows are grouped on the screen into frames; each window belongs to
1426one and only one frame. @xref{Frame Type}.
1427
1428 Windows have no read syntax. They print in hash notation, giving the
1429window number and the name of the buffer being displayed. The window
1430numbers exist to identify windows uniquely, since the buffer displayed
1431in any given window can change frequently.
1432
1433@example
1434@group
1435(selected-window)
1436 @result{} #<window 1 on objects.texi>
1437@end group
1438@end example
1439
1440 @xref{Windows}, for a description of the functions that work on windows.
1441
1442@node Frame Type
1443@subsection Frame Type
1444
0c1cf122
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1445 A @dfn{frame} is a screen area that contains one or more Emacs
1446windows; we also use the term ``frame'' to refer to the Lisp object
1447that Emacs uses to refer to the screen area.
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1448
1449 Frames have no read syntax. They print in hash notation, giving the
1450frame's title, plus its address in core (useful to identify the frame
1451uniquely).
1452
1453@example
1454@group
1455(selected-frame)
a9f0a989 1456 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
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1457@end group
1458@end example
1459
1460 @xref{Frames}, for a description of the functions that work on frames.
1461
1462@node Window Configuration Type
1463@subsection Window Configuration Type
1464@cindex screen layout
1465
1466 A @dfn{window configuration} stores information about the positions,
1467sizes, and contents of the windows in a frame, so you can recreate the
1468same arrangement of windows later.
1469
9e2b495b
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1470 Window configurations do not have a read syntax; their print syntax
1471looks like @samp{#<window-configuration>}. @xref{Window
1472Configurations}, for a description of several functions related to
1473window configurations.
5b359918 1474
969fe9b5
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1475@node Frame Configuration Type
1476@subsection Frame Configuration Type
1477@cindex screen layout
1478
1479 A @dfn{frame configuration} stores information about the positions,
1480sizes, and contents of the windows in all frames. It is actually
1481a list whose @sc{car} is @code{frame-configuration} and whose
1482@sc{cdr} is an alist. Each alist element describes one frame,
1483which appears as the @sc{car} of that element.
1484
1485 @xref{Frame Configurations}, for a description of several functions
1486related to frame configurations.
1487
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1488@node Process Type
1489@subsection Process Type
1490
1491 The word @dfn{process} usually means a running program. Emacs itself
1492runs in a process of this sort. However, in Emacs Lisp, a process is a
1493Lisp object that designates a subprocess created by the Emacs process.
1494Programs such as shells, GDB, ftp, and compilers, running in
1495subprocesses of Emacs, extend the capabilities of Emacs.
1496
1497 An Emacs subprocess takes textual input from Emacs and returns textual
1498output to Emacs for further manipulation. Emacs can also send signals
1499to the subprocess.
1500
1501 Process objects have no read syntax. They print in hash notation,
1502giving the name of the process:
1503
1504@example
1505@group
1506(process-list)
1507 @result{} (#<process shell>)
1508@end group
1509@end example
1510
1511@xref{Processes}, for information about functions that create, delete,
1512return information about, send input or signals to, and receive output
1513from processes.
1514
1515@node Stream Type
1516@subsection Stream Type
1517
1518 A @dfn{stream} is an object that can be used as a source or sink for
1519characters---either to supply characters for input or to accept them as
1520output. Many different types can be used this way: markers, buffers,
1521strings, and functions. Most often, input streams (character sources)
1522obtain characters from the keyboard, a buffer, or a file, and output
1523streams (character sinks) send characters to a buffer, such as a
1524@file{*Help*} buffer, or to the echo area.
1525
1526 The object @code{nil}, in addition to its other meanings, may be used
1527as a stream. It stands for the value of the variable
1528@code{standard-input} or @code{standard-output}. Also, the object
1529@code{t} as a stream specifies input using the minibuffer
1530(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1531Area}).
1532
1533 Streams have no special printed representation or read syntax, and
1534print as whatever primitive type they are.
1535
3e099569 1536 @xref{Read and Print}, for a description of functions
2b3fc6c3 1537related to streams, including parsing and printing functions.
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1538
1539@node Keymap Type
1540@subsection Keymap Type
1541
1542 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1543controls how the user's command input is executed. A keymap is actually
1544a list whose @sc{car} is the symbol @code{keymap}.
1545
1546 @xref{Keymaps}, for information about creating keymaps, handling prefix
1547keys, local as well as global keymaps, and changing key bindings.
1548
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1549@node Overlay Type
1550@subsection Overlay Type
1551
f9f59935
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1552 An @dfn{overlay} specifies properties that apply to a part of a
1553buffer. Each overlay applies to a specified range of the buffer, and
1554contains a property list (a list whose elements are alternating property
1555names and values). Overlay properties are used to present parts of the
1556buffer temporarily in a different display style. Overlays have no read
1557syntax, and print in hash notation, giving the buffer name and range of
1558positions.
5b359918 1559
bfe721d1
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1560 @xref{Overlays}, for how to create and use overlays.
1561
8241495d
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1562@node Circular Objects
1563@section Read Syntax for Circular Objects
1564@cindex circular structure, read syntax
1565@cindex shared structure, read syntax
1566@cindex @samp{#@var{n}=} read syntax
1567@cindex @samp{#@var{n}#} read syntax
1568
4ccd1968
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1569 To represent shared or circular structures within a complex of Lisp
1570objects, you can use the reader constructs @samp{#@var{n}=} and
1571@samp{#@var{n}#}.
8241495d
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1572
1573 Use @code{#@var{n}=} before an object to label it for later reference;
1574subsequently, you can use @code{#@var{n}#} to refer the same object in
1575another place. Here, @var{n} is some integer. For example, here is how
1576to make a list in which the first element recurs as the third element:
1577
1578@example
1579(#1=(a) b #1#)
1580@end example
1581
1582@noindent
1583This differs from ordinary syntax such as this
1584
1585@example
1586((a) b (a))
1587@end example
1588
1589@noindent
1590which would result in a list whose first and third elements
1591look alike but are not the same Lisp object. This shows the difference:
1592
1593@example
1594(prog1 nil
1595 (setq x '(#1=(a) b #1#)))
1596(eq (nth 0 x) (nth 2 x))
1597 @result{} t
1598(setq x '((a) b (a)))
1599(eq (nth 0 x) (nth 2 x))
1600 @result{} nil
1601@end example
1602
1603 You can also use the same syntax to make a circular structure, which
1604appears as an ``element'' within itself. Here is an example:
1605
1606@example
1607#1=(a #1#)
1608@end example
1609
1610@noindent
1611This makes a list whose second element is the list itself.
1612Here's how you can see that it really works:
1613
1614@example
1615(prog1 nil
1616 (setq x '#1=(a #1#)))
1617(eq x (cadr x))
1618 @result{} t
1619@end example
1620
1621 The Lisp printer can produce this syntax to record circular and shared
1622structure in a Lisp object, if you bind the variable @code{print-circle}
1623to a non-@code{nil} value. @xref{Output Variables}.
1624
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1625@node Type Predicates
1626@section Type Predicates
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1627@cindex type checking
1628@kindex wrong-type-argument
1629
1630 The Emacs Lisp interpreter itself does not perform type checking on
1631the actual arguments passed to functions when they are called. It could
1632not do so, since function arguments in Lisp do not have declared data
1633types, as they do in other programming languages. It is therefore up to
1634the individual function to test whether each actual argument belongs to
1635a type that the function can use.
1636
1637 All built-in functions do check the types of their actual arguments
1638when appropriate, and signal a @code{wrong-type-argument} error if an
1639argument is of the wrong type. For example, here is what happens if you
2b3fc6c3 1640pass an argument to @code{+} that it cannot handle:
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1641
1642@example
1643@group
1644(+ 2 'a)
f9f59935 1645 @error{} Wrong type argument: number-or-marker-p, a
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1646@end group
1647@end example
1648
1649@cindex type predicates
1650@cindex testing types
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1651 If you want your program to handle different types differently, you
1652must do explicit type checking. The most common way to check the type
1653of an object is to call a @dfn{type predicate} function. Emacs has a
1654type predicate for each type, as well as some predicates for
1655combinations of types.
5b359918 1656
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1657 A type predicate function takes one argument; it returns @code{t} if
1658the argument belongs to the appropriate type, and @code{nil} otherwise.
1659Following a general Lisp convention for predicate functions, most type
1660predicates' names end with @samp{p}.
1661
1662 Here is an example which uses the predicates @code{listp} to check for
1663a list and @code{symbolp} to check for a symbol.
1664
1665@example
1666(defun add-on (x)
1667 (cond ((symbolp x)
1668 ;; If X is a symbol, put it on LIST.
1669 (setq list (cons x list)))
1670 ((listp x)
1671 ;; If X is a list, add its elements to LIST.
1672 (setq list (append x list)))
1673 (t
969fe9b5 1674 ;; We handle only symbols and lists.
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1675 (error "Invalid argument %s in add-on" x))))
1676@end example
1677
1678 Here is a table of predefined type predicates, in alphabetical order,
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1679with references to further information.
1680
1681@table @code
1682@item atom
1683@xref{List-related Predicates, atom}.
1684
1685@item arrayp
1686@xref{Array Functions, arrayp}.
1687
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1688@item bool-vector-p
1689@xref{Bool-Vectors, bool-vector-p}.
1690
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1691@item bufferp
1692@xref{Buffer Basics, bufferp}.
1693
1694@item byte-code-function-p
1695@xref{Byte-Code Type, byte-code-function-p}.
1696
1697@item case-table-p
969fe9b5 1698@xref{Case Tables, case-table-p}.
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1699
1700@item char-or-string-p
1701@xref{Predicates for Strings, char-or-string-p}.
1702
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1703@item char-table-p
1704@xref{Char-Tables, char-table-p}.
1705
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1706@item commandp
1707@xref{Interactive Call, commandp}.
1708
1709@item consp
1710@xref{List-related Predicates, consp}.
1711
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1712@item display-table-p
1713@xref{Display Tables, display-table-p}.
1714
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1715@item floatp
1716@xref{Predicates on Numbers, floatp}.
1717
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1718@item frame-configuration-p
1719@xref{Frame Configurations, frame-configuration-p}.
1720
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1721@item frame-live-p
1722@xref{Deleting Frames, frame-live-p}.
1723
1724@item framep
1725@xref{Frames, framep}.
1726
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1727@item functionp
1728@xref{Functions, functionp}.
1729
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1730@item hash-table-p
1731@xref{Other Hash, hash-table-p}.
1732
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1733@item integer-or-marker-p
1734@xref{Predicates on Markers, integer-or-marker-p}.
1735
1736@item integerp
1737@xref{Predicates on Numbers, integerp}.
1738
1739@item keymapp
1740@xref{Creating Keymaps, keymapp}.
1741
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1742@item keywordp
1743@xref{Constant Variables}.
1744
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1745@item listp
1746@xref{List-related Predicates, listp}.
1747
1748@item markerp
1749@xref{Predicates on Markers, markerp}.
1750
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1751@item wholenump
1752@xref{Predicates on Numbers, wholenump}.
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1753
1754@item nlistp
1755@xref{List-related Predicates, nlistp}.
1756
1757@item numberp
1758@xref{Predicates on Numbers, numberp}.
1759
1760@item number-or-marker-p
1761@xref{Predicates on Markers, number-or-marker-p}.
1762
1763@item overlayp
1764@xref{Overlays, overlayp}.
1765
1766@item processp
1767@xref{Processes, processp}.
1768
1769@item sequencep
1770@xref{Sequence Functions, sequencep}.
1771
1772@item stringp
1773@xref{Predicates for Strings, stringp}.
1774
1775@item subrp
1776@xref{Function Cells, subrp}.
1777
1778@item symbolp
1779@xref{Symbols, symbolp}.
1780
1781@item syntax-table-p
1782@xref{Syntax Tables, syntax-table-p}.
1783
1784@item user-variable-p
1785@xref{Defining Variables, user-variable-p}.
1786
1787@item vectorp
1788@xref{Vectors, vectorp}.
1789
1790@item window-configuration-p
1791@xref{Window Configurations, window-configuration-p}.
1792
1793@item window-live-p
1794@xref{Deleting Windows, window-live-p}.
1795
1796@item windowp
1797@xref{Basic Windows, windowp}.
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1798
1799@item booleanp
23cac097 1800@xref{nil and t, booleanp}.
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1801
1802@item string-or-null-p
23cac097 1803@xref{Predicates for Strings, string-or-null-p}.
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1804@end table
1805
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1806 The most general way to check the type of an object is to call the
1807function @code{type-of}. Recall that each object belongs to one and
1808only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1809Data Types}). But @code{type-of} knows nothing about non-primitive
1810types. In most cases, it is more convenient to use type predicates than
1811@code{type-of}.
1812
1813@defun type-of object
1814This function returns a symbol naming the primitive type of
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1815@var{object}. The value is one of the symbols @code{symbol},
1816@code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
a61b9217 1817@code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
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1818@code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1819@code{buffer}, @code{frame}, @code{process}, or
9e2b495b 1820@code{window-configuration}.
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1821
1822@example
1823(type-of 1)
1824 @result{} integer
ece35e15 1825@group
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1826(type-of 'nil)
1827 @result{} symbol
1828(type-of '()) ; @r{@code{()} is @code{nil}.}
1829 @result{} symbol
1830(type-of '(x))
1831 @result{} cons
ece35e15 1832@end group
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1833@end example
1834@end defun
1835
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1836@node Equality Predicates
1837@section Equality Predicates
1838@cindex equality
1839
1840 Here we describe two functions that test for equality between any two
1841objects. Other functions test equality between objects of specific
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1842types, e.g., strings. For these predicates, see the appropriate chapter
1843describing the data type.
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1844
1845@defun eq object1 object2
1846This function returns @code{t} if @var{object1} and @var{object2} are
a044cd1f 1847the same object, @code{nil} otherwise.
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1848
1849@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1850integers with the same value. Also, since symbol names are normally
1851unique, if the arguments are symbols with the same name, they are
1852@code{eq}. For other types (e.g., lists, vectors, strings), two
1853arguments with the same contents or elements are not necessarily
1854@code{eq} to each other: they are @code{eq} only if they are the same
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1855object, meaning that a change in the contents of one will be reflected
1856by the same change in the contents of the other.
5b359918 1857
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1858@example
1859@group
1860(eq 'foo 'foo)
1861 @result{} t
1862@end group
1863
1864@group
1865(eq 456 456)
1866 @result{} t
1867@end group
1868
1869@group
1870(eq "asdf" "asdf")
1871 @result{} nil
1872@end group
1873
1874@group
1875(eq '(1 (2 (3))) '(1 (2 (3))))
1876 @result{} nil
1877@end group
1878
1879@group
1880(setq foo '(1 (2 (3))))
1881 @result{} (1 (2 (3)))
1882(eq foo foo)
1883 @result{} t
1884(eq foo '(1 (2 (3))))
1885 @result{} nil
1886@end group
1887
1888@group
1889(eq [(1 2) 3] [(1 2) 3])
1890 @result{} nil
1891@end group
1892
1893@group
1894(eq (point-marker) (point-marker))
1895 @result{} nil
1896@end group
1897@end example
1898
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1899The @code{make-symbol} function returns an uninterned symbol, distinct
1900from the symbol that is used if you write the name in a Lisp expression.
1901Distinct symbols with the same name are not @code{eq}. @xref{Creating
1902Symbols}.
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1903
1904@example
1905@group
1906(eq (make-symbol "foo") 'foo)
1907 @result{} nil
1908@end group
1909@end example
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1910@end defun
1911
1912@defun equal object1 object2
1913This function returns @code{t} if @var{object1} and @var{object2} have
1914equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1915arguments are the same object, @code{equal} looks inside nonidentical
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1916arguments to see if their elements or contents are the same. So, if two
1917objects are @code{eq}, they are @code{equal}, but the converse is not
1918always true.
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1919
1920@example
1921@group
1922(equal 'foo 'foo)
1923 @result{} t
1924@end group
1925
1926@group
1927(equal 456 456)
1928 @result{} t
1929@end group
1930
1931@group
1932(equal "asdf" "asdf")
1933 @result{} t
1934@end group
1935@group
1936(eq "asdf" "asdf")
1937 @result{} nil
1938@end group
1939
1940@group
1941(equal '(1 (2 (3))) '(1 (2 (3))))
1942 @result{} t
1943@end group
1944@group
1945(eq '(1 (2 (3))) '(1 (2 (3))))
1946 @result{} nil
1947@end group
1948
1949@group
1950(equal [(1 2) 3] [(1 2) 3])
1951 @result{} t
1952@end group
1953@group
1954(eq [(1 2) 3] [(1 2) 3])
1955 @result{} nil
1956@end group
1957
1958@group
1959(equal (point-marker) (point-marker))
1960 @result{} t
1961@end group
1962
1963@group
1964(eq (point-marker) (point-marker))
1965 @result{} nil
1966@end group
1967@end example
1968
cf107ffb 1969@cindex equality of strings
f9f59935 1970Comparison of strings is case-sensitive, but does not take account of
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1971text properties---it compares only the characters in the strings. For
1972technical reasons, a unibyte string and a multibyte string are
1973@code{equal} if and only if they contain the same sequence of
1974character codes and all these codes are either in the range 0 through
1975127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
1976(@pxref{Text Representations}).
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1977
1978@example
1979@group
1980(equal "asdf" "ASDF")
1981 @result{} nil
1982@end group
1983@end example
bfe721d1 1984
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1985However, two distinct buffers are never considered @code{equal}, even if
1986their textual contents are the same.
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1987@end defun
1988
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1989 The test for equality is implemented recursively; for example, given
1990two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
1991returns @code{t} if and only if both the expressions below return
1992@code{t}:
1993
1994@example
1995(equal (car @var{x}) (car @var{y}))
1996(equal (cdr @var{x}) (cdr @var{y}))
1997@end example
1998
1999Because of this recursive method, circular lists may therefore cause
2000infinite recursion (leading to an error).
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2001
2002@ignore
2003 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2004@end ignore