;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
-;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
-;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
+;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
+;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
-;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
+;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
-;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
+;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at>
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
-;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
+;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
;;;
;;; This file is part of GNU Guix.
;;;
(define-module (gnu packages game-development)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 match)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (gnu packages base)
#:use-module (gnu packages boost)
#:use-module (gnu packages compression)
+ #:use-module (gnu packages check)
#:use-module (gnu packages curl)
#:use-module (gnu packages documentation)
#:use-module (gnu packages fltk)
#:use-module (gnu packages freedesktop)
#:use-module (gnu packages fribidi)
#:use-module (gnu packages dbm)
+ #:use-module (gnu packages gcc)
#:use-module (gnu packages gl)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnome)
(define-public deutex
(package
(name "deutex")
- (version "5.2.1")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://github.com/Doom-Utils/deutex"
- "/releases/download/v" version "/"
- "deutex-" version ".tar.xz"))
- (sha256
- (base32
- "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
+ (version "5.2.2")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://github.com/Doom-Utils/deutex"
+ "/releases/download/v" version "/"
+ "deutex-" version ".tar.zst"))
+ (sha256
+ (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
(build-system gnu-build-system)
- (native-inputs `(("asciidoc" ,asciidoc)))
+ (inputs
+ `(("libpng" ,libpng)))
+ (native-inputs
+ `(("asciidoc" ,asciidoc)
+ ("pkg-config" ,pkg-config)
+ ("zstd" ,zstd)))
(home-page "https://github.com/Doom-Utils/deutex")
(synopsis "WAD file composer for Doom and related games")
(description
(package
(name "grfcodec")
(version "6.0.6")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://binaries.openttd.org/extra/"
- name "/" version "/" name "-" version
- "-source.tar.xz"))
- (sha256
- (base32
- "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://binaries.openttd.org/extra/"
+ name "/" version "/" name "-" version
+ "-source.tar.xz"))
+ (sha256
+ (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
(build-system gnu-build-system)
(arguments
- '(#:tests? #f ; no check target
+ '(#:tests? #f ;no check target
#:phases
- (modify-phases %standard-phases
- (delete 'configure) ; no configure script
- (replace 'install ; no install target
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (doc (string-append out "/share/doc"))
- (man (string-append out "/share/man/man1")))
- (for-each (lambda (file)
- (install-file file bin))
- '("grfcodec" "grfid" "grfstrip" "nforenum"))
- (install-file "COPYING" doc)
- (with-directory-excursion "docs"
- (for-each (lambda (file)
- (install-file (string-append file ".txt") doc))
- '("auto_correct" "commands" "grf" "grfcodec" "grftut"
- "readme" "readme.rpn"))
- (for-each (lambda (file)
- (install-file file man))
- (find-files "." "\\.1"))))
- #t)))))
+ (modify-phases %standard-phases
+ (delete 'configure) ;no configure script
+ (replace 'install ;no install target
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin"))
+ (doc (string-append out "/share/doc"))
+ (man (string-append out "/share/man/man1")))
+ (for-each (lambda (file)
+ (install-file file bin))
+ '("grfcodec" "grfid" "grfstrip" "nforenum"))
+ (install-file "COPYING" doc)
+ (with-directory-excursion "docs"
+ (for-each (lambda (file)
+ (install-file (string-append file ".txt") doc))
+ '("auto_correct" "commands" "grf" "grfcodec" "grftut"
+ "readme" "readme.rpn"))
+ (for-each (lambda (file)
+ (install-file file man))
+ (find-files "." "\\.1"))))
+ #t)))))
(inputs
`(("boost" ,boost)
("libpng" ,libpng)
@item @code{nforenum} checks NFO code for errors, making corrections when
necessary.
@end enumerate")
- (home-page "http://dev.openttdcoop.org/projects/grfcodec")
+ (home-page "https://dev.openttdcoop.org/projects/grfcodec")
;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
;; NFORenum is under the GPL2+.
;; The MD5 implementation contained in GRFID is under the zlib license.
(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
version "/catcodec-" version "-source.tar.xz"))
(sha256
- (base32
- "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
+ (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no tests
#:make-flags (list (string-append "prefix=" %output))
#:phases (modify-phases %standard-phases
(delete 'configure))))
- (home-page "http://dev.openttdcoop.org/projects/catcodec")
+ (home-page "https://dev.openttdcoop.org/projects/catcodec")
(synopsis "Encode/decode OpenTTD sounds")
(description "catcodec encodes and decodes sounds for OpenTTD. These
sounds are not much more than some metadata (description and filename) and raw
(define-public gzochi
(package
(name "gzochi")
- (version "0.12")
+ (version "0.13")
(source (origin
(method url-fetch)
(uri (string-append "mirror://savannah/gzochi/gzochi-"
version ".tar.gz"))
(sha256
(base32
- "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
+ "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
(build-system gnu-build-system)
(arguments
'(#:phases (modify-phases %standard-phases
(native-inputs `(("pkgconfig" ,pkg-config)))
(inputs `(("bdb" ,bdb)
("glib" ,glib)
- ("guile" ,guile-2.2)
+ ("guile" ,guile-3.0)
("libmicrohttpd" ,libmicrohttpd)
("ncurses" ,ncurses)
("sdl" ,sdl)
(define-public nml
(package
(name "nml")
- (version "0.4.5")
+ (version "0.5.3")
(source
(origin
(method url-fetch)
- (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
- version "/nml-" version ".tar.gz"))
+ (uri (pypi-uri "nml" version))
(sha256
- (base32
- "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
+ (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
(build-system python-build-system)
+ ;; TODO: Fix test that fails with
+ ;; "AttributeError: partially initialized module 'nml.nmlop' has no
+ ;; attribute 'ADD' (most likely due to a circular import)"
(arguments
- `(#:phases
- (modify-phases %standard-phases
- (add-before 'build 'fix-pillow
- (lambda _
- ;; pillow's version is not in PIL.Image.VERSION anymore
- (substitute* "nml/version_info.py"
- (("from PIL import Image") "import PIL")
- (("Image.VERSION") "PIL.__version__"))
- #t)))))
+ '(#:tests? #f))
(propagated-inputs
`(("python-pillow" ,python-pillow)
("python-ply" ,python-ply)))
- (home-page "https://dev.openttdcoop.org/projects/nml")
+ (home-page "https://github.com/OpenTTD/nml")
(synopsis "NML compiler")
(description
"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
files) into @file{.grf} and/or @file{.nfo} files.")
(license license:gpl2+)))
-(define-public python-sge-pygame
+(define-public python-sge
(package
- (name "python-sge-pygame")
- (version "1.5.1")
+ (name "python-sge")
+ (version "1.7")
(source
(origin
(method url-fetch)
- (uri (string-append "mirror://savannah/stellarengine/"
- (version-major+minor version) "/sge-pygame-"
- version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
+ (uri (pypi-uri "sge" version))
(sha256
(base32
- "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
+ "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
(build-system python-build-system)
(propagated-inputs
`(("python-pygame" ,python-pygame)
- ("python-six" ,python-six)
("python-uniseg" ,python-uniseg)))
- (home-page "http://stellarengine.nongnu.org")
+ (home-page "https://python-sge.github.io/")
(synopsis "2D game engine for Python")
(description
"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
possible, and it also makes the SGE easy to learn.")
(license license:lgpl3+)))
-(define-public python2-sge-pygame
- (package-with-python2 python-sge-pygame))
+(define-public python-sge-pygame
+ (deprecated-package "python-sge-pygame" python-sge))
(define-public python-tmx
(package
(define-public python-xsge
(package
(name "python-xsge")
- (version "2018.02.26")
+ (version "2020.09.07")
(source (origin
(method url-fetch)
- (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
- version ".tar.gz"))
+ (uri (string-append "https://github.com/python-sge/xsge"
+ "/releases/download/v" version
+ "/xsge-" version ".zip"))
(sha256
(base32
- "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
+ "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
(build-system python-build-system)
(arguments
'(#:phases
(string-append "--prefix=" (assoc-ref outputs "out"))
"--root=/"))))
#:tests? #f)) ; no check target
+ (native-inputs
+ `(("unzip" ,unzip)))
(propagated-inputs
- `(("python-sge-pygame" ,python-sge-pygame)
- ("python-pygame" ,python-pygame)
- ("python-six" ,python-six)
- ("python-tmx" ,python-tmx)))
- (home-page "http://xsge.nongnu.org")
+ `(("python-sge" ,python-sge)))
+ (home-page "https://python-sge.github.io/")
(synopsis "Extensions for the SGE Game Engine")
(description
"xSGE is a collection of modules that make doing certain tasks with the SGE
support.")
(license license:gpl3+)))
-(define-public python2-xsge
- (package-with-python2 python-xsge))
-
(define-public tiled
(package
(name "tiled")
- (version "1.2.5")
+ (version "1.5.0")
(source (origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/bjorn/tiled.git")
+ (url "https://github.com/bjorn/tiled")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32
- "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
+ "1prajkx1xpp3csa0xpkrn3c2cnzvmwzxgrqb9d3gqszp3sllr2dg"))))
(build-system gnu-build-system)
(inputs
`(("qtbase" ,qtbase)
+ ("qtdeclarative" ,qtdeclarative)
("qtsvg" ,qtsvg)
("zlib" ,zlib)))
(native-inputs
;; under BSD-2.
(license license:gpl2+)))
+(define-public tsukundere
+ (package
+ (name "tsukundere")
+ (version "0.2.3")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://gitlab.com/leoprikler/tsukundere")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "05ckds2df810441wfavllx9lsw5jsc9h3nb7m31df01nsj56azdw"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:modules (((guix build guile-build-system)
+ #:select (target-guile-effective-version))
+ ,@%gnu-build-system-modules)
+ #:imported-modules ((guix build guile-build-system)
+ ,@%gnu-build-system-modules)
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'patch-command
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (version (target-guile-effective-version))
+ (scm (string-append out "/share/guile/site/"
+ version))
+ (go (string-append out "/lib/guile/"
+ version "/site-ccache")))
+
+ (substitute* "bin/tsukundere"
+ (("exec guile .*" all)
+ (string-append
+ (format #f "export GUILE_LOAD_PATH=~@?~%"
+ "\"~a:~a\"" scm (getenv "GUILE_LOAD_PATH"))
+ (format #f "export GUILE_LOAD_COMPILED_PATH=~@?~%"
+ "\"~a:~a\"" go (getenv "GUILE_LOAD_COMPILED_PATH"))
+ all)))
+ #t))))))
+ (native-inputs
+ `(("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("guile" ,guile-3.0)
+ ("pkg-config" ,pkg-config)
+ ("texinfo" ,texinfo)))
+ (propagated-inputs
+ `(("guile-sdl2" ,guile3.0-sdl2)))
+ (home-page "https://gitlab.com/leoprikler/tsukundere")
+ (synopsis "Visual novel engine")
+ (description "Tsukundere is a game engine geared heavily towards the
+development of visual novels, written on top of Guile-SDL2. It is still
+experimental.")
+ (license license:lgpl3+)))
+
(define-public sfml
(package
(name "sfml")
;; http://mirror0.sfml-dev.org/files/ because files there seem
;; to be changed in place.
(uri (git-reference
- (url "https://github.com/SFML/SFML.git")
+ (url "https://github.com/SFML/SFML")
(commit version)))
(file-name (git-file-name name version))
(sha256
(define-public surgescript
(package
(name "surgescript")
- (version "0.5.4.3")
+ (version "0.5.5")
(source
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/alemart/surgescript.git")
+ (url "https://github.com/alemart/surgescript")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
- (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
+ (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
(build-system cmake-build-system)
(arguments
'(#:configure-flags
(let ((share (string-append (assoc-ref %outputs "out") "/share")))
- (list (string-append "-DICON_PATH=" share "/pixmaps")
+ (list "-DWANT_STATIC=NO"
+ (string-append "-DICON_PATH=" share "/pixmaps")
(string-append "-DMETAINFO_PATH=" share "/metainfo")))
#:tests? #f))
(home-page "https://docs.opensurge2d.org")
(build-system cmake-build-system)
(arguments
'(#:tests? #f ; no check target
+ #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
#:phases (modify-phases %standard-phases
(add-after 'unpack 'patch-CMakeLists.txt
(lambda _
("mesa" ,mesa)
("mpg123" ,mpg123)
("openal" ,openal)
- ("physfs" ,physfs)
("sdl2" ,sdl2)
("zlib" ,zlib)))
(synopsis "2D game framework for Lua")
(url "https://github.com/keharriso/love-nuklear/")
(commit commit)
(recursive? #t)))
- ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
+ ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
(file-name (git-file-name name version))
(sha256
(define-public python2-pygame-sdl2
(let ((real-version "2.1.0")
- (renpy-version "7.3.5"))
+ (renpy-version "7.4.4"))
(package
(inherit python2-pygame)
(name "python2-pygame-sdl2")
(method url-fetch)
(uri (string-append "https://www.renpy.org/dl/" renpy-version
"/pygame_sdl2-" version ".tar.gz"))
- (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
+ (sha256 (base32 "1lj5c3kfnl8s824j3hs47dg3g5rlabscmwrbb0lgpyy4633pv9ka"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ ;; drop generated sources
+ (delete-file-recursively "gen")
+ (delete-file-recursively "gen-static")
+ #t))))
(build-system python-build-system)
(arguments
`(#:tests? #f ; tests require pygame to be installed first
"/lib -Wl,-rpath,"
(assoc-ref inputs "sdl-union")
"/lib -Wl,--enable-new-dtags -lSDL2"))
- #t))
- (add-before 'build 'drop-generated-files
- (lambda args
- (delete-file-recursively "gen")
- (delete-file-recursively "gen3")
#t)))))
(inputs
`(("sdl-union"
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
(native-inputs
`(("python2-cython" ,python2-cython)))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Reimplementation of the Pygame API using SDL2")
(description "Pygame_SDL2 reimplements the Pygame API using SDL2,
staying close to the original, but also adding some SDL2-specific features.
(define-public python2-renpy
(package
(name "python2-renpy")
- (version "7.3.5")
+ (version "7.4.4")
(source
(origin
(method url-fetch)
(uri (string-append "https://www.renpy.org/dl/" version
"/renpy-" version "-source.tar.bz2"))
- (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
+ (sha256 (base32 "1cbbvsk1snjrsh59blb8q2h86555gi23pylmwlnk9dx0jxckdi21"))
+ (modules '((guix build utils)))
+ (patches
+ (search-patches
+ "renpy-use-system-fribidi.patch"))
+ (snippet
+ '(with-directory-excursion "module"
+ ;; drop generated sources
+ (delete-file-recursively "gen")
+ ;; drop fribidi sources
+ (delete-file-recursively "fribidi-src")
+ #t))))
(build-system python-build-system)
(arguments
`(#:tests? #f ; Ren'py doesn't seem to package tests
(("xdg-open")
(which "xdg-open")))
#t))
+ (add-after 'unpack 'fix-include-paths
+ (lambda* (#:key inputs #:allow-other-keys)
+ (substitute* "module/setup.py"
+ (("/usr/include/fribidi")
+ (string-append (assoc-ref inputs "fribidi")
+ "/include/fribidi")))
+ #t))
(add-after 'set-paths 'set-build-vars
(lambda* (#:key inputs #:allow-other-keys)
(setenv "RENPY_CYTHON"
;; (both source and compiled) in the same directory.
(let* ((out (assoc-ref outputs "out"))
(site (string-append "/lib/python"
- ,(version-major+minor
- (package-version python-2))
+ (python-version
+ (assoc-ref inputs "python"))
"/site-packages")))
(with-directory-excursion "module"
(apply (assoc-ref %standard-phases 'install) args))
(inputs
`(("ffmpeg" ,ffmpeg)
("freetype" ,freetype)
+ ("fribidi" ,fribidi)
("glew" ,glew)
("libpng" ,libpng)
- ("python2-pygame" ,python2-pygame-sdl2)
("sdl-union"
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (propagated-inputs
+ `(("python2-future" ,python2-future)
+ ("python2-pygame" ,python2-pygame-sdl2)))
(native-inputs
- `(("python2-cython" ,python2-cython)
+ `(("gcc" ,gcc-8) ; for const variables as initializer elements
+ ("python2-cython" ,python2-cython)
("xdg-utils" ,xdg-utils)))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Ren'py python module")
(description "This package contains the shared libraries and Python
modules of Ren'py.")
(package
(inherit python2-renpy)
(name "renpy")
- (version "7.3.5")
(build-system python-build-system)
(arguments
`(#:tests? #f ; see python2-renpy
("xorg-server" ,xorg-server)))
(outputs
(list "out" "tutorial" "the-question"))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Visual Novel Engine")
(description "Ren'Py is a visual novel engine that helps you use words,
images, and sounds to tell interactive stories that run on computers and
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/wgois/OIS.git")
+ (url "https://github.com/wgois/OIS")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(define-public openmw
(package
(name "openmw")
- (version "0.45.0")
+ (version "0.46.0")
(source
(origin
- (method url-fetch)
- (uri
- (string-append "https://github.com/OpenMW/openmw/archive/"
- "openmw-" version ".tar.gz"))
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/OpenMW/openmw")
+ (commit (string-append "openmw-" version))))
+ (file-name (git-file-name name version))
(sha256
(base32
- "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
+ "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; No test target
(define-public godot
(package
(name "godot")
- (version "3.2.1")
+ (version "3.2.3")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "1kndls0rklha7kz9l4i2ivjxab4jpk3b2j7dcgcg2qc3s81yd0r6"))
+ "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
(modules '((guix build utils)
(ice-9 ftw)
(srfi srfi-1)))
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
- #:scons-flags (list "platform=x11"
- ,@(if (string-prefix? "aarch64" (or (%current-target-system)
- (%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
+ #:scons-flags (list "platform=x11" "target=release_debug"
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
"builtin_bullet=no"
"builtin_wslay=no"
"builtin_zlib=no"
"builtin_zstd=no")
- #:tests? #f ; There are no tests
+ #:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'scons-use-env
"env_base = Environment(tools=custom_tools)\n"
"env_base = Environment(ENV=os.environ)")))
#t))
+ ;; Build headless tools, used for packaging games without depending on X.
+ (add-after 'build 'build-headless
+ (lambda* (#:key scons-flags #:allow-other-keys)
+ (apply invoke "scons"
+ `(,(string-append "-j" (number->string (parallel-job-count)))
+ "platform=server" ,@(delete "platform=x11" scons-flags)))))
(replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
+ (lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin")))
+ (headless (assoc-ref outputs "headless"))
+ (zenity (assoc-ref inputs "zenity")))
+ ;; Strip build info from filenames.
(with-directory-excursion "bin"
- (if (file-exists? "godot.x11.tools.64")
- (rename-file "godot.x11.tools.64" "godot")
- (rename-file "godot.x11.tools.32" "godot"))
- (install-file "godot" bin))
- ;; Tell Godot where to find zenity for OS.alert().
- (wrap-program (string-append bin "/godot")
- `("PATH" ":" prefix
- (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
- #t)))
+ (for-each
+ (lambda (file)
+ (let ((dest (car (string-split (basename file) #\.))))
+ (rename-file file dest)))
+ (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
+ (install-file "godot" (string-append out "/bin"))
+ (install-file "godot_server" (string-append headless "/bin")))
+ ;; Tell the editor where to find zenity for OS.alert().
+ (wrap-program (string-append out "/bin/godot")
+ `("PATH" ":" prefix (,(string-append zenity "/bin")))))
+ #t))
(add-after 'install 'install-godot-desktop
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (desktop (string-append out "/share/applications"))
- (icon-dir (string-append out "/share/pixmaps")))
- (rename-file "icon.png" "godot.png")
- (install-file "godot.png" icon-dir)
- (mkdir-p desktop)
- (with-output-to-file
- (string-append desktop "/godot.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=godot~@
- Comment=The godot game engine~@
- Exec=~a/bin/godot~@
- TryExec=~@*~a/bin/godot~@
- Icon=godot~@
- Type=Application~%"
- out)))
- #t))))))
+ (applications (string-append out "/share/applications"))
+ (icons (string-append out "/share/icons/hicolor")))
+ (mkdir-p applications)
+ (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
+ (string-append applications "/godot.desktop"))
+ (for-each (lambda (icon dest)
+ (mkdir-p (dirname dest))
+ (copy-file icon dest))
+ '("icon.png" "icon.svg")
+ `(,(string-append icons "/256x256/apps/godot.png")
+ ,(string-append icons "/scalable/apps/godot.svg"))))
+ #t)))))
+ (outputs '("out" "headless"))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("alsa-lib" ,alsa-lib)
("bullet" ,bullet)
scripted in a Python-like language.")
(license license:expat)))
+(define-public entt
+ (package
+ (name "entt")
+ (version "3.7.1")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/skypjack/entt")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
+ "-DENTT_FIND_GTEST_PACKAGE=ON"
+ "-DENTT_BUILD_DOCS=ON")
+ ;; Only tests are compiled, and they need assertions to work correctly.
+ #:build-type "Debug"))
+ (native-inputs
+ `(;; for testing
+ ("googletest" ,googletest)
+ ;; for documentation
+ ("doxygen" ,doxygen)
+ ("graphviz" ,graphviz)))
+ (synopsis "Entity component system")
+ (description "EnTT is a header-only library, containing (among other things)
+@itemize
+@item an entity component system based on sparse sets,
+@item a configuration system using the monostate pattern,
+@item a static reflection system,
+@item and a cooperative scheduler.
+@end itemize")
+ (home-page "https://github.com/skypjack/entt")
+ (license (list license:expat ; code
+ license:cc-by4.0)))) ; documentation
+
(define-public eureka
(package
(name "eureka")
(define-public guile-chickadee
(package
(name "guile-chickadee")
- (version "0.4.0")
+ (version "0.6.0")
(source (origin
(method url-fetch)
(uri (string-append "https://files.dthompson.us/chickadee/"
"chickadee-" version ".tar.gz"))
(sha256
(base32
- "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
- (build-system gnu-build-system)
- (propagated-inputs
- `(("guile-opengl" ,guile-opengl)
- ("guile-sdl2" ,guile-sdl2)))
- (inputs
- `(("guile" ,guile-2.2)))
- (native-inputs
- `(("pkg-config" ,pkg-config)
- ("texinfo" ,texinfo)))
- (home-page "https://dthompson.us/projects/chickadee.html")
- (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
- (description "Chickadee is a game development toolkit for Guile Scheme
-built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
-that parenthetically inclined game developers need to make 2D (and eventually
-3D) games in Scheme, such as:
-
-@enumerate
-@item extensible, fixed-timestep game loop
-@item OpenGL-based rendering engine
-@item keyboard, mouse, controller input
-@item REPL-driven development model
-@end enumerate\n")
- (license license:gpl3+)))
-
-(define-public guile3.0-chickadee
- (package
- (inherit guile-chickadee)
- (name "guile-chickadee")
- (version "0.4.0")
- (source (origin
- (method url-fetch)
- (uri (string-append "https://files.dthompson.us/chickadee/"
- "chickadee-" version ".tar.gz"))
- (sha256
- (base32
- "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
+ "1jv4jkc35b7rizz8iflh74hhk9qy665isn1xa6gqz0qp9grwb019"))))
(build-system gnu-build-system)
+ (arguments
+ '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
(propagated-inputs
`(("guile-opengl" ,guile3.0-opengl)
("guile-sdl2" ,guile3.0-sdl2)))
(inputs
- `(("guile" ,guile-3.0)))
+ `(("freetype" ,freetype)
+ ("guile" ,guile-3.0)
+ ("libvorbis" ,libvorbis)
+ ("mpg123" ,mpg123)
+ ("openal" ,openal)))
(native-inputs
`(("pkg-config" ,pkg-config)
("texinfo" ,texinfo)))
@end enumerate\n")
(license license:gpl3+)))
+(define-public guile3.0-chickadee
+ (deprecated-package "guile3.0-chickadee" guile-chickadee))
+
(define-public bennu-game-development
(package
(name "bennu-game-development")
- (version "348")
+ (version "353")
(source (origin
(method svn-fetch)
(uri (svn-reference
(file-name (string-append name "-" version))
(sha256
(base32
- "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
+ "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
(modules '((guix build utils)))
(snippet
'(begin
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/ioquake/ioq3.git")
+ (url "https://github.com/ioquake/ioq3")
(commit commit)))
(file-name (git-file-name name version))
(sha256
specific knowledge of the hardware they are targeting.")
(license license:bsd-3)))
+(define-public flatzebra
+ (package
+ (name "flatzebra")
+ (version "0.1.7")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
+ "flatzebra-" version ".tar.gz"))
+ (sha256
+ (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-sdl-config
+ (lambda* (#:key inputs #:allow-other-keys)
+ ;; XXX: sdl-config in sdl-union is a link to sdl-config from
+ ;; plain sdl package. As a consequence, the prefix is wrong.
+ ;; Force correct one with "--prefix" argument.
+ (let ((sdl-union (assoc-ref inputs "sdl")))
+ (setenv "SDL_CONFIG"
+ (string-append sdl-union
+ "/bin/sdl-config --prefix="
+ sdl-union)))
+ #t)))))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (inputs
+ `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
+ (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
+ (synopsis "Generic game engine for 2D double-buffering animation")
+ (description
+ "Flatzebra is a simple, generic C++ game engine library supporting 2D
+double-buffering.")
+ (license license:gpl2+)))
+
(define-public fna
(package
(name "fna")
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/FNA-XNA/FNA.git")
+ (url "https://github.com/FNA-XNA/FNA")
(commit version)))
(file-name (git-file-name name version))
(sha256
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/danfis/libccd.git")
+ (url "https://github.com/danfis/libccd")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(define-public ode
(package
(name "ode")
- (version "0.16.1")
+ (version "0.16.2")
(source
(origin
(method url-fetch)
(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
"ode-" version ".tar.gz"))
(sha256
- (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
+ (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
(modules '((guix build utils)))
(snippet
'(begin
#t))))
(build-system cmake-build-system)
(arguments
- ;; Tests fail on all systems but x86_64. This is fixed upstream and can
- ;; be removed in 0.16.2+.
- `(#:tests? ,(string-prefix? "x86_64-"
- (or (%current-target-system)
- (%current-system)))
- #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
+ `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unbundle-libccd
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/slembcke/Chipmunk2D.git")
+ (url "https://github.com/slembcke/Chipmunk2D")
(commit (string-append "Chipmunk-" version))))
(file-name (git-file-name name version))
(sha256
(source (origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/libtcod/libtcod.git")
+ (url "https://github.com/libtcod/libtcod")
(commit version)))
(file-name (git-file-name name version))
(sha256
developers providing an advanced true color console, input, and lots of other
utilities frequently used in roguelikes.")
(license license:bsd-3)))
+
+(define-public warsow-qfusion
+ ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
+ ;; The 2.5 beta as published on the homepage is commit
+ ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
+ (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
+ (package
+ (name "warsow-qfusion")
+ (version (git-version "2.5" "1" commit)) ; 2.5-beta
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Warsow/qfusion/")
+ (commit commit)
+ (recursive? #t)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
+ ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
+ (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "platforms")
+ (delete-file-recursively "debian")
+ (delete-file-recursively "libsrcs")
+ #t))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; No tests.
+ #:configure-flags '("-DQFUSION_GAME=Warsow")
+ #:modules
+ ((guix build utils)
+ (guix build cmake-build-system)
+ (ice-9 match))
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "source")
+ #t))
+ (add-after 'install 'really-install
+ (lambda* (#:key outputs system #:allow-other-keys)
+ (let ((arch (match system
+ ("x86_64-linux" "x86_64")
+ ("i686-linux" "i386")))
+ (out (assoc-ref outputs "out")))
+ (install-file (string-append "../source/build/basewsw/libgame_"
+ arch ".so")
+ (string-append out "/lib/"))
+ (install-file (string-append "../source/build/libui_" arch ".so")
+ (string-append out "/lib/"))
+ (for-each
+ (lambda (file)
+ (install-file file (string-append out "/bin/")))
+ (append (find-files "../source/build" "warsow")
+ (find-files "../source/build" "wsw_server."))))
+ #t)))))
+ (inputs
+ `(("alsa-lib" ,alsa-lib)
+ ("curl" ,curl)
+ ("freetype" ,freetype)
+ ("ffmpeg" ,ffmpeg)
+ ("libjpeg" ,libjpeg-turbo)
+ ("libogg" ,libogg)
+ ("libpng" ,libpng)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("mesa" ,mesa)
+ ("openal" ,openal)
+ ("pulseaudio" ,pulseaudio)
+ ("qtbase" ,qtbase)
+ ("qtdeclarative" ,qtdeclarative)
+ ("sdl2" ,sdl2)
+ ("uuid.h" ,util-linux "lib")
+ ("zlib" ,zlib)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (home-page "https://github.com/Warsow/qfusion")
+ (supported-systems '("i686-linux" "x86_64-linux"))
+ (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
+ (description
+ "This package contains the game engine of Warsow, a first-person
+shooter video game. The engine is based on qfusion, the id Tech 2 derived
+game engine. id Tech 2 is the engine originally behind Quake 2.")
+ (license license:gpl2+))))
+
+(define-public dhewm3
+ (package
+ (name "dhewm3")
+ (version "1.5.1")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append
+ "https://github.com/dhewm/dhewm3/releases/download/"
+ version "/dhewm3-" version "-src.tar.xz"))
+ (sha256
+ (base32
+ "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; No tests.
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "neo")
+ #t)))))
+ (inputs
+ `(("curl" ,curl)
+ ("libjpeg" ,libjpeg-turbo)
+ ("libogg" ,libogg)
+ ("libvorbis" ,libvorbis)
+ ("libx11" ,libx11)
+ ("openal" ,openal)
+ ("sdl2" ,sdl2)
+ ("zlib" ,zlib)))
+ (home-page "https://dhewm3.org/")
+ (synopsis "Port of the original Doom 3 engine")
+ (description
+ "@command{dhewm3} is a source port of the original Doom 3 engine (not
+Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
+version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
+sound effects on all operating systems and hardware (via OpenAL Softs EFX
+support), has much better support for widescreen resolutions and has 64bit
+support.")
+ (license license:gpl3)))
+
+(define-public tesseract-engine
+ (let ((svn-revision 2411))
+ (package
+ (name "tesseract-engine")
+ (version (string-append "20200615-" (number->string svn-revision)))
+ (source
+ (origin
+ (method svn-fetch)
+ (uri (svn-reference
+ (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
+ (revision svn-revision)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (for-each delete-file-recursively
+ '("bin" "bin64"
+ ;; Remove "media" since some files such as
+ ;; media/sound/game/soundsnap/info.txt refer to a
+ ;; non-commercial license.
+ "media"
+ "server.bat"
+ "tesseract.bat"
+ "src/lib"
+ "src/lib64"))
+ #t))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:make-flags (list "CC=gcc")
+ #:tests? #f ; No tests.
+ #:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (add-after 'unpack 'cd-src
+ (lambda _ (chdir "src") #t))
+ (add-before 'build 'fix-env
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl2-union")
+ "/include/SDL2:"
+ (or (getenv "CPATH") "")))
+ #t))
+ (add-after 'install 'really-install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (share (string-append out "/share/tesseract"))
+ (bin (string-append out "/bin/tesseract"))
+ (client (string-append out "/bin/tesseract-client")))
+ (chdir "..") ; Back to root.
+ (for-each
+ (lambda (dir)
+ (mkdir-p (string-append share "/" dir))
+ (copy-recursively dir (string-append share "/" dir)))
+ '("config"))
+ (mkdir-p (string-append out "/bin/"))
+ (copy-file "bin_unix/native_client" client)
+ (copy-file "bin_unix/native_server"
+ (string-append out "/bin/tesseract-server"))
+ (call-with-output-file bin
+ (lambda (p)
+ (format p "#!~a
+TESS_DATA=~a
+TESS_BIN=~a
+TESS_OPTIONS=\"-u$HOME/.tesseract\"
+cd \"$TESS_DATA\"
+exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
+ (which "bash")
+ share
+ client)))
+ (chmod bin #o755)
+ (install-file "src/readme_tesseract.txt"
+ (string-append out "/share/licenses/tesseract/LICENSE")))
+ #t)))))
+ (inputs
+ `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
+ ("zlib" ,zlib)
+ ("libpng" ,libpng)
+ ("libgl" ,mesa)))
+ (home-page "http://tesseract.gg/")
+ (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
+ (description "This package contains the game engine of Tesseract, a
+first-person shooter focused on cooperative in-game map editing.
+
+The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
+upgraded modern rendering techniques. The new rendering features include
+fully dynamic omnidirectional shadows, global illumination, HDR lighting,
+deferred shading, morphological / temporal / multisample anti-aliasing, and
+much more.")
+ (license license:zlib))))