LUFA USB descriptor cleanup (#4871)
[jackhill/qmk/firmware.git] / docs / feature_rgb_matrix.md
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1# RGB Matrix Lighting
2
24df54b8 3This feature allows you to use RGB LED matrices driven by external drivers. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it.
4
5If you want to use single color LED's you should use the [LED Matrix Subsystem](feature_led_matrix.md) instead.
6
fdd0f915 7## Driver configuration
5fcd744d 8---
fdd0f915 9### IS31FL3731
10
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11There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
12
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13```C
14RGB_MATRIX_ENABLE = IS31FL3731
15```
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16
17Configure the hardware via your `config.h`:
18
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19```C
20// This is a 7-bit address, that gets left-shifted and bit 0
21// set to 0 for write, 1 for read (as per I2C protocol)
22// The address will vary depending on your wiring:
23// 0b1110100 AD <-> GND
24// 0b1110111 AD <-> VCC
25// 0b1110101 AD <-> SCL
26// 0b1110110 AD <-> SDA
27#define DRIVER_ADDR_1 0b1110100
28#define DRIVER_ADDR_2 0b1110110
29
30#define DRIVER_COUNT 2
31#define DRIVER_1_LED_TOTAL 25
32#define DRIVER_2_LED_TOTAL 24
62ba66d6 33#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
c98247e3 34```
14b7602a 35
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36!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
37
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38Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
39
40Define these arrays listing all the LEDs in your `<keyboard>.c`:
41
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42```C
43const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
44/* Refer to IS31 manual for these locations
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45 * driver
46 * | R location
47 * | | G location
48 * | | | B location
49 * | | | | */
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50 {0, C1_3, C2_3, C3_3},
51 ....
52}
53```
14b7602a 54
fdd0f915 55Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
56
5fcd744d 57---
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58### IS31FL3733/IS31FL3737
59
60!> For the IS31FL3737, replace all instances of `IS31FL3733` below with `IS31FL3737`.
fdd0f915 61
62There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
63
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64```C
65RGB_MATRIX_ENABLE = IS31FL3733
66```
fdd0f915 67
68Configure the hardware via your `config.h`:
69
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70```C
71// This is a 7-bit address, that gets left-shifted and bit 0
72// set to 0 for write, 1 for read (as per I2C protocol)
73// The address will vary depending on your wiring:
74// 00 <-> GND
75// 01 <-> SCL
76// 10 <-> SDA
77// 11 <-> VCC
78// ADDR1 represents A1:A0 of the 7-bit address.
79// ADDR2 represents A3:A2 of the 7-bit address.
80// The result is: 0b101(ADDR2)(ADDR1)
81#define DRIVER_ADDR_1 0b1010000
82#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
83
84#define DRIVER_COUNT 2
85#define DRIVER_1_LED_TOTAL 64
86#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
87```
fdd0f915 88
89Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
90
91Define these arrays listing all the LEDs in your `<keyboard>.c`:
92
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93```C
94const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
95/* Refer to IS31 manual for these locations
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96 * driver
97 * | R location
98 * | | G location
99 * | | | B location
100 * | | | | */
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101 {0, B_1, A_1, C_1},
102 ....
103}
104```
fdd0f915 105
106Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
107
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108---
109
110### WS2812 (AVR only)
111
112There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
113
114```C
115RGB_MATRIX_ENABLE = WS2812
116```
117
118Configure the hardware via your `config.h`:
119
120```C
121// The pin connected to the data pin of the LEDs
122#define RGB_DI_PIN D7
123// The number of LEDs connected
124#define DRIVER_LED_TOTAL 70
125```
126
127---
128
af89752b 129From this point forward the configuration is the same for all the drivers. The `led_config_t` struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. Here is a brief example:
14b7602a 130
c98247e3 131```C
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132const led_config_t g_led_config = { {
133 // Key Matrix to LED Index
134 { 5, NO_LED, NO_LED, 0 },
135 { NO_LED, NO_LED, NO_LED, NO_LED },
136 { 4, NO_LED, NO_LED, 1 },
137 { 3, NO_LED, NO_LED, 2 }
138}, {
139 // LED Index to Physical Position
140 { 188, 16 }, { 187, 48 }, { 149, 64 }, { 112, 64 }, { 37, 48 }, { 38, 16 }
141}, {
142 // LED Index to Flag
143 1, 4, 4, 4, 4, 1
144} };
c98247e3 145```
14b7602a 146
5c7b37bb 147The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
14b7602a 148
c98247e3 149```C
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150x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
151y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
c98247e3 152```
14b7602a 153
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154Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
155
156As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
14b7602a 157
af89752b 158`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
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159
160## Flags
161
162|Define |Description |
163|------------------------------------|-------------------------------------------|
164|`#define HAS_FLAGS(bits, flags)` |Returns true if `bits` has all `flags` set.|
165|`#define HAS_ANY_FLAGS(bits, flags)`|Returns true if `bits` has any `flags` set.|
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166|`#define LED_FLAG_NONE 0x00` |If this LED has no flags. |
167|`#define LED_FLAG_ALL 0xFF` |If this LED has all flags. |
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168|`#define LED_FLAG_MODIFIER 0x01` |If the Key for this LED is a modifier. |
169|`#define LED_FLAG_UNDERGLOW 0x02` |If the LED is for underglow. |
170|`#define LED_FLAG_KEYLIGHT 0x04` |If the LED is for key backlight. |
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171
172## Keycodes
173
174All RGB keycodes are currently shared with the RGBLIGHT system:
175
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176* `RGB_TOG` - toggle
177* `RGB_MOD` - cycle through modes
178* `RGB_HUI` - increase hue
179* `RGB_HUD` - decrease hue
180* `RGB_SAI` - increase saturation
181* `RGB_SAD` - decrease saturation
182* `RGB_VAI` - increase value
183* `RGB_VAD` - decrease value
184* `RGB_SPI` - increase speed effect (no EEPROM support)
185* `RGB_SPD` - decrease speed effect (no EEPROM support)
186* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
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187
188## RGB Matrix Effects
189
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190All effects have been configured to support current configuration values (Hue, Saturation, Value, & Speed) unless otherwise noted below. These are the effects that are currently available:
191
192```C
193enum rgb_matrix_effects {
194 RGB_MATRIX_NONE = 0,
195 RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
196 RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
197 RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
198 RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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199 RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
200 RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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201 RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
202 RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
203 RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
204 RGB_MATRIX_BAND_SPIRAL_VAL, // Single hue spinning spiral fades brightness
c98247e3 205 RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
1d784f0f 206 RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
c98247e3 207 RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
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208 RGB_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in
209 RGB_MATRIX_CYCLE_OUT_IN_DUAL, // Full dual gradients scrolling out to in
c98247e3 210 RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
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211 RGB_MATRIX_CYCLE_PINWHEEL, // Full gradient spinning pinwheel around center of keyboard
212 RGB_MATRIX_CYCLE_SPIRAL, // Full gradient spinning spiral around center of keyboard
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213 RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
214 RGB_MATRIX_RAINBOW_BEACON, // Full tighter gradient spinning around center of keyboard
215 RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
216 RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
217 RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
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218#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
219 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
c98247e3 220 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
60eae733 221#endif
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222#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
223 RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
224 RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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225 RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
226 RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
227 RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
228 RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
229 RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
230 RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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231 RGB_MATRIX_SPLASH, // Full gradient & value pulse away from a single key hit then fades value out
232 RGB_MATRIX_MULTISPLASH, // Full gradient & value pulse away from multiple key hits then fades value out
233 RGB_MATRIX_SOLID_SPLASH, // Hue & value pulse away from a single key hit then fades value out
234 RGB_MATRIX_SOLID_MULTISPLASH, // Hue & value pulse away from multiple key hits then fades value out
235#endif
236 RGB_MATRIX_EFFECT_MAX
237};
238```
1d784f0f 239
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240You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
241
242
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243|Define |Description |
244|-------------------------------------------------------|-----------------------------------------------|
245|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
246|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
247|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
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248|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
249|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
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250|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
251|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
252|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` |
253|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` |
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254|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
255|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
256|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
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257|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
258|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
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259|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
260|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
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261|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
262|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
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263|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
264|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
265|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
266|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
60eae733 267|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
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268|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
269|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
270|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
271|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
272|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
273|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
274|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
275|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
276|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
277|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
278|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
279|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
280|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
504bf117 281
14b7602a 282
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283## Custom RGB Matrix Effects
284
285By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
286
287To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
14b7602a 288
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289`rgb_matrix_user.inc` should go in the root of the keymap directory.
290`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
14b7602a 291
c98247e3 292```C
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293// !!! DO NOT ADD #pragma once !!! //
294
295// Step 1.
296// Declare custom effects using the RGB_MATRIX_EFFECT macro
297// (note the lack of semicolon after the macro!)
298RGB_MATRIX_EFFECT(my_cool_effect)
299RGB_MATRIX_EFFECT(my_cool_effect2)
300
301// Step 2.
302// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
303#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
304
305// e.g: A simple effect, self-contained within a single method
306static bool my_cool_effect(effect_params_t* params) {
307 RGB_MATRIX_USE_LIMITS(led_min, led_max);
308 for (uint8_t i = led_min; i < led_max; i++) {
309 rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
310 }
311 return led_max < DRIVER_LED_TOTAL;
312}
313
314// e.g: A more complex effect, relying on external methods and state, with
315// dedicated init and run methods
316static uint8_t some_global_state;
317static void my_cool_effect2_complex_init(effect_params_t* params) {
318 some_global_state = 1;
c98247e3 319}
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320static bool my_cool_effect2_complex_run(effect_params_t* params) {
321 RGB_MATRIX_USE_LIMITS(led_min, led_max);
322 for (uint8_t i = led_min; i < led_max; i++) {
323 rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
324 }
325
326 return led_max < DRIVER_LED_TOTAL;
327}
328static bool my_cool_effect2(effect_params_t* params) {
329 if (params->init) my_cool_effect2_complex_init(params);
330 return my_cool_effect2_complex_run(params);
331}
332
333#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
c98247e3 334```
14b7602a 335
1d784f0f 336For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
14b7602a 337
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338
339## Colors
340
341These are shorthands to popular colors. The `RGB` ones can be passed to the `setrgb` functions, while the `HSV` ones to the `sethsv` functions.
342
343|RGB |HSV |
344|-------------------|-------------------|
345|`RGB_WHITE` |`HSV_WHITE` |
346|`RGB_RED` |`HSV_RED` |
347|`RGB_CORAL` |`HSV_CORAL` |
348|`RGB_ORANGE` |`HSV_ORANGE` |
349|`RGB_GOLDENROD` |`HSV_GOLDENROD` |
350|`RGB_GOLD` |`HSV_GOLD` |
351|`RGB_YELLOW` |`HSV_YELLOW` |
352|`RGB_CHARTREUSE` |`HSV_CHARTREUSE` |
353|`RGB_GREEN` |`HSV_GREEN` |
354|`RGB_SPRINGGREEN` |`HSV_SPRINGGREEN` |
355|`RGB_TURQUOISE` |`HSV_TURQUOISE` |
356|`RGB_TEAL` |`HSV_TEAL` |
357|`RGB_CYAN` |`HSV_CYAN` |
358|`RGB_AZURE` |`HSV_AZURE` |
359|`RGB_BLUE` |`HSV_BLUE` |
360|`RGB_PURPLE` |`HSV_PURPLE` |
361|`RGB_MAGENTA` |`HSV_MAGENTA` |
362|`RGB_PINK` |`HSV_PINK` |
363
364These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h). Feel free to add to this list!
365
366
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367## Additional `config.h` Options
368
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369```C
370#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
371#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
372#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
373#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
374#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
375#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
376#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
91ee6a1d 377#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
c98247e3 378```
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379
380## EEPROM storage
381
382The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
383
c98247e3 384```C
dd64a4e7 385#define EECONFIG_RGB_MATRIX (uint32_t *)28
c98247e3 386```
14b7602a 387
dd64a4e7 388Where `28` is an unused index from `eeconfig.h`.
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JH
389
390## Suspended state
391
392To use the suspend feature, add this to your `<keyboard>.c`:
393
c98247e3
X
394```C
395void suspend_power_down_kb(void)
396{
397 rgb_matrix_set_suspend_state(true);
398}
399
400void suspend_wakeup_init_kb(void)
401{
402 rgb_matrix_set_suspend_state(false);
403}
404```