Extend maximum number of backlight levels to 31 (#6351)
[jackhill/qmk/firmware.git] / docs / getting_started_introduction.md
CommitLineData
e6c638be 1# Introduction
2
32bb8f6b 3This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
e6c638be 4
7b0356d1 5## Basic QMK Structure
e6c638be 6
32bb8f6b 7QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
e6c638be 8
3d7bfae2
ET
9### Userspace Structure
10
11Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information.
12
7b0356d1 13### Keyboard Project Structure
e6c638be 14
d3317a8a 15Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure:
e6c638be 16
17* `keymaps/`: Different keymaps that can be built
b4f45766 18* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`.
e6c638be 19* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
d3317a8a
EP
20* `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information.
21* `readme.md`: A brief overview of the keyboard.
22* `<keyboardName>.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix.
23* `<keyboardName>.c`: This file is where you can find custom code for the keyboard.
24
25For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md).
e6c638be 26
7b0356d1 27### Keymap Structure
e6c638be 28
32bb8f6b 29In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen.
e6c638be 30
31* `config.h`: the options to configure your keymap
32* `keymap.c`: all of your keymap code, required
33* `rules.mk`: the features of QMK that are enabled
34* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
35
7b0356d1 36# The `config.h` File
e6c638be 37
b666921e 38There are 3 possible `config.h` locations:
e6c638be 39
40* keyboard (`/keyboards/<keyboard>/config.h`)
b666921e 41* userspace (`/users/<user>/config.h`)
e6c638be 42* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
43
c5c112ae 44The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change.
e6c638be 45
46```
c5c112ae 47#pragma once
e6c638be 48```
49
b666921e
ET
50Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again.
51
52The boilerplate code and setting look like this together:
e6c638be 53
b666921e 54```
c5c112ae 55#pragma once
b666921e
ET
56
57// overrides go here!
e6c638be 58#undef MY_SETTING
59#define MY_SETTING 4
60```