;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
-;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
+;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
+;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
+;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
+;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
;;;
;;; This file is part of GNU Guix.
;;;
#:use-module (gnu packages linux)
#:use-module (gnu packages lua)
#:use-module (gnu packages m4)
+ #:use-module (gnu packages mono)
#:use-module (gnu packages mp3)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages pcre)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages python-xyz)
#:use-module (gnu packages qt)
#:use-module (gnu packages sdl)
+ #:use-module (gnu packages sphinx)
#:use-module (gnu packages stb)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
+ #:use-module (gnu packages web)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xml)
(define-public bullet
(package
(name "bullet")
- (version "2.88")
+ (version "2.89")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
+ "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
(modules '((guix build utils)))
(snippet
'(begin
'("Gwen" "clsocket" "enet" "glad" "imgui"
"lua-5.2.3" "midi" "minizip" "openvr"
"optionalX11" "serial" "zlib")))
- ;; These need files from ThirdPartyLibs
+ ;; These need files from ThirdPartyLibs.
(substitute* "Extras/CMakeLists.txt"
- (("BulletRobotics") "")
- (("obj2sdf") ""))
- ;; Tests fail on linking, cannot find -lBussIK
+ (("BulletRobotics") ""))
+ ;; Tests fail on linking, cannot find -lBussIK.
(substitute* "test/CMakeLists.txt"
((" InverseDynamics")
"../examples/ThirdPartyLibs/BussIK InverseDynamics"))
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'remove-failing-tests
- ;; These tests fail specifically after removing 3rd party code
+ ;; These tests fail specifically after removing 3rd party code.
(lambda _
(substitute* "test/SharedMemory/CMakeLists.txt"
(("ADD_TEST") "# ADD_TEST"))
(define-public deutex
(package
(name "deutex")
- (version "5.1.2")
+ (version "5.2.1")
(source (origin
(method url-fetch)
- (uri (string-append "https://github.com/Doom-Utils/" name
+ (uri (string-append "https://github.com/Doom-Utils/deutex"
"/releases/download/v" version "/"
- name "-" version ".tar.xz"))
+ "deutex-" version ".tar.xz"))
(sha256
(base32
- "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
+ "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
(build-system gnu-build-system)
(native-inputs `(("asciidoc" ,asciidoc)))
(home-page "https://github.com/Doom-Utils/deutex")
(base32
"1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
(build-system python-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (add-before 'build 'fix-pillow
+ (lambda _
+ ;; pillow's version is not in PIL.Image.VERSION anymore
+ (substitute* "nml/version_info.py"
+ (("from PIL import Image") "import PIL")
+ (("Image.VERSION") "PIL.__version__"))
+ #t)))))
(propagated-inputs
`(("python-pillow" ,python-pillow)
("python-ply" ,python-ply)))
(define-public tiled
(package
(name "tiled")
- (version "1.2.4")
+ (version "1.2.5")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "04v738h298pvcwb70mwd1r2yj7578f6gkfzs0165j9fqy7avwm18"))))
+ "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
(build-system gnu-build-system)
(inputs
`(("qtbase" ,qtbase)
("xcb-util-image" ,xcb-util-image)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libsndfile" ,libsndfile)
("stb-image" ,stb-image)
("stb-image-write" ,stb-image-write)))
(define-public love
(package
(name "love")
- (version "11.1")
+ (version "11.3")
(source (origin
(method url-fetch)
(uri (string-append "https://bitbucket.org/rude/love/downloads/"
"love-" version "-linux-src.tar.gz"))
(sha256
(base32
- "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
+ "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
(build-system gnu-build-system)
(native-inputs
`(("pkg-config" ,pkg-config)))
(home-page "https://love2d.org/")
(license license:zlib)))
+(define-public love-nuklear
+ (let ((version "v2.6")
+ (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
+ (package
+ (name "love-nuklear")
+ (version (git-version version "1" commit))
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/keharriso/love-nuklear/")
+ (commit commit)
+ (recursive? #t)))
+ ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
+ ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:build-type "Release"
+ #:tests? #f))
+ (inputs
+ `(("luajit" ,luajit)))
+ (synopsis "Lightweight immediate mode GUI for LÖVE games")
+ (description "LÖVE is a Lua framework for making 2D games. Nuklear
+is a minimal state immediate mode graphical user interface toolkit. This
+package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
+ (home-page "https://github.com/keharriso/love-nuklear/")
+ (license license:expat))))
+
(define-public allegro-4
(package
(name "allegro")
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:giftware)))
(define-public allegro
("freetype" ,freetype)
("glu" ,glu)
("gtk" ,gtk+-2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libtheora" ,libtheora)
("libvorbis" ,libvorbis)
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:bsd-3)))
(define-public allegro-5.0
("curl" ,curl)
("freetype" ,freetype)
("giflib" ,giflib)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libwebp" ,libwebp)
("libx11" ,libx11)
("sdl-mixer" ,sdl-mixer)
("sdl-ttf" ,sdl-ttf)
("sdl-gfx" ,sdl-gfx)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libX11" ,libx11)
("libsmpeg" ,libsmpeg)
(define-public python2-pygame
(package-with-python2 python-pygame))
+(define-public python2-pygame-sdl2
+ (let ((real-version "2.1.0")
+ (renpy-version "7.3.5"))
+ (package
+ (inherit python2-pygame)
+ (name "python2-pygame-sdl2")
+ (version (string-append real-version "-for-renpy-" renpy-version))
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://www.renpy.org/dl/" renpy-version
+ "/pygame_sdl2-" version ".tar.gz"))
+ (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; tests require pygame to be installed first
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'set-paths 'set-sdl-vars
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "PYGAME_SDL2_CFLAGS"
+ (string-append "-I"
+ (assoc-ref inputs "sdl-union")
+ "/include/SDL2 -D_REENTRANT"))
+ (setenv "PYGAME_SDL2_LDFLAGS"
+ (string-append "-L"
+ (assoc-ref inputs "sdl-union")
+ "/lib -Wl,-rpath,"
+ (assoc-ref inputs "sdl-union")
+ "/lib -Wl,--enable-new-dtags -lSDL2"))
+ #t))
+ (add-before 'build 'drop-generated-files
+ (lambda args
+ (delete-file-recursively "gen")
+ (delete-file-recursively "gen3")
+ #t)))))
+ (inputs
+ `(("sdl-union"
+ ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (native-inputs
+ `(("python2-cython" ,python2-cython)))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Reimplementation of the Pygame API using SDL2")
+ (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
+staying close to the original, but also adding some SDL2-specific features.
+While it aims to be used as a drop-in replacement, it appears to be
+developed mainly for Ren'py.")
+ (license (list license:lgpl2.1 license:zlib)))))
+
+(define-public python2-renpy
+ (package
+ (name "python2-renpy")
+ (version "7.3.5")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://www.renpy.org/dl/" version
+ "/renpy-" version "-source.tar.bz2"))
+ (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; Ren'py doesn't seem to package tests
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-commands
+ (lambda _
+ (substitute* "renpy/editor.py"
+ (("xdg-open")
+ (which "xdg-open")))
+ #t))
+ (add-after 'set-paths 'set-build-vars
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "RENPY_CYTHON"
+ (string-append (assoc-ref inputs "python2-cython")
+ "/bin/cython"))
+ (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
+ #t))
+ (replace 'build
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; The "module" subdirectory contains a python (really cython)
+ ;; project, which is built using a script, that is thankfully
+ ;; named "setup.py".
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'build) args))
+ ;; the above causes renpy.__init__ to be compiled but does not
+ ;; compile anything else, hence we do that here
+ (delete-file "renpy/__init__.pyc")
+ (invoke "python" "-m" "compileall" "renpy")
+ #t))
+ (replace 'install
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; Again, we have to wrap the module installation.
+ ;; Additionally, we want to install the python code
+ ;; (both source and compiled) in the same directory.
+ (let* ((out (assoc-ref outputs "out"))
+ (site (string-append "/lib/python"
+ ,(version-major+minor
+ (package-version python-2))
+ "/site-packages")))
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'install) args))
+ (copy-recursively "renpy"
+ (string-append out site "/renpy")))
+ #t)))))
+ (inputs
+ `(("ffmpeg" ,ffmpeg)
+ ("freetype" ,freetype)
+ ("glew" ,glew)
+ ("libpng" ,libpng)
+ ("python2-pygame" ,python2-pygame-sdl2)
+ ("sdl-union"
+ ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
+ (native-inputs
+ `(("python2-cython" ,python2-cython)
+ ("xdg-utils" ,xdg-utils)))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Ren'py python module")
+ (description "This package contains the shared libraries and Python
+modules of Ren'py.")
+ (license license:expat)))
+
+(define-public renpy
+ (package
+ (inherit python2-renpy)
+ (name "renpy")
+ (version "7.3.5")
+ (build-system python-build-system)
+ (arguments
+ `(#:tests? #f ; see python2-renpy
+ #:python ,python-2
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-commands
+ (lambda* (#:key outputs #:allow-other-keys)
+ (substitute* "launcher/game/choose_directory.rpy"
+ (("/usr/bin/python") (which "python2")))
+ (substitute* "launcher/game/front_page.rpy"
+ (("xdg-open")
+ (which "xdg-open")))
+ (substitute* "launcher/game/project.rpy"
+ (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
+ (string-append "cmd = [ \"" (assoc-ref outputs "out")
+ "/bin/renpy\" ]"))
+ ;; Projects are still created in the usual style, so we need
+ ;; to adjust the path.
+ (("cmd.append\\(self.path\\)")
+ "cmd.append(self.path + \"/game\")"))
+ #t))
+ (add-after 'unpack 'drop-game-from-paths
+ (lambda _
+ (substitute* (list "launcher/game/gui7.rpy"
+ "launcher/game/gui7/images.py")
+ ((", \"game\",") ","))
+ #t))
+ (add-before 'build 'start-xserver
+ (lambda* (#:key inputs #:allow-other-keys)
+ (let ((xorg-server (assoc-ref inputs "xorg-server")))
+ (setenv "HOME" (getcwd))
+ (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
+ (setenv "DISPLAY" ":1")
+ #t)))
+ (replace 'build
+ (lambda _
+ (invoke "python" "renpy.py" "launcher" "quit")
+ (invoke "python" "renpy.py" "the_question" "quit")
+ (invoke "python" "renpy.py" "tutorial" "quit")
+ #t))
+ (replace 'install
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ ;; Here we install our custom renpy program.
+ ;; After finishing this step, "out" will have the following:
+ ;; |-- bin/renpy
+ ;; `-- share/renpy ; i.e. path_to_renpy_base()
+ ;; `-- common
+ ;;
+ ;; Note that common is also a de facto unused directory in
+ ;; python2-renpy. On other systems, renpy_base would point to
+ ;; site-packages or even somewhere in /opt.
+ ;; The former approach is not as straightforward as it seems
+ ;; -- it causes renpy to load files twice for some weird reason --
+ ;; and the latter is impossible on Guix. Hence the detour through
+ ;; share/renpy and the custom renpy program.
+ ;;
+ ;; As a convention, other games should be installed as
+ ;; subdirectories of share/renpy in their respective outputs as
+ ;; well. This differs from the traditional layout, which is
+ ;; roughly the following:
+ ;; `-- Super Awesome Game
+ ;; |-- game ; <- the folder we actually want
+ ;; |-- lib ; compiled renpy module and dependencies
+ ;; |-- renpy ; Ren'py python code (source + compiled)
+ ;; |-- Super Awesome Game.py
+ ;; `-- Super Awesome Game.sh
+ (let* ((out (assoc-ref outputs "out"))
+ (bin/renpy (string-append out "/bin/renpy")))
+ (mkdir-p (string-append out "/bin"))
+ (copy-recursively "renpy/common"
+ (string-append out "/share/renpy/common"))
+ (copy-recursively "gui"
+ (string-append out "/share/renpy/gui"))
+
+ (call-with-output-file bin/renpy
+ (lambda (port)
+ (format port "#!~a~%" (which "python2"))
+ (format port "
+from __future__ import print_function
+
+import os
+import sys
+import warnings
+
+def path_to_common(renpy_base):
+ return renpy_base + \"/common\"
+
+def path_to_saves(gamedir, save_directory=None):
+ import renpy # @UnresolvedImport
+
+ if save_directory is None:
+ save_directory = renpy.config.save_directory
+ save_directory = renpy.exports.fsencode(save_directory)
+
+ if not save_directory:
+ return gamedir + \"/saves\"
+
+ return os.path.expanduser(\"~~/.renpy/\" + save_directory)
+
+def path_to_renpy_base():
+ return \"~a\"
+
+def main():
+ renpy_base = path_to_renpy_base()
+ try:
+ import renpy.bootstrap
+ import renpy.arguments
+ except ImportError:
+ print(\"\"\"Could not import renpy.bootstrap.
+Please ensure you decompressed Ren'Py correctly, preserving the directory
+structure.\"\"\", file=sys.stderr)
+ raise
+
+ args = renpy.arguments.bootstrap()
+ if not args.basedir:
+ print(\"\"\"This Ren'py requires a basedir to launch.
+The basedir is the directory, in which .rpy files live -- usually the 'game'
+subdirectory of a game packaged by Ren'py.
+
+If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
+ file=sys.stderr)
+ sys.exit()
+
+ renpy.bootstrap.bootstrap(renpy_base)
+
+if __name__ == \"__main__\":
+ main()
+"
+ (string-append out "/share/renpy"))))
+ (chmod bin/renpy #o755)
+ #t)))
+
+ (add-after 'install 'install-games
+ (lambda* (#:key outputs #:allow-other-keys)
+ (define renpy (assoc-ref outputs "out"))
+ ;; TODO: We should offer a renpy-build-system to make the
+ ;; installation of Ren'py games easier.
+ (define* (install-renpy-game #:key output game name (renpy renpy)
+ #:allow-other-keys)
+ (let* ((name (or name (basename game)))
+ (launcher (string-append output "/bin/renpy-" name))
+ (share (string-append output "/share/renpy/" name)))
+ (copy-recursively (string-append game "/game") share)
+ (mkdir-p (string-append output "/bin"))
+ (with-output-to-file launcher
+ (lambda ()
+ (format #t
+ "#!~a~%~a ~a \"$@\""
+ (which "bash")
+ (string-append renpy "/bin/renpy")
+ share)))
+ (chmod launcher #o755)))
+
+ (install-renpy-game #:output (assoc-ref outputs "out")
+ #:game "launcher")
+
+ (install-renpy-game #:output (assoc-ref outputs "the-question")
+ #:game "the_question"
+ #:name "the-question")
+
+ (install-renpy-game #:output (assoc-ref outputs "tutorial")
+ #:game "tutorial")
+ #t))
+ (replace 'wrap
+ (lambda* (#:key inputs outputs #:allow-other-keys)
+ (wrap-program (string-append (assoc-ref outputs "out")
+ "/bin/renpy")
+ `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
+ #t)))))
+ (inputs
+ `(("python2-tkinter" ,python-2 "tk")
+ ("python2-pygame" ,python2-pygame-sdl2)
+ ("python2-renpy" ,python2-renpy)
+ ("xorg-server" ,xorg-server)))
+ (outputs
+ (list "out" "tutorial" "the-question"))
+ (home-page "http://www.renpy.org/")
+ (synopsis "Visual Novel Engine")
+ (description "Ren'Py is a visual novel engine that helps you use words,
+images, and sounds to tell interactive stories that run on computers and
+mobile devices. These can be both visual novels and life simulation games.
+The easy to learn script language allows anyone to efficiently write large
+visual novels, while its Python scripting is enough for complex simulation
+games.")
+ (license license:expat)))
+
(define-public grafx2
(package
(name "grafx2")
("libxt" ,libxt)
("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
("openal" ,openal)
- ("openscenegraph" ,openscenegraph)
+ ("openscenegraph" ,openmw-openscenegraph)
("qtbase" ,qtbase)
("sdl" ,sdl2)
("unshield" ,unshield)))
(define-public godot
(package
(name "godot")
- (version "3.0.6")
+ (version "3.2")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
- (modules '((guix build utils)))
+ "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
+ (modules '((guix build utils)
+ (ice-9 ftw)
+ (srfi srfi-1)))
(snippet
'(begin
- ;; Drop libraries that we take from Guix. Note that some
- ;; of these may be modified; see "thirdparty/README.md".
+ ;; Keep only those bundled files we have not (yet) replaced
+ ;; with Guix versions. Note that some of these may be
+ ;; modified; see "thirdparty/README.md".
(with-directory-excursion "thirdparty"
- (for-each delete-file-recursively
- '("freetype"
- "libogg"
- "libpng"
- "libtheora"
- "libvorbis"
- "libvpx"
- "libwebp"
- "openssl"
- "opus"
- "zlib"))
- #t)))))
+ (let* ((preserved-files
+ '("README.md"
+ "assimp"
+ "certs"
+ "cvtt"
+ "enet"
+ "etc2comp"
+ "fonts"
+ "glad"
+ "jpeg-compressor"
+ "libsimplewebm"
+ "miniupnpc"
+ "minizip"
+ "misc"
+ "nanosvg"
+ "pvrtccompressor"
+ "recastnavigation"
+ "squish"
+ "tinyexr"
+ "vhacd"
+ "xatlas")))
+ (for-each delete-file-recursively
+ (lset-difference string=?
+ (scandir ".")
+ (cons* "." ".." preserved-files)))))
+ #t))))
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
'())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
+ "builtin_bullet=no"
"builtin_freetype=no"
"builtin_glew=no"
"builtin_libmpdec=no"
"builtin_libvorbis=no"
"builtin_libvpx=no"
"builtin_libwebp=no"
- "builtin_openssl=no"
+ "builtin_mbedtls=no"
"builtin_opus=no"
- "builtin_zlib=no")
+ "builtin_pcre2=no"
+ "builtin_wslay=no"
+ "builtin_zlib=no"
+ "builtin_zstd=no")
#:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(rename-file "godot.x11.tools.64" "godot")
(rename-file "godot.x11.tools.32" "godot"))
(install-file "godot" bin))
+ ;; Tell Godot where to find zenity for OS.alert().
+ (wrap-program (string-append bin "/godot")
+ `("PATH" ":" prefix
+ (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
#t)))
(add-after 'install 'install-godot-desktop
(lambda* (#:key outputs #:allow-other-keys)
#t))))))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("alsa-lib" ,alsa-lib)
+ ("bullet" ,bullet)
("freetype" ,freetype)
("glew" ,glew)
("glu" ,glu)
("libxi" ,libxi)
("libxinerama" ,libxinerama)
("libxrandr" ,libxrandr)
+ ("mbedtls" ,mbedtls-apache)
("mesa" ,mesa)
- ("openssl" ,openssl)
("opusfile" ,opusfile)
- ("pulseaudio" ,pulseaudio)))
+ ("pcre2" ,pcre2)
+ ("pulseaudio" ,pulseaudio)
+ ("wslay" ,wslay)
+ ("zenity" ,zenity)
+ ("zstd" ,zstd "lib")))
(home-page "https://godotengine.org/")
(synopsis "Advanced 2D and 3D game engine")
(description
("libxft" ,libxft)
("libxinerama" ,libxinerama)
("libfontconfig" ,fontconfig)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("fltk" ,fltk)
("zlib" ,zlib)))
"plib-" version ".tar.gz"))
(sha256
(base32
- "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))))
+ "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
+ (patches (search-patches "plib-CVE-2011-4620.patch"
+ "plib-CVE-2012-4552.patch"))))
(build-system gnu-build-system)
(inputs
`(("mesa" ,mesa)
(build-system gnu-build-system)
(inputs
`(("sdl2" ,sdl2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("openal" ,openal)
("curl" ,curl)
("opusfile" ,opusfile)
(define-public openvr
(package
(name "openvr")
- (version "1.4.18")
+ (version "1.8.19")
(home-page "https://github.com/ValveSoftware/openvr/")
(source
(origin
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
- (base32
- "0m92634j6g0f2xybbzklm79cnq20vidbk1jc62pnz12aabwixvyh"))))
+ (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
(build-system cmake-build-system)
(arguments
;; No tests.
hardware from multiple vendors without requiring that applications have
specific knowledge of the hardware they are targeting.")
(license license:bsd-3)))
+
+(define-public fna
+ (package
+ (name "fna")
+ (version "19.12.01")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/FNA-XNA/FNA.git")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
+ (build-system gnu-build-system)
+ (arguments
+ '(#:tests? #f ; No tests.
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'link-dep-src
+ (lambda* (#:key inputs #:allow-other-keys)
+ (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
+ (mojoshader (assoc-ref inputs "mojoshader-src"))
+ (faudio (assoc-ref inputs "faudio-src"))
+ (theorafile (assoc-ref inputs "theorafile-src")))
+ (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
+ (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
+ (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
+ (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
+ (delete 'configure)
+ (replace 'build
+ (lambda _
+ (invoke "make" "release")))
+ (replace 'install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
+ #t))))))
+ (native-inputs
+ `(("mono" ,mono)))
+ (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
+ ("mojoshader-src" ,(package-source mojoshader-cs))
+ ("faudio-src" ,(package-source faudio))
+ ("theorafile-src" ,(package-source theorafile))))
+ (home-page "https://fna-xna.github.io/")
+ (synopsis "Accuracy-focused XNA4 reimplementation")
+ (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
+focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
+ (license (list license:ms-pl ; FNA
+ license:lgpl2.1 ; LzxDecoder.cs
+ ;; Mono.Xna:
+ license:expat))))
+
+(define-public libccd
+ (package
+ (name "libccd")
+ (version "2.1")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/danfis/libccd.git")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
+ "-DBUILD_TESTING=ON"
+ "-DENABLE_DOUBLE_PRECISION=ON")))
+ (native-inputs
+ `(("python-sphinx" ,python-sphinx)))
+ (home-page "https://github.com/danfis/libccd")
+ (synopsis "Library for collision detection between two convex shapes")
+ (description "@code{libccd} is library for a collision detection
+between two convex shapes. @code{libccd} implements variation on
+Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
+and also implements algorithm Minkowski Portal Refinement (MPR,
+a.k.a. XenoCollide) as described in Game Programming Gems 7.")
+ (license license:expat)))
+
+(define-public ode
+ (package
+ (name "ode")
+ (version "0.16")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
+ "ode-" version ".tar.gz"))
+ (sha256
+ (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (delete-file-recursively "libccd")
+ #t))))
+ (build-system cmake-build-system)
+ (arguments
+ ;; Tests fail on all systems but x86_64.
+ `(#:tests? ,(string-prefix? "x86_64-"
+ (or (%current-target-system)
+ (%current-system)))
+ #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'unbundle-libccd
+ (lambda _
+ (substitute* "CMakeLists.txt"
+ (("configure_file\\(libccd/.*") ""))
+ #t)))))
+ (inputs
+ `(("glu" ,glu)
+ ("libccd" ,libccd)
+ ("mesa" ,mesa)))
+ (home-page "http://www.ode.org/")
+ (synopsis "High performance library for simulating rigid body dynamics")
+ (description "ODE is a high performance library for simulating
+rigid body dynamics. It is fully featured, stable, mature and
+platform independent with an easy to use C/C++ API. It has advanced
+joint types and integrated collision detection with friction. ODE is
+useful for simulating vehicles, objects in virtual reality
+environments and virtual creatures. It is currently used in many
+computer games, 3D authoring tools and simulation tools.")
+ ;; Software is dual-licensed.
+ (license (list license:lgpl2.1+ license:expat))))
+
+(define-public chipmunk
+ (package
+ (name "chipmunk")
+ (version "7.0.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/slembcke/Chipmunk2D.git")
+ (commit (string-append "Chipmunk-" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ;no test
+ #:configure-flags '("-DBUILD_STATIC=OFF"
+ "-DBUILD_DEMOS=OFF")))
+ (inputs
+ `(("freeglut" ,freeglut)
+ ("libxmu" ,libxmu)
+ ("libxrandr" ,libxrandr)))
+ (home-page "https://chipmunk-physics.net/")
+ (synopsis "Fast and lightweight 2D game physics library")
+ (description "Chipmunk is a simple, lightweight, fast and portable 2D
+rigid body physics library written in C.")
+ (license license:expat)))