7638a545ca316842f0be6a2d0be8a11d14011c9d
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
23 ;;;
24 ;;; This file is part of GNU Guix.
25 ;;;
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
30 ;;;
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
35 ;;;
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
38
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module ((guix licenses) #:prefix license:)
42 #:use-module (guix packages)
43 #:use-module (guix download)
44 #:use-module (guix git-download)
45 #:use-module (guix svn-download)
46 #:use-module (guix utils)
47 #:use-module (guix build-system cmake)
48 #:use-module (guix build-system gnu)
49 #:use-module (guix build-system python)
50 #:use-module (guix build-system scons)
51 #:use-module (gnu packages)
52 #:use-module (gnu packages audio)
53 #:use-module (gnu packages autotools)
54 #:use-module (gnu packages base)
55 #:use-module (gnu packages boost)
56 #:use-module (gnu packages compression)
57 #:use-module (gnu packages curl)
58 #:use-module (gnu packages documentation)
59 #:use-module (gnu packages fltk)
60 #:use-module (gnu packages fonts)
61 #:use-module (gnu packages fontutils)
62 #:use-module (gnu packages freedesktop)
63 #:use-module (gnu packages fribidi)
64 #:use-module (gnu packages dbm)
65 #:use-module (gnu packages gl)
66 #:use-module (gnu packages glib)
67 #:use-module (gnu packages gnome)
68 #:use-module (gnu packages gnunet)
69 #:use-module (gnu packages graphics)
70 #:use-module (gnu packages graphviz)
71 #:use-module (gnu packages gtk)
72 #:use-module (gnu packages guile)
73 #:use-module (gnu packages image)
74 #:use-module (gnu packages linux)
75 #:use-module (gnu packages lua)
76 #:use-module (gnu packages m4)
77 #:use-module (gnu packages mono)
78 #:use-module (gnu packages mp3)
79 #:use-module (gnu packages multiprecision)
80 #:use-module (gnu packages music)
81 #:use-module (gnu packages ncurses)
82 #:use-module (gnu packages pcre)
83 #:use-module (gnu packages pkg-config)
84 #:use-module (gnu packages pulseaudio)
85 #:use-module (gnu packages python)
86 #:use-module (gnu packages python-xyz)
87 #:use-module (gnu packages qt)
88 #:use-module (gnu packages sdl)
89 #:use-module (gnu packages sphinx)
90 #:use-module (gnu packages stb)
91 #:use-module (gnu packages texinfo)
92 #:use-module (gnu packages textutils)
93 #:use-module (gnu packages tls)
94 #:use-module (gnu packages video)
95 #:use-module (gnu packages web)
96 #:use-module (gnu packages xdisorg)
97 #:use-module (gnu packages xiph)
98 #:use-module (gnu packages xml)
99 #:use-module (gnu packages xorg))
100
101 (define-public bullet
102 (package
103 (name "bullet")
104 (version "2.89")
105 (source (origin
106 (method git-fetch)
107 (uri (git-reference
108 (url "https://github.com/bulletphysics/bullet3/")
109 (commit version)))
110 (file-name (git-file-name name version))
111 (sha256
112 (base32
113 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
114 (modules '((guix build utils)))
115 (snippet
116 '(begin
117 (for-each delete-file (find-files "build3" "premake*"))
118 (with-directory-excursion "examples/ThirdPartyLibs"
119 (for-each delete-file-recursively
120 '("Gwen" "clsocket" "enet" "glad" "imgui"
121 "lua-5.2.3" "midi" "minizip" "openvr"
122 "optionalX11" "serial" "zlib")))
123 ;; These need files from ThirdPartyLibs.
124 (substitute* "Extras/CMakeLists.txt"
125 (("BulletRobotics") ""))
126 ;; Tests fail on linking, cannot find -lBussIK.
127 (substitute* "test/CMakeLists.txt"
128 ((" InverseDynamics")
129 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
130 ; (("SharedMemory") ""))
131 #t))))
132 (build-system cmake-build-system)
133 (arguments
134 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
135 "-DBUILD_CPU_DEMOS=OFF"
136 "-DBUILD_OPENGL3_DEMOS=OFF"
137 "-DBUILD_BULLET2_DEMOS=OFF"
138 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
139 (or (getenv "CXXFLAGS") "")))
140 #:phases
141 (modify-phases %standard-phases
142 (add-after 'unpack 'remove-failing-tests
143 ;; These tests fail specifically after removing 3rd party code.
144 (lambda _
145 (substitute* "test/SharedMemory/CMakeLists.txt"
146 (("ADD_TEST") "# ADD_TEST"))
147 (substitute* "test/InverseDynamics/CMakeLists.txt"
148 (("ADD_TEST\\(Test_BulletInverseForward")
149 "# ADD_TEST(Test_BulletInverseForward"))
150 #t)))))
151 (inputs
152 `(("glu" ,glu)
153 ("libx11" ,libx11)
154 ("mesa" ,mesa)))
155 (home-page "https://pybullet.org/wordpress/")
156 (synopsis "3D physics engine library")
157 (description
158 "Bullet is a physics engine library usable for collision detection. It
159 is used in some video games and movies.")
160 (license license:zlib)))
161
162 (define-public deutex
163 (package
164 (name "deutex")
165 (version "5.2.1")
166 (source (origin
167 (method url-fetch)
168 (uri (string-append "https://github.com/Doom-Utils/deutex"
169 "/releases/download/v" version "/"
170 "deutex-" version ".tar.xz"))
171 (sha256
172 (base32
173 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
174 (build-system gnu-build-system)
175 (native-inputs `(("asciidoc" ,asciidoc)))
176 (home-page "https://github.com/Doom-Utils/deutex")
177 (synopsis "WAD file composer for Doom and related games")
178 (description
179 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
180 used to extract the lumps of a wad and save them as individual files.
181 Conversely, it can also build a wad from separate files. When extracting a
182 lump to a file, it does not just copy the raw data, it converts it to an
183 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
184 Conversely, when it reads files for inclusion in pwads, it does the necessary
185 conversions (for example, from PPM to Doom picture format). In addition,
186 DeuTex has functions such as merging wads, etc.")
187 (license license:gpl2+)))
188
189 (define-public grfcodec
190 (package
191 (name "grfcodec")
192 (version "6.0.6")
193 (source (origin
194 (method url-fetch)
195 (uri (string-append "http://binaries.openttd.org/extra/"
196 name "/" version "/" name "-" version
197 "-source.tar.xz"))
198 (sha256
199 (base32
200 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
201 (build-system gnu-build-system)
202 (arguments
203 '(#:tests? #f ; no check target
204 #:phases
205 (modify-phases %standard-phases
206 (delete 'configure) ; no configure script
207 (replace 'install ; no install target
208 (lambda* (#:key outputs #:allow-other-keys)
209 (let* ((out (assoc-ref outputs "out"))
210 (bin (string-append out "/bin"))
211 (doc (string-append out "/share/doc"))
212 (man (string-append out "/share/man/man1")))
213 (for-each (lambda (file)
214 (install-file file bin))
215 '("grfcodec" "grfid" "grfstrip" "nforenum"))
216 (install-file "COPYING" doc)
217 (with-directory-excursion "docs"
218 (for-each (lambda (file)
219 (install-file (string-append file ".txt") doc))
220 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
221 "readme" "readme.rpn"))
222 (for-each (lambda (file)
223 (install-file file man))
224 (find-files "." "\\.1"))))
225 #t)))))
226 (inputs
227 `(("boost" ,boost)
228 ("libpng" ,libpng)
229 ("zlib" ,zlib)))
230 (synopsis "GRF development tools")
231 (description
232 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
233 tools for developing (New)GRFs. It includes a number of smaller programs, each
234 with a specific task:
235 @enumerate
236 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
237 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
238 @item @code{grfstrip} strips all sprites from a GRF.
239 @item @code{nforenum} checks NFO code for errors, making corrections when
240 necessary.
241 @end enumerate")
242 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
243 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
244 ;; NFORenum is under the GPL2+.
245 ;; The MD5 implementation contained in GRFID is under the zlib license.
246 (license (list license:gpl2 license:gpl2+ license:zlib))))
247
248 (define-public catcodec
249 (package
250 (name "catcodec")
251 (version "1.0.5")
252 (source
253 (origin
254 (method url-fetch)
255 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
256 version "/catcodec-" version "-source.tar.xz"))
257 (sha256
258 (base32
259 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
260 (build-system gnu-build-system)
261 (arguments
262 `(#:tests? #f ; no tests
263 #:make-flags (list (string-append "prefix=" %output))
264 #:phases (modify-phases %standard-phases
265 (delete 'configure))))
266 (home-page "http://dev.openttdcoop.org/projects/catcodec")
267 (synopsis "Encode/decode OpenTTD sounds")
268 (description "catcodec encodes and decodes sounds for OpenTTD. These
269 sounds are not much more than some metadata (description and filename) and raw
270 PCM data.")
271 (license license:gpl2)))
272
273 (define-public gzochi
274 (package
275 (name "gzochi")
276 (version "0.12")
277 (source (origin
278 (method url-fetch)
279 (uri (string-append "mirror://savannah/gzochi/gzochi-"
280 version ".tar.gz"))
281 (sha256
282 (base32
283 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
284 (build-system gnu-build-system)
285 (arguments
286 '(#:phases (modify-phases %standard-phases
287 (add-before 'build 'no-Werror
288 (lambda _
289 ;; Don't abort builds due to things like GLib
290 ;; deprecation warnings.
291 (substitute* (find-files "." "^Makefile\\.in$")
292 (("-Werror") ""))
293 #t)))))
294 (native-inputs `(("pkgconfig" ,pkg-config)))
295 (inputs `(("bdb" ,bdb)
296 ("glib" ,glib)
297 ("guile" ,guile-2.2)
298 ("libmicrohttpd" ,libmicrohttpd)
299 ("ncurses" ,ncurses)
300 ("sdl" ,sdl)
301 ("zlib" ,zlib)))
302 (home-page "https://www.nongnu.org/gzochi/")
303 (synopsis "Scalable middleware for multiplayer games")
304 (description
305 "gzochi is a framework for developing massively multiplayer online games.
306 A server container provides services to deployed games, which are written in
307 Guile Scheme, that abstract and simplify some of the most challenging and
308 error-prone aspects of online game development: Concurrency, data persistence,
309 and network communications. A very thin client library can be embedded to
310 provide connectivity for client applications written in any language.")
311 (license license:gpl3+)))
312
313 (define-public nml
314 (package
315 (name "nml")
316 (version "0.4.5")
317 (source
318 (origin
319 (method url-fetch)
320 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
321 version "/nml-" version ".tar.gz"))
322 (sha256
323 (base32
324 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
325 (build-system python-build-system)
326 (arguments
327 `(#:phases
328 (modify-phases %standard-phases
329 (add-before 'build 'fix-pillow
330 (lambda _
331 ;; pillow's version is not in PIL.Image.VERSION anymore
332 (substitute* "nml/version_info.py"
333 (("from PIL import Image") "import PIL")
334 (("Image.VERSION") "PIL.__version__"))
335 #t)))))
336 (propagated-inputs
337 `(("python-pillow" ,python-pillow)
338 ("python-ply" ,python-ply)))
339 (home-page "https://dev.openttdcoop.org/projects/nml")
340 (synopsis "NML compiler")
341 (description
342 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
343 compiling NML files (along with their associated language, sound and graphic
344 files) into @file{.grf} and/or @file{.nfo} files.")
345 (license license:gpl2+)))
346
347 (define-public python-sge-pygame
348 (package
349 (name "python-sge-pygame")
350 (version "1.5.1")
351 (source
352 (origin
353 (method url-fetch)
354 (uri (string-append "mirror://savannah/stellarengine/"
355 (version-major+minor version) "/sge-pygame-"
356 version ".tar.gz"))
357 (file-name (string-append name "-" version ".tar.gz"))
358 (sha256
359 (base32
360 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
361 (build-system python-build-system)
362 (propagated-inputs
363 `(("python-pygame" ,python-pygame)
364 ("python-six" ,python-six)
365 ("python-uniseg" ,python-uniseg)))
366 (home-page "http://stellarengine.nongnu.org")
367 (synopsis "2D game engine for Python")
368 (description
369 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
370 general-purpose 2D game engine. It takes care of several details for you so
371 you can focus on the game itself. This makes more rapid game development
372 possible, and it also makes the SGE easy to learn.")
373 (license license:lgpl3+)))
374
375 (define-public python2-sge-pygame
376 (package-with-python2 python-sge-pygame))
377
378 (define-public python-tmx
379 (package
380 (name "python-tmx")
381 (version "1.10")
382 (source
383 (origin
384 (method url-fetch)
385 (uri (string-append "mirror://savannah/python-tmx/"
386 (version-major+minor version) "/tmx-"
387 version ".tar.gz"))
388 (sha256
389 (base32
390 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
391 (build-system python-build-system)
392 (propagated-inputs
393 `(("python-six" ,python-six)))
394 (home-page "http://python-tmx.nongnu.org")
395 (synopsis "Python library for the @code{Tiled} TMX format")
396 (description
397 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
398 This is useful for map editors or generic level editors, and it's also useful
399 for using a map editor or generic level editor like Tiled to edit your game's
400 levels.")
401 (license (list license:asl2.0
402 ;; Documentation (only available in the source tarball) is
403 ;; under the CC0 license.
404 license:cc0))))
405
406 (define-public python2-tmx
407 (let ((python2-tmx (package-with-python2 python-tmx)))
408 (package
409 (inherit python2-tmx)
410 (propagated-inputs
411 `(("python2-pathlib" ,python2-pathlib)
412 ,@(package-propagated-inputs python2-tmx))))))
413
414 (define-public python-xsge
415 (package
416 (name "python-xsge")
417 (version "2018.02.26")
418 (source (origin
419 (method url-fetch)
420 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
421 version ".tar.gz"))
422 (sha256
423 (base32
424 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
425 (build-system python-build-system)
426 (arguments
427 '(#:phases
428 (modify-phases %standard-phases
429 ;; xSGE's setup.py script does not support one of the Python build
430 ;; system's default flags, "--single-version-externally-managed".
431 (replace 'install
432 (lambda* (#:key outputs #:allow-other-keys)
433 (invoke "python" "setup.py" "install"
434 (string-append "--prefix=" (assoc-ref outputs "out"))
435 "--root=/"))))
436 #:tests? #f)) ; no check target
437 (propagated-inputs
438 `(("python-sge-pygame" ,python-sge-pygame)
439 ("python-pygame" ,python-pygame)
440 ("python-six" ,python-six)
441 ("python-tmx" ,python-tmx)))
442 (home-page "http://xsge.nongnu.org")
443 (synopsis "Extensions for the SGE Game Engine")
444 (description
445 "xSGE is a collection of modules that make doing certain tasks with the SGE
446 Game Engine easier. In addition to SGE's conveniences, the user has access to a
447 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
448 support.")
449 (license license:gpl3+)))
450
451 (define-public python2-xsge
452 (package-with-python2 python-xsge))
453
454 (define-public tiled
455 (package
456 (name "tiled")
457 (version "1.2.5")
458 (source (origin
459 (method git-fetch)
460 (uri (git-reference
461 (url "https://github.com/bjorn/tiled.git")
462 (commit (string-append "v" version))))
463 (file-name (git-file-name name version))
464 (sha256
465 (base32
466 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
467 (build-system gnu-build-system)
468 (inputs
469 `(("qtbase" ,qtbase)
470 ("qtsvg" ,qtsvg)
471 ("zlib" ,zlib)))
472 (native-inputs
473 `(("qttools" ,qttools)))
474 (arguments
475 '(#:phases
476 (modify-phases %standard-phases
477 (replace 'configure
478 (lambda* (#:key inputs outputs #:allow-other-keys)
479 (substitute* "translations/translations.pro"
480 (("LRELEASE =.*")
481 (string-append "LRELEASE = "
482 (assoc-ref inputs "qttools")
483 "/bin/lrelease\n")))
484 (let ((out (assoc-ref outputs "out")))
485 (invoke "qmake"
486 (string-append "PREFIX=" out))))))))
487 (home-page "https://www.mapeditor.org/")
488 (synopsis "Tile map editor")
489 (description
490 "Tiled is a general purpose tile map editor. It is meant to be used for
491 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
492 clone.")
493
494 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
495 ;; under BSD-2.
496 (license license:gpl2+)))
497
498 (define-public sfml
499 (package
500 (name "sfml")
501 (version "2.5.1")
502 (source (origin
503 (method git-fetch)
504 ;; Do not fetch the archives from
505 ;; http://mirror0.sfml-dev.org/files/ because files there seem
506 ;; to be changed in place.
507 (uri (git-reference
508 (url "https://github.com/SFML/SFML.git")
509 (commit version)))
510 (file-name (git-file-name name version))
511 (sha256
512 (base32
513 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
514 (modules '((guix build utils)))
515 (snippet
516 '(begin
517 ;; Ensure system libraries are used.
518 (delete-file-recursively "extlibs")
519 #t))))
520 (build-system cmake-build-system)
521 (arguments
522 '(#:configure-flags
523 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
524 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
525 #:tests? #f)) ; no tests
526 (native-inputs
527 `(("pkg-config" ,pkg-config)))
528 (inputs
529 `(("mesa" ,mesa)
530 ("glew" ,glew)
531 ("libx11" ,libx11)
532 ("xcb-util-image" ,xcb-util-image)
533 ("libxrandr" ,libxrandr)
534 ("eudev" ,eudev)
535 ("libjpeg" ,libjpeg)
536 ("libsndfile" ,libsndfile)
537 ("stb-image" ,stb-image)
538 ("stb-image-write" ,stb-image-write)))
539 (propagated-inputs
540 ;; In Requires.private of pkg-config files.
541 `(("flac" ,flac)
542 ("freetype" ,freetype)
543 ("libvorbis" ,libvorbis)
544 ("openal" ,openal)))
545 (home-page "https://www.sfml-dev.org")
546 (synopsis "Simple and Fast Multimedia Library")
547 (description
548 "SFML provides a simple interface to the various computer components,
549 to ease the development of games and multimedia applications. It is composed
550 of five modules: system, window, graphics, audio and network.")
551 (license license:zlib)))
552
553 (define-public sfxr
554 (package
555 (name "sfxr")
556 (version "1.2.1")
557 (source (origin
558 (method url-fetch)
559 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
560 (sha256
561 (base32
562 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
563 (build-system gnu-build-system)
564 (arguments
565 `(#:phases (modify-phases %standard-phases
566 (delete 'configure) ; no configure script
567 (add-before 'build 'patch-makefile
568 (lambda* (#:key outputs #:allow-other-keys)
569 (let ((out (assoc-ref outputs "out")))
570 (substitute* "Makefile"
571 (("\\$\\(DESTDIR\\)/usr") out))
572 (substitute* "main.cpp"
573 (("/usr/share")
574 (string-append out "/share")))
575 #t))))
576 #:tests? #f)) ; no tests
577 (native-inputs
578 `(("pkg-config" ,pkg-config)
579 ("desktop-file-utils" ,desktop-file-utils)))
580 (inputs
581 `(("sdl" ,sdl)
582 ("gtk+" ,gtk+)))
583 (synopsis "Simple sound effect generator")
584 (description "Sfxr is a tool for quickly generating simple sound effects.
585 Originally created for use in video game prototypes, it can generate random
586 sounds from presets such as \"explosion\" or \"powerup\".")
587 (home-page "http://www.drpetter.se/project_sfxr.html")
588 (license license:expat)))
589
590 (define-public surgescript
591 (package
592 (name "surgescript")
593 (version "0.5.4.3")
594 (source
595 (origin
596 (method git-fetch)
597 (uri (git-reference
598 (url "https://github.com/alemart/surgescript.git")
599 (commit (string-append "v" version))))
600 (file-name (git-file-name name version))
601 (sha256
602 (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
603 (build-system cmake-build-system)
604 (arguments
605 '(#:configure-flags
606 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
607 (list (string-append "-DICON_PATH=" share "/pixmaps")
608 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
609 #:tests? #f))
610 (home-page "https://docs.opensurge2d.org")
611 (synopsis "Scripting language for games")
612 (description "@code{SurgeScript} is a dynamically typed object-oriented
613 scripting language designed for games. Each object is a state machine that
614 can be customized by attaching other objects. The language supports automatic
615 garbage collection and can be extended with plugins.")
616 (license license:asl2.0)))
617
618 (define-public physfs
619 (package
620 (name "physfs")
621 (version "3.0.2")
622 (source (origin
623 (method url-fetch)
624 (uri (string-append
625 "https://icculus.org/physfs/downloads/physfs-"
626 version ".tar.bz2"))
627 (file-name (string-append name "-" version ".tar.gz"))
628 (sha256
629 (base32
630 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
631 (build-system cmake-build-system)
632 (arguments
633 '(#:tests? #f ; no check target
634 #:phases (modify-phases %standard-phases
635 (add-after 'unpack 'patch-CMakeLists.txt
636 (lambda _
637 (substitute* "CMakeLists.txt"
638 ;; XXX: For some reason CMakeLists.txt disables
639 ;; RUNPATH manipulation when the compiler is GCC.
640 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
641 #t)))))
642 (inputs
643 `(("zlib" ,zlib)))
644 (native-inputs
645 `(("doxygen" ,doxygen)))
646 (home-page "https://icculus.org/physfs")
647 (synopsis "File system abstraction library")
648 (description
649 "PhysicsFS is a library to provide abstract access to various archives.
650 It is intended for use in video games. For security, no file writing done
651 through the PhysicsFS API can leave a defined @emph{write directory}. For
652 file reading, a @emph{search path} with archives and directories is defined,
653 and it becomes a single, transparent hierarchical file system. So archive
654 files can be accessed in the same way as you access files directly on a disk,
655 and it makes it easy to ship a new archive that will override a previous
656 archive on a per-file basis.")
657 (license license:zlib)))
658
659 (define-public love
660 (package
661 (name "love")
662 (version "11.3")
663 (source (origin
664 (method url-fetch)
665 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
666 "love-" version "-linux-src.tar.gz"))
667 (sha256
668 (base32
669 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
670 (build-system gnu-build-system)
671 (native-inputs
672 `(("pkg-config" ,pkg-config)))
673 (inputs
674 `(("devil" ,devil)
675 ("freetype" ,freetype)
676 ("libmodplug" ,libmodplug)
677 ("libtheora" ,libtheora)
678 ("libvorbis" ,libvorbis)
679 ("luajit" ,luajit)
680 ("mesa" ,mesa)
681 ("mpg123" ,mpg123)
682 ("openal" ,openal)
683 ("physfs" ,physfs)
684 ("sdl2" ,sdl2)
685 ("zlib" ,zlib)))
686 (synopsis "2D game framework for Lua")
687 (description "LÖVE is a framework for making 2D games in the Lua
688 programming language.")
689 (home-page "https://love2d.org/")
690 (license license:zlib)))
691
692 (define-public love-nuklear
693 (let ((version "v2.6")
694 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
695 (package
696 (name "love-nuklear")
697 (version (git-version version "1" commit))
698 (source (origin
699 (method git-fetch)
700 (uri (git-reference
701 (url "https://github.com/keharriso/love-nuklear/")
702 (commit commit)
703 (recursive? #t)))
704 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
705 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
706 (file-name (git-file-name name version))
707 (sha256
708 (base32
709 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
710 (build-system cmake-build-system)
711 (arguments
712 `(#:build-type "Release"
713 #:tests? #f))
714 (inputs
715 `(("luajit" ,luajit)))
716 (synopsis "Lightweight immediate mode GUI for LÖVE games")
717 (description "LÖVE is a Lua framework for making 2D games. Nuklear
718 is a minimal state immediate mode graphical user interface toolkit. This
719 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
720 (home-page "https://github.com/keharriso/love-nuklear/")
721 (license license:expat))))
722
723 (define-public allegro-4
724 (package
725 (name "allegro")
726 (version "4.4.3")
727 (source (origin
728 (method url-fetch)
729 (uri (string-append "https://github.com/liballeg/allegro5/"
730 "releases/download/" version "/allegro-"
731 version ".tar.gz"))
732 (sha256
733 (base32
734 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
735 (build-system cmake-build-system)
736 (arguments
737 '(#:phases
738 (modify-phases %standard-phases
739 (add-after 'unpack 'patch-build-system
740 (lambda _
741 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
742 ;; via a command line option doesn't work because it is
743 ;; unconditionally clobbered in the build script.
744 (substitute* '("CMakeLists.txt")
745 (("ADDON_LINKAGE STATIC")
746 "ADDON_LINKAGE SHARED"))
747 #t)))))
748 (inputs
749 `(("glu" ,glu)
750 ("libpng" ,libpng)
751 ("libvorbis" ,libvorbis)
752 ("mesa" ,mesa)
753 ("zlib" ,zlib)))
754 (synopsis "Game programming library")
755 (description "Allegro is a library mainly aimed at video game and
756 multimedia programming. It handles common, low-level tasks such as creating
757 windows, accepting user input, loading data, drawing images, playing sounds,
758 etc.")
759 (home-page "https://liballeg.org")
760 (license license:giftware)))
761
762 (define-public allegro
763 (package
764 (name "allegro")
765 (version "5.2.5.0")
766 (source (origin
767 (method url-fetch)
768 (uri (string-append "https://github.com/liballeg/allegro5/releases"
769 "/download/" version "/allegro-"
770 version ".tar.gz"))
771 (sha256
772 (base32
773 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
774 (build-system cmake-build-system)
775 (arguments `(#:tests? #f)) ; there are no tests
776 (inputs
777 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
778 `(("flac" ,flac)
779 ("freetype" ,freetype)
780 ("glu" ,glu)
781 ("gtk" ,gtk+-2)
782 ("libjpeg" ,libjpeg)
783 ("libpng" ,libpng)
784 ("libtheora" ,libtheora)
785 ("libvorbis" ,libvorbis)
786 ("libxcursor" ,libxcursor)
787 ("libxinerama" ,libxinerama)
788 ("libxrandr" ,libxrandr)
789 ("mesa" ,mesa)
790 ("openal" ,openal)
791 ("physfs" ,physfs)
792 ("zlib" ,zlib)))
793 (native-inputs
794 `(("pkg-config" ,pkg-config)))
795 (synopsis "Game programming library")
796 (description "Allegro is a library mainly aimed at video game and
797 multimedia programming. It handles common, low-level tasks such as creating
798 windows, accepting user input, loading data, drawing images, playing sounds,
799 etc.")
800 (home-page "https://liballeg.org")
801 (license license:bsd-3)))
802
803 (define-public allegro-5.0
804 (package (inherit allegro)
805 (name "allegro")
806 (version "5.0.11")
807 (source (origin
808 (method url-fetch)
809 (uri (string-append "https://github.com/liballeg/allegro5/releases"
810 "/download/" version "/allegro-"
811 (if (equal? "0" (string-take-right version 1))
812 (string-drop-right version 2)
813 version)
814 ".tar.gz"))
815 (patches (search-patches
816 "allegro-mesa-18.2.5-and-later.patch"))
817 (sha256
818 (base32
819 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
820
821 (define-public aseprite
822 (package
823 (name "aseprite")
824 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
825 ;; TODO: Unbundle third party software.
826 (source (origin
827 (method url-fetch/zipbomb)
828 (uri (string-append "https://github.com/aseprite/aseprite"
829 "/releases/download/v" version
830 "/Aseprite-v" version "-Source.zip"))
831 (sha256
832 (base32
833 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
834 (build-system cmake-build-system)
835 (arguments
836 '(#:configure-flags
837 ;; Use shared libraries instead of building bundled source.
838 (list "-DWITH_WEBP_SUPPORT=1"
839 "-DUSE_SHARED_CURL=1"
840 "-DUSE_SHARED_GIFLIB=1"
841 "-DUSE_SHARED_JPEGLIB=1"
842 "-DUSE_SHARED_ZLIB=1"
843 "-DUSE_SHARED_LIBPNG=1"
844 "-DUSE_SHARED_LIBLOADPNG=1"
845 "-DUSE_SHARED_LIBWEBP=1"
846 "-DUSE_SHARED_TINYXML=1"
847 "-DUSE_SHARED_PIXMAN=1"
848 "-DUSE_SHARED_FREETYPE=1"
849 "-DUSE_SHARED_ALLEGRO4=1"
850 "-DENABLE_UPDATER=0" ; no auto-updates
851 (string-append "-DFREETYPE_INCLUDE_DIR="
852 (assoc-ref %build-inputs "freetype")
853 "/include/freetype2"))))
854 (native-inputs
855 `(("pkg-config" ,pkg-config)))
856 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
857 ;; patched version is bundled with Aseprite, but the patches should be
858 ;; extracted and applied on top of a standalone Allegro 4 package.
859 (inputs
860 `(("allegro" ,allegro-4)
861 ("curl" ,curl)
862 ("freetype" ,freetype)
863 ("giflib" ,giflib)
864 ("libjpeg" ,libjpeg)
865 ("libpng" ,libpng)
866 ("libwebp" ,libwebp)
867 ("libx11" ,libx11)
868 ("libxext" ,libxext)
869 ("libxxf86vm" ,libxxf86vm)
870 ("pixman" ,pixman)
871 ("tinyxml" ,tinyxml)
872 ("zlib" ,zlib)))
873 (synopsis "Animated sprite editor and pixel art tool")
874 (description "Aseprite is a tool for creating 2D pixel art for video
875 games. In addition to basic pixel editing features, Aseprite can assist in
876 the creation of animations, tiled graphics, texture atlases, and more.")
877 (home-page "https://www.aseprite.org/")
878 (license license:gpl2+)))
879
880 (define-public qqwing
881 (package
882 (name "qqwing")
883 (version "1.3.4")
884 (source (origin
885 (method url-fetch)
886 (uri (string-append
887 "https://qqwing.com/"
888 name "-" version ".tar.gz"))
889 (sha256
890 (base32
891 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
892 (build-system gnu-build-system)
893 (native-inputs
894 `(("pkg-config" ,pkg-config)))
895 (home-page "https://qqwing.com/")
896 (synopsis "Sudoku puzzle solver and generator")
897 (description
898 "QQWing is a Sudoku puzzle generator and solver.
899 It offers the following features:
900 @enumerate
901 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
902 @item Uses logic. Uses as many solve techniques as possible when solving
903 puzzles rather than guessing.
904 @item Rates puzzles. Most generators don't give an indication of the difficulty
905 of a Sudoku puzzle. QQwing does.
906 @item Can print solve instructions for any puzzle.
907 @item Customizable output style, including a CSV style that is easy to
908 import into a database.
909 @end enumerate")
910 (license license:gpl2+)))
911
912 (define-public quesoglc
913 (package
914 (name "quesoglc")
915 (version "0.7.2")
916 (source (origin
917 (method url-fetch)
918 (uri (string-append "mirror://sourceforge/" name "/" version "/"
919 name "-" version "-free.tar.bz2"))
920 (sha256
921 (base32
922 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
923 (build-system gnu-build-system)
924 (native-inputs `(("pkg-config" ,pkg-config)))
925 (inputs `(("fontconfig" ,fontconfig)
926 ("freeglute" ,freeglut)
927 ("fribidi" ,fribidi)
928 ("glew" ,glew)))
929 (home-page "http://quesoglc.sourceforge.net")
930 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
931 (description
932 "The OpenGL Character Renderer (GLC) is a state machine that provides
933 OpenGL programs with character rendering services via an application programming
934 interface (API).")
935 (license (list license:expat license:lgpl2.1+))))
936
937 (define-public python-pygame
938 (package
939 (name "python-pygame")
940 (version "1.9.4")
941 (source (origin
942 (method url-fetch)
943 (uri (pypi-uri "pygame" version))
944 (sha256
945 (base32
946 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
947 (build-system python-build-system)
948 (arguments
949 `(#:tests? #f ; tests require pygame to be installed first
950 #:phases
951 (modify-phases %standard-phases
952 ;; Set the paths to the dependencies manually because
953 ;; the configure script does not allow passing them as
954 ;; parameters. This also means we can skip the configure
955 ;; phase.
956 (add-before 'build 'set-library-paths
957 (lambda* (#:key inputs outputs #:allow-other-keys)
958 (let ((sdl-ref (assoc-ref inputs "sdl"))
959 (font-ref (assoc-ref inputs "sdl-ttf"))
960 (image-ref (assoc-ref inputs "sdl-image"))
961 (mixer-ref (assoc-ref inputs "sdl-mixer"))
962 (smpeg-ref (assoc-ref inputs "libsmpeg"))
963 (png-ref (assoc-ref inputs "libpng"))
964 (jpeg-ref (assoc-ref inputs "libjpeg"))
965 (freetype-ref (assoc-ref inputs "freetype"))
966 (v4l-ref (assoc-ref inputs "v4l-utils"))
967 (out-ref (assoc-ref outputs "out")))
968 (substitute* "Setup.in"
969 (("SDL = -I/usr/include/SDL")
970 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
971 (substitute* "Setup.in"
972 (("FONT = -lSDL_ttf")
973 (string-append "FONT = -I" font-ref "/include/SDL -L"
974 font-ref "/lib -lSDL_ttf")))
975 (substitute* "Setup.in"
976 (("IMAGE = -lSDL_image")
977 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
978 image-ref "/lib -lSDL_image")))
979 (substitute* "Setup.in"
980 (("MIXER = -lSDL_mixer")
981 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
982 mixer-ref "/lib -lSDL_mixer")))
983 (substitute* "Setup.in"
984 (("SMPEG = -lsmpeg")
985 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
986 smpeg-ref "/lib -lsmpeg")))
987 (substitute* "Setup.in"
988 (("PNG = -lpng")
989 (string-append "PNG = -I" png-ref "/include -L"
990 png-ref "/lib -lpng")))
991 (substitute* "Setup.in"
992 (("JPEG = -ljpeg")
993 (string-append "JPEG = -I" jpeg-ref "/include -L"
994 jpeg-ref "/lib -ljpeg")))
995
996 (substitute* "Setup.in"
997 (("FREETYPE = -lfreetype")
998 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
999 freetype-ref "/lib -lfreetype")))
1000
1001 (substitute* "Setup.in"
1002 (("^pypm") "#pypm"))
1003 ;; Create a path to a header file provided by v4l-utils.
1004 (system* "mkdir" "linux")
1005 (system* "ln" "--symbolic"
1006 (string-append v4l-ref "/include/libv4l1-videodev.h")
1007 "linux/videodev.h")
1008 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1009 (inputs
1010 `(("freetype" ,freetype)
1011 ("sdl" ,sdl)
1012 ("sdl-image" ,sdl-image)
1013 ("sdl-mixer" ,sdl-mixer)
1014 ("sdl-ttf" ,sdl-ttf)
1015 ("sdl-gfx" ,sdl-gfx)
1016 ("libjpeg" ,libjpeg)
1017 ("libpng" ,libpng)
1018 ("libX11" ,libx11)
1019 ("libsmpeg" ,libsmpeg)
1020 ("portmidi" ,portmidi)
1021 ("v4l-utils" ,v4l-utils)))
1022 (home-page "https://www.pygame.org")
1023 (synopsis "SDL wrapper for Python")
1024 (description "Pygame is a set of Python modules designed for writing games.
1025 Pygame adds functionality on top of the excellent SDL library. This allows you
1026 to create fully featured games and multimedia programs in the python language.")
1027 (license (list license:bsd-2
1028 ;; python numeric license as listed by Debian looks like
1029 ;; an Expat-style license with a warranty disclaimer for
1030 ;; the U.S. government and the University of California.
1031 license:expat
1032 license:lgpl2.0+
1033 license:lgpl2.1+
1034 license:gpl3+
1035 license:psfl
1036 license:public-domain
1037 license:lgpl2.1+))))
1038
1039 (define-public python2-pygame
1040 (package-with-python2 python-pygame))
1041
1042 (define-public python2-pygame-sdl2
1043 (let ((real-version "2.1.0")
1044 (renpy-version "7.3.5"))
1045 (package
1046 (inherit python2-pygame)
1047 (name "python2-pygame-sdl2")
1048 (version (string-append real-version "-for-renpy-" renpy-version))
1049 (source
1050 (origin
1051 (method url-fetch)
1052 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1053 "/pygame_sdl2-" version ".tar.gz"))
1054 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1055 (build-system python-build-system)
1056 (arguments
1057 `(#:tests? #f ; tests require pygame to be installed first
1058 #:python ,python-2
1059 #:phases
1060 (modify-phases %standard-phases
1061 (add-after 'set-paths 'set-sdl-vars
1062 (lambda* (#:key inputs #:allow-other-keys)
1063 (setenv "PYGAME_SDL2_CFLAGS"
1064 (string-append "-I"
1065 (assoc-ref inputs "sdl-union")
1066 "/include/SDL2 -D_REENTRANT"))
1067 (setenv "PYGAME_SDL2_LDFLAGS"
1068 (string-append "-L"
1069 (assoc-ref inputs "sdl-union")
1070 "/lib -Wl,-rpath,"
1071 (assoc-ref inputs "sdl-union")
1072 "/lib -Wl,--enable-new-dtags -lSDL2"))
1073 #t))
1074 (add-before 'build 'drop-generated-files
1075 (lambda args
1076 (delete-file-recursively "gen")
1077 (delete-file-recursively "gen3")
1078 #t)))))
1079 (inputs
1080 `(("sdl-union"
1081 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1082 (native-inputs
1083 `(("python2-cython" ,python2-cython)))
1084 (home-page "http://www.renpy.org/")
1085 (synopsis "Reimplementation of the Pygame API using SDL2")
1086 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1087 staying close to the original, but also adding some SDL2-specific features.
1088 While it aims to be used as a drop-in replacement, it appears to be
1089 developed mainly for Ren'py.")
1090 (license (list license:lgpl2.1 license:zlib)))))
1091
1092 (define-public python2-renpy
1093 (package
1094 (name "python2-renpy")
1095 (version "7.3.5")
1096 (source
1097 (origin
1098 (method url-fetch)
1099 (uri (string-append "https://www.renpy.org/dl/" version
1100 "/renpy-" version "-source.tar.bz2"))
1101 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1102 (build-system python-build-system)
1103 (arguments
1104 `(#:tests? #f ; Ren'py doesn't seem to package tests
1105 #:python ,python-2
1106 #:phases
1107 (modify-phases %standard-phases
1108 (add-after 'unpack 'fix-commands
1109 (lambda _
1110 (substitute* "renpy/editor.py"
1111 (("xdg-open")
1112 (which "xdg-open")))
1113 #t))
1114 (add-after 'set-paths 'set-build-vars
1115 (lambda* (#:key inputs #:allow-other-keys)
1116 (setenv "RENPY_CYTHON"
1117 (string-append (assoc-ref inputs "python2-cython")
1118 "/bin/cython"))
1119 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1120 #t))
1121 (replace 'build
1122 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1123 ;; The "module" subdirectory contains a python (really cython)
1124 ;; project, which is built using a script, that is thankfully
1125 ;; named "setup.py".
1126 (with-directory-excursion "module"
1127 (apply (assoc-ref %standard-phases 'build) args))
1128 ;; the above causes renpy.__init__ to be compiled but does not
1129 ;; compile anything else, hence we do that here
1130 (delete-file "renpy/__init__.pyc")
1131 (invoke "python" "-m" "compileall" "renpy")
1132 #t))
1133 (replace 'install
1134 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1135 ;; Again, we have to wrap the module installation.
1136 ;; Additionally, we want to install the python code
1137 ;; (both source and compiled) in the same directory.
1138 (let* ((out (assoc-ref outputs "out"))
1139 (site (string-append "/lib/python"
1140 ,(version-major+minor
1141 (package-version python-2))
1142 "/site-packages")))
1143 (with-directory-excursion "module"
1144 (apply (assoc-ref %standard-phases 'install) args))
1145 (copy-recursively "renpy"
1146 (string-append out site "/renpy")))
1147 #t)))))
1148 (inputs
1149 `(("ffmpeg" ,ffmpeg)
1150 ("freetype" ,freetype)
1151 ("glew" ,glew)
1152 ("libpng" ,libpng)
1153 ("python2-pygame" ,python2-pygame-sdl2)
1154 ("sdl-union"
1155 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1156 (native-inputs
1157 `(("python2-cython" ,python2-cython)
1158 ("xdg-utils" ,xdg-utils)))
1159 (home-page "http://www.renpy.org/")
1160 (synopsis "Ren'py python module")
1161 (description "This package contains the shared libraries and Python
1162 modules of Ren'py.")
1163 (license license:expat)))
1164
1165 (define-public renpy
1166 (package
1167 (inherit python2-renpy)
1168 (name "renpy")
1169 (version "7.3.5")
1170 (build-system python-build-system)
1171 (arguments
1172 `(#:tests? #f ; see python2-renpy
1173 #:python ,python-2
1174 #:phases
1175 (modify-phases %standard-phases
1176 (add-after 'unpack 'fix-commands
1177 (lambda* (#:key outputs #:allow-other-keys)
1178 (substitute* "launcher/game/choose_directory.rpy"
1179 (("/usr/bin/python") (which "python2")))
1180 (substitute* "launcher/game/front_page.rpy"
1181 (("xdg-open")
1182 (which "xdg-open")))
1183 (substitute* "launcher/game/project.rpy"
1184 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1185 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1186 "/bin/renpy\" ]"))
1187 ;; Projects are still created in the usual style, so we need
1188 ;; to adjust the path.
1189 (("cmd.append\\(self.path\\)")
1190 "cmd.append(self.path + \"/game\")"))
1191 #t))
1192 (add-after 'unpack 'drop-game-from-paths
1193 (lambda _
1194 (substitute* (list "launcher/game/gui7.rpy"
1195 "launcher/game/gui7/images.py")
1196 ((", \"game\",") ","))
1197 #t))
1198 (add-before 'build 'start-xserver
1199 (lambda* (#:key inputs #:allow-other-keys)
1200 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1201 (setenv "HOME" (getcwd))
1202 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1203 (setenv "DISPLAY" ":1")
1204 #t)))
1205 (replace 'build
1206 (lambda _
1207 (invoke "python" "renpy.py" "launcher" "quit")
1208 (invoke "python" "renpy.py" "the_question" "quit")
1209 (invoke "python" "renpy.py" "tutorial" "quit")
1210 #t))
1211 (replace 'install
1212 (lambda* (#:key inputs outputs #:allow-other-keys)
1213 ;; Here we install our custom renpy program.
1214 ;; After finishing this step, "out" will have the following:
1215 ;; |-- bin/renpy
1216 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1217 ;; `-- common
1218 ;;
1219 ;; Note that common is also a de facto unused directory in
1220 ;; python2-renpy. On other systems, renpy_base would point to
1221 ;; site-packages or even somewhere in /opt.
1222 ;; The former approach is not as straightforward as it seems
1223 ;; -- it causes renpy to load files twice for some weird reason --
1224 ;; and the latter is impossible on Guix. Hence the detour through
1225 ;; share/renpy and the custom renpy program.
1226 ;;
1227 ;; As a convention, other games should be installed as
1228 ;; subdirectories of share/renpy in their respective outputs as
1229 ;; well. This differs from the traditional layout, which is
1230 ;; roughly the following:
1231 ;; `-- Super Awesome Game
1232 ;; |-- game ; <- the folder we actually want
1233 ;; |-- lib ; compiled renpy module and dependencies
1234 ;; |-- renpy ; Ren'py python code (source + compiled)
1235 ;; |-- Super Awesome Game.py
1236 ;; `-- Super Awesome Game.sh
1237 (let* ((out (assoc-ref outputs "out"))
1238 (bin/renpy (string-append out "/bin/renpy")))
1239 (mkdir-p (string-append out "/bin"))
1240 (copy-recursively "renpy/common"
1241 (string-append out "/share/renpy/common"))
1242 (copy-recursively "gui"
1243 (string-append out "/share/renpy/gui"))
1244
1245 (call-with-output-file bin/renpy
1246 (lambda (port)
1247 (format port "#!~a~%" (which "python2"))
1248 (format port "
1249 from __future__ import print_function
1250
1251 import os
1252 import sys
1253 import warnings
1254
1255 def path_to_common(renpy_base):
1256 return renpy_base + \"/common\"
1257
1258 def path_to_saves(gamedir, save_directory=None):
1259 import renpy # @UnresolvedImport
1260
1261 if save_directory is None:
1262 save_directory = renpy.config.save_directory
1263 save_directory = renpy.exports.fsencode(save_directory)
1264
1265 if not save_directory:
1266 return gamedir + \"/saves\"
1267
1268 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1269
1270 def path_to_renpy_base():
1271 return \"~a\"
1272
1273 def main():
1274 renpy_base = path_to_renpy_base()
1275 try:
1276 import renpy.bootstrap
1277 import renpy.arguments
1278 except ImportError:
1279 print(\"\"\"Could not import renpy.bootstrap.
1280 Please ensure you decompressed Ren'Py correctly, preserving the directory
1281 structure.\"\"\", file=sys.stderr)
1282 raise
1283
1284 args = renpy.arguments.bootstrap()
1285 if not args.basedir:
1286 print(\"\"\"This Ren'py requires a basedir to launch.
1287 The basedir is the directory, in which .rpy files live -- usually the 'game'
1288 subdirectory of a game packaged by Ren'py.
1289
1290 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1291 file=sys.stderr)
1292 sys.exit()
1293
1294 renpy.bootstrap.bootstrap(renpy_base)
1295
1296 if __name__ == \"__main__\":
1297 main()
1298 "
1299 (string-append out "/share/renpy"))))
1300 (chmod bin/renpy #o755)
1301 #t)))
1302
1303 (add-after 'install 'install-games
1304 (lambda* (#:key outputs #:allow-other-keys)
1305 (define renpy (assoc-ref outputs "out"))
1306 ;; TODO: We should offer a renpy-build-system to make the
1307 ;; installation of Ren'py games easier.
1308 (define* (install-renpy-game #:key output game name (renpy renpy)
1309 #:allow-other-keys)
1310 (let* ((name (or name (basename game)))
1311 (launcher (string-append output "/bin/renpy-" name))
1312 (share (string-append output "/share/renpy/" name)))
1313 (copy-recursively (string-append game "/game") share)
1314 (mkdir-p (string-append output "/bin"))
1315 (with-output-to-file launcher
1316 (lambda ()
1317 (format #t
1318 "#!~a~%~a ~a \"$@\""
1319 (which "bash")
1320 (string-append renpy "/bin/renpy")
1321 share)))
1322 (chmod launcher #o755)))
1323
1324 (install-renpy-game #:output (assoc-ref outputs "out")
1325 #:game "launcher")
1326
1327 (install-renpy-game #:output (assoc-ref outputs "the-question")
1328 #:game "the_question"
1329 #:name "the-question")
1330
1331 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1332 #:game "tutorial")
1333 #t))
1334 (replace 'wrap
1335 (lambda* (#:key inputs outputs #:allow-other-keys)
1336 (wrap-program (string-append (assoc-ref outputs "out")
1337 "/bin/renpy")
1338 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1339 #t)))))
1340 (inputs
1341 `(("python2-tkinter" ,python-2 "tk")
1342 ("python2-pygame" ,python2-pygame-sdl2)
1343 ("python2-renpy" ,python2-renpy)
1344 ("xorg-server" ,xorg-server)))
1345 (outputs
1346 (list "out" "tutorial" "the-question"))
1347 (home-page "http://www.renpy.org/")
1348 (synopsis "Visual Novel Engine")
1349 (description "Ren'Py is a visual novel engine that helps you use words,
1350 images, and sounds to tell interactive stories that run on computers and
1351 mobile devices. These can be both visual novels and life simulation games.
1352 The easy to learn script language allows anyone to efficiently write large
1353 visual novels, while its Python scripting is enough for complex simulation
1354 games.")
1355 (license license:expat)))
1356
1357 (define-public grafx2
1358 (package
1359 (name "grafx2")
1360 (version "2.4")
1361 (source (origin
1362 (method url-fetch)
1363 ;; XXX: There is no URL that contains the version. :(
1364 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1365 (sha256
1366 (base32
1367 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1368 (build-system gnu-build-system)
1369 (arguments
1370 '(#:phases
1371 (modify-phases %standard-phases
1372 (delete 'configure) ; no configure script
1373 (add-before 'build 'change-to-src-directory
1374 (lambda _
1375 (chdir "src")
1376 #t)))
1377 #:make-flags
1378 ;; SDL header files are referenced without the preceeding "SDL/".
1379 (list (string-append "CFLAGS=-I"
1380 (assoc-ref %build-inputs "sdl-union")
1381 "/include/SDL")
1382 (string-append "prefix="
1383 (assoc-ref %outputs "out")))
1384 #:tests? #f)) ; no check target
1385 (native-inputs
1386 `(("pkg-config" ,pkg-config)))
1387 (inputs
1388 `(("libpng" ,libpng)
1389 ("lua" ,lua-5.1)
1390 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1391 (synopsis "Bitmap paint program")
1392 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1393 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1394 includes a very large number of tools and effects that make it particularly
1395 suitable for pixel art, game graphics, and generally any detailed graphics
1396 painted with a mouse.")
1397 (home-page "http://pulkomandy.tk/projects/GrafX2")
1398 (license license:gpl2))) ; GPLv2 only
1399
1400 (define-public ois
1401 (package
1402 (name "ois")
1403 (version "1.5")
1404 (source
1405 (origin
1406 (method git-fetch)
1407 (uri (git-reference
1408 (url "https://github.com/wgois/OIS.git")
1409 (commit (string-append "v" version))))
1410 (file-name (git-file-name name version))
1411 (sha256
1412 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1413 (build-system cmake-build-system)
1414 (arguments
1415 `(#:tests? #f)) ; no test suite
1416 (inputs
1417 `(("libx11" ,libx11)))
1418 (synopsis "Object Oriented Input System")
1419 (description
1420 "Cross Platform Object Oriented Input Lib System is a cross platform,
1421 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1422 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1423 robust and compatible with many systems and operating systems.")
1424 (home-page "https://github.com/wgois/OIS")
1425 (license license:zlib)))
1426
1427 (define-public mygui
1428 (package
1429 (name "mygui")
1430 (version "3.2.2")
1431 (source
1432 (origin
1433 (method git-fetch)
1434 (uri (git-reference
1435 (url "https://github.com/MyGUI/mygui")
1436 (commit (string-append "MyGUI" version))))
1437 (file-name (git-file-name name version))
1438 (sha256
1439 (base32
1440 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1441 (build-system cmake-build-system)
1442 (arguments
1443 '(#:tests? #f ; No test target
1444 #:configure-flags
1445 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1446 (string-append "-DOGRE_INCLUDE_DIR="
1447 (assoc-ref %build-inputs "ogre")
1448 "/include/OGRE")
1449 ;; Demos and tools are Windows-specific:
1450 ;; https://github.com/MyGUI/mygui/issues/24.
1451 "-DMYGUI_BUILD_DEMOS=FALSE"
1452 "-DMYGUI_BUILD_TOOLS=FALSE")))
1453 (native-inputs
1454 `(("boost" ,boost)
1455 ("doxygen" ,doxygen)
1456 ("pkg-config" ,pkg-config)))
1457 (inputs
1458 `(("font-dejavu" ,font-dejavu)
1459 ("freetype" ,freetype)
1460 ("graphviz" ,graphviz)
1461 ("libx11" ,libx11)
1462 ("ogre" ,ogre)
1463 ("ois" ,ois)))
1464 (synopsis "Fast, flexible and simple GUI")
1465 (description
1466 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1467 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1468 of use.")
1469 (home-page "http://mygui.info/")
1470 (license license:expat)))
1471
1472 (define-public mygui-gl
1473 ;; Closure size is reduced by some 800 MiB.
1474 (package
1475 (inherit mygui)
1476 (name "mygui-gl")
1477 (version "3.2.2")
1478 (arguments
1479 (substitute-keyword-arguments (package-arguments mygui)
1480 ((#:configure-flags _)
1481 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1482 ;; We can't reuse the flags because of the mention to Ogre.
1483 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1484 ;; Demos and tools are Windows-specific:
1485 ;; https://github.com/MyGUI/mygui/issues/24.
1486 "-DMYGUI_BUILD_DEMOS=FALSE"
1487 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1488 (inputs
1489 `(("mesa" ,mesa)
1490 ("glu" ,glu)
1491 ,@(fold alist-delete (package-inputs mygui)
1492 '("ogre"))))
1493 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1494
1495 (define-public openmw
1496 (package
1497 (name "openmw")
1498 (version "0.45.0")
1499 (source
1500 (origin
1501 (method url-fetch)
1502 (uri
1503 (string-append "https://github.com/OpenMW/openmw/archive/"
1504 "openmw-" version ".tar.gz"))
1505 (sha256
1506 (base32
1507 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1508 (build-system cmake-build-system)
1509 (arguments
1510 `(#:tests? #f ; No test target
1511 #:configure-flags
1512 (list "-DDESIRED_QT_VERSION=5")))
1513 (native-inputs
1514 `(("boost" ,boost)
1515 ("doxygen" ,doxygen)
1516 ("pkg-config" ,pkg-config)))
1517 (inputs
1518 `(("bullet" ,bullet)
1519 ("ffmpeg" ,ffmpeg)
1520 ("libxt" ,libxt)
1521 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1522 ("openal" ,openal)
1523 ("openscenegraph" ,openmw-openscenegraph)
1524 ("qtbase" ,qtbase)
1525 ("sdl" ,sdl2)
1526 ("unshield" ,unshield)))
1527 (synopsis "Re-implementation of the RPG Morrowind engine")
1528 (description
1529 "OpenMW is a game engine which reimplements and extends the one that runs
1530 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1531 called OpenMW-CS which allows the user to edit or create their own original
1532 games.")
1533 (home-page "https://openmw.org")
1534 (license license:gpl3)))
1535
1536 (define-public godot
1537 (package
1538 (name "godot")
1539 (version "3.2")
1540 (source (origin
1541 (method git-fetch)
1542 (uri (git-reference
1543 (url "https://github.com/godotengine/godot")
1544 (commit (string-append version "-stable"))))
1545 (file-name (git-file-name name version))
1546 (sha256
1547 (base32
1548 "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
1549 (modules '((guix build utils)
1550 (ice-9 ftw)
1551 (srfi srfi-1)))
1552 (snippet
1553 '(begin
1554 ;; Keep only those bundled files we have not (yet) replaced
1555 ;; with Guix versions. Note that some of these may be
1556 ;; modified; see "thirdparty/README.md".
1557 (with-directory-excursion "thirdparty"
1558 (let* ((preserved-files
1559 '("README.md"
1560 "assimp"
1561 "certs"
1562 "cvtt"
1563 "enet"
1564 "etc2comp"
1565 "fonts"
1566 "glad"
1567 "jpeg-compressor"
1568 "libsimplewebm"
1569 "miniupnpc"
1570 "minizip"
1571 "misc"
1572 "nanosvg"
1573 "pvrtccompressor"
1574 "recastnavigation"
1575 "squish"
1576 "tinyexr"
1577 "vhacd"
1578 "xatlas")))
1579 (for-each delete-file-recursively
1580 (lset-difference string=?
1581 (scandir ".")
1582 (cons* "." ".." preserved-files)))))
1583 #t))))
1584 (build-system scons-build-system)
1585 (arguments
1586 `(#:scons ,scons-python2
1587 #:scons-flags (list "platform=x11"
1588 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1589 (%current-system)))
1590 `("CCFLAGS=-DNO_THREADS")
1591 '())
1592 ;; Avoid using many of the bundled libs.
1593 ;; Note: These options can be found in the SConstruct file.
1594 "builtin_bullet=no"
1595 "builtin_freetype=no"
1596 "builtin_glew=no"
1597 "builtin_libmpdec=no"
1598 "builtin_libogg=no"
1599 "builtin_libpng=no"
1600 "builtin_libtheora=no"
1601 "builtin_libvorbis=no"
1602 "builtin_libvpx=no"
1603 "builtin_libwebp=no"
1604 "builtin_mbedtls=no"
1605 "builtin_opus=no"
1606 "builtin_pcre2=no"
1607 "builtin_wslay=no"
1608 "builtin_zlib=no"
1609 "builtin_zstd=no")
1610 #:tests? #f ; There are no tests
1611 #:phases
1612 (modify-phases %standard-phases
1613 (add-after 'unpack 'scons-use-env
1614 (lambda _
1615 ;; Scons does not use the environment variables by default,
1616 ;; but this substitution makes it do so.
1617 (substitute* "SConstruct"
1618 (("env_base = Environment\\(tools=custom_tools\\)")
1619 (string-append
1620 "env_base = Environment(tools=custom_tools)\n"
1621 "env_base = Environment(ENV=os.environ)")))
1622 #t))
1623 (replace 'install
1624 (lambda* (#:key outputs #:allow-other-keys)
1625 (let* ((out (assoc-ref outputs "out"))
1626 (bin (string-append out "/bin")))
1627 (with-directory-excursion "bin"
1628 (if (file-exists? "godot.x11.tools.64")
1629 (rename-file "godot.x11.tools.64" "godot")
1630 (rename-file "godot.x11.tools.32" "godot"))
1631 (install-file "godot" bin))
1632 ;; Tell Godot where to find zenity for OS.alert().
1633 (wrap-program (string-append bin "/godot")
1634 `("PATH" ":" prefix
1635 (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
1636 #t)))
1637 (add-after 'install 'install-godot-desktop
1638 (lambda* (#:key outputs #:allow-other-keys)
1639 (let* ((out (assoc-ref outputs "out"))
1640 (desktop (string-append out "/share/applications"))
1641 (icon-dir (string-append out "/share/pixmaps")))
1642 (rename-file "icon.png" "godot.png")
1643 (install-file "godot.png" icon-dir)
1644 (mkdir-p desktop)
1645 (with-output-to-file
1646 (string-append desktop "/godot.desktop")
1647 (lambda _
1648 (format #t
1649 "[Desktop Entry]~@
1650 Name=godot~@
1651 Comment=The godot game engine~@
1652 Exec=~a/bin/godot~@
1653 TryExec=~@*~a/bin/godot~@
1654 Icon=godot~@
1655 Type=Application~%"
1656 out)))
1657 #t))))))
1658 (native-inputs `(("pkg-config" ,pkg-config)))
1659 (inputs `(("alsa-lib" ,alsa-lib)
1660 ("bullet" ,bullet)
1661 ("freetype" ,freetype)
1662 ("glew" ,glew)
1663 ("glu" ,glu)
1664 ("libtheora" ,libtheora)
1665 ("libvorbis" ,libvorbis)
1666 ("libvpx" ,libvpx)
1667 ("libwebp" ,libwebp)
1668 ("libx11" ,libx11)
1669 ("libxcursor" ,libxcursor)
1670 ("libxi" ,libxi)
1671 ("libxinerama" ,libxinerama)
1672 ("libxrandr" ,libxrandr)
1673 ("mbedtls" ,mbedtls-apache)
1674 ("mesa" ,mesa)
1675 ("opusfile" ,opusfile)
1676 ("pcre2" ,pcre2)
1677 ("pulseaudio" ,pulseaudio)
1678 ("wslay" ,wslay)
1679 ("zenity" ,zenity)
1680 ("zstd" ,zstd "lib")))
1681 (home-page "https://godotengine.org/")
1682 (synopsis "Advanced 2D and 3D game engine")
1683 (description
1684 "Godot is an advanced multi-platform game engine written in C++. If
1685 features design tools such as a visual editor, can import 3D models and
1686 provide high-quality 3D rendering, it contains an animation editor, and can be
1687 scripted in a Python-like language.")
1688 (license license:expat)))
1689
1690 (define-public eureka
1691 (package
1692 (name "eureka")
1693 (version "1.24")
1694 (source (origin
1695 (method url-fetch)
1696 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1697 version "/eureka-"
1698 ;; version without dots e.g 1.21 => 121
1699 (string-join (string-split version #\.) "")
1700 "-source.tar.gz"))
1701 (sha256
1702 (base32
1703 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1704 (build-system gnu-build-system)
1705 (arguments
1706 '(#:tests? #f
1707 #:make-flags
1708 (let ((out (assoc-ref %outputs "out")))
1709 (list (string-append "PREFIX=" out)))
1710 #:phases
1711 (modify-phases %standard-phases
1712 (delete 'configure)
1713 (add-before 'build 'prepare-install-directories
1714 (lambda* (#:key outputs #:allow-other-keys)
1715 (let ((out (assoc-ref outputs "out")))
1716 (mkdir-p (string-append out "/bin"))
1717 (mkdir-p (string-append out "/share"))
1718
1719 (with-fluids ((%default-port-encoding #f))
1720 (substitute* "./src/main.cc"
1721 (("/usr/local") out)))
1722
1723 (substitute* "Makefile"
1724 (("-o root") ""))))))))
1725 (inputs `(("mesa" ,mesa)
1726 ("libxft" ,libxft)
1727 ("libxinerama" ,libxinerama)
1728 ("libfontconfig" ,fontconfig)
1729 ("libjpeg" ,libjpeg)
1730 ("libpng" ,libpng)
1731 ("fltk" ,fltk)
1732 ("zlib" ,zlib)))
1733 (native-inputs `(("pkg-config" ,pkg-config)
1734 ("xdg-utils" ,xdg-utils)))
1735 (synopsis "Doom map editor")
1736 (description "Eureka is a map editor for the classic DOOM games, and a few
1737 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1738 a 2D editor view.")
1739 (home-page "http://eureka-editor.sourceforge.net/")
1740 (license license:gpl2+)))
1741
1742 (define-public guile-chickadee
1743 (package
1744 (name "guile-chickadee")
1745 (version "0.4.0")
1746 (source (origin
1747 (method url-fetch)
1748 (uri (string-append "https://files.dthompson.us/chickadee/"
1749 "chickadee-" version ".tar.gz"))
1750 (sha256
1751 (base32
1752 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1753 (build-system gnu-build-system)
1754 (propagated-inputs
1755 `(("guile-opengl" ,guile-opengl)
1756 ("guile-sdl2" ,guile-sdl2)))
1757 (inputs
1758 `(("guile" ,guile-2.2)))
1759 (native-inputs
1760 `(("pkg-config" ,pkg-config)
1761 ("texinfo" ,texinfo)))
1762 (home-page "https://dthompson.us/projects/chickadee.html")
1763 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1764 (description "Chickadee is a game development toolkit for Guile Scheme
1765 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1766 that parenthetically inclined game developers need to make 2D (and eventually
1767 3D) games in Scheme, such as:
1768
1769 @enumerate
1770 @item extensible, fixed-timestep game loop
1771 @item OpenGL-based rendering engine
1772 @item keyboard, mouse, controller input
1773 @item REPL-driven development model
1774 @end enumerate\n")
1775 (license license:gpl3+)))
1776
1777 (define-public bennu-game-development
1778 (package
1779 (name "bennu-game-development")
1780 (version "348")
1781 (source (origin
1782 (method svn-fetch)
1783 (uri (svn-reference
1784 (url "http://svn.code.sf.net/p/bennugd/code")
1785 (revision (string->number version))))
1786 (file-name (string-append name "-" version))
1787 (sha256
1788 (base32
1789 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1790 (modules '((guix build utils)))
1791 (snippet
1792 '(begin
1793 (delete-file-recursively "3rdparty") #t))))
1794 (build-system gnu-build-system)
1795 (arguments
1796 '(#:phases
1797 (modify-phases %standard-phases
1798 (add-after 'unpack 'patch-configure-to-use-openssl
1799 (lambda* (#:key outputs #:allow-other-keys)
1800 (chdir "core")
1801 (delete-file "configure")
1802 (substitute* "configure.in"
1803 (("i\\*86\\)")
1804 "*)
1805 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1806 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1807 LIBSSL=\"crypto\"
1808 USE_OPENSSL=yes
1809 ;;
1810
1811 i*86)"))
1812 #t)))))
1813 (inputs `(("openssl" ,openssl)
1814 ("zlib" ,zlib)))
1815 (native-inputs `(("pkg-config" ,pkg-config)
1816 ("autoconf" ,autoconf)
1817 ("automake" ,automake)
1818 ("libtool" ,libtool)))
1819 (synopsis "Programming language to create games")
1820 (description "Bennu Game Development, also known as bennudg, is a
1821 programming language tailored at game development. It is the successor of
1822 Fenix.")
1823 (home-page "https://sourceforge.net/projects/bennugd/")
1824 (license license:zlib)))
1825
1826 (define-public bennu-game-development-modules
1827 (package
1828 (inherit bennu-game-development)
1829 (name "bennu-game-development-modules")
1830 (arguments
1831 '(#:phases
1832 (modify-phases %standard-phases
1833 (add-after 'unpack 'patch-conflicting-definitions
1834 (lambda _
1835 (with-fluids ((%default-port-encoding #f))
1836 (substitute* "core/include/fmath.h"
1837 (("extern fixed fmul\\( int x, int y \\);") "")
1838 (("extern fixed fdiv\\( int x, int y \\);") "")))
1839 (chdir "modules"))))))
1840 (inputs `(("zlib" ,zlib)
1841 ("libpng" ,libpng)
1842 ("openssl" ,openssl)
1843 ("sdl-mixer" ,sdl-mixer)
1844 ("bennu-game-development" ,bennu-game-development)))
1845 (synopsis "Modules for the Bennu Game Development programming language")
1846 (description "This package contains a collection of modules for the Bennu
1847 Game Development programming language, from CD handling through SDL to
1848 joystick support.")))
1849
1850 (define-public plib
1851 (package
1852 (name "plib")
1853 (version "1.8.5")
1854 (source (origin
1855 (method url-fetch)
1856 (uri (string-append "http://plib.sourceforge.net/dist/"
1857 "plib-" version ".tar.gz"))
1858 (sha256
1859 (base32
1860 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1861 (patches (search-patches "plib-CVE-2011-4620.patch"
1862 "plib-CVE-2012-4552.patch"))))
1863 (build-system gnu-build-system)
1864 (inputs
1865 `(("mesa" ,mesa)
1866 ("libxi" ,libxi)
1867 ("libxmu" ,libxmu)))
1868 (native-inputs
1869 `(("pkg-config" ,pkg-config)))
1870 (home-page "http://plib.sourceforge.net/")
1871 (synopsis "Suite of portable game libraries")
1872 (description "PLIB is a set of libraries that will permit programmers to
1873 write games and other realtime interactive applications that are 100% portable
1874 across a wide range of hardware and operating systems. PLIB includes sound
1875 effects, music, a complete 3D engine, font rendering, a simple Windowing
1876 library, a game scripting language, a GUI, networking, 3D math library and a
1877 collection of handy utility functions. All are 100% portable across nearly
1878 all modern computing platforms. Each library component is fairly independent
1879 of the others")
1880 (license license:lgpl2.0+)))
1881
1882 (define-public ioquake3
1883 ;; We follow master since it seems that there won't be releases after 1.3.6.
1884 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1885 (package
1886 (name "ioquake3")
1887 (version (git-version "1.3.6" "1" commit))
1888 (source
1889 (origin
1890 (method git-fetch)
1891 (uri (git-reference
1892 (url "https://github.com/ioquake/ioq3.git")
1893 (commit commit)))
1894 (file-name (git-file-name name version))
1895 (sha256
1896 (base32
1897 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1898 (build-system gnu-build-system)
1899 (inputs
1900 `(("sdl2" ,sdl2)
1901 ("libjpeg" ,libjpeg)
1902 ("openal" ,openal)
1903 ("curl" ,curl)
1904 ("opusfile" ,opusfile)
1905 ("opus" ,opus)
1906 ("libvorbis" ,libvorbis)
1907 ("freetype" ,freetype)
1908 ("libogg" ,libogg)))
1909 (native-inputs
1910 `(("which" ,which) ; Else SDL_version.h won't be found.
1911 ("pkg-config" ,pkg-config)))
1912 (arguments
1913 '(#:tests? #f ; No tests.
1914 #:make-flags '("CC=gcc"
1915 "USE_INTERNAL_LIBS=0"
1916 "USE_FREETYPE=1"
1917 "USE_RENDERER_DLOPEN=0"
1918 "USE_OPENAL_DLOPEN=0"
1919 "USE_CURL_DLOPEN=0")
1920 #:phases
1921 (modify-phases %standard-phases
1922 (delete 'configure)
1923 (replace 'install
1924 (lambda* (#:key outputs #:allow-other-keys)
1925 (invoke "make" "copyfiles" "CC=gcc"
1926 "USE_INTERNAL_LIBS=0"
1927 (string-append "COPYDIR="
1928 (assoc-ref outputs "out")
1929 "/bin")))))))
1930 (home-page "https://ioquake3.org/")
1931 (synopsis "FPS game engine based on Quake 3")
1932 (description "ioquake3 is a free software first person shooter engine
1933 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1934 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1935 added. The permanent goal is to create the open source Quake 3 distribution
1936 upon which people base their games, ports to new platforms, and other
1937 projects.")
1938 (license license:gpl2))))
1939
1940 (define-public openvr
1941 (package
1942 (name "openvr")
1943 (version "1.8.19")
1944 (home-page "https://github.com/ValveSoftware/openvr/")
1945 (source
1946 (origin
1947 (method git-fetch)
1948 (uri (git-reference
1949 (url home-page)
1950 (commit (string-append "v" version))))
1951 (file-name (git-file-name name version))
1952 (sha256
1953 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1954 (build-system cmake-build-system)
1955 (arguments
1956 ;; No tests.
1957 '(#:tests? #f
1958 #:configure-flags (list "-DBUILD_SHARED=1")))
1959 (synopsis "Virtual reality software development kit")
1960 (description "OpenVR is an API and runtime that allows access to VR
1961 hardware from multiple vendors without requiring that applications have
1962 specific knowledge of the hardware they are targeting.")
1963 (license license:bsd-3)))
1964
1965 (define-public fna
1966 (package
1967 (name "fna")
1968 (version "19.12.01")
1969 (source
1970 (origin
1971 (method git-fetch)
1972 (uri (git-reference
1973 (url "https://github.com/FNA-XNA/FNA.git")
1974 (commit version)))
1975 (file-name (git-file-name name version))
1976 (sha256
1977 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
1978 (build-system gnu-build-system)
1979 (arguments
1980 '(#:tests? #f ; No tests.
1981 #:phases
1982 (modify-phases %standard-phases
1983 (add-after 'unpack 'link-dep-src
1984 (lambda* (#:key inputs #:allow-other-keys)
1985 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
1986 (mojoshader (assoc-ref inputs "mojoshader-src"))
1987 (faudio (assoc-ref inputs "faudio-src"))
1988 (theorafile (assoc-ref inputs "theorafile-src")))
1989 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
1990 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
1991 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
1992 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
1993 (delete 'configure)
1994 (replace 'build
1995 (lambda _
1996 (invoke "make" "release")))
1997 (replace 'install
1998 (lambda* (#:key outputs #:allow-other-keys)
1999 (let ((out (assoc-ref outputs "out")))
2000 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2001 #t))))))
2002 (native-inputs
2003 `(("mono" ,mono)))
2004 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2005 ("mojoshader-src" ,(package-source mojoshader-cs))
2006 ("faudio-src" ,(package-source faudio))
2007 ("theorafile-src" ,(package-source theorafile))))
2008 (home-page "https://fna-xna.github.io/")
2009 (synopsis "Accuracy-focused XNA4 reimplementation")
2010 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2011 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2012 (license (list license:ms-pl ; FNA
2013 license:lgpl2.1 ; LzxDecoder.cs
2014 ;; Mono.Xna:
2015 license:expat))))
2016
2017 (define-public libccd
2018 (package
2019 (name "libccd")
2020 (version "2.1")
2021 (source
2022 (origin
2023 (method git-fetch)
2024 (uri (git-reference
2025 (url "https://github.com/danfis/libccd.git")
2026 (commit (string-append "v" version))))
2027 (file-name (git-file-name name version))
2028 (sha256
2029 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2030 (build-system cmake-build-system)
2031 (arguments
2032 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2033 "-DBUILD_TESTING=ON"
2034 "-DENABLE_DOUBLE_PRECISION=ON")))
2035 (native-inputs
2036 `(("python-sphinx" ,python-sphinx)))
2037 (home-page "https://github.com/danfis/libccd")
2038 (synopsis "Library for collision detection between two convex shapes")
2039 (description "@code{libccd} is library for a collision detection
2040 between two convex shapes. @code{libccd} implements variation on
2041 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2042 and also implements algorithm Minkowski Portal Refinement (MPR,
2043 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2044 (license license:expat)))
2045
2046 (define-public ode
2047 (package
2048 (name "ode")
2049 (version "0.16.1")
2050 (source
2051 (origin
2052 (method url-fetch)
2053 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2054 "ode-" version ".tar.gz"))
2055 (sha256
2056 (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
2057 (modules '((guix build utils)))
2058 (snippet
2059 '(begin
2060 (delete-file-recursively "libccd")
2061 #t))))
2062 (build-system cmake-build-system)
2063 (arguments
2064 ;; Tests fail on all systems but x86_64. This is fixed upstream and can
2065 ;; be removed in 0.16.2+.
2066 `(#:tests? ,(string-prefix? "x86_64-"
2067 (or (%current-target-system)
2068 (%current-system)))
2069 #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2070 #:phases
2071 (modify-phases %standard-phases
2072 (add-after 'unpack 'unbundle-libccd
2073 (lambda _
2074 (substitute* "CMakeLists.txt"
2075 (("configure_file\\(libccd/.*") ""))
2076 #t)))))
2077 (inputs
2078 `(("glu" ,glu)
2079 ("libccd" ,libccd)
2080 ("mesa" ,mesa)))
2081 (home-page "https://www.ode.org/")
2082 (synopsis "High performance library for simulating rigid body dynamics")
2083 (description "ODE is a high performance library for simulating
2084 rigid body dynamics. It is fully featured, stable, mature and
2085 platform independent with an easy to use C/C++ API. It has advanced
2086 joint types and integrated collision detection with friction. ODE is
2087 useful for simulating vehicles, objects in virtual reality
2088 environments and virtual creatures. It is currently used in many
2089 computer games, 3D authoring tools and simulation tools.")
2090 ;; Software is dual-licensed.
2091 (license (list license:lgpl2.1+ license:expat))))
2092
2093 (define-public chipmunk
2094 (package
2095 (name "chipmunk")
2096 (version "7.0.3")
2097 (source
2098 (origin
2099 (method git-fetch)
2100 (uri (git-reference
2101 (url "https://github.com/slembcke/Chipmunk2D.git")
2102 (commit (string-append "Chipmunk-" version))))
2103 (file-name (git-file-name name version))
2104 (sha256
2105 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2106 (build-system cmake-build-system)
2107 (arguments
2108 `(#:tests? #f ;no test
2109 #:configure-flags '("-DBUILD_STATIC=OFF"
2110 "-DBUILD_DEMOS=OFF")))
2111 (inputs
2112 `(("freeglut" ,freeglut)
2113 ("libxmu" ,libxmu)
2114 ("libxrandr" ,libxrandr)))
2115 (home-page "https://chipmunk-physics.net/")
2116 (synopsis "Fast and lightweight 2D game physics library")
2117 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2118 rigid body physics library written in C.")
2119 (license license:expat)))
2120
2121 (define-public libtcod
2122 (package
2123 (name "libtcod")
2124 (version "1.15.1")
2125 (source (origin
2126 (method git-fetch)
2127 (uri (git-reference
2128 (url "https://github.com/libtcod/libtcod.git")
2129 (commit version)))
2130 (file-name (git-file-name name version))
2131 (sha256
2132 (base32
2133 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2134 (modules '((guix build utils)))
2135 (snippet '(begin
2136 (delete-file-recursively "src/vendor/utf8proc")
2137 (delete-file-recursively "src/vendor/zlib")
2138 (delete-file "src/vendor/stb_truetype.h")
2139 (delete-file "src/vendor/stb_sprintf.h")
2140 (delete-file "src/vendor/lodepng.cpp")
2141 (delete-file "src/vendor/lodepng.h")
2142
2143 (substitute* "buildsys/autotools/sources.am"
2144 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2145 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2146 "../../src/vendor/stb.c")
2147 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2148
2149 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2150 (("\\.\\./vendor/") ""))
2151
2152 (substitute* '("src/libtcod/color/canvas.cpp"
2153 "src/libtcod/sys_sdl_img_png.cpp"
2154 "src/libtcod/tileset/truetype.cpp"
2155 "src/libtcod/tileset/tilesheet.cpp")
2156 (("\\.\\./\\.\\./vendor/") ""))
2157
2158 (substitute* "src/libtcod/console/printing.cpp"
2159 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2160 #t))))
2161 (build-system gnu-build-system)
2162 (arguments
2163 `(#:configure-flags '("--with-gnu-ld"
2164 "LIBS=-lutf8proc -llodepng")
2165 #:phases
2166 (modify-phases %standard-phases
2167 (add-after 'unpack 'change-to-build-dir
2168 (lambda _
2169 (chdir "buildsys/autotools")
2170 (patch-shebang "get_version.py")
2171 #t)))))
2172 (native-inputs
2173 `(("autoconf" ,autoconf)
2174 ("automake" ,automake)
2175 ("libtool" ,libtool)
2176 ("python" ,python)
2177 ("pkg-config" ,pkg-config)
2178 ("stb-sprintf" ,stb-sprintf)
2179 ("stb-truetype" ,stb-truetype)))
2180 (inputs
2181 `(("lodepng" ,lodepng)
2182 ("sdl2" ,sdl2)
2183 ("utf8proc" ,utf8proc)
2184 ("zlib" ,zlib)))
2185 (home-page "https://github.com/libtcod/libtcod")
2186 (synopsis "Library specifically designed for writing roguelikes")
2187 (description
2188 "libtcod is a fast, portable and uncomplicated API for roguelike
2189 developers providing an advanced true color console, input, and lots of other
2190 utilities frequently used in roguelikes.")
2191 (license license:bsd-3)))