Enforce definition of `DIODE_DIRECTION` for non-custom matrix boards (#7915)
[jackhill/qmk/firmware.git] / quantum / rgblight_modes.h
CommitLineData
dfab177f 1#ifdef _RGBM_SINGLE_STATIC
b624f32f 2_RGBM_SINGLE_STATIC(STATIC_LIGHT)
3# ifdef RGBLIGHT_EFFECT_BREATHING
4_RGBM_MULTI_DYNAMIC(BREATHING)
5_RGBM_TMP_DYNAMIC(breathing_3, BREATHING)
6_RGBM_TMP_DYNAMIC(breathing_4, BREATHING)
7_RGBM_TMP_DYNAMIC(BREATHING_end, BREATHING)
8# endif
9# ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
10_RGBM_MULTI_DYNAMIC(RAINBOW_MOOD)
11_RGBM_TMP_DYNAMIC(rainbow_mood_7, RAINBOW_MOOD)
12_RGBM_TMP_DYNAMIC(RAINBOW_MOOD_end, RAINBOW_MOOD)
13# endif
14# ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
15_RGBM_MULTI_DYNAMIC(RAINBOW_SWIRL)
16_RGBM_TMP_DYNAMIC(rainbow_swirl_10, RAINBOW_SWIRL)
17_RGBM_TMP_DYNAMIC(rainbow_swirl_11, RAINBOW_SWIRL)
18_RGBM_TMP_DYNAMIC(rainbow_swirl_12, RAINBOW_SWIRL)
19_RGBM_TMP_DYNAMIC(rainbow_swirl_13, RAINBOW_SWIRL)
20_RGBM_TMP_DYNAMIC(RAINBOW_SWIRL_end, RAINBOW_SWIRL)
21# endif
22# ifdef RGBLIGHT_EFFECT_SNAKE
23_RGBM_MULTI_DYNAMIC(SNAKE)
24_RGBM_TMP_DYNAMIC(snake_16, SNAKE)
25_RGBM_TMP_DYNAMIC(snake_17, SNAKE)
26_RGBM_TMP_DYNAMIC(snake_18, SNAKE)
27_RGBM_TMP_DYNAMIC(snake_19, SNAKE)
28_RGBM_TMP_DYNAMIC(SNAKE_end, SNAKE)
29# endif
30# ifdef RGBLIGHT_EFFECT_KNIGHT
31_RGBM_MULTI_DYNAMIC(KNIGHT)
32_RGBM_TMP_DYNAMIC(knight_22, KNIGHT)
33_RGBM_TMP_DYNAMIC(KNIGHT_end, KNIGHT)
34# endif
35# ifdef RGBLIGHT_EFFECT_CHRISTMAS
36_RGBM_SINGLE_DYNAMIC(CHRISTMAS)
37# endif
38# ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
39_RGBM_MULTI_STATIC(STATIC_GRADIENT)
40_RGBM_TMP_STATIC(static_gradient_26, STATIC_GRADIENT)
41_RGBM_TMP_STATIC(static_gradient_27, STATIC_GRADIENT)
42_RGBM_TMP_STATIC(static_gradient_28, STATIC_GRADIENT)
43_RGBM_TMP_STATIC(static_gradient_29, STATIC_GRADIENT)
44_RGBM_TMP_STATIC(static_gradient_30, STATIC_GRADIENT)
45_RGBM_TMP_STATIC(static_gradient_31, STATIC_GRADIENT)
46_RGBM_TMP_STATIC(static_gradient_32, STATIC_GRADIENT)
47_RGBM_TMP_STATIC(static_gradient_33, STATIC_GRADIENT)
48_RGBM_TMP_STATIC(STATIC_GRADIENT_end, STATIC_GRADIENT)
49# endif
50# ifdef RGBLIGHT_EFFECT_RGB_TEST
51_RGBM_SINGLE_DYNAMIC(RGB_TEST)
52# endif
53# ifdef RGBLIGHT_EFFECT_ALTERNATING
54_RGBM_SINGLE_DYNAMIC(ALTERNATING)
55# endif
56//// Add a new mode here.
57// #ifdef RGBLIGHT_EFFECT_<name>
58// _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
59// #endif
dfab177f
TI
60#endif
61
62#undef _RGBM_SINGLE_STATIC
63#undef _RGBM_SINGLE_DYNAMIC
64#undef _RGBM_MULTI_STATIC
65#undef _RGBM_MULTI_DYNAMIC
66#undef _RGBM_TMP_STATIC
67#undef _RGBM_TMP_DYNAMIC