gnu: catcodec: Use HTTPS home page URI.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
index 7638a54..185f1be 100644 (file)
@@ -38,6 +38,7 @@
 
 (define-module (gnu packages game-development)
   #:use-module (srfi srfi-1)
+  #:use-module (ice-9 match)
   #:use-module ((guix licenses) #:prefix license:)
   #:use-module (guix packages)
   #:use-module (guix download)
@@ -255,15 +256,14 @@ necessary.
        (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
                            version "/catcodec-" version "-source.tar.xz"))
        (sha256
-        (base32
-         "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
+        (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
     (build-system gnu-build-system)
     (arguments
      `(#:tests? #f ; no tests
        #:make-flags (list (string-append "prefix=" %output))
        #:phases (modify-phases %standard-phases
                   (delete 'configure))))
-    (home-page "http://dev.openttdcoop.org/projects/catcodec")
+    (home-page "https://dev.openttdcoop.org/projects/catcodec")
     (synopsis "Encode/decode OpenTTD sounds")
     (description "catcodec encodes and decodes sounds for OpenTTD.  These
 sounds are not much more than some metadata (description and filename) and raw
@@ -532,7 +532,7 @@ clone.")
        ("xcb-util-image" ,xcb-util-image)
        ("libxrandr" ,libxrandr)
        ("eudev" ,eudev)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libsndfile" ,libsndfile)
        ("stb-image" ,stb-image)
        ("stb-image-write" ,stb-image-write)))
@@ -779,7 +779,7 @@ etc.")
        ("freetype" ,freetype)
        ("glu" ,glu)
        ("gtk" ,gtk+-2)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libtheora" ,libtheora)
        ("libvorbis" ,libvorbis)
@@ -861,7 +861,7 @@ etc.")
        ("curl" ,curl)
        ("freetype" ,freetype)
        ("giflib" ,giflib)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libwebp" ,libwebp)
        ("libx11" ,libx11)
@@ -1013,7 +1013,7 @@ interface (API).")
        ("sdl-mixer" ,sdl-mixer)
        ("sdl-ttf" ,sdl-ttf)
        ("sdl-gfx" ,sdl-gfx)
-       ("libjpeg" ,libjpeg)
+       ("libjpeg" ,libjpeg-turbo)
        ("libpng" ,libpng)
        ("libX11" ,libx11)
        ("libsmpeg" ,libsmpeg)
@@ -1156,7 +1156,7 @@ developed mainly for Ren'py.")
     (native-inputs
      `(("python2-cython" ,python2-cython)
        ("xdg-utils" ,xdg-utils)))
-    (home-page "http://www.renpy.org/")
+    (home-page "https://www.renpy.org/")
     (synopsis "Ren'py python module")
     (description "This package contains the shared libraries and Python
 modules of Ren'py.")
@@ -1344,7 +1344,7 @@ if __name__ == \"__main__\":
        ("xorg-server" ,xorg-server)))
     (outputs
      (list "out" "tutorial" "the-question"))
-    (home-page "http://www.renpy.org/")
+    (home-page "https://www.renpy.org/")
     (synopsis "Visual Novel Engine")
     (description "Ren'Py is a visual novel engine that helps you use words,
 images, and sounds to tell interactive stories that run on computers and
@@ -1536,7 +1536,7 @@ games.")
 (define-public godot
   (package
     (name "godot")
-    (version "3.2")
+    (version "3.2.1")
     (source (origin
               (method git-fetch)
               (uri (git-reference
@@ -1545,7 +1545,7 @@ games.")
               (file-name (git-file-name name version))
               (sha256
                (base32
-                "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
+                "1kndls0rklha7kz9l4i2ivjxab4jpk3b2j7dcgcg2qc3s81yd0r6"))
               (modules '((guix build utils)
                          (ice-9 ftw)
                          (srfi srfi-1)))
@@ -1584,11 +1584,7 @@ games.")
     (build-system scons-build-system)
     (arguments
      `(#:scons ,scons-python2
-       #:scons-flags (list "platform=x11"
-                           ,@(if (string-prefix? "aarch64" (or (%current-target-system)
-                                                               (%current-system)))
-                               `("CCFLAGS=-DNO_THREADS")
-                               '())
+       #:scons-flags (list "platform=x11" "target=release_debug"
                            ;; Avoid using many of the bundled libs.
                            ;; Note: These options can be found in the SConstruct file.
                            "builtin_bullet=no"
@@ -1607,7 +1603,7 @@ games.")
                            "builtin_wslay=no"
                            "builtin_zlib=no"
                            "builtin_zstd=no")
-       #:tests? #f ; There are no tests
+       #:tests? #f                      ; There are no tests
        #:phases
        (modify-phases %standard-phases
          (add-after 'unpack 'scons-use-env
@@ -1620,41 +1616,46 @@ games.")
                  "env_base = Environment(tools=custom_tools)\n"
                  "env_base = Environment(ENV=os.environ)")))
              #t))
+         ;; Build headless tools, used for packaging games without depending on X.
+         (add-after 'build 'build-headless
+           (lambda* (#:key scons-flags #:allow-other-keys)
+             (apply invoke "scons"
+                    `(,(string-append "-j" (number->string (parallel-job-count)))
+                      "platform=server" ,@(delete "platform=x11" scons-flags)))))
          (replace 'install
-           (lambda* (#:key outputs #:allow-other-keys)
+           (lambda* (#:key inputs outputs #:allow-other-keys)
              (let* ((out (assoc-ref outputs "out"))
-                    (bin (string-append out "/bin")))
+                    (headless (assoc-ref outputs "headless"))
+                    (zenity (assoc-ref inputs "zenity")))
+               ;; Strip build info from filenames.
                (with-directory-excursion "bin"
-                 (if (file-exists? "godot.x11.tools.64")
-                     (rename-file "godot.x11.tools.64" "godot")
-                     (rename-file "godot.x11.tools.32" "godot"))
-                 (install-file "godot" bin))
-               ;; Tell Godot where to find zenity for OS.alert().
-               (wrap-program (string-append bin "/godot")
-                 `("PATH" ":" prefix
-                   (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
-               #t)))
+                 (for-each
+                  (lambda (file)
+                    (let ((dest (car (string-split (basename file) #\.))))
+                      (rename-file file dest)))
+                  (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
+                 (install-file "godot" (string-append out "/bin"))
+                 (install-file "godot_server" (string-append headless "/bin")))
+               ;; Tell the editor where to find zenity for OS.alert().
+               (wrap-program (string-append out "/bin/godot")
+                 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
+             #t))
          (add-after 'install 'install-godot-desktop
            (lambda* (#:key outputs #:allow-other-keys)
              (let* ((out (assoc-ref outputs "out"))
-                    (desktop (string-append out "/share/applications"))
-                    (icon-dir (string-append out "/share/pixmaps")))
-               (rename-file "icon.png" "godot.png")
-               (install-file "godot.png" icon-dir)
-               (mkdir-p desktop)
-               (with-output-to-file
-                   (string-append desktop "/godot.desktop")
-                 (lambda _
-                   (format #t
-                           "[Desktop Entry]~@
-                           Name=godot~@
-                           Comment=The godot game engine~@
-                           Exec=~a/bin/godot~@
-                           TryExec=~@*~a/bin/godot~@
-                           Icon=godot~@
-                           Type=Application~%"
-                           out)))
-               #t))))))
+                    (applications (string-append out "/share/applications"))
+                    (icons (string-append out "/share/icons/hicolor")))
+               (mkdir-p applications)
+               (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
+                          (string-append applications "/godot.desktop"))
+               (for-each (lambda (icon dest)
+                           (mkdir-p (dirname dest))
+                           (copy-file icon dest))
+                         '("icon.png" "icon.svg")
+                         `(,(string-append icons "/256x256/apps/godot.png")
+                           ,(string-append icons "/scalable/apps/godot.svg"))))
+             #t)))))
+    (outputs '("out" "headless"))
     (native-inputs `(("pkg-config" ,pkg-config)))
     (inputs `(("alsa-lib" ,alsa-lib)
               ("bullet" ,bullet)
@@ -1726,7 +1727,7 @@ scripted in a Python-like language.")
               ("libxft" ,libxft)
               ("libxinerama" ,libxinerama)
               ("libfontconfig" ,fontconfig)
-              ("libjpeg" ,libjpeg)
+              ("libjpeg" ,libjpeg-turbo)
               ("libpng" ,libpng)
               ("fltk" ,fltk)
               ("zlib" ,zlib)))
@@ -1766,6 +1767,42 @@ built on top of SDL2 and OpenGL.  Chickadee aims to provide all the features
 that parenthetically inclined game developers need to make 2D (and eventually
 3D) games in Scheme, such as:
 
+@enumerate
+@item extensible, fixed-timestep game loop
+@item OpenGL-based rendering engine
+@item keyboard, mouse, controller input
+@item REPL-driven development model
+@end enumerate\n")
+    (license license:gpl3+)))
+
+(define-public guile3.0-chickadee
+  (package
+    (inherit guile-chickadee)
+    (name "guile3.0-chickadee")
+    (version "0.4.0")
+    (source (origin
+              (method url-fetch)
+              (uri (string-append "https://files.dthompson.us/chickadee/"
+                                  "chickadee-" version ".tar.gz"))
+              (sha256
+               (base32
+                "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
+    (build-system gnu-build-system)
+    (propagated-inputs
+     `(("guile-opengl" ,guile3.0-opengl)
+       ("guile-sdl2" ,guile3.0-sdl2)))
+    (inputs
+     `(("guile" ,guile-3.0)))
+    (native-inputs
+     `(("pkg-config" ,pkg-config)
+       ("texinfo" ,texinfo)))
+    (home-page "https://dthompson.us/projects/chickadee.html")
+    (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
+    (description "Chickadee is a game development toolkit for Guile Scheme
+built on top of SDL2 and OpenGL.  Chickadee aims to provide all the features
+that parenthetically inclined game developers need to make 2D (and eventually
+3D) games in Scheme, such as:
+
 @enumerate
 @item extensible, fixed-timestep game loop
 @item OpenGL-based rendering engine
@@ -1898,7 +1935,7 @@ of the others")
       (build-system gnu-build-system)
       (inputs
        `(("sdl2" ,sdl2)
-         ("libjpeg" ,libjpeg)
+         ("libjpeg" ,libjpeg-turbo)
          ("openal" ,openal)
          ("curl" ,curl)
          ("opusfile" ,opusfile)
@@ -2189,3 +2226,89 @@ rigid body physics library written in C.")
 developers providing an advanced true color console, input, and lots of other
 utilities frequently used in roguelikes.")
     (license license:bsd-3)))
+
+(define-public warsow-qfusion
+  ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
+  ;; The 2.5 beta as published on the homepage is commit
+  ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
+  (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
+    (package
+      (name "warsow-qfusion")
+      (version (git-version "2.5" "1" commit)) ; 2.5-beta
+      (source (origin
+                (method git-fetch)
+                (uri (git-reference
+                      (url "https://github.com/Warsow/qfusion/")
+                      (commit commit)
+                      (recursive? #t)))
+                (file-name (git-file-name name version))
+                (sha256
+                 (base32
+                  "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
+                ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
+                (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
+                (modules '((guix build utils)))
+                (snippet '(begin
+                            (delete-file-recursively "platforms")
+                            (delete-file-recursively "debian")
+                            (delete-file-recursively "libsrcs")
+                            #t))))
+      (build-system cmake-build-system)
+      (arguments
+       `(#:tests? #f                    ; No tests.
+         #:configure-flags '("-DQFUSION_GAME=Warsow")
+         #:modules
+         ((guix build utils)
+          (guix build cmake-build-system)
+          (ice-9 match))
+         #:phases
+         (modify-phases %standard-phases
+           (add-after 'unpack 'change-to-build-dir
+             (lambda _
+               (chdir "source")
+               #t))
+           (add-after 'install 'really-install
+             (lambda* (#:key outputs system #:allow-other-keys)
+               (let ((arch (match system
+                             ("x86_64-linux" "x86_64")
+                             ("i686-linux" "i386")))
+                     (out (assoc-ref outputs "out")))
+                 (install-file (string-append "../source/build/basewsw/libgame_"
+                                              arch ".so")
+                               (string-append out "/lib/"))
+                 (install-file (string-append "../source/build/libui_" arch ".so")
+                               (string-append out "/lib/"))
+                 (for-each
+                  (lambda (file)
+                    (install-file file (string-append out "/bin/")))
+                  (append (find-files "../source/build" "warsow")
+                          (find-files "../source/build" "wsw_server."))))
+               #t)))))
+      (inputs
+       `(("alsa-lib" ,alsa-lib)
+         ("curl" ,curl)
+         ("freetype" ,freetype)
+         ("ffmpeg" ,ffmpeg)
+         ("libjpeg" ,libjpeg-turbo)
+         ("libogg" ,libogg)
+         ("libpng" ,libpng)
+         ("libtheora" ,libtheora)
+         ("libvorbis" ,libvorbis)
+         ("mesa" ,mesa)
+         ("openal" ,openal)
+         ("pulseaudio" ,pulseaudio)
+         ("qtbase" ,qtbase)
+         ("qtdeclarative" ,qtdeclarative)
+         ("sdl2" ,sdl2)
+         ("uuid.h" ,util-linux "lib")
+         ("zlib" ,zlib)))
+      (native-inputs
+       `(("pkg-config" ,pkg-config)))
+      (home-page "https://github.com/Warsow/qfusion")
+      (supported-systems '("i686-linux" "x86_64-linux"))
+      (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
+      (description
+       "This package contains the game engine of Warsow, a first-person
+shooter video game.  The engine is based on qfusion, the id Tech 2 derived
+game engine.  id Tech 2 is the engine originally behind Quake 2.")
+      (license license:gpl2+))))