;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
-;;; Copyright © 2019 Leo Prikler <leo.prikler@student.tugraz.at>
+;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
;;;
;;; This file is part of GNU Guix.
;;;
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages pcre)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
+ #:use-module (gnu packages web)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xml)
("xcb-util-image" ,xcb-util-image)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libsndfile" ,libsndfile)
("stb-image" ,stb-image)
("stb-image-write" ,stb-image-write)))
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:giftware)))
(define-public allegro
("freetype" ,freetype)
("glu" ,glu)
("gtk" ,gtk+-2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libtheora" ,libtheora)
("libvorbis" ,libvorbis)
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:bsd-3)))
(define-public allegro-5.0
("curl" ,curl)
("freetype" ,freetype)
("giflib" ,giflib)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libwebp" ,libwebp)
("libx11" ,libx11)
("sdl-mixer" ,sdl-mixer)
("sdl-ttf" ,sdl-ttf)
("sdl-gfx" ,sdl-gfx)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libX11" ,libx11)
("libsmpeg" ,libsmpeg)
(setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
#t))
(replace 'build
- (lambda args
- (apply
- (lambda* (build-root #:key inputs outputs #:allow-other-keys)
- ;; The "module" subdirectory contains a python (really cython)
- ;; project, which is built using a script, that is thankfully
- ;; named "setup.py".
- (chdir "module")
- (apply (assoc-ref %standard-phases 'build) args)
- ;; the above causes renpy.__init__ to be compiled but does not
- ;; compile anything else, hence we do that here
- (chdir build-root)
- (delete-file "renpy/__init__.pyc")
- (invoke "python" "-m" "compileall" "renpy"))
- (getcwd) args)
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; The "module" subdirectory contains a python (really cython)
+ ;; project, which is built using a script, that is thankfully
+ ;; named "setup.py".
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'build) args))
+ ;; the above causes renpy.__init__ to be compiled but does not
+ ;; compile anything else, hence we do that here
+ (delete-file "renpy/__init__.pyc")
+ (invoke "python" "-m" "compileall" "renpy")
#t))
(replace 'install
- (lambda args
- (apply
- (lambda* (build-root #:key inputs outputs #:allow-other-keys)
- ;; Again, we have to wrap the module installation.
- ;; Additionally, we want to install the python code
- ;; (both source and compiled) in the same directory.
- (let* ((out (assoc-ref outputs "out"))
- (site (string-append "/lib/python"
- ,(version-major+minor
- (package-version python-2))
- "/site-packages")))
- (chdir "module")
- (apply (assoc-ref %standard-phases 'install) args)
- (chdir build-root)
- (copy-recursively "renpy"
- (string-append out site "/renpy"))))
- (getcwd) args)
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; Again, we have to wrap the module installation.
+ ;; Additionally, we want to install the python code
+ ;; (both source and compiled) in the same directory.
+ (let* ((out (assoc-ref outputs "out"))
+ (site (string-append "/lib/python"
+ ,(version-major+minor
+ (package-version python-2))
+ "/site-packages")))
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'install) args))
+ (copy-recursively "renpy"
+ (string-append out site "/renpy")))
#t)))))
(inputs
`(("ffmpeg" ,ffmpeg)
(define-public godot
(package
(name "godot")
- (version "3.0.6")
+ (version "3.2")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
- (modules '((guix build utils)))
+ "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
+ (modules '((guix build utils)
+ (ice-9 ftw)
+ (srfi srfi-1)))
(snippet
'(begin
- ;; Drop libraries that we take from Guix. Note that some
- ;; of these may be modified; see "thirdparty/README.md".
+ ;; Keep only those bundled files we have not (yet) replaced
+ ;; with Guix versions. Note that some of these may be
+ ;; modified; see "thirdparty/README.md".
(with-directory-excursion "thirdparty"
- (for-each delete-file-recursively
- '("freetype"
- "libogg"
- "libpng"
- "libtheora"
- "libvorbis"
- "libvpx"
- "libwebp"
- "openssl"
- "opus"
- "zlib"))
- #t)))))
+ (let* ((preserved-files
+ '("README.md"
+ "assimp"
+ "certs"
+ "cvtt"
+ "enet"
+ "etc2comp"
+ "fonts"
+ "glad"
+ "jpeg-compressor"
+ "libsimplewebm"
+ "miniupnpc"
+ "minizip"
+ "misc"
+ "nanosvg"
+ "pvrtccompressor"
+ "recastnavigation"
+ "squish"
+ "tinyexr"
+ "vhacd"
+ "xatlas")))
+ (for-each delete-file-recursively
+ (lset-difference string=?
+ (scandir ".")
+ (cons* "." ".." preserved-files)))))
+ #t))))
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
'())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
+ "builtin_bullet=no"
"builtin_freetype=no"
"builtin_glew=no"
"builtin_libmpdec=no"
"builtin_libvorbis=no"
"builtin_libvpx=no"
"builtin_libwebp=no"
- "builtin_openssl=no"
+ "builtin_mbedtls=no"
"builtin_opus=no"
- "builtin_zlib=no")
+ "builtin_pcre2=no"
+ "builtin_wslay=no"
+ "builtin_zlib=no"
+ "builtin_zstd=no")
#:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(rename-file "godot.x11.tools.64" "godot")
(rename-file "godot.x11.tools.32" "godot"))
(install-file "godot" bin))
+ ;; Tell Godot where to find zenity for OS.alert().
+ (wrap-program (string-append bin "/godot")
+ `("PATH" ":" prefix
+ (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
#t)))
(add-after 'install 'install-godot-desktop
(lambda* (#:key outputs #:allow-other-keys)
#t))))))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("alsa-lib" ,alsa-lib)
+ ("bullet" ,bullet)
("freetype" ,freetype)
("glew" ,glew)
("glu" ,glu)
("libxi" ,libxi)
("libxinerama" ,libxinerama)
("libxrandr" ,libxrandr)
+ ("mbedtls" ,mbedtls-apache)
("mesa" ,mesa)
- ("openssl" ,openssl)
("opusfile" ,opusfile)
- ("pulseaudio" ,pulseaudio)))
+ ("pcre2" ,pcre2)
+ ("pulseaudio" ,pulseaudio)
+ ("wslay" ,wslay)
+ ("zenity" ,zenity)
+ ("zstd" ,zstd "lib")))
(home-page "https://godotengine.org/")
(synopsis "Advanced 2D and 3D game engine")
(description
("libxft" ,libxft)
("libxinerama" ,libxinerama)
("libfontconfig" ,fontconfig)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("fltk" ,fltk)
("zlib" ,zlib)))
(build-system gnu-build-system)
(inputs
`(("sdl2" ,sdl2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("openal" ,openal)
("curl" ,curl)
("opusfile" ,opusfile)
and also implements algorithm Minkowski Portal Refinement (MPR,
a.k.a. XenoCollide) as described in Game Programming Gems 7.")
(license license:expat)))
+
+(define-public ode
+ (package
+ (name "ode")
+ (version "0.16")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
+ "ode-" version ".tar.gz"))
+ (sha256
+ (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (delete-file-recursively "libccd")
+ #t))))
+ (build-system cmake-build-system)
+ (arguments
+ ;; Tests fail on all systems but x86_64.
+ `(#:tests? ,(string-prefix? "x86_64-"
+ (or (%current-target-system)
+ (%current-system)))
+ #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'unbundle-libccd
+ (lambda _
+ (substitute* "CMakeLists.txt"
+ (("configure_file\\(libccd/.*") ""))
+ #t)))))
+ (inputs
+ `(("glu" ,glu)
+ ("libccd" ,libccd)
+ ("mesa" ,mesa)))
+ (home-page "http://www.ode.org/")
+ (synopsis "High performance library for simulating rigid body dynamics")
+ (description "ODE is a high performance library for simulating
+rigid body dynamics. It is fully featured, stable, mature and
+platform independent with an easy to use C/C++ API. It has advanced
+joint types and integrated collision detection with friction. ODE is
+useful for simulating vehicles, objects in virtual reality
+environments and virtual creatures. It is currently used in many
+computer games, 3D authoring tools and simulation tools.")
+ ;; Software is dual-licensed.
+ (license (list license:lgpl2.1+ license:expat))))
+
+(define-public chipmunk
+ (package
+ (name "chipmunk")
+ (version "7.0.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/slembcke/Chipmunk2D.git")
+ (commit (string-append "Chipmunk-" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ;no test
+ #:configure-flags '("-DBUILD_STATIC=OFF"
+ "-DBUILD_DEMOS=OFF")))
+ (inputs
+ `(("freeglut" ,freeglut)
+ ("libxmu" ,libxmu)
+ ("libxrandr" ,libxrandr)))
+ (home-page "https://chipmunk-physics.net/")
+ (synopsis "Fast and lightweight 2D game physics library")
+ (description "Chipmunk is a simple, lightweight, fast and portable 2D
+rigid body physics library written in C.")
+ (license license:expat)))