[Docs] Clarify Zadig usage in FAQ Docs (#6360)
[jackhill/qmk/firmware.git] / docs / feature_macros.md
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d8e29b53 1# Macros
ca01d940 2
bb53635f 3Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
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303f425c 5!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
ca01d940 6
7b0356d1 7## The New Way: `SEND_STRING()` & `process_record_user`
ca01d940 8
179d64d3 9Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).
7ad924ba 10
858c09f3 11Here is an example `keymap.c` for a two-key keyboard:
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12
13```c
14enum custom_keycodes {
fb900e2a 15 QMKBEST = SAFE_RANGE,
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16};
17
18bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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19 switch (keycode) {
20 case QMKBEST:
21 if (record->event.pressed) {
22 // when keycode QMKBEST is pressed
23 SEND_STRING("QMK is the best thing ever!");
24 } else {
25 // when keycode QMKBEST is released
26 }
27 break;
28
29 }
30 return true;
179d64d3 31};
179d64d3 32
858c09f3 33const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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34 [0] = {
35 {QMKBEST, KC_ESC}
36 }
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37};
38```
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39
40What happens here is this:
41We first define a new custom keycode in the range not occupied by any other keycodes.
42Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
43If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
fb900e2a 44We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
858c09f3 45Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
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46
47You might want to add more than one macro.
48You can do that by adding another keycode and adding another case to the switch statement, like so:
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49
50```c
7ad924ba 51enum custom_keycodes {
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52 QMKBEST = SAFE_RANGE,
53 QMKURL,
54 MY_OTHER_MACRO
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55};
56
57bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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58 switch (keycode) {
59 case QMKBEST:
60 if (record->event.pressed) {
61 // when keycode QMKBEST is pressed
62 SEND_STRING("QMK is the best thing ever!");
63 } else {
64 // when keycode QMKBEST is released
65 }
66 break;
67 case QMKURL:
68 if (record->event.pressed) {
69 // when keycode QMKURL is pressed
70 SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
71 } else {
72 // when keycode QMKURL is released
73 }
74 break;
75 case MY_OTHER_MACRO:
76 if (record->event.pressed) {
77 SEND_STRING(SS_LCTRL("ac")); // selects all and copies
78 }
79 break;
80 }
81 return true;
ca01d940 82};
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83
84const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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85 [0] = {
86 {MY_CUSTOM_MACRO, MY_OTHER_MACRO}
87 }
858c09f3 88};
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89```
90
179d64d3 91### TAP, DOWN and UP
7ad924ba 92
179d64d3 93You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
af37bb2f 94You can send arbitrary keycodes by wrapping them in:
7ad924ba 95
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96* `SS_TAP()` presses and releases a key.
97* `SS_DOWN()` presses (but does not release) a key.
98* `SS_UP()` releases a key.
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99
100For example:
101
102 SEND_STRING(SS_TAP(X_HOME));
103
104Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
105
106 SEND_STRING("VE"SS_TAP(X_HOME)"LO");
107
108Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
109
110There's also a couple of mod shortcuts you can use:
111
112* `SS_LCTRL(string)`
113* `SS_LGUI(string)`
114* `SS_LALT(string)`
7ff96877 115* `SS_LSFT(string)`
3f1d1475 116* `SS_RALT(string)`
7ad924ba 117
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118These press the respective modifier, send the supplied string and then release the modifier.
119They can be used like this:
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120
121 SEND_STRING(SS_LCTRL("a"));
122
179d64d3 123Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
7ad924ba 124
7b0356d1 125### Alternative Keymaps
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126
127By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
128
129 #include <sendstring_colemak.h>
130
7b0356d1 131### Strings in Memory
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132
133If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
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134
135```c
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136char my_str[4] = "ok.";
137send_string(my_str);
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138```
139
7ad924ba 140The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
ca01d940 141
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142```c
143char my_str[4] = "ok.";
144SEND_STRING("I said: ");
145send_string(my_str);
146SEND_STRING(".."SS_TAP(X_END));
147```
ca01d940 148
ca01d940 149
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150## Advanced Macro Functions
151
152There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
153
154### `record->event.pressed`
155
156This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
157
158```c
159 if (record->event.pressed) {
160 // on keydown
161 } else {
162 // on keyup
163 }
164```
165
166### `register_code(<kc>);`
167
168This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
169
170### `unregister_code(<kc>);`
171
172Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
173
174### `tap_code(<kc>);`
175
176This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
177
178If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
179
180### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
181
182These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
183
184Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
185
186### `clear_keyboard();`
187
188This will clear all mods and keys currently pressed.
189
190### `clear_mods();`
191
192This will clear all mods currently pressed.
193
194### `clear_keyboard_but_mods();`
195
196This will clear all keys besides the mods currently pressed.
197
e7e13ebd 198## Advanced Example:
199
200### Super ALT↯TAB
201
202This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
203
204```c
205bool is_alt_tab_active = false; # ADD this near the begining of keymap.c
206uint16_t alt_tab_timer = 0; # we will be using them soon.
207
208enum custom_keycodes { # Make sure have the awesome keycode ready
209 ALT_TAB = SAFE_RANGE,
210};
211
212bool process_record_user(uint16_t keycode, keyrecord_t *record) {
213 switch (keycode) { # This will do most of the grunt work with the keycodes.
214 case ALT_TAB:
215 if (record->event.pressed) {
216 if (!is_alt_tab_active) {
217 is_alt_tab_active = true;
218 register_code(KC_LALT);
219 }
220 alt_tab_timer = timer_read();
221 register_code(KC_TAB);
222 } else {
223 unregister_code(KC_TAB);
224 }
225 break;
226 }
227 return true;
228}
229
230void matrix_scan_user(void) { # The very important timer.
231 if (is_alt_tab_active) {
232 if (timer_elapsed(alt_tab_timer) > 1000) {
9d97e47d 233 unregister_code(KC_LALT);
e7e13ebd 234 is_alt_tab_active = false;
235 }
236 }
237}
238```
239
240---
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241
242## **(DEPRECATED)** The Old Way: `MACRO()` & `action_get_macro`
243
244!> This is inherited from TMK, and hasn't been updated - it's recommended that you use `SEND_STRING` and `process_record_user` instead.
ca01d940 245
7ad924ba 246By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:
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247
248```c
249const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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250 if (record->event.pressed) {
251 switch(id) {
252 case 0:
253 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
254 case 1:
255 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
256 }
257 }
258 return MACRO_NONE;
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259};
260```
261
7ad924ba 262This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:
48ff9358 263
fb900e2a 264 if (!record->event.pressed) {
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265
266### Macro Commands
267
268A macro can include the following commands:
269
270* I() change interval of stroke in milliseconds.
271* D() press key.
272* U() release key.
273* T() type key(press and release).
274* W() wait (milliseconds).
275* END end mark.
48ff9358 276
7b0356d1 277### Mapping a Macro to a Key
ca01d940 278
384fef72 279Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
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280
281```c
282const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
384fef72 283 [0] = LAYOUT(
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284 M(0), M(1)
285 ),
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286};
287
288const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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289 if (record->event.pressed) {
290 switch(id) {
291 case 0:
292 return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
293 case 1:
294 return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
295 }
296 }
297 return MACRO_NONE;
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298};
299```
300
301When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".
302
7b0356d1 303### Naming Your Macros
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304
305If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.
306
307```c
308#define M_HI M(0)
309#define M_BYE M(1)
310
311const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
384fef72 312 [0] = LAYOUT(
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313 M_HI, M_BYE
314 ),
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315};
316```
317
ca01d940 318
e7e13ebd 319## Advanced Example:
320
321### Single-Key Copy/Paste
ca01d940 322
bb53635f 323This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.
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324
325```c
326const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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327 switch(id) {
328 case 0: {
329 if (record->event.pressed) {
330 return MACRO( D(LCTL), T(C), U(LCTL), END );
331 } else {
332 return MACRO( D(LCTL), T(V), U(LCTL), END );
333 }
334 break;
335 }
336 }
337 return MACRO_NONE;
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338};
339```