gnu: surgescript: Update to 0.5.4.4.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
index 23cf913..3252eb3 100644 (file)
@@ -4,8 +4,8 @@
 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
-;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
-;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
+;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
+;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
@@ -18,6 +18,8 @@
 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
+;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
 ;;;
 ;;; This file is part of GNU Guix.
 ;;;
@@ -36,6 +38,7 @@
 
 (define-module (gnu packages game-development)
   #:use-module (srfi srfi-1)
+  #:use-module (ice-9 match)
   #:use-module ((guix licenses) #:prefix license:)
   #:use-module (guix packages)
   #:use-module (guix download)
@@ -77,6 +80,7 @@
   #:use-module (gnu packages multiprecision)
   #:use-module (gnu packages music)
   #:use-module (gnu packages ncurses)
+  #:use-module (gnu packages pcre)
   #:use-module (gnu packages pkg-config)
   #:use-module (gnu packages pulseaudio)
   #:use-module (gnu packages python)
   #:use-module (gnu packages sphinx)
   #:use-module (gnu packages stb)
   #:use-module (gnu packages texinfo)
+  #:use-module (gnu packages textutils)
   #:use-module (gnu packages tls)
   #:use-module (gnu packages video)
+  #:use-module (gnu packages web)
   #:use-module (gnu packages xdisorg)
   #:use-module (gnu packages xiph)
   #:use-module (gnu packages xml)
@@ -167,7 +173,11 @@ is used in some video games and movies.")
              (base32
               "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
    (build-system gnu-build-system)
-   (native-inputs `(("asciidoc" ,asciidoc)))
+   (inputs
+    `(("libpng" ,libpng)))
+   (native-inputs
+    `(("asciidoc" ,asciidoc)
+      ("pkg-config" ,pkg-config)))
    (home-page "https://github.com/Doom-Utils/deutex")
    (synopsis "WAD file composer for Doom and related games")
    (description
@@ -185,39 +195,39 @@ DeuTex has functions such as merging wads, etc.")
   (package
     (name "grfcodec")
     (version "6.0.6")
-    (source (origin
-              (method url-fetch)
-              (uri (string-append "http://binaries.openttd.org/extra/"
-                                  name "/" version "/" name "-" version
-                                  "-source.tar.xz"))
-              (sha256
-               (base32
-                "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
+    (source
+     (origin
+       (method url-fetch)
+       (uri (string-append "https://binaries.openttd.org/extra/"
+                           name "/" version "/" name "-" version
+                           "-source.tar.xz"))
+       (sha256
+        (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
     (build-system gnu-build-system)
     (arguments
-     '(#:tests? #f no check target
+     '(#:tests? #f                      ;no check target
        #:phases
-      (modify-phases %standard-phases
-        (delete 'configure) ; no configure script
-        (replace 'install   ; no install target
-          (lambda* (#:key outputs #:allow-other-keys)
-            (let* ((out (assoc-ref outputs "out"))
-                   (bin (string-append out "/bin"))
-                   (doc (string-append out "/share/doc"))
-                   (man (string-append out "/share/man/man1")))
-              (for-each (lambda (file)
-                          (install-file file bin))
-                        '("grfcodec" "grfid" "grfstrip" "nforenum"))
-              (install-file "COPYING" doc)
-              (with-directory-excursion "docs"
-                (for-each (lambda (file)
-                            (install-file (string-append file ".txt") doc))
-                          '("auto_correct" "commands" "grf" "grfcodec" "grftut"
-                            "readme" "readme.rpn"))
-                (for-each (lambda (file)
-                            (install-file file man))
-                          (find-files "." "\\.1"))))
-            #t)))))
+       (modify-phases %standard-phases
+         (delete 'configure)            ;no configure script
+         (replace 'install              ;no install target
+           (lambda* (#:key outputs #:allow-other-keys)
+             (let* ((out (assoc-ref outputs "out"))
+                    (bin (string-append out "/bin"))
+                    (doc (string-append out "/share/doc"))
+                    (man (string-append out "/share/man/man1")))
+               (for-each (lambda (file)
+                           (install-file file bin))
+                         '("grfcodec" "grfid" "grfstrip" "nforenum"))
+               (install-file "COPYING" doc)
+               (with-directory-excursion "docs"
+                 (for-each (lambda (file)
+                             (install-file (string-append file ".txt") doc))
+                           '("auto_correct" "commands" "grf" "grfcodec" "grftut"
+                             "readme" "readme.rpn"))
+                 (for-each (lambda (file)
+                             (install-file file man))
+                           (find-files "." "\\.1"))))
+             #t)))))
     (inputs
      `(("boost" ,boost)
        ("libpng" ,libpng)
@@ -234,7 +244,7 @@ with a specific task:
 @item @code{nforenum} checks NFO code for errors, making corrections when
 necessary.
 @end enumerate")
-    (home-page "http://dev.openttdcoop.org/projects/grfcodec")
+    (home-page "https://dev.openttdcoop.org/projects/grfcodec")
     ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
     ;; NFORenum is under the GPL2+.
     ;; The MD5 implementation contained in GRFID is under the zlib license.
@@ -250,15 +260,14 @@ necessary.
        (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
                            version "/catcodec-" version "-source.tar.xz"))
        (sha256
-        (base32
-         "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
+        (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
     (build-system gnu-build-system)
     (arguments
      `(#:tests? #f ; no tests
        #:make-flags (list (string-append "prefix=" %output))
        #:phases (modify-phases %standard-phases
                   (delete 'configure))))
-    (home-page "http://dev.openttdcoop.org/projects/catcodec")
+    (home-page "https://dev.openttdcoop.org/projects/catcodec")
     (synopsis "Encode/decode OpenTTD sounds")
     (description "catcodec encodes and decodes sounds for OpenTTD.  These
 sounds are not much more than some metadata (description and filename) and raw
@@ -308,30 +317,24 @@ provide connectivity for client applications written in any language.")
 (define-public nml
   (package
     (name "nml")
-    (version "0.4.5")
+    (version "0.5.2")
     (source
      (origin
        (method url-fetch)
-       (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
-                           version "/nml-" version ".tar.gz"))
+       (uri (pypi-uri "nml" version))
        (sha256
         (base32
-         "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
+         "1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy"))))
     (build-system python-build-system)
+    ;; TODO: Fix test that fails with
+    ;; "AttributeError: partially initialized module 'nml.nmlop' has no
+    ;; attribute 'ADD' (most likely due to a circular import)"
     (arguments
-     `(#:phases
-       (modify-phases %standard-phases
-         (add-before 'build 'fix-pillow
-           (lambda _
-             ;; pillow's version is not in PIL.Image.VERSION anymore
-             (substitute* "nml/version_info.py"
-               (("from PIL import Image") "import PIL")
-               (("Image.VERSION") "PIL.__version__"))
-             #t)))))
+     '(#:tests? #f))
     (propagated-inputs
      `(("python-pillow" ,python-pillow)
        ("python-ply" ,python-ply)))
-    (home-page "https://dev.openttdcoop.org/projects/nml")
+    (home-page "https://github.com/OpenTTD/nml")
     (synopsis "NML compiler")
     (description
      "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
@@ -339,26 +342,22 @@ compiling NML files (along with their associated language, sound and graphic
 files) into @file{.grf} and/or @file{.nfo} files.")
     (license license:gpl2+)))
 
-(define-public python-sge-pygame
+(define-public python-sge
   (package
-    (name "python-sge-pygame")
-    (version "1.5.1")
+    (name "python-sge")
+    (version "1.7")
     (source
      (origin
        (method url-fetch)
-       (uri (string-append "mirror://savannah/stellarengine/"
-                           (version-major+minor version) "/sge-pygame-"
-                           version ".tar.gz"))
-       (file-name (string-append name "-" version ".tar.gz"))
+       (uri (pypi-uri "sge" version))
        (sha256
         (base32
-         "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
+         "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
     (build-system python-build-system)
     (propagated-inputs
      `(("python-pygame" ,python-pygame)
-       ("python-six" ,python-six)
        ("python-uniseg" ,python-uniseg)))
-    (home-page "http://stellarengine.nongnu.org")
+    (home-page "https://python-sge.github.io/")
     (synopsis "2D game engine for Python")
     (description
      "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
@@ -367,8 +366,8 @@ you can focus on the game itself.  This makes more rapid game development
 possible, and it also makes the SGE easy to learn.")
     (license license:lgpl3+)))
 
-(define-public python2-sge-pygame
-  (package-with-python2 python-sge-pygame))
+(define-public python-sge-pygame
+  (deprecated-package "python-sge-pygame" python-sge))
 
 (define-public python-tmx
   (package
@@ -409,14 +408,15 @@ levels.")
 (define-public python-xsge
   (package
     (name "python-xsge")
-    (version "2018.02.26")
+    (version "2020.09.07")
     (source (origin
               (method url-fetch)
-              (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
-                                  version ".tar.gz"))
+              (uri (string-append "https://github.com/python-sge/xsge"
+                                  "/releases/download/v" version
+                                  "/xsge-" version ".zip"))
               (sha256
                (base32
-                "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
+                "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
     (build-system python-build-system)
     (arguments
      '(#:phases
@@ -429,12 +429,11 @@ levels.")
                      (string-append "--prefix=" (assoc-ref outputs "out"))
                      "--root=/"))))
        #:tests? #f)) ; no check target
+    (native-inputs
+     `(("unzip" ,unzip)))
     (propagated-inputs
-     `(("python-sge-pygame" ,python-sge-pygame)
-       ("python-pygame" ,python-pygame)
-       ("python-six" ,python-six)
-       ("python-tmx" ,python-tmx)))
-    (home-page "http://xsge.nongnu.org")
+     `(("python-sge" ,python-sge)))
+    (home-page "https://python-sge.github.io/")
     (synopsis "Extensions for the SGE Game Engine")
     (description
      "xSGE is a collection of modules that make doing certain tasks with the SGE
@@ -443,9 +442,6 @@ GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
 support.")
     (license license:gpl3+)))
 
-(define-public python2-xsge
-  (package-with-python2 python-xsge))
-
 (define-public tiled
   (package
     (name "tiled")
@@ -453,7 +449,7 @@ support.")
     (source (origin
               (method git-fetch)
               (uri (git-reference
-                    (url "https://github.com/bjorn/tiled.git")
+                    (url "https://github.com/bjorn/tiled")
                     (commit (string-append "v" version))))
               (file-name (git-file-name name version))
               (sha256
@@ -500,7 +496,7 @@ clone.")
               ;; http://mirror0.sfml-dev.org/files/ because files there seem
               ;; to be changed in place.
               (uri (git-reference
-                    (url "https://github.com/SFML/SFML.git")
+                    (url "https://github.com/SFML/SFML")
                     (commit version)))
               (file-name (git-file-name name version))
               (sha256
@@ -527,7 +523,7 @@ clone.")
        ("xcb-util-image" ,xcb-util-image)
        ("libxrandr" ,libxrandr)
        ("eudev" ,eudev)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libsndfile" ,libsndfile)
        ("stb-image" ,stb-image)
        ("stb-image-write" ,stb-image-write)))
@@ -582,6 +578,34 @@ sounds from presets such as \"explosion\" or \"powerup\".")
     (home-page "http://www.drpetter.se/project_sfxr.html")
     (license license:expat)))
 
+(define-public surgescript
+  (package
+    (name "surgescript")
+    (version "0.5.4.4")
+    (source
+     (origin
+       (method git-fetch)
+       (uri (git-reference
+             (url "https://github.com/alemart/surgescript")
+             (commit (string-append "v" version))))
+       (file-name (git-file-name name version))
+       (sha256
+        (base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p"))))
+     (build-system cmake-build-system)
+     (arguments
+      '(#:configure-flags
+        (let ((share (string-append (assoc-ref %outputs "out") "/share")))
+          (list (string-append "-DICON_PATH=" share "/pixmaps")
+                (string-append "-DMETAINFO_PATH=" share "/metainfo")))
+        #:tests? #f))
+     (home-page "https://docs.opensurge2d.org")
+     (synopsis "Scripting language for games")
+     (description "@code{SurgeScript} is a dynamically typed object-oriented
+scripting language designed for games.  Each object is a state machine that
+can be customized by attaching other objects.  The language supports automatic
+garbage collection and can be extended with plugins.")
+    (license license:asl2.0)))
+
 (define-public physfs
   (package
     (name "physfs")
@@ -598,6 +622,7 @@ sounds from presets such as \"explosion\" or \"powerup\".")
     (build-system cmake-build-system)
     (arguments
      '(#:tests? #f                      ; no check target
+       #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
        #:phases (modify-phases %standard-phases
                   (add-after 'unpack 'patch-CMakeLists.txt
                     (lambda _
@@ -647,7 +672,6 @@ archive on a per-file basis.")
        ("mesa" ,mesa)
        ("mpg123" ,mpg123)
        ("openal" ,openal)
-       ("physfs" ,physfs)
        ("sdl2" ,sdl2)
        ("zlib" ,zlib)))
     (synopsis "2D game framework for Lua")
@@ -723,7 +747,7 @@ package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
 multimedia programming.  It handles common, low-level tasks such as creating
 windows, accepting user input, loading data, drawing images, playing sounds,
 etc.")
-    (home-page "http://liballeg.org")
+    (home-page "https://liballeg.org")
     (license license:giftware)))
 
 (define-public allegro
@@ -746,7 +770,7 @@ etc.")
        ("freetype" ,freetype)
        ("glu" ,glu)
        ("gtk" ,gtk+-2)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libtheora" ,libtheora)
        ("libvorbis" ,libvorbis)
@@ -764,7 +788,7 @@ etc.")
 multimedia programming.  It handles common, low-level tasks such as creating
 windows, accepting user input, loading data, drawing images, playing sounds,
 etc.")
-    (home-page "http://liballeg.org")
+    (home-page "https://liballeg.org")
     (license license:bsd-3)))
 
 (define-public allegro-5.0
@@ -828,7 +852,7 @@ etc.")
        ("curl" ,curl)
        ("freetype" ,freetype)
        ("giflib" ,giflib)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libwebp" ,libwebp)
        ("libx11" ,libx11)
@@ -980,7 +1004,7 @@ interface (API).")
        ("sdl-mixer" ,sdl-mixer)
        ("sdl-ttf" ,sdl-ttf)
        ("sdl-gfx" ,sdl-gfx)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libX11" ,libx11)
        ("libsmpeg" ,libsmpeg)
@@ -1123,7 +1147,7 @@ developed mainly for Ren'py.")
     (native-inputs
      `(("python2-cython" ,python2-cython)
        ("xdg-utils" ,xdg-utils)))
-    (home-page "http://www.renpy.org/")
+    (home-page "https://www.renpy.org/")
     (synopsis "Ren'py python module")
     (description "This package contains the shared libraries and Python
 modules of Ren'py.")
@@ -1311,7 +1335,7 @@ if __name__ == \"__main__\":
        ("xorg-server" ,xorg-server)))
     (outputs
      (list "out" "tutorial" "the-question"))
-    (home-page "http://www.renpy.org/")
+    (home-page "https://www.renpy.org/")
     (synopsis "Visual Novel Engine")
     (description "Ren'Py is a visual novel engine that helps you use words,
 images, and sounds to tell interactive stories that run on computers and
@@ -1372,7 +1396,7 @@ painted with a mouse.")
      (origin
        (method git-fetch)
        (uri (git-reference
-             (url "https://github.com/wgois/OIS.git")
+             (url "https://github.com/wgois/OIS")
              (commit (string-append "v" version))))
        (file-name (git-file-name name version))
        (sha256
@@ -1462,16 +1486,17 @@ of use.")
 (define-public openmw
   (package
     (name "openmw")
-    (version "0.45.0")
+    (version "0.46.0")
     (source
      (origin
-       (method url-fetch)
-       (uri
-        (string-append "https://github.com/OpenMW/openmw/archive/"
-                       "openmw-" version ".tar.gz"))
+       (method git-fetch)
+       (uri (git-reference
+              (url "https://github.com/OpenMW/openmw")
+              (commit (string-append "openmw-" version))))
+       (file-name (git-file-name name version))
        (sha256
         (base32
-         "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
+         "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
     (build-system cmake-build-system)
     (arguments
      `(#:tests? #f                      ; No test target
@@ -1503,7 +1528,7 @@ games.")
 (define-public godot
   (package
     (name "godot")
-    (version "3.0.6")
+    (version "3.2.2")
     (source (origin
               (method git-fetch)
               (uri (git-reference
@@ -1512,35 +1537,49 @@ games.")
               (file-name (git-file-name name version))
               (sha256
                (base32
-                "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
-              (modules '((guix build utils)))
+                "1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804"))
+              (modules '((guix build utils)
+                         (ice-9 ftw)
+                         (srfi srfi-1)))
               (snippet
                '(begin
-                  ;; Drop libraries that we take from Guix.  Note that some
-                  ;; of these may be modified; see "thirdparty/README.md".
+                  ;; Keep only those bundled files we have not (yet) replaced
+                  ;; with Guix versions. Note that some of these may be
+                  ;; modified; see "thirdparty/README.md".
                   (with-directory-excursion "thirdparty"
-                    (for-each delete-file-recursively
-                              '("freetype"
-                                "libogg"
-                                "libpng"
-                                "libtheora"
-                                "libvorbis"
-                                "libvpx"
-                                "libwebp"
-                                "openssl"
-                                "opus"
-                                "zlib"))
-                    #t)))))
+                    (let* ((preserved-files
+                            '("README.md"
+                              "assimp"
+                              "certs"
+                              "cvtt"
+                              "enet"
+                              "etc2comp"
+                              "fonts"
+                              "glad"
+                              "jpeg-compressor"
+                              "libsimplewebm"
+                              "miniupnpc"
+                              "minizip"
+                              "misc"
+                              "nanosvg"
+                              "pvrtccompressor"
+                              "recastnavigation"
+                              "squish"
+                              "tinyexr"
+                              "vhacd"
+                              "xatlas")))
+                      (for-each delete-file-recursively
+                                (lset-difference string=?
+                                                 (scandir ".")
+                                                 (cons* "." ".." preserved-files)))))
+                  #t))))
     (build-system scons-build-system)
     (arguments
      `(#:scons ,scons-python2
-       #:scons-flags (list "platform=x11"
-                           ,@(if (string-prefix? "aarch64" (or (%current-target-system)
-                                                               (%current-system)))
-                               `("CCFLAGS=-DNO_THREADS")
-                               '())
+       #:scons-flags (list "platform=x11" "target=release_debug"
                            ;; Avoid using many of the bundled libs.
                            ;; Note: These options can be found in the SConstruct file.
+                           "builtin_bullet=no"
                            "builtin_freetype=no"
                            "builtin_glew=no"
                            "builtin_libmpdec=no"
@@ -1550,10 +1589,13 @@ games.")
                            "builtin_libvorbis=no"
                            "builtin_libvpx=no"
                            "builtin_libwebp=no"
-                           "builtin_openssl=no"
+                           "builtin_mbedtls=no"
                            "builtin_opus=no"
-                           "builtin_zlib=no")
-       #:tests? #f ; There are no tests
+                           "builtin_pcre2=no"
+                           "builtin_wslay=no"
+                           "builtin_zlib=no"
+                           "builtin_zstd=no")
+       #:tests? #f                      ; There are no tests
        #:phases
        (modify-phases %standard-phases
          (add-after 'unpack 'scons-use-env
@@ -1566,39 +1608,49 @@ games.")
                  "env_base = Environment(tools=custom_tools)\n"
                  "env_base = Environment(ENV=os.environ)")))
              #t))
+         ;; Build headless tools, used for packaging games without depending on X.
+         (add-after 'build 'build-headless
+           (lambda* (#:key scons-flags #:allow-other-keys)
+             (apply invoke "scons"
+                    `(,(string-append "-j" (number->string (parallel-job-count)))
+                      "platform=server" ,@(delete "platform=x11" scons-flags)))))
          (replace 'install
-           (lambda* (#:key outputs #:allow-other-keys)
+           (lambda* (#:key inputs outputs #:allow-other-keys)
              (let* ((out (assoc-ref outputs "out"))
-                    (bin (string-append out "/bin")))
+                    (headless (assoc-ref outputs "headless"))
+                    (zenity (assoc-ref inputs "zenity")))
+               ;; Strip build info from filenames.
                (with-directory-excursion "bin"
-                 (if (file-exists? "godot.x11.tools.64")
-                     (rename-file "godot.x11.tools.64" "godot")
-                     (rename-file "godot.x11.tools.32" "godot"))
-                 (install-file "godot" bin))
-               #t)))
+                 (for-each
+                  (lambda (file)
+                    (let ((dest (car (string-split (basename file) #\.))))
+                      (rename-file file dest)))
+                  (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
+                 (install-file "godot" (string-append out "/bin"))
+                 (install-file "godot_server" (string-append headless "/bin")))
+               ;; Tell the editor where to find zenity for OS.alert().
+               (wrap-program (string-append out "/bin/godot")
+                 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
+             #t))
          (add-after 'install 'install-godot-desktop
            (lambda* (#:key outputs #:allow-other-keys)
              (let* ((out (assoc-ref outputs "out"))
-                    (desktop (string-append out "/share/applications"))
-                    (icon-dir (string-append out "/share/pixmaps")))
-               (rename-file "icon.png" "godot.png")
-               (install-file "godot.png" icon-dir)
-               (mkdir-p desktop)
-               (with-output-to-file
-                   (string-append desktop "/godot.desktop")
-                 (lambda _
-                   (format #t
-                           "[Desktop Entry]~@
-                           Name=godot~@
-                           Comment=The godot game engine~@
-                           Exec=~a/bin/godot~@
-                           TryExec=~@*~a/bin/godot~@
-                           Icon=godot~@
-                           Type=Application~%"
-                           out)))
-               #t))))))
+                    (applications (string-append out "/share/applications"))
+                    (icons (string-append out "/share/icons/hicolor")))
+               (mkdir-p applications)
+               (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
+                          (string-append applications "/godot.desktop"))
+               (for-each (lambda (icon dest)
+                           (mkdir-p (dirname dest))
+                           (copy-file icon dest))
+                         '("icon.png" "icon.svg")
+                         `(,(string-append icons "/256x256/apps/godot.png")
+                           ,(string-append icons "/scalable/apps/godot.svg"))))
+             #t)))))
+    (outputs '("out" "headless"))
     (native-inputs `(("pkg-config" ,pkg-config)))
     (inputs `(("alsa-lib" ,alsa-lib)
+              ("bullet" ,bullet)
               ("freetype" ,freetype)
               ("glew" ,glew)
               ("glu" ,glu)
@@ -1611,10 +1663,14 @@ games.")
               ("libxi" ,libxi)
               ("libxinerama" ,libxinerama)
               ("libxrandr" ,libxrandr)
+              ("mbedtls" ,mbedtls-apache)
               ("mesa" ,mesa)
-              ("openssl" ,openssl)
               ("opusfile" ,opusfile)
-              ("pulseaudio" ,pulseaudio)))
+              ("pcre2" ,pcre2)
+              ("pulseaudio" ,pulseaudio)
+              ("wslay" ,wslay)
+              ("zenity" ,zenity)
+              ("zstd" ,zstd "lib")))
     (home-page "https://godotengine.org/")
     (synopsis "Advanced 2D and 3D game engine")
     (description
@@ -1663,7 +1719,7 @@ scripted in a Python-like language.")
               ("libxft" ,libxft)
               ("libxinerama" ,libxinerama)
               ("libfontconfig" ,fontconfig)
-              ("libjpeg" ,libjpeg)
+              ("libjpeg" ,libjpeg-turbo)
               ("libpng" ,libpng)
               ("fltk" ,fltk)
               ("zlib" ,zlib)))
@@ -1679,20 +1735,64 @@ a 2D editor view.")
 (define-public guile-chickadee
   (package
     (name "guile-chickadee")
-    (version "0.4.0")
+    (version "0.5.0")
     (source (origin
               (method url-fetch)
               (uri (string-append "https://files.dthompson.us/chickadee/"
                                   "chickadee-" version ".tar.gz"))
               (sha256
                (base32
-                "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
+                "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
     (build-system gnu-build-system)
+    (arguments
+     '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
     (propagated-inputs
      `(("guile-opengl" ,guile-opengl)
        ("guile-sdl2" ,guile-sdl2)))
     (inputs
-     `(("guile" ,guile-2.2)))
+     `(("guile" ,guile-2.2)
+       ("libvorbis" ,libvorbis)
+       ("mpg123" ,mpg123)
+       ("openal" ,openal)))
+    (native-inputs
+     `(("pkg-config" ,pkg-config)
+       ("texinfo" ,texinfo)))
+    (home-page "https://dthompson.us/projects/chickadee.html")
+    (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
+    (description "Chickadee is a game development toolkit for Guile Scheme
+built on top of SDL2 and OpenGL.  Chickadee aims to provide all the features
+that parenthetically inclined game developers need to make 2D (and eventually
+3D) games in Scheme, such as:
+
+@enumerate
+@item extensible, fixed-timestep game loop
+@item OpenGL-based rendering engine
+@item keyboard, mouse, controller input
+@item REPL-driven development model
+@end enumerate\n")
+    (license license:gpl3+)))
+
+(define-public guile3.0-chickadee
+  (package
+    (inherit guile-chickadee)
+    (name "guile3.0-chickadee")
+    (version "0.5.0")
+    (source (origin
+              (method url-fetch)
+              (uri (string-append "https://files.dthompson.us/chickadee/"
+                                  "chickadee-" version ".tar.gz"))
+              (sha256
+               (base32
+                "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
+    (build-system gnu-build-system)
+    (propagated-inputs
+     `(("guile-opengl" ,guile3.0-opengl)
+       ("guile-sdl2" ,guile3.0-sdl2)))
+    (inputs
+     `(("guile" ,guile-3.0)
+       ("libvorbis" ,libvorbis)
+       ("mpg123" ,mpg123)
+       ("openal" ,openal)))
     (native-inputs
      `(("pkg-config" ,pkg-config)
        ("texinfo" ,texinfo)))
@@ -1826,7 +1926,7 @@ of the others")
        (origin
          (method git-fetch)
          (uri (git-reference
-               (url "https://github.com/ioquake/ioq3.git")
+               (url "https://github.com/ioquake/ioq3")
                (commit commit)))
          (file-name (git-file-name name version))
          (sha256
@@ -1835,7 +1935,7 @@ of the others")
       (build-system gnu-build-system)
       (inputs
        `(("sdl2" ,sdl2)
-         ("libjpeg" ,libjpeg)
+         ("libjpeg" ,libjpeg-turbo)
          ("openal" ,openal)
          ("curl" ,curl)
          ("opusfile" ,opusfile)
@@ -1899,6 +1999,43 @@ hardware from multiple vendors without requiring that applications have
 specific knowledge of the hardware they are targeting.")
     (license license:bsd-3)))
 
+(define-public flatzebra
+  (package
+    (name "flatzebra")
+    (version "0.1.7")
+    (source
+     (origin
+       (method url-fetch)
+       (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
+                           "flatzebra-" version ".tar.gz"))
+       (sha256
+        (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
+    (build-system gnu-build-system)
+    (arguments
+     `(#:phases
+       (modify-phases %standard-phases
+         (add-after 'unpack 'fix-sdl-config
+           (lambda* (#:key inputs #:allow-other-keys)
+             ;; XXX: sdl-config in sdl-union is a link to sdl-config from
+             ;; plain sdl package.  As a consequence, the prefix is wrong.
+             ;; Force correct one with "--prefix" argument.
+             (let ((sdl-union (assoc-ref inputs "sdl")))
+               (setenv "SDL_CONFIG"
+                       (string-append sdl-union
+                                      "/bin/sdl-config --prefix="
+                                      sdl-union)))
+             #t)))))
+    (native-inputs
+     `(("pkg-config" ,pkg-config)))
+    (inputs
+     `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
+    (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
+    (synopsis "Generic game engine for 2D double-buffering animation")
+    (description
+     "Flatzebra is a simple, generic C++ game engine library supporting 2D
+double-buffering.")
+    (license license:gpl2+)))
+
 (define-public fna
   (package
     (name "fna")
@@ -1907,7 +2044,7 @@ specific knowledge of the hardware they are targeting.")
      (origin
        (method git-fetch)
        (uri (git-reference
-             (url "https://github.com/FNA-XNA/FNA.git")
+             (url "https://github.com/FNA-XNA/FNA")
              (commit version)))
        (file-name (git-file-name name version))
        (sha256
@@ -1959,7 +2096,7 @@ focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
      (origin
        (method git-fetch)
        (uri (git-reference
-             (url "https://github.com/danfis/libccd.git")
+             (url "https://github.com/danfis/libccd")
              (commit (string-append "v" version))))
        (file-name (git-file-name name version))
        (sha256
@@ -1983,14 +2120,14 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
 (define-public ode
   (package
     (name "ode")
-    (version "0.16")
+    (version "0.16.2")
     (source
      (origin
        (method url-fetch)
        (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
                            "ode-" version ".tar.gz"))
        (sha256
-        (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
+        (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
        (modules '((guix build utils)))
        (snippet
         '(begin
@@ -2010,7 +2147,7 @@ a.k.a. XenoCollide) as described in Game Programming Gems 7.")
      `(("glu" ,glu)
        ("libccd" ,libccd)
        ("mesa" ,mesa)))
-    (home-page "http://www.ode.org/")
+    (home-page "https://www.ode.org/")
     (synopsis "High performance library for simulating rigid body dynamics")
     (description "ODE is a high performance library for simulating
 rigid body dynamics.  It is fully featured, stable, mature and
@@ -2021,3 +2158,322 @@ environments and virtual creatures.  It is currently used in many
 computer games, 3D authoring tools and simulation tools.")
     ;; Software is dual-licensed.
     (license (list license:lgpl2.1+ license:expat))))
+
+(define-public chipmunk
+  (package
+    (name "chipmunk")
+    (version "7.0.3")
+    (source
+     (origin
+       (method git-fetch)
+       (uri (git-reference
+             (url "https://github.com/slembcke/Chipmunk2D")
+             (commit (string-append "Chipmunk-" version))))
+       (file-name (git-file-name name version))
+       (sha256
+        (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
+    (build-system cmake-build-system)
+    (arguments
+     `(#:tests? #f                      ;no test
+       #:configure-flags '("-DBUILD_STATIC=OFF"
+                           "-DBUILD_DEMOS=OFF")))
+    (inputs
+     `(("freeglut" ,freeglut)
+       ("libxmu" ,libxmu)
+       ("libxrandr" ,libxrandr)))
+    (home-page "https://chipmunk-physics.net/")
+    (synopsis "Fast and lightweight 2D game physics library")
+    (description "Chipmunk is a simple, lightweight, fast and portable 2D
+rigid body physics library written in C.")
+    (license license:expat)))
+
+(define-public libtcod
+  (package
+    (name "libtcod")
+    (version "1.15.1")
+    (source (origin
+              (method git-fetch)
+              (uri (git-reference
+                    (url "https://github.com/libtcod/libtcod")
+                    (commit version)))
+              (file-name (git-file-name name version))
+              (sha256
+               (base32
+                "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
+              (modules '((guix build utils)))
+              (snippet '(begin
+                          (delete-file-recursively "src/vendor/utf8proc")
+                          (delete-file-recursively "src/vendor/zlib")
+                          (delete-file "src/vendor/stb_truetype.h")
+                          (delete-file "src/vendor/stb_sprintf.h")
+                          (delete-file "src/vendor/lodepng.cpp")
+                          (delete-file "src/vendor/lodepng.h")
+
+                          (substitute* "buildsys/autotools/sources.am"
+                            (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
+                            (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
+                             "../../src/vendor/stb.c")
+                            (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
+
+                          (substitute* "src/libtcod/sys_sdl_img_png.cpp"
+                            (("\\.\\./vendor/") ""))
+
+                          (substitute* '("src/libtcod/color/canvas.cpp"
+                                         "src/libtcod/sys_sdl_img_png.cpp"
+                                         "src/libtcod/tileset/truetype.cpp"
+                                         "src/libtcod/tileset/tilesheet.cpp")
+                            (("\\.\\./\\.\\./vendor/") ""))
+
+                          (substitute* "src/libtcod/console/printing.cpp"
+                            (("\\.\\./\\.\\./vendor/utf8proc/") ""))
+                          #t))))
+    (build-system gnu-build-system)
+    (arguments
+     `(#:configure-flags '("--with-gnu-ld"
+                           "LIBS=-lutf8proc -llodepng")
+       #:phases
+       (modify-phases %standard-phases
+         (add-after 'unpack 'change-to-build-dir
+           (lambda _
+             (chdir "buildsys/autotools")
+             (patch-shebang "get_version.py")
+             #t)))))
+    (native-inputs
+     `(("autoconf" ,autoconf)
+       ("automake" ,automake)
+       ("libtool" ,libtool)
+       ("python" ,python)
+       ("pkg-config" ,pkg-config)
+       ("stb-sprintf" ,stb-sprintf)
+       ("stb-truetype" ,stb-truetype)))
+    (inputs
+     `(("lodepng" ,lodepng)
+       ("sdl2" ,sdl2)
+       ("utf8proc" ,utf8proc)
+       ("zlib" ,zlib)))
+    (home-page "https://github.com/libtcod/libtcod")
+    (synopsis "Library specifically designed for writing roguelikes")
+    (description
+     "libtcod is a fast, portable and uncomplicated API for roguelike
+developers providing an advanced true color console, input, and lots of other
+utilities frequently used in roguelikes.")
+    (license license:bsd-3)))
+
+(define-public warsow-qfusion
+  ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
+  ;; The 2.5 beta as published on the homepage is commit
+  ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
+  (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
+    (package
+      (name "warsow-qfusion")
+      (version (git-version "2.5" "1" commit)) ; 2.5-beta
+      (source (origin
+                (method git-fetch)
+                (uri (git-reference
+                      (url "https://github.com/Warsow/qfusion/")
+                      (commit commit)
+                      (recursive? #t)))
+                (file-name (git-file-name name version))
+                (sha256
+                 (base32
+                  "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
+                ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
+                (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
+                (modules '((guix build utils)))
+                (snippet '(begin
+                            (delete-file-recursively "platforms")
+                            (delete-file-recursively "debian")
+                            (delete-file-recursively "libsrcs")
+                            #t))))
+      (build-system cmake-build-system)
+      (arguments
+       `(#:tests? #f                    ; No tests.
+         #:configure-flags '("-DQFUSION_GAME=Warsow")
+         #:modules
+         ((guix build utils)
+          (guix build cmake-build-system)
+          (ice-9 match))
+         #:phases
+         (modify-phases %standard-phases
+           (add-after 'unpack 'change-to-build-dir
+             (lambda _
+               (chdir "source")
+               #t))
+           (add-after 'install 'really-install
+             (lambda* (#:key outputs system #:allow-other-keys)
+               (let ((arch (match system
+                             ("x86_64-linux" "x86_64")
+                             ("i686-linux" "i386")))
+                     (out (assoc-ref outputs "out")))
+                 (install-file (string-append "../source/build/basewsw/libgame_"
+                                              arch ".so")
+                               (string-append out "/lib/"))
+                 (install-file (string-append "../source/build/libui_" arch ".so")
+                               (string-append out "/lib/"))
+                 (for-each
+                  (lambda (file)
+                    (install-file file (string-append out "/bin/")))
+                  (append (find-files "../source/build" "warsow")
+                          (find-files "../source/build" "wsw_server."))))
+               #t)))))
+      (inputs
+       `(("alsa-lib" ,alsa-lib)
+         ("curl" ,curl)
+         ("freetype" ,freetype)
+         ("ffmpeg" ,ffmpeg)
+         ("libjpeg" ,libjpeg-turbo)
+         ("libogg" ,libogg)
+         ("libpng" ,libpng)
+         ("libtheora" ,libtheora)
+         ("libvorbis" ,libvorbis)
+         ("mesa" ,mesa)
+         ("openal" ,openal)
+         ("pulseaudio" ,pulseaudio)
+         ("qtbase" ,qtbase)
+         ("qtdeclarative" ,qtdeclarative)
+         ("sdl2" ,sdl2)
+         ("uuid.h" ,util-linux "lib")
+         ("zlib" ,zlib)))
+      (native-inputs
+       `(("pkg-config" ,pkg-config)))
+      (home-page "https://github.com/Warsow/qfusion")
+      (supported-systems '("i686-linux" "x86_64-linux"))
+      (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
+      (description
+       "This package contains the game engine of Warsow, a first-person
+shooter video game.  The engine is based on qfusion, the id Tech 2 derived
+game engine.  id Tech 2 is the engine originally behind Quake 2.")
+      (license license:gpl2+))))
+
+(define-public dhewm3
+  (package
+    (name "dhewm3")
+    (version "1.5.0")
+    (source (origin
+              (method url-fetch)
+              (uri (string-append
+                    "https://github.com/dhewm/dhewm3/releases/download/"
+                    version "/dhewm3-" version "-src.tar.xz"))
+              (sha256
+               (base32
+                "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
+    (build-system cmake-build-system)
+    (arguments
+     `(#:tests? #f                      ; No tests.
+       #:phases
+       (modify-phases %standard-phases
+         (add-after 'unpack 'change-to-build-dir
+           (lambda _
+             (chdir "neo")
+             #t)))))
+    (inputs
+     `(("curl" ,curl)
+       ("libjpeg" ,libjpeg-turbo)
+       ("libogg" ,libogg)
+       ("libvorbis" ,libvorbis)
+       ("libx11" ,libx11)
+       ("openal" ,openal)
+       ("sdl2" ,sdl2)
+       ("zlib" ,zlib)))
+    (home-page "https://dhewm3.org/")
+    (synopsis "Port of the original Doom 3 engine")
+    (description
+     "@command{dhewm3} is a source port of the original Doom 3 engine (not
+Doom 3: BFG Edition), also known as id Tech 4.  Compared to the original
+version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
+sound effects on all operating systems and hardware (via OpenAL Softs EFX
+support), has much better support for widescreen resolutions and has 64bit
+support.")
+    (license license:gpl3)))
+
+(define-public tesseract-engine
+  (let ((svn-revision 2411))
+    (package
+      (name "tesseract-engine")
+      (version (string-append "20200615-" (number->string svn-revision)))
+      (source
+       (origin
+         (method svn-fetch)
+         (uri (svn-reference
+               (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
+               (revision svn-revision)))
+         (file-name (git-file-name name version))
+         (sha256
+          (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
+         (modules '((guix build utils)))
+         (snippet
+          '(begin
+             (for-each delete-file-recursively
+                       '("bin" "bin64"
+                         ;; Remove "media" since some files such as
+                         ;; media/sound/game/soundsnap/info.txt refer to a
+                         ;; non-commercial license.
+                         "media"
+                         "server.bat"
+                         "tesseract.bat"
+                         "src/lib"
+                         "src/lib64"))
+             #t))))
+      (build-system gnu-build-system)
+      (arguments
+       `(#:make-flags (list "CC=gcc")
+         #:tests? #f                    ; No tests.
+         #:phases
+         (modify-phases %standard-phases
+           (delete 'configure)
+           (add-after 'unpack 'cd-src
+             (lambda _ (chdir "src") #t))
+           (add-before 'build 'fix-env
+             (lambda* (#:key inputs #:allow-other-keys)
+               (setenv "CPATH"
+                       (string-append (assoc-ref inputs "sdl2-union")
+                                      "/include/SDL2:"
+                                      (or (getenv "CPATH") "")))
+               #t))
+           (add-after 'install 'really-install
+             (lambda* (#:key outputs #:allow-other-keys)
+               (let* ((out (assoc-ref outputs "out"))
+                      (share (string-append out "/share/tesseract"))
+                      (bin (string-append out "/bin/tesseract"))
+                      (client (string-append out "/bin/tesseract-client")))
+                 (chdir "..")           ; Back to root.
+                 (for-each
+                  (lambda (dir)
+                    (mkdir-p (string-append share "/" dir))
+                    (copy-recursively dir (string-append share "/" dir)))
+                  '("config"))
+                 (mkdir-p (string-append out "/bin/"))
+                 (copy-file "bin_unix/native_client" client)
+                 (copy-file "bin_unix/native_server"
+                            (string-append out "/bin/tesseract-server"))
+                 (call-with-output-file bin
+                   (lambda (p)
+                     (format p "#!~a
+TESS_DATA=~a
+TESS_BIN=~a
+TESS_OPTIONS=\"-u$HOME/.tesseract\"
+cd \"$TESS_DATA\"
+exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
+                             (which "bash")
+                             share
+                             client)))
+                 (chmod bin #o755)
+                 (install-file "src/readme_tesseract.txt"
+                               (string-append out "/share/licenses/tesseract/LICENSE")))
+               #t)))))
+      (inputs
+       `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
+         ("zlib" ,zlib)
+         ("libpng" ,libpng)
+         ("libgl" ,mesa)))
+      (home-page "http://tesseract.gg/")
+      (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
+      (description "This package contains the game engine of Tesseract, a
+first-person shooter focused on cooperative in-game map editing.
+
+The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
+upgraded modern rendering techniques.  The new rendering features include
+fully dynamic omnidirectional shadows, global illumination, HDR lighting,
+deferred shading, morphological / temporal / multisample anti-aliasing, and
+much more.")
+      (license license:zlib))))