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1 | ;;; GNU Guix --- Functional package management for GNU |
2 | ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz> | |
3 | ;;; | |
4 | ;;; This file is part of GNU Guix. | |
5 | ;;; | |
6 | ;;; GNU Guix is free software; you can redistribute it and/or modify it | |
7 | ;;; under the terms of the GNU General Public License as published by | |
8 | ;;; the Free Software Foundation; either version 3 of the License, or (at | |
9 | ;;; your option) any later version. | |
10 | ;;; | |
11 | ;;; GNU Guix is distributed in the hope that it will be useful, but | |
12 | ;;; WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 | ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 | ;;; GNU General Public License for more details. | |
15 | ;;; | |
16 | ;;; You should have received a copy of the GNU General Public License | |
17 | ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>. | |
18 | ||
19 | (define-module (gnu packages game-development) | |
b0910aad | 20 | #:use-module ((guix licenses) #:prefix license:) |
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21 | #:use-module (guix packages) |
22 | #:use-module (guix download) | |
23 | #:use-module (guix build-system cmake) | |
b0910aad DT |
24 | #:use-module (guix build-system gnu) |
25 | #:use-module (gnu packages) | |
26 | #:use-module (gnu packages qt) | |
27 | #:use-module (gnu packages compression)) | |
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28 | |
29 | (define-public bullet | |
30 | (package | |
31 | (name "bullet") | |
32 | (version "2.82-r2704") | |
33 | (source (origin | |
34 | (method url-fetch) | |
35 | (uri (string-append "https://bullet.googlecode.com/files/bullet-" | |
36 | version ".tgz")) | |
37 | (sha256 | |
38 | (base32 | |
39 | "1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37")))) | |
40 | (build-system cmake-build-system) | |
41 | (arguments '(#:tests? #f ; no 'test' target | |
42 | #:configure-flags (list | |
43 | (string-append | |
44 | "-DCMAKE_CXX_FLAGS=-fPIC " | |
45 | (or (getenv "CXXFLAGS") ""))))) | |
46 | (home-page "http://bulletphysics.org/") | |
47 | (synopsis "3D physics engine library") | |
48 | (description | |
49 | "Bullet is a physics engine library usable for collision detection. It | |
50 | is used in some video games and movies.") | |
b0910aad DT |
51 | (license license:zlib))) |
52 | ||
53 | (define-public tiled | |
54 | (package | |
55 | (name "tiled") | |
56 | (version "0.10.2") | |
57 | (source (origin | |
58 | (method url-fetch) | |
59 | (uri (string-append "https://github.com/bjorn/tiled/archive/v" | |
60 | version ".tar.gz")) | |
61 | (sha256 | |
62 | (base32 | |
63 | "0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij")))) | |
64 | (build-system gnu-build-system) | |
65 | (inputs `(("qt" ,qt) | |
66 | ("zlib" ,zlib))) | |
67 | (arguments | |
68 | '(#:phases | |
69 | (alist-replace | |
70 | 'configure | |
71 | (lambda* (#:key outputs #:allow-other-keys) | |
72 | (let ((out (assoc-ref outputs "out"))) | |
73 | (system* "qmake" | |
74 | (string-append "PREFIX=" out)))) | |
75 | %standard-phases))) | |
76 | (home-page "http://www.mapeditor.org/") | |
77 | (synopsis "Tile map editor") | |
78 | (description | |
79 | "Tiled is a general purpose tile map editor. It is meant to be used for | |
80 | editing maps of any tile-based game, be it an RPG, a platformer or a Breakout | |
81 | clone.") | |
82 | ||
83 | ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is | |
84 | ;; under BSD-2. | |
85 | (license license:gpl2+))) |