@end deftypefun
+@deftypefun void glColorTableParameterfv target pname params
+@deftypefunx void glColorTableParameteriv target pname params
+Set color lookup table parameters.
+
+@table @asis
+@item @var{target}
+The target color table. Must be @code{GL_COLOR_TABLE},
+@code{GL_POST_CONVOLUTION_COLOR_TABLE}, or
+@code{GL_POST_COLOR_MATRIX_COLOR_TABLE}.
+
+@item @var{pname}
+The symbolic name of a texture color lookup table parameter. Must be one
+of @code{GL_COLOR_TABLE_SCALE} or @code{GL_COLOR_TABLE_BIAS}.
+
+@item @var{params}
+A pointer to an array where the values of the parameters are stored.
+
+@end table
+
+@code{glColorTableParameter} is used to specify the scale factors and
+bias terms applied to color components when they are loaded into a color
+table. @var{target} indicates which color table the scale and bias terms
+apply to; it must be set to @code{GL_COLOR_TABLE},
+@code{GL_POST_CONVOLUTION_COLOR_TABLE}, or
+@code{GL_POST_COLOR_MATRIX_COLOR_TABLE}.
+
+@var{pname} must be @code{GL_COLOR_TABLE_SCALE} to set the scale
+factors. In this case, @var{params} points to an array of four values,
+which are the scale factors for red, green, blue, and alpha, in that
+order.
+
+@var{pname} must be @code{GL_COLOR_TABLE_BIAS} to set the bias terms. In
+this case, @var{params} points to an array of four values, which are the
+bias terms for red, green, blue, and alpha, in that order.
+
+The color tables themselves are specified by calling
+@code{glColorTable}.
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an acceptable value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glColorTableParameter}
+is executed between the execution of @code{glBegin} and the
+corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun void glColorTable target internalformat width format type data
Define a color lookup table.
@end deftypefun
+@deftypefun void glGetBufferParameteriv target value data
+Return parameters of a buffer object.
+
+@table @asis
+@item @var{target}
+Specifies the target buffer object. The symbolic constant must be
+@code{GL_ARRAY_BUFFER}, @code{GL_ELEMENT_ARRAY_BUFFER},
+@code{GL_PIXEL_PACK_BUFFER}, or @code{GL_PIXEL_UNPACK_BUFFER}.
+
+@item @var{value}
+Specifies the symbolic name of a buffer object parameter. Accepted
+values are @code{GL_BUFFER_ACCESS}, @code{GL_BUFFER_MAPPED},
+@code{GL_BUFFER_SIZE}, or @code{GL_BUFFER_USAGE}.
+
+@item @var{data}
+Returns the requested parameter.
+
+@end table
+
+@code{glGetBufferParameteriv} returns in @var{data} a selected parameter
+of the buffer object specified by @var{target}.
+
+@var{value} names a specific buffer object parameter, as follows:
+
+@table @asis
+@item @code{GL_BUFFER_ACCESS}
+@var{params} returns the access policy set while mapping the buffer
+object. The initial value is @code{GL_READ_WRITE}.
+
+@item @code{GL_BUFFER_MAPPED}
+@var{params} returns a flag indicating whether the buffer object is
+currently mapped. The initial value is @code{GL_FALSE}.
+
+@item @code{GL_BUFFER_SIZE}
+@var{params} returns the size of the buffer object, measured in bytes.
+The initial value is 0.
+
+@item @code{GL_BUFFER_USAGE}
+@var{params} returns the buffer object's usage pattern. The initial
+value is @code{GL_STATIC_DRAW}.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{value} is
+not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if the reserved buffer object
+name 0 is bound to @var{target}.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{glGetBufferParameteriv} is executed between the execution of
+@code{glBegin} and the corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetBufferPointerv target pname params
+Return the pointer to a mapped buffer object's data store.
+
+@table @asis
+@item @var{target}
+Specifies the target buffer object. The symbolic constant must be
+@code{GL_ARRAY_BUFFER}, @code{GL_ELEMENT_ARRAY_BUFFER},
+@code{GL_PIXEL_PACK_BUFFER}, or @code{GL_PIXEL_UNPACK_BUFFER}.
+
+@item @var{pname}
+Specifies the pointer to be returned. The symbolic constant must be
+@code{GL_BUFFER_MAP_POINTER}.
+
+@item @var{params}
+Returns the pointer value specified by @var{pname}.
+
+@end table
+
+@code{glGetBufferPointerv} returns pointer information. @var{pname} is a
+symbolic constant indicating the pointer to be returned, which must be
+@code{GL_BUFFER_MAP_POINTER}, the pointer to which the buffer object's
+data store is mapped. If the data store is not currently mapped,
+@code{NULL} is returned. @var{params} is a pointer to a location in
+which to place the returned pointer value.
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if the reserved buffer object
+name 0 is bound to @var{target}.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetBufferPointerv}
+is executed between the execution of @code{glBegin} and the
+corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun void glGetBufferSubData target offset size data
Returns a subset of a buffer object's data store.
@end deftypefun
+@deftypefun void glGetColorTableParameterfv target pname params
+@deftypefunx void glGetColorTableParameteriv target pname params
+Get color lookup table parameters.
+
+@table @asis
+@item @var{target}
+The target color table. Must be @code{GL_COLOR_TABLE},
+@code{GL_POST_CONVOLUTION_COLOR_TABLE},
+@code{GL_POST_COLOR_MATRIX_COLOR_TABLE}, @code{GL_PROXY_COLOR_TABLE},
+@code{GL_PROXY_POST_CONVOLUTION_COLOR_TABLE}, or
+@code{GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE}.
+
+@item @var{pname}
+The symbolic name of a color lookup table parameter. Must be one of
+@code{GL_COLOR_TABLE_BIAS}, @code{GL_COLOR_TABLE_SCALE},
+@code{GL_COLOR_TABLE_FORMAT}, @code{GL_COLOR_TABLE_WIDTH},
+@code{GL_COLOR_TABLE_RED_SIZE}, @code{GL_COLOR_TABLE_GREEN_SIZE},
+@code{GL_COLOR_TABLE_BLUE_SIZE}, @code{GL_COLOR_TABLE_ALPHA_SIZE},
+@code{GL_COLOR_TABLE_LUMINANCE_SIZE}, or
+@code{GL_COLOR_TABLE_INTENSITY_SIZE}.
+
+@item @var{params}
+A pointer to an array where the values of the parameter will be stored.
+
+@end table
+
+Returns parameters specific to color table @var{target}.
+
+When @var{pname} is set to @code{GL_COLOR_TABLE_SCALE} or
+@code{GL_COLOR_TABLE_BIAS}, @code{glGetColorTableParameter} returns the
+color table scale or bias parameters for the table specified by
+@var{target}. For these queries, @var{target} must be set to
+@code{GL_COLOR_TABLE}, @code{GL_POST_CONVOLUTION_COLOR_TABLE}, or
+@code{GL_POST_COLOR_MATRIX_COLOR_TABLE} and @var{params} points to an
+array of four elements, which receive the scale or bias factors for red,
+green, blue, and alpha, in that order.
+
+@code{glGetColorTableParameter} can also be used to retrieve the format
+and size parameters for a color table. For these queries, set
+@var{target} to either the color table target or the proxy color table
+target. The format and size parameters are set by @code{glColorTable}.
+
+The following table lists the format and size parameters that may be
+queried. For each symbolic constant listed below for @var{pname},
+@var{params} must point to an array of the given length and receive the
+values indicated.
+
+
+
+@table @asis
+@item @strong{Parameter}
+@strong{N}, @strong{Meaning}
+
+@item @code{GL_COLOR_TABLE_FORMAT}
+1 , Internal format (e.g., @code{GL_RGBA})
+
+@item @code{GL_COLOR_TABLE_WIDTH}
+1 , Number of elements in table
+
+@item @code{GL_COLOR_TABLE_RED_SIZE}
+1 , Size of red component, in bits
+
+@item @code{GL_COLOR_TABLE_GREEN_SIZE}
+1 , Size of green component
+
+@item @code{GL_COLOR_TABLE_BLUE_SIZE}
+1 , Size of blue component
+
+@item @code{GL_COLOR_TABLE_ALPHA_SIZE}
+1 , Size of alpha component
+
+@item @code{GL_COLOR_TABLE_LUMINANCE_SIZE}
+1 , Size of luminance component
+
+@item @code{GL_COLOR_TABLE_INTENSITY_SIZE}
+1 , Size of intensity component
+
+@end table
+
+
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an acceptable value.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{glGetColorTableParameter} is executed between the execution of
+@code{glBegin} and the corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun void glGetColorTable target format type table
Retrieve contents of a color lookup table.
@end deftypefun
+@deftypefun void glGetConvolutionParameterfv target pname params
+@deftypefunx void glGetConvolutionParameteriv target pname params
+Get convolution parameters.
+
+@table @asis
+@item @var{target}
+The filter whose parameters are to be retrieved. Must be one of
+@code{GL_CONVOLUTION_1D}, @code{GL_CONVOLUTION_2D}, or
+@code{GL_SEPARABLE_2D}.
+
+@item @var{pname}
+The parameter to be retrieved. Must be one of
+@code{GL_CONVOLUTION_BORDER_MODE}, @code{GL_CONVOLUTION_BORDER_COLOR},
+@code{GL_CONVOLUTION_FILTER_SCALE}, @code{GL_CONVOLUTION_FILTER_BIAS},
+@code{GL_CONVOLUTION_FORMAT}, @code{GL_CONVOLUTION_WIDTH},
+@code{GL_CONVOLUTION_HEIGHT}, @code{GL_MAX_CONVOLUTION_WIDTH}, or
+@code{GL_MAX_CONVOLUTION_HEIGHT}.
+
+@item @var{params}
+Pointer to storage for the parameters to be retrieved.
+
+@end table
+
+@code{glGetConvolutionParameter} retrieves convolution parameters.
+@var{target} determines which convolution filter is queried. @var{pname}
+determines which parameter is returned:
+
+@table @asis
+@item @code{GL_CONVOLUTION_BORDER_MODE}
+
+
+The convolution border mode. See @code{glConvolutionParameter} for a
+list of border modes.
+
+@item @code{GL_CONVOLUTION_BORDER_COLOR}
+
+
+The current convolution border color. @var{params} must be a pointer to
+an array of four elements, which will receive the red, green, blue, and
+alpha border colors.
+
+@item @code{GL_CONVOLUTION_FILTER_SCALE}
+
+
+The current filter scale factors. @var{params} must be a pointer to an
+array of four elements, which will receive the red, green, blue, and
+alpha filter scale factors in that order.
+
+@item @code{GL_CONVOLUTION_FILTER_BIAS}
+
+
+The current filter bias factors. @var{params} must be a pointer to an
+array of four elements, which will receive the red, green, blue, and
+alpha filter bias terms in that order.
+
+@item @code{GL_CONVOLUTION_FORMAT}
+
+
+The current internal format. See @code{glConvolutionFilter1D},
+@code{glConvolutionFilter2D}, and @code{glSeparableFilter2D} for lists
+of allowable formats.
+
+@item @code{GL_CONVOLUTION_WIDTH}
+
+
+The current filter image width.
+
+@item @code{GL_CONVOLUTION_HEIGHT}
+
+
+The current filter image height.
+
+@item @code{GL_MAX_CONVOLUTION_WIDTH}
+
+
+The maximum acceptable filter image width.
+
+@item @code{GL_MAX_CONVOLUTION_HEIGHT}
+
+
+The maximum acceptable filter image height.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} is not one of the
+allowable values.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not one of the
+allowable values.
+
+@code{GL_INVALID_ENUM} is generated if @var{target} is
+@code{GL_CONVOLUTION_1D} and @var{pname} is @code{GL_CONVOLUTION_HEIGHT}
+or @code{GL_MAX_CONVOLUTION_HEIGHT}.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{glGetConvolutionParameter} is executed between the execution of
+@code{glBegin} and the corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun GLenum glGetError
Return error information.
@end deftypefun
+@deftypefun void glGetHistogramParameterfv target pname params
+@deftypefunx void glGetHistogramParameteriv target pname params
+Get histogram parameters.
+
+@table @asis
+@item @var{target}
+Must be one of @code{GL_HISTOGRAM} or @code{GL_PROXY_HISTOGRAM}.
+
+@item @var{pname}
+The name of the parameter to be retrieved. Must be one of
+@code{GL_HISTOGRAM_WIDTH}, @code{GL_HISTOGRAM_FORMAT},
+@code{GL_HISTOGRAM_RED_SIZE}, @code{GL_HISTOGRAM_GREEN_SIZE},
+@code{GL_HISTOGRAM_BLUE_SIZE}, @code{GL_HISTOGRAM_ALPHA_SIZE},
+@code{GL_HISTOGRAM_LUMINANCE_SIZE}, or @code{GL_HISTOGRAM_SINK}.
+
+@item @var{params}
+Pointer to storage for the returned values.
+
+@end table
+
+@code{glGetHistogramParameter} is used to query parameter values for the
+current histogram or for a proxy. The histogram state information may be
+queried by calling @code{glGetHistogramParameter} with a @var{target} of
+@code{GL_HISTOGRAM} (to obtain information for the current histogram
+table) or @code{GL_PROXY_HISTOGRAM} (to obtain information from the most
+recent proxy request) and one of the following values for the
+@var{pname} argument:
+
+
+
+@table @asis
+@item @strong{Parameter}
+@strong{Description}
+
+@item @code{GL_HISTOGRAM_WIDTH}
+Histogram table width
+
+@item @code{GL_HISTOGRAM_FORMAT}
+Internal format
+
+@item @code{GL_HISTOGRAM_RED_SIZE}
+Red component counter size, in bits
+
+@item @code{GL_HISTOGRAM_GREEN_SIZE}
+Green component counter size, in bits
+
+@item @code{GL_HISTOGRAM_BLUE_SIZE}
+Blue component counter size, in bits
+
+@item @code{GL_HISTOGRAM_ALPHA_SIZE}
+Alpha component counter size, in bits
+
+@item @code{GL_HISTOGRAM_LUMINANCE_SIZE}
+Luminance component counter size, in bits
+
+@item @code{GL_HISTOGRAM_SINK}
+Value of the @var{sink} parameter
+
+@end table
+
+
+
+@code{GL_INVALID_ENUM} is generated if @var{target} is not one of the
+allowable values.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not one of the
+allowable values.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{glGetHistogramParameter} is executed between the execution of
+@code{glBegin} and the corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun void glGetHistogram target reset format type values
Get histogram table.
@end deftypefun
-@deftypefun void glGetMinmax target reset format types values
-Get minimum and maximum pixel values.
+@deftypefun void glGetLightfv light pname params
+@deftypefunx void glGetLightiv light pname params
+Return light source parameter values.
@table @asis
-@item @var{target}
-Must be @code{GL_MINMAX}.
+@item @var{light}
+Specifies a light source. The number of possible lights depends on the
+implementation, but at least eight lights are supported. They are
+identified by symbolic names of the form @code{GL_LIGHT}@r{@var{i}}
+where @r{@var{i}} ranges from 0 to the value of @code{GL_MAX_LIGHTS} -
+1.
-@item @var{reset}
-If @code{GL_TRUE}, all entries in the minmax table that are actually
-returned are reset to their initial values. (Other entries are
-unaltered.) If @code{GL_FALSE}, the minmax table is unaltered.
+@item @var{pname}
+Specifies a light source parameter for @var{light}. Accepted symbolic
+names are @code{GL_AMBIENT}, @code{GL_DIFFUSE}, @code{GL_SPECULAR},
+@code{GL_POSITION}, @code{GL_SPOT_DIRECTION}, @code{GL_SPOT_EXPONENT},
+@code{GL_SPOT_CUTOFF}, @code{GL_CONSTANT_ATTENUATION},
+@code{GL_LINEAR_ATTENUATION}, and @code{GL_QUADRATIC_ATTENUATION}.
-@item @var{format}
-The format of the data to be returned in @var{values}. Must be one of
-@code{GL_RED}, @code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA},
-@code{GL_RGB}, @code{GL_BGR}, @code{GL_RGBA}, @code{GL_BGRA},
-@code{GL_LUMINANCE}, or @code{GL_LUMINANCE_ALPHA}.
+@item @var{params}
+Returns the requested data.
-@item @var{types}
-The type of the data to be returned in @var{values}. Symbolic constants
-@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_BITMAP},
-@code{GL_UNSIGNED_SHORT}, @code{GL_SHORT}, @code{GL_UNSIGNED_INT},
-@code{GL_INT}, @code{GL_FLOAT}, @code{GL_UNSIGNED_BYTE_3_3_2},
-@code{GL_UNSIGNED_BYTE_2_3_3_REV}, @code{GL_UNSIGNED_SHORT_5_6_5},
-@code{GL_UNSIGNED_SHORT_5_6_5_REV}, @code{GL_UNSIGNED_SHORT_4_4_4_4},
-@code{GL_UNSIGNED_SHORT_4_4_4_4_REV}, @code{GL_UNSIGNED_SHORT_5_5_5_1},
-@code{GL_UNSIGNED_SHORT_1_5_5_5_REV}, @code{GL_UNSIGNED_INT_8_8_8_8},
-@code{GL_UNSIGNED_INT_8_8_8_8_REV}, @code{GL_UNSIGNED_INT_10_10_10_2},
-and @code{GL_UNSIGNED_INT_2_10_10_10_REV} are accepted.
+@end table
-@item @var{values}
-A pointer to storage for the returned values.
+@code{glGetLight} returns in @var{params} the value or values of a light
+source parameter. @var{light} names the light and is a symbolic name of
+the form @code{GL_LIGHT}@r{@var{i}} where i ranges from 0 to the value
+of @code{GL_MAX_LIGHTS} - 1. @code{GL_MAX_LIGHTS} is an implementation
+dependent constant that is greater than or equal to eight. @var{pname}
+specifies one of ten light source parameters, again by symbolic name.
-@end table
+The following parameters are defined:
-@code{glGetMinmax} returns the accumulated minimum and maximum pixel
-values (computed on a per-component basis) in a one-dimensional image of
-width 2. The first set of return values are the minima, and the second
-set of return values are the maxima. The format of the return values is
+@table @asis
+@item @code{GL_AMBIENT}
+@var{params} returns four integer or floating-point values representing
+the ambient intensity of the light source. Integer values, when
+requested, are linearly mapped from the internal floating-point
+representation such that 1.0 maps to the most positive representable
+integer value, and @r{-1.0} maps to the most negative representable
+integer value. If the internal value is outside the range @r{[-1,1]},
+the corresponding integer return value is undefined. The initial value
+is (0, 0, 0, 1).
+
+@item @code{GL_DIFFUSE}
+@var{params} returns four integer or floating-point values representing
+the diffuse intensity of the light source. Integer values, when
+requested, are linearly mapped from the internal floating-point
+representation such that 1.0 maps to the most positive representable
+integer value, and @r{-1.0} maps to the most negative representable
+integer value. If the internal value is outside the range @r{[-1,1]},
+the corresponding integer return value is undefined. The initial value
+for @code{GL_LIGHT0} is (1, 1, 1, 1); for other lights, the initial
+value is (0, 0, 0, 0).
+
+@item @code{GL_SPECULAR}
+@var{params} returns four integer or floating-point values representing
+the specular intensity of the light source. Integer values, when
+requested, are linearly mapped from the internal floating-point
+representation such that 1.0 maps to the most positive representable
+integer value, and @r{-1.0} maps to the most negative representable
+integer value. If the internal value is outside the range @r{[-1,1]},
+the corresponding integer return value is undefined. The initial value
+for @code{GL_LIGHT0} is (1, 1, 1, 1); for other lights, the initial
+value is (0, 0, 0, 0).
+
+@item @code{GL_POSITION}
+@var{params} returns four integer or floating-point values representing
+the position of the light source. Integer values, when requested, are
+computed by rounding the internal floating-point values to the nearest
+integer value. The returned values are those maintained in eye
+coordinates. They will not be equal to the values specified using
+@code{glLight}, unless the modelview matrix was identity at the time
+@code{glLight} was called. The initial value is (0, 0, 1, 0).
+
+@item @code{GL_SPOT_DIRECTION}
+@var{params} returns three integer or floating-point values representing
+the direction of the light source. Integer values, when requested, are
+computed by rounding the internal floating-point values to the nearest
+integer value. The returned values are those maintained in eye
+coordinates. They will not be equal to the values specified using
+@code{glLight}, unless the modelview matrix was identity at the time
+@code{glLight} was called. Although spot direction is normalized before
+being used in the lighting equation, the returned values are the
+transformed versions of the specified values prior to normalization. The
+initial value is @r{(0,0-1)}.
+
+@item @code{GL_SPOT_EXPONENT}
+@var{params} returns a single integer or floating-point value
+representing the spot exponent of the light. An integer value, when
+requested, is computed by rounding the internal floating-point
+representation to the nearest integer. The initial value is 0.
+
+@item @code{GL_SPOT_CUTOFF}
+@var{params} returns a single integer or floating-point value
+representing the spot cutoff angle of the light. An integer value, when
+requested, is computed by rounding the internal floating-point
+representation to the nearest integer. The initial value is 180.
+
+@item @code{GL_CONSTANT_ATTENUATION}
+@var{params} returns a single integer or floating-point value
+representing the constant (not distance-related) attenuation of the
+light. An integer value, when requested, is computed by rounding the
+internal floating-point representation to the nearest integer. The
+initial value is 1.
+
+@item @code{GL_LINEAR_ATTENUATION}
+@var{params} returns a single integer or floating-point value
+representing the linear attenuation of the light. An integer value, when
+requested, is computed by rounding the internal floating-point
+representation to the nearest integer. The initial value is 0.
+
+@item @code{GL_QUADRATIC_ATTENUATION}
+@var{params} returns a single integer or floating-point value
+representing the quadratic attenuation of the light. An integer value,
+when requested, is computed by rounding the internal floating-point
+representation to the nearest integer. The initial value is 0.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{light} or @var{pname} is not
+an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetLight} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetMapfv target query v
+@deftypefunx void glGetMapiv target query v
+Return evaluator parameters.
+
+@table @asis
+@item @var{target}
+Specifies the symbolic name of a map. Accepted values are
+@code{GL_MAP1_COLOR_4}, @code{GL_MAP1_INDEX}, @code{GL_MAP1_NORMAL},
+@code{GL_MAP1_TEXTURE_COORD_1}, @code{GL_MAP1_TEXTURE_COORD_2},
+@code{GL_MAP1_TEXTURE_COORD_3}, @code{GL_MAP1_TEXTURE_COORD_4},
+@code{GL_MAP1_VERTEX_3}, @code{GL_MAP1_VERTEX_4},
+@code{GL_MAP2_COLOR_4}, @code{GL_MAP2_INDEX}, @code{GL_MAP2_NORMAL},
+@code{GL_MAP2_TEXTURE_COORD_1}, @code{GL_MAP2_TEXTURE_COORD_2},
+@code{GL_MAP2_TEXTURE_COORD_3}, @code{GL_MAP2_TEXTURE_COORD_4},
+@code{GL_MAP2_VERTEX_3}, and @code{GL_MAP2_VERTEX_4}.
+
+@item @var{query}
+Specifies which parameter to return. Symbolic names @code{GL_COEFF},
+@code{GL_ORDER}, and @code{GL_DOMAIN} are accepted.
+
+@item @var{v}
+Returns the requested data.
+
+@end table
+
+@code{glMap1} and @code{glMap2} define evaluators. @code{glGetMap}
+returns evaluator parameters. @var{target} chooses a map, @var{query}
+selects a specific parameter, and @var{v} points to storage where the
+values will be returned.
+
+The acceptable values for the @var{target} parameter are described in
+the @code{glMap1} and @code{glMap2} reference pages.
+
+@var{query} can assume the following values:
+
+@table @asis
+@item @code{GL_COEFF}
+@var{v} returns the control points for the evaluator function.
+One-dimensional evaluators return @r{@var{order}} control points, and
+two-dimensional evaluators return @r{@var{uorder}×@var{vorder}} control
+points. Each control point consists of one, two, three, or four integer,
+single-precision floating-point, or double-precision floating-point
+values, depending on the type of the evaluator. The GL returns
+two-dimensional control points in row-major order, incrementing the
+@r{@var{uorder}} index quickly and the @r{@var{vorder}} index after each
+row. Integer values, when requested, are computed by rounding the
+internal floating-point values to the nearest integer values.
+
+@item @code{GL_ORDER}
+@var{v} returns the order of the evaluator function. One-dimensional
+evaluators return a single value, @r{@var{order}}. The initial value is
+1. Two-dimensional evaluators return two values, @r{@var{uorder}} and
+@r{@var{vorder}}. The initial value is 1,1.
+
+@item @code{GL_DOMAIN}
+@var{v} returns the linear @r{@var{u}} and @r{@var{v}} mapping
+parameters. One-dimensional evaluators return two values, @r{@var{u1}}
+and @r{@var{u2}}, as specified by @code{glMap1}. Two-dimensional
+evaluators return four values (@r{@var{u1}}, @r{@var{u2}}, @r{@var{v1}},
+and @r{@var{v2}}) as specified by @code{glMap2}. Integer values, when
+requested, are computed by rounding the internal floating-point values
+to the nearest integer values.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if either @var{target} or
+@var{query} is not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetMap} is executed
+between the execution of @code{glBegin} and the corresponding execution
+of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetMaterialfv face pname params
+@deftypefunx void glGetMaterialiv face pname params
+Return material parameters.
+
+@table @asis
+@item @var{face}
+Specifies which of the two materials is being queried. @code{GL_FRONT}
+or @code{GL_BACK} are accepted, representing the front and back
+materials, respectively.
+
+@item @var{pname}
+Specifies the material parameter to return. @code{GL_AMBIENT},
+@code{GL_DIFFUSE}, @code{GL_SPECULAR}, @code{GL_EMISSION},
+@code{GL_SHININESS}, and @code{GL_COLOR_INDEXES} are accepted.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetMaterial} returns in @var{params} the value or values of
+parameter @var{pname} of material @var{face}. Six parameters are
+defined:
+
+@table @asis
+@item @code{GL_AMBIENT}
+@var{params} returns four integer or floating-point values representing
+the ambient reflectance of the material. Integer values, when requested,
+are linearly mapped from the internal floating-point representation such
+that 1.0 maps to the most positive representable integer value, and
+@r{-1.0} maps to the most negative representable integer value. If the
+internal value is outside the range @r{[-1,1]}, the corresponding
+integer return value is undefined. The initial value is (0.2, 0.2, 0.2,
+1.0)
+
+@item @code{GL_DIFFUSE}
+@var{params} returns four integer or floating-point values representing
+the diffuse reflectance of the material. Integer values, when requested,
+are linearly mapped from the internal floating-point representation such
+that 1.0 maps to the most positive representable integer value, and
+@r{-1.0} maps to the most negative representable integer value. If the
+internal value is outside the range @r{[-1,1]}, the corresponding
+integer return value is undefined. The initial value is (0.8, 0.8, 0.8,
+1.0).
+
+@item @code{GL_SPECULAR}
+@var{params} returns four integer or floating-point values representing
+the specular reflectance of the material. Integer values, when
+requested, are linearly mapped from the internal floating-point
+representation such that 1.0 maps to the most positive representable
+integer value, and @r{-1.0} maps to the most negative representable
+integer value. If the internal value is outside the range @r{[-1,1]},
+the corresponding integer return value is undefined. The initial value
+is (0, 0, 0, 1).
+
+@item @code{GL_EMISSION}
+@var{params} returns four integer or floating-point values representing
+the emitted light intensity of the material. Integer values, when
+requested, are linearly mapped from the internal floating-point
+representation such that 1.0 maps to the most positive representable
+integer value, and @r{-1.0} maps to the most negative representable
+integer value. If the internal value is outside the range @r{[-1,1]},
+the corresponding integer return value is undefined. The initial value
+is (0, 0, 0, 1).
+
+@item @code{GL_SHININESS}
+@var{params} returns one integer or floating-point value representing
+the specular exponent of the material. Integer values, when requested,
+are computed by rounding the internal floating-point value to the
+nearest integer value. The initial value is 0.
+
+@item @code{GL_COLOR_INDEXES}
+@var{params} returns three integer or floating-point values representing
+the ambient, diffuse, and specular indices of the material. These
+indices are used only for color index lighting. (All the other
+parameters are used only for RGBA lighting.) Integer values, when
+requested, are computed by rounding the internal floating-point values
+to the nearest integer values.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{face} or @var{pname} is not
+an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetMaterial} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetMinmaxParameterfv target pname params
+@deftypefunx void glGetMinmaxParameteriv target pname params
+Get minmax parameters.
+
+@table @asis
+@item @var{target}
+Must be @code{GL_MINMAX}.
+
+@item @var{pname}
+The parameter to be retrieved. Must be one of @code{GL_MINMAX_FORMAT} or
+@code{GL_MINMAX_SINK}.
+
+@item @var{params}
+A pointer to storage for the retrieved parameters.
+
+@end table
+
+@code{glGetMinmaxParameter} retrieves parameters for the current minmax
+table by setting @var{pname} to one of the following values:
+
+
+
+@table @asis
+@item @strong{Parameter}
+@strong{Description}
+
+@item @code{GL_MINMAX_FORMAT}
+Internal format of minmax table
+
+@item @code{GL_MINMAX_SINK}
+Value of the @var{sink} parameter
+
+@end table
+
+
+
+@code{GL_INVALID_ENUM} is generated if @var{target} is not
+@code{GL_MINMAX}.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not one of the
+allowable values.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetMinmaxParameter}
+is executed between the execution of @code{glBegin} and the
+corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetMinmax target reset format types values
+Get minimum and maximum pixel values.
+
+@table @asis
+@item @var{target}
+Must be @code{GL_MINMAX}.
+
+@item @var{reset}
+If @code{GL_TRUE}, all entries in the minmax table that are actually
+returned are reset to their initial values. (Other entries are
+unaltered.) If @code{GL_FALSE}, the minmax table is unaltered.
+
+@item @var{format}
+The format of the data to be returned in @var{values}. Must be one of
+@code{GL_RED}, @code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA},
+@code{GL_RGB}, @code{GL_BGR}, @code{GL_RGBA}, @code{GL_BGRA},
+@code{GL_LUMINANCE}, or @code{GL_LUMINANCE_ALPHA}.
+
+@item @var{types}
+The type of the data to be returned in @var{values}. Symbolic constants
+@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_BITMAP},
+@code{GL_UNSIGNED_SHORT}, @code{GL_SHORT}, @code{GL_UNSIGNED_INT},
+@code{GL_INT}, @code{GL_FLOAT}, @code{GL_UNSIGNED_BYTE_3_3_2},
+@code{GL_UNSIGNED_BYTE_2_3_3_REV}, @code{GL_UNSIGNED_SHORT_5_6_5},
+@code{GL_UNSIGNED_SHORT_5_6_5_REV}, @code{GL_UNSIGNED_SHORT_4_4_4_4},
+@code{GL_UNSIGNED_SHORT_4_4_4_4_REV}, @code{GL_UNSIGNED_SHORT_5_5_5_1},
+@code{GL_UNSIGNED_SHORT_1_5_5_5_REV}, @code{GL_UNSIGNED_INT_8_8_8_8},
+@code{GL_UNSIGNED_INT_8_8_8_8_REV}, @code{GL_UNSIGNED_INT_10_10_10_2},
+and @code{GL_UNSIGNED_INT_2_10_10_10_REV} are accepted.
+
+@item @var{values}
+A pointer to storage for the returned values.
+
+@end table
+
+@code{glGetMinmax} returns the accumulated minimum and maximum pixel
+values (computed on a per-component basis) in a one-dimensional image of
+width 2. The first set of return values are the minima, and the second
+set of return values are the maxima. The format of the return values is
determined by @var{format}, and their type is determined by @var{types}.
If a non-zero named buffer object is bound to the
@end deftypefun
+@deftypefun void glGetPixelMapfv map data
+@deftypefunx void glGetPixelMapuiv map data
+Return the specified pixel map.
+
+@table @asis
+@item @var{map}
+Specifies the name of the pixel map to return. Accepted values are
+@code{GL_PIXEL_MAP_I_TO_I}, @code{GL_PIXEL_MAP_S_TO_S},
+@code{GL_PIXEL_MAP_I_TO_R}, @code{GL_PIXEL_MAP_I_TO_G},
+@code{GL_PIXEL_MAP_I_TO_B}, @code{GL_PIXEL_MAP_I_TO_A},
+@code{GL_PIXEL_MAP_R_TO_R}, @code{GL_PIXEL_MAP_G_TO_G},
+@code{GL_PIXEL_MAP_B_TO_B}, and @code{GL_PIXEL_MAP_A_TO_A}.
+
+@item @var{data}
+Returns the pixel map contents.
+
+@end table
+
+See the @code{glPixelMap} reference page for a description of the
+acceptable values for the @var{map} parameter. @code{glGetPixelMap}
+returns in @var{data} the contents of the pixel map specified in
+@var{map}. Pixel maps are used during the execution of
+@code{glReadPixels}, @code{glDrawPixels}, @code{glCopyPixels},
+@code{glTexImage1D}, @code{glTexImage2D}, @code{glTexImage3D},
+@code{glTexSubImage1D}, @code{glTexSubImage2D}, @code{glTexSubImage3D},
+@code{glCopyTexImage1D}, @code{glCopyTexImage2D},
+@code{glCopyTexSubImage1D}, @code{glCopyTexSubImage2D}, and
+@code{glCopyTexSubImage3D}. to map color indices, stencil indices, color
+components, and depth components to other values.
+
+If a non-zero named buffer object is bound to the
+@code{GL_PIXEL_PACK_BUFFER} target (see @code{glBindBuffer}) while a
+pixel map is requested, @var{data} is treated as a byte offset into the
+buffer object's data store.
+
+Unsigned integer values, if requested, are linearly mapped from the
+internal fixed or floating-point representation such that 1.0 maps to
+the largest representable integer value, and 0.0 maps to 0. Return
+unsigned integer values are undefined if the map value was not in the
+range [0,1].
+
+To determine the required size of @var{map}, call @code{glGet} with the
+appropriate symbolic constant.
+
+@code{GL_INVALID_ENUM} is generated if @var{map} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the buffer
+object's data store is currently mapped.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the data
+would be packed to the buffer object such that the memory writes
+required would exceed the data store size.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glGetPixelMapfv} if a
+non-zero buffer object name is bound to the @code{GL_PIXEL_PACK_BUFFER}
+target and @var{data} is not evenly divisible into the number of bytes
+needed to store in memory a GLfloat datum.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glGetPixelMapuiv} if a
+non-zero buffer object name is bound to the @code{GL_PIXEL_PACK_BUFFER}
+target and @var{data} is not evenly divisible into the number of bytes
+needed to store in memory a GLuint datum.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glGetPixelMapusv} if a
+non-zero buffer object name is bound to the @code{GL_PIXEL_PACK_BUFFER}
+target and @var{data} is not evenly divisible into the number of bytes
+needed to store in memory a GLushort datum.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetPixelMap} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetPointerv pname params
+Return the address of the specified pointer.
+
+@table @asis
+@item @var{pname}
+Specifies the array or buffer pointer to be returned. Symbolic constants
+@code{GL_COLOR_ARRAY_POINTER}, @code{GL_EDGE_FLAG_ARRAY_POINTER},
+@code{GL_FOG_COORD_ARRAY_POINTER}, @code{GL_FEEDBACK_BUFFER_POINTER},
+@code{GL_INDEX_ARRAY_POINTER}, @code{GL_NORMAL_ARRAY_POINTER},
+@code{GL_SECONDARY_COLOR_ARRAY_POINTER},
+@code{GL_SELECTION_BUFFER_POINTER},
+@code{GL_TEXTURE_COORD_ARRAY_POINTER}, or @code{GL_VERTEX_ARRAY_POINTER}
+are accepted.
+
+@item @var{params}
+Returns the pointer value specified by @var{pname}.
+
+@end table
+
+@code{glGetPointerv} returns pointer information. @var{pname} is a
+symbolic constant indicating the pointer to be returned, and
+@var{params} is a pointer to a location in which to place the returned
+data.
+
+For all @var{pname} arguments except @code{GL_FEEDBACK_BUFFER_POINTER}
+and @code{GL_SELECTION_BUFFER_POINTER}, if a non-zero named buffer
+object was bound to the @code{GL_ARRAY_BUFFER} target (see
+@code{glBindBuffer}) when the desired pointer was previously specified,
+the pointer returned is a byte offset into the buffer object's data
+store. Buffer objects are only available in OpenGL versions 1.5 and
+greater.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@end deftypefun
+
@deftypefun void glGetPolygonStipple pattern
Return the polygon stipple pattern.
@end deftypefun
-@deftypefun void glGetSeparableFilter target format type row column span
-Get separable convolution filter kernel images.
+@deftypefun void glGetProgramiv program pname params
+Returns a parameter from a program object.
@table @asis
-@item @var{target}
-The separable filter to be retrieved. Must be @code{GL_SEPARABLE_2D}.
+@item @var{program}
+Specifies the program object to be queried.
-@item @var{format}
-Format of the output images. Must be one of @code{GL_RED},
-@code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA}, @code{GL_RGB},
-@code{GL_BGR}@code{GL_RGBA}, @code{GL_BGRA}, @code{GL_LUMINANCE}, or
-@code{GL_LUMINANCE_ALPHA}.
+@item @var{pname}
+Specifies the object parameter. Accepted symbolic names are
+@code{GL_DELETE_STATUS}, @code{GL_LINK_STATUS},
+@code{GL_VALIDATE_STATUS}, @code{GL_INFO_LOG_LENGTH},
+@code{GL_ATTACHED_SHADERS}, @code{GL_ACTIVE_ATTRIBUTES},
+@code{GL_ACTIVE_ATTRIBUTE_MAX_LENGTH}, @code{GL_ACTIVE_UNIFORMS},
+@code{GL_ACTIVE_UNIFORM_MAX_LENGTH}.
-@item @var{type}
-Data type of components in the output images. Symbolic constants
-@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_BITMAP},
-@code{GL_UNSIGNED_SHORT}, @code{GL_SHORT}, @code{GL_UNSIGNED_INT},
-@code{GL_INT}, @code{GL_FLOAT}, @code{GL_UNSIGNED_BYTE_3_3_2},
-@code{GL_UNSIGNED_BYTE_2_3_3_REV}, @code{GL_UNSIGNED_SHORT_5_6_5},
-@code{GL_UNSIGNED_SHORT_5_6_5_REV}, @code{GL_UNSIGNED_SHORT_4_4_4_4},
-@code{GL_UNSIGNED_SHORT_4_4_4_4_REV}, @code{GL_UNSIGNED_SHORT_5_5_5_1},
-@code{GL_UNSIGNED_SHORT_1_5_5_5_REV}, @code{GL_UNSIGNED_INT_8_8_8_8},
-@code{GL_UNSIGNED_INT_8_8_8_8_REV}, @code{GL_UNSIGNED_INT_10_10_10_2},
-and @code{GL_UNSIGNED_INT_2_10_10_10_REV} are accepted.
+@item @var{params}
+Returns the requested object parameter.
-@item @var{row}
-Pointer to storage for the row filter image.
+@end table
-@item @var{column}
-Pointer to storage for the column filter image.
+@code{glGetProgram} returns in @var{params} the value of a parameter for
+a specific program object. The following parameters are defined:
-@item @var{span}
-Pointer to storage for the span filter image (currently unused).
+@table @asis
+@item @code{GL_DELETE_STATUS}
-@end table
-@code{glGetSeparableFilter} returns the two one-dimensional filter
-kernel images for the current separable 2D convolution filter. The row
-image is placed in @var{row} and the column image is placed in
-@var{column} according to the specifications in @var{format} and
-@var{type}. (In the current implementation, @var{span} is not affected
-in any way.) No pixel transfer operations are performed on the images,
-but the relevant pixel storage modes are applied.
+@var{params} returns @code{GL_TRUE} if @var{program} is currently
+flagged for deletion, and @code{GL_FALSE} otherwise.
+
+@item @code{GL_LINK_STATUS}
+
+
+@var{params} returns @code{GL_TRUE} if the last link operation on
+@var{program} was successful, and @code{GL_FALSE} otherwise.
+
+@item @code{GL_VALIDATE_STATUS}
+
+
+@var{params} returns @code{GL_TRUE} or if the last validation operation
+on @var{program} was successful, and @code{GL_FALSE} otherwise.
+
+@item @code{GL_INFO_LOG_LENGTH}
+
+
+@var{params} returns the number of characters in the information log for
+@var{program} including the null termination character (i.e., the size
+of the character buffer required to store the information log). If
+@var{program} has no information log, a value of 0 is returned.
+
+@item @code{GL_ATTACHED_SHADERS}
+
+
+@var{params} returns the number of shader objects attached to
+@var{program}.
+
+@item @code{GL_ACTIVE_ATTRIBUTES}
+
+
+@var{params} returns the number of active attribute variables for
+@var{program}.
+
+@item @code{GL_ACTIVE_ATTRIBUTE_MAX_LENGTH}
+
+
+@var{params} returns the length of the longest active attribute name for
+@var{program}, including the null termination character (i.e., the size
+of the character buffer required to store the longest attribute name).
+If no active attributes exist, 0 is returned.
+
+@item @code{GL_ACTIVE_UNIFORMS}
+
+
+@var{params} returns the number of active uniform variables for
+@var{program}.
+
+@item @code{GL_ACTIVE_UNIFORM_MAX_LENGTH}
+
+
+@var{params} returns the length of the longest active uniform variable
+name for @var{program}, including the null termination character (i.e.,
+the size of the character buffer required to store the longest uniform
+variable name). If no active uniform variables exist, 0 is returned.
+
+@end table
+
+@code{GL_INVALID_VALUE} is generated if @var{program} is not a value
+generated by OpenGL.
+
+@code{GL_INVALID_OPERATION} is generated if @var{program} does not refer
+to a program object.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetProgram} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetQueryiv target pname params
+Return parameters of a query object target.
+
+@table @asis
+@item @var{target}
+Specifies a query object target. Must be @code{GL_SAMPLES_PASSED}.
+
+@item @var{pname}
+Specifies the symbolic name of a query object target parameter. Accepted
+values are @code{GL_CURRENT_QUERY} or @code{GL_QUERY_COUNTER_BITS}.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetQueryiv} returns in @var{params} a selected parameter of the
+query object target specified by @var{target}.
+
+@var{pname} names a specific query object target parameter. When
+@var{target} is @code{GL_SAMPLES_PASSED}, @var{pname} can be as follows:
+
+@table @asis
+@item @code{GL_CURRENT_QUERY}
+@var{params} returns the name of the currently active occlusion query
+object. If no occlusion query is active, 0 is returned. The initial
+value is 0.
+
+@item @code{GL_QUERY_COUNTER_BITS}
+@var{params} returns the number of bits in the query counter used to
+accumulate passing samples. If the number of bits returned is 0, the
+implementation does not support a query counter, and the results
+obtained from @code{glGetQueryObject} are useless.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetQueryiv} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetQueryObjectiv id pname params
+@deftypefunx void glGetQueryObjectuiv id pname params
+Return parameters of a query object.
+
+@table @asis
+@item @var{id}
+Specifies the name of a query object.
+
+@item @var{pname}
+Specifies the symbolic name of a query object parameter. Accepted values
+are @code{GL_QUERY_RESULT} or @code{GL_QUERY_RESULT_AVAILABLE}.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetQueryObject} returns in @var{params} a selected parameter of
+the query object specified by @var{id}.
+
+@var{pname} names a specific query object parameter. @var{pname} can be
+as follows:
+
+@table @asis
+@item @code{GL_QUERY_RESULT}
+@var{params} returns the value of the query object's passed samples
+counter. The initial value is 0.
+
+@item @code{GL_QUERY_RESULT_AVAILABLE}
+@var{params} returns whether the passed samples counter is immediately
+available. If a delay would occur waiting for the query result,
+@code{GL_FALSE} is returned. Otherwise, @code{GL_TRUE} is returned,
+which also indicates that the results of all previous queries are
+available as well.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @var{id} is not the name of
+a query object.
+
+@code{GL_INVALID_OPERATION} is generated if @var{id} is the name of a
+currently active query object.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetQueryObject} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetSeparableFilter target format type row column span
+Get separable convolution filter kernel images.
+
+@table @asis
+@item @var{target}
+The separable filter to be retrieved. Must be @code{GL_SEPARABLE_2D}.
+
+@item @var{format}
+Format of the output images. Must be one of @code{GL_RED},
+@code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA}, @code{GL_RGB},
+@code{GL_BGR}@code{GL_RGBA}, @code{GL_BGRA}, @code{GL_LUMINANCE}, or
+@code{GL_LUMINANCE_ALPHA}.
+
+@item @var{type}
+Data type of components in the output images. Symbolic constants
+@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_BITMAP},
+@code{GL_UNSIGNED_SHORT}, @code{GL_SHORT}, @code{GL_UNSIGNED_INT},
+@code{GL_INT}, @code{GL_FLOAT}, @code{GL_UNSIGNED_BYTE_3_3_2},
+@code{GL_UNSIGNED_BYTE_2_3_3_REV}, @code{GL_UNSIGNED_SHORT_5_6_5},
+@code{GL_UNSIGNED_SHORT_5_6_5_REV}, @code{GL_UNSIGNED_SHORT_4_4_4_4},
+@code{GL_UNSIGNED_SHORT_4_4_4_4_REV}, @code{GL_UNSIGNED_SHORT_5_5_5_1},
+@code{GL_UNSIGNED_SHORT_1_5_5_5_REV}, @code{GL_UNSIGNED_INT_8_8_8_8},
+@code{GL_UNSIGNED_INT_8_8_8_8_REV}, @code{GL_UNSIGNED_INT_10_10_10_2},
+and @code{GL_UNSIGNED_INT_2_10_10_10_REV} are accepted.
+
+@item @var{row}
+Pointer to storage for the row filter image.
+
+@item @var{column}
+Pointer to storage for the column filter image.
+
+@item @var{span}
+Pointer to storage for the span filter image (currently unused).
+
+@end table
+
+@code{glGetSeparableFilter} returns the two one-dimensional filter
+kernel images for the current separable 2D convolution filter. The row
+image is placed in @var{row} and the column image is placed in
+@var{column} according to the specifications in @var{format} and
+@var{type}. (In the current implementation, @var{span} is not affected
+in any way.) No pixel transfer operations are performed on the images,
+but the relevant pixel storage modes are applied.
If a non-zero named buffer object is bound to the
@code{GL_PIXEL_PACK_BUFFER} target (see @code{glBindBuffer}) while a
@end deftypefun
+@deftypefun void glGetShaderiv shader pname params
+Returns a parameter from a shader object.
+
+@table @asis
+@item @var{shader}
+Specifies the shader object to be queried.
+
+@item @var{pname}
+Specifies the object parameter. Accepted symbolic names are
+@code{GL_SHADER_TYPE}, @code{GL_DELETE_STATUS},
+@code{GL_COMPILE_STATUS}, @code{GL_INFO_LOG_LENGTH},
+@code{GL_SHADER_SOURCE_LENGTH}.
+
+@item @var{params}
+Returns the requested object parameter.
+
+@end table
+
+@code{glGetShader} returns in @var{params} the value of a parameter for
+a specific shader object. The following parameters are defined:
+
+@table @asis
+@item @code{GL_SHADER_TYPE}
+@var{params} returns @code{GL_VERTEX_SHADER} if @var{shader} is a vertex
+shader object, and @code{GL_FRAGMENT_SHADER} if @var{shader} is a
+fragment shader object.
+
+@item @code{GL_DELETE_STATUS}
+@var{params} returns @code{GL_TRUE} if @var{shader} is currently flagged
+for deletion, and @code{GL_FALSE} otherwise.
+
+@item @code{GL_COMPILE_STATUS}
+@var{params} returns @code{GL_TRUE} if the last compile operation on
+@var{shader} was successful, and @code{GL_FALSE} otherwise.
+
+@item @code{GL_INFO_LOG_LENGTH}
+@var{params} returns the number of characters in the information log for
+@var{shader} including the null termination character (i.e., the size of
+the character buffer required to store the information log). If
+@var{shader} has no information log, a value of 0 is returned.
+
+@item @code{GL_SHADER_SOURCE_LENGTH}
+@var{params} returns the length of the concatenation of the source
+strings that make up the shader source for the @var{shader}, including
+the null termination character. (i.e., the size of the character buffer
+required to store the shader source). If no source code exists, 0 is
+returned.
+
+@end table
+
+@code{GL_INVALID_VALUE} is generated if @var{shader} is not a value
+generated by OpenGL.
+
+@code{GL_INVALID_OPERATION} is generated if @var{shader} does not refer
+to a shader object.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetShader} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun const-GLubyte* glGetString name
Return a string describing the current GL connection.
change from release to release and should be used by
platform-recognition algorithms.
-Some applications want to make use of features that are not part of the
-standard GL. These features may be implemented as extensions to the
-standard GL. The @code{GL_EXTENSIONS} string is a space-separated list
-of supported GL extensions. (Extension names never contain a space
-character.)
+Some applications want to make use of features that are not part of the
+standard GL. These features may be implemented as extensions to the
+standard GL. The @code{GL_EXTENSIONS} string is a space-separated list
+of supported GL extensions. (Extension names never contain a space
+character.)
+
+The @code{GL_VERSION} and @code{GL_SHADING_LANGUAGE_VERSION} strings
+begin with a version number. The version number uses one of these forms:
+
+@var{major_number.minor_number}@var{major_number.minor_number.release_number}
+
+Vendor-specific information may follow the version number. Its format
+depends on the implementation, but a space always separates the version
+number and the vendor-specific information.
+
+All strings are null-terminated.
+
+@code{GL_INVALID_ENUM} is generated if @var{name} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetString} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetTexEnvfv target pname params
+@deftypefunx void glGetTexEnviv target pname params
+Return texture environment parameters.
+
+@table @asis
+@item @var{target}
+Specifies a texture environment. May be @code{GL_TEXTURE_ENV},
+@code{GL_TEXTURE_FILTER_CONTROL}, or @code{GL_POINT_SPRITE}.
+
+@item @var{pname}
+Specifies the symbolic name of a texture environment parameter. Accepted
+values are @code{GL_TEXTURE_ENV_MODE}, @code{GL_TEXTURE_ENV_COLOR},
+@code{GL_TEXTURE_LOD_BIAS}, @code{GL_COMBINE_RGB},
+@code{GL_COMBINE_ALPHA}, @code{GL_SRC0_RGB}, @code{GL_SRC1_RGB},
+@code{GL_SRC2_RGB}, @code{GL_SRC0_ALPHA}, @code{GL_SRC1_ALPHA},
+@code{GL_SRC2_ALPHA}, @code{GL_OPERAND0_RGB}, @code{GL_OPERAND1_RGB},
+@code{GL_OPERAND2_RGB}, @code{GL_OPERAND0_ALPHA},
+@code{GL_OPERAND1_ALPHA}, @code{GL_OPERAND2_ALPHA}, @code{GL_RGB_SCALE},
+@code{GL_ALPHA_SCALE}, or @code{GL_COORD_REPLACE}.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetTexEnv} returns in @var{params} selected values of a texture
+environment that was specified with @code{glTexEnv}. @var{target}
+specifies a texture environment.
+
+When @var{target} is @code{GL_TEXTURE_FILTER_CONTROL}, @var{pname} must
+be @code{GL_TEXTURE_LOD_BIAS}. When @var{target} is
+@code{GL_POINT_SPRITE}, @var{pname} must be @code{GL_COORD_REPLACE}.
+When @var{target} is @code{GL_TEXTURE_ENV}, @var{pname} can be
+@code{GL_TEXTURE_ENV_MODE}, @code{GL_TEXTURE_ENV_COLOR},
+@code{GL_COMBINE_RGB}, @code{GL_COMBINE_ALPHA}, @code{GL_RGB_SCALE},
+@code{GL_ALPHA_SCALE}, @code{GL_SRC0_RGB}, @code{GL_SRC1_RGB},
+@code{GL_SRC2_RGB}, @code{GL_SRC0_ALPHA}, @code{GL_SRC1_ALPHA}, or
+@code{GL_SRC2_ALPHA}.
+
+@var{pname} names a specific texture environment parameter, as follows:
+
+@table @asis
+@item @code{GL_TEXTURE_ENV_MODE}
+@var{params} returns the single-valued texture environment mode, a
+symbolic constant. The initial value is @code{GL_MODULATE}.
+
+@item @code{GL_TEXTURE_ENV_COLOR}
+@var{params} returns four integer or floating-point values that are the
+texture environment color. Integer values, when requested, are linearly
+mapped from the internal floating-point representation such that 1.0
+maps to the most positive representable integer, and @r{-1.0} maps to
+the most negative representable integer. The initial value is (0, 0, 0,
+0).
+
+@item @code{GL_TEXTURE_LOD_BIAS}
+@var{params} returns a single floating-point value that is the texture
+level-of-detail bias. The initial value is 0.
+
+@item @code{GL_COMBINE_RGB}
+@var{params} returns a single symbolic constant value representing the
+current RGB combine mode. The initial value is @code{GL_MODULATE}.
+
+@item @code{GL_COMBINE_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+current alpha combine mode. The initial value is @code{GL_MODULATE}.
+
+@item @code{GL_SRC0_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner zero's RGB source. The initial value is
+@code{GL_TEXTURE}.
+
+@item @code{GL_SRC1_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner one's RGB source. The initial value is
+@code{GL_PREVIOUS}.
+
+@item @code{GL_SRC2_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner two's RGB source. The initial value is
+@code{GL_CONSTANT}.
+
+@item @code{GL_SRC0_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner zero's alpha source. The initial value is
+@code{GL_TEXTURE}.
+
+@item @code{GL_SRC1_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner one's alpha source. The initial value is
+@code{GL_PREVIOUS}.
+
+@item @code{GL_SRC2_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner two's alpha source. The initial value is
+@code{GL_CONSTANT}.
+
+@item @code{GL_OPERAND0_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner zero's RGB operand. The initial value is
+@code{GL_SRC_COLOR}.
+
+@item @code{GL_OPERAND1_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner one's RGB operand. The initial value is
+@code{GL_SRC_COLOR}.
+
+@item @code{GL_OPERAND2_RGB}
+@var{params} returns a single symbolic constant value representing the
+texture combiner two's RGB operand. The initial value is
+@code{GL_SRC_ALPHA}.
+
+@item @code{GL_OPERAND0_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner zero's alpha operand. The initial value is
+@code{GL_SRC_ALPHA}.
+
+@item @code{GL_OPERAND1_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner one's alpha operand. The initial value is
+@code{GL_SRC_ALPHA}.
+
+@item @code{GL_OPERAND2_ALPHA}
+@var{params} returns a single symbolic constant value representing the
+texture combiner two's alpha operand. The initial value is
+@code{GL_SRC_ALPHA}.
+
+@item @code{GL_RGB_SCALE}
+@var{params} returns a single floating-point value representing the
+current RGB texture combiner scaling factor. The initial value is 1.0.
+
+@item @code{GL_ALPHA_SCALE}
+@var{params} returns a single floating-point value representing the
+current alpha texture combiner scaling factor. The initial value is 1.0.
+
+@item @code{GL_COORD_REPLACE}
+@var{params} returns a single boolean value representing the current
+point sprite texture coordinate replacement enable state. The initial
+value is @code{GL_FALSE}.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetTexEnv} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetTexGenfv coord pname params
+@deftypefunx void glGetTexGeniv coord pname params
+Return texture coordinate generation parameters.
+
+@table @asis
+@item @var{coord}
+Specifies a texture coordinate. Must be @code{GL_S}, @code{GL_T},
+@code{GL_R}, or @code{GL_Q}.
+
+@item @var{pname}
+Specifies the symbolic name of the value(s) to be returned. Must be
+either @code{GL_TEXTURE_GEN_MODE} or the name of one of the texture
+generation plane equations: @code{GL_OBJECT_PLANE} or
+@code{GL_EYE_PLANE}.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetTexGen} returns in @var{params} selected parameters of a
+texture coordinate generation function that was specified using
+@code{glTexGen}. @var{coord} names one of the (@var{s}, @var{t},
+@var{r}, @var{q}) texture coordinates, using the symbolic constant
+@code{GL_S}, @code{GL_T}, @code{GL_R}, or @code{GL_Q}.
+
+@var{pname} specifies one of three symbolic names:
+
+@table @asis
+@item @code{GL_TEXTURE_GEN_MODE}
+@var{params} returns the single-valued texture generation function, a
+symbolic constant. The initial value is @code{GL_EYE_LINEAR}.
+
+@item @code{GL_OBJECT_PLANE}
+@var{params} returns the four plane equation coefficients that specify
+object linear-coordinate generation. Integer values, when requested, are
+mapped directly from the internal floating-point representation.
+
+@item @code{GL_EYE_PLANE}
+@var{params} returns the four plane equation coefficients that specify
+eye linear-coordinate generation. Integer values, when requested, are
+mapped directly from the internal floating-point representation. The
+returned values are those maintained in eye coordinates. They are not
+equal to the values specified using @code{glTexGen}, unless the
+modelview matrix was identity when @code{glTexGen} was called.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{coord} or @var{pname} is not
+an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetTexGen} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetTexImage target level format type img
+Return a texture image.
+
+@table @asis
+@item @var{target}
+Specifies which texture is to be obtained. @code{GL_TEXTURE_1D},
+@code{GL_TEXTURE_2D}, @code{GL_TEXTURE_3D},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, and
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z} are accepted.
+
+@item @var{level}
+Specifies the level-of-detail number of the desired image. Level 0 is
+the base image level. Level @r{@var{n}} is the @r{@var{n}}th mipmap
+reduction image.
+
+@item @var{format}
+Specifies a pixel format for the returned data. The supported formats
+are @code{GL_RED}, @code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA},
+@code{GL_RGB}, @code{GL_BGR}, @code{GL_RGBA}, @code{GL_BGRA},
+@code{GL_LUMINANCE}, and @code{GL_LUMINANCE_ALPHA}.
+
+@item @var{type}
+Specifies a pixel type for the returned data. The supported types are
+@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_UNSIGNED_SHORT},
+@code{GL_SHORT}, @code{GL_UNSIGNED_INT}, @code{GL_INT}, @code{GL_FLOAT},
+@code{GL_UNSIGNED_BYTE_3_3_2}, @code{GL_UNSIGNED_BYTE_2_3_3_REV},
+@code{GL_UNSIGNED_SHORT_5_6_5}, @code{GL_UNSIGNED_SHORT_5_6_5_REV},
+@code{GL_UNSIGNED_SHORT_4_4_4_4}, @code{GL_UNSIGNED_SHORT_4_4_4_4_REV},
+@code{GL_UNSIGNED_SHORT_5_5_5_1}, @code{GL_UNSIGNED_SHORT_1_5_5_5_REV},
+@code{GL_UNSIGNED_INT_8_8_8_8}, @code{GL_UNSIGNED_INT_8_8_8_8_REV},
+@code{GL_UNSIGNED_INT_10_10_10_2}, and
+@code{GL_UNSIGNED_INT_2_10_10_10_REV}.
+
+@item @var{img}
+Returns the texture image. Should be a pointer to an array of the type
+specified by @var{type}.
+
+@end table
+
+@code{glGetTexImage} returns a texture image into @var{img}.
+@var{target} specifies whether the desired texture image is one
+specified by @code{glTexImage1D} (@code{GL_TEXTURE_1D}),
+@code{glTexImage2D} (@code{GL_TEXTURE_2D} or any of
+@code{GL_TEXTURE_CUBE_MAP_*}), or @code{glTexImage3D}
+(@code{GL_TEXTURE_3D}). @var{level} specifies the level-of-detail number
+of the desired image. @var{format} and @var{type} specify the format and
+type of the desired image array. See the reference pages
+@code{glTexImage1D} and @code{glDrawPixels} for a description of the
+acceptable values for the @var{format} and @var{type} parameters,
+respectively.
+
+If a non-zero named buffer object is bound to the
+@code{GL_PIXEL_PACK_BUFFER} target (see @code{glBindBuffer}) while a
+texture image is requested, @var{img} is treated as a byte offset into
+the buffer object's data store.
+
+To understand the operation of @code{glGetTexImage}, consider the
+selected internal four-component texture image to be an RGBA color
+buffer the size of the image. The semantics of @code{glGetTexImage} are
+then identical to those of @code{glReadPixels}, with the exception that
+no pixel transfer operations are performed, when called with the same
+@var{format} and @var{type}, with @var{x} and @var{y} set to 0,
+@var{width} set to the width of the texture image (including border if
+one was specified), and @var{height} set to 1 for 1D images, or to the
+height of the texture image (including border if one was specified) for
+2D images. Because the internal texture image is an RGBA image, pixel
+formats @code{GL_COLOR_INDEX}, @code{GL_STENCIL_INDEX}, and
+@code{GL_DEPTH_COMPONENT} are not accepted, and pixel type
+@code{GL_BITMAP} is not accepted.
+
+If the selected texture image does not contain four components, the
+following mappings are applied. Single-component textures are treated as
+RGBA buffers with red set to the single-component value, green set to 0,
+blue set to 0, and alpha set to 1. Two-component textures are treated as
+RGBA buffers with red set to the value of component zero, alpha set to
+the value of component one, and green and blue set to 0. Finally,
+three-component textures are treated as RGBA buffers with red set to
+component zero, green set to component one, blue set to component two,
+and alpha set to 1.
+
+To determine the required size of @var{img}, use
+@code{glGetTexLevelParameter} to determine the dimensions of the
+internal texture image, then scale the required number of pixels by the
+storage required for each pixel, based on @var{format} and @var{type}.
+Be sure to take the pixel storage parameters into account, especially
+@code{GL_PACK_ALIGNMENT}.
+
+@code{GL_INVALID_ENUM} is generated if @var{target}, @var{format}, or
+@var{type} is not an accepted value.
+
+@code{GL_INVALID_VALUE} is generated if @var{level} is less than 0.
+
+@code{GL_INVALID_VALUE} may be generated if @var{level} is greater than
+@r{@var{log}_2(@var{max},)}, where @r{@var{max}} is the returned value
+of @code{GL_MAX_TEXTURE_SIZE}.
+
+@code{GL_INVALID_OPERATION} is returned if @var{type} is one of
+@code{GL_UNSIGNED_BYTE_3_3_2}, @code{GL_UNSIGNED_BYTE_2_3_3_REV},
+@code{GL_UNSIGNED_SHORT_5_6_5}, or @code{GL_UNSIGNED_SHORT_5_6_5_REV}
+and @var{format} is not @code{GL_RGB}.
+
+@code{GL_INVALID_OPERATION} is returned if @var{type} is one of
+@code{GL_UNSIGNED_SHORT_4_4_4_4}, @code{GL_UNSIGNED_SHORT_4_4_4_4_REV},
+@code{GL_UNSIGNED_SHORT_5_5_5_1}, @code{GL_UNSIGNED_SHORT_1_5_5_5_REV},
+@code{GL_UNSIGNED_INT_8_8_8_8}, @code{GL_UNSIGNED_INT_8_8_8_8_REV},
+@code{GL_UNSIGNED_INT_10_10_10_2}, or
+@code{GL_UNSIGNED_INT_2_10_10_10_REV}, and @var{format} is neither
+@code{GL_RGBA} or @code{GL_BGRA}.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the buffer
+object's data store is currently mapped.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the data
+would be packed to the buffer object such that the memory writes
+required would exceed the data store size.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and @var{img} is
+not evenly divisible into the number of bytes needed to store in memory
+a datum indicated by @var{type}.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetTexImage} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetTexLevelParameterfv target level pname params
+@deftypefunx void glGetTexLevelParameteriv target level pname params
+Return texture parameter values for a specific level of detail.
+
+@table @asis
+@item @var{target}
+Specifies the symbolic name of the target texture, either
+@code{GL_TEXTURE_1D}, @code{GL_TEXTURE_2D}, @code{GL_TEXTURE_3D},
+@code{GL_PROXY_TEXTURE_1D}, @code{GL_PROXY_TEXTURE_2D},
+@code{GL_PROXY_TEXTURE_3D}, @code{GL_TEXTURE_CUBE_MAP_POSITIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, or
+@code{GL_PROXY_TEXTURE_CUBE_MAP}.
+
+@item @var{level}
+Specifies the level-of-detail number of the desired image. Level 0 is
+the base image level. Level @r{@var{n}} is the @r{@var{n}}th mipmap
+reduction image.
+
+@item @var{pname}
+Specifies the symbolic name of a texture parameter.
+@code{GL_TEXTURE_WIDTH}, @code{GL_TEXTURE_HEIGHT},
+@code{GL_TEXTURE_DEPTH}, @code{GL_TEXTURE_INTERNAL_FORMAT},
+@code{GL_TEXTURE_BORDER}, @code{GL_TEXTURE_RED_SIZE},
+@code{GL_TEXTURE_GREEN_SIZE}, @code{GL_TEXTURE_BLUE_SIZE},
+@code{GL_TEXTURE_ALPHA_SIZE}, @code{GL_TEXTURE_LUMINANCE_SIZE},
+@code{GL_TEXTURE_INTENSITY_SIZE}, @code{GL_TEXTURE_DEPTH_SIZE},
+@code{GL_TEXTURE_COMPRESSED}, and
+@code{GL_TEXTURE_COMPRESSED_IMAGE_SIZE} are accepted.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetTexLevelParameter} returns in @var{params} texture parameter
+values for a specific level-of-detail value, specified as @var{level}.
+@var{target} defines the target texture, either @code{GL_TEXTURE_1D},
+@code{GL_TEXTURE_2D}, @code{GL_TEXTURE_3D}, @code{GL_PROXY_TEXTURE_1D},
+@code{GL_PROXY_TEXTURE_2D}, @code{GL_PROXY_TEXTURE_3D},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
+@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
+@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, or
+@code{GL_PROXY_TEXTURE_CUBE_MAP}.
+
+@code{GL_MAX_TEXTURE_SIZE}, and @code{GL_MAX_3D_TEXTURE_SIZE} are not
+really descriptive enough. It has to report the largest square texture
+image that can be accommodated with mipmaps and borders, but a long
+skinny texture, or a texture without mipmaps and borders, may easily fit
+in texture memory. The proxy targets allow the user to more accurately
+query whether the GL can accommodate a texture of a given configuration.
+If the texture cannot be accommodated, the texture state variables,
+which may be queried with @code{glGetTexLevelParameter}, are set to 0.
+If the texture can be accommodated, the texture state values will be set
+as they would be set for a non-proxy target.
+
+@var{pname} specifies the texture parameter whose value or values will
+be returned.
+
+The accepted parameter names are as follows:
+
+@table @asis
+@item @code{GL_TEXTURE_WIDTH}
+
+
+@var{params} returns a single value, the width of the texture image.
+This value includes the border of the texture image. The initial value
+is 0.
+
+@item @code{GL_TEXTURE_HEIGHT}
+
+
+@var{params} returns a single value, the height of the texture image.
+This value includes the border of the texture image. The initial value
+is 0.
+
+@item @code{GL_TEXTURE_DEPTH}
+
+
+@var{params} returns a single value, the depth of the texture image.
+This value includes the border of the texture image. The initial value
+is 0.
+
+@item @code{GL_TEXTURE_INTERNAL_FORMAT}
+
+
+@var{params} returns a single value, the internal format of the texture
+image.
+
+@item @code{GL_TEXTURE_BORDER}
+
+
+@var{params} returns a single value, the width in pixels of the border
+of the texture image. The initial value is 0.
+
+@item @code{GL_TEXTURE_RED_SIZE},
+@item @code{GL_TEXTURE_GREEN_SIZE},
+@item @code{GL_TEXTURE_BLUE_SIZE},
+@item @code{GL_TEXTURE_ALPHA_SIZE},
+@item @code{GL_TEXTURE_LUMINANCE_SIZE},
+@item @code{GL_TEXTURE_INTENSITY_SIZE},
+@item @code{GL_TEXTURE_DEPTH_SIZE}
+
+
+The internal storage resolution of an individual component. The
+resolution chosen by the GL will be a close match for the resolution
+requested by the user with the component argument of
+@code{glTexImage1D}, @code{glTexImage2D}, @code{glTexImage3D},
+@code{glCopyTexImage1D}, and @code{glCopyTexImage2D}. The initial value
+is 0.
+
+@item @code{GL_TEXTURE_COMPRESSED}
+
+
+@var{params} returns a single boolean value indicating if the texture
+image is stored in a compressed internal format. The initiali value is
+@code{GL_FALSE}.
+
+@item @code{GL_TEXTURE_COMPRESSED_IMAGE_SIZE}
+
+
+@var{params} returns a single integer value, the number of unsigned
+bytes of the compressed texture image that would be returned from
+@code{glGetCompressedTexImage}.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an accepted value.
+
+@code{GL_INVALID_VALUE} is generated if @var{level} is less than 0.
+
+@code{GL_INVALID_VALUE} may be generated if @var{level} is greater than
+@r{@var{log}_2}@var{max}, where @var{max} is the returned value of
+@code{GL_MAX_TEXTURE_SIZE}.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{glGetTexLevelParameter} is executed between the execution of
+@code{glBegin} and the corresponding execution of @code{glEnd}.
+
+@code{GL_INVALID_OPERATION} is generated if
+@code{GL_TEXTURE_COMPRESSED_IMAGE_SIZE} is queried on texture images
+with an uncompressed internal format or on proxy targets.
+
+@end deftypefun
+
+@deftypefun void glGetTexParameterfv target pname params
+@deftypefunx void glGetTexParameteriv target pname params
+Return texture parameter values.
+
+@table @asis
+@item @var{target}
+Specifies the symbolic name of the target texture. @code{GL_TEXTURE_1D},
+@code{GL_TEXTURE_2D}, @code{GL_TEXTURE_3D}, and
+@code{GL_TEXTURE_CUBE_MAP} are accepted.
+
+@item @var{pname}
+Specifies the symbolic name of a texture parameter.
+@code{GL_TEXTURE_MAG_FILTER}, @code{GL_TEXTURE_MIN_FILTER},
+@code{GL_TEXTURE_MIN_LOD}, @code{GL_TEXTURE_MAX_LOD},
+@code{GL_TEXTURE_BASE_LEVEL}, @code{GL_TEXTURE_MAX_LEVEL},
+@code{GL_TEXTURE_WRAP_S}, @code{GL_TEXTURE_WRAP_T},
+@code{GL_TEXTURE_WRAP_R}, @code{GL_TEXTURE_BORDER_COLOR},
+@code{GL_TEXTURE_PRIORITY}, @code{GL_TEXTURE_RESIDENT},
+@code{GL_TEXTURE_COMPARE_MODE}, @code{GL_TEXTURE_COMPARE_FUNC},
+@code{GL_DEPTH_TEXTURE_MODE}, and @code{GL_GENERATE_MIPMAP} are
+accepted.
+
+@item @var{params}
+Returns the texture parameters.
+
+@end table
+
+@code{glGetTexParameter} returns in @var{params} the value or values of
+the texture parameter specified as @var{pname}. @var{target} defines the
+target texture, either @code{GL_TEXTURE_1D}, @code{GL_TEXTURE_2D},
+@code{GL_TEXTURE_3D}, or @code{GL_TEXTURE_CUBE_MAP}, to specify one-,
+two-, or three-dimensional or cube-mapped texturing. @var{pname} accepts
+the same symbols as @code{glTexParameter}, with the same
+interpretations:
+
+@table @asis
+@item @code{GL_TEXTURE_MAG_FILTER}
+Returns the single-valued texture magnification filter, a symbolic
+constant. The initial value is @code{GL_LINEAR}.
+
+@item @code{GL_TEXTURE_MIN_FILTER}
+Returns the single-valued texture minification filter, a symbolic
+constant. The initial value is @code{GL_NEAREST_MIPMAP_LINEAR}.
+
+@item @code{GL_TEXTURE_MIN_LOD}
+Returns the single-valued texture minimum level-of-detail value. The
+initial value is @r{-1000}.
+
+@item @code{GL_TEXTURE_MAX_LOD}
+Returns the single-valued texture maximum level-of-detail value. The
+initial value is 1000.
+
+@item @code{GL_TEXTURE_BASE_LEVEL}
+Returns the single-valued base texture mipmap level. The initial value
+is 0.
+
+@item @code{GL_TEXTURE_MAX_LEVEL}
+Returns the single-valued maximum texture mipmap array level. The
+initial value is 1000.
+
+@item @code{GL_TEXTURE_WRAP_S}
+Returns the single-valued wrapping function for texture coordinate
+@r{@var{s}}, a symbolic constant. The initial value is @code{GL_REPEAT}.
+
+@item @code{GL_TEXTURE_WRAP_T}
+Returns the single-valued wrapping function for texture coordinate
+@r{@var{t}}, a symbolic constant. The initial value is @code{GL_REPEAT}.
+
+@item @code{GL_TEXTURE_WRAP_R}
+Returns the single-valued wrapping function for texture coordinate
+@r{@var{r}}, a symbolic constant. The initial value is @code{GL_REPEAT}.
+
+@item @code{GL_TEXTURE_BORDER_COLOR}
+Returns four integer or floating-point numbers that comprise the RGBA
+color of the texture border. Floating-point values are returned in the
+range @r{[0,1]}. Integer values are returned as a linear mapping of the
+internal floating-point representation such that 1.0 maps to the most
+positive representable integer and @r{-1.0} maps to the most negative
+representable integer. The initial value is (0, 0, 0, 0).
+
+@item @code{GL_TEXTURE_PRIORITY}
+Returns the residence priority of the target texture (or the named
+texture bound to it). The initial value is 1. See
+@code{glPrioritizeTextures}.
+
+@item @code{GL_TEXTURE_RESIDENT}
+Returns the residence status of the target texture. If the value
+returned in @var{params} is @code{GL_TRUE}, the texture is resident in
+texture memory. See @code{glAreTexturesResident}.
+
+@item @code{GL_TEXTURE_COMPARE_MODE}
+Returns a single-valued texture comparison mode, a symbolic constant.
+The initial value is @code{GL_NONE}. See @code{glTexParameter}.
+
+@item @code{GL_TEXTURE_COMPARE_FUNC}
+Returns a single-valued texture comparison function, a symbolic
+constant. The initial value is @code{GL_LEQUAL}. See
+@code{glTexParameter}.
+
+@item @code{GL_DEPTH_TEXTURE_MODE}
+Returns a single-valued texture format indicating how the depth values
+should be converted into color components. The initial value is
+@code{GL_LUMINANCE}. See @code{glTexParameter}.
+
+@item @code{GL_GENERATE_MIPMAP}
+Returns a single boolean value indicating if automatic mipmap level
+updates are enabled. See @code{glTexParameter}.
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{target} or @var{pname} is
+not an accepted value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetTexParameter} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun GLint glGetUniformLocation program name
+Returns the location of a uniform variable.
+
+@table @asis
+@item @var{program}
+Specifies the program object to be queried.
+
+@item @var{name}
+Points to a null terminated string containing the name of the uniform
+variable whose location is to be queried.
+
+@end table
+
+@code{glGetUniformLocation } returns an integer that represents the
+location of a specific uniform variable within a program object.
+@var{name} must be a null terminated string that contains no white
+space. @var{name} must be an active uniform variable name in
+@var{program} that is not a structure, an array of structures, or a
+subcomponent of a vector or a matrix. This function returns -1 if
+@var{name} does not correspond to an active uniform variable in
+@var{program} or if @var{name} starts with the reserved prefix "gl_".
+
+Uniform variables that are structures or arrays of structures may be
+queried by calling @code{glGetUniformLocation} for each field within the
+structure. The array element operator "[]" and the structure field
+operator "." may be used in @var{name} in order to select elements
+within an array or fields within a structure. The result of using these
+operators is not allowed to be another structure, an array of
+structures, or a subcomponent of a vector or a matrix. Except if the
+last part of @var{name} indicates a uniform variable array, the location
+of the first element of an array can be retrieved by using the name of
+the array, or by using the name appended by "[0]".
+
+The actual locations assigned to uniform variables are not known until
+the program object is linked successfully. After linking has occurred,
+the command @code{glGetUniformLocation} can be used to obtain the
+location of a uniform variable. This location value can then be passed
+to @code{glUniform} to set the value of the uniform variable or to
+@code{glGetUniform} in order to query the current value of the uniform
+variable. After a program object has been linked successfully, the index
+values for uniform variables remain fixed until the next link command
+occurs. Uniform variable locations and values can only be queried after
+a link if the link was successful.
+
+@code{GL_INVALID_VALUE} is generated if @var{program} is not a value
+generated by OpenGL.
+
+@code{GL_INVALID_OPERATION} is generated if @var{program} is not a
+program object.
+
+@code{GL_INVALID_OPERATION} is generated if @var{program} has not been
+successfully linked.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetUniformLocation}
+is executed between the execution of @code{glBegin} and the
+corresponding execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetUniformfv program location params
+@deftypefunx void glGetUniformiv program location params
+Returns the value of a uniform variable.
+
+@table @asis
+@item @var{program}
+Specifies the program object to be queried.
+
+@item @var{location}
+Specifies the location of the uniform variable to be queried.
+
+@item @var{params}
+Returns the value of the specified uniform variable.
+
+@end table
+
+@code{glGetUniform} returns in @var{params} the value(s) of the
+specified uniform variable. The type of the uniform variable specified
+by @var{location} determines the number of values returned. If the
+uniform variable is defined in the shader as a boolean, int, or float, a
+single value will be returned. If it is defined as a vec2, ivec2, or
+bvec2, two values will be returned. If it is defined as a vec3, ivec3,
+or bvec3, three values will be returned, and so on. To query values
+stored in uniform variables declared as arrays, call @code{glGetUniform}
+for each element of the array. To query values stored in uniform
+variables declared as structures, call @code{glGetUniform} for each
+field in the structure. The values for uniform variables declared as a
+matrix will be returned in column major order.
+
+The locations assigned to uniform variables are not known until the
+program object is linked. After linking has occurred, the command
+@code{glGetUniformLocation} can be used to obtain the location of a
+uniform variable. This location value can then be passed to
+@code{glGetUniform} in order to query the current value of the uniform
+variable. After a program object has been linked successfully, the index
+values for uniform variables remain fixed until the next link command
+occurs. The uniform variable values can only be queried after a link if
+the link was successful.
+
+@code{GL_INVALID_VALUE} is generated if @var{program} is not a value
+generated by OpenGL.
+
+@code{GL_INVALID_OPERATION} is generated if @var{program} is not a
+program object.
+
+@code{GL_INVALID_OPERATION} is generated if @var{program} has not been
+successfully linked.
+
+@code{GL_INVALID_OPERATION} is generated if @var{location} does not
+correspond to a valid uniform variable location for the specified
+program object.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGetUniform} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
+@deftypefun void glGetVertexAttribPointerv index pname pointer
+Return the address of the specified generic vertex attribute pointer.
+
+@table @asis
+@item @var{index}
+Specifies the generic vertex attribute parameter to be returned.
+
+@item @var{pname}
+Specifies the symbolic name of the generic vertex attribute parameter to
+be returned. Must be @code{GL_VERTEX_ATTRIB_ARRAY_POINTER}.
+
+@item @var{pointer}
+Returns the pointer value.
+
+@end table
+
+@code{glGetVertexAttribPointerv} returns pointer information.
+@var{index} is the generic vertex attribute to be queried, @var{pname}
+is a symbolic constant indicating the pointer to be returned, and
+@var{params} is a pointer to a location in which to place the returned
+data.
+
+If a non-zero named buffer object was bound to the
+@code{GL_ARRAY_BUFFER} target (see @code{glBindBuffer}) when the desired
+pointer was previously specified, the @var{pointer} returned is a byte
+offset into the buffer object's data store.
+
+@code{GL_INVALID_VALUE} is generated if @var{index} is greater than or
+equal to @code{GL_MAX_VERTEX_ATTRIBS}.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@end deftypefun
+
+@deftypefun void glGetVertexAttribfv index pname params
+@deftypefunx void glGetVertexAttribiv index pname params
+Return a generic vertex attribute parameter.
+
+@table @asis
+@item @var{index}
+Specifies the generic vertex attribute parameter to be queried.
+
+@item @var{pname}
+Specifies the symbolic name of the vertex attribute parameter to be
+queried. Accepted values are
+@code{GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING},
+@code{GL_VERTEX_ATTRIB_ARRAY_ENABLED},
+@code{GL_VERTEX_ATTRIB_ARRAY_SIZE},
+@code{GL_VERTEX_ATTRIB_ARRAY_STRIDE},
+@code{GL_VERTEX_ATTRIB_ARRAY_TYPE},
+@code{GL_VERTEX_ATTRIB_ARRAY_NORMALIZED}, or
+@code{GL_CURRENT_VERTEX_ATTRIB}.
+
+@item @var{params}
+Returns the requested data.
+
+@end table
+
+@code{glGetVertexAttrib} returns in @var{params} the value of a generic
+vertex attribute parameter. The generic vertex attribute to be queried
+is specified by @var{index}, and the parameter to be queried is
+specified by @var{pname}.
+
+The accepted parameter names are as follows:
+
+@table @asis
+@item @code{GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+currently bound to the binding point corresponding to generic vertex
+attribute array @var{index}. If no buffer object is bound, 0 is
+returned. The initial value is 0.
+
+@item @code{GL_VERTEX_ATTRIB_ARRAY_ENABLED}
+
+
+@var{params} returns a single value that is non-zero (true) if the
+vertex attribute array for @var{index} is enabled and 0 (false) if it is
+disabled. The initial value is @code{GL_FALSE}.
+
+@item @code{GL_VERTEX_ATTRIB_ARRAY_SIZE}
+
+
+@var{params} returns a single value, the size of the vertex attribute
+array for @var{index}. The size is the number of values for each element
+of the vertex attribute array, and it will be 1, 2, 3, or 4. The initial
+value is 4.
+
+@item @code{GL_VERTEX_ATTRIB_ARRAY_STRIDE}
+
+
+@var{params} returns a single value, the array stride for (number of
+bytes between successive elements in) the vertex attribute array for
+@var{index}. A value of 0 indicates that the array elements are stored
+sequentially in memory. The initial value is 0.
+
+@item @code{GL_VERTEX_ATTRIB_ARRAY_TYPE}
+
+
+@var{params} returns a single value, a symbolic constant indicating the
+array type for the vertex attribute array for @var{index}. Possible
+values are @code{GL_BYTE}, @code{GL_UNSIGNED_BYTE}, @code{GL_SHORT},
+@code{GL_UNSIGNED_SHORT}, @code{GL_INT}, @code{GL_UNSIGNED_INT},
+@code{GL_FLOAT}, and @code{GL_DOUBLE}. The initial value is
+@code{GL_FLOAT}.
+
+@item @code{GL_VERTEX_ATTRIB_ARRAY_NORMALIZED}
+
+
+@var{params} returns a single value that is non-zero (true) if
+fixed-point data types for the vertex attribute array indicated by
+@var{index} are normalized when they are converted to floating point,
+and 0 (false) otherwise. The initial value is @code{GL_FALSE}.
+
+@item @code{GL_CURRENT_VERTEX_ATTRIB}
+
+
+@var{params} returns four values that represent the current value for
+the generic vertex attribute specified by index. Generic vertex
+attribute 0 is unique in that it has no current state, so an error will
+be generated if @var{index} is 0. The initial value for all other
+generic vertex attributes is (0,0,0,1).
+
+@end table
+
+All of the parameters except @code{GL_CURRENT_VERTEX_ATTRIB} represent
+client-side state.
+
+@code{GL_INVALID_VALUE} is generated if @var{index} is greater than or
+equal to @code{GL_MAX_VERTEX_ATTRIBS}.
+
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @var{index} is 0 and
+@var{pname} is @code{GL_CURRENT_VERTEX_ATTRIB}.
+
+@end deftypefun
+
+@deftypefun void glGetBooleanv pname params
+@deftypefunx void glGetDoublev pname params
+@deftypefunx void glGetFloatv pname params
+@deftypefunx void glGetIntegerv pname params
+Return the value or values of a selected parameter.
+
+@table @asis
+@item @var{pname}
+Specifies the parameter value to be returned. The symbolic constants in
+the list below are accepted.
+
+@item @var{params}
+Returns the value or values of the specified parameter.
+
+@end table
+
+These four commands return values for simple state variables in GL.
+@var{pname} is a symbolic constant indicating the state variable to be
+returned, and @var{params} is a pointer to an array of the indicated
+type in which to place the returned data.
+
+Type conversion is performed if @var{params} has a different type than
+the state variable value being requested. If @code{glGetBooleanv} is
+called, a floating-point (or integer) value is converted to
+@code{GL_FALSE} if and only if it is 0.0 (or 0). Otherwise, it is
+converted to @code{GL_TRUE}. If @code{glGetIntegerv} is called, boolean
+values are returned as @code{GL_TRUE} or @code{GL_FALSE}, and most
+floating-point values are rounded to the nearest integer value.
+Floating-point colors and normals, however, are returned with a linear
+mapping that maps 1.0 to the most positive representable integer value
+and @r{-1.0} to the most negative representable integer value. If
+@code{glGetFloatv} or @code{glGetDoublev} is called, boolean values are
+returned as @code{GL_TRUE} or @code{GL_FALSE}, and integer values are
+converted to floating-point values.
+
+The following symbolic constants are accepted by @var{pname}:
+
+@table @asis
+@item @code{GL_ACCUM_ALPHA_BITS}
+
+
+@var{params} returns one value, the number of alpha bitplanes in the
+accumulation buffer.
+
+@item @code{GL_ACCUM_BLUE_BITS}
+
+
+@var{params} returns one value, the number of blue bitplanes in the
+accumulation buffer.
+
+@item @code{GL_ACCUM_CLEAR_VALUE}
+
+
+@var{params} returns four values: the red, green, blue, and alpha values
+used to clear the accumulation buffer. Integer values, if requested, are
+linearly mapped from the internal floating-point representation such
+that 1.0 returns the most positive representable integer value, and
+@r{-1.0} returns the most negative representable integer value. The
+initial value is (0, 0, 0, 0). See @code{glClearAccum}.
+
+@item @code{GL_ACCUM_GREEN_BITS}
+
+
+@var{params} returns one value, the number of green bitplanes in the
+accumulation buffer.
+
+@item @code{GL_ACCUM_RED_BITS}
+
+
+@var{params} returns one value, the number of red bitplanes in the
+accumulation buffer.
+
+@item @code{GL_ACTIVE_TEXTURE}
+
+
+@var{params} returns a single value indicating the active multitexture
+unit. The initial value is @code{GL_TEXTURE0}. See
+@code{glActiveTexture}.
+
+@item @code{GL_ALIASED_POINT_SIZE_RANGE}
+
+
+@var{params} returns two values, the smallest and largest supported
+sizes for aliased points.
+
+@item @code{GL_ALIASED_LINE_WIDTH_RANGE}
+
+
+@var{params} returns two values, the smallest and largest supported
+widths for aliased lines.
+
+@item @code{GL_ALPHA_BIAS}
+
+
+@var{params} returns one value, the alpha bias factor used during pixel
+transfers. The initial value is 0. See @code{glPixelTransfer}.
+
+@item @code{GL_ALPHA_BITS}
+
+
+@var{params} returns one value, the number of alpha bitplanes in each
+color buffer.
+
+@item @code{GL_ALPHA_SCALE}
+
+
+@var{params} returns one value, the alpha scale factor used during pixel
+transfers. The initial value is 1. See @code{glPixelTransfer}.
+
+@item @code{GL_ALPHA_TEST}
+
+
+@var{params} returns a single boolean value indicating whether alpha
+testing of fragments is enabled. The initial value is @code{GL_FALSE}.
+See @code{glAlphaFunc}.
+
+@item @code{GL_ALPHA_TEST_FUNC}@var{params} returns one value,
+
+
+the symbolic name of the alpha test function. The initial value is
+@code{GL_ALWAYS}. See @code{glAlphaFunc}.
+
+@item @code{GL_ALPHA_TEST_REF}
+
+
+@var{params} returns one value, the reference value for the alpha test.
+The initial value is 0. See @code{glAlphaFunc}. An integer value, if
+requested, is linearly mapped from the internal floating-point
+representation such that 1.0 returns the most positive representable
+integer value, and @r{-1.0} returns the most negative representable
+integer value.
+
+@item @code{GL_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+currently bound to the target @code{GL_ARRAY_BUFFER}. If no buffer
+object is bound to this target, 0 is returned. The initial value is 0.
+See @code{glBindBuffer}.
+
+@item @code{GL_ATTRIB_STACK_DEPTH}
+
+
+@var{params} returns one value, the depth of the attribute stack. If the
+stack is empty, 0 is returned. The initial value is 0. See
+@code{glPushAttrib}.
+
+@item @code{GL_AUTO_NORMAL}
+
+
+@var{params} returns a single boolean value indicating whether 2D map
+evaluation automatically generates surface normals. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_AUX_BUFFERS}
+
+
+@var{params} returns one value, the number of auxiliary color buffers
+available.
+
+@item @code{GL_BLEND}
+
+
+@var{params} returns a single boolean value indicating whether blending
+is enabled. The initial value is @code{GL_FALSE}. See
+@code{glBlendFunc}.
+
+@item @code{GL_BLEND_COLOR}
+
+
+@var{params} returns four values, the red, green, blue, and alpha values
+which are the components of the blend color. See @code{glBlendColor}.
+
+@item @code{GL_BLEND_DST_ALPHA}
+
+
+@var{params} returns one value, the symbolic constant identifying the
+alpha destination blend function. The initial value is @code{GL_ZERO}.
+See @code{glBlendFunc} and @code{glBlendFuncSeparate}.
+
+@item @code{GL_BLEND_DST_RGB}
+
+
+@var{params} returns one value, the symbolic constant identifying the
+RGB destination blend function. The initial value is @code{GL_ZERO}. See
+@code{glBlendFunc} and @code{glBlendFuncSeparate}.
+
+@item @code{GL_BLEND_EQUATION_RGB}
+
+
+@var{params} returns one value, a symbolic constant indicating whether
+the RGB blend equation is @code{GL_FUNC_ADD}, @code{GL_FUNC_SUBTRACT},
+@code{GL_FUNC_REVERSE_SUBTRACT}, @code{GL_MIN} or @code{GL_MAX}. See
+@code{glBlendEquationSeparate}.
+
+@item @code{GL_BLEND_EQUATION_ALPHA}
+
+
+@var{params} returns one value, a symbolic constant indicating whether
+the Alpha blend equation is @code{GL_FUNC_ADD}, @code{GL_FUNC_SUBTRACT},
+@code{GL_FUNC_REVERSE_SUBTRACT}, @code{GL_MIN} or @code{GL_MAX}. See
+@code{glBlendEquationSeparate}.
+
+@item @code{GL_BLEND_SRC_ALPHA}
+
+
+@var{params} returns one value, the symbolic constant identifying the
+alpha source blend function. The initial value is @code{GL_ONE}. See
+@code{glBlendFunc} and @code{glBlendFuncSeparate}.
+
+@item @code{GL_BLEND_SRC_RGB}
+
+
+@var{params} returns one value, the symbolic constant identifying the
+RGB source blend function. The initial value is @code{GL_ONE}. See
+@code{glBlendFunc} and @code{glBlendFuncSeparate}.
+
+@item @code{GL_BLUE_BIAS}
+
+
+@var{params} returns one value, the blue bias factor used during pixel
+transfers. The initial value is 0. See @code{glPixelTransfer}.
+
+@item @code{GL_BLUE_BITS}
+
+
+@var{params} returns one value, the number of blue bitplanes in each
+color buffer.
+
+@item @code{GL_BLUE_SCALE}
+
+
+@var{params} returns one value, the blue scale factor used during pixel
+transfers. The initial value is 1. See @code{glPixelTransfer}.
+
+@item @code{GL_CLIENT_ACTIVE_TEXTURE}
+
+
+@var{params} returns a single integer value indicating the current
+client active multitexture unit. The initial value is
+@code{GL_TEXTURE0}. See @code{glClientActiveTexture}.
+
+@item @code{GL_CLIENT_ATTRIB_STACK_DEPTH}
+
+
+@var{params} returns one value indicating the depth of the attribute
+stack. The initial value is 0. See @code{glPushClientAttrib}.
+
+@item @code{GL_CLIP_PLANE}@var{i}
+
+
+@var{params} returns a single boolean value indicating whether the
+specified clipping plane is enabled. The initial value is
+@code{GL_FALSE}. See @code{glClipPlane}.
+
+@item @code{GL_COLOR_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the color
+array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glColorPointer}.
+
+@item @code{GL_COLOR_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the color array. This buffer object would have been
+bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glColorPointer}. If no buffer object was bound to
+this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_COLOR_ARRAY_SIZE}
+
+
+@var{params} returns one value, the number of components per color in
+the color array. The initial value is 4. See @code{glColorPointer}.
+
+@item @code{GL_COLOR_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive
+colors in the color array. The initial value is 0. See
+@code{glColorPointer}.
+
+@item @code{GL_COLOR_ARRAY_TYPE}
+
+
+@var{params} returns one value, the data type of each component in the
+color array. The initial value is @code{GL_FLOAT}. See
+@code{glColorPointer}.
+
+@item @code{GL_COLOR_CLEAR_VALUE}
+
+
+@var{params} returns four values: the red, green, blue, and alpha values
+used to clear the color buffers. Integer values, if requested, are
+linearly mapped from the internal floating-point representation such
+that 1.0 returns the most positive representable integer value, and
+@r{-1.0} returns the most negative representable integer value. The
+initial value is (0, 0, 0, 0). See @code{glClearColor}.
+
+@item @code{GL_COLOR_LOGIC_OP}
+
+
+@var{params} returns a single boolean value indicating whether a
+fragment's RGBA color values are merged into the framebuffer using a
+logical operation. The initial value is @code{GL_FALSE}. See
+@code{glLogicOp}.
+
+@item @code{GL_COLOR_MATERIAL}
+
+
+@var{params} returns a single boolean value indicating whether one or
+more material parameters are tracking the current color. The initial
+value is @code{GL_FALSE}. See @code{glColorMaterial}.
+
+@item @code{GL_COLOR_MATERIAL_FACE}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+materials have a parameter that is tracking the current color. The
+initial value is @code{GL_FRONT_AND_BACK}. See @code{glColorMaterial}.
+
+@item @code{GL_COLOR_MATERIAL_PARAMETER}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+material parameters are tracking the current color. The initial value is
+@code{GL_AMBIENT_AND_DIFFUSE}. See @code{glColorMaterial}.
+
+@item @code{GL_COLOR_MATRIX}
+
+
+@var{params} returns sixteen values: the color matrix on the top of the
+color matrix stack. Initially this matrix is the identity matrix. See
+@code{glPushMatrix}.
+
+@item @code{GL_COLOR_MATRIX_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+projection matrix stack. The value must be at least 2. See
+@code{glPushMatrix}.
+
+@item @code{GL_COLOR_SUM}
+
+
+@var{params} returns a single boolean value indicating whether primary
+and secondary color sum is enabled. See @code{glSecondaryColor}.
+
+@item @code{GL_COLOR_TABLE}
+
+
+@var{params} returns a single boolean value indicating whether the color
+table lookup is enabled. See @code{glColorTable}.
+
+@item @code{GL_COLOR_WRITEMASK}
+
+
+@var{params} returns four boolean values: the red, green, blue, and
+alpha write enables for the color buffers. The initial value is
+(@code{GL_TRUE}, @code{GL_TRUE}, @code{GL_TRUE}, @code{GL_TRUE}). See
+@code{glColorMask}.
+
+@item @code{GL_COMPRESSED_TEXTURE_FORMATS}
+
+
+@var{params} returns a list of symbolic constants of length
+@code{GL_NUM_COMPRESSED_TEXTURE_FORMATS} indicating which compressed
+texture formats are available. See @code{glCompressedTexImage2D}.
+
+@item @code{GL_CONVOLUTION_1D}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+convolution is enabled. The initial value is @code{GL_FALSE}. See
+@code{glConvolutionFilter1D}.
+
+@item @code{GL_CONVOLUTION_2D}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+convolution is enabled. The initial value is @code{GL_FALSE}. See
+@code{glConvolutionFilter2D}.
+
+@item @code{GL_CULL_FACE}
+
+
+@var{params} returns a single boolean value indicating whether polygon
+culling is enabled. The initial value is @code{GL_FALSE}. See
+@code{glCullFace}.
+
+@item @code{GL_CULL_FACE_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+polygon faces are to be culled. The initial value is @code{GL_BACK}. See
+@code{glCullFace}.
+
+@item @code{GL_CURRENT_COLOR}
+
+
+@var{params} returns four values: the red, green, blue, and alpha values
+of the current color. Integer values, if requested, are linearly mapped
+from the internal floating-point representation such that 1.0 returns
+the most positive representable integer value, and @r{-1.0} returns the
+most negative representable integer value. The initial value is (1, 1,
+1, 1). See @code{glColor}.
+
+@item @code{GL_CURRENT_FOG_COORD}
+
+
+@var{params} returns one value, the current fog coordinate. The initial
+value is 0. See @code{glFogCoord}.
+
+@item @code{GL_CURRENT_INDEX}
+
+
+@var{params} returns one value, the current color index. The initial
+value is 1. See @code{glIndex}.
+
+@item @code{GL_CURRENT_NORMAL}
+
+
+@var{params} returns three values: the @var{x}, @var{y}, and @var{z}
+values of the current normal. Integer values, if requested, are linearly
+mapped from the internal floating-point representation such that 1.0
+returns the most positive representable integer value, and @r{-1.0}
+returns the most negative representable integer value. The initial value
+is (0, 0, 1). See @code{glNormal}.
+
+@item @code{GL_CURRENT_PROGRAM}
+
+
+@var{params} returns one value, the name of the program object that is
+currently active, or 0 if no program object is active. See
+@code{glUseProgram}.
+
+@item @code{GL_CURRENT_RASTER_COLOR}
+
+
+@var{params} returns four values: the red, green, blue, and alpha color
+values of the current raster position. Integer values, if requested, are
+linearly mapped from the internal floating-point representation such
+that 1.0 returns the most positive representable integer value, and
+@r{-1.0} returns the most negative representable integer value. The
+initial value is (1, 1, 1, 1). See @code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_DISTANCE}
+
+
+@var{params} returns one value, the distance from the eye to the current
+raster position. The initial value is 0. See @code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_INDEX}
+
+
+@var{params} returns one value, the color index of the current raster
+position. The initial value is 1. See @code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_POSITION}
+
+
+@var{params} returns four values: the @var{x}, @var{y}, @var{z}, and
+@var{w} components of the current raster position. @var{x}, @var{y}, and
+@var{z} are in window coordinates, and @var{w} is in clip coordinates.
+The initial value is (0, 0, 0, 1). See @code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_POSITION_VALID}
+
+
+@var{params} returns a single boolean value indicating whether the
+current raster position is valid. The initial value is @code{GL_TRUE}.
+See @code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_SECONDARY_COLOR}
+
+
+@var{params} returns four values: the red, green, blue, and alpha
+secondary color values of the current raster position. Integer values,
+if requested, are linearly mapped from the internal floating-point
+representation such that 1.0 returns the most positive representable
+integer value, and @r{-1.0} returns the most negative representable
+integer value. The initial value is (1, 1, 1, 1). See
+@code{glRasterPos}.
+
+@item @code{GL_CURRENT_RASTER_TEXTURE_COORDS}
+
+
+@var{params} returns four values: the @var{s}, @var{t}, @var{r}, and
+@var{q} texture coordinates of the current raster position. The initial
+value is (0, 0, 0, 1). See @code{glRasterPos} and
+@code{glMultiTexCoord}.
+
+@item @code{GL_CURRENT_SECONDARY_COLOR}
+
+
+@var{params} returns four values: the red, green, blue, and alpha values
+of the current secondary color. Integer values, if requested, are
+linearly mapped from the internal floating-point representation such
+that 1.0 returns the most positive representable integer value, and
+@r{-1.0} returns the most negative representable integer value. The
+initial value is (0, 0, 0, 0). See @code{glSecondaryColor}.
+
+@item @code{GL_CURRENT_TEXTURE_COORDS}
+
+
+@var{params} returns four values: the @var{s}, @var{t}, @var{r}, and
+@var{q} current texture coordinates. The initial value is (0, 0, 0, 1).
+See @code{glMultiTexCoord}.
+
+@item @code{GL_DEPTH_BIAS}
+
+
+@var{params} returns one value, the depth bias factor used during pixel
+transfers. The initial value is 0. See @code{glPixelTransfer}.
+
+@item @code{GL_DEPTH_BITS}
+
+
+@var{params} returns one value, the number of bitplanes in the depth
+buffer.
+
+@item @code{GL_DEPTH_CLEAR_VALUE}
+
+
+@var{params} returns one value, the value that is used to clear the
+depth buffer. Integer values, if requested, are linearly mapped from the
+internal floating-point representation such that 1.0 returns the most
+positive representable integer value, and @r{-1.0} returns the most
+negative representable integer value. The initial value is 1. See
+@code{glClearDepth}.
+
+@item @code{GL_DEPTH_FUNC}
+
+
+@var{params} returns one value, the symbolic constant that indicates the
+depth comparison function. The initial value is @code{GL_LESS}. See
+@code{glDepthFunc}.
+
+@item @code{GL_DEPTH_RANGE}
+
+
+@var{params} returns two values: the near and far mapping limits for the
+depth buffer. Integer values, if requested, are linearly mapped from the
+internal floating-point representation such that 1.0 returns the most
+positive representable integer value, and @r{-1.0} returns the most
+negative representable integer value. The initial value is (0, 1). See
+@code{glDepthRange}.
+
+@item @code{GL_DEPTH_SCALE}
+
+
+@var{params} returns one value, the depth scale factor used during pixel
+transfers. The initial value is 1. See @code{glPixelTransfer}.
+
+@item @code{GL_DEPTH_TEST}
+
+
+@var{params} returns a single boolean value indicating whether depth
+testing of fragments is enabled. The initial value is @code{GL_FALSE}.
+See @code{glDepthFunc} and @code{glDepthRange}.
+
+@item @code{GL_DEPTH_WRITEMASK}
+
+
+@var{params} returns a single boolean value indicating if the depth
+buffer is enabled for writing. The initial value is @code{GL_TRUE}. See
+@code{glDepthMask}.
+
+@item @code{GL_DITHER}
+
+
+@var{params} returns a single boolean value indicating whether dithering
+of fragment colors and indices is enabled. The initial value is
+@code{GL_TRUE}.
+
+@item @code{GL_DOUBLEBUFFER}
+
+
+@var{params} returns a single boolean value indicating whether double
+buffering is supported.
+
+@item @code{GL_DRAW_BUFFER}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+buffers are being drawn to. See @code{glDrawBuffer}. The initial value
+is @code{GL_BACK} if there are back buffers, otherwise it is
+@code{GL_FRONT}.
+
+@item @code{GL_DRAW_BUFFER}@var{i}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+buffers are being drawn to by the corresponding output color. See
+@code{glDrawBuffers}. The initial value of @code{GL_DRAW_BUFFER0} is
+@code{GL_BACK} if there are back buffers, otherwise it is
+@code{GL_FRONT}. The initial values of draw buffers for all other output
+colors is @code{GL_NONE}.
+
+@item @code{GL_EDGE_FLAG}
+
+
+@var{params} returns a single boolean value indicating whether the
+current edge flag is @code{GL_TRUE} or @code{GL_FALSE}. The initial
+value is @code{GL_TRUE}. See @code{glEdgeFlag}.
+
+@item @code{GL_EDGE_FLAG_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the edge
+flag array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glEdgeFlagPointer}.
+
+@item @code{GL_EDGE_FLAG_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the edge flag array. This buffer object would have been
+bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glEdgeFlagPointer}. If no buffer object was bound
+to this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_EDGE_FLAG_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive edge
+flags in the edge flag array. The initial value is 0. See
+@code{glEdgeFlagPointer}.
+
+@item @code{GL_ELEMENT_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+currently bound to the target @code{GL_ELEMENT_ARRAY_BUFFER}. If no
+buffer object is bound to this target, 0 is returned. The initial value
+is 0. See @code{glBindBuffer}.
+
+@item @code{GL_FEEDBACK_BUFFER_SIZE}
+
+
+@var{params} returns one value, the size of the feedback buffer. See
+@code{glFeedbackBuffer}.
+
+@item @code{GL_FEEDBACK_BUFFER_TYPE}
+
+
+@var{params} returns one value, the type of the feedback buffer. See
+@code{glFeedbackBuffer}.
+
+@item @code{GL_FOG}
+
+
+@var{params} returns a single boolean value indicating whether fogging
+is enabled. The initial value is @code{GL_FALSE}. See @code{glFog}.
+
+@item @code{GL_FOG_COORD_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the fog
+coordinate array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glFogCoordPointer}.
+
+@item @code{GL_FOG_COORD_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the fog coordinate array. This buffer object would have
+been bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glFogCoordPointer}. If no buffer object was bound
+to this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_FOG_COORD_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive fog
+coordinates in the fog coordinate array. The initial value is 0. See
+@code{glFogCoordPointer}.
+
+@item @code{GL_FOG_COORD_ARRAY_TYPE}
+
+
+@var{params} returns one value, the type of the fog coordinate array.
+The initial value is @code{GL_FLOAT}. See @code{glFogCoordPointer}.
+
+@item @code{GL_FOG_COORD_SRC}
+
+
+@var{params} returns one value, a symbolic constant indicating the
+source of the fog coordinate. The initial value is
+@code{GL_FRAGMENT_DEPTH}. See @code{glFog}.
+
+@item @code{GL_FOG_COLOR}
+
+
+@var{params} returns four values: the red, green, blue, and alpha
+components of the fog color. Integer values, if requested, are linearly
+mapped from the internal floating-point representation such that 1.0
+returns the most positive representable integer value, and @r{-1.0}
+returns the most negative representable integer value. The initial value
+is (0, 0, 0, 0). See @code{glFog}.
+
+@item @code{GL_FOG_DENSITY}
+
+
+@var{params} returns one value, the fog density parameter. The initial
+value is 1. See @code{glFog}.
+
+@item @code{GL_FOG_END}
+
+
+@var{params} returns one value, the end factor for the linear fog
+equation. The initial value is 1. See @code{glFog}.
+
+@item @code{GL_FOG_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the fog hint. The initial value is @code{GL_DONT_CARE}. See
+@code{glHint}.
+
+@item @code{GL_FOG_INDEX}
+
+
+@var{params} returns one value, the fog color index. The initial value
+is 0. See @code{glFog}.
+
+@item @code{GL_FOG_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating which fog
+equation is selected. The initial value is @code{GL_EXP}. See
+@code{glFog}.
+
+@item @code{GL_FOG_START}
+
+
+@var{params} returns one value, the start factor for the linear fog
+equation. The initial value is 0. See @code{glFog}.
+
+@item @code{GL_FRAGMENT_SHADER_DERIVATIVE_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the derivative accuracy hint for fragment shaders. The initial value
+is @code{GL_DONT_CARE}. See @code{glHint}.
+
+@item @code{GL_FRONT_FACE}
+
+
+@var{params} returns one value, a symbolic constant indicating whether
+clockwise or counterclockwise polygon winding is treated as
+front-facing. The initial value is @code{GL_CCW}. See
+@code{glFrontFace}.
+
+@item @code{GL_GENERATE_MIPMAP_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the mipmap generation filtering hint. The initial value is
+@code{GL_DONT_CARE}. See @code{glHint}.
+
+@item @code{GL_GREEN_BIAS}
+
+
+@var{params} returns one value, the green bias factor used during pixel
+transfers. The initial value is 0.
+
+@item @code{GL_GREEN_BITS}
+
+
+@var{params} returns one value, the number of green bitplanes in each
+color buffer.
+
+@item @code{GL_GREEN_SCALE}
+
+
+@var{params} returns one value, the green scale factor used during pixel
+transfers. The initial value is 1. See @code{glPixelTransfer}.
+
+@item @code{GL_HISTOGRAM}
+
+
+@var{params} returns a single boolean value indicating whether histogram
+is enabled. The initial value is @code{GL_FALSE}. See
+@code{glHistogram}.
+
+@item @code{GL_INDEX_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the color
+index array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glIndexPointer}.
+
+@item @code{GL_INDEX_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the color index array. This buffer object would have
+been bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glIndexPointer}. If no buffer object was bound to
+this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_INDEX_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive
+color indexes in the color index array. The initial value is 0. See
+@code{glIndexPointer}.
+
+@item @code{GL_INDEX_ARRAY_TYPE}
+
+
+@var{params} returns one value, the data type of indexes in the color
+index array. The initial value is @code{GL_FLOAT}. See
+@code{glIndexPointer}.
+
+@item @code{GL_INDEX_BITS}
+
+
+@var{params} returns one value, the number of bitplanes in each color
+index buffer.
+
+@item @code{GL_INDEX_CLEAR_VALUE}
+
+
+@var{params} returns one value, the color index used to clear the color
+index buffers. The initial value is 0. See @code{glClearIndex}.
+
+@item @code{GL_INDEX_LOGIC_OP}
+
+
+@var{params} returns a single boolean value indicating whether a
+fragment's index values are merged into the framebuffer using a logical
+operation. The initial value is @code{GL_FALSE}. See @code{glLogicOp}.
+
+@item @code{GL_INDEX_MODE}
+
+
+@var{params} returns a single boolean value indicating whether the GL is
+in color index mode (@code{GL_TRUE}) or RGBA mode (@code{GL_FALSE}).
+
+@item @code{GL_INDEX_OFFSET}
+
+
+@var{params} returns one value, the offset added to color and stencil
+indices during pixel transfers. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_INDEX_SHIFT}
+
+
+@var{params} returns one value, the amount that color and stencil
+indices are shifted during pixel transfers. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_INDEX_WRITEMASK}
+
+
+@var{params} returns one value, a mask indicating which bitplanes of
+each color index buffer can be written. The initial value is all 1's.
+See @code{glIndexMask}.
+
+@item @code{GL_LIGHT}@var{i}
+
+
+@var{params} returns a single boolean value indicating whether the
+specified light is enabled. The initial value is @code{GL_FALSE}. See
+@code{glLight} and @code{glLightModel}.
+
+@item @code{GL_LIGHTING}
+
+
+@var{params} returns a single boolean value indicating whether lighting
+is enabled. The initial value is @code{GL_FALSE}. See
+@code{glLightModel}.
+
+@item @code{GL_LIGHT_MODEL_AMBIENT}
+
+
+@var{params} returns four values: the red, green, blue, and alpha
+components of the ambient intensity of the entire scene. Integer values,
+if requested, are linearly mapped from the internal floating-point
+representation such that 1.0 returns the most positive representable
+integer value, and @r{-1.0} returns the most negative representable
+integer value. The initial value is (0.2, 0.2, 0.2, 1.0). See
+@code{glLightModel}.
+
+@item @code{GL_LIGHT_MODEL_COLOR_CONTROL}
+
+
+@var{params} returns single enumerated value indicating whether specular
+reflection calculations are separated from normal lighting computations.
+The initial value is @code{GL_SINGLE_COLOR}.
+
+@item @code{GL_LIGHT_MODEL_LOCAL_VIEWER}
+
+
+@var{params} returns a single boolean value indicating whether specular
+reflection calculations treat the viewer as being local to the scene.
+The initial value is @code{GL_FALSE}. See @code{glLightModel}.
+
+@item @code{GL_LIGHT_MODEL_TWO_SIDE}
+
+
+@var{params} returns a single boolean value indicating whether separate
+materials are used to compute lighting for front- and back-facing
+polygons. The initial value is @code{GL_FALSE}. See @code{glLightModel}.
+
+@item @code{GL_LINE_SMOOTH}
+
+
+@var{params} returns a single boolean value indicating whether
+antialiasing of lines is enabled. The initial value is @code{GL_FALSE}.
+See @code{glLineWidth}.
+
+@item @code{GL_LINE_SMOOTH_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the line antialiasing hint. The initial value is @code{GL_DONT_CARE}.
+See @code{glHint}.
+
+@item @code{GL_LINE_STIPPLE}
+
+
+@var{params} returns a single boolean value indicating whether stippling
+of lines is enabled. The initial value is @code{GL_FALSE}. See
+@code{glLineStipple}.
+
+@item @code{GL_LINE_STIPPLE_PATTERN}
+
+
+@var{params} returns one value, the 16-bit line stipple pattern. The
+initial value is all 1's. See @code{glLineStipple}.
+
+@item @code{GL_LINE_STIPPLE_REPEAT}
+
+
+@var{params} returns one value, the line stipple repeat factor. The
+initial value is 1. See @code{glLineStipple}.
+
+@item @code{GL_LINE_WIDTH}
+
+
+@var{params} returns one value, the line width as specified with
+@code{glLineWidth}. The initial value is 1.
+
+@item @code{GL_LINE_WIDTH_GRANULARITY}
+
+
+@var{params} returns one value, the width difference between adjacent
+supported widths for antialiased lines. See @code{glLineWidth}.
+
+@item @code{GL_LINE_WIDTH_RANGE}
+
+
+@var{params} returns two values: the smallest and largest supported
+widths for antialiased lines. See @code{glLineWidth}.
+
+@item @code{GL_LIST_BASE}
+
+
+@var{params} returns one value, the base offset added to all names in
+arrays presented to @code{glCallLists}. The initial value is 0. See
+@code{glListBase}.
+
+@item @code{GL_LIST_INDEX}
+
+
+@var{params} returns one value, the name of the display list currently
+under construction. 0 is returned if no display list is currently under
+construction. The initial value is 0. See @code{glNewList}.
+
+@item @code{GL_LIST_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating the
+construction mode of the display list currently under construction. The
+initial value is 0. See @code{glNewList}.
+
+@item @code{GL_LOGIC_OP_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating the
+selected logic operation mode. The initial value is @code{GL_COPY}. See
+@code{glLogicOp}.
+
+@item @code{GL_MAP1_COLOR_4}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates colors. The initial value is @code{GL_FALSE}. See
+@code{glMap1}.
+
+@item @code{GL_MAP1_GRID_DOMAIN}
+
+
+@var{params} returns two values: the endpoints of the 1D map's grid
+domain. The initial value is (0, 1). See @code{glMapGrid}.
+
+@item @code{GL_MAP1_GRID_SEGMENTS}
+
+
+@var{params} returns one value, the number of partitions in the 1D map's
+grid domain. The initial value is 1. See @code{glMapGrid}.
+
+@item @code{GL_MAP1_INDEX}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates color indices. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_NORMAL}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates normals. The initial value is @code{GL_FALSE}. See
+@code{glMap1}.
+
+@item @code{GL_MAP1_TEXTURE_COORD_1}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 1D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_TEXTURE_COORD_2}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 2D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_TEXTURE_COORD_3}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 3D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_TEXTURE_COORD_4}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 4D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_VERTEX_3}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 3D vertex coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP1_VERTEX_4}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+evaluation generates 4D vertex coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap1}.
+
+@item @code{GL_MAP2_COLOR_4}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates colors. The initial value is @code{GL_FALSE}. See
+@code{glMap2}.
+
+@item @code{GL_MAP2_GRID_DOMAIN}
+
+
+@var{params} returns four values: the endpoints of the 2D map's
+@r{@var{i}} and @r{@var{j}} grid domains. The initial value is (0,1;
+0,1). See @code{glMapGrid}.
+
+@item @code{GL_MAP2_GRID_SEGMENTS}
+
+
+@var{params} returns two values: the number of partitions in the 2D
+map's @r{@var{i}} and @r{@var{j}} grid domains. The initial value is
+(1,1). See @code{glMapGrid}.
+
+@item @code{GL_MAP2_INDEX}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates color indices. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_NORMAL}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates normals. The initial value is @code{GL_FALSE}. See
+@code{glMap2}.
+
+@item @code{GL_MAP2_TEXTURE_COORD_1}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 1D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_TEXTURE_COORD_2}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 2D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_TEXTURE_COORD_3}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 3D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_TEXTURE_COORD_4}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 4D texture coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_VERTEX_3}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 3D vertex coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP2_VERTEX_4}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+evaluation generates 4D vertex coordinates. The initial value is
+@code{GL_FALSE}. See @code{glMap2}.
+
+@item @code{GL_MAP_COLOR}
+
+
+@var{params} returns a single boolean value indicating if colors and
+color indices are to be replaced by table lookup during pixel transfers.
+The initial value is @code{GL_FALSE}. See @code{glPixelTransfer}.
+
+@item @code{GL_MAP_STENCIL}
+
+
+@var{params} returns a single boolean value indicating if stencil
+indices are to be replaced by table lookup during pixel transfers. The
+initial value is @code{GL_FALSE}. See @code{glPixelTransfer}.
+
+@item @code{GL_MATRIX_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+matrix stack is currently the target of all matrix operations. The
+initial value is @code{GL_MODELVIEW}. See @code{glMatrixMode}.
+
+@item @code{GL_MAX_3D_TEXTURE_SIZE}
+
+
+@var{params} returns one value, a rough estimate of the largest 3D
+texture that the GL can handle. The value must be at least 16. If the GL
+version is 1.2 or greater, use @code{GL_PROXY_TEXTURE_3D} to determine
+if a texture is too large. See @code{glTexImage3D}.
+
+@item @code{GL_MAX_CLIENT_ATTRIB_STACK_DEPTH}
+
+
+@var{params} returns one value indicating the maximum supported depth of
+the client attribute stack. See @code{glPushClientAttrib}.
+
+@item @code{GL_MAX_ATTRIB_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+attribute stack. The value must be at least 16. See @code{glPushAttrib}.
+
+@item @code{GL_MAX_CLIP_PLANES}
+
+
+@var{params} returns one value, the maximum number of
+application-defined clipping planes. The value must be at least 6. See
+@code{glClipPlane}.
+
+@item @code{GL_MAX_COLOR_MATRIX_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the color
+matrix stack. The value must be at least 2. See @code{glPushMatrix}.
+
+@item @code{GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS}
+
+
+@var{params} returns one value, the maximum supported texture image
+units that can be used to access texture maps from the vertex shader and
+the fragment processor combined. If both the vertex shader and the
+fragment processing stage access the same texture image unit, then that
+counts as using two texture image units against this limit. The value
+must be at least 2. See @code{glActiveTexture}.
+
+@item @code{GL_MAX_CUBE_MAP_TEXTURE_SIZE}
+
+
+@var{params} returns one value. The value gives a rough estimate of the
+largest cube-map texture that the GL can handle. The value must be at
+least 16. If the GL version is 1.3 or greater, use
+@code{GL_PROXY_TEXTURE_CUBE_MAP} to determine if a texture is too large.
+See @code{glTexImage2D}.
+
+@item @code{GL_MAX_DRAW_BUFFERS}
+
+
+@var{params} returns one value, the maximum number of simultaneous
+output colors allowed from a fragment shader using the
+@code{gl_FragData} built-in array. The value must be at least 1. See
+@code{glDrawBuffers}.
+
+@item @code{GL_MAX_ELEMENTS_INDICES}
+
+
+@var{params} returns one value, the recommended maximum number of vertex
+array indices. See @code{glDrawRangeElements}.
+
+@item @code{GL_MAX_ELEMENTS_VERTICES}
+
+
+@var{params} returns one value, the recommended maximum number of vertex
+array vertices. See @code{glDrawRangeElements}.
+
+@item @code{GL_MAX_EVAL_ORDER}
+
+
+@var{params} returns one value, the maximum equation order supported by
+1D and 2D evaluators. The value must be at least 8. See @code{glMap1}
+and @code{glMap2}.
+
+@item @code{GL_MAX_FRAGMENT_UNIFORM_COMPONENTS}
+
+
+@var{params} returns one value, the maximum number of individual
+floating-point, integer, or boolean values that can be held in uniform
+variable storage for a fragment shader. The value must be at least 64.
+See @code{glUniform}.
+
+@item @code{GL_MAX_LIGHTS}
+
+
+@var{params} returns one value, the maximum number of lights. The value
+must be at least 8. See @code{glLight}.
+
+@item @code{GL_MAX_LIST_NESTING}
+
+
+@var{params} returns one value, the maximum recursion depth allowed
+during display-list traversal. The value must be at least 64. See
+@code{glCallList}.
+
+@item @code{GL_MAX_MODELVIEW_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+modelview matrix stack. The value must be at least 32. See
+@code{glPushMatrix}.
+
+@item @code{GL_MAX_NAME_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+selection name stack. The value must be at least 64. See
+@code{glPushName}.
+
+@item @code{GL_MAX_PIXEL_MAP_TABLE}
+
+
+@var{params} returns one value, the maximum supported size of a
+@code{glPixelMap} lookup table. The value must be at least 32. See
+@code{glPixelMap}.
+
+@item @code{GL_MAX_PROJECTION_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+projection matrix stack. The value must be at least 2. See
+@code{glPushMatrix}.
+
+@item @code{GL_MAX_TEXTURE_COORDS}
+
+
+@var{params} returns one value, the maximum number of texture coordinate
+sets available to vertex and fragment shaders. The value must be at
+least 2. See @code{glActiveTexture} and @code{glClientActiveTexture}.
+
+@item @code{GL_MAX_TEXTURE_IMAGE_UNITS}
+
+
+@var{params} returns one value, the maximum supported texture image
+units that can be used to access texture maps from the fragment shader.
+The value must be at least 2. See @code{glActiveTexture}.
+
+@item @code{GL_MAX_TEXTURE_LOD_BIAS}
+
+
+@var{params} returns one value, the maximum, absolute value of the
+texture level-of-detail bias. The value must be at least 4.
+
+@item @code{GL_MAX_TEXTURE_SIZE}
+
+
+@var{params} returns one value. The value gives a rough estimate of the
+largest texture that the GL can handle. The value must be at least 64.
+If the GL version is 1.1 or greater, use @code{GL_PROXY_TEXTURE_1D} or
+@code{GL_PROXY_TEXTURE_2D} to determine if a texture is too large. See
+@code{glTexImage1D} and @code{glTexImage2D}.
+
+@item @code{GL_MAX_TEXTURE_STACK_DEPTH}
+
+
+@var{params} returns one value, the maximum supported depth of the
+texture matrix stack. The value must be at least 2. See
+@code{glPushMatrix}.
+
+@item @code{GL_MAX_TEXTURE_UNITS}
+
+
+@var{params} returns a single value indicating the number of
+conventional texture units supported. Each conventional texture unit
+includes both a texture coordinate set and a texture image unit.
+Conventional texture units may be used for fixed-function (non-shader)
+rendering. The value must be at least 2. Additional texture coordinate
+sets and texture image units may be accessed from vertex and fragment
+shaders. See @code{glActiveTexture} and @code{glClientActiveTexture}.
+
+@item @code{GL_MAX_VARYING_FLOATS}
+
+
+@var{params} returns one value, the maximum number of interpolators
+available for processing varying variables used by vertex and fragment
+shaders. This value represents the number of individual floating-point
+values that can be interpolated; varying variables declared as vectors,
+matrices, and arrays will all consume multiple interpolators. The value
+must be at least 32.
+
+@item @code{GL_MAX_VERTEX_ATTRIBS}
+
+
+@var{params} returns one value, the maximum number of 4-component
+generic vertex attributes accessible to a vertex shader. The value must
+be at least 16. See @code{glVertexAttrib}.
+
+@item @code{GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS}
+
+
+@var{params} returns one value, the maximum supported texture image
+units that can be used to access texture maps from the vertex shader.
+The value may be 0. See @code{glActiveTexture}.
+
+@item @code{GL_MAX_VERTEX_UNIFORM_COMPONENTS}
+
+
+@var{params} returns one value, the maximum number of individual
+floating-point, integer, or boolean values that can be held in uniform
+variable storage for a vertex shader. The value must be at least 512.
+See @code{glUniform}.
+
+@item @code{GL_MAX_VIEWPORT_DIMS}
+
+
+@var{params} returns two values: the maximum supported width and height
+of the viewport. These must be at least as large as the visible
+dimensions of the display being rendered to. See @code{glViewport}.
+
+@item @code{GL_MINMAX}
+
+
+@var{params} returns a single boolean value indicating whether pixel
+minmax values are computed. The initial value is @code{GL_FALSE}. See
+@code{glMinmax}.
+
+@item @code{GL_MODELVIEW_MATRIX}
+
+
+@var{params} returns sixteen values: the modelview matrix on the top of
+the modelview matrix stack. Initially this matrix is the identity
+matrix. See @code{glPushMatrix}.
+
+@item @code{GL_MODELVIEW_STACK_DEPTH}
+
+
+@var{params} returns one value, the number of matrices on the modelview
+matrix stack. The initial value is 1. See @code{glPushMatrix}.
+
+@item @code{GL_NAME_STACK_DEPTH}
+
+
+@var{params} returns one value, the number of names on the selection
+name stack. The initial value is 0. See @code{glPushName}.
+
+@item @code{GL_NORMAL_ARRAY}
+
+
+@var{params} returns a single boolean value, indicating whether the
+normal array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glNormalPointer}.
+
+@item @code{GL_NORMAL_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the normal array. This buffer object would have been
+bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glNormalPointer}. If no buffer object was bound to
+this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_NORMAL_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive
+normals in the normal array. The initial value is 0. See
+@code{glNormalPointer}.
+
+@item @code{GL_NORMAL_ARRAY_TYPE}
+
+
+@var{params} returns one value, the data type of each coordinate in the
+normal array. The initial value is @code{GL_FLOAT}. See
+@code{glNormalPointer}.
+
+@item @code{GL_NORMALIZE}
+
+
+@var{params} returns a single boolean value indicating whether normals
+are automatically scaled to unit length after they have been transformed
+to eye coordinates. The initial value is @code{GL_FALSE}. See
+@code{glNormal}.
+
+@item @code{GL_NUM_COMPRESSED_TEXTURE_FORMATS}
+
+
+@var{params} returns a single integer value indicating the number of
+available compressed texture formats. The minimum value is 0. See
+@code{glCompressedTexImage2D}.
+
+@item @code{GL_PACK_ALIGNMENT}
+
+
+@var{params} returns one value, the byte alignment used for writing
+pixel data to memory. The initial value is 4. See @code{glPixelStore}.
+
+@item @code{GL_PACK_IMAGE_HEIGHT}
+
+
+@var{params} returns one value, the image height used for writing pixel
+data to memory. The initial value is 0. See @code{glPixelStore}.
+
+@item @code{GL_PACK_LSB_FIRST}
+
+
+@var{params} returns a single boolean value indicating whether
+single-bit pixels being written to memory are written first to the least
+significant bit of each unsigned byte. The initial value is
+@code{GL_FALSE}. See @code{glPixelStore}.
+
+@item @code{GL_PACK_ROW_LENGTH}
+
+
+@var{params} returns one value, the row length used for writing pixel
+data to memory. The initial value is 0. See @code{glPixelStore}.
+
+@item @code{GL_PACK_SKIP_IMAGES}
+
+
+@var{params} returns one value, the number of pixel images skipped
+before the first pixel is written into memory. The initial value is 0.
+See @code{glPixelStore}.
+
+@item @code{GL_PACK_SKIP_PIXELS}
+
+
+@var{params} returns one value, the number of pixel locations skipped
+before the first pixel is written into memory. The initial value is 0.
+See @code{glPixelStore}.
+
+@item @code{GL_PACK_SKIP_ROWS}
+
+
+@var{params} returns one value, the number of rows of pixel locations
+skipped before the first pixel is written into memory. The initial value
+is 0. See @code{glPixelStore}.
+
+@item @code{GL_PACK_SWAP_BYTES}
+
+
+@var{params} returns a single boolean value indicating whether the bytes
+of two-byte and four-byte pixel indices and components are swapped
+before being written to memory. The initial value is @code{GL_FALSE}.
+See @code{glPixelStore}.
+
+@item @code{GL_PERSPECTIVE_CORRECTION_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the perspective correction hint. The initial value is
+@code{GL_DONT_CARE}. See @code{glHint}.
+
+@item @code{GL_PIXEL_MAP_A_TO_A_SIZE}
+
+
+@var{params} returns one value, the size of the alpha-to-alpha pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_B_TO_B_SIZE}
+
+
+@var{params} returns one value, the size of the blue-to-blue pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_G_TO_G_SIZE}
+
+
+@var{params} returns one value, the size of the green-to-green pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_I_TO_A_SIZE}
+
+
+@var{params} returns one value, the size of the index-to-alpha pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_I_TO_B_SIZE}
+
+
+@var{params} returns one value, the size of the index-to-blue pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_I_TO_G_SIZE}
+
+
+@var{params} returns one value, the size of the index-to-green pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_I_TO_I_SIZE}
+
+
+@var{params} returns one value, the size of the index-to-index pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_I_TO_R_SIZE}
+
+
+@var{params} returns one value, the size of the index-to-red pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_R_TO_R_SIZE}
+
+
+@var{params} returns one value, the size of the red-to-red pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_MAP_S_TO_S_SIZE}
+
+
+@var{params} returns one value, the size of the stencil-to-stencil pixel
+translation table. The initial value is 1. See @code{glPixelMap}.
+
+@item @code{GL_PIXEL_PACK_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+currently bound to the target @code{GL_PIXEL_PACK_BUFFER}. If no buffer
+object is bound to this target, 0 is returned. The initial value is 0.
+See @code{glBindBuffer}.
+
+@item @code{GL_PIXEL_UNPACK_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+currently bound to the target @code{GL_PIXEL_UNPACK_BUFFER}. If no
+buffer object is bound to this target, 0 is returned. The initial value
+is 0. See @code{glBindBuffer}.
+
+@item @code{GL_POINT_DISTANCE_ATTENUATION}
+
+
+@var{params} returns three values, the coefficients for computing the
+attenuation value for points. See @code{glPointParameter}.
+
+@item @code{GL_POINT_FADE_THRESHOLD_SIZE}
+
+
+@var{params} returns one value, the point size threshold for determining
+the point size. See @code{glPointParameter}.
+
+@item @code{GL_POINT_SIZE}
+
+
+@var{params} returns one value, the point size as specified by
+@code{glPointSize}. The initial value is 1.
+
+@item @code{GL_POINT_SIZE_GRANULARITY}
+
+
+@var{params} returns one value, the size difference between adjacent
+supported sizes for antialiased points. See @code{glPointSize}.
+
+@item @code{GL_POINT_SIZE_MAX}
+
+
+@var{params} returns one value, the upper bound for the attenuated point
+sizes. The initial value is 0.0. See @code{glPointParameter}.
+
+@item @code{GL_POINT_SIZE_MIN}
+
+
+@var{params} returns one value, the lower bound for the attenuated point
+sizes. The initial value is 1.0. See @code{glPointParameter}.
+
+@item @code{GL_POINT_SIZE_RANGE}
+
+
+@var{params} returns two values: the smallest and largest supported
+sizes for antialiased points. The smallest size must be at most 1, and
+the largest size must be at least 1. See @code{glPointSize}.
+
+@item @code{GL_POINT_SMOOTH}
+
+
+@var{params} returns a single boolean value indicating whether
+antialiasing of points is enabled. The initial value is @code{GL_FALSE}.
+See @code{glPointSize}.
+
+@item @code{GL_POINT_SMOOTH_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the point antialiasing hint. The initial value is
+@code{GL_DONT_CARE}. See @code{glHint}.
+
+@item @code{GL_POINT_SPRITE}
+
+
+@var{params} returns a single boolean value indicating whether point
+sprite is enabled. The initial value is @code{GL_FALSE}.
+
+@item @code{GL_POLYGON_MODE}
+
+
+@var{params} returns two values: symbolic constants indicating whether
+front-facing and back-facing polygons are rasterized as points, lines,
+or filled polygons. The initial value is @code{GL_FILL}. See
+@code{glPolygonMode}.
+
+@item @code{GL_POLYGON_OFFSET_FACTOR}
+
+
+@var{params} returns one value, the scaling factor used to determine the
+variable offset that is added to the depth value of each fragment
+generated when a polygon is rasterized. The initial value is 0. See
+@code{glPolygonOffset}.
+
+@item @code{GL_POLYGON_OFFSET_UNITS}
+
+
+@var{params} returns one value. This value is multiplied by an
+implementation-specific value and then added to the depth value of each
+fragment generated when a polygon is rasterized. The initial value is 0.
+See @code{glPolygonOffset}.
+
+@item @code{GL_POLYGON_OFFSET_FILL}
+
+
+@var{params} returns a single boolean value indicating whether polygon
+offset is enabled for polygons in fill mode. The initial value is
+@code{GL_FALSE}. See @code{glPolygonOffset}.
+
+@item @code{GL_POLYGON_OFFSET_LINE}
+
+
+@var{params} returns a single boolean value indicating whether polygon
+offset is enabled for polygons in line mode. The initial value is
+@code{GL_FALSE}. See @code{glPolygonOffset}.
+
+@item @code{GL_POLYGON_OFFSET_POINT}
+
+
+@var{params} returns a single boolean value indicating whether polygon
+offset is enabled for polygons in point mode. The initial value is
+@code{GL_FALSE}. See @code{glPolygonOffset}.
+
+@item @code{GL_POLYGON_SMOOTH}
+
+
+@var{params} returns a single boolean value indicating whether
+antialiasing of polygons is enabled. The initial value is
+@code{GL_FALSE}. See @code{glPolygonMode}.
+
+@item @code{GL_POLYGON_SMOOTH_HINT}
+
+
+@var{params} returns one value, a symbolic constant indicating the mode
+of the polygon antialiasing hint. The initial value is
+@code{GL_DONT_CARE}. See @code{glHint}.
+
+@item @code{GL_POLYGON_STIPPLE}
+
+
+@var{params} returns a single boolean value indicating whether polygon
+stippling is enabled. The initial value is @code{GL_FALSE}. See
+@code{glPolygonStipple}.
+
+@item @code{GL_POST_COLOR_MATRIX_COLOR_TABLE}
+
+
+@var{params} returns a single boolean value indicating whether post
+color matrix transformation lookup is enabled. The initial value is
+@code{GL_FALSE}. See @code{glColorTable}.
+
+@item @code{GL_POST_COLOR_MATRIX_RED_BIAS}
+
+
+@var{params} returns one value, the red bias factor applied to RGBA
+fragments after color matrix transformations. The initial value is 0.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_GREEN_BIAS}
+
+
+@var{params} returns one value, the green bias factor applied to RGBA
+fragments after color matrix transformations. The initial value is 0.
+See @code{glPixelTransfer}
+
+@item @code{GL_POST_COLOR_MATRIX_BLUE_BIAS}
+
+
+@var{params} returns one value, the blue bias factor applied to RGBA
+fragments after color matrix transformations. The initial value is 0.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_ALPHA_BIAS}
+
+
+@var{params} returns one value, the alpha bias factor applied to RGBA
+fragments after color matrix transformations. The initial value is 0.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_RED_SCALE}
+
+
+@var{params} returns one value, the red scale factor applied to RGBA
+fragments after color matrix transformations. The initial value is 1.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_GREEN_SCALE}
+
+
+@var{params} returns one value, the green scale factor applied to RGBA
+fragments after color matrix transformations. The initial value is 1.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_BLUE_SCALE}
+
+
+@var{params} returns one value, the blue scale factor applied to RGBA
+fragments after color matrix transformations. The initial value is 1.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_COLOR_MATRIX_ALPHA_SCALE}
+
+
+@var{params} returns one value, the alpha scale factor applied to RGBA
+fragments after color matrix transformations. The initial value is 1.
+See @code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_COLOR_TABLE}
+
+
+@var{params} returns a single boolean value indicating whether post
+convolution lookup is enabled. The initial value is @code{GL_FALSE}. See
+@code{glColorTable}.
+
+@item @code{GL_POST_CONVOLUTION_RED_BIAS}
+
+
+@var{params} returns one value, the red bias factor applied to RGBA
+fragments after convolution. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_GREEN_BIAS}
+
+
+@var{params} returns one value, the green bias factor applied to RGBA
+fragments after convolution. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_BLUE_BIAS}
+
+
+@var{params} returns one value, the blue bias factor applied to RGBA
+fragments after convolution. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_ALPHA_BIAS}
+
+
+@var{params} returns one value, the alpha bias factor applied to RGBA
+fragments after convolution. The initial value is 0. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_RED_SCALE}
+
+
+@var{params} returns one value, the red scale factor applied to RGBA
+fragments after convolution. The initial value is 1. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_GREEN_SCALE}
+
+
+@var{params} returns one value, the green scale factor applied to RGBA
+fragments after convolution. The initial value is 1. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_BLUE_SCALE}
+
+
+@var{params} returns one value, the blue scale factor applied to RGBA
+fragments after convolution. The initial value is 1. See
+@code{glPixelTransfer}.
+
+@item @code{GL_POST_CONVOLUTION_ALPHA_SCALE}
+
+
+@var{params} returns one value, the alpha scale factor applied to RGBA
+fragments after convolution. The initial value is 1. See
+@code{glPixelTransfer}.
+
+@item @code{GL_PROJECTION_MATRIX}
+
+
+@var{params} returns sixteen values: the projection matrix on the top of
+the projection matrix stack. Initially this matrix is the identity
+matrix. See @code{glPushMatrix}.
+
+@item @code{GL_PROJECTION_STACK_DEPTH}
+
+
+@var{params} returns one value, the number of matrices on the projection
+matrix stack. The initial value is 1. See @code{glPushMatrix}.
+
+@item @code{GL_READ_BUFFER}
+
+
+@var{params} returns one value, a symbolic constant indicating which
+color buffer is selected for reading. The initial value is
+@code{GL_BACK} if there is a back buffer, otherwise it is
+@code{GL_FRONT}. See @code{glReadPixels} and @code{glAccum}.
+
+@item @code{GL_RED_BIAS}
+
+
+@var{params} returns one value, the red bias factor used during pixel
+transfers. The initial value is 0.
+
+@item @code{GL_RED_BITS}
+
+
+@var{params} returns one value, the number of red bitplanes in each
+color buffer.
+
+@item @code{GL_RED_SCALE}
+
+
+@var{params} returns one value, the red scale factor used during pixel
+transfers. The initial value is 1. See @code{glPixelTransfer}.
+
+@item @code{GL_RENDER_MODE}
+
+
+@var{params} returns one value, a symbolic constant indicating whether
+the GL is in render, select, or feedback mode. The initial value is
+@code{GL_RENDER}. See @code{glRenderMode}.
+
+@item @code{GL_RESCALE_NORMAL}
+
+
+@var{params} returns single boolean value indicating whether normal
+rescaling is enabled. See @code{glEnable}.
+
+@item @code{GL_RGBA_MODE}
+
+
+@var{params} returns a single boolean value indicating whether the GL is
+in RGBA mode (true) or color index mode (false). See @code{glColor}.
+
+@item @code{GL_SAMPLE_BUFFERS}
+
+
+@var{params} returns a single integer value indicating the number of
+sample buffers associated with the framebuffer. See
+@code{glSampleCoverage}.
+
+@item @code{GL_SAMPLE_COVERAGE_VALUE}
+
+
+@var{params} returns a single positive floating-point value indicating
+the current sample coverage value. See @code{glSampleCoverage}.
+
+@item @code{GL_SAMPLE_COVERAGE_INVERT}
+
+
+@var{params} returns a single boolean value indicating if the temporary
+coverage value should be inverted. See @code{glSampleCoverage}.
+
+@item @code{GL_SAMPLES}
+
+
+@var{params} returns a single integer value indicating the coverage mask
+size. See @code{glSampleCoverage}.
+
+@item @code{GL_SCISSOR_BOX}
+
+
+@var{params} returns four values: the @r{@var{x}} and @r{@var{y}} window
+coordinates of the scissor box, followed by its width and height.
+Initially the @r{@var{x}} and @r{@var{y}} window coordinates are both 0
+and the width and height are set to the size of the window. See
+@code{glScissor}.
+
+@item @code{GL_SCISSOR_TEST}
+
+
+@var{params} returns a single boolean value indicating whether
+scissoring is enabled. The initial value is @code{GL_FALSE}. See
+@code{glScissor}.
+
+@item @code{GL_SECONDARY_COLOR_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the
+secondary color array is enabled. The initial value is @code{GL_FALSE}.
+See @code{glSecondaryColorPointer}.
+
+@item @code{GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the secondary color array. This buffer object would have
+been bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glSecondaryColorPointer}. If no buffer object was
+bound to this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_SECONDARY_COLOR_ARRAY_SIZE}
+
+
+@var{params} returns one value, the number of components per color in
+the secondary color array. The initial value is 3. See
+@code{glSecondaryColorPointer}.
+
+@item @code{GL_SECONDARY_COLOR_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive
+colors in the secondary color array. The initial value is 0. See
+@code{glSecondaryColorPointer}.
+
+@item @code{GL_SECONDARY_COLOR_ARRAY_TYPE}
+
+
+@var{params} returns one value, the data type of each component in the
+secondary color array. The initial value is @code{GL_FLOAT}. See
+@code{glSecondaryColorPointer}.
+
+@item @code{GL_SELECTION_BUFFER_SIZE}
+
+
+@var{params} return one value, the size of the selection buffer. See
+@code{glSelectBuffer}.
+
+@item @code{GL_SEPARABLE_2D}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+separable convolution is enabled. The initial value is @code{GL_FALSE}.
+See @code{glSeparableFilter2D}.
+
+@item @code{GL_SHADE_MODEL}
+
+
+@var{params} returns one value, a symbolic constant indicating whether
+the shading mode is flat or smooth. The initial value is
+@code{GL_SMOOTH}. See @code{glShadeModel}.
+
+@item @code{GL_SMOOTH_LINE_WIDTH_RANGE}
+
+
+@var{params} returns two values, the smallest and largest supported
+widths for antialiased lines. See @code{glLineWidth}.
+
+@item @code{GL_SMOOTH_LINE_WIDTH_GRANULARITY}
+
+
+@var{params} returns one value, the granularity of widths for
+antialiased lines. See @code{glLineWidth}.
+
+@item @code{GL_SMOOTH_POINT_SIZE_RANGE}
+
+
+@var{params} returns two values, the smallest and largest supported
+widths for antialiased points. See @code{glPointSize}.
+
+@item @code{GL_SMOOTH_POINT_SIZE_GRANULARITY}
+
+
+@var{params} returns one value, the granularity of sizes for antialiased
+points. See @code{glPointSize}.
+
+@item @code{GL_STENCIL_BACK_FAIL}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken for back-facing polygons when the stencil test fails.
+The initial value is @code{GL_KEEP}. See @code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_BACK_FUNC}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+function is used for back-facing polygons to compare the stencil
+reference value with the stencil buffer value. The initial value is
+@code{GL_ALWAYS}. See @code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_BACK_PASS_DEPTH_FAIL}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken for back-facing polygons when the stencil test passes,
+but the depth test fails. The initial value is @code{GL_KEEP}. See
+@code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_BACK_PASS_DEPTH_PASS}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken for back-facing polygons when the stencil test passes
+and the depth test passes. The initial value is @code{GL_KEEP}. See
+@code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_BACK_REF}
+
+
+@var{params} returns one value, the reference value that is compared
+with the contents of the stencil buffer for back-facing polygons. The
+initial value is 0. See @code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_BACK_VALUE_MASK}
+
+
+@var{params} returns one value, the mask that is used for back-facing
+polygons to mask both the stencil reference value and the stencil buffer
+value before they are compared. The initial value is all 1's. See
+@code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_BACK_WRITEMASK}
+
+
+@var{params} returns one value, the mask that controls writing of the
+stencil bitplanes for back-facing polygons. The initial value is all
+1's. See @code{glStencilMaskSeparate}.
+
+@item @code{GL_STENCIL_BITS}
+
+
+@var{params} returns one value, the number of bitplanes in the stencil
+buffer.
+
+@item @code{GL_STENCIL_CLEAR_VALUE}
+
+
+@var{params} returns one value, the index to which the stencil bitplanes
+are cleared. The initial value is 0. See @code{glClearStencil}.
+
+@item @code{GL_STENCIL_FAIL}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken when the stencil test fails. The initial value is
+@code{GL_KEEP}. See @code{glStencilOp}. If the GL version is 2.0 or
+greater, this stencil state only affects non-polygons and front-facing
+polygons. Back-facing polygons use separate stencil state. See
+@code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_FUNC}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+function is used to compare the stencil reference value with the stencil
+buffer value. The initial value is @code{GL_ALWAYS}. See
+@code{glStencilFunc}. If the GL version is 2.0 or greater, this stencil
+state only affects non-polygons and front-facing polygons. Back-facing
+polygons use separate stencil state. See @code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_PASS_DEPTH_FAIL}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken when the stencil test passes, but the depth test fails.
+The initial value is @code{GL_KEEP}. See @code{glStencilOp}. If the GL
+version is 2.0 or greater, this stencil state only affects non-polygons
+and front-facing polygons. Back-facing polygons use separate stencil
+state. See @code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_PASS_DEPTH_PASS}
+
+
+@var{params} returns one value, a symbolic constant indicating what
+action is taken when the stencil test passes and the depth test passes.
+The initial value is @code{GL_KEEP}. See @code{glStencilOp}. If the GL
+version is 2.0 or greater, this stencil state only affects non-polygons
+and front-facing polygons. Back-facing polygons use separate stencil
+state. See @code{glStencilOpSeparate}.
+
+@item @code{GL_STENCIL_REF}
+
+
+@var{params} returns one value, the reference value that is compared
+with the contents of the stencil buffer. The initial value is 0. See
+@code{glStencilFunc}. If the GL version is 2.0 or greater, this stencil
+state only affects non-polygons and front-facing polygons. Back-facing
+polygons use separate stencil state. See @code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_TEST}
+
+
+@var{params} returns a single boolean value indicating whether stencil
+testing of fragments is enabled. The initial value is @code{GL_FALSE}.
+See @code{glStencilFunc} and @code{glStencilOp}.
+
+@item @code{GL_STENCIL_VALUE_MASK}
+
+
+@var{params} returns one value, the mask that is used to mask both the
+stencil reference value and the stencil buffer value before they are
+compared. The initial value is all 1's. See @code{glStencilFunc}. If the
+GL version is 2.0 or greater, this stencil state only affects
+non-polygons and front-facing polygons. Back-facing polygons use
+separate stencil state. See @code{glStencilFuncSeparate}.
+
+@item @code{GL_STENCIL_WRITEMASK}
+
+
+@var{params} returns one value, the mask that controls writing of the
+stencil bitplanes. The initial value is all 1's. See
+@code{glStencilMask}. If the GL version is 2.0 or greater, this stencil
+state only affects non-polygons and front-facing polygons. Back-facing
+polygons use separate stencil state. See @code{glStencilMaskSeparate}.
+
+@item @code{GL_STEREO}
+
+
+@var{params} returns a single boolean value indicating whether stereo
+buffers (left and right) are supported.
+
+@item @code{GL_SUBPIXEL_BITS}
+
+
+@var{params} returns one value, an estimate of the number of bits of
+subpixel resolution that are used to position rasterized geometry in
+window coordinates. The value must be at least 4.
+
+@item @code{GL_TEXTURE_1D}
+
+
+@var{params} returns a single boolean value indicating whether 1D
+texture mapping is enabled. The initial value is @code{GL_FALSE}. See
+@code{glTexImage1D}.
+
+@item @code{GL_TEXTURE_BINDING_1D}
+
+
+@var{params} returns a single value, the name of the texture currently
+bound to the target @code{GL_TEXTURE_1D}. The initial value is 0. See
+@code{glBindTexture}.
+
+@item @code{GL_TEXTURE_2D}
+
+
+@var{params} returns a single boolean value indicating whether 2D
+texture mapping is enabled. The initial value is @code{GL_FALSE}. See
+@code{glTexImage2D}.
+
+@item @code{GL_TEXTURE_BINDING_2D}
+
+
+@var{params} returns a single value, the name of the texture currently
+bound to the target @code{GL_TEXTURE_2D}. The initial value is 0. See
+@code{glBindTexture}.
+
+@item @code{GL_TEXTURE_3D}
+
+
+@var{params} returns a single boolean value indicating whether 3D
+texture mapping is enabled. The initial value is @code{GL_FALSE}. See
+@code{glTexImage3D}.
+
+@item @code{GL_TEXTURE_BINDING_3D}
+
+
+@var{params} returns a single value, the name of the texture currently
+bound to the target @code{GL_TEXTURE_3D}. The initial value is 0. See
+@code{glBindTexture}.
+
+@item @code{GL_TEXTURE_BINDING_CUBE_MAP}
+
+
+@var{params} returns a single value, the name of the texture currently
+bound to the target @code{GL_TEXTURE_CUBE_MAP}. The initial value is 0.
+See @code{glBindTexture}.
+
+@item @code{GL_TEXTURE_COMPRESSION_HINT}
+
+
+@var{params} returns a single value indicating the mode of the texture
+compression hint. The initial value is @code{GL_DONT_CARE}.
+
+@item @code{GL_TEXTURE_COORD_ARRAY}
+
+
+@var{params} returns a single boolean value indicating whether the
+texture coordinate array is enabled. The initial value is
+@code{GL_FALSE}. See @code{glTexCoordPointer}.
+
+@item @code{GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING}
+
+
+@var{params} returns a single value, the name of the buffer object
+associated with the texture coordinate array. This buffer object would
+have been bound to the target @code{GL_ARRAY_BUFFER} at the time of the
+most recent call to @code{glTexCoordPointer}. If no buffer object was
+bound to this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
+
+@item @code{GL_TEXTURE_COORD_ARRAY_SIZE}
+
+
+@var{params} returns one value, the number of coordinates per element in
+the texture coordinate array. The initial value is 4. See
+@code{glTexCoordPointer}.
+
+@item @code{GL_TEXTURE_COORD_ARRAY_STRIDE}
+
+
+@var{params} returns one value, the byte offset between consecutive
+elements in the texture coordinate array. The initial value is 0. See
+@code{glTexCoordPointer}.
+
+@item @code{GL_TEXTURE_COORD_ARRAY_TYPE}
+
+
+@var{params} returns one value, the data type of the coordinates in the
+texture coordinate array. The initial value is @code{GL_FLOAT}. See
+@code{glTexCoordPointer}.
+
+@item @code{GL_TEXTURE_CUBE_MAP}
+
+
+@var{params} returns a single boolean value indicating whether
+cube-mapped texture mapping is enabled. The initial value is
+@code{GL_FALSE}. See @code{glTexImage2D}.
+
+@item @code{GL_TEXTURE_GEN_Q}
+
+
+@var{params} returns a single boolean value indicating whether automatic
+generation of the @var{q} texture coordinate is enabled. The initial
+value is @code{GL_FALSE}. See @code{glTexGen}.
+
+@item @code{GL_TEXTURE_GEN_R}
+
+
+@var{params} returns a single boolean value indicating whether automatic
+generation of the @var{r} texture coordinate is enabled. The initial
+value is @code{GL_FALSE}. See @code{glTexGen}.
+
+@item @code{GL_TEXTURE_GEN_S}
+
+
+@var{params} returns a single boolean value indicating whether automatic
+generation of the @var{S} texture coordinate is enabled. The initial
+value is @code{GL_FALSE}. See @code{glTexGen}.
+
+@item @code{GL_TEXTURE_GEN_T}
+
+
+@var{params} returns a single boolean value indicating whether automatic
+generation of the T texture coordinate is enabled. The initial value is
+@code{GL_FALSE}. See @code{glTexGen}.
+
+@item @code{GL_TEXTURE_MATRIX}
+
+
+@var{params} returns sixteen values: the texture matrix on the top of
+the texture matrix stack. Initially this matrix is the identity matrix.
+See @code{glPushMatrix}.
+
+@item @code{GL_TEXTURE_STACK_DEPTH}
+
+
+@var{params} returns one value, the number of matrices on the texture
+matrix stack. The initial value is 1. See @code{glPushMatrix}.
+
+@item @code{GL_TRANSPOSE_COLOR_MATRIX}
+
+
+@var{params} returns 16 values, the elements of the color matrix in
+row-major order. See @code{glLoadTransposeMatrix}.
+
+@item @code{GL_TRANSPOSE_MODELVIEW_MATRIX}
+
+
+@var{params} returns 16 values, the elements of the modelview matrix in
+row-major order. See @code{glLoadTransposeMatrix}.
+
+@item @code{GL_TRANSPOSE_PROJECTION_MATRIX}
+
+
+@var{params} returns 16 values, the elements of the projection matrix in
+row-major order. See @code{glLoadTransposeMatrix}.
+
+@item @code{GL_TRANSPOSE_TEXTURE_MATRIX}
+
+
+@var{params} returns 16 values, the elements of the texture matrix in
+row-major order. See @code{glLoadTransposeMatrix}.
+
+@item @code{GL_UNPACK_ALIGNMENT}
+
+
+@var{params} returns one value, the byte alignment used for reading
+pixel data from memory. The initial value is 4. See @code{glPixelStore}.
+
+@item @code{GL_UNPACK_IMAGE_HEIGHT}
+
+
+@var{params} returns one value, the image height used for reading pixel
+data from memory. The initial is 0. See @code{glPixelStore}.
+
+@item @code{GL_UNPACK_LSB_FIRST}
+
+
+@var{params} returns a single boolean value indicating whether
+single-bit pixels being read from memory are read first from the least
+significant bit of each unsigned byte. The initial value is
+@code{GL_FALSE}. See @code{glPixelStore}.
+
+@item @code{GL_UNPACK_ROW_LENGTH}
+
+
+@var{params} returns one value, the row length used for reading pixel
+data from memory. The initial value is 0. See @code{glPixelStore}.
+
+@item @code{GL_UNPACK_SKIP_IMAGES}
+
+
+@var{params} returns one value, the number of pixel images skipped
+before the first pixel is read from memory. The initial value is 0. See
+@code{glPixelStore}.
+
+@item @code{GL_UNPACK_SKIP_PIXELS}
+
+
+@var{params} returns one value, the number of pixel locations skipped
+before the first pixel is read from memory. The initial value is 0. See
+@code{glPixelStore}.
+
+@item @code{GL_UNPACK_SKIP_ROWS}
-The @code{GL_VERSION} and @code{GL_SHADING_LANGUAGE_VERSION} strings
-begin with a version number. The version number uses one of these forms:
-@var{major_number.minor_number}@var{major_number.minor_number.release_number}
+@var{params} returns one value, the number of rows of pixel locations
+skipped before the first pixel is read from memory. The initial value is
+0. See @code{glPixelStore}.
-Vendor-specific information may follow the version number. Its format
-depends on the implementation, but a space always separates the version
-number and the vendor-specific information.
+@item @code{GL_UNPACK_SWAP_BYTES}
-All strings are null-terminated.
-@code{GL_INVALID_ENUM} is generated if @var{name} is not an accepted
-value.
+@var{params} returns a single boolean value indicating whether the bytes
+of two-byte and four-byte pixel indices and components are swapped after
+being read from memory. The initial value is @code{GL_FALSE}. See
+@code{glPixelStore}.
-@code{GL_INVALID_OPERATION} is generated if @code{glGetString} is
-executed between the execution of @code{glBegin} and the corresponding
-execution of @code{glEnd}.
+@item @code{GL_VERTEX_ARRAY}
-@end deftypefun
-@deftypefun void glGetTexImage target level format type img
-Return a texture image.
+@var{params} returns a single boolean value indicating whether the
+vertex array is enabled. The initial value is @code{GL_FALSE}. See
+@code{glVertexPointer}.
-@table @asis
-@item @var{target}
-Specifies which texture is to be obtained. @code{GL_TEXTURE_1D},
-@code{GL_TEXTURE_2D}, @code{GL_TEXTURE_3D},
-@code{GL_TEXTURE_CUBE_MAP_POSITIVE_X},
-@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
-@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
-@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
-@code{GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, and
-@code{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z} are accepted.
+@item @code{GL_VERTEX_ARRAY_BUFFER_BINDING}
-@item @var{level}
-Specifies the level-of-detail number of the desired image. Level 0 is
-the base image level. Level @r{@var{n}} is the @r{@var{n}}th mipmap
-reduction image.
-@item @var{format}
-Specifies a pixel format for the returned data. The supported formats
-are @code{GL_RED}, @code{GL_GREEN}, @code{GL_BLUE}, @code{GL_ALPHA},
-@code{GL_RGB}, @code{GL_BGR}, @code{GL_RGBA}, @code{GL_BGRA},
-@code{GL_LUMINANCE}, and @code{GL_LUMINANCE_ALPHA}.
+@var{params} returns a single value, the name of the buffer object
+associated with the vertex array. This buffer object would have been
+bound to the target @code{GL_ARRAY_BUFFER} at the time of the most
+recent call to @code{glVertexPointer}. If no buffer object was bound to
+this target, 0 is returned. The initial value is 0. See
+@code{glBindBuffer}.
-@item @var{type}
-Specifies a pixel type for the returned data. The supported types are
-@code{GL_UNSIGNED_BYTE}, @code{GL_BYTE}, @code{GL_UNSIGNED_SHORT},
-@code{GL_SHORT}, @code{GL_UNSIGNED_INT}, @code{GL_INT}, @code{GL_FLOAT},
-@code{GL_UNSIGNED_BYTE_3_3_2}, @code{GL_UNSIGNED_BYTE_2_3_3_REV},
-@code{GL_UNSIGNED_SHORT_5_6_5}, @code{GL_UNSIGNED_SHORT_5_6_5_REV},
-@code{GL_UNSIGNED_SHORT_4_4_4_4}, @code{GL_UNSIGNED_SHORT_4_4_4_4_REV},
-@code{GL_UNSIGNED_SHORT_5_5_5_1}, @code{GL_UNSIGNED_SHORT_1_5_5_5_REV},
-@code{GL_UNSIGNED_INT_8_8_8_8}, @code{GL_UNSIGNED_INT_8_8_8_8_REV},
-@code{GL_UNSIGNED_INT_10_10_10_2}, and
-@code{GL_UNSIGNED_INT_2_10_10_10_REV}.
+@item @code{GL_VERTEX_ARRAY_SIZE}
-@item @var{img}
-Returns the texture image. Should be a pointer to an array of the type
-specified by @var{type}.
-@end table
+@var{params} returns one value, the number of coordinates per vertex in
+the vertex array. The initial value is 4. See @code{glVertexPointer}.
-@code{glGetTexImage} returns a texture image into @var{img}.
-@var{target} specifies whether the desired texture image is one
-specified by @code{glTexImage1D} (@code{GL_TEXTURE_1D}),
-@code{glTexImage2D} (@code{GL_TEXTURE_2D} or any of
-@code{GL_TEXTURE_CUBE_MAP_*}), or @code{glTexImage3D}
-(@code{GL_TEXTURE_3D}). @var{level} specifies the level-of-detail number
-of the desired image. @var{format} and @var{type} specify the format and
-type of the desired image array. See the reference pages
-@code{glTexImage1D} and @code{glDrawPixels} for a description of the
-acceptable values for the @var{format} and @var{type} parameters,
-respectively.
+@item @code{GL_VERTEX_ARRAY_STRIDE}
-If a non-zero named buffer object is bound to the
-@code{GL_PIXEL_PACK_BUFFER} target (see @code{glBindBuffer}) while a
-texture image is requested, @var{img} is treated as a byte offset into
-the buffer object's data store.
-To understand the operation of @code{glGetTexImage}, consider the
-selected internal four-component texture image to be an RGBA color
-buffer the size of the image. The semantics of @code{glGetTexImage} are
-then identical to those of @code{glReadPixels}, with the exception that
-no pixel transfer operations are performed, when called with the same
-@var{format} and @var{type}, with @var{x} and @var{y} set to 0,
-@var{width} set to the width of the texture image (including border if
-one was specified), and @var{height} set to 1 for 1D images, or to the
-height of the texture image (including border if one was specified) for
-2D images. Because the internal texture image is an RGBA image, pixel
-formats @code{GL_COLOR_INDEX}, @code{GL_STENCIL_INDEX}, and
-@code{GL_DEPTH_COMPONENT} are not accepted, and pixel type
-@code{GL_BITMAP} is not accepted.
+@var{params} returns one value, the byte offset between consecutive
+vertices in the vertex array. The initial value is 0. See
+@code{glVertexPointer}.
-If the selected texture image does not contain four components, the
-following mappings are applied. Single-component textures are treated as
-RGBA buffers with red set to the single-component value, green set to 0,
-blue set to 0, and alpha set to 1. Two-component textures are treated as
-RGBA buffers with red set to the value of component zero, alpha set to
-the value of component one, and green and blue set to 0. Finally,
-three-component textures are treated as RGBA buffers with red set to
-component zero, green set to component one, blue set to component two,
-and alpha set to 1.
+@item @code{GL_VERTEX_ARRAY_TYPE}
-To determine the required size of @var{img}, use
-@code{glGetTexLevelParameter} to determine the dimensions of the
-internal texture image, then scale the required number of pixels by the
-storage required for each pixel, based on @var{format} and @var{type}.
-Be sure to take the pixel storage parameters into account, especially
-@code{GL_PACK_ALIGNMENT}.
-@code{GL_INVALID_ENUM} is generated if @var{target}, @var{format}, or
-@var{type} is not an accepted value.
+@var{params} returns one value, the data type of each coordinate in the
+vertex array. The initial value is @code{GL_FLOAT}. See
+@code{glVertexPointer}.
-@code{GL_INVALID_VALUE} is generated if @var{level} is less than 0.
+@item @code{GL_VERTEX_PROGRAM_POINT_SIZE}
-@code{GL_INVALID_VALUE} may be generated if @var{level} is greater than
-@r{@var{log}_2(@var{max},)}, where @r{@var{max}} is the returned value
-of @code{GL_MAX_TEXTURE_SIZE}.
-@code{GL_INVALID_OPERATION} is returned if @var{type} is one of
-@code{GL_UNSIGNED_BYTE_3_3_2}, @code{GL_UNSIGNED_BYTE_2_3_3_REV},
-@code{GL_UNSIGNED_SHORT_5_6_5}, or @code{GL_UNSIGNED_SHORT_5_6_5_REV}
-and @var{format} is not @code{GL_RGB}.
+@var{params} returns a single boolean value indicating whether vertex
+program point size mode is enabled. If enabled, and a vertex shader is
+active, then the point size is taken from the shader built-in
+@code{gl_PointSize}. If disabled, and a vertex shader is active, then
+the point size is taken from the point state as specified by
+@code{glPointSize}. The initial value is @code{GL_FALSE}.
-@code{GL_INVALID_OPERATION} is returned if @var{type} is one of
-@code{GL_UNSIGNED_SHORT_4_4_4_4}, @code{GL_UNSIGNED_SHORT_4_4_4_4_REV},
-@code{GL_UNSIGNED_SHORT_5_5_5_1}, @code{GL_UNSIGNED_SHORT_1_5_5_5_REV},
-@code{GL_UNSIGNED_INT_8_8_8_8}, @code{GL_UNSIGNED_INT_8_8_8_8_REV},
-@code{GL_UNSIGNED_INT_10_10_10_2}, or
-@code{GL_UNSIGNED_INT_2_10_10_10_REV}, and @var{format} is neither
-@code{GL_RGBA} or @code{GL_BGRA}.
+@item @code{GL_VERTEX_PROGRAM_TWO_SIDE}
-@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
-name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the buffer
-object's data store is currently mapped.
-@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
-name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and the data
-would be packed to the buffer object such that the memory writes
-required would exceed the data store size.
+@var{params} returns a single boolean value indicating whether vertex
+program two-sided color mode is enabled. If enabled, and a vertex shader
+is active, then the GL chooses the back color output for back-facing
+polygons, and the front color output for non-polygons and front-facing
+polygons. If disabled, and a vertex shader is active, then the front
+color output is always selected. The initial value is @code{GL_FALSE}.
-@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
-name is bound to the @code{GL_PIXEL_PACK_BUFFER} target and @var{img} is
-not evenly divisible into the number of bytes needed to store in memory
-a datum indicated by @var{type}.
+@item @code{GL_VIEWPORT}
-@code{GL_INVALID_OPERATION} is generated if @code{glGetTexImage} is
-executed between the execution of @code{glBegin} and the corresponding
-execution of @code{glEnd}.
-@end deftypefun
+@var{params} returns four values: the @r{@var{x}} and @r{@var{y}} window
+coordinates of the viewport, followed by its width and height. Initially
+the @r{@var{x}} and @r{@var{y}} window coordinates are both set to 0,
+and the width and height are set to the width and height of the window
+into which the GL will do its rendering. See @code{glViewport}.
-@deftypefun GLint glGetUniformLocation program name
-Returns the location of a uniform variable.
+@item @code{GL_ZOOM_X}
-@table @asis
-@item @var{program}
-Specifies the program object to be queried.
-@item @var{name}
-Points to a null terminated string containing the name of the uniform
-variable whose location is to be queried.
+@var{params} returns one value, the @r{@var{x}} pixel zoom factor. The
+initial value is 1. See @code{glPixelZoom}.
-@end table
+@item @code{GL_ZOOM_Y}
-@code{glGetUniformLocation } returns an integer that represents the
-location of a specific uniform variable within a program object.
-@var{name} must be a null terminated string that contains no white
-space. @var{name} must be an active uniform variable name in
-@var{program} that is not a structure, an array of structures, or a
-subcomponent of a vector or a matrix. This function returns -1 if
-@var{name} does not correspond to an active uniform variable in
-@var{program} or if @var{name} starts with the reserved prefix "gl_".
-Uniform variables that are structures or arrays of structures may be
-queried by calling @code{glGetUniformLocation} for each field within the
-structure. The array element operator "[]" and the structure field
-operator "." may be used in @var{name} in order to select elements
-within an array or fields within a structure. The result of using these
-operators is not allowed to be another structure, an array of
-structures, or a subcomponent of a vector or a matrix. Except if the
-last part of @var{name} indicates a uniform variable array, the location
-of the first element of an array can be retrieved by using the name of
-the array, or by using the name appended by "[0]".
+@var{params} returns one value, the @r{@var{y}} pixel zoom factor. The
+initial value is 1. See @code{glPixelZoom}.
-The actual locations assigned to uniform variables are not known until
-the program object is linked successfully. After linking has occurred,
-the command @code{glGetUniformLocation} can be used to obtain the
-location of a uniform variable. This location value can then be passed
-to @code{glUniform} to set the value of the uniform variable or to
-@code{glGetUniform} in order to query the current value of the uniform
-variable. After a program object has been linked successfully, the index
-values for uniform variables remain fixed until the next link command
-occurs. Uniform variable locations and values can only be queried after
-a link if the link was successful.
+@end table
-@code{GL_INVALID_VALUE} is generated if @var{program} is not a value
-generated by OpenGL.
+Many of the boolean parameters can also be queried more easily using
+@code{glIsEnabled}.
-@code{GL_INVALID_OPERATION} is generated if @var{program} is not a
-program object.
+@code{GL_INVALID_ENUM} is generated if @var{pname} is not an accepted
+value.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glGet} is executed
+between the execution of @code{glBegin} and the corresponding execution
+of @code{glEnd}.
-@code{GL_INVALID_OPERATION} is generated if @var{program} has not been
-successfully linked.
-@code{GL_INVALID_OPERATION} is generated if @code{glGetUniformLocation}
-is executed between the execution of @code{glBegin} and the
-corresponding execution of @code{glEnd}.
@end deftypefun
@end deftypefun
+@deftypefun void glPixelMapfv map mapsize values
+@deftypefunx void glPixelMapuiv map mapsize values
+Set up pixel transfer maps.
+
+@table @asis
+@item @var{map}
+Specifies a symbolic map name. Must be one of the following:
+@code{GL_PIXEL_MAP_I_TO_I}, @code{GL_PIXEL_MAP_S_TO_S},
+@code{GL_PIXEL_MAP_I_TO_R}, @code{GL_PIXEL_MAP_I_TO_G},
+@code{GL_PIXEL_MAP_I_TO_B}, @code{GL_PIXEL_MAP_I_TO_A},
+@code{GL_PIXEL_MAP_R_TO_R}, @code{GL_PIXEL_MAP_G_TO_G},
+@code{GL_PIXEL_MAP_B_TO_B}, or @code{GL_PIXEL_MAP_A_TO_A}.
+
+@item @var{mapsize}
+Specifies the size of the map being defined.
+
+@item @var{values}
+Specifies an array of @var{mapsize} values.
+
+@end table
+
+@code{glPixelMap} sets up translation tables, or @var{maps}, used by
+@code{glCopyPixels}, @code{glCopyTexImage1D}, @code{glCopyTexImage2D},
+@code{glCopyTexSubImage1D}, @code{glCopyTexSubImage2D},
+@code{glCopyTexSubImage3D}, @code{glDrawPixels}, @code{glReadPixels},
+@code{glTexImage1D}, @code{glTexImage2D}, @code{glTexImage3D},
+@code{glTexSubImage1D}, @code{glTexSubImage2D}, and
+@code{glTexSubImage3D}. Additionally, if the @code{ARB_imaging} subset
+is supported, the routines @code{glColorTable}, @code{glColorSubTable},
+@code{glConvolutionFilter1D}, @code{glConvolutionFilter2D},
+@code{glHistogram}, @code{glMinmax}, and @code{glSeparableFilter2D}. Use
+of these maps is described completely in the @code{glPixelTransfer}
+reference page, and partly in the reference pages for the pixel and
+texture image commands. Only the specification of the maps is described
+in this reference page.
+
+@var{map} is a symbolic map name, indicating one of ten maps to set.
+@var{mapsize} specifies the number of entries in the map, and
+@var{values} is a pointer to an array of @var{mapsize} map values.
+
+If a non-zero named buffer object is bound to the
+@code{GL_PIXEL_UNPACK_BUFFER} target (see @code{glBindBuffer}) while a
+pixel transfer map is specified, @var{values} is treated as a byte
+offset into the buffer object's data store.
+
+The ten maps are as follows:
+
+@table @asis
+@item @code{GL_PIXEL_MAP_I_TO_I}
+Maps color indices to color indices.
+
+@item @code{GL_PIXEL_MAP_S_TO_S}
+Maps stencil indices to stencil indices.
+
+@item @code{GL_PIXEL_MAP_I_TO_R}
+Maps color indices to red components.
+
+@item @code{GL_PIXEL_MAP_I_TO_G}
+Maps color indices to green components.
+
+@item @code{GL_PIXEL_MAP_I_TO_B}
+Maps color indices to blue components.
+
+@item @code{GL_PIXEL_MAP_I_TO_A}
+Maps color indices to alpha components.
+
+@item @code{GL_PIXEL_MAP_R_TO_R}
+Maps red components to red components.
+
+@item @code{GL_PIXEL_MAP_G_TO_G}
+Maps green components to green components.
+
+@item @code{GL_PIXEL_MAP_B_TO_B}
+Maps blue components to blue components.
+
+@item @code{GL_PIXEL_MAP_A_TO_A}
+Maps alpha components to alpha components.
+
+@end table
+
+The entries in a map can be specified as single-precision floating-point
+numbers, unsigned short integers, or unsigned int integers. Maps that
+store color component values (all but @code{GL_PIXEL_MAP_I_TO_I} and
+@code{GL_PIXEL_MAP_S_TO_S}) retain their values in floating-point
+format, with unspecified mantissa and exponent sizes. Floating-point
+values specified by @code{glPixelMapfv} are converted directly to the
+internal floating-point format of these maps, then clamped to the range
+[0,1]. Unsigned integer values specified by @code{glPixelMapusv} and
+@code{glPixelMapuiv} are converted linearly such that the largest
+representable integer maps to 1.0, and 0 maps to 0.0.
+
+Maps that store indices, @code{GL_PIXEL_MAP_I_TO_I} and
+@code{GL_PIXEL_MAP_S_TO_S}, retain their values in fixed-point format,
+with an unspecified number of bits to the right of the binary point.
+Floating-point values specified by @code{glPixelMapfv} are converted
+directly to the internal fixed-point format of these maps. Unsigned
+integer values specified by @code{glPixelMapusv} and
+@code{glPixelMapuiv} specify integer values, with all 0's to the right
+of the binary point.
+
+The following table shows the initial sizes and values for each of the
+maps. Maps that are indexed by either color or stencil indices must have
+@var{mapsize} = @r{2^@var{n}} for some @r{@var{n}} or the results are
+undefined. The maximum allowable size for each map depends on the
+implementation and can be determined by calling @code{glGet} with
+argument @code{GL_MAX_PIXEL_MAP_TABLE}. The single maximum applies to
+all maps; it is at least 32.
+
+@table @asis
+@item @strong{@var{map}}
+@strong{Lookup Index}, @strong{Lookup Value}, @strong{Initial Size},
+@strong{Initial Value}
+
+@item @code{GL_PIXEL_MAP_I_TO_I}
+color index , color index , 1 , 0
+
+@item @code{GL_PIXEL_MAP_S_TO_S}
+stencil index , stencil index , 1 , 0
+
+@item @code{GL_PIXEL_MAP_I_TO_R}
+color index , R , 1 , 0
+
+@item @code{GL_PIXEL_MAP_I_TO_G}
+color index , G , 1 , 0
+
+@item @code{GL_PIXEL_MAP_I_TO_B}
+color index , B , 1 , 0
+
+@item @code{GL_PIXEL_MAP_I_TO_A}
+color index , A , 1 , 0
+
+@item @code{GL_PIXEL_MAP_R_TO_R}
+R , R , 1 , 0
+
+@item @code{GL_PIXEL_MAP_G_TO_G}
+G , G , 1 , 0
+
+@item @code{GL_PIXEL_MAP_B_TO_B}
+B , B , 1 , 0
+
+@item @code{GL_PIXEL_MAP_A_TO_A}
+A , A , 1 , 0
+
+@end table
+
+@code{GL_INVALID_ENUM} is generated if @var{map} is not an accepted
+value.
+
+@code{GL_INVALID_VALUE} is generated if @var{mapsize} is less than one
+or larger than @code{GL_MAX_PIXEL_MAP_TABLE}.
+
+@code{GL_INVALID_VALUE} is generated if @var{map} is
+@code{GL_PIXEL_MAP_I_TO_I}, @code{GL_PIXEL_MAP_S_TO_S},
+@code{GL_PIXEL_MAP_I_TO_R}, @code{GL_PIXEL_MAP_I_TO_G},
+@code{GL_PIXEL_MAP_I_TO_B}, or @code{GL_PIXEL_MAP_I_TO_A}, and
+@var{mapsize} is not a power of two.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_UNPACK_BUFFER} target and the buffer
+object's data store is currently mapped.
+
+@code{GL_INVALID_OPERATION} is generated if a non-zero buffer object
+name is bound to the @code{GL_PIXEL_UNPACK_BUFFER} target and the data
+would be unpacked from the buffer object such that the memory reads
+required would exceed the data store size.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glPixelMapfv} if a
+non-zero buffer object name is bound to the
+@code{GL_PIXEL_UNPACK_BUFFER} target and @var{values} is not evenly
+divisible into the number of bytes needed to store in memory a GLfloat
+datum.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glPixelMapuiv} if a
+non-zero buffer object name is bound to the
+@code{GL_PIXEL_UNPACK_BUFFER} target and @var{values} is not evenly
+divisible into the number of bytes needed to store in memory a GLuint
+datum.
+
+@code{GL_INVALID_OPERATION} is generated by @code{glPixelMapusv} if a
+non-zero buffer object name is bound to the
+@code{GL_PIXEL_UNPACK_BUFFER} target and @var{values} is not evenly
+divisible into the number of bytes needed to store in memory a GLushort
+datum.
+
+@code{GL_INVALID_OPERATION} is generated if @code{glPixelMap} is
+executed between the execution of @code{glBegin} and the corresponding
+execution of @code{glEnd}.
+
+@end deftypefun
+
@deftypefun void glPixelStoref pname param
@deftypefunx void glPixelStorei pname param
Set pixel storage modes.
@deftypefunx void glUniform2i location v0 v1
@deftypefunx void glUniform3i location v0 v1 v2
@deftypefunx void glUniform4i location v0 v1 v2 v3
+@deftypefunx void glUniformMatrix2fv location count transpose value
+@deftypefunx void glUniformMatrix3fv location count transpose value
+@deftypefunx void glUniformMatrix4fv location count transpose value
+@deftypefunx void glUniformMatrix2x3fv location count transpose value
+@deftypefunx void glUniformMatrix3x2fv location count transpose value
+@deftypefunx void glUniformMatrix2x4fv location count transpose value
+@deftypefunx void glUniformMatrix4x2fv location count transpose value
+@deftypefunx void glUniformMatrix3x4fv location count transpose value
+@deftypefunx void glUniformMatrix4x3fv location count transpose value
Specify the value of a uniform variable for the current program object.
@table @asis
@deftypefunx void glVertexAttrib4f index v0 v1 v2 v3
@deftypefunx void glVertexAttrib4s index v0 v1 v2 v3
@deftypefunx void glVertexAttrib4Nub index v0 v1 v2 v3
+@deftypefunx void glVertexAttrib4iv index v
+@deftypefunx void glVertexAttrib4uiv index v
+@deftypefunx void glVertexAttrib4Niv index v
+@deftypefunx void glVertexAttrib4Nuiv index v
Specifies the value of a generic vertex attribute.
@table @asis
glColorMaterial
glColorPointer
glColorSubTable
+ glColorTableParameterfv
+ glColorTableParameteriv
glColorTable
glColor3i
glColor3f
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
+ glGetBufferParameteriv
+ glGetBufferPointerv
glGetBufferSubData
glGetClipPlane
+ glGetColorTableParameterfv
+ glGetColorTableParameteriv
glGetColorTable
glGetCompressedTexImage
glGetConvolutionFilter
+ glGetConvolutionParameterfv
+ glGetConvolutionParameteriv
glGetError
+ glGetHistogramParameterfv
+ glGetHistogramParameteriv
glGetHistogram
+ glGetLightfv
+ glGetLightiv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetMinmaxParameterfv
+ glGetMinmaxParameteriv
glGetMinmax
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPointerv
glGetPolygonStipple
glGetProgramInfoLog
+ glGetProgramiv
+ glGetQueryiv
+ glGetQueryObjectiv
+ glGetQueryObjectuiv
glGetSeparableFilter
glGetShaderInfoLog
glGetShaderSource
+ glGetShaderiv
glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGenfv
+ glGetTexGeniv
glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
glGetUniformLocation
+ glGetUniformfv
+ glGetUniformiv
+ glGetVertexAttribPointerv
+ glGetVertexAttribfv
+ glGetVertexAttribiv
+ glGetBooleanv
+ glGetDoublev
+ glGetFloatv
+ glGetIntegerv
glHint
glHistogram
glIndexMask
glNormal3i
glOrtho
glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
glPixelStoref
glPixelStorei
glPixelTransferf
glUniform2i
glUniform3i
glUniform4i
+ glUniformMatrix2fv
+ glUniformMatrix3fv
+ glUniformMatrix4fv
+ glUniformMatrix2x3fv
+ glUniformMatrix3x2fv
+ glUniformMatrix2x4fv
+ glUniformMatrix4x2fv
+ glUniformMatrix3x4fv
+ glUniformMatrix4x3fv
glUseProgram
glValidateProgram
glVertexAttribPointer
glVertexAttrib4f
glVertexAttrib4s
glVertexAttrib4Nub
+ glVertexAttrib4iv
+ glVertexAttrib4uiv
+ glVertexAttrib4Niv
+ glVertexAttrib4Nuiv
glVertexPointer
glVertex2i
glVertex2f
between the execution of `glBegin' and the corresponding execution of
`glEnd'.")
+(define-gl-procedures
+ ((glColorTableParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLfloat-*)
+ ->
+ void)
+ (glColorTableParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params const-GLint-*)
+ ->
+ void))
+ "Set color lookup table parameters.
+
+TARGET
+ The target color table. Must be `GL_COLOR_TABLE',
+ `GL_POST_CONVOLUTION_COLOR_TABLE', or
+ `GL_POST_COLOR_MATRIX_COLOR_TABLE'.
+
+PNAME
+ The symbolic name of a texture color lookup table parameter. Must
+ be one of `GL_COLOR_TABLE_SCALE' or `GL_COLOR_TABLE_BIAS'.
+
+PARAMS
+ A pointer to an array where the values of the parameters are
+ stored.
+
+`glColorTableParameter' is used to specify the scale factors and bias
+terms applied to color components when they are loaded into a color
+table. TARGET indicates which color table the scale and bias terms apply
+to; it must be set to `GL_COLOR_TABLE',
+`GL_POST_CONVOLUTION_COLOR_TABLE', or
+`GL_POST_COLOR_MATRIX_COLOR_TABLE'.
+
+PNAME must be `GL_COLOR_TABLE_SCALE' to set the scale factors. In this
+case, PARAMS points to an array of four values, which are the scale
+factors for red, green, blue, and alpha, in that order.
+
+PNAME must be `GL_COLOR_TABLE_BIAS' to set the bias terms. In this case,
+PARAMS points to an array of four values, which are the bias terms for
+red, green, blue, and alpha, in that order.
+
+The color tables themselves are specified by calling `glColorTable'.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an acceptable
+value.
+
+`GL_INVALID_OPERATION' is generated if `glColorTableParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
(define-gl-procedures
((glColorTable
(target GLenum)
between the execution of `glBegin' and the corresponding execution of
`glEnd'.")
+(define-gl-procedures
+ ((glGetBufferParameteriv
+ (target GLenum)
+ (value GLenum)
+ (data GLint-*)
+ ->
+ void))
+ "Return parameters of a buffer object.
+
+TARGET
+ Specifies the target buffer object. The symbolic constant must be
+ `GL_ARRAY_BUFFER', `GL_ELEMENT_ARRAY_BUFFER',
+ `GL_PIXEL_PACK_BUFFER', or `GL_PIXEL_UNPACK_BUFFER'.
+
+VALUE
+ Specifies the symbolic name of a buffer object parameter. Accepted
+ values are `GL_BUFFER_ACCESS', `GL_BUFFER_MAPPED',
+ `GL_BUFFER_SIZE', or `GL_BUFFER_USAGE'.
+
+DATA
+ Returns the requested parameter.
+
+`glGetBufferParameteriv' returns in DATA a selected parameter of the
+buffer object specified by TARGET.
+
+VALUE names a specific buffer object parameter, as follows:
+
+`GL_BUFFER_ACCESS'
+ PARAMS returns the access policy set while mapping the buffer
+ object. The initial value is `GL_READ_WRITE'.
+
+`GL_BUFFER_MAPPED'
+ PARAMS returns a flag indicating whether the buffer object is
+ currently mapped. The initial value is `GL_FALSE'.
+
+`GL_BUFFER_SIZE'
+ PARAMS returns the size of the buffer object, measured in bytes.
+ The initial value is 0.
+
+`GL_BUFFER_USAGE'
+ PARAMS returns the buffer object's usage pattern. The initial value
+ is `GL_STATIC_DRAW'.
+
+`GL_INVALID_ENUM' is generated if TARGET or VALUE is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if the reserved buffer object name 0
+is bound to TARGET.
+
+`GL_INVALID_OPERATION' is generated if `glGetBufferParameteriv' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetBufferPointerv
+ (target GLenum)
+ (pname GLenum)
+ (params GLvoid-**)
+ ->
+ void))
+ "Return the pointer to a mapped buffer object's data store.
+
+TARGET
+ Specifies the target buffer object. The symbolic constant must be
+ `GL_ARRAY_BUFFER', `GL_ELEMENT_ARRAY_BUFFER',
+ `GL_PIXEL_PACK_BUFFER', or `GL_PIXEL_UNPACK_BUFFER'.
+
+PNAME
+ Specifies the pointer to be returned. The symbolic constant must be
+ `GL_BUFFER_MAP_POINTER'.
+
+PARAMS
+ Returns the pointer value specified by PNAME.
+
+`glGetBufferPointerv' returns pointer information. PNAME is a symbolic
+constant indicating the pointer to be returned, which must be
+`GL_BUFFER_MAP_POINTER', the pointer to which the buffer object's data
+store is mapped. If the data store is not currently mapped, `NULL' is
+returned. PARAMS is a pointer to a location in which to place the
+returned pointer value.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if the reserved buffer object name 0
+is bound to TARGET.
+
+`GL_INVALID_OPERATION' is generated if `glGetBufferPointerv' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
(define-gl-procedures
((glGetBufferSubData
(target GLenum)
between the execution of `glBegin' and the corresponding execution of
`glEnd'.")
+(define-gl-procedures
+ ((glGetColorTableParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetColorTableParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Get color lookup table parameters.
+
+TARGET
+ The target color table. Must be `GL_COLOR_TABLE',
+ `GL_POST_CONVOLUTION_COLOR_TABLE',
+ `GL_POST_COLOR_MATRIX_COLOR_TABLE', `GL_PROXY_COLOR_TABLE',
+ `GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', or
+ `GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE'.
+
+PNAME
+ The symbolic name of a color lookup table parameter. Must be one of
+ `GL_COLOR_TABLE_BIAS', `GL_COLOR_TABLE_SCALE',
+ `GL_COLOR_TABLE_FORMAT', `GL_COLOR_TABLE_WIDTH',
+ `GL_COLOR_TABLE_RED_SIZE', `GL_COLOR_TABLE_GREEN_SIZE',
+ `GL_COLOR_TABLE_BLUE_SIZE', `GL_COLOR_TABLE_ALPHA_SIZE',
+ `GL_COLOR_TABLE_LUMINANCE_SIZE', or
+ `GL_COLOR_TABLE_INTENSITY_SIZE'.
+
+PARAMS
+ A pointer to an array where the values of the parameter will be
+ stored.
+
+Returns parameters specific to color table TARGET.
+
+When PNAME is set to `GL_COLOR_TABLE_SCALE' or `GL_COLOR_TABLE_BIAS',
+`glGetColorTableParameter' returns the color table scale or bias
+parameters for the table specified by TARGET. For these queries, TARGET
+must be set to `GL_COLOR_TABLE', `GL_POST_CONVOLUTION_COLOR_TABLE', or
+`GL_POST_COLOR_MATRIX_COLOR_TABLE' and PARAMS points to an array of four
+elements, which receive the scale or bias factors for red, green, blue,
+and alpha, in that order.
+
+`glGetColorTableParameter' can also be used to retrieve the format and
+size parameters for a color table. For these queries, set TARGET to
+either the color table target or the proxy color table target. The
+format and size parameters are set by `glColorTable'.
+
+The following table lists the format and size parameters that may be
+queried. For each symbolic constant listed below for PNAME, PARAMS must
+point to an array of the given length and receive the values indicated.
+
+
+
+*Parameter*
+ *N*, *Meaning*
+
+`GL_COLOR_TABLE_FORMAT'
+ 1 , Internal format (e.g., `GL_RGBA')
+
+`GL_COLOR_TABLE_WIDTH'
+ 1 , Number of elements in table
+
+`GL_COLOR_TABLE_RED_SIZE'
+ 1 , Size of red component, in bits
+
+`GL_COLOR_TABLE_GREEN_SIZE'
+ 1 , Size of green component
+
+`GL_COLOR_TABLE_BLUE_SIZE'
+ 1 , Size of blue component
+
+`GL_COLOR_TABLE_ALPHA_SIZE'
+ 1 , Size of alpha component
+
+`GL_COLOR_TABLE_LUMINANCE_SIZE'
+ 1 , Size of luminance component
+
+`GL_COLOR_TABLE_INTENSITY_SIZE'
+ 1 , Size of intensity component
+
+
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an acceptable
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetColorTableParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
(define-gl-procedures
((glGetColorTable
(target GLenum)
executed between the execution of `glBegin' and the corresponding
execution of `glEnd'.")
+(define-gl-procedures
+ ((glGetConvolutionParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetConvolutionParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Get convolution parameters.
+
+TARGET
+ The filter whose parameters are to be retrieved. Must be one of
+ `GL_CONVOLUTION_1D', `GL_CONVOLUTION_2D', or `GL_SEPARABLE_2D'.
+
+PNAME
+ The parameter to be retrieved. Must be one of
+ `GL_CONVOLUTION_BORDER_MODE', `GL_CONVOLUTION_BORDER_COLOR',
+ `GL_CONVOLUTION_FILTER_SCALE', `GL_CONVOLUTION_FILTER_BIAS',
+ `GL_CONVOLUTION_FORMAT', `GL_CONVOLUTION_WIDTH',
+ `GL_CONVOLUTION_HEIGHT', `GL_MAX_CONVOLUTION_WIDTH', or
+ `GL_MAX_CONVOLUTION_HEIGHT'.
+
+PARAMS
+ Pointer to storage for the parameters to be retrieved.
+
+`glGetConvolutionParameter' retrieves convolution parameters. TARGET
+determines which convolution filter is queried. PNAME determines which
+parameter is returned:
+
+`GL_CONVOLUTION_BORDER_MODE'
+
+
+ The convolution border mode. See `glConvolutionParameter' for a
+ list of border modes.
+
+`GL_CONVOLUTION_BORDER_COLOR'
+
+
+ The current convolution border color. PARAMS must be a pointer to
+ an array of four elements, which will receive the red, green, blue,
+ and alpha border colors.
+
+`GL_CONVOLUTION_FILTER_SCALE'
+
+
+ The current filter scale factors. PARAMS must be a pointer to an
+ array of four elements, which will receive the red, green, blue,
+ and alpha filter scale factors in that order.
+
+`GL_CONVOLUTION_FILTER_BIAS'
+
+
+ The current filter bias factors. PARAMS must be a pointer to an
+ array of four elements, which will receive the red, green, blue,
+ and alpha filter bias terms in that order.
+
+`GL_CONVOLUTION_FORMAT'
+
+
+ The current internal format. See `glConvolutionFilter1D',
+ `glConvolutionFilter2D', and `glSeparableFilter2D' for lists of
+ allowable formats.
+
+`GL_CONVOLUTION_WIDTH'
+
+
+ The current filter image width.
+
+`GL_CONVOLUTION_HEIGHT'
+
+
+ The current filter image height.
+
+`GL_MAX_CONVOLUTION_WIDTH'
+
+
+ The maximum acceptable filter image width.
+
+`GL_MAX_CONVOLUTION_HEIGHT'
+
+
+ The maximum acceptable filter image height.
+
+`GL_INVALID_ENUM' is generated if TARGET is not one of the allowable
+values.
+
+`GL_INVALID_ENUM' is generated if PNAME is not one of the allowable
+values.
+
+`GL_INVALID_ENUM' is generated if TARGET is `GL_CONVOLUTION_1D' and
+PNAME is `GL_CONVOLUTION_HEIGHT' or `GL_MAX_CONVOLUTION_HEIGHT'.
+
+`GL_INVALID_OPERATION' is generated if `glGetConvolutionParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
(define-gl-procedures
((glGetError -> GLenum))
"Return error information.
the execution of `glBegin' and the corresponding execution of `glEnd'.
In this case, `glGetError' returns 0.")
+(define-gl-procedures
+ ((glGetHistogramParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetHistogramParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Get histogram parameters.
+
+TARGET
+ Must be one of `GL_HISTOGRAM' or `GL_PROXY_HISTOGRAM'.
+
+PNAME
+ The name of the parameter to be retrieved. Must be one of
+ `GL_HISTOGRAM_WIDTH', `GL_HISTOGRAM_FORMAT',
+ `GL_HISTOGRAM_RED_SIZE', `GL_HISTOGRAM_GREEN_SIZE',
+ `GL_HISTOGRAM_BLUE_SIZE', `GL_HISTOGRAM_ALPHA_SIZE',
+ `GL_HISTOGRAM_LUMINANCE_SIZE', or `GL_HISTOGRAM_SINK'.
+
+PARAMS
+ Pointer to storage for the returned values.
+
+`glGetHistogramParameter' is used to query parameter values for the
+current histogram or for a proxy. The histogram state information may be
+queried by calling `glGetHistogramParameter' with a TARGET of
+`GL_HISTOGRAM' (to obtain information for the current histogram table)
+or `GL_PROXY_HISTOGRAM' (to obtain information from the most recent
+proxy request) and one of the following values for the PNAME argument:
+
+
+
+*Parameter*
+ *Description*
+
+`GL_HISTOGRAM_WIDTH'
+ Histogram table width
+
+`GL_HISTOGRAM_FORMAT'
+ Internal format
+
+`GL_HISTOGRAM_RED_SIZE'
+ Red component counter size, in bits
+
+`GL_HISTOGRAM_GREEN_SIZE'
+ Green component counter size, in bits
+
+`GL_HISTOGRAM_BLUE_SIZE'
+ Blue component counter size, in bits
+
+`GL_HISTOGRAM_ALPHA_SIZE'
+ Alpha component counter size, in bits
+
+`GL_HISTOGRAM_LUMINANCE_SIZE'
+ Luminance component counter size, in bits
+
+`GL_HISTOGRAM_SINK'
+ Value of the SINK parameter
+
+
+
+`GL_INVALID_ENUM' is generated if TARGET is not one of the allowable
+values.
+
+`GL_INVALID_ENUM' is generated if PNAME is not one of the allowable
+values.
+
+`GL_INVALID_OPERATION' is generated if `glGetHistogramParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
(define-gl-procedures
((glGetHistogram
(target GLenum)
`glEnd'.")
(define-gl-procedures
- ((glGetMinmax
- (target GLenum)
- (reset GLboolean)
- (format GLenum)
- (types GLenum)
- (values GLvoid-*)
+ ((glGetLightfv
+ (light GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetLightiv
+ (light GLenum)
+ (pname GLenum)
+ (params GLint-*)
->
void))
- "Get minimum and maximum pixel values.
+ "Return light source parameter values.
-TARGET
- Must be `GL_MINMAX'.
+LIGHT
+ Specifies a light source. The number of possible lights depends on
+ the implementation, but at least eight lights are supported. They
+ are identified by symbolic names of the form `GL_LIGHT' I where I
+ ranges from 0 to the value of `GL_MAX_LIGHTS' - 1.
-RESET
- If `GL_TRUE', all entries in the minmax table that are actually
- returned are reset to their initial values. (Other entries are
- unaltered.) If `GL_FALSE', the minmax table is unaltered.
+PNAME
+ Specifies a light source parameter for LIGHT. Accepted symbolic
+ names are `GL_AMBIENT', `GL_DIFFUSE', `GL_SPECULAR', `GL_POSITION',
+ `GL_SPOT_DIRECTION', `GL_SPOT_EXPONENT', `GL_SPOT_CUTOFF',
+ `GL_CONSTANT_ATTENUATION', `GL_LINEAR_ATTENUATION', and
+ `GL_QUADRATIC_ATTENUATION'.
-FORMAT
- The format of the data to be returned in VALUES. Must be one of
- `GL_RED', `GL_GREEN', `GL_BLUE', `GL_ALPHA', `GL_RGB', `GL_BGR',
- `GL_RGBA', `GL_BGRA', `GL_LUMINANCE', or `GL_LUMINANCE_ALPHA'.
+PARAMS
+ Returns the requested data.
-TYPES
- The type of the data to be returned in VALUES. Symbolic constants
- `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_BITMAP', `GL_UNSIGNED_SHORT',
- `GL_SHORT', `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT',
- `GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
- `GL_UNSIGNED_SHORT_5_6_5', `GL_UNSIGNED_SHORT_5_6_5_REV',
- `GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
- `GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
- `GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
- `GL_UNSIGNED_INT_10_10_10_2', and `GL_UNSIGNED_INT_2_10_10_10_REV'
+`glGetLight' returns in PARAMS the value or values of a light source
+parameter. LIGHT names the light and is a symbolic name of the form
+`GL_LIGHT'I where i ranges from 0 to the value of `GL_MAX_LIGHTS' - 1.
+`GL_MAX_LIGHTS' is an implementation dependent constant that is greater
+than or equal to eight. PNAME specifies one of ten light source
+parameters, again by symbolic name.
+
+The following parameters are defined:
+
+`GL_AMBIENT'
+ PARAMS returns four integer or floating-point values representing
+ the ambient intensity of the light source. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value is (0, 0, 0, 1).
+
+`GL_DIFFUSE'
+ PARAMS returns four integer or floating-point values representing
+ the diffuse intensity of the light source. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value for `GL_LIGHT0' is (1, 1, 1, 1); for other
+ lights, the initial value is (0, 0, 0, 0).
+
+`GL_SPECULAR'
+ PARAMS returns four integer or floating-point values representing
+ the specular intensity of the light source. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value for `GL_LIGHT0' is (1, 1, 1, 1); for other
+ lights, the initial value is (0, 0, 0, 0).
+
+`GL_POSITION'
+ PARAMS returns four integer or floating-point values representing
+ the position of the light source. Integer values, when requested,
+ are computed by rounding the internal floating-point values to the
+ nearest integer value. The returned values are those maintained in
+ eye coordinates. They will not be equal to the values specified
+ using `glLight', unless the modelview matrix was identity at the
+ time `glLight' was called. The initial value is (0, 0, 1, 0).
+
+`GL_SPOT_DIRECTION'
+ PARAMS returns three integer or floating-point values representing
+ the direction of the light source. Integer values, when requested,
+ are computed by rounding the internal floating-point values to the
+ nearest integer value. The returned values are those maintained in
+ eye coordinates. They will not be equal to the values specified
+ using `glLight', unless the modelview matrix was identity at the
+ time `glLight' was called. Although spot direction is normalized
+ before being used in the lighting equation, the returned values are
+ the transformed versions of the specified values prior to
+ normalization. The initial value is (0,0-1) .
+
+`GL_SPOT_EXPONENT'
+ PARAMS returns a single integer or floating-point value
+ representing the spot exponent of the light. An integer value, when
+ requested, is computed by rounding the internal floating-point
+ representation to the nearest integer. The initial value is 0.
+
+`GL_SPOT_CUTOFF'
+ PARAMS returns a single integer or floating-point value
+ representing the spot cutoff angle of the light. An integer value,
+ when requested, is computed by rounding the internal floating-point
+ representation to the nearest integer. The initial value is 180.
+
+`GL_CONSTANT_ATTENUATION'
+ PARAMS returns a single integer or floating-point value
+ representing the constant (not distance-related) attenuation of the
+ light. An integer value, when requested, is computed by rounding
+ the internal floating-point representation to the nearest integer.
+ The initial value is 1.
+
+`GL_LINEAR_ATTENUATION'
+ PARAMS returns a single integer or floating-point value
+ representing the linear attenuation of the light. An integer value,
+ when requested, is computed by rounding the internal floating-point
+ representation to the nearest integer. The initial value is 0.
+
+`GL_QUADRATIC_ATTENUATION'
+ PARAMS returns a single integer or floating-point value
+ representing the quadratic attenuation of the light. An integer
+ value, when requested, is computed by rounding the internal
+ floating-point representation to the nearest integer. The initial
+ value is 0.
+
+`GL_INVALID_ENUM' is generated if LIGHT or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetLight' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetMapfv
+ (target GLenum)
+ (query GLenum)
+ (v GLfloat-*)
+ ->
+ void)
+ (glGetMapiv
+ (target GLenum)
+ (query GLenum)
+ (v GLint-*)
+ ->
+ void))
+ "Return evaluator parameters.
+
+TARGET
+ Specifies the symbolic name of a map. Accepted values are
+ `GL_MAP1_COLOR_4', `GL_MAP1_INDEX', `GL_MAP1_NORMAL',
+ `GL_MAP1_TEXTURE_COORD_1', `GL_MAP1_TEXTURE_COORD_2',
+ `GL_MAP1_TEXTURE_COORD_3', `GL_MAP1_TEXTURE_COORD_4',
+ `GL_MAP1_VERTEX_3', `GL_MAP1_VERTEX_4', `GL_MAP2_COLOR_4',
+ `GL_MAP2_INDEX', `GL_MAP2_NORMAL', `GL_MAP2_TEXTURE_COORD_1',
+ `GL_MAP2_TEXTURE_COORD_2', `GL_MAP2_TEXTURE_COORD_3',
+ `GL_MAP2_TEXTURE_COORD_4', `GL_MAP2_VERTEX_3', and
+ `GL_MAP2_VERTEX_4'.
+
+QUERY
+ Specifies which parameter to return. Symbolic names `GL_COEFF',
+ `GL_ORDER', and `GL_DOMAIN' are accepted.
+
+V
+ Returns the requested data.
+
+`glMap1' and `glMap2' define evaluators. `glGetMap' returns evaluator
+parameters. TARGET chooses a map, QUERY selects a specific parameter,
+and V points to storage where the values will be returned.
+
+The acceptable values for the TARGET parameter are described in the
+`glMap1' and `glMap2' reference pages.
+
+QUERY can assume the following values:
+
+`GL_COEFF'
+ V returns the control points for the evaluator function.
+ One-dimensional evaluators return ORDER control points, and
+ two-dimensional evaluators return UORDER×VORDER control points.
+ Each control point consists of one, two, three, or four integer,
+ single-precision floating-point, or double-precision floating-point
+ values, depending on the type of the evaluator. The GL returns
+ two-dimensional control points in row-major order, incrementing the
+ UORDER index quickly and the VORDER index after each row. Integer
+ values, when requested, are computed by rounding the internal
+ floating-point values to the nearest integer values.
+
+`GL_ORDER'
+ V returns the order of the evaluator function. One-dimensional
+ evaluators return a single value, ORDER . The initial value is 1.
+ Two-dimensional evaluators return two values, UORDER and VORDER .
+ The initial value is 1,1.
+
+`GL_DOMAIN'
+ V returns the linear U and V mapping parameters. One-dimensional
+ evaluators return two values, U1 and U2 , as specified by `glMap1'.
+ Two-dimensional evaluators return four values ( U1 , U2 , V1 , and
+ V2 ) as specified by `glMap2'. Integer values, when requested, are
+ computed by rounding the internal floating-point values to the
+ nearest integer values.
+
+`GL_INVALID_ENUM' is generated if either TARGET or QUERY is not an
+accepted value.
+
+`GL_INVALID_OPERATION' is generated if `glGetMap' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetMaterialfv
+ (face GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetMaterialiv
+ (face GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return material parameters.
+
+FACE
+ Specifies which of the two materials is being queried. `GL_FRONT'
+ or `GL_BACK' are accepted, representing the front and back
+ materials, respectively.
+
+PNAME
+ Specifies the material parameter to return. `GL_AMBIENT',
+ `GL_DIFFUSE', `GL_SPECULAR', `GL_EMISSION', `GL_SHININESS', and
+ `GL_COLOR_INDEXES' are accepted.
+
+PARAMS
+ Returns the requested data.
+
+`glGetMaterial' returns in PARAMS the value or values of parameter PNAME
+of material FACE. Six parameters are defined:
+
+`GL_AMBIENT'
+ PARAMS returns four integer or floating-point values representing
+ the ambient reflectance of the material. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value is (0.2, 0.2, 0.2, 1.0)
+
+`GL_DIFFUSE'
+ PARAMS returns four integer or floating-point values representing
+ the diffuse reflectance of the material. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value is (0.8, 0.8, 0.8, 1.0).
+
+`GL_SPECULAR'
+ PARAMS returns four integer or floating-point values representing
+ the specular reflectance of the material. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value is (0, 0, 0, 1).
+
+`GL_EMISSION'
+ PARAMS returns four integer or floating-point values representing
+ the emitted light intensity of the material. Integer values, when
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 maps to the most positive
+ representable integer value, and -1.0 maps to the most negative
+ representable integer value. If the internal value is outside the
+ range [-1,1] , the corresponding integer return value is undefined.
+ The initial value is (0, 0, 0, 1).
+
+`GL_SHININESS'
+ PARAMS returns one integer or floating-point value representing the
+ specular exponent of the material. Integer values, when requested,
+ are computed by rounding the internal floating-point value to the
+ nearest integer value. The initial value is 0.
+
+`GL_COLOR_INDEXES'
+ PARAMS returns three integer or floating-point values representing
+ the ambient, diffuse, and specular indices of the material. These
+ indices are used only for color index lighting. (All the other
+ parameters are used only for RGBA lighting.) Integer values, when
+ requested, are computed by rounding the internal floating-point
+ values to the nearest integer values.
+
+`GL_INVALID_ENUM' is generated if FACE or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetMaterial' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetMinmaxParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetMinmaxParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Get minmax parameters.
+
+TARGET
+ Must be `GL_MINMAX'.
+
+PNAME
+ The parameter to be retrieved. Must be one of `GL_MINMAX_FORMAT' or
+ `GL_MINMAX_SINK'.
+
+PARAMS
+ A pointer to storage for the retrieved parameters.
+
+`glGetMinmaxParameter' retrieves parameters for the current minmax table
+by setting PNAME to one of the following values:
+
+
+
+*Parameter*
+ *Description*
+
+`GL_MINMAX_FORMAT'
+ Internal format of minmax table
+
+`GL_MINMAX_SINK'
+ Value of the SINK parameter
+
+
+
+`GL_INVALID_ENUM' is generated if TARGET is not `GL_MINMAX'.
+
+`GL_INVALID_ENUM' is generated if PNAME is not one of the allowable
+values.
+
+`GL_INVALID_OPERATION' is generated if `glGetMinmaxParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetMinmax
+ (target GLenum)
+ (reset GLboolean)
+ (format GLenum)
+ (types GLenum)
+ (values GLvoid-*)
+ ->
+ void))
+ "Get minimum and maximum pixel values.
+
+TARGET
+ Must be `GL_MINMAX'.
+
+RESET
+ If `GL_TRUE', all entries in the minmax table that are actually
+ returned are reset to their initial values. (Other entries are
+ unaltered.) If `GL_FALSE', the minmax table is unaltered.
+
+FORMAT
+ The format of the data to be returned in VALUES. Must be one of
+ `GL_RED', `GL_GREEN', `GL_BLUE', `GL_ALPHA', `GL_RGB', `GL_BGR',
+ `GL_RGBA', `GL_BGRA', `GL_LUMINANCE', or `GL_LUMINANCE_ALPHA'.
+
+TYPES
+ The type of the data to be returned in VALUES. Symbolic constants
+ `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_BITMAP', `GL_UNSIGNED_SHORT',
+ `GL_SHORT', `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT',
+ `GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
+ `GL_UNSIGNED_SHORT_5_6_5', `GL_UNSIGNED_SHORT_5_6_5_REV',
+ `GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
+ `GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
+ `GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
+ `GL_UNSIGNED_INT_10_10_10_2', and `GL_UNSIGNED_INT_2_10_10_10_REV'
are accepted.
VALUES
`GL_INVALID_OPERATION' is generated if `glGetMinmax' is executed between
the execution of `glBegin' and the corresponding execution of `glEnd'.")
+(define-gl-procedures
+ ((glGetPixelMapfv
+ (map GLenum)
+ (data GLfloat-*)
+ ->
+ void)
+ (glGetPixelMapuiv
+ (map GLenum)
+ (data GLuint-*)
+ ->
+ void))
+ "Return the specified pixel map.
+
+MAP
+ Specifies the name of the pixel map to return. Accepted values are
+ `GL_PIXEL_MAP_I_TO_I', `GL_PIXEL_MAP_S_TO_S',
+ `GL_PIXEL_MAP_I_TO_R', `GL_PIXEL_MAP_I_TO_G',
+ `GL_PIXEL_MAP_I_TO_B', `GL_PIXEL_MAP_I_TO_A',
+ `GL_PIXEL_MAP_R_TO_R', `GL_PIXEL_MAP_G_TO_G',
+ `GL_PIXEL_MAP_B_TO_B', and `GL_PIXEL_MAP_A_TO_A'.
+
+DATA
+ Returns the pixel map contents.
+
+See the `glPixelMap' reference page for a description of the acceptable
+values for the MAP parameter. `glGetPixelMap' returns in DATA the
+contents of the pixel map specified in MAP. Pixel maps are used during
+the execution of `glReadPixels', `glDrawPixels', `glCopyPixels',
+`glTexImage1D', `glTexImage2D', `glTexImage3D', `glTexSubImage1D',
+`glTexSubImage2D', `glTexSubImage3D', `glCopyTexImage1D',
+`glCopyTexImage2D', `glCopyTexSubImage1D', `glCopyTexSubImage2D', and
+`glCopyTexSubImage3D'. to map color indices, stencil indices, color
+components, and depth components to other values.
+
+If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER'
+target (see `glBindBuffer') while a pixel map is requested, DATA is
+treated as a byte offset into the buffer object's data store.
+
+Unsigned integer values, if requested, are linearly mapped from the
+internal fixed or floating-point representation such that 1.0 maps to
+the largest representable integer value, and 0.0 maps to 0. Return
+unsigned integer values are undefined if the map value was not in the
+range [0,1].
+
+To determine the required size of MAP, call `glGet' with the appropriate
+symbolic constant.
+
+`GL_INVALID_ENUM' is generated if MAP is not an accepted value.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_PACK_BUFFER' target and the buffer object's data
+store is currently mapped.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_PACK_BUFFER' target and the data would be packed
+to the buffer object such that the memory writes required would exceed
+the data store size.
+
+`GL_INVALID_OPERATION' is generated by `glGetPixelMapfv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_PACK_BUFFER' target and
+DATA is not evenly divisible into the number of bytes needed to store in
+memory a GLfloat datum.
+
+`GL_INVALID_OPERATION' is generated by `glGetPixelMapuiv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_PACK_BUFFER' target and
+DATA is not evenly divisible into the number of bytes needed to store in
+memory a GLuint datum.
+
+`GL_INVALID_OPERATION' is generated by `glGetPixelMapusv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_PACK_BUFFER' target and
+DATA is not evenly divisible into the number of bytes needed to store in
+memory a GLushort datum.
+
+`GL_INVALID_OPERATION' is generated if `glGetPixelMap' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetPointerv
+ (pname GLenum)
+ (params GLvoid-**)
+ ->
+ void))
+ "Return the address of the specified pointer.
+
+PNAME
+ Specifies the array or buffer pointer to be returned. Symbolic
+ constants `GL_COLOR_ARRAY_POINTER', `GL_EDGE_FLAG_ARRAY_POINTER',
+ `GL_FOG_COORD_ARRAY_POINTER', `GL_FEEDBACK_BUFFER_POINTER',
+ `GL_INDEX_ARRAY_POINTER', `GL_NORMAL_ARRAY_POINTER',
+ `GL_SECONDARY_COLOR_ARRAY_POINTER', `GL_SELECTION_BUFFER_POINTER',
+ `GL_TEXTURE_COORD_ARRAY_POINTER', or `GL_VERTEX_ARRAY_POINTER' are
+ accepted.
+
+PARAMS
+ Returns the pointer value specified by PNAME.
+
+`glGetPointerv' returns pointer information. PNAME is a symbolic
+constant indicating the pointer to be returned, and PARAMS is a pointer
+to a location in which to place the returned data.
+
+For all PNAME arguments except `GL_FEEDBACK_BUFFER_POINTER' and
+`GL_SELECTION_BUFFER_POINTER', if a non-zero named buffer object was
+bound to the `GL_ARRAY_BUFFER' target (see `glBindBuffer') when the
+desired pointer was previously specified, the pointer returned is a byte
+offset into the buffer object's data store. Buffer objects are only
+available in OpenGL versions 1.5 and greater.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.")
+
(define-gl-procedures
((glGetPolygonStipple (pattern GLubyte-*) -> void))
"Return the polygon stipple pattern.
`glEnd'.")
(define-gl-procedures
- ((glGetSeparableFilter
- (target GLenum)
- (format GLenum)
- (type GLenum)
- (row GLvoid-*)
- (column GLvoid-*)
- (span GLvoid-*)
+ ((glGetProgramiv
+ (program GLuint)
+ (pname GLenum)
+ (params GLint-*)
->
void))
- "Get separable convolution filter kernel images.
+ "Returns a parameter from a program object.
-TARGET
- The separable filter to be retrieved. Must be `GL_SEPARABLE_2D'.
+PROGRAM
+ Specifies the program object to be queried.
-FORMAT
- Format of the output images. Must be one of `GL_RED', `GL_GREEN',
- `GL_BLUE', `GL_ALPHA', `GL_RGB', `GL_BGR'`GL_RGBA', `GL_BGRA',
- `GL_LUMINANCE', or `GL_LUMINANCE_ALPHA'.
+PNAME
+ Specifies the object parameter. Accepted symbolic names are
+ `GL_DELETE_STATUS', `GL_LINK_STATUS', `GL_VALIDATE_STATUS',
+ `GL_INFO_LOG_LENGTH', `GL_ATTACHED_SHADERS',
+ `GL_ACTIVE_ATTRIBUTES', `GL_ACTIVE_ATTRIBUTE_MAX_LENGTH',
+ `GL_ACTIVE_UNIFORMS', `GL_ACTIVE_UNIFORM_MAX_LENGTH'.
-TYPE
- Data type of components in the output images. Symbolic constants
- `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_BITMAP', `GL_UNSIGNED_SHORT',
- `GL_SHORT', `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT',
- `GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
- `GL_UNSIGNED_SHORT_5_6_5', `GL_UNSIGNED_SHORT_5_6_5_REV',
- `GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
- `GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
- `GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
- `GL_UNSIGNED_INT_10_10_10_2', and `GL_UNSIGNED_INT_2_10_10_10_REV'
- are accepted.
+PARAMS
+ Returns the requested object parameter.
-ROW
- Pointer to storage for the row filter image.
+`glGetProgram' returns in PARAMS the value of a parameter for a specific
+program object. The following parameters are defined:
-COLUMN
- Pointer to storage for the column filter image.
+`GL_DELETE_STATUS'
-SPAN
- Pointer to storage for the span filter image (currently unused).
-`glGetSeparableFilter' returns the two one-dimensional filter kernel
-images for the current separable 2D convolution filter. The row image is
-placed in ROW and the column image is placed in COLUMN according to the
-specifications in FORMAT and TYPE. (In the current implementation, SPAN
-is not affected in any way.) No pixel transfer operations are performed
-on the images, but the relevant pixel storage modes are applied.
+ PARAMS returns `GL_TRUE' if PROGRAM is currently flagged for
+ deletion, and `GL_FALSE' otherwise.
-If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER'
-target (see `glBindBuffer') while a separable convolution filter is
-requested, ROW, COLUMN, and SPAN are treated as a byte offset into the
-buffer object's data store.
+`GL_LINK_STATUS'
-Color components that are present in FORMAT but not included in the
-internal format of the filters are returned as zero. The assignments of
-internal color components to the components of FORMAT are as follows:
+ PARAMS returns `GL_TRUE' if the last link operation on PROGRAM was
+ successful, and `GL_FALSE' otherwise.
+`GL_VALIDATE_STATUS'
-*Internal Component*
- *Resulting Component*
-Red
- Red
+ PARAMS returns `GL_TRUE' or if the last validation operation on
+ PROGRAM was successful, and `GL_FALSE' otherwise.
-Green
- Green
+`GL_INFO_LOG_LENGTH'
-Blue
- Blue
-Alpha
- Alpha
+ PARAMS returns the number of characters in the information log for
+ PROGRAM including the null termination character (i.e., the size of
+ the character buffer required to store the information log). If
+ PROGRAM has no information log, a value of 0 is returned.
-Luminance
- Red
+`GL_ATTACHED_SHADERS'
-Intensity
- Red
+ PARAMS returns the number of shader objects attached to PROGRAM.
+`GL_ACTIVE_ATTRIBUTES'
-`GL_INVALID_ENUM' is generated if TARGET is not `GL_SEPARABLE_2D'.
+
+ PARAMS returns the number of active attribute variables for
+ PROGRAM.
+
+`GL_ACTIVE_ATTRIBUTE_MAX_LENGTH'
+
+
+ PARAMS returns the length of the longest active attribute name for
+ PROGRAM, including the null termination character (i.e., the size
+ of the character buffer required to store the longest attribute
+ name). If no active attributes exist, 0 is returned.
+
+`GL_ACTIVE_UNIFORMS'
+
+
+ PARAMS returns the number of active uniform variables for PROGRAM.
+
+`GL_ACTIVE_UNIFORM_MAX_LENGTH'
+
+
+ PARAMS returns the length of the longest active uniform variable
+ name for PROGRAM, including the null termination character (i.e.,
+ the size of the character buffer required to store the longest
+ uniform variable name). If no active uniform variables exist, 0 is
+ returned.
+
+`GL_INVALID_VALUE' is generated if PROGRAM is not a value generated by
+OpenGL.
+
+`GL_INVALID_OPERATION' is generated if PROGRAM does not refer to a
+program object.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.
+
+`GL_INVALID_OPERATION' is generated if `glGetProgram' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetQueryiv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return parameters of a query object target.
+
+TARGET
+ Specifies a query object target. Must be `GL_SAMPLES_PASSED'.
+
+PNAME
+ Specifies the symbolic name of a query object target parameter.
+ Accepted values are `GL_CURRENT_QUERY' or `GL_QUERY_COUNTER_BITS'.
+
+PARAMS
+ Returns the requested data.
+
+`glGetQueryiv' returns in PARAMS a selected parameter of the query
+object target specified by TARGET.
+
+PNAME names a specific query object target parameter. When TARGET is
+`GL_SAMPLES_PASSED', PNAME can be as follows:
+
+`GL_CURRENT_QUERY'
+ PARAMS returns the name of the currently active occlusion query
+ object. If no occlusion query is active, 0 is returned. The initial
+ value is 0.
+
+`GL_QUERY_COUNTER_BITS'
+ PARAMS returns the number of bits in the query counter used to
+ accumulate passing samples. If the number of bits returned is 0,
+ the implementation does not support a query counter, and the
+ results obtained from `glGetQueryObject' are useless.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetQueryiv' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetQueryObjectiv
+ (id GLuint)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void)
+ (glGetQueryObjectuiv
+ (id GLuint)
+ (pname GLenum)
+ (params GLuint-*)
+ ->
+ void))
+ "Return parameters of a query object.
+
+ID
+ Specifies the name of a query object.
+
+PNAME
+ Specifies the symbolic name of a query object parameter. Accepted
+ values are `GL_QUERY_RESULT' or `GL_QUERY_RESULT_AVAILABLE'.
+
+PARAMS
+ Returns the requested data.
+
+`glGetQueryObject' returns in PARAMS a selected parameter of the query
+object specified by ID.
+
+PNAME names a specific query object parameter. PNAME can be as follows:
+
+`GL_QUERY_RESULT'
+ PARAMS returns the value of the query object's passed samples
+ counter. The initial value is 0.
+
+`GL_QUERY_RESULT_AVAILABLE'
+ PARAMS returns whether the passed samples counter is immediately
+ available. If a delay would occur waiting for the query result,
+ `GL_FALSE' is returned. Otherwise, `GL_TRUE' is returned, which
+ also indicates that the results of all previous queries are
+ available as well.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.
+
+`GL_INVALID_OPERATION' is generated if ID is not the name of a query
+object.
+
+`GL_INVALID_OPERATION' is generated if ID is the name of a currently
+active query object.
+
+`GL_INVALID_OPERATION' is generated if `glGetQueryObject' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetSeparableFilter
+ (target GLenum)
+ (format GLenum)
+ (type GLenum)
+ (row GLvoid-*)
+ (column GLvoid-*)
+ (span GLvoid-*)
+ ->
+ void))
+ "Get separable convolution filter kernel images.
+
+TARGET
+ The separable filter to be retrieved. Must be `GL_SEPARABLE_2D'.
+
+FORMAT
+ Format of the output images. Must be one of `GL_RED', `GL_GREEN',
+ `GL_BLUE', `GL_ALPHA', `GL_RGB', `GL_BGR'`GL_RGBA', `GL_BGRA',
+ `GL_LUMINANCE', or `GL_LUMINANCE_ALPHA'.
+
+TYPE
+ Data type of components in the output images. Symbolic constants
+ `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_BITMAP', `GL_UNSIGNED_SHORT',
+ `GL_SHORT', `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT',
+ `GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
+ `GL_UNSIGNED_SHORT_5_6_5', `GL_UNSIGNED_SHORT_5_6_5_REV',
+ `GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
+ `GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
+ `GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
+ `GL_UNSIGNED_INT_10_10_10_2', and `GL_UNSIGNED_INT_2_10_10_10_REV'
+ are accepted.
+
+ROW
+ Pointer to storage for the row filter image.
+
+COLUMN
+ Pointer to storage for the column filter image.
+
+SPAN
+ Pointer to storage for the span filter image (currently unused).
+
+`glGetSeparableFilter' returns the two one-dimensional filter kernel
+images for the current separable 2D convolution filter. The row image is
+placed in ROW and the column image is placed in COLUMN according to the
+specifications in FORMAT and TYPE. (In the current implementation, SPAN
+is not affected in any way.) No pixel transfer operations are performed
+on the images, but the relevant pixel storage modes are applied.
+
+If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER'
+target (see `glBindBuffer') while a separable convolution filter is
+requested, ROW, COLUMN, and SPAN are treated as a byte offset into the
+buffer object's data store.
+
+Color components that are present in FORMAT but not included in the
+internal format of the filters are returned as zero. The assignments of
+internal color components to the components of FORMAT are as follows:
+
+
+
+*Internal Component*
+ *Resulting Component*
+
+Red
+ Red
+
+Green
+ Green
+
+Blue
+ Blue
+
+Alpha
+ Alpha
+
+Luminance
+ Red
+
+Intensity
+ Red
+
+
+
+`GL_INVALID_ENUM' is generated if TARGET is not `GL_SEPARABLE_2D'.
`GL_INVALID_ENUM' is generated if FORMAT is not one of the allowable
values.
between the execution of `glBegin' and the corresponding execution of
`glEnd'.")
+(define-gl-procedures
+ ((glGetShaderiv
+ (shader GLuint)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Returns a parameter from a shader object.
+
+SHADER
+ Specifies the shader object to be queried.
+
+PNAME
+ Specifies the object parameter. Accepted symbolic names are
+ `GL_SHADER_TYPE', `GL_DELETE_STATUS', `GL_COMPILE_STATUS',
+ `GL_INFO_LOG_LENGTH', `GL_SHADER_SOURCE_LENGTH'.
+
+PARAMS
+ Returns the requested object parameter.
+
+`glGetShader' returns in PARAMS the value of a parameter for a specific
+shader object. The following parameters are defined:
+
+`GL_SHADER_TYPE'
+ PARAMS returns `GL_VERTEX_SHADER' if SHADER is a vertex shader
+ object, and `GL_FRAGMENT_SHADER' if SHADER is a fragment shader
+ object.
+
+`GL_DELETE_STATUS'
+ PARAMS returns `GL_TRUE' if SHADER is currently flagged for
+ deletion, and `GL_FALSE' otherwise.
+
+`GL_COMPILE_STATUS'
+ PARAMS returns `GL_TRUE' if the last compile operation on SHADER
+ was successful, and `GL_FALSE' otherwise.
+
+`GL_INFO_LOG_LENGTH'
+ PARAMS returns the number of characters in the information log for
+ SHADER including the null termination character (i.e., the size of
+ the character buffer required to store the information log). If
+ SHADER has no information log, a value of 0 is returned.
+
+`GL_SHADER_SOURCE_LENGTH'
+ PARAMS returns the length of the concatenation of the source
+ strings that make up the shader source for the SHADER, including
+ the null termination character. (i.e., the size of the character
+ buffer required to store the shader source). If no source code
+ exists, 0 is returned.
+
+`GL_INVALID_VALUE' is generated if SHADER is not a value generated by
+OpenGL.
+
+`GL_INVALID_OPERATION' is generated if SHADER does not refer to a shader
+object.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.
+
+`GL_INVALID_OPERATION' is generated if `glGetShader' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
(define-gl-procedures
((glGetString (name GLenum) -> const-GLubyte*))
"Return a string describing the current GL connection.
`GL_INVALID_OPERATION' is generated if `glGetString' is executed between
the execution of `glBegin' and the corresponding execution of `glEnd'.")
+(define-gl-procedures
+ ((glGetTexEnvfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetTexEnviv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return texture environment parameters.
+
+TARGET
+ Specifies a texture environment. May be `GL_TEXTURE_ENV',
+ `GL_TEXTURE_FILTER_CONTROL', or `GL_POINT_SPRITE'.
+
+PNAME
+ Specifies the symbolic name of a texture environment parameter.
+ Accepted values are `GL_TEXTURE_ENV_MODE', `GL_TEXTURE_ENV_COLOR',
+ `GL_TEXTURE_LOD_BIAS', `GL_COMBINE_RGB', `GL_COMBINE_ALPHA',
+ `GL_SRC0_RGB', `GL_SRC1_RGB', `GL_SRC2_RGB', `GL_SRC0_ALPHA',
+ `GL_SRC1_ALPHA', `GL_SRC2_ALPHA', `GL_OPERAND0_RGB',
+ `GL_OPERAND1_RGB', `GL_OPERAND2_RGB', `GL_OPERAND0_ALPHA',
+ `GL_OPERAND1_ALPHA', `GL_OPERAND2_ALPHA', `GL_RGB_SCALE',
+ `GL_ALPHA_SCALE', or `GL_COORD_REPLACE'.
+
+PARAMS
+ Returns the requested data.
+
+`glGetTexEnv' returns in PARAMS selected values of a texture environment
+that was specified with `glTexEnv'. TARGET specifies a texture
+environment.
+
+When TARGET is `GL_TEXTURE_FILTER_CONTROL', PNAME must be
+`GL_TEXTURE_LOD_BIAS'. When TARGET is `GL_POINT_SPRITE', PNAME must be
+`GL_COORD_REPLACE'. When TARGET is `GL_TEXTURE_ENV', PNAME can be
+`GL_TEXTURE_ENV_MODE', `GL_TEXTURE_ENV_COLOR', `GL_COMBINE_RGB',
+`GL_COMBINE_ALPHA', `GL_RGB_SCALE', `GL_ALPHA_SCALE', `GL_SRC0_RGB',
+`GL_SRC1_RGB', `GL_SRC2_RGB', `GL_SRC0_ALPHA', `GL_SRC1_ALPHA', or
+`GL_SRC2_ALPHA'.
+
+PNAME names a specific texture environment parameter, as follows:
+
+`GL_TEXTURE_ENV_MODE'
+ PARAMS returns the single-valued texture environment mode, a
+ symbolic constant. The initial value is `GL_MODULATE'.
+
+`GL_TEXTURE_ENV_COLOR'
+ PARAMS returns four integer or floating-point values that are the
+ texture environment color. Integer values, when requested, are
+ linearly mapped from the internal floating-point representation
+ such that 1.0 maps to the most positive representable integer, and
+ -1.0 maps to the most negative representable integer. The initial
+ value is (0, 0, 0, 0).
+
+`GL_TEXTURE_LOD_BIAS'
+ PARAMS returns a single floating-point value that is the texture
+ level-of-detail bias. The initial value is 0.
+
+`GL_COMBINE_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ current RGB combine mode. The initial value is `GL_MODULATE'.
+
+`GL_COMBINE_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ current alpha combine mode. The initial value is `GL_MODULATE'.
+
+`GL_SRC0_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner zero's RGB source. The initial value is
+ `GL_TEXTURE'.
+
+`GL_SRC1_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner one's RGB source. The initial value is
+ `GL_PREVIOUS'.
+
+`GL_SRC2_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner two's RGB source. The initial value is
+ `GL_CONSTANT'.
+
+`GL_SRC0_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner zero's alpha source. The initial value is
+ `GL_TEXTURE'.
+
+`GL_SRC1_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner one's alpha source. The initial value is
+ `GL_PREVIOUS'.
+
+`GL_SRC2_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner two's alpha source. The initial value is
+ `GL_CONSTANT'.
+
+`GL_OPERAND0_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner zero's RGB operand. The initial value is
+ `GL_SRC_COLOR'.
+
+`GL_OPERAND1_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner one's RGB operand. The initial value is
+ `GL_SRC_COLOR'.
+
+`GL_OPERAND2_RGB'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner two's RGB operand. The initial value is
+ `GL_SRC_ALPHA'.
+
+`GL_OPERAND0_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner zero's alpha operand. The initial value is
+ `GL_SRC_ALPHA'.
+
+`GL_OPERAND1_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner one's alpha operand. The initial value is
+ `GL_SRC_ALPHA'.
+
+`GL_OPERAND2_ALPHA'
+ PARAMS returns a single symbolic constant value representing the
+ texture combiner two's alpha operand. The initial value is
+ `GL_SRC_ALPHA'.
+
+`GL_RGB_SCALE'
+ PARAMS returns a single floating-point value representing the
+ current RGB texture combiner scaling factor. The initial value is
+ 1.0.
+
+`GL_ALPHA_SCALE'
+ PARAMS returns a single floating-point value representing the
+ current alpha texture combiner scaling factor. The initial value is
+ 1.0.
+
+`GL_COORD_REPLACE'
+ PARAMS returns a single boolean value representing the current
+ point sprite texture coordinate replacement enable state. The
+ initial value is `GL_FALSE'.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetTexEnv' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetTexGenfv
+ (coord GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetTexGeniv
+ (coord GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return texture coordinate generation parameters.
+
+COORD
+ Specifies a texture coordinate. Must be `GL_S', `GL_T', `GL_R', or
+ `GL_Q'.
+
+PNAME
+ Specifies the symbolic name of the value(s) to be returned. Must be
+ either `GL_TEXTURE_GEN_MODE' or the name of one of the texture
+ generation plane equations: `GL_OBJECT_PLANE' or `GL_EYE_PLANE'.
+
+PARAMS
+ Returns the requested data.
+
+`glGetTexGen' returns in PARAMS selected parameters of a texture
+coordinate generation function that was specified using `glTexGen'.
+COORD names one of the (S, T, R, Q) texture coordinates, using the
+symbolic constant `GL_S', `GL_T', `GL_R', or `GL_Q'.
+
+PNAME specifies one of three symbolic names:
+
+`GL_TEXTURE_GEN_MODE'
+ PARAMS returns the single-valued texture generation function, a
+ symbolic constant. The initial value is `GL_EYE_LINEAR'.
+
+`GL_OBJECT_PLANE'
+ PARAMS returns the four plane equation coefficients that specify
+ object linear-coordinate generation. Integer values, when
+ requested, are mapped directly from the internal floating-point
+ representation.
+
+`GL_EYE_PLANE'
+ PARAMS returns the four plane equation coefficients that specify
+ eye linear-coordinate generation. Integer values, when requested,
+ are mapped directly from the internal floating-point
+ representation. The returned values are those maintained in eye
+ coordinates. They are not equal to the values specified using
+ `glTexGen', unless the modelview matrix was identity when
+ `glTexGen' was called.
+
+`GL_INVALID_ENUM' is generated if COORD or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetTexGen' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
(define-gl-procedures
((glGetTexImage
(target GLenum)
void))
"Return a texture image.
-TARGET
- Specifies which texture is to be obtained. `GL_TEXTURE_1D',
- `GL_TEXTURE_2D', `GL_TEXTURE_3D', `GL_TEXTURE_CUBE_MAP_POSITIVE_X',
- `GL_TEXTURE_CUBE_MAP_NEGATIVE_X', `GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
- `GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', `GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
- and `GL_TEXTURE_CUBE_MAP_NEGATIVE_Z' are accepted.
+TARGET
+ Specifies which texture is to be obtained. `GL_TEXTURE_1D',
+ `GL_TEXTURE_2D', `GL_TEXTURE_3D', `GL_TEXTURE_CUBE_MAP_POSITIVE_X',
+ `GL_TEXTURE_CUBE_MAP_NEGATIVE_X', `GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
+ `GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', `GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
+ and `GL_TEXTURE_CUBE_MAP_NEGATIVE_Z' are accepted.
+
+LEVEL
+ Specifies the level-of-detail number of the desired image. Level 0
+ is the base image level. Level N is the N th mipmap reduction
+ image.
+
+FORMAT
+ Specifies a pixel format for the returned data. The supported
+ formats are `GL_RED', `GL_GREEN', `GL_BLUE', `GL_ALPHA', `GL_RGB',
+ `GL_BGR', `GL_RGBA', `GL_BGRA', `GL_LUMINANCE', and
+ `GL_LUMINANCE_ALPHA'.
+
+TYPE
+ Specifies a pixel type for the returned data. The supported types
+ are `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_UNSIGNED_SHORT', `GL_SHORT',
+ `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT', `GL_UNSIGNED_BYTE_3_3_2',
+ `GL_UNSIGNED_BYTE_2_3_3_REV', `GL_UNSIGNED_SHORT_5_6_5',
+ `GL_UNSIGNED_SHORT_5_6_5_REV', `GL_UNSIGNED_SHORT_4_4_4_4',
+ `GL_UNSIGNED_SHORT_4_4_4_4_REV', `GL_UNSIGNED_SHORT_5_5_5_1',
+ `GL_UNSIGNED_SHORT_1_5_5_5_REV', `GL_UNSIGNED_INT_8_8_8_8',
+ `GL_UNSIGNED_INT_8_8_8_8_REV', `GL_UNSIGNED_INT_10_10_10_2', and
+ `GL_UNSIGNED_INT_2_10_10_10_REV'.
+
+IMG
+ Returns the texture image. Should be a pointer to an array of the
+ type specified by TYPE.
+
+`glGetTexImage' returns a texture image into IMG. TARGET specifies
+whether the desired texture image is one specified by `glTexImage1D'
+(`GL_TEXTURE_1D'), `glTexImage2D' (`GL_TEXTURE_2D' or any of
+`GL_TEXTURE_CUBE_MAP_*'), or `glTexImage3D' (`GL_TEXTURE_3D'). LEVEL
+specifies the level-of-detail number of the desired image. FORMAT and
+TYPE specify the format and type of the desired image array. See the
+reference pages `glTexImage1D' and `glDrawPixels' for a description of
+the acceptable values for the FORMAT and TYPE parameters, respectively.
+
+If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER'
+target (see `glBindBuffer') while a texture image is requested, IMG is
+treated as a byte offset into the buffer object's data store.
+
+To understand the operation of `glGetTexImage', consider the selected
+internal four-component texture image to be an RGBA color buffer the
+size of the image. The semantics of `glGetTexImage' are then identical
+to those of `glReadPixels', with the exception that no pixel transfer
+operations are performed, when called with the same FORMAT and TYPE,
+with X and Y set to 0, WIDTH set to the width of the texture image
+(including border if one was specified), and HEIGHT set to 1 for 1D
+images, or to the height of the texture image (including border if one
+was specified) for 2D images. Because the internal texture image is an
+RGBA image, pixel formats `GL_COLOR_INDEX', `GL_STENCIL_INDEX', and
+`GL_DEPTH_COMPONENT' are not accepted, and pixel type `GL_BITMAP' is not
+accepted.
+
+If the selected texture image does not contain four components, the
+following mappings are applied. Single-component textures are treated as
+RGBA buffers with red set to the single-component value, green set to 0,
+blue set to 0, and alpha set to 1. Two-component textures are treated as
+RGBA buffers with red set to the value of component zero, alpha set to
+the value of component one, and green and blue set to 0. Finally,
+three-component textures are treated as RGBA buffers with red set to
+component zero, green set to component one, blue set to component two,
+and alpha set to 1.
+
+To determine the required size of IMG, use `glGetTexLevelParameter' to
+determine the dimensions of the internal texture image, then scale the
+required number of pixels by the storage required for each pixel, based
+on FORMAT and TYPE. Be sure to take the pixel storage parameters into
+account, especially `GL_PACK_ALIGNMENT'.
+
+`GL_INVALID_ENUM' is generated if TARGET, FORMAT, or TYPE is not an
+accepted value.
+
+`GL_INVALID_VALUE' is generated if LEVEL is less than 0.
+
+`GL_INVALID_VALUE' may be generated if LEVEL is greater than
+LOG_2\u2061(MAX,) , where MAX is the returned value of `GL_MAX_TEXTURE_SIZE'.
+
+`GL_INVALID_OPERATION' is returned if TYPE is one of
+`GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
+`GL_UNSIGNED_SHORT_5_6_5', or `GL_UNSIGNED_SHORT_5_6_5_REV' and FORMAT
+is not `GL_RGB'.
+
+`GL_INVALID_OPERATION' is returned if TYPE is one of
+`GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
+`GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
+`GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
+`GL_UNSIGNED_INT_10_10_10_2', or `GL_UNSIGNED_INT_2_10_10_10_REV', and
+FORMAT is neither `GL_RGBA' or `GL_BGRA'.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_PACK_BUFFER' target and the buffer object's data
+store is currently mapped.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_PACK_BUFFER' target and the data would be packed
+to the buffer object such that the memory writes required would exceed
+the data store size.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_PACK_BUFFER' target and IMG is not evenly
+divisible into the number of bytes needed to store in memory a datum
+indicated by TYPE.
+
+`GL_INVALID_OPERATION' is generated if `glGetTexImage' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetTexLevelParameterfv
+ (target GLenum)
+ (level GLint)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetTexLevelParameteriv
+ (target GLenum)
+ (level GLint)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return texture parameter values for a specific level of detail.
+
+TARGET
+ Specifies the symbolic name of the target texture, either
+ `GL_TEXTURE_1D', `GL_TEXTURE_2D', `GL_TEXTURE_3D',
+ `GL_PROXY_TEXTURE_1D', `GL_PROXY_TEXTURE_2D',
+ `GL_PROXY_TEXTURE_3D', `GL_TEXTURE_CUBE_MAP_POSITIVE_X',
+ `GL_TEXTURE_CUBE_MAP_NEGATIVE_X', `GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
+ `GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', `GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
+ `GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', or `GL_PROXY_TEXTURE_CUBE_MAP'.
+
+LEVEL
+ Specifies the level-of-detail number of the desired image. Level 0
+ is the base image level. Level N is the N th mipmap reduction
+ image.
+
+PNAME
+ Specifies the symbolic name of a texture parameter.
+ `GL_TEXTURE_WIDTH', `GL_TEXTURE_HEIGHT', `GL_TEXTURE_DEPTH',
+ `GL_TEXTURE_INTERNAL_FORMAT', `GL_TEXTURE_BORDER',
+ `GL_TEXTURE_RED_SIZE', `GL_TEXTURE_GREEN_SIZE',
+ `GL_TEXTURE_BLUE_SIZE', `GL_TEXTURE_ALPHA_SIZE',
+ `GL_TEXTURE_LUMINANCE_SIZE', `GL_TEXTURE_INTENSITY_SIZE',
+ `GL_TEXTURE_DEPTH_SIZE', `GL_TEXTURE_COMPRESSED', and
+ `GL_TEXTURE_COMPRESSED_IMAGE_SIZE' are accepted.
+
+PARAMS
+ Returns the requested data.
+
+`glGetTexLevelParameter' returns in PARAMS texture parameter values for
+a specific level-of-detail value, specified as LEVEL. TARGET defines the
+target texture, either `GL_TEXTURE_1D', `GL_TEXTURE_2D',
+`GL_TEXTURE_3D', `GL_PROXY_TEXTURE_1D', `GL_PROXY_TEXTURE_2D',
+`GL_PROXY_TEXTURE_3D', `GL_TEXTURE_CUBE_MAP_POSITIVE_X',
+`GL_TEXTURE_CUBE_MAP_NEGATIVE_X', `GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
+`GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', `GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
+`GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', or `GL_PROXY_TEXTURE_CUBE_MAP'.
+
+`GL_MAX_TEXTURE_SIZE', and `GL_MAX_3D_TEXTURE_SIZE' are not really
+descriptive enough. It has to report the largest square texture image
+that can be accommodated with mipmaps and borders, but a long skinny
+texture, or a texture without mipmaps and borders, may easily fit in
+texture memory. The proxy targets allow the user to more accurately
+query whether the GL can accommodate a texture of a given configuration.
+If the texture cannot be accommodated, the texture state variables,
+which may be queried with `glGetTexLevelParameter', are set to 0. If the
+texture can be accommodated, the texture state values will be set as
+they would be set for a non-proxy target.
+
+PNAME specifies the texture parameter whose value or values will be
+returned.
+
+The accepted parameter names are as follows:
+
+`GL_TEXTURE_WIDTH'
+
+
+ PARAMS returns a single value, the width of the texture image. This
+ value includes the border of the texture image. The initial value
+ is 0.
+
+`GL_TEXTURE_HEIGHT'
+
+
+ PARAMS returns a single value, the height of the texture image.
+ This value includes the border of the texture image. The initial
+ value is 0.
+
+`GL_TEXTURE_DEPTH'
+
+
+ PARAMS returns a single value, the depth of the texture image. This
+ value includes the border of the texture image. The initial value
+ is 0.
+
+`GL_TEXTURE_INTERNAL_FORMAT'
+
+
+ PARAMS returns a single value, the internal format of the texture
+ image.
+
+`GL_TEXTURE_BORDER'
+
+
+ PARAMS returns a single value, the width in pixels of the border of
+ the texture image. The initial value is 0.
+
+`GL_TEXTURE_RED_SIZE',
+`GL_TEXTURE_GREEN_SIZE',
+`GL_TEXTURE_BLUE_SIZE',
+`GL_TEXTURE_ALPHA_SIZE',
+`GL_TEXTURE_LUMINANCE_SIZE',
+`GL_TEXTURE_INTENSITY_SIZE',
+`GL_TEXTURE_DEPTH_SIZE'
+
+
+ The internal storage resolution of an individual component. The
+ resolution chosen by the GL will be a close match for the
+ resolution requested by the user with the component argument of
+ `glTexImage1D', `glTexImage2D', `glTexImage3D', `glCopyTexImage1D',
+ and `glCopyTexImage2D'. The initial value is 0.
+
+`GL_TEXTURE_COMPRESSED'
+
+
+ PARAMS returns a single boolean value indicating if the texture
+ image is stored in a compressed internal format. The initiali value
+ is `GL_FALSE'.
+
+`GL_TEXTURE_COMPRESSED_IMAGE_SIZE'
+
+
+ PARAMS returns a single integer value, the number of unsigned bytes
+ of the compressed texture image that would be returned from
+ `glGetCompressedTexImage'.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an accepted
+value.
+
+`GL_INVALID_VALUE' is generated if LEVEL is less than 0.
+
+`GL_INVALID_VALUE' may be generated if LEVEL is greater than LOG_2 MAX,
+where MAX is the returned value of `GL_MAX_TEXTURE_SIZE'.
+
+`GL_INVALID_OPERATION' is generated if `glGetTexLevelParameter' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.
+
+`GL_INVALID_OPERATION' is generated if
+`GL_TEXTURE_COMPRESSED_IMAGE_SIZE' is queried on texture images with an
+uncompressed internal format or on proxy targets.")
+
+(define-gl-procedures
+ ((glGetTexParameterfv
+ (target GLenum)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetTexParameteriv
+ (target GLenum)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return texture parameter values.
+
+TARGET
+ Specifies the symbolic name of the target texture. `GL_TEXTURE_1D',
+ `GL_TEXTURE_2D', `GL_TEXTURE_3D', and `GL_TEXTURE_CUBE_MAP' are
+ accepted.
+
+PNAME
+ Specifies the symbolic name of a texture parameter.
+ `GL_TEXTURE_MAG_FILTER', `GL_TEXTURE_MIN_FILTER',
+ `GL_TEXTURE_MIN_LOD', `GL_TEXTURE_MAX_LOD',
+ `GL_TEXTURE_BASE_LEVEL', `GL_TEXTURE_MAX_LEVEL',
+ `GL_TEXTURE_WRAP_S', `GL_TEXTURE_WRAP_T', `GL_TEXTURE_WRAP_R',
+ `GL_TEXTURE_BORDER_COLOR', `GL_TEXTURE_PRIORITY',
+ `GL_TEXTURE_RESIDENT', `GL_TEXTURE_COMPARE_MODE',
+ `GL_TEXTURE_COMPARE_FUNC', `GL_DEPTH_TEXTURE_MODE', and
+ `GL_GENERATE_MIPMAP' are accepted.
+
+PARAMS
+ Returns the texture parameters.
+
+`glGetTexParameter' returns in PARAMS the value or values of the texture
+parameter specified as PNAME. TARGET defines the target texture, either
+`GL_TEXTURE_1D', `GL_TEXTURE_2D', `GL_TEXTURE_3D', or
+`GL_TEXTURE_CUBE_MAP', to specify one-, two-, or three-dimensional or
+cube-mapped texturing. PNAME accepts the same symbols as
+`glTexParameter', with the same interpretations:
+
+`GL_TEXTURE_MAG_FILTER'
+ Returns the single-valued texture magnification filter, a symbolic
+ constant. The initial value is `GL_LINEAR'.
+
+`GL_TEXTURE_MIN_FILTER'
+ Returns the single-valued texture minification filter, a symbolic
+ constant. The initial value is `GL_NEAREST_MIPMAP_LINEAR'.
+
+`GL_TEXTURE_MIN_LOD'
+ Returns the single-valued texture minimum level-of-detail value.
+ The initial value is -1000 .
+
+`GL_TEXTURE_MAX_LOD'
+ Returns the single-valued texture maximum level-of-detail value.
+ The initial value is 1000.
+
+`GL_TEXTURE_BASE_LEVEL'
+ Returns the single-valued base texture mipmap level. The initial
+ value is 0.
+
+`GL_TEXTURE_MAX_LEVEL'
+ Returns the single-valued maximum texture mipmap array level. The
+ initial value is 1000.
+
+`GL_TEXTURE_WRAP_S'
+ Returns the single-valued wrapping function for texture coordinate
+ S , a symbolic constant. The initial value is `GL_REPEAT'.
+
+`GL_TEXTURE_WRAP_T'
+ Returns the single-valued wrapping function for texture coordinate
+ T , a symbolic constant. The initial value is `GL_REPEAT'.
+
+`GL_TEXTURE_WRAP_R'
+ Returns the single-valued wrapping function for texture coordinate
+ R , a symbolic constant. The initial value is `GL_REPEAT'.
+
+`GL_TEXTURE_BORDER_COLOR'
+ Returns four integer or floating-point numbers that comprise the
+ RGBA color of the texture border. Floating-point values are
+ returned in the range [0,1] . Integer values are returned as a
+ linear mapping of the internal floating-point representation such
+ that 1.0 maps to the most positive representable integer and -1.0
+ maps to the most negative representable integer. The initial value
+ is (0, 0, 0, 0).
+
+`GL_TEXTURE_PRIORITY'
+ Returns the residence priority of the target texture (or the named
+ texture bound to it). The initial value is 1. See
+ `glPrioritizeTextures'.
+
+`GL_TEXTURE_RESIDENT'
+ Returns the residence status of the target texture. If the value
+ returned in PARAMS is `GL_TRUE', the texture is resident in texture
+ memory. See `glAreTexturesResident'.
+
+`GL_TEXTURE_COMPARE_MODE'
+ Returns a single-valued texture comparison mode, a symbolic
+ constant. The initial value is `GL_NONE'. See `glTexParameter'.
+
+`GL_TEXTURE_COMPARE_FUNC'
+ Returns a single-valued texture comparison function, a symbolic
+ constant. The initial value is `GL_LEQUAL'. See `glTexParameter'.
+
+`GL_DEPTH_TEXTURE_MODE'
+ Returns a single-valued texture format indicating how the depth
+ values should be converted into color components. The initial value
+ is `GL_LUMINANCE'. See `glTexParameter'.
+
+`GL_GENERATE_MIPMAP'
+ Returns a single boolean value indicating if automatic mipmap level
+ updates are enabled. See `glTexParameter'.
+
+`GL_INVALID_ENUM' is generated if TARGET or PNAME is not an accepted
+value.
+
+`GL_INVALID_OPERATION' is generated if `glGetTexParameter' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetUniformLocation
+ (program GLuint)
+ (name const-GLchar-*)
+ ->
+ GLint))
+ "Returns the location of a uniform variable.
+
+PROGRAM
+ Specifies the program object to be queried.
+
+NAME
+ Points to a null terminated string containing the name of the
+ uniform variable whose location is to be queried.
+
+`glGetUniformLocation ' returns an integer that represents the location
+of a specific uniform variable within a program object. NAME must be a
+null terminated string that contains no white space. NAME must be an
+active uniform variable name in PROGRAM that is not a structure, an
+array of structures, or a subcomponent of a vector or a matrix. This
+function returns -1 if NAME does not correspond to an active uniform
+variable in PROGRAM or if NAME starts with the reserved prefix \"gl_\".
+
+Uniform variables that are structures or arrays of structures may be
+queried by calling `glGetUniformLocation' for each field within the
+structure. The array element operator \"[]\" and the structure field
+operator \".\" may be used in NAME in order to select elements within an
+array or fields within a structure. The result of using these operators
+is not allowed to be another structure, an array of structures, or a
+subcomponent of a vector or a matrix. Except if the last part of NAME
+indicates a uniform variable array, the location of the first element of
+an array can be retrieved by using the name of the array, or by using
+the name appended by \"[0]\".
+
+The actual locations assigned to uniform variables are not known until
+the program object is linked successfully. After linking has occurred,
+the command `glGetUniformLocation' can be used to obtain the location of
+a uniform variable. This location value can then be passed to
+`glUniform' to set the value of the uniform variable or to
+`glGetUniform' in order to query the current value of the uniform
+variable. After a program object has been linked successfully, the index
+values for uniform variables remain fixed until the next link command
+occurs. Uniform variable locations and values can only be queried after
+a link if the link was successful.
+
+`GL_INVALID_VALUE' is generated if PROGRAM is not a value generated by
+OpenGL.
+
+`GL_INVALID_OPERATION' is generated if PROGRAM is not a program object.
+
+`GL_INVALID_OPERATION' is generated if PROGRAM has not been successfully
+linked.
+
+`GL_INVALID_OPERATION' is generated if `glGetUniformLocation' is
+executed between the execution of `glBegin' and the corresponding
+execution of `glEnd'.")
+
+(define-gl-procedures
+ ((glGetUniformfv
+ (program GLuint)
+ (location GLint)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetUniformiv
+ (program GLuint)
+ (location GLint)
+ (params GLint-*)
+ ->
+ void))
+ "Returns the value of a uniform variable.
+
+PROGRAM
+ Specifies the program object to be queried.
+
+LOCATION
+ Specifies the location of the uniform variable to be queried.
+
+PARAMS
+ Returns the value of the specified uniform variable.
+
+`glGetUniform' returns in PARAMS the value(s) of the specified uniform
+variable. The type of the uniform variable specified by LOCATION
+determines the number of values returned. If the uniform variable is
+defined in the shader as a boolean, int, or float, a single value will
+be returned. If it is defined as a vec2, ivec2, or bvec2, two values
+will be returned. If it is defined as a vec3, ivec3, or bvec3, three
+values will be returned, and so on. To query values stored in uniform
+variables declared as arrays, call `glGetUniform' for each element of
+the array. To query values stored in uniform variables declared as
+structures, call `glGetUniform' for each field in the structure. The
+values for uniform variables declared as a matrix will be returned in
+column major order.
+
+The locations assigned to uniform variables are not known until the
+program object is linked. After linking has occurred, the command
+`glGetUniformLocation' can be used to obtain the location of a uniform
+variable. This location value can then be passed to `glGetUniform' in
+order to query the current value of the uniform variable. After a
+program object has been linked successfully, the index values for
+uniform variables remain fixed until the next link command occurs. The
+uniform variable values can only be queried after a link if the link was
+successful.
+
+`GL_INVALID_VALUE' is generated if PROGRAM is not a value generated by
+OpenGL.
+
+`GL_INVALID_OPERATION' is generated if PROGRAM is not a program object.
+
+`GL_INVALID_OPERATION' is generated if PROGRAM has not been successfully
+linked.
+
+`GL_INVALID_OPERATION' is generated if LOCATION does not correspond to a
+valid uniform variable location for the specified program object.
+
+`GL_INVALID_OPERATION' is generated if `glGetUniform' is executed
+between the execution of `glBegin' and the corresponding execution of
+`glEnd'.")
+
+(define-gl-procedures
+ ((glGetVertexAttribPointerv
+ (index GLuint)
+ (pname GLenum)
+ (pointer GLvoid-**)
+ ->
+ void))
+ "Return the address of the specified generic vertex attribute pointer.
+
+INDEX
+ Specifies the generic vertex attribute parameter to be returned.
+
+PNAME
+ Specifies the symbolic name of the generic vertex attribute
+ parameter to be returned. Must be `GL_VERTEX_ATTRIB_ARRAY_POINTER'.
+
+POINTER
+ Returns the pointer value.
+
+`glGetVertexAttribPointerv' returns pointer information. INDEX is the
+generic vertex attribute to be queried, PNAME is a symbolic constant
+indicating the pointer to be returned, and PARAMS is a pointer to a
+location in which to place the returned data.
+
+If a non-zero named buffer object was bound to the `GL_ARRAY_BUFFER'
+target (see `glBindBuffer') when the desired pointer was previously
+specified, the POINTER returned is a byte offset into the buffer
+object's data store.
+
+`GL_INVALID_VALUE' is generated if INDEX is greater than or equal to
+`GL_MAX_VERTEX_ATTRIBS'.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.")
+
+(define-gl-procedures
+ ((glGetVertexAttribfv
+ (index GLuint)
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetVertexAttribiv
+ (index GLuint)
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return a generic vertex attribute parameter.
+
+INDEX
+ Specifies the generic vertex attribute parameter to be queried.
+
+PNAME
+ Specifies the symbolic name of the vertex attribute parameter to be
+ queried. Accepted values are
+ `GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',
+ `GL_VERTEX_ATTRIB_ARRAY_ENABLED', `GL_VERTEX_ATTRIB_ARRAY_SIZE',
+ `GL_VERTEX_ATTRIB_ARRAY_STRIDE', `GL_VERTEX_ATTRIB_ARRAY_TYPE',
+ `GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', or `GL_CURRENT_VERTEX_ATTRIB'.
+
+PARAMS
+ Returns the requested data.
+
+`glGetVertexAttrib' returns in PARAMS the value of a generic vertex
+attribute parameter. The generic vertex attribute to be queried is
+specified by INDEX, and the parameter to be queried is specified by
+PNAME.
+
+The accepted parameter names are as follows:
+
+`GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ currently bound to the binding point corresponding to generic
+ vertex attribute array INDEX. If no buffer object is bound, 0 is
+ returned. The initial value is 0.
+
+`GL_VERTEX_ATTRIB_ARRAY_ENABLED'
+
+
+ PARAMS returns a single value that is non-zero (true) if the vertex
+ attribute array for INDEX is enabled and 0 (false) if it is
+ disabled. The initial value is `GL_FALSE'.
+
+`GL_VERTEX_ATTRIB_ARRAY_SIZE'
+
+
+ PARAMS returns a single value, the size of the vertex attribute
+ array for INDEX. The size is the number of values for each element
+ of the vertex attribute array, and it will be 1, 2, 3, or 4. The
+ initial value is 4.
+
+`GL_VERTEX_ATTRIB_ARRAY_STRIDE'
+
+
+ PARAMS returns a single value, the array stride for (number of
+ bytes between successive elements in) the vertex attribute array
+ for INDEX. A value of 0 indicates that the array elements are
+ stored sequentially in memory. The initial value is 0.
+
+`GL_VERTEX_ATTRIB_ARRAY_TYPE'
+
+
+ PARAMS returns a single value, a symbolic constant indicating the
+ array type for the vertex attribute array for INDEX. Possible
+ values are `GL_BYTE', `GL_UNSIGNED_BYTE', `GL_SHORT',
+ `GL_UNSIGNED_SHORT', `GL_INT', `GL_UNSIGNED_INT', `GL_FLOAT', and
+ `GL_DOUBLE'. The initial value is `GL_FLOAT'.
+
+`GL_VERTEX_ATTRIB_ARRAY_NORMALIZED'
+
+
+ PARAMS returns a single value that is non-zero (true) if
+ fixed-point data types for the vertex attribute array indicated by
+ INDEX are normalized when they are converted to floating point, and
+ 0 (false) otherwise. The initial value is `GL_FALSE'.
+
+`GL_CURRENT_VERTEX_ATTRIB'
+
+
+ PARAMS returns four values that represent the current value for the
+ generic vertex attribute specified by index. Generic vertex
+ attribute 0 is unique in that it has no current state, so an error
+ will be generated if INDEX is 0. The initial value for all other
+ generic vertex attributes is (0,0,0,1).
+
+All of the parameters except `GL_CURRENT_VERTEX_ATTRIB' represent
+client-side state.
+
+`GL_INVALID_VALUE' is generated if INDEX is greater than or equal to
+`GL_MAX_VERTEX_ATTRIBS'.
+
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.
+
+`GL_INVALID_OPERATION' is generated if INDEX is 0 and PNAME is
+`GL_CURRENT_VERTEX_ATTRIB'.")
+
+(define-gl-procedures
+ ((glGetBooleanv
+ (pname GLenum)
+ (params GLboolean-*)
+ ->
+ void)
+ (glGetDoublev
+ (pname GLenum)
+ (params GLdouble-*)
+ ->
+ void)
+ (glGetFloatv
+ (pname GLenum)
+ (params GLfloat-*)
+ ->
+ void)
+ (glGetIntegerv
+ (pname GLenum)
+ (params GLint-*)
+ ->
+ void))
+ "Return the value or values of a selected parameter.
+
+PNAME
+ Specifies the parameter value to be returned. The symbolic
+ constants in the list below are accepted.
+
+PARAMS
+ Returns the value or values of the specified parameter.
+
+These four commands return values for simple state variables in GL.
+PNAME is a symbolic constant indicating the state variable to be
+returned, and PARAMS is a pointer to an array of the indicated type in
+which to place the returned data.
+
+Type conversion is performed if PARAMS has a different type than the
+state variable value being requested. If `glGetBooleanv' is called, a
+floating-point (or integer) value is converted to `GL_FALSE' if and only
+if it is 0.0 (or 0). Otherwise, it is converted to `GL_TRUE'. If
+`glGetIntegerv' is called, boolean values are returned as `GL_TRUE' or
+`GL_FALSE', and most floating-point values are rounded to the nearest
+integer value. Floating-point colors and normals, however, are returned
+with a linear mapping that maps 1.0 to the most positive representable
+integer value and -1.0 to the most negative representable integer value.
+If `glGetFloatv' or `glGetDoublev' is called, boolean values are
+returned as `GL_TRUE' or `GL_FALSE', and integer values are converted to
+floating-point values.
+
+The following symbolic constants are accepted by PNAME:
+
+`GL_ACCUM_ALPHA_BITS'
+
+
+ PARAMS returns one value, the number of alpha bitplanes in the
+ accumulation buffer.
+
+`GL_ACCUM_BLUE_BITS'
+
+
+ PARAMS returns one value, the number of blue bitplanes in the
+ accumulation buffer.
+
+`GL_ACCUM_CLEAR_VALUE'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha values
+ used to clear the accumulation buffer. Integer values, if
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 returns the most positive
+ representable integer value, and -1.0 returns the most negative
+ representable integer value. The initial value is (0, 0, 0, 0). See
+ `glClearAccum'.
+
+`GL_ACCUM_GREEN_BITS'
+
+
+ PARAMS returns one value, the number of green bitplanes in the
+ accumulation buffer.
+
+`GL_ACCUM_RED_BITS'
+
+
+ PARAMS returns one value, the number of red bitplanes in the
+ accumulation buffer.
+
+`GL_ACTIVE_TEXTURE'
+
+
+ PARAMS returns a single value indicating the active multitexture
+ unit. The initial value is `GL_TEXTURE0'. See `glActiveTexture'.
+
+`GL_ALIASED_POINT_SIZE_RANGE'
+
+
+ PARAMS returns two values, the smallest and largest supported sizes
+ for aliased points.
+
+`GL_ALIASED_LINE_WIDTH_RANGE'
+
+
+ PARAMS returns two values, the smallest and largest supported
+ widths for aliased lines.
+
+`GL_ALPHA_BIAS'
+
+
+ PARAMS returns one value, the alpha bias factor used during pixel
+ transfers. The initial value is 0. See `glPixelTransfer'.
+
+`GL_ALPHA_BITS'
+
+
+ PARAMS returns one value, the number of alpha bitplanes in each
+ color buffer.
+
+`GL_ALPHA_SCALE'
+
+
+ PARAMS returns one value, the alpha scale factor used during pixel
+ transfers. The initial value is 1. See `glPixelTransfer'.
+
+`GL_ALPHA_TEST'
+
+
+ PARAMS returns a single boolean value indicating whether alpha
+ testing of fragments is enabled. The initial value is `GL_FALSE'.
+ See `glAlphaFunc'.
+
+`GL_ALPHA_TEST_FUNC'PARAMS returns one value,
+
+
+ the symbolic name of the alpha test function. The initial value is
+ `GL_ALWAYS'. See `glAlphaFunc'.
+
+`GL_ALPHA_TEST_REF'
+
+
+ PARAMS returns one value, the reference value for the alpha test.
+ The initial value is 0. See `glAlphaFunc'. An integer value, if
+ requested, is linearly mapped from the internal floating-point
+ representation such that 1.0 returns the most positive
+ representable integer value, and -1.0 returns the most negative
+ representable integer value.
+
+`GL_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ currently bound to the target `GL_ARRAY_BUFFER'. If no buffer
+ object is bound to this target, 0 is returned. The initial value is
+ 0. See `glBindBuffer'.
+
+`GL_ATTRIB_STACK_DEPTH'
+
+
+ PARAMS returns one value, the depth of the attribute stack. If the
+ stack is empty, 0 is returned. The initial value is 0. See
+ `glPushAttrib'.
+
+`GL_AUTO_NORMAL'
+
+
+ PARAMS returns a single boolean value indicating whether 2D map
+ evaluation automatically generates surface normals. The initial
+ value is `GL_FALSE'. See `glMap2'.
+
+`GL_AUX_BUFFERS'
+
+
+ PARAMS returns one value, the number of auxiliary color buffers
+ available.
+
+`GL_BLEND'
+
+
+ PARAMS returns a single boolean value indicating whether blending
+ is enabled. The initial value is `GL_FALSE'. See `glBlendFunc'.
+
+`GL_BLEND_COLOR'
+
+
+ PARAMS returns four values, the red, green, blue, and alpha values
+ which are the components of the blend color. See `glBlendColor'.
+
+`GL_BLEND_DST_ALPHA'
+
+
+ PARAMS returns one value, the symbolic constant identifying the
+ alpha destination blend function. The initial value is `GL_ZERO'.
+ See `glBlendFunc' and `glBlendFuncSeparate'.
+
+`GL_BLEND_DST_RGB'
+
+
+ PARAMS returns one value, the symbolic constant identifying the RGB
+ destination blend function. The initial value is `GL_ZERO'. See
+ `glBlendFunc' and `glBlendFuncSeparate'.
+
+`GL_BLEND_EQUATION_RGB'
+
+
+ PARAMS returns one value, a symbolic constant indicating whether
+ the RGB blend equation is `GL_FUNC_ADD', `GL_FUNC_SUBTRACT',
+ `GL_FUNC_REVERSE_SUBTRACT', `GL_MIN' or `GL_MAX'. See
+ `glBlendEquationSeparate'.
+
+`GL_BLEND_EQUATION_ALPHA'
+
+
+ PARAMS returns one value, a symbolic constant indicating whether
+ the Alpha blend equation is `GL_FUNC_ADD', `GL_FUNC_SUBTRACT',
+ `GL_FUNC_REVERSE_SUBTRACT', `GL_MIN' or `GL_MAX'. See
+ `glBlendEquationSeparate'.
+
+`GL_BLEND_SRC_ALPHA'
+
+
+ PARAMS returns one value, the symbolic constant identifying the
+ alpha source blend function. The initial value is `GL_ONE'. See
+ `glBlendFunc' and `glBlendFuncSeparate'.
+
+`GL_BLEND_SRC_RGB'
+
+
+ PARAMS returns one value, the symbolic constant identifying the RGB
+ source blend function. The initial value is `GL_ONE'. See
+ `glBlendFunc' and `glBlendFuncSeparate'.
+
+`GL_BLUE_BIAS'
+
+
+ PARAMS returns one value, the blue bias factor used during pixel
+ transfers. The initial value is 0. See `glPixelTransfer'.
+
+`GL_BLUE_BITS'
+
+
+ PARAMS returns one value, the number of blue bitplanes in each
+ color buffer.
+
+`GL_BLUE_SCALE'
+
+
+ PARAMS returns one value, the blue scale factor used during pixel
+ transfers. The initial value is 1. See `glPixelTransfer'.
+
+`GL_CLIENT_ACTIVE_TEXTURE'
+
+
+ PARAMS returns a single integer value indicating the current client
+ active multitexture unit. The initial value is `GL_TEXTURE0'. See
+ `glClientActiveTexture'.
+
+`GL_CLIENT_ATTRIB_STACK_DEPTH'
+
+
+ PARAMS returns one value indicating the depth of the attribute
+ stack. The initial value is 0. See `glPushClientAttrib'.
+
+`GL_CLIP_PLANE'I
+
+
+ PARAMS returns a single boolean value indicating whether the
+ specified clipping plane is enabled. The initial value is
+ `GL_FALSE'. See `glClipPlane'.
+
+`GL_COLOR_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the color
+ array is enabled. The initial value is `GL_FALSE'. See
+ `glColorPointer'.
+
+`GL_COLOR_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the color array. This buffer object would have been
+ bound to the target `GL_ARRAY_BUFFER' at the time of the most
+ recent call to `glColorPointer'. If no buffer object was bound to
+ this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
+
+`GL_COLOR_ARRAY_SIZE'
+
+
+ PARAMS returns one value, the number of components per color in the
+ color array. The initial value is 4. See `glColorPointer'.
+
+`GL_COLOR_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive
+ colors in the color array. The initial value is 0. See
+ `glColorPointer'.
+
+`GL_COLOR_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the data type of each component in the
+ color array. The initial value is `GL_FLOAT'. See `glColorPointer'.
+
+`GL_COLOR_CLEAR_VALUE'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha values
+ used to clear the color buffers. Integer values, if requested, are
+ linearly mapped from the internal floating-point representation
+ such that 1.0 returns the most positive representable integer
+ value, and -1.0 returns the most negative representable integer
+ value. The initial value is (0, 0, 0, 0). See `glClearColor'.
+
+`GL_COLOR_LOGIC_OP'
+
+
+ PARAMS returns a single boolean value indicating whether a
+ fragment's RGBA color values are merged into the framebuffer using
+ a logical operation. The initial value is `GL_FALSE'. See
+ `glLogicOp'.
+
+`GL_COLOR_MATERIAL'
+
+
+ PARAMS returns a single boolean value indicating whether one or
+ more material parameters are tracking the current color. The
+ initial value is `GL_FALSE'. See `glColorMaterial'.
+
+`GL_COLOR_MATERIAL_FACE'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ materials have a parameter that is tracking the current color. The
+ initial value is `GL_FRONT_AND_BACK'. See `glColorMaterial'.
+
+`GL_COLOR_MATERIAL_PARAMETER'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ material parameters are tracking the current color. The initial
+ value is `GL_AMBIENT_AND_DIFFUSE'. See `glColorMaterial'.
+
+`GL_COLOR_MATRIX'
+
+
+ PARAMS returns sixteen values: the color matrix on the top of the
+ color matrix stack. Initially this matrix is the identity matrix.
+ See `glPushMatrix'.
+
+`GL_COLOR_MATRIX_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ projection matrix stack. The value must be at least 2. See
+ `glPushMatrix'.
+
+`GL_COLOR_SUM'
+
+
+ PARAMS returns a single boolean value indicating whether primary
+ and secondary color sum is enabled. See `glSecondaryColor'.
+
+`GL_COLOR_TABLE'
+
+
+ PARAMS returns a single boolean value indicating whether the color
+ table lookup is enabled. See `glColorTable'.
+
+`GL_COLOR_WRITEMASK'
+
+
+ PARAMS returns four boolean values: the red, green, blue, and alpha
+ write enables for the color buffers. The initial value is
+ (`GL_TRUE', `GL_TRUE', `GL_TRUE', `GL_TRUE'). See `glColorMask'.
+
+`GL_COMPRESSED_TEXTURE_FORMATS'
+
+
+ PARAMS returns a list of symbolic constants of length
+ `GL_NUM_COMPRESSED_TEXTURE_FORMATS' indicating which compressed
+ texture formats are available. See `glCompressedTexImage2D'.
+
+`GL_CONVOLUTION_1D'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ convolution is enabled. The initial value is `GL_FALSE'. See
+ `glConvolutionFilter1D'.
+
+`GL_CONVOLUTION_2D'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ convolution is enabled. The initial value is `GL_FALSE'. See
+ `glConvolutionFilter2D'.
+
+`GL_CULL_FACE'
+
+
+ PARAMS returns a single boolean value indicating whether polygon
+ culling is enabled. The initial value is `GL_FALSE'. See
+ `glCullFace'.
+
+`GL_CULL_FACE_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ polygon faces are to be culled. The initial value is `GL_BACK'. See
+ `glCullFace'.
+
+`GL_CURRENT_COLOR'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha values
+ of the current color. Integer values, if requested, are linearly
+ mapped from the internal floating-point representation such that
+ 1.0 returns the most positive representable integer value, and -1.0
+ returns the most negative representable integer value. The initial
+ value is (1, 1, 1, 1). See `glColor'.
+
+`GL_CURRENT_FOG_COORD'
+
+
+ PARAMS returns one value, the current fog coordinate. The initial
+ value is 0. See `glFogCoord'.
+
+`GL_CURRENT_INDEX'
+
+
+ PARAMS returns one value, the current color index. The initial
+ value is 1. See `glIndex'.
+
+`GL_CURRENT_NORMAL'
+
+
+ PARAMS returns three values: the X, Y, and Z values of the current
+ normal. Integer values, if requested, are linearly mapped from the
+ internal floating-point representation such that 1.0 returns the
+ most positive representable integer value, and -1.0 returns the
+ most negative representable integer value. The initial value is (0,
+ 0, 1). See `glNormal'.
+
+`GL_CURRENT_PROGRAM'
+
+
+ PARAMS returns one value, the name of the program object that is
+ currently active, or 0 if no program object is active. See
+ `glUseProgram'.
+
+`GL_CURRENT_RASTER_COLOR'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha color
+ values of the current raster position. Integer values, if
+ requested, are linearly mapped from the internal floating-point
+ representation such that 1.0 returns the most positive
+ representable integer value, and -1.0 returns the most negative
+ representable integer value. The initial value is (1, 1, 1, 1). See
+ `glRasterPos'.
+
+`GL_CURRENT_RASTER_DISTANCE'
+
+
+ PARAMS returns one value, the distance from the eye to the current
+ raster position. The initial value is 0. See `glRasterPos'.
+
+`GL_CURRENT_RASTER_INDEX'
+
+
+ PARAMS returns one value, the color index of the current raster
+ position. The initial value is 1. See `glRasterPos'.
+
+`GL_CURRENT_RASTER_POSITION'
+
+
+ PARAMS returns four values: the X, Y, Z, and W components of the
+ current raster position. X, Y, and Z are in window coordinates, and
+ W is in clip coordinates. The initial value is (0, 0, 0, 1). See
+ `glRasterPos'.
+
+`GL_CURRENT_RASTER_POSITION_VALID'
+
+
+ PARAMS returns a single boolean value indicating whether the
+ current raster position is valid. The initial value is `GL_TRUE'.
+ See `glRasterPos'.
+
+`GL_CURRENT_RASTER_SECONDARY_COLOR'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha
+ secondary color values of the current raster position. Integer
+ values, if requested, are linearly mapped from the internal
+ floating-point representation such that 1.0 returns the most
+ positive representable integer value, and -1.0 returns the most
+ negative representable integer value. The initial value is (1, 1,
+ 1, 1). See `glRasterPos'.
+
+`GL_CURRENT_RASTER_TEXTURE_COORDS'
+
+
+ PARAMS returns four values: the S, T, R, and Q texture coordinates
+ of the current raster position. The initial value is (0, 0, 0, 1).
+ See `glRasterPos' and `glMultiTexCoord'.
+
+`GL_CURRENT_SECONDARY_COLOR'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha values
+ of the current secondary color. Integer values, if requested, are
+ linearly mapped from the internal floating-point representation
+ such that 1.0 returns the most positive representable integer
+ value, and -1.0 returns the most negative representable integer
+ value. The initial value is (0, 0, 0, 0). See `glSecondaryColor'.
+
+`GL_CURRENT_TEXTURE_COORDS'
+
+
+ PARAMS returns four values: the S, T, R, and Q current texture
+ coordinates. The initial value is (0, 0, 0, 1). See
+ `glMultiTexCoord'.
+
+`GL_DEPTH_BIAS'
+
+
+ PARAMS returns one value, the depth bias factor used during pixel
+ transfers. The initial value is 0. See `glPixelTransfer'.
+
+`GL_DEPTH_BITS'
+
+
+ PARAMS returns one value, the number of bitplanes in the depth
+ buffer.
+
+`GL_DEPTH_CLEAR_VALUE'
+
+
+ PARAMS returns one value, the value that is used to clear the depth
+ buffer. Integer values, if requested, are linearly mapped from the
+ internal floating-point representation such that 1.0 returns the
+ most positive representable integer value, and -1.0 returns the
+ most negative representable integer value. The initial value is 1.
+ See `glClearDepth'.
+
+`GL_DEPTH_FUNC'
+
+
+ PARAMS returns one value, the symbolic constant that indicates the
+ depth comparison function. The initial value is `GL_LESS'. See
+ `glDepthFunc'.
+
+`GL_DEPTH_RANGE'
+
+
+ PARAMS returns two values: the near and far mapping limits for the
+ depth buffer. Integer values, if requested, are linearly mapped
+ from the internal floating-point representation such that 1.0
+ returns the most positive representable integer value, and -1.0
+ returns the most negative representable integer value. The initial
+ value is (0, 1). See `glDepthRange'.
+
+`GL_DEPTH_SCALE'
+
+
+ PARAMS returns one value, the depth scale factor used during pixel
+ transfers. The initial value is 1. See `glPixelTransfer'.
+
+`GL_DEPTH_TEST'
+
+
+ PARAMS returns a single boolean value indicating whether depth
+ testing of fragments is enabled. The initial value is `GL_FALSE'.
+ See `glDepthFunc' and `glDepthRange'.
+
+`GL_DEPTH_WRITEMASK'
+
+
+ PARAMS returns a single boolean value indicating if the depth
+ buffer is enabled for writing. The initial value is `GL_TRUE'. See
+ `glDepthMask'.
+
+`GL_DITHER'
+
+
+ PARAMS returns a single boolean value indicating whether dithering
+ of fragment colors and indices is enabled. The initial value is
+ `GL_TRUE'.
+
+`GL_DOUBLEBUFFER'
+
+
+ PARAMS returns a single boolean value indicating whether double
+ buffering is supported.
+
+`GL_DRAW_BUFFER'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ buffers are being drawn to. See `glDrawBuffer'. The initial value
+ is `GL_BACK' if there are back buffers, otherwise it is `GL_FRONT'.
+
+`GL_DRAW_BUFFER'I
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ buffers are being drawn to by the corresponding output color. See
+ `glDrawBuffers'. The initial value of `GL_DRAW_BUFFER0' is
+ `GL_BACK' if there are back buffers, otherwise it is `GL_FRONT'.
+ The initial values of draw buffers for all other output colors is
+ `GL_NONE'.
+
+`GL_EDGE_FLAG'
+
+
+ PARAMS returns a single boolean value indicating whether the
+ current edge flag is `GL_TRUE' or `GL_FALSE'. The initial value is
+ `GL_TRUE'. See `glEdgeFlag'.
+
+`GL_EDGE_FLAG_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the edge
+ flag array is enabled. The initial value is `GL_FALSE'. See
+ `glEdgeFlagPointer'.
+
+`GL_EDGE_FLAG_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the edge flag array. This buffer object would have
+ been bound to the target `GL_ARRAY_BUFFER' at the time of the most
+ recent call to `glEdgeFlagPointer'. If no buffer object was bound
+ to this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
+
+`GL_EDGE_FLAG_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive edge
+ flags in the edge flag array. The initial value is 0. See
+ `glEdgeFlagPointer'.
+
+`GL_ELEMENT_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ currently bound to the target `GL_ELEMENT_ARRAY_BUFFER'. If no
+ buffer object is bound to this target, 0 is returned. The initial
+ value is 0. See `glBindBuffer'.
+
+`GL_FEEDBACK_BUFFER_SIZE'
+
+
+ PARAMS returns one value, the size of the feedback buffer. See
+ `glFeedbackBuffer'.
+
+`GL_FEEDBACK_BUFFER_TYPE'
+
+
+ PARAMS returns one value, the type of the feedback buffer. See
+ `glFeedbackBuffer'.
+
+`GL_FOG'
+
+
+ PARAMS returns a single boolean value indicating whether fogging is
+ enabled. The initial value is `GL_FALSE'. See `glFog'.
+
+`GL_FOG_COORD_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the fog
+ coordinate array is enabled. The initial value is `GL_FALSE'. See
+ `glFogCoordPointer'.
+
+`GL_FOG_COORD_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the fog coordinate array. This buffer object would
+ have been bound to the target `GL_ARRAY_BUFFER' at the time of the
+ most recent call to `glFogCoordPointer'. If no buffer object was
+ bound to this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
+
+`GL_FOG_COORD_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive fog
+ coordinates in the fog coordinate array. The initial value is 0.
+ See `glFogCoordPointer'.
+
+`GL_FOG_COORD_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the type of the fog coordinate array. The
+ initial value is `GL_FLOAT'. See `glFogCoordPointer'.
+
+`GL_FOG_COORD_SRC'
+
+
+ PARAMS returns one value, a symbolic constant indicating the source
+ of the fog coordinate. The initial value is `GL_FRAGMENT_DEPTH'.
+ See `glFog'.
+
+`GL_FOG_COLOR'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha
+ components of the fog color. Integer values, if requested, are
+ linearly mapped from the internal floating-point representation
+ such that 1.0 returns the most positive representable integer
+ value, and -1.0 returns the most negative representable integer
+ value. The initial value is (0, 0, 0, 0). See `glFog'.
+
+`GL_FOG_DENSITY'
+
+
+ PARAMS returns one value, the fog density parameter. The initial
+ value is 1. See `glFog'.
+
+`GL_FOG_END'
+
+
+ PARAMS returns one value, the end factor for the linear fog
+ equation. The initial value is 1. See `glFog'.
+
+`GL_FOG_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the fog hint. The initial value is `GL_DONT_CARE'. See `glHint'.
+
+`GL_FOG_INDEX'
+
+
+ PARAMS returns one value, the fog color index. The initial value is
+ 0. See `glFog'.
+
+`GL_FOG_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating which fog
+ equation is selected. The initial value is `GL_EXP'. See `glFog'.
+
+`GL_FOG_START'
+
+
+ PARAMS returns one value, the start factor for the linear fog
+ equation. The initial value is 0. See `glFog'.
+
+`GL_FRAGMENT_SHADER_DERIVATIVE_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the derivative accuracy hint for fragment shaders. The initial
+ value is `GL_DONT_CARE'. See `glHint'.
+
+`GL_FRONT_FACE'
+
+
+ PARAMS returns one value, a symbolic constant indicating whether
+ clockwise or counterclockwise polygon winding is treated as
+ front-facing. The initial value is `GL_CCW'. See `glFrontFace'.
+
+`GL_GENERATE_MIPMAP_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the mipmap generation filtering hint. The initial value is
+ `GL_DONT_CARE'. See `glHint'.
+
+`GL_GREEN_BIAS'
+
+
+ PARAMS returns one value, the green bias factor used during pixel
+ transfers. The initial value is 0.
+
+`GL_GREEN_BITS'
+
+
+ PARAMS returns one value, the number of green bitplanes in each
+ color buffer.
+
+`GL_GREEN_SCALE'
+
+
+ PARAMS returns one value, the green scale factor used during pixel
+ transfers. The initial value is 1. See `glPixelTransfer'.
+
+`GL_HISTOGRAM'
+
+
+ PARAMS returns a single boolean value indicating whether histogram
+ is enabled. The initial value is `GL_FALSE'. See `glHistogram'.
+
+`GL_INDEX_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the color
+ index array is enabled. The initial value is `GL_FALSE'. See
+ `glIndexPointer'.
+
+`GL_INDEX_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the color index array. This buffer object would
+ have been bound to the target `GL_ARRAY_BUFFER' at the time of the
+ most recent call to `glIndexPointer'. If no buffer object was bound
+ to this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
+
+`GL_INDEX_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive color
+ indexes in the color index array. The initial value is 0. See
+ `glIndexPointer'.
+
+`GL_INDEX_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the data type of indexes in the color
+ index array. The initial value is `GL_FLOAT'. See `glIndexPointer'.
+
+`GL_INDEX_BITS'
+
+
+ PARAMS returns one value, the number of bitplanes in each color
+ index buffer.
+
+`GL_INDEX_CLEAR_VALUE'
+
+
+ PARAMS returns one value, the color index used to clear the color
+ index buffers. The initial value is 0. See `glClearIndex'.
+
+`GL_INDEX_LOGIC_OP'
+
+
+ PARAMS returns a single boolean value indicating whether a
+ fragment's index values are merged into the framebuffer using a
+ logical operation. The initial value is `GL_FALSE'. See
+ `glLogicOp'.
+
+`GL_INDEX_MODE'
+
+
+ PARAMS returns a single boolean value indicating whether the GL is
+ in color index mode (`GL_TRUE') or RGBA mode (`GL_FALSE').
+
+`GL_INDEX_OFFSET'
+
+
+ PARAMS returns one value, the offset added to color and stencil
+ indices during pixel transfers. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_INDEX_SHIFT'
+
+
+ PARAMS returns one value, the amount that color and stencil indices
+ are shifted during pixel transfers. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_INDEX_WRITEMASK'
+
+
+ PARAMS returns one value, a mask indicating which bitplanes of each
+ color index buffer can be written. The initial value is all 1's.
+ See `glIndexMask'.
+
+`GL_LIGHT'I
+
+
+ PARAMS returns a single boolean value indicating whether the
+ specified light is enabled. The initial value is `GL_FALSE'. See
+ `glLight' and `glLightModel'.
+
+`GL_LIGHTING'
+
+
+ PARAMS returns a single boolean value indicating whether lighting
+ is enabled. The initial value is `GL_FALSE'. See `glLightModel'.
+
+`GL_LIGHT_MODEL_AMBIENT'
+
+
+ PARAMS returns four values: the red, green, blue, and alpha
+ components of the ambient intensity of the entire scene. Integer
+ values, if requested, are linearly mapped from the internal
+ floating-point representation such that 1.0 returns the most
+ positive representable integer value, and -1.0 returns the most
+ negative representable integer value. The initial value is (0.2,
+ 0.2, 0.2, 1.0). See `glLightModel'.
+
+`GL_LIGHT_MODEL_COLOR_CONTROL'
+
+
+ PARAMS returns single enumerated value indicating whether specular
+ reflection calculations are separated from normal lighting
+ computations. The initial value is `GL_SINGLE_COLOR'.
+
+`GL_LIGHT_MODEL_LOCAL_VIEWER'
+
+
+ PARAMS returns a single boolean value indicating whether specular
+ reflection calculations treat the viewer as being local to the
+ scene. The initial value is `GL_FALSE'. See `glLightModel'.
+
+`GL_LIGHT_MODEL_TWO_SIDE'
+
+
+ PARAMS returns a single boolean value indicating whether separate
+ materials are used to compute lighting for front- and back-facing
+ polygons. The initial value is `GL_FALSE'. See `glLightModel'.
+
+`GL_LINE_SMOOTH'
+
+
+ PARAMS returns a single boolean value indicating whether
+ antialiasing of lines is enabled. The initial value is `GL_FALSE'.
+ See `glLineWidth'.
+
+`GL_LINE_SMOOTH_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the line antialiasing hint. The initial value is `GL_DONT_CARE'.
+ See `glHint'.
+
+`GL_LINE_STIPPLE'
+
+
+ PARAMS returns a single boolean value indicating whether stippling
+ of lines is enabled. The initial value is `GL_FALSE'. See
+ `glLineStipple'.
+
+`GL_LINE_STIPPLE_PATTERN'
+
+
+ PARAMS returns one value, the 16-bit line stipple pattern. The
+ initial value is all 1's. See `glLineStipple'.
+
+`GL_LINE_STIPPLE_REPEAT'
+
+
+ PARAMS returns one value, the line stipple repeat factor. The
+ initial value is 1. See `glLineStipple'.
+
+`GL_LINE_WIDTH'
+
+
+ PARAMS returns one value, the line width as specified with
+ `glLineWidth'. The initial value is 1.
+
+`GL_LINE_WIDTH_GRANULARITY'
+
+
+ PARAMS returns one value, the width difference between adjacent
+ supported widths for antialiased lines. See `glLineWidth'.
+
+`GL_LINE_WIDTH_RANGE'
+
+
+ PARAMS returns two values: the smallest and largest supported
+ widths for antialiased lines. See `glLineWidth'.
+
+`GL_LIST_BASE'
+
+
+ PARAMS returns one value, the base offset added to all names in
+ arrays presented to `glCallLists'. The initial value is 0. See
+ `glListBase'.
+
+`GL_LIST_INDEX'
+
+
+ PARAMS returns one value, the name of the display list currently
+ under construction. 0 is returned if no display list is currently
+ under construction. The initial value is 0. See `glNewList'.
+
+`GL_LIST_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating the
+ construction mode of the display list currently under construction.
+ The initial value is 0. See `glNewList'.
+
+`GL_LOGIC_OP_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating the
+ selected logic operation mode. The initial value is `GL_COPY'. See
+ `glLogicOp'.
+
+`GL_MAP1_COLOR_4'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates colors. The initial value is `GL_FALSE'. See
+ `glMap1'.
+
+`GL_MAP1_GRID_DOMAIN'
+
+
+ PARAMS returns two values: the endpoints of the 1D map's grid
+ domain. The initial value is (0, 1). See `glMapGrid'.
+
+`GL_MAP1_GRID_SEGMENTS'
+
+
+ PARAMS returns one value, the number of partitions in the 1D map's
+ grid domain. The initial value is 1. See `glMapGrid'.
+
+`GL_MAP1_INDEX'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates color indices. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_NORMAL'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates normals. The initial value is `GL_FALSE'. See
+ `glMap1'.
+
+`GL_MAP1_TEXTURE_COORD_1'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 1D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_TEXTURE_COORD_2'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 2D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_TEXTURE_COORD_3'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 3D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_TEXTURE_COORD_4'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 4D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_VERTEX_3'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 3D vertex coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP1_VERTEX_4'
+
+
+ PARAMS returns a single boolean value indicating whether 1D
+ evaluation generates 4D vertex coordinates. The initial value is
+ `GL_FALSE'. See `glMap1'.
+
+`GL_MAP2_COLOR_4'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates colors. The initial value is `GL_FALSE'. See
+ `glMap2'.
+
+`GL_MAP2_GRID_DOMAIN'
+
+
+ PARAMS returns four values: the endpoints of the 2D map's I and J
+ grid domains. The initial value is (0,1; 0,1). See `glMapGrid'.
+
+`GL_MAP2_GRID_SEGMENTS'
+
+
+ PARAMS returns two values: the number of partitions in the 2D map's
+ I and J grid domains. The initial value is (1,1). See `glMapGrid'.
+
+`GL_MAP2_INDEX'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates color indices. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_NORMAL'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates normals. The initial value is `GL_FALSE'. See
+ `glMap2'.
+
+`GL_MAP2_TEXTURE_COORD_1'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 1D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_TEXTURE_COORD_2'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 2D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_TEXTURE_COORD_3'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 3D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_TEXTURE_COORD_4'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 4D texture coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_VERTEX_3'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 3D vertex coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP2_VERTEX_4'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ evaluation generates 4D vertex coordinates. The initial value is
+ `GL_FALSE'. See `glMap2'.
+
+`GL_MAP_COLOR'
+
+
+ PARAMS returns a single boolean value indicating if colors and
+ color indices are to be replaced by table lookup during pixel
+ transfers. The initial value is `GL_FALSE'. See `glPixelTransfer'.
+
+`GL_MAP_STENCIL'
+
+
+ PARAMS returns a single boolean value indicating if stencil indices
+ are to be replaced by table lookup during pixel transfers. The
+ initial value is `GL_FALSE'. See `glPixelTransfer'.
+
+`GL_MATRIX_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ matrix stack is currently the target of all matrix operations. The
+ initial value is `GL_MODELVIEW'. See `glMatrixMode'.
+
+`GL_MAX_3D_TEXTURE_SIZE'
+
+
+ PARAMS returns one value, a rough estimate of the largest 3D
+ texture that the GL can handle. The value must be at least 16. If
+ the GL version is 1.2 or greater, use `GL_PROXY_TEXTURE_3D' to
+ determine if a texture is too large. See `glTexImage3D'.
+
+`GL_MAX_CLIENT_ATTRIB_STACK_DEPTH'
+
+
+ PARAMS returns one value indicating the maximum supported depth of
+ the client attribute stack. See `glPushClientAttrib'.
+
+`GL_MAX_ATTRIB_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ attribute stack. The value must be at least 16. See `glPushAttrib'.
+
+`GL_MAX_CLIP_PLANES'
+
+
+ PARAMS returns one value, the maximum number of application-defined
+ clipping planes. The value must be at least 6. See `glClipPlane'.
+
+`GL_MAX_COLOR_MATRIX_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the color
+ matrix stack. The value must be at least 2. See `glPushMatrix'.
+
+`GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS'
+
+
+ PARAMS returns one value, the maximum supported texture image units
+ that can be used to access texture maps from the vertex shader and
+ the fragment processor combined. If both the vertex shader and the
+ fragment processing stage access the same texture image unit, then
+ that counts as using two texture image units against this limit.
+ The value must be at least 2. See `glActiveTexture'.
+
+`GL_MAX_CUBE_MAP_TEXTURE_SIZE'
+
+
+ PARAMS returns one value. The value gives a rough estimate of the
+ largest cube-map texture that the GL can handle. The value must be
+ at least 16. If the GL version is 1.3 or greater, use
+ `GL_PROXY_TEXTURE_CUBE_MAP' to determine if a texture is too large.
+ See `glTexImage2D'.
+
+`GL_MAX_DRAW_BUFFERS'
+
+
+ PARAMS returns one value, the maximum number of simultaneous output
+ colors allowed from a fragment shader using the `gl_FragData'
+ built-in array. The value must be at least 1. See `glDrawBuffers'.
+
+`GL_MAX_ELEMENTS_INDICES'
+
+
+ PARAMS returns one value, the recommended maximum number of vertex
+ array indices. See `glDrawRangeElements'.
+
+`GL_MAX_ELEMENTS_VERTICES'
+
+
+ PARAMS returns one value, the recommended maximum number of vertex
+ array vertices. See `glDrawRangeElements'.
+
+`GL_MAX_EVAL_ORDER'
+
+
+ PARAMS returns one value, the maximum equation order supported by
+ 1D and 2D evaluators. The value must be at least 8. See `glMap1'
+ and `glMap2'.
+
+`GL_MAX_FRAGMENT_UNIFORM_COMPONENTS'
+
+
+ PARAMS returns one value, the maximum number of individual
+ floating-point, integer, or boolean values that can be held in
+ uniform variable storage for a fragment shader. The value must be
+ at least 64. See `glUniform'.
+
+`GL_MAX_LIGHTS'
+
+
+ PARAMS returns one value, the maximum number of lights. The value
+ must be at least 8. See `glLight'.
+
+`GL_MAX_LIST_NESTING'
+
+
+ PARAMS returns one value, the maximum recursion depth allowed
+ during display-list traversal. The value must be at least 64. See
+ `glCallList'.
+
+`GL_MAX_MODELVIEW_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ modelview matrix stack. The value must be at least 32. See
+ `glPushMatrix'.
+
+`GL_MAX_NAME_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ selection name stack. The value must be at least 64. See
+ `glPushName'.
+
+`GL_MAX_PIXEL_MAP_TABLE'
+
+
+ PARAMS returns one value, the maximum supported size of a
+ `glPixelMap' lookup table. The value must be at least 32. See
+ `glPixelMap'.
+
+`GL_MAX_PROJECTION_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ projection matrix stack. The value must be at least 2. See
+ `glPushMatrix'.
+
+`GL_MAX_TEXTURE_COORDS'
+
+
+ PARAMS returns one value, the maximum number of texture coordinate
+ sets available to vertex and fragment shaders. The value must be at
+ least 2. See `glActiveTexture' and `glClientActiveTexture'.
+
+`GL_MAX_TEXTURE_IMAGE_UNITS'
+
+
+ PARAMS returns one value, the maximum supported texture image units
+ that can be used to access texture maps from the fragment shader.
+ The value must be at least 2. See `glActiveTexture'.
+
+`GL_MAX_TEXTURE_LOD_BIAS'
+
+
+ PARAMS returns one value, the maximum, absolute value of the
+ texture level-of-detail bias. The value must be at least 4.
+
+`GL_MAX_TEXTURE_SIZE'
+
+
+ PARAMS returns one value. The value gives a rough estimate of the
+ largest texture that the GL can handle. The value must be at least
+ 64. If the GL version is 1.1 or greater, use `GL_PROXY_TEXTURE_1D'
+ or `GL_PROXY_TEXTURE_2D' to determine if a texture is too large.
+ See `glTexImage1D' and `glTexImage2D'.
+
+`GL_MAX_TEXTURE_STACK_DEPTH'
+
+
+ PARAMS returns one value, the maximum supported depth of the
+ texture matrix stack. The value must be at least 2. See
+ `glPushMatrix'.
+
+`GL_MAX_TEXTURE_UNITS'
+
+
+ PARAMS returns a single value indicating the number of conventional
+ texture units supported. Each conventional texture unit includes
+ both a texture coordinate set and a texture image unit.
+ Conventional texture units may be used for fixed-function
+ (non-shader) rendering. The value must be at least 2. Additional
+ texture coordinate sets and texture image units may be accessed
+ from vertex and fragment shaders. See `glActiveTexture' and
+ `glClientActiveTexture'.
+
+`GL_MAX_VARYING_FLOATS'
+
+
+ PARAMS returns one value, the maximum number of interpolators
+ available for processing varying variables used by vertex and
+ fragment shaders. This value represents the number of individual
+ floating-point values that can be interpolated; varying variables
+ declared as vectors, matrices, and arrays will all consume multiple
+ interpolators. The value must be at least 32.
+
+`GL_MAX_VERTEX_ATTRIBS'
+
+
+ PARAMS returns one value, the maximum number of 4-component generic
+ vertex attributes accessible to a vertex shader. The value must be
+ at least 16. See `glVertexAttrib'.
+
+`GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS'
+
+
+ PARAMS returns one value, the maximum supported texture image units
+ that can be used to access texture maps from the vertex shader. The
+ value may be 0. See `glActiveTexture'.
+
+`GL_MAX_VERTEX_UNIFORM_COMPONENTS'
+
+
+ PARAMS returns one value, the maximum number of individual
+ floating-point, integer, or boolean values that can be held in
+ uniform variable storage for a vertex shader. The value must be at
+ least 512. See `glUniform'.
+
+`GL_MAX_VIEWPORT_DIMS'
+
+
+ PARAMS returns two values: the maximum supported width and height
+ of the viewport. These must be at least as large as the visible
+ dimensions of the display being rendered to. See `glViewport'.
+
+`GL_MINMAX'
+
+
+ PARAMS returns a single boolean value indicating whether pixel
+ minmax values are computed. The initial value is `GL_FALSE'. See
+ `glMinmax'.
+
+`GL_MODELVIEW_MATRIX'
+
+
+ PARAMS returns sixteen values: the modelview matrix on the top of
+ the modelview matrix stack. Initially this matrix is the identity
+ matrix. See `glPushMatrix'.
+
+`GL_MODELVIEW_STACK_DEPTH'
+
+
+ PARAMS returns one value, the number of matrices on the modelview
+ matrix stack. The initial value is 1. See `glPushMatrix'.
+
+`GL_NAME_STACK_DEPTH'
+
+
+ PARAMS returns one value, the number of names on the selection name
+ stack. The initial value is 0. See `glPushName'.
+
+`GL_NORMAL_ARRAY'
+
+
+ PARAMS returns a single boolean value, indicating whether the
+ normal array is enabled. The initial value is `GL_FALSE'. See
+ `glNormalPointer'.
+
+`GL_NORMAL_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the normal array. This buffer object would have
+ been bound to the target `GL_ARRAY_BUFFER' at the time of the most
+ recent call to `glNormalPointer'. If no buffer object was bound to
+ this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
+
+`GL_NORMAL_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive
+ normals in the normal array. The initial value is 0. See
+ `glNormalPointer'.
+
+`GL_NORMAL_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the data type of each coordinate in the
+ normal array. The initial value is `GL_FLOAT'. See
+ `glNormalPointer'.
+
+`GL_NORMALIZE'
+
+
+ PARAMS returns a single boolean value indicating whether normals
+ are automatically scaled to unit length after they have been
+ transformed to eye coordinates. The initial value is `GL_FALSE'.
+ See `glNormal'.
+
+`GL_NUM_COMPRESSED_TEXTURE_FORMATS'
+
+
+ PARAMS returns a single integer value indicating the number of
+ available compressed texture formats. The minimum value is 0. See
+ `glCompressedTexImage2D'.
+
+`GL_PACK_ALIGNMENT'
+
+
+ PARAMS returns one value, the byte alignment used for writing pixel
+ data to memory. The initial value is 4. See `glPixelStore'.
+
+`GL_PACK_IMAGE_HEIGHT'
+
+
+ PARAMS returns one value, the image height used for writing pixel
+ data to memory. The initial value is 0. See `glPixelStore'.
+
+`GL_PACK_LSB_FIRST'
+
+
+ PARAMS returns a single boolean value indicating whether single-bit
+ pixels being written to memory are written first to the least
+ significant bit of each unsigned byte. The initial value is
+ `GL_FALSE'. See `glPixelStore'.
+
+`GL_PACK_ROW_LENGTH'
+
+
+ PARAMS returns one value, the row length used for writing pixel
+ data to memory. The initial value is 0. See `glPixelStore'.
+
+`GL_PACK_SKIP_IMAGES'
+
+
+ PARAMS returns one value, the number of pixel images skipped before
+ the first pixel is written into memory. The initial value is 0. See
+ `glPixelStore'.
+
+`GL_PACK_SKIP_PIXELS'
+
+
+ PARAMS returns one value, the number of pixel locations skipped
+ before the first pixel is written into memory. The initial value is
+ 0. See `glPixelStore'.
+
+`GL_PACK_SKIP_ROWS'
+
+
+ PARAMS returns one value, the number of rows of pixel locations
+ skipped before the first pixel is written into memory. The initial
+ value is 0. See `glPixelStore'.
+
+`GL_PACK_SWAP_BYTES'
+
+
+ PARAMS returns a single boolean value indicating whether the bytes
+ of two-byte and four-byte pixel indices and components are swapped
+ before being written to memory. The initial value is `GL_FALSE'.
+ See `glPixelStore'.
+
+`GL_PERSPECTIVE_CORRECTION_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the perspective correction hint. The initial value is
+ `GL_DONT_CARE'. See `glHint'.
+
+`GL_PIXEL_MAP_A_TO_A_SIZE'
+
+
+ PARAMS returns one value, the size of the alpha-to-alpha pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_B_TO_B_SIZE'
+
+
+ PARAMS returns one value, the size of the blue-to-blue pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_G_TO_G_SIZE'
+
+
+ PARAMS returns one value, the size of the green-to-green pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_I_TO_A_SIZE'
+
+
+ PARAMS returns one value, the size of the index-to-alpha pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_I_TO_B_SIZE'
+
+
+ PARAMS returns one value, the size of the index-to-blue pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_I_TO_G_SIZE'
+
+
+ PARAMS returns one value, the size of the index-to-green pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_I_TO_I_SIZE'
+
+
+ PARAMS returns one value, the size of the index-to-index pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_I_TO_R_SIZE'
+
+
+ PARAMS returns one value, the size of the index-to-red pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_R_TO_R_SIZE'
+
+
+ PARAMS returns one value, the size of the red-to-red pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_MAP_S_TO_S_SIZE'
+
+
+ PARAMS returns one value, the size of the stencil-to-stencil pixel
+ translation table. The initial value is 1. See `glPixelMap'.
+
+`GL_PIXEL_PACK_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ currently bound to the target `GL_PIXEL_PACK_BUFFER'. If no buffer
+ object is bound to this target, 0 is returned. The initial value is
+ 0. See `glBindBuffer'.
+
+`GL_PIXEL_UNPACK_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ currently bound to the target `GL_PIXEL_UNPACK_BUFFER'. If no
+ buffer object is bound to this target, 0 is returned. The initial
+ value is 0. See `glBindBuffer'.
+
+`GL_POINT_DISTANCE_ATTENUATION'
+
+
+ PARAMS returns three values, the coefficients for computing the
+ attenuation value for points. See `glPointParameter'.
+
+`GL_POINT_FADE_THRESHOLD_SIZE'
+
+
+ PARAMS returns one value, the point size threshold for determining
+ the point size. See `glPointParameter'.
+
+`GL_POINT_SIZE'
+
+
+ PARAMS returns one value, the point size as specified by
+ `glPointSize'. The initial value is 1.
+
+`GL_POINT_SIZE_GRANULARITY'
+
+
+ PARAMS returns one value, the size difference between adjacent
+ supported sizes for antialiased points. See `glPointSize'.
+
+`GL_POINT_SIZE_MAX'
+
+
+ PARAMS returns one value, the upper bound for the attenuated point
+ sizes. The initial value is 0.0. See `glPointParameter'.
+
+`GL_POINT_SIZE_MIN'
+
+
+ PARAMS returns one value, the lower bound for the attenuated point
+ sizes. The initial value is 1.0. See `glPointParameter'.
+
+`GL_POINT_SIZE_RANGE'
+
+
+ PARAMS returns two values: the smallest and largest supported sizes
+ for antialiased points. The smallest size must be at most 1, and
+ the largest size must be at least 1. See `glPointSize'.
+
+`GL_POINT_SMOOTH'
+
+
+ PARAMS returns a single boolean value indicating whether
+ antialiasing of points is enabled. The initial value is `GL_FALSE'.
+ See `glPointSize'.
+
+`GL_POINT_SMOOTH_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the point antialiasing hint. The initial value is
+ `GL_DONT_CARE'. See `glHint'.
+
+`GL_POINT_SPRITE'
+
+
+ PARAMS returns a single boolean value indicating whether point
+ sprite is enabled. The initial value is `GL_FALSE'.
+
+`GL_POLYGON_MODE'
+
+
+ PARAMS returns two values: symbolic constants indicating whether
+ front-facing and back-facing polygons are rasterized as points,
+ lines, or filled polygons. The initial value is `GL_FILL'. See
+ `glPolygonMode'.
+
+`GL_POLYGON_OFFSET_FACTOR'
+
+
+ PARAMS returns one value, the scaling factor used to determine the
+ variable offset that is added to the depth value of each fragment
+ generated when a polygon is rasterized. The initial value is 0. See
+ `glPolygonOffset'.
+
+`GL_POLYGON_OFFSET_UNITS'
+
+
+ PARAMS returns one value. This value is multiplied by an
+ implementation-specific value and then added to the depth value of
+ each fragment generated when a polygon is rasterized. The initial
+ value is 0. See `glPolygonOffset'.
+
+`GL_POLYGON_OFFSET_FILL'
+
+
+ PARAMS returns a single boolean value indicating whether polygon
+ offset is enabled for polygons in fill mode. The initial value is
+ `GL_FALSE'. See `glPolygonOffset'.
+
+`GL_POLYGON_OFFSET_LINE'
+
+
+ PARAMS returns a single boolean value indicating whether polygon
+ offset is enabled for polygons in line mode. The initial value is
+ `GL_FALSE'. See `glPolygonOffset'.
+
+`GL_POLYGON_OFFSET_POINT'
+
+
+ PARAMS returns a single boolean value indicating whether polygon
+ offset is enabled for polygons in point mode. The initial value is
+ `GL_FALSE'. See `glPolygonOffset'.
+
+`GL_POLYGON_SMOOTH'
+
+
+ PARAMS returns a single boolean value indicating whether
+ antialiasing of polygons is enabled. The initial value is
+ `GL_FALSE'. See `glPolygonMode'.
+
+`GL_POLYGON_SMOOTH_HINT'
+
+
+ PARAMS returns one value, a symbolic constant indicating the mode
+ of the polygon antialiasing hint. The initial value is
+ `GL_DONT_CARE'. See `glHint'.
+
+`GL_POLYGON_STIPPLE'
+
+
+ PARAMS returns a single boolean value indicating whether polygon
+ stippling is enabled. The initial value is `GL_FALSE'. See
+ `glPolygonStipple'.
+
+`GL_POST_COLOR_MATRIX_COLOR_TABLE'
+
+
+ PARAMS returns a single boolean value indicating whether post color
+ matrix transformation lookup is enabled. The initial value is
+ `GL_FALSE'. See `glColorTable'.
+
+`GL_POST_COLOR_MATRIX_RED_BIAS'
+
+
+ PARAMS returns one value, the red bias factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 0. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_GREEN_BIAS'
+
+
+ PARAMS returns one value, the green bias factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 0. See `glPixelTransfer'
+
+`GL_POST_COLOR_MATRIX_BLUE_BIAS'
+
+
+ PARAMS returns one value, the blue bias factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 0. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_ALPHA_BIAS'
+
+
+ PARAMS returns one value, the alpha bias factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 0. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_RED_SCALE'
+
+
+ PARAMS returns one value, the red scale factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 1. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_GREEN_SCALE'
+
+
+ PARAMS returns one value, the green scale factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 1. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_BLUE_SCALE'
+
+
+ PARAMS returns one value, the blue scale factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 1. See `glPixelTransfer'.
+
+`GL_POST_COLOR_MATRIX_ALPHA_SCALE'
+
+
+ PARAMS returns one value, the alpha scale factor applied to RGBA
+ fragments after color matrix transformations. The initial value is
+ 1. See `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_COLOR_TABLE'
+
+
+ PARAMS returns a single boolean value indicating whether post
+ convolution lookup is enabled. The initial value is `GL_FALSE'. See
+ `glColorTable'.
+
+`GL_POST_CONVOLUTION_RED_BIAS'
+
+
+ PARAMS returns one value, the red bias factor applied to RGBA
+ fragments after convolution. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_GREEN_BIAS'
+
+
+ PARAMS returns one value, the green bias factor applied to RGBA
+ fragments after convolution. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_BLUE_BIAS'
+
+
+ PARAMS returns one value, the blue bias factor applied to RGBA
+ fragments after convolution. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_ALPHA_BIAS'
+
+
+ PARAMS returns one value, the alpha bias factor applied to RGBA
+ fragments after convolution. The initial value is 0. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_RED_SCALE'
+
+
+ PARAMS returns one value, the red scale factor applied to RGBA
+ fragments after convolution. The initial value is 1. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_GREEN_SCALE'
+
+
+ PARAMS returns one value, the green scale factor applied to RGBA
+ fragments after convolution. The initial value is 1. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_BLUE_SCALE'
+
+
+ PARAMS returns one value, the blue scale factor applied to RGBA
+ fragments after convolution. The initial value is 1. See
+ `glPixelTransfer'.
+
+`GL_POST_CONVOLUTION_ALPHA_SCALE'
+
+
+ PARAMS returns one value, the alpha scale factor applied to RGBA
+ fragments after convolution. The initial value is 1. See
+ `glPixelTransfer'.
+
+`GL_PROJECTION_MATRIX'
+
+
+ PARAMS returns sixteen values: the projection matrix on the top of
+ the projection matrix stack. Initially this matrix is the identity
+ matrix. See `glPushMatrix'.
+
+`GL_PROJECTION_STACK_DEPTH'
+
+
+ PARAMS returns one value, the number of matrices on the projection
+ matrix stack. The initial value is 1. See `glPushMatrix'.
+
+`GL_READ_BUFFER'
+
+
+ PARAMS returns one value, a symbolic constant indicating which
+ color buffer is selected for reading. The initial value is
+ `GL_BACK' if there is a back buffer, otherwise it is `GL_FRONT'.
+ See `glReadPixels' and `glAccum'.
+
+`GL_RED_BIAS'
+
+
+ PARAMS returns one value, the red bias factor used during pixel
+ transfers. The initial value is 0.
+
+`GL_RED_BITS'
+
+
+ PARAMS returns one value, the number of red bitplanes in each color
+ buffer.
+
+`GL_RED_SCALE'
+
+
+ PARAMS returns one value, the red scale factor used during pixel
+ transfers. The initial value is 1. See `glPixelTransfer'.
+
+`GL_RENDER_MODE'
+
+
+ PARAMS returns one value, a symbolic constant indicating whether
+ the GL is in render, select, or feedback mode. The initial value is
+ `GL_RENDER'. See `glRenderMode'.
+
+`GL_RESCALE_NORMAL'
+
+
+ PARAMS returns single boolean value indicating whether normal
+ rescaling is enabled. See `glEnable'.
+
+`GL_RGBA_MODE'
+
+
+ PARAMS returns a single boolean value indicating whether the GL is
+ in RGBA mode (true) or color index mode (false). See `glColor'.
+
+`GL_SAMPLE_BUFFERS'
+
+
+ PARAMS returns a single integer value indicating the number of
+ sample buffers associated with the framebuffer. See
+ `glSampleCoverage'.
+
+`GL_SAMPLE_COVERAGE_VALUE'
+
+
+ PARAMS returns a single positive floating-point value indicating
+ the current sample coverage value. See `glSampleCoverage'.
+
+`GL_SAMPLE_COVERAGE_INVERT'
+
+
+ PARAMS returns a single boolean value indicating if the temporary
+ coverage value should be inverted. See `glSampleCoverage'.
+
+`GL_SAMPLES'
+
+
+ PARAMS returns a single integer value indicating the coverage mask
+ size. See `glSampleCoverage'.
+
+`GL_SCISSOR_BOX'
+
+
+ PARAMS returns four values: the X and Y window coordinates of the
+ scissor box, followed by its width and height. Initially the X and
+ Y window coordinates are both 0 and the width and height are set to
+ the size of the window. See `glScissor'.
+
+`GL_SCISSOR_TEST'
+
+
+ PARAMS returns a single boolean value indicating whether scissoring
+ is enabled. The initial value is `GL_FALSE'. See `glScissor'.
+
+`GL_SECONDARY_COLOR_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the
+ secondary color array is enabled. The initial value is `GL_FALSE'.
+ See `glSecondaryColorPointer'.
+
+`GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the secondary color array. This buffer object would
+ have been bound to the target `GL_ARRAY_BUFFER' at the time of the
+ most recent call to `glSecondaryColorPointer'. If no buffer object
+ was bound to this target, 0 is returned. The initial value is 0.
+ See `glBindBuffer'.
+
+`GL_SECONDARY_COLOR_ARRAY_SIZE'
+
+
+ PARAMS returns one value, the number of components per color in the
+ secondary color array. The initial value is 3. See
+ `glSecondaryColorPointer'.
+
+`GL_SECONDARY_COLOR_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive
+ colors in the secondary color array. The initial value is 0. See
+ `glSecondaryColorPointer'.
+
+`GL_SECONDARY_COLOR_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the data type of each component in the
+ secondary color array. The initial value is `GL_FLOAT'. See
+ `glSecondaryColorPointer'.
+
+`GL_SELECTION_BUFFER_SIZE'
+
+
+ PARAMS return one value, the size of the selection buffer. See
+ `glSelectBuffer'.
+
+`GL_SEPARABLE_2D'
+
+
+ PARAMS returns a single boolean value indicating whether 2D
+ separable convolution is enabled. The initial value is `GL_FALSE'.
+ See `glSeparableFilter2D'.
+
+`GL_SHADE_MODEL'
+
+
+ PARAMS returns one value, a symbolic constant indicating whether
+ the shading mode is flat or smooth. The initial value is
+ `GL_SMOOTH'. See `glShadeModel'.
+
+`GL_SMOOTH_LINE_WIDTH_RANGE'
+
+
+ PARAMS returns two values, the smallest and largest supported
+ widths for antialiased lines. See `glLineWidth'.
+
+`GL_SMOOTH_LINE_WIDTH_GRANULARITY'
+
+
+ PARAMS returns one value, the granularity of widths for antialiased
+ lines. See `glLineWidth'.
+
+`GL_SMOOTH_POINT_SIZE_RANGE'
+
+
+ PARAMS returns two values, the smallest and largest supported
+ widths for antialiased points. See `glPointSize'.
+
+`GL_SMOOTH_POINT_SIZE_GRANULARITY'
+
+
+ PARAMS returns one value, the granularity of sizes for antialiased
+ points. See `glPointSize'.
+
+`GL_STENCIL_BACK_FAIL'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken for back-facing polygons when the stencil test
+ fails. The initial value is `GL_KEEP'. See `glStencilOpSeparate'.
+
+`GL_STENCIL_BACK_FUNC'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ function is used for back-facing polygons to compare the stencil
+ reference value with the stencil buffer value. The initial value is
+ `GL_ALWAYS'. See `glStencilFuncSeparate'.
+
+`GL_STENCIL_BACK_PASS_DEPTH_FAIL'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken for back-facing polygons when the stencil test
+ passes, but the depth test fails. The initial value is `GL_KEEP'.
+ See `glStencilOpSeparate'.
+
+`GL_STENCIL_BACK_PASS_DEPTH_PASS'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken for back-facing polygons when the stencil test
+ passes and the depth test passes. The initial value is `GL_KEEP'.
+ See `glStencilOpSeparate'.
+
+`GL_STENCIL_BACK_REF'
+
+
+ PARAMS returns one value, the reference value that is compared with
+ the contents of the stencil buffer for back-facing polygons. The
+ initial value is 0. See `glStencilFuncSeparate'.
+
+`GL_STENCIL_BACK_VALUE_MASK'
+
+
+ PARAMS returns one value, the mask that is used for back-facing
+ polygons to mask both the stencil reference value and the stencil
+ buffer value before they are compared. The initial value is all
+ 1's. See `glStencilFuncSeparate'.
+
+`GL_STENCIL_BACK_WRITEMASK'
+
+
+ PARAMS returns one value, the mask that controls writing of the
+ stencil bitplanes for back-facing polygons. The initial value is
+ all 1's. See `glStencilMaskSeparate'.
+
+`GL_STENCIL_BITS'
+
+
+ PARAMS returns one value, the number of bitplanes in the stencil
+ buffer.
+
+`GL_STENCIL_CLEAR_VALUE'
+
+
+ PARAMS returns one value, the index to which the stencil bitplanes
+ are cleared. The initial value is 0. See `glClearStencil'.
+
+`GL_STENCIL_FAIL'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken when the stencil test fails. The initial value is
+ `GL_KEEP'. See `glStencilOp'. If the GL version is 2.0 or greater,
+ this stencil state only affects non-polygons and front-facing
+ polygons. Back-facing polygons use separate stencil state. See
+ `glStencilOpSeparate'.
+
+`GL_STENCIL_FUNC'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ function is used to compare the stencil reference value with the
+ stencil buffer value. The initial value is `GL_ALWAYS'. See
+ `glStencilFunc'. If the GL version is 2.0 or greater, this stencil
+ state only affects non-polygons and front-facing polygons.
+ Back-facing polygons use separate stencil state. See
+ `glStencilFuncSeparate'.
+
+`GL_STENCIL_PASS_DEPTH_FAIL'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken when the stencil test passes, but the depth test
+ fails. The initial value is `GL_KEEP'. See `glStencilOp'. If the GL
+ version is 2.0 or greater, this stencil state only affects
+ non-polygons and front-facing polygons. Back-facing polygons use
+ separate stencil state. See `glStencilOpSeparate'.
+
+`GL_STENCIL_PASS_DEPTH_PASS'
+
+
+ PARAMS returns one value, a symbolic constant indicating what
+ action is taken when the stencil test passes and the depth test
+ passes. The initial value is `GL_KEEP'. See `glStencilOp'. If the
+ GL version is 2.0 or greater, this stencil state only affects
+ non-polygons and front-facing polygons. Back-facing polygons use
+ separate stencil state. See `glStencilOpSeparate'.
+
+`GL_STENCIL_REF'
+
+
+ PARAMS returns one value, the reference value that is compared with
+ the contents of the stencil buffer. The initial value is 0. See
+ `glStencilFunc'. If the GL version is 2.0 or greater, this stencil
+ state only affects non-polygons and front-facing polygons.
+ Back-facing polygons use separate stencil state. See
+ `glStencilFuncSeparate'.
+
+`GL_STENCIL_TEST'
+
+
+ PARAMS returns a single boolean value indicating whether stencil
+ testing of fragments is enabled. The initial value is `GL_FALSE'.
+ See `glStencilFunc' and `glStencilOp'.
+
+`GL_STENCIL_VALUE_MASK'
+
+
+ PARAMS returns one value, the mask that is used to mask both the
+ stencil reference value and the stencil buffer value before they
+ are compared. The initial value is all 1's. See `glStencilFunc'. If
+ the GL version is 2.0 or greater, this stencil state only affects
+ non-polygons and front-facing polygons. Back-facing polygons use
+ separate stencil state. See `glStencilFuncSeparate'.
+
+`GL_STENCIL_WRITEMASK'
+
+
+ PARAMS returns one value, the mask that controls writing of the
+ stencil bitplanes. The initial value is all 1's. See
+ `glStencilMask'. If the GL version is 2.0 or greater, this stencil
+ state only affects non-polygons and front-facing polygons.
+ Back-facing polygons use separate stencil state. See
+ `glStencilMaskSeparate'.
+
+`GL_STEREO'
+
+
+ PARAMS returns a single boolean value indicating whether stereo
+ buffers (left and right) are supported.
+
+`GL_SUBPIXEL_BITS'
+
+
+ PARAMS returns one value, an estimate of the number of bits of
+ subpixel resolution that are used to position rasterized geometry
+ in window coordinates. The value must be at least 4.
+
+`GL_TEXTURE_1D'
+
+
+ PARAMS returns a single boolean value indicating whether 1D texture
+ mapping is enabled. The initial value is `GL_FALSE'. See
+ `glTexImage1D'.
+
+`GL_TEXTURE_BINDING_1D'
+
+
+ PARAMS returns a single value, the name of the texture currently
+ bound to the target `GL_TEXTURE_1D'. The initial value is 0. See
+ `glBindTexture'.
+
+`GL_TEXTURE_2D'
+
+
+ PARAMS returns a single boolean value indicating whether 2D texture
+ mapping is enabled. The initial value is `GL_FALSE'. See
+ `glTexImage2D'.
+
+`GL_TEXTURE_BINDING_2D'
+
+
+ PARAMS returns a single value, the name of the texture currently
+ bound to the target `GL_TEXTURE_2D'. The initial value is 0. See
+ `glBindTexture'.
+
+`GL_TEXTURE_3D'
+
+
+ PARAMS returns a single boolean value indicating whether 3D texture
+ mapping is enabled. The initial value is `GL_FALSE'. See
+ `glTexImage3D'.
+
+`GL_TEXTURE_BINDING_3D'
+
+
+ PARAMS returns a single value, the name of the texture currently
+ bound to the target `GL_TEXTURE_3D'. The initial value is 0. See
+ `glBindTexture'.
+
+`GL_TEXTURE_BINDING_CUBE_MAP'
+
+
+ PARAMS returns a single value, the name of the texture currently
+ bound to the target `GL_TEXTURE_CUBE_MAP'. The initial value is 0.
+ See `glBindTexture'.
+
+`GL_TEXTURE_COMPRESSION_HINT'
+
+
+ PARAMS returns a single value indicating the mode of the texture
+ compression hint. The initial value is `GL_DONT_CARE'.
+
+`GL_TEXTURE_COORD_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the
+ texture coordinate array is enabled. The initial value is
+ `GL_FALSE'. See `glTexCoordPointer'.
+
+`GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING'
+
+
+ PARAMS returns a single value, the name of the buffer object
+ associated with the texture coordinate array. This buffer object
+ would have been bound to the target `GL_ARRAY_BUFFER' at the time
+ of the most recent call to `glTexCoordPointer'. If no buffer object
+ was bound to this target, 0 is returned. The initial value is 0.
+ See `glBindBuffer'.
+
+`GL_TEXTURE_COORD_ARRAY_SIZE'
+
+
+ PARAMS returns one value, the number of coordinates per element in
+ the texture coordinate array. The initial value is 4. See
+ `glTexCoordPointer'.
+
+`GL_TEXTURE_COORD_ARRAY_STRIDE'
+
+
+ PARAMS returns one value, the byte offset between consecutive
+ elements in the texture coordinate array. The initial value is 0.
+ See `glTexCoordPointer'.
+
+`GL_TEXTURE_COORD_ARRAY_TYPE'
+
+
+ PARAMS returns one value, the data type of the coordinates in the
+ texture coordinate array. The initial value is `GL_FLOAT'. See
+ `glTexCoordPointer'.
+
+`GL_TEXTURE_CUBE_MAP'
+
+
+ PARAMS returns a single boolean value indicating whether
+ cube-mapped texture mapping is enabled. The initial value is
+ `GL_FALSE'. See `glTexImage2D'.
+
+`GL_TEXTURE_GEN_Q'
+
+
+ PARAMS returns a single boolean value indicating whether automatic
+ generation of the Q texture coordinate is enabled. The initial
+ value is `GL_FALSE'. See `glTexGen'.
+
+`GL_TEXTURE_GEN_R'
+
+
+ PARAMS returns a single boolean value indicating whether automatic
+ generation of the R texture coordinate is enabled. The initial
+ value is `GL_FALSE'. See `glTexGen'.
+
+`GL_TEXTURE_GEN_S'
+
+
+ PARAMS returns a single boolean value indicating whether automatic
+ generation of the S texture coordinate is enabled. The initial
+ value is `GL_FALSE'. See `glTexGen'.
+
+`GL_TEXTURE_GEN_T'
+
+
+ PARAMS returns a single boolean value indicating whether automatic
+ generation of the T texture coordinate is enabled. The initial
+ value is `GL_FALSE'. See `glTexGen'.
+
+`GL_TEXTURE_MATRIX'
+
+
+ PARAMS returns sixteen values: the texture matrix on the top of the
+ texture matrix stack. Initially this matrix is the identity matrix.
+ See `glPushMatrix'.
+
+`GL_TEXTURE_STACK_DEPTH'
+
+
+ PARAMS returns one value, the number of matrices on the texture
+ matrix stack. The initial value is 1. See `glPushMatrix'.
+
+`GL_TRANSPOSE_COLOR_MATRIX'
+
+
+ PARAMS returns 16 values, the elements of the color matrix in
+ row-major order. See `glLoadTransposeMatrix'.
+
+`GL_TRANSPOSE_MODELVIEW_MATRIX'
+
+
+ PARAMS returns 16 values, the elements of the modelview matrix in
+ row-major order. See `glLoadTransposeMatrix'.
+
+`GL_TRANSPOSE_PROJECTION_MATRIX'
+
+
+ PARAMS returns 16 values, the elements of the projection matrix in
+ row-major order. See `glLoadTransposeMatrix'.
+
+`GL_TRANSPOSE_TEXTURE_MATRIX'
+
+
+ PARAMS returns 16 values, the elements of the texture matrix in
+ row-major order. See `glLoadTransposeMatrix'.
+
+`GL_UNPACK_ALIGNMENT'
+
+
+ PARAMS returns one value, the byte alignment used for reading pixel
+ data from memory. The initial value is 4. See `glPixelStore'.
+
+`GL_UNPACK_IMAGE_HEIGHT'
+
+
+ PARAMS returns one value, the image height used for reading pixel
+ data from memory. The initial is 0. See `glPixelStore'.
+
+`GL_UNPACK_LSB_FIRST'
+
+
+ PARAMS returns a single boolean value indicating whether single-bit
+ pixels being read from memory are read first from the least
+ significant bit of each unsigned byte. The initial value is
+ `GL_FALSE'. See `glPixelStore'.
+
+`GL_UNPACK_ROW_LENGTH'
+
+
+ PARAMS returns one value, the row length used for reading pixel
+ data from memory. The initial value is 0. See `glPixelStore'.
+
+`GL_UNPACK_SKIP_IMAGES'
+
+
+ PARAMS returns one value, the number of pixel images skipped before
+ the first pixel is read from memory. The initial value is 0. See
+ `glPixelStore'.
+
+`GL_UNPACK_SKIP_PIXELS'
+
+
+ PARAMS returns one value, the number of pixel locations skipped
+ before the first pixel is read from memory. The initial value is 0.
+ See `glPixelStore'.
+
+`GL_UNPACK_SKIP_ROWS'
+
+
+ PARAMS returns one value, the number of rows of pixel locations
+ skipped before the first pixel is read from memory. The initial
+ value is 0. See `glPixelStore'.
+
+`GL_UNPACK_SWAP_BYTES'
+
+
+ PARAMS returns a single boolean value indicating whether the bytes
+ of two-byte and four-byte pixel indices and components are swapped
+ after being read from memory. The initial value is `GL_FALSE'. See
+ `glPixelStore'.
+
+`GL_VERTEX_ARRAY'
+
+
+ PARAMS returns a single boolean value indicating whether the vertex
+ array is enabled. The initial value is `GL_FALSE'. See
+ `glVertexPointer'.
+
+`GL_VERTEX_ARRAY_BUFFER_BINDING'
+
-LEVEL
- Specifies the level-of-detail number of the desired image. Level 0
- is the base image level. Level N is the N th mipmap reduction
- image.
+ PARAMS returns a single value, the name of the buffer object
+ associated with the vertex array. This buffer object would have
+ been bound to the target `GL_ARRAY_BUFFER' at the time of the most
+ recent call to `glVertexPointer'. If no buffer object was bound to
+ this target, 0 is returned. The initial value is 0. See
+ `glBindBuffer'.
-FORMAT
- Specifies a pixel format for the returned data. The supported
- formats are `GL_RED', `GL_GREEN', `GL_BLUE', `GL_ALPHA', `GL_RGB',
- `GL_BGR', `GL_RGBA', `GL_BGRA', `GL_LUMINANCE', and
- `GL_LUMINANCE_ALPHA'.
+`GL_VERTEX_ARRAY_SIZE'
-TYPE
- Specifies a pixel type for the returned data. The supported types
- are `GL_UNSIGNED_BYTE', `GL_BYTE', `GL_UNSIGNED_SHORT', `GL_SHORT',
- `GL_UNSIGNED_INT', `GL_INT', `GL_FLOAT', `GL_UNSIGNED_BYTE_3_3_2',
- `GL_UNSIGNED_BYTE_2_3_3_REV', `GL_UNSIGNED_SHORT_5_6_5',
- `GL_UNSIGNED_SHORT_5_6_5_REV', `GL_UNSIGNED_SHORT_4_4_4_4',
- `GL_UNSIGNED_SHORT_4_4_4_4_REV', `GL_UNSIGNED_SHORT_5_5_5_1',
- `GL_UNSIGNED_SHORT_1_5_5_5_REV', `GL_UNSIGNED_INT_8_8_8_8',
- `GL_UNSIGNED_INT_8_8_8_8_REV', `GL_UNSIGNED_INT_10_10_10_2', and
- `GL_UNSIGNED_INT_2_10_10_10_REV'.
-IMG
- Returns the texture image. Should be a pointer to an array of the
- type specified by TYPE.
+ PARAMS returns one value, the number of coordinates per vertex in
+ the vertex array. The initial value is 4. See `glVertexPointer'.
-`glGetTexImage' returns a texture image into IMG. TARGET specifies
-whether the desired texture image is one specified by `glTexImage1D'
-(`GL_TEXTURE_1D'), `glTexImage2D' (`GL_TEXTURE_2D' or any of
-`GL_TEXTURE_CUBE_MAP_*'), or `glTexImage3D' (`GL_TEXTURE_3D'). LEVEL
-specifies the level-of-detail number of the desired image. FORMAT and
-TYPE specify the format and type of the desired image array. See the
-reference pages `glTexImage1D' and `glDrawPixels' for a description of
-the acceptable values for the FORMAT and TYPE parameters, respectively.
+`GL_VERTEX_ARRAY_STRIDE'
-If a non-zero named buffer object is bound to the `GL_PIXEL_PACK_BUFFER'
-target (see `glBindBuffer') while a texture image is requested, IMG is
-treated as a byte offset into the buffer object's data store.
-To understand the operation of `glGetTexImage', consider the selected
-internal four-component texture image to be an RGBA color buffer the
-size of the image. The semantics of `glGetTexImage' are then identical
-to those of `glReadPixels', with the exception that no pixel transfer
-operations are performed, when called with the same FORMAT and TYPE,
-with X and Y set to 0, WIDTH set to the width of the texture image
-(including border if one was specified), and HEIGHT set to 1 for 1D
-images, or to the height of the texture image (including border if one
-was specified) for 2D images. Because the internal texture image is an
-RGBA image, pixel formats `GL_COLOR_INDEX', `GL_STENCIL_INDEX', and
-`GL_DEPTH_COMPONENT' are not accepted, and pixel type `GL_BITMAP' is not
-accepted.
+ PARAMS returns one value, the byte offset between consecutive
+ vertices in the vertex array. The initial value is 0. See
+ `glVertexPointer'.
-If the selected texture image does not contain four components, the
-following mappings are applied. Single-component textures are treated as
-RGBA buffers with red set to the single-component value, green set to 0,
-blue set to 0, and alpha set to 1. Two-component textures are treated as
-RGBA buffers with red set to the value of component zero, alpha set to
-the value of component one, and green and blue set to 0. Finally,
-three-component textures are treated as RGBA buffers with red set to
-component zero, green set to component one, blue set to component two,
-and alpha set to 1.
+`GL_VERTEX_ARRAY_TYPE'
-To determine the required size of IMG, use `glGetTexLevelParameter' to
-determine the dimensions of the internal texture image, then scale the
-required number of pixels by the storage required for each pixel, based
-on FORMAT and TYPE. Be sure to take the pixel storage parameters into
-account, especially `GL_PACK_ALIGNMENT'.
-`GL_INVALID_ENUM' is generated if TARGET, FORMAT, or TYPE is not an
-accepted value.
+ PARAMS returns one value, the data type of each coordinate in the
+ vertex array. The initial value is `GL_FLOAT'. See
+ `glVertexPointer'.
-`GL_INVALID_VALUE' is generated if LEVEL is less than 0.
+`GL_VERTEX_PROGRAM_POINT_SIZE'
-`GL_INVALID_VALUE' may be generated if LEVEL is greater than
-LOG_2\u2061(MAX,) , where MAX is the returned value of `GL_MAX_TEXTURE_SIZE'.
-`GL_INVALID_OPERATION' is returned if TYPE is one of
-`GL_UNSIGNED_BYTE_3_3_2', `GL_UNSIGNED_BYTE_2_3_3_REV',
-`GL_UNSIGNED_SHORT_5_6_5', or `GL_UNSIGNED_SHORT_5_6_5_REV' and FORMAT
-is not `GL_RGB'.
+ PARAMS returns a single boolean value indicating whether vertex
+ program point size mode is enabled. If enabled, and a vertex shader
+ is active, then the point size is taken from the shader built-in
+ `gl_PointSize'. If disabled, and a vertex shader is active, then
+ the point size is taken from the point state as specified by
+ `glPointSize'. The initial value is `GL_FALSE'.
-`GL_INVALID_OPERATION' is returned if TYPE is one of
-`GL_UNSIGNED_SHORT_4_4_4_4', `GL_UNSIGNED_SHORT_4_4_4_4_REV',
-`GL_UNSIGNED_SHORT_5_5_5_1', `GL_UNSIGNED_SHORT_1_5_5_5_REV',
-`GL_UNSIGNED_INT_8_8_8_8', `GL_UNSIGNED_INT_8_8_8_8_REV',
-`GL_UNSIGNED_INT_10_10_10_2', or `GL_UNSIGNED_INT_2_10_10_10_REV', and
-FORMAT is neither `GL_RGBA' or `GL_BGRA'.
+`GL_VERTEX_PROGRAM_TWO_SIDE'
-`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
-bound to the `GL_PIXEL_PACK_BUFFER' target and the buffer object's data
-store is currently mapped.
-`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
-bound to the `GL_PIXEL_PACK_BUFFER' target and the data would be packed
-to the buffer object such that the memory writes required would exceed
-the data store size.
+ PARAMS returns a single boolean value indicating whether vertex
+ program two-sided color mode is enabled. If enabled, and a vertex
+ shader is active, then the GL chooses the back color output for
+ back-facing polygons, and the front color output for non-polygons
+ and front-facing polygons. If disabled, and a vertex shader is
+ active, then the front color output is always selected. The initial
+ value is `GL_FALSE'.
-`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
-bound to the `GL_PIXEL_PACK_BUFFER' target and IMG is not evenly
-divisible into the number of bytes needed to store in memory a datum
-indicated by TYPE.
+`GL_VIEWPORT'
-`GL_INVALID_OPERATION' is generated if `glGetTexImage' is executed
-between the execution of `glBegin' and the corresponding execution of
-`glEnd'.")
-(define-gl-procedures
- ((glGetUniformLocation
- (program GLuint)
- (name const-GLchar-*)
- ->
- GLint))
- "Returns the location of a uniform variable.
+ PARAMS returns four values: the X and Y window coordinates of the
+ viewport, followed by its width and height. Initially the X and Y
+ window coordinates are both set to 0, and the width and height are
+ set to the width and height of the window into which the GL will do
+ its rendering. See `glViewport'.
-PROGRAM
- Specifies the program object to be queried.
+`GL_ZOOM_X'
-NAME
- Points to a null terminated string containing the name of the
- uniform variable whose location is to be queried.
-`glGetUniformLocation ' returns an integer that represents the location
-of a specific uniform variable within a program object. NAME must be a
-null terminated string that contains no white space. NAME must be an
-active uniform variable name in PROGRAM that is not a structure, an
-array of structures, or a subcomponent of a vector or a matrix. This
-function returns -1 if NAME does not correspond to an active uniform
-variable in PROGRAM or if NAME starts with the reserved prefix \"gl_\".
+ PARAMS returns one value, the X pixel zoom factor. The initial
+ value is 1. See `glPixelZoom'.
-Uniform variables that are structures or arrays of structures may be
-queried by calling `glGetUniformLocation' for each field within the
-structure. The array element operator \"[]\" and the structure field
-operator \".\" may be used in NAME in order to select elements within an
-array or fields within a structure. The result of using these operators
-is not allowed to be another structure, an array of structures, or a
-subcomponent of a vector or a matrix. Except if the last part of NAME
-indicates a uniform variable array, the location of the first element of
-an array can be retrieved by using the name of the array, or by using
-the name appended by \"[0]\".
+`GL_ZOOM_Y'
-The actual locations assigned to uniform variables are not known until
-the program object is linked successfully. After linking has occurred,
-the command `glGetUniformLocation' can be used to obtain the location of
-a uniform variable. This location value can then be passed to
-`glUniform' to set the value of the uniform variable or to
-`glGetUniform' in order to query the current value of the uniform
-variable. After a program object has been linked successfully, the index
-values for uniform variables remain fixed until the next link command
-occurs. Uniform variable locations and values can only be queried after
-a link if the link was successful.
-`GL_INVALID_VALUE' is generated if PROGRAM is not a value generated by
-OpenGL.
+ PARAMS returns one value, the Y pixel zoom factor. The initial
+ value is 1. See `glPixelZoom'.
-`GL_INVALID_OPERATION' is generated if PROGRAM is not a program object.
+Many of the boolean parameters can also be queried more easily using
+`glIsEnabled'.
-`GL_INVALID_OPERATION' is generated if PROGRAM has not been successfully
-linked.
+`GL_INVALID_ENUM' is generated if PNAME is not an accepted value.
-`GL_INVALID_OPERATION' is generated if `glGetUniformLocation' is
-executed between the execution of `glBegin' and the corresponding
-execution of `glEnd'.")
+`GL_INVALID_OPERATION' is generated if `glGet' is executed between the
+execution of `glBegin' and the corresponding execution of `glEnd'.")
(define-gl-procedures
((glHint (target GLenum) (mode GLenum) -> void))
between the execution of `glBegin' and the corresponding execution of
`glEnd'.")
+(define-gl-procedures
+ ((glPixelMapfv
+ (map GLenum)
+ (mapsize GLsizei)
+ (values const-GLfloat-*)
+ ->
+ void)
+ (glPixelMapuiv
+ (map GLenum)
+ (mapsize GLsizei)
+ (values const-GLuint-*)
+ ->
+ void))
+ "Set up pixel transfer maps.
+
+MAP
+ Specifies a symbolic map name. Must be one of the following:
+ `GL_PIXEL_MAP_I_TO_I', `GL_PIXEL_MAP_S_TO_S',
+ `GL_PIXEL_MAP_I_TO_R', `GL_PIXEL_MAP_I_TO_G',
+ `GL_PIXEL_MAP_I_TO_B', `GL_PIXEL_MAP_I_TO_A',
+ `GL_PIXEL_MAP_R_TO_R', `GL_PIXEL_MAP_G_TO_G',
+ `GL_PIXEL_MAP_B_TO_B', or `GL_PIXEL_MAP_A_TO_A'.
+
+MAPSIZE
+ Specifies the size of the map being defined.
+
+VALUES
+ Specifies an array of MAPSIZE values.
+
+`glPixelMap' sets up translation tables, or MAPS, used by
+`glCopyPixels', `glCopyTexImage1D', `glCopyTexImage2D',
+`glCopyTexSubImage1D', `glCopyTexSubImage2D', `glCopyTexSubImage3D',
+`glDrawPixels', `glReadPixels', `glTexImage1D', `glTexImage2D',
+`glTexImage3D', `glTexSubImage1D', `glTexSubImage2D', and
+`glTexSubImage3D'. Additionally, if the `ARB_imaging' subset is
+supported, the routines `glColorTable', `glColorSubTable',
+`glConvolutionFilter1D', `glConvolutionFilter2D', `glHistogram',
+`glMinmax', and `glSeparableFilter2D'. Use of these maps is described
+completely in the `glPixelTransfer' reference page, and partly in the
+reference pages for the pixel and texture image commands. Only the
+specification of the maps is described in this reference page.
+
+MAP is a symbolic map name, indicating one of ten maps to set. MAPSIZE
+specifies the number of entries in the map, and VALUES is a pointer to
+an array of MAPSIZE map values.
+
+If a non-zero named buffer object is bound to the
+`GL_PIXEL_UNPACK_BUFFER' target (see `glBindBuffer') while a pixel
+transfer map is specified, VALUES is treated as a byte offset into the
+buffer object's data store.
+
+The ten maps are as follows:
+
+`GL_PIXEL_MAP_I_TO_I'
+ Maps color indices to color indices.
+
+`GL_PIXEL_MAP_S_TO_S'
+ Maps stencil indices to stencil indices.
+
+`GL_PIXEL_MAP_I_TO_R'
+ Maps color indices to red components.
+
+`GL_PIXEL_MAP_I_TO_G'
+ Maps color indices to green components.
+
+`GL_PIXEL_MAP_I_TO_B'
+ Maps color indices to blue components.
+
+`GL_PIXEL_MAP_I_TO_A'
+ Maps color indices to alpha components.
+
+`GL_PIXEL_MAP_R_TO_R'
+ Maps red components to red components.
+
+`GL_PIXEL_MAP_G_TO_G'
+ Maps green components to green components.
+
+`GL_PIXEL_MAP_B_TO_B'
+ Maps blue components to blue components.
+
+`GL_PIXEL_MAP_A_TO_A'
+ Maps alpha components to alpha components.
+
+The entries in a map can be specified as single-precision floating-point
+numbers, unsigned short integers, or unsigned int integers. Maps that
+store color component values (all but `GL_PIXEL_MAP_I_TO_I' and
+`GL_PIXEL_MAP_S_TO_S') retain their values in floating-point format,
+with unspecified mantissa and exponent sizes. Floating-point values
+specified by `glPixelMapfv' are converted directly to the internal
+floating-point format of these maps, then clamped to the range [0,1].
+Unsigned integer values specified by `glPixelMapusv' and `glPixelMapuiv'
+are converted linearly such that the largest representable integer maps
+to 1.0, and 0 maps to 0.0.
+
+Maps that store indices, `GL_PIXEL_MAP_I_TO_I' and
+`GL_PIXEL_MAP_S_TO_S', retain their values in fixed-point format, with
+an unspecified number of bits to the right of the binary point.
+Floating-point values specified by `glPixelMapfv' are converted directly
+to the internal fixed-point format of these maps. Unsigned integer
+values specified by `glPixelMapusv' and `glPixelMapuiv' specify integer
+values, with all 0's to the right of the binary point.
+
+The following table shows the initial sizes and values for each of the
+maps. Maps that are indexed by either color or stencil indices must have
+MAPSIZE = 2^N for some N or the results are undefined. The maximum
+allowable size for each map depends on the implementation and can be
+determined by calling `glGet' with argument `GL_MAX_PIXEL_MAP_TABLE'.
+The single maximum applies to all maps; it is at least 32.
+
+*MAP*
+ *Lookup Index*, *Lookup Value*, *Initial Size*, *Initial Value*
+
+`GL_PIXEL_MAP_I_TO_I'
+ color index , color index , 1 , 0
+
+`GL_PIXEL_MAP_S_TO_S'
+ stencil index , stencil index , 1 , 0
+
+`GL_PIXEL_MAP_I_TO_R'
+ color index , R , 1 , 0
+
+`GL_PIXEL_MAP_I_TO_G'
+ color index , G , 1 , 0
+
+`GL_PIXEL_MAP_I_TO_B'
+ color index , B , 1 , 0
+
+`GL_PIXEL_MAP_I_TO_A'
+ color index , A , 1 , 0
+
+`GL_PIXEL_MAP_R_TO_R'
+ R , R , 1 , 0
+
+`GL_PIXEL_MAP_G_TO_G'
+ G , G , 1 , 0
+
+`GL_PIXEL_MAP_B_TO_B'
+ B , B , 1 , 0
+
+`GL_PIXEL_MAP_A_TO_A'
+ A , A , 1 , 0
+
+`GL_INVALID_ENUM' is generated if MAP is not an accepted value.
+
+`GL_INVALID_VALUE' is generated if MAPSIZE is less than one or larger
+than `GL_MAX_PIXEL_MAP_TABLE'.
+
+`GL_INVALID_VALUE' is generated if MAP is `GL_PIXEL_MAP_I_TO_I',
+`GL_PIXEL_MAP_S_TO_S', `GL_PIXEL_MAP_I_TO_R', `GL_PIXEL_MAP_I_TO_G',
+`GL_PIXEL_MAP_I_TO_B', or `GL_PIXEL_MAP_I_TO_A', and MAPSIZE is not a
+power of two.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_UNPACK_BUFFER' target and the buffer object's
+data store is currently mapped.
+
+`GL_INVALID_OPERATION' is generated if a non-zero buffer object name is
+bound to the `GL_PIXEL_UNPACK_BUFFER' target and the data would be
+unpacked from the buffer object such that the memory reads required
+would exceed the data store size.
+
+`GL_INVALID_OPERATION' is generated by `glPixelMapfv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_UNPACK_BUFFER' target and
+VALUES is not evenly divisible into the number of bytes needed to store
+in memory a GLfloat datum.
+
+`GL_INVALID_OPERATION' is generated by `glPixelMapuiv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_UNPACK_BUFFER' target and
+VALUES is not evenly divisible into the number of bytes needed to store
+in memory a GLuint datum.
+
+`GL_INVALID_OPERATION' is generated by `glPixelMapusv' if a non-zero
+buffer object name is bound to the `GL_PIXEL_UNPACK_BUFFER' target and
+VALUES is not evenly divisible into the number of bytes needed to store
+in memory a GLushort datum.
+
+`GL_INVALID_OPERATION' is generated if `glPixelMap' is executed between
+the execution of `glBegin' and the corresponding execution of `glEnd'.")
+
(define-gl-procedures
((glPixelStoref
(pname GLenum)
(v2 GLint)
(v3 GLint)
->
+ void)
+ (glUniformMatrix2fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix3fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix4fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix2x3fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix3x2fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix2x4fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix4x2fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix3x4fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
+ void)
+ (glUniformMatrix4x3fv
+ (location GLint)
+ (count GLsizei)
+ (transpose GLboolean)
+ (value const-GLfloat-*)
+ ->
void))
"Specify the value of a uniform variable for the current program object.
(v2 GLubyte)
(v3 GLubyte)
->
+ void)
+ (glVertexAttrib4iv
+ (index GLuint)
+ (v const-GLint-*)
+ ->
+ void)
+ (glVertexAttrib4uiv
+ (index GLuint)
+ (v const-GLuint-*)
+ ->
+ void)
+ (glVertexAttrib4Niv
+ (index GLuint)
+ (v const-GLint-*)
+ ->
+ void)
+ (glVertexAttrib4Nuiv
+ (index GLuint)
+ (v const-GLuint-*)
+ ->
void))
"Specifies the value of a generic vertex attribute.