float gl_PointSize;
float gl_ClipDistance[];
};</pre></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
- In the vertex, tessellation evaluation and geoemtry languages, a single
+ In the vertex, tessellation evaluation and geometry languages, a single
global instance of the <code class="function">gl_PerVertex</code> named block is available and
its <code class="function">gl_PointSize</code> member is an output that receives the
intended size of the point to be rasterized, in pixels. It may be written at any time
written <code class="function">gl_PointSize</code> since the last call to <a href="EmitVertex.xml"><span class="citerefentry"><span class="refentrytitle">EmitVertex</span></span></a>
(or hasn't written it at all).
</p><p>
- In the tessellation control, tessellation evaluation and geoemetry languages,
+ In the tessellation control, tessellation evaluation and geometry languages,
the <code class="function">gl_PerVertex</code> named block is used to construct an array, <code class="function">gl_in[]</code>
of per-vertex or per-control point inputs whose content represents the corresponding
outputs written by the previous stage.
- </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>Variable</strong></span></th><th align="left"><span class="bold"><strong>Version 1.10</strong></span></th><th align="left"><span class="bold"><strong>Version 1.20</strong></span></th><th align="left"><span class="bold"><strong>Version 1.30</strong></span></th><th align="left"><span class="bold"><strong>Version 1.40</strong></span></th><th align="left"><span class="bold"><strong>Version 1.50</strong></span></th><th align="left"><span class="bold"><strong>Version 3.30</strong></span></th><th align="left"><span class="bold"><strong>Version 4.00</strong></span></th><th align="left"><span class="bold"><strong>Version 4.10</strong></span></th><th align="left"><span class="bold"><strong>Version 4.20</strong></span></th><th align="center"><span class="bold"><strong>Version 4.30</strong></span></th></tr><tr><th align="left">gl_PointSize (vertex shader)</th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr><tr><th align="left">gl_PointSize (geometry shader)</th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr></thead></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
+ </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="versions"></a><h2>Version Support</h2><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>Variable</strong></span></th><th align="left"><span class="bold"><strong>Version 1.10</strong></span></th><th align="left"><span class="bold"><strong>Version 1.20</strong></span></th><th align="left"><span class="bold"><strong>Version 1.30</strong></span></th><th align="left"><span class="bold"><strong>Version 1.40</strong></span></th><th align="left"><span class="bold"><strong>Version 1.50</strong></span></th><th align="left"><span class="bold"><strong>Version 3.30</strong></span></th><th align="left"><span class="bold"><strong>Version 4.00</strong></span></th><th align="left"><span class="bold"><strong>Version 4.10</strong></span></th><th align="left"><span class="bold"><strong>Version 4.20</strong></span></th><th align="center"><span class="bold"><strong>Version 4.30</strong></span></th></tr><tr><th align="left">gl_PointSize (vertex shader)</th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr><tr><th align="left">gl_PointSize (geometry shader)</th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr><tr><th align="left">gl_PointSize (tessellation evaluation shader)</th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>-</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th><th align="center"><span class="emphasis"><em>Y</em></span></th></tr></thead></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
<a href="gl_Position.xml"><span class="citerefentry"><span class="refentrytitle">gl_Position</span></span></a>, <a href="gl_ClipDistance.xml"><span class="citerefentry"><span class="refentrytitle">gl_ClipDistance</span></span></a>
</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
- Copyright <span class="trademark"></span>© 2011 Khronos Group.
+ Copyright <span class="trademark"></span>© 2011-2013 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
<a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.