;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
-;;; Copyright © 2019 Leo Prikler <leo.prikler@student.tugraz.at>
+;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
+;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
+;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
;;;
;;; This file is part of GNU Guix.
;;;
(define-module (gnu packages game-development)
#:use-module (srfi srfi-1)
+ #:use-module (ice-9 match)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages music)
#:use-module (gnu packages ncurses)
+ #:use-module (gnu packages pcre)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages sphinx)
#:use-module (gnu packages stb)
#:use-module (gnu packages texinfo)
+ #:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
#:use-module (gnu packages video)
+ #:use-module (gnu packages web)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xml)
(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
version "/catcodec-" version "-source.tar.xz"))
(sha256
- (base32
- "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
+ (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no tests
#:make-flags (list (string-append "prefix=" %output))
#:phases (modify-phases %standard-phases
(delete 'configure))))
- (home-page "http://dev.openttdcoop.org/projects/catcodec")
+ (home-page "https://dev.openttdcoop.org/projects/catcodec")
(synopsis "Encode/decode OpenTTD sounds")
(description "catcodec encodes and decodes sounds for OpenTTD. These
sounds are not much more than some metadata (description and filename) and raw
("xcb-util-image" ,xcb-util-image)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libsndfile" ,libsndfile)
("stb-image" ,stb-image)
("stb-image-write" ,stb-image-write)))
(home-page "http://www.drpetter.se/project_sfxr.html")
(license license:expat)))
+(define-public surgescript
+ (package
+ (name "surgescript")
+ (version "0.5.4.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/alemart/surgescript.git")
+ (commit (string-append "v" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
+ (build-system cmake-build-system)
+ (arguments
+ '(#:configure-flags
+ (let ((share (string-append (assoc-ref %outputs "out") "/share")))
+ (list (string-append "-DICON_PATH=" share "/pixmaps")
+ (string-append "-DMETAINFO_PATH=" share "/metainfo")))
+ #:tests? #f))
+ (home-page "https://docs.opensurge2d.org")
+ (synopsis "Scripting language for games")
+ (description "@code{SurgeScript} is a dynamically typed object-oriented
+scripting language designed for games. Each object is a state machine that
+can be customized by attaching other objects. The language supports automatic
+garbage collection and can be extended with plugins.")
+ (license license:asl2.0)))
+
(define-public physfs
(package
(name "physfs")
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:giftware)))
(define-public allegro
("freetype" ,freetype)
("glu" ,glu)
("gtk" ,gtk+-2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libtheora" ,libtheora)
("libvorbis" ,libvorbis)
multimedia programming. It handles common, low-level tasks such as creating
windows, accepting user input, loading data, drawing images, playing sounds,
etc.")
- (home-page "http://liballeg.org")
+ (home-page "https://liballeg.org")
(license license:bsd-3)))
(define-public allegro-5.0
("curl" ,curl)
("freetype" ,freetype)
("giflib" ,giflib)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libwebp" ,libwebp)
("libx11" ,libx11)
("sdl-mixer" ,sdl-mixer)
("sdl-ttf" ,sdl-ttf)
("sdl-gfx" ,sdl-gfx)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("libX11" ,libx11)
("libsmpeg" ,libsmpeg)
(setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
#t))
(replace 'build
- (lambda args
- (apply
- (lambda* (build-root #:key inputs outputs #:allow-other-keys)
- ;; The "module" subdirectory contains a python (really cython)
- ;; project, which is built using a script, that is thankfully
- ;; named "setup.py".
- (chdir "module")
- (apply (assoc-ref %standard-phases 'build) args)
- ;; the above causes renpy.__init__ to be compiled but does not
- ;; compile anything else, hence we do that here
- (chdir build-root)
- (delete-file "renpy/__init__.pyc")
- (invoke "python" "-m" "compileall" "renpy"))
- (getcwd) args)
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; The "module" subdirectory contains a python (really cython)
+ ;; project, which is built using a script, that is thankfully
+ ;; named "setup.py".
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'build) args))
+ ;; the above causes renpy.__init__ to be compiled but does not
+ ;; compile anything else, hence we do that here
+ (delete-file "renpy/__init__.pyc")
+ (invoke "python" "-m" "compileall" "renpy")
#t))
(replace 'install
- (lambda args
- (apply
- (lambda* (build-root #:key inputs outputs #:allow-other-keys)
- ;; Again, we have to wrap the module installation.
- ;; Additionally, we want to install the python code
- ;; (both source and compiled) in the same directory.
- (let* ((out (assoc-ref outputs "out"))
- (site (string-append "/lib/python"
- ,(version-major+minor
- (package-version python-2))
- "/site-packages")))
- (chdir "module")
- (apply (assoc-ref %standard-phases 'install) args)
- (chdir build-root)
- (copy-recursively "renpy"
- (string-append out site "/renpy"))))
- (getcwd) args)
+ (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
+ ;; Again, we have to wrap the module installation.
+ ;; Additionally, we want to install the python code
+ ;; (both source and compiled) in the same directory.
+ (let* ((out (assoc-ref outputs "out"))
+ (site (string-append "/lib/python"
+ ,(version-major+minor
+ (package-version python-2))
+ "/site-packages")))
+ (with-directory-excursion "module"
+ (apply (assoc-ref %standard-phases 'install) args))
+ (copy-recursively "renpy"
+ (string-append out site "/renpy")))
#t)))))
(inputs
`(("ffmpeg" ,ffmpeg)
(native-inputs
`(("python2-cython" ,python2-cython)
("xdg-utils" ,xdg-utils)))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Ren'py python module")
(description "This package contains the shared libraries and Python
modules of Ren'py.")
("xorg-server" ,xorg-server)))
(outputs
(list "out" "tutorial" "the-question"))
- (home-page "http://www.renpy.org/")
+ (home-page "https://www.renpy.org/")
(synopsis "Visual Novel Engine")
(description "Ren'Py is a visual novel engine that helps you use words,
images, and sounds to tell interactive stories that run on computers and
(define-public godot
(package
(name "godot")
- (version "3.0.6")
+ (version "3.2.1")
(source (origin
(method git-fetch)
(uri (git-reference
(file-name (git-file-name name version))
(sha256
(base32
- "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
- (modules '((guix build utils)))
+ "1kndls0rklha7kz9l4i2ivjxab4jpk3b2j7dcgcg2qc3s81yd0r6"))
+ (modules '((guix build utils)
+ (ice-9 ftw)
+ (srfi srfi-1)))
(snippet
'(begin
- ;; Drop libraries that we take from Guix. Note that some
- ;; of these may be modified; see "thirdparty/README.md".
+ ;; Keep only those bundled files we have not (yet) replaced
+ ;; with Guix versions. Note that some of these may be
+ ;; modified; see "thirdparty/README.md".
(with-directory-excursion "thirdparty"
- (for-each delete-file-recursively
- '("freetype"
- "libogg"
- "libpng"
- "libtheora"
- "libvorbis"
- "libvpx"
- "libwebp"
- "openssl"
- "opus"
- "zlib"))
- #t)))))
+ (let* ((preserved-files
+ '("README.md"
+ "assimp"
+ "certs"
+ "cvtt"
+ "enet"
+ "etc2comp"
+ "fonts"
+ "glad"
+ "jpeg-compressor"
+ "libsimplewebm"
+ "miniupnpc"
+ "minizip"
+ "misc"
+ "nanosvg"
+ "pvrtccompressor"
+ "recastnavigation"
+ "squish"
+ "tinyexr"
+ "vhacd"
+ "xatlas")))
+ (for-each delete-file-recursively
+ (lset-difference string=?
+ (scandir ".")
+ (cons* "." ".." preserved-files)))))
+ #t))))
(build-system scons-build-system)
(arguments
`(#:scons ,scons-python2
- #:scons-flags (list "platform=x11"
- ,@(if (string-prefix? "aarch64" (or (%current-target-system)
- (%current-system)))
- `("CCFLAGS=-DNO_THREADS")
- '())
+ #:scons-flags (list "platform=x11" "target=release_debug"
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the SConstruct file.
+ "builtin_bullet=no"
"builtin_freetype=no"
"builtin_glew=no"
"builtin_libmpdec=no"
"builtin_libvorbis=no"
"builtin_libvpx=no"
"builtin_libwebp=no"
- "builtin_openssl=no"
+ "builtin_mbedtls=no"
"builtin_opus=no"
- "builtin_zlib=no")
- #:tests? #f ; There are no tests
+ "builtin_pcre2=no"
+ "builtin_wslay=no"
+ "builtin_zlib=no"
+ "builtin_zstd=no")
+ #:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'scons-use-env
"env_base = Environment(tools=custom_tools)\n"
"env_base = Environment(ENV=os.environ)")))
#t))
+ ;; Build headless tools, used for packaging games without depending on X.
+ (add-after 'build 'build-headless
+ (lambda* (#:key scons-flags #:allow-other-keys)
+ (apply invoke "scons"
+ `(,(string-append "-j" (number->string (parallel-job-count)))
+ "platform=server" ,@(delete "platform=x11" scons-flags)))))
(replace 'install
- (lambda* (#:key outputs #:allow-other-keys)
+ (lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (bin (string-append out "/bin")))
+ (headless (assoc-ref outputs "headless"))
+ (zenity (assoc-ref inputs "zenity")))
+ ;; Strip build info from filenames.
(with-directory-excursion "bin"
- (if (file-exists? "godot.x11.tools.64")
- (rename-file "godot.x11.tools.64" "godot")
- (rename-file "godot.x11.tools.32" "godot"))
- (install-file "godot" bin))
- #t)))
+ (for-each
+ (lambda (file)
+ (let ((dest (car (string-split (basename file) #\.))))
+ (rename-file file dest)))
+ (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
+ (install-file "godot" (string-append out "/bin"))
+ (install-file "godot_server" (string-append headless "/bin")))
+ ;; Tell the editor where to find zenity for OS.alert().
+ (wrap-program (string-append out "/bin/godot")
+ `("PATH" ":" prefix (,(string-append zenity "/bin")))))
+ #t))
(add-after 'install 'install-godot-desktop
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
- (desktop (string-append out "/share/applications"))
- (icon-dir (string-append out "/share/pixmaps")))
- (rename-file "icon.png" "godot.png")
- (install-file "godot.png" icon-dir)
- (mkdir-p desktop)
- (with-output-to-file
- (string-append desktop "/godot.desktop")
- (lambda _
- (format #t
- "[Desktop Entry]~@
- Name=godot~@
- Comment=The godot game engine~@
- Exec=~a/bin/godot~@
- TryExec=~@*~a/bin/godot~@
- Icon=godot~@
- Type=Application~%"
- out)))
- #t))))))
+ (applications (string-append out "/share/applications"))
+ (icons (string-append out "/share/icons/hicolor")))
+ (mkdir-p applications)
+ (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
+ (string-append applications "/godot.desktop"))
+ (for-each (lambda (icon dest)
+ (mkdir-p (dirname dest))
+ (copy-file icon dest))
+ '("icon.png" "icon.svg")
+ `(,(string-append icons "/256x256/apps/godot.png")
+ ,(string-append icons "/scalable/apps/godot.svg"))))
+ #t)))))
+ (outputs '("out" "headless"))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("alsa-lib" ,alsa-lib)
+ ("bullet" ,bullet)
("freetype" ,freetype)
("glew" ,glew)
("glu" ,glu)
("libxi" ,libxi)
("libxinerama" ,libxinerama)
("libxrandr" ,libxrandr)
+ ("mbedtls" ,mbedtls-apache)
("mesa" ,mesa)
- ("openssl" ,openssl)
("opusfile" ,opusfile)
- ("pulseaudio" ,pulseaudio)))
+ ("pcre2" ,pcre2)
+ ("pulseaudio" ,pulseaudio)
+ ("wslay" ,wslay)
+ ("zenity" ,zenity)
+ ("zstd" ,zstd "lib")))
(home-page "https://godotengine.org/")
(synopsis "Advanced 2D and 3D game engine")
(description
("libxft" ,libxft)
("libxinerama" ,libxinerama)
("libfontconfig" ,fontconfig)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("libpng" ,libpng)
("fltk" ,fltk)
("zlib" ,zlib)))
that parenthetically inclined game developers need to make 2D (and eventually
3D) games in Scheme, such as:
+@enumerate
+@item extensible, fixed-timestep game loop
+@item OpenGL-based rendering engine
+@item keyboard, mouse, controller input
+@item REPL-driven development model
+@end enumerate\n")
+ (license license:gpl3+)))
+
+(define-public guile3.0-chickadee
+ (package
+ (inherit guile-chickadee)
+ (name "guile3.0-chickadee")
+ (version "0.4.0")
+ (source (origin
+ (method url-fetch)
+ (uri (string-append "https://files.dthompson.us/chickadee/"
+ "chickadee-" version ".tar.gz"))
+ (sha256
+ (base32
+ "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
+ (build-system gnu-build-system)
+ (propagated-inputs
+ `(("guile-opengl" ,guile3.0-opengl)
+ ("guile-sdl2" ,guile3.0-sdl2)))
+ (inputs
+ `(("guile" ,guile-3.0)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)
+ ("texinfo" ,texinfo)))
+ (home-page "https://dthompson.us/projects/chickadee.html")
+ (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
+ (description "Chickadee is a game development toolkit for Guile Scheme
+built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
+that parenthetically inclined game developers need to make 2D (and eventually
+3D) games in Scheme, such as:
+
@enumerate
@item extensible, fixed-timestep game loop
@item OpenGL-based rendering engine
(build-system gnu-build-system)
(inputs
`(("sdl2" ,sdl2)
- ("libjpeg" ,libjpeg)
+ ("libjpeg" ,libjpeg-turbo)
("openal" ,openal)
("curl" ,curl)
("opusfile" ,opusfile)
(define-public ode
(package
(name "ode")
- (version "0.16")
+ (version "0.16.1")
(source
(origin
(method url-fetch)
(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
"ode-" version ".tar.gz"))
(sha256
- (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
+ (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
(modules '((guix build utils)))
(snippet
'(begin
#t))))
(build-system cmake-build-system)
(arguments
- `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
+ ;; Tests fail on all systems but x86_64. This is fixed upstream and can
+ ;; be removed in 0.16.2+.
+ `(#:tests? ,(string-prefix? "x86_64-"
+ (or (%current-target-system)
+ (%current-system)))
+ #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'unbundle-libccd
`(("glu" ,glu)
("libccd" ,libccd)
("mesa" ,mesa)))
- (home-page "http://www.ode.org/")
+ (home-page "https://www.ode.org/")
(synopsis "High performance library for simulating rigid body dynamics")
(description "ODE is a high performance library for simulating
rigid body dynamics. It is fully featured, stable, mature and
computer games, 3D authoring tools and simulation tools.")
;; Software is dual-licensed.
(license (list license:lgpl2.1+ license:expat))))
+
+(define-public chipmunk
+ (package
+ (name "chipmunk")
+ (version "7.0.3")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/slembcke/Chipmunk2D.git")
+ (commit (string-append "Chipmunk-" version))))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ;no test
+ #:configure-flags '("-DBUILD_STATIC=OFF"
+ "-DBUILD_DEMOS=OFF")))
+ (inputs
+ `(("freeglut" ,freeglut)
+ ("libxmu" ,libxmu)
+ ("libxrandr" ,libxrandr)))
+ (home-page "https://chipmunk-physics.net/")
+ (synopsis "Fast and lightweight 2D game physics library")
+ (description "Chipmunk is a simple, lightweight, fast and portable 2D
+rigid body physics library written in C.")
+ (license license:expat)))
+
+(define-public libtcod
+ (package
+ (name "libtcod")
+ (version "1.15.1")
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/libtcod/libtcod.git")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "src/vendor/utf8proc")
+ (delete-file-recursively "src/vendor/zlib")
+ (delete-file "src/vendor/stb_truetype.h")
+ (delete-file "src/vendor/stb_sprintf.h")
+ (delete-file "src/vendor/lodepng.cpp")
+ (delete-file "src/vendor/lodepng.h")
+
+ (substitute* "buildsys/autotools/sources.am"
+ (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
+ (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
+ "../../src/vendor/stb.c")
+ (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
+
+ (substitute* "src/libtcod/sys_sdl_img_png.cpp"
+ (("\\.\\./vendor/") ""))
+
+ (substitute* '("src/libtcod/color/canvas.cpp"
+ "src/libtcod/sys_sdl_img_png.cpp"
+ "src/libtcod/tileset/truetype.cpp"
+ "src/libtcod/tileset/tilesheet.cpp")
+ (("\\.\\./\\.\\./vendor/") ""))
+
+ (substitute* "src/libtcod/console/printing.cpp"
+ (("\\.\\./\\.\\./vendor/utf8proc/") ""))
+ #t))))
+ (build-system gnu-build-system)
+ (arguments
+ `(#:configure-flags '("--with-gnu-ld"
+ "LIBS=-lutf8proc -llodepng")
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "buildsys/autotools")
+ (patch-shebang "get_version.py")
+ #t)))))
+ (native-inputs
+ `(("autoconf" ,autoconf)
+ ("automake" ,automake)
+ ("libtool" ,libtool)
+ ("python" ,python)
+ ("pkg-config" ,pkg-config)
+ ("stb-sprintf" ,stb-sprintf)
+ ("stb-truetype" ,stb-truetype)))
+ (inputs
+ `(("lodepng" ,lodepng)
+ ("sdl2" ,sdl2)
+ ("utf8proc" ,utf8proc)
+ ("zlib" ,zlib)))
+ (home-page "https://github.com/libtcod/libtcod")
+ (synopsis "Library specifically designed for writing roguelikes")
+ (description
+ "libtcod is a fast, portable and uncomplicated API for roguelike
+developers providing an advanced true color console, input, and lots of other
+utilities frequently used in roguelikes.")
+ (license license:bsd-3)))
+
+(define-public warsow-qfusion
+ ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
+ ;; The 2.5 beta as published on the homepage is commit
+ ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
+ (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
+ (package
+ (name "warsow-qfusion")
+ (version (git-version "2.5" "1" commit)) ; 2.5-beta
+ (source (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/Warsow/qfusion/")
+ (commit commit)
+ (recursive? #t)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
+ ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
+ (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
+ (modules '((guix build utils)))
+ (snippet '(begin
+ (delete-file-recursively "platforms")
+ (delete-file-recursively "debian")
+ (delete-file-recursively "libsrcs")
+ #t))))
+ (build-system cmake-build-system)
+ (arguments
+ `(#:tests? #f ; No tests.
+ #:configure-flags '("-DQFUSION_GAME=Warsow")
+ #:modules
+ ((guix build utils)
+ (guix build cmake-build-system)
+ (ice-9 match))
+ #:phases
+ (modify-phases %standard-phases
+ (add-after 'unpack 'change-to-build-dir
+ (lambda _
+ (chdir "source")
+ #t))
+ (add-after 'install 'really-install
+ (lambda* (#:key outputs system #:allow-other-keys)
+ (let ((arch (match system
+ ("x86_64-linux" "x86_64")
+ ("i686-linux" "i386")))
+ (out (assoc-ref outputs "out")))
+ (install-file (string-append "../source/build/basewsw/libgame_"
+ arch ".so")
+ (string-append out "/lib/"))
+ (install-file (string-append "../source/build/libui_" arch ".so")
+ (string-append out "/lib/"))
+ (for-each
+ (lambda (file)
+ (install-file file (string-append out "/bin/")))
+ (append (find-files "../source/build" "warsow")
+ (find-files "../source/build" "wsw_server."))))
+ #t)))))
+ (inputs
+ `(("alsa-lib" ,alsa-lib)
+ ("curl" ,curl)
+ ("freetype" ,freetype)
+ ("ffmpeg" ,ffmpeg)
+ ("libjpeg" ,libjpeg-turbo)
+ ("libogg" ,libogg)
+ ("libpng" ,libpng)
+ ("libtheora" ,libtheora)
+ ("libvorbis" ,libvorbis)
+ ("mesa" ,mesa)
+ ("openal" ,openal)
+ ("pulseaudio" ,pulseaudio)
+ ("qtbase" ,qtbase)
+ ("qtdeclarative" ,qtdeclarative)
+ ("sdl2" ,sdl2)
+ ("uuid.h" ,util-linux "lib")
+ ("zlib" ,zlib)))
+ (native-inputs
+ `(("pkg-config" ,pkg-config)))
+ (home-page "https://github.com/Warsow/qfusion")
+ (supported-systems '("i686-linux" "x86_64-linux"))
+ (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
+ (description
+ "This package contains the game engine of Warsow, a first-person
+shooter video game. The engine is based on qfusion, the id Tech 2 derived
+game engine. id Tech 2 is the engine originally behind Quake 2.")
+ (license license:gpl2+))))