[Docs] Clarify the rules.mk setup for Unicode (#6286)
[jackhill/qmk/firmware.git] / docs / hardware_keyboard_guidelines.md
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67cc5ceb 1# QMK Keyboard Guidelines
7b3c9cc8 2
330e2e6a 3Since starting, QMK has grown by leaps and bounds thanks to people like you who contribute to creating and maintaining our community keyboards. As we've grown we've discovered some patterns that work well, and ask that you conform to them to make it easier for other people to benefit from your hard work.
4
7b3c9cc8 5
7b0356d1 6## Naming Your Keyboard/Project
7b3c9cc8 7
154e1d99 8All keyboard names are in lower case, consisting only of letters, numbers, and underscore (`_`). Names may not begin with an underscore. Forward slash (`/`) is used as a sub-folder separation character.
9
10The names `test`, `keyboard`, and `all` are reserved for make commands and may not be used as a keyboard or subfolder name.
7b3c9cc8 11
c3e0ef4d 12Valid Examples:
13
14* `412_64`
15* `chimera_ortho`
16* `clueboard/66/rev3`
17* `planck`
18* `v60_type_r`
19
20## Sub-folders
21
22QMK uses sub-folders both for organization and to share code between revisions of the same keyboard. You can nest folders up to 4 levels deep:
23
24 qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
25
26If a sub-folder has a `rules.mk` file it will be considered a compilable keyboard. It will be available in QMK Configurator and tested with `make all`. If you are using a folder to organize several keyboards from the same maker you should not have a `rules.mk` file.
27
28Example:
29
30Clueboard uses sub-folders for both purposes, organization and keyboard revisions.
31
32* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
33 * [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
330e2e6a 34 * [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) ← This is the organization folder, there's no `rules.mk` file
35 * [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) ← This is a compilable keyboard, it has a `rules.mk` file
36 * [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) ← This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
bd9be8af 37 * [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) ← compilable: `make clueboard/66/rev1`
5fdb398e 38 * [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) ← compilable: `make clueboard/66/rev2`
a5f15813 39 * [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) ← compilable: `make clueboard/66/rev3` or `make clueboard/66`
c3e0ef4d 40
41## Keyboard Folder Structure
42
330e2e6a 43Your keyboard should be located in `qmk_firmware/keyboards/` and the folder name should be your keyboard's name as described in the previous section. Inside this folder should be several files:
c3e0ef4d 44
45* `readme.md`
330e2e6a 46* `info.json`
c3e0ef4d 47* `config.h`
48* `rules.mk`
49* `<keyboard_name>.c`
50* `<keyboard_name>.h`
51
52### `readme.md`
7b3c9cc8 53
7e446183 54All projects need to have a `readme.md` file that explains what the keyboard is, who made it and where it's available. If applicable, it should also contain links to more information, such as the maker's website. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
7b3c9cc8 55
330e2e6a 56### `info.json`
57
58This file is used by the [QMK API](https://github.com/qmk/qmk_api). It contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard. You can also set metadata here. For more information see the [reference page](reference_info_json.md).
59
c3e0ef4d 60### `config.h`
61
9f2f9b53 62All projects need to have a `config.h` file that sets things like the matrix size, product name, USB VID/PID, description and other settings. In general, use this file to set essential information and defaults for your keyboard that will always work.
c3e0ef4d 63
64### `rules.mk`
65
a45b625b 66The presence of this file means that the folder is a keyboard target and can be used in `make` commands. This is where you setup the build environment for your keyboard and configure the default set of features.
c3e0ef4d 67
68### `<keyboard_name.c>`
69
70This is where you will write custom code for your keyboard. Typically you will write code to initialize and interface with the hardware in your keyboard. If your keyboard consists of only a key matrix with no LEDs, speakers, or other auxillary hardware this file can be blank.
71
72The following functions are typically defined in this file:
73
74* `void matrix_init_kb(void)`
75* `void matrix_scan_kb(void)`
76* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
77* `void led_set_kb(uint8_t usb_led)`
78
79### `<keyboard_name.h>`
80
aeee735f 81This file is used to define the matrix for your keyboard. You should define at least one C macro which translates an array into a matrix representing the physical switch matrix for your keyboard. If it's possible to build your keyboard with multiple layouts you should define additional macros.
c3e0ef4d 82
aeee735f 83If you have only a single layout you should call this macro `LAYOUT`.
84
85When defining multiple layouts you should have a base layout, named `LAYOUT_all`, that supports all possible switch positions on your matrix, even if that layout is impossible to build physically. This is the macro you should use in your `default` keymap. You should then have additional keymaps named `default_<layout>` that use your other layout macros. This will make it easier for people to use the layouts you define.
c3e0ef4d 86
87Layout macro names are entirely lowercase, except for the word `LAYOUT` at the front.
88
89As an example, if you have a 60% PCB that supports ANSI and ISO you might define the following layouts and keymaps:
90
91| Layout Name | Keymap Name | Description |
92|-------------|-------------|-------------|
aeee735f 93| LAYOUT_all | default | A layout that supports both ISO and ANSI |
330e2e6a 94| LAYOUT_ansi | default_ansi | An ANSI layout |
95| LAYOUT_iso | default_iso | An ISO layout |
c3e0ef4d 96
7b0356d1 97## Image/Hardware Files
7b3c9cc8 98
096b480e 99In an effort to keep the repo size down we're no longer accepting binary files of any format, with few exceptions. Hosting them elsewhere (such as <https://imgur.com>) and linking them in the `readme.md` is preferred.
7b3c9cc8 100
330e2e6a 101Hardware files (such as plates, cases, pcb) can be contributed to the [qmk.fm repo](https://github.com/qmk/qmk.fm) and they will be made available on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` folder for an example.
7b3c9cc8 102
e87c39d3 103## Keyboard Defaults
104
105Given the amount of functionality that QMK exposes it's very easy to confuse new users. When putting together the default firmware for your keyboard we recommend limiting your enabled features and options to the minimal set needed to support your hardware. Recommendations for specific features follow.
106
107### Bootmagic and Command
108
cc323df9 109[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
e87c39d3 110
111By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
112
113If your keyboard does not have 2 shift keys you should provide a working default for `IS_COMMAND`, even when you have set `COMMAND_ENABLE = no`. This will give your users a default to conform to if they do enable Command.
114
115## Custom Keyboard Programming
116
cc323df9 117As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
e87c39d3 118
7b0356d1 119## Non-Production/Handwired Projects
7b3c9cc8 120
67cc5ceb 121We're happy to accept any project that uses QMK, including prototypes and handwired ones, but we have a separate `/keyboards/handwired/` folder for them, so the main `/keyboards/` folder doesn't get overcrowded. If a prototype project becomes a production project at some point in the future, we'd be happy to move it to the main `/keyboards/` folder!
7b3c9cc8 122
7b0356d1 123## Warnings as Errors
7b3c9cc8
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124
125When developing your keyboard, keep in mind that all warnings will be treated as errors - these small warnings can build-up and cause larger errors down the road (and keeping them is generally a bad practice).
126
67cc5ceb 127## Copyright Blurb
7b3c9cc8 128
0cc62459 129If you're adapting your keyboard's setup from another project, but not using the same code, but sure to update the copyright header at the top of the files to show your name, in this format:
7b3c9cc8
JH
130
131 Copyright 2017 Your Name <your@email.com>
67cc5ceb 132
133If you are modifying someone else's code and have made only trivial changes you should leave their name in the copyright statement. If you have done significant work on the file you should add your name to theirs, like so:
134
135 Copyright 2017 Their Name <original_author@example.com> Your Name <you@example.com>
136
137The year should be the first year the file is created. If work was done to that file in later years you can reflect that by appending the second year to the first, like so:
138
139 Copyright 2015-2017 Your Name <you@example.com>
140
141## License
142
143The core of QMK is licensed under the [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). If you are shipping binaries for AVR processors you may choose either [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) or [GPLv3](https://www.gnu.org/licenses/gpl.html). If you are shipping binaries for ARM processors you must choose [GPL Version 3](https://www.gnu.org/licenses/gpl.html) to comply with the [ChibiOS](http://www.chibios.org) GPLv3 license.
144
145If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK you must comply with the [uGFX License](https://ugfx.io/license.html), which requires a separate commercial license before selling a device containing uGFX.
146
7b0356d1 147## Technical Details
7b3c9cc8 148
67cc5ceb 149If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](hardware.md)!