Merge pull request #1030 from SjB/refactor_register_code16
[jackhill/qmk/firmware.git] / Makefile
CommitLineData
db5c3b74
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1ifndef VERBOSE
2.SILENT:
3endif
4
6410f0c0
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5# Never run this makefile in parallel, as it could screw things up
6# It won't affect the submakes, so you still get the speedup from specifying -jx
7.NOTPARALLEL:
8
b26ded3a 9# Allow the silent with lower caps to work the same way as upper caps
87322659
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10ifdef silent
11 SILENT = $(silent)
12endif
13
14ifdef SILENT
b26ded3a 15 SUB_IS_SILENT := $(SILENT)
87322659
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16endif
17
b26ded3a 18# We need to make sure that silent is always turned off at the top level
f787f429 19# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
b26ded3a 20override SILENT := false
87322659 21
f787f429 22ON_ERROR := error_occurred=1
03e31ef8 23
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24STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
25ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
c83af545 26ROOT_DIR := $(dir $(ROOT_MAKEFILE))
f97ae2b1
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27ifeq ($(ROOT_DIR),)
28 ROOT_DIR := .
29endif
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30ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
31ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
32ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
33ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
34STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
d956dd12
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35BUILD_DIR := $(ROOT_DIR)/.build
36TEST_DIR := $(BUILD_DIR)/test
f787f429 37ERROR_FILE := $(BUILD_DIR)/error_occurred
86706de0 38
44441de8 39MAKEFILE_INCLUDED=yes
0d5caead 40
78976d8f 41# Helper function to process the newt element of a space separated path
b26ded3a 42# It works a bit like the traditional functional head tail
f787f429 43# so the CURRENT_PATH_ELEMENT will become the new head
b26ded3a 44# and the PATH_ELEMENTS are the rest that are still unprocessed
86706de0
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45define NEXT_PATH_ELEMENT
46 $$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
47 $$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
48endef
49
78976d8f 50# We change the / to spaces so that we more easily can work with the elements
b26ded3a
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51# separately
52PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
53# Initialize the path elements list for further processing
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54$(eval $(call NEXT_PATH_ELEMENT))
55
78976d8f 56# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
b26ded3a 57# variables depending on which directory you stand in.
78976d8f
I
58# It's really a very simple if else chain, if you squint enough,
59# but the makefile syntax makes it very verbose.
b26ded3a 60# If we are in a subfolder of keyboards
86706de0
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61ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
62 $(eval $(call NEXT_PATH_ELEMENT))
63 KEYBOARD := $(CURRENT_PATH_ELEMENT)
64 $(eval $(call NEXT_PATH_ELEMENT))
b26ded3a
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65 # If we are in a subfolder of keymaps, or in other words in a keymap
66 # folder
86706de0
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67 ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
68 $(eval $(call NEXT_PATH_ELEMENT))
69 KEYMAP := $(CURRENT_PATH_ELEMENT)
b26ded3a 70 # else if we are not in the keyboard folder itself
86706de0 71 else ifneq ($(CURRENT_PATH_ELEMENT),)
b26ded3a
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72 # the we can assume it's a subproject, as no other folders
73 # should have make files in them
86706de0
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74 SUBPROJECT := $(CURRENT_PATH_ELEMENT)
75 $(eval $(call NEXT_PATH_ELEMENT))
b26ded3a 76 # if we are inside a keymap folder of a subproject
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77 ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
78 $(eval $(call NEXT_PATH_ELEMENT))
79 KEYMAP := $(CURRENT_PATH_ELEMENT)
80 endif
81 endif
82endif
83
a6d35000
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84# Only consider folders with makefiles, to prevent errors in case there are extra folders
85KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
f97ae2b1 86
f787f429 87#Compatibility with the old make variables, anything you specify directly on the command line
b26ded3a 88# always overrides the detected folders
459ddace
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89ifdef keyboard
90 KEYBOARD := $(keyboard)
91endif
92ifdef sub
93 SUBPROJECT := $(sub)
94endif
95ifdef subproject
96 SUBPROJECT := $(subproject)
97endif
98ifdef keymap
99 KEYMAP := $(keymap)
100endif
101
b26ded3a 102# Uncomment these for debugging
87322659
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103#$(info Keyboard: $(KEYBOARD))
104#$(info Keymap: $(KEYMAP))
105#$(info Subproject: $(SUBPROJECT))
106#$(info Keyboards: $(KEYBOARDS))
f97ae2b1 107
b26ded3a 108
f787f429 109# Set the default goal depending on where we are running make from
b26ded3a 110# this handles the case where you run make without any arguments
a04bb3a3 111.DEFAULT_GOAL := all
3fa66258
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112ifneq ($(KEYMAP),)
113 ifeq ($(SUBPROJECT),)
78976d8f 114 # Inside a keymap folder, just build the keymap, with the
b26ded3a 115 # default subproject
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116 .DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
117 else
b26ded3a
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118 # Inside a subproject keyamp folder, build the keymap
119 # for that subproject
3fa66258
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120 .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
121 endif
122else ifneq ($(SUBPROJECT),)
b26ded3a 123 # Inside a subproject folder, build all keymaps for that subproject
3fa66258
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124 .DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
125else ifneq ($(KEYBOARD),)
b26ded3a
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126 # Inside a keyboard folder, build all keymaps for all subprojects
127 # Note that this is different from the old behaviour, which would
128 # build only the default keymap of the default keyboard
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129 .DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
130endif
131
86706de0 132
b26ded3a 133# Compare the start of the RULE variable with the first argument($1)
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134# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
135# and $1 is removed from the RULE variable
b26ded3a 136# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
e6e67533 137# The function is a bit tricky, since there's no built in $(startswith) function
286b3b80 138define COMPARE_AND_REMOVE_FROM_RULE_HELPER
e6e67533
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139 ifeq ($1,$$(RULE))
140 RULE:=
141 RULE_FOUND := true
142 else
143 STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
144 ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
145 RULE_FOUND := true
146 RULE := $$(STARTDASH_REMOVED)
147 else
148 RULE_FOUND := false
149 endif
150 endif
151endef
152
b26ded3a
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153# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
154# a function that returns the value
286b3b80
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155COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
156
157
b26ded3a 158# Recursively try to find a match for the start of the rule to be checked
dfe510d5
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159# $1 The list to be checked
160# If a match is found, then RULE_FOUND is set to true
161# and MATCHED_ITEM to the item that was matched
1c69acb7 162define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
1df64987 163 ifneq ($1,)
286b3b80 164 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
1df64987 165 MATCHED_ITEM := $$(firstword $1)
78976d8f 166 else
1c69acb7
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167 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
168 endif
169 endif
170endef
171
172# A recursive helper function for finding the longest match
f787f429 173# $1 The list to be checked
78976d8f 174# It works by always removing the currently matched item from the list
1c69acb7
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175# and call itself recursively, until a match is found
176define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
78976d8f 177 # Stop the recursion when the list is empty
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178 ifneq ($1,)
179 RULE_BEFORE := $$(RULE)
180 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
181 # If a match is found in the current list, otherwise just return what we had before
182 ifeq ($$(RULE_FOUND),true)
f787f429 183 # Save the best match so far and call itself recursively
1c69acb7
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184 BEST_MATCH := $$(MATCHED_ITEM)
185 BEST_MATCH_RULE := $$(RULE)
186 RULE_FOUND := false
187 RULE := $$(RULE_BEFORE)
188 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
1df64987 189 endif
1c69acb7
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190 endif
191endef
192
193
194# Recursively try to find the longest match for the start of the rule to be checked
195# $1 The list to be checked
196# If a match is found, then RULE_FOUND is set to true
197# and MATCHED_ITEM to the item that was matched
198define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
199 BEST_MATCH :=
200 $$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
201 ifneq ($$(BEST_MATCH),)
202 RULE_FOUND := true
203 RULE := $$(BEST_MATCH_RULE)
204 MATCHED_ITEM := $$(BEST_MATCH)
205 else
206 RULE_FOUND := false
207 MATCHED_ITEM :=
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208 endif
209endef
210
b26ded3a 211# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
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212TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
213
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214define ALL_IN_LIST_LOOP
215 OLD_RULE$1 := $$(RULE)
216 $$(eval $$(call $1,$$(ITEM$1)))
217 RULE := $$(OLD_RULE$1)
218endef
219
220define PARSE_ALL_IN_LIST
221 $$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
222endef
dfe510d5 223
b26ded3a
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224# The entry point for rule parsing
225# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
226# but this particular function only deals with the first <keyboard> part
091fab51
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227define PARSE_RULE
228 RULE := $1
229 COMMANDS :=
b26ded3a
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230 # If the rule starts with allkb, then continue the parsing from
231 # PARSE_ALL_KEYBOARDS
091fab51
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232 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
233 $$(eval $$(call PARSE_ALL_KEYBOARDS))
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234 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,test),true)
235 $$(eval $$(call PARSE_TEST))
b26ded3a
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236 # If the rule starts with the name of a known keyboard, then continue
237 # the parsing from PARSE_KEYBOARD
091fab51
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238 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
239 $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
b26ded3a
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240 # Otherwise use the KEYBOARD variable, which is determined either by
241 # the current directory you run make from, or passed in as an argument
c83af545
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242 else ifneq ($$(KEYBOARD),)
243 $$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
1ad5578d
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244 else
245 $$(info make: *** No rule to make target '$1'. Stop.)
b26ded3a 246 # Notice the tab instead of spaces below!
1ad5578d 247 exit 1
091fab51 248 endif
9ee6d4a2
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249endef
250
091fab51 251# $1 = Keyboard
b26ded3a
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252# Parses a rule in the format <subproject>-<keymap>-<target>
253# the keyboard is already known when entering this function
091fab51
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254define PARSE_KEYBOARD
255 CURRENT_KB := $1
256 # A subproject is any keyboard subfolder with a makefile
257 SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
b26ded3a 258 # if the rule starts with allsp, then continue with looping over all subprojects
091fab51
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259 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
260 $$(eval $$(call PARSE_ALL_SUBPROJECTS))
b26ded3a 261 # A special case for matching the defaultsp (default subproject)
0d5caead
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262 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
263 $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
b26ded3a 264 # If the rule starts with the name of a known subproject
091fab51
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265 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
266 $$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
b26ded3a
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267 # Try to use the SUBPROJECT variable, which is either determined by the
268 # directory which invoked make, or passed as an argument to make
0dd629a9
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269 else ifneq ($$(SUBPROJECT),)
270 $$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
b26ded3a
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271 # If there's no matching subproject, we assume it's the default
272 # This will allow you to leave the subproject part of the target out
78976d8f 273 else
7c9fff59 274 $$(eval $$(call PARSE_SUBPROJECT,))
091fab51 275 endif
e6e67533
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276endef
277
b26ded3a
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278# if we are going to compile all keyboards, match the rest of the rule
279# for each of them
091fab51
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280define PARSE_ALL_KEYBOARDS
281 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
1df64987
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282endef
283
284# $1 Subproject
b26ded3a
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285# When entering this, the keyboard and subproject are known, so now we need
286# to determine which keymaps are going to get compiled
1df64987 287define PARSE_SUBPROJECT
78976d8f 288 # If we want to compile the default subproject, then we need to
b26ded3a 289 # include the correct makefile to determine the actual name of it
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290 CURRENT_SP := $1
291 ifeq ($$(CURRENT_SP),)
292 CURRENT_SP := defaultsp
293 endif
294 ifeq ($$(CURRENT_SP),defaultsp)
2dd9c1ed 295 SUBPROJECT_DEFAULT=
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296 $$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
297 CURRENT_SP := $$(SUBPROJECT_DEFAULT)
0d5caead 298 endif
2dd9c1ed 299 # If current subproject is empty (the default was not defined), and we have a list of subproject
b26ded3a 300 # then make all of them
2dd9c1ed
FS
301 ifeq ($$(CURRENT_SP),)
302 ifneq ($$(SUBPROJECTS),)
303 CURRENT_SP := allsp
304 endif
305 endif
b26ded3a 306 # The special allsp is handled later
78976d8f 307 ifneq ($$(CURRENT_SP),allsp)
b26ded3a 308 # get a list of all keymaps
2dd9c1ed
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309 KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
310 ifneq ($$(CURRENT_SP),)
b26ded3a 311 # if the subproject is defined, then also look for keymaps inside the subproject folder
2dd9c1ed
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312 SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
313 KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
314 endif
b26ded3a
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315 # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
316 # compile all the keymaps
0dd629a9
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317 ifeq ($$(RULE),)
318 $$(eval $$(call PARSE_ALL_KEYMAPS))
b26ded3a 319 # The same if allkm was specified
0dd629a9 320 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
2dd9c1ed 321 $$(eval $$(call PARSE_ALL_KEYMAPS))
b26ded3a 322 # Try to match the specified keyamp with the list of known keymaps
2dd9c1ed
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323 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
324 $$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
b26ded3a 325 # Otherwise try to match the keymap from the current folder, or arguments to the make command
0dd629a9
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326 else ifneq ($$(KEYMAP),)
327 $$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
7c9fff59
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328 # No matching keymap found, so we assume that the rest of the rule is the target
329 # If we haven't been able to parse out a subproject, then make all of them
330 # This is consistent with running make without any arguments from the keyboard
331 # folder
332 else ifeq ($1,)
333 $$(eval $$(call PARSE_ALL_SUBPROJECTS))
334 # Otherwise, make all keymaps, again this is consistent with how it works without
335 # any arguments
a6d35000 336 else
7c9fff59 337 $$(eval $$(call PARSE_ALL_KEYMAPS))
2dd9c1ed
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338 endif
339 else
f787f429 340 # As earlier mentioned when allsb is specified, we call our self recursively
b26ded3a 341 # for all of the subprojects
2dd9c1ed 342 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
9b02e66c
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343 endif
344endef
345
78976d8f 346# If we want to parse all subprojects, but the keyboard doesn't have any,
b26ded3a 347# then use defaultsp instead
091fab51
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348define PARSE_ALL_SUBPROJECTS
349 ifeq ($$(SUBPROJECTS),)
0d5caead 350 $$(eval $$(call PARSE_SUBPROJECT,defaultsp))
091fab51
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351 else
352 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
1df64987
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353 endif
354endef
355
dfe510d5 356# $1 Keymap
b26ded3a
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357# This is the meat of compiling a keyboard, when entering this, everything is known
358# keyboard, subproject, and keymap
359# Note that we are not directly calling the command here, but instead building a list,
360# which will later be processed
9b02e66c 361define PARSE_KEYMAP
dfe510d5 362 CURRENT_KM = $1
87bf34a5
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363 # The rest of the rule is the target
364 # Remove the leading "-" from the target, as it acts as a separator
365 MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
b26ded3a 366 # We need to generate an unique indentifer to append to the COMMANDS list
db5c3b74 367 COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
b26ded3a
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368 # If we are compiling a keyboard without a subproject, we want to display just the name
369 # of the keyboard, otherwise keyboard/subproject
db5c3b74
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370 ifeq ($$(CURRENT_SP),)
371 KB_SP := $(CURRENT_KB)
372 else
373 KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
374 endif
b26ded3a 375 # Format it in bold
db5c3b74 376 KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
b26ded3a 377 # Specify the variables that we are passing forward to submake
67b294ca 378 MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
b26ded3a 379 # And the first part of the make command
87bf34a5 380 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
b26ded3a
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381 # The message to display
382 MAKE_MSG := $$(MSG_MAKE_KB)
383 # We run the command differently, depending on if we want more output or not
384 # The true version for silent output and the false version otherwise
27a673f5
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385 $$(eval $$(call BUILD))
386endef
387
388define BUILD
389 MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
390 COMMANDS += $$(COMMAND)
87322659
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391 COMMAND_true_$$(COMMAND) := \
392 printf "$$(MAKE_MSG)" | \
393 $$(MAKE_MSG_FORMAT); \
d924eb59 394 LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
67b294ca
FS
395 if [ $$$$? -gt 0 ]; \
396 then $$(PRINT_ERROR_PLAIN); \
397 elif [ "$$$$LOG" != "" ] ; \
398 then $$(PRINT_WARNING_PLAIN); \
399 else \
400 $$(PRINT_OK); \
401 fi;
87322659 402 COMMAND_false_$$(COMMAND) := \
f29730da 403 printf "$$(MAKE_MSG)\n\n"; \
f4429ba4
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404 $$(MAKE_CMD) $$(MAKE_VARS) SILENT=false; \
405 if [ $$$$? -gt 0 ]; \
f787f429 406 then error_occurred=1; \
f4429ba4 407 fi;
9b02e66c 408endef
f97ae2b1 409
f787f429 410# Just parse all the keymaps for a specific keyboard
091fab51
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411define PARSE_ALL_KEYMAPS
412 $$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
e6e67533
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413endef
414
27a673f5
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415define BUILD_TEST
416 TEST_NAME := $1
417 MAKE_TARGET := $2
418 COMMAND := $1
419 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
420 MAKE_VARS := TEST=$$(TEST_NAME)
421 MAKE_MSG := $$(MSG_MAKE_TEST)
422 $$(eval $$(call BUILD))
1b963117
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423 ifneq ($$(MAKE_TARGET),clean)
424 TEST_EXECUTABLE := $$(TEST_DIR)/$$(TEST_NAME).elf
425 TESTS += $$(TEST_NAME)
426 TEST_MSG := $$(MSG_TEST)
427 $$(TEST_NAME)_COMMAND := \
428 printf "$$(TEST_MSG)\n"; \
429 $$(TEST_EXECUTABLE); \
430 if [ $$$$? -gt 0 ]; \
f787f429 431 then error_occurred=1; \
1b963117
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432 fi; \
433 printf "\n";
434 endif
27a673f5
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435endef
436
6d7cd639 437define PARSE_TEST
fc855cb3 438 TESTS :=
6d7cd639
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439 TEST_NAME := $$(firstword $$(subst -, ,$$(RULE)))
440 TEST_TARGET := $$(subst $$(TEST_NAME),,$$(subst $$(TEST_NAME)-,,$$(RULE)))
1b963117
FS
441 ifeq ($$(TEST_NAME),all)
442 MATCHED_TESTS := $$(TEST_LIST)
443 else
444 MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),))
445 endif
27a673f5 446 $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
6d7cd639
FS
447endef
448
449
b26ded3a 450# Set the silent mode depending on if we are trying to compile multiple keyboards or not
f787f429 451# By default it's on in that case, but it can be overridden by specifying silent=false
b26ded3a 452# from the command line
87322659
FS
453define SET_SILENT_MODE
454 ifdef SUB_IS_SILENT
455 SILENT_MODE := $(SUB_IS_SILENT)
456 else ifeq ($$(words $$(COMMANDS)),1)
457 SILENT_MODE := false
458 else
459 SILENT_MODE := true
460 endif
461endef
462
db5c3b74
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463include $(ROOT_DIR)/message.mk
464
d956dd12
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465# The empty line is important here, as it will force a new shell to be created for each command
466# Otherwise the command line will become too long with a lot of keyboards and keymaps
467define RUN_COMMAND
f787f429 468+error_occurred=0;\
d956dd12 469$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
f787f429 470if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
d956dd12
FS
471
472
473endef
474define RUN_TEST
f787f429 475+error_occurred=0;\
2acfd2ab 476$($(TEST)_COMMAND)\
f787f429 477if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
d956dd12
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478
479endef
e6e67533 480
0dd629a9
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481# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
482SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
483.PHONY: $(SUBPROJECTS)
78976d8f 484$(SUBPROJECTS): %: %-allkm
0dd629a9 485
b26ded3a 486# Let's match everything, we handle all the rule parsing ourselves
e6e67533 487.PHONY: %
78976d8f 488%:
b26ded3a 489 # Check if we have the CMP tool installed
245f77b8 490 cmp $(ROOT_DIR)/Makefile $(ROOT_DIR)/Makefile >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
b26ded3a 491 # Check if the submodules are dirty, and display a warning if they are
1d1f2b4e 492ifndef SKIP_GIT
60c6e79e
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493 git submodule status --recursive 2>/dev/null | \
494 while IFS= read -r x; do \
495 case "$$x" in \
496 \ *) ;; \
497 *) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
498 esac \
499 done
1d1f2b4e 500endif
d956dd12 501 rm -f $(ERROR_FILE) > /dev/null 2>&1
e6e67533 502 $(eval $(call PARSE_RULE,$@))
87322659 503 $(eval $(call SET_SILENT_MODE))
b26ded3a
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504 # Run all the commands in the same shell, notice the + at the first line
505 # it has to be there to allow parallel execution of the submake
506 # This always tries to compile everything, even if error occurs in the middle
507 # But we return the error code at the end, to trigger travis failures
d956dd12
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508 $(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND))
509 if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
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510 $(foreach TEST,$(TESTS),$(RUN_TEST))
511 if [ -f $(ERROR_FILE) ]; then printf "$(MSG_ERRORS)" & exit 1; fi;
e6e67533 512
b26ded3a 513# All should compile everything
3fa66258 514.PHONY: all
6410f0c0 515all: all-keyboards test-all
3fa66258 516
f787f429 517# Define some shortcuts, mostly for compatibility with the old syntax
e6e67533 518.PHONY: all-keyboards
a04bb3a3 519all-keyboards: allkb-allsp-allkm
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520
521.PHONY: all-keyboards-defaults
a04bb3a3 522all-keyboards-defaults: allkb-allsp-default
db5c3b74 523
1b963117
FS
524.PHONY: test
525test: test-all
526
527.PHONY: test-clean
528test-clean: test-all-clean
60c6e79e 529
b26ded3a 530# Generate the version.h file
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I
531ifndef SKIP_GIT
532 GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
533else
534 GIT_VERSION := NA
535endif
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536BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
537$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
6d7cd639
FS
538$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
539
245f77b8 540include $(ROOT_DIR)/testlist.mk