X-Git-Url: https://git.hcoop.net/clinton/guile-figl.git/blobdiff_plain/250ca4b72ea7869387a62135610c52683fa14268..c7b3127165b9995561d5c7d7d6ca1184f089c797:/upstream-doc/manglsl/xhtml/gl_PrimitiveID.xml diff --git a/upstream-doc/manglsl/xhtml/gl_PrimitiveID.xml b/upstream-doc/manglsl/xhtml/gl_PrimitiveID.xml index 2ad2d89..2701742 100644 --- a/upstream-doc/manglsl/xhtml/gl_PrimitiveID.xml +++ b/upstream-doc/manglsl/xhtml/gl_PrimitiveID.xml @@ -19,43 +19,7 @@ in the fragment language behaves identically as it would in the tessellation control and evaluation languages. If a geometry shader is present but does not write to gl_PrimitiveID, the value of gl_PrimitiveID in the fragment shader is undefined. -

Version Support

- Variable - - Version 1.10 - - Version 1.20 - - Version 1.30 - - Version 1.40 - - Version 1.50 - - Version 3.30 - - Version 4.00 - - Version 4.10 -
- gl_PrimitiveID - - Y - - Y - - Y - - Y - - Y - - Y - - Y - - Y -

See Also

+

Version Support

FunctionVersion 1.10Version 1.20Version 1.30Version 1.40Version 1.50Version 3.30Version 4.00Version 4.10Version 4.20Version 4.30
gl_PrimitiveID (Fragment and Geometry Languages)----YYYYYY
gl_PrimitiveID (Tessellation Control and Evaluation Languages)------YYYY

See Also

gl_InstanceID, gl_VertexID, gl_PrimitiveIDIn