</refsect1>\r
<refsect1 id="versions"><title>Version Support</title>\r
<informaltable frame="topbot">\r
- <tgroup cols="3" align="left">\r
- <colspec colwidth="1.1*" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
- <colspec colwidth="1*" align="center" />\r
+ #VARTABLECOLS#\r
<thead>\r
+ #FUNCTABLEHEADER#\r
<row>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Variable\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 1.10\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 1.20\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 1.30\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 1.40\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 1.50\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 3.30\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 4.00\r
- </emphasis></entry>\r
- <entry rowsep="1" align="left"><emphasis role="bold">\r
- Version 4.10\r
- </emphasis></entry>\r
+ <entry><function>gl_PrimitiveID</function> (Fragment and Geometry Languages)</entry>#newin15#\r
</row>\r
<row>\r
- <entry>\r
- gl_PrimitiveID\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 1.10, OpenGL 2.0 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 1.20, OpenGL 2.1 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 1.30, OpenGL 3.0 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 1.40, OpenGL 3.1 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 1.50, OpenGL 3.2 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 3.30, OpenGL 3.3 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 4.00, OpenGL 4.0 -->\r
- </entry>\r
- <entry>\r
- <emphasis>Y</emphasis> <!-- 4.10, OpenGL 4.1 -->\r
- </entry>\r
+ <entry><function>gl_PrimitiveID</function> (Tessellation Control and Evaluation Languages)</entry>#newin40#\r
</row>\r
</thead>\r
</tgroup>\r