Correct backlight on state docs (#6358)
[jackhill/qmk/firmware.git] / docs / feature_ps2_mouse.md
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9d1a08e3 1## PS/2 Mouse Support
2
3Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
4
5To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
6
7There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
8
58b9b226
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9### The Cirtuitry between Trackpoint and Controller
10
11To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
12
13```
14
15 DATA ----------+--------- PIN
16 |
17 4.7K
18 |
19MODULE 5+ --------+--+--------- PWR CONTROLLER
20 |
21 4.7K
22 |
23 CLK ------+------------ PIN
24```
25
26
7b0356d1 27### Busywait Version
9d1a08e3 28
29Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
30
31In rules.mk:
32
33```
34PS2_MOUSE_ENABLE = yes
35PS2_USE_BUSYWAIT = yes
36```
37
38In your keyboard config.h:
39
40```
41#ifdef PS2_USE_BUSYWAIT
42# define PS2_CLOCK_PORT PORTD
43# define PS2_CLOCK_PIN PIND
44# define PS2_CLOCK_DDR DDRD
45# define PS2_CLOCK_BIT 1
46# define PS2_DATA_PORT PORTD
47# define PS2_DATA_PIN PIND
48# define PS2_DATA_DDR DDRD
49# define PS2_DATA_BIT 2
50#endif
51```
52
7b0356d1 53### Interrupt Version
9d1a08e3 54
55The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
56
57In rules.mk:
58
59```
60PS2_MOUSE_ENABLE = yes
61PS2_USE_INT = yes
62```
63
64In your keyboard config.h:
65
66```
67#ifdef PS2_USE_INT
68#define PS2_CLOCK_PORT PORTD
69#define PS2_CLOCK_PIN PIND
70#define PS2_CLOCK_DDR DDRD
71#define PS2_CLOCK_BIT 2
72#define PS2_DATA_PORT PORTD
73#define PS2_DATA_PIN PIND
74#define PS2_DATA_DDR DDRD
75#define PS2_DATA_BIT 5
76
77#define PS2_INT_INIT() do { \
78 EICRA |= ((1<<ISC21) | \
79 (0<<ISC20)); \
80} while (0)
81#define PS2_INT_ON() do { \
82 EIMSK |= (1<<INT2); \
83} while (0)
84#define PS2_INT_OFF() do { \
85 EIMSK &= ~(1<<INT2); \
86} while (0)
87#define PS2_INT_VECT INT2_vect
88#endif
89```
90
7b0356d1 91### USART Version
9d1a08e3 92
93To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
94
95In rules.mk:
96
97```
98PS2_MOUSE_ENABLE = yes
99PS2_USE_USART = yes
100```
101
102In your keyboard config.h:
103
104```
105#ifdef PS2_USE_USART
106#define PS2_CLOCK_PORT PORTD
107#define PS2_CLOCK_PIN PIND
108#define PS2_CLOCK_DDR DDRD
109#define PS2_CLOCK_BIT 5
110#define PS2_DATA_PORT PORTD
111#define PS2_DATA_PIN PIND
112#define PS2_DATA_DDR DDRD
113#define PS2_DATA_BIT 2
114
115/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
116/* set DDR of CLOCK as input to be slave */
117#define PS2_USART_INIT() do { \
118 PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
119 PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
120 UCSR1C = ((1 << UMSEL10) | \
121 (3 << UPM10) | \
122 (0 << USBS1) | \
123 (3 << UCSZ10) | \
124 (0 << UCPOL1)); \
125 UCSR1A = 0; \
126 UBRR1H = 0; \
127 UBRR1L = 0; \
128} while (0)
129#define PS2_USART_RX_INT_ON() do { \
130 UCSR1B = ((1 << RXCIE1) | \
131 (1 << RXEN1)); \
132} while (0)
133#define PS2_USART_RX_POLL_ON() do { \
134 UCSR1B = (1 << RXEN1); \
135} while (0)
136#define PS2_USART_OFF() do { \
137 UCSR1C = 0; \
138 UCSR1B &= ~((1 << RXEN1) | \
139 (1 << TXEN1)); \
140} while (0)
141#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
142#define PS2_USART_RX_DATA UDR1
143#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
144#define PS2_USART_RX_VECT USART1_RX_vect
145#endif
146```
147
148### Additional Settings
149
7b0356d1 150#### PS/2 Mouse Features
9d1a08e3 151
152These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
153
154```
155/* Use remote mode instead of the default stream mode (see link) */
bb53635f 156#define PS2_MOUSE_USE_REMOTE_MODE
9d1a08e3 157
158/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
159#define PS2_MOUSE_ENABLE_SCROLLING
160
161/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
162#define PS2_MOUSE_SCROLL_MASK 0x0F
163
164/* Applies a transformation to the movement before sending to the host (see link) */
165#define PS2_MOUSE_USE_2_1_SCALING
166
167/* The time to wait after initializing the ps2 host */
168#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
169```
170
171You can also call the following functions from ps2_mouse.h
172
173```
174void ps2_mouse_disable_data_reporting(void);
175
176void ps2_mouse_enable_data_reporting(void);
177
178void ps2_mouse_set_remote_mode(void);
179
180void ps2_mouse_set_stream_mode(void);
181
182void ps2_mouse_set_scaling_2_1(void);
183
184void ps2_mouse_set_scaling_1_1(void);
185
186void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
187
188void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
189```
190
7b0356d1 191#### Fine Control
9d1a08e3 192
193Use the following defines to change the sensitivity and speed of the mouse.
194Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
195
196```
197#define PS2_MOUSE_X_MULTIPLIER 3
198#define PS2_MOUSE_Y_MULTIPLIER 3
199#define PS2_MOUSE_V_MULTIPLIER 1
200```
201
7b0356d1 202#### Scroll Button
9d1a08e3 203
204If you're using a trackpoint, you will likely want to be able to use it for scrolling.
205Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
206To enable the feature, you must set a scroll button mask as follows:
207
208```
209#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
210```
211
212To disable the scroll button feature:
213
214```
215#define PS2_MOUSE_SCROLL_BTN_MASK 0
216```
217
218The available buttons are:
219
220```
221#define PS2_MOUSE_BTN_LEFT 0
222#define PS2_MOUSE_BTN_RIGHT 1
223#define PS2_MOUSE_BTN_MIDDLE 2
224```
225
226You can also combine buttons in the mask by `|`ing them together.
227
228Once you've configured your scroll button mask, you must configure the scroll button send interval.
229This is the interval before which if the scroll buttons were released they would be sent to the host.
230After this interval, they will cause the mouse to scroll and will not be sent.
231
232```
233#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
234```
235
236To disable sending the scroll buttons:
237```
238#define PS2_MOUSE_SCROLL_BTN_SEND 0
239```
240
241Fine control over the scrolling is supported with the following defines:
242
243```
244#define PS2_MOUSE_SCROLL_DIVISOR_H 2
245#define PS2_MOUSE_SCROLL_DIVISOR_V 2
246```
247
7b0356d1 248#### Invert Mouse and Scroll Axes
966e2660
JBR
249
250To invert the X and Y axes you can put:
251
252```
253#define PS2_MOUSE_INVERT_X
254#define PS2_MOUSE_INVERT_Y
255```
256
257into config.h.
258
259To reverse the scroll axes you can put:
260
261```
262#define PS2_MOUSE_INVERT_H
263#define PS2_MOUSE_INVERT_V
264```
265
266into config.h.
267
7b0356d1 268#### Debug Settings
9d1a08e3 269
270To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
271
272```
273/* To debug the mouse reports */
274#define PS2_MOUSE_DEBUG_HID
275#define PS2_MOUSE_DEBUG_RAW
276```