;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
-;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
-;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
+;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
+;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
+;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
;;;
;;; This file is part of GNU Guix.
;;;
(define-module (gnu packages game-development)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 match)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages pcre)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages sphinx)
#:use-module (gnu packages stb)
#:use-module (gnu packages texinfo)
+ #:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
+ #:use-module (gnu packages web)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xml)
(base32
"07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
(build-system gnu-build-system)
- (native-inputs `(("asciidoc" ,asciidoc)))
+ (inputs
+ `(("libpng" ,libpng)))
+ (native-inputs
+ `(("asciidoc" ,asciidoc)
+ ("pkg-config" ,pkg-config)))
(home-page "https://github.com/Doom-Utils/deutex")
(synopsis "WAD file composer for Doom and related games")
(description
(package
(name "grfcodec")
(version "6.0.6")
- (source (origin
- (method url-fetch)
- (uri (string-append "http://binaries.openttd.org/extra/"
- name "/" version "/" name "-" version
- "-source.tar.xz"))
- (sha256
- (base32
- "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "https://binaries.openttd.org/extra/"
+ name "/" version "/" name "-" version
+ "-source.tar.xz"))
+ (sha256
+ (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
(build-system gnu-build-system)
(arguments
- '(#:tests? #f ; no check target
+ '(#:tests? #f ;no check target
#:phases
- (modify-phases %standard-phases
- (delete 'configure) ; no configure script
- (replace 'install ; no install target
- (lambda* (#:key outputs #:allow-other-keys)
- (let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin"))
- (doc (string-append out "/share/doc"))
- (man (string-append out "/share/man/man1")))
- (for-each (lambda (file)
- (install-file file bin))
- '("grfcodec" "grfid" "grfstrip" "nforenum"))
- (install-file "COPYING" doc)
- (with-directory-excursion "docs"
- (for-each (lambda (file)
- (install-file (string-append file ".txt") doc))
- '("auto_correct" "commands" "grf" "grfcodec" "grftut"
- "readme" "readme.rpn"))
- (for-each (lambda (file)
- (install-file file man))
- (find-files "." "\\.1"))))
- #t)))))
+ (modify-phases %standard-phases
+ (delete 'configure) ;no configure script
+ (replace 'install ;no install target
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (bin (string-append out "/bin"))
+ (doc (string-append out "/share/doc"))
+ (man (string-append out "/share/man/man1")))
+ (for-each (lambda (file)
+ (install-file file bin))
+ '("grfcodec" "grfid" "grfstrip" "nforenum"))
+ (install-file "COPYING" doc)
+ (with-directory-excursion "docs"
+ (for-each (lambda (file)
+ (install-file (string-append file ".txt") doc))
+ '("auto_correct" "commands" "grf" "grfcodec" "grftut"
+ "readme" "readme.rpn"))
+ (for-each (lambda (file)
+ (install-file file man))
+ (find-files "." "\\.1"))))
+ #t)))))
(inputs
`(("boost" ,boost)
("libpng" ,libpng)
@item @code{nforenum} checks NFO code for errors, making corrections when
necessary.
@end enumerate")
- (home-page "http://dev.openttdcoop.org/projects/grfcodec")
+ (home-page "https://dev.openttdcoop.org/projects/grfcodec")
;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
;; NFORenum is under the GPL2+.
;; The MD5 implementation contained in GRFID is under the zlib license.
(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
version "/catcodec-" version "-source.tar.xz"))
(sha256
- (base32
- "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
+ (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no tests
#:make-flags (list (string-append "prefix=" %output))
#:phases (modify-phases %standard-phases
(delete 'configure))))
- (home-page "http://dev.openttdcoop.org/projects/catcodec")
+ (home-page "https://dev.openttdcoop.org/projects/catcodec")
(synopsis "Encode/decode OpenTTD sounds")
(description "catcodec encodes and decodes sounds for OpenTTD. These
sounds are not much more than some metadata (description and filename) and raw
(define-public nml
(package
(name "nml")
- (version "0.4.5")
+ (version "0.5.2")
(source
(origin
(method url-fetch)
- (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
- version "/nml-" version ".tar.gz"))
+ (uri (pypi-uri "nml" version))
(sha256
(base32
- "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
+ "1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy"))))
(build-system python-build-system)
+ ;; TODO: Fix test that fails with
+ ;; "AttributeError: partially initialized module 'nml.nmlop' has no
+ ;; attribute 'ADD' (most likely due to a circular import)"
(arguments
- `(#:phases
- (modify-phases %standard-phases
- (add-before 'build 'fix-pillow
- (lambda _
- ;; pillow's version is not in PIL.Image.VERSION anymore
- (substitute* "nml/version_info.py"
- (("from PIL import Image") "import PIL")
- (("Image.VERSION") "PIL.__version__"))
- #t)))))
+ '(#:tests? #f))
(propagated-inputs
`(("python-pillow" ,python-pillow)
("python-ply" ,python-ply)))
- (home-page "https://dev.openttdcoop.org/projects/nml")
+ (home-page "https://github.com/OpenTTD/nml")
(synopsis "NML compiler")
(description
"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
files) into @file{.grf} and/or @file{.nfo} files.")
(license license:gpl2+)))
-(define-public python-sge-pygame
+(define-public python-sge
(package
- (name "python-sge-pygame")
- (version "1.5.1")
+ (name "python-sge")
+ (version "1.7")
(source
(origin
(method url-fetch)
- (uri (string-append "mirror://savannah/stellarengine/"
- (version-major+minor version) "/sge-pygame-"
- version ".tar.gz"))
- (file-name (string-append name "-" version ".tar.gz"))
+ (uri (pypi-uri "sge" version))
(sha256
(base32
- "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
+ "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
(build-system python-build-system)
(propagated-inputs
`(("python-pygame" ,python-pygame)
- ("python-six" ,python-six)
("python-uniseg" ,python-uniseg)))
- (home-page "http://stellarengine.nongnu.org")
+ (home-page "https://python-sge.github.io/")
(synopsis "2D game engine for Python")
(description
"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
possible, and it also makes the SGE easy to learn.")
(license license:lgpl3+)))
-(define-public python2-sge-pygame
- (package-with-python2 python-sge-pygame))
+(define-public python-sge-pygame
+ (deprecated-package "python-sge-pygame" python-sge))
(define-public python-tmx
(package
(define-public python-xsge
(package
(name "python-xsge")
- (version "2018.02.26")
+ (version "2020.09.07")
(source (origin
(method url-fetch)
- (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
- version ".tar.gz"))
+ (uri (string-append "https://github.com/python-sge/xsge"
+ "/releases/download/v" version
+ "/xsge-" version ".zip"))
(sha256
(base32
- "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
+ "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
(build-system python-build-system)
(arguments
'(#:phases
(string-append "--prefix=" (assoc-ref outputs "out"))
"--root=/"))))
#:tests? #f)) ; no check target
+ (native-inputs
+ `(("unzip" ,unzip)))
(propagated-inputs
- `(("python-sge-pygame" ,python-sge-pygame)
- ("python-pygame" ,python-pygame)
- ("python-six" ,python-six)
- ("python-tmx" ,python-tmx)))
- (home-page "http://xsge.nongnu.org")
+ `(("python-sge" ,python-sge)))
+ (home-page "https://python-sge.github.io/")
(synopsis "Extensions for the SGE Game Engine")
(description
"xSGE is a collection of modules that make doing certain tasks with the SGE
support.")
(license license:gpl3+)))
-(define-public python2-xsge
- (package-with-python2 python-xsge))
-
(define-public tiled
(package
(name "tiled")
(source (origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/bjorn/tiled.git")
+ (url "https://github.com/bjorn/tiled")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
;; http://mirror0.sfml-dev.org/files/ because files there seem
;; to be changed in place.
(uri (git-reference
- (url "https://github.com/SFML/SFML.git")
+ (url "https://github.com/SFML/SFML")
(commit version)))
(file-name (git-file-name name version))
(sha256
("xcb-util-image" ,xcb-util-image)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libsndfile" ,libsndfile)
("stb-image" ,stb-image)
("stb-image-write" ,stb-image-write)))
(home-page "http://www.drpetter.se/project_sfxr.html")
(license license:expat)))
+(define-public surgescript
+ (package
+ (name "surgescript")
+ (version "0.5.4.4")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/alemart/surgescript")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p"))))
+ (build-system cmake-build-system)
+ (arguments
+ '(#:configure-flags
+ (let ((share (string-append (assoc-ref %outputs "out") "/share")))
+ (list (string-append "-DICON_PATH=" share "/pixmaps")
+ (string-append "-DMETAINFO_PATH=" share "/metainfo")))
+ #:tests? #f))
+ (home-page "https://docs.opensurge2d.org")
+ (synopsis "Scripting language for games")
+ (description "@code{SurgeScript} is a dynamically typed object-oriented
+scripting language designed for games. Each object is a state machine that
+can be customized by attaching other objects. The language supports automatic
+garbage collection and can be extended with plugins.")
+ (license license:asl2.0)))
+
(define-public physfs
(package
(name "physfs")
(build-system cmake-build-system)
(arguments
'(#:tests? #f ; no check target
+ #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
#:phases (modify-phases %standard-phases
(add-after 'unpack 'patch-CMakeLists.txt
(lambda _
("mesa" ,mesa)
("mpg123" ,mpg123)
("openal" ,openal)
- ("physfs" ,physfs)
("sdl2" ,sdl2)
("zlib" ,zlib)))
(synopsis "2D game framework for Lua")
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:giftware)))
(define-public allegro
("freetype" ,freetype)
("glu" ,glu)
("gtk" ,gtk+-2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libtheora" ,libtheora)
("libvorbis" ,libvorbis)
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:bsd-3)))
(define-public allegro-5.0
("curl" ,curl)
("freetype" ,freetype)
("giflib" ,giflib)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libwebp" ,libwebp)
("libx11" ,libx11)
("sdl-mixer" ,sdl-mixer)
("sdl-ttf" ,sdl-ttf)
("sdl-gfx" ,sdl-gfx)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libX11" ,libx11)
("libsmpeg" ,libsmpeg)
(native-inputs
`(("python2-cython" ,python2-cython)
("xdg-utils" ,xdg-utils)))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Ren'py python module")
(description "This package contains the shared libraries and Python
modules of Ren'py.")
("xorg-server" ,xorg-server)))
(outputs
(list "out" "tutorial" "the-question"))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Visual Novel Engine")
(description "Ren'Py is a visual novel engine that helps you use words,
images, and sounds to tell interactive stories that run on computers and
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/wgois/OIS.git")
+ (url "https://github.com/wgois/OIS")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(define-public openmw
(package
(name "openmw")
- (version "0.45.0")
+ (version "0.46.0")
(source
(origin
- (method url-fetch)
- (uri
- (string-append "https://github.com/OpenMW/openmw/archive/"
- "openmw-" version ".tar.gz"))
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/OpenMW/openmw")
+ (commit (string-append "openmw-" version))))
+ (file-name (git-file-name name version))
(sha256
(base32
- "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
+ "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; No test target
(define-public godot
(package
(name "godot")
- (version "3.0.6")
+ (version "3.2.2")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
- (modules '((guix build utils)))
+ "1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804"))
+ (modules '((guix build utils)
+ (ice-9 ftw)
+ (srfi srfi-1)))
(snippet
'(begin
- ;; Drop libraries that we take from Guix. Note that some
- ;; of these may be modified; see "thirdparty/README.md".
+ ;; Keep only those bundled files we have not (yet) replaced
+ ;; with Guix versions. Note that some of these may be
+ ;; modified; see "thirdparty/README.md".
(with-directory-excursion "thirdparty"
- (for-each delete-file-recursively
- '("freetype"
- "libogg"
- "libpng"
- "libtheora"
- "libvorbis"
- "libvpx"
- "libwebp"
- "openssl"
- "opus"
- "zlib"))
- #t)))))
+ (let* ((preserved-files
+ '("README.md"
+ "assimp"
+ "certs"
+ "cvtt"
+ "enet"
+ "etc2comp"
+ "fonts"
+ "glad"
+ "jpeg-compressor"
+ "libsimplewebm"
+ "miniupnpc"
+ "minizip"
+ "misc"
+ "nanosvg"
+ "pvrtccompressor"
+ "recastnavigation"
+ "squish"
+ "tinyexr"
+ "vhacd"
+ "xatlas")))
+ (for-each delete-file-recursively
+ (lset-difference string=?
+ (scandir ".")
+ (cons* "." ".." preserved-files)))))
+ #t))))
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
- #:scons-flags (list "platform=x11"
- ,@(if (string-prefix? "aarch64" (or (%current-target-system)
- (%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
+ #:scons-flags (list "platform=x11" "target=release_debug"
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
+ "builtin_bullet=no"
"builtin_freetype=no"
"builtin_glew=no"
"builtin_libmpdec=no"
"builtin_libvorbis=no"
"builtin_libvpx=no"
"builtin_libwebp=no"
- "builtin_openssl=no"
+ "builtin_mbedtls=no"
"builtin_opus=no"
- "builtin_zlib=no")
- #:tests? #f ; There are no tests
+ "builtin_pcre2=no"
+ "builtin_wslay=no"
+ "builtin_zlib=no"
+ "builtin_zstd=no")
+ #:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'scons-use-env
"env_base = Environment(tools=custom_tools)\n"
"env_base = Environment(ENV=os.environ)")))
#t))
+ ;; Build headless tools, used for packaging games without depending on X.
+ (add-after 'build 'build-headless
+ (lambda* (#:key scons-flags #:allow-other-keys)
+ (apply invoke "scons"
+ `(,(string-append "-j" (number->string (parallel-job-count)))
+ "platform=server" ,@(delete "platform=x11" scons-flags)))))
(replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
+ (lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin")))
+ (headless (assoc-ref outputs "headless"))
+ (zenity (assoc-ref inputs "zenity")))
+ ;; Strip build info from filenames.
(with-directory-excursion "bin"
- (if (file-exists? "godot.x11.tools.64")
- (rename-file "godot.x11.tools.64" "godot")
- (rename-file "godot.x11.tools.32" "godot"))
- (install-file "godot" bin))
- #t)))
+ (for-each
+ (lambda (file)
+ (let ((dest (car (string-split (basename file) #\.))))
+ (rename-file file dest)))
+ (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
+ (install-file "godot" (string-append out "/bin"))
+ (install-file "godot_server" (string-append headless "/bin")))
+ ;; Tell the editor where to find zenity for OS.alert().
+ (wrap-program (string-append out "/bin/godot")
+ `("PATH" ":" prefix (,(string-append zenity "/bin")))))
+ #t))
(add-after 'install 'install-godot-desktop
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (desktop (string-append out "/share/applications"))
- (icon-dir (string-append out "/share/pixmaps")))
- (rename-file "icon.png" "godot.png")
- (install-file "godot.png" icon-dir)
- (mkdir-p desktop)
- (with-output-to-file
- (string-append desktop "/godot.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=godot~@
- Comment=The godot game engine~@
- Exec=~a/bin/godot~@
- TryExec=~@*~a/bin/godot~@
- Icon=godot~@
- Type=Application~%"
- out)))
- #t))))))
+ (applications (string-append out "/share/applications"))
+ (icons (string-append out "/share/icons/hicolor")))
+ (mkdir-p applications)
+ (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
+ (string-append applications "/godot.desktop"))
+ (for-each (lambda (icon dest)
+ (mkdir-p (dirname dest))
+ (copy-file icon dest))
+ '("icon.png" "icon.svg")
+ `(,(string-append icons "/256x256/apps/godot.png")
+ ,(string-append icons "/scalable/apps/godot.svg"))))
+ #t)))))
+ (outputs '("out" "headless"))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("alsa-lib" ,alsa-lib)
+ ("bullet" ,bullet)
("freetype" ,freetype)
("glew" ,glew)
("glu" ,glu)
("libxi" ,libxi)
("libxinerama" ,libxinerama)
("libxrandr" ,libxrandr)
+ ("mbedtls" ,mbedtls-apache)
("mesa" ,mesa)
- ("openssl" ,openssl)
("opusfile" ,opusfile)
- ("pulseaudio" ,pulseaudio)))
+ ("pcre2" ,pcre2)
+ ("pulseaudio" ,pulseaudio)
+ ("wslay" ,wslay)
+ ("zenity" ,zenity)
+ ("zstd" ,zstd "lib")))
(home-page "https://godotengine.org/")
(synopsis "Advanced 2D and 3D game engine")
(description
("libxft" ,libxft)
("libxinerama" ,libxinerama)
("libfontconfig" ,fontconfig)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("fltk" ,fltk)
("zlib" ,zlib)))
(define-public guile-chickadee
(package
(name "guile-chickadee")
- (version "0.4.0")
+ (version "0.5.0")
(source (origin
(method url-fetch)
(uri (string-append "https://files.dthompson.us/chickadee/"
"chickadee-" version ".tar.gz"))
(sha256
(base32
- "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
+ "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
(build-system gnu-build-system)
+ (arguments
+ '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
(propagated-inputs
`(("guile-opengl" ,guile-opengl)
("guile-sdl2" ,guile-sdl2)))
(inputs
- `(("guile" ,guile-2.2)))
+ `(("guile" ,guile-2.2)
+ ("libvorbis" ,libvorbis)
+ ("mpg123" ,mpg123)
+ ("openal" ,openal)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)
+ ("texinfo" ,texinfo)))
+ (home-page "https://dthompson.us/projects/chickadee.html")
+ (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
+ (description "Chickadee is a game development toolkit for Guile Scheme
+built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
+that parenthetically inclined game developers need to make 2D (and eventually
+3D) games in Scheme, such as:
+
+@enumerate
+@item extensible, fixed-timestep game loop
+@item OpenGL-based rendering engine
+@item keyboard, mouse, controller input
+@item REPL-driven development model
+@end enumerate\n")
+ (license license:gpl3+)))
+
+(define-public guile3.0-chickadee
+ (package
+ (inherit guile-chickadee)
+ (name "guile3.0-chickadee")
+ (version "0.5.0")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://files.dthompson.us/chickadee/"
+ "chickadee-" version ".tar.gz"))
+ (sha256
+ (base32
+ "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
+ (build-system gnu-build-system)
+ (propagated-inputs
+ `(("guile-opengl" ,guile3.0-opengl)
+ ("guile-sdl2" ,guile3.0-sdl2)))
+ (inputs
+ `(("guile" ,guile-3.0)
+ ("libvorbis" ,libvorbis)
+ ("mpg123" ,mpg123)
+ ("openal" ,openal)))
(native-inputs
`(("pkg-config" ,pkg-config)
("texinfo" ,texinfo)))
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/ioquake/ioq3.git")
+ (url "https://github.com/ioquake/ioq3")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(build-system gnu-build-system)
(inputs
`(("sdl2" ,sdl2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("openal" ,openal)
("curl" ,curl)
("opusfile" ,opusfile)
specific knowledge of the hardware they are targeting.")
(license license:bsd-3)))
+(define-public flatzebra
+ (package
+ (name "flatzebra")
+ (version "0.1.7")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
+ "flatzebra-" version ".tar.gz"))
+ (sha256
+ (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'fix-sdl-config
+ (lambda* (#:key inputs #:allow-other-keys)
+ ;; XXX: sdl-config in sdl-union is a link to sdl-config from
+ ;; plain sdl package. As a consequence, the prefix is wrong.
+ ;; Force correct one with "--prefix" argument.
+ (let ((sdl-union (assoc-ref inputs "sdl")))
+ (setenv "SDL_CONFIG"
+ (string-append sdl-union
+ "/bin/sdl-config --prefix="
+ sdl-union)))
+ #t)))))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (inputs
+ `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
+ (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
+ (synopsis "Generic game engine for 2D double-buffering animation")
+ (description
+ "Flatzebra is a simple, generic C++ game engine library supporting 2D
+double-buffering.")
+ (license license:gpl2+)))
+
(define-public fna
(package
(name "fna")
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/FNA-XNA/FNA.git")
+ (url "https://github.com/FNA-XNA/FNA")
(commit version)))
(file-name (git-file-name name version))
(sha256
(origin
(method git-fetch)
(uri (git-reference
- (url "https://github.com/danfis/libccd.git")
+ (url "https://github.com/danfis/libccd")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(define-public ode
(package
(name "ode")
- (version "0.16")
+ (version "0.16.2")
(source
(origin
(method url-fetch)
(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
"ode-" version ".tar.gz"))
(sha256
- (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
+ (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
(modules '((guix build utils)))
(snippet
'(begin
`(("glu" ,glu)
("libccd" ,libccd)
("mesa" ,mesa)))
- (home-page "http://www.ode.org/")
+ (home-page "https://www.ode.org/")
(synopsis "High performance library for simulating rigid body dynamics")
(description "ODE is a high performance library for simulating
rigid body dynamics. It is fully featured, stable, mature and
computer games, 3D authoring tools and simulation tools.")
;; Software is dual-licensed.
(license (list license:lgpl2.1+ license:expat))))
+
+(define-public chipmunk
+ (package
+ (name "chipmunk")
+ (version "7.0.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/slembcke/Chipmunk2D")
+ (commit (string-append "Chipmunk-" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ;no test
+ #:configure-flags '("-DBUILD_STATIC=OFF"
+ "-DBUILD_DEMOS=OFF")))
+ (inputs
+ `(("freeglut" ,freeglut)
+ ("libxmu" ,libxmu)
+ ("libxrandr" ,libxrandr)))
+ (home-page "https://chipmunk-physics.net/")
+ (synopsis "Fast and lightweight 2D game physics library")
+ (description "Chipmunk is a simple, lightweight, fast and portable 2D
+rigid body physics library written in C.")
+ (license license:expat)))
+
+(define-public libtcod
+ (package
+ (name "libtcod")
+ (version "1.15.1")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/libtcod/libtcod")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "src/vendor/utf8proc")
+ (delete-file-recursively "src/vendor/zlib")
+ (delete-file "src/vendor/stb_truetype.h")
+ (delete-file "src/vendor/stb_sprintf.h")
+ (delete-file "src/vendor/lodepng.cpp")
+ (delete-file "src/vendor/lodepng.h")
+
+ (substitute* "buildsys/autotools/sources.am"
+ (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
+ (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
+ "../../src/vendor/stb.c")
+ (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
+
+ (substitute* "src/libtcod/sys_sdl_img_png.cpp"
+ (("\\.\\./vendor/") ""))
+
+ (substitute* '("src/libtcod/color/canvas.cpp"
+ "src/libtcod/sys_sdl_img_png.cpp"
+ "src/libtcod/tileset/truetype.cpp"
+ "src/libtcod/tileset/tilesheet.cpp")
+ (("\\.\\./\\.\\./vendor/") ""))
+
+ (substitute* "src/libtcod/console/printing.cpp"
+ (("\\.\\./\\.\\./vendor/utf8proc/") ""))
+ #t))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:configure-flags '("--with-gnu-ld"
+ "LIBS=-lutf8proc -llodepng")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "buildsys/autotools")
+ (patch-shebang "get_version.py")
+ #t)))))
+ (native-inputs
+ `(("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("libtool" ,libtool)
+ ("python" ,python)
+ ("pkg-config" ,pkg-config)
+ ("stb-sprintf" ,stb-sprintf)
+ ("stb-truetype" ,stb-truetype)))
+ (inputs
+ `(("lodepng" ,lodepng)
+ ("sdl2" ,sdl2)
+ ("utf8proc" ,utf8proc)
+ ("zlib" ,zlib)))
+ (home-page "https://github.com/libtcod/libtcod")
+ (synopsis "Library specifically designed for writing roguelikes")
+ (description
+ "libtcod is a fast, portable and uncomplicated API for roguelike
+developers providing an advanced true color console, input, and lots of other
+utilities frequently used in roguelikes.")
+ (license license:bsd-3)))
+
+(define-public warsow-qfusion
+ ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
+ ;; The 2.5 beta as published on the homepage is commit
+ ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
+ (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
+ (package
+ (name "warsow-qfusion")
+ (version (git-version "2.5" "1" commit)) ; 2.5-beta
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Warsow/qfusion/")
+ (commit commit)
+ (recursive? #t)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
+ ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
+ (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "platforms")
+ (delete-file-recursively "debian")
+ (delete-file-recursively "libsrcs")
+ #t))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; No tests.
+ #:configure-flags '("-DQFUSION_GAME=Warsow")
+ #:modules
+ ((guix build utils)
+ (guix build cmake-build-system)
+ (ice-9 match))
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "source")
+ #t))
+ (add-after 'install 'really-install
+ (lambda* (#:key outputs system #:allow-other-keys)
+ (let ((arch (match system
+ ("x86_64-linux" "x86_64")
+ ("i686-linux" "i386")))
+ (out (assoc-ref outputs "out")))
+ (install-file (string-append "../source/build/basewsw/libgame_"
+ arch ".so")
+ (string-append out "/lib/"))
+ (install-file (string-append "../source/build/libui_" arch ".so")
+ (string-append out "/lib/"))
+ (for-each
+ (lambda (file)
+ (install-file file (string-append out "/bin/")))
+ (append (find-files "../source/build" "warsow")
+ (find-files "../source/build" "wsw_server."))))
+ #t)))))
+ (inputs
+ `(("alsa-lib" ,alsa-lib)
+ ("curl" ,curl)
+ ("freetype" ,freetype)
+ ("ffmpeg" ,ffmpeg)
+ ("libjpeg" ,libjpeg-turbo)
+ ("libogg" ,libogg)
+ ("libpng" ,libpng)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("mesa" ,mesa)
+ ("openal" ,openal)
+ ("pulseaudio" ,pulseaudio)
+ ("qtbase" ,qtbase)
+ ("qtdeclarative" ,qtdeclarative)
+ ("sdl2" ,sdl2)
+ ("uuid.h" ,util-linux "lib")
+ ("zlib" ,zlib)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (home-page "https://github.com/Warsow/qfusion")
+ (supported-systems '("i686-linux" "x86_64-linux"))
+ (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
+ (description
+ "This package contains the game engine of Warsow, a first-person
+shooter video game. The engine is based on qfusion, the id Tech 2 derived
+game engine. id Tech 2 is the engine originally behind Quake 2.")
+ (license license:gpl2+))))
+
+(define-public dhewm3
+ (package
+ (name "dhewm3")
+ (version "1.5.0")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append
+ "https://github.com/dhewm/dhewm3/releases/download/"
+ version "/dhewm3-" version "-src.tar.xz"))
+ (sha256
+ (base32
+ "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; No tests.
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "neo")
+ #t)))))
+ (inputs
+ `(("curl" ,curl)
+ ("libjpeg" ,libjpeg-turbo)
+ ("libogg" ,libogg)
+ ("libvorbis" ,libvorbis)
+ ("libx11" ,libx11)
+ ("openal" ,openal)
+ ("sdl2" ,sdl2)
+ ("zlib" ,zlib)))
+ (home-page "https://dhewm3.org/")
+ (synopsis "Port of the original Doom 3 engine")
+ (description
+ "@command{dhewm3} is a source port of the original Doom 3 engine (not
+Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
+version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
+sound effects on all operating systems and hardware (via OpenAL Softs EFX
+support), has much better support for widescreen resolutions and has 64bit
+support.")
+ (license license:gpl3)))
+
+(define-public tesseract-engine
+ (let ((svn-revision 2411))
+ (package
+ (name "tesseract-engine")
+ (version (string-append "20200615-" (number->string svn-revision)))
+ (source
+ (origin
+ (method svn-fetch)
+ (uri (svn-reference
+ (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
+ (revision svn-revision)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
+ (modules '((guix build utils)))
+ (snippet
+ '(begin
+ (for-each delete-file-recursively
+ '("bin" "bin64"
+ ;; Remove "media" since some files such as
+ ;; media/sound/game/soundsnap/info.txt refer to a
+ ;; non-commercial license.
+ "media"
+ "server.bat"
+ "tesseract.bat"
+ "src/lib"
+ "src/lib64"))
+ #t))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:make-flags (list "CC=gcc")
+ #:tests? #f ; No tests.
+ #:phases
+ (modify-phases %standard-phases
+ (delete 'configure)
+ (add-after 'unpack 'cd-src
+ (lambda _ (chdir "src") #t))
+ (add-before 'build 'fix-env
+ (lambda* (#:key inputs #:allow-other-keys)
+ (setenv "CPATH"
+ (string-append (assoc-ref inputs "sdl2-union")
+ "/include/SDL2:"
+ (or (getenv "CPATH") "")))
+ #t))
+ (add-after 'install 'really-install
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let* ((out (assoc-ref outputs "out"))
+ (share (string-append out "/share/tesseract"))
+ (bin (string-append out "/bin/tesseract"))
+ (client (string-append out "/bin/tesseract-client")))
+ (chdir "..") ; Back to root.
+ (for-each
+ (lambda (dir)
+ (mkdir-p (string-append share "/" dir))
+ (copy-recursively dir (string-append share "/" dir)))
+ '("config"))
+ (mkdir-p (string-append out "/bin/"))
+ (copy-file "bin_unix/native_client" client)
+ (copy-file "bin_unix/native_server"
+ (string-append out "/bin/tesseract-server"))
+ (call-with-output-file bin
+ (lambda (p)
+ (format p "#!~a
+TESS_DATA=~a
+TESS_BIN=~a
+TESS_OPTIONS=\"-u$HOME/.tesseract\"
+cd \"$TESS_DATA\"
+exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
+ (which "bash")
+ share
+ client)))
+ (chmod bin #o755)
+ (install-file "src/readme_tesseract.txt"
+ (string-append out "/share/licenses/tesseract/LICENSE")))
+ #t)))))
+ (inputs
+ `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
+ ("zlib" ,zlib)
+ ("libpng" ,libpng)
+ ("libgl" ,mesa)))
+ (home-page "http://tesseract.gg/")
+ (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
+ (description "This package contains the game engine of Tesseract, a
+first-person shooter focused on cooperative in-game map editing.
+
+The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
+upgraded modern rendering techniques. The new rendering features include
+fully dynamic omnidirectional shadows, global illumination, HDR lighting,
+deferred shading, morphological / temporal / multisample anti-aliasing, and
+much more.")
+ (license license:zlib))))