The makefile actually calls build_test
[jackhill/qmk/firmware.git] / Makefile
CommitLineData
db5c3b74
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1ifndef VERBOSE
2.SILENT:
3endif
4
b26ded3a 5# Allow the silent with lower caps to work the same way as upper caps
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6ifdef silent
7 SILENT = $(silent)
8endif
9
10ifdef SILENT
b26ded3a 11 SUB_IS_SILENT := $(SILENT)
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12endif
13
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14# We need to make sure that silent is always turned off at the top level
15# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
16override SILENT := false
87322659 17
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18ON_ERROR := error_occured=1
19
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20STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
21ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
c83af545 22ROOT_DIR := $(dir $(ROOT_MAKEFILE))
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23ifeq ($(ROOT_DIR),)
24 ROOT_DIR := .
25endif
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26ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
27ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
28ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
29ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
30STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
31
44441de8 32MAKEFILE_INCLUDED=yes
0d5caead 33
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34# Helper function to process the newt element of a space separated path
35# It works a bit like the traditional functional head tail
36# so the CURRENT_PATH_ELEMENT will beome the new head
37# and the PATH_ELEMENTS are the rest that are still unprocessed
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38define NEXT_PATH_ELEMENT
39 $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
40 $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
41endef
42
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43# We change the / to spaces so that we more easily can work with the elements
44# separately
45PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
46# Initialize the path elements list for further processing
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47$(eval $(call NEXT_PATH_ELEMENT))
48
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49# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
50# variables depending on which directory you stand in.
51# It's really a very simple if else chain, if you squint enough,
52# but the makefile syntax makes it very verbose.
53# If we are in a subfolder of keyboards
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54ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
55 $(eval $(call NEXT_PATH_ELEMENT))
56 KEYBOARD := $(CURRENT_PATH_ELEMENT)
57 $(eval $(call NEXT_PATH_ELEMENT))
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58 # If we are in a subfolder of keymaps, or in other words in a keymap
59 # folder
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60 ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
61 $(eval $(call NEXT_PATH_ELEMENT))
62 KEYMAP := $(CURRENT_PATH_ELEMENT)
b26ded3a 63 # else if we are not in the keyboard folder itself
86706de0 64 else ifneq ($(CURRENT_PATH_ELEMENT),)
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65 # the we can assume it's a subproject, as no other folders
66 # should have make files in them
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67 SUBPROJECT := $(CURRENT_PATH_ELEMENT)
68 $(eval $(call NEXT_PATH_ELEMENT))
b26ded3a 69 # if we are inside a keymap folder of a subproject
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70 ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
71 $(eval $(call NEXT_PATH_ELEMENT))
72 KEYMAP := $(CURRENT_PATH_ELEMENT)
73 endif
74 endif
75endif
76
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77# Only consider folders with makefiles, to prevent errors in case there are extra folders
78KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
f97ae2b1 79
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80#Compability with the old make variables, anything you specify directly on the command line
81# always overrides the detected folders
459ddace
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82ifdef keyboard
83 KEYBOARD := $(keyboard)
84endif
85ifdef sub
86 SUBPROJECT := $(sub)
87endif
88ifdef subproject
89 SUBPROJECT := $(subproject)
90endif
91ifdef keymap
92 KEYMAP := $(keymap)
93endif
94
b26ded3a 95# Uncomment these for debugging
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96#$(info Keyboard: $(KEYBOARD))
97#$(info Keymap: $(KEYMAP))
98#$(info Subproject: $(SUBPROJECT))
99#$(info Keyboards: $(KEYBOARDS))
f97ae2b1 100
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101
102# Set the default goal depening on where we are running make from
103# this handles the case where you run make without any arguments
a04bb3a3 104.DEFAULT_GOAL := all
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105ifneq ($(KEYMAP),)
106 ifeq ($(SUBPROJECT),)
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107 # Inside a keymap folder, just build the keymap, with the
108 # default subproject
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109 .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
110 else
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111 # Inside a subproject keyamp folder, build the keymap
112 # for that subproject
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113 .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
114 endif
115else ifneq ($(SUBPROJECT),)
b26ded3a 116 # Inside a subproject folder, build all keymaps for that subproject
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117 .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
118else ifneq ($(KEYBOARD),)
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119 # Inside a keyboard folder, build all keymaps for all subprojects
120 # Note that this is different from the old behaviour, which would
121 # build only the default keymap of the default keyboard
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122 .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
123endif
124
86706de0 125
b26ded3a 126# Compare the start of the RULE variable with the first argument($1)
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127# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
128# and $1 is removed from the RULE variable
b26ded3a 129# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
e6e67533 130# The function is a bit tricky, since there's no built in $(startswith) function
286b3b80 131define COMPARE_AND_REMOVE_FROM_RULE_HELPER
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132 ifeq ($1,$$(RULE))
133 RULE:=
134 RULE_FOUND := true
135 else
136 STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
137 ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
138 RULE_FOUND := true
139 RULE := $$(STARTDASH_REMOVED)
140 else
141 RULE_FOUND := false
142 endif
143 endif
144endef
145
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146# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
147# a function that returns the value
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148COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
149
150
b26ded3a 151# Recursively try to find a match for the start of the rule to be checked
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152# $1 The list to be checked
153# If a match is found, then RULE_FOUND is set to true
154# and MATCHED_ITEM to the item that was matched
1c69acb7 155define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
1df64987 156 ifneq ($1,)
286b3b80 157 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
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158 MATCHED_ITEM := $$(firstword $1)
159 else
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160 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
161 endif
162 endif
163endef
164
165# A recursive helper function for finding the longest match
166# $1 The list to be checed
167# It works by always removing the currently matched item from the list
168# and call itself recursively, until a match is found
169define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
170 # Stop the recursion when the list is empty
171 ifneq ($1,)
172 RULE_BEFORE := $$(RULE)
173 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
174 # If a match is found in the current list, otherwise just return what we had before
175 ifeq ($$(RULE_FOUND),true)
176 # Save the best match so far and call itself recursivel
177 BEST_MATCH := $$(MATCHED_ITEM)
178 BEST_MATCH_RULE := $$(RULE)
179 RULE_FOUND := false
180 RULE := $$(RULE_BEFORE)
181 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
1df64987 182 endif
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183 endif
184endef
185
186
187# Recursively try to find the longest match for the start of the rule to be checked
188# $1 The list to be checked
189# If a match is found, then RULE_FOUND is set to true
190# and MATCHED_ITEM to the item that was matched
191define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
192 BEST_MATCH :=
193 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
194 ifneq ($$(BEST_MATCH),)
195 RULE_FOUND := true
196 RULE := $$(BEST_MATCH_RULE)
197 MATCHED_ITEM := $$(BEST_MATCH)
198 else
199 RULE_FOUND := false
200 MATCHED_ITEM :=
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201 endif
202endef
203
b26ded3a 204# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
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205TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
206
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207define ALL_IN_LIST_LOOP
208 OLD_RULE$1 := $$(RULE)
209 $$(eval $$(call $1,$$(ITEM$1)))
210 RULE := $$(OLD_RULE$1)
211endef
212
213define PARSE_ALL_IN_LIST
214 $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
215endef
dfe510d5 216
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217# The entry point for rule parsing
218# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
219# but this particular function only deals with the first <keyboard> part
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220define PARSE_RULE
221 RULE := $1
222 COMMANDS :=
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223 # If the rule starts with allkb, then continue the parsing from
224 # PARSE_ALL_KEYBOARDS
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225 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
226 $$(eval $$(call PARSE_ALL_KEYBOARDS))
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227 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
228 $$(eval $$(call PARSE_TEST))
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229 # If the rule starts with the name of a known keyboard, then continue
230 # the parsing from PARSE_KEYBOARD
091fab51
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231 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
232 $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
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233 # Otherwise use the KEYBOARD variable, which is determined either by
234 # the current directory you run make from, or passed in as an argument
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235 else ifneq ($$(KEYBOARD),)
236 $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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237 else
238 $$(info make: *** No rule to make target '$1'. Stop.)
b26ded3a 239 # Notice the tab instead of spaces below!
1ad5578d 240 exit 1
091fab51 241 endif
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242endef
243
091fab51 244# $1 = Keyboard
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245# Parses a rule in the format <subproject>-<keymap>-<target>
246# the keyboard is already known when entering this function
091fab51
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247define PARSE_KEYBOARD
248 CURRENT_KB := $1
249 # A subproject is any keyboard subfolder with a makefile
250 SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
b26ded3a 251 # if the rule starts with allsp, then continue with looping over all subprojects
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252 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
253 $$(eval $$(call PARSE_ALL_SUBPROJECTS))
b26ded3a 254 # A special case for matching the defaultsp (default subproject)
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255 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
256 $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
b26ded3a 257 # If the rule starts with the name of a known subproject
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258 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
259 $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
b26ded3a
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260 # Try to use the SUBPROJECT variable, which is either determined by the
261 # directory which invoked make, or passed as an argument to make
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262 else ifneq ($$(SUBPROJECT),)
263 $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
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264 # If there's no matching subproject, we assume it's the default
265 # This will allow you to leave the subproject part of the target out
0d5caead 266 else
7c9fff59 267 $$(eval $$(call PARSE_SUBPROJECT,))
091fab51 268 endif
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269endef
270
b26ded3a
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271# if we are going to compile all keyboards, match the rest of the rule
272# for each of them
091fab51
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273define PARSE_ALL_KEYBOARDS
274 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
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275endef
276
277# $1 Subproject
b26ded3a
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278# When entering this, the keyboard and subproject are known, so now we need
279# to determine which keymaps are going to get compiled
1df64987 280define PARSE_SUBPROJECT
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281 # If we want to compile the default subproject, then we need to
282 # include the correct makefile to determine the actual name of it
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283 CURRENT_SP := $1
284 ifeq ($$(CURRENT_SP),)
285 CURRENT_SP := defaultsp
286 endif
287 ifeq ($$(CURRENT_SP),defaultsp)
2dd9c1ed 288 SUBPROJECT_DEFAULT=
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289 $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
290 CURRENT_SP := $$(SUBPROJECT_DEFAULT)
0d5caead 291 endif
2dd9c1ed 292 # If current subproject is empty (the default was not defined), and we have a list of subproject
b26ded3a 293 # then make all of them
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294 ifeq ($$(CURRENT_SP),)
295 ifneq ($$(SUBPROJECTS),)
296 CURRENT_SP := allsp
297 endif
298 endif
b26ded3a 299 # The special allsp is handled later
2dd9c1ed 300 ifneq ($$(CURRENT_SP),allsp)
b26ded3a 301 # get a list of all keymaps
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302 KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
303 ifneq ($$(CURRENT_SP),)
b26ded3a 304 # if the subproject is defined, then also look for keymaps inside the subproject folder
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305 SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
306 KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
307 endif
b26ded3a
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308 # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
309 # compile all the keymaps
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310 ifeq ($$(RULE),)
311 $$(eval $$(call PARSE_ALL_KEYMAPS))
b26ded3a 312 # The same if allkm was specified
0dd629a9 313 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
2dd9c1ed 314 $$(eval $$(call PARSE_ALL_KEYMAPS))
b26ded3a 315 # Try to match the specified keyamp with the list of known keymaps
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316 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
317 $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
b26ded3a 318 # Otherwise try to match the keymap from the current folder, or arguments to the make command
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319 else ifneq ($$(KEYMAP),)
320 $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
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321 # No matching keymap found, so we assume that the rest of the rule is the target
322 # If we haven't been able to parse out a subproject, then make all of them
323 # This is consistent with running make without any arguments from the keyboard
324 # folder
325 else ifeq ($1,)
326 $$(eval $$(call PARSE_ALL_SUBPROJECTS))
327 # Otherwise, make all keymaps, again this is consistent with how it works without
328 # any arguments
a6d35000 329 else
7c9fff59 330 $$(eval $$(call PARSE_ALL_KEYMAPS))
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331 endif
332 else
b26ded3a
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333 # As earlier mentione,d when allsb is specified, we call our self recursively
334 # for all of the subprojects
2dd9c1ed 335 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
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336 endif
337endef
338
b26ded3a
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339# If we want to parse all subprojects, but the keyboard doesn't have any,
340# then use defaultsp instead
091fab51
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341define PARSE_ALL_SUBPROJECTS
342 ifeq ($$(SUBPROJECTS),)
0d5caead 343 $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
091fab51
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344 else
345 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
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346 endif
347endef
348
dfe510d5 349# $1 Keymap
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350# This is the meat of compiling a keyboard, when entering this, everything is known
351# keyboard, subproject, and keymap
352# Note that we are not directly calling the command here, but instead building a list,
353# which will later be processed
9b02e66c 354define PARSE_KEYMAP
dfe510d5 355 CURRENT_KM = $1
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356 # The rest of the rule is the target
357 # Remove the leading "-" from the target, as it acts as a separator
358 MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
b26ded3a 359 # We need to generate an unique indentifer to append to the COMMANDS list
db5c3b74 360 COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
b26ded3a
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361 # If we are compiling a keyboard without a subproject, we want to display just the name
362 # of the keyboard, otherwise keyboard/subproject
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363 ifeq ($$(CURRENT_SP),)
364 KB_SP := $(CURRENT_KB)
365 else
366 KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
367 endif
b26ded3a 368 # Format it in bold
db5c3b74 369 KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
b26ded3a 370 # Specify the variables that we are passing forward to submake
67b294ca 371 MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
b26ded3a 372 # And the first part of the make command
87bf34a5 373 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
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374 # The message to display
375 MAKE_MSG := $$(MSG_MAKE_KB)
376 # We run the command differently, depending on if we want more output or not
377 # The true version for silent output and the false version otherwise
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378 $$(eval $$(call BUILD))
379endef
380
381define BUILD
382 MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
383 COMMANDS += $$(COMMAND)
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384 COMMAND_true_$$(COMMAND) := \
385 printf "$$(MAKE_MSG)" | \
386 $$(MAKE_MSG_FORMAT); \
d924eb59 387 LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
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388 if [ $$$$? -gt 0 ]; \
389 then $$(PRINT_ERROR_PLAIN); \
390 elif [ "$$$$LOG" != "" ] ; \
391 then $$(PRINT_WARNING_PLAIN); \
392 else \
393 $$(PRINT_OK); \
394 fi;
87322659 395 COMMAND_false_$$(COMMAND) := \
f29730da 396 printf "$$(MAKE_MSG)\n\n"; \
d924eb59 397 $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false;
9b02e66c 398endef
f97ae2b1 399
b26ded3a 400# Just parse all the keymaps for a specifc keyboard
091fab51
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401define PARSE_ALL_KEYMAPS
402 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
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403endef
404
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405define BUILD_TEST
406 TEST_NAME := $1
407 MAKE_TARGET := $2
408 COMMAND := $1
409 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
410 MAKE_VARS := TEST=$$(TEST_NAME)
411 MAKE_MSG := $$(MSG_MAKE_TEST)
412 $$(eval $$(call BUILD))
413endef
414
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415define PARSE_TEST
416 TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
417 TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
418 MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
27a673f5 419 $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
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420endef
421
422
b26ded3a
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423# Set the silent mode depending on if we are trying to compile multiple keyboards or not
424# By default it's on in that case, but it can be overriden by specifying silent=false
425# from the command line
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426define SET_SILENT_MODE
427 ifdef SUB_IS_SILENT
428 SILENT_MODE := $(SUB_IS_SILENT)
429 else ifeq ($$(words $$(COMMANDS)),1)
430 SILENT_MODE := false
431 else
432 SILENT_MODE := true
433 endif
434endef
435
db5c3b74
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436include $(ROOT_DIR)/message.mk
437
db5c3b74 438RUN_COMMAND = \
87322659 439$(COMMAND_$(SILENT_MODE)_$(COMMAND))
e6e67533 440
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441# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
442SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
443.PHONY: $(SUBPROJECTS)
444$(SUBPROJECTS): %: %-allkm
445
b26ded3a 446# Let's match everything, we handle all the rule parsing ourselves
e6e67533 447.PHONY: %
67b294ca 448%:
b26ded3a 449 # Check if we have the CMP tool installed
67b294ca 450 cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
b26ded3a 451 # Check if the submodules are dirty, and display a warning if they are
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452 git submodule status --recursive 2>/dev/null | \
453 while IFS= read -r x; do \
454 case "$$x" in \
455 \ *) ;; \
456 *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
457 esac \
458 done
e6e67533 459 $(eval $(call PARSE_RULE,$@))
87322659 460 $(eval $(call SET_SILENT_MODE))
b26ded3a
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461 # Run all the commands in the same shell, notice the + at the first line
462 # it has to be there to allow parallel execution of the submake
463 # This always tries to compile everything, even if error occurs in the middle
464 # But we return the error code at the end, to trigger travis failures
03e31ef8
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465 +error_occured=0; \
466 $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
467 if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi
67b294ca 468
e6e67533 469
b26ded3a 470# All should compile everything
3fa66258 471.PHONY: all
a04bb3a3 472all: all-keyboards
3fa66258 473
b26ded3a 474# Define some shortcuts, mostly for compability with the old syntax
e6e67533 475.PHONY: all-keyboards
a04bb3a3 476all-keyboards: allkb-allsp-allkm
e6e67533
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477
478.PHONY: all-keyboards-defaults
a04bb3a3 479all-keyboards-defaults: allkb-allsp-default
db5c3b74 480
60c6e79e 481
b26ded3a 482# Generate the version.h file
60c6e79e
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483GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
484BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
485$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
6d7cd639
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486$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
487
488include $(ROOT_DIR)/testlist.mk