* debian/control:
[ntk/apt.git] / apt-pkg / aptconfiguration.cc
index 1a8e826..0c050d9 100644 (file)
@@ -8,12 +8,18 @@
    ##################################################################### */
                                                                        /*}}}*/
 // Include Files                                                       /*{{{*/
-#include <apt-pkg/fileutl.h>
 #include <apt-pkg/aptconfiguration.h>
 #include <apt-pkg/configuration.h>
+#include <apt-pkg/fileutl.h>
+#include <apt-pkg/macros.h>
+#include <apt-pkg/strutl.h>
 
-#include <vector>
+#include <sys/types.h>
+#include <dirent.h>
+
+#include <algorithm>
 #include <string>
+#include <vector>
                                                                        /*}}}*/
 namespace APT {
 // getCompressionTypes - Return Vector of usbale compressiontypes      /*{{{*/
@@ -29,41 +35,52 @@ const Configuration::getCompressionTypes(bool const &Cached) {
                        types.clear();
        }
 
+       // setup the defaults for the compressiontypes => method mapping
+       _config->CndSet("Acquire::CompressionTypes::bz2","bzip2");
+       _config->CndSet("Acquire::CompressionTypes::lzma","lzma");
+       _config->CndSet("Acquire::CompressionTypes::gz","gzip");
+
        // Set default application paths to check for optional compression types
        _config->CndSet("Dir::Bin::lzma", "/usr/bin/lzma");
        _config->CndSet("Dir::Bin::bzip2", "/bin/bzip2");
 
-       ::Configuration::Item const *Opts = _config->Tree("Acquire::CompressionTypes");
-       if (Opts != 0)
-               Opts = Opts->Child;
-
-       // at first, move over the options to setup at least the default options
-       bool foundLzma=false, foundBzip2=false, foundGzip=false;
-       for (; Opts != 0; Opts = Opts->Next) {
-               if (Opts->Value == "lzma")
-                       foundLzma = true;
-               else if (Opts->Value == "bz2")
-                       foundBzip2 = true;
-               else if (Opts->Value == "gz")
-                       foundGzip = true;
-       }
+       // accept non-list order as override setting for config settings on commandline
+       std::string const overrideOrder = _config->Find("Acquire::CompressionTypes::Order","");
+       if (overrideOrder.empty() == false)
+               types.push_back(overrideOrder);
 
-       // setup the defaults now
-       if (!foundBzip2)
-               _config->Set("Acquire::CompressionTypes::bz2","bzip2");
-       if (!foundLzma)
-               _config->Set("Acquire::CompressionTypes::lzma","lzma");
-       if (!foundGzip)
-               _config->Set("Acquire::CompressionTypes::gz","gzip");
+       // load the order setting into our vector
+       std::vector<std::string> const order = _config->FindVector("Acquire::CompressionTypes::Order");
+       for (std::vector<std::string>::const_iterator o = order.begin();
+            o != order.end(); o++) {
+               if ((*o).empty() == true)
+                       continue;
+               // ignore types we have no method ready to use
+               if (_config->Exists(string("Acquire::CompressionTypes::").append(*o)) == false)
+                       continue;
+               // ignore types we have no app ready to use
+               string const appsetting = string("Dir::Bin::").append(*o);
+               if (_config->Exists(appsetting) == true) {
+                       std::string const app = _config->FindFile(appsetting.c_str(), "");
+                       if (app.empty() == false && FileExists(app) == false)
+                               continue;
+               }
+               types.push_back(*o);
+       }
 
-       // move again over the option tree to finially calculate our result
+       // move again over the option tree to add all missing compression types
        ::Configuration::Item const *Types = _config->Tree("Acquire::CompressionTypes");
        if (Types != 0)
                Types = Types->Child;
 
        for (; Types != 0; Types = Types->Next) {
+               if (Types->Tag == "Order" || Types->Tag.empty() == true)
+                       continue;
+               // ignore types we already have in the vector
+               if (std::find(types.begin(),types.end(),Types->Tag) != types.end())
+                       continue;
+               // ignore types we have no app ready to use
                string const appsetting = string("Dir::Bin::").append(Types->Value);
-               // ignore compression types we have no app ready to use
                if (appsetting.empty() == false && _config->Exists(appsetting) == true) {
                        std::string const app = _config->FindFile(appsetting.c_str(), "");
                        if (app.empty() == false && FileExists(app) == false)
@@ -75,4 +92,268 @@ const Configuration::getCompressionTypes(bool const &Cached) {
        return types;
 }
                                                                        /*}}}*/
+// GetLanguages - Return Vector of Language Codes                      /*{{{*/
+// ---------------------------------------------------------------------
+/* return a vector of language codes in the prefered order.
+   the special word "environment" will be replaced with the long and the short
+   code of the local settings and it will be insured that this will not add
+   duplicates. So in an german local the setting "environment, de_DE, en, de"
+   will result in "de_DE, de, en".
+   The special word "none" is the stopcode for the not-All code vector */
+std::vector<std::string> const Configuration::getLanguages(bool const &All,
+                               bool const &Cached, char const ** const Locale) {
+       using std::string;
+
+       // The detection is boring and has a lot of cornercases,
+       // so we cache the results to calculated it only once.
+       std::vector<string> static allCodes;
+       std::vector<string> static codes;
+
+       // we have something in the cache
+       if (codes.empty() == false || allCodes.empty() == false) {
+               if (Cached == true) {
+                       if(All == true && allCodes.empty() == false)
+                               return allCodes;
+                       else
+                               return codes;
+               } else {
+                       allCodes.clear();
+                       codes.clear();
+               }
+       }
+
+       // Include all Language codes we have a Translation file for in /var/lib/apt/lists
+       // so they will be all included in the Cache.
+       std::vector<string> builtin;
+       DIR *D = opendir(_config->FindDir("Dir::State::lists").c_str());
+       if (D != 0) {
+               builtin.push_back("none");
+               for (struct dirent *Ent = readdir(D); Ent != 0; Ent = readdir(D)) {
+                       string const name = Ent->d_name;
+                       size_t const foundDash = name.rfind("-");
+                       size_t const foundUnderscore = name.rfind("_");
+                       if (foundDash == string::npos || foundUnderscore == string::npos ||
+                           foundDash <= foundUnderscore ||
+                           name.substr(foundUnderscore+1, foundDash-(foundUnderscore+1)) != "Translation")
+                               continue;
+                       string const c = name.substr(foundDash+1);
+                       if (unlikely(c.empty() == true) || c == "en")
+                               continue;
+                       // Skip unusual files, like backups or that alike
+                       string::const_iterator s = c.begin();
+                       for (;s != c.end(); ++s) {
+                               if (isalpha(*s) == 0)
+                                       break;
+                       }
+                       if (s != c.end())
+                               continue;
+                       if (std::find(builtin.begin(), builtin.end(), c) != builtin.end())
+                               continue;
+                       builtin.push_back(c);
+               }
+       }
+       closedir(D);
+
+       // get the environment language codes: LC_MESSAGES (and later LANGUAGE)
+       // we extract both, a long and a short code and then we will
+       // check if we actually need both (rare) or if the short is enough
+       string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale);
+       size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
+       size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3);
+
+       string envLong = envMsg.substr(0,lenLong);
+       string const envShort = envLong.substr(0,lenShort);
+       bool envLongIncluded = true;
+
+       // first cornercase: LANG=C, so we use only "en" Translation
+       if (envLong == "C") {
+               codes.push_back("en");
+               allCodes = codes;
+               allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
+               if (All == true)
+                       return allCodes;
+               else
+                       return codes;
+       }
+
+       // to save the servers from unneeded queries, we only try also long codes
+       // for languages it is realistic to have a long code translation fileā€¦
+       // TODO: Improve translation acquire system to drop them dynamic
+       char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL };
+       if (envLong != envShort) {
+               for (char const **l = needLong; *l != NULL; l++)
+                       if (envShort.compare(*l) == 0) {
+                               envLongIncluded = false;
+                               break;
+                       }
+       }
+
+       // we don't add the long code, but we allow the user to do so
+       if (envLongIncluded == true)
+               envLong.clear();
+
+       // FIXME: Remove support for the old APT::Acquire::Translation
+       // it was undocumented and so it should be not very widthly used
+       string const oldAcquire = _config->Find("APT::Acquire::Translation","");
+       if (oldAcquire.empty() == false && oldAcquire != "environment") {
+               if (oldAcquire != "none")
+                       codes.push_back(oldAcquire);
+               codes.push_back("en");
+               allCodes = codes;
+               for (std::vector<string>::const_iterator b = builtin.begin();
+                    b != builtin.end(); ++b)
+                       if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+                               allCodes.push_back(*b);
+               if (All == true)
+                       return allCodes;
+               else
+                       return codes;
+       }
+
+       // It is very likely we will need to environment codes later,
+       // so let us generate them now from LC_MESSAGES and LANGUAGE
+       std::vector<string> environment;
+       // take care of LC_MESSAGES
+       if (envLongIncluded == false)
+               environment.push_back(envLong);
+       environment.push_back(envShort);
+       // take care of LANGUAGE
+       const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
+       string envLang = Locale == 0 ? language_env : *(Locale+1);
+       if (envLang.empty() == false) {
+               std::vector<string> env = VectorizeString(envLang,':');
+               short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
+               for (std::vector<string>::const_iterator e = env.begin();
+                    e != env.end() && addedLangs < 3; ++e) {
+                       if (unlikely(e->empty() == true) || *e == "en")
+                               continue;
+                       if (*e == envLong || *e == envShort)
+                               continue;
+                       if (std::find(environment.begin(), environment.end(), *e) != environment.end())
+                               continue;
+                       if (e->find('_') != string::npos) {
+                               // Drop LongCodes here - ShortCodes are also included
+                               string const shorty = e->substr(0, e->find('_'));
+                               char const **n = needLong;
+                               for (; *n != NULL; ++n)
+                                       if (shorty == *n)
+                                               break;
+                               if (*n == NULL)
+                                       continue;
+                       }
+                       ++addedLangs;
+                       environment.push_back(*e);
+               }
+       }
+
+       // Support settings like Acquire::Translation=none on the command line to
+       // override the configuration settings vector of languages.
+       string const forceLang = _config->Find("Acquire::Languages","");
+       if (forceLang.empty() == false) {
+               if (forceLang == "environment") {
+                       codes = environment;
+               } else if (forceLang != "none")
+                       codes.push_back(forceLang);
+               allCodes = codes;
+               for (std::vector<string>::const_iterator b = builtin.begin();
+                    b != builtin.end(); ++b)
+                       if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+                               allCodes.push_back(*b);
+               if (All == true)
+                       return allCodes;
+               else
+                       return codes;
+       }
+
+       std::vector<string> const lang = _config->FindVector("Acquire::Languages");
+       // the default setting -> "environment, en"
+       if (lang.empty() == true) {
+               codes = environment;
+               if (envShort != "en")
+                       codes.push_back("en");
+               allCodes = codes;
+               for (std::vector<string>::const_iterator b = builtin.begin();
+                    b != builtin.end(); ++b)
+                       if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+                               allCodes.push_back(*b);
+               if (All == true)
+                       return allCodes;
+               else
+                       return codes;
+       }
+
+       // the configs define the order, so add the environment
+       // then needed and ensure the codes are not listed twice.
+       bool noneSeen = false;
+       for (std::vector<string>::const_iterator l = lang.begin();
+            l != lang.end(); l++) {
+               if (*l == "environment") {
+                       for (std::vector<string>::const_iterator e = environment.begin();
+                            e != environment.end(); ++e) {
+                               if (std::find(allCodes.begin(), allCodes.end(), *e) != allCodes.end())
+                                       continue;
+                               if (noneSeen == false)
+                                       codes.push_back(*e);
+                               allCodes.push_back(*e);
+                       }
+                       continue;
+               } else if (*l == "none") {
+                       noneSeen = true;
+                       continue;
+               } else if (std::find(allCodes.begin(), allCodes.end(), *l) != allCodes.end())
+                       continue;
+
+               if (noneSeen == false)
+                       codes.push_back(*l);
+               allCodes.push_back(*l);
+       }
+
+       for (std::vector<string>::const_iterator b = builtin.begin();
+            b != builtin.end(); ++b)
+               if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+                       allCodes.push_back(*b);
+
+       if (All == true)
+               return allCodes;
+       else
+               return codes;
+}
+                                                                       /*}}}*/
+// getArchitectures - Return Vector of prefered Architectures          /*{{{*/
+std::vector<std::string> const Configuration::getArchitectures(bool const &Cached) {
+       using std::string;
+
+       std::vector<string> static archs;
+       if (likely(Cached == true) && archs.empty() == false)
+               return archs;
+
+       archs = _config->FindVector("APT::Architectures");
+       string const arch = _config->Find("APT::Architecture");
+       if (unlikely(arch.empty() == true))
+               return archs;
+
+       if (archs.empty() == true ||
+           std::find(archs.begin(), archs.end(), arch) == archs.end())
+               archs.push_back(arch);
+
+       // erase duplicates and empty strings
+       for (std::vector<string>::reverse_iterator a = archs.rbegin();
+            a != archs.rend(); ++a) {
+               if (a->empty() == true || std::find(a + 1, archs.rend(), *a) != archs.rend())
+                       archs.erase(a.base()-1);
+               if (a == archs.rend())
+                       break;
+       }
+
+       return archs;
+}
+                                                                       /*}}}*/
+// checkArchitecture - are we interested in the given Architecture?    /*{{{*/
+bool const Configuration::checkArchitecture(std::string const &Arch) {
+       if (Arch == "all")
+               return true;
+       std::vector<std::string> const archs = getArchitectures(true);
+       return (std::find(archs.begin(), archs.end(), Arch) != archs.end());
+}
+                                                                       /*}}}*/
 }