Added command history to terminal with other bug fixes, added new song to song_list...
[jackhill/qmk/firmware.git] / docs / feature_macros.md
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d8e29b53 1# Macros
ca01d940 2
bb53635f 3Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
ca01d940 4
d8e29b53 5{% hint style='danger' %}
af37bb2f 6**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
d8e29b53 7{% endhint %}
ca01d940 8
7b0356d1 9## The New Way: `SEND_STRING()` & `process_record_user`
ca01d940 10
179d64d3 11Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
7ad924ba 12
858c09f3 13Here is an example `keymap.c` for a two-key keyboard:
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14
15```c
16enum custom_keycodes {
17 MY_CUSTOM_MACRO = SAFE_RANGE
18};
19
20bool process_record_user(uint16_t keycode, keyrecord_t *record) {
21 if (record->event.pressed) {
22 switch(keycode) {
23 case MY_CUSTOM_MACRO:
858c09f3 24 SEND_STRING("QMK is the best thing ever!"); // this is our macro!
31cae1f1 25 return false;
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26 }
27 }
28 return true;
29};
179d64d3 30
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31const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
32 [0] = {
33 {MY_CUSTOM_MACRO, KC_ESC}
34 }
35};
36```
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37
38What happens here is this:
39We first define a new custom keycode in the range not occupied by any other keycodes.
40Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
41If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
42We return `false` to indicate to the caller that the key press we just processed need not be processed any further.
858c09f3 43Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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44
45You might want to add more than one macro.
46You can do that by adding another keycode and adding another case to the switch statement, like so:
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47
48```c
7ad924ba 49enum custom_keycodes {
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50 MY_CUSTOM_MACRO = SAFE_RANGE,
51 MY_OTHER_MACRO
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52};
53
54bool process_record_user(uint16_t keycode, keyrecord_t *record) {
ca01d940 55 if (record->event.pressed) {
7ad924ba 56 switch(keycode) {
179d64d3 57 case MY_CUSTOM_MACRO:
7ad924ba 58 SEND_STRING("QMK is the best thing ever!");
31cae1f1 59 return false;
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60 case MY_OTHER_MACRO:
61 SEND_STRING(SS_LCTRL("ac")); // selects all and copies
31cae1f1 62 return false;
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63 }
64 }
7ad924ba 65 return true;
ca01d940 66};
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67
68const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
69 [0] = {
70 {MY_CUSTOM_MACRO, MY_OTHER_MACRO}
71 }
72};
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73```
74
179d64d3 75### TAP, DOWN and UP
7ad924ba 76
179d64d3 77You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
af37bb2f 78You can send arbitrary keycodes by wrapping them in:
7ad924ba 79
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80* `SS_TAP()` presses and releases a key.
81* `SS_DOWN()` presses (but does not release) a key.
82* `SS_UP()` releases a key.
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83
84For example:
85
86 SEND_STRING(SS_TAP(X_HOME));
87
88Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
89
90 SEND_STRING("VE"SS_TAP(X_HOME)"LO");
91
92Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
93
94There's also a couple of mod shortcuts you can use:
95
96* `SS_LCTRL(string)`
97* `SS_LGUI(string)`
98* `SS_LALT(string)`
7ff96877 99* `SS_LSFT(string)`
3f1d1475 100* `SS_RALT(string)`
7ad924ba 101
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102These press the respective modifier, send the supplied string and then release the modifier.
103They can be used like this:
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104
105 SEND_STRING(SS_LCTRL("a"));
106
179d64d3 107Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
7ad924ba 108
7b0356d1 109### Alternative Keymaps
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110
111By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
112
113 #include <sendstring_colemak.h>
114
7b0356d1 115### Strings in Memory
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116
117If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
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118
119```c
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120char my_str[4] = "ok.";
121send_string(my_str);
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122```
123
7ad924ba 124The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
ca01d940 125
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126```c
127char my_str[4] = "ok.";
128SEND_STRING("I said: ");
129send_string(my_str);
130SEND_STRING(".."SS_TAP(X_END));
131```
ca01d940 132
7b0356d1 133## The Old Way: `MACRO()` & `action_get_macro`
ca01d940 134
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135{% hint style='info' %}
136This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.
137{% endhint %}
ca01d940 138
7ad924ba 139By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
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140
141```c
142const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
143 if (record->event.pressed) {
144 switch(id) {
145 case 0:
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146 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
147 case 1:
148 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
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149 }
150 }
151 return MACRO_NONE;
152};
153```
154
7ad924ba 155This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
48ff9358 156
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157 if (!record->event.pressed) {
158
159### Macro Commands
160
161A macro can include the following commands:
162
163* I() change interval of stroke in milliseconds.
164* D() press key.
165* U() release key.
166* T() type key(press and release).
167* W() wait (milliseconds).
168* END end mark.
48ff9358 169
7b0356d1 170### Mapping a Macro to a Key
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171
172Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard:
173
174```c
175const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
176 [0] = KEYMAP(
177 M(0), M(1)
178 ),
179};
180
181const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
182 if (record->event.pressed) {
183 switch(id) {
184 case 0:
185 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
186 case 1:
187 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
188 }
189 }
190 return MACRO_NONE;
191};
192```
193
194When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
195
7b0356d1 196### Naming Your Macros
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197
198If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
199
200```c
201#define M_HI M(0)
202#define M_BYE M(1)
203
204const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
205 [0] = KEYMAP(
206 M_HI, M_BYE
207 ),
208};
209```
210
7b0356d1 211## Advanced Macro Functions
ca01d940 212
7ad924ba 213There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
ca01d940 214
7ad924ba 215### `record->event.pressed`
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216
217This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
218
219```c
220 if (record->event.pressed) {
221 // on keydown
222 } else {
223 // on keyup
224 }
225```
226
7ad924ba 227### `register_code(<kc>);`
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228
229This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
230
7ad924ba 231### `unregister_code(<kc>);`
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232
233Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
234
7ad924ba 235### `clear_keyboard();`
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236
237This will clear all mods and keys currently pressed.
238
7ad924ba 239### `clear_mods();`
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240
241This will clear all mods currently pressed.
242
7ad924ba 243### `clear_keyboard_but_mods();`
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244
245This will clear all keys besides the mods currently pressed.
246
7b0356d1 247## Advanced Example: Single-Key Copy/Paste
ca01d940 248
bb53635f 249This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
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250
251```c
252const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
253 switch(id) {
254 case 0: {
255 if (record->event.pressed) {
256 return MACRO( D(LCTL), T(C), U(LCTL), END );
257 } else {
258 return MACRO( D(LCTL), T(V), U(LCTL), END );
259 }
260 break;
261 }
262 }
263 return MACRO_NONE;
264};
265```