Commit | Line | Data |
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d8e29b53 | 1 | # Macros |
ca01d940 | 2 | |
bb53635f | 3 | Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code. |
ca01d940 | 4 | |
d8e29b53 | 5 | {% hint style='danger' %} |
af37bb2f | 6 | **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor. |
d8e29b53 | 7 | {% endhint %} |
ca01d940 | 8 | |
7b0356d1 | 9 | ## The New Way: `SEND_STRING()` & `process_record_user` |
ca01d940 | 10 | |
179d64d3 | 11 | Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`). |
7ad924ba | 12 | |
858c09f3 | 13 | Here is an example `keymap.c` for a two-key keyboard: |
179d64d3 BG |
14 | |
15 | ```c | |
16 | enum custom_keycodes { | |
17 | MY_CUSTOM_MACRO = SAFE_RANGE | |
18 | }; | |
19 | ||
20 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
21 | if (record->event.pressed) { | |
22 | switch(keycode) { | |
23 | case MY_CUSTOM_MACRO: | |
858c09f3 | 24 | SEND_STRING("QMK is the best thing ever!"); // this is our macro! |
31cae1f1 | 25 | return false; |
179d64d3 BG |
26 | } |
27 | } | |
28 | return true; | |
29 | }; | |
179d64d3 | 30 | |
858c09f3 BG |
31 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
32 | [0] = { | |
33 | {MY_CUSTOM_MACRO, KC_ESC} | |
34 | } | |
35 | }; | |
36 | ``` | |
179d64d3 BG |
37 | |
38 | What happens here is this: | |
39 | We first define a new custom keycode in the range not occupied by any other keycodes. | |
40 | Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated. | |
41 | If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros). | |
42 | We return `false` to indicate to the caller that the key press we just processed need not be processed any further. | |
858c09f3 | 43 | Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button. |
179d64d3 BG |
44 | |
45 | You might want to add more than one macro. | |
46 | You can do that by adding another keycode and adding another case to the switch statement, like so: | |
ca01d940 JH |
47 | |
48 | ```c | |
7ad924ba | 49 | enum custom_keycodes { |
179d64d3 BG |
50 | MY_CUSTOM_MACRO = SAFE_RANGE, |
51 | MY_OTHER_MACRO | |
7ad924ba JH |
52 | }; |
53 | ||
54 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
ca01d940 | 55 | if (record->event.pressed) { |
7ad924ba | 56 | switch(keycode) { |
179d64d3 | 57 | case MY_CUSTOM_MACRO: |
7ad924ba | 58 | SEND_STRING("QMK is the best thing ever!"); |
31cae1f1 | 59 | return false; |
179d64d3 BG |
60 | case MY_OTHER_MACRO: |
61 | SEND_STRING(SS_LCTRL("ac")); // selects all and copies | |
31cae1f1 | 62 | return false; |
ca01d940 JH |
63 | } |
64 | } | |
7ad924ba | 65 | return true; |
ca01d940 | 66 | }; |
858c09f3 BG |
67 | |
68 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
69 | [0] = { | |
70 | {MY_CUSTOM_MACRO, MY_OTHER_MACRO} | |
71 | } | |
72 | }; | |
ca01d940 JH |
73 | ``` |
74 | ||
179d64d3 | 75 | ### TAP, DOWN and UP |
7ad924ba | 76 | |
179d64d3 | 77 | You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`. |
af37bb2f | 78 | You can send arbitrary keycodes by wrapping them in: |
7ad924ba | 79 | |
179d64d3 BG |
80 | * `SS_TAP()` presses and releases a key. |
81 | * `SS_DOWN()` presses (but does not release) a key. | |
82 | * `SS_UP()` releases a key. | |
7ad924ba JH |
83 | |
84 | For example: | |
85 | ||
86 | SEND_STRING(SS_TAP(X_HOME)); | |
87 | ||
88 | Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this: | |
89 | ||
90 | SEND_STRING("VE"SS_TAP(X_HOME)"LO"); | |
91 | ||
92 | Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline). | |
93 | ||
94 | There's also a couple of mod shortcuts you can use: | |
95 | ||
96 | * `SS_LCTRL(string)` | |
97 | * `SS_LGUI(string)` | |
98 | * `SS_LALT(string)` | |
7ff96877 | 99 | * `SS_LSFT(string)` |
3f1d1475 | 100 | * `SS_RALT(string)` |
7ad924ba | 101 | |
179d64d3 BG |
102 | These press the respective modifier, send the supplied string and then release the modifier. |
103 | They can be used like this: | |
7ad924ba JH |
104 | |
105 | SEND_STRING(SS_LCTRL("a")); | |
106 | ||
179d64d3 | 107 | Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes. |
7ad924ba | 108 | |
7b0356d1 | 109 | ### Alternative Keymaps |
7ad924ba JH |
110 | |
111 | By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap: | |
112 | ||
113 | #include <sendstring_colemak.h> | |
114 | ||
7b0356d1 | 115 | ### Strings in Memory |
7ad924ba JH |
116 | |
117 | If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this: | |
ca01d940 JH |
118 | |
119 | ```c | |
7ad924ba JH |
120 | char my_str[4] = "ok."; |
121 | send_string(my_str); | |
ca01d940 JH |
122 | ``` |
123 | ||
7ad924ba | 124 | The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed: |
ca01d940 | 125 | |
7ad924ba JH |
126 | ```c |
127 | char my_str[4] = "ok."; | |
128 | SEND_STRING("I said: "); | |
129 | send_string(my_str); | |
130 | SEND_STRING(".."SS_TAP(X_END)); | |
131 | ``` | |
ca01d940 | 132 | |
7b0356d1 | 133 | ## The Old Way: `MACRO()` & `action_get_macro` |
ca01d940 | 134 | |
7ad924ba JH |
135 | {% hint style='info' %} |
136 | This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead. | |
137 | {% endhint %} | |
ca01d940 | 138 | |
7ad924ba | 139 | By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example: |
ca01d940 JH |
140 | |
141 | ```c | |
142 | const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { | |
143 | if (record->event.pressed) { | |
144 | switch(id) { | |
145 | case 0: | |
7ad924ba JH |
146 | return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END); |
147 | case 1: | |
148 | return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END); | |
ca01d940 JH |
149 | } |
150 | } | |
151 | return MACRO_NONE; | |
152 | }; | |
153 | ``` | |
154 | ||
7ad924ba | 155 | This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement: |
48ff9358 | 156 | |
7ad924ba JH |
157 | if (!record->event.pressed) { |
158 | ||
159 | ### Macro Commands | |
160 | ||
161 | A macro can include the following commands: | |
162 | ||
163 | * I() change interval of stroke in milliseconds. | |
164 | * D() press key. | |
165 | * U() release key. | |
166 | * T() type key(press and release). | |
167 | * W() wait (milliseconds). | |
168 | * END end mark. | |
48ff9358 | 169 | |
7b0356d1 | 170 | ### Mapping a Macro to a Key |
ca01d940 JH |
171 | |
172 | Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard: | |
173 | ||
174 | ```c | |
175 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
176 | [0] = KEYMAP( | |
177 | M(0), M(1) | |
178 | ), | |
179 | }; | |
180 | ||
181 | const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { | |
182 | if (record->event.pressed) { | |
183 | switch(id) { | |
184 | case 0: | |
185 | return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END); | |
186 | case 1: | |
187 | return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END); | |
188 | } | |
189 | } | |
190 | return MACRO_NONE; | |
191 | }; | |
192 | ``` | |
193 | ||
194 | When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!". | |
195 | ||
7b0356d1 | 196 | ### Naming Your Macros |
ca01d940 JH |
197 | |
198 | If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file. | |
199 | ||
200 | ```c | |
201 | #define M_HI M(0) | |
202 | #define M_BYE M(1) | |
203 | ||
204 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
205 | [0] = KEYMAP( | |
206 | M_HI, M_BYE | |
207 | ), | |
208 | }; | |
209 | ``` | |
210 | ||
7b0356d1 | 211 | ## Advanced Macro Functions |
ca01d940 | 212 | |
7ad924ba | 213 | There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple. |
ca01d940 | 214 | |
7ad924ba | 215 | ### `record->event.pressed` |
ca01d940 JH |
216 | |
217 | This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is | |
218 | ||
219 | ```c | |
220 | if (record->event.pressed) { | |
221 | // on keydown | |
222 | } else { | |
223 | // on keyup | |
224 | } | |
225 | ``` | |
226 | ||
7ad924ba | 227 | ### `register_code(<kc>);` |
ca01d940 JH |
228 | |
229 | This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`. | |
230 | ||
7ad924ba | 231 | ### `unregister_code(<kc>);` |
ca01d940 JH |
232 | |
233 | Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent. | |
234 | ||
7ad924ba | 235 | ### `clear_keyboard();` |
ca01d940 JH |
236 | |
237 | This will clear all mods and keys currently pressed. | |
238 | ||
7ad924ba | 239 | ### `clear_mods();` |
ca01d940 JH |
240 | |
241 | This will clear all mods currently pressed. | |
242 | ||
7ad924ba | 243 | ### `clear_keyboard_but_mods();` |
ca01d940 JH |
244 | |
245 | This will clear all keys besides the mods currently pressed. | |
246 | ||
7b0356d1 | 247 | ## Advanced Example: Single-Key Copy/Paste |
ca01d940 | 248 | |
bb53635f | 249 | This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released. |
ca01d940 JH |
250 | |
251 | ```c | |
252 | const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { | |
253 | switch(id) { | |
254 | case 0: { | |
255 | if (record->event.pressed) { | |
256 | return MACRO( D(LCTL), T(C), U(LCTL), END ); | |
257 | } else { | |
258 | return MACRO( D(LCTL), T(V), U(LCTL), END ); | |
259 | } | |
260 | break; | |
261 | } | |
262 | } | |
263 | return MACRO_NONE; | |
264 | }; | |
265 | ``` |