gnu: Add kafs-client
[jackhill/guix/guix.git] / gnu / packages / patches / kobodeluxe-enemies-pipe-decl.patch
CommitLineData
a56145e1
SW
1# Authhor: Damyan Ivanov <dmn@debian.org>
2# Description: rename pipe2 symbol to pipe2_kbdl to avoid clashes with the one
3# declared in system unistd.h
4# Debian-Bug: 527705
5# Upstream-Report: http://www.freelists.org/post/olofsonprojects/kobodeluxe-failing-to-build-in-Debian-enemiesh75-error-const-enemy-kind-pipe2-redeclared-as-different-kind-of-symbol
6--- a/enemies.h
7+++ b/enemies.h
8@@ -72,7 +72,7 @@ extern const enemy_kind bombdeto;
9 extern const enemy_kind cannon;
10 extern const enemy_kind pipe1;
11 extern const enemy_kind core;
12-extern const enemy_kind pipe2;
13+extern const enemy_kind pipe2_kbdl;
14 extern const enemy_kind rock;
15 extern const enemy_kind ring;
16 extern const enemy_kind enemy_m1;
17@@ -430,7 +430,7 @@ inline int _enemy::realize()
18
19 inline int _enemy::is_pipe()
20 {
21- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
22+ return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2_kbdl)));
23 }
24
25
26--- a/enemy.cpp
27+++ b/enemy.cpp
28@@ -755,10 +755,10 @@ void _enemy::move_core()
29
30 void _enemy::kill_core()
31 {
32- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
33- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
34- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
35- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
36+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
37+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
38+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
39+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
40 enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
41 sound.g_base_core_explo(x, y);
42 release();
43@@ -978,19 +978,19 @@ void _enemy::move_pipe2()
44 }
45 p ^= a;
46 if(p & U_MASK)
47- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
48+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
49 if(p & R_MASK)
50- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
51+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
52 if(p & D_MASK)
53- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
54+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
55 if(p & L_MASK)
56- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
57+ enemies.make(&pipe2_kbdl, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
58 manage.add_score(10);
59 release();
60 }
61
62
63-const enemy_kind pipe2 = {
64+const enemy_kind pipe2_kbdl = {
65 0,
66 &_enemy::make_pipe2,
67 &_enemy::move_pipe2,