Correct backlight on state docs (#6358)
[jackhill/qmk/firmware.git] / docs / feature_audio.md
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9b879b12 1# Audio
2
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3Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to certain PWM-capable pins, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
4
5Up to two simultaneous audio voices are supported, one driven by timer 1 and another driven by timer 3. The following pins can be defined as audio outputs in config.h:
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7Timer 1:
8`#define B5_AUDIO`
9`#define B6_AUDIO`
10`#define B7_AUDIO`
11
12Timer 3:
13`#define C4_AUDIO`
14`#define C5_AUDIO`
15`#define C6_AUDIO`
9d1a08e3 16
17If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
18
19```
20STARTUP_SONG // plays when the keyboard starts up (audio.c)
21GOODBYE_SONG // plays when you press the RESET key (quantum.c)
22AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
23AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
24MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
25MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
26CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
27GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
28VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
29MAJOR_SONG // plays when the major music mode is selected (process_music.c)
30```
31
32You can override the default songs by doing something like this in your `config.h`:
33
34```c
35#ifdef AUDIO_ENABLE
36 #define STARTUP_SONG SONG(STARTUP_SOUND)
37#endif
38```
39
40A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
41
42To play a custom sound at a particular time, you can define a song like this (near the top of the file):
43
44```c
45float my_song[][2] = SONG(QWERTY_SOUND);
46```
47
48And then play your song like this:
49
50```c
51PLAY_SONG(my_song);
52```
53
54Alternatively, you can play it in a loop like this:
55
56```c
57PLAY_LOOP(my_song);
58```
59
60It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
61
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62The available keycodes for audio are:
63
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64* `AU_ON` - Turn Audio Feature on
65* `AU_OFF` - Turn Audio Feature off
66* `AU_TOG` - Toggle Audio Feature state
67
68!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely.
8ffeaec3 69
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70## ARM Audio Volume
71
72For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`:
73
74```c
75#define DAC_SAMPLE_MAX 65535U
76```
8ffeaec3 77
7b0356d1 78## Music Mode
9d1a08e3 79
bb53635f 80The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
9d1a08e3 81
82Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
83
84Keycodes available:
85
86* `MU_ON` - Turn music mode on
87* `MU_OFF` - Turn music mode off
88* `MU_TOG` - Toggle music mode
89* `MU_MOD` - Cycle through the music modes:
90 * `CHROMATIC_MODE` - Chromatic scale, row changes the octave
91 * `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
92 * `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
93 * `MAJOR_MODE` - Major scale
94
95In music mode, the following keycodes work differently, and don't pass through:
96
97* `LCTL` - start a recording
98* `LALT` - stop recording/stop playing
99* `LGUI` - play recording
100* `KC_UP` - speed-up playback
101* `KC_DOWN` - slow-down playback
102
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103The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
104
105 #define PITCH_STANDARD_A 432.0f
106
107You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
108
109 #define NO_MUSIC_MODE
110
111### Music Mask
112
9d1a08e3 113By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
114
115 #define MUSIC_MASK keycode != KC_NO
116
117Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
118
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119For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
120
121 bool music_mask_user(uint16_t keycode) {
122 switch (keycode) {
123 case RAISE:
124 case LOWER:
125 return false;
126 default:
127 return true;
128 }
129 }
130
131Things that return false are not part of the mask, and are always processed.
132
4f0dc945 133### Music Map
9d1a08e3 134
4f0dc945 135By default, the Music Mode uses the columns and row to determine the scale for the keys. For a board that uses a rectangular matrix that matches the keyboard layout, this is just fine. However, for boards that use a more complicated matrix (such as the Planck Rev6, or many split keyboards) this would result in a very skewed experience.
9d1a08e3 136
4f0dc945 137However, the Music Map option allows you to remap the scaling for the music mode, so it fits the layout, and is more natural.
6835ae82 138
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139To enable this feature, add `#define MUSIC_MAP` to your `config.h` file, and then you will want to add a `uint8_t music_map` to your keyboard's `c` file, or your `keymap.c`.
140
141```c
142const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_4x12(
143 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
144 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
145 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
146 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
147);
148```
149
150You will want to use whichever `LAYOUT` macro that your keyboard uses here. This maps it to the correct key location. Start in the bottom left of the keyboard layout, and move to the right, and then upwards. Fill in all the entries until you have a complete matrix.
151
152You can look at the [Planck Keyboard](https://github.com/qmk/qmk_firmware/blob/e9ace1487887c1f8b4a7e8e6d87c322988bec9ce/keyboards/planck/planck.c#L24-L29) as an example of how to implement this.
6835ae82 153
a0309db9 154## Audio Click
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155
156This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
157
158* `CK_TOGG` - Toggles the status (will play sound if enabled)
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159* `CK_ON` - Turns on Audio Click (plays sound)
160* `CK_OFF` - Turns off Audio Click (doesn't play sound)
161* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
162* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
163* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
8b0b17a3 164
e72e4b69 165
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166The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
167
168 #define AUDIO_CLICKY
169
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170
171You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
172
173| Option | Default Value | Description |
174|--------|---------------|-------------|
175| `AUDIO_CLICKY_FREQ_DEFAULT` | 440.0f | Sets the default/starting audio frequency for the clicky sounds. |
176| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
177| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
d85110b6 178| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. This is a multiplicative factor. The default steps the frequency up/down by a musical minor third. |
a0309db9 179| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
d85110b6 180| `AUDIO_CLICKY_DELAY_DURATION` | 1 | An integer note duration where 1 is 1/16th of the tempo, or a sixty-fourth note (see `quantum/audio/musical_notes.h` for implementation details). The main clicky effect will be delayed by this duration. Adjusting this to values around 6-12 will help compensate for loud switches. |
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181
182
183
184
7b0356d1 185## MIDI Functionality
9d1a08e3 186
9739d6ba 187This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile.
9d1a08e3 188
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189
190## Audio Keycodes
191
192|Key |Aliases |Description |
193|----------------|---------|----------------------------------|
194|`AU_ON` | |Audio mode on |
195|`AU_OFF` | |Audio mode off |
196|`AU_TOG` | |Toggles Audio mode |
197|`CLICKY_TOGGLE` |`CK_TOGG`|Toggles Audio clicky mode |
198|`CLICKY_UP` |`CK_UP` |Increases frequency of the clicks |
199|`CLICKY_DOWN` |`CK_DOWN`|Decreases frequency of the clicks |
200|`CLICKY_RESET` |`CK_RST` |Resets frequency to default |
201|`MU_ON` | |Turns on Music Mode |
202|`MU_OFF` | |Turns off Music Mode |
203|`MU_TOG` | |Toggles Music Mode |
204|`MU_MOD` | |Cycles through the music modes |
205
9b879b12 206<!-- FIXME: this formatting needs work
207
208## Audio
209
210```c
211#ifdef AUDIO_ENABLE
212 AU_ON,
213 AU_OFF,
214 AU_TOG,
215
216 #ifdef FAUXCLICKY_ENABLE
217 FC_ON,
218 FC_OFF,
219 FC_TOG,
220 #endif
221
222 // Music mode on/off/toggle
223 MU_ON,
224 MU_OFF,
225 MU_TOG,
226
227 // Music voice iterate
228 MUV_IN,
229 MUV_DE,
230#endif
231```
232
233### Midi
234
235#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
236 MI_ON, // send midi notes when music mode is enabled
237 MI_OFF, // don't send midi notes when music mode is enabled
238#endif
239
240MIDI_TONE_MIN,
241MIDI_TONE_MAX
242
243MI_C = MIDI_TONE_MIN,
244MI_Cs,
245MI_Db = MI_Cs,
246MI_D,
247MI_Ds,
248MI_Eb = MI_Ds,
249MI_E,
250MI_F,
251MI_Fs,
252MI_Gb = MI_Fs,
253MI_G,
254MI_Gs,
255MI_Ab = MI_Gs,
256MI_A,
257MI_As,
258MI_Bb = MI_As,
259MI_B,
260
261MIDI_TONE_KEYCODE_OCTAVES > 1
262
263where x = 1-5:
264MI_C_x,
265MI_Cs_x,
266MI_Db_x = MI_Cs_x,
267MI_D_x,
268MI_Ds_x,
269MI_Eb_x = MI_Ds_x,
270MI_E_x,
271MI_F_x,
272MI_Fs_x,
273MI_Gb_x = MI_Fs_x,
274MI_G_x,
275MI_Gs_x,
276MI_Ab_x = MI_Gs_x,
277MI_A_x,
278MI_As_x,
279MI_Bb_x = MI_As_x,
280MI_B_x,
281
282MI_OCT_Nx 1-2
283MI_OCT_x 0-7
284MIDI_OCTAVE_MIN = MI_OCT_N2,
285MIDI_OCTAVE_MAX = MI_OCT_7,
286MI_OCTD, // octave down
287MI_OCTU, // octave up
288
289MI_TRNS_Nx 1-6
290MI_TRNS_x 0-6
291MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
292MIDI_TRANSPOSE_MAX = MI_TRNS_6,
293MI_TRNSD, // transpose down
294MI_TRNSU, // transpose up
295
296MI_VEL_x 1-10
297MIDI_VELOCITY_MIN = MI_VEL_1,
298MIDI_VELOCITY_MAX = MI_VEL_9,
299MI_VELD, // velocity down
300MI_VELU, // velocity up
301
302MI_CHx 1-16
303MIDI_CHANNEL_MIN = MI_CH1
304MIDI_CHANNEL_MAX = MI_CH16,
305MI_CHD, // previous channel
306MI_CHU, // next channel
307
308MI_ALLOFF, // all notes off
309
310MI_SUS, // sustain
311MI_PORT, // portamento
312MI_SOST, // sostenuto
313MI_SOFT, // soft pedal
314MI_LEG, // legato
315
316MI_MOD, // modulation
317MI_MODSD, // decrease modulation speed
318MI_MODSU, // increase modulation speed
319#endif // MIDI_ADVANCED
320
321-->